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zyra | If you get caught, it will result in your team having to play 4v5. Don't be alone unless you know where the enemy is. |
senna | Consider investing in healing reduction elements or capabilities to counter Senna's maintenance. Keep the minion wave closer to your side of the map. |
lux | Don't let yourself be caught by Lux's low-coolings. In the later stages of the game, Lux will be very strong and can easily remove any target if she lands her g. |
evelynn | If the enemy team invests a lot in Control Wards and places them in key spots, it will become very hard for Evelynn to pull off successful ganks. She will have to be really careful while she is ganking someone when her Ultimate R is on cooldown. |
nunu | If interrupting early, Nunu's R will not deal a lot of damage and could save lives. Cancel Nunu's R with crowd control (CC). |
taliyah | talijah's E is really effective against enemies who have some form of dash. It can make life a living hell for travellers who rely heavily on dashes. |
chogath | Do not be afraid to fight Cho'Gath alone. If you dodge Cho'Gath's Q, you will win the 1v1s against him. |
cassiopeia | This makes Cassiopeia a prime target for ganks and teams with good dive potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, |
gangplank | Now he will have three points in his Ultimate R. With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly. |
drmundo | Dr Mundo will be looking to power farm early to unlock his Ultimate m. When Dr Mundo has his Ultimate R, he will look to gank as often as possible because his Ultimate provides a lot of trading power. |
rumble | Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. Being close together inside the pit allows Rumble to land a devastating B on your entire team. |
nocturne | Early power farming is a way for Nocturne to accelerate his leveling process and gain an advantage over the enemy team. Nocturne will try to get ahead early by ganking lanes that are immobile or are overextended. |
taliyah | Taliyah does not have access to a harmful Ultimate R at level 6. If you're a champion with a strong Ultimate, try to abuse his weakness right now. |
jinx | When trying to team fight engage as soon as you spot her do not let her auto-attack for free in the backline. At level 6 Jinx’s Ultimate R can be a great trading tool and it can turn the tide of the lane. |
rumble | The Ultimate b of ruble makes him a threat during team fighting. The enemy team cannot fight in closed spaces without being shot down by its Ultimate b. Rumble's efficiency is significantly reduced when its liabilities are not half-filled. |
sett | If the enemy team is smart and avoids regrouping during the fighting, it will prevent Sett from effectively using its Ultimate R. Sett's Ultimate R will not be able to do much damage if the enemy team gathers together during the fighting because they escape. |
malphite | Malphitis was quite susceptible to poke before six years. He will be forced to play defensively because of his weakness at the beginning of the game. |
taric | Taric will be very strong in team fighting because his Ultimate R can be used to protect his allies. Disengagement or end of targets quickly as its Ultimate R descends. |
camille | With two completed items, you will be a fierce opponent. Camille's first item completion makes her significantly stronger. |
evelynn | Control Wards are her mortal enemies. If the enemy team invests a lot in Control Wards and places them in key spots, it will become very hard for Evelynn to pull off successful ganks. |
ezreal | Ezreal is great in the mid-game. However, he starts to fall off in the late game because it will be harder for him to kill tanks. |
missfortune | Miss Fortune's first back will happen when she receives her first peak of power. Miss Fortune should play safely until then. |
tahmkench | Make sure you're still behind a minion so it's harder for him to land his Q. If he's capable of landing his Q, he can look for a fight. |
akali | Take care to exchange more often after your first back. Once you have access to all your basic capabilities, you can start to interact more effectively with the enemy. |
kassadin | stalling the game out for too long can be detrimental, as Kassadin becomes extremely powerful in the late game. The author advises ending the game as soon as possible to prevent stalling and take advantage of the numbers advantage. |
karma | In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive. |
hwei | The recommended playstyle at this stage involves playing cautiously and taking advantage of the opponent's movement to get kills. Stand away from your enemy to avoid unnecessary damage, but remain close enough to apply pressure on their lane. |
jarvan | He is quite strong early, so expect him to go for aggressive plays. |
vex | At level 14, Vex will eventually improve its second capacity. The production of Vex damage and the global threat will increase. |
teemo | Traps can be used to steal neutral targets with ease. It is recommended to focus on the ganking of the supertensive enemies if possible. |
teemo | The Dragon cannot be taken alone by Teemo. If the Dragon is caught undisputed, do it. |
