id
int64
0
3.46k
description
stringlengths
5
3.38k
readme
stringlengths
6
512k
3,300
🔌 Convert Bootstrap CSS code to Tailwind CSS code
# Tailwindo [![Latest Version on Packagist](https://img.shields.io/packagist/v/awssat/tailwindo.svg?style=flat-square)](https://packagist.org/packages/awssat/tailwindo) [![Actions Status](https://github.com/awssat/tailwindo/workflows/Tests/badge.svg)](https://github.com/awssat/tailwindo/actions) <p align="center"> <img src="https://pbs.twimg.com/media/DQ-mDgSX0AUpCPL.png"> </p> This tool can **convert Your CSS framework (currently Bootstrap) classes** in HTML/PHP (any of your choice) files to equivalent **Tailwind CSS** classes. ## Features - Made to be easy to add more CSS frameworks in the future (currently Bootstrap). - Can convert single files/code snippets/folders. - Can extract changes to a separate css file as Tailwind components and keep old classes names. like: ``` .p-md-5 { @apply md:p-7; } ``` ## Help Us - If you find unexpected conversion result, create an issue; if you managed to fix it, please create a PR. - If you are familiar with another CSS frameworks (like Foundation, Pure..), please create a PR and add it (see BootstrapFramework.php file). ## Docs - [Introduction](docs/1_introduction.md) - [Installation](docs/2_installation.md) - [Quick start](docs/3_quick-start.md)
3,301
Material Design for Bootstrap 4
# Material [![Backers on Open Collective](https://opencollective.com/material/backers/badge.svg)](#backers) [![Sponsors on Open Collective](https://opencollective.com/material/sponsors/badge.svg)](#sponsors) Daemonite's Material UI is a cross-platform and fully responsive front-end interface based on Google Material Design developed using Bootstrap 4. The basic idea behind this project is to combine the front-end technology of the popular Bootstrap framework with the visual language of Google Material Design. > A visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. This is material design. > http://www.google.com/design/spec/material-design/introduction.html Feel free to check out our [documentation site](http://daemonite.github.io/material/) or let us know what you think at the [Daemon Labs](http://labs.daemon.com.au) forum. The primary goal of this project is to give all Bootstrap components and elements a Google Material Design look, so it allows web developers to continue using the exact same Bootstrap HTML markup they are familiar with, but presents them a final outcome that is in line with the principles and specifics of Google Material Design. A secondary goal of this project is to add support for some unique Google Material Design components such as floating buttons, pickers, and steppers, to name a few, which cannot be achieved by transforming existing Bootstrap components. Because these components will require additional markup (some may require additional JavaScript), they will be documented separately in Material's documentation. ## :pray: This project exists thanks to all the people who contribute. <a href="https://github.com/Daemonite/material/graphs/contributors"><img src="https://opencollective.com/material/contributors.svg?width=890&button=false" /></a> ### Backers Thank you to all our backers! [[Become a backer](https://opencollective.com/material#backer)] <a href="https://opencollective.com/material#backers" target="_blank"><img src="https://opencollective.com/material/backers.svg?width=890"></a> ### Sponsors Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/material#sponsor)] <a href="https://opencollective.com/material/sponsor/0/website" target="_blank"><img src="https://opencollective.com/material/sponsor/0/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/1/website" target="_blank"><img src="https://opencollective.com/material/sponsor/1/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/2/website" target="_blank"><img src="https://opencollective.com/material/sponsor/2/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/3/website" target="_blank"><img src="https://opencollective.com/material/sponsor/3/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/4/website" target="_blank"><img src="https://opencollective.com/material/sponsor/4/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/5/website" target="_blank"><img src="https://opencollective.com/material/sponsor/5/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/6/website" target="_blank"><img src="https://opencollective.com/material/sponsor/6/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/7/website" target="_blank"><img src="https://opencollective.com/material/sponsor/7/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/8/website" target="_blank"><img src="https://opencollective.com/material/sponsor/8/avatar.svg"></a> <a href="https://opencollective.com/material/sponsor/9/website" target="_blank"><img src="https://opencollective.com/material/sponsor/9/avatar.svg"></a> ## Table of contents - [Content](#content) - [Documentation](#documentation) - [Quick start](#quick-start) ## Content Within the download you will find the following directories and files, logically grouping common assets and providing both compiled and minified variations. You'll see something like this: ``` daemonite-material/ ├── css/ │ ├── material.css │ ├── material.css.map │ ├── material.min.css │ └── material.min.css.map └── js/ ├── material.js ├── material.js.map ├── material.min.js └── material.min.js.map ``` We provide compiled CSS and JavaScript (`material.*`), as well as compiled and minified CSS and JavaScript (`material.min.*`). CSS and JavaScript source maps (`material.*.map`) are available for use with certain browsers' developer tools. The Material source code download includes the precompiled CSS and JavaScript, along with documentation and source assets. More specifically, it includes the following and more: ``` daemonite-material/ ├── assets/ │ ├── js/ │ └── scss/ ├── css/ │ ├── material.css │ ├── material.css.map │ ├── material.min.css │ └── material.min.css.map ├── docs/ │ └── 4.1/ └── js/ ├── material.js ├── material.js.map ├── material.min.js └── material.min.js.map ``` ## Documentation Material's documentation, included in this repo in the root directory, is built with [Jekyll](https://jekyllrb.com/) and publicly hosted on GitHub Pages at <http://daemonite.github.io/material/>. The docs may also be run locally. ### Running documentation locally 1. Run through the [tooling setup](http://daemonite.github.io/material/docs/4.1/getting-started/tooling/#getting-started) to install Jekyll and other Ruby dependencies with `bundle install`. 2. Run `npm install` to install Node.js dependencies. 3. Run `npm run dist` and `npm run docs` to rebuild distributed CSS and JavaScript files, as well as docs assets. 4. From the root `/daemonite-material` directory, run `npm run docs-serve` in the command line. 5. Open `http://localhost:9999/material` in your browser, and voilà. ## Quick start Several quick start options are available: - Clone the repo: `git clone https://github.com/Daemonite/material.git` - Download the [latest release](https://github.com/Daemonite/material/releases) - Install with [bower](https://bower.io/): `bower install daemonite-material` - Install with [npm](https://www.npmjs.com/): `npm install daemonite-material`
3,302
Free Open Source High Quality Dashboard based on Bootstrap 4 & React 16: http://dashboards.webkom.co/react/airframe
> **Note** > Version HTML/CSS is available here: https://github.com/0wczar/airframe # Airframe React High Quality **Dashboard / Admin / Analytics template** that works great on any smartphone, tablet or desktop. Available as **Open Source as MIT license.** - [**View Demo**](http://dashboards.webkom.co/react/airframe/) - [jQuery Version](http://dashboards.webkom.co/jquery/airframe) - [**Next Version**](https://github.com/webkom-co/airframe-next) - Now is available - [Angular Version](http://dashboards.webkom.co/angular/airframe) - _Documentation in preparation_ - [Vue Version](http://dashboards.webkom.co/vue/airframe) - _Documentation in preparation_ - [MVC.Net Version](http://dashboards.webkom.co/net-mvc/airframe) - _Documentation in preparation_ - *Sketch Files (Soon)* ![aiframe-2019-light-primary-ExchangeTrading2x-bfc026c1-0477-45c8-ba55-f6dd43141e4c](https://user-images.githubusercontent.com/2330394/63061353-20ea4600-bef5-11e9-84c8-000a6dceea4d.png) # Introduction **Airframe Dashboard** with a minimalist design and innovative Light UI will let you build an amazing and powerful application with great UI. Perfectly designed for large scale applications, with detailed step by step documentation. This **Airframe** project is a typical Webpack based React app, [React Router](https://reacttraining.com/react-router/web/guides/quick-start) also included together with customised [Reacstrap](https://reactstrap.github.io). This project has all of it's few dependencies up to date and it will be updated on a regular basis. This project doesn't support SSR. If you need it - use the [NextJs](https://github.com/zeit/next.js/) based version. # Features **Airframe Dashboard** has a huge collection of components that can be used in a great number of combinations and variations. It can be used in all types of custom web applications such as **CRMs**, **CMSs**, **Admin Panels**, **Admin Dashboards**, **Analytics**, etc. - **10+ Layout Variations** - a multitude of possibilities to rearrange the layout, allows to customize the look of your application just as you imagined. - **Applications** - applications ready, allows you to save time and focus on project development. - **UI Components** - we offer you a large number of UI components; fully ready for changes that will customize them for your needs. - **Responsive Design** - fully adapted to your application, exactly well presented on the desktop, a tablet or smartphone. - **120+ Unique Pages** designed to make use of them directly in your application. - **2 Starters** so that you can immediately work with the components that are necessary for your application. # Author **Tomasz Owczarczyk:** - Github: [https://github.com/0wczar](https://github.com/0wczar) - Dribbble: [https://dribbble.com/tomaszo](https://dribbble.com/tomaszo) - Linkedin: [https://www.linkedin.com/in/tomaszowczarczyk/](https://www.linkedin.com/in/tomaszowczarczyk/) - Twitter: [https://twitter.com/towcza](https://twitter.com/towcza) # Installation ## Initial Configuration: You need to have [NodeJs](https://nodejs.org/en/) (>= 10.0.0) installed on your local machine, before attempting to run a dev environment. 1. Extract contents of the package to your local machine. 2. Using the Terminal navigate to the extracted contents. 3. Run `npm install`. Make sure you have a file called `.npmrc` in the extracted directory. Those files are typically hidden in Unix based systems. ### Development To start the development environment type `npm start` in the console. This will start a development server with hot reloading enabled. ### Production To create a production build type `npm run build:prod`. After the process is complete you can copy the output from the `/dist/` directory. The output files are minified and ready to be used in a production environment. ### Build Customization You can customize the build to suit your specific needs by adjusting the [Webpack](https://webpack.js.org) configuration files. Those files can be found in the `/build` directory. For more details checkout the documentation of WebPack. ## Project Details Some points of interest about the project project structure: * `app/components` - custom React components should go here * `app/styles` - styles added here won't be treated as CSS Modules, so any global classes or library styles should go here * `app/layout` - the `AppLayout` component can be found here which hosts page contents within itself; additional sidebars and navbars should be placed in `./components/` subdir. * `app/colors.js` - exports an object with all of the defined colors by the Dashboard. Useful for styling JS based components - for example charts. * `app/routes` - PageComponents should be defined here, and imported via `index.js`. More details on that later. ### Defining Routes Route components should be placed in separate directories inside the `/routes/` directory. Next you should open `/routes/index.js` file and attach the component. You can do this in two diffrent ways: #### Static Imports Pages imported statically will be loaded eagerly on PageLoad with all of the other content. There will be no additional loads when navigating to such pages **BUT** the initial app load time will also be longer. To add a statically imported page it should be done like this: ```jsx // Import the default component import SomePage from './SomePage'; // ... export const RoutedContent = () => { return ( <Switch> { /* ... */ } { /* Define the route for a specific path */ } <Route path="/some-page" exact component={SomePage} /> { /* ... */ } </Switch> ); } ``` #### Dynamic Imports Dynamically imported pages will only be loaded when they are needed. This will decrease the size of the initial page load and make the App load faster. You can use `React.Suspense` to achieve this. Example: ```jsx // Create a Lazy Loaded Page Component Import const SomeAsyncPage = React.lazy(() => import('./SomeAsyncPage')); // ... export const RoutedContent = () => { return ( <Switch> { /* ... */ } { /* Define the route and wrap the component in a React.Suspense loader. The fallback prop might contain a component which will be displayed when the page is loading. */ } <Route path="/some-async-page"> <React.Suspense fallback={ <PageLoader /> }> <SomeAsyncPage /> </React.Suspense> </Route> </Switch> ); } ``` #### Route specific Navbars and Sidebars Sometimes you might want to display additional content in the Navbar or the Sidebar. To do this you should define a customized Navbar/Sidebar component and attach it to a particular route. Example: ```jsx import { SidebarAlternative } from './../layout/SidebarAlternative'; import { NavbarAlternative } from './../layout/NavbarAlternative'; // ... export const RoutedNavbars = () => ( <Switch> { /* Other Navbars: */} <Route component={ NavbarAlternative } path="/some-custom-navbar-route" /> { /* Default Navbar: */} <Route component={ DefaultNavbar } /> </Switch> ); export const RoutedSidebars = () => ( <Switch> { /* Other Sidebars: */} <Route component={ SidebarAlternative } path="/some-custom-sidebar-route" /> { /* Default Sidebar: */} <Route component={ DefaultSidebar } /> </Switch> ); ``` ## Theming You can set the color scheme for the sidebar and navbar by providing `initialStyle` and `initialColor` to the `<ThemeProvider>` component which should be wrapping the `<Layout>` component. Possible `initialStyle` values: * `light` * `dark` * `color` Possible `initialColor` values: * `primary` * `success` * `info` * `warning` * `danger` * `indigo` * `purple` * `pink` * `yellow` ### Programatic Theme Changing You can change the color scheme on runtime by using the `ThemeConsumer` from the components. Example: ```jsx // ... import { ThemeContext } from './../components'; // ... const ThemeSwitcher = () => ( <ThemeConsumer> ({ onChangeTheme }) => ( <React.Fragment> <Button onClick={() => onThemeChange({ style: 'light' })}> Switch to Light </Button> <Button onClick={() => onThemeChange({ style: 'dark' })}> Switch to Dark </Button> </React.Fragment> ) </ThemeConsumer> ); ``` Options provided by the `ThemeConsumer`: * **style** - current theme style * **color** - current theme color * **onChangeTheme({ style?, color? })** - allows to change the theme # Credits Used plugins in this dashboard: * [React 16.9.x](https://reactjs.org) - A JavaScript library for building user interfaces * [Bootstrap 4.x](http://getbootstrap.com) - Bootstrap is the most popular HTML, CSS, and JS framework * [reactstrap 5.x.x](https://github.com/reactstrap/reactstrap) - Simple React Bootstrap 4 components * [Peity 3.3.x](http://benpickles.github.io/peity/) - progressive pie, donut, bar and line charts * [Font Awesome 4.7.x](http://fontawesome.io/) - Font Awesome, the iconic font and CSS framework. * [Holder 2.x.x](http://holderjs.com) - client side image placeholders * [Lodash 7.x.x](https://lodash.com) - A modern JavaScript utility library delivering modularity, performance & extras. * [Moment 7.x.x](http://momentjs.com/) - Parse, validate, manipulate, and display dates in javascript. * [react-beautiful-dnd 11.0.4](https://github.com/atlassian/react-beautiful-dnd) - Beautiful and accessible drag and drop for lists with React * [react-big-calendar 0.22.x](https://github.com/intljusticemission/react-big-calendar) - gcal/outlook like calendar component * [react-bootstrap-table-next 3.1.4](https://github.com/react-bootstrap-table/react-bootstrap-table2) - Next Generation of react-bootstrap-table * [react-bootstrap-typeahead 4.x.x](https://github.com/ericgio/react-bootstrap-typeahead) - React typeahead with Bootstrap styling * [react-datepicker 2.7.0](https://github.com/Hacker0x01/react-datepicker) - A simple and reusable datepicker component for React * [react-dropzone 10.x.x](https://react-dropzone.js.org/) - Simple HTML5 drag-drop zone with React.js * [react-grid-layout 0.16.x](https://reactjs.org) - A draggable and resizable grid layout with responsive breakpoints, for React. * [react-helmet 5.x.x](https://github.com/nfl/react-helmet) - A document head manager for React * [react-hot-loader 4.11.x](https://github.com/gaearon/react-hot-loader) - Tweak React components in real time. * [react-quill 1.x.x](https://github.com/zenoamaro/react-quill) - A Quill component for React * [react-image-crop 8.0.2](https://github.com/DominicTobias/react-image-crop) - A responsive image cropping tool for React * [react-router 5.x.x](https://github.com/ReactTraining/react-router) - Declarative routing for React * [text-mask 5.x.x](https://github.com/text-mask/text-mask) - Input mask for React * [react-toastify 5.x.x](https://github.com/fkhadra/react-toastify) - React notification made easy * [react-toggle 4.x.x](https://github.com/aaronshaf/react-toggle) - Elegant, accessible toggle component for React. Also a glorified checkbox. * [reacharts 1.x.x](https://github.com/recharts/recharts) - Redefined chart library built with React and D3
3,303
A multi-user music server with a focus on participation
# Raveberry [![Build Status](https://img.shields.io/github/workflow/status/raveberry/raveberry/Publish%20Raveberry)](https://github.com/raveberry/raveberry/actions/workflows/publish.yml) [![PyPI](https://img.shields.io/pypi/v/raveberry)](https://pypi.org/project/raveberry/) [![Subreddit subscribers](https://img.shields.io/reddit/subreddit-subscribers/raveberry?style=social)](https://www.reddit.com/r/raveberry/) [![Discord](https://img.shields.io/badge/-discord?style=social&logo=discord&label=Chat%20on%20Discord)](https://discord.gg/dy7Jxvjj9H) Raveberry is a multi user music server that allows democratic selection of songs. It provides an intuitive interface for requesting songs and changing their order according to the rating that users have made. It supports YouTube, Spotify and local files as sources for music. A live demo is available at https://demo.raveberry.party/. ![](docs/showcase.gif "Showcase Gif") ## Installation ### Try it out! You can test a slim version of Raveberry like this: ``` sudo apt-get install -y python3-pip mopidy redis-server ffmpeg gstreamer1.0-plugins-bad pip3 install raveberry[run] raveberry run ``` You might need to write `~/.local/bin/raveberry run` instead. Now you can visit `http://localhost:8080/` and play a song of your choice. This method uses a development server, with limited performance and a restricted feature set. ### Installation In order to gain access to all features of Raveberry, install it: ``` pip3 install raveberry[install] raveberry install ``` If you get `raveberry: command not found` you need to run `export PATH="$HOME/.local/bin:$PATH"`. Raveberry was developed for the Raspberry Pi. If you need help setting yours up up, visit [this guide](https://projects.raspberrypi.org/en/projects/raspberry-pi-setting-up). The installer will ask you to confirm the config file it uses. The default install supports YouTube and local files. To customize (e.g. to use Spotify), cancel the installation, edit the config at the provided path and rerun `raveberry install`. Although everything *should* work fine, I recommend taking a backup of your system. On a Raspberry Pi this can be done by creating a copy of its SD card. The installation will take at most 30 minutes, most of which is spent on installing/updating packages. You might need to reboot afterwards for all changes to take effect. ### Docker Alternatively, you can use [docker-compose](https://docs.docker.com/compose/install/): ``` wget https://raw.githubusercontent.com/raveberry/raveberry/master/docker/docker-compose.yml wget https://raw.githubusercontent.com/raveberry/raveberry/master/docker/.env docker-compose up -d ``` For more information, consult [`docs/docker.md`](docs/docker.md). ### Remote Installation You can also install Raveberry on a remote machine you have ssh access to: ``` pip3 install raveberry[install] cd "$(pip3 show raveberry | grep Location: | sed 's/.*: //')/raveberry" ansible-playbook --user <user> --key-file <private_key> -i <ip>, -e "config_file=/path/to/raveberry.yaml" setup/system_install.yaml ``` If omitted, `config_file` defaults to `backend/config/raveberry.yaml`. `--user` and `--key-file` can be omitted if the target host is configured in your ssh config. Passwordless sudo is default on a Raspberry Pi. For most other systems, sudo requires a password, then you have to add `--ask-become-pass`. ## First Steps After the installation has finished `http://raveberry.local/` is up and ready to play music (go ahead and try now!). If this does not take you to the musiq landing page, use the IP of the device (`hostname -I` to find out). You can visit `http://raveberry.local/login/` and log in as the `admin` user with your provided admin password. If you take a look at `http://raveberry.local/settings` (which is also linked from the dropdown) you can see various configuration possibilities. For more information about these settings and privileges in general refer to [`docs/privileges.md`](docs/privileges.md). An introduction to basic functionality can be found in [`docs/functionality.md`](docs/functionality.md). Or just visit the website and find out for yourself ; ) ## Updating ### Webinterface At the bottom of the `/settings` page, click "Upgrade Raveberry". A Log will be written to `/var/www`. ### Manual Update the PyPi package and rerun the installation. ``` pip3 install -U raveberry[install] raveberry install ``` Your database will be preserved, unless you specify a database backup in your config file. ### Docker Update all of your containers in the docker-compose file: ``` docker-compose pull ``` ## Features * **Live Updates**: Web page content is updated instantly across all clients using websockets. * **Remote Streaming**: With `icecast`, it is possible to remotely listen to Raveberry. See [`docs/streaming.md`](docs/streaming.md). * **Bluetooth Support**: Use your bluetooth speakers with Raveberry, removing the need for an audio cable. * **HiFiBerry Support**: Attach your [HiFiBerry](https://www.hifiberry.com/) board for a high quality audio experience. * **Hotspot**: Provides a WiFi network for access in areas without proper infrastructure. Can double as a repeater. * **Remote URL**: Specify a domain to make your Raveberry accessible from the world wide web. * **Local Files Support**: Play all the files you already have in your local filesystem. Various filetypes supported. * **YouTube Support**: With `yt-dlp` as a media provider, all of YouTube is available to play. * **Spotify Support**: Raveberry's music player `mopidy` can play songs from Spotify, if you to log in with your account. Spotify Premium is required. * **Soundcloud Support**: Songs from Soundcloud are also available for you to play. ([currently broken](https://github.com/raveberry/raveberry/issues/117)) * **Privilege Levels**: Grant people additional permissions like playback control. * **Graphical Admin Interface**: Raveberry features a convenient way of modifying the behavior of the server, like hotspot configuration or download limitation. * **Complementary App**: [Shareberry](https://github.com/raveberry/shareberry/) lets you share songs directly from your phone to Raveberry. * **Discord Integration**: Control your Raveberry instance from the discord chat with the [Raveberry bot](https://github.com/raveberry/shareberry/) * **Audio normalization**: Raveberry uses replaygain to analyze the volume of songs and prevent sharp volume transitions. * **Screen visualization**: With the tool `cava`, the current music is split into its frequencies and visualized on a connected screen (See screenshot below). Code in [separate Repository](https://github.com/raveberry/visualization). * **Audio visualization**: Using the same tool, Raveberry can also make connected LEDs flash to the rhythm of the music. ![](docs/visualization.png "Visualization") ## Optional Hardware Additions Some of Raveberry's features rely on additional hardware. If you want to use all of them, consider upgrading your Raspberry Pi with one of these one of items: * **WiFi Dongle**: To provide a WiFi network for users to connect, you have to set up a second network interface. If disabled, your users have to be in the same network as Raveberry, or you have to configure an external URL. * **LEDs**: For audio visualization, Raveberry uses the `i2c` and `spi` protocols to control connected LEDs. They will automatically be used if they are detected at server startup. For more information see [`docs/leds.md`](docs/leds.md). * **USB Sound Card**: The quality of the internal Raspberry Pi sound card varies from model to model. For a better music experience I recommend using a small USB sound card. * **USB Stick**: If you don't want to use the Raspberry Pi's internal filesystem, you can insert an external medium like a USB stick. Its label can be specified in the config file and is then used to cache the songs. ## Tested Hardware Raveberry is known to work on the following Hardware: * Raspberry Pi 4 * Raspberry Pi 3B+ * Raspberry Pi Zero W If you have something to add to the list, please let me know! Although it is possible to install and run Raveberry on the original Raspberry Pi (after a very long installation), the hardware is just to weak for audio decoding and can not provide a pleasant experience at all. ## Uninstall During installation a backup folder is created. It contains all files that were overwritten outside of the `raveberry/` folder. To undo installation, move these files back to their respective locations using the following command. Take care of changes you made in the meantime! ``` sudo cp -r backup_{timestamp}/* / ``` To remove files created during the setup run ``` sudo scripts/uninstall.sh ``` ## FAQ ### The current song is displayed in red and there is no sound Red text means that Raveberry can't communicate with the player anymore. Either the player crashed or the interfacing library can't reconnect. To fix this, first restart the player (`/settings` in "Sound Output") and wait a few seconds. If it still does not work, restart the server (`/settings` at the bottom). ### How do I enter my Spotify credentials? To enable Spotify support, install Raveberry with `spotify: true` in `raveberry.yaml`. When Raveberry is up and running, go to `/settings` and enter your credentials in the `Spotify` section. Create the required client ID and client secret [here](https://mopidy.com/ext/spotify/#authentication). ### I can't log in, it always says "Please reload" You ran into CSRF protection. This happens when you host Raveberry behind a proxy and the protocols don't match up, e.g. `http://demo.raveberry.party` vs `https://demo.raveberry.party`. Avoid this by providing your url either in the `raveberry.yaml` (install) or in the `.env` file (docker). ### Where are my YouTube files? If you specified a path in your config file before installing, you will find them there. If no path was given, it will default to `~/Music/raveberry`. If you run it as `pi` using `raveberry run`, this will be `/home/pi/Music/raveberry`. If Raveberry was installed, the process is running as `www-data` and you will find the directory at `/var/www/Music/raveberry`. ### Streaming doesn't work (there is only silence) This is a known issue on Ubuntu 20.04 and Debian Bullseye. To fix it, downgrade `libshout3`: ``` cd /tmp # for x86_64 wget http://mirrors.kernel.org/ubuntu/pool/main/libs/libshout/libshout3_2.4.1-2build1_amd64.deb -O libshout.deb # for armhf (Raspberry Pi) wget http://raspbian.raspberrypi.org/raspbian/pool/main/libs/libshout/libshout3_2.4.1-2_armhf.deb -O libshout.deb sudo dpkg -i libshout.deb sudo apt-mark hold libshout3 ``` ### I want to use the visualization without doing an install. Install the required packages ``` sudo apt-get install cava pip3 install raveberry[screenvis] ``` If `cava` is not available on apt, you need to [build it from source](https://github.com/karlstav/cava#from-source). Then comment out the following line in the used cava config (add the `#`): ``` # source = cava.monitor ``` Now you can start the server with `raveberry run`, login with admin:admin at `localhost:8080/login` and enable the visualization at `localhost:8080/lights`. ## Special Thanks * All the awesome people that created [Mopidy](https://mopidy.com/) for this incredibly versatile music player. * Especially [Mopidy-Spotify](https://github.com/mopidy/mopidy-spotify), without which I could not have added Spotify support. * [django](https://www.djangoproject.com/) for providing one of the best documentations I have ever encountered. * [@karlstav](https://github.com/karlstav) for his audio visualizer [`cava`](https://github.com/karlstav/cava). * [`yt-dlp`](https://github.com/yt-dlp/yt-dlp) for greatly simplifying the interaction with YouTube. * [Glium](https://github.com/glium/glium) for making OpenGL a lot less painful. * [Steven van Tetering](https://www.tikveel.nl/) for writing [the shader](https://www.shadertoy.com/view/llycWD) I based my visualization on. * All my friends for constantly beta testing this project. ## More Information The [`docs/`](docs/) folder contains more information about usage, resources etc. Don't hesitate to mail me for feedback or open an issue if you experience any problems. There is also a Reddit and a Discord community: * Reddit: https://www.reddit.com/r/raveberry/ * Discord: https://discord.gg/dy7Jxvjj9H If you like this project, you can support me here: [![](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ZUPUUHFQMZNQQ)
3,304
This is only a copy of INSPINIA - Responsive Admin Theme
# INSPINIA IN+ - WebApp Admin Theme Version v2.9.1 [Origin Project](https://wrapbootstrap.com/theme/inspinia-responsive-admin-theme-WB0R5L90S) This is only a demo! If you're only going to study these source code, be free to view them. If you want to deploy or use it (especially on commercial), Please purchase $36 for it on {wrap}Bootstrap. All rights are reserved by the [owner](https://wrapbootstrap.com/user/WebAppLayers) of this project. ## Introduction INSPINIA Admin Theme is a premium admin dashboard template with flat design concept. It is fully responsive admin dashboard template built with Bootstrap 3.x and 4.x Framework, HTML5 and CSS3. It has a huge collection of reusable UI components integrated with jQuery plugins. **It can be used for all type of web applications like custom admin panel, project management system, admin dashboard or application backend** ## Inspinia package contents ### Bootstrap 4.x + HTML5 Full Version + HTML5 Seed Project + MVC5 Full Version (VS 2015) + MVC5 Seed Project (VS 2015) + .NET Core 2.1 Full Version (VS 2017) + .NET Core 2.1 Seed Project (VS 2017) + Landing Page ### Bootstrap 3.3.7 + Ruby on Rails (4.2.3) Full Version + Ruby on Rails (4.2.3) Seed Project + Meteor Full (1.4.2.3) Version + Meteor Seed (1.4.2.3) Project + Angular (1.5) Full Version + Angular (1.5) Seed Project ### Utilities + Documentation + LESS, SASS, SCSS + PSD Files (more than 50 main views and components full layered) ## Static version, AngularJS, ASP.NET MVC5/MVC6/.NET Core 1.0, Meteor and Ruby on Rails version Inspinia theme includes six versions. One with all static html/css/js files that is great for any php, java or other programming language application. AngularJS 1.5 version that contains a number of controllers and directives written specifically to support angular 1.5 framework. ASP.NET MVC5 and .NET core 2.1 projects for Visual Studio, Meteor 1.4.2.3 version for node.js developers and Ruby on Rails 4.2.3 version. ## Features + Responsive layout (desktops, tablets, mobile devices) + Built with new Bootstrap 3.3.7 + Flat UI with clean aesthetic style + Boxed View, Fluid view + HTML5 & CSS3 + Responsive video + 7 different charts libraries + Animations CSS3 + Various styles of tables + Well structured code + Drop zone file upload + Forum view + Truncate feature + Two timeline design + Google maps + Datamaps + Markdown + Agile Board + Copy to clipboard + Outlook view + Blog view + Social feed + Tour feature + Code editor + Foo table + Vote list page + Small chat + Customized modal view + Nestable list + Validation + Landing page + PDF viewer + SeedProject for all version + Loading buttons + Mailbox + File manager + i18 support + Masonry + Teams board + Slick carousel + Off canvas menu + Metrics/Analytic view + Tag input + Right sidebar + Custom Material Design Skin + Pin board with yellow notes + Invoice + Diff feature + Dual select + Idle timer + User profile + Widgets page + Ecommerce + Clock picker + Project detail + Form validation + Credit card form + Projects list + Shoping cart view + FAQ view + Calendar view + Gallery view + c3 charts + Local storage + Autocomplete + Lock screen view + Login, register, error pages + Draggable panels + and many more... ## Credits Please note that all images used in theme are presented only for the demo purposes and cannot be used in your projects. Images come from https://unsplash.com/ and https://uifaces.co/. Images are subjected to copyright of their authors. It is the responsibility of the buyer to check its copyright before usage. + Bootstrap css front-end framework. + jQuery fast, small, and feature-rich JavaScript library. + DataTables advanced interaction controls in any HTML table + DropzoneJS library that provides drag'n'drop file uploads with image previews + Flot simple but powerful chart plugin + FullCalendar is a jQuery plugin that provides a full-sized, drag & drop calendar + Gritter Notification plugin + iCheck Custom radio and checkbox buttons + IonRangeSlider Easy and light range slider plugin + Jasny additional components for bootstrap framework. + Jeditable Edit In Place Plugin For jQuery + jQueryUI set of user interface built on top of the jQuery + bootstrapdatepicker datepicker + Chosen plugin that makes long, unwieldy select boxes much more user-friendly + jsKnob Nice, downward compatible, touchable, jQuery dial. + metisMenu Easy menu jQuery plugin for Twitter bootstrap + Morris.js good-looking charts library + nouislider Lightweight javascript range slider + Pace Automatic page load progress bar + Peity simple jQuery plugin that converts an element's content into a simple <svg> mini, pie, line or bar chart + Rickshaw toolkit for creating interactive time series graphs + Sparkline jQuery inline chart library + Steps smart UI component which allows you to easily create wizard-like interfaces + Summernote Super Simple WYSIWYG Editor on Bootstrap + Switchery Checkbox inputs in iOS 7 style switches. + Validation jQuery Validation Plugin + jvectormap Java Script pluggin for vector maps + Unsplash all images from Unsplash - Free hi-resolution photos + UiFaces all avatar faces from UiFaces + UIrouter Angular solution to flexible routing with nested views + UICalendar Directive for FullCalendar + UIBootstrap Bootstrap directives for Angular + Knob jsKnob directive for angular + NgSwitchery Switchery input style for angular + AngularPeity Peity chart directive + NgEasyPieChart Easy Pie chart directive + AngularFlot Flot chart directive + AngularRickshaw Rickshaw chart directive + AngularSummernote Summernote directive for Angular + AngularNouiSlider NouiSlider directive for Angular + AngularDatapicker Data picker directive + AngularDatatables DataTables directive for Angular + AngularSelect Chosen plugin directive + AngularChartJS ChartJs directive for Angular + Nestable Nestable list jQuery plugin + codeMirror Code editor jQuery plugin + GoogleMapsApi Google maps API + EmailTemplate Transactional Email template + ngGrid NgGrid directive + uiTree Nestable list for AngularJS + uiCodeMirror Code Mirror directive + uiMap Google mpas directive + jqGrid jqGrid plugin for jQuery + ClassHelper Class helper + AnimatedHeader Animated header plugin + MockupMacBookPro MackBookPro mockup + BrowserWindow Chrome browser mockup + Timeline: Vertical timeline inspiration + iPhoneMockup iPhone mockup + iPhonePicture iPhone picture mockup + PerspectiveMockup Perspective iPad mockup + ImageCrop: Plugin for image crop function + Toastr: Notification plugin + Notify: Angular native notification plugin + AngularColorPicker: Angular native color picker plugin + BootstrapColorPicker: jQuery color picker plugin + WOW: Animations for scroll down page + Meanjs: MEANJS full-stack JavaScript + LightboxGallery: touch-enabled image & video gallery + GulpGen: Angular Gulp generator + GruntGen: Angular Grunt generator + jsTree: jsTree is jquery plugin, that provides interactive trees + RTLbootstrap: Right-to-left capability for Bootstrap 3 + AngularTranslate: Angular translate directive + ocLazyLoad: ocLazyLoad module for Angular + ngImgCrop: Image crop plugin for Angular + angularDiff: Angular wrapper around Google's diff_match_patch library + ngIdle: Angular idle timer + googleDiff: The Diff Match and Patch libraries + tinycon: A small library for manipulating the favicon + idletimer: jQuery idle timer + spinners: A collection of loading indicators animated with CSS + uiSortable: AngularJS bindings for jQuery UI Sortable + meteor: Open-source platform for building top-quality web apps + meteorDropZone: A Meteor package for the popular file picker + prettyTextDiff: A wrapper around Google's diff_match_patch library + clockPicker: Special clock picker + chartist: Javascript chart library + ngChartist: Directive for chartist in angularJS + dateRangePicker: Date range picker for Bootstra + ngDateRange: Angular directive for date range picker + awesomeBootstrapCheckbox: Custom checkbox and radio controls + fooTable: Table jQuery plugin + angularFootable: Angular directive for FooTable + sweetAlert: Custom javascript alerts + ngSweetAlert: Angular directive for SweetAlert + masonry: Cascading grid layout library + wuMasonry: Angular directive for Masonry + slick: Custom carousel feature + ngSlick: Angular directive for Slick + toaster: Angular directive for Toastr notification + select2: The jQuery replacement for select boxes + uiSelect: AngularJS-native version of Select2 + i18next: i18next is a internationalization framework + ladda: Buttons with built-in loading indicators. + angularladda: Angular directive for Ladda + dotdotdot: Cross-browser ellipsis for multiple line content + touchspin: Input spinner component for Bootstrap 3 + ngTouchSpin: Angular directive for TuchSpin + tour: Tours with Bootstrap Popovers. + angularTour: Angular directive for Tour + flags: Sets of image flags + clipboard: Copy text to the clipboard library + ngClipboard: Angular directive for Clipboard + c3: D3-based charts + d3: JavaScript library for visualizing data with HTML, SVG, and CSS. + c3angular: Angular directive for c3 + markdown: Bootstrap plugin for markdown editing. + ngTree: Angular directive for jsTree + datamaps: SVG map visualizations using D3.js + ngDatamaps: Angular directive for Datamaps + ngTagsInput: Tags input directive for AngularJS + tagsinput: Tags input control + dualListBox: Bootstrap Dual Listbox + bsDualListbox: Angular directive for Bootstrap Dual Listbox + socialButtons: Social Sign-In Buttons + pdfjs: A general-purpose, web standards-based platform for parsing and rendering PDFs. + angularPdfjs: Angular directive for pdfjs + flowRouter: Client Side Router for Meteor + typehead: Flexible JavaScript library for typeaheads + textSpinners: css spinners + passwortMeter: Password Strength Meter for Twitter Bootstrap ## Change Log ### Version 2.9 + New .NET Core 2.1 Full project with support Bootstrap 4.1 + New .NET Core 2.1 Seed project with support Bootstrap 4.1 + Upgrade MVC5 Full Project to support Bootstrap 4.1 + Upgrade MVC5 Seed Project to support Bootstrap 4.1 ### Version 2.8 + Upgrade HTML5 Full Project to support Bootstrap 4.1 + Upgrade HTML5 Seed Project to support Bootstrap 4.1 + Upgrade HTML5 Landing Page to support Bootstrap 4.1 + Fix several issues regarding styles and script ### Version 2.7.1 + Fix media-body style on right sidebar + Fix wrapper height calc in ReactJs project + Fix hamburger button event - add preventDefault + Fix slimscroll function call in skin.config.js + Fix form-control style to allow input sizing + Fix path for slimScroll in Grunt project + Fix min-height issue with small content + Fix background menu on md-skin + Fix background tabs in top-navigation layout + Fix typo in navbarheight variable + Fix label style to release sizing option + Fix angular-cli issue with beta release + Fix typos in main.js files in Metero projects + Upgrade Laravel starter project to 5.4 + Upgrade Angular starter project to 4.0 ### Version 2.7 + New Text Spinners + New Password Meter + New Spinners usage example + New Activity Stream + Add Touch Punch - gesture support for jquery-ui + Add hide menu feature after state change + Add missing WOW effect on landing page + Add missing animation effect on file manager + Upgrade Font Awesome to 4.7.0 + Upgrade jQuery to 3.1.1 + Upgrade jQuery UI yo 1.12.1 + Upgrade DataTables to 1.10.13 + Upgrade jQuery Validation to 1.15.1 + Upgrade Meteor to 1.4.2.3 + Upgrade jQuery Steps to 1.1.0 + Upgrade Switchery to 0.8.2 + Upgrade Angular 2 project to CLI + Correct typo in layouts page + Correct bg-colors in helper class + Correct selected typo in css and css preprocessor + Improve chat-avater styles + Improve second level menu in Rails project + Improve third level menu in md-skin + Improve collapse-link function for nested panels + Improve select2 style + Improve menu style after collapse secend level menu + Improve seleced feature in older IE browser + Improve style for Summernote editor + Clear styles from rules supported old browsers + Clear overwrite native media-body bootstrap class + Fix jumping issue menu on landing page + Fix modalInstance call from modal controller in Angular + Fix missing .m class for general margin + Fix sidebar-panel heihgt in Angular project + Fix loading buttons in Angular project + Fix closing secend level menu in Rails project + Fix menu navigation strucutre in Meanjs project ### Version 2.6.2.1 + Fix twsb:bootstrap package version in Meteor projects ### Version 2.6.2 + New Angular 2 Starter Project + New ReactJS Starter Project + New Laravel 5 Starter Project + Upgrade to Bootstrap 3.3.7 (exclude Meteor - waiting for twsb update) + Fix the issue with hidden href on mobile mini navbar + Fix the flickering menu + Fix Safari modal issue + Fix Summernote fullscreen mode + Fix css width helper classes + Improve content height on fixed navbar + Improve landing page on mobile view + Add documentation for new starter projects ### Version 2.6.1 (mainly focused on .NET projects) + New .NET Core 1.0 Full project + New .NET Core 1.0 Seed Project ### Version 2.6 + New PDF viewer + New Map library - Datamaps + New Tag input control + New Autocomplete feature + New Dual select control + New Social buttons + New File input component + New Psd files (more then 50 psd full layered) + New Helper css classes + New Router for Meteor project - Flow router + Improve style for Chosen control + Improve custom switch style (add disabled option) + Update Meteor project to 1.4.1 version + Update ChartJS (except Angular directive) + Update Summernote (except Angular directive) + Update Dropzone + Update Angular Seed Gulp Project + Fix jumping menu issue + Fix boxed layout style + Fix several small css issues + Deprecated jEditable - library not more maintained + Update documentation ### Version 2.5 (mainly focused on AngularJS projects) + Update all AngularJS projects to the latest AngularJS 1.5 + Update UI Bootstrap to 1.1.2 + Update UI-Select to 0.14 + Update AngularJS Chosen + Update Dropzone + Update Datepicker + Update VectorMap directive + Update UI Sortable + Update Core AngularJS Seed Project + Update AngularJS Gulp Seed Project + Update AngularJS Grunt Seed Project + Update MEANJS to the latest 0.4.2 + Update documentation for AngularJS projects ### Version 2.4 + New ASP.NET MVC6 Full project + New ASP.NET MVC6 Seed Project + New Loading buttons + New Tour feature + New Imput spinner control + New C3 charts + New Copy to clipboard feature + New Truncate string feature + New Markdown editor + New Word flags image set + New i18 support + New Schoping cart view + New 22 PSD files (Article, Blog, Clients, Contacts 2, Credit Cart form, FAQ, File manager, Issue tracker, Orders, Outlook view, Pin board, Product detail, Product edit - all version), Product grid, Product list, Profile 2, Social feed, Teams board, Vote list) + Add tree view in angualr versions + Add new html5 export buttons for Data Tables + Add serialize example for Agile board + Add new fixed option for navbar + Add slide effect for menu on landing page on mobile + Improve btn-default style + Fix video full screen + Fix button shadows + Fix drop down text color on md-skin + Fix pace.js on fixed option + Fix few glitch animation effect + Fix nav-tabs on mobile + Fix second level menu on md-skin + Fix Gulp Angular version + Fix VS2015 build + Fix menu flash in .net version + Improve print mode + Improve RTL version + Improve html helper in .net version + Replace iron-router-active to router-autoscroll package + Update angular-datepicker + Update Meteor to 1.2.1 + Update Rails version + Update Bootstrap to 3.3.6 + Update pace.js to 1.0.2 ### Version 2.3 + New Slick carousel + New Dashboard v.5 + New Masonry grid layout + New Profile page + New Product detail page + New Credit card form + New Contacts page + New Vote list page + New Material Design skin + New Landing page - psd file + New select2 integration + Add Toastr notification (AngularJS version) + Add full screen panel option + Add scroll panel option + Add uiSelect library (AngularJS version) + Add Table tools for DataTables (Meteor version) + Upgrade to Bootstrap 3.3.5 + Update DataTables to 1.10.8 + Update Rails version to 4.2.3 + Fix Landing page menu on small devices + Fix backdrop of modal window with animate.css + Fix dropdown orientation + Fix profile menu of fixed sidebar option + Fix menu flashing + Fix panel title with large text + Fix woff2 files in .net version + Improve style for panels + Update documentation ### Version 2.2 + New Metrics page + New Social feed page + New Tabs page + New Products grid page + New Products list page + New Foo table plugin + New Chartist - chart library + New Product edit page + New Orders example page + New Clock picker plugin + New Custom checkbox and radio controls + New Date range picker + New Custom javascript alerts + New sections in Landing page + New full layered PSD files (All dashboards, basic forms, buttons, calendar, charts, email pages, login, timeline, data tables, projects, tabs, widgets, wizard, errors, contact.. more than 20 main views) + Incorporate Landing page to full versions (Meteor, AngularJS, Ruby, ASP.NET) + Add Outlook view to angularJS version + Add Off canvas view to angularJS version + Improve panel view + Update metisMenu plugin + Update moment library + Update slimScroll plugin + Fix modal backdrop + Fix ng-annotate in Gulp version + Fix/update bower full dependencies list + Fix toastr page in Meteor version + Fix dataTables issue in AngularJs version + Fix wrapper height on fixed top navbar + Update documentation ### Version 2.1 mainly focused on Meteor version. + Meteor Full version + Meteor Seed Project + Update documentation ### Version 2.0 + New Small chat + New Diff feature + New Live favicon + New Idle timer + New loading indicators + New local storage support + New validation in Angular version + New Blog page + New Article page + New Agile board page + New Issue list page + New Teams board page + New Outlook view + New Clients page + New Forgot password page + New Right sidebar + New Off canvas menu + New draggable panels in Angular version + New initial collapse panels + Improve btn-link style + Improve height of page wrapper + Update Bootstrap 3.3.4 + Update PACE.JS + Update Morris chart library + Fix Font awesome patch in MVC version + Fix border color in single-line control + Fix responsive of login two columns page + Fix collapse effect in FAQ page + Fix syntax in bower file with all dependencies + Fix Icons in toaster notification + Fix Footer margins with fixed sidebar + Update documentation ### Version 1.9.2 + Add Ruby on Rails full version + Add Ruby on Rails seed project + Add initial documentation for Ruby on Rails version ### Version 1.9.1 + Fix Google fonts link in Grunt project + Add Font Awesome to bower.json in Gulp project ### Version 1.9 + Add New layout + Add Horizontal menu + Add File tree view + Add Chat view + Add Dashboard 4 + Add Right-to-left support + Add New login page + Add Multi language support for Angular version + Add Angular Grunt Seed Project + Inspinia theme + Add Angular Gulp Seed Project + Inspinia theme + Add Lazy Load for Angular dependencies + Add Full bower.json file with all dependencies + Add Inspinia MEANJS boilerplate with built in authentication + Add image crop for Angular version + Replace old gallery with new Lightbox gallery + Upgrade Font Awesome to 4.3.0 + Upgrade Flot chart to 0.8.3 + Fix dropdown issue + Fix tooltips issue + Fix wizard issue in Angular version + Fix bugs reported by users + Upgrade documentation ### Version 1.8 + Add new Timeline v.2 + Add SeedProject to Static version + Add Image crop function + Add new Forum main view + Add new Forum post view + Add Color picker + Add Angular notification service + Add Toastr notifications + Upgrade Angular to 1.3.7 + Add animations to Landing page + Add Identity2 Framework in MVC5 Seed Project + Add smooth effect in collapse fixed sidebar + Fix navbar drop down in mobile device + Fix scroll position in landing page + Fix icon in small todo component ### Version 1.7 + New ASP.NET MVC5 version + New ASP.NET MVC5 SeedProject + New CSS Preprocessor - SCSS + Improvements for css/less/sass style ### Version 1.6 + New Landing Page + Add Code editor + Add Google maps + Add Nestable List + Add Email templates + Add ngGrid + Add jqGrid + Add Validation page + Add Modal window page + Add Nested view configuration + Add Responsive dataTables plugin + Upgrade Drag and Drop + Upgrade Bootstrap to 3.3 + Upgrade jQuery to 2.1 + Upgrade jQuery UI to 1.11 + Upgrade metsiMenu to 1.1 + Upgrade dataTables + Upgrade Full Calendar + Improvements for css/less/sass style + Fixed bugs reported by users ### Version 1.5 + AngularJS version! + SASS files + Fixed Sidebar + Video responsive + ChartJS + Improvements for css/less/sass style + Upgrade Font Awesome 4.2 + Upgrade jQuery 2.1 ### Version 1.4 + Update Bootstrap to 3.2.0 + Add new Dashboard 3 + Add Footer (normal, fixed) + Add new project list view + Add new project detail view + Add new FAQ view + Update dragdrop panels view + Fixed minor bugs reported by users ### Version 1.3.1 + LESS files added + 3 new color theme + Top navbar option + Improvements for mobile and tablet devices + Smoothly transition effect in sidebar + Fixed minor bugs reported by users ### Version 1.2 + Dashboard v.2 added + Timeline redesigned ### Version 1.1 + Widgets page added ### Version 1.0 + Initial released
3,305
Curriculum for learning front-end development during #100DaysOfCode.
**Note:** this resource is old! I will be archiving this repository by the end of July 2021 as I feel that many of the recommendations here are outdated for learning front-end web development in 2021. --- <p align="center"> <img alt="#100DaysOfCode Front-End Development" src="https://i.imgur.com/dwYOP0B.jpg" /> </p> **Please support this repo by giving it a star ⭐️ at the top of the page and [follow me](https://github.com/nas5w) for more resources!** Want to learn more about frontend development? Consider: - signing up for my [free newsletter](https://buttondown.email/devtuts?100DoC) where I periodically send out digestible bits of frontend knowledge! - subscribing to my [YouTube channel](https://www.youtube.com/c/devtutsco) where I teach JavaScript, Typescript, and React. --- This is a somewhat opinionated curriculum for learning front-end development during #100DaysOfCode. As it covers a wide range of front-end development topics, it can be thought of as more of a "survey" style course rather than a deep dive into any one area. Ideally, your takeaway from completing this curriculum will be some familiarity with each topic and the ability to easily dive deeper in any area in the future when necessary. This curriculum was influenced significantly by Kamran Ahmed's [Modern Frontend Developer](https://medium.com/tech-tajawal/modern-frontend-developer-in-2018-4c2072fa2b9c) roadmap. Please check it out--it is excellent. **Note**: I know front-end development means a lot of different things to a lot of people! If you're a front-end developer and you think this guide could be improved, please let me know by raising an issue as described in the [Contributing](#contributing) section. Thank you! # Translations Thanks to some incredible contributors, this curriculum has been translated into the following languages! - [Russian русский](/ru) (translation by [@Ibochkarev](https://github.com/Ibochkarev) and [@JonikUl](https://github.com/JonikUl)) - [Chinese 中文](/chinese) (translation by [@simplefeel](https://github.com/simplefeel)) - [Portuguese Português](/portuguese) (translation by [@Zardosh](https://github.com/Zardosh)) - [Polish polski](/polish) (translation by [@mbiesiad](https://github.com/mbiesiad)) - [Malay/Indonesia](/Malay) (translation by [@asyraf-labs](https://github.com/asyraf-labs)) - [Vietnamese Tiếng Việt](/Vietnam) (translation by [@duca7](https://github.com/duca7)) - [Japanese 日本語](/japanese) (translation by [miily8310s](https://github.com/miily8310s)) - [Bangla বাংলা](/bangla) (translation by [mirajus-salehin](https://github.com/mirajus-salehin)) # :calendar: Curriculum The underlying principle of this repository is [timeboxing](https://en.wikipedia.org/wiki/Timeboxing). If you have spent any amount of time in the past trying to learn web development or a similar skill, you have likely experienced going down a rabbit hole on any one particular topic. This repository aims to assign a certain number of days to each technology and encourages you to move to the next once that number of days is up. It is anticipated that everyone is at a different level of proficiency when starting this challenge, and that's okay. Beginner and expert front-end developers alike can benefit from timeboxed practice in each of these areas. The recommended day-by-day activities are as follows: - Days 1-8: [HTML](#html) - Days 9-16: [CSS](#css) - Days 17-24: [JavaScript Basics](#javascript) - Days 25-27: [jQuery](#jquery) - Days 28-33: [Responsive Web Design](#rwd) - Days 34-36: [Accessibility](#accessibility) - Days 37-39: [Git](#git) - Days 40-44: [Node and NPM](#node) - Days 45-50: [Sass](#sass) - Days 51-54: [Bootstrap](#bootstrap) - Day 55: [BEM](#bem) - Days 57-61: [Gulp](#gulp) - Days 62-65: [Webpack](#webpack) - Day 66: [ESLint](#eslint) - Days 68-83: [React](#react) - Days 84-89: [Redux](#redux) - Days 90-94: [Jest](#jest) - Days 95-97: [TypeScript](#typescript) - Days 98-100: [NextJS](#nextjs) # :mag_right: The Details Below you can find a little information about each topic in the curriculum as well as some ideas/guidance on what to do for each. For inspiration on projects to do alongside this curriculum, see the [Project Ideas section](#project-ideas). As part of the timeboxing principle, it's okay if you don't get through all of the items in the "Learning Areas and Ideas" sections. You should instead focus on getting the most you can out of the number of days assigned to each area and then move on. <a name="html"></a> ![HTML](https://i.imgur.com/O0F5XSR.jpg) Hypertext Markup Language (HTML) is the standard markup language for creating web pages and web applications. With Cascading Style Sheets (CSS) and JavaScript, it forms a triad of cornerstone technologies for the World Wide Web. Web browsers receive HTML documents from a web server or from local storage and render the documents into multimedia web pages. HTML describes the structure of a web page semantically and originally included cues for the appearance of the document. (Source: [Wikipedia](https://en.wikipedia.org/wiki/HTML)) ### :bulb: Quick Takeaway HTML is really the foundation of web development. Even in the javascript-based frameworks, you end up writing HTML in one form or another. ### :book: Learning Areas and Ideas - Take the [Basic HTML and HTML5 section](https://learn.freecodecamp.org/) on freeCodeCamp. - HTML page structure - HTML elements - Nesting HTML elements - Semantic markup - Links / multiple pages - Images - Audio/video media - Forms and form elements - Create a multi-page website! (See [Project Ideas](#project-ideas) if you need some inspiration). <a name="css"></a> ![CSS](https://i.imgur.com/028GOR0.jpg) Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation of a document written in a markup language like HTML. CSS is a cornerstone technology of the World Wide Web, alongside HTML and JavaScript. CSS is designed to enable the separation of presentation and content, including layout, colors, and fonts. This separation can improve content accessibility, provide more flexibility and control in the specification of presentation characteristics, enable multiple web pages to share formatting by specifying the relevant CSS in a separate .css file, and reduce complexity and repetition in the structural content. (Source: [Wikipedia](https://en.wikipedia.org/wiki/Cascading_Style_Sheets)) ### :bulb: Quick Takeaway CSS is another essential component of web development. While it is mainly used to style and position HTML elements, it has become increasingly capable of more dynamic tasks (e.g., animations) that would once be handled by javascript. ### :book: Learning Areas and Ideas - Take the [Basic CSS, CSS flexbox, and CSS grid sections](https://learn.freecodecamp.org/) on freeCodeCamp. - In-line CSS - `<style>` tags - External CSS with `<link>` - Styling elements - Selectors - Floats, clearing floats - Layouts (grid, flexbox) - Fonts, custom fonts - Style the HTML page(s) you made when learning HTML! <a name="javascript"></a> ![JavaScript](https://i.imgur.com/oHdD86j.jpg) JavaScript , often abbreviated as JS, is a high-level, interpreted programming language that conforms to the ECMAScript specification. It is a language that is also characterized as dynamic, weakly typed, prototype-based and multi-paradigm. Alongside HTML and CSS, JavaScript is one of the three core technologies of the World Wide Web. JavaScript enables interactive web pages and thus is an essential part of web applications. The vast majority of websites use it, and all major web browsers have a dedicated JavaScript engine to execute it. (Source: [Wikipedia](https://en.wikipedia.org/wiki/JavaScript)) ### :bulb: Quick Takeaway JavaScript has become increasingly important in the front-end world. While it was once used mainly to make pages dynamic, it is now the foundation of many front-end frameworks. These frameworks handle a lot of the tasks that were formerly handled by the back-end (e.g., routing and displaying different views). ### :book: Learning Areas and Ideas - Take the [Basic JavaScript and ES6 sections](https://learn.freecodecamp.org/) on freeCodeCamp. - Too many language fundamentals to list here! - `<script>` tag and placement - Accessing HTML elements - The event loop, call stack, and event queue - Prototypal Inheritance - Reference vs. value - Add some dynamic elements or logic to your HTML/CSS page(s) developed earlier! <a name="jquery"></a> ![jQuery](https://i.imgur.com/m9j02Fo.jpg) jQuery is a fast, small, and feature-rich JavaScript library. It makes things like HTML document traversal and manipulation, event handling, animation, and Ajax much simpler with an easy-to-use API that works across a multitude of browsers. With a combination of versatility and extensibility, jQuery has changed the way that millions of people write JavaScript. (Source: [jQuery.com](https://jquery.com/)) ### :bulb: Quick Takeaway After you have spent some time with plain (also called "vanilla") javascript, you may find some tasks a bit cumbersome, especially those related to accessing and manipulating HTML elements. For quite a while, jQuery was the go-to library for making these kinds of tasks easier and consistent across different browsers. Nowadays, jQuery isn't necessarily "mandatory" learning because of advancements in vanilla javascript, CSS, and newer javascript frameworks (we'll look at frameworks later). Still, it would be beneficial to take a little time to learn some jQuery and apply it to a small project. ### :book: Learning Areas and Ideas - Take the [jQuery section](https://learn.freecodecamp.org/) on freeCodeCamp. - Document ready - Selectors - Toggle classes - Animation - Add or move HTML elements - Add jQuery to your site! <a name="rwd"></a> ![Responsive Web Design](https://i.imgur.com/Bt1zWwq.jpg) Responsive web design (RWD) is an approach to web design that makes web pages render well on a variety of devices and window or screen sizes. Recent work also considers the viewer proximity as part of the viewing context as an extension for RWD. Content, design and performance are necessary across all devices to ensure usability and satisfaction. A site designed with RWD adapts the layout to the viewing environment by using fluid, proportion-based grids, flexible images, and CSS3 media queries, an extension of the @media rule. (Source: [Wikipedia](https://en.wikipedia.org/wiki/Responsive_web_design)) ### :bulb: Quick Takeaway Responsive web design is all about making web applications look and function properly on all types of device. A quick-and-dirty example would be that a website should look and function properly both in a desktop web browser and on a mobile phone browser. An understanding of responsive design is crucial for any front-end developer! ### :book: Learning Areas and Ideas - Take the [Responsive Web Design Principles section](https://learn.freecodecamp.org/) on freeCodeCamp. - Media queries, breakpoints - Responsive images - Make your website responsive! - Use Chrome DevTools to view your site on different devices/viewports. <a name="accessibility"></a> ![Accessibility](https://i.imgur.com/ayioMQw.jpg) Web accessibility is the inclusive practice of ensuring there are no barriers that prevent interaction with, or access to, websites on the World Wide Web by people with disabilities. When sites are correctly designed, developed and edited, generally all users have equal access to information and functionality. (Source: [Wikipedia](https://en.wikipedia.org/wiki/Web_accessibility)) ### :bulb: Quick Takeaway Accessibility, often written as a11y, is one of the most important topics in front-end web development, yet it seems to often get short shrift. Creating accessible web applications is not only ethically sound, but also makes a lot of business sense considering the additional audience that will be able to view your applications when they are accessible. ### :book: Learning Areas and Ideas - Take the [Applied Accessibility section](https://learn.freecodecamp.org/) on freeCodeCamp. - Read some content on [The A11Y Project](https://a11yproject.com/about) - Review their [checklist](https://a11yproject.com/checklist) - Update your site(s) for accessibility based on this checklist <a name="git"></a> ![Git](https://i.imgur.com/5QoNJqs.jpg) Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency. (Source: [git-scm.com](https://git-scm.com/)) ### :bulb: Quick Takeaway Version/code control is an essential part of any web developer's toolkit. There are a number of different version control systems, but Git is by far the most prevalent at the moment. You can (and should!) use it to track your projects as you learn! ### :book: Learning Areas and Ideas - [Git Tutorial for Beginners (Video)](https://www.youtube.com/watch?v=HVsySz-h9r4) - Install git - Set up a [github](https://github.com) account - Learn the most-used git commands: - init - clone - add - commit - push - pull - merge - rebase - Add your existing projects to github! <a name="node"></a> ![Node and NPM](https://i.imgur.com/8ik2alD.jpg) Node.js is an open-source, cross-platform JavaScript run-time environment that executes JavaScript code outside of a browser. JavaScript is used primarily for client-side scripting, in which scripts written in JavaScript are embedded in a webpage's HTML and run client-side by a JavaScript engine in the user's web browser. Node.js lets developers use JavaScript to write command line tools and for server-side scripting—running scripts server-side to produce dynamic web page content before the page is sent to the user's web browser. Consequently, Node.js represents a "JavaScript everywhere" paradigm, unifying web application development around a single programming language, rather than different languages for server side and client side scripts. (Source: [Wikipedia](https://en.wikipedia.org/wiki/Node.js)) ### :bulb: Quick Takeaway While Node.js is typically known as a back-end solution, it is used quite frequently to support front-end development. It does this in a number of ways, including things like running build tools, testing, and linting (all to be covered soon!). Node Package Manager (npm) is another great feature of Node and can be used to manage dependencies of your project (i.e., code libraries your project might rely on -- jQuery is an example!). ### :book: Learning Areas and Ideas - Research node and how it is different than the browser - Install node (npm comes with it) - Create a simple javascript file and run it with node - Use NPM to manage any dependencies in your existing project(s) (e.g., jQuery!) <a name="sass"></a> ![Sass](https://i.imgur.com/ZRedLge.jpg) Sass is an extension of CSS that adds power and elegance to the basic language. It allows you to use variables, nested rules, mixins, inline imports, and more, all with a fully CSS-compatible syntax. Sass helps keep large stylesheets well-organized, and get small stylesheets up and running quickly, particularly with the help of the Compass style library. (Source: [sass-lang.com](https://sass-lang.com/documentation/file.SASS_REFERENCE.html)) ### :bulb: Quick Takeaway Sass allows you to write CSS in a more programmatic way. If you've done some CSS, you might have noticed that you end up repeating a lot of information--for example, specifying the same color code. In Sass, you can use things like variables, loops, and nesting to reduce redundancy and increase readability. After writing your code in Sass, you can quickly and easily compile it to regular CSS. ### :book: Learning Areas and Ideas - [Install Sass](https://sass-lang.com/install) globally with npm! - [Sass Crash Course Video](https://www.youtube.com/watch?v=roywYSEPSvc) - Follow the [Learn Sass](https://sass-lang.com/guide) tutorial and/or [freeCodeCamp](https://learn.freecodecamp.org/) Sass tutorial. - Update your existing site to generate your CSS using Sass! <a name="bootstrap"></a> ![Bootstrap](https://i.imgur.com/cJ21eH2.jpg) \* Some alternatives: Foundation, Bulma, Materialize Bootstrap is a free and open-source front-end framework for developing websites and web applications. It contains HTML and CSS-based design templates for typography, forms, buttons, navigation and other interface components, as well as optional JavaScript extensions. (Source: [Wikipedia](<https://en.wikipedia.org/wiki/Bootstrap_(front-end_framework)>)) ### :bulb: Quick Takeaway There are many options for laying out, styling, and making your web application dynamic, but you'll find that starting with a framework helps you tremendously in getting a head start. Bootstrap is one such framework, but it is definitely far from the only option! I recommend getting familiar with one framework like this, but it's far more important to grasp HTML, CSS, and JavaScript fundamentals than it is to get caught up in any one framework. ### :book: Learning Areas and Ideas - Learn what Bootstrap is and why you would want to use it - [Bootstrap 4 Crash Course (Video)](https://www.youtube.com/watch?v=hnCmSXCZEpU) - Complete the Bootstrap section on [freeCodeCamp](https://learn.freecodecamp.org/) - Refactor your site using bootstrap! <a name="bem"></a> ![BEM](https://i.imgur.com/MCvMRQl.jpg) The Block, Element, Modifier methodology (commonly referred to as BEM) is a popular naming convention for classes in HTML and CSS. Developed by the team at Yandex, its goal is to help developers better understand the relationship between the HTML and CSS in a given project. (Source: [css-tricks.com](https://css-tricks.com/bem-101/)) ### :bulb: Quick Takeaway It's important to know naming and organization systems like BEM exist and why they are used. Do some research here, but at a beginner level I wouldn't recommend devoting too much time to the subject. ### :book: Learning Areas and Ideas - Read the [BEM introduction](http://getbem.com/introduction/) - [Why I Use BEM (Video)](https://www.youtube.com/watch?v=SLjHSVwXYq4) - Create a simple webpage using BEM conventions. <a name="gulp"></a> ![Gulp](https://i.imgur.com/KQrByqq.jpg) Gulp is a toolkit for automating painful or time-consuming tasks in your development workflow, so you can stop messing around and build something. (Source: [gulpjs.com](https://gulpjs.com/)) ### :bulb: Quick Takeaway In modern front-end development, you'll often find yourself needing to automate tasks like bundling, moving files, and injecting references into HTML files. Gulp is one tool that can help you do these things! ### :book: Learning Areas and Ideas - Install gulp with npm - Follow the [gulp for beginners tutorial](https://css-tricks.com/gulp-for-beginners/) on CSS-Tricks - In your website, set up gulp to: - Compile Sass for you - Put the generated CSS file in `build` subdirectory - Move your web pages to the build directory - Inject a reference to your generated CSS file into your web pages <a name="webpack"></a> ![Webpack](https://i.imgur.com/0rx82Kl.jpg) At its core, webpack is a static module bundler for modern JavaScript applications. When webpack processes your application, it internally builds a dependency graph which maps every module your project needs and generates one or more bundles. (Source: [webpack.js.org](https://webpack.js.org/concepts/)) ### :bulb: Quick Takeaway Imagine that you have a large web development project with a number of different developers working on a lot of different tasks. Rather than all working in the same files, you might want to modularize them as much as possible. Webpack helps enable this by letting your team work modularly and then, come time to build the application, Webpack will stick it all together: HTML, CSS/Sass, JavasScript, images, etc. Webpack isn't the only module bundler, but it seems to be the front-runner at the moment. ### :book: Learning Areas and Ideas - Read [webpack concepts](https://webpack.js.org/concepts/) - [What is Webpack, How does it work? (Video)](https://www.youtube.com/watch?v=GU-2T7k9NfI) - [This webpack tutorial](https://hackernoon.com/a-tale-of-webpack-4-and-how-to-finally-configure-it-in-the-right-way-4e94c8e7e5c1) <a name="eslint"></a> ![ESLint](https://i.imgur.com/CJb6ZnL.jpg) ESLint is an open source JavaScript linting utility originally created by Nicholas C. Zakas in June 2013. Code linting is a type of static analysis that is frequently used to find problematic patterns or code that doesn’t adhere to certain style guidelines. There are code linters for most programming languages, and compilers sometimes incorporate linting into the compilation process. (Source: [eslint.org](https://eslint.org/docs/about/)) ### :bulb: Quick Takeaway Linting is a fantastic tool for code quality, readability, and consistency. Using a linter will help you catch syntax and formatting mistakes before they go to production. You can run linters manually or include them in your build/deployment process. ### :book: Learning Areas and Ideas - Install eslint using npm - [How to Setup VS Code + Prettier + ESLint (Video)](https://www.youtube.com/watch?v=YIvjKId9m2c) - Lint your JavaScript <a name="react"></a> ![React](https://i.imgur.com/uLYz15W.jpg) \* Some alternatives: Vue, Angular, Ember React (also known as React.js or ReactJS) is a JavaScript library for building user interfaces. It is maintained by Facebook and a community of individual developers and companies. React can be used as a base in the development of single-page or mobile applications. Complex React applications usually require the use of additional libraries for state management, routing, and interaction with an API. (source: [Wikipedia](<https://en.wikipedia.org/wiki/React_(JavaScript_library)>)) ### :bulb: Quick Takeaway Front-end JavaScript frameworks are at the forefront of modern front-end development. One important takeaway here is that React, despite being incredibly popular, is only a library for building user interfaces whereas frameworks like Vue and Angular aim to be more full-featured. For example, if you build an application with in React that needs to route to different views, you'll need to bring in something like `react-router`. ### :book: Learning Areas and Ideas - Take the [React tutorial](https://reactjs.org/tutorial/tutorial.html) - [Learn React with Mosh](https://www.youtube.com/watch?v=Ke90Tje7VS0) - Refactor your website as a React app! - Note: `create-react-app` is a convenient tool to scaffold new React projects. <a name="redux"></a> ![Redux](https://i.imgur.com/S9H2Dbp.jpg) Redux is a predictable state container for JavaScript apps. It helps you write applications that behave consistently, run in different environments (client, server, and native), and are easy to test. On top of that, it provides a great developer experience, such as live code editing combined with a time traveling debugger. (Source: [redux.js.org](https://redux.js.org/introduction/getting-started)) ### :bulb: Quick Takeaway As you build bigger and bigger front-end applications, you start realizing that it's hard to maintain application state: things like the if the user is logged in, who the user is, and generally what's going on in the application. Redux is a great library that helps you maintain a single source of state on which your application can base its logic. ### :book: Learning Areas and Ideas - This [Redux video tutorial](https://www.youtube.com/watch?v=93p3LxR9xfM) - This [Redux video series](https://egghead.io/courses/getting-started-with-redux) by Dan Abramov, creator of Redux - Take note of the [Redux three principles](https://redux.js.org/introduction/three-principles) - Single source of truth - State is read-only - Changes are made with pure functions - Add Redux state management to your app! <a name="jest"></a> ![Jest](https://i.imgur.com/Cr39axw.jpg) Jest is a delightful JavaScript Testing Framework with a focus on simplicity. It works with projects using: Babel, TypeScript, Node, React, Angular, Vue and more! (Source: [jestjs.io](https://jestjs.io)) ### :bulb: Quick Takeaway It is very important to set up automated testing for your front-end projects. Setting up automated testing will allow you to make future changes with confidence--if you make changes and your tests still pass, you will be fairly comfortable you didn't break any existing functionality. There are too many testing frameworks to list; Jest is simply one of my favorties. ### :book: Learning Areas and Ideas - Learn [Jest basics](https://jestjs.io/docs/en/getting-started) - If you used `create-react-app`, [Jest is already configured](https://facebook.github.io/create-react-app/docs/running-tests). - Add tests to your application! <a name="typescript"></a> ![TypeScript](https://i.imgur.com/BZROJNs.jpg) \* Alternative: Flow TypeScript is an open-source programming language developed and maintained by Microsoft. It is a strict syntactical superset of JavaScript, and adds optional static typing to the language. TypeScript is designed for development of large applications and transcompiles to JavaScript. As TypeScript is a superset of JavaScript, existing JavaScript programs are also valid TypeScript programs. TypeScript may be used to develop JavaScript applications for both client-side and server-side (Node.js) execution. (Source: [Wikipedia](https://en.wikipedia.org/wiki/TypeScript)) ### :bulb: Quick Takeaway JavaScript is dynamically typed. However, it is a common belief that static typing (i.e., specifying variable types, classes, interfaces ahead of time) is both clearer and reduces the likelihood of defects/bugs. Regardless of how you feel on the topic, it's important to at least get a feel for a statically-typed version of JavaScript like TypeScript. Note that TypeScript compiles down to JavaScript so it can be interpreted by browsers (i.e., browsers don't natively interpret TypeScript). ### :book: Learning Areas and Ideas - [Learn TypeScript in 5 minutes](https://medium.freecodecamp.org/learn-typescript-in-5-minutes-13eda868daeb) - [Learn TypeScript in 50 minutes (Video)](https://www.youtube.com/watch?v=WBPrJSw7yQA) - Optionally [create a React app with TypeScript](https://levelup.gitconnected.com/typescript-and-react-using-create-react-app-a-step-by-step-guide-to-setting-up-your-first-app-6deda70843a4) <a name="nextjs"></a> ![NextJS](https://i.imgur.com/YNtW38J.jpg) Next.js is a minimalistic framework for server-rendered React applications. (Source: [Next.js — React Server Side Rendering Done Right](https://hackernoon.com/next-js-react-server-side-rendering-done-right-f9700078a3b6)) ### :bulb: Quick Takeaway Now we're getting advanced! By now you've built a React (or Vue or Angular) application that does quite a bit of work in the browser. For various reasons (e.g., SEO, concerns over client performance), you might actually want your front-end application to be rendered on the server rather than the client. That's where a framework like next.js comes in. ### :book: Learning Areas and Ideas - Next.js [Getting Started](https://nextjs.org/learn/) - [Next.js Crash Course (Video)](https://www.youtube.com/watch?v=IkOVe40Sy0U) - Create a Next.js app or migrate your existing app to Next.js # But What About X? This list is supposed to give you broad exposure to the front-end ecosystem, but it's simply impossible to hit on every single topic, not to mention the myriad tools within each area! If you do think I missed something very important, please see the [Contributing](#contributing) section to see how you can help make this guide better. # Project Ideas As you progress through #100DaysOfCode, you'll want one or multiple projects to which you can apply your new knowledge. In this section, I attempt to provide a few project ideas that you can use. Alternatively, you're encouraged to come up with your own project ideas as those ideas may interest and motivate you more. - Beginner ideas: - Build a portfolio website - Intermediate/Advanced ideas: - Build a tweet analysis app (If you know back-end and API integration already) # Need Help? Generally, I have found the following resources invaluable to learning software development: - Googling the issue - [StackOverflow](http://www.stackoverflow.com) (There's a good chance your question has already been asked and will be a high-ranking result when googling). - [Mozilla MDN Web Docs](https://developer.mozilla.org/en-US/) - [freeCodeCamp](https://www.freecodecamp.org/) - Local software development Meetups! Most are very friendly to all experience levels. If you'd like my input on anything, feel free to [connect with me on Twitter](http://www.twitter.com/nas5w) and I'll do my best to try to offer some assistance. If you think there's an issue with the curriculum or have a recommendation, see the [contributing section](#contributing) below. # Contributing ## Spread the Word If you appreciate the work done here, you can contribute significantly by spreading the word about this repository, including things like: - Starring and forking this repository - Sharing this repository on social media ## Contribute to this Repository This is a work in progress and I very much appreciate any help in maintaining this knowledge base! When contributing to this repository, please first discuss the change you wish to make via issue before making a change. Otherwise, it will be very hard to understand your proposal and could potentially result in you putting in a lot of work to a change that won't get merged. Please note that everyone involved in this project is either trying to learn or trying to help--Please be nice! ## Pull Request Process 1. Create an issue outlining the proposed pull request. 2. Obtain approval from a project owner to make the proposed change. 3. Create the pull request.
3,306
One of the 'BEST' markdown preview extensions for Atom editor!
<h1 align="center"> Markdown Preview Enhanced </h1> <p align="center"> <a href="https://github.com/shd101wyy/markdown-preview-enhanced/releases"><img src="https://img.shields.io/github/tag/shd101wyy/markdown-preview-enhanced.svg"></a> <a href="https://github.com/shd101wyy/markdown-preview-enhanced"><img src="https://img.shields.io/apm/dm/markdown-preview-enhanced.svg"></a> <a href="https://github.com/shd101wyy/markdown-preview-enhanced"><img src="https://img.shields.io/github/stars/shd101wyy/markdown-preview-enhanced.svg?style=social&label=Star"></a> </p> <br> ![intro](https://user-images.githubusercontent.com/1908863/28227953-eb6eefa4-68a1-11e7-8769-96ea83facf3b.png) <p align="center"> <a href="https://shd101wyy.github.io/markdown-preview-enhanced/#/"> English &nbsp;&nbsp; </a> <a href="https://shd101wyy.github.io/markdown-preview-enhanced/#/zh-cn/"> 简体中文 &nbsp;&nbsp; </a> <a href="https://shd101wyy.github.io/markdown-preview-enhanced/#/zh-tw/"> 繁體中文 &nbsp;&nbsp; </a> <a href="https://shd101wyy.github.io/markdown-preview-enhanced/#/ja-jp/"> 日本語 &nbsp;&nbsp; </a> <a href="https://shd101wyy.github.io/markdown-preview-enhanced/#/ko-kr/"> 한국어 &nbsp;&nbsp; </a> <br> </p> <p align="center"> <a href="https://atom.io/packages/markdown-preview-enhanced">atom</a> & <a href="https://marketplace.visualstudio.com/items?itemName=shd101wyy.markdown-preview-enhanced">vscode</a> </p> If you are interested, please also try out our new prototype web app: [0xGG/crossnote](https://github.com/0xGG/crossnote) ## Supporting this project Markdown Preview Enhanced is an open source project released under the [University of Illinois/NCSA Open Source License](LICENSE.md). Its ongoing development is made possible thanks to the support by these awesome [backers](https://shd101wyy.github.io/markdown-preview-enhanced/#/backers). You can help make this project better by [supporting us on GitHub Sponsors](https://github.com/sponsors/shd101wyy), [PayPal](https://shd101wyy.github.io/markdown-preview-enhanced/#/paypal), or [微信支付 Wechat Pay](https://shd101wyy.github.io/markdown-preview-enhanced/#/wechat). Thank you! ## Sponsors <p><a title="Try CodeStream" href="https://sponsorlink.codestream.com/?utm_source=vscmarket&amp;utm_campaign=shd101wyy-markdown&amp;utm_medium=banner"><img src="https://alt-images.codestream.com/codestream_logo_shd101wyy-markdown.png"></a></br> Manage pull requests and conduct code reviews in your IDE with full source-tree context. Comment on any line, not just the diffs. Use jump-to-definition, your favorite keybindings, and code intelligence with more of your workflow.<br> <a title="Try CodeStream" href="https://sponsorlink.codestream.com/?utm_source=vscmarket&amp;utm_campaign=shd101wyy-markdown&amp;utm_medium=banner">Learn More</a></p> <br> <a href="https://github.com/sponsors/shd101wyy"> <img src="https://github.blog/wp-content/uploads/2019/05/mona-heart-featured.png?" width="200"></a><br> These [GitHub Sponsors](https://github.com/sponsors/shd101wyy#sponsors) and [Backers](https://shd101wyy.github.io/markdown-preview-enhanced/#/backers) help push this project forward 🎉. ## Introduction Markdown Preview Enhanced is an extension that provides you with many useful functionalities such as automatic scroll sync, [math typesetting](https://shd101wyy.github.io/markdown-preview-enhanced/#/math), [mermaid](https://shd101wyy.github.io/markdown-preview-enhanced/#/diagrams?id=mermaid), [PlantUML](https://shd101wyy.github.io/markdown-preview-enhanced/#/diagrams?id=plantuml), [pandoc](https://shd101wyy.github.io/markdown-preview-enhanced/#/pandoc), PDF export, [code chunk](https://shd101wyy.github.io/markdown-preview-enhanced/#/code-chunk), [presentation writer](https://rawgit.com/shd101wyy/markdown-preview-enhanced/master/docs/presentation-intro.html), etc. A lot of its ideas are inspired by [Markdown Preview Plus](https://github.com/atom-community/markdown-preview-plus) and [RStudio Markdown](http://rmarkdown.rstudio.com/). Feel free to ask questions, post issues, submit pull request, and request new features. For more information about this project and how to use this extension, please check out our documentation ⬇︎ ## Documentation To check out the documentation, visit - [English](https://shd101wyy.github.io/markdown-preview-enhanced/#/) - [简体中文](https://shd101wyy.github.io/markdown-preview-enhanced/#/zh-cn/) - [繁體中文](https://shd101wyy.github.io/markdown-preview-enhanced/#/zh-tw/) - [日本語](https://shd101wyy.github.io/markdown-preview-enhanced/#/ja-jp/) - [한국어](https://shd101wyy.github.io/markdown-preview-enhanced/#/ko-kr/) Contact me if you are willing to help translate the documentation :) ## Keybindings > The <kbd>cmd</kbd> key for _Windows_ is <kbd>ctrl</kbd>. | Shortcuts | Functionality | | ------------------------------------------- | -------------------------- | | <kbd>ctrl-shift-m</kbd> | Toggle preview | | <kbd>ctrl-shift-s</kbd> | Sync preview / Sync source | | <kbd>shift-enter</kbd> | Run Code Chunk | | <kbd>ctrl-shift-enter</kbd> | Run all Code Chunks | | <kbd>cmd-=</kbd> or <kbd>cmd-shift-=</kbd> | Preview zoom in | | <kbd>cmd--</kbd> or <kbd>cmd-shift-\_</kbd> | Preview zoom out | | <kbd>cmd-0</kbd> | Preview reset zoom | | <kbd>esc</kbd> | Toggle sidebar TOC | ## Changelog Newest updates for the current minor version can be found at the [newest notes](https://shd101wyy.github.io/markdown-preview-enhanced/#/newest). Detailed changes for each old release can be found at [history notes](https://shd101wyy.github.io/markdown-preview-enhanced/#/history). ## License [University of Illinois/NCSA Open Source License](LICENSE.md)
3,307
Liferea (Linux Feed Reader), a news reader for GTK/GNOME
[![Build Status](https://github.com/lwindolf/liferea/actions/workflows/cb.yml/badge.svg)](https://github.com/lwindolf/liferea/actions/workflows/cb.yml) [![Packages](https://repology.org/badge/latest-versions/liferea.svg)](https://repology.org/metapackage/liferea/versions) [![Packages](https://repology.org/badge/tiny-repos/liferea.svg)](https://repology.org/metapackage/liferea/versions) [![Dependency](https://img.shields.io/librariesio/github/lwindolf/liferea)](https://libraries.io/github/lwindolf/liferea) Introduction ------------ Liferea is a desktop feed reader/news aggregator that brings together all of the content from your favorite subscriptions into a simple interface that makes it easy to organize and browse feeds. Its GUI is similar to a desktop mail/news client, with an embedded web browser. ![screenshot](https://lzone.de/liferea/screenshots/screenshot2.png) Installation from Package ------------------------- For distro specific package installation check out https://lzone.de/liferea/install.htm Building Liferea Yourself ------------------------ This section describes how to compile Liferea yourself. If you have any problems compiling the source file an issue at Github and we will help you asap. ###### _Mandatory Dependencies_ libxml2-dev libxslt1-dev libsqlite3-dev libwebkit2gtk-4.0-dev libjson-glib-dev libgirepository1.0-dev libpeas-dev libfribidi-dev gsettings-desktop-schemas-dev python3 libtool intltool ###### _Compiling from Tarball_ Download a tarball from https://github.com/lwindolf/liferea/releases and extract and compile with tar jxvf liferea-1.13.3.tar.bz2 ./configure make sudo make install ###### _Compiling from Git_ Check out the code: git clone https://github.com/lwindolf/liferea.git Then build it with: ./autogen.sh make sudo make install If you compile with a --prefix directory which does not match $XDG_DATA_DIRS you will get a runtime error about the schema not being found. To workaround set $XDG_DATA_DIRS before starting Liferea. For example: my_dir=$HOME/tmp/liferea ./autogen.sh --prefix=$my_dir make sudo make install env XDG_DATA_DIRS="$my_dir/share:$XDG_DATA_DIRS" $my_dir/bin/liferea Contributing ------------ As the project is hosted at Github pull requests and tickets via Github are the best way to contribute to Liferea. ###### _Translating_ Before starting to translate you need a translation editor. We suggest to use poedit or gtranslator. Please edit the translation using such a translation editor and create a Github pull request for the new `.po` file. ###### _New Translations_ To create a new translation you must load the translation template, which you can find in the release tarball as `po/liferea.pot`, into your translation editor. After editing it save it under a new name (usually your locales name with the extension `.po`). ###### _Updating Translations_ When updating an existing translation please ensure to respect earlier translators work. If the latest translation is only a few months old please contact the latest translator first asking him to review your changes especially if you change already translated literals. ###### _Localizing Feed Lists_ When Liferea starts for the first time it installs a localized feed list if available. If this is not the case for your locale you might want to provide one. To check if there is one for your country have a look into the "opml" subdirectory in the latest release tarball or GIT. If you want to provide/update a localized feed list please follow these rules: + Keep the English part of the default feed list + Only add neutral content feeds (no sex, no ideologic politics, no illegal stuff) + Provide good and short feed titles + Provide HTML URLs for each feed. ###### _Creating Plugins_ Liferea supports GObject Introspection based plugins using libpeas. The Liferea distribution comes with a set of Python plugin e.g. the media player, libsecret support, a tray icon plugin and maybe others. ###### Why We Use Plugins? The idea behind plugins is to extend Liferea without changing compile time requirements. With the plugin only activating if all its bindings are available Liferea uses plugins to automatically enable features where possible. ###### How Plugins Interact With Liferea You can develop plugins for your private use or contribute them upstream. In any case it makes sense to start by cloning one of the existing plugins and to think about how to hook into Liferea. There are two common ways: + using interfaces, + or by listening to events on Liferea objects, + or not at all by just controlling Liferea from the outside. The media player is an example for 1.) while the tray icon is an example for 3.) If you find you need a new plugin interface (called Activatables) in the code feel free to contact us on the mailing list. In general such a tight coupling should be avoided. About the exposed GIR API: At the moment there is no stable API. Its just some header files fed into g-ir-scanner. Despite this method names of the core functionality in Liferea has proven to be stable during release branches. And if you contribute your plugin upstream it will be updated to match renamed functionality. ###### Testing Plugins To test your new plugin you can use ~/.local/share/liferea/plugins. Create the directory and put the plugin script and the .plugin file there and restart Liferea. Watch out for initialization exceptions on the command line as they will permanently disable the plugin. Each time this happens you need to reenable the plugin from within the plugin tab in the preferences dialog! ###### _How to Help With Testing_ ###### *Bug Reports* If you want to help with testing grab the latest tarball or follow GIT master and write bug reports for any functional problem you experience. If you have time help with bug triaging. Check if you see any of the open bugs that are not yet confirmed. ###### *Debugging Crashes* In case of crashes create gdb backtraces and post them in the bug tracker. To create a backtrace start Liferea using "gdb liferea". At the gdb prompt type "run" to start the execution and "bt" after the crash. Send us the "bt" output! Note: Often people confuses assertions with crashes. Assertions do halt the program because of a totally unexpected situation. Creating a backtrace in this situation will only point to the assertion line, which doesn't help much. In case of an assertion simply post a bug report with the assertion message. ###### *Debugging Memory Leaks* If you see memory leakage please take the time to do a run valgrind --leak-check=full liferea to identify leaks and send in the output. How to Get Support ------------------ ### When using distribution packages Do not post bug reports in the Liferea bug tracker, use the bug reporting system of your distribution instead. We (upstream) cannot fix distribution packages! ### Before raising an issue Install the latest stable release and check if the problem is solved already. Please do not ask for help for older releases! ### Issue Tracker Once you verified the latest stable release still has the problem please raise an issue in the GitHub bug tracker (https://github.com/lwindolf/liferea/issues).
3,308
Python MUD/MUX/MUSH/MU* development system
# Evennia MUD/MU\* Creation System ![][logo] [![unittestciimg]][unittestcilink] [![Coverage Status][coverimg]][coverlink] [![Pypi Version][pypibadge]][pypilink] [Evennia][homepage] is a modern library for creating [online multiplayer text games][wikimudpage] (MUD, MUSH, MUX, MUCK, MOO etc) in pure Python. It allows game creators to design and flesh out their ideas with great freedom. Evennia does not impose a particular style, genre or game mechanic. Instead it solves the boring networking and basic stuff all online games need. It provides a framework and tools for you to build the game you want. Coding in Evennia is done using normal Python modules imported into the server at runtime. Evennia has [extensive documentation][docs]. It also has a very active community with [discussion forums][group] and a [discord server][chat] to help and support you! ## Installation pip install evennia (windows users once: py -m evennia) evennia --init mygame cd mygame evennia migrate evennia start / stop / reload See [the full installation instructions][installation] for more help. Next, browse to `http://localhost:4001` or use your third-party mud client to connect to to `localhost`, port `4000` to see your working (if empty) game! ![screenshot][screenshot] _A game website is created automatically. Connect to your Evennia game from your web browser as well as using traditional third-party clients_. ## Where to go next If this piqued your interest, there is a [lengthier introduction][introduction] to read. You can also read our [Evennia in pictures][evenniapictures] overview. After that, why not check out the [Evennia Beginner tutorial][beginnertutorial]. Welcome! [homepage]: https://www.evennia.com [docs]: https://www.evennia.com/docs/latest [screenshot]: https://user-images.githubusercontent.com/294267/205434941-14cc4f59-7109-49f7-9d71-0ad3371b007c.jpg [logo]: https://github.com/evennia/evennia/blob/master/evennia/web/website/static/website/images/evennia_logo.png [unittestciimg]: https://github.com/evennia/evennia/workflows/test-suite/badge.svg [unittestcilink]: https://github.com/evennia/evennia/actions?query=workflow%3Atest-suite [coverimg]: https://coveralls.io/repos/github/evennia/evennia/badge.svg?branch=main [coverlink]: https://coveralls.io/github/evennia/evennia?branch=main [pypibadge]: https://img.shields.io/pypi/v/evennia?color=blue [pypilink]: https://pypi.org/project/evennia/ [introduction]: https://www.evennia.com/docs/latest/Evennia-Introduction.html [license]: https://www.evennia.com/docs/latest/Licensing.html [group]: https://github.com/evennia/evennia/discussions [chat]: https://discord.gg/AJJpcRUhtF [wikimudpage]: http://en.wikipedia.org/wiki/MUD [evenniapictures]: https://www.evennia.com/docs/latest/Evennia-In-Pictures.html [beginnertutorial]: https://www.evennia.com/docs/latest/Howtos/Howtos-Overview.html#beginner-tutorial [installation]: https://www.evennia.com/docs/latest/Setup/Setup-Overview.html#installation-and-running
3,309
The flexible game engine.
The flexible game engine. [![Build Status](https://github.com/crownengine/crown/workflows/build_and_test/badge.svg)](https://github.com/crownengine/crown/actions) ===================================== Crown is a general purpose and data-driven game engine, written in [orthodox C++](https://gist.github.com/bkaradzic/2e39896bc7d8c34e042b) with a minimalistic and data-oriented design philosophy in mind. Crown isn't tied to a particular game type or genre but instead it offers a set of generic primitives and facilities to help you create a wide gamut of interactive 2D and 3D products. Check out the [Introduction](https://docs.crownengine.org/html/latest/introduction.html) for more info. ## Download ### Binaries * [Changelog](https://docs.crownengine.org/html/latest/changelog.html) * [Crown v0.47.0 for Linux 64-bits](https://github.com/crownengine/crown/releases/download/v0.47.0/crown-0.47.0-linux-x64.tar.gz) * [Crown v0.47.0 for Windows 64-bits](https://github.com/crownengine/crown/releases/download/v0.47.0/crown-0.47.0-windows-x64.zip) * [Crown v0.47.0 all releases](https://github.com/crownengine/crown/releases/tag/v0.47.0) ### Arch Linux ([AUR](https://aur.archlinux.org/packages/crown/)) yay -S crown ## Documentation ### Unstable (master) * [User Manual](https://docs.crownengine.org/html/master) * [Lua API](https://docs.crownengine.org/html/master/lua_api.html) * [Building](https://docs.crownengine.org/html/master/hackers/building.html) ### Latest Stable (v0.47.0) * [User Manual](https://docs.crownengine.org/html/latest) * [Lua API](https://docs.crownengine.org/html/latest/lua_api.html) ## Community Support & Development * [Discord](https://discord.gg/CeXVWCT): [![Discord Chat](https://img.shields.io/discord/572468149358690314.svg)](https://discord.gg/CeXVWCT) * [Trello Roadmap](https://trello.com/b/h88kbJNm/crown-game-engine) ## Screenshots ### [Level Editor](https://github.com/crownengine/crown/tree/master/tools/level_editor) ![level-editor](https://raw.githubusercontent.com/crownengine/crown/master/docs/shots/level-editor.png) ### [00-empty](https://github.com/crownengine/crown/tree/master/samples/00-empty) Engine initialization and shutdown. ### [01-physics](https://github.com/crownengine/crown/tree/master/samples/01-physics) ![01-physics](https://raw.githubusercontent.com/crownengine/crown/master/docs/shots/01-physics.png) ### [02-animation](https://github.com/crownengine/crown/tree/master/samples/02-animation) ![02-animation](https://raw.githubusercontent.com/crownengine/crown/master/docs/shots/02-animation.png) ### [03-joypad](https://github.com/crownengine/crown/tree/master/samples/03-joypad) ![03-joypad](https://raw.githubusercontent.com/crownengine/crown/master/docs/shots/03-joypad.png) Contact ------- Daniele Bartolini ([@aa_dani_bart](https://twitter.com/aa_dani_bart)) Project page: https://github.com/crownengine/crown Contributors ------------ In chronological order. Daniele Bartolini ([@dbartolini](https://github.com/dbartolini)) Simone Boscaratto ([@Xed89](https://github.com/Xed89)) Michele Rossi ([@mikymod](https://github.com/mikymod)) Michela Iacchelli - Pepper logo. Raphael de Vasconcelos Nascimento ([@vasconssa](https://github.com/vasconssa)) Giulia Gazzoli - Crown logo.
3,310
Eva.js is a front-end game engine specifically for creating interactive game projects.
# Eva.js (Interactive Game Engine) ![npm-version](https://img.shields.io/npm/v/@eva/eva.js) ![npm-size](https://img.shields.io/bundlephobia/minzip/@eva/eva.js) ![npm-download](https://img.shields.io/npm/dm/@eva/eva.js) English | [Chinese](./README_CN.md) ## Introduction Eva.js is a front-end game engine specifically for creating interactive game projects. **Easy to Use**: Eva.js provides out-of-box game components for developers to use right away. Yes, it's simple and elegant! **High-performance**: Eva.js is powered by efficient runtime and rendering pipeline ([Pixi.JS](http://pixijs.io/)) which makes it possible to unleash the full potential of your device. **Scalability**: Thanks to the ECS(Entity-Component-System) structure, you can expand your needs by highly customizable APIs. The only limitation is your imagination! ## Documentation You can find the Eva.js Documentation on [eva.js.org](https://eva.js.org), we appreciate your devotion by sending pull requests to [this repository](https://github.com/eva-engine/eva-engine.github.io). Checking out the [Live example](https://eva.js.org/playground). - [Quick Start](https://eva.js.org/#/tutorials/quickstart) - [Start Demo](https://github.com/eva-engine/start-demo) ## Usage ### With NPM ```bash npm i @eva/eva.js @eva/plugin-renderer @eva/plugin-renderer-img --save ``` ### In Browser ```html <script src="https://unpkg.com/@eva/[email protected]/dist/EVA.min.js"></script> ``` ### Example ```html <canvas id="canvas" ></canvas> ``` ```javascript import { Game, GameObject, resource, RESOURCE_TYPE } from '@eva/eva.js'; import { RendererSystem } from '@eva/plugin-renderer'; import { Img, ImgSystem } from '@eva/plugin-renderer-img'; resource.addResource([ { name: 'imageName', type: RESOURCE_TYPE.IMAGE, src: { image: { type: 'png', url: 'https://gw.alicdn.com/tfs/TB1DNzoOvb2gK0jSZK9XXaEgFXa-658-1152.webp', }, }, preload: true, }, ]); const game = new Game({ systems: [ new RendererSystem({ canvas: document.querySelector('#canvas'), width: 750, height: 1000, }), new ImgSystem(), ], }); const image = new GameObject('image', { size: { width: 750, height: 1319 }, origin: { x: 0, y: 0 }, position: { x: 0, y: -319, }, anchor: { x: 0, y: 0, }, }); image.addComponent( new Img({ resource: 'imageName', }) ); game.scene.addChild(image); ``` ## Questions For questions and support please use [Gitter](https://gitter.im/eva-engine/Eva.js) or [DingTalk](https://www.dingtalk.com/) (钉钉) to scan [this QR Code](https://gw.alicdn.com/imgextra/i3/O1CN01I0KDY41JkjGZ4xxks_!!6000000001067-2-tps-465-668.png). ## Issues Please make sure to read the [Issue Reporting Checklist](.github/ISSUE_TEMPLATE.md) before opening an issue. Issues not conforming to the guidelines may be closed immediately. ## Changelog [release notes](https://eva.js.org/#/others/changelog) in documentation. ## Contribute [How to Contribute](.github/HOW_TO_CONTRIBUTE.md) ## License The Eva.js is released under the MIT license. See [LICENSE file](./LICENSE).
3,311
An open-source format and tools for game developers :video_game:
[<img src="http://sunag.github.io/sea3d/Media/SEA3D-Top-BlackGL.jpg"/>](http://sunag.github.io/sea3d/) SEA3D 1.8 == [![Build](https://img.shields.io/badge/build-passing-green.svg)](http://sunag.github.io/sea3d/) [![Version](https://img.shields.io/badge/version-1.8.1-blue.svg)](https://github.com/sunag/sea3d/) [![License](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/sunag/sea3d/blob/master/LICENSE) Open-source format and tools for game developers. **List of Features** * Open-source | Cross-platform * Streamming and Progressive Download * Export Animation ( Takes ), Texture, Material, Skeleton ( Skin ), Vertex Animation, Morph ( +1000 slots ), Camera, Lights, Environment and Helpers * Instancing of Geometry, Material, Texture and Animation * Lossy Compression ( Google Draco and Open3DGC ) * Lossless Compression ( Lzma and Deflate ) * Native Scripting Language ( Export to Java Script ) * Scene Hierarchy * Physics and Sounds Supports * Multiple Channels Texture and Mapping * Native Support for DetailMap, LightMap and Multilayer Blend Texture * Custom Shaders and Attributes * Automatic Bake * Cube Mapping and ATF Textures * Binary format * And More+ [![Donate](https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3CGGH7M7VWTSC) Official Page / Examples -- **https://sunag.github.io/sea3d/** Help and Questions? Use SEA3D Forum -- **http://community.poonya.com/** SEA3D Studio - Windows / Web (Lite) -- Free cross-platform 3D IDE for games. [![SEA3D Studio](https://img.youtube.com/vi/lQ-VIni5Q68/0.jpg)](https://www.youtube.com/watch?v=lQ-VIni5Q68) [<img src="http://sunag.github.io/sea3d/Media/SEA3D-Studio.jpg"/>](http://sea3d.poonya.com/studio/) **Introduction / Download** http://community.poonya.com/252 **Download Lite** http://sea3d.poonya.com/studio/setup/SEA3DStudioLite.zip **Web (Lite)** http://sea3d.poonya.com/studio/ **SDK Framework** https://github.com/sunag/sea3d_studio_sdk SEA3D Exporter -- Easy and wide range of 3d features, export entire scenes to SEA3D with just few clicks. [![SEA3D Exporter](https://img.youtube.com/vi/dTCztYwwEdE/0.jpg)](https://www.youtube.com/watch?v=dTCztYwwEdE) SEA3D I.O. Tools -- Optimize your SEA3D with LZMA and Draco compressing. **https://sunag.github.io/sea3d/IO/index.html** SEA3D Player -- Focused for artists and very useful to view models, animations and others. **WebGL** **http://sunag.github.io/sea3d/Player/index.html** **Flash** **http://sea3d.poonya.com/player/** SEA3D Lip Sync -- Runtime speech recognition and lip sync using MFCCs by Sunag Technology. **(soon)** [![SEA3D Lip Sync](https://img.youtube.com/vi/rfuGqHR2MK8/0.jpg)](https://www.youtube.com/watch?v=rfuGqHR2MK8) SEA3D Social Pages -- **Facebook** https://www.facebook.com/sea3d/ **Twitter** https://twitter.com/sea3dformat Copyright © Sunag Entertainment
3,312
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
# GemRB [![GitHub build status](https://github.com/gemrb/gemrb/actions/workflows/builder.yml/badge.svg)](https://github.com/gemrb/gemrb/actions/workflows/builder.yml) [![AppVeyor build status](https://ci.appveyor.com/api/projects/status/k5atpwnihjjiv993?svg=true)](https://ci.appveyor.com/project/lynxlynxlynx/gemrb) [![Coverity Badge](https://scan.coverity.com/projects/288/badge.svg)](https://scan.coverity.com/projects/gemrb) [![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=gemrb_gemrb&metric=alert_status)](https://sonarcloud.io/dashboard?id=gemrb_gemrb) [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/3101/badge)](https://bestpractices.coreinfrastructure.org/projects/3101) ## Introduction [GemRB](https://gemrb.org) (Game Engine Made with preRendered Background) is a portable open-source reimplementation of the Infinity Engine that underpinned Baldur's Gate, Icewind Dale and Planescape: Torment. It sports a cleaner design, greater extensibility and several innovations. Would you like to create a game like Baldur's Gate? To try it out you either need some of the ORIGINAL game's data or you can get a tiny sneak peek by running the included trivial game demo. The original game data has to be installed if you want to see anything but the included trivial demo. On non-windows systems either copy it over from a windows install, use a compatible installer, WINE or extract it manually from the CDs using the unshield tool. Documentation can be found on the [website](https://gemrb.org/Documentation), in `gemrb/docs/` and the [gemrb.6 man page](https://gemrb.org/Manpage.html). If you want to help out, start by reading this list of [options, tips and priorities](https://github.com/gemrb/gemrb/blob/master/CONTRIBUTING.md). ## Supported platforms Architectures and platforms that successfully run or ran GemRB: * Linux x86, x86-64, ppc, mips (s390x builds, but no running info) * FreeBSD, OpenBSD, NetBSD * MS Windows * various Macintosh systems (even pre x86) * some smart phones (Symbian, Android, other Linux-based, iOS) * some consoles (OpenPandora, Dingoo) * some exotic OSes (ReactOS, SyllableOS, Haiku, AmigaOS) If you have something to add to the list or if an entry doesn't work any more, do let us know! ## Requirements See the INSTALL [file](https://github.com/gemrb/gemrb/blob/master/INSTALL). ## Contacts There are several ways you can get in touch: * [Homepage](https://gemrb.org) * [GemRB forum](https://www.gibberlings3.net/forums/forum/91-gemrb/) * [IRC channel](https://web.libera.chat/#GemRB), #GemRB on the Libera.Chat IRC network * [Discord channel](https://discord.gg/64rEVAk) (Gibberlings3 server) * [Bug tracker](https://github.com/gemrb/gemrb/issues/new/choose) ## Useful links Original engine research and data manipulation software: * [IESDP](https://gibberlings3.github.io/iesdp/), documentation for the Infinity Engine file formats and more * [Near Infinity](https://github.com/NearInfinityBrowser/NearInfinity/wiki), Java viewer and editor for data files * [DLTCEP](https://www.gibberlings3.net/forums/forum/137-dltcep/), MS Windows viewer and editor for data files * [iesh](https://github.com/gemrb/iesh), IE python library and shell (for exploring data files) Tools that can help with data installation: * [WINE](https://www.winehq.org), Open Source implementation of the Windows API, useful for installing the games * [Unshield](http://synce.sourceforge.net/synce/unshield.php), extractor for .CAB files created by InstallShield
3,313
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
![EnTT: Gaming meets modern C++](https://user-images.githubusercontent.com/1812216/103550016-90752280-4ea8-11eb-8667-12ed2219e137.png) <!-- @cond TURN_OFF_DOXYGEN --> [![Build Status](https://github.com/skypjack/entt/workflows/build/badge.svg)](https://github.com/skypjack/entt/actions) [![Coverage](https://codecov.io/gh/skypjack/entt/branch/master/graph/badge.svg)](https://codecov.io/gh/skypjack/entt) [![Try online](https://img.shields.io/badge/try-online-brightgreen)](https://godbolt.org/z/zxW73f) [![Documentation](https://img.shields.io/badge/docs-doxygen-blue)](https://skypjack.github.io/entt/) [![Gitter chat](https://badges.gitter.im/skypjack/entt.png)](https://gitter.im/skypjack/entt) [![Discord channel](https://img.shields.io/discord/707607951396962417?logo=discord)](https://discord.gg/5BjPWBd) [![Donate](https://img.shields.io/badge/donate-paypal-blue.svg)](https://www.paypal.me/skypjack) > `EnTT` has been a dream so far, we haven't found a single bug to date and it's > super easy to work with > > -- Every EnTT User Ever `EnTT` is a header-only, tiny and easy to use library for game programming and much more written in **modern C++**.<br/> [Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang, the [**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by Esri and the amazing [**Ragdoll**](https://ragdolldynamics.com/).<br/> If you don't see your project in the list, please open an issue, submit a PR or add the [#entt](https://github.com/topics/entt) tag to your _topics_! :+1: --- Do you want to **keep up with changes** or do you have a **question** that doesn't require you to open an issue?<br/> Join the [gitter channel](https://gitter.im/skypjack/entt) and the [discord server](https://discord.gg/5BjPWBd), meet other users like you. The more we are, the better for everyone.<br/> Don't forget to check the [FAQs](https://github.com/skypjack/entt/wiki/Frequently-Asked-Questions) and the [wiki](https://github.com/skypjack/entt/wiki) too. Your answers may already be there. Do you want to support `EnTT`? Consider becoming a [**sponsor**](https://github.com/users/skypjack/sponsorship). Many thanks to [these people](https://skypjack.github.io/sponsorship/) and **special** thanks to: [![mojang](https://user-images.githubusercontent.com/1812216/106253145-67ca1980-6217-11eb-9c0b-d93561b37098.png)](https://mojang.com) [![imgly](https://user-images.githubusercontent.com/1812216/106253726-271ed000-6218-11eb-98e0-c9c681925770.png)](https://img.ly/) # Table of Contents * [Introduction](#introduction) * [Code Example](#code-example) * [Motivation](#motivation) * [Performance](#performance) * [Integration](#integration) * [Requirements](#requirements) * [CMake](#cmake) * [Natvis support](#natvis-support) * [Packaging Tools](#packaging-tools) * [pkg-config](#pkg-config) * [Documentation](#documentation) * [Tests](#tests) * [EnTT in Action](#entt-in-action) * [Contributors](#contributors) * [License](#license) <!-- @endcond TURN_OFF_DOXYGEN --> # Introduction The entity-component-system (also known as _ECS_) is an architectural pattern used mostly in game development. For further details: * [Entity Systems Wiki](http://entity-systems.wikidot.com/) * [Evolve Your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/) * [ECS on Wikipedia](https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system) This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added.<br/> Here is a brief, yet incomplete list of what it offers today: * Built-in **RTTI system** mostly similar to the standard one. * A `constexpr` utility for human-readable **resource names**. * Minimal **configuration system** built using the monostate pattern. * Incredibly fast **entity-component system** with its own _pay for what you use_ policy, unconstrained component types with optional pointer stability and hooks for storage customization. * Views and groups to iterate entities and components and allow different access patterns, from **perfect SoA** to fully random. * A lot of **facilities** built on top of the entity-component system to help the users and avoid reinventing the wheel. * General purpose **execution graph builder** for optimal scheduling. * The smallest and most basic implementation of a **service locator** ever seen. * A built-in, non-intrusive and macro-free runtime **reflection system**. * **Static polymorphism** made simple and within everyone's reach. * A few homemade containers, like a sparse set based **hash map**. * A **cooperative scheduler** for processes of any type. * All that is needed for **resource management** (cache, loaders, handles). * Delegates, **signal handlers** and a tiny event dispatcher. * A general purpose **event emitter** as a CRTP idiom based class template. * And **much more**! Check out the [**wiki**](https://github.com/skypjack/entt/wiki). Consider this list a work in progress as well as the project. The whole API is fully documented in-code for those who are brave enough to read it.<br/> Please, do note that all tools are also DLL-friendly now and run smoothly across boundaries. One thing known to most is that `EnTT` is also used in **Minecraft**.<br/> Given that the game is available literally everywhere, I can confidently say that the library has been sufficiently tested on every platform that can come to mind. ## Code Example ```cpp #include <entt/entt.hpp> struct position { float x; float y; }; struct velocity { float dx; float dy; }; void update(entt::registry &registry) { auto view = registry.view<const position, velocity>(); // use a callback view.each([](const auto &pos, auto &vel) { /* ... */ }); // use an extended callback view.each([](const auto entity, const auto &pos, auto &vel) { /* ... */ }); // use a range-for for(auto [entity, pos, vel]: view.each()) { // ... } // use forward iterators and get only the components of interest for(auto entity: view) { auto &vel = view.get<velocity>(entity); // ... } } int main() { entt::registry registry; for(auto i = 0u; i < 10u; ++i) { const auto entity = registry.create(); registry.emplace<position>(entity, i * 1.f, i * 1.f); if(i % 2 == 0) { registry.emplace<velocity>(entity, i * .1f, i * .1f); } } update(registry); } ``` ## Motivation I started developing `EnTT` for the _wrong_ reason: my goal was to design an entity-component system to beat another well known open source library both in terms of performance and possibly memory usage.<br/> In the end, I did it, but it wasn't very satisfying. Actually it wasn't satisfying at all. The fastest and nothing more, fairly little indeed. When I realized it, I tried hard to keep intact the great performance of `EnTT` and to add all the features I wanted to see in *my own library* at the same time. Nowadays, `EnTT` is finally what I was looking for: still faster than its _competitors_, lower memory usage in the average case, a really good API and an amazing set of features. And even more, of course. ## Performance The proposed entity-component system is incredibly fast to iterate entities and components, this is a fact. Some compilers make a lot of optimizations because of how `EnTT` works, some others aren't that good. In general, if we consider real world cases, `EnTT` is somewhere between a bit and much faster than many of the other solutions around, although I couldn't check them all for obvious reasons. If you are interested, you can compile the `benchmark` test in release mode (to enable compiler optimizations, otherwise it would make little sense) by setting the `ENTT_BUILD_BENCHMARK` option of `CMake` to `ON`, then evaluate yourself whether you're satisfied with the results or not. Honestly I got tired of updating the README file whenever there is an improvement.<br/> There are already a lot of projects out there that use `EnTT` as a basis for comparison (this should already tell you a lot). Many of these benchmarks are completely wrong, many others are simply incomplete, good at omitting some information and using the wrong function to compare a given feature. Certainly there are also good ones but they age quickly if nobody updates them, especially when the library they are dealing with is actively developed. The choice to use `EnTT` should be based on its carefully designed API, its set of features and the general performance, **not** because some single benchmark shows it to be the fastest tool available. In the future I'll likely try to get even better performance while still adding new features, mainly for fun.<br/> If you want to contribute and/or have suggestions, feel free to make a PR or open an issue to discuss your idea. # Integration `EnTT` is a header-only library. This means that including the `entt.hpp` header is enough to include the library as a whole and use it. For those who are interested only in the entity-component system, consider to include the sole `entity/registry.hpp` header instead.<br/> It's a matter of adding the following line to the top of a file: ```cpp #include <entt/entt.hpp> ``` Use the line below to include only the entity-component system instead: ```cpp #include <entt/entity/registry.hpp> ``` Then pass the proper `-I` argument to the compiler to add the `src` directory to the include paths. ## Requirements To be able to use `EnTT`, users must provide a full-featured compiler that supports at least C++17.<br/> The requirements below are mandatory to compile the tests and to extract the documentation: * `CMake` version 3.7 or later. * `Doxygen` version 1.8 or later. Alternatively, [Bazel](https://bazel.build) is also supported as a build system (credits to [zaucy](https://github.com/zaucy) who offered to maintain it).<br/> In the documentation below I'll still refer to `CMake`, this being the official build system of the library. ## CMake To use `EnTT` from a `CMake` project, just link an existing target to the `EnTT::EnTT` alias.<br/> The library offers everything you need for locating (as in `find_package`), embedding (as in `add_subdirectory`), fetching (as in `FetchContent`) or using it in many of the ways that you can think of and that involve `CMake`.<br/> Covering all possible cases would require a treaty and not a simple README file, but I'm confident that anyone reading this section also knows what it's about and can use `EnTT` from a `CMake` project without problems. ## Natvis support When using `CMake`, just enable the option `ENTT_INCLUDE_NATVIS` and enjoy it.<br/> Otherwise, most of the tools are covered via Natvis and all files can be found in the `natvis` directory, divided by module.<br/> If you spot errors or have suggestions, any contribution is welcome! ## Packaging Tools `EnTT` is available for some of the most known packaging tools. In particular: * [`Conan`](https://github.com/conan-io/conan-center-index), the C/C++ Package Manager for Developers. * [`vcpkg`](https://github.com/Microsoft/vcpkg), Microsoft VC++ Packaging Tool.<br/> You can download and install `EnTT` in just a few simple steps: ``` $ git clone https://github.com/Microsoft/vcpkg.git $ cd vcpkg $ ./bootstrap-vcpkg.sh $ ./vcpkg integrate install $ vcpkg install entt ``` Or you can use the `experimental` feature to test the latest changes: ``` vcpkg install entt[experimental] --head ``` The `EnTT` port in `vcpkg` is kept up to date by Microsoft team members and community contributors.<br/> If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the `vcpkg` repository. * [`Homebrew`](https://github.com/skypjack/homebrew-entt), the missing package manager for macOS.<br/> Available as a homebrew formula. Just type the following to install it: ``` brew install skypjack/entt/entt ``` * [`build2`](https://build2.org), build toolchain for developing and packaging C and C++ code.<br/> In order to use the [`entt`](https://cppget.org/entt) package in a `build2` project, add the following line or a similar one to the `manifest` file: ``` depends: entt ^3.0.0 ``` Also check that the configuration refers to a valid repository, so that the package can be found by `build2`: * [`cppget.org`](https://cppget.org), the open-source community central repository, accessible as `https://pkg.cppget.org/1/stable`. * [Package source repository](https://github.com/build2-packaging/entt): accessible as either `https://github.com/build2-packaging/entt.git` or `ssh://[email protected]/build2-packaging/entt.git`. Feel free to [report issues](https://github.com/build2-packaging/entt) with this package. Both can be used with `bpkg add-repo` or added in a project `repositories.manifest`. See the official [documentation](https://build2.org/build2-toolchain/doc/build2-toolchain-intro.xhtml#guide-repositories) for more details. Consider this list a work in progress and help me to make it longer if you like. ## pkg-config `EnTT` also supports `pkg-config` (for some definition of _supports_ at least). A suitable file called `entt.pc` is generated and installed in a proper directory when running `CMake`.<br/> This should also make it easier to use with tools such as `Meson` or similar. # Documentation The documentation is based on [doxygen](http://www.doxygen.nl/). To build it: $ cd build $ cmake .. -DENTT_BUILD_DOCS=ON $ make The API reference is created in HTML format in the `build/docs/html` directory. To navigate it with your favorite browser: $ cd build $ your_favorite_browser docs/html/index.html <!-- @cond TURN_OFF_DOXYGEN --> The same version is also available [online](https://skypjack.github.io/entt/) for the latest release, that is the last stable tag.<br/> Moreover, there exists a [wiki](https://github.com/skypjack/entt/wiki) dedicated to the project where users can find all related documentation pages. <!-- @endcond TURN_OFF_DOXYGEN --> # Tests To compile and run the tests, `EnTT` requires *googletest*.<br/> `cmake` downloads and compiles the library before compiling anything else. In order to build the tests, set the `CMake` option `ENTT_BUILD_TESTING` to `ON`. To build the most basic set of tests: * `$ cd build` * `$ cmake -DENTT_BUILD_TESTING=ON ..` * `$ make` * `$ make test` Note that benchmarks are not part of this set. <!-- @cond TURN_OFF_DOXYGEN --> # EnTT in Action `EnTT` is widely used in private and commercial applications. I cannot even mention most of them because of some signatures I put on some documents time ago. Fortunately, there are also people who took the time to implement open source projects based on `EnTT` and did not hold back when it came to documenting them. [Here](https://github.com/skypjack/entt/wiki/EnTT-in-Action) you can find an incomplete list of games, applications and articles that can be used as a reference. If you know of other resources out there that are about `EnTT`, feel free to open an issue or a PR and I'll be glad to add them to the list. # Contributors Requests for features, PRs, suggestions ad feedback are highly appreciated. If you find you can help and want to contribute to the project with your experience or you do want to get part of the project for some other reason, feel free to contact me directly (you can find the mail in the [profile](https://github.com/skypjack)).<br/> I can't promise that each and every contribution will be accepted, but I can assure that I'll do my best to take them all as soon as possible. If you decide to participate, please see the guidelines for [contributing](CONTRIBUTING.md) before to create issues or pull requests.<br/> Take also a look at the [contributors list](https://github.com/skypjack/entt/blob/master/AUTHORS) to know who has participated so far. <!-- @endcond TURN_OFF_DOXYGEN --> # License Code and documentation Copyright (c) 2017-2022 Michele Caini.<br/> Colorful logo Copyright (c) 2018-2021 Richard Caseres. Code released under [the MIT license](https://github.com/skypjack/entt/blob/master/LICENSE).<br/> Documentation released under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).<br/> All logos released under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).
3,314
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
## Multi Theft Auto: San Andreas [![Build Status](https://github.com/multitheftauto/mtasa-blue/workflows/Build/badge.svg?event=push&branch=master)](https://github.com/multitheftauto/mtasa-blue/actions?query=branch%3Amaster+event%3Apush) [![Unique servers online](https://img.shields.io/endpoint?url=https%3A%2F%2Fmultitheftauto.com%2Fapi%2Fservers-shields.io.json)](https://community.multitheftauto.com/index.php?p=servers) [![Unique players online](https://img.shields.io/endpoint?url=https%3A%2F%2Fmultitheftauto.com%2Fapi%2Fplayers-shields.io.json)](https://multitheftauto.com) [![Unique players last 24 hours](https://img.shields.io/endpoint?url=https%3A%2F%2Fmultitheftauto.com%2Fapi%2Funique-players-shields.io.json)](https://multitheftauto.com) [![Discord](https://img.shields.io/discord/278474088903606273?label=discord&logo=discord)](https://discord.com/invite/mtasa) [![Crowdin](https://badges.crowdin.net/e/f5dba7b9aa6594139af737c85d81d3aa/localized.svg)](https://multitheftauto.crowdin.com/multitheftauto) [Multi Theft Auto](https://www.multitheftauto.com/) (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game. ## Introduction Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language. Originally founded back in early 2003 as an experimental piece of C/C++ software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers. Our software provides a minimal sandbox style gameplay that can be extended through the Lua scripting language in many ways, allowing servers to run custom created game modes with custom content for up to hundreds of online players. Formerly a closed-source project, we have migrated to open-source to encourage other developers to contribute as well as showing insight into our project's source code and design for educational reasons. Multi Theft Auto is built upon the "Blue" concept that implements a game engine framework. Since the class design of our game framework is based upon Grand Theft Auto's design, we are able to insert our code into the original game. The game is then heavily extended by providing new game functionality (including tweaks and crash fixes) as well as a completely new graphical interface, networking and scripting component. ## Gameplay content By default, Multi Theft Auto provides the minimal sandbox style gameplay of Grand Theft Auto. The gameplay can be heavily extended through the use of the Lua scripting language that has been embedded in the client and server software. Both the server hosting the game, as well as the client playing the game are capable of running and synchronizing Lua scripts. These scripts are layered on top of Multi Theft Auto's game framework that consists of many classes and functions so that the game can be adjusted in virtually any possible way. All gameplay content such as Lua scripts, images, sounds, custom models or textures is grouped into a "resource". This resource is nothing more than an archive (containing the content) and a metadata file describing the content and any extra information (such as dependencies on other resources). Using a framework based on resources has a number of advantages. It allows content to be easily transferred to clients and servers. Another advantage is that we can provide a way to import and export scripting functionality in a resource. For example, different resources can import (often basic) functionality from one or more common resources. These will then be automatically downloaded and started. Another feature worth mentioning is that server administrators can control the access to specific resources by assigning a number of different user rights to them. ## Development Our project's code repository can be found on the [multitheftauto/mtasa-blue](https://github.com/multitheftauto/mtasa-blue/) Git repository at [GitHub](https://github.com/). We are always looking for new developers, so if you're interested, here are some useful links: * [Coding guidelines](https://github.com/multitheftauto/mtasa-blue/blob/master/CONTRIBUTING.md#contributors-guide) * [Nightly Builds](https://nightly.multitheftauto.com/) * [Milestones](https://github.com/multitheftauto/mtasa-blue/milestones) ### IDE Setup If not using Visual Studio 2017, download and install the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfigTeam.EditorConfig) plugin to automatically set up your IDE for the correct formatting. ### Build Instructions #### Windows Prerequisites - [Visual Studio 2022](https://visualstudio.microsoft.com/vs/) - [Microsoft DirectX SDK](https://wiki.multitheftauto.com/wiki/Compiling_MTASA#Microsoft_DirectX_SDK) - [Git for Windows](https://git-scm.com/download/win) (Optional) 1. Execute `win-create-projects.bat` 2. Open `MTASA.sln` in the `Build` directory 3. Compile 4. Execute: `win-install-data.bat` #### GNU/Linux You can build the MTA:SA server on GNU/Linux distributions only for x86, x86_64, armhf and arm64 CPU architectures. ARM architectures are currently in **experimental phase**, which means they're unstable, untested and may crash randomly. Beware that we only officially support building from x86_64 and that includes cross-compiling for x86, arm and arm64. **Build dependencies** *Please always read the Dockerfiles for up-to-date build dependencies.* *Note: ncftp is not required for building the MTA:SA server.* - git - make - GNU GCC compiler (version 10 or newer) - libncursesw5 - libncursesw5-dev - libmysqlclient-dev **Build instructions: Script** **Note:** This script always deletes `Build/` and `Bin/` directories and does a clean build. ```sh $ ./linux-build.sh [--arch=x86|x64|arm|arm64] [--config=debug|release] $ ./linux-install-data.sh # optional step ``` If build architecture `--arch` is not provided, then it's taken from the environment variable `BUILD_ARCHITECTURE` (defaults to: x64). If build configuration `--config` is not provided, then it's taken from the environment variable `BUILD_CONFIG` (defaults to: release). If you are trying to **cross-compile** to another architecture, then set `AR`, `CC`, `CXX`, `GCC_PREFIX` environment variables accordingly (see Dockerfile.arm64 for an example). **Build instructions: Manual** ```sh $ ./utils/premake5 gmake $ make -C Build/ config=release_x64 all $ ./linux-install-data.sh # optional step ``` If you don't want to build the release configuration for the x86_64 architecture, you can instead pick another build configuration from: `{debug|release}_{x86|x64|arm|arm64}`. #### GNU/Linux: Docker Build Environment If you have problems resolving the required dependencies or want maximum compatibility, you can use our dockerized build environment that ships all needed dependencies. We also use this environment to build the official binaries. **Pulling the Docker image** ```sh $ docker pull ghcr.io/multitheftauto/mtasa-blue-build:latest ``` | Architecture | Docker image tag | Required build-time CLI-arguments | | ------------ | ---------------- | --------------------------------- | | x86 | latest | `-e BUILD_ARCHITECTURE=x86` | | x86_64 | latest | | | arm | armhf | | | arm64 | arm64 | | **Building with Docker** These examples assume that your current directory is the mtasa-blue checkout directory. You should also know that `/build` is the code directory required by our Docker images inside the container. If the current directory is not a valid git repository, it instead create a (shallow) clone of the mtasa-blue repository. After compiling, you will find the resulting binaries in `./Bin`. To build the unoptimised debug build, add `-e BUILD_CONFIG=debug` to the docker run arguments. | Architecture | Build command | | ------------ | ---------------------------------------------------------------------------------------------------------------- | | x86 | ``` docker run --rm -v `pwd`:/build -e BUILD_ARCHITECTURE=x86 ghcr.io/multitheftauto/mtasa-blue-build:latest ``` | | x86_64 | ``` docker run --rm -v `pwd`:/build ghcr.io/multitheftauto/mtasa-blue-build:latest ``` | | arm | ``` docker run --rm -v `pwd`:/build ghcr.io/multitheftauto/mtasa-blue-build:armhf ``` | | arm64 | ``` docker run --rm -v `pwd`:/build ghcr.io/multitheftauto/mtasa-blue-build:arm64 ``` | ### Premake FAQ #### How to add new C++ source files? Execute `win-create-projects.bat` ## License Unless otherwise specified, all source code hosted on this repository is licensed under the GPLv3 license. See the [LICENSE](./LICENSE) file for more details. Grand Theft Auto and all related trademarks are © Rockstar North 1997–2023.
3,315
Kotlin extensions for the libGDX game framework
[![GitHub Build](https://github.com/libktx/ktx/workflows/build/badge.svg)](https://github.com/libktx/ktx/actions?query=workflow%3Abuild) [![Kotlin](https://img.shields.io/badge/kotlin-1.8.0-orange.svg)](http://kotlinlang.org/) [![libGDX](https://img.shields.io/badge/libgdx-1.11.0-red.svg)](https://libgdx.com/) [![Maven Central](https://img.shields.io/maven-central/v/io.github.libktx/ktx-async.svg)](https://search.maven.org/#search%7Cga%7C1%7Cg%3A%22io.github.libktx%22) [![KTX](.github/ktx-logo.png "KTX")](http://libktx.github.io) _**K**o**t**lin extensions for libGD**X**._ # Table of contents * [Introduction](#introduction) * [Modules](#modules) * [Installation](#installation) * [Documentation](#documentation) * [Contribution](#contribution) ## Introduction **KTX** is a Kotlin game framework extending [libGDX](http://libgdx.badlogicgames.com/). It aims to make libGDX as [Kotlin](http://kotlinlang.org/)-friendly as possible without completely rewriting the API. It provides modular utilities and extensions for selected parts of libGDX with poor Kotlin support. Examples of Kotlin language features used to improve usability, performance, and readability of libGDX include: - *Operator overloads* for collections and mathematical operations. - *Extension methods* expanding and improving the original libGDX APIs without the use of inheritance. - *Inline methods* with reduced runtime overhead for various listeners, builders, and loggers. - *Nullable types* which improve typing information of selected interfaces and functions. - *Default parameters* reducing boilerplate code and providing sensible defaults for various operations. - *Type-safe builders* for GUI, interface styling, ECS, and physics engine setup. - *Default interface methods* simplifying their implementation. - *Coroutines context* providing concurrency utilities and non-blocking asset loading. - *Reified types* simplifying usage of methods normally consuming `Class` parameters. See the [_Choosing **KTX**_](https://github.com/libktx/ktx/wiki/Choosing-KTX) article for pros and cons of this framework. ## Modules **KTX** was designed to be modular from day one. In fact, some of its libraries consist of just a single Kotlin file. You can include the selected **KTX** modules based on the needs of your application. | Module | Description | |:--------------------------------------:|-----------------------------------------------------------------------------------------------------------------------------------| | [`ktx-actors`](actors) | [`Scene2D`](https://libgdx.com/wiki/graphics/2d/scene2d/scene2d) GUI extensions for stages, actors, actions, and event listeners. | | [`ktx-app`](app) | `ApplicationListener` implementations and general application utilities. | | [`ktx-artemis`](artemis) | [`Artemis-odb`](https://github.com/junkdog/artemis-odb) entity-component-system utilities. | | [`ktx-ashley`](ashley) | [`Ashley`](https://github.com/libgdx/ashley) entity-component-system utilities. | | [`ktx-assets`](assets) | Resources management utilities. | | [`ktx-assets-async`](assets-async) | Non-blocking asset loading using coroutines. | | [`ktx-async`](async) | [Coroutines](https://kotlinlang.org/docs/reference/coroutines.html) context based on libGDX threading model. | | [`ktx-box2d`](box2d) | [`Box2D`](https://libgdx.com/wiki/extensions/physics/box2d) physics engine utilities. | | [`ktx-collections`](collections) | Extensions for libGDX custom collections. | | [`ktx-freetype`](freetype) | `FreeType` fonts loading utilities. | | [`ktx-freetype-async`](freetype-async) | Non-blocking `FreeType` fonts loading using coroutines. | | [`ktx-graphics`](graphics) | Utilities related to rendering tools and graphics. | | [`ktx-i18n`](i18n) | Internationalization API utilities. | | [`ktx-inject`](inject) | A dependency injection system with low overhead and no reflection usage. | | [`ktx-json`](json) | Utilities for libGDX [JSON](https://libgdx.com/wiki/utils/reading-and-writing-json) serialization API. | | [`ktx-log`](log) | Minimal runtime overhead cross-platform logging using inlined functions. | | [`ktx-math`](math) | Operator functions for libGDX math API and general math utilities. | | [`ktx-preferences`](preferences) | Improved API for accessing and saving [preferences](https://libgdx.com/wiki/preferences). | | [`ktx-reflect`](reflect) | Utilities for libGDX [reflection API](https://libgdx.com/wiki/utils/reflection). | | [`ktx-scene2d`](scene2d) | Type-safe Kotlin builders for [`Scene2D`](https://libgdx.com/wiki/graphics/2d/scene2d/scene2d) GUI. | | [`ktx-script`](script) | Kotlin scripting engine for desktop applications. | | [`ktx-style`](style) | Type-safe Kotlin builders for `Scene2D` widget styles extending `Skin` API. | | [`ktx-tiled`](tiled) | Utilities for [Tiled](https://www.mapeditor.org/) maps. | | [`ktx-vis`](vis) | Type-safe Kotlin builders for [`VisUI`](https://github.com/kotcrab/vis-ui/). | | [`ktx-vis-style`](vis-style) | Type-safe Kotlin builders for `VisUI` widget styles. | ### Installation #### New projects New projects with support for KTX can be generated with the [`gdx-liftoff` tool](https://github.com/tommyettinger/gdx-liftoff). In contrary to the official `gdx-setup` tool, `gdx-liftoff` provides greater support for libGDX extensions and a wider set of platforms, as well as custom project templates. You can download the latest release of the tool [here](https://github.com/tommyettinger/gdx-liftoff/releases). Click on the sections below for instructions on how to set up a new KTX project with `gdx-liftoff`. <details><summary><b>General</b></summary><dl><dd> --- Fill the basic information about your project such as its name, root package or main class name. Provide an empty folder to generate the project into. If you want to target the Android platform, define the path to the Android SDK. The following sections describe each tab of the setup tool available below the basic project info. --- </dd></dl></details> <details><summary><b>Platforms</b></summary><dl><dd> --- **KTX** supports the following platforms: * **Core:** mandatory shared module. * **Desktop:** the default desktop platform based on LWJGL3. * **Android:** native Android mobile platform. * **iOS:** mobile platform using RoboVM to support iOS. * **HTML (TeaVM):** unofficial experimental web platform using TeaVM. * Headless: a desktop platform without a graphical interface. * Server: a separate server application without libGDX APIs. * Shared: a module for sharing code between the Server and Core. The following platforms are unsupported or untested: * HTML: the default web platform. Supports only Java projects. * Desktop (Legacy): legacy desktop platform built upon LWJGL2. Might not work with modern JVMs. * iOS Multi-OS Engine: an alternative iOS platform. Untested. --- </dd></dl></details> <details><summary><b>Languages</b></summary><dl><dd> --- You can select the **Kotlin** language support to ensure it is correctly set up in the generated project. If a Kotlin project template is selected, it will automatically add the necessary Kotlin libraries and plugins. --- </dd></dl></details> <details><summary><b>Extensions</b></summary><dl><dd> --- This section includes the official libGDX extensions. Each of these should be compatible with Kotlin projects. However, some extensions might be unavailable on specific platforms. In particular, the TeaVM backend might be unable to compile libraries relying on native code or reflection. --- </dd></dl></details> <details><summary><b>Third-party extensions</b></summary><dl><dd> --- This section contains all verified third-party extensions for libGDX. All **KTX** modules are listed in this tab. To include a **KTX** module, scroll down to the **KTX** libraries list and click on the corresponding checkbox. This will ensure that the module is properly installed and includes all of its dependencies in the latest available versions. The `gdx-liftoff` tool will also set up a Gradle property named `ktxVersion` that will be shared across all **KTX** libraries. To upgrade your project after a **KTX** release, update to the latest version in the `gradle.properties` file. --- </dd></dl></details> <details><summary><b>Templates</b></summary><dl><dd> --- Choosing a template for the project determines the initial implementation of the libGDX `ApplicationListener`, as well as the application launchers on each platform. Some templates also showcase specific parts of the framework, such as the Scene2D GUI or event handling. You can generate several projects and check out various templates, but for working with Kotlin and KTX these are the best starting points: * **Kotlin**: a basic project template that generates Kotlin application launchers. * **Kotlin Logo**: a simple project that generates Kotlin application launchers and draws the libGDX logo on the screen. * **Kotlin + KTX** *(recommended)*: a project template that generates the `ApplicationListener` using **KTX** utilities. When launched, the application draws the **KTX** logo on the screen. Some modules that require additional setup, such as `ktx-async`, are properly initiated by the template if selected. --- </dd></dl></details> <details><summary><b>Advanced</b></summary><dl><dd> --- This section can be used to specify versions of core dependencies. If you are just starting with libGDX, these settings can be mostly left untouched. However, if you wish to have a basic Scene2D GUI Skin that you can use to test the available widgets, mark the *Add GUI assets* checkbox. --- </dd></dl></details> Example **KTX** projects: * [`ktx-sample-project`](https://github.com/libktx/ktx-sample-project): includes all **KTX** modules and the official libGDX extensions. Targets the desktop and mobile platforms. * [`ktx-sample-web-project`](https://github.com/libktx/ktx-sample-web-project): includes most **KTX** modules that are at least partially supported by the web platform, as well as the official libGDX extensions. Targets the desktop, mobile and web platforms. When using the official `gdx-setup` tool instead of the recommended `gdx-liftoff`, generate a project with Kotlin support and refer to the next section. #### Existing projects **KTX** libraries can be added to existing Kotlin libGDX projects. Please refer to the [libGDX wiki](https://libgdx.com/wiki/jvm-langs/using-libgdx-with-kotlin) for more information on how to add Kotlin support to a libGDX application. All **KTX** modules are uploaded to _Maven Central_ and are fully compatible with the Gradle build tool, which is used in libGDX projects by default. The libraries are published under the `io.github.libktx` group and are named with the `ktx-` prefix. You can find a complete list of KTX modules in the [previous section](#modules). As an example, including the [app](app) module with the `ktx-app` identifier would require the following changes in your `build.gradle` or `build.gradle.kts` file: <details><summary><code>build.gradle</code> <sub><b>Gradle Groovy DSL</b></sub></summary> ```groovy // Groovy DSL: ext { // Update this version to match the latest KTX release: ktxVersion = '1.11.0-rc4' } dependencies { api group: 'io.github.libktx', name: 'ktx-app', version: ktxVersion } ``` </details> <details><summary><code>build.gradle.kts</code> <sub><b>Gradle Kotlin DSL</b></sub></summary> ```kotlin // Update this version to match the latest KTX release: val ktxVersion = "1.11.0-rc4" dependencies { api(group = "io.github.libktx", name = "ktx-app", version = ktxVersion) } ``` </details> **KTX** modules should generally be added to the dependencies of the shared `core` module of your libGDX application. You can find the latest **KTX** version on Maven Central: [![Maven Central](https://img.shields.io/maven-central/v/io.github.libktx/ktx-app.svg)](https://search.maven.org/#search%7Cga%7C1%7Cg%3A%22io.github.libktx%22) #### Platforms **KTX** currently supports the following platforms: | Platform | Status | Description | |:--------:|:------------:|--------------------------------------------------------------------------------------------------------------------------------| | Desktop | Complete | All major desktop platforms are supported by the official libGDX LWJGL3 backend. | | Android | Complete | Supported natively by the official libGDX Android backend. | | iOS | Complete | Supported by the official libGDX iOS backend using [RoboVM](http://robovm.mobidevelop.com/). | | Web | Experimental | Partially supported by the unofficial [web backend](https://github.com/xpenatan/gdx-teavm/) using [TeaVM](https://teavm.org/). | > Note that platforms other than desktop might provide limited support for features such as reflection, coroutines > or Java standard library emulation. In particular, mobile platforms might not support the entire Java standard > library including the newer additions, while the web platform currently does not support Kotlin coroutines or more > advanced reflection features. Please refer to the documentation of the respective libGDX backends, as well as > the tools that they are based on. #### Versioning Each **KTX** version is based on the matching libGDX release. **KTX** uses suffixes to differentiate multiple releases made against a single libGDX version. The `-rc` suffix is reserved for stable releases. Unfortunately, libGDX does not follow the [semantic versioning](https://semver.org/) guidelines. Both minor and patch versions can introduce breaking changes. Please read the [libGDX](https://github.com/libgdx/libgdx/blob/master/CHANGES) and [**KTX** change logs](CHANGELOG.md) before updating. When choosing the appropriate **KTX** version, always pick the latest release matching your current libGDX version. You can browse through our official releases [on Maven](https://search.maven.org/#search%7Cga%7C1%7Cg%3A%22io.github.libktx%22) and [on GitHub](https://github.com/libktx/ktx/releases). Although **KTX** technically uses beta release tags, the official releases are considered suitable for production use. All modules are thoroughly tested with comprehensive test suites. #### Latest changes The [`master`](https://github.com/libktx/ktx/tree/master/) branch is the default branch of the repository. It represents the latest stable release of **KTX**. It ensures that the documentation in the repository is in sync with the latest released version. The newest changes can be found on the [`develop`](https://github.com/libktx/ktx/tree/develop/) branch instead. The preview snapshot releases with the latest changes are uploaded automatically to the `https://oss.sonatype.org/content/repositories/snapshots/` repository. To use them in your application, add the following Maven repository, and change the suffix of the **KTX** version to `-SNAPSHOT`: <details><summary><code>build.gradle</code> <sub><b>Gradle Groovy DSL</b></sub></summary> ```groovy repositories { // Include your other repositories here. maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } ext { // Update this version to match the latest libGDX release: ktxVersion = '1.11.0-SNAPSHOT' } ``` </details> <details><summary><code>build.gradle.kts</code> <sub><b>Gradle Kotlin DSL</b></sub></summary> ```kotlin repositories { // Include your other repositories here. maven("https://oss.sonatype.org/content/repositories/snapshots/") } // Update this version to match the latest libGDX release: val ktxVersion = "1.11.0-SNAPSHOT" ``` </details> The full version of the latest snapshot release can be found on the [`develop`](https://github.com/libktx/ktx/blob/develop/version.txt) branch, and usually matches the latest stable libGDX release. Snapshot releases for the nightly libGDX builds are not available. Note that even the snapshots are rather stable, as the libraries are not pushed to _Maven Central_ unless they pass their extensive test suites. However, the public APIs in snapshot libraries might be changed prior to a stable release. ## Documentation ### Official guides Each module contains a `README.md` file with a list of all its features and a guide with useful code snippets. Browse through the directories in the root folder to find out more about each library. ### Source documentation All functionalities are documented with Kotlin _KDocs_. You can access the source documentation by: - Viewing the generated Dokka files hosted on the [project website](https://libktx.github.io/docs/). - Extracting the `doc` folders with Dokka files from the [release archives](https://github.com/libktx/ktx/releases). - Reading the sources directly. ### Links [**KTX** wiki](https://github.com/libktx/ktx/wiki) lists some useful resources that can help you get started. Most official guides and code examples in this repository assume that the reader is at least a bit familiar with the libGDX API. If you are just getting to know the framework, it might be helpful to go through [the official libGDX wiki](https://libgdx.com/wiki/), and convert some Java examples to Kotlin. ## [Contribution](.github/CONTRIBUTING.md) Suggestions, questions, typo fixes, documentation improvements and code contributions are always welcome. Do not hesitate to [start a discussion](https://github.com/libktx/ktx/discussions) with questions about the framework. Feel free to advertise your **KTX** project, propose new features, discuss game jams, or even create a personal devlog. If you would like to contribute, please read [the contribution guideline](.github/CONTRIBUTING.md), and browse through [the active issues](https://github.com/libktx/ktx/issues). The [`develop`](https://github.com/libktx/ktx/tree/develop/) is the active development branch. When creating pull requests, make sure to choose `develop` as the target branch. You can check the list of the contributors via [GitHub insights](https://github.com/libktx/ktx/graphs/contributors) or [the contributors list](.github/CONTRIBUTORS.md). ### Licensing This project is dedicated to [public domain](LICENSE.txt). ### Working from sources See [this section](.github/CONTRIBUTING.md#working-from-sources) of the contribution guideline to get started.
3,316
A lightweight Game Engine for React Native 🕹⚡🎮
<p align="center"> <img src="https://raw.githubusercontent.com/bberak/react-native-game-engine/master/logo.png" alt="React Native Game Engine" height="120" /> </p> # React Native Game Engine &middot; [![npm version](https://badge.fury.io/js/react-native-game-engine.svg)](https://badge.fury.io/js/react-native-game-engine) [![mit license](https://img.shields.io/badge/license-MIT-50CB22.svg)](https://opensource.org/licenses/MIT) Some components that make it easier to construct dynamic and interactive scenes using React Native. If you are looking for the **React (Web)** version of this library, go to [react-game-engine](https://github.com/bberak/react-game-engine). ## Table of Contents - [Examples](#examples) - [Quick Start](#quick-start) - [GameEngine Properties](#gameengine-properties) - [GameEngine Methods](#gameengine-methods) - [FAQ](#faq) - [Introduction](#introduction) - [The Game Loop](#the-game-loop) - [The Game Loop vs React Native](#the-game-loop-vs-react-native) - [Using the GameLoop Component](#using-the-gameloop-component) - [Behind the Scenes](#behind-the-scenes) - [Where is the Draw Function?](#where-is-the-draw-function) - [Managing Complexity with Component Entity Systems](#managing-complexity-with-component-entity-systems) - [Additional CES Reading Material](#additional-ces-reading-material) - [Using the GameEngine Component](#using-the-gameengine-component) - [Awesome Packages for Game Development](#awesome-packages-for-game-development) - [Get in Touch](#get-in-touch) - [License](#license) ## Examples Take a look at [Studious Bear](https://itunes.apple.com/us/app/studious-bear/id1434377602), a super-polished puzzle game with great visuals and music. One of the first published games to use RNGE. <p align="center"> <a href="https://itunes.apple.com/us/app/studious-bear/id1434377602"> <img src="https://is1-ssl.mzstatic.com/image/thumb/Purple118/v4/6e/90/40/6e9040e2-7a02-d011-c050-85326a76b243/pr_source.png/600x0w.jpg" height="440" /> <img src="https://is5-ssl.mzstatic.com/image/thumb/Purple118/v4/5c/bb/0d/5cbb0d5c-d678-8488-1a5e-a0bc2867e6c9/pr_source.png/600x0w.jpg" height="440" /> <img src="https://is2-ssl.mzstatic.com/image/thumb/Purple118/v4/e4/aa/0e/e4aa0ebf-c7fb-7b06-df8c-76c40905450f/pr_source.png/600x0w.jpg" height="440" /> <img src="https://is5-ssl.mzstatic.com/image/thumb/Purple118/v4/e0/05/40/e005407e-e6ef-339e-c4b7-b2b733cb66db/pr_source.png/600x0w.jpg" height="440" /> </a> </p> See the [React Native Game Engine Handbook](https://github.com/bberak/react-native-game-engine-handbook) for a complimentary app, examples and ideas. <p align="center"> <a href="https://github.com/bberak/react-native-game-engine-handbook"> <img src="https://raw.githubusercontent.com/bberak/react-native-game-engine-handbook/master/assets/single-touch.gif" alt="Single Touch Preview" height="450" /> <img src="https://raw.githubusercontent.com/bberak/react-native-game-engine-handbook/master/assets/multi-touch.gif" alt="Multi Touch Preview" height="450" /> <img src="https://raw.githubusercontent.com/bberak/react-native-game-engine-handbook/master/assets/rigid-bodies.gif" alt="Rigid Bodies Preview" height="450" /> </a> </p> ## Quick Start If you've used **react-native-game-engine** before and understand the core concepts, take a look at [react-native-game-engine-template](https://github.com/bberak/react-native-game-engine-template). It's a sort of game kickstarter project that allows you to prototype ideas quickly and comes preloaded with a bunch of stuff like: - A 3D renderer - Physics - Particle system - Crude sound API - Sprite support with animations - Etc Otherwise, continue reading the quick start guide below. <hr /> Firstly, install the package to your project: ```npm install --save react-native-game-engine``` Then import the GameEngine component: ```javascript import { GameEngine } from "react-native-game-engine" ``` Let's code a scene that incorporates some multi-touch logic. To start with, let's create some components that can be rendered by React. Create a file called ```renderers.js```: ```javascript import React, { PureComponent } from "react"; import { StyleSheet, View } from "react-native"; const RADIUS = 20; class Finger extends PureComponent { render() { const x = this.props.position[0] - RADIUS / 2; const y = this.props.position[1] - RADIUS / 2; return ( <View style={[styles.finger, { left: x, top: y }]} /> ); } } const styles = StyleSheet.create({ finger: { borderColor: "#CCC", borderWidth: 4, borderRadius: RADIUS * 2, width: RADIUS * 2, height: RADIUS * 2, backgroundColor: "pink", position: "absolute" } }); export { Finger }; ``` Next, let's code our logic in a file called ```systems.js```: ```javascript const MoveFinger = (entities, { touches }) => { //-- I'm choosing to update the game state (entities) directly for the sake of brevity and simplicity. //-- There's nothing stopping you from treating the game state as immutable and returning a copy.. //-- Example: return { ...entities, t.id: { UPDATED COMPONENTS }}; //-- That said, it's probably worth considering performance implications in either case. touches.filter(t => t.type === "move").forEach(t => { let finger = entities[t.id]; if (finger && finger.position) { finger.position = [ finger.position[0] + t.delta.pageX, finger.position[1] + t.delta.pageY ]; } }); return entities; }; export { MoveFinger }; ``` Finally let's bring it all together in our ```index.ios.js``` (or ```index.android.js```): ```javascript import React, { PureComponent } from "react"; import { AppRegistry, StyleSheet, StatusBar } from "react-native"; import { GameEngine } from "react-native-game-engine"; import { Finger } from "./renderers"; import { MoveFinger } from "./systems" export default class BestGameEver extends PureComponent { constructor() { super(); } render() { return ( <GameEngine style={styles.container} systems={[MoveFinger]} entities={{ 1: { position: [40, 200], renderer: <Finger />}, //-- Notice that each entity has a unique id (required) 2: { position: [100, 200], renderer: <Finger />}, //-- and a renderer property (optional). If no renderer 3: { position: [160, 200], renderer: <Finger />}, //-- is supplied with the entity - it won't get displayed. 4: { position: [220, 200], renderer: <Finger />}, 5: { position: [280, 200], renderer: <Finger />} }}> <StatusBar hidden={true} /> </GameEngine> ); } } const styles = StyleSheet.create({ container: { flex: 1, backgroundColor: "#FFF" } }); AppRegistry.registerComponent("BestGameEver", () => BestGameEver); ``` Build and run. Each entity is a **"finger"** and is assigned to a particular touch id. The touch ids increase as you place more fingers on the screen. Move your fingers around the screen to move the entities. As an exercise, try add a system that will insert another finger entity into the game state when a **"start"** touch event is encountered. What about adding a system that removes the closest entity from the game state when a **"long-press"** is encountered? If you're curious, our ```GameEngine``` component is a loose implementation of the [Compenent-Entity-System](#managing-complexity-with-component-entity-systems) pattern - we've written up a quick intro [here](#managing-complexity-with-component-entity-systems). ## GameEngine Properties | Prop | Description | Default | |---|---|---| |**`systems`**|An array of functions to be called on every tick. |`[]`| |**`entities`**|An object containing your game's initial entities. This can also be a Promise that resolves to an object containing your entities. This is useful when you need to asynchronously load a texture or other assets during the creation of your entities or level. |`{} or Promise`| |**`renderer`**|A function that receives the entities and needs to render them on every tick. ```(entities, screen, layout) => { /* DRAW ENTITIES */ }``` |`DefaultRenderer`| |**`touchProcessor`**|A function that can be used to override the default touch processing behavior |`DefaultTouchProcessor`| |**`timer`**|An object that can be used to override the default timer behavior |`new DefaultTimer()`| |**`running`**|A boolean that can be used to control whether the game loop is running or not |`true`| |**`onEvent`**|A callback for being notified when events are dispatched |`undefined`| |**`style`**|An object containing styles for the root container |`undefined`| |**`children`**|React components that will be rendered after the entities |`undefined`| ## GameEngine Methods | Method | Description | Args | |---|---|---| |**`stop`**|Stop the game loop |`NA`| |**`start`**|Start the game loop. |`NA`| |**`swap`**|A method that can be called to update your game with new entities. Can be useful for level switching etc. You can also pass a Promise that resolves to an entities object into this method. |`{} or Promise`| |**`dispatch`**|A method that can be called to dispatch events. The event will be received by the systems and any `onEvent` callbacks |`event`| ## FAQ ### Is React Native Game Engine suitable for production quality games? > This depends on your definition of production quality. You're not going to make a AAA title with RNGE. You could however create some more basic games (doesn't mean they can't be fun games), or even jazz up your existing business applications with some interactive eye candy. > Simple turn-based games, side-scrollers and platformers with a handful of entites and simple physics would be feasible. Bullet-hell style games with many enemies, particles and effects on the screen at one time will struggle with performance - for these sorts of projects React Native is probably not the right choice of technology at the moment. > Lastly, for quick prototyping, self-education, and personal projects - React Native (and RNGE) should be suitable tools. For large projects that are commercial in nature, my recommendation would be to take a look at more established platforms like [Godot](https://godotengine.org) and [Unity](https://unity.com) first. ### Do you know of any apps that currently utilize this library? > [Studious Bear](https://itunes.apple.com/us/app/studious-bear/id1434377602) and [React Native Donkey Kong](https://github.com/bberak/react-native-donkey-kong) both use this library. The [React Native Game Engine Handbook](https://github.com/bberak/react-native-game-engine-handbook) is a complimentary app that showcases some examples and ideas. If you're aware of any others or wouldn't mind a shameless plug here - please reach out. ### How do I manage physics? > RNGE does not come with an out-of-the-box physics engine. We felt that this would be an area where the game designers should be given greater liberty. There are lots of JS-based physics engines out there, each with their pros and cons. Check out [Matter JS](https://github.com/liabru/matter-js) if you're stuck. ### Do I have a choice of renderers? > How you render your entities is up to you. You can use the stand React Native components (View, Image) or try [react-native-svg](https://github.com/react-native-community/react-native-svg) or go full exotic with [gl-react-native](https://github.com/gre/gl-react-native-v2). ### RNGE doesn't give me sensor data out of the box - what gives? > I felt that this would be a nice-to-have and for most use cases it would not be required. Hence, I didn't want to burden RNGE users with any native linking or additional configuration. I was also weary about any unnecessary performance and battery costs. Again, it is easy to integrate into the GameEngine and then RNGE Handbook will have an example using [react-native-sensors](https://github.com/react-native-sensors/react-native-sensors). ### Is this compatible with Android and iOS? > Yes. ### Won't this kind of be harsh on the battery? > Well kinda.. But so will any game really! It's a bit of a trade-off, hopefully it's worthwhile! ## Introduction This package contains only two components: - ```GameLoop``` - ```GameEngine``` Both are standalone components. The ```GameLoop``` is a subset of the ```GameEngine``` and gives you access to an ```onUpdate``` callback that fires every **16ms** (or roughly 60 fps). On top of this, the ```GameLoop``` will supply a reference to the screen (via ```Dimensions.get("window"))```, touch events for multiple fingers (start, end, press, long-press, move) and time + deltas. The ```GameLoop``` is useful for simple interactive scenes, and pretty much stays out of your way. The ```GameEngine``` is more opinionated and is a react-friendly implementation of the [Component-Entity-Systems pattern](#managing-complexity-with-component-entity-systems). It provides the same features out of the box as the ```GameEngine``` but also includes a crude event/signaling pipeline for communication between your game and your other React Native components. You probably want to use the ```GameEngine``` to implement slightly more complex games and interactive scenes. ## The Game Loop The game loop is a common pattern in game development and other interactive programs. It loosely consists of two main functions that get called over and over again: ```update``` and ```draw```. The ```update``` function is responsible for calculating the next state of your game. It updates all of your game objects, taking into consideration physics, ai, movement, input, health/fire/damage etc. We can consider this the *logic* of your game. Once the ```update``` function has done its thing - the ```draw``` function is responsible for taking the current state of the game and rendering it to the screen. Typically, this would include drawing characters, scenery and backgrounds, static or dynamic objects, bad guys, special effects and HUD etc. Ideally, both functions complete within **16ms**, and we start the next iteration of the loop until some loop-breaking condition is encountered: *pause, quit, game over etc*. This might seem like a lot of processing overhead, but unlike regular applications, games are highly interactive and ever changing. The game loop affords us full control over scenes - even when no user input or external events have fired. ## The Game Loop vs React Native A typical React Native app will only redraw itself when ```this.setState()``` is called on a component with some new state (for lack of better words). Often times, this is a direct response to user input (button presses, keystrokes, swipes) or other event (WebSocket callbacks, push notifications, etc). This works perfectly fine (and is even ideal) for a business-oriented app - but it doesn't give the developer fine grained control to create highly interactive and dynamic scenes. > Unlike most other software, games keep moving even when the user isn’t providing input. If you sit staring at the screen, the game doesn’t freeze. Animations keep animating. Visual effects dance and sparkle. If you’re unlucky, that monster keeps chomping on your hero. > This is the first key part of a real game loop: it processes user input, but doesn’t wait for it. The loop always keeps spinning - **[Robert Nystrom](http://gameprogrammingpatterns.com/game-loop.html)** That said, React Native and game loops are not mutually exclusive, and we can use ```React Native Game Engine``` to bridge the two paradigms. ## Using the GameLoop Component **The ```GameLoop``` component is suitable for simple scenes and interactions only. For more complex scenes and games, please take a look at the ```GameEngine``` component and have a quick read through [Managing Complexity with Component Entity Systems](#managing-complexity-with-component-entity-systems)** Firstly, install the package to your project: ```npm install --save react-native-game-engine``` Then import the GameLoop component: ```javascript import { GameLoop } from "react-native-game-engine" ``` Let's code a basic scene with a single moveable game object. Add this into your ```index.ios.js``` (or ```index.android.js```): ```javascript import React, { PureComponent } from "react"; import { AppRegistry, StyleSheet, Dimensions, View } from "react-native"; import { GameLoop } from "react-native-game-engine"; const { width: WIDTH, height: HEIGHT } = Dimensions.get("window"); const RADIUS = 25; export default class BestGameEver extends PureComponent { constructor() { super(); this.state = { x: WIDTH / 2 - RADIUS, y: HEIGHT / 2 - RADIUS }; } updateHandler = ({ touches, screen, layout, time }) => { let move = touches.find(x => x.type === "move"); if (move) { this.setState({ x: this.state.x + move.delta.pageX, y: this.state.y + move.delta.pageY }); } }; render() { return ( <GameLoop style={styles.container} onUpdate={this.updateHandler}> <View style={[styles.player, { left: this.state.x, top: this.state.y }]} /> </GameLoop> ); } } const styles = StyleSheet.create({ container: { flex: 1, backgroundColor: "#FFF" }, player: { position: "absolute", backgroundColor: "pink", width: RADIUS * 2, height: RADIUS * 2, borderRadius: RADIUS * 2 } }); AppRegistry.registerComponent("BestGameEver", () => BestGameEver); ``` ### Behind the Scenes - The ```GameLoop``` starts a timer using ```requestAnimationFrame(fn)```. Effectively, this is our game loop. - Each iteration through the loop, the ```GameLoop``` will call the function passed in via ```props.onUpdate```. - Our ```updateHandler``` looks for any ```move``` touches that were made between now and the last time through the loop. - If found, we update the position of our lone game object using ```this.setState()```. ### Where is the Draw Function Nice observation! Indeed, there is none. The logic of our scene is processed in the ```updateHandler``` function, and our drawing is handled by our component's out-of-the-box ```render()``` function. All we've done here is hookup a timer to a function that fires every **~16ms**, and used ```this.setState()``` to force React Native to diff the changes in our scene and send them across the bridge to the host device. ```React Native Game Engine``` only takes care of the game timing and input processing for us. ## Managing Complexity with Component Entity Systems Typically, game developers have used OOP to implement complex game objects and scenes. Each game object is instantiated from a class, and polymorphism allows code re-use and behaviors to be extended through inheritance. As class hierarchies grow, it becomes increasingly difficult to create new types of game entities without duplicating code or seriously re-thinking the entire class hierarchy. ``` [GameEntity] | | [Vehicle] / | \ / | \ / | \ / | \ [Terrestrial] [Marine] [Airborne] | | | | | | [Tank] [Boat] [Jet] ``` > How do we insert a new terrestrial and marine-based vehicle - say a Hovercraft - into the class hierarchy? One way to address these problems is to favor composition over inheritance. With this approach, we break out the attributes and behaviours of our various game entities into decoupled, encapsulated and atomic components. This allows us to be really imaginative with the sorts of game entities we create because we can easily compose them with components from disparate domains and concerns. Component entity systems are one way to organize your game entities in a composable manner. To start with, we take the common attributes (data) of our game entities and move them into siloed components. These don't have to be concrete classes, simple hash maps (or equivalent) and scalars will do - but this depends on the data you're storing. - ***Position:** { x: 0, y: 0 }* - ***Velocity:** { x: 0, y: 0 }* - ***Acceleration:** { x: 0, y: 0 }* - ***Mass:** 1.0* - ***Health:** 100* - ***Physics:** Body b* - ***Controls:** { jump: 'w', left: 'a', crouch: 's', right: 'd' }* > Examples of different types of components in a hypothetical programming language. Your game entities will be reduced to lists/arrays of components and labeled with a unique identifier. An entity's components are by no means static - you're free to update components and even add or remove them on the fly. If our favourite Italian plumber ingests a mushroom, we simple double his velocity. If our character turns into a ghost - we remove his physics component and let him walk through walls. - ***Player#1:** [Position, Velocity, Health, Sprite, Physics, Controls]* - ***Enemy#1:** [Position, Velocity, Health, Sprite, Physics, AI]* - ***Platform#1:** [Position, Sprite, Physics]* - ***Platform#2:** [Position, Sprite, Physics, Velocity] // <-- Moving platform!* > All entities are assigned a unique id. Since our entities are simple data holders now, we must move all our game logic into our systems. At its core, a system is a function that processes related groups of components and is called on each iteration of the game loop. The system will extract entities that contain the necessary components it requires to run, update those entities as necessary, and wait for the next cycle. For example, we could code a "Gravity" component that calculates the force of gravity and applies it to all entities that have an acceleration AND velocity AND mass component. Entities that do not contain these components will not be affected by gravity. - ***Gravity:** (Acceleration, Velocity, Mass) => { // Update all matching entities // }* - ***Render:** (Sprite, Position) => { }* - ***Movement:** (Position, Velocity, Controls) => { }* - ***Damage:** (Health) => { }* - ***Bot:** (Position, Velocity, AI) => { }* > The logic in a system is inherently reusable because it can be applied to all entities that meet the system's criteria. How exactly you choose to define your components, entities and systems is up to you. You'll probably find that coming up with well-defined components and systems will take some practice - but the general pattern is conducive to refactoring and the long term benefits will outweigh the learning curve. ### Additional CES Reading Material - [Gamedev.net article](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/understanding-component-entity-systems-r3013/) - [Intro to Entity Systems](https://github.com/junkdog/artemis-odb/wiki/Introduction-to-Entity-Systems) - [Intro to CES from A-Frame](https://aframe.io/docs/0.7.0/introduction/entity-component-system.html) ## Using the GameEngine Component The ```GameEngine``` component is a loose implementation of a [Component-Entity-Systems architecture](#managing-complexity-with-component-entity-systems). It is a plain React component that allows us to pass in a map of entities (and their components) and an array of systems that will process the entities on each frame. In addition, the ```GameEngine``` will provide touch feedback, screen size, layout and some other niceties to help us code our logic. To begin with, install the package to your project: ```npm install --save react-native-game-engine``` Then import the GameEngine component: ```javascript import { GameEngine } from "react-native-game-engine" ``` Let's code a scene that incorporates some multi-touch logic. To start with, let's create some components that can be rendered by React. Create a file called ```renderers.js```: ```javascript import React, { PureComponent } from "react"; import { StyleSheet, View } from "react-native"; const RADIUS = 20; class Finger extends PureComponent { render() { const x = this.props.position[0] - RADIUS / 2; const y = this.props.position[1] - RADIUS / 2; return ( <View style={[styles.finger, { left: x, top: y }]} /> ); } } const styles = StyleSheet.create({ finger: { borderColor: "#CCC", borderWidth: 4, borderRadius: RADIUS * 2, width: RADIUS * 2, height: RADIUS * 2, backgroundColor: "pink", position: "absolute" } }); export { Finger }; ``` Next, let's code our logic in a file called ```systems.js```: ```javascript const MoveFinger = (entities, { touches }) => { //-- I'm choosing to update the game state (entities) directly for the sake of brevity and simplicity. //-- There's nothing stopping you from treating the game state as immutable and returning a copy.. //-- Example: return { ...entities, t.id: { UPDATED COMPONENTS }}; //-- That said, it's probably worth considering performance implications in either case. touches.filter(t => t.type === "move").forEach(t => { let finger = entities[t.id]; if (finger && finger.position) { finger.position = [ finger.position[0] + t.delta.pageX, finger.position[1] + t.delta.pageY ]; } }); return entities; }; export { MoveFinger }; ``` Finally let's bring it all together in our ```index.ios.js``` (or ```index.android.js```): ```javascript import React, { PureComponent } from "react"; import { AppRegistry, StyleSheet, StatusBar } from "react-native"; import { GameEngine } from "react-native-game-engine"; import { Finger } from "./renderers"; import { MoveFinger } from "./systems" export default class BestGameEver extends PureComponent { constructor() { super(); } render() { return ( <GameEngine style={styles.container} systems={[MoveFinger]} //-- We can add as many systems as needed entities={{ 1: { position: [40, 200], renderer: <Finger />}, //-- Notice that each entity has a unique id (required) 2: { position: [100, 200], renderer: <Finger />}, //-- and a map of components. Each entity has an optional 3: { position: [160, 200], renderer: <Finger />}, //-- renderer component. If no renderer is supplied with the 4: { position: [220, 200], renderer: <Finger />}, //-- entity - it won't get displayed. 5: { position: [280, 200], renderer: <Finger />} }}> <StatusBar hidden={true} /> </GameEngine> ); } } const styles = StyleSheet.create({ container: { flex: 1, backgroundColor: "#FFF" } }); AppRegistry.registerComponent("BestGameEver", () => BestGameEver); ``` Build and run. Each entity is a **"finger"** and is assigned to a particular touch id. The touch ids increase as you place more fingers on the screen. Move your fingers around the screen to move the entities. As an exercise, try add a system that will insert another finger entity into the game state when a **"start"** touch event is encountered. What about adding a system that removes the closest entity from the game state when a **"long-press"** is encountered? ## Awesome Packages for Game Development The following is a list of invaluable packages when it comes to coding interactive scenes. Please feel free to nominate others: - [React Native Animatable](https://github.com/oblador/react-native-animatable) - [React Motion](https://github.com/chenglou/react-motion) - [Matter JS](https://github.com/liabru/matter-js) (beware has some DOM code) - [React Game Kit](https://github.com/FormidableLabs/react-game-kit) - [React Native SVG](https://github.com/react-native-community/react-native-svg) - [React Native Linear Gradient](https://github.com/react-native-community/react-native-linear-gradient) - [React Native Sensors](https://github.com/react-native-sensors/react-native-sensors) - [React Native WebGL](https://github.com/react-community/react-native-webgl) - [GL React](https://github.com/gre/gl-react) ## License MIT License Copyright (c) 2018 Boris Berak Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
3,317
:video_game: :pencil: A list of Game Development resources to make magic happen.
<h1 align="center">    <img width="900" src="https://cdn.rawgit.com/ellisonleao/magictools/7d8012bc/magicbg.jpg" alt="logo"/> </h1> <hr/> <p align="center">    <a href="https://github.com/sindresorhus/awesome"><img src="https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg" alt="Awesome"/></a>    <a href="#"><img src="https://github.com/ellisonleao/magictools/actions/workflows/validate-links.yml/badge.svg" alt="build"/></a> </p> A curated list of game development resources to make **magic** happen. ### License Legends - :free: - Free - :tada: - Open Source - :moneybag: - Paid - :money_with_wings: - Partially Free ## Table of Contents - [Graphics](#graphics) - [Assets/Placeholders](#assetsplaceholders) - [Spritesheet Tools](#spritesheet-tools) - [Bitmap Compression](#bitmap-compression) - [Texture Tools](#texture-tools) - [Character Generators](#character-generators) - [Tile/Level Editors](#tilelevel-editors) - [Animation](#animation) - [Vector/Image Editor](#vectorimage-editor) - [Modeling](#modeling) - [Terrain Generators](#terrain-generators) - [Voxel Editors](#voxel-editors) - [Code](#code) - [Engines and Frameworks](#engines-and-frameworks) - [AI](#ai) - [Audio](#audio) - [Collections](#collections) - [Music and Audio Editors](#music-and-audio-editors) - [Board Games](#board-games) - [Must see](#must-see) - [Blogs and Portals](#blogs-and-portals) - [Books](#books) - [Magazines](#magazines) - [Videos/Podcasts](#videospodcasts) - [Game Jams](#game-jams) - [Project Management](#project-management) - [Complete Game Sources](#complete-game-sources) - [Ads](#ads) - [Learn](#learn) - [General Game Development](#general-game-development) - [Computer Graphics](#computer-graphics) ## Graphics _Great graphics placeholders and tools to turn that squared game into a picasso painting_ #### Assets/Placeholders - :free: [2D Cartoon Mobile Game UI Pack](http://graphicburger.com/mobile-game-gui/) - cartoon user interface asset pack. It comes as a layered psd file. - :free: [420 Pixel Art Icons for RPGs](http://7soul1.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453) - Set of 420 RPG icons, free for commercial use. - :free: [Blender 3D models](https://www.blender-models.com/) - 3D models, particle systems/effects - :money_with_wings: [CGTextures](http://www.textures.com) - A large collection of textures. - :money_with_wings: [GameDev Market](https://www.gamedevmarket.net/) - a community-driven marketplace that connects indie game developers with talented asset creators. - :free: [Games-Icons Set](http://game-icons.net/) - free icons for your games. - :free: [Iconmonstr](http://iconmonstr.com/) - Another free icons resource for your games. - :money_with_wings: [Kenney Assets](http://kenney.nl/assets) - Royalty free assets - :free: [Liberated Pixel Cup assets](http://lpc.opengameart.org) - Free graphic assets of the Liberated Pixel Cup (LPC) held by the OpenGameArt forums - :free: [Matcaps](https://github.com/nidorx/matcaps#matcaps) - A Huge library of matcap textures in PNG and ZMT, organized by color. - :free: [OpenClipart](https://openclipart.org/) - Collection of free cliparts. - :free: [OpenGameArt](http://opengameart.org/) - a media repository intended for use with free software game projects. - :moneybag: [Oryx Design Lab](http://oryxdesignlab.com/) - Cheap high quality royalty free sprites - :money_with_wings: [PlainTextures](http://www.plaintextures.com/) - Free high resolution textures, brushes and photos - :free: [Pixelicious](https://www.pixelicious.xyz/) - Image-to-Pixel Art converter. - :free: [Poly Pizza](https://poly.pizza) - 6000+ free low poly models - :free: [Reiner's Tilesets](http://www.reinerstilesets.de/) - A blog with free 2D and 3D graphics. - :free: [Sketchfab](https://sketchfab.com/) - Publish & embed interactive 3D models. - :free: [SpriteLib](http://www.widgetworx.com/spritelib/) - a collection of static and animated graphic objects (also commonly known as sprites). - :free: [StickyPNG](http://www.stickpng.com/) - Free transparent PNG images. - :free: [TextureHaven](https://texturehaven.com/) - Free textures with additional maps like displacement and bump maps. Also HDRIs. - :free: [TextureKing](http://www.textureking.com/) - Free material stock textures - :money_with_wings: [Vecteezy](http://www.vecteezy.com/) - Free Vector Art. #### Spritesheet Tools - :tada: [Cheetah-Texture-Packer](https://github.com/scriptum/Cheetah-Texture-Packer) - High efficient and fast 2D bin packing tool - :tada: [EzSpriteSheet](https://github.com/z64me/EzSpriteSheet) - Creates sprite sheets from animated GIFs and more - :tada: [Libgdx Texture Packer](https://github.com/libgdx/libgdx/wiki/Texture-packer) - Texture Packer built into Libgdx - :free: [Littera](http://kvazars.com/littera) - Bitmap font generator - :free: [ShoeBox](http://renderhjs.net/shoebox/) - Adobe Air based app with game and ui related tools. - :money_with_wings: [TexturePacker](https://www.codeandweb.com/texturepacker) - Great spritesheet creation editor. - :tada: [Tilesplit](https://github.com/AlexPoulsen/tilesplit) - CLI text-based tilesheet splitter and namer. Turn a spritesheet into many separate files with names you pick, or not if you don't care. Support templates and textures that are not all the same size. #### Bitmap Compression - :tada: [ImageAlpha](http://pngmini.com/) — Mac OS X GUI for pngquant and other tools - :free: [PNGGauntlet](http://pnggauntlet.com/) - Smash PNGs for faster sites - :free: [PNGoo](https://pngquant.org/PNGoo.0.1.1.zip) - Windows GUI for batch conversion. - :tada: [Pngyu](http://nukesaq88.github.io/Pngyu/) - simple PNG image file compression tool. - :tada: [SuperPNG Photoshop plug-in](http://www.fnordware.com/superpng/) — Mac and Windows. Comparison with "Save for Web" - :money_with_wings: [TinyPNG](https://tinypng.com/) - Advanced lossy compression for PNG images that preserves full alpha transparency. #### Texture Tools - :moneybag: [FilterForge](https://www.filterforge.com/) - A plugin for Adobe Photoshop that allows you to build your own filters. - :free: [Live Normal](https://tenebrislab.github.io/livenormal/) - An Android and iOS app for generating seamless materials on the go. You take a photo, and Live Normal creates a tile-able texture and generates texture maps ready for a PBR engine of your choice. - :moneybag: [PixPlant](http://www.pixplant.com/) - PixPlant is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from photos. #### Character Generators - :free: [Charas](http://charas-project.net/index.php) - Charas is a charset generator for RPG Maker. #### Tile/Level Editors - :moneybag: [AutoTileGen](http://pixelatto.com) - AutoTileGen is an automatic tileset generator for 2D game terrains. - :tada: [LDtk](https://deepnight.net/tools/ldtk-2d-level-editor/) - LDtk is an open-source 2D level editor for indie devs, with a strong focus on user-friendliness. - :tada: [Material Maker](https://github.com/RodZill4/material-maker) - procedural texture creator made in Godot - :tada: [OGMO Editor](https://ogmo-editor-3.github.io/)- generic level editor. - :tada: [Overlap2D](https://github.com/UnderwaterApps/overlap2d/) - a 2D level and UI editor with an engine agnostic philosophy. - :tada: [Tiled](http://www.mapeditor.org/) - free, easy to use and flexible tile map editor. #### Animation - :money_with_wings: [Cascadeur](https://cascadeur.com/) - Powerful physics-based 3D character animation - :tada: [DragonBones](http://dragonbones.com) - The Open Source 2D skeleton animation solution for Flash - :tada: [LWF](http://gree.github.io/lwf/) - Lightweight SWF. LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. - :moneybag: [Fusion Character Animator](http://loopengo.free.fr/) - small tool for Clickteam Fusion 2.5 to facilitate the animation of 2D character sprites for developers. - 🆓 [GraphicsDale](https://graphicsgale.com/us/) - Powerful tool for spriting and pixel art. - :moneybag: [Mixamo](https://www.mixamo.com/#/) - tool for auto auto rigging and animation of 3D humanoid models, - :tada: [Pixel Composer](https://github.com/Ttanasart-pt/Pixel-Composer) - Powerful node-based VFX editor for pixel art - :moneybag: [Spine](http://esotericsoftware.com/) - Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. - :moneybag: [Spriter Pro](https://brashmonkey.com/download-spriter-pro/) - Modern tool for sprite animation. #### Vector/Image Editor - :moneybag: [Affinity Designer](https://affinity.serif.com/de/designer) - Vector graphics editor with a bunch of features which also supports Adobe file formats - :moneybag: [Affinity Photo](https://affinity.serif.com/de/photo) - Photo and raster graphics editor which works together with Adobe file formats and Affinity Designer - :money_with_wings: [Aseprite](http://www.aseprite.org/) - animated sprite editor & pixel art tool. - :tada: [Gimp](http://www.gimp.org/) - GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. - :tada: [Inkscape](https://inkscape.org/en/) - An open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X. - :tada: [Krita](https://krita.org/) - Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone. - :tada: [LibreSprite](https://libresprite.github.io/) - LibreSprite is an open source fork of Aseprite. - :free: [Multipaint](http://multipaint.kameli.net) - A cross-platform (Win, Linux, Mac) image editor/painter which covers the color limitations of 8-bit machines (like C64, ZX Spectrum etc.) - :money_with_wings: [Paint.NET](http://www.getpaint.net/) - Paint.NET is free image and photo editing software for PCs that run Windows. - :moneybag: [Pickle](http://www.pickleeditor.com/) - Another Pixel art Editor. - :tada: [PiskelApp](http://www.piskelapp.com/) - Free Online Pixel Art and Animated Sprite Tool. - [Pixelmator](http://www.pixelmator.com) - Full-featured image editing app for the Mac - :moneybag: [Pixen](https://github.com/Pixen/Pixen) - Pixel Art Editor for OSX - :free: [project one](http://p1.untergrund.net) - A picture converter and editor for the Commodore 64 covering different graphics mode of this computer. Windows only - :moneybag: [PXL8](http://www.pxl8.it) - A cross platform (Windows, Mac, Linux) pixel art editor in development which aims to be distraction free - :moneybag: [PyxelEdit](http://pyxeledit.com/) - Pixel art editor designed to make it fun and easy to make tilesets, levels and animations. - :free: [REXPaint](https://www.gridsagegames.com/rexpaint/) - a powerful and user-friendly ASCII art editor. - :tada: [rx](https://rx.cloudhead.io/) - a modern & minimalist pixel editor - :free: [Tilemancer](https://led.itch.io/tilemancer) - A quick procedural tile creator designed for pixel-art games. - :free: [Timanthes](http://csdb.dk/release/?id=75871) - A pixel art editor for the Commodore 64 computer running on Windows - [Charas](http://charas-project.net/index.php) - Charas is a charset generator for RPG Maker. - :free: [Spritemate](http://www.spritemate.com) - Online Editor for Commodore 64 Sprites - :moneybag: [Pixelator](http://pixelatorapp.com) - Turn any image into fancy pixel-art #### Modeling - :tada: [Blender](http://www.blender.org/) - :free: [MakeHuman](http://www.makehumancommunity.org/) - :free: [sculptris](http://pixologic.com/sculptris/) - :moneybag: [Maya](http://www.autodesk.com/products/maya/overview) - :moneybag: [3ds Max](http://www.autodesk.com/products/3ds-max/overview) - :moneybag: [modo](https://www.foundry.com/products/modo) - :free: [Clara.io](https://clara.io/) - :moneybag: [ZBrush](https://pixologic.com/) #### Terrain Generators - :free: [Canyon Terrain Editor](https://entardev.wordpress.com/other-projects/canyon-terrain-editor/) - Create quality, realistic terrain quickly and intuitively - :tada: [DEM Net Elevation API](https://elevationapi.com) - Live 3D textured terrain generation from real data - export height/normal maps, glTF, OBJ, STL - :tada: [Fracplanet](https://sourceforge.net/projects/fracplanet/) - Fractal planet and terrain generator - :moneybag: [World Creator](https://www.world-creator.com/) - Procedural terrain and landscape generation on the GPU in real time, simulation of erosion and sediment, beautiful editor. much more - :moneybag: [World Machine](http://www.world-machine.com/) - Procedural terrain creation, simulations of nature, and interactive editing #### Voxel Editors - :tada: [goxel](https://github.com/guillaumechereau/goxel) - :free: [MagicaVoxel](https://ephtracy.github.io/) - :free: [Q-Block](http://kyucon.com/qblock/) - :free: [Sproxel](http://sproxel.blogspot.com.br/) ## Code _Set of game frameworks, engines and platforms_ ### Engines and Frameworks - :tada: [6502 Unit Test executor](https://github.com/AsaiYusuke/6502_test_executor) - A cross-platform unit testing tool for MOS 6502 assembly. (i.e. NES) - :tada: [Allegro](http://liballeg.org/) - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. - :tada: [Amethyst](https://www.amethyst.rs/) - Data-driven game engine written in Rust for 2D & 3D using `gfx-rs`. - :tada: [amulet](http://www.amulet.xyz/) - A free Lua-based audio/visual toolkit suitable for small games and experimentation. It runs on Windows, Mac, Linux, HTML5 and iOS. - :tada: [Astera](https://github.com/tek256/astera) - 2D C99 Cross Platform Game Library / Framework - :tada: [axys] (https://github.com/axys1/axys) - A fork of Cocos2d-x-4.0, it has Full Support OpenAL for all platforms, single texture multi GPU texture handler and C++ 17. - :tada: [Azul3D](http://azul3d.org/) - A 3D engine written in Go. - :tada: [Babylon.js](https://www.babylonjs.com/) - Javascript 3D Library. - :tada: [Bevy](https://bevyengine.org/) - A refreshingly simple data-driven game engine built in Rust - :tada: [bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. - :tada: [bitsy](https://ledoux.itch.io/bitsy) - A little editor for little games or worlds. The goal is to make it easy to make games where you can walk around and talk to people and be somewhere. - :tada: [Bladecoder](https://github.com/bladecoder/bladecoder-adventure-engine) - Classic point and click adventure game engine and editor. - :money_with_wings: [Blend4Web](http://www.blend4web.com/) - A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers. - :tada: [Blitz3D](https://github.com/blitz-research/blitz3d) 3D basic-like programming language for fast 3D desktop games. - :tada: [boardgame.io](https://github.com/boardgameio/boardgame.io) - State management and multiplayer networking for turn-based games. - :tada: [Box2D](http://box2d.org/) - A 2D Physics Engine for Games. - :tada: [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation. - :tada: [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib. - :tada: [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library. - :tada: [Cinder](https://libcinder.org/) - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. - :free: [Cocos Creator](https://www.cocos.com/en/creator) - Cocos Creator, a free cross-platform game development editor supporting Cocos2d-js, helps developers build 2D and 3D game scenes, edit game UI and other game resources quickly and efficiency. - :tada: [Cocos2D](https://github.com/los-cocos/cocos) - graphic library for games and multimedia, for python language - :tada: [Cocos2d-x](http://cocos2d-x.org/) - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. Target all the major mobile platforms and operating systems. Additional tools CocoStudio and Cocos Code IDE. - :moneybag: [Construct](https://www.scirra.com/) - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. - :money_with_wings: [CopperCube](http://www.ambiera.com/coppercube/) - CopperCube is an all-in-one 3D game engine.Very easy to use. - :tada: [Coquette](http://coquette.maryrosecook.com/) - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input. - :tada: [ct.js](https://ctjs.rocks/) — this 2D game engine makes learning programming fun and game development easy by its visual tools, good docs, and flexible, modular library. - :tada: [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D. - :tada: [Dear Imgui](https://github.com/ocornut/imgui/) - A bloat-free immediate mode GUI for C++ with minimal dependencies. - :tada: [Defold](http://www.defold.com/) - Free 2D Game Engine for Cross-Platform Publishing - :tada: [DEM Net Elevation API C#](https://github.com/dem-net/DEM.Net) - Terrain generation from real data with textures, normal maps, glTF, OBJ, STL support - :tada: [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan. - :tada: [E.B.U.R.P](http://pents90.github.io/eburp/) - The Eight-Bit Universal Role Playing Engine - :tada: [ENGi](https://github.com/ajhager/engi) - A multi-platform 2D game library for Go. - :tada: [engo](https://engoengine.github.io/) - Engo is an open-source 2D game engine written in Go. - :tada: [Ebiten](https://ebiten.org/) - A dead simple 2D game library in Go. - :tada: [ecs-lib](https://github.com/nidorx/ecs-lib#readme) - **ecs-lib** is a tiny and easy to use ECS (Entity Component System) library for game programming. It's written in Typescript but you can use on node.js and web browser too. - :tada: [Ejecta](http://impactjs.com/ejecta) - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. - :tada: [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++, a fast and reliable entity-component system (ECS) and much more - :tada: [FXGL](https://github.com/AlmasB/FXGL) - A JavaFX/Kotlin game engine for Win/Mac/Linux. - :tada: [Farseer](https://github.com/VelcroPhysics/VelcroPhysics) - a collision detection system with realistic physics responses. - :tada: [Flame](https://github.com/flame-engine/flame) - a minimalist game engine for Flutter - :tada: [FlashPunk](http://useflashpunk.net/) - free ActionScript 3 library designed for developing 2D Flash games. - :moneybag: [GameMaker](http://www.yoyogames.com/en/gamemaker) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. - :tada: [gameplay](http://gameplay3d.io/) - A free, open-source, cross-platform, 2D + 3D game framework written in C++. It is aimed towards indie game developers who are creating desktop and mobile games. - :money_with_wings: [GameSalad](https://gamesalad.com/) - Game Creation Engine for Mac and Windows. - :tada: [GB Studio](https://www.gbstudio.dev/) - A free and easy to use retro adventure game creator for your favourite handheld video game system. - :tada: [GDevelop](https://gdevelop-app.com/) - An open-source, cross-platform 2D game engine designed for everyone - it's extensible, fast and easy to learn. - :tada: [ggez](http://ggez.rs/) - A Rust library to create Good Games Easily. - :tada: [Gideros](http://giderosmobile.com/) - A Cross-Platform framework to create Mobile Apps and games for iOS, Android using Lua programming language. - :tada: [Glide Engine](https://github.com/cocoatoucher/Glide) - Engine for making 2d games on iOS, macOS and tvOS in Swift programming language, with practical examples and tutorials. - :tada: [Godot](http://www.godotengine.org/) - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. - :tada: [Gorgon](https://www.tape-worm.net/) - A 2D rendering API for .NET, written in C#. - :tada: [Grid](https://github.com/Planimeter/game-engine-2d) - A multiplayer-first game engine for Lua. - :tada: [HaxeFlixel](http://haxeflixel.com/) - Create cross-platform games easier and free. - :tada: [Heaps](https://heaps.io/) - Cross platform graphics for high performance games. - :tada: [Horde3D](http://www.horde3d.org/) - small open source 3D rendering engine. - :tada: [iio.js](https://github.com/iioinc/iio.js) - A javascript library that speeds the creation and deployment of HTML5 Canvas applications - :tada: [ImpactJS](http://impactjs.com/) - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers. - :free: [Inform7](http://inform7.com/) - A design system for interactive fiction based on natural language. - :tada: [Ink](http://www.inklestudios.com/ink/) - Scripting language for writing interactive narrative. - :tada: [Irrlicht](http://irrlicht.sourceforge.net/) - open source high performance realtime 3D engine written in C++. - :tada: [Jitter](https://github.com/mattleibow/jitterphysics) - a fast and lightweight physics engine written in C#. - :tada: [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers. - :tada: [JNGL](https://github.com/jhasse/jngl) - a 2D open-source game engine. Develop on Linux, Windows, OS X. Deploy to Nintendo Switch, Xbox, Linux, Windows, OS X, Web, Android, iOS and more. - :free: [JPCT](https://www.jpct.net/) - jPCT is a 3D engine for desktop Java and Google's Android. - :tada: [Juno](https://github.com/digitsensitive/juno) - Clean and lightweight 2D game framework written in TypeScript - :tada: [Juno](https://github.com/rxi/juno) - Framework for making 2D games with chunky pixels in Lua - :tada: [Kivent](http://kivent.org/) - A 2D game framework for Kivy. - :tada: [Kivy](http://kivy.org) - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS - :tada: [KogGE](https://korge.soywiz.com) - Modern Multiplatform Game Engine for Kotlin. Write games for the JVM, JavaScript, Android and iOS in no time using Kotlin. - :money_with_wings: [Leadwerks](https://www.leadwerks.com/) - Easy-to-learn game engine for 3D and VR. - :tada: [LibGDX](https://libgdx.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. - :tada: [LimeJS](http://www.limejs.com/) - HTML5 game framework for building fast, native-experience games for all modern touchscreens and - :tada: [LITIengine](http://litiengine.com/) - 2D Java Game Engine. It provides all the infrastructure to create tile based 2D games with plain java - :free: [Lumberyard](https://aws.amazon.com/lumberyard/) - Amazon Lumberyard is a free AAA game engine deeply integrated - :tada: [LumixEngine](https://github.com/nem0/LumixEngine) - 3D Game engine built on C++. - :tada: [Lums](https://github.com/lums-proj/Lums) - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. - :tada: [LÖVE](http://love2d.org) - Lua 2D Game Engine. - :tada: [MINX](https://github.com/GearChicken/MINX) - Open Source 2D game framework written in C++ (to the style of XNA) - :tada: [macroquad](https://github.com/not-fl3/macroquad) - The cross-platform game engine in Rust. - :tada: [Magnum](http://magnum.graphics/) - a lightweight and modular 2D/3D graphics/game engine written in C++11 - :tada: [Matter.js](http://brm.io/matter-js/) - a 2D physics engine for the web. - :tada: [MelonJS](http://melonjs.org) - open source light-weight HTML5 game engine. - :free: [Mini Micro](https://miniscript.org/MiniMicro/) - Mini Micro is a fantasy computer for making, playing and sharing 2D games and programs written in the modern [MiniScript](https://miniscript.org) language. - :tada: [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework. - :tada: [Nakama](https://github.com/heroiclabs/nakama) - Distributed server for social and realtime games and apps. - :tada: [nCine](https://ncine.github.io/) - A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua. - :free: [NodeBox](https://www.nodebox.net/) - a family of Python tools to create generative design. - :tada: [nuklear](https://github.com/Immediate-Mode-UI/Nuklear) - A single-header ANSI C immediate mode cross-platform GUI library. - :tada: [ÖbEngine](https://github.com/Sygmei/ObEngine) - 2D Game Engine with Lua Scripting made on top of SFML ! - :tada: [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. - :tada: [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. - :tada: [OpenFL](http://www.openfl.org/) - Open Source Haxe Engine for making multi-platform games. - :tada: [openFrameworks](https://openframeworks.cc/) - An open source and free C++ toolkit for creative coding. - :tada: [OpenRA](http://www.openra.net/) - OpenRA is a Libre/Free Real Time Strategy Game Engine. - :tada: [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. - :moneybag: [PICO-8](http://www.lexaloffle.com/pico-8.php) - A fantasy console for making, sharing and playing tiny games and other computer programs. - :tada: [p2.js](http://schteppe.github.io/p2.js/) - JavaScript 2D physics library - :tada: [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for Python and C++ programs. - :tada: [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - :tada: [Piston](http://www.piston.rs/) - a modular open source game engine written in Rust. - :tada: [Pixel Vision 8](https://github.com/PixelVision8/PixelVision8) - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. - :tada: [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas. - :tada: [Planck.js](http://piqnt.com/planck.js/) - 2D JavaScript physics engine for cross-platform HTML5 game development. - :money_with_wings: [PlayCanvas](https://playcanvas.com/) - A WebGL Game Engine. - :tada: [Processing](https://www.processing.org/) - Processing is a programming language, development environment for artists, designers, researchers. - :tada: [PuzzleScript](http://www.puzzlescript.net/) - open-source HTML5 puzzle game engine. - :tada: [PyGame](http://pygame.org/hifi.html) - a 2D game engine in Python. - :tada: [Pyxel](https://github.com/kitao/pyxel) - a retro game engine for Python. - :moneybag: [RPGMaker](http://www.rpgmakerweb.com/) - series of programs for the development of role-playing games. - :tada: [Rajawali](https://github.com/Rajawali/Rajawali) - Android OpenGL ES 2.0/3.0 Engine - :tada: [raylib](https://www.raylib.com/) - a simple and easy-to-use library to enjoy videogames programming, hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) - :tada: [Ren'Py](http://www.renpy.org/) - An open-source visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS. - :tada: [Rpgboss](http://rpgboss.com) - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge. - :free: [SceneKit](https://developer.apple.com/documentation/scenekit) - Apple proprietary 3D game engine (available on macOS, iOS, iPadOS, tvOS and watchOS). - :tada: [Screen 13](https://github.com/attackgoat/screen-13) - An easy-to-use Vulkan rendering engine. Provides a render graph for Rust. - :tada: [SDL](http://libsdl.org/) - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. - :tada: [SFML](http://www.sfml-dev.org/) - Simple and Fast Multimedia Library. - :tada: [Solar2D](https://solar2d.com/) - A Lua based game engine with focus on ease of iterations and usage. - :tada: [Solarus](https://www.solarus-games.org/) - Cross-platform 2D Action/Adventure C++ game engine with Lua API and game editor. - :tada: [Spring](http://springrts.com/) - A powerful free cross-platform RTS engine. - :free: [SpriteKit](https://developer.apple.com/documentation/spritekit) - Apple proprietary 2D game engine (available on macOS, iOS, iPadOS, tvOS and watchOS). - :tada: [Stage.js](http://piqnt.com/stage.js/) - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development. - :tada: [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API - :money_with_wings: [Stencyl](http://www.stencyl.com/) - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. - :tada: [Stride](https://stride3d.net/) - Open Source C# Game Engine. - :tada: [Superpowers](https://sparklinlabs.itch.io/superpowers) - HTML5 Collaborative 2D/3D Game Maker - :tada: [TIC-80](https://tic.computer/) - TIC-80 is a fantasy computer for making, playing and sharing tiny games. - :tada: [Tiny Physics Engine](https://codeberg.org/drummyfish/tinyphysicsengine/) - TPE is a small, completely public domain fixed point physically inaccurate pure C header-only 3D physics engine built to run on tiny computers such as embedded and even bare metal. - :tada: [Three.js](http://threejs.org/) - Javascript 3D Library. - :tada: [Turbulenz](http://biz.turbulenz.com/developers) - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content. - :tada: [Twine](http://twinery.org/) - Downloadable or browser-based game development platform that allows users to create linked story paths. Not just text-based, Twine supports music, images, and sound effects. Very little coding knowledge required for basic text adventure games. - :money_with_wings: [Unity 3D](http://unity3d.com/) - A development engine for the creation of 2D and 3D games and interactive content. - :money_with_wings: [Unreal Engine 4](https://www.unrealengine.com/) - the new game engine technology developed by Epic Games. - :tada: [Urho3D](http://urho3d.github.io/) - Cross-platform rendering and game engine. - :tada: [ursina](https://www.ursinaengine.org/) - A game engine powered by python and panda3d. - :tada: [Vassal](http://www.vassalengine.org/) - Vassal is a game engine for building and playing online adaptations of board games and card games. Play live on the Internet or by email. Vassal runs on all platforms, and is free, open-source software. - :tada: [voxel.js](http://voxeljs.com/) - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser. - :tada: [Wave](http://waveengine.net/) - Cross-platform engine written in C#. - :tada: [Wolf RPG Editor English](https://widderune.wixsite.com/widderune/wolf-rpg-editor-english) - open source editor for RPG Maker style gamesl - :tada: [WhiteStorm.js](https://github.com/WhitestormJS/whitestorm.js) - 3d javacript framework for building apps and games ### AI - :tada: [Fluent Behaviour Tree](https://github.com/codecapers/Fluent-Behaviour-Tree) - C# behaviour tree library with a fluent API released under MIT. - :tada: [SimpleAI](https://github.com/mgerhardy/simpleai/) - C++11 behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT. ## Audio _Audio editors, sounds collections and more._ ### Collections - :free: [Free Game Sounds](https://gamesounds.xyz/) - Archive of all kinds of royalty-free game sounds. - :free: [Freesound](http://www.freesound.org/) - collaborative database of Creative Commons Licensed sounds. - :free: [Musopen](https://musopen.org/) - Royalty free music. - :free: [Octave](http://raisedbeaches.com/octave/index.html) - free library of UI sounds. - :free: [PacDV](http://www.pacdv.com/sounds/index.html) - royalty free sounds collection. - :free: [SoundBible.com](http://soundbible.com/) - Royalty-free, searchable archive of sound effects under various licenses. ### Music and Audio Editors - :tada: [Audacity](http://sourceforge.net/projects/audacity/) - open source, cross-platform software for recording and editing sounds. - :free: [Audiosauna](http://www.audiosauna.com/) - transforms your web browser into a fast and flexible music production studio with built in synthesizers and live effects. - :free: [Audiotool](http://www.audiotool.com/app) - Online music producer. - :free: [Bfxr](https://www.bfxr.net/) - A tool to make sound effects for computer games. - :free: [Bosca Ceoil](http://boscaceoil.net/) - Online (and also desktop) music producer made by Terry Cavanagh. Simple, intuitive, has a distinctive retro-ish sound. - :free: [ChipTone](http://sfbgames.com/chiptone/) - Online sound effect generator - :free: [FamiTracker](http://famitracker.com/) - free windows tracker for producing music for the NES/Famicom-systems. - :tada: [jfxr](http://jfxr.frozenfractal.com) - A JavaScript port of the Bfxr sound effect generator. - :tada: [LMMS](https://lmms.io/) - Cross-platform music production software. - :free: [MadTracker](http://www.madtracker.org/main.php) - a powerful and efficient approach to making music. Versatility and compatibility are guaranteed due to full VST™, ASIO™ and ReWire™ support. - :tada: [MilkyTracker](https://github.com/milkytracker/MilkyTracker) - open source tracker for Mac/Linux/Windows platforms. - :tada: [musagi](http://www.drpetter.se/project_musagi.html) - open source, fairly large and sophisticated music editor and synthesizer - :moneybag: [Resemble](https://www.resemble.ai/unity) - Resemble's voice cloning engine within Unity - :tada: [Sekaiju](http://openmidiproject.osdn.jp/Sekaiju_en.html) - Open Source MIDI sequencer. - :free: [Soundation](https://soundation.com/) - Online Professional music studio. - :free: [SunVox](http://www.warmplace.ru/soft/sunvox/) - a small, fast and powerful modular synthesizer with pattern-based sequencer (tracker). ## Board Games _Tools for making board games_ - :free: [Iterary](http://www.iterary.com) - Board Game Design Tool. - :tada: [RPTools](http://www.rptools.net/) - a brand of open-source programs designed to enhance traditional pen-and-paper role playing games. ## Must see _Blogs, portals, magazines and more_ ### Blogs and Portals - [Amit's Game Programming](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - [Designer Notes](http://www.designer-notes.com/) - [Emanuele Feronato's Blog](http://www.emanueleferonato.com/) - [Gamasutra](http://www.gamasutra.com/) - [Game Development on StackExchange](http://gamedev.stackexchange.com/) - [GameDevs.org](http://gamedevs.org/) - [GameJolt](http://gamejolt.com/) - [Greenlit Gaming](http://greenlitgaming.com/) - [HTML5 Game Devs Forum](http://www.html5gamedevs.com/) - [HobbyGameDev](http://www.hobbygamedev.com/) - [Html5 Game Development](http://www.html5gamedevelopment.com/) - [IndieDB](http://www.indiedb.com/) - [Mod DB](http://www.moddb.com/) - [Java Gaming](http://www.java-gaming.org/) - [Lost Garden](http://www.lostgarden.com/) - [Polygon](http://www.polygon.com/) - [Real-Time Rendering](http://www.realtimerendering.com/) - [Slidedb](http://www.slidedb.com/) - On Slide DB we give developers a community they can share their ideas with and showcase the work they are doing, beyond the basic app stores and the highly contested "top charts". - [Superlevel](https://superlevel.de/) - [TIGSource](http://www.tigsource.com/) - [WhatGamesAre](http://www.whatgamesare.com/featured-posts.html) - [iforce2d](http://www.iforce2d.net/) - [indiegames](http://indiegames.com/index.html) ### Books - :free: [2D Game Development: From Zero To Hero](https://gitlab.com/Penaz/2dgd_f0th) * [3D Math Primer for Graphics and Game Development](http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/) * [Artificial Intelligence for Games](http://www.amazon.com/dp/0123747317?tag=game-prog-books-20) * [Designing Games: A Guide to Engineering Experiences](https://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937) * [Essential Mathematics for Games and Interactive Applications: A Programmer's Guide](http://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/0123742978/) * [Flow](http://www.amazon.com/Flow-The-Psychology-Optimal-Experience/dp/0061339202/) * [Game Coding Complete](http://www.amazon.com/Game-Coding-Complete-Fourth-McShaffry/dp/1133776574/) * [Game Development Essentials: Game Level Design](http://www.goodreads.com/book/show/1633392.Game_Development_Essentials) * [Game Engine Architecture](http://www.gameenginebook.com/) * [Game Mechanics: Advanced Game Design](http://www.goodreads.com/book/show/13705461-game-mechanics) * [Game Programming Gems](http://www.amazon.com/Game-Programming-Gems-CD/dp/1584500492) * [Game Programming Patterns](http://gameprogrammingpatterns.com/) * [Game Scripting Mastery](http://www.amazon.com/Scripting-Mastery-Premier-Press-Development/dp/1931841578) * [Geometry for Programmers (book)](https://www.manning.com/books/geometry-for-programmers) * [Hello Scratch: Learn to Program by Making Arcade Games](https://www.manning.com/books/hello-scratch) * [Level Up!](http://www.amazon.com/dp/047068867X?tag=game-prog-books-20) * [Making Games with Python & Pygame](http://inventwithpython.com/pygame/) * [Mathematics For 3D Game Programming And Computer Graphics](http://www.amazon.com/dp/1435458869?tag=game-prog-books-20) * [Nature of Code](http://natureofcode.com/book/) * [Physics for Game Developers](http://www.amazon.com/Physics-Game-Developers-David-Bourg/dp/0596000065) * [Programming Game AI by Example](http://www.amazon.com/dp/1556220782?tag=game-prog-books-20) * [Real-Time Rendering](http://www.amazon.com/Real-Time-Rendering-Third-Edition-Akenine-Moller/dp/1568814240/) * [Rules of Play](http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/) * [The Art of Game Design](http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/) * [The Ultimate Guide to Video Game Writing and Design](http://www.goodreads.com/book/show/391752.The_Ultimate_Guide_to_Video_Game_Writing_and_Design) * [The Visual Story](http://www.amazon.com/The-Visual-Story-Creating-Structure/dp/0240807790/) * [Theory of Fun](http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/) * [Tricks of the Windows Game Programming Gurus](http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672313618) * [Unity in Action (book)](https://www.manning.com/books/unity-in-action-second-edition) * [Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++](https://www.amazon.de/Learn-OpenGL-Beginners-rendering-development/dp/1789340365/ref=sr_1_1_sspa?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&keywords=OpenGl+3d+game&qid=1570646865&sr=8-1-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUExTzM3UzZDT1ZYUzdCJmVuY3J5cHRlZElkPUEwMDIzMjkxMzJENlFTWkJNQzVCNCZlbmNyeXB0ZWRBZElkPUEwMzgyNTgzMUdUOElZTUtNUjlONCZ3aWRnZXROYW1lPXNwX2F0ZiZhY3Rpb249Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU=) ### Magazines - :free: [Game Developer Magazine](http://www.gdcvault.com/gdmag) - :free: [IndieMag](https://www.indiemag.fr/) ### Videos/Podcasts - [awesome-gametalks](https://github.com/hzoo/awesome-gametalks) - A curated list of game talks (GDC, youtube, etc). - [Twitch GameDev](http://www.twitch.tv/directory/game/Game%20Development) - Twitch GameDev Streams ### Game Jams - [CompoHub](http://compohub.net/) - A compilation site of many game jams in a timeline. - [Game jams on itch.io](https://itch.io/jams) - Listing of itch.io game jams - [Game Off](https://gameoff.github.com) - GitHub's game jam :octocat: - [GMTK Game Jam](https://itch.io/jam/gmtk-jam-2022) - Popular yearly game jam - [Indie Game Jams](http://www.indiegamejams.com/) - Listing of game jams - [Ludum Dare](http://ludumdare.com/) - very popular game jam - [One Hour Game Jam](http://onehourgamejam.com/) - Weekly 1 hour game jam ### Project Management - :moneybag: [Casual](https://casual.pm/) - Visual Project Management - :money_with_wings: [Codecks](https://www.codecks.io) - Project Management Tool inspired by Collectible Card Games - :money_with_wings: [HacknPlan](http://hacknplan.com/) - Project management for game developers - :money_with_wings: [Taiga](https://taiga.io/) - Project management platform for agile developers & designers - :money_with_wings: [Trello](https://trello.com/) - Organize and prioritize projects ### Complete Game Sources - :tada: [Canabalt iOS](https://github.com/ericjohnson/canabalt-ios) - :tada: [Doom 3](https://github.com/id-Software/DOOM-3) - :tada: [Doom](https://github.com/id-Software/DOOM) - :tada: [Duke Nukem 3D: Atomic Edition](http://legacy.3drealms.com/duke3d/) - :tada: [NetHack](https://github.com/NetHack/NetHack) - :tada: [OpenRA](https://github.com/OpenRA/OpenRA) - :tada: [OpenTTD](https://github.com/OpenTTD/OpenTTD) - :tada: [Prince of Persia](https://github.com/jmechner/Prince-of-Persia-Apple-II) - :tada: [Quake 2](https://github.com/id-Software/Quake-2) - :tada: [Quake III Arena](https://github.com/id-Software/Quake-III-Arena) - :tada: [Quake](https://github.com/id-Software/Quake) - :tada: [SimCity](https://github.com/simhacker/micropolis) - :tada: [Wolfenstein 3D](https://github.com/id-Software/wolf3d) - :free: [VVVVVV](https://github.com/TerryCavanagh/VVVVVV) ## Ads _We still need to make some money, right?_ - [AdMob by Google](https://www.google.com/admob/) - Google's Ads and monetization service for mobile. - [AdColony](http://www.adcolony.com/) - Mobile video Ads service. - [Appodeal](http://www.appodeal.com/) - A programmatic ad mediation solution for mobile apps. - [ChartBoost](https://www.chartboost.com/) - Monetization, analytics platform. - [Unity Ads](https://unity.com/products/unity-ads) - Unity3D Official Ads SDK. - [Vungle](https://vungle.com/) - Video Ads service. ## Learn _Online courses, tutorials, screencasts_ ### General Game Development - :moneybag: [Coursera: Introduction to interactive Python programming](https://www.coursera.org/course/interactivepython1) - :free: [HandmadeHero: making 2D game from scratch](https://handmadehero.org/) - :free: [Khan Academy: Advanced JS: Games & Visualizations](https://www.khanacademy.org/computing/cs/programming-games-visualizations) - :free: [Simple HTML5 Canvas Game](http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/) - :free: [miloyip/game-programmer](https://github.com/miloyip/game-programmer) A Study Path for Game Programmer :octocat: - :free: [TheChernoProject](https://www.youtube.com/user/TheChernoProject) - :free: [Udacity: HTML5 Game Development](https://www.udacity.com/course/html5-game-development--cs255) ### Computer Graphics - :free: [3D Game Shaders For Beginners](https://github.com/lettier/3d-game-shaders-for-beginners) - :free: [Interactive 3D Graphics](https://www.udacity.com/course/interactive-3d-graphics--cs291) - :moneybag: [Interactive Computer Graphics](https://www.coursera.org/learn/interactive-computer-graphics)
3,318
A wonderful list of Game Development resources.