alistar | Avoid regrouping closely as a team. Never stay together in the jungle. |
gragas | Gragas will gank overextended lanes whenever he is level 6. Always keep an eye on what items Gragas buys. |
aatrox | Aatrox has a higher chance of winning a fight if he is able to get on top of an enemy carry. Once Aatrox reaches level 9, his Q ability is fully maxed. |
rumble | It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting. The first element will allow him to inflict much damage on his opponents. |
garen | Garen's kill pressure in the early game can be difficult to handle if you're playing as a tank. You should try and avoid trading with Garen unless his Q is down. |
caitlyn | If Caitlyn cannot use her W (Elixir Arrow) properly, she cannot be too effective in the laning phase. It takes time to get used to placing W traps, especially against enemies who have a dash or blink in their kit. |
singed | You should usually start grouping when there are no goals to be taken nearby. Level 11 is a decent power peak because it will have another point in its Ultimate n. Its overall damage will be increased, as well as its resistance. |
zed | Invest in early armor when you play like a Mage to protect yourself from Zed damage. This will reduce his chances of killing you. |
jhin | Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. |
nautilus | If an enemy comes too close to Nautilus during this phase, they will be killed immediately. Boots grant Nautilus a minor powerspike but allow him to roam frequently, enabling him to assist other lanes and invade the enemy jungle. |
hwei | You are good at fighting around objectives. Try to make plays with R around major objectives in the late game. |
trundle | Stand in the middle of the track rather than at the side of the track. Standing near the wall allows him to install his Jungler with a quick and easy Pillar. |
akali | When you fight for a neutral goal, if you land an E on an enemy champion, you don't need to always go there. Your presence and the threat of your E, W and R keep the enemy away from you. |
fiora | Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora. |
seraphine | Seraphine often goes to the hall alone in the middle of the game. You can use it to your advantage to fight and withdraw it while it is alone. |
blitzcrank | Using dash or dodge when Blitzcrank’s b is not on cooldown will make you an easy target for Hook b. You’ll have a harder time dodging Hook b if you’re using dash or dodge while Blitzcrank’s b is off. |
shaco | During the laning phase, it is very easy to abuse and shoot. He's better off as a tank champion. |
amumu | The Ultimate comes out of cooldown and tries to gank a path as soon as possible after. Successfully ruining the lower lane should encourage calling to take the Dragon. |
camille | A champion who requires lots of practice to master. Camille has a sharp learning curve. |
olaf | Try to focus the attention of the other frontline champions on the enemy carries. As the top laner, do not leave your team behind during all-ins. |
warwick | If he can't use his Ultimate R in your way, he'll turn around and use it instead. Warwick is very weak early. |
senna | Senna's W capability could erase clusters with ease. In close spaces, its W capacity has become almost untouchable. |
quinn | Quinn's basic attacks are being targeted. Your level 6 power spike is much stronger than hers. |
wukong | Wukong has good objective control in early play. Try to take it before it if possible, or at least keep it at all times so that you can spot it before it can take it for free. |
ornn | If the enemy team is heavy on CC, use your W at the right moment to completely negate the CC and continue with the all-in. Ornn can be really strong in the early game when paired with a good ADC. |
wukong | Level 6 of Monkeyking will significantly increase its ability to participate in team combat. Another point of its Ultimate capability will increase its overall damage and allow it to smear more effectively. |
alistar | In team fighting, do not focus Alistar because it will be difficult to kill him. Instead of focusing Alistar in team fighting, try to go back and wait for his Ultimate end before focusing it down. |
zilean | Zilean's ultimate ability will be a lifeguard and will allow him to save key targets in major battles. He will simply have to make sure that he uses it properly (the most fueled target). The cooling of Zilean's Ultimate capacity will be shorter, making it more difficult for the enemy team. |
tahmkench | Tahm Kench's first ability is named. It has a maximum level that is reached by Tahm Kench. |
leblanc | At the third level, LeBlanc gets access to his E. With access to her E, her first Q and W combos, and Ignite, she can kill an opponent on level three. |
akshan | Unless you've paired it in the article pool, be careful because Akshan will win trades and all-in. Akshan has the advantage of the range. |
viego | He will often play with his Ultimate R. If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage. |
renekton | Due to having several articles, Renekton will do a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught by Renekton is going to get shot and probably die. |