<div align="center"> <img width="500" height="350" src="img/logo.png" alt="anyting_about_game"> </div> <br> <p align="center"> 高端游戏开发资源干货分享QQ群:1067123079 &nbsp &nbsp &nbsp 职场灌水QQ群:659339471 </p> <br> Table of Contents - [Awesome-Game](#awesome-game) - [Awesome-General](#awesome-general) - [News](#news) - [Game](#game) - [Graphic](#graphic) - [Papers](#papers) - [CG](#cg) - [HardWare](#hardware) - [Digest](#digest) - [UnityRoadMap](#unityroadmap) - [Common](#common) - [Js/Web](#jsweb) - [Java](#java) - [Go](#go) - [Rust](#rust) - [Person/Social/Blogs](#personsocialblogs) - [Collection](#collection) - [中文](#中文) - [English](#english) - [Game-Company](#game-company) - [Game-Asset](#game-asset) - [Game-Design-Tool](#game-design-tool) - [Collection](#collection-1) - [Voxel](#voxel) - [Font](#font) - [BitMap](#bitmap) - [Free-Font](#free-font) - [Audio](#audio) - [Music-Tool/Editor](#music-tooleditor) - [Video-Tool/Editor](#video-tooleditor) - [Modeling](#modeling) - [Sculpture](#sculpture) - [Hair](#hair) - [Human/Stage](#humanstage) - [Unity 官方教程及开发者经验分享:](#unity-官方教程及开发者经验分享) - [Effect](#effect) - [Course](#course) - [Material](#material) - [Remesh](#remesh) - [LOD](#lod) - [List-of-game-middleware](#list-of-game-middleware) - [CG Software API](#cg-software-api) - [Visual-Logic](#visual-logic) - [Tile](#tile) - [Design](#design) - [AI](#ai) - [locale](#locale) - [Texture](#texture) - [PIX-Texture](#pix-texture) - [Normal-Map](#normal-map) - [Texture-Compression](#texture-compression) - [Texture-Tool](#texture-tool) - [Atlas](#atlas) - [Animation](#animation) - [Article/Collection](#articlecollection) - [Animation-DCC-Tool](#animation-dcc-tool) - [GPU-Animation](#gpu-animation) - [Mesh Animation](#mesh-animation) - [Vertex Animation](#vertex-animation) - [Tween](#tween) - [Physics Based Animation](#physics-based-animation) - [MotionMatching](#motionmatching) - [Movement](#movement) - [Interaction](#interaction) - [Animation-Controller](#animation-controller) - [Character-Controller](#character-controller) - [PCG-Animation](#pcg-animation) - [Unity-Tool](#unity-tool) - [Console/Command/Shell/Debugger](#consolecommandshelldebugger) - [Scenes](#scenes) - [Terrain](#terrain) - [Unity-Tool](#unity-tool-1) - [Procedurally-Generation](#procedurally-generation) - [Tree/Vegetation/Grass](#treevegetationgrass) - [Road](#road) - [River](#river) - [Article](#article) - [3D-File-Format](#3d-file-format) - [Data](#data) - [Metadata/Excel/Schema/Proto](#metadataexcelschemaproto) - [Exchange](#exchange) - [DataVisual\&\&Editor](#datavisualeditor) - [Archive-GameReverse](#archive-gamereverse) - [Collection](#collection-2) - [Archive-Format](#archive-format) - [Patch](#patch) - [File Systems](#file-systems) - [IO](#io) - [Version-Control](#version-control) - [article](#article-1) - [PythonTool](#pythontool) - [Game-Server-framework](#game-server-framework) - [Article](#article-2) - [Lockstep](#lockstep) - [status-syn](#status-syn) - [Library](#library) - [Common-Server](#common-server) - [Serialization](#serialization) - [Json](#json) - [Yaml](#yaml) - [Huge-World](#huge-world) - [DataBase](#database) - [c#](#c) - [ECS Libraries](#ecs-libraries) - [Collection](#collection-3) - [C/C++](#cc) - [C#](#c-1) - [Python](#python) - [Rust](#rust-1) - [Lua](#lua) - [ts](#ts) - [Benchmark](#benchmark) - [Article](#article-3) - [Hash](#hash) - [Text-Template](#text-template) - [Authorization](#authorization) - [NetWork](#network) - [Articles](#articles) - [C#](#c-2) - [C/CPP](#ccpp) - [Rust](#rust-2) - [Web/Http/Server/Client](#webhttpserverclient) - [GameEngine Design](#gameengine-design) - [Collection](#collection-4) - [Article/Course](#articlecourse) - [2D Engines and Frameworks](#2d-engines-and-frameworks) - [3D Engines and Frameworks](#3d-engines-and-frameworks) - [GameAI](#gameai) - [Creative Code](#creative-code) - [并发执行和多线程](#并发执行和多线程) - [CPP](#cpp) - [C](#c-3) - [Game-Math](#game-math) - [Math-Tool](#math-tool) - [Curve](#curve) - [Courses/Article/website](#coursesarticlewebsite) - [Unity-Transform](#unity-transform) - [Physics](#physics) - [Physics Framework](#physics-framework) - [Physics BOOKS](#physics-books) - [Fluid](#fluid) - [Water](#water) - [Cloth](#cloth) - [Position-Based-Dynamics](#position-based-dynamics) - [Softbody](#softbody) - [Vehicle](#vehicle) - [Game-BenchMark/Metric/Tool](#game-benchmarkmetrictool) - [Common](#common-1) - [GPU](#gpu) - [ComputerGraphics \&\& Shading](#computergraphics--shading) - [Conference](#conference) - [Journal](#journal) - [Group](#group) - [Vendor](#vendor) - [Graphics-Library](#graphics-library) - [SoftWare-Render](#software-render) - [3rd-Binding](#3rd-binding) - [Collection](#collection-5) - [Shading-Language](#shading-language) - [Shader-Compiler](#shader-compiler) - [ShaderVariant](#shadervariant) - [Course/Article](#coursearticle) - [Shader-Collection](#shader-collection) - [OpenGL](#opengl) - [Tool](#tool) - [PlayGround](#playground) - [RenderingAssets](#renderingassets) - [GPU-Architecture](#gpu-architecture) - [Optimize](#optimize) - [imposters](#imposters) - [Physically-Based-Render](#physically-based-render) - [NPR](#npr) - [NPR-Tricks](#npr-tricks) - [SDF](#sdf) - [SphericalHarmonicLighting/CubeMap/Probes](#sphericalharmoniclightingcubemapprobes) - [Outline](#outline) - [VirturalTexture](#virturaltexture) - [FootPrint](#footprint) - [Unity-Shader](#unity-shader) - [Article](#article-4) - [URP/SPR/HDRP Course](#urpsprhdrp-course) - [Mask](#mask) - [Fur](#fur) - [Holographic](#holographic) - [Matrix](#matrix) - [Dissolve](#dissolve) - [Shader-GUI](#shader-gui) - [Interior](#interior) - [Decal](#decal) - [Face](#face) - [Crystal](#crystal) - [Ice](#ice) - [Rimlight](#rimlight) - [Noise](#noise) - [Trail](#trail) - [RenderPipelineFrameWork](#renderpipelineframework) - [Global illumination (GI)](#global-illumination-gi) - [Collection](#collection-6) - [PRT](#prt) - [Irradiance Probes/Voxels](#irradiance-probesvoxels) - [VPL](#vpl) - [VSGL](#vsgl) - [RSM](#rsm) - [Imperfect Shadow Maps](#imperfect-shadow-maps) - [Instant Radiosity](#instant-radiosity) - [LPV](#lpv) - [VCT](#vct) - [SSGI](#ssgi) - [DFGI](#dfgi) - [Lighting Grid](#lighting-grid) - [Point Based GI](#point-based-gi) - [Radiosity](#radiosity) - [Ray tracing](#ray-tracing) - [Path tracing](#path-tracing) - [RTX](#rtx) - [Metropolis Light Transport](#metropolis-light-transport) - [PhotonMapping](#photonmapping) - [Ambient occlusion](#ambient-occlusion) - [Bent Normal](#bent-normal) - [Radiosity Normal Mapping](#radiosity-normal-mapping) - [LightMap](#lightmap) - [MLGI](#mlgi) - [ltcgi](#ltcgi) - [Beam](#beam) - [Shadow](#shadow) - [GPGPU](#gpgpu) - [Compute-Shader](#compute-shader) - [Boids](#boids) - [GPU Driven](#gpu-driven) - [GPU-Particle](#gpu-particle) - [BVH](#bvh) - [SVG](#svg) - [Post-Process](#post-process) - [MatCaps](#matcaps) - [Color](#color) - [Depth](#depth) - [FPS](#fps) - [Interview/DataStruct-Algorithms](#interviewdatastruct-algorithms) - [Article](#article-5) - [Operating-System](#operating-system) - [Bad World Filter](#bad-world-filter) - [高性能数据结构和算法](#高性能数据结构和算法) - [MMO](#mmo) - [OC](#oc) - [String](#string) - [Thread/Task](#threadtask) - [Utils](#utils) - [C](#c-4) - [C++](#c-5) - [Javascript](#javascript) - [Lua](#lua-1) - [Typescript](#typescript) - [C#](#c-6) - [C](#c-7) - [CPP](#cpp-1) - [Java](#java-1) - [Lua](#lua-2) - [Author](#author) - [CMAKE](#cmake) - [Embed-Script/VM/JIT](#embed-scriptvmjit) - [Collection](#collection-7) - [Garbage Collector](#garbage-collector) - [dynCall](#dyncall) - [DevOps](#devops) - [Tools](#tools) - [Unity](#unity) - [Awesome-Unity](#awesome-unity) - [AssetBundle](#assetbundle) - [Framework](#framework) - [Dependency Injection](#dependency-injection) - [Skill](#skill) - [Occlusion Culling](#occlusion-culling) - [ShaderGraph\&\&Effect](#shadergrapheffect) - [Memory/GC](#memorygc) - [Asyn-Await](#asyn-await) - [Node-Editor](#node-editor) - [AI](#ai-1) - [UI](#ui) - [UI-Animation](#ui-animation) - [2D](#2d) - [Timeline](#timeline) - [TextureStreaming](#texturestreaming) - [Util](#util) - [Code-Reload](#code-reload) - [Windows-Show](#windows-show) - [Unity 特色工程(精粹)](#unity-特色工程精粹) - [Drawing](#drawing) - [Effect](#effect-1) - [Scriptable Object](#scriptable-object) - [DOTS](#dots) - [PathFinding](#pathfinding) - [Bone\&\&Spring](#bonespring) - [Create Model](#create-model) - [Mesh](#mesh) - [Fracture Mesh](#fracture-mesh) - [Voxel](#voxel-1) - [Fog](#fog) - [Volumetric Mesh](#volumetric-mesh) - [VolumetricClouds](#volumetricclouds) - [Editor](#editor) - [Asset-Management](#asset-management) - [Material-Cleaner](#material-cleaner) - [Textrue Compression](#textrue-compression) - [Article](#article-6) - [Message Bus](#message-bus) - [Time control](#time-control) - [Raycast\&\&Sensor](#raycastsensor) - [CameraController](#cameracontroller) - [GamePlay](#gameplay) - [知识库软件/笔记软件](#知识库软件笔记软件) - [UnityBuild](#unitybuild) - [Mobile](#mobile) - [Unity-Games](#unity-games) - [Programmer-Common-Tool](#programmer-common-tool) - [workflow](#workflow) - [Auto Test](#auto-test) - [问答](#问答) - [文案排版](#文案排版) - [游戏策划](#游戏策划) - [镜头](#镜头) - [Interest is the best teacher](#interest-is-the-best-teacher) - [友情链接](#友情链接) - [看完不star,小心没jj :)!](#看完不star小心没jj-) ## Awesome-Game - https://github.com/notpresident35/learn-awesome-gamedev - https://github.com/gmh5225/awesome-game-security - https://github.com/shadowcz007/awesome-metaverse - https://github.com/wlxklyh/awesome-gamedev - https://www.gamasutra.com/category/programming/ - http://www.onrpg.com/ - https://www.mmorpg.com/ - https://www.nephasto.com/blog/awesomegamedev.html - https://osgameclones.com/ - https://github.com/radek-sprta/awesome-game-remakes - https://zeef.com/?query=tag%3Aunity3d&in=null&start=10 - https://github.com/utilForever/game-developer-roadmap 如何成为一个优秀的game程序员 - [gamextech](https://github.com/miloyip/gamextech) A web-based knowledge management system for visualizing game related technologies. - https://github.com/Kavex/GameDev-Resources - https://github.com/raizam/gamedev_libraries - https://github.com/qxiaofan/awesome_3d_restruction - https://www.youtube.com/c/gdconf gdc 的各种talk,梯子自架 - https://github.com/leomaurodesenv/game-datasets#readme 各种游戏的数据集 - https://github.com/soruly/awesome-acg 嗯!acg - [cpp_youtube_channels](https://github.com/shafik/cpp_youtube_channels) : Listing of C++ Youtube channels for conferences and user groups - [programming-talks](https://github.com/hellerve/programming-talks) : Awesome & interesting talks about programming - [awesome-modern-cpp](https://github.com/rigtorp/awesome-modern-cpp) : A collection of resources on modern C++ - [GameDevelopmentLinks](https://github.com/UnterrainerInformatik/GameDevelopmentLinks) : This is a collection of useful game-development links including, but not restricted to, development with MonoGame. - [awesome-cg-vfx-pipeline](https://github.com/cgwire/awesome-cg-vfx-pipeline) : List of open-source technologies that help in the process of building a pipeline for CG and VFX productions - [awesome-glsl](https://github.com/radixzz/awesome-glsl) : Compilation of the best resources to learn programming OpenGL Shaders - [cpp_blogs](https://github.com/shafik/cpp_blogs) : C++ Blogs (plus other stuff we should care about like undefined behavior) - [awesome-rtx](https://github.com/vinjn/awesome-rtx) : Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR) - [zalo.github.io](https://github.com/zalo/zalo.github.io) : A home for knowledge that is hard to find elsewhere - [awesome-gamedev](https://github.com/mbrukman/awesome-gamedev) : A list of Game Development resources to make magic happen. - [gamedev-resources](https://github.com/Ibuprogames/gamedev-resources) : An updated collection of useful resources to resources to design, develop and market games. - [build-your-own-x](https://github.com/danistefanovic/build-your-own-x) : Build your own (insert technology here) - [awesome-ray-tracing](https://github.com/dannyfritz/awesome-ray-tracing) : Curated list of ray tracing resources - [hall-of-fame](https://github.com/sourcerer-io/hall-of-fame) : Show some love to your contributors! A widget for your repo README. Visual and clean. Refreshes every hour. - [awesome-collision-detection](https://github.com/jslee02/awesome-collision-detection) : A curated list of awesome collision detection libraries and resources - [AwesomePerfCpp](https://github.com/fenbf/AwesomePerfCpp) : A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome. - [awesome-d3d12](https://github.com/vinjn/awesome-d3d12) : Awesome D3D12 ecosystem - [awesome-cpp](https://github.com/fffaraz/awesome-cpp) : A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. - [awesome-bits](https://github.com/keon/awesome-bits) : A curated list of awesome bitwise operations and tricks - [cpplinks](https://github.com/MattPD/cpplinks) : A categorized list of C++ resources. - [awesome-gametalks](https://github.com/ellisonleao/awesome-gametalks) : A curated list of gaming talks (development, design, etc) - [awesome-design](https://github.com/Calinou/awesome-design) : Best UI/UX Design Sources For Developer & Designer Ever :) - [awesome-gamedev](https://github.com/Calinou/awesome-gamedev) : A collection of free software and free culture resources for making amazing games. (mirror) - [awesome-mental-health](https://github.com/dreamingechoes/awesome-mental-health) : A curated list of awesome articles, websites and resources about mental health in the software industry. - [modern-cpp-tutorial](https://github.com/utilForever/modern-cpp-tutorial) : A curated list of Modern C++ articles, examples, tutorials, frameworks, libraries, and shiny things. - [awesome-wgpu](https://github.com/rofrol/awesome-wgpu) : A curated list of wgpu code and resources. - [awesome-gametalks](https://github.com/hzoo/awesome-gametalks) : A curated list of gaming talks (development, design, etc) - [data-oriented-design](https://github.com/dbartolini/data-oriented-design) : A curated list of data oriented design resources. - [3D-Machine-Learning](https://github.com/timzhang642/3D-Machine-Learning) ## Awesome-General - http://nav.web-hub.cn/ - https://libs.garden/ - https://www.trackawesomelist.co - https://awesomeopensource.com/ - https://github.com/sindresorhus/awesome - https://github.com/awesome-selfhosted/awesome-selfhosted - https://github.com/jnv/lists - https://github.com/wesbos/awesome-uses - http://www.lib4dev.in/topics/dotnet - [林德熙收藏的开源项目](https://blog.lindexi.com/post/%E5%BC%80%E6%BA%90%E9%A1%B9%E7%9B%AE.html#%E5%8D%9A%E5%AE%A2) - https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts - https://github.com/jobbole - https://github.com/stanzhai/be-a-professional-programmer - https://www.prettyawesomelists.com - https://opensource.builders/ - https://github.com/adamsitnik/awesome-dot-net-performance - https://github.com/kelthuzadx/EffectiveModernCppChinese - https://github.com/33nano/awesome-Gentools - https://github.com/MattPD/cpplinks - https://github.com/mehdihadeli/awesome-software-architecture - https://github.com/sacridini/Awesome-Geospatial ## News #### Game - [独立游戏共建知识百科](https://docs.qq.com/sheet/DWWtxbVFWZ25OZWJU?tab=krff6o) - [rawg](https://rawg.io/) - [metacritic](https://www.metacritic.com/game) - [indienova](https://indienova.com/) - [gamedev](https://gamedev.net/) - [gamefromscratch](https://gamefromscratch.com) - [rust-gamedev](https://rust-gamedev.github.io/) - [zig-gamedev](https://github.com/michal-z/zig-gamedev) #### Graphic - [acm](https://dl.acm.org/loi/tog) - [replicability](https://replicability.graphics/index.html#project) - [Graphics Programming weekly](https://www.jendrikillner.com/tags/weekly/) - [shaders](https://www.reddit.com/r/shaders/) - [USTC3D](https://github.com/USTC3DV) - [图形渲染weekly](https://www.zhihu.com/column/c_1260689913214775296) - [TA周刊](https://halisavakis.com/) and [archive](https://halisavakis.com/archive/) - [pdcxs-专注计算机艺术,创意编程](https://space.bilibili.com/10707223/video?) - [Unity技术美术](https://www.zhihu.com/column/c_1348315318327132160) - [RedYans-收集狂](https://www.zhihu.com/people/tong-yan-yan-26/posts) - [TA后备隐藏能源(持续更新嗷)](https://zhuanlan.zhihu.com/p/265590519) - [unity-grenoble](https://unity-grenoble.github.io/website/) - [ea.seed](https://www.ea.com/seed) - [Arm](https://developer.arm.com/solutions/graphics-and-gaming) - [vfx_good_night_reading](https://github.com/jtomori/vfx_good_night_reading) - [betterexplained](https://betterexplained.com/) - [dreamworks](https://research.dreamworks.com/) - [pixar](https://graphics.pixar.com/) - [disney](https://studios.disneyresearch.com/) ##### Papers - [realtimerendering-papers](http://kesen.realtimerendering.com/) - [gpuopen papers](https://gpuopen.com/learn/publications/) - [paperbug](https://www.jeremyong.com/paperbug/) - [nvlabs](https://nvlabs.github.io/instant-ngp/) - https://jcgt.org/read.html?reload=1 - https://onlinelibrary.wiley.com/journal/14678659 - https://forums.ogre3d.org/index.php #### CG - [cgpress](https://cgpress.org/) - [artstation](https://www.artstation.com/) - [tech-artists](https://tech-artists.org/) - [cgchannel](http://www.cgchannel.com/) - [polycount](https://polycount.com/) - [80.lv](https://80.lv/) - [deviantart](https://www.deviantart.com/) - [cgjoy](https://www.cgjoy.com/) - [element3ds](https://www.element3ds.com/) #### HardWare - [anandtech](https://www.anandtech.com/) - [bit-tech](https://www.bit-tech.net/) - [hothardware](https://hothardware.com/) - [bjorn3d](https://bjorn3d.com/) - [hardforum](https://hardforum.com/) #### Digest - [game-dev-digest](https://gamedevdigest.com/digests.html) - [unity-weekly](https://blog.yucchiy.com/project/unity-weekly/) #### UnityRoadMap - [UnityRoadMap](https://unity.com/cn/roadmap/unity-platform/) #### Common - https://www.libhunt.com/ - https://news.ycombinator.com/news hacker news - https://lobste.rs/ lobste - http://www.ruanyifeng.com/blog/ - https://hellogithub.com/ - https://www.tuicool.com/mags - https://github.com/toutiaoio/weekly.manong.io - https://geeker-read.com/#/latest - https://coolshell.cn/ - https://insights.thoughtworks.cn/ #### Js/Web - https://www.webaudioweekly.com/ - https://github.com/dt-fe/weekly - https://github.com/gauseen/blog/issues/4 - https://www.infoq.cn/profile/1277275/publish - https://weekly.techbridge.cc/ - https://github.com/Tnfe/TNFE-Weekly - http://fex.baidu.com/ - https://weekly.75team.com/ #### Java - https://github.com/mercyblitz/tech-weekly - http://www.iocoder.cn/?github #### Go - https://github.com/polaris1119/golangweekly - https://github.com/unknwon/go-study-index #### Rust - https://github.com/rust-lang/this-week-in-rust - https://github.com/RustMagazine/rust_magazine_2021 - https://github.com/rustlang-cn/rust-weekly ## Person/Social/Blogs #### Collection - [游戏及相关CG行业知识分享大V全整合](https://www.bilibili.com/read/cv6617959?share_medium=android&share_source=qq&bbid=JkchRyEWJhAmHi0bKx15GloXXmYinfoc&ts=1593720545066) #### 中文 - [blurredcode](https://www.blurredcode.com/) 管线ta - [zznewclear13](https://zznewclear13.github.io/posts/) 管线ta - [eukky](https://eukky.github.io/) 管线ta - [Neo Zheng](http://neozheng.cn/) - [guardhei](https://guardhei.github.io/#blog) 管线ta - [萤火之森](http://frankorz.com/) - [小朋友](http://xiaopengyou.fun/public/index.h) 管线ta - [崔佬](https://cuihongzhi1991.github.io/blog) - [极客红叶会-geekbrh](https://space.bilibili.com/338248696/video) - [聂述龙](https://nashnie.github.io/) 网络同步 - [Lost Gate](http://awucn.cn/) 网络同步 - [恶霸威](https://simalaoshi.github.io/) - [涂月观](http://tuyg.top/) urp - [恶毒的狗](https://baddogzz.github.io/) - [noodle1983](https://noodle1983.github.io/) 服务器 - [musoucrow](https://musoucrow.github.io/) - [查利鹏](https://imzlp.com/) ue - [王爱国](https://dawnarc.com/archives/) - [bentleyblanks](http://bentleyblanks.github.io/) ue ta - [huanime](https://huanime.com.cn/) unity ta - [yuqiaozhang](https://yuqiaozhang.github.io/) 管线ta - [大鹏的专栏](https://blog.csdn.net/yudianxia) - [mayidong](http://ma-yidong.com/blog/) - [skywind](http://www.skywind.me/blog/) - [行尸走肉的笔记](http://walkingfat.com/) - [TraceYang的空间 关注跨平台次世代游戏开发](https://www.cnblogs.com/TracePlus/default.html?page=2) - [JiepengTan](https://blog.csdn.net/tjw02241035621611) - [geekfaner](http://geekfaner.com/unity/index.html) - [dingxiaowei](http://dingxiaowei.cn/) - [行尸走油肉的笔记](http://walkingfat.com/) - [云风](https://blog.codingnow.com/) - [大熊](http://www.xionggf.com/) - [浅墨](https://blog.csdn.net/poem_qianmo); - [冯乐乐](http://candycat1992.github.io/) - [gameKnife ](http://gameknife.github.io/) - [渔夫](https://blog.csdn.net/tjw02241035621611) - [马三小伙儿](https://github.com/XINCGer) - [静风霁](https://www.jingfengji.tech) - [彭怀亮](https://huailiang.github.io/) - [uchart作者](http://uchart.club) - [宣雨松](https://www.xuanyusong.com/) - [代码如诗](https://www.cnblogs.com/kex1n/) - [Heskey0](https://www.cnblogs.com/Heskey0) - [Dalton](http://www.zhust.com/) - [烟雨迷离半世殇](https://www.lfzxb.top/) - [FishMan的技术专栏 ](https://jiepengtan.github.io/) - [刘利刚](http://staff.ustc.edu.cn/~lgliu/) - [东明的博客](https://hdmmy.github.io/page/2/) - [有木酱的小屋](https://www.yomunchan.moe) - [钱康来](http://qiankanglai.me/) - [chenanbao](https://chenanbao.github.io/) - [whoimi-梁哲](https://liangz0707.github.io/whoimi/) - [木木猫](http://www.idivecat.com/) - [CrowFea 晨风](https://github.com/CrowFea/CrowFea.github.io) - [毛星云](https://www.zhihu.com/people/mao-xing-yun) - [洛城](https://www.zhihu.com/people/luo-cheng-11-75) - [文刀秋二](https://www.zhihu.com/people/edliu) - [叛逆者](https://www.zhihu.com/people/minmin.gong) - [秦春林](http://www.thegibook.com/blog/) - [宾狗](http://bindog.github.io/) - [Tim's Blog](https://wuzhiwei.net/) - [dev666](https://www.yuque.com/dev666) - [Unity - L.S的博客](http://www.lsngo.net/) - [杨文聪](https://yangwc.com/) - [Flyfish](http://trading-sutra.com/) - [wuch441692](http://rainyeve.com/wordpress/) - [A-SHIN](https://huangx916.github.io/) - [苍白的茧](http://www.dreamfairy.cn) - [谢乃闻](https://sienaiwun.github.io/) - [房燕良](https://neil3d.github.io/) - [陆泽西](http://www.luzexi.com) - [KillerAery](https://www.cnblogs.com/KillerAery) - [笨木头](http://www.benmutou.com/) - [Ulysses](http://117.51.146.36/) - [lt-tree](http://www.lt-tree.com/) - [Yimi的小天地](https://yimicgh.top/) - [manistein](https://manistein.github.io/blog/) - [蒋信厚](https://jiangxh1992.github.io/) - [风蚀之月](https://blog.ch-wind.com/) ue ta - [aicdg](http://aicdg.com/) cs - [xinzhuzi](https://xinzhuzi.github.io) unity 程序员 - [Dezeming family ](https://dezeming.top/) 光线追踪 - [只剩一瓶辣椒酱](https://space.bilibili.com/35723238) b站 blender 教程 - [庄懂-BoyanTat](https://space.bilibili.com/6373917/video) b站 美术向TA - [Flynnmnn](https://space.bilibili.com/398411802?spm_id_from=333.788.b_765f7570696e666f.2) b站 unity shader 教程 - [天守魂座_雪风](https://space.bilibili.com/5863867) b站 hlsl 教程 - [尹豆](https://www.yindouyd.com/) 计算机图形学 - [周明倫](http://allenchou.net/) unity - [dotnetfly](https://github.com/ctripxchuang/dotnetfly) - [张蕾](https://www.lei.chat/) vulkan - [重归混沌](https://blog.gotocoding.com/) - [卡姐](https://www.bilibili.com/video/av14910105/) - [glooow1024](https://glooow1024.github.io/) 数学 - https://halfrost.com #### English - [jeremyong](https://www.jeremyong.com/) TA GI - [shaderbits](https://shaderbits.com/) TA - [theorangeduck](https://theorangeduck.com/page/all) math animation - [gamehacker1999](https://gamehacker1999.github.io/) TA GI - [diharaw](https://diharaw.github.io/) TA GI - [nvjob](https://nvjob.github.io/)TA - [jasonbooth](https://medium.com/@jasonbooth_86226) TA - [andbc](http://andbc.co/home/) TA - [coffeebraingames](https://coffeebraingames.wordpress.com/) programmer - [frederikaalund](http://frederikaalund.com/) TA - [astroukoff](http://astroukoff.blogspot.com/) unity vfx houdini - [bgolus](https://bgolus.medium.com/) - [joyrok](https://joyrok.com) TA sdf - [psgraphics](http://psgraphics.blogspot.com/) TA PBR - [theinstructionlimit](http://theinstructionlimit.com/) TA - [alinloghin](http://alinloghin.com/) TA - [danielilett](https://danielilett.com/) URP TA - [Herman Tulleken](http://www.code-spot.co.za) PCG - [therealmjp](https://therealmjp.github.io/posts/) TA - [fasterthan](https://www.fasterthan.life/blog) TA - [maxkruf](https://maxkruf.com/) TA - [astralcode](https://astralcode.blogspot.com/) TA - [elopezr](http://www.elopezr.com/) TA - [kosmonautblog](https://kosmonautblog.wordpress.com/) TA - [thomaspoulet](https://blog.thomaspoulet.fr/) TA - [aschrein](https://aschrein.github.io/) TA - [morad](http://morad.in/) TA - [simoncoenen](https://simoncoenen.com/blog.html) TA - [alain](https://alain.xyz/blog) TA - [granskog](http://granskog.xyz/) TA - [roystan](https://roystan.net/) TA - [darioseyb](https://darioseyb.com/post/unity-importer/) TA - [roar11](http://roar11.com/blog/) TA - [yiningkarlli](https://www.yiningkarlli.com/projects/takuarender.html) TA - [cyanilux](https://www.cyanilux.com/) TA - [ciechanow](https://ciechanow.ski/) TA - [gametorrahod](https://gametorrahod.com/) - [martindevans](https://martindevans.me/) - [mellinoe](https://mellinoe.dev/) - [nfrechette](http://nfrechette.github.io) - [atteneder](https://pixel.engineer/) game asset load,math - [gabormakesgames](https://gabormakesgames.com/) game math - [goatstream](https://www.goatstream.com) animation - [xoofx](https://xoofx.com/blog/) c# - [realtimecollisiondetection](https://realtimecollisiondetection.net/blog/) - [imgeself](https://imgeself.github.io/posts/) TA - [lidia-martinez](http://blog.lidia-martinez.com/) TA - [Hallucinations ](http://c0de517e.blogspot.com/) - [elopezr](http://www.elopezr.com/) TA - [rg3](https://rg3.name/index.html) TA - https://www.bruteforce-games.com/blog - https://www.martinpalko.com/ - https://blog.selfshadow.com/ - https://www.gabrielgambetta.com/ - [falstad](http://www.falstad.com) math - [techartaid](https://techartaid.com/) ue ta - [baba-s hatenablog](http://baba-s.hatenablog.com/) - [UnityGems](https://unitygem.wordpress.com/) - [Jackson Dunstan ](https://jacksondunstan.com/) - https://tooslowexception.com/ - https://thegamedev.guru - [pydonzallaz](https://pydonzallaz.com/) working at Unity Technologies on Unity. - [aras-p.info](http://aras-p.info/blog/) working at Unity Technologies on Unity. - [sandervanrossen](http://sandervanrossen.blogspot.com/) working at Unity Technologies on Unity. - [timjones](http://timjones.io/) working at Unity Technologies on Unity. - [mfatihmar]( https://mfatihmar.com/) working at Unity Technologies on Unity. - [Ming Wai Chan](https://cmwdexint.com/) working at Unity Technologies on Unity. - [Jonathan Dupuy ](http://onrendering.com/) working at Unity Technologies on Unity. - [Sebastian Aaltonen ](https://github.com/sebbbi) working at Unity Technologies on Unity. - [Laurent Belcour](https://belcour.github.io/blog/) working at Unity Technologies on Unity. - [Tim Cooper github ](https://github.com/stramit) and [blog](https://blog.unity.com/author/cap-stramit) working at Unity Technologies on Unity. - [thomasdeliot](https://github.com/thomasdeliot) working at Unity Technologies on Unity. - [Kleber Garcia ](https://github.com/kecho) working at Unity Technologies on Unity. - [Natalya Tatarchuk](https://twitter.com/mirror2mask) working at Unity Technologies on Unity. - [pbbastian](http://pbbastian.github.io/) working at Unity Technologies on Unity - [alinenormoyle](http://www.alinenormoyle.com) I currently work as a visiting assistant professor at Swarthmore College. My research interests are in games and computer animation and I also do professional work as a game/AR/VR programmer for Venturi Labs and also Savvy Sine. My CV is available here - [iquilezles](http://www.iquilezles.org/www/index.htm) These are articles about the techniques I develop and lessons I learnt while toying or working with computer graphics. - https://simonschreibt.de/ - [catlikecoding](https://catlikecoding.com/) nothing to comment - http://www.ludicon.com/castano/blog/ - [hvidtfeldts](http://blog.hvidtfeldts.net/) - [randygaul](https://www.randygaul.net/) c/cpp game - https://www.sebaslab.com/ - https://colinbarrebrisebois.com/ - http://www.adriancourreges.com/blog/ - [prideout](https://prideout.net/blog/) - [filmicworlds](http://filmicworlds.com/) - [thetenthplanet](http://www.thetenthplanet.de/) - [gamedevbill](https://gamedevbill.com//) - https://cmwdexint.com - http://www.andremcgrail.com/ - https://artomatix.com/ - https://www.briangershon.com/ - https://blog.aaronsee.media/ - https://programing-fun.blogspot.com/ - http://jonathanchambers.blogspot.com/ - https://mynameismjp.wordpress.com - https://www.jordanstevenstechart.com/ - http://www.iryoku.com/ - [kode80](http://kode80.com/blog/) TA - http://www.iquilezles.org/ - http://www.edxgraphics.com/ - https://casual-effects.com/#blog - http://malcolm-mcneely.co.uk/blog/?p=214 - http://aras-p.info/blog/2009/05/05/shaders-must-die/ - http://blog.stevemcauley.com/ - http://mikaelzackrisson.se/ - http://www.alexandre-pestana.com/ - http://blog.demofox.org/ - http://blog.mmacklin.com/ - http://sebastiansylvan.com/post/ray-tracing-signed-distance-functions/” - http://robert.cupisz.eu/ - http://9bitscience.blogspot.jp/ - http://blog.hvidtfeldts.net/ - http://ericpolman.com/ - http://bpeers.com/blog/ - http://brabl.com/ - http://marcel-schindler.weebly.com/blog - [rorydriscoll](http://www.rorydriscoll.com/) - http://www.jonmanatee.com/ - http://www.physicallybasedrendering.com/ - http://www.codinglabs.net/default.aspx - http://celarek.at/ - https://farfarer.com/blog/ - http://www.joshbarczak.com/blog/ - https://www.3dgep.com/ - https://rasmusbarr.github.io/ - http://blog.icare3d.org/ - http://solid-angle.blogspot.jp/ - [john-chapman-graphics](http://john-chapman-graphics.blogspot.hk/) - http://simonstechblog.blogspot.jp/ - https://mmikkelsen3d.blogspot.com/ - https://graphicsrunner.blogspot.jp/ - http://bitsquid.blogspot.hk/ - [graphicrants](https://graphicrants.blogspot.com/) - https://tuxedolabs.blogspot.com/ - https://technik90.blogspot.com/search/label/Programming - https://simonstechblog.blogspot.com/ - [colinbarrebrisebois](https://colinbarrebrisebois.com/) - [martinsh](http://devlog-martinsh.blogspot.com/) - [interplayoflight](https://interplayoflight.wordpress.com/) - [bartwronski](https://bartwronski.com/) - https://knarkowicz.wordpress.com/ - https://mynameismjp.wordpress.com/ - https://ndotl.wordpress.com/ - https://hairrendering.wordpress.com/ - https://volumetricshadows.wordpress.com/ - https://adventuresinrendering.wordpress.com/ - https://imagineraytracer.wordpress.com/ - https://nbertoa.wordpress.com/ - https://flashypixels.wordpress.com/ - https://lonalwah.wordpress.com/ - https://blog.molecular-matters.com/category/graphics/ - https://fgiesen.wordpress.com/category/graphics-pipeline/ - https://devfault.wordpress.com/ - https://www.saschawillems.de/ - http://wiki.nuaj.net/index.php?title=Main_Page - http://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/ - http://www.keithlantz.net/ - https://benedikt-bitterli.me/ - https://www.alanzucconi.com/ - http://lousodrome.net/blog/light/ - https://blog.demofox.org/ - http://www.michaelwalczyk.com/blog/ - http://blog.simonrodriguez.fr/ - http://kylehalladay.com/archive.html - https://grahamhazel.com/blog/ - http://renderdiagrams.org/ - https://turanszkij.wordpress.com/ - http://www.adriancourreges.com/blog/ - https://aras-p.info/blog/ - https://lxjk.github.io/ - http://trevorius.com/scrapbook/blog/ - http://reedbeta.com/all/ - [seblagarde](https://seblagarde.wordpress.com/) - https://ivokabel.github.io/ - https://www.geeks3d.com/hacklab/ - https://bitshifter.github.io/ - http://halisavakis.com/category/blog-posts/ - https://erkaman.github.io/index.html - http://donw.io/ - https://agraphicsguy.wordpress.com/ - http://reedbeta.com/ - https://graphicsrunner.blogspot.com/ - https://diaryofagraphicsprogrammer.blogspot.com/ - http://trevorius.com/scrapbook/ - https://marc-b-reynolds.github.io/ - http://www.gijskaerts.com/wordpress/ - [anteru](https://anteru.net/) - http://pharr.org/matt/blog/ - https://schuttejoe.github.io/post/ - https://technik90.blogspot.com/ - http://www.yosoygames.com.ar/wp/category/graphics/ - [0fps](https://0fps.net/) - [ashoulson](http://ashoulson.com/) - https://viclw17.github.io/ - https://shihchinw.github.io/ - https://www.sebastiansylvan.com/ - http://momentsingraphics.de/ - https://fgiesen.wordpress.com/category/graphics-pipeline/page/1/ - https://www.breakin.se/learn/index.html - https://kosmokleaner.wordpress.com/ - http://the-witness.net/news/ - [wunkolo](https://wunkolo.github.io/) c++ game - [blackmatov](https://blackmatov.github.io/) unity c# - [joshpeterson](https://joshpeterson.github.io/) stuff of unity - Alex Strook [Twitter](https://twitter.com/AlexStrook) 3d gameArt - jonadinges [Twitter](https://twitter.com/jonadinges) 3d gameArt - Joyce [Twitter](https://twitter.com/minionsart) 3d gameArt - Ragnorium [Twitter](https://twitter.com/Ragnorium) 3d gameArt - Ruben_Fro [Twitter](https://twitter.com/Ruben_Fro) 3d gameArt - zeltergame [zeltergame](https://twitter.com/zeltergame) 3d gameArt - [Scott Hanselman's Blog](https://www.hanselman.com/blog) c# - [alvinashcraft](https://www.alvinashcraft.com) c# - [ardalis](https://ardalis.com/blog) c# - [troyhunt](https://www.troyhunt.com/) c# - [timheuer](https://timheuer.com/blog) c# - [thedatafarm](https://thedatafarm.com/blog/) c# - [haacked](https://haacked.com/) c# - [ploeh](https://blog.ploeh.dk/) c# - [cazzulino](https://www.cazzulino.com/) c# - [visualstudio](https://devblogs.microsoft.com/visualstudio/) c# - [maartenballiauw](https://blog.maartenballiauw.be/) c# - [jonskeet](https://codeblog.jonskeet.uk) c# - [jimmybogard](https://jimmybogard.com) c# - [west-wind](https://weblog.west-wind.com/) c# - [jetbrains](https://blog.jetbrains.com/dotnet/) c# - [Shawn Wildermuth](http://wildermuth.com/) c# - [Fabulous adventures in coding](https://ericlippert.com) c# - [strathweb](https://www.strathweb.com/) c# - [dontcodetired](http://dontcodetired.com/blog) c# ## Game-Company - www.ryzom.com ## Game-Asset - [awesome-3D-Morphable-Model-software-and-data](https://github.com/3d-morphable-models/curated-list-of-awesome-3D-Morphable-Model-software-and-data) - [cgi-resources](https://github.com/afichet/cgi-resources) List of some useful databases and resources for Computer Graphics - [CG艺术家都会去那些国内外的资源网站](https://zhuanlan.zhihu.com/p/91428684) - https://casual-effects.com/data/ - https://assetstore.unity.com/ - https://itch.io/ - http://www.3dmodelfree.com/ free model (免费模型,不能用于商业用途) - https://www.gamedevmarket.net/ - https://gametextures.com/ - https://www.textures.com/ - https://www.cgbookcase.com/ - https://ambientcg.com/ - http://www.plaintextures.com/ - https://sketchfab.com/ - https://www.zhihu.com/question/298715376/answer/1277503311 - www.cgsoso.com - https://www.humblebundle.com/ - https://www.rrcg.cn/ - http://www.polycount.com/forum/ - 他们有不同的招募论坛,包括有薪与无薪。- http://www.reddit.com/r/GameDevClassifieds - 发布你的工作,确认酬劳状态。浏览寻找艺术家。 - http://www.gamedev.net/classifieds - GameDev.net 工作版块。 - http://forum.deviantart.com/jobs/ - 太多具有才华的人了,不过许多都没有游戏工作经历,但还是一个值得看看的地方。只针对有酬劳的工作。 - https://www.3dmodelscc0.com/ - Public domain 3D Models. - https://polyhaven.com/ - [Classic-Sponza](https://github.com/Unity-Technologies/Classic-Sponza) Unity remaster of the classic Sponza scene. ## Game-Design-Tool #### Collection - [magictools](https://github.com/ellisonleao/magictools) - https://orels.sh/p/tools/ - [awesome-3D-generation](https://github.com/justimyhxu/awesome-3D-generation) - [UnityInvokeAI](https://github.com/unitycoder/UnityInvokeAI) - [awesome-ai-painting](https://github.com/hua1995116/awesome-ai-painting) - [awesome-ai-art](https://github.com/jonathandinu/awesome-ai-art) - [最大的 AI 工具目录库](https://zhuanlan.zhihu.com/p/593615901) - [Awesome-Diffusion-Models](https://github.com/heejkoo/Awesome-Diffusion-Models) - [元素法典——Novel AI 元素魔法全收录](https://docs.qq.com/doc/DWHl3am5Zb05QbGVs) - https://github.com/JPhilipp/AIConnectors - https://github.com/3DFaceBody/awesome-3dbody-papers - https://github.com/Yutong-Zhou-cv/Awesome-Text-to-Image - https://github.com/dobrado76/Stable-Diffusion-Unity-Integration #### Voxel * [goxel](https://github.com/guillaumechereau/goxel) * [MagicaVoxel](https://ephtracy.github.io/) * [Q-Block](http://kyucon.com/qblock/) * [Sproxel](http://sproxel.blogspot.com.br/) * [VoxelShop](https://blackflux.com/index.php) * [UnityRealtimeVoxelizer](https://github.com/seyakara/UnityRealtimeVoxelizer) #### Font ##### BitMap - [Unity-BitmapFontImporter](https://github.com/litefeel/Unity-BitmapFontImporter) - [littera](http://kvazars.com/littera/) - [bmglyph](https://www.bmglyph.com/) - [glyphdesigner](https://www.71squared.com/glyphdesigner) - [shoebox](http://renderhjs.net/shoebox/) ###### Free-Font - https://www.100font.com/ chinese font - https://www.hellofont.cn/ chinese font - https://github.com/lxgw/LxgwNeoXiHei chinese font - https://github.com/DrXie/OSFCC chinese font - https://www.fontspace.com/ english font - https://www.dafont.com/ english font - https://www.1001fonts.com/ english font - https://lana-ro.itch.io/sra-free-pixel-font-pack pixel-font-pack #### Audio - [dspmotion](http://tsugi-studio.com/web/en/products-dspmotion.html) - https://github.com/raysan5/rfxgen - https://ardour.org/ - https://www.audacityteam.org/ - https://lmms.io/ - [fmod](http://www.fmod.org/) - [wwise](https://www.audiokinetic.com/zh/products/wwise/) - [miles](http://www.radgametools.com/miles.htm) - [criware](http://www.criware.cn/) - [artlist](https://artlist.io/) - [native-audio](https://assetstore.unity.com/packages/tools/audio/native-audio-107067) unity-plugin - [Audio-Manager-for-Unity](https://github.com/microsoft/Audio-Manager-for-Unity) microsoft Audio-Manager-for-Unity - https://github.com/OmiyaGames/omiya-games-audio - [vivaldi-audio-engine](https://assetstore.unity.com/packages/tools/audio/vivaldi-audio-engine-pro-64029) unity-plugin - [Lasp](https://github.com/keijiro/Lasp) Low-latency Audio Signal Processing plugin for Unity - [usfxr](https://github.com/grapefrukt/usfxr) - [layersaudio](https://www.layersaudio.com/) unity audio plugin - https://github.com/nixon-voxell/UnityAudioVisualizer - https://github.com/MathewHDYT/Unity-Audio-Manager #### Music-Tool/Editor - https://www.image-line.com/ - https://www.goldwave.com - https://www.guitar-pro.com/en/index.php - https://sonicscores.com/ #### Video-Tool/Editor * [CasparCG](https://github.com/CasparCG) - A Windows and Linux software used to play out professional graphics, audio and video to multiple outputs as a layerbased real-time compositor * [DJV](https://darbyjohnston.github.io/DJV/) - Professional review software for VFX, animation, and film production * [ffmpeg](https://ffmpeg.org/) - A complete, cross-platform solution to record, convert and stream audio and video * [qctools](http://bavc.github.io/qctools/) - A free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering * [GStreamer](https://gstreamer.freedesktop.org/) - Pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows * [Kdenlive](https://www.kdenlive.org) - Video editing software based on the MLT Framework, KDE and Qt * [Olive](https://www.olivevideoeditor.org/) - Non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software * [MediaPipe](https://mediapipe.dev/) - Cross-platform, customizable ML solutions for live and streaming media * [Natron](https://natron.fr) - Open Source Compositing Software For VFX and Motion Graphics * [Shotcut](https://www.shotcutapp.com/) - A free, open source, cross-platform video editor - https://www.vegaschina.cn - https://www.edius.net/ - [mocha](https://borisfx.com/products/mocha-pro) - [Davinci Resolve](http://www.blackmagicdesign.com/products/davinciresolve/) DaVinci Resolve 16 is the world’s only solution that combines professional 8K editing, color correction, visual effects and audio post production all in one software tool! You can instantly move between editing, color, effects, and audio with a single click. DaVinci Resolve Studio is also the only solution designed for multi user collaboration so editors, assistants, colorists, VFX artists and sound #### Modeling - https://www.substance3d.com/ sb - https://www.sidefx.com/ houdini - https://github.com/Fe-Elf/FeELib-for-Houdini 精灵超可爱 - https://www.autodesk.com/products/3ds-max/overview max - https://www.autodesk.com/products/maya/overview maya - https://www.reddit.com/r/Maya/wiki/index - https://www.foundry.com/products/modo modo - https://www.cheetah3d.com/ cheetah3d * [AppleSeed](https://appleseedhq.net/) - Physically-based global illumination rendering engine * [ArmorPaint](https://armorpaint.org/) - A stand-alone software designed for physically-based texture painting * [Animation Nodes](https://github.com/JacquesLucke/animation_nodes) - A node based visual scripting system designed for motion graphics in Blender * [Blender](https://blender.org) - Modeling and animation * [awesome-blender](https://github.com/agmmnn/awesome-blender) * [awesomeblend](https://github.com/Davetmo/awesomeblend) * [Dust3D](https://dust3D.org) - Dust3D is brand new 3D modeling software. It lets you create watertight 3D models in seconds. Use it to speed up character modeling for games, 3D printing, and so on. [Source are available on Github](https://github.com/huxingyi/dust3d). * [FragM](https://github.com/3Dickulus/FragM) - Mikael Hvidtfeldt Christensen's Fragmentarium fork representing a compilation of features and fixes * [glChAoS.P](https://github.com/BrutPitt/glChAoS.P) - RealTime 3D Strange Attractors scout on GPU * [Mandelbulber v2](https://github.com/buddhi1980/mandelbulber2) - Mandelbulber creatively generates three-dimensional fractals * [Mandelbulb3D](https://github.com/thargor6/mb3d) - A program designed for the Windows platform, for generating 3D views of different fractals * [MeshLab](https://www.meshlab.net/) - System for processing and editing 3D triangular meshes * [Möbius Modeller](http://design-automation.net/software/mobius/index.html) - End-user visual programming in the browser for automating complex tasks * [Possumwood](https://github.com/martin-pr/possumwood) - A graph-based procedural sandbox, implementing concepts of graph-based visual programming in a simple interface * [Sorcar](https://aachman98.itch.io/sorcar) - A procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers * [Tissue](https://github.com/alessandro-zomparelli/tissue) - Blender's add-on for computational design * [VFX Fractal Toolkit](https://github.com/jtomori/vft) - Set of tools for generating fractal and generative art * [Wings 3D](http://www.wings3d.com/) - An advanced subdivision modeler that is both powerful and easy to use ##### Sculpture - [sculptris](http://pixologic.com/sculptris/) - [zbrush](http://pixologic.com/features/about-zbrush.php) - [mudbox](http://www.autodesk.com/products/mudbox/overview) - [3dcoat](https://3dcoat.com/v4937/) - [dilay](https://abau.org/dilay/) A 3D sculpting application that provides an intuitive workflow using a number of powerful modelling tools. ##### Hair - https://github.com/AdamFrisby/UnityHairShader - https://github.com/Unity-Technologies/com.unity.demoteam.hair - https://github.com/Unity-China/cn.unity.hairfx.core - https://github.com/kennux/VHair - https://zhuanlan.zhihu.com/p/330259306 头发渲染 - [hairstudio](https://assetstore.unity.com/packages/tools/modeling/hairstudio-early-access-164661) - [ephere](https://ephere.com/) - https://cgpal.com/fibershop/ - [flux-dynamic-hair](https://assetstore.unity.com/packages/tools/animation/flux-dynamic-hair-skirt-tail-bone-control-tool-164940?) - [fluffy-grooming](https://assetstore.unity.com/packages/tools/modeling/fluffy-grooming-tool-193828) - [Unity-HairFX-Tutorial](https://learn.u3d.cn/tutorial/Unity-HairFX-Tutorial? ##### Human/Stage - [poser](https://www.posersoftware.com/) - [daz3d](https://www.daz3d.com/home) - [makehuman](http://www.makehumancommunity.org/) - [studio](https://vroid.com/en/studio) 3D Character Creation Software - [reallusion](https://www.reallusion.com/) URP Support:[cc_unity_tools_URP](https://github.com/soupday/cc_unity_tools_URP) - [com.unity.demoteam.digital-human](https://github.com/Unity-Technologies/com.unity.demoteam.digital-human) Library of tech features used to realize the digital human from The Heretic and Enemies. - [VR-Stage-Lighting](https://github.com/AcChosen/VR-Stage-Lighting) VR-Stage-Lighting - [MediaPipeUnityPlugin](https://github.com/homuler/MediaPipeUnityPlugin) - https://github.com/luxonis/depthai-unity - https://github.com/runwayml/RunwayML-for-Unity - https://github.com/crdrury/Unity-Rhubarb-Lip-Syncer - https://github.com/DanielSWolf/rhubarb-lip-sync - https://github.com/bilibili/UnityBVA - https://github.com/Danial-Kord/DigiHuman - https://github.com/TheRamU/Fay ##### Unity 官方教程及开发者经验分享: 1. 《Enemies》制作秘诀 https://www.bilibili.com/video/BV1zS4y1P7jC/ 2. Unity China HairFX 毛发系统使用说明 https://learn.u3d.cn/tutorial/Unity-HairFX-Tutorial 3. Unity数字人制作不求人 - 卡通风格 https://learn.u3d.cn/tutorial/unity-making-digital-human-cartoon-style 4. 一个角色最终呈现在引擎里,美术制作上的思考以及注意事项 https://developer.unity.cn/projects/5ff27be7edbc2a60edd32ead 5. Unity HDRP数字偶像登场 Project SU-A https://developer.unity.cn/projects/5ea4e43cedbc2a0021a295db #### Effect - [Effekseer](https://github.com/effekseer/Effekseer) - [fusion](https://www.blackmagicdesign.com/products/fusion) - [nuke](https://www.foundry.com/products/nuke) - [emberGen](https://jangafx.com/software/embergen/) ##### Course - https://study.163.com/course/introduction.htm?courseId=1002818014#/courseDetail?tab=1 #### Material - https://github.com/Metric/Materia substance designer的 c#实现 - https://rodzilla.itch.io/material-maker material-maker - https://quixel.com/bridge - http://www.materialx.org/ - https://artomatix.com/ #### Remesh - https://github.com/huxingyi/autoremesher #### LOD - [simplygon](https://www.simplygon.com/) - [unity-mesh-simplifier](https://thegamedev.guru/unity-gpu-performance/unity-mesh-simplifier/) - [instalod](https://instalod.com/) - [pixyz](https://www.pixyz-software.com/documentations/html/2020.2/plugin4unity/) - [ultimate-lod-system](https://assetstore.unity.com/packages/tools/utilities/ultimate-lod-system-mt-170425) unity-plugin - [mantis-lod-editor](https://assetstore.unity.com/packages/tools/modeling/mantis-lod-editor-professional-edition-37086?) unity-plugin - [poly-few](https://assetstore.unity.com/packages/tools/utilities/poly-few-mesh-simplifier-and-auto-lod-generator-160139) unity-plugin - [UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier) Mesh simplification for Unity. - [Halfedge mesh handler on Unity](https://github.com/komietty/unity-halfedge) #### List-of-game-middleware - https://en.wikipedia.org/wiki/List_of_game_middleware #### CG Software API * [CGCmake](https://github.com/chadmv/cgcmake) - CMake modules for CG apps * [Cortex](https://github.com/ImageEngine/cortex) - Libraries for VFX software development * [Cross3D](https://github.com/blurstudio/cross3d) - Scene and node management abstraction * [ExoCortex for Max 2018](https://github.com/unit-image/ExocortexCrate) - ExoCortex ported to Max 2018 * [mGui](https://github.com/theodox/mGui) - Portable pure-python GUI library for Maya * [minq](https://github.com/theodox/minq) - Maya query language for speeding up common scene operations * [NXT](https://nxt-dev.github.io/) - A layered code compositing application * [OpenWalter](https://github.com/rodeofx/OpenWalter) - USD Plugins Arnold, Houdini, Katana, Maya and USD * [Photoshop Python API](https://github.com/loonghao/photoshop-python-api) - Python API for Photoshop. * [Py3dsMax](https://github.com/blurstudio/Py3dsMax) - 3dsMax API in Python * [Pymiere](https://github.com/qmasingarbe/pymiere) - Python API for Premiere Pro * [PyMEL](https://github.com/LumaPictures/pymel) - Python in Maya Done Right #### Visual-Logic - https://machinations.io/ #### Tile - https://starscenesoftware.com/unifilebrowser.html - https://www.tilesetter.org/ - [Tiled 2D](https://www.mapeditor.org/) free, easy to use and flexible tile map editor - [autotilegen](https://pixelatto.com/products/autotilegen) - [SuperTiled2Unity] (https://github.com/Seanba/SuperTiled2Unity) Imports Tiled files to Unity. Better than regular Tiled2Unity. - [tile-map-accelerator](https://forum.unity.com/threads/tile-map-accelerator-high-performance-shader-based-tile-map-renderer.708413/) - [tileplus](https://assetstore.unity.com/packages/tools/sprite-management/tileplus-toolkit-201027) - https://github.com/Cammin/LDtkToUnity - https://www.slynyrd.com/blog - Isometric unity-plugin - Ultimate Grids Engine unity-plugin - KUBIKOS - 3D Cube World unity-plugin - hex map unity-plugin #### Design - https://www.zcool.com.cn - https://www.gtn9.com/index.aspx - https://www.behance.net/ - https://dribbble.com/ - https://www.pinterest.com/ #### AI - [appccelerate](https://github.com/appccelerate/statemachine) asyn fsm ## locale - https://weblate.org/zh-hans/ - https://molingyu.github.io/RosettaDocs/ 本地化 ## Texture #### PIX-Texture - [pixelover](https://deakcor.itch.io/pixelover) - [spritemate](http://www.spritemate.com/) - [pixelatorapp](http://pixelatorapp.com/) Pixelator is a smart software to convert images into pixel art sprites and cover arts. With Pixelator you can use any source picture to easily generate Pixelated graphics for games or posters. - [PiskelApp](https://www.piskelapp.com/) Piskel is a free online editor for animated sprites & pixel art - [ProMotion](https://www.cosmigo.com/) pro motion is a pixel drawing and animation software designed similar to the famous Amiga Deluxe Paint (DPaint). Ideal for artists working on detailed and pixel precise graphics as required for mobile games and portable game consoles. It also suites well to create light weight graphics for web games. - [pixenapp](https://pixenapp.com/) Pixen is a professional pixel art editor designed for working with low-resolution raster art, such as those 8-bit sprites found in old-school video games. Pixen packs all the tools pixel artists need in an intuitive, native interface including support for high zoom levels, animation editing, color palettes, and a lot more. - [pyxeledit](https://pyxeledit.com/) - [aseprite](http://www.aseprite.org/) - [GrafX2](http://pulkomandy.tk/projects/GrafX2) - [GraphicsGale](https://graphicsgale.com/us/) #### Normal-Map - [cpetry](https://cpetry.github.io/NormalMap-Online/) - [crazybump](http://crazybump.com/mac/) - https://github.com/kmkolasinski/AwesomeBump - https://www.codeandweb.com/spriteilluminator - http://www.mikktspace.com/ - [【教程】游戏流程如何烘焙出完美法线](https://mp.weixin.qq.com/s/-yDMD9hskzRPR_iq77-B5w) - [generating-perfect-normal-maps-for-unity](https://bgolus.medium.com/generating-perfect-normal-maps-for-unity-f929e673fc57) #### Texture-Compression - [basis_universal](https://github.com/BinomialLLC/basis_universal) - https://github.com/phoboslab/qoi #### Texture-Tool * [Cascade Image Editor](https://github.com/ttddee/Cascade) - A node-based image editor with GPU-acceleration * [Pencil2D](https://www.pencil2d.org/) - An easy, intuitive tool to make 2D hand-drawn animations, the best way to visualize your story * [Inkscape](https://inkscape.org/) - Professional quality vector graphics softwar * [Imogen](https://github.com/CedricGuillemet/Imogen) - GPU Texture generator using dear imgui for UI * [Krita](https://krita.org) - A professional painting program * [MyPaint](https://github.com/mypaint/mypaint) - Graphics editor for digital painters with a focus on painting rather than image manipulation or post processing * [Opentoonz](https://opentoonz.github.io/) - Animation production software * [Storyboarder](https://wonderunit.com/storyboarder/) - Storyboard editor * [Synfig](https://www.synfig.org/) - 2D animation software * [TexGraph](https://galloscript.itch.io/texgraph) - A procedural texture creation tool that let you create textures by connecting nodes in a graph * [The Gimp](https://www.gimp.org) - A cross-platform image editor * http://www.snakehillgames.com/spritelamp/ - http://renderhjs.net/shoebox/ - https://www.autodraw.com/ - [pixelandpolygon](https://pixelandpolygon.com/) Texture File Viewer - [pngquant](https://pngquant.org/) pngquant is a command-line utility and a library for lossy compression of PNG images - [MaCrea - Material Creation Tool](https://www.zbrushcentral.com/t/macrea-material-creation-tool) MaCrea is a little material creation tool I wrote for use with Sculptris, while it simply creates material sphere images that can be used with Zbrush or any other App that takes advantage of that idea. - [cubemapgen](https://gpuopen.com/archived/cubemapgen/) - [EZTextureProcessor](https://github.com/EZhex1991/EZTextureProcessor) A bunch of texture tools for unity - [PixPlant](https://www.pixplant.com/) PixPlant is a smart texturing app with the best tools to quickly transform a photo into seamless repeating textures and 3D maps. - [Affinity Designer](https://affinity.serif.com/de/designer/) - Vector graphics editor with a bunch of features which also supports Adobe file formats - [doodad](https://doodad.dev/) - [ImageViewer](https://github.com/kopaka1822/ImageViewer) HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator - [hdrview](https://github.com/wkjarosz/hdrview) hdrview - [hdrihaven](https://hdrihaven.com/) * [texturepacker](https://www.codeandweb.com/texturepacker) * [spriteuv](https://www.spriteuv.com/) * [UnityPackedColor](https://github.com/Leopotam/UnityPackedColor) Packer for already packed textures at unity game engine - up to 3 times less space. * [unity-texture-packer](https://github.com/andydbc/unity-texture-packer) Utility to combine color channels from different textures into a single output. * [SmartTexture](https://github.com/phi-lira/SmartTexture) Unity tool to pack texture channels into a single texture. * [texture_maker](https://github.com/M-Fatah/texture_maker) A texture maker tool for unity. * [mixture](https://openupm.com/packages/com.alelievr.mixture/) Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime. Mixture is very flexible, easily customizable through ShaderGraph and a simple C# API, fast with it's GPU based workflow and compatible with all the render pipelines thanks to the new Custom Render Texture API. * [MA_TextureAtlasser](https://github.com/maxartz15/MA_TextureAtlasser) Texture atlas creator for Unity - https://github.com/StbSharp - [CC0Textures](https://github.com/keijiro/CC0TexturesUtils) Unity Editor scripts for preprocessing CC0 Textures - https://cc0textures.com/ CC0 Textures is a library of high quality PBR materials for 3D rendering and game design licensed under the Creative Commons CC0 License. - [Waifu2xBarracuda](https://github.com/keijiro/Waifu2xBarracuda) Waifu2x Unity Barracuda implementation - [uAnime4K](https://github.com/SharkShooter/uAnime4K) Anime4K port to Unity - https://github.com/weihaox/awesome-image-translation - [procedural-stochastic-texturing](https://github.com/UnityLabs/procedural-stochastic-texturing) Modified Shader Graph package implementing Procedural Stochastic Texturing - [超强一键生成特效常用贴图网站介绍!](https://www.bilibili.com/video/BV1ub411U7Jc/?spm_id_from=autoNext) - [noisegen](https://www.vertexfragment.com/noisegen/) - [texturelab](https://github.com/njbrown/texturelab) About Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator - [pixaflux](http://pixaflux.com/) Create custom CG materials using a non-destructive, node-based workflow. - [texturecauldron](https://soerbgames.itch.io/texturecauldron) Texture Cauldron is a node based tool to generate detailed able textures. - [filterforge](https://filterforge.com/) Mighty graphics software with thousands of photo effects and seamless textures, and an editor to create your own filters. - https://github.com/caosdoar/Fornos - [material-animation-curve](https://gist.github.com/ghysc/b4f9b3266ee82edf2b02e00cef0bc6b7) A Material Property Drawer for the Curve attribute which lets you edit curves and adds them to the shader as textures - https://github.com/asus4/unity-texture-curve - [Curves-And-Gradients-To-Texture](https://github.com/RoyTheunissen/Curves-And-Gradients-To-Texture) Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders. - [GradientTexture](https://github.com/mitay-walle/GradientTexture) - [SDF-LightMap](https://github.com/qjh5606/SDF-LightMap) 实现了基于SDF的卡通阴影图生成 - [BakeShader](https://github.com/Cyanilux/BakeShader) Unity editor tool for baking shaders to textures. Blit2D, Blit3D, or MeshRenderer (uses model UV). Adds options to Material & MeshRenderer context menus and Editor Window (under Window/Cyanilux/BakeShader) - [UnityTexture2DArrayImportPipeline](https://github.com/pschraut/UnityTexture2DArrayImportPipeline) A Texture2DArray Import Pipeline for Unity 2019.3 and newer. #### Atlas - [DynamicAtlas](https://github.com/tkonexhh/DynamicAtlas) - [RuntimeTextureAtlas](https://github.com/jintiao/RuntimeTextureAtlas) - [UVAtlas](https://github.com/Microsoft/UVAtlas) isochart texture atlasing - [thekla_atlas](https://github.com/Thekla/thekla_atlas) Atlas Generation Tool - [xatlas](https://github.com/jpcy/xatlas) Mesh parameterization / UV unwrapping library - [DynamicSpriteSheets](https://github.com/dusanst/DynamicSpriteSheets?) * [Thekla atlas](https://github.com/Thekla/thekla_atlas) | This tool performs mesh segmentation, surface parameterization, and chart packing. * [xatlas](https://github.com/jpcy/xatlas) | Fork from [theakla atlas](https://github.com/Thekla/thekla_atlas), it's a library to generate an UV for -example- lightmap uv. * [AtlasGenerator](https://github.com/UniGameTeam/UniGame.AtlasGenerator) Rule based SpriteAtlas Generator for Unity3D ## Animation #### Article/Collection - https://www.creativebloq.com/advice/understand-the-12-principles-of-animation #### Animation-DCC-Tool - [Cascadeur](https://cascadeur.com/) - [spine](http://zh.esotericsoftware.com/) - [spine-optimize](https://github.com/506638093/spine-optimize) - [live3d](http://www.zingfront.cn/live3d/) - [live2d](https://www.live2d.com/) - [dragonbones](http://dragonbones.effecthub.com/) - [SpriterDotNet](https://github.com/loodakrawa/SpriterDotNet) - [creature](http://creature.kestrelmoon.com/index.html) - [spritestudio](http://www.webtech.co.jp/spritestudio/) - [mixamo](https://www.mixamo.com/#/) #### GPU-Animation - [Unity-Gpu-Skinning-Tool](https://github.com/ForeverZack/Unity-Gpu-Skinning-Tool) - [Animation-Texture-Bake](https://github.com/sugi-cho/Animation-Texture-Baker) - [GPU_Mesh_Instancing](https://github.com/studentutu/GPU_Mesh_Instancing) - [UnityGpuInstancing](https://github.com/kitasenjudesign/UnityGpuInstancing) - [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing) - [Render-Crowd-Of-Animated-Characters](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters) - [GPGPU Computing Animation & Skinning](https://zhuanlan.zhihu.com/p/50640269) - [GPUAnimation](https://github.com/joeante/Unity.GPUAnimation) - [GPUSkinning](https://github.com/chengkehan/GPUSkinning) - [李恒的知乎文章](https://www.zhihu.com/people/li-heng-76-59/posts) - [UnityGPUSkinning](https://github.com/BobLChen/UnityGPUSkinning) - [GPU Instancer - Crowd Animations](https://assetstore.unity.com/packages/tools/animation/gpu-instancer-crowd-animations-145114) unity-plugin - [Mesh Animator](https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009) unity-plugin - [Unity_ECS_GPUSkinning](https://github.com/dreamfairy/Unity_ECS_GPUSkinning) - [Mesh-Animation](https://github.com/codewriter-packages/Mesh-Animation) Mesh Animation is lightweight library for rendering hundreds of meshes in one draw call with GPU instancing. - [Animation-Texture-Baker](https://github.com/sugi-cho/Animation-Texture-Baker) - [Unity下大量物体同屏渲染的性能优化思路](https://zhuanlan.zhihu.com/p/114646617) - [RenderHugeByGPUInstance](https://github.com/tkonexhh/RenderHugeByGPUInstance) - [Unity3D-ToolChain_StriteR](https://github.com/striter/Unity3D-ToolChain_StriteR/tree/master/Assets/Scripts/Runtime/Modules/Optimize) - [Dual quaternion skinning for Unity](https://github.com/ConstantineRudenko/DQ-skinning-for-Unity) - [GPUInstance](https://github.com/mkrebser/GPUInstance) Instancing & Animation library for Unity3D #### Mesh Animation - https://github.com/SaiTingHu/MeshEditor.Effects #### Vertex Animation - [VertexAnimation](https://github.com/Maximilian-Winter/VertexAnimation) - [vertex-animation-tools](https://assetstore.unity.com/packages/tools/animation/vertex-animation-tools-128190) - [vertexmotion](https://assetstore.unity.com/packages/tools/animation/vertexmotion-pro-25127) #### Tween - [UrMotion](https://github.com/beinteractive/UrMotion) Flexible motion engine for non time-based animation in Unity. - [Tween Player](https://assetstore.unity.com/packages/tools/animation/tween-player-158922) This is a simple & high performance & powerful interpolation animation tool. Unlike other interpolation animation tools, Tween Player is more data-driven and extensible. - [dotween-pro](https://assetstore.unity.com/packages/tools/visual-scripting/dotween-pro-32416) famous unity plugin - [leantween](https://assetstore.unity.com/packages/tools/animation/leantween-3595) LeanTween is an efficient tween engine that offers a many of the same features as the other tween engines (and more!) while having much less overhead. - [OneTween](https://github.com/onelei/OneTween) OneTween is a more efficient tween tool, easy to use in Unity UGUI animation. - [ECS-Tween](https://github.com/Xerios/ECS-Tween) - Simple Unity tweening system using ECS that works with GameObjects! - [PlasticTween](https://github.com/PlasticApps/PlasticTween) - Tween Library for Unity3D(ECS+JOBS) - [unity-jtween](https://github.com/jeffcampbellmakesgames/unity-jtween) - A job-based tween library for Unity - [GoKit](https://github.com/prime31/GoKit) Lightweight tween library for Unity aimed at making tweening objects dead simple and completely flexible. The wiki contains some usage information and examples. * [Uween](https://github.com/beinteractive/Uween) - Lightweight tween library for Unity * [ZestKit](https://github.com/prime31/ZestKit) - Tween library for Unity. The best of GoKit and GoKitLite combined in an easy to use API * [ApureEasing](https://github.com/kyubuns/ApureEasing) Easing library for Unity Visual Scripting * [游戏开发中的阻尼器和阻尼弹簧](https://mp.weixin.qq.com/s/UMipfQ_09w0bnQOBIA9ttg) * [unity-tweening-system](https://github.com/zigurous/unity-tweening-system) * [unity-animation](https://github.com/KleinerHacker/unity-animation/) Extended Animation Framework for Unity based on Coroutines * [PlasticTween](https://github.com/PlasticApps/PlasticTween) Tween Library for Unity3D(ECS+JOBS) * [unity-tweens](https://github.com/jeffreylanters/unity-tweens) * [TweenRx](https://github.com/fumobox/TweenRx) Reactive animation utility for Unity #### Physics Based Animation - [physicsbasedanimation](http://www.physicsbasedanimation.com/) - [CSC417-physics-based-animation](https://github.com/dilevin/CSC417-physics-based-animation) - [goatstream](https://www.goatstream.com/research/) - [animation](https://www.animation.rwth-aachen.de/) - [interactive-graphics](http://www.interactive-graphics.de/) - https://github.com/IndieVisualLab - [ActiveRagdoll](https://github.com/hobogalaxy/ActiveRagdoll) - [Christopher Batty](https://cs.uwaterloo.ca/~c2batty/) - [binh.graphics](http://binh.graphics/) - [Hairibar.Ragdoll](https://github.com/hairibar/Hairibar.Ragdoll) A package for animating ragdolls through keyframed animations. #### MotionMatching - https://github.com/nashnie/MotionMatching - https://github.com/JLPM22/MotionMatching - https://github.com/sssnidebaba/motionmatch - https://github.com/dreaw131313/MotionMatchingByDreaw - https://github.com/dreaw131313/Open-Source-Motion-Matching-System - https://www.zhihu.com/people/fengkan - https://assetstore.unity.com/packages/tools/animation/motion-matching-for-unity-145624 - https://github.com/orangeduck/Motion-Matching - https://forum.unity.com/threads/released-want-good-3d-character-animation-but-are-short-on-time-budget-or-training-help-is-here.392317/ #### Movement - [deadReckoning1](https://www.cnblogs.com/freebird92/archive/2011/12/19/2293287.html) - [deadReckoning2](https://nashnie.github.io/gameplay/2018/12/03/networked-movement.html) - ( 这个实用性很强) 贝塞尔逼近 参考 astarPath 插件里面的BezierMover - 速度优化 参考 astarPath 插件里面 MovementUtilities 脚本 - https://github.com/Unity-Technologies/SuperScience 官方3rd 移动模拟 - 这个实用性最强 [bulletHell](https://assetstore.unity.com/packages/tools/integration/uni-bullet-hell-19088) - https://github.com/jongallant/Unity-Bullet-Hell - https://github.com/iWoz/path_follow_steer 集群跟随路径移动 - [movement-plus](https://assetstore.unity.com/packages/tools/movement-plus-71079) unity-plugin - [AnimeTask](https://github.com/kyubuns/AnimeTask) - [Fluent Animation - An incredible animation queue system](https://assetstore.unity.com/packages/tools/animation/fluent-animation-an-incredible-animation-queue-system-84715) unity-plugin - https://github.com/rygo6/CardExample-Unity - https://github.com/ycarowr/UiCard - https://github.com/IainS1986/UnityCoverFlow - https://github.com/CragonGame/CasinosClient #### Interaction - [istep](https://assetstore.unity.com/packages/tools/animation/istep-215843) - [interactor-interaction-handler-for-ik](https://assetstore.unity.com/packages/tools/animation/interactor-interaction-handler-for-ik-178062) - [footstepper-complete-footstep-solution](https://assetstore.unity.com/packages/tools/animation/footstepper-complete-footstep-solution-159431) #### Animation-Controller - https://github.com/hiroki-o/VoxBlend unity 表情 - https://github.com/rurre/PumkinsAvatarTools unity 表情 - https://github.com/huailiang/knead_proj unity 捏脸 - https://assetstore.unity.com/packages/tools/animation/puppet-face-181312 - https://github.com/PixelWizards/BlendShapeController blendShapeController - https://blog.uwa4d.com/archives/USparkle_Animation-AI.html - https://www.sohu.com/a/259856518_463994?qq-pf-to=pcqq.group -吃鸡的动画状态机设计 - [animancer](https://assetstore.unity.com/packages/tools/animation/animancer-pro-116514) - https://github.com/fengkan/RuntimeRetargeting - https://github.com/robotron2084/animation-retargeting - [traversal](https://assetstore.unity.com/packages/tools/animation/traversal-179526) This module allows characters to traverse the environment through multiple built-in and fully customizable obstacles and climbable elements. - [protores](https://unity-technologies.github.io/Labs/protores.html) ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics - [UnityKinematicaX](https://github.com/voxell-tech/UnityKinematicaX) A next-generation character animation system built on top of Unity's Kinematica. - [DOTSAnimation](https://github.com/gamedev-pro/DOTSAnimation) A high level Animation State Machine Framework for Unity DOTS - [kinematica](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) - [reanimation](https://github.com/aarthificial/reanimation) An alternative animator for Unity tailored for traditional animation - [dmotion](https://github.com/gamedev-pro/dmotion) DMotion - A high level Animation Framework for Unity DOTS - [Puppeteer](https://github.com/SolarianZ/Puppeteer) A graph based animation controller for Unity. - [nkgmoba-animsystem-dawn-blossoms-plucked-at-dusk](https://www.lfzxb.top/nkgmoba-animsystem-dawn-blossoms-plucked-at-dusk/) - [uPlayableAnimation](https://github.com/EricHu33/uPlayableAnimation) - [Vortex](https://github.com/kaiyumcg/Vortex) Play/blend animations, animator controllers in runtime. Uses playable API #### Character-Controller - [rival](https://assetstore.unity.com/packages/tools/physics/rival-dots-character-controller-for-unity-225129) Unity Plugin - [UNet-Controller](https://github.com/h33p/UNet-Controller) A CharacterController based controller for Unity's new Networking system - [Kinematic Character Controller](https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131) unity-plugin - [character-movement-fundamentals](https://assetstore.unity.com/packages/tools/physics/character-movement-fundamentals-144966) unity-plugin - [character-controller-pro](https://assetstore.unity.com/packages/tools/physics/character-controller-pro-159150) unity-plugin - [Erbium](https://github.com/mikhomak/Erbium) 🤺Third Person Character Controller for unity🤺 - [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System) - [Traverser](https://aitorsimona.github.io/Traverser/) - [UnitySourceMovement](https://github.com/Olezen/UnitySourceMovement) Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.). - https://github.com/nicholas-maltbie/OpenKCC - https://github.com/runevision/LocomotionSystem - https://assetstore.unity.com/packages/templates/packs/advanced-locomotion-controller-234390 - https://github.com/Goodgulf281/Unity-Formation-Movement2.0 - https://github.com/ssell/UnityDotsCharacterController - [Ultimate-2D-Controller](https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller) - [Celeste-Movement](https://github.com/mixandjam/Celeste-Movement) Recreating the movement and feel from Celeste - https://github.com/Wafflus/unity-genshin-impact-movement-system - https://github.com/joebinns/stylised-character-controller - https://github.com/mixandjam/Batman-Arkham-Combat - [unity-antagonistic-controller](https://github.com/edualvarado/unity-antagonistic-controller) - [2D-Character-Controller](https://github.com/Brackeys/2D-Character-Controller) - [UnityAdvancedFPSCharacterController](https://github.com/NecroMarX/UnityAdvancedFPSCharacterController) - [Unity-Proportional-Navigation-Collection](https://github.com/Woreira/Unity-Proportional-Navigation-Collection) A collection of PN guidance systems, in Unity #### PCG-Animation - [procedural-climbing](https://github.com/conankzhang/procedural-climbing) - [UnityTutorials-ProceduralAnimations](https://github.com/MinaPecheux/UnityTutorials-ProceduralAnimations) - [ProceduralAnimation](https://github.com/BattleDawnNZ/ProceduralAnimation) Procedural Animation Scripts For Unity #### Unity-Tool - [sox-animation](https://assetstore.unity.com/packages/tools/animation/sox-animation-toolkit-110431) - [unity-flash-tools](https://github.com/BlackMATov/unity-flash-tools) Convert your flash animation for Unity easy! - https://github.com/qwe321qwe321qwe321/Unity-EasingAnimationCurve - https://github.com/akof1314/AnimationPath - https://github.com/ecidevilin/UnityBoneTools - https://github.com/natsuneko-laboratory/refined-animation-property - https://github.com/qwe321qwe321qwe321/Unity-AnimatorTransitionCopier ## Console/Command/Shell/Debugger - [Unity-DeveloperConsole](https://github.com/DavidF-Dev/Unity-DeveloperConsole) - [Typin](https://github.com/adambajguz/Typin) Declarative framework for interactive CLI applications - [BeastConsole](https://github.com/pointcache/Unity3d-BeastConsole) - [Reactor-Developer-Console](https://github.com/mustafayaya/Reactor-Developer-Console) - [Quantum Console](https://assetstore.unity.com/packages/tools/utilities/quantum-console-128881) unity-plugin - [srdebugger](https://assetstore.unity.com/packages/tools/gui/srdebugger-console-tools-on-device-27688) unity-plugin - [debugging-essentials](https://assetstore.unity.com/packages/tools/utilities/debugging-essentials-170773) unity-plugin - [hdg-remote-debug](https://assetstore.unity.com/packages/tools/utilities/hdg-remote-debug-live-update-tool-61863) unity-plugin - [UnityExplorer](https://github.com/sinai-dev/UnityExplorer) - [unity-remote-file-explorer](https://github.com/iwiniwin/unity-remote-file-explorer) - https://github.com/natemcmaster/CommandLineUtils 命令行 - https://github.com/Tyrrrz/CliFx 命令行 - https://github.com/Tyrrrz/CliWrap 命令行 - https://github.com/jsakamoto/XProcess 命令行 - https://github.com/adamralph/simple-exec 命令行 - https://github.com/wingcd/UnityToolExtender - https://github.com/adamralph/bullseye - https://commanddotnet.bilal-fazlani.com/ - https://github.com/gwaredd/unium - https://assetstore.unity.com/packages/tools/utilities/hdg-remote-debug-live-update-tool-61863 - https://github.com/proletariatgames/CUDLR - https://github.com/Sacred-Seed-Studio/Unity-File-Debug - https://github.com/mayuki/Cocona - https://github.com/cobbr - https://github.com/Cysharp/Kokuban - https://github.com/alexrp/system-terminal ## Scenes #### Terrain - http://www.world-machine.com/ - https://www.world-creator.com/ - [Gaia](https://assetstore.unity.com/packages/tools/terrain/gaia-pro-terrain-scene-generator-155852) UnityPlugin - [Gena](https://assetstore.unity.com/packages/tools/terrain/gena-2-terrain-scene-spawner-127636) UnityPlugin - [SECTR COMPLETE](https://assetstore.unity.com/packages/tools/terrain/sectr-complete-2019-144433) UnityPlugin - [CTS](https://assetstore.unity.com/packages/tools/terrain/cts-2019-complete-terrain-shader-140806) UnityPlugin - [Map Magic](https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762) UnityPlugin - [UnityMapMagic2Extensions](https://github.com/yolanother/UnityMapMagic2Extensions) - [Terrain Composer](https://assetstore.unity.com/packages/tools/terrain/terrain-composer-2-65563) UnityPlugin - [Landscape Builder](https://assetstore.unity.com/packages/tools/terrain/landscape-builder-55463) UnityPlugin - [TerraLand 3](https://assetstore.unity.com/packages/tools/terrain/terraland-3-119097) UnityPlugin - [MegaSplat](https://assetstore.unity.com/packages/tools/terrain/megasplat-76166?aid=1011l37NJ&utm_source=aff) UnityPlugin - [World Streamer](https://assetstore.unity.com/packages/tools/terrain/world-streamer-2-176482) UnityPlugin - [Voxeland](https://assetstore.unity.com/packages/tools/terrain/voxeland-9180) UnityPlugin - [terrain-grid-system](https://assetstore.unity.com/packages/tools/terrain/terrain-grid-system-47215)UnityPlugin - [terrain-slicing-dynamic-loading-kit](https://assetstore.unity.com/packages/tools/terrain/terrain-slicing-dynamic-loading-kit-5982) UnityPlugin - [floating-origin](https://assetstore.unity.com/packages/tools/network/floating-origin-ultimate-infinite-multiplayer-world-solution-204179?) UnityPlugin - [gaia](https://forum.unity.com/threads/backwoods-gamings-addons-for-gaia.389067/) - https://github.com/JuniorDjjr/Unity-Procedural-Stochastic-Texture-Terrain-Shader ##### Unity-Tool - [PrefabPainter](https://github.com/Roland09/PrefabPainter) github - [prefab-brush](https://assetstore.unity.com/packages/tools/utilities/prefab-brush-44846) unity-plugin - [prefab-painter](https://assetstore.unity.com/packages/tools/painting/prefab-painter-2-61331) unity-plugin - [transform-tools](https://assetstore.unity.com/packages/tools/utilities/transform-tools-177218) unity-plugin - [prefab-world-builder](https://assetstore.unity.com/packages/tools/level-design/prefab-world-builder-185406) unity-plugin - [grabbit-editor-physics-transforms](https://assetstore.unity.com/packages/tools/utilities/grabbit-editor-physics-transforms-182328) unity-plugin - [flexalon-3d-layouts](https://assetstore.unity.com/packages/tools/utilities/flexalon-3d-layouts-230509) - [Hey-Area-Object-Spawner](https://github.com/JahnStar/Hey-Area-Object-Spawner) - https://github.com/Ogbest/Unity_MapEditor_Terrain 动态渲染Unity地形网格,记录网格是否是玩家的行走范围,然后导出编辑好的网格用于服务器导航、验证使用 https://github.com/frankhjwx/Unity-ShaderCharDisplay - https://github.com/Caeden117/ChroMapper -- 地图编辑器 - [real-world-terrai](https://assetstore.unity.com/packages/tools/terrain/real-world-terrain-8752) unity-plugin #### Procedurally-Generation - [real-ivy-2-procedural-ivy-generator](https://assetstore.unity.com/packages/tools/modeling/real-ivy-2-procedural-ivy-generator-181402) unity-plugin - [hedera](https://github.com/radiatoryang/hedera) paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time - [unity-procedural-tree](https://github.com/mattatz/unity-procedural-tree) - [unity-procedural-flower](https://github.com/mattatz/unity-procedural-flower) - [The Algorithmic Beauty of Plants](http://algorithmicbotany.org/papers/#abop) - [citygen3d](https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468) UnityPlugin - [Arcgis](https://developers.arcgis.com/unity-sdk/reference/release-notes/) UnityPlugin - [OSM City](http://stinaflodstrom.com/projects/osm/osm.html) - [cscape-city-system-](https://assetstore.unity.com/packages/tools/modeling/cscape-city-system-86716?aid=1011l8NVc&utm_source=aff) UnityPlugin - [SPORE-Creature-Creator](https://github.com/daniellochner/SPORE-Creature-Creator) Procedurally generate creatures in Unity - inspired by the incredible game, Spore! - [SpaceshipGenerator](https://github.com/a1studmuffin/SpaceshipGenerator) blender plugin proceDurally spaceShip - [3DWorld](https://github.com/fegennari/3DWorld) - [DeBroglie](https://boristhebrave.github.io/DeBroglie/) Generate tile based maps using Wave Function Collapse - [Edgar-Unity](https://github.com/OndrejNepozitek/Edgar-Unity) - [Marching-Cubes-Terrain](https://github.com/Eldemarkki/Marching-Cubes-Terrain) - [cityengine](https://www.esri.com/en-us/arcgis/products/arcgis-cityengine/overview) - https://www.raywenderlich.com/3169311-runtime-mesh-manipulation-with-unity #### Tree/Vegetation/Grass - [AltTrees System](https://assetstore.unity.com/packages/tools/terrain/alttrees-system-beta-76657) UnityPlugin: AltTrees is an alternative tree system for Unity. Supports SpeedTree, Tree Creator, and meshes - [Broccoli Tree Creator](https://assetstore.unity.com/packages/tools/modeling/broccoli-tree-creator-121853) UnityPlugin Broccoli Tree Creator is still in-development and will get constantly improve - [Vegetation Studio](https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835) UnityPlugin - [VegetationStudioProExtensions](https://github.com/Roland09/VegetationStudioProExtensions) - [vegetation-engine-amplify-impostors](https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-amplify-impostors-module-189099) - [vegetation-spawner](https://assetstore.unity.com/packages/tools/terrain/vegetation-spawner-177192) - [Nature Renderer](https://assetstore.unity.com/packages/tools/terrain/nature-renderer-153552) UnityPlugin - [Open World Nature Kit](https://assetstore.unity.com/packages/3d/environments/landscapes/open-world-nature-kit-150748) UnityPlugin - [Alttrees System](https://assetstore.unity.com/packages/tools/terrain/alttrees-system-beta-76657) UnityPlugin - [infini-grass](https://assetstore.unity.com/packages/tools/particles-effects/infini-grass-gpu-vegetation-45188) UnityPlugin - [BigworldPlants](https://github.com/tangwilliam/BigworldPlants) - [InfinityFoliage](https://github.com/haolange/InfinityFoliage) - [OpenWorldGrassDemo](https://github.com/Gamu2059/OpenWorldGrassDemo) - [shaders-6grass](https://github.com/daniel-ilett/shaders-6grass) Six varied methods for drawing grass with a range of use cases - [Interactive-Grass](https://github.com/IRCSS/Interactive-Grass) A continueshion of this grass shader - [Grass-Shader](https://github.com/charliebratches/Grass-Shader) Implementation of a GPU grass shader in Unity with fancy scripting features - [Grass-Tool](https://github.com/starfaerie/Grass-Tool) A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline - [Grass-N-Stuff](https://github.com/vince0220/Grass-N-Stuff) Grass N Stuff is a high performance foliage rendering system designed to be able to render a lot of foliage and handle runtime editing of foliage placement without performance issues. - [Procedural-Plant-and-Foliage-Generator](https://github.com/adremeaux/Procedural-Plant-and-Foliage-Generator) The Procedural Plant and Foliage Generator is a tool written in C# and Unity URP to dynamically generate a stunning array of foliage and full plants from a set of over 100 parameters - [URP-foliage-shader](https://github.com/MidoriMeng/URP-foliage-shader) wrote with shader graph. Lambert direct diffuse + blinn-phong direct specular + fast approximate translucency + indirect light - [Instanced-Foliage](https://github.com/h33p/Instanced-Foliage) Foliage System to Replace Default Terrain Foliage - [Critias-FoliageSystem](https://github.com/AssemblyJohn/Critias-FoliageSystem) Critias Foliage System' is an system that is designed to paint, render and extract millions of instances of foliage without taking into account all the foliage but only the one that is in the proximity of the player - [1msRenderVegetation](https://github.com/irontree2022/1msRenderVegetation) 基于Unity,在1ms内渲染大规模植被 - [unity-optimized-grass](https://github.com/willlogs/unity-optimized-grass) Optimized 3D grass for unity that works on Mobile. OpenGL 3.5+ - [Unity-StylizedGrass](https://github.com/SirMishMash/Unity-StylizedGrass) Create numerous stylized grass blades with this highly performant and scalable HDRP grass asset that makes use of VFX Graph. - [GrassBending](https://github.com/Elringus/GrassBending) A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect - [HiZ_grass_culling](https://github.com/jackie2009/HiZ_grass_culling) - https://github.com/Milk-Drinker01/Milk_Instancer01 - [Unity-Grass-Instancer](https://github.com/MangoButtermilch/Unity-Grass-Instancer) - https://github.com/GarrettGunnell/ - [URP-HIZ](https://github.com/himma-bit/empty) - https://github.com/SoSoReally/RenderFeature_HizCull * [分享《生死狙击2》的大场景草渲染](https://mp.weixin.qq.com/s/K7qXfu7Hju30VdCNcz3ZLg) * [Unity 程序化生成草地](https://zhuanlan.zhihu.com/p/592938734) * [风格化树——树叶分析与实现](https://zhuanlan.zhihu.com/p/593500186) * [unity-geometry-grass-shader](https://github.com/Velorexe/unity-geometry-grass-shader) * [TerrainGrassShader](https://github.com/TerraUnity/TerrainGrassShader) #### Road - [Easyroads3d](https://assetstore.unity.com/packages/tools/terrain/easyroads3d-pro-v3-469) UnityPlugin - [Path-painter](https://assetstore.unity.com/packages/tools/terrain/path-painter-163352) UnityPlugin #### River - [R.A.M 2019 - River Auto Material 2019](https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937) UnityPlugin #### Article - [地形渲染概览](https://zhuanlan.zhihu.com/p/436879101) ## 3D-File-Format - [Alembic](http://www.alembic.io/) - [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format)) - [FBX](https://en.wikipedia.org/wiki/FBX) - [GlTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) - [GlTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0): - [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file) - [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange) - [PLY](https://zh.wikipedia.org/wiki/PLY) - [USD](https://graphics.pixar.com/usd/docs/index.html) - [Niftools](https://github.com/niftools/niflib) * [Field3D](https://magnuswrenninge.com/field3d) - An open source library for storing voxel data * [luma_usd](https://github.com/LumaPictures/luma_usd) - Plugins for USD * [MaterialX](https://github.com/materialx/MaterialX) - Materials and look-dev * [Kiko](https://github.com/Toolchefs/kiko) - DCC-agnostic animation curves storage (works between Maya and Nuke, with more DCCs to come) * [OpenCV](https://opencv.org/) - An open source computer vision and machine learning software library * [OpenDCX](http://www.opendcx.org/) ([repo](https://github.com/dreamworksanimation/opendcx)) - C++ extensions for OpenEXR's "deep" file format * [OpenEXR](http://www.openexr.com/) ([repo](https://github.com/AcademySoftwareFoundation/openexr)) - exceptional image format for visual effects purposes, pioneered by ILM * [OpenEXRid](https://github.com/MercenariesEngineering/openexrid) - Object isolation * [OpenImageIO](https://github.com/OpenImageIO/oiio) - A library for reading and writing images in many common and VFX related formats * [OpenTimelineIO](http://opentimeline.io) ([repo](https://github.com/PixarAnimationStudios/OpenTimelineIO)) - Editorial timeline * [OpenVDB](http://www.openvdb.org/) ([repo](https://github.com/AcademySoftwareFoundation/openvdb)) - Volumetric data * [OpenVDB AX](https://github.com/dneg/openvdb_ax) - Fast expression language for manipulating OpenVDB files * [ImageMagick](https://imagemagick.org/index.php) - Use ImageMagick to create, edit, compose, or convert bitmap images * [pfstools](http://pfstools.sourceforge.net/) - A set of command line programs for reading, writing and manipulating high-dynamic range (HDR) images and video frames * [texture-synthesis](https://github.com/EmbarkStudios/texture-synthesis) - Example-based texture synthesis written in Rust * [USD](http://graphics.pixar.com/usd/docs/index.html) - Scenes * [usd-arnold](https://github.com/LumaPictures/usd-arnold) - USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages * [USD Manager](http://www.usdmanager.org/) - Program designed for lightweight browsing, managing, and editing of Universal Scene Description (USD) files * [usd-noodle](https://github.com/chris-gardner/usd-noodle) - Pretty node graph showing dependencies of a USD file * [UsdQt](https://github.com/LumaPictures/usd-qt) - Qt components for building custom USD tools * [USD-URI-resolver](https://github.com/LumaPictures/usd-uri-resolver) - A generic, URI based resolver for USD, support custom plugins * [DracoUnity](https://github.com/atteneder/DracoUnity) Unity package that integrates the Draco 3D data compression library within Unity. ## Data #### Metadata/Excel/Schema/Proto - [xresloader](https://github.com/xresloader/xresloader) - [luban](https://github.com/focus-creative-games/luban)luban是一个相当完备的游戏配置解决方案,同时也可以用作通用型对象生成与缓存方案 - [BakingSheet](https://github.com/cathei/BakingSheet) Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format. - [go-xlsx-exporter](https://github.com/wingcd/go-xlsx-exporter) a tool for parse xlsx and export to other fomart and data, such as: probuf3 file and buffers, golang, csharp and so on - https://github.com/WoW-Tools/ - https://github.com/NtreevSoft/Crema - https://github.com/vriad/zod - https://github.com/ExpediaGroup/stream-registry - https://github.com/davyxu/tabtoy - https://github.com/liaochong/myexcel - https://github.com/SheetJS/sheetjs - https://github.com/alibaba/easyexcel - https://gitee.com/dotnetchina/MiniExcel - https://github.com/EPPlusSoftware/EPPlus - http://kaitai.io/ - https://github.com/xaboy/form-create - https://github.com/rjsf-team/react-jsonschema-form - https://github.com/vue-generators/vue-form-generator - https://github.com/quicktype/quicktype - https://github.com/dloss/binary-parsing - https://github.com/secretGeek/AwesomeCSV - https://github.com/cue-lang - https://github.com/dloss/binary-parsing - https://github.com/yretenai/Cethleann #### Exchange - [juicefs](https://github.com/juicedata/juicefs)JuiceFS is a distributed POSIX file system built on top of Redis and S3. - [datahub](https://github.com/linkedin/datahub) The Metadata Platform for the Modern Data Stack - https://github.com/Cinchoo/ChoETL ETL Framework for .NET / c# (Parser / Writer for CSV, Flat, Xml, JSON, Key-Value, Parquet, Yaml formatted files) - https://github.com/alibaba/DataX 数据交换 - https://github.com/wgzhao/Addax 进化版 datax - https://github.com/mimetis/dotmim.sync A brand new database synchronization, multi platform, multi databases, developed on top of .Net Standard 2.0 - [OpenDDL](https://github.com/EricLengyel/OpenDDL) - https://avro.apache.org/ - https://awslabs.github.io/smithy/ #### DataVisual&&Editor - [SuperSet](https://github.com/apache/incubator-superset) - [Redash](https://github.com/getredash/redash) - [metabase](https://github.com/metabase/metabase) - [rawgraphs](https://rawgraphs.io/) The missing link between spreadsheets and data visualization - https://datavizcatalogue.com/ZH/ - https://github.com/fasouto/awesome-dataviz ## Archive-GameReverse #### Collection - [GameExtractor](https://github.com/wattostudios/GameExtractor) Reads and writes thousands of different archive and image formats used in games. - [puyotools]( https://github.com/nickworonekin/puyotools) Puyo Tools is a collection of tools and libraries used to access the contents of various game files. Although it was initially built to handle files used in Puyo Puyo games, it can handle files used in other games as well - [MPQ技术内幕](https://www.cnblogs.com/kex1n/archive/2011/12/30/2307812.html) - [GameReverseNote](https://github.com/TonyChen56/GameReverseNote) - https://github.com/super-continent/game-reversing-resources - https://github.com/dsasmblr/game-hacking/ - https://github.com/kovidomi/game-reversing - [il2cpp-modder](https://github.com/juanmjacobs/il2cpp-modder) * [UtinyRipper](https://github.com/mafaca/UtinyRipper) GUI and API library for working with Engine assets, serialized and bundle files * [UAAE](https://github.com/Igor55x/UAAE) Unity .assets and AssetBundle editor * [AssetStudio](https://github.com/Perfare/AssetStudio) A tool for exploring, extracting and exporting assets and assetbundles * [UABEA](https://github.com/Hengle/UABEA) c# uabe for newer versions of unity * [GenshinStudio](https://github.com/Razmoth/GenshinStudio) Modded AssetStudio for Genshin Impact * [FakerAndroid](https://github.com/Efaker/FakerAndroid) A tool translate a apk file to stantard android project include so hook api and il2cpp c++ scaffolding when apk is a unity il2cpp game. Write code on a apk file elegantly. * [Il2CppDumper-GI](https://github.com/nitrog0d/Il2CppDumper-GI) * [O-Z-Unity-Protector](https://github.com/Z1029-oRangeSumMer/O-Z-Unity-Protector) * [Ether-Uprotector](https://github.com/Ether2023/Ether-Uprotector) An Integrated Encryption & Protection Scheme for Unity Project(Mono & IL2CPP) #### Archive-Format - [REE.PAK.Tool](https://github.com/Ekey/REE.PAK.Tool) Tool for extract PAK archives from games based on RE Engine - [Http-Multipart-Data-Parser](https://github.com/Http-Multipart-Data-Parser/Http-Multipart-Data-Parser) A C# Http Multipart/form-data parser that works correctly on binary data and very large files. - [FCBConverter](https://github.com/JakubMarecek/FCBConverter) - [VGO](https://github.com/izayoijiichan/VGO) VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information. - [gbx-net](https://github.com/BigBang1112/gbx-net)GBX.NET is a C#/.NET parser for Gbx files from Nadeo games. Supports deserialization of 150+ classes, where 50 %+ can be serialized back to Gbx. - [PakFiles](https://simoncoenen.com/blog/programming/PakFiles) - [ValveResource](https://github.com/SteamDatabase/ValveResourceFormat) Valve's Source 2 resource file format parser, decompiler, and exporter. - [RainbowForge](https://github.com/parzivail/RainbowForge) .NET managed toolkit for working with Rainbow Six: Siege .FORGE (Scimitar) archive files. - [Cethleann](https://github.com/yretenai/Cethleann) KTGL (Soft Engine) data exploration and research - [TACTLib](https://github.com/overtools/TACTLib/) A C# library for reading Blizzard's CASC storage - [OWLib](https://github.com/overtools/OWLib) Series of programs (tools) to interact with the Overwatch files. - [CUE4Parse](https://github.com/FabianFG/CUE4Parse) C# Parser for Unreal Engine packages & assets - [yordle](https://github.com/yretenai/yordle) League of Legends Research Project - [Snuggle](https://github.com/yretenai/Snuggle) WIP Unity AssetBundle Exporter - [CASCExplorer](https://github.com/WoW-Tools/CASCExplorer) CASCExplorer - [nefsedit](https://github.com/victorbush/ego.nefsedit) NeFS archive editor for Ego Engine - [SoulsFormats](https://github.com/JKAnderson/SoulsFormats) A .NET library for reading and writing FromSoftware file formats. - [Switch-Toolbox](https://github.com/KillzXGaming/Switch-Toolbox) A tool to edit many video game file formats - [libsbml](https://github.com/sbmlteam/libsbml) - [WoWDBDefs](https://github.com/wowdev/WoWDBDefs) - [flaclibsharp](https://github.com/AaronLenoir/flaclibsharp) - [CathodeLib](https://github.com/OpenCAGE/CathodeLib) Functionality to parse and write various formats from the Cathode engine, used for modding Alien: Isolation. ## Patch - [Unity手游开发札记——基于累积差异的Patch系统实现](https://zhuanlan.zhihu.com/p/38863442) - https://github.com/redwood/redwood - https://github.com/KSP-CKAN/CKAN - https://github.com/iwiniwin/unity-remote-file-explorer - https://github.com/OctopusDeploy/Octodiff - https://github.com/canton7/SyncTrayzor - https://github.com/LavaGang/MelonLoader The World's First Universal Mod Loader for Unity Games that is Compatible with both Il2Cpp and Mono - https://github.com/Reloaded-Project/Reloaded-II Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64. - [FastRsyncNet](https://github.com/GrzegorzBlok/FastRsyncNet) ## File Systems - https://github.com/mattiasgustavsson/libs - https://icculus.org/physfs/ - https://github.com/Tape-Worm/Gorgon/tree/master/Gorgon/Gorgon.FileSystem - https://github.com/xoofx/zio vfs - https://github.com/psmacchia/NDepend.Path path helper - https://github.com/JosefPihrt/Orang file opreation - https://github.com/System-IO-Abstractions/System.IO.Abstractions - https://github.com/Singulink/Singulink.IO.FileSystem - https://github.com/tagcode/Lexical.FileSystem - https://github.com/dre0dru/LocalStorage - https://github.com/ByronMayne/UnityIO - GIO:一个现代和易用的 VFS API。[GNU LGPL2.1]。[官网](https://developer.gnome.org/gio/) - https://www.betrfs.org/ - https://github.com/MathewHDYT/Unity-Data-Manager - https://github.com/coryleach/UnitySaveLoad - https://github.com/FronkonGames/GameWork-Local-Data - https://github.com/Lurler/VirtualFileSystem ## IO - [肝了很久!一文了解操作系统 I/O ](https://mp.weixin.qq.com/s/lFfIFzyEsRdBXdXi7StLVg) - [IO 模型知多少](https://www.cnblogs.com/sheng-jie/p/how-much-you-know-about-io-models.html) - [IO复用模型同步,异步,阻塞,非阻塞及实例详解](https://www.jianshu.com/p/511b9cffbdac) - [服务器端网络编程之 IO 模型](https://www.cnblogs.com/zhuwbox/p/10163973.html) - [The von Neumann Computer Model ](http://www.c-jump.com/CIS77/CPU/VonNeumann/lecture.html) - [I/O模型(同步、非同步、阻塞、非阻塞)总结](https://www.cnblogs.com/z-sm/p/6680141.html) - [聊聊BIO,NIO和AIO](https://www.jianshu.com/p/ef418ccf2f7d) - [深度解析nio、epoll多路复用等网络编程模型](https://www.bilibili.com/video/BV1bK41177Mo/) - [清华大牛权威讲解nio,epoll,多路复用](https://www.bilibili.com/video/BV11K4y1C7rm?p=2) - [网络 IO 演变过程](https://zhuanlan.zhihu.com/p/353692786) - [Linux I/O 原理和 Zero-copy 技术全面揭秘](https://zhuanlan.zhihu.com/p/308054212) - [Linux 内核详解以及内核缓冲区技术](https://blog.csdn.net/qq_44919483/article/details/89509559) - https://github.com/microsoft/CopyOnWrite ## Version-Control - https://github.com/unixorn/git-extra-commands - https://github.com/meaf75/GitNity - https://github.com/alirezanet/Husky.Net - https://github.com/skywind3000/awesome-cheatsheets/blob/master/tools/git.txt - https://semver.org/lang/zh-CN/ -- 版本号规范 - https://github.com/Artees/Unity-SemVer - https://github.com/adamreeve/semver.net - https://github.com/pcottle/learnGitBranching -- 学习git 提交的网站 - https://github.com/libgit2/libgit2sharp -- git的 c# 实现 * [Linus讲解git](https://www.youtube.com/watch?v=4XpnKHJAok8) - Google大会演讲,Linus介绍他创造git的原因,对比了git和svn。 * [Git教程 - 廖雪峰的官方网站](http://www.liaoxuefeng.com/wiki/0013739516305929606dd18361248578c67b8067c8c017b000) - 史上最浅显易懂的Git教程! * [git - 简明指南](http://rogerdudler.github.io/git-guide/index.zh.html) - 助你入门 git 的简明指南,木有高深内容 ;) * [常用 Git 命令清单](http://www.ruanyifeng.com/blog/2015/12/git-cheat-sheet.html) - 来自阮一峰的网络日志,列出了 Git 最常用的命令。 * [Pro Git(中文版)](https://git.oschina.net/progit/) - 书 * [Git权威指南](http://www.worldhello.net/gotgit/) - 书 * [git-flow 备忘清单](http://danielkummer.github.io/git-flow-cheatsheet/index.zh_CN.html) - git-flow 是一个 git 扩展集,按 Vincent Driessen 的分支模型提供高层次的库操作。 * [Git Magic](http://www-cs-students.stanford.edu/~blynn/gitmagic/intl/zh_cn/) -stanford出品 * [Atlassian Git Tutorials](https://www.atlassian.com/git/tutorials/setting-up-a-repository/) - atlassian出品 * [Try Git ( Interactive)](https://try.github.io/levels/1/challenges/1) -互动性的教你使用git * [Git (简体中文)](https://wiki.archlinux.org/index.php/Git_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)) -archlinux出品 * [Git Community Book 中文版](http://gitbook.liuhui998.com/index.html) -这本书汇聚了Git社区的很多精华, 其目的就是帮助你尽快的掌握Git. * [git-recipes](https://github.com/geeeeeeeeek/git-recipes) -高质量的Git中文教程,来自国外社区的优秀文章和个人实践 * [git-it](http://jlord.us/git-it/) - GitHub一位女员工写的Git教程,繁体中文版在这里可以找到: http://jlord.us/git-it/index-zhtw.html * [Git Town](http://www.git-town.com/) - GitTown 定义了很多高级的 git 命令,例如 git ship / git sync 等以方便 git 的使用 * [git-tips](https://github.com/git-tips/tips) - 最常用的Git的提示和技巧。 * [「Githug」Git 游戏通关流程](http://www.jianshu.com/p/482b32716bbe) - 这个命令行工具通过游戏的方式来练习你的 Git 技能 * [progit2-zh](https://github.com/progit/progit2-zh) - Pro Git,第二版,简体中文 * [git-style-guide](https://github.com/agis-/git-style-guide)- git风格指南 * [Git 进阶技巧](https://github.com/xhacker/GitProTips/blob/master/zh_CN.md) - 适合了解 Git 的基本使用,知道 commit、push、pull,希望掌握 Git 更多功能的人阅读。 * [learn-git-basics](https://github.com/NataliaLKB/learn-git-basics) - git 指南 * [30 天精通 Git 版本控管](https://github.com/doggy8088/Learn-Git-in-30-days/blob/master/zh-tw/README.md) * [图解Git](http://marklodato.github.io/visual-git-guide/index-zh-cn.html) - 图解git中的最常用命令。如果你稍微理解git的工作原理,这篇文章能够让你理解的更透彻。 * [工作中常用的Git命令行](https://github.com/DefaultYuan/Git-Pro) - 自己在工作中常用的Git命令行的小总结! #### article - [Git分支管理实践](https://zhuanlan.zhihu.com/p/72946397) - [规范化git commit信息](https://blog.dteam.top/posts/2019-04/%E8%A7%84%E8%8C%83%E5%8C%96git-commit%E4%BF%A1%E6%81%AF.html) #### PythonTool - [PyWebIO]( https://github.com/pywebio/PyWebIO) ## Game-Server-framework - https://github.com/mangoszero/server - https://github.com/mirbeta/OpenMir2 - https://github.com/networkprotocol/yojimbo - https://github.com/MFatihMAR/Game-Networking-Resources#readme 游戏服务器汇总网站-爸爸级别 - https://github.com/dotnwat/awesome-seastar - https://github.com/TrinityCore/TrinityCore - https://github.com/azerothcore/azerothcore-wotlk - https://github.com/rathena/rathena - https://github.com/ylmbtm/GameProject3 - https://github.com/Cysharp/MagicOnion - https://github.com/egametang/ET - https://improbable.io/spatialos - https://aws.amazon.com/cn/gamelift/ - https://github.com/9miao/G-Firefly - https://github.com/cloudwu/skynet - https://github.com/hanxi/skynet-admin - https://github.com/Manistein/SparkServer - https://github.com/surparallel - https://github.com/xiaonanln/goworld - https://github.com/kbengine/kbengine - https://github.com/imgamer/kbengine - https://github.com/topfreegames/pitaya - https://github.com/liangdas/mqant - https://github.com/name5566/leaf - https://github.com/heroiclabs/nakama - https://www.comblockengine.com - https://github.com/cocowolf/kestrel - https://github.com/ketoo/NoahGameFrame - https://github.com/Golangltd/LollipopGo - https://github.com/servicetitan/Stl.Fusion - https://github.com/naia-rs/naia - https://github.com/coolspeed/century - https://www.networknext.com/ - https://github.com/DukeChiang/DCET - https://github.com/node-pinus/pinus - https://agones.dev/site/ - https://github.com/googleforgames/agones - https://heroiclabs.com/ - https://github.com/grofit/persistity - https://github.com/kingston-csj/jforgame - https://github.com/LeagueSandbox/GameServer - https://github.com/frog-game/frog-game-framework - https://github.com/nykwil/UnityGGPO - https://github.com/Maufeat/MobileMOBA-Server - https://github.com/Uyouii/TPS-SLG-GAME - https://github.com/jwpttcg66 - https://github.com/liuhaopen/SkynetMMO - https://github.com/zfoo-project - https://github.com/no5ix/realtime-server - https://github.com/duanhf2012/origin - https://github.com/leeveel/GeekServer - https://github.com/v2v3v4/BigWorld-Engine-2.0.1 - https://github.com/yekoufeng/seamless-world - https://github.com/yxinyi/YCServer - https://github.com/googleforgames/quilkin - https://jzyong.github.io/game-server/ - https://github.com/bobohume/gonet - https://github.com/jzyong/game-server - https://github.com/jzyong/GameAI4j - https://github.com/ZerlenZhang/distributed-architecture-of-moba-game-server - https://github.com/surparallel/luacluster - [OpenCoreMMO](https://github.com/caioavidal/OpenCoreMMO) Open-source MMORPG server emulator written in C# - [MST](https://github.com/aevien/MST) This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-party services such as Playful, PAN, or Smartfox server. This framework does not claim to be a substitute for all these systems. No way! - [zfoo](https://github.com/zfoo-project/zfoo) Extreme fast enterprise Java server framework, can be RPC, game server framework, web server framework. - [unityai](https://github.com/lazytiger/unityai) golang port of Unity NavMesh module. - https://github.com/zhangqi-ulua/ServerFramework - https://github.com/mmogdeveloper/MO.Framework - https://github.com/Searchstars/Leekcutter - [iogame](https://toscode.gitee.com/iohao/iogame) 国内首个基于蚂蚁金服 SOFABolt 的 java 网络游戏服务器框架;无锁异步化、事件驱动的架构设计; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、分步式、高性能的网络java游戏服务器! Netty + spring + protobuf + websocket + tcp + udp;全球同服;业务线程基于disruptor LMAX架构;FXGL、心跳、帧同步、状态同步 - [iron](https://gitee.com/pink0453/iron) iron 基于vertx高性能游戏服务器框架 - [NFShmServer](https://gitee.com/xiaoyi445_admin/NFShmServer) NFShmServer 是一个使用C++开发的轻量级,敏捷型,弹性的,分布式的共享内存的插件开发框架, 让你更快更简单的开发服务端应用. 部分思路来自UE4和Ogre.(当前主要用在游戏领域) 我写的开源架构,前几年开源过,后来自己做项目,又没开源了,现在没搞项目了,加上修改了2年了,打算重新开源 - [hive](https://github.com/hero1s/hive) A cross-platform,lightweight,scalable game server framework written in C++, and support Lua Script - [wind](https://github.com/ferris1/wind) Wind是一款面向云的高性能、高效率以及高扩展性的分布式游戏服务器引擎框架 - [seastar](https://github.com/scylladb/seastar) High performance server-side application framework - [SLikeNet](https://github.com/SLikeSoft/SLikeNet) SLikeNet is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games #### Article - [网络游戏的进阶架构](https://zhuanlan.zhihu.com/p/565731139) - [游戏网络同步绿皮书](https://zhuanlan.zhihu.com/p/565875153) - [图形引擎实战:战斗同步分享](https://zhuanlan.zhihu.com/p/598582277) - [网络游戏移动同步那点事](https://zhuanlan.zhihu.com/p/581744996) - [如何使用unity做帧同步模式的网络游戏?](https://www.zhihu.com/question/64395491/answer/2841269890) - [帧同步和状态同步是如何处理断线重连的?](https://www.zhihu.com/question/538642699/answer/2828664931) - [我的收藏](https://www.zhihu.com/collection/823582261) - https://github.com/yiv/blog - https://space.bilibili.com/3981300 - https://github.com/briatte/awesome-network-analysis - https://www.codersblock.org/blog/client-side-prediction-in-unity-2018 - https://docs.google.com/spreadsheets/d/1Bj5uLdnxZYlJykBg3Qd9BNOtvE8sp1ZQ4EgX1sI0RFA/edit#gid=127892449 - [52im](http://www.52im.net/thread-561-1-1.html) 高手在这里 - [gafferongames](https://gafferongames.com/ ) - [服务端高并发分布式架构 14 次演进之路](https://mp.weixin.qq.com/s?__biz=MzUzMTA2NTU2Ng==&mid=2247489277&idx=1&sn=ce3b70c631fa0e8c39f63fc302e7e9ff&chksm=fa49694ccd3ee05ae5ae665886a671e73ee5af98ae0f6144aa9e41a72f77dbd84cd43136b171&scene=126&sessionid=1585802695&key=e105728d74a847446e19a0c602b7735f31ddd53f9869dd2dae4c2e1c6dc722f4c4e0c1d67fc6dcdb7e5dafa961b0c4d30694217edab11f0e7205b6ececf3861f9d2f449840e34c94818a68c4318ff645&ascene=1&uin=MTUzMzg4NDYwNA%3D%3D&devicetype=Windows+10&version=62080079&lang=zh_CN&exportkey=Adi7rMQABUZyWowjJQoiHXg%3D&pass_ticket=wxWXZ7se5AXmrvlB%2BDSVsbzubdPTVegGwyaK32OUIFmgepVOkwPJLE4dpzv2ejLW) - [Networking Scripted Weapons and Abilities in Overwatch](https://www.bilibili.com/video/av74390948) [中文版](https://www.lfzxb.top/ow-gdc-weapon-and-skillsystem/) - [无缝大地图世界构建!!!](https://blog.csdn.net/qq_36912885/article/details/119980201) - [基于状态帧同步的战斗系统教程——帧同步,状态同步,状态帧同步科普](https://www.bilibili.com/video/BV1RR4y1V7T2) - [细谈网络同步在游戏历史中的发展变化 (上)](https://zhuanlan.zhihu.com/p/130702310) - [细谈网络同步在游戏历史中的发展变化 (中)](https://zhuanlan.zhihu.com/p/164686867) - [smooth-sync-unity-plugin](https://assetstore.unity.com/packages/tools/network/smooth-sync-96925) unity-plugin - [dedicated-server-physics-synchronization](https://assetstore.unity.com/packages/tools/physics/dedicated-server-physics-synchronization-160594?locale=zh-CN) unity-plugin - [帧同步联机战斗(预测,快照,回滚)](https://zhuanlan.zhihu.com/p/38468615) - [213的博客](https://blog.csdn.net/weixin_45610260/category_9805206.html) - [游戏服务端的高并发和高可用](https://zhuanlan.zhihu.com/p/342953318) - [某百万DAU游戏的服务端优化工作](https://zhuanlan.zhihu.com/p/341855913) - [网络游戏开发中的通讯杂谈](https://zhuanlan.zhihu.com/p/347389861) - [端游、手游服务端常用的架构是什么样的?](https://www.zhihu.com/question/29779732/answer/45791817) - [网络游戏同步技术概述](https://zhuanlan.zhihu.com/p/56923109) - [Unity帧同步解决方案](https://zhuanlan.zhihu.com/p/66582899) - [网游帧同步的分析与设计](https://zhuanlan.zhihu.com/p/105390563) - [帧同步:浮点精度测试](https://zhuanlan.zhihu.com/p/30422277) - [帧同步和状态同步该怎么选](https://zhuanlan.zhihu.com/p/104932624) - [A guide to understanding netcode](https://www.gamereplays.org/overwatch/portals.php?show=page&name=overwatch-a-guide-to-understanding-netcode) - [再谈网游同步技术](http://www.skywind.me/blog/archives/1343#more-1343) - [帧同步的相关问题](http://www.igiven.com/dotnet/lock-step/) - [关于帧同步和网游游戏开发的一些心得](https://www.kisence.com/2017/11/12/guan-yu-zheng-tong-bu-de-xie-xin-de/) - [帧同步优化难点及解决方案](https://www.cnblogs.com/yptianma/p/11781083.html) - [ACT类游戏 帧同步及预表现技术分享](http://awucn.cn/?p=597) - [How do multiplayer games sync their state](https://medium.com/@qingweilim/how-do-multiplayer-games-sync-their-state-part-1-ab72d6a54043) - [Don’t use Lockstep in RTS games](https://medium.com/@treeform/dont-use-lockstep-in-rts-games-b40f3dd6fddb) - [Lockstep protocol](http://ds.cs.ut.ee/courses/course-files/Report%20-2.pdf) - [lockstep 网络游戏同步方案](https://blog.codingnow.com/2018/08/lockstep.html) - [帧同步整理](https://www.zhihu.com/search?type=content&q=%E5%B8%A7%E5%90%8C%E6%AD%A5%E6%95%B4%E7%90%86) - [Jeris大佬b站空间](https://space.bilibili.com/306838835/video) - [《Exploring in UE4》关于网络同步的理解与思考[概念理解]](https://zhuanlan.zhihu.com/p/34721113) - [《Exploring in UE4》网络同步原理深入(上)[原理分析]](https://zhuanlan.zhihu.com/p/34723199) - https://www.youtube.com/watch?v=KHWquMYtji0 - https://www.youtube.com/watch?v=1xiwJukvb60 - [守望先锋等FPS游戏的网络同步](https://zhuanlan.zhihu.com/p/28825322) - [《守望先锋》回放技术:阵亡镜头、全场最佳和亮眼表现](https://mp.weixin.qq.com/s/cOGn8-rHWLIxdDz-R3pXDg) - [暴雪Tim Ford:《守望先锋》架构设计与网络同步](https://m.sohu.com/a/148848770_466876/?pvid=000115_3w_a) - [Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization](https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization) - [A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience](https://dl.acm.org/doi/abs/10.1145/3339825.3391855) - [Timelines: simplifying the programming of lag compensation for the next generation of networked games](https://link.springer.com/article/10.1007/s00530-012-0271-3) - [Lag Compensation for First-Person ShooterGames in Cloud Gaming](https://core.ac.uk/download/pdf/159768685.pdf) - [The effect of latency on user performance in Real-Time Strategy games](https://www.researchgate.net/publication/222028118_The_effect_of_latency_on_user_performance_in_Real-Time_Strategy_games) - [Lag Compensation for First-Person Shooter Games in Cloud Gaming](https://www.researchgate.net/publication/325353977_Lag_Compensation_for_First-Person_Shooter_Games_in_Cloud_Gaming) - [Fast-Paced Multiplayer (Part IV): Lag Compensation](https://www.gabrielgambetta.com/lag-compensation.html) - [ag-compensation-in-a-real-time-game](https://gamedev.stackexchange.com/questions/162965/lag-compensation-in-a-real-time-game) - [Lag Compensation](https://doc.photonengine.com/zh-cn/pun/current/gameplay/lagcompensation) - [Enhancing the experience of multiplayer shooter games via advanced lag compensation](https://dl.acm.org/doi/10.1145/3204949.3204971) - [How to reduce Lag - A Tutorial on Lag Compensation Techniques for Online Games](https://www.youtube.com/watch?v=2kIgbvl7FRs) - [Lag Compensation using Bolt Physics](https://doc.photonengine.com/zh-tw/bolt/current/community-wiki/bolt-essentials/lag-compensation) - [Fighting Latency on Call of Duty: Black Ops III](https://www.youtube.com/watch?v=EtLHLfNpu84) - [以CSGO为例 分析不同网络延时下FPS游戏同步的实现](https://m.sohu.com/a/120126885_483399/?pvid=000115_3w_a) - [PEEKING INTO VALORANT'S NETCODE](https://technology.riotgames.com/news/peeking-valorants-netcode) - [I Shot You First: Networking the Gameplay of Halo: Reach](https://www.youtube.com/watch?v=h47zZrqjgLc) - [8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2](https://www.youtube.com/watch?v=7jb0FOcImdg) - [Destiny 2's Uniquely Complicated Netcode Analysis](https://www.youtube.com/watch?v=ks5lgcCFvvE&list=PLSWK4JALZGZNVcTcoXcTjWn8DrUP7TOeR&index=10) - [Running the Halo Multiplayer Experience at 60fps: A Technical Art Perspective](https://www.youtube.com/watch?v=65_lBJbAxnk&list=PLSWK4JALZGZNVcTcoXcTjWn8DrUP7TOeR&index=8) - [World of Warcraft's Network Serialization and Routing](https://www.youtube.com/watch?v=hCsEHYwjqVE&list=PLSWK4JALZGZNVcTcoXcTjWn8DrUP7TOeR&index=7) - [与“延迟”抗争,射击游戏如何做到更好的体验](https://mp.weixin.qq.com/s/vhgnhEc-W0czI7-I6LvHFw) - [How to keep server-client clocks in-sync for precision networked games like Quake 3](https://gamedev.stackexchange.com/questions/93477/how-to-keep-server-client-clocks-in-sync-for-precision-networked-games-like-quak) - [Source_Multiplayer_Networking](https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) - [Dead Reckoning: Latency Hiding for Networked Games](https://www.gamedeveloper.com/programming/dead-reckoning-latency-hiding-for-networked-games) #### Lockstep - https://github.com/QinZhuo/IDG_Game_One - https://github.com/Yinmany/NetCode-FPS - http://netcoding4d.com/ - https://cloud.tencent.com/product/mgobe - https://github.com/JiepengTan/LockstepECS - https://github.com/JiepengTan/LockstepEngine - https://github.com/Golangltd/LollipopUnity - https://github.com/SnpM/LockstepFramework - https://github.com/proepkes/UnityLockstep - https://github.com/CraneInForest/LockStepSimpleFramework-Client - https://github.com/dudu502/LittleBee - https://github.com/aaa719717747/TrueSyncExample - https://github.com/CraneInForest/LockStepSimpleFramework-Shared * [UnityLockstep](https://github.com/proepkes/UnityLockstep) - Deterministic Lockstep with serverside framerate for Unity * https://github.com/JiepengTan/LockstepCollision * https://github.com/HeatXD/PleaseResync * [open-netcode](https://github.com/polartron/open-netcode) #### status-syn - https://github.com/zpl-c/librg - https://github.com/minism/fps-netcode - https://github.com/Yinmany/NetCode-FPS - https://github.com/CodingCodingK/UnityMobaDemo - https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop - https://github.com/RevenantX/LiteEntitySystem - https://github.com/oculus-samples/Unity-UltimateGloveBall - https://github.com/526077247/ETPro - https://github.com/Mun1z/KingNetwork - https://github.com/moetsi/Unity-DOTS-Multiplayer-XR-Sample - https://github.com/luoyikun/UnityMobaDemo - https://github.com/LambdaTheDev/NetworkAudioSync - https://github.com/dz0039/NetworkPhysics - https://github.com/GiovanniZambiasi/Client-Side-Prediction * [unity-fastpacedmultiplayer](https://github.com/JoaoBorks/unity-fastpacedmultiplayer) - Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation * https://github.com/atrakeur/unity-unet-authoritative-networking #### Library - https://github.com/spectre1989/unity_physics_csp - https://github.com/fbsamples/oculus-networked-physics-sample/ #### Common-Server - [sylar](https://github.com/sylar-yin/sylar) C++高性能分布式服务器框架 ## Serialization - https://github.com/Levchenkov/NetCode - https://github.com/Cysharp/MemoryPack - https://github.com/dbolin/Apex.Serialization - https://github.com/space-wizards/netserializer - https://github.com/apache/arrow - https://github.com/koralium/Koralium - https://en.wikipedia.org/wiki/Interface_description_language - https://github.com/chronoxor/CppSerialization benckmark - https://chronoxor.github.io/FastBinaryEncoding/ FastBinaryEncoding - https://capnproto.org/ capnproto - https://github.com/c80k/capnproto-dotnetcore - https://github.com/google/flatbuffers flatBuffer - https://github.com/jamescourtney/FlatSharp - https://github.com/Unity-Technologies/FlatSharp - https://developers.google.com/protocol-buffers pb - https://github.com/real-logic/simple-binary-encoding sbe-fastest - https://github.com/neuecc/ZeroFormatter zero - https://msgpack.org/ messagepack - https://github.com/cloudwu/sproto sproto - https://uscilab.github.io/cereal/ - https://github.com/mzaks/FlexBuffersUnity - https://github.com/ReubenBond/Hagar - https://github.com/1996v/Bssom.Net - https://github.com/Dogwei/Swifter.MessagePack - https://github.com/RainwayApp/bebop - https://github.com/Sergio0694/BinaryPack - https://github.com/akkadotnet/Hyperion - https://github.com/leandromoh/RecordParser - https://github.com/RudolfKurka/StructPacker - https://github.com/wqaetly/OdinSerializerForNetCore - https://github.com/KrzysztofCwalina/POLE - https://github.com/JasonXuDeveloper/Nino - https://github.com/chronoxor/FastBinaryEncoding #### Json - https://github.com/neuecc/Utf8Json C# - https://github.com/Dogwei/Swifter.Json C# - https://github.com/zachsaw/Binaron.Serializer - https://github.com/smopu/DragonJson c# - https://jsonhero.io/ - https://jsoncrack.com/editor - https://altearius.github.io/tools/json/index.html #### Yaml - https://github.com/hadashiA/VYaml ## Huge-World - [ScatterStream](https://github.com/ashleyseric/ScatterStream) A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of placed items. - [mega-scatter-14954](https://assetstore.unity.com/packages/tools/modeling/mega-scatter-14954) unity-plugin - [MightyTerrainMesh](https://github.com/jinsek/MightyTerrainMesh) A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture. - https://github.com/NextGenSoftwareUK/ - https://assetstore.unity.com/packages/tools/terrain/easy-open-world-192659 - https://github.com/SimBlocks - https://github.com/tkonexhh/OpenWorld - https://github.com/Ermiq/GodotMono-InfiniteTerrain - https://github.com/tkonexhh/LearnGPUDrivenTerrain - https://github.com/guchengyidao/OpenWorldTerrainToolset - https://github.com/emrecancubukcu/Terrain-Decorator - https://github.com/jintiao/VirtualTexture - https://github.com/ACskyline/PVTUT - https://github.com/Unity-Technologies/Megacity-Sample - https://github.com/decentraland/unity-renderer - https://github.com/CesiumGS/cesium-unity ## DataBase - https://github.com/dolthub/dolt #### c# - [ZoneTree](https://github.com/koculu/ZoneTree) ZoneTree is a persistent, high-performance, transactional, ACID-compliant ordered key-value database for NET. It can operate in memory or on local/cloud storage. - [realm](https://github.com/realm/realm-dotnet) Realm is a mobile database: a replacement for SQLite & ORMs - [LiteDB](https://github.com/mbdavid/LiteDB) LiteDB - A .NET NoSQL Document Store in a single data file - [ravendb](https://github.com/ravendb/ravendb) ACID Document Database - [MasterMemory](https://github.com/Cysharp/MasterMemory) Embedded Typed Readonly In-Memory Document Database for .NET Core and Unity. - [RepoDB](https://github.com/mikependon/RepoDB) RepoDB is an open-source .NET ORM library that bridges the gaps of micro-ORMs and full-ORMs. It helps you simplify the switch-over of when to use the BASIC and ADVANCE operations during the development. - [FASTER](https://github.com/microsoft/FASTER) Fast persistent recoverable log and key-value store + cache, in C# and C++, from Microsoft Research. - [UltraLiteDB](https://github.com/rejemy/UltraLiteDB) Unity LiteDB - [DBreeze](https://github.com/hhblaze/DBreeze/) LiteDB - A .NET NoSQL Document Store - [Siaqodb](https://github.com/morecraf/Siaqodb) Siaqodb is a NoSQL embedded object and document database engine that currently runs on .NET, MonoMac, Universal Windows Platform (UWP), Xamarin.iOS, Xamarin.Android, Xamarin.Mac and Unity3D. - [UnityMemoryMappedFile](https://github.com/sh-akira/UnityMemoryMappedFile) - [SliccDB](https://github.com/pmikstacki/SliccDB) Light Embedded Graph Database for .net - [VeloxDB](https://github.com/VeloxDB/VeloxDB) ## ECS Libraries #### Collection - [awesome-entity-component-system](https://github.com/jslee02/awesome-entity-component-system) : A curated list of Entity-Component-System (ECS) libraries and resources #### C/C++ * anax - Open source C++ entity system [[github](https://github.com/miguelmartin75/anax) ![miguelmartin75/anax](https://img.shields.io/github/stars/miguelmartin75/anax.svg?style=flat&label=Star&maxAge=86400)] * ECS - C++ single-header entity component system library [[github](https://github.com/redxdev/ECS) ![redxdev/ECS](https://img.shields.io/github/stars/redxdev/ECS.svg?style=flat&label=Star&maxAge=86400)] * ecs.hpp - A single header C++14 entity component system library [[github](https://github.com/BlackMATov/ecs.hpp) ![BlackMATov/ecs.hpp](https://img.shields.io/github/stars/BlackMATov/ecs.hpp.svg?style=flat&label=Star&maxAge=86400)] * ecst - Experimental C++14 multithreaded compile-time entity-compnent-system library [[github](https://github.com/SuperV1234/ecst) ![SuperV1234/ecst](https://img.shields.io/github/stars/SuperV1234/ecst.svg?style=flat&label=Star&maxAge=86400)] * EntityFu - A simple, fast entity component system written in C++ [[github](https://github.com/NatWeiss/EntityFu) ![NatWeiss/EntityFu](https://img.shields.io/github/stars/NatWeiss/EntityFu.svg?style=flat&label=Star&maxAge=86400)] * EntityPlus - C++14 entity component system [[github](https://github.com/Yelnats321/EntityPlus) ![Yelnats321/EntityPlus](https://img.shields.io/github/stars/Yelnats321/EntityPlus.svg?style=flat&label=Star&maxAge=86400)] * EntityX - Fast, type-safe C++ entity component system [[github](https://github.com/alecthomas/entityx) ![alecthomas/entityx](https://img.shields.io/github/stars/alecthomas/entityx.svg?style=flat&label=Star&maxAge=86400)] * entt - Fast and reliable entity-component system [[github](https://github.com/skypjack/entt) ![skypjack/entt](https://img.shields.io/github/stars/skypjack/entt.svg?style=flat&label=Star&maxAge=86400)] * Flecs - A Multithreaded Entity Component System written for C89 & C99 [[github](https://github.com/SanderMertens/flecs) ![SanderMertens/flecs](https://img.shields.io/github/stars/SanderMertens/flecs.svg?style=flat&label=Star&maxAge=86400)] * goomy - A tiny, experimental ECS framework [[github](https://github.com/vberlier/goomy) ![vberlier/goomy](https://img.shields.io/github/stars/vberlier/goomy.svg?style=flat&label=Star&maxAge=86400)] * Kengine - Type-safe and self-documenting implementation of an Entity-Component-System [[github](https://github.com/phisko/kengine) ![phisko/kengine](https://img.shields.io/github/stars/phisko/kengine.svg?style=flat&label=Star&maxAge=86400)] * matter - C++17/20 ECS implementation [[github](https://github.com/Dreyri/matter) ![Dreyri/matter](https://img.shields.io/github/stars/Dreyri/matter.svg?style=flat&label=Star&maxAge=86400)] #### C# - [Entitas](https://github.com/sschmid/Entitas) Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity - [Ecstasy](https://github.com/neon-age/Ecstasy) Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst - [KECS](https://github.com/ludaludaed/KECS/) KECS is a fast and easy C# Entity Component System framework for writing your own games. - https://github.com/PixeyeHQ/actors - ecs框架,代码不错 * DefaultEcs - ECS for syntax and usage simplicity with maximum performance [[github](https://github.com/Doraku/DefaultEcs) ![Doraku/DefaultEcs](https://img.shields.io/github/stars/Doraku/DefaultEcs.svg?style=flat&label=Star&maxAge=86400)] * Svelto.ECS - Lightweight data oriented entity component system framework [[github](https://github.com/sebas77/Svelto.ECS) ![sebas77/Svelto.ECS](https://img.shields.io/github/stars/sebas77/Svelto.ECS.svg?style=flat&label=Star&maxAge=86400)] and here is a [example](https://github.com/sebas77/Svelto.MiniExamples) * [Hydrogen.Entities](https://github.com/periodyctom/Hydrogen.Entities) - A collection of helpers for work with Unity's ECS framework, used in our games. * [Morpeh](https://github.com/X-Crew/Morpeh) ECS Framework for Unity Game Engine. * https://github.com/hdmmY/BillionsUnit * [NanoECS](https://github.com/SinyavtsevIlya/NanoECS) c#-Unity ECS framework * [Unity ECS EntityBuilder](https://github.com/actionk/ECSEntityBuilder) This project is a wrapper around Unity ECS entities that allows one to simplify the process of creating / modifying entities. * [LeoECS](https://github.com/Leopotam/ecs) LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity * [unity-entity-component-system](https://github.com/elraccoone/unity-entity-component-system) A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it. * [ME.ECS](https://github.com/chromealex/ecs) ECS for Unity with full game state automatic rollbacks * [ME.ECSBurst](https://github.com/chromealex/ME.ECSBurst) * [ecsrx.unity](https://github.com/EcsRx/ecsrx.unity) A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems. * [morpeh](https://github.com/scellecs/morpeh) Fast and Simple Entity Component System (ECS) Framework for Unity Game Engine #### Python * esper - A lightweight Entity System for Python [[github](https://github.com/benmoran56/esper) ![benmoran56/esper](https://img.shields.io/github/stars/benmoran56/esper.svg?style=flat&label=Star&maxAge=86400)] #### Rust * Shipyard - Entity Component System written in Rust [[github](https://github.com/leudz/shipyard) ![leudz/shipyard](https://img.shields.io/github/stars/leudz/shipyard.svg?style=flat&label=Star&maxAge=86400)] * Specs - Parallel entity component system written in Rust [[github](https://github.com/slide-rs/specs) ![slide-rs/specs](https://img.shields.io/github/stars/slide-rs/specs.svg?style=flat&label=Star&maxAge=86400)] #### Lua - https://github.com/bakpakin/tiny-ecs #### ts - https://github.com/3mcd/javelin #### Benchmark * [ecs_benchmark](https://github.com/abeimler/ecs_benchmark): EnTT vs. entityx vs. anax vs. Artemis-Cpp * [Ecs.CSharp.Benchmark](https://github.com/Doraku/Ecs.CSharp.Benchmark) Benchmarks of some C# ECS frameworks. #### Article - [ecs-faq](https://github.com/SanderMertens/ecs-faq) ## Hash - [Blake3](https://github.com/xoofx/Blake3.NET) Blake3.NET is a fast managed wrapper around the SIMD Rust implementations of the BLAKE3 cryptographic hash function. - [HashDepot](https://github.com/ssg/HashDepot) - [xxHash](https://github.com/Cyan4973/xxHash) Extremely fast non-cryptographic hash algorithm ,implement by c - [xxHash](https://github.com/uranium62/xxHash) xxhash c# implement ## Text-Template - [Gridify](https://github.com/alirezanet/Gridify) Gridify is a dynamic LINQ library that converts your string to a LINQ query in the easiest way possible with excellent performance. it also, introduces an easy way to apply Filtering, Sorting and Pagination using text-based data. - [cottle](https://github.com/r3c/cottle) High performance template engine for C# - [scriban](https://github.com/lunet-io/scriban) A fast, powerful, safe and lightweight text templating language and engine for .NET - [dotliquid](https://github.com/dotliquid/dotliquid) .NET Port of Tobias Lütke's Liquid template language. - [fluid](https://github.com/sebastienros/fluid/) Fluid is an open-source .NET template engine that is as close as possible to the Liquid template language. - [Nustache](https://github.com/jdiamond/Nustache) Logic-less templates for .NET - [csharp-source-generators](https://github.com/amis92/csharp-source-generators) - [Gobie](https://github.com/GobieGenerator/Gobie) Simple C# source generation based on custom templates - [nevod](https://nevod.io) Nevod is a language and technology for pattern-based text search. It is specially aimed to rapidly reveal entities and their relationships in texts written in the natural language. - [AngouriMath](https://github.com/asc-community/AngouriMath) Open-source cross-platform symbolic algebra library for C# and F#. One of the most powerful in .NET. Can be used for both production and research purposes - [t4](https://github.com/faster-games/t4) T4 text template generative importer for Unity3D - [t4-templates-unity3d](https://github.com/deniszykov/t4-templates-unity3d) T4 Text Template Processor for Unity3D - [UriTemplates](https://github.com/tavis-software/Tavis.UriTemplates) ## Authorization - https://github.com/osohq/oso oso is an open source policy engine for authorization that’s embedded in your application - https://github.com/casbin/Casbin.NET ## NetWork #### Articles - [Explaining how fighting games use delay-based and rollback netcode](https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/) - [deterministic-netcode](https://yal.cc/preparing-your-game-for-deterministic-netcode/) - [NetworkBenchmarkDotNet](https://github.com/JohannesDeml/NetworkBenchmarkDotNet) - [硬不硬你说了算!近 40 张图解被问千百遍的 TCP 三次握手和四次挥手面试题 ](https://mp.weixin.qq.com/s?__biz=MzUxODAzNDg4NQ==&mid=2247484005&idx=1&sn=cb07ee1c891a7bdd0af3859543190202&chksm=f98e46cfcef9cfd9feb8b9df043a249eb5f226a927fd6d4065e99e62a645a584005d9921541b&scene=126&sessionid=1587373655&key=c1e3f751e477aefb2785e5e67e936b31e51cd2b2080391621fbd3fc27b4764cf9b02e0c6c25104fa7e3c90b7719ebe683a4fb3bc0a8bb16625e5b8696c4bb2133088ceea58e071e4f06742b5d6cf8225&ascene=1&uin=MTUzMzg4NDYwNA%3D%3D&devicetype=Windows+10&version=62080079&lang=zh_CN&exportkey=AQXqc918kP9oyoqf8cruy24%3D&pass_ticket=QdHP3k5%2FmrFq5WFcwZV4S%2BvR8mPmwfZtqWoh9PQiUYZE3cTJYTyDAx1P7teKSAck) 防止迷路,微信公众号:( 小林coding ) - [你还在为 TCP 重传、滑动窗口、流量控制、拥塞控制发愁吗?看完图解就不愁了 ](https://mp.weixin.qq.com/s?__biz=MzUxODAzNDg4NQ==&mid=2247484017&idx=1&sn=dc54d43bfd5dc088e48adcfa2e2bc13f&chksm=f98e46dbcef9cfcdab645e79138deb078d68ad843b3e424408974bd8f0ecea620a2502a79230&scene=126&sessionid=1587373655&key=caefaff9574fe7b57087d887de9c6a4c47d8f28df557255cc812869d270224df92f9bb319c0637c0755e2072e8a83e69667b4024c32f8447e1b8fbea51f25679a85b5b27be78ad02905b3a7220e63b0e&ascene=1&uin=MTUzMzg4NDYwNA%3D%3D&devicetype=Windows+10&version=62080079&lang=zh_CN&exportkey=AUqHBUf2HKUOvDs1c3m9p6g%3D&pass_ticket=QdHP3k5%2FmrFq5WFcwZV4S%2BvR8mPmwfZtqWoh9PQiUYZE3cTJYTyDAx1P7teKSAck) 防止迷路,微信公众号:( 小林coding ) - [万字详文:TCP 拥塞控制详解](https://zhuanlan.zhihu.com/p/144273871) - [TCP 的那些事儿](https://coolshell.cn/articles/11564.html) - [计网 IP 知识全家桶,45 张图一套带走](https://mp.weixin.qq.com/s/21Tk-8gxpDoH9DNWNYCWmA) - [ping命令用得这么6,原理知道不?图解一波!](https://mp.weixin.qq.com/s/55bbQX2-SUNe6PEI9My5fA) - [探究:一个数据包在网络中到底是怎么游走的?](https://mp.weixin.qq.com/s/07zloKKMUl-RHN6tWqZIJQ) - [硬核!30 张图解 HTTP 常见的面试题](https://mp.weixin.qq.com/s/FJGKObVnU61ve_ioejLrtw) - [如果面试再问GET和POST区别,就把这篇甩给他](https://mp.weixin.qq.com/s/BraxnIUJF4JGtIep0YiovA) - [计网 TCP/UDP 部分高频面试题大集合](https://mp.weixin.qq.com/s/SZ8XcOzZCVJG_P1_O4OtWQ) - [面试官:换人!他连 TCP 这几个参数都不懂 ](https://mp.weixin.qq.com/s/fjnChU3MKNc_x-Wk7evLhg) - [4G5G和上网带宽与下载速度的换算方法](https://www.cnblogs.com/zhaoqingqing/p/12755749.html) #### C# - [Enclave.FastPacket](https://github.com/enclave-networks/Enclave.FastPacket) The FastPacket project provides efficient, zero-allocation mechanisms for reading and writing individual network packets - [netmq](https://github.com/zeromq/netmq) A 100% native C# implementation of ZeroMQ for .NET - [DOTSNET](https://assetstore.unity.com/packages/tools/network/dotsnet-dots-networking-102633) unity -dots netcode plugin - [multiplayer-community-contributions](https://github.com/Unity-Technologies/multiplayer-community-contributions) - [ENet-CSharp](https://github.com/nxrighthere/ENet-CSharp) Reliable UDP networking library - [NetworkToolkit](https://github.com/scalablecory/NetworkToolkit) This project contains networking primitives for use with .NET. - http://www.hslcommunication.cn/ - [normcore](https://normcore.io/) Normcore is the best way to add multiplayer to any project. Period. Whether you’re creating mobile games, the next esport title, enterprise collaboration tools, or any project with real-time communication - [photonengine](https://www.photonengine.com) The world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable. - [darkriftnetworking](https://darkriftnetworking.com/) DarkRift Networking is a high performance, multithreaded networking system for Unity designed for speed and flexibility. It aims to be the ideal solution for every type of game, be it a First Person Shooter, a Trading card game or a Massively Multiplayer Online game. DarkRift Networking is the right choice for you. - [Mirror](https://github.com/vis2k/Mirror) A community replacement for Unity's abandoned UNET Networking System. - [Unity-Mirror-Helper-Scripts](https://github.com/Goodgulf281/Unity-Mirror-Helper-Scripts) A collection of helper scripts for (Unity3d) Mirror networking. - [aurora-engine-mirror-network-229925](https://assetstore.unity.com/packages/tools/game-toolkits/aurora-engine-mirror-network-229925) Aurora Engine - Mirror Network is ready made network solution for Aurora FPS Engine! - [Ruffles](https://github.com/MidLevel/Ruffles) Lightweight and fully managed reliable UDP library. - [libplanet](https://github.com/planetarium/libplanet) Blockchain core in C#/.NET for persistent peer-to-peer online games - [supersocket](https://docs.supersocket.net/) 国人的骄傲 - [BeetleX](https://github.com/beetlex-io/BeetleX) high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution - [SAEA](https://github.com/yswenli/SAEA) SAEA.Socket是一个高性能IOCP框架的 TCP,基于dotnet standard 2.0;Src中含有其应用测试场景,例如websocket、rpc、redis驱动、MVC WebAPI、轻量级消息服… - [ValveSockets-CSharp](https://github.com/nxrighthere/ValveSockets-CSharp) This repository provides a managed C# abstraction of GameNetworkingSockets library which is created and maintained by Valve Software. You will need to build the native library with all required dependencies before you get started. - [lidgren-network-gen3](https://github.com/lidgren/lidgren-network-gen3) Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages. - [SpaceWizards.Lidgren.Network](https://github.com/space-wizards/SpaceWizards.Lidgren.Network) - [DotNetty](https://github.com/Azure/DotNetty) DotNetty project – a port of netty, event-driven asynchronous network application framework - [SpanNetty](https://github.com/cuteant/SpanNetty) Port of Netty(v4.1.51.Final) for .NET - [Dotnetty-Practice](https://github.com/JusterZhu/Dotnetty-Practice) 主要讲解dotnetty企业级的应用开发,帮助开发者更容易的学习掌握该网络通讯框架。 - [DotNettyForUnity](https://github.com/vovgou/DotNettyForUnity) - [HiSocket](https://github.com/hiramtan/HiSocket) It is a lightweight client socket solution, you can used it in Unity3d or C# project - [NetStack](https://github.com/nxrighthere/NetStack) Lightweight toolset for creating concurrent networking systems for multiplayer games. NetStack is self-contained and has no dependencies. - [NetCoreServer](https://github.com/chronoxor/NetCoreServer) Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution - [Sockets Under Control unity-plugin](https://assetstore.unity.com/packages/tools/network/sockets-under-control-159512) * [UnitySocketIO](https://github.com/NetEase/UnitySocketIO) - socket.io client for unity3d. * [Hazel-Networking](https://github.com/DarkRiftNetworking/Hazel-Networking) - A low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP. * [MassiveNet](https://github.com/jakevn/MassiveNet) - Unity3d UDP networking library focused on high-CCU, multi-server architecture. * [Nakama](https://github.com/heroiclabs/nakama) - An open-source distributed social and realtime server for games and apps by [Heroic Labs](https://heroiclabs.com). It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat. * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Master Server framework for Unity * [Forge Networking Remastered](https://github.com/BeardedManStudios/ForgeNetworkingRemastered) - In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you. * [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - Another fucking c# Steamworks implementation * [MagicOnion](https://github.com/neuecc/MagicOnion) - gRPC based HTTP/2 RPC Streaming Framework for .NET, .NET Core and Unity. * [lidgren-network-gen3](https://github.com/lidgren/lidgren-network-gen3) - Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages. * [LiteNetLib](https://github.com/RevenantX/LiteNetLib) - Lite reliable UDP library for Mono and .NET * [LiteNetLibManager](https://github.com/insthync/LiteNetLibManager) - Higher level implementation for LiteNetLib * [UNet-Controller](https://github.com/GreenByteSoftware/UNet-Controller) - A CharacterController based controller for Unity's new Networking system * [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - Steamworks wrapper for Unity / C# * [UnityHTTP](https://github.com/andyburke/UnityHTTP) - A TcpClient-based HTTP library for Unity * [SocketIoClientDotNet](https://github.com/Quobject/SocketIoClientDotNet) - Socket.IO Client Library for .Net * [MLAPI](https://github.com/MidLevel/MLAPI) - A game networking framework built for the Unity Engine to abstract game networking concepts * [Networker](https://github.com/MarkioE/Networker) - A simple to use TCP and UDP networking library for .NET. Compatible with Unity * [SmartFoxServer 2X](http://docs2x.smartfoxserver.com/ExamplesUnity/introduction) - A comprehensive SDK for rapidly developing multiplayer games and applications with Adobe Flash/Flex/Air, Unity, HTML5, iOS, Windows Phone 8, Android, Java, Windows 8, C++ and more * [Colyseus](http://colyseus.io/) - Multiplayer Game Server for Node.js. [Demo with Unity3D](https://github.com/gamestdio/colyseus-unity3d) * [UnityWebSocket](https://github.com/Unity3dAzure/UnityWebSocket) - Web Socket client for Unity * [UnityWebSocket](https://github.com/psygame/UnityWebSocket) 🐳 The Best Unity WebSocket Plugin for All Platforms. * [unity-websocket-webgl](https://github.com/jirihybek/unity-websocket-webgl) Hybrid WebSocket implementation for Unity 3D with support of native and browser client. * [websocket-sharp](https://github.com/sta/websocket-sharp) - A C# implementation of the WebSocket protocol client and server * [NativeWebSocket](https://github.com/endel/NativeWebSocket) WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP) * [RESTClient](https://github.com/Unity3dAzure/RESTClient) - REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types) * [GrpcWebSocketBridge](https://github.com/Cysharp/GrpcWebSocketBridge) Yet Another gRPC over HTTP/1 using WebSocket implementation, primarily targets .NET platform. * [SpeedDate](https://github.com/proepkes/SpeedDate) - SpeedDate Masterserver: Connecting Players * [ET](https://github.com/egametang/ET) - Unity3D Client And C# Server Framework * [Entitas-Sync-Framework](https://github.com/RomanZhu/Entitas-Sync-Framework) - Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres * [RestClient](https://github.com/proyecto26/RestClient) - Simple HTTP and REST client for Unity based on Promises, also supports Callbacks! * [Davinet](https://github.com/IronWarrior/Davinet) - Minimalist Unity networking package with goals of responsive physics, loose coupling, extensibility and encapsulation of netcode. * [ECSPowerNetcode](https://github.com/actionk/ECSPowerNetcode) Library to power up your experience with the DOTS Unity Netcode. * [FastTunnel](https://github.com/SpringHgui/FastTunnel.SuiDao) 二次开发的内网穿透服务 * [BeetleX](https://github.com/IKende/BeetleX) high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution * [BedrockFramework](https://github.com/davidfowl/BedrockFramework) High performance, low level networking APIs for building custom servers and clients. * [RailgunNet](https://github.com/ashoulson/RailgunNet) A Client/Server Network State-Synchronization Layer for Games * [EuNet](https://github.com/zestylife/EuNet) Peer to peer network solution for multiplayer games * [Telepathy](https://github.com/vis2k/Telepathy) Simple, message based, MMO Scale TCP networking in C#. And no magic. * [Megumin](https://github.com/KumoKyaku/Megumin.Net) 应用程序和游戏网络层解决方案 * [Mirage](https://github.com/MirageNet/Mirage) Easy to use Network library for Unity 3d * [HouraiNetworking](https://github.com/HouraiTeahouse/HouraiNetworking) Transport level library for peer-to-peer networking with multiple backends for the Unity. * [Unity-Netcode.IO](https://github.com/GlaireDaggers/Unity-Netcode.IO) A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication. * [RiptideNetworking](https://github.com/tom-weiland/RiptideNetworking) Reliable UDP networking solution for building multiplayer games. (In public testing phase) * [LiteNetwork](https://github.com/Eastrall/LiteNetwork) * [csharp-kcp](https://github.com/l42111996/csharp-kcp) * [kcp2k](https://github.com/vis2k/kcp2k) * [java-Kcp](https://github.com/l42111996/java-Kcp) 基于java的netty实现的可靠udp网络库(kcp算法),包含fec实现,可用于游戏,视频,加速等业务 * [kcp-Code-annotation](https://gitee.com/he-linson/kcp-Code-annotation) * [learning-kcp-protocol](https://github.com/frimin/learning-kcp-protocol) KCP协议基本数据结构和算法介绍 * [KCP](https://github.com/KumoKyaku/KCP) KCP C#版。线程安全,运行时无alloc,对gc无压力。, * [kcp-genshin](https://github.com/labalityowo/kcp-genshin) * [Ignorance](https://github.com/SoftwareGuy/Ignorance) Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking. * [FishNet](https://github.com/FirstGearGames/FishNet) FishNet: Networking Evolved. (OPEN BETA) * [FFO-FishNet-Floating-Origin](https://github.com/hudmarc/FFO-FishNet-Floating-Origin) Floating Origin for FishNet. Tested with FN versions 2.5.4, 2.5.10 and 2.6.3. Should work with everything in between as well. * [TurtlePass](https://github.com/DanielSnd/TurtlePass) Turtle Pass is an addon for Fishnet that allows you to send large byte arrays over several frames so it doesn't overwhelm more limiting transports like FishySteamworks and FishyUtp * [NetworkTilemap](https://github.com/celojevic/NetworkTilemap) Networked tilemap synchronizer for FishNet. * [FishNet-ThirdPersonPrediction](https://github.com/RidefortGames/FishNet-ThirdPersonPrediction) * [RVPFishNet-Multiplayer-Car-Controller](https://github.com/Roceh/RVPFishNet-Multiplayer-Car-Controller) * [NetworkParticleSystem](- https://github.com/celojevic/NetworkParticleSystem) * [NetworkPositionSync](https://github.com/James-Frowen/NetworkPositionSync) Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network. * [Snapshooter](https://github.com/agustin-golmar/Snapshooter) An implementation of the snapshot interpolation algorithm on Unity 3D, with client-server architecture and possibly, prediction. * [zapnet](https://github.com/deadgg/zapnet) Zapnet is a Unity framework for game networking built with Lidgren * [Imp.NET](https://github.com/DouglasDwyer/Imp.NET) Imp.NET is a fast, high-level, object-oriented C# networking library that supports the invocation of remote methods through proxy interface objects. * [RRQMSocket](https://github.com/RRQM/RRQMSocket) RRQMSocket是一个整合性网络通信框架,特点是支持高并发、事件驱动、易用性强、二次开发难度低等。其中主要内容包括:TCP、UDP服务通信框架、大文件传输、RPC、WebSocket、WebApi、XmlRpc、JsonRpc等内容 * [FastTunnel](https://github.com/FastTunnel/FastTunnel) expose a local server to the internet. 高性能跨平台的内网穿透解决方案 远程内网计算机 域名访问内网站点 反向代理内网服务 端口转发 http代理 * [weaving-socket](https://gitee.com/dotnetchina/weaving-socket) 支持.NET5.0,core, U3D,物联网,web,通用,网关 socket通讯,架构带有内置协议,保证数据完整. * [Cube](https://github.com/MKSQD/Cube) Scalable high level network library for Unity * [NewLife.Net](https://github.com/NewLifeX/NewLife.Net) 单机吞吐2266万tps的网络通信框架 * [TouchSocket](https://github.com/RRQM/TouchSocket) TouchSocket是 C# 的一个整合性的、超轻量级的网络通信框架。包含了 tcp、udp、ssl、http、websocket、rpc、jsonrpc、webapi、xmlrpc等一系列的通信模块。一键式解决 TCP 黏分包问题,udp大数据包分片组合问题等。使用协议模板,可快速实现「固定包头」、「固定长度」、「区间字符」等一系列的数据报文解析。 * [Netcode.IO.NET](https://github.com/GlaireDaggers/Netcode.IO.NET) A pure managed C# implementation of the Netcode.IO spec #### C/CPP - https://github.com/ValveSoftware/GameNetworkingSockets - [CppNet](https://github.com/caozhiyi/CppNet) - [Muduo](https://github.com/chenshuo/muduo) - [NanoSockets](https://github.com/nxrighthere/NanoSockets) Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols - [ggpo](https://github.com/pond3r/ggpo) Good Game, Peace Out Rollback Network SDK - [yasio](https://github.com/yasio/yasio/) A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications. - [libhv](https://github.com/ithewei/libhv) 比libevent、libuv更易用的国产网络库。A c/c++ network library for developing TCP/UDP/SSL/HTTP/WebSocket client/server. - [handy](https://github.com/yedf2/handy) 简洁易用的C++11网络库 / 支持单机千万并发连接 / a simple C++11 network server framework - [workflow](https://github.com/sogou/workflow) C++ Parallel Computing and Asynchronous Networking Engine - [Server](https://github.com/shenmingik/Server) 基于muduo网络库的集群聊天服务器 - [slikesoft](https://www.slikesoft.com/) #### Rust - [crystalorb](https://github.com/ErnWong/crystalorb) Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback). #### Web/Http/Server/Client - https://github.com/uNetworking/uWebSockets - https://actix.rs/ - https://github.com/codeskyblue/gohttpserver - https://github.com/filebrowser/filebrowser - https://github.com/SrejonKhan/AnotherFileBrowser - [UnityFileDownloader](https://github.com/jpgordon00/UnityFileDownloader) Download multiple files at a time in Unity. - [OctaneDownloader](https://github.com/gregyjames/OctaneDownloader) A high performance, multi-threaded C# file download library. - [Downloader](https://github.com/bezzad/Downloader) Fast and reliable multipart downloader with asynchronous progress events for .NET applications. - [DownloadFile](https://github.com/GrayGuardian/DownloadFile)基于Unity平台 C#编写的断点续传、多线程下载模块 ## GameEngine Design #### Collection - https://github.com/redorav/public_source_engines #### Article/Course - https://isetta.io/resources/ - https://ourmachinery.com/ - [多线程渲染](https://zhuanlan.zhihu.com/p/44116722) - [UE4 关于主循环的资料](https://zhuanlan.zhihu.com/p/225465983) - http://www.thisisgame.com.cn/book/makegameenginatnight/ - https://github.com/Pikachuxxxx/Razix - https://zhuanlan.zhihu.com/p/36765725 -- 天涯明月刀 - https://zhuanlan.zhihu.com/p/68575577 -- 游戏引擎随笔 - https://zhuanlan.zhihu.com/p/20311224 -- 文件摘要的方式管理资源 #### 2D Engines and Frameworks - [Easy3D](https://github.com/LiangliangNan/Easy3D) A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data - [Skybolt](https://github.com/Piraxus/Skybolt) Planetary rendering engine and aerospace simulation tools * [Agen](http://2dengine.com/page.php?p=features) - Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices. * [Allegro](http://liballeg.org/) - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. :o2: * [AndEngine](http://www.andengine.org) - 2D Android Game Engine :o2: * [Bacon2D](http://bacon2d.com/) - A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games. :o2: * [Bladecoder](https://github.com/bladecoder/bladecoder-adventure-engine) - Classic point and click adventure game engine and editor. :o2: * [Box2D](https://box2d.org/) - A 2D Physics Engine for Games. :o2: * [projectchrono](https://projectchrono.org/) An Open Source Multi-physics Simulation Engine * [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib. :o2: * [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library. * [VelcroPhysics](https://github.com/Genbox/VelcroPhysics) High performance 2D collision detection system with realistic physics responses. * [Cocos2D](https://github.com/los-cocos/cocos) - graphic library for games and multimedia, for python language :o2: * [Cocos2d-x](http://cocos2d-x.org/) - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. :free: * [Construct 2](https://www.scirra.com/) - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. :triangular_flag_on_post: * [Coquette](http://coquette.maryrosecook.com/) - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input. * [Corona SDK](https://coronalabs.com/) - A Cross-Platform Mobile App Development for iOS and Android. * [Defold](http://www.defold.com/) 2D game engine by King :free: * [Duality](http://duality.adamslair.net/) - C# / OpenGL 2D Game Engine that comes with visual editor. * [neoaxis](https://www.neoaxis.com/neoaxis/) NeoAxis Engine is an integrated development environment with built-in 3D, 2D game engine * [EasyRPG](https://easyrpg.org/) - role playing game creation tool compatible with RPG Maker 2000/2003 games :free: * [ENGi](https://github.com/ajhager/engi) - A multi-platform 2D game library for Go. :o2: * [Ejecta](http://impactjs.com/ejecta) - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. :o2: * [EnchantJS](https://github.com/wise9/enchant.js) - A simple JavaScript framework for creating games and apps. * [Farseer](http://farseerphysics.codeplex.com) - a collision detection system with realistic physics responses. * [FlashPunk](http://useflashpunk.net/) - free ActionScript 3 library designed for developing 2D Flash games. * [Flixel](http://flixel.org/index.html) - an open source game-making written in ActionScript3. :o2: * [GameMaker](http://www.yoyogames.com/studio) - 2D Game Engine :triangular_flag_on_post: * [GameSalad](https://gamesalad.com/) - Game Creation Engine for Mac and Windows. * [Gideros](http://giderosmobile.com/) - Mobile Cross-Platform framework using Lua programming language. :o2: * [Glide Engine](https://github.com/cocoatoucher/Glide) - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples. :o2: * [Gosu](https://www.libgosu.org/) - 2D game development library for Ruby and C++ :o2: * [HaxeFlixel](http://haxeflixel.com/) - Create cross-platform games easier and free. * [iio.js](https://github.com/iioinc/iio.js) - A javascript library that speeds the creation and deployment of HTML5 Canvas applications :o2: * [ImpactJS](http://impactjs.com/) - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers. * [Juno Lua](https://github.com/rxi/juno) - Framework for making 2D games with chunky pixels in Lua :o2: * [Juno TypeScript](https://github.com/digitsensitive/juno) - Clean and lightweight 2D game framework written in TypeScript * [Kivent](http://kivent.org/) - A 2D game framework for Kivy. * [Kivy](http://kivy.org) - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS * [KiwiJS](http://www.kiwijs.org/) - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines :o2: * [LibGDX](https://libgdx.badlogicgames.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. :o2: * [LimeJS](http://www.limejs.com/) - HTML5 game framework for building fast, native-experience games for all modern touchscreens and * [Lums](https://github.com/lums-proj/Lums) - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. :o2: * [LÖVE](http://love2d.org) - Lua 2D Game Engine. :o2: * [MINX](https://github.com/GearChicken/MINX) - Open Source 2D game framework written in C++ (to the style of XNA) :o2: * [MOAI](http://getmoai.com/) - Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting. * [Matter.js](http://brm.io/matter-js/) - a 2D physics engine for the web. * [MelonJS](http://melonjs.org) - open source light-weight HTML5 game engine. :o2: * [Monkey X](http://www.monkey-x.com) - Multi-platform programming language and cross-compiler, aimed at fast game programming. * [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework. :o2: * [NodeBox](https://www.nodebox.net/) - a family of Python tools to create generative design. * [Open Mega Engine](https://github.com/rafaelcp/Open-Mega-Engine) * [OpenFL](http://www.openfl.org/) - Open Source Haxe Engine for making multi-platform games. :o2: * [OpenRA](http://www.openra.net/) - OpenRA is a Libre/Free Real Time Strategy Game Engine. * [PICO-8](http://www.lexaloffle.com/pico-8.php) - A fantasy console for making, sharing and playing tiny games and other computer programs. * [PandaJS](http://www.pandajs.net/) - Open Source HTML5 Engine. :o2: * [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas. * [PuzzleScript](http://www.puzzlescript.net/) - open-source HTML5 puzzle game engine. * [PyGame](http://pygame.org/hifi.html) - a 2D game engine in Python. :free: * [RPGMaker](http://www.rpgmakerweb.com/) - series of programs for the development of role-playing games. :heavy_dollar_sign: * [Ren'Py](http://www.renpy.org/) - visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS :o2: * [Rpgboss](http://rpgboss.com) - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge. * [SDL](http://libsdl.org/) - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. :free: * [SFML](http://www.sfml-dev.org/) - Simple and Fast Multimedia Library. :free: * [Solarus](http://www.solarus-games.org/) a free and open-source Action-RPG (Zelda) game engine :free: * [SpriteBuilder](http://www.spritebuilder.com/) - Open Source Game Development Suite for MacOS :o2: * [SpriteKit](https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html) - iOS/Mac 2D Game Engine. * [Stage.js](http://piqnt.com/stage.js/) - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development. * [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API * [Stencyl](http://www.stencyl.com/) - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. * [Tilengine](http://www.tilengine.org/) - C Engine with wrappers for C#, Python and Java :o2: * [Tiny Computer](http://nesbox.com/tic/) - a tiny computer where you can make, play and share tiny games. #### 3D Engines and Frameworks * [keyshot](https://www.keyshot.com/) * [marmoset](https://marmoset.co/) * [RenderPipelineShaders](https://github.com/GPUOpen-LibrariesAndSDKs/RenderPipelineShaders) Render Pipeline Shaders SDK * [cycles-renderer](https://www.cycles-renderer.org/) Cycles is a physically based production renderer developed by the Blender project. * [flowers](https://github.com/ray-cast/flowers) 🤸🏾‍♀️👗开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛 * [LuisaRender](https://github.com/LuisaGroup/LuisaRender) * [anki-3d-engine](https://github.com/godlikepanos/anki-3d-engine) AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more * [garEnginePublic](https://github.com/garlfin/garEnginePublic) C# Engine - Features: Directional Shadows, PBR, SSAO, Bloom, IBL, ECS, Render/Frame Buffers, Baked Cubemaps * [mach](https://github.com/hexops/mach) Mach is a game engine & graphics toolkit for the future. * [zenustech](https://zenustech.com/) ZEn NOde system - a simulation & rendering engine in nodes * [RenderLab](https://github.com/Ubpa/RenderLab) 渲染实验室,包含了实时渲染,离线渲染和场景编辑的功能 * [appleseed](https://github.com/appleseedhq/appleseed) A modern open source rendering engine for animation and visual effects * [Turbo](https://github.com/FuXiii/Turbo) Turbo is rendering engine base Vulkan * [hybrid-rendering](https://github.com/diharaw/hybrid-rendering) A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline. * [kajiya](https://github.com/EmbarkStudios/kajiya) Experimental real-time global illumination renderer * [Cafe-Shader-Studio](https://github.com/KillzXGaming/Cafe-Shader-Studio) * [EveryRay-Rendering-Engine](https://github.com/steaklive/EveryRay-Rendering-Engine) Robust real-time rendering engine on DirectX 11 with many advanced graphics features for quick prototyping * [ray-mmd](https://github.com/ray-cast/ray-mmd) The project is designed to create a physically-based rendering at mikumikudance * [neoGFX](https://github.com/i42output/neoGFX) Cross-platform GPU-oriented C++ application/game framework * [SpartanEngine](https://github.com/PanosK92/SpartanEngine) * [Amethyst](https://www.amethyst.rs/) - Data-driven game engine written in Rust for 2D & 3D :o2: * [ariyana](https://github.com/kochol/ariyana) Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games * [Azul3D](http://azul3d.org/) - A 3D engine written in Go. * [bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. :o2: * [Blend4Web](http://www.blend4web.com/) - A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers. :o2: * [CRYENGINE](https://github.com/CRYTEK-CRYENGINE/CRYENGINE) - A pay what you want next gen 3D game engine written in C++. :o2: * [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D. :o2: * [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan. :o2: * [gameplay3d](http://gameplay3d.io/) - 2D + 3D game framework written in C++ :o2: * [Godot](http://www.godotengine.org/) - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. :o2: * [Havok Vision](http://www.havok.com/vision-engine/) - a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology. * [Hive3D](http://www.eyelead.com/hive/) - Real Time Collaboration 3D engine. * [Horde3D](http://www.horde3d.org/) - small open source 3D rendering engine. :o2: * [Irrlicht](http://irrlicht.sourceforge.net/) - open source high performance realtime 3D engine written in C++. :o2: * [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers. * [JPCT](http://www.jpct.net/) - jPCT is a 3D engine for desktop Java and Google's Android. * [Lumberyard](https://aws.amazon.com/pt/lumberyard/) - Amazon Lumberyard is a free AAA game engine deeply integrated * [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. :o2: * [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. * [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. :triangular_flag_on_post: * [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for Python and C++ programs. * [Paradox](http://paradox3d.net/) - Open Source C# Game Engine. :o2: * [Piston](http://www.piston.rs/) - a modular open source game engine written in Rust. :o2: * [PlayCanvas](https://playcanvas.com/) - A WebGL Game Engine. * [Polycode](http://polycode.org) - Open-Source Framework for creating games in C++ (with Lua bindings). * [Rajawali](https://github.com/Rajawali/Rajawali) - Android OpenGL ES 2.0/3.0 Engine :o2: * [Source](https://developer.valvesoftware.com/wiki/Main_Page) Valve's Flagship engine :free: * [Spring](http://springrts.com/) - A powerful free cross-platform RTS engine. * [Stingray](http://www.autodesk.com/products/stingray/) - 3D game engine and real-time rendering software :heavy_dollar_sign: * [Superpowers](https://sparklinlabs.itch.io/superpowers) - HTML5 Collaborative 2D/3D Game Maker * [Three.js](http://threejs.org/) - Javascript 3D Library. * [Turbulenz](http://biz.turbulenz.com/developers) - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content. * [Unity 3D](http://unity3d.com/) - A development engine for the creation of 2D and 3D games and interactive content. * [o3de](https://www.o3de.org/) * [Unreal Engine 4](https://www.unrealengine.com/) - the new game engine technology developed by Epic Games. * [Urho3D](http://urho3d.github.io/) - Cross-platform rendering and game engine. :o2: * [Wave](http://waveengine.net/) - Cross-platform engine written in C# * [WhiteStorm.js](https://github.com/WhitestormJS/whitestorm.js) - 3d javacript framework for building apps and games :o2: * [voxel.js](http://voxeljs.com/) - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser. * [Xenko Game Engine](http://xenko.com/) - open-source C# game engine designed for the future of gaming :o2: * [XNA](http://mxa.codeplex.com/) - Microsoft's game development framework. - https://saeruhikari.github.io/SakuraEngine/#/ Sakura - https://github.com/SakuraEngine - https://github.com/magefree/mage - https://github.com/nem0/LumixEngine - https://github.com/tkgamegroup/flame An ECS Game Engine Based On Reflection. - [WickedEngine](https://github.com/turanszkij/WickedEngine) - [Hazel](https://github.com/TheCherno/Hazel) - [FNA](https://github.com/FNA-XNA/FNA) FNA - Accuracy-focused XNA4 reimplementation for open platforms - [Gorgon](https://github.com/Tape-Worm/Gorgon) - [ezEngine](https://github.com/ezEngine/ezEngine) ezEngine is an open source C++ game engine in active development. It is currently mainly developed on Windows, and higher level functionality such as rendering and the tools are only available there, but the core libraries are also available for other platforms such as Mac and Linux. - [skylicht-engine](https://github.com/skylicht-lab/skylicht-engine) Skylicht Engine is C++ Game Engine based on Irrlicht 3D - [FlaxEngine](https://github.com/FlaxEngine/FlaxEngine) - [rbfx](https://github.com/rokups/rbfx) - [WolfEngine](https://github.com/WolfEngine/Wolf.Engine) The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing ## GameAI * [EntitiesBT](https://github.com/quabug/EntitiesBT) - Behavior Tree for Unity ECS (DOTS) framework - [awesome-behavior-trees](https://github.com/BehaviorTree/awesome-behavior-trees) : A list of awesome Behavior Trees resources - [com.bananaparty.behaviortree](https://github.com/forcepusher/com.bananaparty.behaviortree) Unity package. Fully cross-platform Behavior Tree featuring support for deterministic simulation and prediction-rollback netcode. - https://github.com/piruzhaolu/ActionFlow - https://github.com/SinyavtsevIlya/BehaviorTree - https://github.com/ls361664056/GameAI-paper-list - https://github.com/jzyong/GameAI4j - https://github.com/kietran99/BehaviorTree ## Creative Code - [Cinder](https://libcinder.org/) - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. :o2: - https://github.com/terkelg/awesome-creative-coding - [awesome-casestudy](https://github.com/luruke/awesome-casestudy) : Curated list of technical case studies on WebGL and creative development - https://github.com/jasonwebb/morphogenesis-resources - [Processing](https://www.processing.org/) - Processing is a programming language, development environment for artists, designers, researchers. - http://structuresynth.sourceforge.net/ - https://github.com/TheFuseLab/VL.Fuse - https://github.com/nannou-org/nannou - https://ciphrd.com/ - https://github.com/IxxyXR/polyhydra-upm ## 并发执行和多线程 #### CPP * https://github.com/rigtorp/awesome-lockfree * Boost.Compute:用于OpenCL的C++GPU计算库。[官网](https://github.com/kylelutz/compute) * Bolt:针对GPU进行优化的C++模板库。[官网](https://github.com/HSA-Libraries/Bolt) * C++React:用于C++11的反应性编程库。[官网](https://github.com/schlangster/cpp.react) * Intel TBB:Intel线程构件块。[官网](https://www.threadingbuildingblocks.org/) * Libclsph:基于OpenCL的GPU加速SPH流体仿真库。[官网](https://github.com/libclsph/libclsph) * OpenCL:并行编程的异构系统的开放标准。[官网](https://www.khronos.org/opencl/) * OpenMP:OpenMP API。[官网](http://openmp.org/) * Thrust:类似于C++标准模板库的并行算法库。[官网](http://thrust.github.io/) * HPX:用于任何规模的并行和分布式应用程序的通用C++运行时系统。[官网](https://github.com/STEllAR-GROUP/hpx/) * VexCL:用于OpenCL/CUDA 的C++向量表达式模板库。[官网](https://github.com/ddemidov/vexcl) * TBB Threading Building Blocks (TBB) lets you easily write parallel C++ programs that take full advantage of multicore performance, that are portable, composable and have future-proof scalability.[官网](https://github.com/oneapi-src/oneTBB) * [fiber-job-system](https://github.com/Freeeaky/fiber-job-system) This library offers a multi-threaded job-system, powered by fibers. #### C * cchan:一个线程间通信通道构建的小型库。公共领域。[官网](http://repo.hu/projects/cchan/) * ck:并发原语,安全内存回收机制和非阻塞数据结构。[FreeBSD](http://directory.fsf.org/wiki?title=License:FreeBSD "License:FreeBSD")。[官网](https://github.com/concurrencykit/ck) * mill:用 C 写成的 Go 风格并发。[X11](https://directory.fsf.org/wiki/License:X11)[官网](http://libmill.org/) * MPICH:MPI 的另一种实现。[MPICH licence](http://git.mpich.org/mpich.git/blob_plain/6aab201f58d71fc97f2c044d250389ba86ac1e3c:/COPYRIGHT)。[官网](http://www.mpich.org/) * OpenMP:一组 C 编译指令,使其易于并行化代码。标准(许可不适用)。[官网](http://openmp.org/wp/about-openmp/) * OpenMPI:一个消息传输接口实现。[3-clause BSD](http://directory.fsf.org/wiki/License:BSD_3Clause)。[官网](https://github.com/open-mpi/ompi) * PETSc:一系列数据结构和例程,用于计算由偏微分方程建模的应用程序的可扩展并行解。[FreeBSD](http://directory.fsf.org/wiki?title=License:FreeBSD "License:FreeBSD")。[官网](http://www.mcs.anl.gov/petsc/) * pth:一个非抢占式优先级调度多线程执行的可扩展实现。[GNU GPL3](http://www.gnu.org/licenses/gpl.html) 或者更高版本。[官网](https://gnu.org/software/pth/) * pthreads:POSIX 线程库。标准(没有适用的许可)。[官网](https://en.wikipedia.org/wiki/POSIX_Threads) * SLEPc:一个在并行计算机中的解决大型,稀疏特征值问题的软件库。[GNU LGPL3](http://www.gnu.org/licenses/lgpl.html)。[官网](http://slepc.upv.es/) * TinyCThread:一个可扩展,小型的 C11 标准线程 API 实现。[zlib](http://directory.fsf.org/wiki/License:Zlib)。[官网](https://tinycthread.github.io/) ## Game-Math - [Vortice.Mathematics](https://github.com/amerkoleci/Vortice.Mathematics) Cross platform .NET math library. - [geometry3Sharp](https://github.com/gradientspace/geometry3Sharp) C# library for 2D/3D geometric computation, mesh algorithms, and so on - [redblobgames](https://www.redblobgames.com/) [CGALDotNetGeometry](https://github.com/Scrawk/CGALDotNetGeometry) - [unityMath](https://github.com/Unity-Technologies/Unity.Mathematics) c# unity - [komietty](https://github.com/komietty) Computational Geometry Programmer - [MathUtilities](https://github.com/zalo/MathUtilities) c# unity - [clipper](http://www.angusj.com/delphi/clipper.php) clipper Delphi, C++ and C# - [Math Library for Unity](https://assetstore.unity.com/packages/tools/math-library-for-unity-14912) c# unity plugin - [triangle](https://archive.codeplex.com/?p=triangle) c# clipper - [accord-net](https://github.com/accord-net/framework?) c# - [random-from-distributions](https://assetstore.unity.com/packages/tools/random-from-distributions-statistical-distributions-random-numbe-15873) c# unity-plugin - [game-math](https://github.com/npruehs/game-math) c# - [Unity GPU Nearest Neighbor](https://github.com/kodai100/Unity_GPUNearestNeighbor) c# gpu - [3DMath](https://github.com/GregLukosek/3DMath) Unity C# 3D Math methods library. - [Mathfs](https://github.com/FreyaHolmer/Mathfs) c# Expanded Math Functionality for Unity - [Geometric Algorithms](https://github.com/volfegan/GeometricAlgorithms) Java Geometric Algorithms implemented for Java and Processing v3 - [delaunator](https://github.com/nol1fe/delaunator-sharp) c# Fast Delaunay triangulation of 2D points implemented in C#. - [UnityMathReference](https://github.com/zezba9000/UnityMathReference) Math reference for games and more. All visualized in Unity3D. - [Computational](https://github.com/Habrador/Computational-geometry)Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, etc - [UGM](https://github.com/Ubpa/UGM) cpp - Armadillo:高质量的C++线性代数库,速度和易用性做到了很好的平衡。