qiyana | Look for opportunities to gank whenever your Ultimate is available. Try to clean up kills whenever possible after using your Ultimate. |
lucian | He will be both able to support himself and to inflict substantial damage. Lucian's Q and E skills will be maximized during this game stage. |
veigar | It can easily land its e and r on several targets while the crowd controls them with its n. There is a very high potential for Veigar to set up because of its ability to call its Jungler with its n. |
twitch | Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion. |
jayce | Jayce will definitely allow him to increase his overall burst damage, Jayce won't give as much stats or utility as most other champion's ultimates when maxes s at level nine. |
renekton | Level sixteen is a decent peak for Renekton. Renekton will maximize its Ultimate capability at level sixteen. |
nidalee | Look to secure objectives as often as possible. Securing objectives will give your team an advantage. |
diana | The amount of damage Diana does in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler. As an assassin, once Diana has multiple items completed in the mid-game, her burst potential will be highly potent. |
neeko | If you can find an opportunity to use it, use your Ultimate R to catch out someone isolated and alone. Peel for your carries to keep them alive for longer. |
vladimir | Vladimir is strong at all stages of the game, because he has so integrated support and ladders later, but waveclair is the only thing you have that is more powerful than his. Vladimir has no form of gank agency and probably won't get a gank at the start of the game. |
camille | Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille’s assassination attempts. |
swain | This will allow you to use your Ultimate R effectively. You'll need to take care of your backline and see that they're not being subjugated and killed. |
tahmkench | Tahm Kench's early play is not strong because he won't be able to do much against the poke damage inflicted by the best laners. Tahm Kench won't do too much if the enemy decides on him either. |
yasuo | Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. Yasuo becomes really powerful once it reaches level 16. |
nautilus | He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement. |
lillia | It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face. Lillia excels in the middle of the game because of her ability to secure choices. |
akali | Akali and assassins like his fight against the teams with a lot of CC. In the team fights, you will have to wait for the perfect opportunity to go in order not to get CC-D and killed about instantly. |
amumu | Amumu has a weak early game. |
swain | However, you will rely on your support to do the heavy lifting early. Your support is crucial to make the heavy lifting at the beginning of the game. |
thresh | His skill shots are not easy to land. This is a disadvantage because Thresh will only be useful if he can always hit his Qs. |
poppy | This will cause the enemy team to lose the fight, allowing your team to win. By creating this rift, you can gain an advantage in the game. |
volibear | Volibear's main goal is to get an early lead by constantly jerking off. Ganking constantly can be counterbalanced by good vision. |
zoe | The empowerment of Zoe Q gives more capacity. Zoe can cause more damage to the track. |
maokai | But Maokai's team will quickly take advantage of its CC. Maokai is really high in tankness at the end of the game. |
orianna | It will take a lot of practice to play her to her full potential. Orianna is easy to pick up. |
leblanc | Leblanc is a very good roaming champion. Ping she if she leaves the track instead of matching her roam and just pushing on the plates of the tower. If Leblanc gets killed or two, she can make snowballs on the track and move forward more easily. |
akshan | Akshan will maximize his Q at Level 9. Maxing Akshan's Q offers him a lot of extra damage. |
zilean | His Ultimate will make life of murderers a living nightmare. At level 9, his Q will be maximized. |
senna | If you let her hurt you too much, you won't be able to trade at Level 2 or 3. Senna's about to unlock her Ultimate R. |
maokai | This is a correspondence between the tank and the tank. Your best bet in this matchup is to avoid them and focus on agriculture early. |
leesin | Lee Sin is an aggressive champion. You should expect Lee Sin to go for aggressive plays to win an early lead in this matchup. |
drmundo | You should focus on reducing Dr Mundo's healing. Reducing Dr Mundo's healing is crucial in team fights. |
pyke | Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you’ll have to play safe until it’s back up. |
rumble | Rumble deals more damage when its bar is more than 50%. Be careful to take trades when it is above this amount. |
talon | Talon should keep track of the retouches of the objects so that he can strike at the right time. Most of Talon's abilities will be maximized during this phase of the game. |
graves | His Passive allows this If the enemy gank target has built up a large minion wave, it can lead to an outplay for the enemy |