语法和MatlAB很相似。[官网](http://arma.sourceforge.net/) - blaze:高性能的C++数学库,用于密集和稀疏算法。[官网](https://code.google.com/p/blaze-lib/) - ceres-solver:来自谷歌的C++库,用于建模和解决大型复杂非线性最小平方问题。[官网](http://ceres-solver.org/) - cml:用于游戏和图形的免费C++数学库。[官网](http://cmldev.net/) - GMTL:数学图形模板库是一组广泛实现基本图形的工具。[官网](http://ggt.sourceforge.net/) - GMP:用于个高精度计算的C/C++库,处理有符号整数,有理数和浮点数。[官网](https://gmplib.org/) - [Eigen](https://github.com/eigenteam/eigen-git-mirror) :star: linear algebra: matrices, vectors, numerical solvers, and related algorithms. [Eigen](http://eigen.tuxfamily.org/) - [MathGeoLib](https://github.com/juj/MathGeoLib) :thumbsup: A C++ library for linear algebra and geometry manipulation for computer graphics - [GeometricTools](https://github.com/davideberly/GeometricTools) :thumbsup: A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics. - [glm](https://github.com/g-truc/glm) OpenGL Mathematics (GLM) https://glm.g-truc.net - [CGAL](https://github.com/CGAL/cgal) geometric algorithms in the form of a C++ library. - [GEOS](http://trac.osgeo.org/geos) Geometry Engine - [klein](https://github.com/jeremyong/klein) :thumbsup: P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library https://jeremyong.com/klein - [MTL](https://svn.simunova.com/svn/mtl4/trunk) Matrix Template Library, a linear algebra library for C++ programs. - [DirectXMath](https://github.com/Microsoft/DirectXMath) DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps - [polyscope](https://github.com/nmwsharp/polyscope) A prototyping-oriented UI for geometric algorithms https://polyscope.run - [geomc](https://github.com/trbabb/geomc) A c++ linear algebra template library - [fastapprox](https://github.com/romeric/fastapprox) Approximate and vectorized versions of common mathematical functions - [hlslpp](https://github.com/redorav/hlslpp) Math library using hlsl syntax with SSE/NEON support - [vml](https://github.com/valentingalea/vml) C++17 GLSL-like vector and matrix math lib - [mathfu](https://github.com/google/mathfu) C++ math library developed primarily for games focused on simplicity and efficiency. http://google.github.io/mathfu - [cglm](https://github.com/recp/cglm) Highly Optimized Graphics Math (glm) for C - [eigen](https://github.com/PX4/eigen) Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms. - [red3d](http://www.red3d.com) - [Realtime Math ](https://github.com/nfrechette/rtm) - [vectorial](https://github.com/scoopr/vectorial) Vector math library with NEON/SSE support - [MaxMath](https://github.com/MrUnbelievable92/MaxMath) - [XUGL](https://github.com/monitor1394/XUGL) - [nalgebra](https://www.nalgebra.org/) rust math - [DualQuaternionsForUnity](https://github.com/johannesugb/DualQuaternionsForUnity) - [opengjk](https://www.mattiamontanari.com/opengjk/) C implementation of the GJK algorithm - [pcg-random](https://www.pcg-random.org/) - [geogram](https://github.com/BrunoLevy/geogram) c++ a programming library with geometric algorithms - [FastMath](https://github.com/wiu-wiu/FastMath) C# library with very fast but not very accurate realisations of System.Math methods. - [MathLibrary](https://github.com/db300/MathLibrary) 数学计算相关类库 #### Math-Tool - [Shadershop](http://tobyschachman.com/Shadershop/editor/) - [wolframalpha](https://www.wolframalpha.com) - [geogebra](https://www.geogebra.org/) - [graphtoy](https://iquilezles.org/apps/graphtoy/index.html) - https://www.mathcha.io/ - https://www.mathtype.cn/ - https://zh.numberempire.com/ - http://penrose.ink/ - https://github.com/FXH1/C-CPP-function-development-library - https://www.keycurriculum.com/ - http://tobyschachman.com/Shadershop/ - [graphtoy](https://graphtoy.com/) #### Curve - [unity-nurbs](https://github.com/komietty/unity-nurbs) Unity base NURBS spline and surface module - [Unity-Spline-Editor](https://github.com/vvrvvd/Unity-Spline-Editor) - [Lagrange Interpolatio](https://www.youtube.com/watch?v=4S6G-zenbFM&t=621s) - https://github.com/mxgmn/Blog/blob/master/squircles.md - [bezierjs](https://github.com/Pomax/bezierjs) A nodejs and client-side library for (cubic) Bezier curve work - [bezierinfo中文版](https://pomax.github.io/bezierinfo/zh-CN/index.html) - [CurveDesigner](https://github.com/cmacmillan/CurveDesigner) A free tool for designing tubes, ramps, curves, and half-pipes in unity - [2d 曲线](https://github.com/gabrielgiordan/Unity3D-Curves) - [unity-curve-utils](https://github.com/baba-s/unity-curve-utils) 曲线 - [nurbs](https://github.com/StandardCyborg/nurbs) js Non-Uniform Rational B-Splines (NURBS) of any dimensionality - [BGCurve](https://github.com/bansheeGz/BGCurve) #### Courses/Article/website - https://d3gt.com/index.html - https://zhuanlan.zhihu.com/p/362148370 - https://github.com/rossant/awesome-math - [傅里叶变换交互式入门](http://www.jezzamon.com/fourier/zh-cn.html) - [一分钟看完漫画搞懂卷积](https://blog.csdn.net/cubesky/article/details/117446164) - https://www.wolfram.com/ - https://mathvault.ca/websites/ - https://brilliant.org/ - https://www.3blue1brown.com/ - http://www.matrix67.com/blog - https://mmaqa.com/ - https://gist.github.com/munrocket/f247155fc22ecb8edf974d905c677de1? - [空间划分](https://www.cnblogs.com/KillerAery/p/10878367.html) - [切线空间(Tangent Space)完全解析](https://zhuanlan.zhihu.com/p/139593847) - [图形学 | Shader |用一篇文章理解法线变换、切线空间、法线贴图](https://zhuanlan.zhihu.com/p/261667233) - [谈谈法线图的压缩](https://gameinstitute.qq.com/community/detail/123850) - 游戏相关的几何分支:欧式几何、射影几何、微分几何、代数几何和非交换几何 - [projectivegeometricalgebra](http://projectivegeometricalgebra.org/) 摄影几何 - [comparison with math libraries](https://nfrechette.github.io/2019/01/19/introducing_realtime_math/) - [线性代数的本质 - 系列合集](https://www.bilibili.com/video/BV1ys411472E) - [lir](https://github.com/Evryway/lir) Largest Interior Rectangle implementation in C# for Unity. #### Unity-Transform - [Unity坐标系变换那些事](https://zhuanlan.zhihu.com/p/438828654) - [图形学中常见的数学困惑](https://zhuanlan.zhihu.com/p/413224014) - [图形学常见的变换推导](http://frankorz.com/2020/07/26/transformation/) - [四元数应用——顺序无关的旋转混合](https://zhuanlan.zhihu.com/p/28330428) - https://thenumbat.github.io/Exponential-Rotations/ - https://github.com/Milk-Drinker01/CoR-Skinning - [Unity Shader 各个空间坐标的获取方式及xyzw含义](https://zhuanlan.zhihu.com/p/505030222) - [decoding-a-projection-matrix](http://xdpixel.com/decoding-a-projection-matrix/) - [从MVP矩阵提取Frustum平面](https://zhuanlan.zhihu.com/p/573372287) - [Matrix-crash-course](https://github.com/Bunny83/Unity-Articles/blob/master/Matrix%20crash%20course.md) - [《RTR4》第4章 变换(Transforms)(上)](https://zhuanlan.zhihu.com/p/447927462) ## Physics #### Physics Framework - [bepuphysics2](https://github.com/bepu/bepuphysics2) Pure C# 3D real time physics simulation library, now with a higher version number. - [bepuphysics1int](https://github.com/sam-vdp/bepuphysics1int) Pure C# deterministic fixed-point 3D real time physics simulation library - https://github.com/Kimbatt/unity-deterministic-physics - https://github.com/devlinzhou/deterministic_physics - https://github.com/PetteriAimonen/libfixmath - https://github.com/BXRan/PEMath - https://github.com/GameArki/FPPhysics2D - https://github.com/yingyugang/FixedPointPhysics - https://github.com/zeroerror/ZeroPhysics - https://github.com/chenwansal/FPPhysics2D - https://github.com/GameArki/FPMath - https://github.com/CodingCodingK/CodingKPhysx - https://github.com/Fractural/GodotFixedVolatilePhysics - [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation. - [collision-rs](https://github.com/rustgd/collision-rs) A collision extension to cgmath - https://github.com/MADEAPPS/newton-dynamics/ -newton-dynamics - [fcl](https://github.com/flexible-collision-library/fcl) The Flexible Collision Library - [Jitter](https://code.google.com/p/jitterphysics/) - a fast and lightweight physics engine written in C#. - [libccd](https://github.com/danfis/libccd) Library for collision detection between two convex shapes - [ncollide](https://github.com/dimforge/ncollide) 2 and 3-dimensional collision detection library in Rust. - [reactphysics3d]([www.reactphysics3d.com](https://github.com/DanielChappuis/reactphysics3d)) - [tinyc2](https://github.com/RandyGaul/cute_headers) Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games - [qu3e](https://github.com/RandyGaul/qu3e) qu3e is a compact, light-weight and fast 3D physics engine in C++. - [OPCODE](https://github.com/nitrocaster/OPCODE) - https://github.com/kroitor/gjk.c gjk.c - https://github.com/wnbittle/dyn4j dyn4j - https://github.com/wellcaffeinated/PhysicsJS - https://www.havok.com/products/havok-physics/ - https://www.geforce.cn/hardware/technology/physx - https://www.sofa-framework.org/ - https://github.com/jeffvella/UnityNativeCollision - https://www.bepuentertainment.com/ - https://samuelpmish.github.io/notes/RocketLeague/#_navigation - https://github.com/devnio/Flowmo - https://parry.rs/ - https://rapier.rs/ - https://github.com/fxredeemer/jitterphysics - https://github.com/irlanrobson/bounce #### Physics BOOKS - [Physics for Game Programmers](https://www.amazon.com/Physics-Game-Programmers-Grant-Palmer/dp/159059472X) - [Physics Modeling for Game Programmers](https://www.amazon.com/Physics-Modeling-Programmers-David-Conger/dp/1592000932/) - [Fluid Simulation for Computer Graphics](https://www.amazon.ca/Simulation-Computer-Graphics-Second-Edition/dp/1482232839) - [The Art of Fluid Animation](https://www.amazon.ca/Art-Fluid-Animation-Jos-Stam/dp/1498700209) - [Computer Animation: Algorithms and Techniques ](https://www.amazon.com/Computer-Animation-Third-Edition-Algorithms/dp/0124158420/ref=dp_ob_title_bk) - [Physics Based Animation](https://www.amazon.com/Physics-Based-Animation-Graphics-Erleben/dp/1584503807) - [Game Physics ](https://www.amazon.com/Physics-Morgan-Kaufmann-Interactive-Technology/dp/1558607404) - [Real-Time Collision Detection ](https://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323) - [Guide to Dynamic Simulations of Rigid Bodies and Particle Systems ](https://www.amazon.com/Simulations-Particle-Simulation-Foundations-Applications/dp/1447144163) - [Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game ](https://www.amazon.com/dp/0123819768/?tag=stackoverfl08-20) - [Game Physics Pearls](https://www.amazon.ca/Game-Physics-Pearls-Gino-Bergen/dp/1568814747) - [Fluid Engine Development](https://www.amazon.ca/Fluid-Engine-Development-Doyub-Kim/dp/1498719929) - [zibra](https://zibra.ai/) - [Foundations of Physically Based Modeling and Animation](https://www.amazon.ca/Foundations-Physically-Based-Modeling-Animation/dp/1482234602/) #### Fluid - [Blender-FLIP-Fluids](https://github.com/rlguy/Blender-FLIP-Fluids) :thumbsup: FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender - [fluviofx](https://github.com/fluviofx/fluviofx) Fluid dynamics for Unity's VFX graph https://getfluv.io - [Piranha](https://github.com/keenanwoodall/Piranha) A simple tool to make rigidbodies swarm a mesh in Unity. - [SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH) physically-based simulation of fluids. - [GridFluidSim3D](https://github.com/rlguy/GridFluidSim3D) A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics" - [SPHFluid](https://github.com/MangoSister/SPHFluid) Interactive 3D Fluid Simulation based on SPH - [RealTimeFluidRendering](https://github.com/ttnghia/RealTimeFluidRendering) Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering". - [fluid-engine-dev](https://github.com/doyubkim/fluid-engine-dev) Fluid simulation engine for computer graphics applications https://fluidenginedevelopment.org/ - [Bimocq](https://github.com/ziyinq/Bimocq) Efficient and Conservative Fluids Using Bidirectional Mapping - [PBD-Fluid-in-Unity](https://github.com/Scrawk/PBD-Fluid-in-Unity) A PBD fluid in unity running on the GPU - [Trinity](https://github.com/portsmouth/Trinity) Programmable 3D GPU (WebGL) fluid simulator - [Unity-ECS-Job-System-SPH](https://github.com/leonardo-montes/Unity-ECS-Job-System-SPH) Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances. - [Fluid-Simulator](https://github.com/Al-Asl/Fluid-Simulator) Case study on fluid dynamics, Volumetric GPU-Based fluid simulator - [Liquid-Simulation](https://github.com/ivuecode/Liquid-Simulation) #### Water - [FluxInUnity](https://github.com/DaiZiLing/FluxInUnity) - [boat-attack-water](https://github.com/Unity-Technologies/boat-attack-water) Package repo containing the water system created for the URP Boat Attack demo project - [unity-stylized-water](https://github.com/danielshervheim/unity-stylized-water) - [Unity中实现瓶中液体晃动的效果(从建模开始)](https://zhuanlan.zhihu.com/p/159913409) - [AQUAS Water](https://assetstore.unity.com/packages/tools/particles-effects/aquas-water-river-set-52103) UnityPlugin - [Stylized Water For URP](https://assetstore.unity.com/packages/vfx/shaders/stylized-water-for-urp-162025) UnityPlugin - [Dynamic Water Physics 2 ](https://assetstore.unity.com/packages/tools/physics/dynamic-water-physics-2-147990) UnityPlugin - https://github.com/Scrawk/Brunetons-Ocean - https://github.com/Verasl/BoatAttack water - https://github.com/eliasts/Ocean_Community_Next_Gen - [FFT-Ocean](https://github.com/gasgiant/FFT-Ocean) - https://github.com/bearworks/URPOcean - https://github.com/wave-harmonic/water-resources - [Compute-Shaders-Fluid-Dynamic-](https://github.com/IRCSS/Compute-Shaders-Fluid-Dynamic-) [Blog](https://shahriyarshahrabi.medium.com/gentle-introduction-to-fluid-simulation-for-programmers-and-technical-artists-7c0045c40bac) - [UnityInteractableWater-Grass-Wind_URP](https://github.com/Zoroiscrying/UnityInteractableWater-Grass-Wind_URP) #### Cloth * [GPU-Cloth-Simulation](https://github.com/JUSTIVE/GPU-Cloth-Simulation) GPU Mass-Spring Simulation Cloth in Unity * [Fusion](https://github.com/Ninjajie/Fusion) Unity Physics on GPU * https://github.com/dragonbook/awesome-cloth * [opencloth](https://github.com/mmmovania/opencloth) A collection of source codes implementing cloth simulation algorithms in OpenGL * [GPUClothSimulationInUnity](https://github.com/voxell-tech/GPUClothSimulationInUnity) About Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8 - [Cloth Simulation for Computer Graphic](https://www.amazon.ca/Cloth-Simulation-Computer-Graphics-Stuyck/dp/1681734117/) #### Position-Based-Dynamics - [Position-Based-Dynamics](https://github.com/Scrawk/Position-Based-Dynamics) - [unity-position_based_dynamic](https://github.com/wsiqq23/unity-position_based_dynamic) 在unity上实现的一些基于position based dynamic的效果 - [PBD2D](https://github.com/andywiecko/PBD2D) Unity Position Based Dynamics in two dimensions - [PositionBasedDynamics](https://github.com/InteractiveComputerGraphics/PositionBasedDynamics) physically-based simulation of rigid bodies, deformable solids and fluids. - [PositionBasedFluids](https://github.com/JAGJ10/PositionBasedFluids) CUDA/C++ implementation of several papers in the spirit of developing a small demo similar to Nvidia's FleX framework #### Softbody * [Softbodies](https://github.com/Ideefixze/Softbodies) Softbodies, jiggly items and other slimy stuff in Unity * [SoftBodySimulation](https://github.com/chrismarch/SoftBodySimulation) Squish! A quick exploration of mesh deformation in response to collision #### Vehicle * [tork](https://github.com/adrenak/tork) Arcade vehicle physics for Unity * [Randomation-Vehicle-Physics](https://github.com/JustInvoke/Randomation-Vehicle-Physics) ## Game-BenchMark/Metric/Tool #### Common - [awesome-android-performance](https://github.com/Juude/awesome-android-performance) Android performance optimization tutorials, videos and tools list(Android性能优化视频,文档以及工具) - [iOS-Performance-Optimization](https://github.com/skyming/iOS-Performance-Optimization) 关于iOS 性能优化梳理、内存泄露、卡顿、网络、GPU、电量、 App 包体积瘦身、启动速度优化等、Instruments 高级技巧、常见的优化技能- Get — Edit - [Remotery](https://github.com/Celtoys/Remotery) - [tracy](https://github.com/wolfpld/tracy) C++ frame profiler - [perfdog](https://perfdog.qq.com/) 移动全平台性能测试分析专家 - [upr](https://upr.unity.com/) 一款Unity出的性能分析工具,基于UnityProfiler的基础上制作的UPR,UPR的数据来自与UnityProfiler,会比Profiler有更多细节信息 - [loli_profiler](https://github.com/Tencent/loli_profiler) Memory instrumentation tool for android app&game developers. - [Unity-Excpetion-Crash](https://github.com/sundxing/Unity-Exception-Crash) - [MonitorTool](https://github.com/dingxiaowei/MonitorTool) Unity性能监控软件 - [VisualProfiler-Unity](https://github.com/microsoft/VisualProfiler-Unity) The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage. - [UnityHeapExplorer](https://github.com/pschraut/UnityHeapExplorer) Heap Explorer is a Memory Profiler, Debugger and Analyzer for Unity. - [UnityMemorySnapshotThing](https://github.com/SamboyCoding/UnityMemorySnapshotThing) Tool to work with unity memory snapshots - [uwa4d](https://www.uwa4d.com/) - [Unity Editor performance ](https://github.com/Unity-Technologies/com.unity.performance-tracking) A set of tools and utilities to help track Unity Editor performance - [compilation-visualizer](https://github.com/needle-tools/compilation-visualizer) This tool visualizes the assembly compilation process in Unity3D. It hooks into the Editor-provided events and nicely draws them on a timeline. That's especially helpful when trying to optimize compile times and dependencies between assemblies. - [selective-profiling](https://github.com/needle-tools/selective-profiling) Selectively deep profile code in Unity - [optick](https://github.com/bombomby/optick) Optick is a super-lightweight C++ profiler for Games. It provides access for all the necessary tools required for efficient performance analysis and optimization: instrumentation, switch-contexts, sampling, GPU counters. - [performance.tools](https://github.com/MattPD/cpplinks/blob/master/performance.tools.md) - [orbit](https://github.com/google/orbit) C/C++ Performance Profiler - [profiling](https://github.com/aclysma/profiling) - [palanteer](https://github.com/dfeneyrou/palanteer) - [WatchDog](https://github.com/IzyPro/WatchDog) WatchDog is a Realtime Message, Event, HTTP (Request & Response) and Exception logger and viewer for ASP.Net Core Web Apps and APIs. - [lnav](https://lnav.org/) - [UnityChoseKun](https://github.com/katsumasa/UnityChoseKun) Unity Remote Control on Editor - [MemoryProfiler](https://github.com/larryhou/MemoryProfiler) - [speedscope](https://www.speedscope.app/) - [Vertx.Debugging](https://github.com/vertxxyz/Vertx.Debugging) Debugging Utilities for Unity - [lineburst](https://github.com/bassmit/lineburst) Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view #### GPU - https://github.com/taptap/render-doctor - https://github.com/taptap/perf-doctor - [perfstudio](https://gpuopen.com/archived/gpu-perfstudio/) - [renderdoc](https://renderdoc.org/) - [renderdocArticle](https://blog.kangkang.org/index.php/archives/504) - [RenderDocMeshParserForUnity](https://github.com/windsmoon/RenderDocMeshParserForUnity) - [Qualcomm GPU Tools](https://developer.qualcomm.com/software/adreno-gpu-sdk/tools). - [Shader中的代码优化原理分析](https://zhuanlan.zhihu.com/p/210221918) - [Arm Mobile Studio](https://www.arm.com/products/development-tools/graphics/arm-mobile-studio) - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU. - [Unity Arm Mobile Studio Article](https://blog.unity.com/games/enhanced-mobile-performance-analysis-with-arms-new-mobile-studio-package-for-unity) - [ARM Mobile Studio性能优化](https://developer.unity.cn/projects/5f9d13daedbc2a37b91122be) - [UnityShaderAnalyzer](https://github.com/liamcary/UnityShaderAnalyzer) powered by mali - [com.unity.shaderanalysis](https://github.com/Unity-Technologies/Graphics/tree/master/Packages/com.unity.shaderanalysis) - [MaliCompiler](http://neozheng.cn/2021/12/22/MaliCompiler/) - [使用Mali Compiler对Unity Shader进行优化](https://zhuanlan.zhihu.com/p/448732749) - [com.unity.profiling.systemmetrics.mali](https://github.com/needle-mirror/com.unity.profiling.systemmetrics.mali) - [全新Arm Mobile Studio for Unity软件包,增强移动端性能分析](https://developer.unity.cn/projects/60d19990edbc2a1b2110acb7) - [Arm Mali GPU Training Series](https://www.youtube.com/watch?v=tnR4mExVClY&list=PLKjl7IFAwc4QUTejaX2vpIwXstbgf8Ik7&index=1) - [Authoring Efficient Shaders for Optimal Mobile Performance](https://www.dropbox.com/s/ic0c6k0yzf2uk81/Authoring%20Efficient%20Shaders%20for%20Optimal%20Mobile%20Performance%20-%20GDC2022%20-Arm%20%26%20NaturalMotion.pdf?dl=0) David Sena and Zandro Fargnoli's 2022 GDC session - [Nsight™ Visual Studio Edition 5.2+](https://developer.nvidia.com/nvidia-nsight-visual-studio-edition). - [perfTest](https://github.com/sebbbi/perftest)A simple GPU shader memory operation performance test tool. Current implementation is DirectX 11.0 based. - [Intel-GPA](https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html) - [Android GPU Inspector](https://gpuinspector.dev/) - [ShaderDebugger](https://github.com/arigo/ShaderDebugger) unity-shader-debugger - [UnityShaderDebug](https://github.com/yujen/UnityShaderDebug) This material can print shader value. - [Unity-ShaderCharDisplay](https://github.com/frankhjwx/Unity-ShaderCharDisplay) - [ShaderDebug](https://github.com/zouchunyi/ShaderDebug) 详细文档参见知乎: https://zhuanlan.zhihu.com/p/104643601 - [pix]( https://devblogs.microsoft.com/pix/documentation/) - [WaitForTargetFPS、Gfx.WaitForPresent](https://blog.csdn.net/yudianxia/article/details/79398590?) - [垂直同步,G-sync,Freesync](https://zhuanlan.zhihu.com/p/41848908) - [OverdrawForURP](https://github.com/ina-amagami/OverdrawForURP) - [OverdrawMonitor](https://github.com/Nordeus/Unite2017/tree/master/OverdrawMonitor) ## ComputerGraphics && Shading #### Conference - [highperformancegraphics](https://www.highperformancegraphics.org/) - [siggraph-2021-links](https://blog.selfshadow.com/2021/08/18/siggraph-2021-links/) - [ACM Siggraph 2020](https://s2020.siggraph.org/) - [ACM Siggraph ASIA 2020](https://sa2020.siggraph.org/) - [ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2020](http://computeranimation.org/) - [China Israel Bi-National Conference 2009](http://cg.cs.tsinghua.edu.cn/ci2009/) [2011](http://www.cs.bgu.ac.il/IsraelChina2011/) - [Computational Visual Media 2012](http://iccvm.org/2012/) [2020](http://www.iccvm.org/2020/) - [Computer Animation and Social Agents 2020](http://casa2020.bournemouth.ac.uk/) - [Computer Graphics International 2020](http://www.cgs-network.org/cgi20/) - [Computer Vision and Pattern Recognition 2020](http://cvpr2020.thecvf.com//) - [Euographics EuroVis 2020](https://conferences.eg.org/egev20/) - [https://sgp2020.sites.uu.nl](Euographics Symposium on Geometry Processing 2020) - [>Euographics Symposium on Rendering 2020](https://egsr2020.london) - [Geometry Modeling and Processing 2004](http://cg.cs.tsinghua.edu.cn/gmp2004/) [2020](https://indico.oist.jp/indico/event/10/) - [>International Conference of Computer Vision 2021](http://iccv2021.thecvf.com/) - [Pacific Graphics 2002](http://cg.cs.tsinghua.edu.cn/pg2002/) - [2015](http://cg.cs.tsinghua.edu.cn/pg2015/) - [2020](https://ecs.wgtn.ac.nz/Events/PG2020/) - [SIAM Geometric Design and Computing 2019](https://www.siam.org/conferences/CM/Main/gd19) - [https://smi2020.sciencesconf.org/](Shape Modeling International 2020) - [Solid and Physical Modeling 2007](http://cg.cs.tsinghua.edu.cn/spm2007/index.htm) - [2020](https://spm2020.sciencesconf.org/) #### Journal - [ACM Transactions on Graphics](http://www.acm.org/tog/) - [Computer-Aided Design](http://www.journals.elsevier.com/computer-aided-design/) - [Computer Aided Geometric Design](http://www.journals.elsevier.com/computer-aided-geometric-design/) - [Computational Geometry](http://www.elsevier.com/locate/issn/09257721) - [Computer&Graphics](http://www.journals.elsevier.com/computers-and-graphics/) - [Computer Graphics Forum](http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8659) - [Computational Visual Media](http://www.springer.com/computer/image+processing/journal/41095) - [Graphical Models](http://www.journals.elsevier.com/graphical-models/) - [IEEE Computer Graphics and Applications](http://www.computer.org/portal/web/computingnow/cga) - [IEEE Transactions on Image Processing ](http://www.signalprocessingsociety.org/publications/periodicals/image-processing/) - [IEEE Transactions on Multimedia](http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?reload=true&amp;punumber=6046) - [IEEE Transactions on Pattern Analysis &amp; Machine Intelligence](http://www.computer.org/portal/web/tpami) - [IEEE Transaction on Visualizations and Computer Graphics](https://www.computer.org/csdl/journal/tg) - [International Journal of Computational Geometry and Application](http://www.worldscinet.com/ijcga/ijcga.shtml/) - [International Journal of Computer Vision](http://www.springer.com/east/home/computer/computer+journals?SGWID=5-40100-70-35547002-0) - [Journal of Computer Animation and Virtual Worlds](http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1546-427X/issues) - [The Visual Computers](http://link.springer.com/journal/371) #### Group - [Arizona-CAGD](http://www.farinhansford.com/gerald/) - [Bath-Graphics](http://yongliangyang.net/) - [Brown-Graphics](http://www.cs.brown.edu/research/graphics/) - [City U HK-Creative Media](http://sweb.cityu.edu.hk/hongbofu/index.htm) - [Cardiff-Visual Computing](http://www.cs.cf.ac.uk/research/vis.php) - [Caltech-Graphics](http://www.gg.caltech.edu/) - [City University of Hong Kong - Graphics](http://sweb.cityu.edu.hk/hongbofu/) - [CMU-Graphics](http://graphics.cs.cmu.edu/) - [Cornell-Graphics](http://www.graphics.cornell.edu/) - [ETH Zurich-Graphics](http://graphics.ethz.ch/) - [Hanyang U-Voronoi Diagram](http://voronoi.hanyang.ac.kr/) - [Harvard-Graphics, Vision &amp; Interaction](http://gvi.seas.harvard.edu/) - [HKU-Geometric Computing](http://www.csis.hku.hk/GraphicsGroup/) - [>HKUST-Vision&amp;Graphics](http://visgraph.cs.ust.hk/) - [Interdisciplinary Center -Graphics ](http://www.faculty.idc.ac.il/arik/site/index.asp) - [KAUST-GMSV](http://gmsv.kaust.edu.sa/) - [Kentucky-Graphics &amp; Geometric Modeling](http://www.cs.uky.edu/~cheng/) - [MIT-Graphics](http://graphics.lcs.mit.edu/) - [Princeton-Graphics](http://www.cs.princeton.edu/gfx/) - [Rice-Graphics &amp; Geometric design](http://compsci.rice.edu/research.cfm?doc_id=4354) - [http://www-i8.informatik.rwth-aachen.de/](RWTH-Graphics &amp; Multimedia) - [SNU-3D modeling &amp; Processing](http://3map.snu.ac.kr/) - [South Florida-CAD](http://www.piegl.com/) - [Stanford-Graphics](http://graphics.stanford.edu) - [Stony Brook- Visual Computing](http://cvc.cs.sunysb.edu/) - [Technion-Graphics &amp; Geometric Computing](http://www.cs.technion.ac.il/~cggc/) - [Tel Aviv University-Graphics](http://www.cs.tau.ac.il/~dcor/) - [The Hebrew University of Jerusalem Israel-Graphics](http://www.cs.huji.ac.il/labs/cglab/) - [The University of Toronto-Dynamic Graphics](http://www.dgp.toronto.edu/) - [TU Wien-Geometry ](http://www.geometrie.tuwien.ac.at) - [UC Berkeley-Graphics](http://graphics.cs.berkeley.edu/) - [UC Davis-CAD&amp;manufacturing](http://mae.ucdavis.edu/~farouki/) - [Computer Graphics and Visualization](http://www.cs.ucdavis.edu/research/cgv/) - [UC San Diego-Graphics](http://graphics.ucsd.edu/) - [UCL-Virtual Environments &amp; Computer Graphics](http://vecg.cs.ucl.ac.uk/) - [UIUC-Graphics](http://graphics.cs.uiuc.edu/) - [UNC at Chapel Hill- GAMMA](http://gamma.cs.unc.edu/) - [University of Virginia- Graphics](http://www.connellybarnes.com/work/) - [Utah-Geometric Design and Computation](http://www.cs.utah.edu/gdc/") - [Washington-Graphics and Image](http://grail.cs.washington.edu/) - [Washington Univ. St. Louis - Media and Machines](http://www.cs.wustl.edu/MediaAndMachines) - [Yale-Graphics](http://graphics.cs.yale.edu/) #### Vendor - https://www.disneyanimation.com/publications/ - https://www.disneyanimation.com/technology/hyperion/ - https://graphics.pixar.com/library/ #### Graphics-Library - https://github.com/GeorgeAdamon/ModernComputerGraphicsResources - https://github.com/sinclairzx81/zero - http://www.mitsuba-renderer.org/ - https://github.com/vurtun/nuklear nuklear-A single-header ANSI C gui library - [bgfx](https://bkaradzic.github.io/bgfx/overview.html) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style library. [[github](https://github.com/bkaradzic/bgfx) ![bkaradzic/bgfx](https://img.shields.io/github/stars/bkaradzic/bgfx.svg?style=social&label=Star&maxAge=2592000)] - [bs::framework](https://www.bsframework.io/) - Modern C++14 library for the development of real-time graphical applications [[github](https://github.com/GameFoundry/bsf) ![GameFoundry/bsf](https://img.shields.io/github/stars/GameFoundry/bsf.svg?style=social&label=Star&maxAge=2592000)] - [Diligent Engine](http://diligentgraphics.com/diligent-engine/) - Modern cross-platform low-level graphics library. [[github](https://github.com/DiligentGraphics/DiligentEngine) ![DiligentGraphics/DiligentEngine](https://img.shields.io/github/stars/DiligentGraphics/DiligentEngine.svg?style=social&label=Star&maxAge=2592000)] - [Falcor](https://developer.nvidia.com/falcor) - Real-time rendering framework designed specifically for rapid prototyping. [[github](https://github.com/NVIDIAGameWorks/Falcor) ![NVIDIAGameWorks/Falcor](https://img.shields.io/github/stars/NVIDIAGameWorks/Falcor.svg?style=social&label=Star&maxAge=2592000)] - [Magnum](https://magnum.graphics/) - Lightweight and modular graphics middleware for games and data visualization. [[github](https://github.com/mosra/magnum) ![mosra/magnum](https://img.shields.io/github/stars/mosra/magnum.svg?style=social&label=Star&maxAge=2592000)] - [OGRE3D](https://www.ogre3d.org/) - Scene-oriented flexible 3D engine written in C++. [[bitbucket](https://bitbucket.org/sinbad/ogre)] - [OpenSceneGraph](http://www.openscenegraph.org/) - High performance 3D graphics toolkit. [[github](https://github.com/openscenegraph/OpenSceneGraph) ![openscenegraph/OpenSceneGraph](https://img.shields.io/github/stars/openscenegraph/OpenSceneGraph.svg?style=social&label=Star&maxAge=2592000)] - [OptiX](https://developer.nvidia.com/optix) - Application framework for achieving optimal ray tracing performance on the GPU - [OSPRay](http://www.ospray.org/) - Ray tracing based rendering engine for high-fidelity visualization. [[github](https://github.com/ospray/OSPRay) ![ospray/OSPRay](https://img.shields.io/github/stars/ospray/OSPRay.svg?style=social&label=Star&maxAge=2592000)] - [Polyscope](http://polyscope.run/) - Prototyping-oriented UI for geometric algorithms. [[github](https://github.com/nmwsharp/polyscope) ![nmwsharp/polyscope](https://img.shields.io/github/stars/nmwsharp/polyscope.svg?style=social&label=Star&maxAge=2592000)] - [Taichi](http://taichi.graphics/) - Computer graphics R&D infrastructure [[github](https://github.com/yuanming-hu/taichi) ![yuanming-hu/taichi](https://img.shields.io/github/stars/yuanming-hu/taichi.svg?style=social&label=Star&maxAge=2592000)]https://michaelwalczyk.com/ - The Forge - Cross-platform rendering framework. [[github](https://github.com/ConfettiFX/The-Forge) ![ConfettiFX/The-Forge](https://img.shields.io/github/stars/ConfettiFX/The-Forge.svg?style=social&label=Star&maxAge=2592000)] - [VulkanSceneGraph](https://vsg-dev.github.io/VulkanSceneGraph/) - Vulkan & C++17 based Scene Graph Project [[github](https://github.com/vsg-dev/VulkanSceneGraph) ![vsg-dev/VulkanSceneGraph](https://img.shields.io/github/stars/vsg-dev/VulkanSceneGraph.svg?style=social&label=Star&maxAge=2592000)] #### SoftWare-Render - [mesa3d](https://www.mesa3d.org/) nothing to say :) - [tinyrenderer](https://github.com/ssloy/tinyrenderer) A brief computer graphics / rendering course - [renderer](https://github.com/zauonlok/renderer) A shader-based software renderer written from scratch in C89 - [SoftwareRenderer](https://github.com/Angelo1211/SoftwareRenderer) Software rendering engine with PBR. Built from scratch on C++. - [mini3d](https://github.com/skywind3000/mini3d) 3D Software Renderer in 700 Lines !! (700 行代码的 3D 软件渲染器) - [Zagara](https://github.com/justalittlefat/Zagara) A tiny softrendering engine based on unity3d. - [SoftRenderer](https://github.com/wlxklyh/SoftRenderer) - [rasterizr](https://github.com/tgjones/rasterizr) - https://github.com/kosua20/herebedragons - https://github.com/Litmin/SoftRenderer-Unity #### 3rd-Binding - [EmberGL](https://github.com/EmberGL-org/EmberGL) EmberGL (Ember Graphics Library) is a low-level open source graphics library - [veldrid](https://github.com/mellinoe/veldrid) A low-level, portable graphics library for .NET. - [sharpdx](http://sharpdx.org/) SharpDX is an open-source managed .NET wrapper of the DirectX API. - [SharpVulkan](https://github.com/jwollen/SharpVulkan) C# bindings for the Vulkan graphics API, used by the Xenko game engine. - [VulkanSharp](https://github.com/mono/VulkanSharp) Open source .NET binding for the Vulkan API - [Silk](https://github.com/Ultz/Silk.NET) Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application. - [helix-toolkit](https://github.com/helix-toolkit/helix-toolkit) Helix Toolkit is a collection of 3D components for .NET Framework. - [SharpGame](https://github.com/BobbyBao/SharpGame) 基于Vulkan的多线程渲染引擎,采用C#9.0开发,支持.Net5.0 - [SharpBgfx](https://github.com/MikePopoloski/SharpBgfx) C# bindings for the bgfx graphics library - [Vortice.GPU](https://github.com/amerkoleci/Vortice.GPU) A low-level, cross-platform .NET GPU library - https://github.com/egorodet/MethaneKit - https://github.com/dotnet/Silk.NET - https://github.com/gfx-rs/gfx - https://github.com/threejs4net/threejs4net - https://github.com/DigitalRune/DigitalRune - https://github.com/Raikiri/LegitEngine - https://github.com/Trivaxy/WGPU.NET - [LLGL](https://github.com/LukasBanana/LLGL) Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal #### Collection - [Computer Graphics Research Software](http://www.dgp.toronto.edu/~rms/links.html) - https://github.com/neverfelly/awesome-light-transport - https://dl.acm.org/journal/tog/software - https://github.com/GeorgeAdamon/ModernComputerGraphicsResources - [realtimerendering](http://www.realtimerendering.com/) - [graphicscodex](https://graphicscodex.courses.nvidia.com/app.html?) - https://github.com/luisnts/awesome-computer-graphics - https://github.com/Go1c/AboutGameEngineGraphics - https://paroj.github.io/gltut/ - https://www.interactiveshaderformat.com/popular - https://github.com/Calence/BookContainer - https://github.com/Gforcex/OpenGraphic - https://github.com/ArturoNereu/ComputerGraphics - https://github.com/mattdesl/graphics-resources - https://docs.krita.org/zh_CN/general_concepts.html - https://github.com/jbhuang0604/awesome-computer-vision - https://github.com/sjfricke/awesome-webgl - https://github.com/vinjn/awesome-vulkan - https://github.com/ericjang/awesome-graphics - https://github.com/IndieVisualLab/UnityGraphicsProgramming - https://github.com/jslee02/awesome-graphics-libraries - https://github.com/FancyVin/fun-with-graphics - https://github.com/FaithZL/fun-with-graphics - https://github.com/vo01github/ComputerGraphics - https://github.com/AngelMonica126/GraphicAlgorithm - https://github.com/mikbry/awesome-webgpu - https://github.com/toji/webgpu-best-practices - https://github.com/Graphics-Programming-Virtual-Meetup/Resources - https://github.com/tensorush/Awesome-Graphics-Programming #### Shading-Language - https://github.com/wshxbqq/GLSL-Card - [cg](https://developer.download.nvidia.cn/cg/index_stdlib.html) - [hlsl](https://docs.microsoft.com/zh-cn/windows/win32/direct3dhlsl/dx-graphics-hlsl-semantics?redirectedfrom=MSDN) - https://github.com/microsoft/hlsl-specs - [lygia](https://github.com/patriciogonzalezvivo/lygia) lygia, it's a granular and multi-language shader library designed for performance and flexibility - [FidelityFX](https://github.com/GPUOpen-Effects/FidelityFX) - [VR-Stage-Lighting](https://github.com/AcChosen/VR-Stage-Lighting) - [common-shaders](https://github.com/libretro/common-shaders) - https://github.com/riccardoscalco/glsl-pcg-prng - https://github.com/polymonster/pmfx-shader #### Shader-Compiler - [a-review-of-shader-languages](https://alain.xyz/blog/a-review-of-shader-languages) - [spir](https://www.khronos.org/spir/) The Industry Open Standard Intermediate Language for Parallel Compute and Graphics - [DirectX Intermediate Language](https://github.com/microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.rst) - [AMD Developer Guides, Manuals & ISA Documents](https://developer.amd.com/resources/developer-guides-manuals/) - [Parallel Thread Execution ISA Version 7.5](https://docs.nvidia.com/cuda/parallel-thread-execution/index.html) - [CUDA Binary Utilities](https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#instruction-set-ref) - [跨平台引擎Shader编译流程分析](https://zhuanlan.zhihu.com/p/56510874) - [如何阅读和还原分析器中的DXBC](https://zhuanlan.zhihu.com/p/346324622) - [DXBC指令](http://xiaopengyou.fun/public/2021/01/16/DXBC%E6%8C%87%E4%BB%A4/#more) - [MFShaderRecover](https://github.com/Reguluz/MFShaderRecover) ■■Updating■■ A simple tool to recognize DXBC language then translate to unity shaderlab typed shader - [dxbc_reader](https://github.com/luxuia/dxbc_reader) - [RenderDoc截帧DXBC编译 一文详解](https://zhuanlan.zhihu.com/p/590676458) - [GLSLShaderShrinker](https://github.com/deanthecoder/GLSLShaderShrinker) Optimizes the size of GLSL shader code. - [DXBCShaderRecover](https://github.com/Moonflow-Studio/DXBCShaderRecover) - [DXDecompiler](https://github.com/spacehamster/DXDecompiler) DXDecompiler is a Direct3D shader bytecode decompiler for .NET. It is in currently in very early development. - [how-to-read-shader-assembly](https://interplayoflight.wordpress.com/2021/04/18/how-to-read-shader-assembly/) - [ShaderConductor](https://github.com/microsoft/ShaderConductor) - [ShaderPackager]( https://github.com/slipster216/ShaderPackager) - [Shader中的代码优化原理分析](https://blog.csdn.net/qq_36383623/article/details/107249625) - [HLSL中的MUL指令深层剖析](https://blog.csdn.net/u012871784/article/details/49250765) - [shader mad是汇编指令吗_Shader中的代码优化原理分析](https://blog.csdn.net/weixin_39634900/article/details/111584248) - [The Shader Permutation Problem - Part 1: How Did We Get Here?](https://therealmjp.github.io/posts/shader-permutations-part1/) - [The Shader Permutation Problem - Part 2: How Do We Fix It](https://therealmjp.github.io/posts/shader-permutations-part2/) - [How does a GPU Shader work?](https://aras-p.info/texts/files/2018Academy%20-%20GPU.pdf) - [ShaderLab](https://github.com/BobLChen/ShaderLab) - [crossshader](https://github.com/alaingalvan/crossshader) #### ShaderVariant - [Shader变体收集与打包](https://github.com/Nicholas10128/AAAResearch/blob/master/Experiences/Shader%E6%89%93%E5%8C%85%E6%A8%A1%E5%9D%97/Shader%E6%89%93%E5%8C%85%E6%A8%A1%E5%9D%97.md#shadervariantcollection%E7%94%9F%E6%88%90%E9%80%9A%E8%BF%87shaderfeature%E5%AE%9A%E4%B9%89%E7%9A%84%E5%8F%98%E4%BD%93%E8%A7%84%E5%88%99) * [ShaderVariantCollector](https://github.com/lujian101/ShaderVariantCollector) 一种Shader变体收集和打包编译优化的思路 * https://github.com/networm/ShaderVariantCollectionExporter * https://github.com/SixWays/UnityShaderStripper * https://gist.github.com/yasirkula/d8fa2fb5f22aefcc7a232f6feeb91db7 * https://github.com/needle-tools/shader-variant-explorer #### Course/Article - https://techartaid.com/cheatsheet/ - [branching-in-shaders](https://forum.unity.com/threads/branching-in-shaders.1231695/) - [技术美术学习大纲](https://zhuanlan.zhihu.com/p/401525846) - [图形学硬件拾遗](https://zhuanlan.zhihu.com/p/371469482) - [Life of a triangle](https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline) - [Scratchapixel](https://www.scratchapixel.com) - [学习笔记:GAMES101-现代计算机图形学入门](https://blog.csdn.net/weixin_43803133/category_10303553.html) - [一个角色最终呈现在引擎里,美术制作上的思考以及注意事项](https://zhuanlan.zhihu.com/p/344991995) - [技术美术 (Technical Artist)](https://zhuanlan.zhihu.com/p/258861976) - [霜狼_may - TA技术美术学习体系框架](https://www.bilibili.com/video/av77755500) - https://github.com/lygyue/Books (来自味精的图形学入门书籍) - [Unity图形渲染——基础渲染系列教程20篇](https://zhuanlan.zhihu.com/p/137429554) - [shader map总结](https://zhuanlan.zhihu.com/p/75497647) - [ComputeShader手机兼容性报告](https://zhuanlan.zhihu.com/p/68886986) - [Unity3D shader优化技巧集合](http://www.xionggf.com/post/unity3d/shader/u3d_shader_optimization/) - [Unity3D的渲染路径的细节一览表](http://www.xionggf.com/post/unity3d/u3d_render_path_detail/) - [深度探索Skinned Mesh【翻译】](http://www.xionggf.com/post/d3d/skinned_mesh_with_d3d9/) - [MultiThread SkinnedMeshRenderer原理及实现](https://blog.csdn.net/huutu/article/details/113787863?) - [理解高动态范围光](http://www.xionggf.com/post/cg/inside_hdr/) - [The Book of Shaders](https://thebookofshaders.com/?lan=ch) - [总结一些TA(技术美术)学习的网站](https://zhuanlan.zhihu.com/p/84550677) - [全局光照:光线追踪、路径追踪与GI技术进化编年史](https://www.cnblogs.com/machong8183/p/7543724.html) - [技术美术工作内容及举例](https://zhuanlan.zhihu.com/p/397308985) #### Shader-Collection - [CgFX-Shader-Compilation](https://github.com/steaklive/CgFX-Shader-Compilation) - [Unity-Advanced-Shaders-Tutorial](https://github.com/Habrador/Unity-Advanced-Shaders-Tutorial) Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping - [UNITY-Arc-system-Works-Shader](https://github.com/Aerthas/UNITY-Arc-system-Works-Shader) Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor. - [Next-Generation-Character-Rendering](https://github.com/HigashiSan/Next-Generation-Character-Rendering) - https://github.com/MochiesCode/Mochies-Unity-Shaders - [Unity_Shader_Library_Zoroiscrying](https://github.com/Zoroiscrying/Unity_Shader_Library_Zoroiscrying) This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library topics may become public in the future. This project is mainly for personal study and lack the knowledge of code management and formal name formatting. - https://github.com/Xibanya/ShaderTutorials - https://github.com/z3y/shaders - https://github.com/sam20191128/shader_URP - https://github.com/orels1/orels-Unity-Shaders filament unity shader - https://github.com/momoma-null/GeneLit GeneLit is an alternative to standard shader for Unity built-in pipeline. - https://github.com/poiyomi/PoiyomiToonShader A feature rich toon shader for unity and VR Chat - https://github.com/AoiKamishiro/PoiyomiToonShader - https://github.com/Alligrater/Shader-Practice - https://github.com/cnlohr/shadertrixx shader tricks - https://interplayoflight.wordpress.com/2022/01/22/shader-tips-and-tricks/ - [avoiding-shader-conditionals](https://theorangeduck.com/page/avoiding-shader-conditionals) - https://github.com/McNopper/OpenGL - https://github.com/nucleartide/Shaders-for-Game-Devs-Workbook - https://github.com/ipud2/Unity-Basic-Shader - https://www.zhihu.com/column/c_1347510841814691840 - https://github.com/QianMo/Awesome-Unity-Shader - https://github.com/JiepengTan/FishManShaderTutorial - https://github.com/przemyslawzaworski/Unity3D-CG-programming - [ShaderLab 开发实战- 沈军](https://shenjun4shader.github.io/shaderhtml/) - [Shader实验室专栏](https://www.zhihu.com/column/c_1254807683619966976) - [RoadOfShader](https://github.com/bzyzhang/RoadOfShader) 学习Shader的一些练习记录。 - [LearnUnityShader](https://github.com/csdjk/LearnUnityShader) - [shaderslab-shaders](http://www.shaderslab.com/shaders.html) - [UnityShaderRepository](https://github.com/garsonlab/UnityShaderRepository) - [ConfigurableShaders](https://github.com/supyrb/ConfigurableShaders) - https://github.com/cinight/ShadersForFun - https://github.com/ellioman/ShaderProject - https://github.com/adrian-miasik/unity-shaders - https://github.com/CrowFea/ShaderToy - https://github.com/KaimaChen/Unity-Shader-Demo - https://github.com/marcozakaria/URP-LWRP-Shaders - [ShaderSketches](https://github.com/setchi/Unity-ShaderSketches) - https://space.bilibili.com/5863867/article - https://space.bilibili.com/6373917/video - http://glslsandbox.com/ - https://www.shadertoy.com/browse - https://www.ronja-tutorials.com/ - https://github.com/lettier/3d-game-shaders-for-beginners - https://github.com/WorldOfZero/UnityVisualizations - https://github.com/knapeczadam/Unity-Shaders - https://github.com/ewersp/Shaders - https://github.com/igradeca/Unity-Shaders - https://github.com/netri/Neitri-Unity-Shaders - https://github.com/Delt06/urp-toon-shader - https://github.com/Xiexe/Unity-Lit-Shader-Templates - [ultimate-10-shaders](https://assetstore.unity.com/packages/vfx/shaders/ultimate-10-shaders-168611) unity free plugin - [urpplus](https://assetstore.unity.com/packages/vfx/shaders/urpplus-215494) - [omnishade-mobile-optimized-shader](https://assetstore.unity.com/packages/vfx/shaders/omnishade-mobile-optimized-shader-213594) - [NovaShader](https://github.com/CyberAgentGameEntertainment/NovaShader) unity Uber shader for Particle System - [shaders-impossible-geom](https://github.com/daniel-ilett/shaders-impossible-geom) A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber. - [Anisotropy-Shader](https://github.com/DaiZiLing/Anisotropy-Shader-For-Unity-SRP) - https://github.com/eangulee/UnityShader - https://github.com/soupday/cc_unity_tools_URP - https://github.com/AnCG7/URPShaderCodeSample - https://github.com/neon-age/VFX-Lab - https://github.com/MirzaBeig/Post-Processing-Scan - https://github.com/sacshadow/3D_ChineseInkPaintingStyleShader - https://github.com/mixandjam/Okami-Celestial-Brush #### OpenGL - [noteForOpenGL](https://github.com/wangdingqiao/noteForOpenGL) - https://github.com/eug/awesome-opengl - https://learnopengl-cn.readthedocs.io/zh/latest/ - http://www.opengl-tutorial.org - http://ogldev.atspace.co.uk/index.html #### Tool - [IESviewer](http://photometricviewer.com/) IESviewer is the world's most popular photometric viewer. It lets you quickly view, find and convert photometric data files.1 #### PlayGround - [shadered](https://shadered.org/) - [vscode-shadered](https://github.com/dfranx/vscode-shadered) - [shader-school](https://github.com/stackgl/shader-school) - [shaderfrog](https://shaderfrog.com/app/editor) - [glslEditor](https://github.com/patriciogonzalezvivo/glslEditor) - [glslb](http://glslb.in/) - [shader-playground](https://github.com/tgjones/shader-playground) - [UnityShaderViewer](https://github.com/Xibanya/UnityShaderViewer) - [shader-playground](http://shader-playground.timjones.io/) #### RenderingAssets - [McGuire Computer Graphics Archive](http://casual-effects.com/data/index.html) - OBJ format scenes - [ORCA: Open Research Content Archive](https://developer.nvidia.com/orca) - Free large graphics scene samples - [ambientCG](https://ambientcg.com/) - Public Domain materials for Physically Based Rendering - [Rendering Resources - Benedikt Bitterli](https://benedikt-bitterli.me/resources/) #### GPU-Architecture - [GPU 渲染管线和硬件架构浅谈](https://mp.weixin.qq.com/s/-ueKhxbsJOnUtV1SC5eyBQ) - [CIS 565 GPU Programming and Architecture](http://cis565-fall-2021.github.io/) - [Gentle introduction to GPUs inner workings](https://vksegfault.github.io/posts/gentle-intro-gpu-inner-workings/) - [GCN – two ways of latency hiding and wave occupancy](https://bartwronski.com/2014/03/27/gcn-two-ways-of-latency-hiding-and-wave-occupancy/) - [Breaking Down Barriers](https://therealmjp.github.io/posts/breaking-down-barriers-part-1-whats-a-barrier/) - https://raphlinus.github.io/gpu/2020/02/12/gpu-resources.html - https://interplayoflight.wordpress.com/2020/05/09/gpu-architecture-resources/ - [adreno-gpu](https://developer.qualcomm.com/docs/adreno-gpu/developer-guide/gpu/best_practices_shaders.html) - [英伟达GPU架构演进近十年,从费米到安培](https://zhuanlan.zhihu.com/p/413145211) - [GPU架构及运行机制学习笔记](https://zhuanlan.zhihu.com/p/393485253 - [gpu-architecture-types-explained](https://rastergrid.com/blog/gpu-tech/2021/07/gpu-architecture-types-explained/) - [Modern-GPU-Architecture](http://download.nvidia.com/developer/cuda/seminar/TDCI_Arch.pdf) - [Samsung-GPU-DOC](https://developer.samsung.com/galaxy-gamedev/gpu-architecture.html) - https://www.jianshu.com/p/87cf95b1faa0 - https://drive.google.com/file/d/12ahbqGXNfY3V-1Gj5cvne2AH4BFWZHGD/view - [AMD Vega Architecture](https://en.wikichip.org/w/images/a/a1/vega-whitepaper.pdf) - [Nvidia Turning Architecture](https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf) - [Nvidia Pascal Architecture](https://images.nvidia.com/content/pdf/tesla/whitepaper/pascal-architecture-whitepaper.pdf) - [PowerVR](http://cdn.imgtec.com/sdk-documentation/PowerVR.Performance+Recommendations.pdf) - [移动设备GPU架构知识汇总](https://zhuanlan.zhihu.com/p/112120206) - [GPU架构 核心问题笔记](https://zhuanlan.zhihu.com/p/139118900) - [Awesome-GPU](https://github.com/Jokeren/Awesome-GPU) - [移动处理器CPU性能天梯图](https://pan.baidu.com/s/1hqKuONq) - [GPU-BenchMark](https://gfxbench.com/result.jsp) - [深入GPU硬件架构及运行机制](https://www.cnblogs.com/timlly/p/11471507.html) - 微信公众号:GPUer - [GPU/CPU性能天梯图](https://mubu.com/doc/explore/17532) - [gpu/cpu硬件信息](https://dench.flatlib.jp/) - [实时渲染管线](https://zhuanlan.zhihu.com/p/440584180) #### Optimize - [针对移动端TBDR架构GPU特性的渲染优化](https://gameinstitute.qq.com/community/detail/123220) - [Performance Tunning for Tile-Based Architecture/Tile-Based架构下的性能调校](https://www.cnblogs.com/gameknife/p/3515714.html) - [后处理效率问题和Tile-Based GPU](https://zhuanlan.zhihu.com/p/135285010) - [Loads, Stores, Passes, and Advanced GPU Pipelines](https://developer.oculus.com/blog/loads-stores-passes-and-advanced-gpu-pipelines/) - [再议移动平台的AlphaTest效率问题](https://zhuanlan.zhihu.com/p/33127345) - [深入剖析GPU Early Z优化](https://zhuanlan.zhihu.com/p/53092784) - https://software.intel.com/en-us/gamedev - http://developer.download.nvidia.com/GPU_Programming_Guide/GPU_Programming_Guide.pdf - [GPU Optimization for GameDev](https://gist.github.com/silvesthu/505cf0cbf284bb4b971f6834b8fec93d) #### imposters - [amplify-impostors](https://assetstore.unity.com/packages/tools/utilities/amplify-impostors-119877) #### Physically-Based-Render - https://blog.selfshadow.com/publications/ - https://github.com/neil3d/awesome-pbr - https://github.com/AntonPalmqvist/physically-based-api - https://github.com/Josh015/Alloy - https://github.com/xelatihy/yocto-gl - https://dassaultsystemes-technology.github.io/EnterprisePBRShadingModel/ - https://github.com/DassaultSystemes-Technology/EnterprisePBRShadingModel - [基于物理的渲染—更精确的微表面分布函数GGX](https://blog.uwa4d.com/archives/1582.html) - [Physically Based Shading in Unity](https://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading_notes.pdf) - [smallvcm](http://www.smallvcm.com/) - [mitsuba](https://www.mitsuba-renderer.org/) which though focuses on advanced R&D on light transport - [lightmetrica](Lightmetrica : A modern, research-oriented renderer ) - [Filament](https://google.github.io/filament/) - Real-time physically based rendering engine. [[github](https://github.com/google/filament) ![google/filament](https://img.shields.io/github/stars/google/filament.svg?style=social&label=Star&maxAge=2592000)] [中文翻译地址](https://jerkwin.github.io/filamentcn/) - [【基于物理渲染】业界主流GGX](https://zhuanlan.zhihu.com/p/32985996) - [publications](https://www.ppsloan.org/publications/) - [图流:Unity 标准PBR材质 美术向数据流程](https://zhuanlan.zhihu.com/p/397501285) - [学习PBR路程(四、Specular)](https://zhuanlan.zhihu.com/p/454439797) #### NPR - [PrimoToon](https://github.com/festivize/PrimoToon) Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants. - [FernNPR](https://github.com/DeJhon-Huang/FernNPR) NPR相关实验,基于Unity。 - [UnityURP-AnimeStyleCelShader](https://github.com/Jameslroll/UnityURP-AnimeStyleCelShader) A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. - [NPR_ResearchFactory](https://github.com/hahahuahai/NPR_ResearchFactory) NPR相关实验,基于Unity。 - [浅谈卡通渲染与真实感渲染结合思路](https://zhuanlan.zhihu.com/p/561494026) - [卡通渲染漫谈](https://zhuanlan.zhihu.com/p/575096572) - [卡通渲染流程2.0-【罪恶装备效果解析与优化】](https://zhuanlan.zhihu.com/p/555060305) - https://space.bilibili.com/32731698/channel/collectiondetail?sid=153541 - https://github.com/TechMiZ/ToonShadingCollection - http://stylized.realtimerendering.com/ - https://zhuanlan.zhihu.com/p/532600738 - [非真实渲染](https://mp.weixin.qq.coqm/s/oNjYmta6FFkfhCsOO6ZCWA) - [PBR Lego Shading – 基于PBR的偏风格化的乐高材质](http://walkingfat.com/pbr-lego-shading-%E5%9F%BA%E4%BA%8Epbr%E7%9A%84%E5%81%8F%E9%A3%8E%E6%A0%BC%E5%8C%96%E7%9A%84%E4%B9%90%E9%AB%98%E6%9D%90%E8%B4%A8/) - [【NPR】卡通渲染](https://blog.csdn.net/candycat1992/article/details/50167285)及其对应的github库[NPR_Lab](https://github.com/candycat1992/NPR_Lab) - [UnityChanToonShaderVer2](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project) toon shader的解决方案 - [UnityChanToonShaderVer2-Detail](https://zhuanlan.zhihu.com/p/104998415) - [Unity NPR之日式卡通渲染(基础篇)](https://zhuanlan.zhihu.com/p/129291888) - [卡通渲染及其相关技术总结](https://blog.uwa4d.com/archives/usparkle_cartoonshading.html) - [各向异性头发效果](https://www.jianshu.com/p/7dc980ea4c51) - Unity-plugin:[Toony Colors Pro 2](https://assetstore.unity.com/packages/vfx/shaders/toony-colors-pro-2-8105) - Unity-plugin:[Flat Kit: Cel / Toon Shading](https://assetstore.unity.com/packages/vfx/shaders/flat-kit-cel-toon-shading-143368) - [【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密](https://www.cnblogs.com/TracePlus/p/4205798.html) - [UnityURPToonLitShader](https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) - [这是一个Unity HDRP 卡通渲染管线,我会将学习到的NPR技术不断完善到这个管线中](https://github.com/Jason-Ma-233/JasonMaToonRenderPipeline) - [到目前为止的二次元渲染总结](https://zhuanlan.zhihu.com/p/126668414) - [Unity中二次元渲染算法总汇](https://zhuanlan.zhihu.com/p/69260586) - [崩坏3卡通渲染 · 贺甲:《从移动端到高端PC:实现Unity卡通渲染》· 完整版](https://www.bilibili.com/video/BV1XE411R7Ue?) - [程序干货:日式卡通渲染基础技术](https://zhuanlan.zhihu.com/p/352347502) - [Sunao Shader](https://booth.pm/ja/items/1723985) - https://github.com/poiyomi/PoiyomiToonShader - https://github.com/Xiexe/Xiexes-Unity-Shaders - https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project - https://github.com/whiteflare/Unlit_WF_ShaderSuite - [MMS](https://miniscape.booth.pm/items/1627422) - [ReflexShader](https://reflex.booth.pm/items/1560511) - https://github.com/synqark/Arktoon-Shaders - https://github.com/ciro-unity/BotW-ToonShader - https://gitlab.com/s-ilent/SCSS - https://github.com/chrisloop - [URPToonShader2](https://github.com/chrisloop/URPToonShader2) - [kShading](https://github.com/Kink3d/kShading) - https://unity-chan.com/contents/news/unitychankagura/ - https://github.com/ChiliMilk/URP_Toon - https://github.com/you-ri/LiliumToonGraph - https://github.com/SnutiHQ/Toon-Shader - https://github.com/Santarh/MToon - https://github.com/lilxyzw/lilToon - [kamakura](https://github.com/kayac/kamakura-shaders) toon shader - https://github.com/you-ri/LiliumToonGraph - https://github.com/yoship1639/UniToon - https://github.com/madumpa/URP_StylizedLitShader #### NPR-Tricks - [ToonShadingCollection阴影章节](https://github.com/TechMiZ/ToonShadingCollection/blob/main/%E6%AD%A3%E6%96%87/13_Shadow%E6%8A%95%E5%BD%B1%E7%AF%87.md) - [新的程序化面部光照修正,支持顶点动画](https://www.bilibili.com/video/BV1Ar4y1a7D7/?spm_id_from=pageDriver&vd_source=5c7d796f5431572d06618f01e5e55fd8) - [UnityURP管线实现高质量角色单独投影](https://zhuanlan.zhihu.com/p/501739296) - [UnityURP卡通渲染中的刘海投影·改](https://zhuanlan.zhihu.com/p/416577141) - [从零开始的原神角色渲染](https://zhuanlan.zhihu.com/p/468209534) - [神作面部阴影渲染还原](https://zhuanlan.zhihu.com/p/361716315) - [Unity URP 卡通渲染 原神角色渲染记录-Function-Based Light and Shadow: Emission + SDF脸部阴影](https://zhuanlan.zhihu.com/p/552097741) - [YuanShen_Face](https://github.com/ipud2/Unity-Basic-Shader/blob/master/YuanShen_Face.shader) #### SDF - https://github.com/CedricGuillemet/SDF - https://github.com/cecarlsen/SDFTextureGenerator * [Discregrid](https://github.com/InteractiveComputerGraphics/Discregrid) A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields. * [SDFr](https://github.com/xraxra/SDFr) a signed distance field baker for Unity * [MeshToSDF](https://github.com/aman-tiwari/MeshToSDF) Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime * [Signed-Distance-Field-Generator](https://github.com/danielshervheim/Signed-Distance-Field-Generator) A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. * [msdfgen](https://github.com/Chlumsky/msdfgen) Multi-channel signed distance field generator * [Typogenic](https://github.com/Chman/Typogenic) Signed-distance field text rendering for Unity * [SDF](https://github.com/memononen/SDF) Signed Distance Field Builder for Contour Texturing * [SDFGen](https://github.com/christopherbatty/SDFGen) A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes * [DeepSDF](https://github.com/facebookresearch/DeepSDF) Learning Continuous Signed Distance Functions for Shape Representation * [sdfu](https://github.com/termhn/sdfu) Signed Distance Field Utilities https://crates.io/crates/sdfu * [mTec](https://github.com/xx3000/mTec) Rendering the World Using a Single Triangle:Efficient Distance Field Rendering * [distance-occlusion](https://github.com/andrewwillmott/distance-occlusion) A library of distance and occlusion generation routines * [pb_CSG](https://github.com/karl-/pb_CSG) Constructive Solid Geometry (CSG) [csg.js](https://evanw.github.io/csg.js/) * [What-Are-SDFs-Anyway](https://joyrok.com/What-Are-SDFs-Anyway) * [NativeSDF](https://github.com/Amarcolina/NativeSDF) Evaluate signed-distance-fields with speed using Unity Jobs and Burst * [IsoMesh](https://github.com/EmmetOT/IsoMesh) IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring. * [A Dataset and Explorer for 3D Signed Distance Functions](https://jcgt.org/published/0011/02/01/) * [sdf-explorer](https://github.com/tovacinni/sdf-explorer) * https://github.com/rgl-epfl/differentiable-sdf-rendering #### SphericalHarmonicLighting/CubeMap/Probes - [SpecularProbes](https://github.com/zulubo/SpecularProbes) Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free - https://github.com/wlgys8/SHLearn - https://github.com/pema99/BakeSH - [详解Cubemap、IBL与球谐光照](https://zhuanlan.zhihu.com/p/463309766) - [AmbientProbesUnity](https://github.com/staggartcreations/AmbientProbesUnity) Ambient lighting probe sampling - [light_probe_placement](https://github.com/cgaueb/light_probe_placement) Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement. - [Unity-Specular-Probes](https://github.com/frostbone25/Unity-Specular-Probes) A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them. - [magic-light-probes](https://assetstore.unity.com/packages/tools/utilities/magic-light-probes-157812) unity-plugin - [LightProbeBinder](https://github.com/tsujihaneta/LightProbeBinder)An editor extension that restores light probes when the specified game object is loaded; Multi-Scene and Timeline support are also available. - [OBBReflectionProbeSupport](https://github.com/noisecrime/Unity-OBBReflectionProbeSupport) - [InfLightProbe](https://github.com/limztudio/InfLightProbe) Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interpolation using tetrahedral tessellations" by "Robert Cupisz". #### Outline - https://alexanderameye.github.io/notes/rendering-outlines/ - https://github.com/Shrimpey/UltimateOutline - https://www.patreonm/posts/urp-mesh-part-1-55990741 - https://github.com/IronWarrior/UnityOutlineShader - https://github.com/Arvtesh/UnityFx.Outline - https://github.com/malyawka/URP-ScreenSpaceCavity - https://github.com/Robinseibold/Unity-URP-Outlines - [sdf-outline](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/corgi-sdf-outlines-aka-stroke-outlines-for-urp-206960) unity-plugin - [ultimate-outlines-highlights](https://assetstore.unity.com/packages/vfx/shaders/ultimate-outlines-highlights-235063) unity-plugin #### VirturalTexture - https://github.com/jackie2009/VirturalTextureFast #### FootPrint - https://github.com/edualvarado/ #### Unity-Shader ##### Article - [Unity3D之DrawCalls、Batches和SetPassCalls的关系](https://blog.csdn.net/Wei_Yuan_2012/article/details/88677172?utm_medium=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-1.nonecase&depth_1-utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-1.nonecase) - [网易技术美术总监:深度解析次世代手游的贴图与着色技巧 [UNITE SHANGHAI 2017qq.]](https://connect.unity.com/p/wang-yi-ji-zhu-mei-zhu-zong-jian-shen-du-jie-xi-ci-shi-dai-shou-you-de-tie-tu-yu-zhao-se-ji-qiao-unite-shanghai-2017) - [一口气解决RenderQueue、Ztest、Zwrite、AlphaTest、AlphaBlend和Stencil](https://zhuanlan.zhihu.com/p/28557283) - [Unity中影响渲染顺序的因素总结](https://zhuanlan.zhihu.com/p/55762351) - [[2017.8]半透明的绘制顺序与接收阴影问题](https://zhuanlan.zhihu.com/p/113399133) - [unity 半透明渲染技巧合集](https://zhuanlan.zhihu.com/p/123023614) - [关于理解 Premultiplied Alpha 的一些 Tips](https://zhuanlan.zhihu.com/p/344751308) - [图形学|shader|用一篇文章理解半透明渲染、透明度测试和混合、提前深度测试并彻底理清渲染顺序。](https://zhuanlan.zhihu.com/p/263566318) - [to-z-prepass-or-not-to-z-prepass](https://interplayoflight.wordpress.com/2020/12/21/to-z-prepass-or-not-to-z-prepass/) - [渲染状态改变消耗详情](https://blog.csdn.net/cubesky/article/details/77674201) - [Notes on ddx/ddy](http://fushigi-hako.site/2019/08/25/Notes-on-ddx-ddy/) - [关于ddx/ddy的一些思考和测试](https://zhuanlan.zhihu.com/p/594028291) ##### URP/SPR/HDRP Course - [MeasuredMaterialLibraryURP](https://github.com/Unity-Technologies/MeasuredMaterialLibraryURP) - [URP管线的自学HLSL之路](https://www.bilibili.com/read/cv6382907) - [[译] URP shader coding教程](https://zhuanlan.zhihu.com/p/138818637) - [[Universal RP]Unity通用渲染管线学习](https://zhuanlan.zhihu.com/p/84908168) - [HDRP高清渲染管线-学习资料汇总](https://zhuanlan.zhihu.com/p/106646409) - [Unity自定义可编程渲染管线(SRP)](https://www.zhihu.com/column/c_1249285959101227008) - [How the URP unlocks games for you](https://zhuanlan.zhihu.com/p/105941187) - [关于静态批处理/动态批处理/GPU Instancing /SRP Batcher的详细剖析](https://zhuanlan.zhihu.com/p/98642798) - [SRP Batcher工作原理探究](https://zhuanlan.zhihu.com/p/383158953) - [从DX角度看SRPBatcher](https://zhuanlan.zhihu.com/p/508206639) - [Unity手游项目优化记录](https://www.jianshu.com/p/5712bf3c26ba) - [SRP到URP从原理到应用](https://www2.slideshare.net/MOMO145/srpurp) - [ProjectKaya](https://github.com/UnityKorea/ProjectKaya) Project Kaya for mobile game platform powered by urp - [HDRP-Custom-Passes](https://github.com/alelievr/HDRP-Custom-Passes) ##### Mask * [Unity-MeshMask](https://github.com/leoin2012/Unity-MeshMask) effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate. ##### Fur - http://sorumi.xyz/posts/unity-fur-shader/ - https://github.com/jiaozi158/ShellFurURP - https://github.com/hecomi/UnityFurURP - https://github.com/shyaZhou/UnityURPFurDemo - [XFur Studio 2 unity-plugin](https://assetstore.unity.com/packages/tools/particles-effects/pidi-xfur-studio-2-ultimate-edition-145885) - https://zhuanlan.zhihu.com/p/446221956 - https://github.com/HigashiSan/Fur-Rendering ##### Holographic - [Unity切片类全息效果](https://mp.weixin.qq.com/s/vUmuq3Tek4vypJiy7da4Sw) ##### Matrix - https://github.com/IRCSS/MatrixVFX ##### Dissolve - [hyperspace-teleport-urp](https://assetstore.unity.com/packages/vfx/hyperspace-teleport-urp-214050) ##### Shader-GUI * [ShaderAccessor](https://github.com/JiongXiaGu/ShaderAccessor) Define the structure, assign values to shader parameters using C# * https://github.com/gasgiant/Markup-Attributes * https://github.com/JasonMa0012/LWGUI * https://github.com/Thryrallo/ThryEditor * https://github.com/ipud2/Unity-Basic-Shader/tree/master/SimpleShaderGUI * [shader-graph-markdown](https://assetstore.unity.com/packages/tools/gui/shader-graph-markdown-194781) * [OpenGraphGUI](https://github.com/RobProductions/OpenGraphGUI) * [chroma-creative-shader-ui](https://assetstore.unity.com/packages/tools/utilities/chroma-creative-shader-ui-231313) ##### Interior - https://github.com/Gaxil/Unity-InteriorMapping - https://zhuanlan.zhihu.com/p/575453172 ##### Decal * [InkPainter](https://github.com/EsProgram/InkPainter) Texture-Paint on Unity. https://esprogram.github.io/InkPainterDocument/ * [TexturePaint](https://github.com/IRCSS/TexturePaint) Painting directly in mesh textures in Unity 3d with shaders * [Paint in 3D](https://assetstore.unity.com/packages/tools/painting/paint-in-3d-26286) * [Easy Decal](https://assetstore.unity.com/packages/tools/utilities/easy-decal-22867) * [Decal Master: Advanced Deferred Decals](https://assetstore.unity.com/packages/tools/utilities/decal-master-advanced-deferred-decals-145432) * [kDecals](https://github.com/Kink3d/kDecals) kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline * [DynamicDecals](https://github.com/EricFreeman/DynamicDecals) * [driven-decals](https://github.com/Anatta336/driven-decals) ##### Face - [手机端皮肤渲染](https://zhuanlan.zhihu.com/c_1244739490260090880) ##### Crystal - https://github.com/CJT-Jackton/URP-Anime-Crystal-Shader ##### Ice - https://github.com/daniel-ilett/shaders-ice ##### Rimlight - https://github.com/AdultLink/Rimlight #### Noise - https://github.com/keijiro/NoiseShader - https://github.com/tuxalin/procedural-tileable-shader - https://github.com/Auburn/FastNoiseLite - https://flogelz.itch.io/noisemixer - https://github.com/Hengle/FastNoiseLite - https://github.com/boppygames/FastNoiseEditorUnity - https://github.com/tuxalin/procedural-tileable-shaders - https://github.com/ToasterTub/UniNoise - https://zhuanlan.zhihu.com/p/560229938 - https://github.com/BrianSharpe/Wombat - https://github.com/BrianSharpe/GPU-Noise-Lib - https://github.com/ashima/webgl-noise - https://github.com/Fewes/CloudNoiseGen - https://github.com/stegu/psrdnoise ##### Trail - [RevealShader](https://github.com/nomand/RevealShader) This is a set of shaders for Unity3D. It maps worldspace position of a gameObject and draws to a RenderTexture in relation to world bounds and remaps it back onto the worldas a mask, allowing for various shader effects. #### RenderPipelineFrameWork - https://github.com/StressLevelZero - https://github.com/Hypnos-Render-Pipeline - https://github.com/MaxwellGengYF/Unity-MPipeline m大神的渲染框架 - https://github.com/haolange/InfinityRenderPipeline - https://github.com/MatheusMarkies/MagicByte - https://github.com/umutbebek/shadertoy-to-unity-URP - https://github.com/JorenJoestar/DataDrivenRendering - https://github.com/larsbertram69 - https://github.com/TakeshiCho/UI_RenderPipelineInLinearSpace - https://cmwdexint.com/2019/05/30/3d-scene-need-linear-but-ui-need-gamma/ - https://github.com/chenjd/Unity_UI_Gamma - https://github.com/alelievr/HDRP-UI-Camera-Stacking - https://github.com/tkweizhong/CustomURP - https://github.com/AkilarLiao/ForwardPlusURP - https://github.com/Raphael2048/URP_ForwardPlus - https://github.com/bcrusco/Forward-Plus-Renderer - https://github.com/GuardHei/SRP - https://github.com/wlgys8/SRPLearn - https://github.com/Cyanilux/URP_BlitRenderFeature - https://github.com/AKGWSB/ToyRenderPipeline - https://github.com/GuardHei/UltimateTAA - https://github.com/sienaiwun/TAA_Unity_URP - https://github.com/Raphael2048/URPTAA - https://github.com/CMDRSpirit/URPTemporalAA - https://github.com/CrazyEngine/Unity_Indirect-Rendering-With-Compute-Shaders - https://github.com/Looooong/Unity-SRP-VXGI - [dots-renderer](https://github.com/vectorized-runner/dots-renderer) - https://github.com/flwmxd/LuxGI - https://github.com/jiaozi158/UnitySSPathTracingURP #### Global illumination (GI) ##### Collection * [IlluminationComparison](https://github.com/EKnapik/IlluminationComparison) A comparison of typical illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination) * [dirtchamber](https://github.com/thefranke/dirtchamber) A mixed reality testing environment for real-time global illumination algorithms * [DXR-Sandbox-GI](https://github.com/steaklive/DXR-Sandbox-GI) Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR * [NatRender](https://github.com/unitycoder/NatRender) NatRender is a lightweight graphics utility library for Unity Engine. * [A voxel cone traced realtime Global Illumination rendering engine in dx12, wip](https://github.com/LanLou123/DXE) ##### PRT * [precomputed-radiance-transfer](https://github.com/pramanc/precomputed-radiance-transfer) * [SHTest](https://github.com/dwilliamson/SHTest) * [SphericalHarmonicLighting](https://github.com/Lumak/Urho3D-1.4-SphericalHarmonicLighting) * [Urho3D-1.4-SphericalHarmonicLighting](https://github.com/Lumak/Urho3D-1.4-SphericalHarmonicLighting) * [实时PRTGI技术与实现](https://zhuanlan.zhihu.com/p/541137978) * [预计算辐照度全局光照(PRTGI)从理论到实战](https://zhuanlan.zhihu.com/p/571673961) * [Unity-Baked-Volumetrics](https://github.com/frostbone25/Unity-Baked-Volumetrics) * [Volumetrics_URP](https://github.com/bladesero/Volumetrics_URP) A render feature to recover Unity 5.x's offical volumetric fog in Adam demo * [CasualPRT](https://github.com/AKGWSB/CasualPRT) ##### Irradiance Probes/Voxels * [webgl-deferred-irradiance-volumes](https://github.com/pyalot/webgl-deferred-irradiance-volumes) An implementation of deferred irradiance volumes in WebGL * [RTXGI](https://github.com/NVIDIAGameWorks/RTXGI) RTX Global Illumination (RTXGI) SDK ##### VPL ##### VSGL * [VSGL](https://github.com/yusuketokuyoshi/VSGL) Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights ##### RSM ##### Imperfect Shadow Maps * [qt5-shadow-maps](https://github.com/tatsy/qt5-shadow-maps) Shadow mapping implementation with Qt5 and OpenGL ##### Instant Radiosity ##### LPV * [Light-Propagation-Volumes](https://github.com/djbozkosz/Light-Propagation-Volumes) * [GI-LPV](https://github.com/innovation-cat/GI-LPV) Implement global illumination with OCaml, using light propagation volumes ##### VCT * [【渲染】算法分析:Deferred Voxel Shading for Real-Time Global Illumination](https://zhuanlan.zhihu.com/p/466869586) * [Nigiri](https://github.com/ninlilizi/Nigiri) A fully-dynamic voxel-based global illumination system for Unity. * [SEGI](https://github.com/sonicether/SEGI) Almost real-time Global Illumination for Unity. * [Unity-SRP-VXGI](https://github.com/Looooong/Unity-SRP-VXGI) Voxel-based Global Illumination using Unity Scriptable Render Pipeline. * [VCTRenderer](https://github.com/jose-villegas/VCTRenderer) Deferred voxel shading for real-time global illumination. https://jose-villegas.github.io/post/deferred_voxel_shading/ * [voxel-cone-tracing](https://github.com/Friduric/voxel-cone-tracing) A real-time global illumination implementation using voxel cone tracing. * [VoxelConeTracingGI](https://github.com/compix/VoxelConeTracingGI) Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. * [Vulkan-VXGI-VR-FrameWork](https://github.com/byumjin/Vulkan-VXGI-VR-FrameWork) University of Pennsylvania, CIS 565: GPU Programming and Architecture, Final Project * [MAGE](https://github.com/matt77hias/MAGE) Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing. * [VoxelConeTracing](https://github.com/domme/VoxelConeTracing) An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin * [VCTGI](https://github.com/rdinse/VCTGI) GPU-based real-time global illumination renderer based on voxel cone tracing * [Voxel_Cone_Tracing](https://github.com/kbladin/Voxel_Cone_Tracing) [Voxel-Cone-Tracing](https://github.com/Cigg/Voxel-Cone-Tracing) easy to understand * [MAGE](https://github.com/matt77hias/MAGE) Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing. ##### SSGI * [SSGI-URP](https://github.com/demonixis/SSGI-URP) Screen Space Global Illumination for Unity Universal Render Pipeline * [FSSGI](https://github.com/bloc97/FSSGI) Fast Screen Space Global Illumination ##### DFGI ##### Lighting Grid * [LGHDemo](https://github.com/DQLin/LGHDemo) Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo ##### Point Based GI * [PBGI](https://github.com/XT95/PBGI) Point Based Global Illumination ##### Radiosity * [instant_radiosity](https://github.com/cache-tlb/instant_radiosity) * [simple-instant-radiosity](https://github.com/githole/simple-instant-radiosity) * [GIGL](https://github.com/vgfx/GIGL) Tiny Global Illumination OpenGL Renderer ##### Ray tracing - [gpurt](https://github.com/GPUOpen-Drivers/gpurt) - https://github.com/Pjbomb2/Realtime-Compute-Shader-Unity-PathTracer - https://github.com/fallingcat/ComputeRayTracingSamples - [Helios](https://github.com/diharaw/Helios) Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions. - [snelly](https://github.com/portsmouth/snelly) A system for physically-based SDF (signed distance field) pathtracing in WebGL - [nori](https://wjakob.github.io/nori/) Nori: an educational ray tracer - [minilight](https://www.hxa.name/minilight) another good educational path tracer. - https://github.com/daseyb/pathgraph - https://www.ospray.org/index.html - [cmake-raytracer](https://github.com/64/cmake-raytracer) - https://developer.download.nvidia.com/ray-tracing-gems/rtg2-chapter30-preprint.pdf ##### Path tracing * [minpt](https://github.com/hi2p-perim/minpt) A path tracer in 300 lines of C++ * [GLSL-PathTracer](https://github.com/knightcrawler25/GLSL-PathTracer) :thumbsup: A GLSL Path Tracer * [PSRayTracing](https://github.com/define-private-public/PSRayTracing) A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books * [rayn](https://github.com/termhn/rayn) A small path tracing renderer written in Rust. * [simple-bidirectional-pathtracer](https://github.com/githole/simple-bidirectional-pathtracer) * [edubpt](https://github.com/githole/edubpt) * [Volumetric-Path-Tracer](https://github.com/sergeneren/Volumetric-Path-Tracer) Volumetric path tracer using cuda * [simple-spectral](https://github.com/imallett/simple-spectral) A Simple Spectral Renderer ##### RTX * [Quartz](https://github.com/Nadrin/Quartz) Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. * [DXRPathTracer](https://github.com/TheRealMJP/DXRPathTracer) A (very) simple path tracer implemented using DirectX Ray Tracing (DXR) * [WispRenderer](https://github.com/TeamWisp/WispRenderer) RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science https://teamwisp.github.io * [rtx-explore](https://github.com/rtx-on/rtx-explore) DirectX Raytracing Path Tracer * [Kaguya](https://github.com/kcloudy0717/Kaguya) This is a hobby project using DirectX 12 and DirectX RayTracing (DXR) * [RayTracingInVulkan](https://github.com/GPSnoopy/RayTracingInVulkan) Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. * [PBRVulkan](https://github.com/Zielon/PBRVulkan) Vulkan Real-time Path Tracer Engine * [Helios](https://github.com/diharaw/Helios) Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions. * [vk_mini_path_tracer](https://github.com/nvpro-samples/vk_mini_path_tracer) A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++. - [UPGEN Lighting](https://forum.unity.com/threads/upgen-lighting-standard-hdrp-urp.898526/) ##### Metropolis Light Transport ##### PhotonMapping * [CPMFIGIOTVVD](https://github.com/ResearchDaniel/Correlated-Photon-Mapping-for-Interactive-Global-Illumination-of-Time-Varying-Volumetric-Data) Correlated Photon Mapping for Interactive Global Illumination of Time-Varying Volumetric Data by Daniel Jönsson and Anders Ynnerman * [SOPGI](https://github.com/alexnardini/SOPGI) A VEX raytracer for SideFX Houdini with photon mapping global illumination and full recursive reflections and refractions * [DXR-PhotonMapper](https://github.com/ananthaks/DXR-PhotonMapper) An implementation of Photon Mapping using DXR ##### Ambient occlusion - [游戏中的全局光照(三) 环境光遮蔽/AO](https://zhuanlan.zhihu.com/p/19419867 ) * [KinoObscurance](https://github.com/keijiro/KinoObscurance) Alchemy Ambient Obscurance ---AlchemyHPG11 * [ScalableAmbientObscurance](https://research.nvidia.com/publication/scalable-ambient-obscurance) https://research.nvidia.com/publication/scalable-ambient-obscurance * [XeGTAO](https://github.com/GameTechDev/XeGTAO) An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license * [ASSAO](https://github.com/GameTechDev/ASSAO) Adaptive Screen Space Ambient Occlusion * [Robust Screen Space Ambient Occlusion](https://github.com/wolfgangfengel/GPUZen/tree/master/04_Screen%20Space/) Robust Screen Space Ambient Occlusion * [HBAOPlus](https://github.com/NVIDIAGameWorks/HBAOPlus) HBAO+ is a SSAO algorithm designed to achieve high efficiency on DX11 GPUs. * [gl_ssao](https://github.com/nvpro-samples/gl_ssao) optimized screen-space ambient occlusion, cache-aware hbao * [VXAO](https://developer.nvidia.com/vxao-voxel-ambient-occlusion) Voxel Ambient Occlusion * [MiniEngineAO](https://github.com/keijiro/MiniEngineAO) SSAO image effect from Microsoft MiniEngine, ported to Unity. * [NNAO](https://github.com/simeonradivoev/NNAO) Neural Network Ambien Occlusion * [dssdo](https://github.com/kayru/dssdo) Deferred Screen Space Directional Occlusion http://kayru.org/articles/dssdo/ * [ssgi](https://github.com/jdupuy/ssgi) Screen space global illumination demo: SSAO vs SSDO * [SSRT](https://github.com/cdrinmatane/SSRT) Real-time indirect diffuse illuminaton using screen-space information for Unity. * [AmplifyOcclusion](https://github.com/AmplifyCreations/AmplifyOcclusion) Full source-code for Amplify Occlusion plugin for Unity [AmplifyOcclusion-URP](https://github.com/neon-age/AmplifyOcclusion-URP) * [Unity-Ground-Truth-Ambient-Occlusion](https://github.com/MaxwellGengYF/Unity-Ground-Truth-Ambient-Occlusion) A physically based screen space ambient occulsion post processing effect * [Unity-GeoAO](https://github.com/nezix/Unity-GeoAO) Fast ambien occlusion in Unity at runtime * [ConeSphereOcclusionLUT](https://github.com/knarkowicz/ConeSphereOcclusionLUT) ConeSphereOcclusionLUT generates a cone sphere occlusion LUT to be used with TLoU style **capsule AO shadows**. For details "Lighting Technology Of "The Last Of Us". * [RTAO](https://github.com/boksajak/RTAO) Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR) * [BNAO](https://github.com/Fewes/BNAO) A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity. * [dxr-ao-bake](https://github.com/Twinklebear/dxr-ao-bake) A demo of ambient occlusion map baking using DXR ##### Bent Normal * [ssbn](https://github.com/KageKirin/ssbn) Screen Space Bent Normals ##### Radiosity Normal Mapping * [GzRNM](https://github.com/Geenz/GzRNM) brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D! * [SSbumpGenerator](https://sourceforge.net/projects/ssbumpgenerator/) A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps). ##### LightMap - [lightmapping-troubleshooting-guide](https://forum.unity.com/threads/lightmapping-troubleshooting-guide.1340936/) - [Unity Global Illumination Learning Resources](https://forum.unity.com/threads/global-illumination-learning-resources.1290662/) * [lightmapper](https://github.com/ands/lightmapper) A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light! * [seamoptimizer](https://github.com/ands/seamoptimizer) A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. * [BakingLab](https://github.com/TheRealMJP/BakingLab) A D3D11 application for experimenting with Spherical Gaussian lightmaps * [GPULightmass](https://github.com/AlanIWBFT/GPULightmass) Luoshuang's GPULightmass for UE4 * [trianglepacker](https://github.com/ray-cast/trianglepacker) Triangle packer for light map * [HDR_Lightmapper](https://github.com/Naxela/HDR_Lightmapper) Implements a cycles based lightmapper with denoiser * [The_Lightmapper](https://github.com/Naxela/The_Lightmapper) Fast and easy baked GI Lightmaps for Blender and Cycles * [LightmapperToy](https://github.com/candycat1992/LightmapperToy) This project is a hobby lightmapper completely based on Houdini geometry nodes. Basically it grew out of a re-implementation of Matt's The Baking Lab with some modification. * https://github.com/laurenth-personal/lightmap-switching-tool * https://github.com/Ayfel/PrefabLightmapping * https://github.com/Burn1ngApe/Prefab_Lighting_Baker * https://github.com/MahmoudKanbar/Unity-Dynamic-Lightmaps * https://github.com/liuwenjiexx/Unity.BakedLightmap * https://github.com/laurenth-personal/LODLightmapScripts * https://github.com/nukadelic/Unity-Lightmap-Prefab-Baker * https://github.com/lujian101/LightmapRepacker_FixedDemo * https://github.com/gordonbest/UnityCullMaskBake ##### MLGI * [DeepIllumination](https://github.com/CreativeCodingLab/DeepIllumination) Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes ##### ltcgi - [ltcgi](https://github.com/PiMaker/ltcgi) Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat. - [LTC-Polygon-Light-For-URP](https://github.com/DaiZiLing/LTC-Polygon-Light-For-URP) ##### Beam - [Unity_LightBeamPerformance](https://github.com/kodai100/Unity_LightBeamPerformance) This package can create light beam performance with Unity's timeline functionality. - [volumetric-light-beam](https://assetstore.unity.com/packages/vfx/shaders/volumetric-light-beam-99888) unity-plugin #### Shadow * [realtimeshadows](https://www.realtimeshadows.com/?q=node/12) <Realtime Shadows> codes * [Unity SRP 实战(三)PCSS 软阴影与性能优化](https://zhuanlan.zhihu.com/p/462371147) * [UnityShadows](https://github.com/Eukky/UnityShadows) Shadow map in unity, include hard shadow, PCF, PCSS, VSSM. - [PerObjectShadowSRP](https://github.com/GavinKG/PerObjectShadowSRP) Per-object shadow implementation using Unity SRP. * [Shadows](https://github.com/TheRealMJP/Shadows) :thumbsup: A sample app that demonstrates several techniques for rendering real-time shadow maps * [UnityPCSS](https://github.com/TheMasonX/UnityPCSS) Nvidia's PCSS soft shadow algorithm implemented in Unity * [ContactShadows](https://github.com/keijiro/ContactShadows) Experimental implementation of contact shadows for Unity. * [HFTS](https://developer.nvidia.com/Hybrid-Frustum-Traced-Shadows) NVIDIA Hybrid Frustum Traced Shadows in NVIDIA ShadowLib. * [ShadowFX](https://github.com/GPUOpen-Effects/ShadowFX) DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering * [Cinder-Experiments](https://github.com/simongeilfus/Cinder-Experiments) A collection of experiments, samples and other bits of code. * [of-ESMShadowMapping](https://github.com/jacres/of-ESMShadowMapping) Exponential Shadow Mapping in openFrameworks * [RayTracedShadows](https://github.com/kayru/RayTracedShadows) This demo implements BVH construction and GPU traversal for rendering hard shadows. * [RaytracedHardShadow](https://github.com/unity3d-jp/RaytracedHardShadow) DXR based raytraced hard shadow for Unity * [ShadowVolume](https://github.com/chengkehan/ShadowVolume) Shadow Volume for Static-Scene-Object of Unity * [variance_shadow_mapping_vk](https://github.com/sydneyzh/variance_shadow_mapping_vk) Variance shadow mapping for omni lights with Vulkan * [Precomputed-Shadow-Fields-for-Dynamic-Scenes](https://github.com/nblintao/Precomputed-Shadow-Fields-for-Dynamic-Scenes) A realization of computing soft shadow by shadow fields * [voxelized-shadows-improved](https://github.com/loinesg/voxelized-shadows-improved) Construction and sampling of precomputed shadows in a compressed voxel octree * [DeepShadowMap](https://github.com/ecidevilin/DeepShadowMap) Real-Time Deep Shadow Maps for Unity3D * [CachedShadowMaps](https://github.com/aivclab/CachedShadowMaps) Cached Shadow Map Solution for Unity * [Unity-Capsule-Shadows](https://github.com/frostbone25/Unity-Capsule-Shadows) A work in progress solution for capsule shadows in Unity. #### GPGPU - https://github.com/arrayfire/arrayfire - [现代C++中的高性能并行编程与优化](https://www.bilibili.com/video/BV1fa411r7zp) - https://github.com/tech-quantum/Amplifier.NET - https://www.ilgpu.net/ - https://github.com/KomputeProject/kompute - https://github.com/Sergio0694/ComputeSharp - https://github.com/kunzmi/managedCuda - https://github.com/andmax/gpufilter - [Parallel Prefix Sum (Scan) with CUDA](http://www.eecs.umich.edu/courses/eecs570/hw/parprefix.pdf) - [Thinking Parallel, Part I: Collision Detection on the GPU](https://developer.nvidia.com/blog/thinking-parallel-part-i-collision-detection-gpu/) - [Thinking Parallel, Part II: Tree Traversal on the GPU](https://developer.nvidia.com/blog/thinking-parallel-part-ii-tree-traversal-gpu/) - [Thinking Parallel, Part III: Tree Construction on the GPU](https://developer.nvidia.com/blog/thinking-parallel-part-iii-tree-construction-gpu/) #### Compute-Shader - [Compute Shader 简介](http://frankorz.com/2021/04/17/compute-shader/) - [Introduction to Compute Shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/) - [More Compute Shaders](https://anteru.net/blog/2018/more-compute-shaders/) - [Even more Compute Shaders](https://anteru.net/blog/2018/even-more-compute-shaders/) - [Compute Shader Glossary](https://github.com/googlefonts/compute-shader-101/blob/main/docs/glossary.md) - [MinimalCompute](https://github.com/cinight/MinimalCompute) Minimal Compute Shader Examples - https://zhuanlan.zhihu.com/p/368307575 - https://github.com/cabbibo/IMMATERIA/ - https://github.com/luckyWjr/ComputeShaderDemo - https://bitbucket.org/catlikecodingunitytutorials/basics-05-compute-shaders/src/master/ - https://github.com/googlefonts/compute-shader-101 - https://www.youtube.com/watch?v=DZRn_jNZjbw - https://github.com/googlefonts/compute-shader-101/blob/main/docs/glossary.md - https://therealmjp.github.io/posts/breaking-down-barriers-part-1-whats-a-barrier/ - https://github.com/keijiro/NoiseBall6 - https://logins.github.io/graphics/2020/10/31/D3D12ComputeShaders.html - https://www.3dgep.com/learning-directx-12-4/#Compute_Shaders - https://github.com/Robert-K/gpu-particles - https://github.com/Ninjajie/Fusion - https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders - https://github.com/EmmetOT/BufferSorter - https://github.com/hiroakioishi/UnityGPUBitonicSort - https://github.com/krylov-na/Compute-shader-particles - https://github.com/IRCSS/Procedural-painting - https://github.com/keijiro/Swarm - https://github.com/voxell-tech/GPUClothSimulationInUnity - https://github.com/TarAlacrin/HeightmapOnTheGPU - https://github.com/Scrawk/GPU-GEMS-3D-Fluid-Simulation - https://github.com/LouisBavoil/ThreadGroupIDSwizzling - [Compute Shaders: Optimize your engine using compute / Lou Kramer, AMD](https://www.youtube.com/watch?v=0DLOJPSxJEg) - [Indirect-Rendering-With-Compute-Shaders](https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders) An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing. - [Unity物理引擎实战-基于SPH方法的简单水体模拟](https://zhuanlan.zhihu.com/p/456696305) - https://github.com/Gornhoth/Unity-Smoothed-Particle-Hydrodynamics - https://github.com/aceyan/Unity3D_PBR_Path_Tracer - https://github.com/b0nes164/SimpleComputeShaderHashTable - https://github.com/happy-turtle/oit-unity #### Boids * [Boids](https://github.com/Shinao/Unity-GPU-Boids) c# gpu * [Boids](https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/EntitiesSamples/Boids) EntityComponentSystemSamples Boids * [nvjob-boids](https://github.com/nvjob/nvjob-boids) #NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. nvjob.github.io/unity/nvjob-boids * [DragonSpace](https://github.com/Appleguysnake/DragonSpace-Demo) A simple boids simulation to show the difference between implementations of a few spatial partitioning structures in Unity. * [BoidsUnity](https://github.com/jtsorlinis/BoidsUnity) * [Unity-Flocking-CPU-GPU](https://github.com/CristianQiu/Unity-Flocking-CPU-GPU) CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton. * [Unity-BatchRendererGroup-Boids](https://github.com/AlexMerzlikin/Unity-BatchRendererGroup-Boids) * [Unity-Boids-Behavior-on-GPGPU](https://github.com/chenjd/Unity-Boids-Behavior-on-GPGPU) * [unity-jobsystem-boids](https://github.com/komietty/unity-jobsystem-boids) Superfast CPU boids for Unity #### GPU Driven - [Realtime-Compute-Shader-Unity-PathTracer](https://github.com/killop/Realtime-Compute-Shader-Unity-PathTracer) A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others - [GPUDrivenTerrainLearn](https://github.com/wlgys8/GPUDrivenTerrainLearn) - [GPUDriven](https://github.com/GouGeLSJ/GPUDriven) - [webgpu-compute-rasterizer](https://github.com/OmarShehata/webgpu-compute-rasterizer) - [URasterizer](https://github.com/happyfire/URasterizer) URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader - [vkguide gpu_driven_engines](https://vkguide.dev/docs/gpudriven/gpu_driven_engines/) - [Max:GPU Driven Pipeline — 工具链与进阶渲染](https://zhuanlan.zhihu.com/p/44411827) - [GPU Driven Render Pipeline](https://zhuanlan.zhihu.com/p/37084925) - [撸一个GPU Driven Pipeline](https://zhuanlan.zhihu.com/p/109858034) - [现代渲染引擎开发-GPU Driven Render Pipeline](https://zhuanlan.zhihu.com/p/409244895) - [GPU-Driven Rendering 有没有可能应用到移动端呢?如果不能是什么原因导致的?](https://www.zhihu.com/question/427803115/answer/1548993170) - [[Siggraph15] GPU-Driven Rendering Pipelines](https://zhuanlan.zhihu.com/p/33881505) - [max:GPU Driven Rendering Pipeline 开发小结](https://zhuanlan.zhihu.com/p/58311222) - [游戏引擎随笔 0x13:现代图形 API 的 Bindless](https://zhuanlan.zhihu.com/p/136449475) - [Unity中实现高性能渲染遇到的问题](https://zhuanlan.zhihu.com/p/106388466) - [Unity_GPU_Driven_Particles](https://github.com/sienaiwun/Unity_GPU_Driven_Particles) - [[GDC16] Optimizing the Graphics Pipeline with Compute](https://zhuanlan.zhihu.com/p/33881861) - [unity-gpu-culling-experiment](https://www.mpc-rnd.com/unity-gpu-culling-experiment) - [VkGPUDrivenCNGuide](https://github.com/fangcun010/VkGPUDrivenCNGuide) 基于Vulkan的GPU Driven Rendering教程 #### GPU-Particle - [KvantSpray](https://github.com/keijiro/KvantSpray) Object instancing/particle animation system for Unity #### BVH - [ComputeShaderBVHMeshHit](https://github.com/fuqunaga/ComputeShaderBVHMeshHit) Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking. - [NativePhysicsBVH](https://github.com/marijnz/NativePhysicsBVH) A Bounding Volume Hierarchy with basic physics queries for Unity DOTS - [UnityBoundingVolumeHeirachy](https://github.com/rossborchers/UnityBoundingVolumeHeirachy) Unity Bounding Volume Heirachy (BVH) - [Fast-BVH](https://github.com/brandonpelfrey/Fast-BVH) A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing - [bvh](https://github.com/madmann91/bvh) About A modern C++ BVH construction and traversal library - https://github.com/ToruNiina/lbvh - https://github.com/EmmetOT/BoundingVolumeHierarchy - https://github.com/Sylmerria/Spatial-Hashing - https://github.com/AdamYuan/SparseVoxelOctree - https://github.com/bartofzo/NativeTrees #### SVG - [Berny_Core](https://github.com/Reavenk/Berny_Core) - [UnityGPUVectorGraphics](https://github.com/voxell-tech/UnityGPUVectorGraphics) #### Post-Process - https://github.com/keijiro/KinoBloom 牛逼的bloom - https://github.com/tkonexhh/X-PostProcessing-URP - https://github.com/GarrettGunnell/Post-Processing - https://github.com/xwidghet/StereoCancer #### MatCaps - https://github.com/nidorx/matcaps#matcaps #### Color - [exposure](https://bruop.github.io/exposure/) - [colour-unity](https://github.com/colour-science/colour-unity) - [万能的曲线——堪称调色之王(颜色篇)](https://zhuanlan.zhihu.com/p/375597094) - [色彩理论」颜色是怎么回事儿?以及如何高效使用 Adobe 颜色库](https://www.bilibili.com/video/BV114411R7x4?) - [皮克斯光线与色彩应用培训中文字幕](https://www.bilibili.com/video/BV1Dr4y1P7LW?) - [电脑颜色是错的](https://www.bilibili.com/video/BV1Js411S7w3?) - [实时渲染之how to render pixels](https://zhuanlan.zhihu.com/p/128090890) - [伽马还是线性?用一张图理理在U3D中该如何设置。](https://zhuanlan.zhihu.com/p/271011254) - [一篇文章彻底搞清PS混合模式的原理](https://zhuanlan.zhihu.com/p/23905865) - [Photoshop blending modes in glsl ](https://github.com/jamieowen/glsl-blend) - [blending modes](https://www.shadertoy.com/view/XdS3RW) - [色彩空间基础](https://zhuanlan.zhihu.com/p/24214731) - [漫谈HDR和色彩管理](https://zhuanlan.zhihu.com/p/129095380) - [色彩原理](https://docs.krita.org/zh_CN/general_concepts/colors.html) - [停止扯淡!!漫谈显示器色彩管理](https://zhuanlan.zhihu.com/p/19648994) - [颜色:原理和应用](https://ppt.baomitu.com/d/c887a533#/) - [浅谈伽玛和线性颜色空间](https://www.gameres.com/811214.html) - [Gamma的传说](http://geekfaner.com/unity/blog1_gamma.html) - [通过实验透彻理解颜色空间](https://zhuanlan.zhihu.com/p/141904960) - [Color: From Hexcodes to Eyeballs](http://jamie-wong.com/post/color/) - [A short history of color theory](https://programmingdesignsystems.com/color/a-short-history-of-color-theory/index.html) - [color vision](https://www.handprint.com/LS/CVS/color.html) - [color science](https://www.itp.uni-hannover.de/fileadmin/arbeitsgruppen/zawischa/static_html/indexe.html) - [色彩基础知识](https://www.zcool.com.cn/search/content?&word=%E8%89%B2%E5%BD%A9%E7%9F%A5%E8%AF%86) - 微信公众号: 领略色彩之雅 - [colorizer](http://colorizer.org/) - [光学原理在绘画中的应用](https://www.bilibili.com/video/BV1zE41167AH?p=9) - [配色网站一锅端](http://www.fenxitu.cn/peise/web.php) - [物理学大神如何研究颜色](https://www.bilibili.com/read/cv9334842?from=category_0) - [color-studio](https://assetstore.unity.com/packages/tools/painting/color-studio-151892) unity-plugin - https://opencolorio.org/ #### Depth - [Unity中深度值推导](https://zhuanlan.zhihu.com/p/393643084) - [【Unity】深度图(Depth Texture)的简单介绍](https://zhuanlan.zhihu.com/p/389971233?) - [UnityShader部分内置函数推导(周末随机更几个)](https://zhuanlan.zhihu.com/p/404516361) ### FPS - https://mp.weixin.qq.com/s/RS3KYxq5hmLAGrmijk3FtQ - https://bbs.perfdog.qq.com/article-detail.html?id=5 ## Interview/DataStruct-Algorithms - https://github.com/enjalot/algovis - https://github.com/gaerae/awesome-algorithms-education - https://github.com/lnishan/awesome-competitive-programming - https://github.com/tayllan/awesome-algorithms - https://github.com/0voice/interview_internal_reference#1 - https://github.com/ZXZxin/ZXBlog - https://github.com/awangdev/LintCode - https://github.com/apachecn/Interview - https://github.com/kdn251/interviews/blob/master/README-zh-cn.md - https://algorithm.yuanbin.me/zh-hans/?q= - https://github.com/labuladong/fucking-algorithm - https://github.com/algorithm-visualizer/algorithm-visualizer - https://github.com/aalhour/C-Sharp-Algorithms - https://github.com/SolutionsDesign/Algorithmia - https://github.com/OpenGenus/cosmos - https://github.com/CyC2018/CS-Notes - https://github.com/azl397985856/leetcode - https://github.com/wolverinn/Waking-Up - https://github.com/AobingJava/JavaFamily - https://github.com/MisterBooo/LeetCodeAnimation - https://www.keithschwarz.com/interesting/ - https://gitee.com/SnailClimb/JavaGuide - https://github.com/dongyuanxin/blog - https://leetcode.wang/ - https://github.com/Xunzhuo/OI_Sharing - https://github.com/TheAlgorithms/Java - https://github.com/greyireland/algorithm-pattern - https://www.cs.usfca.edu/~galles/visualization/Algorithms.html - https://visualgo.net/zh - https://algorithm-visualizer.org/ - https://github.com/geekxh/hello-algorithm - https://github.com/Xunzhuo/Algorithms-in-4-Steps - https://github.com/halfrost/LeetCode-Go - https://github.com/sephirothx/DStruct.NET - https://github.com/justcoding121/Advanced-Algorithms - https://github.com/ikesnowy/Algorithms-4th-Edition-in-Csharp - https://github.com/pinefor1983/CS-Growing-book - https://github.com/changgyhub/leetcode_101 - https://github.com/youngyangyang04/leetcode-master - https://light-city.club/ - https://oi-wiki.org/ - https://www.geeksforgeeks.org/advanced-data-structures/ - https://doocs.github.io/#/README_CN - https://github.com/IceLanguage/LinHowe_GameAlgorithm - https://github.com/afatcoder/LeetcodeTop - https://www.scaler.com/topics/data-structures/ - https://github.com/krahets/hello-algo #### Article - [24张图,九大数据结构安排得明明白白!](https://mp.weixin.qq.com/s/ZVwIUN-xf9FuxOFXW8H3Nw) - [十大经典排序算法大梳理 (动图+代码)](https://mp.weixin.qq.com/s/ekGdneZrMa23ALxt5mvKpQ) - [数据结构里各种难啃的“树”,一文搞懂它](https://mp.weixin.qq.com/s/k4-RaW4ROlo6chSXsO_4AA) - [一篇文章彻底学会递归思路解题!](https://mp.weixin.qq.com/s/-V0jBkPoZHYC2jLfSnQ6-g) ## Operating-System - [万字长文带你还原进程和线程](https://www.cnblogs.com/cxuanBlog/p/12302848.html) - [CPU Cache](https://coolshell.cn/articles/20793.html) - [CPU Cache Latency](https://gist.github.com/hellerbarde/2843375) - [Linux内存 -1](https://mp.weixin.qq.com/s/Aj-A5ltGJoD5fkFiMlhjoA) - [Linux内存 -2](https://mp.weixin.qq.com/s/EvU7pV51ctPooREQt_8SaQ) - [Cache的基本原理](https://zhuanlan.zhihu.com/p/102293437) - [打开线程 | 进程 | 协程的大门 ](https://mp.weixin.qq.com/s/RLlNHgW6ilMqoFVHXf6x6g) ## Bad World Filter - [bad-word-filter](https://assetstore.unity.com/packages/tools/localization/bad-word-filter-pro-26255) unity-plugin - https://github.com/toolgood/ToolGood.Words -- 中文敏感词过滤 - https://github.com/NewbieGameCoder/IllegalWordsDetection 敏感词过滤 - https://github.com/871041532/ZMatchForLua ## 高性能数据结构和算法 - [Arithmetics](https://github.com/Lombiq/Arithmetics) Next-generation arithmetic implementations, improved floating point number types for .NET, written in C#. Includes the following number types: - [BreakInfinity](https://github.com/Razenpok/BreakInfinity.cs) Double replacement for numbers that go over 1e308 - https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp -- 高性能优先级队列 - [swifter](https://github.com/Dogwei/Swifter.Core) -- swifter 的和核心库,里面很多unsafe 优化 - [StructureOfArraysGenerator](https://github.com/Cysharp/StructureOfArraysGenerator) Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity. - https://github.com/giacomelli/GeneticSharp 遗传算法 - https://github.com/DesignEngrLab 里面的有很多的优化项,不知道为啥不火 - https://surparallel.org unity 多线程优化工具 - https://github.com/linys2333/TimingWheel c# 时间轮优化 - https://github.com/HalfLobsterMan/TimingWheel c# 时间轮优化 - https://github.com/wangjia184/HashedWheelTimer HashedWheelTimer implemented in C# and .Net Standard inspired by io.netty.util.HashedWheelTimer - https://github.com/bitfaster/BitFaster.Caching 高性能cache - https://github.com/ZiggyCreatures/FusionCache 高性能cache - [WeightedRandomSelector](https://github.com/viliwonka/WeightedRandomSelector) - [bithacks](http://graphics.stanford.edu/~seander/bithacks.html) bithacks - [SparseBitsets](https://github.com/RupertAvery/SparseBitsets) A pure C# implementation of sparse bitsets - https://github.com/MrUnbelievable92/Bit-Collections Bit Collections for Unity is all about saving as much RAM as possible, by providing array value types of single bits, aswell as array value types of signed- and unsigned integers with a given number of bits. - https://github.com/dennisdoomen/FluidCaching Multi-threaded .NET high performance Least Recently Used cache with async/await support shipped as source-only NuGet package - https://github.com/NetFabric/NetFabric.Hyperlinq High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>. - https://github.com/jackmott/LinqFaster Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less. - https://github.com/disruptor-net/Disruptor-net The Disruptor is a high performance inter-thread message passing framework. This project is the .NET port of LMAX Disruptor. - https://github.com/lujian101/GCFreeClosure A gc-free closure implementation for unity - https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream A library to provide pooling for .NET MemoryStream objects to improve application performance, especially in the area of garbage collection. - https://github.com/LunaMultiplayer/CachedQuickLz Allows you to compress and decompress with QuickLz while keeping low the GC pressure - [KDTree](https://github.com/viliwonka/KDTree) 3D KDTree for Unity, with fast construction and fast & thread-safe querying, with minimal memory garbage. - [UnityOctree](https://github.com/Nition/UnityOctree) A dynamic octree implementation for Unity written in C#. - [trienet](https://github.com/gmamaladze/trienet) .NET Implementations of Trie Data Structures for Substring Search, Auto-completion and Intelli-sense. Includes: patricia trie, suffix trie and a trie implementation using Ukkonen's algorithm. - https://github.com/AArnott/Nerdbank.Streams 高效流 - [NaturalSort](https://github.com/tompazourek/NaturalSort.Extension) Extension method for StringComparison that adds support for natural sorting (e.g. "abc1", "abc2", "abc10" instead of "abc1", "abc10", "abc2"). - [Collections.Pooled](https://github.com/jtmueller/Collections.Pooled) Fast, low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span. - [BurstCollections](https://github.com/andywiecko/BurstCollections) - [MemoryExtensions](https://github.com/xljiulang/MemoryExtensions) - [Faster.Map](https://github.com/Wsm2110/Faster.Map) A fast & densely stored hashtable based on robin-hood backshift deletion c# - [caffeine](https://github.com/ben-manes/caffeine) A high performance caching library for Java - [AdvancedDLSupport](https://github.com/Firwood-Software/AdvancedDLSupport) Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes. - https://github.com/mono/Embeddinator-4000 - [NativeOctree](https://github.com/marijnz/NativeOctree) - [SharedMemory](https://github.com/justinstenning/SharedMemory) C# shared memory classes for sharing data between processes (Array, Buffer, Circular Buffer and RPC) - [interprocess](https://github.com/cloudtoid/interprocess) A cross-platform shared memory queue for fast communication between processes (Interprocess Communication or IPC). - [LeslieXin.SimpleMMF](https://github.com/lesliexinxin/LeslieXin.SimpleMMF) 简单、易用的进程间通信框架,基于共享内存实现。 - [DawgSharp](https://github.com/bzaar/DawgSharp) DAWG String Dictionary in C# - [Towel](https://github.com/ZacharyPatten/Towel) A .NET library intended to make coding a bit more towelerable: data structures, algorithms, mathematics, metadata, extensions, console, and more. :) - [QuikGraph](https://github.com/KeRNeLith/QuikGraph) About Generic Graph Data Structures and Algorithms for .NET - [SparseSet](https://gdx.dotbunny.com/api/GDX.Collections.SparseSet.html) - [ObservableCollections](https://github.com/Cysharp/ObservableCollections) High performance observable collections and synchronized views, for WPF, Blazor, Unity. - [ObservableComputations](https://github.com/IgorBuchelnikov/ObservableComputations) Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces. - [daachorse](https://github.com/legalforce-research/daachorse) A fast implementation of the Aho-Corasick algorithm using the compact double-array data structure. - [fasterflect](https://github.com/buunguyen/fasterflect) - [ZeroLog](https://github.com/Abc-Arbitrage/ZeroLog) A high-performance, zero-allocation .NET logging library. - [Varena](https://github.com/xoofx/Varena) - [NativeStringCollections](https://github.com/kawai125/NativeStringCollections) The toolset to parse text files using C# JobSystem on Unity. - [c#零成本抽象](https://mp.weixin.qq.com/s/jenoW4Ls0yKLknSdLEEa0g) #### MMO - [3D游戏的万人同屏技术详解(2)](https://zhuanlan.zhihu.com/p/195065464) #### OC - https://github.com/Kink3d/kPortals #### String - https://github.com/benaadams/Ben.StringIntern string intern - https://github.com/Cysharp/ZString 零内存消耗的stringbuilder - https://github.com/871041532/zstring 零内存消耗的stringbuilder - https://github.com/Cysharp/ZLogger/ Zero Allocation Text/Structured Logger for .NET Core and Unity - https://github.com/snozbot/FastString Alternative to StringBuilder class for Unity games, with minimal memory allocation and faster performance. - https://github.com/MikePopoloski/StringFormatter Zero-allocation string formatting for .NET. - [stringHelper](https://github.com/Dogwei/Swifter.Json/blob/db6c0be4fa2bfac5583d5bce7b475a2d618e7d74/Swifter.Core/Tools/String/StringHelper.cs) unsafe zero alloc string from [swifter](https://github.com/Dogwei/Swifter.Core) - [ZeroLog](https://github.com/Abc-Arbitrage/ZeroLog) ZeroLog is a zero-allocation .NET logging library - https://github.com/Misaka-Mikoto-Tech/MutableString #### Thread/Task - https://github.com/RichieSams/FiberTaskingLib - https://github.com/taskflow/taskflow ## Utils #### C * APR:Apache Portable Runtime;另一个跨平台的实用函数库。[Apache2.0](http://directory.fsf.org/wiki/License:Apache2.0)。[官网](http://apr.apache.org/) * C Algorithms:一个常用算法和数据结构的集合。[官网](https://github.com/fragglet/c-algorithms) * CPL:The Common Pipeline Library;一系列详尽,高效和强壮的软件工具包。[GNU GPL2.1](http://www.gnu.org/licenses/old-licenses/gpl-2.0.html)。[官网](http://www.eso.org/sci/software/cpl/) * EFL:一个大型实用数据结构和函数的的集合。多种许可证,完全免费。[官网](https://www.enlightenment.org/p.php?p=about/efl) * GLib:一个便携,高效和强大的实用函数和数据结构库。[GNU LGPL2.1](http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html)。[官网](https://wiki.gnome.org/Projects/GLib) * GObject:一个 C 的面向对象系统和对象模型。[GNU LGPL2.1](http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html)。[官网](https://developer.gnome.org/gobject/stable/) * libnih:一个轻量级的 C 函数和数据结构库。[GNU GPL2.1](http://www.gnu.org/licenses/old-licenses/gpl-2.0.html)。[官网](https://github.com/keybuk/libnih) * libU:一个提供基本实用函数的迷你库,包括内存分配,字符串处理和日志功能。[官网](http://www.koanlogic.com/libu/) * PBL:一个包括实用函数,特色数据结构等的大型库。[GNU LGPL2.1](http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html)及更高版本(库),[GNU GPL2.1](http://www.gnu.org/licenses/old-licenses/gpl-2.0.html)及更高版本(测试代码)。[官网](http://www.mission-base.com/peter/source/) * qlibc:一个简单且强大的 C 库,当我们想要小且轻的库时,可作为 Glib 的替代品。[qLib license](https://github.com/wolkykim/qlibc/blob/master/LICENSE) (类似于 [FreeBSD](http://directory.fsf.org/wiki?title=License:FreeBSD "License:FreeBSD"))。[官网](https://github.com/wolkykim/qlibc) * stb:一系列单文件 C 库。公共领域。[官网](https://github.com/nothings/stb) * [libcstl](http://hao.importnew.com/libcstl/):标准C语言通用数据结构和常用算法库。[官网](http://libcstl.org/) #### C++ * https://github.com/electronicarts/EASTL ## Javascript - https://github.com/ljianshu/Blog -js优秀博主 - https://muyiy.cn/blog/ -- js优秀博主 - https://github.com/airbnb/javascript JavaScript Style Guide - https://github.com/ryanmcdermott/clean-code-javascript clean-code-javascript - https://github.com/vuejs/vue 不解释,最牛逼的框架 - https://github.com/denysdovhan/wtfjs/blob/master/README-zh-cn.md js的奇技淫巧 - https://github.com/trekhleb/javascript-algorithms js相关的数据结构 - https://github.com/lydiahallie/javascript-questions ## Lua - http://cloudwu.github.io/lua53doc/manual.html - [Rxlua](https://github.com/bjornbytes/RxLua) - https://github.com/iwiniwin/LuaKit - https://github.com/frog-game/lua-5.4.4-comments - https://zhuanlan.zhihu.com/p/597188766 - https://github.com/PlutoLang/Pluto ## Typescript - https://jkchao.github.io/typescript-book-chinese/#how-to-contribute ## C# - https://github.com/gautema/cqrslite cqrs - https://github.com/libgit2/libgit2sharp -git的c#实现 - https://github.com/NetchX/Netch -nat打洞 - https://referencesource.microsoft.com/ C#源码 - https://github.com/kgrzybek/modular-monolith-with-ddd 领域设计驱动 - https://getakka.net/ - Akka.Net - https://dotnet.github.io/orleans/ actor - https://github.com/OrleansContrib/Orleankka actor - https://github.com/ledjon-behluli/OrleanSpaces - https://github.com/PiotrJustyna/road-to-orleans - https://github.com/RayTale/Vertex Vertex is a distributed, ultimately consistent, event traceable cross platform framework based on Orleans, which is used to build high-performance, high throughput, low latency, scalable distributed applications - https://www.newlifex.com/ - https://github.com/iamoldli/NetModular NetModular 是基于.Net Core 和 Vue.js 的业务模块化以及前后端分离的快速开框架 - https://github.com/nodatime/nodatime 时间管理 - https://github.com/night-moon-studio/Leo A high-performance type dynamic operation library. - [Chinese](https://github.com/zmjack/Chinese) 中文解析通用工具。包括拼音,简繁转换,数字读法,货币读法。 - [Demystifier](https://github.com/benaadams/Ben.Demystifier) High performance understanding for stack traces (Make error logs more productive) - [ProductionStackTrace](https://github.com/gimelfarb/ProductionStackTrace) Without deploying PDBs, generate a .NET exception stack trace that can be processed to retrieve source file and line number info - [fasterflect](https://github.com/buunguyen/fasterflect) .NET Reflection Made Fast and Simple - [unity3d_quick_reflection](https://github.com/smopu/unity3d_quick_reflection) [作者知乎](https://zhuanlan.zhihu.com/p/552294970) - https://github.com/madelson/DistributedLock - https://github.com/thedmi/Equ - https://github.com/bitwarden/server - https://github.com/randyklex/caffeine.net ## C - https://github.com/nothings/stb - [Tinyhttpd](https://github.com/EZLippi/Tinyhttpd) Tinyhttpd 是J. David Blackstone在1999年写的一个不到 500 行的超轻量型 Http Server,用来学习非常不错,可以帮助我们真正理解服务器程序的本质。建议源码阅读顺序为:main ->startup ->accept_request ->execute_cgi, 通晓主要工作流程后再仔细把每个函数的源码看一看。这500行代码吃透了,C语言的功底就会大幅提升。 - [MyTinySTL](https://github.com/Alinshans/MyTinySTL) MyTinySTL的作者它就用 C++11 重新复写了一个小型 STL(容器库+算法库)。代码结构清晰规范、包含中文文档与注释,并且自带一个简单的测试框架,非常适合新手学习与参考! - [oatpp](https://github.com/oatpp/oatpp) oatpp是一个轻量、跨平台、高性能、完全零依赖,用纯 C++ 实现的 Web 框架,实在是难得,小伙伴们可以学习学习 ## CPP - [CPlusPlusThings](https://github.com/Light-City/CPlusPlusThings) C++那些事 ## Java - [eladmin](https://github.com/elunez/eladmin) eladmin 是一款基于 Spring Boot 2.1.0 、 Jpa、 Spring Security、redis、Vue 的前后端分离的后台管理系统,项目采用分模块开发方式, 权限控制采用 RBAC,支持数据字典与数据权限管理,支持一键生成前后端代码,支持动态路由 - [人人开源](https://www.renren.io/) - [COLA](https://github.com/alibaba/COLA) Clean Object-Oriented and Layered Architecture - [SnowJena](https://github.com/ystcode/SnowJena) SnowJena是一个基于令牌桶算法实现的分布式无锁限流框架,支持熔断降级,支持动态配置规则,支持可视化监控,开箱即用。可用于Java后端项目常见的本地限流和分布式限流的场景。 - [jodd](https://github.com/oblac/jodd)(Produce lightweight code and focus on unleashing your full potential. Jodd is a set of developer-friendly and open-source Java micro-frameworks. It's designed to make things simple, but not simpler.) ## Lua - https://github.com/cfadmin-cn/cfadmin ## Author - https://github.com/AzureAD/microsoft-authentication-library-for-dotnet - [sa-token](https://github.com/dromara/sa-token) sa-token是一个轻量级Java权限认证框架,主要解决:登录认证、权限认证、Session会话、单点登录、OAuth2.0 等一系列权限相关问题 ## CMAKE - https://github.com/Akagi201/learning-cmake - https://github.com/ttroy50/cmake-examples - https://github.com/onqtam/awesome-cmake - https://github.com/iBicha/NativePluginBuilder - https://github.com/xiaoweiChen/Professional-CMake - https://www.bookstack.cn/books/CMake-Cookbook - https://github.com/SFUMECJF/cmake-examples-Chinese - https://github.com/xiaoweiChen/CMake-Cookbook - https://github.com/fenneishi/cmake - https://zhuanlan.zhihu.com/p/393316878 - https://github.com/leetal/ios-cmake - https://zhuanlan.zhihu.com/p/534439206 ## Embed-Script/VM/JIT - [luajit-remake](https://github.com/luajit-remake/luajit-remake) - [minivm](https://github.com/FastVM/minivm) A VM That is Dynamic and Fast - [CS2X](https://github.com/reignstudios/CS2X) Transpiles a C# subset to non .NET languages and runtimes. (Powered by Roslyn) - [roblox-ts](https://github.com/roblox-ts/roblox-ts) ts2lua - [titan](https://github.com/titan-lang/titan) - [tolua](https://github.com/topameng/tolua) The fastest unity lua binding solution - [xlua](https://github.com/Tencent/xLua) xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc. - [PureJSB](https://github.com/linkabox/PureJSB) - [gravity](https://github.com/marcobambini/gravity) - [quickjs](https://github.com/horhof/quickjs) - [wren](https://github.com/wren-lang/wren) - [skip](https://github.com/skiplang/skip) Skip is a general-purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables. - [miniJVM](https://github.com/digitalgust/miniJVM) Develop iOS Android app in java, Cross platform java virtual machine, embeded jvm , the minimal jvm . - [cone](https://github.com/jondgoodwin/cone) Cone is a fast, fit, friendly, and safe systems programming language. - [flax](https://github.com/flax-lang/flax) A low level, general-purpose language with high level syntax and expressibility. - [coreVM](https://github.com/tetrachrome/coreVM) Language runtime framework designed to empower developers devise modern and novel programming language features. - [dora](https://github.com/dinfuehr/dora) JIT-compiler for the programming language Dora implemented in Rust. Works on Linux, Windows and macOS (x86_64 and aarch64). - [awesome-jit](https://github.com/wdv4758h/awesome-jit) A curated list of awesome JIT frameworks, libraries, software and resources - [WAVM](https://github.com/WAVM/WAVM) WAVM is a WebAssembly virtual machine, designed for use in non-web applications. - [Bytecoder](https://github.com/mirkosertic/Bytecoder) Bytecoder is a Rich Domain Model for Java Bytecode and Framework to interpret and transpile it to other languages such as JavaScript, OpenCL or WebAssembly - [skew](https://github.com/evanw/skew) A web-first, cross-platform programming language with an optimizing compiler - [delta](https://github.com/delta-lang/delta) A new systems programming language in development - [Volta](https://github.com/VoltLang/Volta) Volt is a systems level programming language, that aims to be safe by default but still allowing you access to nitty gritty low level details. - [Eagle](https://github.com/samhorlbeck/eagle-lang) A compiled language that is halfway between C and Go/Swift/Rust - [ponyc](https://github.com/ponylang/ponyc) ony is an open-source, object-oriented, actor-model, capabilities-secure, high-performance programming language - [gosu-lang](https://github.com/gosu-lang/gosu-lang) Gosu is a pragmatic programming language for the JVM. It has been designed with Java developers in mind by providing a set of features that allow them to be more productive without sacrificing the benefits of Java's simple syntax and type-safety. Gosu is an object oriented language with a sprinkle of functional programming features. - [Tern](https://github.com/tern-lang/tern) Tern is an optionally typed object oriented language with first class functions and coroutines. It borrows concepts and constructs from many sources including Swift, JavaScript, Java, and Scala amongst others. It is interpreted and has no intermediate representation, so there is no need to compile or build your application. - [fanx](http://fanx.info/) A portable language with elegant libraries - [mun](https://mun-lang.org/) A programming language empowering creation through iteration. - [beef](https://www.beeflang.org/) Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go - [dascript](https://dascript.org) daScript is high-level, statically strong typed scripting language, designed to be fast as embeddable ‘scripting’ language for C++ performance critical applications like games. - [neos](https://neos.dev/) neos is a cross-platform (C++) universal compiler that can theoretically compile any scripting/programming language. - [rune](https://github.com/rune-rs/rune/) - https://github.com/LemonVM/LemonVMRedesign2 - https://github.com/flix/flix - [inko](https://inko-lang.org/) - [arturo](https://github.com/arturo-lang/arturo) - [artichoke](https://github.com/artichoke/artichoke) python in dnasm - [Yuri AVG Engine](https://github.com/Project-AZUSA/YuriAVGEngine) Project Yuri将着眼于设计一个包含基本AVG游戏所需功能的引擎套装。 - [chaos](https://chaos-lang.org/) Chaos is a purely functional programming language that achieves zero cyclomatic complexity. - [RTCLI.Runtime](https://github.com/Team-RTCLI/RTCLI.Runtime) - [langs-in-rust](https://github.com/alilleybrinker/langs-in-rust) - [sol2](https://github.com/ThePhD/sol2) Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation: - [lc3-vm](https://justinmeiners.github.io/lc3-vm/) Write your Own Virtual Machine - [nekovm](https://nekovm.org/) - [Jinx](https://jamesboer.github.io/Jinx/) - [terralang](https://terralang.org/) - [mana_lang](https://github.com/0xF6/mana_lang) - [halide](https://halide-lang.org/) - [ulox](https://github.com/stevehalliwell/ulox) - [umka-lang](https://github.com/vtereshkov/umka-lang) - [luau](https://github.com/Roblox/luau) - [BorrowScript](https://github.com/alshdavid/BorrowScript) - [tuyin](http://www.tuyin.org/) #### Collection - https://langium.org/ - https://github.com/shining1984/PL-Compiler-Resource - https://github.com/alilleybrinker/langs-in-rust - https://github.com/prathyvsh/pl-catalog - [awesome-jit](https://github.com/wdv4758h/awesome-jit) - [awesome-wasm-runtimes](https://github.com/appcypher/awesome-wasm-runtimes) - [awesome-language-engineering](https://github.com/NLKNguyen/awesome-language-engineering) - https://github.com/ChessMax/awesome-programming-languages #### Garbage Collector - [UpsilonGC](https://github.com/kkokosa/UpsilonGC) Zero GCs and one real-world Upsilon GC - [bdwgc](https://github.com/ivmai/bdwgc) The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehm-gc) #### dynCall - [libffi](http://sourceware.org/libffi/) - [dyncall](https://dyncall.org) - [xbyak](https://github.com/herumi/xbyak) Xbyak is a C++ header library that enables dynamically to assemble x86(IA32), x64(AMD64, x86-64) mnemonic. ## DevOps #### Tools - [bashtop](https://github.com/aristocratos/bashtop) Resource monitor that shows usage and stats for processor, memory, disks, network and processes. ## Unity #### Awesome-Unity - https://github.com/michidk/Unity-Script-Collection - [needle](https://github.com/needle-mirror) - https://github.com/agarcialeon/awesome-unity#awesome-unity - https://github.com/baba-s/awesome-unity-open-source-on-github - https://lab.uwa4d.com/ - https://unitylist.com/ - https://openupm.com/packages/ - https://github.com/insthync/awesome-unity3d - https://github.com/RyanNielson/awesome-unity - https://github.com/Warl-G/GRUnityTools - https://gdx.dotbunny.com/ - https://github.com/UnityCommunity/UnityLibrary - https://github.com/crazyshader/GameDev - https://www.zhihu.com/search?q=renderdoc%20unity&range=3m&type=content #### AssetBundle - [UnityDataTools](https://github.com/Unity-Technologies/UnityDataTools) - [Locus-Bundle-System](https://github.com/locus84/Locus-Bundle-System) Simple Unity Addressables Alternative That Supports Synchronized API - [UnityAutoBundles](https://github.com/perholmes/UnityAutoBundles) Extension to Unity Engine's Addressables for making it easier to distribute large projects and keep mobile download size small. - [xasset](https://github.com/xasset/xasset) Fast & powerful, asset system for unity. - [YooAsset](https://github.com/tuyoogame/YooAsset) 途游 unity3d resource system - [AssetBundleLoadManager](https://github.com/TonyTang1990/AssetBundleLoadManager) - [AssetBundleManager](https://github.com/SadPandaStudios/AssetBundleManager) Yet another asset bundle manager for Unity. - [unity-addressable-importer](https://github.com/favoyang/unity-addressable-importer) A rule based addressable asset importer - [HiAssetBundle_unity](https://github.com/hiramtan/HiAssetBundle_unity) Unity's asset bundle solution for end-users to access resources dynamically at runtime. - [assetUpdater](https://github.com/sNaticY/assetUpdater-core) AssetUpdater is a Unity plugin which helps developers build assetbundles and download it easily - [AddressableTools](https://github.com/UniGameTeam/UniGame.AddressableTools) Addressables utils for Unity3D - [addressable-asset-system-chinese-manual](https://github.com/xiexx-game/addressable-asset-system-chinese-manual) - [EZAddresser](https://github.com/Haruma-K/EZAddresser) - [AssetBundle-ContentHasher](https://github.com/AndyMUnity/AssetBundle-ContentHasher) This tool can be integrated into a build pipeline in order to generate more reliable hashes for AssetBundles using Unity's built in pipeline. - [AddressablesServices](https://github.com/dre0dru/AddressablesServices) A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask. - [Addler](https://github.com/Haruma-K/Addler) Preloading, Pooling, Lifetime Management for Unity Addressable Asset System. - [AssetBundles-Browser](https://github.com/Rootjhon/AssetBundles-Browser) #### Framework - https://qinzhuo.coding.net/public/ - https://github.com/cocowolf/loxodon-framework - https://tinax.corala.space/#/ tinax - https://github.com/gmhevinci/MotionFramework - https://github.com/yimengfan/BDFramework.Core - https://github.com/liangxiegame/QFramework - https://github.com/EllanJiang/GameFramework - https://github.com/mr-kelly/KSFramework - https://github.com/CatLib/CatLib - https://github.com/OnClick9927/IFramework - https://github.com/jarjin/FinalFramework - https://github.com/Tencent/InjectFix - https://github.com/hadashiA/VContainer - https://github.com/Justin-sky/Nice-Lua - https://github.com/Juce-Assets/ - https://github.com/MattRix/Futile - https://github.com/dotmos/uGameFramework - https://github.com/ManakhovN/FigmaToUnityImporter - https://github.com/kyubuns/AkyuiUnity - https://github.com/dotmos/uGameFramework - https://github.com/DonnYep/CosmosFramework - https://github.com/christides11/hack-and-slash-framework #### Dependency Injection - https://github.com/danielpalme/IocPerformance - https://github.com/gustavopsantos/reflex - https://github.com/ssannandeji/Zenject-2019 - https://github.com/hadashiA/VContainer - https://github.com/ipjohnson/Grace - https://github.com/dadhi/DryIoc - https://github.com/Mathijs-Bakker/Extenject #### Skill - https://github.com/lsunky/SkillEditorDemo - https://github.com/BillEliot/GASDocumentation_Chinese - https://github.com/m969/EGamePlay - https://github.com/huailiang/seqence 剧情-技能编辑器 - https://github.com/jewer3330/plato 技能编辑器 - https://github.com/Elfansoer/dota-2-lua-abilities - https://github.com/sjai013/unity-gameplay-ability-system - https://github.com/taotao111/SkillSystem - https://github.com/emreCanbazoglu/SkillSystem - https://github.com/HalfLobsterMan/SkillSystem - [IcSkillSystem](https://github.com/yika-aixi/IcSkillSystem) - A simple and reusable skill system - https://github.com/jewer3330/plato timeline skill - https://github.com/PxGame - https://github.com/WAYNGROUP/MGM-Ability - https://github.com/qq362946/AOI - https://github.com/wqaetly/SkillEditorBasedOnSlate - https://github.com/KrazyL/SkillSystem-3 (Dota2 alike Skill System Implementation for KnightPhone) - https://github.com/weichx/AbilitySystem - https://github.com/dongweiPeng/SkillSystem (丰富的接口可便于使用扩展 完整的技能效果流程【如流程图】 配套的技能管理器 自定义的技能数据表) - https://github.com/sjai013/UnityGameplayAbilitySystem (The approach for this is taken from that used by Unreal's Gameplay Ability System, but implemented in Unity using the Data-Oriented Technology Stack (DOTS) where possible.) - https://github.com/dx50075/SkillSystem (skill system for unity , 思路 http://blog.csdn.net/qq18052887/article/details/50358463 技能描述文件如下 skill(1000) //技能1 { FaceToTarget(0) PlayAnimation(1,Skill_1) Bullet(1.3,Bullet,7) PlayEffect(0,Explode8,3) }) - [GASDocumentation](https://github.com/tranek/GASDocumentation) My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project. - https://github.com/SuperCLine/actioneditor - https://github.com/PhysaliaStudio/Flexi #### Occlusion Culling - [剔除:从软件到硬件](https://zhuanlan.zhihu.com/p/66407205) - [使用Unity DXR加速PVS烘焙](https://zhuanlan.zhihu.com/p/88905817) - [适合于移动平台的预计算遮挡剔除](https://zhuanlan.zhihu.com/p/150448978) - [Vision](https://github.com/mackysoft/Vision) UnityEngine.CullingGroup API for everyone. - [ta-frustrum-culling](https://github.com/ThousandAnt/ta-frustrum-culling) Demo repository for URP + Frustrum Culling + Jobs - [culling](https://github.com/zcvdf/culling) Unity ECS implementation of a typical Culling system supporting Frustrum Culling and Occlusion Culling #### ShaderGraph&&Effect - [ShaderGraph暴力学习](https://www.bilibili.com/video/BV1ZE411W7Nz?) - [赵京宇](https://www.bilibili.com/video/BV1ut41197aQ) - [浮生若梦Jason](https://space.bilibili.com/20508311/) - [游戏特效优化指南—贴图篇](https://zhuanlan.zhihu.com/p/394084695) - [ShaderGraphAssets](https://github.com/keijiro/ShaderGraphAssets) - [ShaderGraph_ExampleLibrary](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary) - [ShaderGraphExamples](https://github.com/keijiro/ShaderGraphExamples) - [Unity_ShaderGraphStudy](https://github.com/rito15/Unity_ShaderGraphStudy) - [Shader Graph所有节点讲解](https://www.bilibili.com/video/BV1qE411y7MJ?) - [Brackeys] Unity Shader Graph教程合集](https://www.bilibili.com/video/BV1pV411U7sE) - https://github.com/andydbc/unity-shadergraph-sandbox - https://github.com/Zallist/unity-universal-shadergraph-extensions - https://github.com/gilescoope/shader-graph-nodes #### Memory/GC - https://github.com/SergeyTeplyakov/ObjectLayoutInspector - [Unity游戏内存分布概览](https://zhuanlan.zhihu.com/p/370467923) - [分析Unity在移动设备的GPU内存机制](https://zhuanlan.zhihu.com/p/50632856) - [解决unity3d mono内存问题的架构思路](https://zhuanlan.zhihu.com/p/379371712) - [关于unity mono内存优化的工具](https://zhuanlan.zhihu.com/p/99655489) - [Unity内存分配和回收的底层原理](https://zhuanlan.zhihu.com/p/381859536) - [Unity的内存管理与性能优化](https://zhuanlan.zhihu.com/p/362941227) - [Unity2019新特性增量式垃圾回收[译文]](https://www.bilibili.com/read/cv3260881) - [浅谈 Unity 内存管理](https://www.notion.so/Unity-f79bb1d4ccfc483fbd8f8eb859ae55fe) - [[Unity 活动]-浅谈Unity内存管理](https://www.bilibili.com/video/av79798486/) - [解读MONO内存管理:BOEHM GC原理及总结](https://zhuanlan.zhihu.com/p/41398507) - [.NET内存性能分析指南](https://www.cnblogs.com/InCerry/p/maoni-mem-doc.html) #### Asyn-Await - https://www.albahari.com/threading - https://www.zhihu.com/question/554133167/answer/2690808608 - https://github.com/timcassell/ProtoPromise - https://github.com/modesttree/Unity3dAsyncAwaitUtil - https://github.com/Cysharp/UniTask - https://github.com/Arvtesh/UnityFx.Async - https://www.cnblogs.com/heyuquan/archive/2013/04/26/3045827.html - https://github.com/brminnick/AsyncAwaitBestPractices - https://github.com/mgravell/PooledAwait - https://github.com/coryleach/UnityAsync - https://asyncexpert.com/ - https://github.com/StephenCleary/AsyncEx - https://github.com/mehdihadeli/awesome-dotnet-async - https://github.com/microsoft/coyote - [minicoro](https://github.com/edubart/minicoro) Single header asymmetric stackful cross-platform coroutine library in pure C. - [libcsp](https://github.com/shiyanhui/libcsp) A concurrency C library 10x faster than Golang. - [ZeroAllocJobScheduler](https://github.com/genaray/ZeroAllocJobScheduler) A high-performance alloc free c# Jobscheduler. - [durabletask](https://github.com/Azure/durabletask) Durable Task Framework allows users to write long running persistent workflows in C# using the async/await capabilities. - [AsyncWorkerCollection](https://github.com/dotnet-campus/AsyncWorkerCollection) A collection of tools that support asynchronous methods and support high-performance multithreading. #### Node-Editor - [Bolt.Addons.Community](https://github.com/RealityStop/Bolt.Addons.Community) - [UAlive](https://github.com/LifeandStyleMedia/UAlive) - [UNode](https://assetstore.unity.com/packages/tools/visual-scripting/unode-visual-scripting-101176) - [XNode](https://github.com/Siccity/xNode) - [Node_Editor_Framework](https://github.com/Seneral/Node_Editor_Framework) - [BlueGraph](https://github.com/McManning/BlueGraph) #### AI - [delft-ai-toolkit](https://github.com/pvanallen/delft-ai-toolkit) - https://github.com/jiachenli94/Awesome-Interaction-aware-Trajectory-Prediction #### UI - [OwlAndJackalope.UX](https://github.com/AnonyBob/OwlAndJackalope.UX) A simple property binding and UX management library for Unity. - [Rosalina](https://github.com/Eastrall/Rosalina) Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template. - https://github.com/ChebanovDD/UnityMvvmToolkit - https://gameinstitute.qq.com/community/detail/117690 - https://github.com/litefeel/Unity-AlignTools ugui锚点设置 - https://github.com/JingFengJi/UpdateSpriteAssetTool - https://github.com/Elringus/SpriteDicing 这才叫图集工具 - https://github.com/scottcgi/MojoUnity-Packages - https://github.com/coding2233/TextInlineSprite - https://github.com/chick-soups/TextFilesForTextMeshPro tm 的字体库 - https://github.com/wy-luke/Unity-TextMeshPro-Chinese-Characters-Set - https://github.com/akof1314/Unity-TextMeshPro-DynamicText - https://github.com/TonyViT/CurvedTextMeshPro - https://github.com/jp-netsis/RubyTextMeshPro - https://github.com/FallingXun/ - https://github.com/Ikaroon/TMP3D - https://github.com/JimmyCushnie/FancyTextRendering Render markdown & clickable links with TextMeshPro in Unity. - https://github.com/gwaredd/UnityMarkdownViewer - https://github.com/Wilson403/Html2UnityRich - https://github.com/garsonlab/GText - https://github.com/redbluegames/unity-text-typer - [easy-multiple-healthbar](https://assetstore.unity.com/packages/tools/gui/easy-multiple-healthbar-193986) - https://uiforia.io/ - https://github.com/LudiKha/Graphene - https://github.com/ReactUnity/core - https://github.com/chexiongsheng/XUUI - [Unity-RuntimeEditorWindow](https://github.com/994935108/Unity-RuntimeEditorWindow) - [uicomponents](https://github.com/jonisavo/uicomponents)A small front-end framework for Unity's UIToolkit with a goal to reduce boilerplate code and make development more fun - https://assetstore.unity.com/packages/tools/gui/flexbox-4-unity-139571 unity ugui layout system - https://github.com/chasinghope/CurveLayoutGroup - https://github.com/mitay-walle/com.mitay-walle.ui-circle-segmented - https://github.com/506638093/RichText 头顶血条 - https://github.com/wuxiongbin/uHyperText - https://github.com/coding2233/TextInlineprite - https://gitcode.net/linxinfa/UnityEmojiTextDemo - https://edu.uwa4d.com/course-intro/0/127 - https://github.com/Unity-UI-Extensions/com.unity.uiextensions - [modular](https://assetstore.unity.com/packages/3d/gui/modular-3d-text-in-game-3d-ui-system-159508) unity 3d ui - https://github.com/mattak/Unidux - https://github.com/kirurobo/UniWindowController - https://github.com/liuhaopen/UGUI-Editor - https://github.com/zs9024/quick_psd2ugui - [psd-2-ugui](https://assetstore.unity.com/packages/tools/gui/psd-2-ugui-pro-16131 - [SlidingScreenAndSurfaceBall](https://github.com/romantic123fly/SlidingScreenAndSurfaceBall) 实例的球形分布+UGUI切换卡牌效果 - [RadialProgressBar](https://github.com/AdultLink/RadialProgressBar) 牛逼的雷达进度条 - [ParticleEffectForUGUI](https://github.com/mob-sakai/ParticleEffectForUGUI) 最好的ui 特效组件 - [UnityUiParticles](https://github.com/ken48/UnityUiParticles) - [UIEffect](https://github.com/mob-sakai/UIEffect) UIEffect is an effect component for uGUI element in Unity - [HSV-Color-Picker-Unity](https://github.com/judah4/HSV-Color-Picker-Unity) HSV color picker for Unity UI - [TexturePanner](https://github.com/AdultLink/TexturePanner) This shader is a glorified texture panner, with a few extra features oriented towards adding variety. By getting creative with mesh geometry and textures, we can achieve a wide range of results - [UnityUIOptimizationTool](https://github.com/JoanStinson/UnityUIOptimizationTool) #### UI-Animation - [UnityUIPlayables](https://github.com/Haruma-K/UnityUIPlayables) - [Dash](https://github.com/pshtif/Dash) - https://github.com/brunomikoski/Animation-Sequencer - https://github.com/instance-id/ElementAnimationToolkit - http://zh.esotericsoftware.com/spine-unity #### 2D - [2d-cloth](https://assetstore.unity.com/packages/tools/sprite-management/2d-cloth-165428?) - [2d-soft-body](https://assetstore.unity.com/packages/tools/physics/2d-soft-body-182142) - [pidi-2d-reflections-2-standard-edition](https://assetstore.unity.com/packages/tools/particles-effects/pidi-2d-reflections-2-standard-edition-148499) - [character-creator-2d](https://assetstore.unity.com/packages/2d/characters/character-creator-2d-111398) #### Timeline - https://github.com/pofulu/TimelineTool - https://github.com/needle-tools/custom-timeline-editor - https://github.com/corle-bell/UnityTimeLineEvent - https://github.com/k-okawa/WaypointSystemForTimeline - https://github.com/ddionisio/MateAnimator - https://github.com/snaphat/UnityTimelineTools #### TextureStreaming - [TextureStreaming](https://docs.google.com/document/d/1P3OUoQ_y6Iu9vKcI5B3Vs2kWhQYSXe02h6YrkDcEpGM/edit#) - [uwa4d-course](https://edu.uwa4d.com/course-intro/1/91) #### Util - https://github.com/Hertzole/runtime-options-manager - https://github.com/joebinns/asteroids-scriptable-objects - https://github.com/neuecc/LINQ-to-GameObject-for-Unity - https://github.com/lujian101 - https://github.com/shinn716/ShinnUtils - https://github.com/cs-util-com/cscore - https://github.com/silphid/silphid.unity/ - https://github.com/IainS1986/UnityCoverFlow - https://github.com/blueberryzzz/UIAndShader - https://github.com/rfadeev/pump-editor - https://github.com/bradsc0tt/Unity-Extended-Transform-Editor - [PlayHooky](https://github.com/wledfor2/PlayHooky) PlayHooky is a simple C# Class that can be used to hook C# Methods at runtime. - https://github.com/doitian/unity-git-hooks - https://github.com/SirHall/Excessives - https://github.com/prime31/UtilityKit - https://github.com/vertxxyz/NTexturePreview - https://github.com/Unity-Technologies/AutoLOD/tree/master/Runtime/Helpers - https://github.com/renanwolf/UniRate/ - https://github.com/ashblue/oyster-package-generator - https://github.com/Deadcows/MyBox - https://github.com/handzlikchris/Unity.TransformSetterInterceptor - https://github.com/handzlikchris/Unity.TransformChangesDebugger.API - https://github.com/SolarianZ/UnityPlayableGraphMonitorTool - https://github.com/KybernetikGames/LinkAndSync - https://github.com/Rhinox-Training/rhinox-lightspeed - [Cable](https://github.com/sass00n1/Cable) 在Unity中使用Verlet积分模拟绳索 - https://github.com/ehakram/FrameRateBooster - https://github.com/stonesheltergames/Unity-GUID #### Code-Reload - https://github.com/joshcamas/unity-domain-reload-helper - https://github.com/Misaka-Mikoto-Tech/UnityScriptHotReload - [fast-script-reload-239351](https://assetstore.unity.com/packages/tools/utilities/fast-script-reload-239351) unity-plugin - [hotreload](https://hotreload.net/) #### Windows-Show - https://github.com/Blinue/Magpie 使游戏窗口全屏显示 - https://github.com/sator-imaging/AppWindowUtility - https://github.com/XJINE/Unity_TransparentWindowManager #### Unity 特色工程(精粹) - https://github.com/CiaccoDavide/Alchemy-Circles-Generator 炼金师法阵 - https://github.com/mtrive/ProjectAuditor untiy工程分析工具 - [介绍几个日本开源动画项目](https://connect.unity.com/p/jie-shao-ji-ge-ri-ben-kai-yuan-dong-hua-xiang-mu) #### Drawing - [linefy](https://assetstore.unity.com/packages/tools/particles-effects/linefy-165393) unity-plugin - [fast-line-renderer](https://assetstore.unity.com/packages/tools/particles-effects/fast-line-renderer-for-unity-gpu-line-and-particle-system-54118) - [Shapes](https://assetstore.unity.com/packages/tools/particles-effects/shapes-173167) - [aline](https://assetstore.unity.com/packages/tools/gui/aline-162772) #### Effect - [mmfeedbacks](https://assetstore.unity.com/packages/tools/utilities/mmfeedbacks-155004) - [Dynamic Radial Masks](https://assetstore.unity.com/packages/vfx/shaders/dynamic-radial-masks-144845) #### Scriptable Object * [ScriptableObjectCollection](https://github.com/brunomikoski/ScriptableObjectCollection) The ScriptableObjectCollection exists to help you deal with scriptable objects without losing your sanity! Its a set of tools that will make your life a lot easier. * [unity-atoms](https://github.com/AdamRamberg/unity-atoms) - Tiny modular pieces utilizing the power of Scriptable Objects * [SoCreator](https://github.com/NullTale/SoCreator) ScriptableObject creation menu * [Scriptable-Framework](https://github.com/pablothedolphin/Scriptable-Framework) - A Unity Framework for modular app creation based on ScriptableObject architecture, data oriented design and event driven programming to help programmers and designers adhere to the 5 SOLID programming principals. * [yaSingleton](https://github.com/jedybg/yaSingleton) - A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach. * [SOFlow](https://github.com/BLUDRAG/SOFlow) - A ScriptableObject oriented design SDK. * [ScriptableObject-Architecture](https://github.com/DanielEverland/ScriptableObject-Architecture) - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy - [GenericScriptableObjects](https://github.com/SolidAlloy/GenericScriptableObjects) This package allows to create and use generic ScriptableObjects in Unity3D. Although generic serializable classes are now supported by Unity 2020, generic ScriptableObject and MonoBehaviour are not yet, and this plugin allows to overcome this limitation. #### DOTS - https://github.com/Unity-Technologies/ECS-Network-Racing-Sample - https://github.com/Wind-Coming/MultiUnitSameScreen * [KNN](https://github.com/ArthurBrussee/KNN) - Fast K-Nearest Neighbour Library for Unity DOTS * [SpriteSheetRenderer](https://github.com/fabriziospadaro/SpriteSheetRenderer) - A powerful Unity ECS system to render massive numbers of animated sprites * [NSprites](https://github.com/Antoshidza/NSprites) DOTS based sprite render system * [IsoSorting](https://github.com/Sylmerria/IsoSorting) Isometric sorting system for Unity using ECS * [NativeCollections](https://github.com/jacksondunstan/NativeCollections) - Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection * [UnsafeCollections](https://github.com/fholm/UnsafeCollections/) - Native Collection Types for Unity * [EntitySelection](https://github.com/JonasDeM/EntitySelection) - A minimal solution for selecting entities in the unity sceneview. * [Reinterpret](https://github.com/HelloKitty/Reinterpret.Net) * [Unity-2D-Pathfinding-Grid-ECS-Job](https://github.com/Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job) - ECS Burst Job System 2D Pathfinding * [EntitySelection](https://github.com/JonasDeM/EntitySelection) - A minimal solution for selecting entities in the unity sceneview * [Easy-Road-3D-ECS-Traffic](https://github.com/Blissgig/Easy-Road-3D-ECS-Traffic) - Unity DOTS/ECS traffic using Easy Roads 3D for the data * [Unity-ECS-Job-System-SPH](https://github.com/leonardo-montes/Unity-ECS-Job-System-SPH) Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances. * [Latios-Framework](https://github.com/Dreaming381/Latios-Framework) The packages contained in this repository are packages built upon Unity DOTS which I use for my own personal hobbyist game development * [ReactiveDots](https://github.com/PanMadzior/ReactiveDots) Reactive systems and other utilities for Unity DOTS. * [DOTS-Stackray](https://github.com/GilbertoGojira/DOTS-Stackray) https://github.com/GilbertoGojira/DOTS-Stackray * [bovinelabs](https://github.com/tertle/com.bovinelabs.core) * [actors](https://github.com/PixeyeHQ/actors.unity) * [ReeseUnityDemos](https://github.com/reeseschultz/ReeseUnityDemos) * [UniteAustinTechnicalPresentation](https://github.com/Unity-Technologies/UniteAustinTechnicalPresentation) * https://github.com/nothke/UnityDOTSGotchas * https://github.com/Tree37/Unity-DOTS-RTS-Collision-System * https://github.com/unitycoder/Unity-DOTS-RTS-Collision-System * https://github.com/quabug/EntitiesBT * https://github.com/GilbertoGojira/DOTS-Stackr * https://github.com/AI-In-Games/FormationMovement * https://github.com/NagaChiang/entity-tween * https://github.com/nothke/UnityDOTSGotchas * https://github.com/mikyll/UnityDOTS-Thesis * https://github.com/sschoener/burst-simd-exercises #### PathFinding * https://coffeebraingames.wordpress.com * http://qiao.github.io/PathFinding.js/visual/ * https://github.com/trgrote/JPS-Unity * https://space.bilibili.com/477041559 - [Unity-Formation-Movement2.0](https://github.com/Goodgulf281/Unity-Formation-Movement2.0) Formation movement for Unity 3D using built in NavMesh navigation or A*Pathfinding - [unity-ecs-navmesh](https://github.com/zulfajuniadi/unity-ecs-navmesh) - A demo implementation of Unity Entity Component System with NavMesh - [NavMeshAvoidance](https://github.com/InsaneOneHub/NavMeshAvoidance) Custom Nav Mesh Avoidance to replace default one - [NavMeshAvoidance](https://github.com/OlegDzhuraev/NavMeshAvoidance) Custom Nav Mesh Avoidance to replace default one in Unity. - [CustomNavMesh](https://github.com/jadvrodrigues/CustomNavMesh) Alternative to Unity's NavMesh system where the agents avoid each other. - [dotsnav](https://github.com/dotsnav/dotsnav) A fully dynamic planar navmesh Unity package supporting agents of any size - [Unity_DOTS_NodePathFinding](https://github.com/Antypodish/Unity_DOTS_NodePathFinding) Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm - [unity-rrt](https://github.com/markus-exler/unity-rrt) - [RecastSharp](https://github.com/ryancheung/RecastSharp) dotnet 6 port of the C++ recastnavigation library. - https://github.com/KimHeeRyeong/SphereNavigation - https://github.com/idbrii/unity-navgen - https://github.com/h8man/NavMeshPlus - https://github.com/jzyong/NavMeshDemo - https://github.com/llamacademy/ai-series-part-14.5/ - https://github.com/brunomikoski/Simple-optimized-A-Pathfinder - https://github.com/dbrizov/Unity-PathFindingAlgorithms - https://github.com/samueltardieu/pathfinding - https://github.com/hugoscurti/hierarchical-pathfinding/ - https://clementmihailescu.github.io/Pathfinding-Visualizer - https://www.zhihu.com/people/cong-zi-64/posts - https://wuzhiwei.net/group-path-movement/ - https://github.com/zhm-real/PathPlanning - https://mp.weixin.qq.com/s/MIGnEW_VxOBAHNm9uAu5AQ - https://forum.unity.com/attachments/com-bovinelabs-navigation-7z.679287/ - https://github.com/ppiastucki/recast4j - https://github.com/Cr33zz/Nav - https://github.com/snape/RVO2-CS - https://github.com/Nebukam/com.nebukam.orca - [agents-navigation](https://assetstore.unity.com/packages/tools/ai/agents-navigation-239233) unity-plugin - [SimpleAI](https://github.com/OneManMonkeySquad/SimpleAI) - [WZCQ](https://github.com/FengQuanLi/WZCQ) 用基于策略梯度得强化学习方法训练AI玩王者荣耀 - https://github.com/RubenFrans/ContextSteering-Unity - https://github.com/friedforfun/ContextSteering #### Bone&&Spring - [Swing Bone](https://assetstore.unity.com/packages/tools/animation/swing-bone-90743) - [dynamic Bone](https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743) - [Boing Kit](https://assetstore.unity.com/packages/tools/particles-effects/boing-kit-dynamic-bouncy-bones-grass-water-and-more-135594) - [AutomaticDynamicBone](https://github.com/OneYoungMean/AutomaticDynamicBone) - [uSpringBone](https://github.com/EsProgram/uSpringBone) - [Unity-DynamicBone-JobSystem-Opmized](https://github.com/dreamfairy/Unity-DynamicBone-JobSystem-Opmized) - [SPCRJointDynamics](https://github.com/SPARK-inc/SPCRJointDynamics) - [UnityHighPerformanceDynamicBone](https://github.com/ldh/UnityHighPerformanceDynamicBone) #### Create Model - [ProBuilder](https://assetstore.unity.com/packages/tools/modeling/probuilder-2-x-111418) - [Archimatix](https://assetstore.unity.com/packages/tools/modeling/archimatix-pro-59733) - [umodeler](https://assetstore.unity.com/packages/tools/modeling/umodeler-80868) #### Mesh - [Graphmesh](https://github.com/Siccity/Graphmesh) Graph-based mesh modifiers. - [mesh-baker](https://assetstore.unity.com/packages/tools/modeling/mesh-baker-5017) - [skinned-mesh-combiner](https://assetstore.unity.com/packages/templates/systems/skinned-mesh-combiner-mt-135422) - [costume](https://assetstore.unity.com/packages/tools/animation/q-costume-157049) - [mesh-combine-studio](https://assetstore.unity.com/packages/tools/modeling/mesh-combine-studio-2-101956) - [super-combiner](https://assetstore.unity.com/packages/tools/modeling/super-combiner-92129) - [fast-skinned-mesh-combiner](https://github.com/joshcamas/fast-skinned-mesh-combiner) - [AvatarClothes](https://github.com/136512892/AvatarClothes) Unity 人物换装系统解决方案 - [网格汇编程序](https://assetstore.unity.com/packages/3d/animations/mesh-assembler-110145) unity-plugin - [Mount Points](https://assetstore.unity.com/packages/tools/animation/mount-points-16318) unity-plugin - [MeshDebugger](https://github.com/willnode/MeshDebugger/) First-class Mesh debugging tools for Unity - [LyumaMeshTools](https://github.com/lyuma/LyumaShader/blob/master/LyumaShader/Editor/LyumaMeshTools.cs) - https://github.com/BennyKok/unity-hotspot-uv - [mudbun-volumetric-vfx-mesh](https://assetstore.unity.com/packages/tools/particles-effects/mudbun-volumetric-vfx-mesh-tool-177891) unity plugin - [clayxels](https://assetstore.unity.com/packages/tools/game-toolkits/clayxels-165312) unity plugin - https://github.com/nementic-games/mesh-debugging - [BakerBoy](https://github.com/Fewes/BakerBoy) A tiny GPU-based ambient occlusion and bent normal baker for Unity - [GMesh](https://github.com/sitterheim/GMesh) a node-based procedural geometry generator for Unity - [uv-inspector](https://assetstore.unity.com/packages/tools/utilities/uv-inspector-91703) unity plugin - [UVPreview](https://github.com/AsehesL/UVPreview) - [meshlab](https://github.com/cnr-isti-vclab/meshlab) MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes - [libigl](https://libigl.github.io/) libigl - A simple C++ geometry processing library - [Open3D](https://github.com/intel-isl/Open3D) Open3D: A Modern Library for 3D Data Processing - [meshoptimizer](https://github.com/zeux/meshoptimizer) Mesh optimization library that makes meshes smaller and faster to render - [trimesh](https://github.com/mikedh/trimesh) Python library for loading and using triangular meshes. - [meshio](https://github.com/nschloe/meshio) There are various mesh formats available for representing unstructured meshes. meshio can read and write all of the following and smoothly converts between them - [MeshBoolean](https://github.com/KaimaChen/MeshBoolean) Make Boolean Operator on Mesh. In Unity. - [Open3D](https://github.com/isl-org/Open3D) Open3D: A Modern Library for 3D Data Processing - [MonoManifold](https://github.com/komietty/MonoManifold) Differencial Geometry library on Unity ##### Fracture Mesh - https://gitlab.com/dima13230/unity-libre-fracture #### Voxel - [voxel-renderer-unity](https://github.com/sjoerd-code/voxel-renderer-unity) This is a voxel renderer made using Unity - https://github.com/voxelbased/core - [unity-voxel-SC-WGRDemo](https://github.com/betairylia/unity-voxel-SC-WGRDemo) Unity playground for voxel world generation / rendering. #### Fog - [Vapor](https://github.com/ArthurBrussee/Vapor) Volumetric Fog for Unity - [FogOfWar](https://github.com/QinZhuo/FogOfWar_ForUnity) unity实现的基于视野的战争迷雾 #### Volumetric Mesh - [volumetric Mesh ](https://assetstore.unity.com/packages/templates/systems/clayxels-165312) Clayxels is an interactive volumetric toolkit to sculpt models in editor and in game #### VolumetricClouds - https://github.com/vanish87/UnityVolumetricCloud - https://github.com/adrianpolimeni/RealTimeVolumetricClouds - https://github.com/Raphael2048/URP_SkyAtmosphere_VolumetricClouds #### Editor * [UnityDrawers](https://github.com/fishtopher/UnityDrawers) :thumbsup: A collection of property and decorator drawers for Unity * [NaughtyAttributes](https://github.com/dbrizov/NaughtyAttributes) :thumbsup: Attribute Extensions for Unity * [ShaderAccessor](https://github.com/JiongXiaGu/ShaderAccessor) Define the structure, assign values to shader parameters using C# reflection,work in unity * [CategoryTool](https://github.com/Demkeys/CategoryTool) Unity Editor tool to create Categories in the Hierarchy. The Categories work as dividers between GameObjects. * [RapidGUI](https://github.com/fuqunaga/RapidGUI) Unity OnGUI(IMGUI) extensions for Rapid prototyping/development * [unity-toolbar-extender](https://github.com/marijnz/unity-toolbar-extender) Extend the Unity Toolbar with your own Editor UI code #### Asset-Management * [UnityEngineAnalyzer](https://github.com/vad710/UnityEngineAnalyzer) Roslyn Analyzer for Unity3D * [ReferenceExplorer](https://github.com/tsubaki/ReferenceExplorer) ReferenceExplorer will visualize the object and component dependencies * [AssetsReporter](https://github.com/wotakuro/AssetsReporter) [Unity] Report System for Asset Import Settings * [Unity-AssetDependencyGraph](https://github.com/Unity-Harry/Unity-AssetDependencyGraph) An Asset Dependency Graph for Unity * [UnityResourceStaticAnalyzeTool](https://github.com/AMikeW/UnityResourceStaticAnalyzeTool) 分析Unity资源,如贴图、精灵图、旧版图集, 新版图集SpriteAtlas,支持AB包资源冗余 * [unitysizeexplorer](https://github.com/aschearer/unitysizeexplorer) Visualize how much space each asset in your Unity game takes * [UnityAddressablesBuildLayoutExplorer](https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer) - [UnityComponent](https://github.com/GameBuildingBlocks/UnityComponent) - [Maintainer](https://assetstore.unity.com/packages/tools/utilities/find-reference-2-59092) - [find reference2](https://assetstore.unity.com/packages/tools/utilities/find-reference-2-59092) - [Unity-Dependencies-Hunter](https://github.com/AlexeyPerov/Unity-Dependencies-Hunter) - [asset-relations-viewer](https://github.com/innogames/asset-relations-viewer) - [shader control](https://assetstore.unity.com/packages/vfx/shaders/shader-control-74817) - [Asset Hunter PRO](https://assetstore.unity.com/packages/tools/utilities/asset-hunter-pro-135296) - [A+ Assets Explorer](https://assetstore.unity.com/packages/tools/utilities/a-assets-explorer-57335) - [AssetBundle加密-fair-guard](https://www.fair-guard.com) - [Unity-Resource-Checker](https://github.com/handcircus/Unity-Resource-Checker) - https://github.com/ZxIce/AssetCheck - https://github.com/Unity-Technologies/asset-auditing-tools - https://github.com/MarkUnity/AssetAuditor - https://github.com/charcolle/CustomAssetImporter - https://github.com/daihenka/asset-pipeline - [render-order-settings-editor](https://assetstore.unity.com/packages/tools/utilities/render-order-settings-editor-226896?) - [Choosing the Right Load Type in Unity’s Audio Import Settings](https://medium.com/@made-indrayana/choosing-the-right-load-type-in-unitys-audio-import-settings-1880a61134c7) - [Unity 下网格内存的优化](https://mp.weixin.qq.com/s/OB5oyokEhf1psyzsFvgjoQ) - https://github.com/starburst997/Unity.Trimmer #### Material-Cleaner - [清理material中无用的的property](https://blog.csdn.net/ngrandmarch/article/details/46828365) - [EZMaterialOptimizer](https://github.com/EZhex1991/EZUnity/blob/master/Assets/EZhex1991/EZUnity/Editor/EditorTools/EZMaterialOptimizer.cs) - [MaterialCleaner](https://github.com/lujian101/UnityToolDist/blob/master/Assets/Editor/MaterialCleaner.cs) - [unity-material-cleaner](https://github.com/ina-amagami/unity-material-cleaner/blob/master/Assets/Editor/MaterialCleaner.cs) - [MotionFramework/Scripts/Editor/EditorTools](https://github.com/gmhevinci/MotionFramework/blob/master/Assets/MotionFramework/Scripts/Editor/EditorTools.cs) - [Unity材质冗余序列化数据清理](https://zhuanlan.zhihu.com/p/366636732) - [UnityClearMaterailsProperties](https://github.com/tkweizhong/UnityClearMaterailsProperties) - https://github.com/Unity-Javier/SimpleEditorLogParser ##### Textrue Compression - [ASTC纹理压缩格式详解](https://zhuanlan.zhihu.com/p/158740249) - [常用纹理和纹理压缩格式](https://blog.csdn.net/ynnmnm/article/details/44983545) - [Unity-Textrue-Format](https://docs.unity3d.com/Manual/class-TextureImporterOverride.html) - [工作技巧 | 纹理压缩格式Block Compression](https://zhuanlan.zhihu.com/p/199635682) - [几种主流贴图压缩算法的实现原理详解](https://www.2cto.com/kf/201603/493773.html) - [[小数派报告]-Shader加载的纹理压缩的原理](https://zhuanlan.zhihu.com/p/104006858) - [游戏图片纹理压缩相关总结](https://zhuanlan.zhihu.com/p/102416815) - [游戏资源常见贴图类型](https://zhuanlan.zhihu.com/p/260973533) - [你所需要了解的几种纹理压缩格式原理](https://zhuanlan.zhihu.com/p/237940807) - [各种移动GPU压缩纹理的使用方法](https://www.cnblogs.com/luming1979/archive/2013/02/04/2891421.html) ###### Article - [程序丨入门必看:Unity资源加载及管理 ](https://mp.weixin.qq.com/s/0XFQt8LmqoTxxst_kKDMjw) - [Unity引擎资源管理模块知识Tree](https://blog.uwa4d.com/archives/UWA_ResourceTree.html) - [Unity3D内存释放](https://blog.csdn.net/andyhebear/article/details/50977295) #### Message Bus - [BasicEventBus](https://github.com/pointcache/BasicEventBus) - Basic event bus - [UniEventSystem](https://github.com/Bian-Sh/UniEventSystem) - A generic Event-Bus - [Unibus](https://github.com/mattak/Unibus) - Unibus is event passing system - [klab-messagebuses-unity](https://github.com/KLab/klab-messagebuses-unity) - Message bus - [signals](https://github.com/yankooliveira/signals) - A typesafe, lightweight messaging lib - [unity-events](https://github.com/GalvanicGames/unity-events) - A code focused strongly typed event system with global system and per GameObject system - [Unity3d-Signals](https://github.com/dimmpixeye/Unity3d-Signals) - Signals are in-memory publish/subscribe system and effectively replace Unity SendMessage - [MessageKit](https://github.com/prime31/MessageKit) - Decoupled message sending system meant as a replacement for SendMessage and its variantslibrary - [edriven](https://github.com/dkozar/edriven) - Event-driven / asynchronous framework for Unity3d - [Brighter](https://github.com/BrighterCommand/Brighter) Command Dispatcher, Processor, and Distributed Task Queue - [signals](https://github.com/supyrb/signals) - [UnityEventVisualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - [ExtEvents](https://github.com/SolidAlloy/ExtEvents) A better replacement for UnityEvents - [Unity.MissingUnityEvents](https://github.com/handzlikchris/Unity.MissingUnityEvents) - [bovinelabs.event](https://github.com/tertle/com.bovinelabs.event) A high performance solution for safely creating events between systems in Unity ECS. #### Time control - [agamotto](https://assetstore.unity.com/packages/tools/particles-effects/agamotto-180884?) unity-plugin - [ultimate-replay](https://assetstore.unity.com/packages/tools/camera/ultimate-replay-2-0-178602) unity-plugin - https://github.com/AkiKurisu/Time-Control - https://github.com/SitronX/UnityTimeRewinder #### Raycast&&Sensor - RayCastCommand - Dealing with Physics bottle necks? You can use Unity C# Job System's RayCastCommand to boost your performance. Test example. - https://github.com/staggartcreations/Graphics-Raycast/ - https://github.com/muveso/Unity-Detection-Sensor #### CameraController - https://github.com/XJINE/Unity_SceneCameraController #### GamePlay - [我开发的角色动作系统概述-战斗,3C相关](https://zhuanlan.zhihu.com/p/67143501) ## 知识库软件/笔记软件 - [A hackable markdown note application for programmers](https://github.com/purocean/yn) - [印象笔记](https://www.yinxiang.com/) - [有道云笔记](http://note.youdao.com/) - [pocket](https://app.getpocket.com/) - [mybase](http://www.wjjsoft.com/chs) - [蚁阅](https://rss.anyant.com) - [语雀](https://www.yuque.com/dashboard) - [notion](https://www.notion.so/) - [diigo](https://www.diigo.com/index) - [微软 onenote](https://www.onenote.com) - [obsidian](https://obsidian.md/) - [withpinbox](https://withpinbox.com/) - [taskade](https://taskade.com/) - [思源](https://github.com/siyuan-note/siyuan) - [日常学习工作流](https://csdiy.wiki/%E5%BF%85%E5%AD%A6%E5%B7%A5%E5%85%B7/workflow/) ## UnityBuild - [详解iOS打包、发布与证书体系](https://insights.thoughtworks.cn/ios-package-release/) - [Usdk](~~https://github.com/honghuachen/Usdk~~) 这是一个Unity3D移动平台sdk快速适配框架和多渠道打包平台 - https://github.com/UNSH/Unity-Apple-Distribution-Workflow - https://github.com/tylearymf/UniHacker - [buildtool](https://github.com/superunitybuild/buildtool) - [u3d](https://github.com/DragonBox/u3d/) fast lane - [AndResGuard](https://github.com/shwenzhang/AndResGuard) Android资源混淆工具 - [UnitySkipSplash](https://github.com/psygames/UnitySkipSplash) Skip Unity Splash Screen only one script ## Mobile - [UnityAndroidRuntimePermissions](https://github.com/yasirkula/UnityAndroidRuntimePermissions)A native Unity plugin to handle runtime permissions on Android M+ - [unity-background-service](https://github.com/nintendaii/unity-background-service) - [unimgpicker](https://github.com/thedoritos/unimgpicker)] - [BlankGalleryScreenshot](https://github.com/AlianBlank/BlankGalleryScreenshot) Unity 3D Gallery Screenshot - [Unity-iOS-Android-Download](https://github.com/LBCross/Unity-iOS-Android-Download) - [Unity-NativePlugins](https://github.com/AlexMerzlikin/Unity-NativePlugins) - [Android-Auxiliary](https://github.com/JYX-MOD/Android-Auxiliary) Unity开发过程中部分安卓操作会用到的函数 - [APKToolGUI](https://github.com/AndnixSH/APKToolGUI) - [AppIconChangerUnity](https://github.com/kyubuns/AppIconChangerUnity) - [BlankDeviceUniqueIdentifier](https://github.com/AlianBlank/BlankDeviceUniqueIdentifier) 用于在 Unity3D 中获取Android 和 iOS 平台上唯一机器码的插件 - [BlankOperationClipboard](https://github.com/AlianBlank/BlankOperationClipboard) Unity 读写Android 和 iOS 的粘贴板插件 - [UnityWebBrowser](https://github.com/Voltstro-Studios/UnityWebBrowser) - [UnityNativeFilePicker](https://github.com/yasirkula/UnityNativeFilePicker) ## Unity-Games - https://github.com/liuhaopen/UnityMMO - https://github.com/jynew/jynew - [Pal3.Unity](https://github.com/0x7c13/Pal3.Unity) 仙剑奇侠传三(以及外传)C#/Unity实现 - https://github.com/skyteks - https://github.com/judah4/MMO-Dragon-Game-Framwork - https://github.com/TastSong/CrazyCar 网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis;后台为Vue + Element;游戏端采用QFramework框架,支持KCP和WebSocket网络(商用级) - [DarkGod](https://github.com/mGitup/DarkGod) 基于 Unity 的 3D ARPG 移动端网游 - https://gitee.com/NKG_admin/NKGMobaBasedOnET 基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现! - [NineChronicles](https://github.com/planetarium/NineChronicles) Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community. - [CodeFPS](https://github.com/Zhao-666/CodeFPS) Unity引擎实现的一款FPS游戏,实现《使命召唤4》训练靶场关卡 ## Programmer-Common-Tool - https://learn-english.dev/ 程序员 常用英语 - https://github.com/nusr/hacker-laws-zh 程序员应该知道的原则 - http://binaryconvert.com 专门做二进制转换的网站 - [这样讲原码、反码、补码,帮学妹解决困扰了三天的问题](https://mp.weixin.qq.com/s/vKZleAIMivOxJ_kEB1uSqw) - [box3](htttp://www.box3.cn) 开发者工具箱 - https://ihateregex.io/expr 正则表达式 - https://github.com/loonggg/DevMoneySharing 独立开发者赚钱经验分享 - https://www.toolnb.com toolnb - https://github.com/eastlakeside/awesome-productivity-cn - https://www.kwgg2020.com/ - https://jianwai.youdao.com/ - https://github.com/zhaoolee/OnlineToolsBook 集锦 - https://github.com/csdjk/ToolsShare - https://masuit.com/ - http://www.qijishow.com/down/navigation.html - https://www.iamxk.com/navigation - https://xclient.info/s/ - https://github.com/cunyu1943/amazing-websites - http://www.gfxcamp.com/houdini-185462/ - https://www.iiicg.com/ - https://www.cger.com/ ## workflow - https://wiki.eryajf.net/pages/2415.html#_1-%E7%B3%BB%E5%88%97%E6%96%87%E7%AB%A0%E3%80%82 - https://github.com/n8n-io/n8n - https://github.com/fastlane/fastlane - https://github.com/aelassas/Wexflow - https://bonsai-rx.org - https://assetstore.unity.com/packages/tools/utilities/rocktomate-156311 ## Auto Test - https://github.com/king3soft/UAutoIDE - https://github.com/AirtestProject ## 问答 > 强烈推荐阅读 [《提问的智慧》](https://github.com/ryanhanwu/How-To-Ask-Questions-The-Smart-Way)、[《如何向开源社区提问题》](https://github.com/seajs/seajs/issues/545) 和 [《如何有效地报告 Bug》](http://www.chiark.greenend.org.uk/%7Esgtatham/bugs-cn.html)、[《如何向开源项目提交无法解答的问题》](https://zhuanlan.zhihu.com/p/25795393),更好的问题更容易获得帮助。 ## 文案排版 - [赫蹏](https://sivan.github.io/heti/) - [中文技术文档写作风格指南 ](https://zh-style-guide.readthedocs.io/zh_CN/latest/index.html) - [中文文案排版](https://github.com/sparanoid/chinese-copywriting-guidelines) - [掘金计划- 中文文案排版](https://github.com/xitu/gold-miner/wiki/%E8%AF%91%E6%96%87%E6%8E%92%E7%89%88%E8%A7%84%E5%88%99%E6%8C%87%E5%8C%97) - https://github.com/writing-resources/awesome-scientific-writing - https://github.com/wechatsync/Wechatsync ## 游戏策划 - https://zhuanlan.zhihu.com/p/67963068 - https://zhuanlan.zhihu.com/p/34213415 - [有哪些非游戏领域的书籍读后有利于显著提升游戏策划和设计水平](https://www.zhihu.com/question/36162464) - [国外游戏理论研究的前沿都在研究什么?](https://www.zhihu.com/question/50253977/answer/120147034) #### 镜头 - https://www.zhihu.com/people/cptz-23 - https://zhuanlan.zhihu.com/p/138144313 - https://zhuanlan.zhihu.com/p/371213488 - https://zhuanlan.zhihu.com/p/22098814 - https://zhuanlan.zhihu.com/p/411366466 ## Interest is the best teacher - https://github.com/alaskasquirrel/Chinese-Podcasts - https://youquhome.com/ - https://github.com/geekan/HowToLiveLonger - https://cook.yunyoujun.cn/ - https://www.animatedknots.com 如何系绳子-关键时候救你一命 - http://www.iqsuperman.net/ IQ 超人 - https://www.allhistory.com 全历史 - https://new.shuge.org/ 博物馆 - https://www.die.net/earth/ 白天和黑夜实时预览 - https://humanbenchmark.com/ 脑力benckmark - https://chatroulette.com/ 全世界随机聊天 - http://www.cbaigui.com/ 中国妖精合集 - https://works.yangerxiao.com/honeyed-words-generator/ 土味情话 - https://github.com/soulteary/tenant-point 程序员如何租房子 - https://github.com/beiliangshizi/China_House 程序员如何租房子 - [天涯 kkndme 神贴聊房价](https://github.com/shengcaishizhan/kkndme_tianya) - [北京买房](https://github.com/facert/beijing_house_knowledge#%E5%A4%96%E5%9C%B0%E4%BA%BA%E5%9C%A8%E5%8C%97%E4%BA%AC%E4%B9%B0%E6%88%BF%E6%9D%A1%E4%BB%B6%E5%8F%8A%E8%B5%84%E6%A0%BC) - [上海买房](https://github.com/ayuer/shanghai_house_knowledge) - https://wallroom.io 壁纸网站 - https://wallhaven.cc/ 壁纸网站 - https://github.com/Odaimoko/ACE-CPT-Notes 程序员如何健身 - https://zhuanlan.zhihu.com/p/130216185 电子书下载 - https://www.zhihu.com/question/20915020/answer/2269578502 - https://github.com/pipiliang/hello-comic 程序员漫画 - https://github.com/easychen/one-person-businesses-methodology 一人公司方法论 - https://github.com/itgoyo/TelegramGroup ## 友情链接 * [MyStudyNote](https://github.com/HHHHHHHHHHHHHHHHHHHHHCS/MyStudyNote) MyStudyNote * [图形学随笔](https://github.com/Tianji95/CG_learning_note) * [Article_About_GameDevelopment](https://github.com/tkonexhh/Article_About_GameDevelopment) * [AwesomeUnityTutorial](https://github.com/chutianshu1981/AwesomeUnityTutorial) * [OpenGraphic](https://github.com/Gforcex/OpenGraphic) * [马三小伙儿的Unity杂货铺](https://github.com/XINCGer/Unity3DTraining) * [Game-Development-Notes](https://github.com/xiaxia9/Game-Development-Notes) * [GithubRepositoryStudy](https://github.com/3-Delta/Unity-GithubRepositoryStudy) 一些UnityRepository的学习笔记 * [网络手游开发技术图谱](https://github.com/gonglei007/GameDevMind) 网络手游开发知识、技术与信息库,游戏研发技术从业者的导航地图 * [大崔](https://github.com/Go1c/AboutGameEngineGraphics) * [GameAndUnity](https://github.com/m969/GameAndUnity-TechLib) * [programming-awesome-list](https://github.com/BredaUniversity/programming-awesome-list) * [TechnicalNote](https://github.com/OtakuAndFitness/TechnicalNote) * [TA后备隐藏能源(持续更新嗷)](https://zhuanlan.zhihu.com/p/265590519) * [GameDevelopTutorials](https://github.com/GamesTan/GameDevelopTutorials) * [秋秋群里面的日常讨论](https://gist.github.com/lexnewgate/01dc7a985b2c8d847adfb90758d24843) * [gamedev](https://github.com/DsoTsin/gamedev) ue gamedev * [cs-self-learning](https://github.com/PKUFlyingPig/cs-self-learning) ## 看完不star,小心没jj :)!
3,319
Broadlink RM Mini and Pro plugin for homebridge: https://github.com/nfarina/homebridge
# Homebridge Broadlink RM ## Introduction Welcome to the Broadlink RM Mini and Broadlink RM Pro plugin for [Homebridge](https://github.com/nfarina/homebridge). This plugin allows you to control your RM Mini and RM Pro with HomeKit using the Home app and Siri. ## Like this plugin? If you like this plugin and want to show your support then please star the Github repo, or better yet; buy me a drink using [Paypal](https://paypal.me/lprhodes) or [crypto currency](https://goo.gl/bEn1RW). Working on open source projects like this is full-time for me so every bit helps. Thank you, sincerely! ## Newsletter You can keep informed about HomeKit, homebridge and homebridge plugins by subscribing to my [Works with](http://workswith.io) newsletter. ## Documentation Full documentation can be found [here](https://lprhodes.github.io/slate/). ## Thanks Thanks to @tattn (https://github.com/tattn/homebridge-rm-mini3), @PJCzx (https://github.com/PJCzx/homebridge-thermostat) @momodalo (https://github.com/momodalo/broadlinkjs) whose time and effort got me started.
3,320
Simple HTML5 Charts using the <canvas> tag
<p align="center"> <a href="https://www.chartjs.org/" target="_blank"> <img src="https://www.chartjs.org/media/logo-title.svg" alt="https://www.chartjs.org/"><br/> </a> Simple yet flexible JavaScript charting for designers & developers </p> <p align="center"> <a href="https://www.chartjs.org/docs/latest/getting-started/installation.html"><img src="https://img.shields.io/github/release/chartjs/Chart.js.svg?style=flat-square&maxAge=600" alt="Downloads"></a> <a href="https://github.com/chartjs/Chart.js/actions?query=workflow%3ACI+branch%3Amaster"><img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/chartjs/Chart.js/ci.yml?branch=master"></a> <a href="https://coveralls.io/github/chartjs/Chart.js?branch=master"><img src="https://img.shields.io/coveralls/chartjs/Chart.js.svg?style=flat-square&maxAge=600" alt="Coverage"></a> <a href="https://github.com/chartjs/awesome"><img src="https://awesome.re/badge-flat2.svg" alt="Awesome"></a> <a href="https://join.slack.com/t/chartjs/shared_invite/zt-1lo81skkk-AZk6ollhOdrjt9GzPeOsLw"><img src="https://img.shields.io/badge/slack-chartjs-blue.svg?style=flat-square&maxAge=3600" alt="Slack"></a> </p> ## Documentation All the links point to the new version 4 of the lib. * [Introduction](https://www.chartjs.org/docs/latest/) * [Getting Started](https://www.chartjs.org/docs/latest/getting-started/index) * [General](https://www.chartjs.org/docs/latest/general/data-structures) * [Configuration](https://www.chartjs.org/docs/latest/configuration/index) * [Charts](https://www.chartjs.org/docs/latest/charts/line) * [Axes](https://www.chartjs.org/docs/latest/axes/index) * [Developers](https://www.chartjs.org/docs/latest/developers/index) * [Popular Extensions](https://github.com/chartjs/awesome) * [Samples](https://www.chartjs.org/samples/) In case you are looking for an older version of the docs, you will have to specify the specific version in the url like this: [https://www.chartjs.org/docs/2.9.4/](https://www.chartjs.org/docs/2.9.4/) ## Contributing Instructions on building and testing Chart.js can be found in [the documentation](https://www.chartjs.org/docs/master/developers/contributing.html#building-and-testing). Before submitting an issue or a pull request, please take a moment to look over the [contributing guidelines](https://www.chartjs.org/docs/master/developers/contributing) first. For support, please post questions on [Stack Overflow](https://stackoverflow.com/questions/tagged/chart.js) with the `chart.js` tag. ## License Chart.js is available under the [MIT license](LICENSE.md).
3,321
:musical_note: Algorithms written in different programming languages - https://zoranpandovski.github.io/al-go-rithms/
null
3,322
A habit tracker app which treats your goals like a Role Playing Game.
null
3,323
OpenUPM - Open Source Unity Package Registry (UPM)
<p align="center"> <a href="https://openupm.com/"> <img width="180" src="https://raw.githubusercontent.com/openupm/openupm/master/docs/.vuepress/public/images/openupm-icon-256.png" alt="logo"> </a> </p> <h1 align="center"> Open Source Unity Package Registry <a href="https://twitter.com/intent/tweet?text=Get%20600%2B%20open-source%20Unity%20packages%20from%20the%20OpenUPM%20registry&url=https://openupm.com&hashtags=unity3d,openupm,upm,gamedev" alt="Tweet URL"> <img src="https://img.shields.io/twitter/url/http/shields.io.svg?style=social" /> </a> </h1> <p align="center"> <a href="https://app.netlify.com/sites/openupm/deploys"> <img src="https://api.netlify.com/api/v1/badges/5d66cc09-9f99-4b71-936a-317ee6a7b5d3/deploy-status" /> </a> <a href="https://dev.azure.com/openupm/openupm/_build/latest?definitionId=1&branchName=master"> <img src="https://dev.azure.com/openupm/openupm/_apis/build/status/openupm.openupm-pipelines?branchName=master" /> </a> <a href="https://github.com/openupm/openupm/actions"> <img src="https://github.com/openupm/openupm/workflows/CI/badge.svg" /> </a> <a href="https://mergify.io"> <img src="https://img.shields.io/endpoint.svg?url=https://gh.mergify.io/badges/openupm/openupm&style=flat" /> </a> <a href="https://discord.gg/FnUgWEP"> <img src="https://img.shields.io/discord/662675048884207616.svg" /> </a> <a href="https://twitter.com/openupmupdate"> <img alt="Twitter Follow" src="https://img.shields.io/twitter/follow/openupmupdate?style=social"> </a> </p> <p align="center"> <a href="https://openupm.com/"> <img width="80%" src="https://raw.githubusercontent.com/openupm/openupm/master/docs/.vuepress/public/images/openupm-screenshot.png" alt="logo"> </a> </p> <p align="center"> <a href="https://openupm.com/"> OpenUPM </a> | <a href="https://openupm.cn/"> OpenUPM中文网 </a> </p> *Read this in other languages: [English](README.md), [简体中文](README.zh-cn.md).* **Table of contents** - [Introduction](#introduction) - [Sponsors and backers](#sponsors-and-backers) - [Ecosystem](#ecosystem) - [Bugs and feature requests](#bugs-and-feature-requests) - [Community](#community) - [Contributors](#contributors) - [Terms and license](#terms-and-license) - [Status](#status) ## Introduction OpenUPM is an open-source service for hosting and building open-source Unity Package Manager (UPM) packages. The intention is to create a universal platform to discover, distribute, and share open-source UPM packages, and build a community along with it. OpenUPM is composed of two parts: - The managed [scoped package registry](https://docs.unity3d.com/Manual/upm-scoped.html) for hosting UPM packages. - The automatic build pipelines for tracking, building, and publishing UPM packages based on Git tags. > DISCLAIMER: OpenUPM is an open-source service, not an official service provided by Unity Technologies Inc. Learn more at [our documentations](https://openupm.com/docs/). ## Sponsors and backers OpenUPM is an independent project with its ongoing development made possible entirely thanks to the support by our awesome [sponsors, backers, and contributors](https://openupm.com/contributors/). If you'd like to join them, please consider: - [Sponsoring Favo Yang on Patreon](https://www.patreon.com/openupm) comes with exclusive perks - [Exploring other donation options](https://openupm.com/support/) - [Exploring region CN donation options](https://openupm.cn/zh/support/) <!--bronze start <h3 align="center">Bronze Sponsors</h3> <table> <tbody> <tr> <td align="center" valign="middle"> <a href="https://github.com/adrenak" target="_blank"> <img width="64px" src="https://github.com/adrenak.png?size=128"> </a> </td> </tr> </tbody> </table> bronze end--> <h3 align="center">Service Sponsors</h3> <!--bronze start--> <table> <tbody> <tr> <td align="center" valign="middle"> <a href="https://m.do.co/c/50e7f9860fa9" target="_blank"> <img width="148px" src="https://opensource.nyc3.cdn.digitaloceanspaces.com/attribution/assets/SVG/DO_Logo_horizontal_blue.svg"> </a> </td> <td align="center" valign="middle"> <a href="https://www.netlify.com/" target="_blank"> <img width="120px" src="https://www.netlify.com/img/global/badges/netlify-dark.svg"> </a> </td> </tr> </tbody> </table> <!--bronze end--> ## Ecosystem | Sub-project | Description | |---------------------------------------------------------------------------|-------------------------------| | [package.openupm.com](https://package.openupm.com) | UPM registry | | [package.openupm.cn](https://package.openupm.cn) | UPM registry for China Region | | [openupm/openupm](https://github.com/openupm/openupm) | website, package curated list | | [openupm/openupm-pipelines](https://github.com/openupm/openupm-pipelines) | build pipelines | | [openupm/openupm-cli](https://github.com/openupm/openupm-cli) | command-line tool | ## Bugs and feature requests Have a bug or a feature request? Please first search for existing and closed issues. If your problem or idea is not addressed yet, [please open a new issue](https://github.com/openupm/openupm/issues/new). ## Community - Blog regularly at [medium.com/openupm](https://medium.com/openupm) - Discuss at https://github.com/openupm/openupm/discussions - Chat at [Discord](https://discord.gg/FnUgWEP) - Contact us at [[email protected]]([email protected]) - Track package updates at [the RSS feed](https://openupm.com/feeds/updates/rss) ## Contributors Thank you to [all the people](https://openupm.com/contributors/) who already contributed to OpenUPM! ## Terms and license - Source code licensed under [BSD-3-Clause](./LICENSE) - OpenUPM website and public registry [terms-of-use](https://openupm.com/docs/terms.html) - [Code of conduct](https://openupm.com/docs/code-of-conduct.html) ## Status See https://openupm.github.io/upptime/
3,324
Real world GraphQL tutorials for frontend developers with deadlines!
# [hasura.io/learn](https://hasura.io/learn/) <a href="https://hacktoberfest.digitalocean.com/" alt="Hacktoberfest"><img src="https://badgen.net/badge/hacktoberfest/friendly/pink" /></a> [![hasura.io/learn website](https://img.shields.io/badge/docs-hasura.io-blue.svg)](https://hasura.io/learn/) [![Open Source](https://badges.frapsoft.com/os/v1/open-source.svg?v=103)](https://opensource.org/) <a href="https://github.com/hasura/learn-graphql/blob/master/LICENSE" alt="License"><img src="https://img.shields.io/badge/License-MIT-yellow.svg" /></a> Real world GraphQL tutorials for frontend developers with deadlines! With these open-source community maintained tutorials, you will move from the basics of GraphQL to building a real-time application in 2 hours. There are different tutorial series: ## Frontend - [React](https://hasura.io/learn/graphql/react/introduction/) - [Vue](https://hasura.io/learn/graphql/vue/introduction/) - [Angular](https://hasura.io/learn/graphql/angular-apollo/introduction/) - [Typescript](https://hasura.io/learn/graphql/typescript-react-apollo/introduction/) - [Elm](https://hasura.io/learn/graphql/elm-graphql/introduction/) - [ReasonML](https://hasura.io/learn/graphql/reason-react-apollo/introduction/) - [Unity](https://hasura.io/learn/graphql/unity/introduction/) - [Next.js](https://hasura.io/learn/graphql/nextjs-fullstack-serverless/introduction/) - [RxDB](https://hasura.io/learn/graphql/react-rxdb-offline-first/introduction/) - [Svelte](https://hasura.io/learn/graphql/svelte-apollo/introduction/) - [Remix](https://hasura.io/learn/graphql/remix-fullstack-firebase/introduction/) - [Rescript](https://hasura.io/learn/graphql/rescript-react-apollo/introduction/) ## Mobile - [React Native](https://hasura.io/learn/graphql/react-native/introduction/) - [iOS](https://hasura.io/learn/graphql/ios/introduction/) - [Android](https://hasura.io/learn/graphql/android/introduction/) - [Flutter](https://hasura.io/learn/graphql/flutter-graphql/introduction/) ## Backend - [Introduction to Hasura](https://hasura.io/learn/graphql/hasura/introduction/) - [Authorization with Hasura](https://hasura.io/learn/graphql/hasura-auth-slack/introduction/) - [Advanced Hasura](https://hasura.io/learn/graphql/hasura-advanced/introduction/) - [Authentication with Hasura](https://hasura.io/learn/graphql/hasura-authentication/introduction/) ## Database - [Postgres Basics](https://hasura.io/learn/database/postgresql/introduction/) - [MySQL Basics](https://hasura.io/learn/database/mysql/introduction/) - [SQL Server Basics](https://hasura.io/learn/database/microsoft-sql-server/introduction/) - [YugabyteDB Basics](https://hasura.io/learn/database/yugabyte/introduction/) ## GraphQL Basics - [Intro to GraphQL](https://hasura.io/learn/graphql/intro-graphql/introduction/) ## Contributing Check out our [contributing guide](CONTRIBUTING.md) for more details. ## License This project is licensed under the MIT License - read [LICENSE](LICENSE) file for details. ## Contributors <a href="https://github.com/hasura/learn-graphql/graphs/contributors"> <img src="https://contrib.rocks/image?repo=hasura/learn-graphql" /> </a> <!-- Made with [contrib.rocks](https://contrib.rocks). -->
3,325
Docker - Beginners | Intermediate | Advanced
## 🏗️ Docker Labs - The #1 Docker Tutorials and Free Resources for all Levels ![stars](https://img.shields.io/github/stars/collabnix/dockerlabs) ![forks](https://img.shields.io/github/forks/collabnix/dockerlabs) ![issues](https://img.shields.io/github/issues/collabnix/dockerlabs) ![Twitter](https://img.shields.io/twitter/follow/collabnix?style=social) ![Visitor count](https://shields-io-visitor-counter.herokuapp.com/badge?page=collabnix.dockerlabs) ![My image](https://raw.githubusercontent.com/collabnix/dockerlabs/master/images/dockerlabs.jpeg) - A $0 Learning Platform for All Levels - from the ground Up - Over 500+ Highly Interactive Docker Tutorials and Guides - Well tested on Docker Desktop and can be run on Browser (no Infrastructure required) ## 🚀 Tested Platform - [Docker Desktop](https://www.docker.com/products/docker-desktop) - [Play with Docker Platform](https://labs.play-with-docker.com/) ## 📝 Getting Started in 3 Simple Steps - Join 6500+ DevOps Engineers today via [Community Slack](https://launchpass.com/collabnix) - Fork, Contribute & Share via [DockerLabs GITHUB Repository](https://github.com/collabnix/dockerlabs) - Click and Follow us over Twitter [![Twitter URL](https://img.shields.io/twitter/url/https/twitter.com/fold_left.svg?style=social&label=Follow%20%40collabnix)](https://twitter.com/collabnix) ## 📌 Docker Hands-on Workshop/Labs (Practical) - [Getting Started: Why, What & How about Docker?](http://dockerlabs.collabnix.com/docker/Docker_VIT_Intro/Docker_VIT_Intro.html) - [Docker101](./workshop/docker/README.md) - (Docker Image, Container, Dockerfile, Volumes, Networking) - [Docker201](./intermediate/workshop/README.md) - (Docker Compose, Docker Swarm, Advanced Networking) - [Docker301](./advanced/workshop/README.md) - (🔒️ Docker Security, Content Trust, Image Scanning, Swarm Mode Security) ## 🔥 A Journey from Docker Fundamentals to Expert (Theoretical) - [Docker for Beginners](./beginners/README.md) - [Docker for Intermediate](./intermediate/README.md) - [Docker for Advanced](./advanced/README.md) - [Docker Cheatsheet](./docker/cheatsheet/README.md) - [Docker Certificate Associate Exam Preparation](./docker/dca.md) - [Docker Interview Questions](./docker/docker-interview-questions.md) # 🗃️ Docker-Ready Stack for You (Projects) ### 🔖 Web Framework - [WordPress + MySQL + Docker Swarm](./solution/wordpress/README.md) - [Docker + Django + PostgreSQL](./solution/django-postgres/readme.md) - [Docker + Gomodule](./beginners/httpserver_go_module_and_docker.md) - [Docker + Voting App](./play-with-docker/example-voting-app/README.md) ### 🧐 Monitoring - [Docker + Prometheus Stack + Docker Swarm](./play-with-docker/docker-prometheus-swarm/README.md) ### 📝 Logging - [Docker + Elasticsearch + Logstash + Kibana + Docker Swarm](./play-with-docker/ELK/README.md) ### 🧪 Testing Tools - [Docker + Apache Jmeter + Docker Swarm Mode](./play-with-docker/jmeter-docker/README.md) ### 🌐 Networking - [Docker + MacVLAN](./play-with-docker/macvlan/README.md) - [Docker + Docker Compose & IPv6](./play-with-docker/ipv6/README.md) ### 🔐 Security - [Introduction to Docker Security]((./advanced/workshop/README.md) ) - [Running Containers as ROOT](./security/Running-Containers-as-ROOT.md) ## 🔥 Popular Blogs ### 🔖 Docker Desktop - [Awesome-Compose: What It is and Why You Should Really Care About It](https://collabnix.com/awesome-compose-what-it-is-and-why-you-should-really-care-about-it/) - [Getting Started with Argo CD on Docker Desktop](https://collabnix.com/getting-started-with-argocd-on-docker-desktop/) - [A First Look at Dev Environments Feature under Docker Desktop 3.5.0](https://collabnix.com/getting-started-with-docker-dev-environments/) - [How to setup and Run Redis in a Docker container](https://collabnix.com/how-to-setup-and-run-redis-in-a-docker-container/) - [How to Build a Sample Album Viewer Application using Windows containers](https://collabnix.com/how-to-build-a-sample-album-viewer-application-using-windows-containers/) - [How to Build and Run a Python app in a Docker container](https://collabnix.com/how-to-build-and-run-a-python-app-in-a-container/) - [Top 5 Docker Myths and Facts That You Should be Aware of](https://collabnix.com/top-5-docker-myths-and-facts-that-you-should-be-aware-of/) - [Top 6 Docker Security Scanning Practices/](https://collabnix.com/top-6-docker-security-scanning-practices/) - [How to build and run a Python app in a container – Docker Python Tutorial](https://collabnix.com/how-to-build-and-run-a-python-app-in-a-container/) - [Running Automated Tasks with a CronJob over Kubernetes running on Docker Desktop 4.1.1](https://collabnix.com/running-automated-tasks-with-a-cronjob-over-kubernetes-running-on-docker-desktop-4-1-1/) - ### 💩 Docker and IoT - [Getting Started with Docker and AI workloads on NVIDIA Jetson AGX Xavier Developer Platform](https://collabnix.com/getting-started-with-docker-and-ai-on-nvidia-jetson-agx-xavier-developer-platform/) - [Building a Real-Time Crowd Face Mask Detection System using Docker on NVIDIA Jetson Nano](https://collabnix.com/building-a-real-time-crowd-face-mask-detection-system-on-nvidia-jetson-nano/) - [Visualizing Time Series Data directly over IoT Edge device using Dockerized RedisTimeSeries & Grafana](https://collabnix.com/visualizing-time-series-data-directly-over-iot-edge-device-using-dockerized-redistimeseries-grafana/) ## 👥 Governance Dockerlabs is an independent community project founded by [Ajeet Singh Raina](https://github.com/ajeetraina),a [Docker Captain](https://www.docker.com/captains/ajeet-singh-raina) & Docker Community Leader which is now being built & shaped by a growing community of contributors across the globe. ## Core Contributors | [<img src="https://avatars1.githubusercontent.com/u/313480?s=400&v=4" width="48px;" alt="Ajeet Singh Raina"/><br /><sub><b> Ajeet Singh Raina</b></sub>](https://github.com/ajeetraina)<br /> | [<img src="https://avatars1.githubusercontent.com/u/21982562?s=460&v=4" width="48px;" alt="Sangam Biradar"/><br /><sub><b>Sangam Biradar</b></sub>](https://github.com/sangam14)<br /> | [<img src="https://avatars0.githubusercontent.com/u/7204666?s=400&v=4" width="48px;" alt="Savio Mathew"/><br /><sub><b>Savio Mathew</b></sub>](https://github.com/saviovettoor)<br /> | [<img src="https://avatars1.githubusercontent.com/u/8190114?s=400&v=4" width="48px;" alt="Saiyam Pathak"/><br /><sub><b>Saiyam Pathak</b></sub>](https://github.com/saiyam1814)<br /> | [<img src="https://avatars2.githubusercontent.com/u/38501348?s=400&v=4" width="48px;" alt="Apurva Bhandari"/><br /><sub><b>Apurva Bhandari</b></sub>](https://github.com/apurvabhandari)<br /> | [<img src="https://avatars2.githubusercontent.com/u/25828217?s=400&v=4" width="48px;" alt="Sarkar Tathagata"/><br /><sub><b>Sarkar Tathagata</b></sub>](https://github.com/amitatha82)<br /> | [<img src="https://avatars2.githubusercontent.com/u/33524591?s=400&v=4" width="48px;" alt="Prashansa K"/><br /><sub><b>Prashansa K</b></sub>](https://github.com/Prashansa-K)<br /> | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | [<img src="https://avatars1.githubusercontent.com/u/34628205?s=400&v=4" width="48px;" alt="Wikitops"/><br /><sub><b>Wikitops</b></sub>](https://github.com/wikitops)<br /> | [<img src="https://avatars0.githubusercontent.com/u/20920080?s=400&v=4" width="48px;" alt="Akshit Grover"/><br /><sub><b>Akshit Grover</b></sub>](https://github.com/akshitgrover)<br /> | [<img src="https://avatars3.githubusercontent.com/u/18344557?s=400&v=4" width="48px;" alt="Ameya Agashe"/><br /><sub><b>Ameya Agashe</b></sub>](https://github.com/ameyaagashe)<br /> | [<img src="https://avatars1.githubusercontent.com/u/39425180?s=400&v=4" width="48px;" alt="Bala"/><br /><sub><b>Bala</b></sub>](https://github.com/balasu)<br /> | ### 🚀 How to Contribute Thank you so much for showing your interest in contributing to [Dockerlabs](https://github.com/collabnix/dockerlabs) tutorials. [Guide to submitting your own tutorial](./CONTRIBUTING.md)<br> [Template for writing Tutorial Page](./template/EXAMPLE.md) ## License [Apache License 2.0](./LICENSE.md) [Proceed to Beginners Track >>](./beginners/README.md)
3,326
Open source upgrade path for Odoo/OpenERP
null
3,327
📜 33 JavaScript concepts every developer should know.
<h1 align="center"> <br> <a href="https://github.com/leonardomso/33"><img src="https://i.imgur.com/dsHmk6H.jpg" alt="33 Concepts Every JS Developer Should Know" width=200" /></a> <br> <br> 33 Concepts Every JavaScript Developer Should Know <br><br> </h1> [![Follow me](https://img.shields.io/twitter/follow/leonardomso.svg?style=for-the-badge)](https://twitter.com/leonardomso) ## Introduction This repository was created with the intention of helping developers master their concepts in JavaScript. It is not a requirement, but a guide for future studies. It is based on an article written by [Stephen Curtis](https://twitter.com/stephenthecurt) and you can read it [here](https://medium.com/@stephenthecurt/33-fundamentals-every-javascript-developer-should-know-13dd720a90d1). **🚀 Considered by GitHub as one of the [top open source projects of 2018!](https://blog.github.com/2018-12-13-new-open-source-projects/)** ## Community Feel free to submit a PR adding a link to your own recaps or reviews. If you want to translate the repo into your native language, please feel free to do so. All the translations for this repo will be listed below: - [(Arabic)](https://github.com/amrsekilly/33-js-concepts) — Amr Elsekilly - [汉语 (Chinese)](https://github.com/stephentian/33-js-concepts) — Re Tian - [Português do Brasil (Brazilian Portuguese)](https://github.com/tiagoboeing/33-js-concepts) — Tiago Boeing - [한국어 (Korean)](https://github.com/yjs03057/33-js-concepts.git) — Suin Lee - [Español (Spanish)](https://github.com/adonismendozaperez/33-js-conceptos) — Adonis Mendoza - [Türkçe (Turkish)](https://github.com/ilker0/33-js-concepts) — İlker Demir - [русский язык (Russian)](https://github.com/gumennii/33-js-concepts) — Mihail Gumennii - [Tiếng Việt (Vietnamese)](https://github.com/nguyentranchung/33-js-concepts) — Nguyễn Trần Chung - [Polski (Polish)](https://github.com/lip3k/33-js-concepts) — Dawid Lipinski - [فارسی (Persian)](https://github.com/majidalavizadeh/33-js-concepts) — Majid Alavizadeh - [Bahasa Indonesia (Indonesian)](https://github.com/rijdz/33-js-concepts) — Rijdzuan Sampoerna - [Français (French)](https://github.com/robinmetral/33-concepts-js) — Robin Métral - [हिन्दी (Hindi)](https://github.com/vikaschauhan/33-js-concepts) — Vikas Chauhan - [Ελληνικά (Greek)](https://github.com/DimitrisZx/33-js-concepts) — Dimitris Zarachanis - [日本語 (Japanese)](https://github.com/oimo23/33-js-concepts) — oimo23 - [Deutsch (German)](https://github.com/burhannn/33-js-concepts) — burhannn - [украї́нська мо́ва (Ukrainian)](https://github.com/AndrewSavetchuk/33-js-concepts-ukrainian-translation) — Andrew Savetchuk - [සිංහල (Sinhala)](https://github.com/ududsha/33-js-concepts) — Udaya Shamendra - [Italiano (Italian)](https://github.com/Donearm/33-js-concepts) — Gianluca Fiore - [ภาษาไทย (Thai)](https://github.com/ninearif/33-js-concepts) — Arif Waram - [Català (Catalan)](https://github.com/marioestradaf/33-js-concepts) — Mario Estrada --- ## <a id="table-of-contents">Table of Contents</a> 1. **[Call Stack](#1-call-stack)** 2. **[Primitive Types](#2-primitive-types)** 3. **[Value Types and Reference Types](#3-value-types-and-reference-types)** 4. **[Implicit, Explicit, Nominal, Structuring and Duck Typing](#4-implicit-explicit-nominal-structuring-and-duck-typing)** 5. **[== vs === vs typeof](#5--vs--vs-typeof)** 6. **[Function Scope, Block Scope and Lexical Scope](#6-function-scope-block-scope-and-lexical-scope)** 7. **[Expression vs Statement](#7-expression-vs-statement)** 8. **[IIFE, Modules and Namespaces](#8-iife-modules-and-namespaces)** 9. **[Message Queue and Event Loop](#9-message-queue-and-event-loop)** 10. **[setTimeout, setInterval and requestAnimationFrame](#10-settimeout-setinterval-and-requestanimationframe)** 11. **[JavaScript Engines](#11-javascript-engines)** 12. **[Bitwise Operators, Type Arrays and Array Buffers](#12-bitwise-operators-type-arrays-and-array-buffers)** 13. **[DOM and Layout Trees](#13-dom-and-layout-trees)** 14. **[Factories and Classes](#14-factories-and-classes)** 15. **[this, call, apply and bind](#15-this-call-apply-and-bind)** 16. **[new, Constructor, instanceof and Instances](#16-new-constructor-instanceof-and-instances)** 17. **[Prototype Inheritance and Prototype Chain](#17-prototype-inheritance-and-prototype-chain)** 18. **[Object.create and Object.assign](#18-objectcreate-and-objectassign)** 19. **[map, reduce, filter](#19-map-reduce-filter)** 20. **[Pure Functions, Side Effects, State Mutation and Event Propagation](#20-pure-functions-side-effects-state-mutation-and-event-propagation)** 21. **[Closures](#21-closures)** 22. **[High Order Functions](#22-high-order-functions)** 23. **[Recursion](#23-recursion)** 24. **[Collections and Generators](#24-collections-and-generators)** 25. **[Promises](#25-promises)** 26. **[async/await](#26-asyncawait)** 27. **[Data Structures](#27-data-structures)** 28. **[Expensive Operation and Big O Notation](#28-expensive-operation-and-big-o-notation)** 29. **[Algorithms](#29-algorithms)** 30. **[Inheritance, Polymorphism and Code Reuse](#30-inheritance-polymorphism-and-code-reuse)** 31. **[Design Patterns](#31-design-patterns)** 32. **[Partial Applications, Currying, Compose and Pipe](#32-partial-applications-currying-compose-and-pipe)** 33. **[Clean Code](#33-clean-code)** --- ## 1. Call Stack ### Reference - 📜 [Call Stack — MDN](https://developer.mozilla.org/en-US/docs/Glossary/Call_stack) ### Articles - 📜 [Understanding Javascript Call Stack, Event Loops — Gaurav Pandvia](https://medium.com/@gaurav.pandvia/understanding-javascript-function-executions-tasks-event-loop-call-stack-more-part-1-5683dea1f5ec) - 📜 [Understanding the JavaScript Call Stack — Charles Freeborn](https://medium.freecodecamp.org/understanding-the-javascript-call-stack-861e41ae61d4) - 📜 [Javascript: What Is The Execution Context? What Is The Call Stack? — Valentino Gagliardi](https://web.archive.org/web/20180701233338/https://www.valentinog.com/blog/js-execution-context-call-stack/) - 📜 [What is the JS Event Loop and Call Stack? — Jess Telford](https://gist.github.com/jesstelford/9a35d20a2aa044df8bf241e00d7bc2d0) - 📜 [Understanding Execution Context and Execution Stack in Javascript — Sukhjinder Arora](https://blog.bitsrc.io/understanding-execution-context-and-execution-stack-in-javascript-1c9ea8642dd0) - 📜 [How JavaScript Works: An Overview of the Engine, the Runtime, and the Call Stack — Alexander Zlatkov](https://blog.sessionstack.com/how-does-javascript-actually-work-part-1-b0bacc073cf) - 📜 [How JavaScript Works Under The Hood: An Overview of JavaScript Engine, Heap and, Call Stack — Bipin Rajbhar](https://dev.to/bipinrajbhar/how-javascript-works-under-the-hood-an-overview-of-javascript-engine-heap-and-call-stack-1j5o) ### Videos - 🎥 [Javascript: the Call Stack explained — Coding Blocks India](https://www.youtube.com/watch?v=w6QGEiQceOM) - 🎥 [The JS Call Stack Explained In 9 Minutes — Colt Steele](https://www.youtube.com/watch?v=W8AeMrVtFLY) - 🎥 [What is the Call Stack? — Eric Traub](https://www.youtube.com/watch?v=w7QWQlkLY_s) - 🎥 [The Call Stack — Kevin Drumm](https://www.youtube.com/watch?v=Q2sFmqvpBe0) - 🎥 [Understanding JavaScript Execution — Codesmith](https://www.youtube.com/watch?v=Z6a1cLyq7Ac&list=PLWrQZnG8l0E4kd1T_nyuVoxQUaYEWFgcD) - 🎥 [The Ultimate Guide to Execution Contexts, Hoisting, Scopes, and Closures in JavaScript — Tyler McGinnis](https://www.youtube.com/watch?v=Nt-qa_LlUH0) - 🎥 [What the heck is the event loop anyway? — Philip Roberts](https://www.youtube.com/watch?v=8aGhZQkoFbQ) - 🎥 [La PILA DE EJECUCIÓN (Call Stack) de JavaScript — La Cocina del Código](https://www.youtube.com/watch?v=ygA5U7Wgsg8) - 🎥 [How JavaScript Code is executed? ❤️& Call Stack — Akshay Saini](https://www.youtube.com/watch?v=iLWTnMzWtj4&list=PLlasXeu85E9cQ32gLCvAvr9vNaUccPVNP) **[⬆ Back to Top](#table-of-contents)** --- ## 2. Primitive Types ### Reference - 📜 [JavaScript data types and data structures — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Primitive_values) ### Articles - 📜 [Primitive and Non-primitive data-types in JavaScript - GeeksforGeeks](https://www.geeksforgeeks.org/primitive-and-non-primitive-data-types-in-javascript) - 📜 [How numbers are encoded in JavaScript — Dr. Axel Rauschmayer](http://2ality.com/2012/04/number-encoding.html) - 📜 [What You Need to Know About JavaScript Number Type — Max Wizard K](https://indepth.dev/posts/1139/here-is-what-you-need-to-know-about-javascripts-number-type) - 📜 [What Every JavaScript Developer Should Know About Floating Point Numbers — Chewxy](https://blog.chewxy.com/2014/02/24/what-every-javascript-developer-should-know-about-floating-point-numbers/) - 📜 [The Secret Life of JavaScript Primitives — Angus Croll](https://javascriptweblog.wordpress.com/2010/09/27/the-secret-life-of-javascript-primitives/) - 📜 [Primitive Types — Flow](https://flow.org/en/docs/types/primitives/) - 📜 [(Not) Everything in JavaScript is an Object — Daniel Li](https://dev.to/d4nyll/not-everything-in-javascript-is-an-object) - 📜 [JavaScript data types and data structures — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Primitive_values) - 📜 [Diving Deeper in JavaScripts Objects — Arfat Salman](https://blog.bitsrc.io/diving-deeper-in-javascripts-objects-318b1e13dc12) - 📜 [The differences between Object.freeze() vs Const in JavaScript — Bolaji Ayodeji](https://medium.com/@bolajiayodeji/the-differences-between-object-freeze-vs-const-in-javascript-4eacea534d7c) - 📜 [Object to primitive conversion — JavaScript.info](https://javascript.info/object-toprimitive) ### Videos - 🎥 [JavaScript Reference vs Primitive Types — Academind](https://www.youtube.com/watch?v=9ooYYRLdg_g) - 🎥 [JavaScript Primitive Types — Simon Sez IT](https://www.youtube.com/watch?v=HsbWQsSCE5Y) - 🎥 [Value Types and Reference Types in JavaScript — Programming with Mosh](https://www.youtube.com/watch?v=e-_mDyqm2oU) - 🎥 [JavaScript Primitive Data Types — Avelx](https://www.youtube.com/watch?v=qw3j0A3DIzQ) - 🎥 [Everything you never wanted to know about JavaScript numbers — Bartek Szopka](https://www.youtube.com/watch?v=MqHDDtVYJRI) - 🎥 [What are variables in Javascript? — JS For Everyone](https://www.youtube.com/watch?v=B4Bbmei_thw) - 🎥 [TIPOS DE DATOS PRIMITIVOS en JAVASCRIPT - La Cocina del Código](https://www.youtube.com/watch?v=cC65D2q5f8I) **[⬆ Back to Top](#table-of-contents)** --- ## 3. Value Types and Reference Types ### Articles - 📜 [Explaining Value vs. Reference in Javascript — Arnav Aggarwal](https://codeburst.io/explaining-value-vs-reference-in-javascript-647a975e12a0) - 📜 [Primitive Types & Reference Types in JavaScript — Bran van der Meer](https://gist.github.com/branneman/7fb06d8a74d7e6d4cbcf75c50fec599c) - 📜 [Value Types, Reference Types and Scope in JavaScript — Ben Aston](https://medium.com/@benastontweet/lesson-1b-javascript-fundamentals-380f601ba851) - 📜 [Back to roots: JavaScript Value vs Reference — Miro Koczka](https://medium.com/dailyjs/back-to-roots-javascript-value-vs-reference-8fb69d587a18) - 📜 [Grasp “By Value” and “By Reference” in JavaScript — Léna Faure](https://hackernoon.com/grasp-by-value-and-by-reference-in-javascript-7ed75efa1293) - 📜 [JavaScript Reference and Copy Variables — Vítor Capretz](https://hackernoon.com/javascript-reference-and-copy-variables-b0103074fdf0) - 📜 [JavaScript Primitive vs Reference Values](http://www.javascripttutorial.net/javascript-primitive-vs-reference-values/) - 📜 [JavaScript by Reference vs. by Value — nrabinowitz](https://stackoverflow.com/questions/6605640/javascript-by-reference-vs-by-value) - 📜 [JavaScript Interview Prep: Primitive vs. Reference Types — Mike Cronin](https://dev.to/mostlyfocusedmike/javascript-interview-prep-primitive-vs-reference-types-3o4f) - 📜 [JavaScript map vs. forEach: When to Use Each One - Sajal Soni](https://code.tutsplus.com/tutorials/javascript-map-vs-foreach-when-to-use-each-one--cms-38365) ### Videos - 🎥 [Javascript Pass by Value vs Pass by Reference — techsith](https://www.youtube.com/watch?v=E-dAnFdq8k8) - 🎥 [JavaScript Value vs Reference Types — Programming with Mosh](https://www.youtube.com/watch?v=fD0t_DKREbE) - 🎥 [VALORES vs REFERENCIAS en JAVASCRIPT - La Cocina del Código](https://www.youtube.com/watch?v=AvkyOrWkuQc) **[⬆ Back to Top](#table-of-contents)** --- ## 4. Implicit, Explicit, Nominal, Structuring and Duck Typing ### Articles - 📜 [What you need to know about Javascript's Implicit Coercion — Promise Tochi](https://dev.to/promhize/what-you-need-to-know-about-javascripts-implicit-coercion-e23) - 📜 [JavaScript Type Coercion Explained — Alexey Samoshkin](https://medium.freecodecamp.org/js-type-coercion-explained-27ba3d9a2839) - 📜 [Javascript Coercion Explained — Ben Garrison](https://hackernoon.com/javascript-coercion-explained-545c895213d3) - 📜 [What exactly is Type Coercion in Javascript? - Stack Overflow](https://stackoverflow.com/questions/19915688/what-exactly-is-type-coercion-in-javascript) ### Videos - 🎥 [== ? === ??? ...#@^% - Shirmung Bielefeld](https://www.youtube.com/watch?v=qGyqzN0bjhc&t) - 🎥 [Coercion in Javascript - Hitesh Choudhary](https://www.youtube.com/watch?v=b04Q_vyqEG8) - 🎥 [JavaScript Questions: What is Coercion? - Steven Hancock](https://www.youtube.com/watch?v=z4-8wMSPJyI) - 🎥 [Typing: Static vs Dynamic, Weak vs. Strong - Codexpanse](https://www.youtube.com/watch?v=C5fr0LZLMAs) - 🎥 [EL SISTEMA de TIPOS DE JAVASCRIPT - La Cocina del Código](https://www.youtube.com/watch?v=0ei4nb49GKo) ### Books - [You Don't Know JS, 1st Edition: Types & Grammar — Kyle Simpson](https://github.com/getify/You-Dont-Know-JS/tree/1st-ed) **[⬆ Back to Top](#table-of-contents)** --- ## 5. == vs === vs typeof ### Articles - 📜 [JavaScript Double Equals vs. Triple Equals — Brandon Morelli](https://codeburst.io/javascript-double-equals-vs-triple-equals-61d4ce5a121a) - 📜 [Should I use === or == equality comparison operator in JavaScript? — Panu Pitkamaki](https://bytearcher.com/articles/equality-comparison-operator-javascript/) - 📜 [== vs === JavaScript: Double Equals and Coercion — AJ Meyghani](https://www.codementor.io/javascript/tutorial/double-equals-and-coercion-in-javascript) - 📜 [Why Use the Triple-Equals Operator in JavaScript? — Louis Lazaris](https://www.impressivewebs.com/why-use-triple-equals-javascipt/) - 📜 [What is the difference between == and === in JavaScript? — Craig Buckler](https://www.oreilly.com/learning/what-is-the-difference-between-and-in-javascript) - 📜 [Why javascript's typeof always return "object"? — Stack Overflow](https://stackoverflow.com/questions/3787901/why-javascripts-typeof-always-return-object) - 📜 [Checking Types in Javascript — Toby Ho](http://tobyho.com/2011/01/28/checking-types-in-javascript/) - 📜 [How to better check data types in JavaScript — Webbjocke](https://webbjocke.com/javascript-check-data-types/) - 📜 [Checking for the Absence of a Value in JavaScript — Tomer Aberbach](https://tomeraberba.ch/html/post/checking-for-the-absence-of-a-value-in-javascript.html) - 📜 [Difference between == and === in JavaScript — GeeksforGeeks](https://www.geeksforgeeks.org/difference-between-double-equal-vs-triple-equal-javascript/) - 📜 [=== vs == Comparision in JavaScript — FreeCodeCamp](https://www.freecodecamp.org/news/javascript-triple-equals-sign-vs-double-equals-sign-comparison-operators-explained-with-examples/) ### Videos - 🎥 [JavaScript - The typeof operator — Java Brains](https://www.youtube.com/watch?v=ol_su88I3kw) - 🎥 [Javascript typeof operator — DevDelight](https://www.youtube.com/watch?v=qPYhTPt_SbQ) - 🎥 [JavaScript "==" VS "===" — Web Dev Simplified](https://www.youtube.com/watch?v=C5ZVC4HHgIg) **[⬆ Back to Top](#table-of-contents)** --- ## 6. Function Scope, Block Scope and Lexical Scope ### <b>Books</b> - [You Don't Know JS Yet, 2nd Edition: Scope & Closures — Kyle Simpson](https://github.com/getify/You-Dont-Know-JS/tree/2nd-ed/scope-closures) ### <b>Articles </b> - 📜 [JavaScript Functions — Understanding The Basics — Brandon Morelli](https://codeburst.io/javascript-functions-understanding-the-basics-207dbf42ed99) - 📜 [The battle between Function Scope and Block Scope — Marius Herring](http://www.deadcoderising.com/2017-04-11-es6-var-let-and-const-the-battle-between-function-scope-and-block-scope/) - 📜 [Functions in JavaScript - Deepa Pandey](https://www.scaler.com/topics/javascript/javascript-functions/) - 📜 [Emulating Block Scope in JavaScript — Josh Clanton](http://adripofjavascript.com/blog/drips/emulating-block-scope-in-javascript.html) - 📜 [The Difference Between Function and Block Scope in JavaScript — Joseph Cardillo](https://medium.com/@josephcardillo/the-difference-between-function-and-block-scope-in-javascript-4296b2322abe) - 📜 [Function Scopes and Block Scopes in JavaScript — Samer Buna](https://edgecoders.com/function-scopes-and-block-scopes-in-javascript-25bbd7f293d7) - 📜 [Understanding Scope and Context in JavaScript — Ryan Morr](http://ryanmorr.com/understanding-scope-and-context-in-javascript/) - 📜 [JavaScript Scope and Closures — Zell Liew](https://css-tricks.com/javascript-scope-closures/) - 📜 [Understanding Scope in JavaScript — Wissam Abirached](https://developer.telerik.com/topics/web-development/understanding-scope-in-javascript/) - 📜 [Understanding Scope in JavaScript ― Hammad Ahmed](https://scotch.io/tutorials/understanding-scope-in-javascript) - 📜 [When to use a function declaration vs. a function expression ― Amber Wilkie](https://medium.freecodecamp.org/when-to-use-a-function-declarations-vs-a-function-expression-70f15152a0a0) - 📜 [A JavaScript Fundamentals Cheat Sheet: Scope, Context, and “this” ― Alexandra Fren](https://dev.to/alexandrafren/a-javascript-fundamentals-cheat-sheet-scope-context-and-this-28ai) - 📜 [Functions / Function scope ― MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Functions#function_scope) ### Videos - 🎥 [What Makes Javascript Weird ... and Awesome pt. 4 — LearnCode.academy](https://www.youtube.com/watch?v=SBwoFkRjZvE) - 🎥 [Variable Scope in JavaScript — Kirupa Chinnathambi](https://www.youtube.com/watch?v=dhp57T3p760) - 🎥 [JavaScript Block Scope and Function Scope — mmtuts](https://www.youtube.com/watch?v=aK_nuUAdr8E) - 🎥 [What the Heck is Lexical Scope? — NWCalvank](https://www.youtube.com/watch?v=GhNA0r10MmA) - 🎥 [Variable Scope — Steve Griffith](https://www.youtube.com/watch?v=FyWdrCZZavQ) - 🎥 [Javascript Tutorials for Beginners — Mosh Hemadani](https://www.youtube.com/watch?v=W6NZfCO5SIk) **[⬆ Back to Top](#table-of-contents)** --- ## 7. Expression vs Statement ### Articles - 📜 [All you need to know about Javascript's Expressions, Statements and Expression Statements — Promise Tochi](https://dev.to/promhize/javascript-in-depth-all-you-need-to-know-about-expressions-statements-and-expression-statements-5k2) - 📜 [Function Expressions vs Function Declarations — Paul Wilkins](https://www.sitepoint.com/function-expressions-vs-declarations/) - 📜 [JavaScript Function — Declaration vs Expression — Ravi Roshan](https://medium.com/@raviroshan.talk/javascript-function-declaration-vs-expression-f5873b8c7b38) - 📜 [Function Declarations vs. Function Expressions — Mandeep Singh](https://medium.com/@mandeep1012/function-declarations-vs-function-expressions-b43646042052) - 📜 [Function Declarations vs. Function Expressions — Anguls Croll](https://javascriptweblog.wordpress.com/2010/07/06/function-declarations-vs-function-expressions/) ### Videos - 🎥 [Expressions vs. Statements in JavaScript — Hexlet](https://www.youtube.com/watch?v=WVyCrI1cHi8) - 🎥 [The difference between an expression and a statement in JavaScript](https://youtu.be/eWTuFoBYiwg) **[⬆ Back to Top](#table-of-contents)** --- ## 8. IIFE, Modules and Namespaces ### Articles - 📜 [Mastering Immediately-Invoked Function Expressions ― Chandra Gundamaraju](https://medium.com/@vvkchandra/essential-javascript-mastering-immediately-invoked-function-expressions-67791338ddc6) - 📜 [Do ES6 Modules make the case of IIFEs obsolete?](https://hashnode.com/post/do-es6-modules-make-the-case-of-iifes-obsolete-civ96wet80scqgc538un20es0) - 📜 [A 10 minute primer to JavaScript modules, module formats, module loaders and module bundlers ― Jurgen Van de Moere](https://www.jvandemo.com/a-10-minute-primer-to-javascript-modules-module-formats-module-loaders-and-module-bundlers/) - 📜 [Modules ― Exploring JS](http://exploringjs.com/es6/ch_modules.html) - 📜 [ES modules: A cartoon deep-dive — Lin Clark](https://hacks.mozilla.org/2018/03/es-modules-a-cartoon-deep-dive/) - 📜 [Understanding ES6 Modules — Craig Buckler](https://www.sitepoint.com/understanding-es6-modules/) - 📜 [An overview of ES6 Modules in JavaScript — Brent Graham](https://blog.cloud66.com/an-overview-of-es6-modules-in-javascript/) - 📜 [ES6 Modules in Depth — Nicolás Bevacqua](https://ponyfoo.com/articles/es6-modules-in-depth) - 📜 [ES6 modules, Node.js and the Michael Jackson Solution — Alberto Gimeno](https://medium.com/dailyjs/es6-modules-node-js-and-the-michael-jackson-solution-828dc244b8b) - 📜 [JavaScript Modules: A Beginner’s Guide — Preethi Kasireddy](https://medium.freecodecamp.org/javascript-modules-a-beginner-s-guide-783f7d7a5fcc) - 📜 [Using JavaScript modules on the web — Addy Osmani & Mathias Bynens](https://developers.google.com/web/fundamentals/primers/modules) - 📜 [IIFE: Immediately Invoked Function Expressions — Parwinder](https://dev.to/bhagatparwinder/iife-immediately-invoked-function-expressions-49c5) - 📜 [Javascript Module Bundlers — Vanshu Hassija](https://sassy-butter-197.notion.site/Javascript-bundlers-016932b17b0744e983c2cc0db31e6f02) ### Videos - 🎥 [Immediately Invoked Function Expression - Beau teaches JavaScript — freeCodeCamp](https://www.youtube.com/watch?v=3cbiZV4H22c) - 🎥 [Understanding JavaScript IIFE — Sheo Narayan](https://www.youtube.com/watch?v=I5EntfMeIIQ) - 🎥 [JavaScript Modules: ES6 Import and Export — Kyle Robinson](https://www.youtube.com/watch?v=_3oSWwapPKQ) - 🎥 [ES6 - Modules — Ryan Christiani](https://www.youtube.com/watch?v=aQr2bV1BPyE) - 🎥 [ES6 Modules in the Real World — Sam Thorogood](https://www.youtube.com/watch?v=fIP4pjAqCtQ) - 🎥 [ES6 Modules — TempleCoding](https://www.youtube.com/watch?v=5P04OK6KlXA) - 🎥 [JavaScript IIFE (Immediately Invoked Function Expressions) — Steve Griffith](https://www.youtube.com/watch?v=Xd7zgPFwVX8&) **[⬆ Back to Top](#table-of-contents)** --- ## 9. Message Queue and Event Loop ### Articles - 📜 [JavaScript Event Loop Explained — Anoop Raveendran](https://medium.com/front-end-hacking/javascript-event-loop-explained-4cd26af121d4) - 📜 [The JavaScript Event Loop: Explained — Erin Sweson-Healey](https://blog.carbonfive.com/2013/10/27/the-javascript-event-loop-explained/) - 📜 [Understanding JS: The Event Loop — Alexander Kondov](https://hackernoon.com/understanding-js-the-event-loop-959beae3ac40) - 📜 [Understanding the JavaScript Event Loop — Ashish Gupta](https://www.zeolearn.com/magazine/understanding-the-javascript-event-loop) - 📜 [The JavaScript Event Loop — Flavio Copes](https://flaviocopes.com/javascript-event-loop/) - 📜 [How JavaScript works: Event loop — Alexander Zlatkov](https://blog.sessionstack.com/how-javascript-works-event-loop-and-the-rise-of-async-programming-5-ways-to-better-coding-with-2f077c4438b5) - 📜 [Tasks, microtasks, queues and schedules — Jake Archibald](https://jakearchibald.com/2015/tasks-microtasks-queues-and-schedules/) - 📜 [Visualising the JavaScript Event Loop with a Pizza Restaurant analogy — Priyansh Jain](https://dev.to/presto412/visualising-the-javascript-event-loop-with-a-pizza-restaurant-analogy-47a8) - 📜 [JavaScript Visualized: Event Loop — Lydia Hallie](https://dev.to/lydiahallie/javascript-visualized-event-loop-3dif) ### Videos - 🎥 [What the heck is the event loop anyway? | JSConf EU — Philip Roberts](https://www.youtube.com/watch?v=8aGhZQkoFbQ) - 🎥 [JavaScript Event Loop — ComScience Simplified](https://www.youtube.com/watch?v=XzXIMZMN9k4) - 🎥 [I'm stuck in an Event Loop — Philip Roberts](https://www.youtube.com/watch?v=6MXRNXXgP_0) - 🎥 [In The Loop - Jake Archibald | JSConf.Asia 2018](https://www.youtube.com/watch?v=cCOL7MC4Pl0) - 🎥 [Desmitificando el Event Loop (Spanish)](https://www.youtube.com/watch?v=Eqq2Rb7LzYE) - 🎥 [Callbacks, Sincrono, Assíncrono e Event Loop (PT-BR)](https://www.youtube.com/watch?v=6lbBaM18X3g) **[⬆ Back to Top](#table-of-contents)** --- ## 10. setTimeout, setInterval and requestAnimationFrame ### Articles - 📜 [setTimeout and setInterval — JavaScript.Info](https://javascript.info/settimeout-setinterval) - 📜 [Why not to use setInterval — Akanksha Sharma](https://dev.to/akanksha_9560/why-not-to-use-setinterval--2na9) - 📜 [setTimeout VS setInterval — Develoger](https://develoger.com/settimeout-vs-setinterval-cff85142555b) - 📜 [Using requestAnimationFrame — Chris Coyier](https://css-tricks.com/using-requestanimationframe/) - 📜 [Understanding JavaScript's requestAnimationFrame() — JavaScript Kit](http://www.javascriptkit.com/javatutors/requestanimationframe.shtml) - 📜 [Handling time intervals in JavaScript - Amit Merchant](https://www.amitmerchant.com/Handling-Time-Intervals-In-Javascript/) ### Videos - 🎥 [Javascript: How setTimeout and setInterval works — Coding Blocks India](https://www.youtube.com/watch?v=6bPKyl8WYWI) - 🎥 [setTimeout and setInterval in JavaScript — techsith](https://www.youtube.com/watch?v=TbCgGWe8LN8) - 🎥 [JavaScript Timers — Steve Griffith](https://www.youtube.com/watch?v=0VVJSvlUgtg) - 🎥 [JavaScript setTimeOut and setInterval Explained — Theodore Anderson](https://www.youtube.com/watch?v=mVKfrWCOB60) **[⬆ Back to Top](#table-of-contents)** --- ## 11. JavaScript Engines ### Articles - 📜 [JavaScript Engines — Jen Looper](http://www.softwaremag.com/javascript-engines/) - 📜 [Understanding How the Chrome V8 Engine Translates JavaScript into Machine Code — DroidHead](https://medium.freecodecamp.org/understanding-the-core-of-nodejs-the-powerful-chrome-v8-engine-79e7eb8af964) - 📜 [Understanding V8’s Bytecode — Franziska Hinkelmann](https://medium.com/dailyjs/understanding-v8s-bytecode-317d46c94775) - 📜 [A Brief History of Google’s V8 Javascript Engine — Clair Smith](https://www.mediacurrent.com/blog/brief-history-googles-v8-javascript-engine/) - 📜 [JavaScript essentials: why you should know how the engine works - Rainer Hahnekamp](https://www.freecodecamp.org/news/javascript-essentials-why-you-should-know-how-the-engine-works-c2cc0d321553) - 📜 [JavaScript engine fundamentals: Shapes and Inline Caches](https://mathiasbynens.be/notes/shapes-ics) - 📜 [JavaScript engine fundamentals: optimizing prototypes](https://mathiasbynens.be/notes/prototypes) - 📜 [How V8 optimizes array operations](https://v8.dev/blog/elements-kinds) ### Videos - 🎥 [JavaScript Engines: The Good Parts™ — Mathias Bynens & Benedikt Meurer](https://www.youtube.com/watch?v=5nmpokoRaZI) - 🎥 [JS Engine EXPOSED 🔥 Google's V8 Architecture 🚀 | Namaste JavaScript Ep. 16 - Akshay Saini](https://www.youtube.com/watch?v=2WJL19wDH68) - 🎥 [How JavaScript Code is executed? How Javascript works behind the scenes](https://youtu.be/iLWTnMzWtj4) - 🎥 [Understanding the V8 JavaScript Engine - freeCodeCamp Talks](https://www.youtube.com/watch?v=xckH5s3UuX4) **[⬆ Back to Top](#table-of-contents)** --- ## 12. Bitwise Operators, Type Arrays and Array Buffers ### Articles - 📜 [Programming with JS: Bitwise Operations — Alexander Kondov](https://hackernoon.com/programming-with-js-bitwise-operations-393eb0745dc4) - 📜 [Using JavaScript’s Bitwise Operators in Real Life — ian m](https://codeburst.io/using-javascript-bitwise-operators-in-real-life-f551a731ff5) - 📜 [JavaScript Bitwise Operators — w3resource](https://www.w3resource.com/javascript/operators/bitwise-operator.php) - 📜 [Bitwise Operators in Javascript — Joe Cha](https://medium.com/bother7-blog/bitwise-operators-in-javascript-65c4c69be0d3) - 📜 [A Comprehensive Primer on Binary Computation and Bitwise Operators in Javascript — Paul Brown](https://medium.com/techtrument/a-comprehensive-primer-on-binary-computation-and-bitwise-operators-in-javascript-81acf8341f04) - 📜 [How can I understand Bitwise operation in JavaScript?](https://www.quora.com/How-can-I-understand-Bitwise-operation-in-JavaScript) ### Videos - 🎥 [JavaScript Bitwise Operators — Programming with Mosh](https://www.youtube.com/watch?v=mesu75PTDC8) **[⬆ Back to Top](#table-of-contents)** --- ## 13. DOM and Layout Trees ### Books - 📜 [Eloquent JavaScript, 3rd Edition: Ch. 14 - The Document Object Model](https://eloquentjavascript.net/14_dom.html) ### Articles - 📜 [How To Understand and Modify the DOM in JavaScript — Tania Rascia](https://www.digitalocean.com/community/tutorials/introduction-to-the-dom) - 📜 [What’s the Document Object Model, and why you should know how to use it — Leonardo Maldonado](https://medium.freecodecamp.org/whats-the-document-object-model-and-why-you-should-know-how-to-use-it-1a2d0bc5429d) - 📜 [JavaScript DOM Tutorial with Example — Guru99](https://www.guru99.com/how-to-use-dom-and-events-in-javascript.html) - 📜 [What is the DOM? — Chris Coyier](https://css-tricks.com/dom/) - 📜 [Traversing the DOM with JavaScript — Zell Liew](https://zellwk.com/blog/dom-traversals/) - 📜 [DOM Tree](https://javascript.info/dom-nodes) - 📜 [How to traverse the DOM in Javascript — Vojislav Grujić](https://medium.com/javascript-in-plain-english/how-to-traverse-the-dom-in-javascript-d6555c335b4e) - 📜 [Render Tree Construction — Ilya Grigorik](https://developers.google.com/web/fundamentals/performance/critical-rendering-path/render-tree-construction) - 📜 [What exactly is the DOM?](https://bitsofco.de/what-exactly-is-the-dom/) ### Videos - 🎥 [JavaScript DOM — The Net Ninja](https://www.youtube.com/watch?v=FIORjGvT0kk) - 🎥 [JavaScript DOM Crash Course — Traversy Media](https://www.youtube.com/watch?v=0ik6X4DJKCc) **[⬆ Back to Top](#table-of-contents)** --- ## 14. Factories and Classes ### Articles - 📜 [How To Use Classes in JavaScript — Tania Rascia](https://www.digitalocean.com/community/tutorials/understanding-classes-in-javascript) - 📜 [Javascript Classes — Under The Hood — Majid](https://medium.com/tech-tajawal/javascript-classes-under-the-hood-6b26d2667677) - 📜 [Better JavaScript with ES6, Pt. II: A Deep Dive into Classes ― Peleke Sengstacke](https://scotch.io/tutorials/better-javascript-with-es6-pt-ii-a-deep-dive-into-classes) - 📜 [Understand the Factory Design Pattern in Plain JavaScript — Aditya Agarwal](https://medium.com/front-end-hacking/understand-the-factory-design-pattern-in-plain-javascript-20b348c832bd) - 📜 [Factory Functions in JavaScript — Josh Miller](https://atendesigngroup.com/blog/factory-functions-javascript) - 📜 [The Factory Pattern in JS ES6 — SnstsDev](https://medium.com/@SntsDev/the-factory-pattern-in-js-es6-78f0afad17e9) - 📜 [Class vs Factory function: exploring the way forward — Cristi Salcescu](https://medium.freecodecamp.org/class-vs-factory-function-exploring-the-way-forward-73258b6a8d15) - 📜 [How ES6 classes really work and how to build your own — Robert Grosse](https://medium.com/@robertgrosse/how-es6-classes-really-work-and-how-to-build-your-own-fd6085eb326a) - 📜 [Understanding `super` in JavaScript](https://jordankasper.com/understanding-super-in-javascript) - 📜 [An Easy Guide To Understanding Classes In JavaScript](https://dev.to/lawrence_eagles/an-easy-guide-to-understanding-classes-in-javascript-3bcm) ### Videos - 🎥 [JavaScript Factory Functions — Programming with Mosh](https://www.youtube.com/watch?v=jpegXpQpb3o) - 🎥 [Factory Functions in JavaScript — Fun Fun Function](https://www.youtube.com/watch?v=ImwrezYhw4w) - 🎥 [Javascript Tutorial Function Factories — Crypto Chan](https://www.youtube.com/watch?v=R7-IwpH80UE) **[⬆ Back to Top](#table-of-contents)** --- ## 15. this, call, apply and bind ### Reference - 📜 [call() — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/call) - 📜 [bind() — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_objects/Function/bind) - 📜 [apply() — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/apply) ### Articles - 📜 [Grokking call(), apply() and bind() methods in JavaScript — Aniket Kudale](https://levelup.gitconnected.com/grokking-call-apply-and-bind-methods-in-javascript-392351a4be8b) - 📜 [How-to: call() , apply() and bind() in JavaScript — Niladri Sekhar Dutta](https://www.codementor.io/niladrisekhardutta/how-to-call-apply-and-bind-in-javascript-8i1jca6jp) - 📜 [JavaScript’s Apply, Call, and Bind Methods are Essential for JavaScript Professionals — Richard Bovell](http://javascriptissexy.com/javascript-apply-call-and-bind-methods-are-essential-for-javascript-professionals/) - 📜 [Javascript: call(), apply() and bind() — Omer Goldberg](https://medium.com/@omergoldberg/javascript-call-apply-and-bind-e5c27301f7bb) - 📜 [The difference between call / apply / bind — Ivan Sifrim](https://medium.com/@ivansifrim/the-differences-between-call-apply-bind-276724bb825b) - 📜 [What the hack is call, apply, bind in JavaScript — Ritik](https://dev.to/ritik_dev_js/what-the-hack-is-call-apply-bind-in-javascript-11ce) - 📜 [Mastering 'this' in JavaScript: Callbacks and bind(), apply(), call() — Michelle Gienow](https://thenewstack.io/mastering-javascript-callbacks-bind-apply-call/) - 📜 [JavaScript’s apply, call, and bind explained by hosting a cookout — Kevin Kononenko](https://dev.to/kbk0125/javascripts-apply-call-and-bind-explained-by-hosting-a-cookout-32jo) - 📜 [How AND When to use bind, call, and apply in Javascript — Eigen X](https://www.eigenx.com/blog/https/mediumcom/eigen-x/how-and-when-to-use-bind-call-and-apply-in-javascript-77b6f42898fb) - 📜 [Let me explain to you what is `this`. (Javascript) — Jason Yu](https://dev.to/ycmjason/let-me-explain-to-you-what-is-this-javascript-44ja) - 📜 [Understanding the “this” Keyword in JavaScript — Pavan](https://medium.com/quick-code/understanding-the-this-keyword-in-javascript-cb76d4c7c5e8) - 📜 [How to understand the keyword this and context in JavaScript — Lukas Gisder-Dubé](https://medium.freecodecamp.org/how-to-understand-the-keyword-this-and-context-in-javascript-cd624c6b74b8) - 📜 [What the heck is this in Javascript? — Hridayesh Sharma](https://dev.to/_hridaysharma/what-the-heck-is-this-in-javascript-37n1) - 📜 [This and Bind In Javascript — Brian Barbour](https://dev.to/steelvoltage/this-and-bind-in-javascript-2pam) - 📜 [3 Techniques for Maintaining Your Sanity Using "This" in JavaScript — Carl](https://dev.to/canderson93/3-techniques-for-maintaining-your-sanity-using-this-in-javascript-3idf) - 📜 [Mastering the JavaScript "this" Keyword — Aakash Srivastav](https://dev.to/aakashsr/mastering-the-javascript-this-keyword-4pfa) - 📜 [This binding in JavaScript – 4. New binding — Spyros Argalias](https://dev.to/sargalias/this-binding-in-javascript-4-new-binding-2p1n) - 📜 [A quick intro to 'this' in JavaScript — Natalie Smith](https://dev.to/thatgalnatalie/a-quick-intro-to-this-in-javascript-2mhp) - 📜 [Explaining JavaScript 'this' to my cat — Andrey K](https://dev.to/cat__logic/explaining-javascript-this-to-my-cat-1kig) - 📜 [A conversation with the 'this' keyword in Javascript — Karen Efereyan](https://dev.to/developerkaren/a-conversation-with-the-this-keyword-in-javascript-3j6g) - 📜 [What are call(), apply() and bind() in JavaScript — Amitav Mishra](https://jscurious.com/what-are-call-apply-and-bind-in-javascript/) - 📜 [Understanding 'this' binding in JavaScript — Yasemin Cidem](https://yasemincidem.medium.com/understanding-this-binding-in-javascript-86687397c76d) ### Videos - 🎥 [JavaScript call, apply and bind — techsith](https://www.youtube.com/watch?v=c0mLRpw-9rI) - 🎥 [JavaScript Practical Applications of Call, Apply and Bind functions— techsith](https://www.youtube.com/watch?v=AYVYxezrMWA) - 🎥 [JavaScript (call, bind, apply) — curious aatma](https://www.youtube.com/watch?v=Uy0NOXLBraE) - 🎥 [Understanding Functions and 'this' In The World of ES2017 — Bryan Hughes](https://www.youtube.com/watch?v=AOSYY1_np_4) - 🎥 [bind and this - Object Creation in JavaScript - FunFunFunction](https://www.youtube.com/watch?v=GhbhD1HR5vk) - 🎥 [JS Function Methods call(), apply(), and bind() — Steve Griffith](https://www.youtube.com/watch?v=uBdH0iB1VDM) **[⬆ Back to Top](#table-of-contents)** --- ## 16. new, Constructor, instanceof and Instances ### Articles - 📜 [JavaScript For Beginners: the ‘new’ operator — Brandon Morelli](https://codeburst.io/javascript-for-beginners-the-new-operator-cee35beb669e) - 📜 [Let’s demystify JavaScript’s ‘new’ keyword — Cynthia Lee](https://medium.freecodecamp.org/demystifying-javascripts-new-keyword-874df126184c) - 📜 [Constructor, operator "new" — JavaScript.Info](https://javascript.info/constructor-new) - 📜 [Understanding JavaScript Constructors — Faraz Kelhini](https://css-tricks.com/understanding-javascript-constructors/) - 📜 [Use Constructor Functions — Openclassrooms](https://openclassrooms.com/en/courses/3523231-learn-to-code-with-javascript/4379006-use-constructor-functions) - 📜 [Beyond `typeof` and `instanceof`: simplifying dynamic type checks — Dr. Axel Rauschmayer](http://2ality.com/2017/08/type-right.html) - 📜 [What Is the Instanceof Operator in JavaScript — appendTo](https://appendto.com/2016/10/what-is-the-instanceof-operator-in-javascript/) - 📜 [Function and Object, instances of each other — Kiro Risk](https://javascriptrefined.io/function-and-object-instances-of-each-other-1e1095d5faac) **[⬆ Back to Top](#table-of-contents)** --- ## 17. Prototype Inheritance and Prototype Chain ### Reference - 📜 [Inheritance and the prototype chain — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Inheritance_and_the_prototype_chain) ### Articles - 📜 [Javascript : Prototype vs Class — Valentin PARSY](https://medium.com/@parsyval/javascript-prototype-vs-class-a7015d5473b) - 📜 [JavaScript engine fundamentals: optimizing prototypes — Mathias Bynens](https://mathiasbynens.be/notes/prototypes) - 📜 [JavaScript Prototype — NC Patro](https://codeburst.io/javascript-prototype-cb29d82b8809) - 📜 [Prototype in Javascript — Sandeep Ranjan](https://www.codementor.io/sandeepranjan2007/prototype-in-javascipt-knbve0lqo) - 📜 [Prototypes in JavaScript — Rupesh Mishra](https://hackernoon.com/prototypes-in-javascript-5bba2990e04b) - 📜 [Prototype in JavaScript: it’s quirky, but here’s how it works — Pranav Jindal](https://medium.freecodecamp.org/prototype-in-js-busted-5547ec68872) - 📜 [Understanding JavaScript: Prototype and Inheritance — Alexander Kondov](https://hackernoon.com/understanding-javascript-prototype-and-inheritance-d55a9a23bde2) - 📜 [Understanding Classes (ES5) and Prototypal Inheritance in JavaScript — Hridayesh Sharma](https://dev.to/_hridaysharma/understanding-classes-es5-and-prototypal-inheritance-in-javascript-n8d) - 📜 [prototype, **proto** and Prototypal inheritance in JavaScript — Varun Dey](https://dev.to/varundey/prototype-proto-and-prototypal-inheritance-in-javascript-2inl) - 📜 [Prototypal Inheritance — JavaScript.Info](https://javascript.info/prototype-inheritance) - 📜 [How To Work with Prototypes and Inheritance in JavaScript — Tania Rascia](https://www.digitalocean.com/community/tutorials/understanding-prototypes-and-inheritance-in-javascript) - 📜 [Master JavaScript Prototypes & Inheritance — Arnav Aggarwal](https://codeburst.io/master-javascript-prototypes-inheritance-d0a9a5a75c4e) - 📜 [JavaScript’s Prototypal Inheritance Explained Using CSS — Nash Vail](https://medium.freecodecamp.org/understanding-prototypal-inheritance-in-javascript-with-css-93b2fcda75e4) - 📜 [Prototypal Inheritance in JavaScript — Jannis Redmann](https://gist.github.com/derhuerst/a585c4916b1c361cc6f0) - 📜 [Demystifying ES6 Classes And Prototypal Inheritance ― Neo Ighodaro](https://scotch.io/tutorials/demystifying-es6-classes-and-prototypal-inheritance) - 📜 [Intro To Prototypal Inheritance — Dharani Jayakanthan](https://dev.to/danny/intro-to-prototypal-inheritance---js-9di) - 📜 [Let’s Build Prototypal Inheritance in JS — var-che](https://dev.to/varche/let-s-build-prototypal-inheritance-in-js-56mm) - 📜 [Objects, Prototypes and Classes in JavaScript — Atta](https://dev.to/attacomsian/objects-prototypes-and-classes-in-javascript-3i9b) - 📜 [The magical world of JavaScript prototypes — Belén](https://dev.to/ladybenko/the-magical-world-of-javascript-prototypes-1mhg) - 📜 [Understanding Prototypal Inheritance In JavaScript — Lawrence Eagles](https://dev.to/lawrence_eagles/understanding-prototypal-inheritance-in-javascript-4f31#chp-4) - 📜 [Objects and Prototypes in JavaScript — Irena Popova](https://dev.to/irenejpopova/objects-and-prototypes-in-javascript-2eie) ### Videos - 🎥 [Javascript Prototype Inheritance — Avelx](https://www.youtube.com/watch?v=sOrtAjyk4lQ) - 🎥 [JavaScript Prototype Inheritance Explained pt. I — techsith](https://www.youtube.com/watch?v=7oNWNlMrkpc) - 🎥 [JavaScript Prototype Inheritance Explained pt. II — techsith](https://www.youtube.com/watch?v=uIlj6_z_wL8) - 🎥 [JavaScript Prototype Inheritance Explained — Kyle Robinson](https://www.youtube.com/watch?v=qMO-LTOrJaE) - 🎥 [Advanced Javascript - Prototypal Inheritance In 1 Minute](https://www.youtube.com/watch?v=G6l5CHl67HQ) - 🎥 [An Overview Of Classical Javascript Classes and Prototypal Inheritance — Pentacode](https://www.youtube.com/watch?v=phwzuiJJPpQ) - 🎥 [Object Oriented JavaScript - Prototype — The Net Ninja](https://www.youtube.com/watch?v=4jb4AYEyhRc) - 🎥 [Prototype in JavaScript — kudvenkat](https://www.youtube.com/watch?v=2rkEbcptR64) - 🎥 [JavaScript Using Prototypes — O'Reilly](https://www.youtube.com/watch?v=oCwCcNvaXAQ) - 🎥 [A Beginner's Guide to Javascript's Prototype — Tyler Mcginnis](https://www.youtube.com/watch?v=XskMWBXNbp0) - 🎥 [Prototypes in Javascript - p5.js Tutorial — The Coding Train](https://www.youtube.com/watch?v=hS_WqkyUah8) ### Books - [You Don't Know JS, 1st Edition: this & Object Prototypes — Kyle Simpson](https://github.com/getify/You-Dont-Know-JS/tree/1st-ed) **[⬆ Back to Top](#table-of-contents)** --- ## 18. Object.create and Object.assign ### Reference - 📜 [Object.create() — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/create) - 📜 [Object.assign() — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) ### Articles - 📜 [Object.create in JavaScript — Rupesh Mishra](https://medium.com/@happymishra66/object-create-in-javascript-fa8674df6ed2) - 📜 [Object.create(): the New Way to Create Objects in JavaScript — Rob Gravelle](https://www.htmlgoodies.com/beyond/javascript/object.create-the-new-way-to-create-objects-in-javascript.html) - 📜 [Basic Inheritance with Object.create — Joshua Clanton](http://adripofjavascript.com/blog/drips/basic-inheritance-with-object-create.html) - 📜 [Object.create() In JavaScript — GeeksforGeeks](https://www.geeksforgeeks.org/object-create-javascript/) - 📜 [Understanding the difference between Object.create() and the new operator — Jonathan Voxland](https://medium.com/@jonathanvox01/understanding-the-difference-between-object-create-and-the-new-operator-b2a2f4749358) - 📜 [JavaScript Object Creation: Patterns and Best Practices — Jeff Mott](https://www.sitepoint.com/javascript-object-creation-patterns-best-practises/) - 📜 [Copying Objects in JavaScript ― Orinami Olatunji](https://scotch.io/bar-talk/copying-objects-in-javascript) - 📜 [JavaScript: Object.assign() — Thiago S. Adriano](https://codeburst.io/javascript-object-assign-bc9696dcbb6e) - 📜 [How to deep clone a JavaScript Object — Flavio Copes](https://flaviocopes.com/how-to-clone-javascript-object/) - 📜 [Object.create(): When and Why to Use — VZing](https://dev.to/vzing/object-create-when-and-why-to-use-20m9) ### Videos - 🎥 [Object.assign() explained — Aaron Writes Code](https://www.youtube.com/watch?v=aw7NfYhR5rc) - 🎥 [Object.assign() Method — techsith](https://www.youtube.com/watch?v=9Ky4X6inpi4) **[⬆ Back to Top](#table-of-contents)** --- ## 19. map, reduce, filter ### Articles - 📜 [JavaScript Functional Programming — map, filter and reduce — Bojan Gvozderac](https://medium.com/jsguru/javascript-functional-programming-map-filter-and-reduce-846ff9ba492d) - 📜 [Learn map, filter and reduce in Javascript — João Miguel Cunha](https://medium.com/@joomiguelcunha/learn-map-filter-and-reduce-in-javascript-ea59009593c4) - 📜 [JavaScript’s Map, Reduce, and Filter — Dan Martensen](https://danmartensen.svbtle.com/javascripts-map-reduce-and-filter) - 📜 [How to Use Map, Filter, & Reduce in JavaScript — Peleke Sengstacke](https://code.tutsplus.com/tutorials/how-to-use-map-filter-reduce-in-javascript--cms-26209) - 📜 [JavaScript — Learn to Chain Map, Filter, and Reduce — Brandon Morelli](https://codeburst.io/javascript-learn-to-chain-map-filter-and-reduce-acd2d0562cd4) - 📜 [Javascript data structure with map, reduce, filter and ES6 — Deepak Gupta](https://codeburst.io/write-beautiful-javascript-with-%CE%BB-fp-es6-350cd64ab5bf) - 📜 [Understanding map, filter and reduce in Javascript — Luuk Gruijs](https://hackernoon.com/understanding-map-filter-and-reduce-in-javascript-5df1c7eee464) - 📜 [Functional Programming in JS: map, filter, reduce (Pt. 5) — Omer Goldberg](https://hackernoon.com/functional-programming-in-js-map-filter-reduce-pt-5-308a205fdd5f) - 📜 [JavaScript: Map, Filter, Reduce — William S. Vincent](https://wsvincent.com/functional-javascript-map-filter-reduce/) - 📜 [Arrow Functions: Fat and Concise Syntax in JavaScript — Kyle Pennell](https://www.sitepoint.com/es6-arrow-functions-new-fat-concise-syntax-javascript/) - 📜 [JavaScript: Arrow Functions for Beginners — Brandon Morelli](https://codeburst.io/javascript-arrow-functions-for-beginners-926947fc0cdc) - 📜 [When (and why) you should use ES6 arrow functions — and when you shouldn’t — Cynthia Lee](https://medium.freecodecamp.org/when-and-why-you-should-use-es6-arrow-functions-and-when-you-shouldnt-3d851d7f0b26) - 📜 [JavaScript — Learn & Understand Arrow Functions — Brandon Morelli](https://codeburst.io/javascript-learn-understand-arrow-functions-fe2083533946) - 📜 [(JavaScript )=> Arrow functions — sigu](https://medium.com/podiihq/javascript-arrow-functions-27d4c3334b83) - 📜 [Javascript.reduce() — Paul Anderson](https://medium.com/@panderson.dev/javascript-reduce-79aab078da23) - 📜 [Why you should replace forEach with map and filter in JavaScript — Roope Hakulinen](https://gofore.com/en/why-you-should-replace-foreach/) - 📜 [Simplify your JavaScript – Use .map(), .reduce(), and .filter() — Etienne Talbot](https://medium.com/poka-techblog/simplify-your-javascript-use-map-reduce-and-filter-bd02c593cc2d) - 📜 [JavaScript’s Reduce Method Explained By Going On a Diet — Kevin Kononenko](https://blog.codeanalogies.com/2018/07/24/javascripts-reduce-method-explained-by-going-on-a-diet/) - 📜 [Difference between map, filter and reduce in JavaScript — Amirata Khodaparast](https://medium.com/@amiratak88/difference-between-map-filter-and-reduce-in-javascript-822ff79d5160) - 📜 [Map⇄Filter⇄Reduce↻ — ashay mandwarya](https://hackernoon.com/map-filter-reduce-ebbed4be4201) - 📜 [Finding Your Way With .map() — Brandon Wozniewicz](https://medium.freecodecamp.org/finding-your-way-with-map-aecb8ca038f6) - 📜 [How to write your own map, filter and reduce functions in JavaScript — Hemand Nair](https://medium.freecodecamp.org/how-to-write-your-own-map-filter-and-reduce-functions-in-javascript-ab1e35679d26) - 📜 [How to Manipulate Arrays in JavaScript — Bolaji Ayodeji](https://www.freecodecamp.org/news/manipulating-arrays-in-javascript/) - 📜 [How to simplify your codebase with map(), reduce(), and filter() in JavaScript — Alex Permyakov](https://www.freecodecamp.org/news/15-useful-javascript-examples-of-map-reduce-and-filter-74cbbb5e0a1f) - 📜 [.map(), .filter(), and .reduce() — Andy Pickle](https://dev.to/pickleat/map-filter-and-reduce-2efb) - 📜 [Map/Filter/Reduce Crash Course — Chris Achard](https://dev.to/chrisachard/map-filter-reduce-crash-course-5gan) - 📜 [Map, Filter and Reduce – Animated — JavaScript Teacher](https://medium.com/@js_tut/map-filter-and-reduce-animated-7fe391a35a47) - 📜 [Map, Filter, Reduce and others Arrays Iterators You Must Know to Become an Algorithms Wizard — Mauro Bono](https://dev.to/uptheirons78/map-filter-reduce-and-others-arrays-iterators-you-must-know-to-become-an-algorithms-wizard-4209) - 📜 [How to Use JavaScript’s .map, .filter, and .reduce — Avery Duffin](https://betterprogramming.pub/how-to-javascripts-map-vs-filter-vs-reduce-80d87a5a0a24) - 📜 [Javascript performance test - for vs for each vs (map, reduce, filter, find) — Deepak Gupta](https://towardsdatascience.com/javascript-performance-test-for-vs-for-each-vs-map-reduce-filter-find-32c1113f19d7) - 📜 [Using .map(), .filter() and .reduce() properly — Sasanka Kudagoda](https://medium.com/javascript-in-plain-english/using-map-filter-and-reduce-properly-50e07f80c8b2) - 📜 [Mastering the JavaScript Reduce method ✂️ — sanderdebr](https://dev.to/sanderdebr/mastering-the-javascript-reduce-method-2foj) - 📜 [JavaScript Map – How to Use the JS .map() Function (Array Method) — FreeCodeCamp](https://www.freecodecamp.org/news/javascript-map-how-to-use-the-js-map-function-array-method/) ### Videos - 🎥 [Map, Filter and Reduce — Lydia Hallie](https://www.youtube.com/watch?v=UXiYii0Y7Nw) - 🎥 [Functional JavaScript: Map, forEach, Reduce, Filter — Theodore Anderson](https://www.youtube.com/watch?v=vytzLlY_wmU) - 🎥 [JavaScript Array superpowers: Map, Filter, Reduce (part I) — Michael Rosata](https://www.youtube.com/watch?v=qTeeVd8hOFY) - 🎥 [JavaScript Array superpowers: Map, Filter, Reduce (part 2) — Michael Rosata](https://www.youtube.com/watch?v=gIm9xLYudL0) - 🎥 [JavaScript Higher Order Functions - Filter, Map, Sort & Reduce — Epicop](https://www.youtube.com/watch?v=zYBeEPxNSbw) - 🎥 [[Array Methods 2/3] .filter + .map + .reduce — CodeWithNick](https://www.youtube.com/watch?v=4qWlqD0yYTU) - 🎥 [Arrow functions in JavaScript - What, Why and How — Fun Fun Function](https://www.youtube.com/watch?v=6sQDTgOqh-I) - 🎥 [Learning Functional Programming with JavaScript — Anjana Vakil - JSUnconf](https://www.youtube.com/watch?v=e-5obm1G_FY&t=1521s) - 🎥 [Map - Parte 2 JavaScript - Fun Fun Function](https://www.youtube.com/watch?v=bCqtb-Z5YGQ&t=17s) - 🎥 [Reduce basics - Part 3 of FP in JavaScript - Fun Fun Function](https://www.youtube.com/watch?v=Wl98eZpkp-c) - 🎥 [Reduce Advanced - Part 4 of FP in JavaScript - Fun Fun Function](https://www.youtube.com/watch?v=1DMolJ2FrNY&t=621s) - 🎥 [reduce Array Method | JavaScript Tutorial - Florin Pop](https://www.youtube.com/watch?v=IXp06KekEjM) - 🎥 [map Array Method | JavaScript Tutorial - Florin Pop](https://www.youtube.com/watch?v=P4RAFdZDn3M) - 🎥 [Different array methods in 1 minute | Midudev (Spanish)](https://youtu.be/Ah7-PPjQ5Ls) **[⬆ Back to Top](#table-of-contents)** --- ## 20. Pure Functions, Side Effects, State Mutation and Event Propagation ### Articles - 📜 [Javascript and Functional Programming — Pure Functions — Omer Goldberg](https://hackernoon.com/javascript-and-functional-programming-pt-3-pure-functions-d572bb52e21c) - 📜 [Master the JavaScript Interview: What is a Pure Function? — Eric Elliott](https://medium.com/javascript-scene/master-the-javascript-interview-what-is-a-pure-function-d1c076bec976) - 📜 [JavaScript: What Are Pure Functions And Why Use Them? — James Jeffery](https://medium.com/@jamesjefferyuk/javascript-what-are-pure-functions-4d4d5392d49c) - 📜 [Pure functions in JavaScript — @nicoespeon](http://www.nicoespeon.com/en/2015/01/pure-functions-javascript/) - 📜 [Functional Programming: Pure Functions — Arne Brasseur](https://www.sitepoint.com/functional-programming-pure-functions/) - 📜 [Pure Functions In Javascript — Krunal](https://appdividend.com/2017/04/10/pure-functions-in-javascript/) - 📜 [Making your JavaScript Pure — Jack Franklin](https://alistapart.com/article/making-your-javascript-pure) - 📜 [Arrays, Objects and Mutations — Federico Knüssel](https://medium.com/@fknussel/arrays-objects-and-mutations-6b23348b54aa) - 📜 [The State of Immutability — Maciej Sikora](https://medium.com/dailyjs/the-state-of-immutability-169d2cd11310) - 📜 [Hablemos de Inmutabilidad — Kike Sanchez](https://medium.com/zurvin/hablemos-de-inmutabilidad-3dc65d290783) - 📜 [How to deal with dirty side effects in your pure functional JavaScript — James Sinclair](https://jrsinclair.com/articles/2018/how-to-deal-with-dirty-side-effects-in-your-pure-functional-javascript/) - 📜 [Preventing Side Effects in JavaScript — David Walsh](https://davidwalsh.name/preventing-sideeffects-javascript) - 📜 [Wielding Pure Functions in JavaScript and Function Composition — Peleke Sengstacke](https://scotch.io/tutorials/wielding-pure-functions-in-javascript-and-function-composition) - 📜 [JavaScript: Pure Functions — William S. Vincent](https://wsvincent.com/javascript-pure-functions/) - 📜 [Functional programming paradigms in modern JavaScript: Pure functions — Alexander Kondov](https://hackernoon.com/functional-programming-paradigms-in-modern-javascript-pure-functions-797d9abbee1) - 📜 [Understanding Javascript Mutation and Pure Functions — Chidume Nnamdi](https://blog.bitsrc.io/understanding-javascript-mutation-and-pure-functions-7231cc2180d3) - 📜 [Functional-ish JavaScript — Daniel Brain](https://medium.com/@bluepnume/functional-ish-javascript-205c05d0ed08) - 📜 [Event Propagation — MDN](https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Building_blocks/Events) - 📜 [Event Propagation — Bubbling and capturing](https://javascript.info/bubbling-and-capturing) ### Videos - 🎥 [Pure Functions — Hexlet](https://www.youtube.com/watch?v=dZ41D6LDSBg) - 🎥 [Pure Functions - Functional Programming in JavaScript — Paul McBride](https://www.youtube.com/watch?v=Jh_Uzqzz_wM) - 🎥 [JavaScript Pure Functions — Seth Alexander](https://www.youtube.com/watch?v=frT3H-eBmPc) - 🎥 [JavaScript Pure vs Impure Functions Explained — Theodore Anderson](https://www.youtube.com/watch?v=AHbRVJzpB54) - 🎥 [Pure Functions - Programação Funcional: Parte 1 - Fun Fun Function](https://www.youtube.com/watch?v=BMUiFMZr7vk) - 🎥 [Event Propagation - JavaScript Event Bubbling and Propagation - Steve Griffith](https://www.youtube.com/watch?v=JYc7gr9Ehl0) **[⬆ Back to Top](#table-of-contents)** --- ## 21. Closures ### Reference - 📜 [Closures — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Closures) - 📜 [Closure — JavaScript.Info](https://javascript.info/closure) ### Articles - 📜 [I never understood JavaScript closures — Olivier De Meulder](https://medium.com/dailyjs/i-never-understood-javascript-closures-9663703368e8) - 📜 [Understand JavaScript Closures With Ease — Richard Bovell](http://javascriptissexy.com/understand-javascript-closures-with-ease/) - 📜 [Understanding JavaScript Closures — Codesmith](https://codeburst.io/understanding-javascript-closures-da6aab330302) - 📜 [Understand Closures in JavaScript — Brandon Morelli](https://codeburst.io/understand-closures-in-javascript-d07852fa51e7) - 📜 [A simple guide to help you understand closures in JavaScript — Prashant Ram](https://medium.freecodecamp.org/javascript-closures-simplified-d0d23fa06ba4) - 📜 [Understanding JavaScript Closures: A Practical Approach — Paul Upendo](https://scotch.io/tutorials/understanding-javascript-closures-a-practical-approach) - 📜 [Understanding JavaScript: Closures — Alexander Kondov](https://hackernoon.com/understanding-javascript-closures-4188edf5ea1b) - 📜 [How to use JavaScript closures with confidence — Léna Faure](https://hackernoon.com/how-to-use-javascript-closures-with-confidence-85cd1f841a6b) - 📜 [JavaScript closures by example — tyler](https://howchoo.com/g/mge2mji2mtq/javascript-closures-by-example) - 📜 [JavaScript — Closures and Scope — Alex Aitken](https://codeburst.io/javascript-closures-and-scope-3784c75b9290) - 📜 [Discover the power of closures in JavaScript — Cristi Salcescu](https://medium.freecodecamp.org/discover-the-power-of-closures-in-javascript-5c472a7765d7) - 📜 [Getting Closure — RealLifeJS](http://reallifejs.com/the-meat/getting-closure/) - 📜 [Closure, Currying and IIFE in JavaScript — Ritik](https://dev.to/ritik_dev_js/what-the-hack-is-closure-currying-and-iife-in-javascript-32m9) - 📜 [Understanding Closures in JavaScript — Sukhjinder Arora](https://blog.bitsrc.io/a-beginners-guide-to-closures-in-javascript-97d372284dda) - 📜 [A basic guide to Closures in JavaScript — Parathan Thiyagalingam](https://medium.freecodecamp.org/a-basic-guide-to-closures-in-javascript-9fc8b7e3463e) - 📜 [Closures: Using Memoization — Brian Barbour](https://dev.to/steelvoltage/closures-using-memoization-3597) - 📜 [A Brief Introduction to Closures and Lexical Scoping in JavaScript — Ashutosh K Singh](https://betterprogramming.pub/a-brief-introduction-to-closures-and-lexical-scoping-in-javascript-8a5866496232) - 📜 [Demystify Closures — stereobooster](https://dev.to/stereobooster/demystify-closures-5g42) - 📜 [Scopes and Closures - JavaScript Concepts — Agney Menon](https://dev.to/boywithsilverwings/scopes-and-closures-javascript-concepts-4dfj) - 📜 [Understanding Closures in JavaScript — Matt Popovich](https://dev.to/mattpopovich/understanding-closures-in-javascript-3k0d) - 📜 [whatthefuck.is · A Closure - Dan Abramov](https://whatthefuck.is/closure) - 📜 [Closures in JavaScript can... - Brandon LeBoeuf](https://dev.to/brandonleboeuf/closure-in-javascript-49n7) - 📜 [Do you know Closures - Mohamed Khaled](https://dev.to/this_mkhy/do-you-know-es6-part-3-advanced-3fcl#Closures-2) ### Videos - 🎥 [JavaScript The Hard Parts: Closure, Scope & Execution Context - Codesmith](https://www.youtube.com/watch?v=XTAzsODSCsM) - 🎥 [Javascript Closure — techsith](https://www.youtube.com/watch?v=71AtaJpJHw0) - 🎥 [Closures — Fun Fun Function](https://www.youtube.com/watch?v=CQqwU2Ixu-U) - 🎥 [Closures in JavaScript — techsith](https://www.youtube.com/watch?v=-xqJo5VRP4A) - 🎥 [JavaScript Closures 101: What is a closure? — JavaScript Tutorials](https://www.youtube.com/watch?v=yiEeiMN2Khs) - 🎥 [Closures — freeCodeCamp](https://www.youtube.com/watch?v=1JsJx1x35c0) - 🎥 [JavaScript Closures — CodeWorkr](https://www.youtube.com/watch?v=-rLrGAXK8WE) - 🎥 [Closures in JS - Akshay Saini](https://www.youtube.com/watch?v=qikxEIxsXco) - 🎥 [CLOSURES en JavaScript: Qué son y cómo funcionan - Carlos Azaustre](https://youtu.be/xa8lhVwQBw4) **[⬆ Back to Top](#table-of-contents)** --- ## 22. High Order Functions ### Books - 📜 [Eloquent JavaScript, 3rd Edition: Ch. 5 - Higher-order Functions](https://eloquentjavascript.net/05_higher_order.html) ### Articles - 📜 [Higher-Order Functions in JavaScript — M. David Green](https://www.sitepoint.com/higher-order-functions-javascript/) - 📜 [Higher Order Functions: Using Filter, Map and Reduce for More Maintainable Code — Guido Schmitz](https://medium.freecodecamp.org/higher-order-functions-in-javascript-d9101f9cf528) - 📜 [First-class and Higher Order Functions: Effective Functional JavaScript — Hugo Di Francesco](https://hackernoon.com/effective-functional-javascript-first-class-and-higher-order-functions-713fde8df50a) - 📜 [Higher Order Functions in JavaScript — John Hannah](https://www.lullabot.com/articles/higher-order-functions-in-javascript) - 📜 [Just a reminder on how to use high order functions — Pedro Filho](https://github.com/pedroapfilho/high-order-functions) - 📜 [Understanding Higher-Order Functions in JavaScript — Sukhjinder Arora](https://blog.bitsrc.io/understanding-higher-order-functions-in-javascript-75461803bad) - 📜 [Higher Order Functions - A pragmatic approach — emmanuel ikwuoma](https://dev.to/nuel_ikwuoma/higher-order-functions-a-pragmatic-approach-51fb) ### Videos - 🎥 [JavaScript Higher Order Functions & Arrays — Traversy Media](https://www.youtube.com/watch?v=rRgD1yVwIvE) - 🎥 [Higher Order Functions — Fun Fun Function](https://www.youtube.com/watch?v=BMUiFMZr7vk) - 🎥 [Higher Order Functions in Javascript — Raja Yogan](https://www.youtube.com/watch?v=dTlpYnmBW9I) - 🎥 [Higher Order Iterators in JavaScript — Fun Fun Function](https://www.youtube.com/watch?v=GYRMNp1SKXA) - 🎥 [Higher Order Functions in JavaScript — The Coding Train](https://www.youtube.com/watch?v=H4awPsyugS0) - 🎥 [Part 1: An Introduction to Callbacks and Higher Order Functions - Codesmith](https://www.youtube.com/watch?v=7E8ctomPQJw) - 🎥 [Part 2: Understanding Why We Need Higher Order Functions - Codesmith](https://www.youtube.com/watch?v=28MXziDZkE4) - 🎥 [Higher-Order Functions ft. Functional Programming - Akshay Saini](https://www.youtube.com/watch?v=HkWxvB1RJq0) **[⬆ Back to Top](#table-of-contents)** --- ## 23. Recursion ### Articles - 📜 [Recursion in JavaScript — Kevin Ennis](https://medium.freecodecamp.org/recursion-in-javascript-1608032c7a1f) - 📜 [Understanding Recursion in JavaScript — Zak Frisch](https://medium.com/@zfrisch/understanding-recursion-in-javascript-992e96449e03) - 📜 [Learn and Understand Recursion in JavaScript — Brandon Morelli](https://codeburst.io/learn-and-understand-recursion-in-javascript-b588218e87ea) - 📜 [Recursion in Functional JavaScript — M. David Green](https://www.sitepoint.com/recursion-functional-javascript/) - 📜 [Programming with JS: Recursion — Alexander Kondov](https://hackernoon.com/programming-with-js-recursion-31371e2bf808) - 📜 [Anonymous Recursion in JavaScript — simo](https://dev.to/simov/anonymous-recursion-in-javascript) - 📜 [Recursion, iteration and tail calls in JS — loverajoel](http://www.jstips.co/en/javascript/recursion-iteration-and-tail-calls-in-js/) - 📜 [Intro to Recursion — Brad Newman](https://medium.com/@newmanbradm/intro-to-recursion-984a8bd50f4b) - 📜 [Accio Recursion!: Your New Favorite JavaScript Spell — Leanne Cabey](https://medium.datadriveninvestor.com/accio-recursion-your-new-favorite-javascript-spell-7e10d3125fb3) - 📜 [Recursion Explained (with Examples) — Christina](https://dev.to/christinamcmahon/recursion-explained-with-examples-4k1m) ### Videos - 🎥 [Recursion In JavaScript — techsith](https://www.youtube.com/watch?v=VtG0WAUvq2w) - 🎥 [Recursion — Fun Fun Function](https://www.youtube.com/watch?v=k7-N8R0-KY4) - 🎥 [Recursion and Recursive Functions — Hexlet](https://www.youtube.com/watch?v=vLhHyGTkjCs) - 🎥 [Recursion: Recursion() — JS Monthly — Lucas da Costa](https://www.youtube.com/watch?v=kGXVsd8pBLw) - 🎥 [Recursive Function in JavaScript — kudvenkat](https://www.youtube.com/watch?v=uyjsR9eNTIw) - 🎥 [What on Earth is Recursion? — Computerphile](https://www.youtube.com/watch?v=Mv9NEXX1VHc) - 🎥 [Javascript Tutorial 34: Introduction To Recursion — codedamn](https://www.youtube.com/watch?v=9NO5dXSlbv8) - 🎥 [Recursion, Iteration, and JavaScript: A Love Story | JSHeroes 2018 — Anjana Vakil](https://www.youtube.com/watch?v=FmiQr4nfoPQ) - 🎥 [Recursion crash course - Colt Steele](https://www.youtube.com/watch?v=lMBVwYrmFZQ&ab_channel=ColtSteele) **[⬆ Back to Top](#table-of-contents)** --- ## 24. Collections and Generators ### Reference - 📜 [Generator — MDN web docs](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Generator) ### Articles - 📜 [ES6 In Depth: Collections — Jason Orendorff](https://hacks.mozilla.org/2015/06/es6-in-depth-collections/) - 📜 [ES6 Collections: Using Map, Set, WeakMap, WeakSet — Kyle Pennell](https://www.sitepoint.com/es6-collections-map-set-weakmap-weakset/) - 📜 [ES6 WeakMaps, Sets, and WeakSets in Depth — Nicolás Bevacqua](https://ponyfoo.com/articles/es6-weakmaps-sets-and-weaksets-in-depth) - 📜 [Map, Set, WeakMap and WeakSet — JavaScript.Info](https://javascript.info/map-set-weakmap-weakset) - 📜 [Maps in ES6 - A Quick Guide — Ben Mildren](https://dev.to/mildrenben/maps-in-es6---a-quick-guide-35pk) - 📜 [ES6 — Set vs Array — What and when? — Maya Shavin](https://medium.com/front-end-hacking/es6-set-vs-array-what-and-when-efc055655e1a) - 📜 [ES6 — Map vs Object — What and when? — Maya Shavin](https://medium.com/front-end-hacking/es6-map-vs-object-what-and-when-b80621932373) - 📜 [ES6: Working with Sets in JavaScript — Dead Code Rising](http://www.deadcoderising.com/es6-working-with-sets-in-javascript/) - 📜 [Array vs Set vs Map vs Object — Real-time use cases in Javascript (ES6/ES7) — Rajesh Babu](https://codeburst.io/array-vs-set-vs-map-vs-object-real-time-use-cases-in-javascript-es6-47ee3295329b) - 📜 [How to create an array of unique values in JavaScript using Sets — Claire Parker-Jones](https://dev.to/claireparker/how-to-create-an-array-of-unique-values-in-javascript-using-sets-5dg6) - 📜 [What You Should Know About ES6 Maps — Just Chris](https://hackernoon.com/what-you-should-know-about-es6-maps-dc66af6b9a1e) - 📜 [ES6 Maps in Depth — Nicolás Bevacqua](https://ponyfoo.com/articles/es6-maps-in-depth) - 📜 [What are JavaScript Generators and how to use them — Vladislav Stepanov](https://codeburst.io/what-are-javascript-generators-and-how-to-use-them-c6f2713fd12e) - 📜 [Understanding JavaScript Generators With Examples — Arfat Salman](https://codeburst.io/understanding-generators-in-es6-javascript-with-examples-6728834016d5) - 📜 [The Basics of ES6 Generators — Kyle Simpson](https://davidwalsh.name/es6-generators) - 📜 [An Introduction to JavaScript Generators — Alice Kallaugher](https://dev.to/kallaugher/an-introduction-to-javascript-generators-1224) ### Videos - 🎥 [JavaScript ES6 / ES2015 Set, Map, WeakSet and WeakMap — Traversy Media](https://www.youtube.com/watch?v=ycohYSx5h9w) - 🎥 [The Differences between ES6 Maps and Sets — Steve Griffith](https://www.youtube.com/watch?v=m4abICrldQI) - 🎥 [Javascript Generators - THEY CHANGE EVERYTHING - ES6 Generators Harmony Generators — LearnCode.academy](https://www.youtube.com/watch?v=QO07THdLWQo) **[⬆ Back to Top](#table-of-contents)** --- ## 25. Promises ### Reference - 📜 [Promise — MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise) ### Articles - 📜 [JavaScript Promises for Dummies ― Jecelyn Yeen](https://scotch.io/tutorials/javascript-promises-for-dummies) - 📜 [Understanding promises in JavaScript — Gokul N K](https://hackernoon.com/understanding-promises-in-javascript-13d99df067c1) - 📜 [Master the JavaScript Interview: What is a Promise? — Eric Elliott](https://medium.com/javascript-scene/master-the-javascript-interview-what-is-a-promise-27fc71e77261) - 📜 [An Overview of JavaScript Promises — Sandeep Panda](https://www.sitepoint.com/overview-javascript-promises/) - 📜 [How to use Promises in JavaScript — Prashant Ram](https://medium.freecodecamp.org/promises-in-javascript-explained-277b98850de) - 📜 [Implementing Promises In JavaScript — Maciej Cieslar](https://medium.freecodecamp.org/how-to-implement-promises-in-javascript-1ce2680a7f51) - 📜 [JavaScript: Promises explained with simple real life analogies — Shruti Kapoor](https://codeburst.io/javascript-promises-explained-with-simple-real-life-analogies-dd6908092138) - 📜 [Promises for Asynchronous Programming — Exploring JS](http://exploringjs.com/es6/ch_promises.html) - 📜 [JavaScript Promises Explained By Gambling At A Casino — Kevin Kononenko](https://blog.codeanalogies.com/2018/08/26/javascript-promises-explained-by-gambling-at-a-casino/) - 📜 [ES6 Promises: Patterns and Anti-Patterns — Bobby Brennan](https://medium.com/datafire-io/es6-promises-patterns-and-anti-patterns-bbb21a5d0918) - 📜 [A Simple Guide to ES6 Promises — Brandon Morelli](https://codeburst.io/a-simple-guide-to-es6-promises-d71bacd2e13a) - 📜 [The ES6 Promises — Manoj Singh Negi](https://codeburst.io/the-es6-promises-87a979ab27e4) - 📜 [ES6 Promises in Depth — Nicolás Bevacqua](https://ponyfoo.com/articles/es6-promises-in-depth) - 📜 [Playing with Javascript Promises: A Comprehensive Approach — Rajesh Babu](https://codeburst.io/playing-with-javascript-promises-a-comprehensive-approach-25ab752c78c3) - 📜 [How to Write a JavaScript Promise — Brandon Wozniewicz](https://medium.freecodecamp.org/how-to-write-a-javascript-promise-4ed8d44292b8) - 📜 [A Coding Writer’s Guide: An Introduction To ES6 Promises — Andrew Ly](https://medium.com/@andrewly07/a-coding-writers-guide-an-introduction-to-es6-promises-9ff9f9e88f6c) - 📜 [Understanding Promises in JavaScript — Chris Noring](https://dev.to/itnext/reverse-engineering-understand-promises-1jfc) - 📜 [Converting callbacks to promises — Zell Liew](https://dev.to/zellwk/converting-callbacks-to-promises-nhn) - 📜 [JavaScript Promises: Zero To Hero Plus Cheat Sheet — Joshua Saunders](https://medium.com/dailyjs/javascript-promises-zero-to-hero-plus-cheat-sheet-64d75051cffa) - 📜 [Promises - JavaScript concepts — Agney Menon](https://dev.to/boywithsilverwings/promises-javascript-concepts-293c) - 📜 [Javascript `Promise` 101 — Igor Irianto](https://dev.to/iggredible/javascript-promise-101-3idl) - 📜 [Simplify JavaScript Promises — Sunny Singh](https://dev.to/sunnysingh/simplify-javascript-promises-4djb) - 📜 [The Lowdown on Promises — Aphinya Dechalert](https://medium.matcha.fyi/the-low-down-on-promises-af4a96bbb95f) - 📜 [JavaScript Visualized: Promises & Async/Await — Lydia Hallie](https://dev.to/lydiahallie/javascript-visualized-promises-async-await-5gke) - 📜 [Promises in JavaScript — Peter Klingelhofer](https://dev.to/peterklingelhofer/promises-in-javascript-3h5k) - 📜 [Best Practices for ES6 Promises — Basti Ortiz](https://dev.to/somedood/best-practices-for-es6-promises-36da) - 📜 [Lo que debemos saber de EScript 2020 — Kike Sanchez](https://medium.com/zurvin/lo-que-debemos-saber-de-escript-2020-5fc61da5e4cd) - 📜 [Promise Basics - javascript.info](https://javascript.info/promise-basics) - 📜 [The Complete JavaScript Promise Guide](https://blog.webdevsimplified.com/2021-09/javascript-promises) ### Videos - 🎥 [Let's Learn ES6 - Promises — Ryan Christiani](https://www.youtube.com/watch?v=vQ3MoXnKfuQ) - 🎥 [JavaScript ES6 / ES2015 Promises — Traversy Media](https://www.youtube.com/watch?v=XJEHuBZQ5dU) - 🎥 [Promises — Fun Fun Function](https://www.youtube.com/watch?v=2d7s3spWAzo) - 🎥 [Error Handling Promises in JavaScript — Fun Fun Function](https://www.youtube.com/watch?v=f8IgdnYIwOU) - 🎥 [Promises Part 1 - Topics of JavaScript/ES6 — The Coding Train](https://www.youtube.com/watch?v=QO4NXhWo_NM) - 🎥 [JavaScript Promise in 100 Seconds](https://www.youtube.com/watch?v=RvYYCGs45L4) - 🎥 [JavaScript Promise in 9 Minutes](https://youtu.be/3NjdOtHpcBM) - 🎥 [JavaScript Promises In 10 Minutes — Web Dev Simplified ](https://www.youtube.com/watch?v=DHvZLI7Db8E) **[⬆ Back to Top](#table-of-contents)** --- ## 26. async/await ### Reference - 📜 [async/await — JavaScript.Info](https://javascript.info/async-await) ### Books - 📜 [Eloquent JavaScript, 3rd Edition: Ch. 11 - Asynchronous Programming](https://eloquentjavascript.net/11_async.html) - 📜 [Exploring JS: Asynchronous Programming](http://exploringjs.com/es6/ch_async.html) ### Articles - 📜 [Understanding async/await in Javascript — Gokul N K](https://hackernoon.com/understanding-async-await-in-javascript-1d81bb079b2c) - 📜 [Asynchronous Javascript using async/await — Joy Warugu](https://scotch.io/tutorials/asynchronous-javascript-using-async-await) - 📜 [Modern Asynchronous JavaScript with async/await — Flavio Copes](https://flaviocopes.com/javascript-async-await/) - 📜 [Asynchronous JavaScript: From Callback Hell to Async and Await — Demir Selmanovic](https://www.toptal.com/javascript/asynchronous-javascript-async-await-tutorial) - 📜 [Javascript — ES8 Introducing async/await Functions — Ben Garrison](https://medium.com/@_bengarrison/javascript-es8-introducing-async-await-functions-7a471ec7de8a) - 📜 [How to escape async/await hell — Aditya Agarwal](https://medium.freecodecamp.org/avoiding-the-async-await-hell-c77a0fb71c4c) - 📜 [Understanding JavaScript’s async await — Nicolás Bevacqua](https://ponyfoo.com/articles/understanding-javascript-async-await) - 📜 [JavaScript Async/Await: Serial, Parallel and Complex Flow — TechBrij](https://techbrij.com/javascript-async-await-parallel-sequence) - 📜 [From JavaScript Promises to Async/Await: why bother? — Chris Nwamba](https://blog.pusher.com/promises-async-await/) - 📜 [Flow Control in Modern JS: Callbacks to Promises to Async/Await — Craig Buckler](https://www.sitepoint.com/flow-control-callbacks-promises-async-await/) - 📜 [JavaScript: Promises and Why Async/Await Wins the Battle — Nick Parsons](https://dzone.com/articles/javascript-promises-and-why-asyncawait-wins-the-ba) - 📜 [How to improve your asynchronous Javascript code with async and await — Indrek Lasn](https://medium.freecodecamp.org/improve-your-asynchronous-javascript-code-with-async-and-await-c02fc3813eda) - 📜 [Making Fetches Easy With Async Await — Mickey Sheridan](https://medium.com/@micksheridan.24/making-fetches-easy-with-async-await-8a1246efa1f6) - 📜 [7 Reasons Why JavaScript Async/Await Is Better Than Plain Promises — Mostafa Gaafar](https://dev.to/gafi/7-reasons-to-always-use-async-await-over-plain-promises-tutorial-4ej9) - 📜 [Asynchronous Operations in JavaScript — Jscrambler](https://dev.to/jscrambler/asynchronous-operations-in-javascript-2p6b) - 📜 [JavaScript: Promises or async-await — Gokul N K](https://medium.com/better-programming/should-i-use-promises-or-async-await-126ab5c98789) - 📜 [Async / Await: From Zero to Hero — Zhi Yuan](https://dev.to/zhiyuanamos/async-await-from-zero-to-hero-a22) - 📜 [JavaScript Visualized: Promises & Async/Await — Lydia Hallie](https://dev.to/lydiahallie/javascript-visualized-promises-async-await-5gke) - 📜 [Making asynchronous programming easier with async and await — MDN](https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Asynchronous/Async_await) - 📜 [JavaScript Async/Await Tutorial – Learn Callbacks, Promises, and Async/Await in JS by Making Ice Cream](https://www.freecodecamp.org/news/javascript-async-await-tutorial-learn-callbacks-promises-async-await-by-making-icecream/) - 📜 [Better Than Promises - JavaScript Async/Await](https://blog.webdevsimplified.com/2021-11/async-await/) ### Videos - 🎥 [Async + Await — Wes Bos](https://www.youtube.com/watch?v=9YkUCxvaLEk) - 🎥 [Asynchrony: Under the Hood — Shelley Vohr](https://www.youtube.com/watch?v=SrNQS8J67zc) - 🎥 [async/await in JavaScript - What, Why and How — Fun Fun Function](https://www.youtube.com/watch?v=568g8hxJJp4&index=3&list=PL0zVEGEvSaeHJppaRLrqjeTPnCH6) - 🎥 [async/await Part 1 - Topics of JavaScript/ES8 — The Coding Train](https://www.youtube.com/watch?v=XO77Fib9tSI&index=3&list=PLRqwX-V7Uu6bKLPQvPRNNE65kBL62mVfx) - 🎥 [async/await Part 2 - Topics of JavaScript/ES8 — The Coding Train](https://www.youtube.com/watch?v=chavThlNz3s&index=4&list=PLRqwX-V7Uu6bKLPQvPRNNE65kBL62mVfx) - 🎥 [Complete Guide to JS Async & Await ES2017/ES8 — Colt Steele](https://www.youtube.com/watch?v=krAYA4rvbdA) - 🎥 [Tips for using async/await in JavaScript — James Q Quick](https://www.youtube.com/watch?v=_9vgd9XKlDQ) - 🎥 [JavaScript Async Await — Web Dev Simplified](https://www.youtube.com/watch?v=V_Kr9OSfDeU) **[⬆ Back to Top](#table-of-contents)** --- ## 27. Data Structures ### Articles - 📜 [Data Structures in JavaScript — Thon Ly](https://medium.com/siliconwat/data-structures-in-javascript-1b9aed0ea17c) - 📜 [Algorithms and Data Structures in JavaScript — Oleksii Trekhleb](https://itnext.io/algorithms-and-data-structures-in-javascript-a71548f902cb) - 📜 [Data Structures: Objects and Arrays ― Chris Nwamba](https://scotch.io/courses/10-need-to-know-javascript-concepts/data-structures-objects-and-arrays) - 📜 [Data structures in JavaScript — Benoit Vallon](http://blog.benoitvallon.com/data-structures-in-javascript/data-structures-in-javascript/) - 📜 [Playing with Data Structures in Javascript — Anish K.](https://blog.cloudboost.io/playing-with-data-structures-in-javascript-stack-a55ebe50f29d) - 📜 [The Little Guide of Queue in JavaScript — Germán Cutraro](https://hackernoon.com/the-little-guide-of-queue-in-javascript-4f67e79260d9) - 📜 [All algorithms writing with JavaScript in the book 'Algorithms Fourth Edition'](https://github.com/barretlee/algorithms) - 📜 [Collection of classic computer science paradigms in JavaScript](https://github.com/nzakas/computer-science-in-javascript) - 📜 [All the things you didn't know you wanted to know about data structures](https://github.com/jamiebuilds/itsy-bitsy-data-structures) - 📜 [JavaScript Data Structures: 40 Part Series — miku86](https://dev.to/miku86/series/3259) - 📜 [Data Structures: Understanding Graphs — Rachel Hawa](https://medium.com/javascript-in-plain-english/data-structures-understanding-graphs-82509d35e6b5) - 📜 [Data Structures Two Ways: Linked List (Pt 1) — Freddie Duffield](https://dev.to/freddieduffield/data-structures-two-ways-linked-list-2n61) - 📜 [Data Structures Two Ways: Linked List (Pt 2) — Freddie Duffield](https://dev.to/freddieduffield/data-structures-two-ways-linked-list-pt2-2i60) - 📜 [Graph Data Structures Explained in JavaScript — Adrian Mejia](https://dev.to/amejiarosario/graph-data-structures-for-beginners-5edn) ### Videos - 🎥 [Algorithms In Javascript | Ace Your Interview — Eduonix Learning Solutions](https://www.youtube.com/watch?v=H_EBPZgiAas&list=PLDmvslp_VR0zYUSth_8O69p4_cmvZEgLa) - 🎥 [Data Structures and Algorithms in JavaScript — freeCodeCamp](https://www.youtube.com/watch?v=Gj5qBheGOEo&list=PLWKjhJtqVAbkso-IbgiiP48n-O-JQA9PJ) - 🎥 [Learning JavaScript Data Structures and Algorithms: Sorting — Packt Video](https://www.youtube.com/watch?v=Ymh_AurrMbA) - 🎥 [JavaScript Data Structures: Getting Started — Academind](https://www.youtube.com/watch?v=41GSinwoMYA&ab_channel=Academind) **[⬆ Back to Top](#table-of-contents)** --- ## 28. Expensive Operation and Big O Notation ### Articles - 📜 [Big O Notation in Javascript — César Antón Dorantes](https://medium.com/cesars-tech-insights/big-o-notation-javascript-25c79f50b19b) - 📜 [Time Complexity/Big O Notation — Tim Roberts](https://medium.com/javascript-scene/time-complexity-big-o-notation-1a4310c3ee4b) - 📜 [Big O in JavaScript — Gabriela Medina](https://medium.com/@gmedina229/big-o-in-javascript-36ff67766051) - 📜 [Big O Search Algorithms in JavaScript — Bradley Braithwaite](https://www.bradoncode.com/blog/2012/04/big-o-algorithm-examples-in-javascript.html) - 📜 [Algorithms in plain English: time complexity and Big-O Notation — Michael Olorunnisola](https://medium.freecodecamp.org/time-is-complex-but-priceless-f0abd015063c) - 📜 [An Introduction to Big O Notation — Joseph Trettevik](https://dev.to/lofiandcode/an-introduction-to-big-o-notation-210o) ### Videos - 🎥 [JavaScript: Intro to Big O Notation and Function Runtime — Eric Traub](https://www.youtube.com/watch?v=HgA5VOFan5E) - 🎥 [Essential Big O for JavaScript Developers — Dave Smith](https://www.youtube.com/watch?v=KatlvCFHPRo) - 🎥 [Big O Notation - Time Complexity Analysis — WebTunings](https://www.youtube.com/watch?v=ALl86xJiTD8) **[⬆ Back to Top](#table-of-contents)** --- ## 29. Algorithms ### Articles - 📜 [Data Structures and Algorithms using ES6](https://github.com/Crizstian/data-structure-and-algorithms-with-ES6) - 📜 [Algorithms and data structures implemented in JavaScript with explanations and links to further readings](https://github.com/trekhleb/javascript-algorithms) - 📜 [JS: Interview Algorithm](http://www.thatjsdude.com/interview/js1.html) - 📜 [Algorithms in JavaScript — Thon Ly](https://medium.com/siliconwat/algorithms-in-javascript-b0bed68f4038) - 📜 [JavaScript Objects, Square Brackets and Algorithms — Dmitri Grabov](https://medium.freecodecamp.org/javascript-objects-square-brackets-and-algorithms-e9a2916dc158) - 📜 [Atwood's Law applied to CS101 - Classic algorithms and data structures implemented in JavaScript](https://github.com/felipernb/algorithms.js) - 📜 [Data Structures and Algorithms library in JavaScript](https://github.com/yangshun/lago) - 📜 [Collection of computer science algorithms and data structures written in JavaScript](https://github.com/idosela/algorithms-in-javascript) - 📜 [Algorithms and Data Structures in JavaScript — Oleksii Trekhleb](https://dev.to/trekhleb/algorithms-and-data-structures-in-javascript-49i3) **[⬆ Back to Top](#table-of-contents)** --- ## 30. Inheritance, Polymorphism and Code Reuse ### Reference - 📜 [Inheritance in JavaScript — MDN](https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Objects/Inheritance) - 📜 [Class inheritance, super — JavaScript.Info](https://javascript.info/class-inheritance) ### Articles - 📜 [Inheritance in JavaScript — Rupesh Mishra](https://hackernoon.com/inheritance-in-javascript-21d2b82ffa6f) - 📜 [Simple Inheritance with JavaScript — David Catuhe](https://www.sitepoint.com/simple-inheritance-javascript/) - 📜 [JavaScript — Inheritance, delegation patterns and Object linking — NC Patro](https://codeburst.io/javascript-inheritance-25fe61ab9f85) - 📜 [Object Oriented JavaScript: Polymorphism with examples — Knoldus Blogs](https://blog.knoldus.com/object-oriented-javascript-polymorphism-with-examples/) - 📜 [Program Like Proteus — A beginner’s guide to polymorphism in Javascript — Sam Galson](https://medium.com/yld-blog/program-like-proteus-a-beginners-guide-to-polymorphism-in-javascript-867bea7c8be2) - 📜 [Object-oriented JavaScript: A Deep Dive into ES6 Classes — Jeff Mott](https://www.sitepoint.com/object-oriented-javascript-deep-dive-es6-classes/) ### Videos - 🎥 [Inheritance in JavaScript — kudvenkat](https://www.youtube.com/watch?v=yXlFR81tDBM) - 🎥 [JavaScript ES6 Classes and Inheritance — Traversy Media](https://www.youtube.com/watch?v=RBLIm5LMrmc) - 🎥 [Polymorphism in JavaScript — kudvenkat](https://www.youtube.com/watch?v=zdovG9cuEBA) **[⬆ Back to Top](#table-of-contents)** --- ## 31. Design Patterns ### Books - 📜 [Learning JavaScript Design Patterns — Addy Osmani](https://addyosmani.com/resources/essentialjsdesignpatterns/book/) ### Articles - 📜 [4 JavaScript Design Patterns You Should Know — Devan Patel](https://scotch.io/bar-talk/4-javascript-design-patterns-you-should-know) - 📜 [JavaScript Design Patterns – Beginner's Guide to Mobile Web Development — Soumyajit Pathak](https://medium.com/beginners-guide-to-mobile-web-development/javascript-design-patterns-25f0faaaa15) - 📜 [JavaScript Design Patterns — Akash Pal](https://medium.com/front-end-hacking/javascript-design-patterns-ed9d4c144c81) - 📜 [Javascript Design Patterns: What They Are & How To Use Them — Patrick Simpson](https://seesparkbox.com/foundry/javascript_design_patterns) - 📜 [JavaScript Design Patterns: Understanding Design Patterns in JavaScript - Sukhjinder Arora](https://blog.bitsrc.io/understanding-design-patterns-in-javascript-13345223f2dd) - 📜 [All the 23 (GoF) design patterns implemented in Javascript — Felipe Beline](https://github.com/fbeline/Design-Patterns-JS) - 📜 [The Power of the Module Pattern in JavaScript — jsmanifest](https://medium.com/better-programming/the-power-of-the-module-pattern-in-javascript-3c73f7cd10e8) - 📜 [Design Patterns for Developers using JavaScript pt. I — Oliver Mensah](https://dev.to/omensah/design-patterns-for-developers-using-javascript----part-one--b3e) - 📜 [Design Patterns for Developers using JavaScript pt. II — Oliver Mensah](https://dev.to/omensah/design-patterns-for-developers-using-javascript---part-two--3p39) - 📜 [Design patterns in modern JavaScript development](https://levelup.gitconnected.com/design-patterns-in-modern-javascript-development-ec84d8be06ca) - 📜 [Understanding Design Patterns: Iterator using Dev.to and Medium social networks! — Carlos Caballero](https://dev.to/carlillo/understanding-design-patterns-iterator-using-dev-to-and-medium-social-networks-3bdd) - 📜 [JavaScript Design Patterns - Factory Pattern — KristijanFištrek](https://dev.to/kristijanfistrek/javascript-design-patterns-factory-pattern-562p) - 📜 [JavaScript Design Pattern — Module Pattern - Factory Pattern — Moon](https://medium.com/javascript-in-plain-english/javascript-design-pattern-module-pattern-555737eccecd) - 📜 [Design Patterns: Null Object - Carlos Caballero](https://medium.com/better-programming/design-patterns-null-object-5ee839e37892) - 📜 [Strategy Pattern - Francesco Ciulla](https://dev.to/francescoxx/strategy-pattern-5oh) - 📜 [Adapter Pattern - Francesco Ciulla](https://dev.to/francescoxx/adapter-pattern-5bjk) - 📜 [The Power of Composite Pattern in JavaScript - jsmanifest](https://dev.to/jsmanifest/the-power-of-composite-pattern-in-javascript-2732) - 📜 [In Defense of Defensive Programming - Adam Nathaniel Davis](https://dev.to/bytebodger/in-defense-of-defensive-programming-k45) ### Videos - 🎥 [JavaScript Design Patterns — Udacity](https://www.udacity.com/course/javascript-design-patterns--ud989) - 🎥 [JavaScript Patterns for 2017 — Scott Allen](https://www.youtube.com/watch?v=hO7mzO83N1Q) **[⬆ Back to Top](#table-of-contents)** --- ## 32. Partial Applications, Currying, Compose and Pipe ### Books - 📜 [Functional-Light JavaScript: Ch. 3 - Managing Function Inputs — Kyle Simpson](https://github.com/getify/Functional-Light-JS/blob/master/manuscript/ch3.md) ### Articles - 📜 [Use function composition in JavaScript — Rémi](https://www.codementor.io/michelre/use-function-composition-in-javascript-gkmxos5mj) - 📜 [Currying in JavaScript ES6 — Adam Bene](https://blog.benestudio.co/currying-in-javascript-es6-540d2ad09400) - 📜 [Composition and Currying Elegance in JavaScript — Pragyan Das](https://medium.com/@pragyan88/writing-middleware-composition-and-currying-elegance-in-javascript-8b15c98a541b) - 📜 [Functional JavaScript: Function Composition For Every Day Use — Joel Thoms](https://hackernoon.com/javascript-functional-composition-for-every-day-use-22421ef65a10) - 📜 [Functional Composition: compose() and pipe() — Anton Paras](https://medium.com/@acparas/what-i-learned-today-july-2-2017-ab9a46dbf85f) - 📜 [Why The Hipsters Compose Everything: Functional Composing In JavaScript — A. Sharif](http://busypeoples.github.io/post/functional-composing-javascript/) - 📜 [A Gentle Introduction to Functional JavaScript pt III: Functions for making functions — James Sinclair](https://jrsinclair.com/articles/2016/gentle-introduction-to-functional-javascript-functions/) - 📜 [Curry And Compose (why you should be using something like ramda in your code) — jsanchesleao](https://jsleao.wordpress.com/2015/02/22/curry-and-compose-why-you-should-be-using-something-like-ramda-in-your-code/) - 📜 [Function Composition in JavaScript with Pipe — Andy Van Slaars](https://vanslaars.io/post/create-pipe-function/) - 📜 [Practical Functional JavaScript with Ramda — Andrew D'Amelio, Yuri Takhteyev](https://developer.telerik.com/featured/practical-functional-javascript-ramda/) - 📜 [The beauty in Partial Application, Currying, and Function Composition — Joel Thoms](https://hackernoon.com/the-beauty-in-partial-application-currying-and-function-composition-d885bdf0d574) - 📜 [Curry or Partial Application? — Eric Elliott](https://medium.com/javascript-scene/curry-or-partial-application-8150044c78b8) - 📜 [Partial Application in JavaScript — Ben Alman](http://benalman.com/news/2012/09/partial-application-in-javascript/) - 📜 [Partial Application of Functions — Functional Reactive Ninja](https://hackernoon.com/partial-application-of-functions-dbe7d9b80760) - 📜 [Currying vs Partial Application — Deepak Gupta](https://towardsdatascience.com/javascript-currying-vs-partial-application-4db5b2442be8) - 📜 [Partial Application in ECMAScript 2015 — Ragan Wald](http://raganwald.com/2015/04/01/partial-application.html) - 📜 [Functional Composition in Javascript — Joe Cortopassi](https://joecortopassi.com/articles/functional-composition-in-javascript/) - 📜 [So You Want to be a Functional Programmer pt. I — Charles Scalfani](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-1-1f15e387e536) - 📜 [So You Want to be a Functional Programmer pt. II — Charles Scalfani](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-2-7005682cec4a) - 📜 [So You Want to be a Functional Programmer pt. III — Charles Scalfani](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-3-1b0fd14eb1a7) - 📜 [So You Want to be a Functional Programmer pt. IV — Charles Scalfani](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-4-18fbe3ea9e49) - 📜 [So You Want to be a Functional Programmer pt. V — Charles Scalfani](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-5-c70adc9cf56a) - 📜 [An introduction to the basic principles of Functional Programming — TK](https://medium.freecodecamp.org/an-introduction-to-the-basic-principles-of-functional-programming-a2c2a15c84) - 📜 [Concepts of Functional Programming in Javascript — TK](https://medium.com/the-renaissance-developer/concepts-of-functional-programming-in-javascript-6bc84220d2aa) - 📜 [An Introduction to Functional Programming Style in JavaScript — JavaScript Teacher](https://medium.freecodecamp.org/an-introduction-to-functional-programming-style-in-javascript-71fcc050f064) - 📜 [A practical guide to writing more functional JavaScript — Nadeesha Cabral](https://medium.freecodecamp.org/a-practical-guide-to-writing-more-functional-javascript-db49409f71) - 📜 [A simple explanation of functional pipe in JavaScript — Ben Lesh](https://dev.to/benlesh/a-simple-explanation-of-functional-pipe-in-javascript-2hbj) ### Videos - 🎥 [Compose vs Pipe: Functional Programming in JavaScript — Chyld Studios](https://www.youtube.com/watch?v=Wl2ejJOqHUU) - 🎥 [JavaScript Functional Programing: Compose — Theodore Anderson](https://www.youtube.com/watch?v=jigHxo9YR30) - 🎥 [Function Composition - Functional JavaScript — NWCalvank](https://www.youtube.com/watch?v=mth5WpEc4Qs) - 🎥 [JavaScript Function Composition Explained — Theodore Anderson](https://www.youtube.com/watch?v=Uam37AlzPYw) - 🎥 [Let's code with function composition — Fun Fun Function](https://www.youtube.com/watch?v=VGB9HbL1GHk) - 🎥 [Partial Application vs. Currying — NWCalvank](https://www.youtube.com/watch?v=DzLkRsUN2vE) - 🎥 [JavaScript Partial Application — Theodore Anderson](https://www.youtube.com/watch?v=jkebgHEcvac) - 🎥 [call, apply and bind method in JavaScript](https://www.youtube.com/watch?v=75W8UPQ5l7k&t=261s) **[⬆ Back to Top](#table-of-contents)** --- ## 33. Clean Code ### Articles - 📜 [Clean Code Explained – A Practical Introduction to Clean Coding for Beginners — freeCodeCamp](https://www.freecodecamp.org/news/clean-coding-for-beginners/) - 📜 [Clean Code concepts adapted for JavaScript — Ryan McDermott](https://github.com/ryanmcdermott/clean-code-javascript) - 📜 [Clean Code Practice: How to write clean code — Tirth Bodawala](https://www.atyantik.com/clean-code-practices-javascript/) - 📜 [Function parameters in JavaScript Clean Code — Kevin Peters](https://medium.com/@kevin_peters/function-parameters-in-javascript-clean-code-4caac109159b) - 📜 [Keeping your code clean — Samuel James](https://codeburst.io/keeping-your-code-clean-d30bcffd1a10) - 📜 [Best Practices for Using Modern JavaScript Syntax — M. David Green](https://www.sitepoint.com/modern-javascript-best-practices/) - 📜 [best practices for cross node/web development - Jimmy Wärting](https://github.com/cross-js/cross-js) - 📜 [Writing Clean Code - Dylan Paulus](https://dev.to/ganderzz/on-writing-clean-code-57cm) - 📜 [Writing Clean Code and The Practice of Programming - Nityesh Agarwal](https://dev.to/nityeshaga/writing-clean-code-and-the-practice-of-programming-actionable-advice-for-beginners-5f0k) - 📜 [Clean code, dirty code, human code - Daniel Irvine](https://dev.to/d_ir/clean-code-dirty-code-human-code-6nm) - 📜 [Practical Ways to Write Better JavaScript - Ryland G](https://dev.to/taillogs/practical-ways-to-write-better-javascript-26d4) - 📜 [The Must-Know Clean Code Principles - Kesk on Medium](https://medium.com/swlh/the-must-know-clean-code-principles-1371a14a2e75) - 📜 [The Clean Code Book - Robert C Martin](https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882/) ### Videos - 🎥 [JavaScript Pro Tips - Code This, NOT That](https://www.youtube.com/watch?v=Mus_vwhTCq0) - 🎥 [Clean Code playlist - Beau teaches](https://www.youtube.com/watch?v=b9c5GmmS7ks&list=PLWKjhJtqVAbkK24EaPurzMq0-kw5U9pJh&index=1) **[⬆ Back to Top](#table-of-contents)**
3,328
We have made you a wrapper you can't refuse
null
3,329
Command line driven CI frontend and development task automation tool.
# tox [![PyPI](https://img.shields.io/pypi/v/tox)](https://pypi.org/project/tox/) [![Supported Python versions](https://img.shields.io/pypi/pyversions/tox.svg)](https://pypi.org/project/tox/) [![Downloads](https://pepy.tech/badge/tox/month)](https://pepy.tech/project/tox) [![Documentation status](https://readthedocs.org/projects/tox/badge/?version=latest)](https://tox.readthedocs.io/en/latest/?badge=latest) [![check](https://github.com/tox-dev/tox/actions/workflows/check.yml/badge.svg)](https://github.com/tox-dev/tox/actions/workflows/check.yml) `tox` aims to automate and standardize testing in Python. It is part of a larger vision of easing the packaging, testing and release process of Python software (alongside [pytest](https://docs.pytest.org/en/latest/) and [devpi](https://www.devpi.net)). tox is a generic virtual environment management and test command line tool you can use for: - checking your package builds and installs correctly under different environments (such as different Python implementations, versions or installation dependencies), - running your tests in each of the environments with the test tool of choice, - acting as a frontend to continuous integration servers, greatly reducing boilerplate and merging CI and shell-based testing. Please read our [user guide](https://tox.wiki/en/latest/user_guide.html#basic-example) for an example and more detailed introduction, or watch [this YouTube video](https://www.youtube.com/watch?v=SFqna5ilqig) that presents the problem space and how tox solves it.
3,330
A list of resources we at flyeralarm use to get new developers up and running
# Advanced Curriculum For The Software Craftsman This document is intended as a guidance for new developers joining our teams at [FLYERALARM](https://flyeralarm.com). Because we think it might help others as well we open-sourced it. If you know something that's missing feel free to send us a Pull-Request. ## Basics * [How The Web Works](https://developer.mozilla.org/en-US/docs/Learn/Getting_started_with_the_web/How_the_Web_works) * [HTTP on Wikipedia](https://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol) * [What Happens When](https://github.com/alex/what-happens-when/blob/master/README.rst) * [What to learn next](https://roadmap.sh/) * [An Introduction To HTTP Basics](https://personal.ntu.edu.sg/ehchua/programming/webprogramming/HTTP_Basics.html) * [Choosing an HTTP Status Code — Stop Making It Hard](https://www.codetinkerer.com/2015/12/04/choosing-an-http-status-code.html) * [TCP/IP Protocol Fundamentals Explained with a Diagram](http://www.thegeekstuff.com/2011/11/tcp-ip-fundamentals) * [Google Developer Training For The Web](https://developers.google.com/training/web/) * [Visualising data structures and algorithms through animation](https://visualgo.net/) * [Algorithms, Data Structures, and Design Patterns for Self-Taught Developers](https://web.archive.org/web/20210625134101/https://antjanus.com/blog/web-development-tutorials/learn-the-unlearned-algorithms-data-structures-and-design-patterns/) * [HTTP: The Protocol Every Web Developer Must Know](https://code.tutsplus.com/tutorials/http-the-protocol-every-web-developer-must-know-part-1--net-31177) * [An Introduction to Networking Terminology, Interfaces, and Protocols](https://www.digitalocean.com/community/tutorials/an-introduction-to-networking-terminology-interfaces-and-protocols) * [How Browser Caching Works](https://thesocietea.org/2016/05/how-browser-caching-works/) * [The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets](http://www.joelonsoftware.com/articles/Unicode.html) * [What Every Programmer Should Know About Memory](https://www.akkadia.org/drepper/cpumemory.pdf) * [What Every Developer Should Know About Time](https://unix4lyfe.org/time/?v=1) * [A story about an angry carrot and a floating point fairy](http://blog.ruslans.com/2014/12/a-story-about-angry-carrot-and-floating.html) ## Design And Architecture Of Software * [Clean Code](https://www.amazon.com/gp/product/0132350882/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0132350882&linkCode=as2&tag=sdrl-20) * [DesignPatternsPHP](https://github.com/DesignPatternsPHP/DesignPatternsPHP) * [What's a design pattern?](https://refactoring.guru/design-patterns/what-is-pattern) * [All the cool kids...](https://www.youtube.com/watch?v=EDXgNA_pXX0) * [18 must-watch PHP architecture talks](https://www.reddit.com/r/PHP/comments/3kklt5/18_mustwatch_php_architecture_talks_13hrs/) * [Object Design Style Guide](https://www.manning.com/books/object-design-style-guide) * [Practical Object-Oriented Design in Ruby](https://www.amazon.de/Practical-Object-Oriented-Design-Ruby-Addison-Wesley/dp/0321721330/ref=sr_1_1?s=books-intl-de&ie=UTF8&qid=1476881380&sr=1-1&keywords=practical+object-oriented+design+in+ruby) * [Patterns of Enterprise Application Architecture](https://www.amazon.de/Patterns-Enterprise-Application-Architecture-Martin/dp/0321127420/ref=sr_1_1?ie=UTF8&qid=1476887236&sr=8-1&keywords=patterns+of+enterprise+application+architecture) * [Domain Driven Design](https://www.amazon.de/Domain-Driven-Design-Tackling-Complexity-Software/dp/0321125215/ref=sr_1_1?ie=UTF8&qid=1476887211&sr=8-1&keywords=domain+driven+design) * [Introduction to CQRS](http://www.codeproject.com/Articles/555855/Introduction-to-CQRS) * [CQRS and Event Sourcing](https://www.youtube.com/watch?v=JHGkaShoyNs) * [Your Code as a Crime Scene](https://pragprog.com/titles/atcrime/your-code-as-a-crime-scene/) * [Awesome API](https://github.com/Kikobeats/awesome-api) * [An introduction to APIs](https://zapier.com/learn/apis/) * [Architectural Katas](http://nealford.com/katas/) ## PHP * [PHP The Right Way](http://www.phptherightway.com/) * [PHP The Wrong Way](http://www.phpthewrongway.com/) * [A response to PHP The Wrong Way](https://medium.com/@jon.lemaitre/a-response-to-php-the-wrong-way-fe7bb253e295) * [PHP Framework Interoperability Group](http://www.php-fig.org/) * [PSR - PHP Standard Recommendation](https://en.wikipedia.org/wiki/PHP_Standard_Recommendation) * [PHP Library Discovery](https://www.youtube.com/watch?v=3kD9t0GVGGY&feature=youtu.be) * [PHP Logging Basics](https://www.loggly.com/ultimate-guide/php-logging-basics/) * [Awesome PHP (A curated list of amazingly awesome PHP libraries, resources and shiny things)](https://github.com/ziadoz/awesome-php) * [Reference - What does this error mean in PHP?](https://stackoverflow.com/questions/12769982/reference-what-does-this-error-mean-in-php) ## Kotlin * [Resources To Learn Kotlin The Right Way](https://superkotlin.com/resources-learn-kotlin/) * [Programming Kotlin by Venkat Subramaniam](https://pragprog.com/titles/vskotlin/programming-kotlin/) * [Awesome Kotlin](https://github.com/KotlinBy/awesome-kotlin) * [Mastering Kotlin standard functions: run, with, let, also and apply](https://medium.com/@elye.project/mastering-kotlin-standard-functions-run-with-let-also-and-apply-9cd334b0ef84) * [KotlinConf 2018 - Kotlin Coroutines in Practice by Roman Elizarov](https://www.youtube.com/watch?v=a3agLJQ6vt8) * [Ktor: Web backend framework for Kotlin. Easy to use, fun and asynchronous.](https://ktor.io) ## JavaScript & Frontend * [JS for Cats](http://jsforcats.com/) * [JavaScript for impatient programmers](https://exploringjs.com/impatient-js) * [You don't know JS](https://github.com/getify/You-Dont-Know-JS) * [Eloquent Javascript](http://eloquentjavascript.net/) * [Essential Javascript Patterns](https://addyosmani.com/resources/essentialjsdesignpatterns/book/) * [MDN - Mozilla Developer Network](https://developer.mozilla.org/de/) * [CSS-Tricks](https://css-tricks.com/) * [Netflix UI Engineers Youtube Channel](https://www.youtube.com/channel/UCGGRRqAjPm6sL3-WGBDnKJA) * [Don't make me think - Web Usability](https://www.amazon.de/Dont-make-think-Usability-intuitive/dp/3826697057/ref=sr_1_1?ie=UTF8&qid=1476888649&sr=8-1&keywords=dont+make+me+think) ## Tools * [git](https://git-scm.com/) * [Atlassian git Tutorials](https://www.atlassian.com/git/tutorials/) * [Interactive git Cheatsheet](http://ndpsoftware.com/git-cheatsheet.html) * [Composer - Dependency Manager For PHP](https://getcomposer.org/) * [Packagist - The PHP Package Repository](https://packagist.org/) * [Gradle Guide](https://gradle.org/guides/) * [PHPStan](https://github.com/phpstan/phpstan) * [PHPUnit](https://phpunit.de/) * [Introduction to PHP Unit](https://jtreminio.com/2013/03/unit-testing-tutorial-introduction-to-phpunit/) * [Twelve Benefits of Writing Unit Tests First](http://sd.jtimothyking.com/2006/07/11/twelve-benefits-of-writing-unit-tests-first/) * [A Beginner's Guide to npm](https://www.sitepoint.com/beginners-guide-node-package-manager/) ## Environment * [Basic UNIX commands](http://mally.stanford.edu/~sr/computing/basic-unix.html) * [Explain Shell - Let it explain you what's going on](http://explainshell.com/) * [Effective DevOps](http://shop.oreilly.com/product/0636920039846.do) * [Docker Docs](https://docs.docker.com/) * [Docker Swarms Introduction](https://docs.docker.com/get-started/part4/) * [What is Kubernetes](https://kubernetes.io/docs/concepts/overview/what-is-kubernetes/) * [Request routing with Traefik](https://doc.traefik.io/traefik/getting-started/concepts/) * [How to write Ansible Playbooks](https://www.digitalocean.com/community/tutorials/configuration-management-101-writing-ansible-playbooks) * [Ansible Docs](https://docs.ansible.com/) * [Artifactory User Guide](https://www.jfrog.com/confluence/pages/viewpage.action?pageId=46107472) ## Persistence * [SQL Performance Explained - Short and useful book about SQL performance for developers](https://www.amazon.de/SQL-Performance-Explained-Entwickler-SQL-Performance/dp/3950307818) * [Use the index, Luke - a guide to database performance for developers](http://use-the-index-luke.com/) * [The Little Redis Book](https://github.com/karlseguin/the-little-redis-book) ## Monitoring & Alerting * [How to monitor system metrics with the TICK stack - Can also be used for gathering business metrics](https://www.digitalocean.com/community/tutorials/how-to-monitor-system-metrics-with-the-tick-stack-on-centos-7) * [How to setup & use Icinga2](https://www.digitalocean.com/community/tutorials/how-to-monitor-hosts-and-services-with-icinga-on-ubuntu-16-04) * [Using InfluxDB with Grafana](http://docs.grafana.org/features/datasources/influxdb/) * [Grafana Docs](http://docs.grafana.org/) * [InfluxDB Docs](http://docs.influxdata.com/influxdb/v1.6/) ## Apache Kafka * [Kafka as a Platform: the Ecosystem from the Ground Up](https://www.youtube.com/watch?v=WpfJ86_DYfY) * [Apache Kafka in a Nutshell](https://medium.com/swlh/apache-kafka-in-a-nutshell-5782b01d9ffb) * [Why Avro for Kafka Data?](https://www.confluent.de/blog/avro-kafka-data/) * [Deal with Failure in an Event-Driven System](https://www.confluent.io/blog/using-kafka-merge-purge-to-simplify-kafka-failures/) ## Processes & Culture * [The Agile Manifesto](http://agilemanifesto.org/) * [Agile Retrospectives](https://pragprog.com/titles/dlret/agile-retrospectives/) * [The Phoenix Project](https://www.amazon.com/Phoenix-Project-DevOps-Helping-Business/dp/0988262592) * [Team Geek - A Software Developer's Guide to Working Well with Others](https://www.amazon.com/Team-Geek-Software-Developers-Working/dp/1449302440/) ## Information Security * [OWASP - Open Web Application Security Project](https://www.owasp.org/index.php/Main_Page) * [A Gentle Introduction to Application Security](https://paragonie.com/blog/2015/08/gentle-introduction-application-security) * [Juice Shop - A vulnerable web app to play around](https://github.com/bkimminich/juice-shop) ## Best Practices * [The Best Code is No Code At All](https://blog.codinghorror.com/the-best-code-is-no-code-at-all/) * [The Pragmatic Programmer](https://pragprog.com/titles/tpp20/the-pragmatic-programmer-20th-anniversary-edition/) * [The Clean Coder](https://www.oreilly.com/library/view/the-clean-coder/9780132542913/) * [Simple Made Easy](https://www.youtube.com/watch?v=rI8tNMsozo0) * [A Philosophy of Software Design](https://www.youtube.com/watch?v=bmSAYlu0NcY) * [Refactoring: Improving the Design of Existing Code](https://www.amazon.com/exec/obidos/ASIN/0201485672/codihorr-20) * [The full stackoverflow developer](https://www.christianheilmann.com/2015/07/17/the-full-stackoverflow-developer/) * [Measure anything, measure everything](https://codeascraft.com/2011/02/15/measure-anything-measure-everything/) * Go to a local user group * Read open-source code on [GitHub](https://www.github.com) * Never stop building stuff On a side note: [We are searching for talented people to join our various teams of developers in multiple locations](https://karriere.flyeralarm.com/jobs)
3,331
:sunglasses: List of helpful resources added by the community for the community!
# Awesome Resources [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/shahednasser/awesome-resources) :sunglasses: List of helpful resources added by the community for the community! > Please read [this discussion](https://github.com/shahednasser/awesome-resources/discussions/433) before contributing to Hacktoberfest. [!["Buy Me A Coffee"](https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png)](https://www.buymeacoffee.com/shahednasser) [!["Awesome Resources - List of resources added by the community for the community! - Product Hunt"](https://api.producthunt.com/widgets/embed-image/v1/featured.svg?post_id=329768&theme=light)](https://www.producthunt.com/posts/awesome-resources?utm_source=badge-featured&utm_medium=badge&utm_souce=badge-awesome-resources) ## Contribution To add a resource or contribute, please check out our contribution guide [here](https://github.com/shahednasser/awesome-resources/blob/master/CONTRIBUTING.md). ## Emojis Filter and Cheatsheet (If you're viewing this one the website, try clicking the icon buttons to filter the items in the list based on the category) Throughout this list you'll see next to each resource and emoji. Here's what each mean: :books: Course, long series or list of tutorials, or books :file_folder: Documentation :speaker: Podcast :green_book: Single Tutorial :wrench: Tool :video_camera: Video Resource (Youtube, video course, etc...) :bulb: Other ## Content - [Algorithms](#algorithms) - [Android](#android) - [Angular](#angular) - [Artificial Intelligence](#artificial-intelligence) - [Big Data](#bigdata) - [Blockchain](#blockchain) - [Bots](#bots) - [C](#c) - [C++](#c-1) - [Clojure](#clojure) - [Computer Science](#computer-science) - [Theoretical Computer Science](#theoretical-computer-science) - [CSS](#css) - [CSharp](#csharp) - [Dart](#dart) - [Database](#database) - [Data Science](#data-science) - [Deep Learning](#deep-learning) - [DevOps](#devops) - [Django](#django) - [Docker](#docker) - [Express](#express) - [Ethical Hacking](#ethical-hacking) - [Expo](#expo) - [Fundamental CP algorithms](#fundamental-cp-algorithms) - [Algebra](#algebra) - [Combinatorics](#combinatorics) - [Data Structures](#data-structures) - [Dynamic Programming](#dynamic-programming) - [Graph Theory](#graph-theory) - [Linear Algebra](#linear-algebra) - [String Processing](#string-processing) - [Flutter](#flutter) - [GIT](#git) - [GitHub](#github) - [Go](#go) - [GraphQL](#graphql) - [HTML](#html) - [Ionic](#ionic) - [Java](#java) - [Javascript](#javascript) - [Kubernetes](#kubernetes) - [Laravel](#laravel) - [LESS](#less) - [Linux](#linux) - [Machine Learning](#machine-learning) - [Magento](#magento) - [Markdown](#markdown) - [MySQL](#mysql) - [NodeJS](#nodejs) - [Operating Systems](#operating-systems) - [PHP](#php) - [PostgreSQL](#postgresql) - [Power Automate](#power-automate) - [Python](#python) - [React](#react) - [React Native](#react-native) - [Regular Expressions](#regular-expressions) - [Ruby](#ruby) - [Rust](#rust) - [Sass](#sass) - [Spring](#spring) - [Svelte](#svelte) - [Swift](#swift) - [System Design](#system-design) - [Terraform](#terraform) - [Testing](#testing) - [Typescript](#typescript) - [Unity](#unity) - [Vue](#vue) - [Web Accessibility](#web-accessibility) - [Web Development](#web-development) - [Webpack](#webpack) - [Others](#others) - [Cheat Sheets](#cheat-sheets) - [Design](#design) - [Free Hosting](#free-hosting) - [Open Source](#open-source) - [Standard Template Library](#standard-template-library) - [VS Code](#vs-code) - [Tools](#tools) - [Talks and Podcasts](#talks-and-podcasts) --- **[⬆ Back to Index](#content)** ## Android - :books: [Vogella Tutorials](https://www.vogella.com/tutorials/android.html) - :books: [Android Basics with Kotlin Course](https://developer.android.com/courses/android-basics-kotlin/course) - :file_folder: [Build your first app](https://developer.android.com/training/basics/firstapp) - :file_folder: [Official Documentation](https://developer.android.com/docs) - :bulb: [Android™ Notes for Professionals book](https://books.goalkicker.com/AndroidBook/) - :bulb: [Android Developer Roadmap](https://roadmap.sh/android) - :bulb: [Android cheat sheet](http://alvinalexander.com/android/android-cheat-sheet-main-concepts/) - :bulb: [Android Tips & Tricks](https://github.com/nisrulz/android-tips-tricks) - :bulb: [Awesome Android](https://github.com/JStumpp/awesome-android) - :books: [Kotlin Fundamentals for Android Developers](https://www.udacity.com/course/kotlin-bootcamp-for-programmers--ud9011) - :video_camera: [Android Jetpack Compose For Beginners](https://www.youtube.com/playlist?list=PLQkwcJG4YTCSpJ2NLhDTHhi6XBNfk9WiC) --- **[⬆ Back to Index](#content)** ## Angular - :books: [Egghead.io - Angular](https://egghead.io/browse/frameworks/angular) - :video_camera: [Egghead.io - Build Redux Style Applications with Angular2, RxJS, and ngrx/store](https://egghead.io/courses/building-a-time-machine-with-angular-2-and-rxjs) - :video_camera: [Udemy - Introduction to Angular 2](https://www.udemy.com/introduction-to-angular2/) - :video_camera: [Udemy - Angular 2 with TypeScript for Beginners: The Pragmatic Guide](https://www.udemy.com/angular-2-tutorial-for-beginners/) - :video_camera: [Udemy - The Complete Guide to Angular 2](https://www.udemy.com/the-complete-guide-to-angular-2/) - :video_camera: [Pluralsight - Angular 2: First Look](https://www.pluralsight.com/courses/angular-2-first-look) - :video_camera: [Pluralsight - Angular 2: Getting Started](https://www.pluralsight.com/courses/angular-2-getting-started-update) - :bulb: [Angular Material - Material Design components for Angular](https://material.angular.io/) - :bulb: [Angular Powered Bootstrap - Bootstrap widgets for Angular](https://ng-bootstrap.github.io/#/home) - :books: [freeCodeCamp.org - Learn Angular - Full Tutorial Course](https://www.youtube.com/watch?v=2OHbjep_WjQ) --- **[⬆ Back to Index](#content)** ## Artificial Intelligence - :books: [Learn Basics Of AI](https://www.elementsofai.com/) --- **[⬆ Back to Index](#content)** ## Big Data - :video_camera: [Big Data](https://youtube.com/playlist?list=PL-Jc9J83PIiFFhKLTP1_UDUiNE0xXbJqr) --- **[⬆ Back to Index](#content)** ## Blockchain - :bulb: [KnowEthereum (handpicked ethereum resources)](https://knowethereum.com/) - :green_book: [Learn Solidity By Example](https://solidity-by-example.org/) - :books: [Crypto Zombie - Build DApps By Building Simple Games](https://cryptozombies.io/) - :video_camera: [Learn Blockchain, Solidity, and Full Stack Web3 Development with JavaScript](https://www.youtube.com/watch?v=gyMwXuJrbJQ) - :video_camera: [Solidity, Blockchain, and Smart Contract Course – Beginner to Expert Python Tutorial](https://www.youtube.com/watch?v=M576WGiDBdQ) - :video_camera: [Complete Blockchain tutorial for beginners](https://www.youtube.com/watch?v=gyMwXuJrbJQ&t=9919s) - :books: [Become a Web3 Developer](https://learnweb3.io/) --- **[⬆ Back to Index](#content)** ## Bots - :green_book: [Simple Twitter Bot Tutorial with Node.js](https://blog.shahednasser.com/simple-twitter-bot-tutorial-with-node-js/) - :green_book: [Create a Simple WhatsApp Chatbot without Coding](https://medium.com/ibm-data-ai/integrating-ibm-watson-assistant-with-whatsapp-e62dcaa803fd) - :file_folder: [Build Your First Wit App](https://wit.ai/docs/quickstart) - :green_book: [How to Make a Twitter Bot in Python With Tweepy](https://realpython.com/twitter-bot-python-tweepy/) - :video_camera: [Discord.JS v13 - Make your own Discord bots by following this video series](https://www.youtube.com/playlist?list=PLaxxQQak6D_f4Z5DtQo0b1McgjLVHmE8Q) --- **[⬆ Back to Index](#content)** ## C - :video_camera: [C Full Course](https://www.youtube.com/watch?v=87SH2Cn0s9A&t=3s) - :video_camera: [C Programming for Beginners](https://youtube.com/playlist?list=PLBlnK6fEyqRggZZgYpPMUxdY1CYkZtARR) - :books: [Learn C Org](https://www.learn-c.org) - :bulb: [C Cheatsheet](https://www.codewithharry.com/blogpost/c-cheatsheet) - :books: [C Tutorial - Learn C in Detail](https://www.scaler.com/topics/c/) --- **[⬆ Back to Index](#content)** ## C++ - :bulb: [CP Algorithms](https://cp-algorithms.com/index.html) - :books: [Tutorials Point Course](https://www.tutorialspoint.com/cplusplus/index.htm) - :bulb: [How to Learn the C++ Languages: The Ultimate List](https://www.toptal.com/c/the-ultimate-list-of-resources-to-learn-c-and-c-plus-plus) - :bulb: [The C++ Standard Template Library (STL)](https://www.geeksforgeeks.org/the-c-standard-template-library-stl/) - :books: [C++ Series GeeksForGeeks](https://www.geeksforgeeks.org/c-plus-plus/) - :books: [LearnCPP](https://www.learncpp.com/) - :video_camera: [C++ Tutorial](https://www.youtube.com/watch?v=DamuE8TM3xo&list=PLGLfVvz_LVvQ9S8YSV0iDsuEU8v11yP9M) - :file_folder: [C++ API Reference](https://www.cplusplus.com/reference/) - :video_camera: [C++ Standard Template Library in Practice](https://www.udemy.com/course/c-standard-template-library-in-practice/learn/) - :video_camera: [C++ Standard Template Library for Competative programming](https://www.youtube.com/watch?v=RRVYpIET_RU) - :bulb: [C++ Cheatsheet](https://www.codewithharry.com/blogpost/cpp-cheatsheet) - :books: [C++ Tutorial - Learn CPP in Detail](https://www.scaler.com/topics/cpp/) - :video_camera: [Complete C++ Placement DSA Course](https://youtube.com/playlist?list=PLDzeHZWIZsTryvtXdMr6rPh4IDexB5NIA) --- **[⬆ Back to Index](#content)** ## Clojure - :books: [Clojure for the Brave and True](https://www.braveclojure.com/clojure-for-the-brave-and-true/) - :bulb: [Clojure Cheatsheet](https://clojure.org/api/cheatsheet) - :file_folder: [Clojure Documentation](https://clojuredocs.org/) - :file_folder: [Clojure API](https://clojure.org/api/api) - :video_camera: [Clojure Tutorial](https://www.youtube.com/watch?v=ciGyHkDuPAE) - :video_camera: [Clojure Crash Course](https://www.youtube.com/watch?v=ZkJcVCW9GqY) - :video_camera: [The Clojure Language](https://www.youtube.com/playlist?list=PLAC43CFB134E85266) - :video_camera: [Clojure tutorial by a Defold developer](https://www.youtube.com/playlist?list=PLXsXu5srjNlxI7b2smnHxDeMMwR4mVZ2m) --- **[⬆ Back to Index](#content)** ## Computer Science - :bulb: [Awesome Awesomeness](https://github.com/bayandin/awesome-awesomeness) - :books: [CS50](https://cs50.harvard.edu/) - :books: [Khan Academy - Computer Science](https://www.khanacademy.org/computing/computer-science) - :bulb: [Open Source Society University - Path to a free self-taught education in Computer Science!](https://github.com/ossu/computer-science) - :books: [Teach Yourself Computer Science](https://teachyourselfcs.com/) - :books: [Introduction to Compilers and How they Work](https://www.edx.org/course/compilers) --- **[⬆ Back to Index](#content)** ## Theoretical Computer Science - :file_folder: [Agda usage](https://agda.readthedocs.io/en/v2.6.0.1/getting-started/what-is-agda.html) - :books: [Freely available programming books](https://github.com/EbookFoundation/free-programming-books) - :file_folder: [Programming Language Foundation in Agda](https://plfa.github.io/) - :video_camera: [Type Theory playlist](https://www.youtube.com/playlist?list=PLoPjtLnIwJuJcZpSHIsVliXFsTH99-2W5) --- **[⬆ Back to Index](#content)** ## CSS - :books: [CSS Tutorial on W3Schools](https://www.w3schools.com/css/) - :bulb: [30SecondsOfCode CSS Snippet](https://www.30secondsofcode.org/css/p/1) - :green_book: [A Complete Guide to Flexbox](https://css-tricks.com/snippets/css/a-guide-to-flexbox/) - :green_book: [A Complete Guide to Grid](https://css-tricks.com/snippets/css/complete-guide-grid/) - :wrench: [CSS Framework - Bootstrap](https://getbootstrap.com/) - :wrench: [CSS Framework - Bulma](https://bulma.io/) - :wrench: [CSS Framework - Materialize](https://materializecss.com/) - :wrench: [CSS Framework - Tailwind CSS](https://tailwindcss.com/) - :video_camera: [CSS Flexbox - Wes Bos](https://flexbox.io/) - :video_camera: [CSS Grid - Wes Bos](https://cssgrid.io/) - :wrench: [CSS Box-Shadow Generator](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Backgrounds_and_Borders/Box-shadow_generator) - :wrench: [CSS Gradient Generator](https://cssgradient.io/) - :wrench: [CSS Animated Gradient Background Generator](https://animated-gradient-background-generator.netlify.app/) - :wrench: [Online CSS3 Code Generator - EnjoyCSS](https://enjoycss.com/) : A gallery with ready made solutions from text effects to art and templates. - :wrench: [CSS Section Separator Generator](https://wweb.dev/resources/css-separator-generator/) - :bulb: [CSS Grid - A simple visual cheatsheet by Malven](https://grid.malven.co/) - :bulb: [CSS Flex - A simple visual cheatsheet by Malven](https://flexbox.malven.co/) - :bulb: [CSSBattle](https://cssbattle.dev/) - :books: [Learning Advanced CSS and HTML](https://learn.shayhowe.com/advanced-html-css/) - :bulb: [Style Stage - A modern CSS showcase styled by community contributions](https://stylestage.dev/) - :video_camera: [Tailwind CSS Tutorial for Beginners - Full Course](https://www.youtube.com/watch?v=4wGmylafgM4) - :video_camera: [Introduction to CSS](https://www.youtube.com/playlist?list=PLZlA0Gpn_vH9D0J0Mtp6lIiD_8046k3si) - :video_camera: [CSS Units px, rem, em, vh, vw / Absolute Vs Relative Units](https://nados.io/video/css-units-px-rem-em-vh-vw-absolute-vs-relative-units) - :wrench: [Whirl](https://whirl.netlify.app/) : CSS loading animations with minimal effort! - :wrench: [CSS Selector Generator](https://github.com/antonmedv/finder) - :bulb: [CSS Cheat Sheet](https://www.hostinger.com/tutorials/css-cheat-sheet) - :books: [CSS Tutorial - Learn CSS in Detail](https://www.scaler.com/topics/css/) - :wrench: [CSS Multicolor Gradient](https://gradienta.io/) - :bulb: [CSS Grid Garden](https://cssgridgarden.com/) - :bulb: [CSS Flexbox-Froggy](https://flexboxfroggy.com/) - Learn Flexbox while playing - :bulb: [Knights of the Flexbox Table](https://knightsoftheflexboxtable.com) - :books: [Learn CSS From Scratch](https://web.dev/learn/css/) - :bulb: [100 Days CSS Challenge](https://100dayscss.com/) - :bulb: [CSS Reference](https://cssreference.io/) - :wrench: [CSS Validator](https://jigsaw.w3.org/css-validator/) - :wrench: [CSS Color Picker](https://0to255.com/) - :wrench: [CSS Framework - UIkit](https://getuikit.com/) - :wrench: [CSS Framework - Skeleton](http://getskeleton.com/) - :wrench: [CSS Framework - Pure](https://purecss.io/) - :wrench: [CSS Framework - Material Design Lite](https://getmdl.io/) - :green_book: [Understanding Layout Algorithms](https://www.joshwcomeau.com/css/understanding-layout-algorithms/) --- **[⬆ Back to Index](#content)** ## CSharp - :bulb: [5 books every C# developer should read](https://medium.com/@jakubgarfield/5-books-every-c-developer-should-read-83844a5e2e3c) - :bulb: [C# From a Java Developer's Perspective](http://www.25hoursaday.com/CsharpVsJava.html) - :file_folder: [C# Microsoft Docs](https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/) - :books: [The C# Yellow Book](https://www.robmiles.com/c-yellow-book/) - :books: [Free C# online courses](https://skillcombo.com/topic/c-sharp/) --- **[⬆ Back to Index](#content)** ## Dart - :file_folder: [Asynchronous programming: futures, async, await](https://dart.dev/codelabs/async-await) - :file_folder: [Books about Dart](https://dart.dev/resources/books) - :file_folder: [Dart Cheatsheet](https://dart.dev/codelabs/dart-cheatsheet) - :file_folder: [DartPad in tutorials: best practices](https://dart.dev/resources/dartpad-best-practices) - :video_camera: [Dart videos from Google](https://www.youtube.com/playlist?list=PLjxrf2q8roU0Net_g1NT5_vOO3s_FR02J) - :video_camera: [Dart Tutorial for Beginners: Basics and Fundamentals for Flutter](https://www.youtube.com/playlist?list=PLlxmoA0rQ-LyHW9voBdNo4gEEIh0SjG-q) - :books: [Intro to Dart for Java Developers](https://codelabs.developers.google.com/codelabs/from-java-to-dart/#0) - :file_folder: [Iterable collections](https://dart.dev/codelabs/iterables) --- **[⬆ Back to Index](#content)** ## Database - :video_camera: [Practical SQL Series](https://youtube.com/playlist?list=PL-Jc9J83PIiFRR58Ezyy2z3gYhPA0lKmt) - :video_camera: [DBMS Database Management System-For College](https://www.youtube.com/playlist?list=PLxCzCOWd7aiFAN6I8CuViBuCdJgiOkT2Y) - :video_camera: [Database Systems - Cornell University Course (SQL, NoSQL, Large-Scale Data Analysis)](https://www.youtube.com/watch?v=4cWkVbC2bNE) - :books: [SQL Bolt - learn SQL with simple, interactive exercises](https://sqlbolt.com/) --- **[⬆ Back to Index](#content)** ## Data Science - :books: [DPhi-Data Science Courses](https://dphi.tech/) - :books: [Data Science Methodology](https://cognitiveclass.ai/courses/data-science-methodology-2) - :bulb: [Data Science Cheat Sheets](https://www.kaggle.com/timoboz/data-science-cheat-sheets) - :books: [IBM Data Science Coursera](https://www.coursera.org/professional-certificates/ibm-data-science) - :video_camera: [Introduction to Data Science with R](https://www.youtube.com/watch?v=32o0DnuRjfg&list=PLTJTBoU5HOCRrTs3cJK-PbHM39cwCU0PF&index=1) - :bulb: [Machine Learning Algorithms from Scratch](https://github.com/python-engineer/MLfromscratch) - :books: [Python for Data Science: Fundamentals](https://www.dataquest.io/course/python-for-data-science-fundamentals) - :books: [Python for Data Science: Intermediate](https://www.dataquest.io/course/python-for-data-science-intermediate/) --- **[⬆ Back to Index](#content)** ## Deep Learning - :books: [Andrew Ng's Deep Learning Specializations Course](https://www.coursera.org/specializations/deep-learning) - :green_book: [Convolutional networks CS231n](https://cs231n.github.io/convolutional-networks/) - :books: [Deep Learning Fundamentals](https://www.dataquest.io/course/deep-learning-fundamentals/) - :bulb: [Deep learning cheat sheet](https://stanford.edu/~shervine/teaching/cs-229/cheatsheet-deep-learning) - :books: [Natural Language Processing CS224n](http://web.stanford.edu/class/cs224n/) - :books: [IBM Deep Learning Course with certification](https://cognitiveclass.ai/courses/introduction-deep-learning) - :books: [Geometric Deep Learning](https://geometricdeeplearning.com/lectures/) - :books: [CS224W: Machine Learning with Graphs](http://web.stanford.edu/class/cs224w/) --- **[⬆ Back to Index](#content)** ## Django - :file_folder: [Django Documentation](https://docs.djangoproject.com/) - :green_book: [Deploy Django Application on Heroku](https://www.codementor.io/@jamesezechukwu/how-to-deploy-django-app-on-heroku-dtsee04d4) - :video_camera: [Everything about using Celery with Django](https://youtube.com/playlist?list=PLLz6Bi1mIXhHKA1Szy2aj9Jbs6nw9fhNY) - :video_camera: [Python Backend Web Development Course (with Django)](https://youtu.be/jBzwzrDvZ18) - :video_camera: [Django tutorial for beginners](https://www.youtube.com/playlist?list=PLsyeobzWxl7r2ukVgTqIQcl-1T0C2mzau) - :bulb: [Django Cheatsheet](https://www.codewithharry.com/blogpost/django-cheatsheet) - :green_book: [Django REST APIs](https://djangostars.com/blog/rest-apis-django-development/) --- **[⬆ Back to Index](#content)** ## DevOps - :file_folder: [90DaysOfDevOps](https://github.com/MichaelCade/90DaysOfDevOps) - :file_folder: [Azure DevOps](https://azure.microsoft.com/en-us/overview/devops-tutorial/) - :green_book: [Agile vs Devops](https://enterprisersproject.com/article/2019/1/agile-vs-devops-whats-difference) - :books: [Become a DevOps Engineer - Linkedin Learning](https://www.linkedin.com/learning/paths/become-a-devops-engineer?u=57692769) - :bulb: [DevOps terms: 10 essential concepts, explained](https://enterprisersproject.com/article/2019/8/devops-terms-10-essential-concepts) - :books: [DevOps for Dummies - by IBM](https://www.ibm.com/downloads/cas/P9NYOK3B) - :bulb: [DevOps Roadmap for beginners](https://roadmap.sh/devops) - :bulb: [How To Become a DevOps Engineer In Six Months or Less](https://medium.com/@devfire/how-to-become-a-devops-engineer-in-six-months-or-less-366097df7737) - :video_camera: [Free DevOps Bootcamp from beginner to advanced](https://www.youtube.com/playlist?list=PL9gnSGHSqcnoqBXdMwUTRod4Gi3eac2Ak) - :video_camera: [DevOps roadmap with Resources](youtube.com/watch?v=7l_n97Mt0ko&t=6s) - :bulb: [How to Become a DevOps Engineer in Six Months - by Spacelift](https://spacelift.io/blog/how-to-become-devops-engineer) - :bulb: [9 DevOps Best Practices – What You Should Do and NOT Do - by Spacelift](https://spacelift.io/blog/devops-best-practices) - :bulb: [Best tools for DevOps](https://kush01.hashnode.dev/best-tools-for-devops) - :books: [DevOps Bootcamp](https://www.commclassroom.org/devops) --- **[⬆ Back to Index](#content)** ## Docker - :file_folder: [Docker Overview & Basics](https://docs.docker.com/get-started/overview/) - :video_camera: [Docker for beginners](https://youtu.be/zJ6WbK9zFpI) - :books: [Docker Curriculum Ebook](https://docker-curriculum.com/) - :wrench: [Docker Labs environment](https://labs.play-with-docker.com/) - :books: [Docker labs](https://www.sharelearn.net/practice/dockerlabs) - :bulb: [Docker Cheat sheet](https://dockerlabs.collabnix.com/docker/cheatsheet/) --- **[⬆ Back to Index](#content)** ## Express - :green_book: [LinkedIn Login using Node JS, Express and passport](https://www.loginradius.com/engineering/blog/linkedin-login-using-node-passport/) - :books: [Curated ExpressJS Courses](https://hackr.io/tutorials/learn-express-js) - a list of community curated resources - :books: [ExpressJS Courses at Classpert](https://classpert.com/express-js) - a list of courses (free and paid) from Classpert Online Course Search - :bulb: [Security Practices in Express App](https://expressjs.com/en/advanced/best-practice-security.html) --- **[⬆ Back to Index](#content)** ## Algorithms - :bulb: [List of helpful algos](https://www.geeksforgeeks.org/fundamentals-of-algorithms/) - :books: [Stanford University Algorithms: Design and Analysis, Part 1](https://online.stanford.edu/courses/soe-ycsalgorithms1-algorithms-design-and-analysis-part-1) - :books: [Stanford University Algorithms: Design and Analysis, Part 2](https://online.stanford.edu/courses/soe-ycs0001-algorithms-design-and-analysis-part-2) - :video_camera: [Sorting Algorithms](https://www.youtube.com/playlist?list=PL2_aWCzGMAwKedT2KfDMB9YA5DgASZb3U) - mycodeschool - :bulb: [Algorithm Visualizer](https://algorithm-visualizer.org/) - :video_camera: [Greedy Algorithm by Abdul Bari](https://www.youtube.com/playlist?list=PL8zDQ1C22qvvwdkPj1uXLpwzcYDJtjnze) --- **[⬆ Back to Index](#content)** ## Ethical Hacking - :bulb: [Collection of hackers, pentesters & security researchers](https://github.com/Hack-with-Github/Awesome-Hacking) - :video_camera: [Ethical Hacking from Scratch](https://www.udemy.com/course/learn-ethical-hacking-from-scratch/learn/) - :wrench: [Open Source Reverse Engineering Platform](https://github.com/radareorg/cutter) - :video_camera: [Penetration Testing Bootcamp](https://hackersploit.org/penetration-testing-bootcamp/) - :bulb: [Practical-Ethical-Hacking-Resources](https://github.com/TCM-Course-Resources/Practical-Ethical-Hacking-Resources) --- **[⬆ Back to Index](#content)** ## Networking - :video_camera: [Fundamentals of Networking](https://www.youtube.com/playlist?list=PLIFyRwBY_4bRLmKfP1KnZA6rZbRHtxmXi) - :video_camera: [Computer Networking Full Course - OSI Model Deep Dive with Real Life Examples](https://www.youtube.com/watch?v=IPvYjXCsTg8) - :video_camera: [Computer Networking Course - Network Engineering (CompTIA Network+ Exam Prep)](https://www.youtube.com/watch?v=qiQR5rTSshw) --- **[⬆ Back to Index](#content)** ## Expo - :video_camera: [Expo Crash Course by Traversy Media](https://www.youtube.com/watch?v=Hf4MJH0jDb4) --- **[⬆ Back to Index](#content)** ## Fundamental CP algorithms ### Algebra - :green_book: [Binary Exponentiation](https://cp-algorithms.com/algebra/binary-exp.html) - :green_book: [Euclidean algorithm for computing the greatest common divisor](https://cp-algorithms.com/algebra/euclid-algorithm.html) - :green_book: [Extended Euclidean Algorithm](https://cp-algorithms.com/algebra/extended-euclid-algorithm.html) - :green_book: [Fibonacci Numbers](https://cp-algorithms.com/algebra/fibonacci-numbers.html) - :green_book: [Linear Diophantine Equations](https://cp-algorithms.com/algebra/linear-diophantine-equation.html) ### Combinatorics - :green_book: [Binomial Coefficients](https://cp-algorithms.com/combinatorics/binomial-coefficients.html) - :green_book: [Catalan Numbers](https://cp-algorithms.com/combinatorics/catalan-numbers.html) - :green_book: [Finding Power of Factorial Divisor](https://cp-algorithms.com/algebra/factorial-divisors.html) ### Data Structures - :video_camera: [DSA + Java Interview Preparation Course](https://youtube.com/playlist?list=PL9gnSGHSqcnr_DxHsP7AW9ftq0AtAyYqJ) - :video_camera: [DSA + C++ Interview Preparation Course](https://www.youtube.com/watch?v=z9bZufPHFLU&list=PLfqMhTWNBTe0b2nM6JHVCnAkhQRGiZMSJ) - :video_camera: [Data Structures](https://www.youtube.com/playlist?list=PL2_aWCzGMAwI3W_JlcBbtYTwiQSsOTa6P) - :video_camera: [DSA-One Course - The Complete Data Structures and Algorithms Course](https://www.youtube.com/playlist?list=PLUcsbZa0qzu3yNzzAxgvSgRobdUUJvz7p) - :green_book: [Minimum Stack / Minimum Queue](https://cp-algorithms.com/data_structures/stack_queue_modification.html) - :books: [Data Structures Tutorial - Scalar](https://www.scaler.com/topics/data-structures/) - :books: [Princeton University Algorithms, Part 1](https://www.coursera.org/learn/algorithms-part1) - :books: [Princeton University Algorithms, Part 2](https://www.coursera.org/learn/algorithms-part2) - :books: [Sparse Table](https://cp-algorithms.com/data_structures/sparse-table.html) - :books: [This is CS50x](https://cs50.harvard.edu/x/2021) - David J. Malan - :books: [IIT Bombay Foundation of Data Structures (CS213.1x)](https://courses.edx.org/courses/course-v1:IITBombayX+CS213.1x+1T2017/course/) - :books: [Intro to Data Structures and Algorithms](https://www.udacity.com/course/data-structures-and-algorithms-in-python--ud513) - Brynn Claypoole, Horatio Thomas ### Dynamic Programming - :green_book: [Divide and Conquer DP](https://cp-algorithms.com/dynamic_programming/divide-and-conquer-dp.html) - :green_book: [Dynamic Programming on Broken Profile. Problem "Parquet"](https://cp-algorithms.com/dynamic_programming/profile-dynamics.html) - :green_book: [Dynamic Programming GeeksforGeeks](https://www.geeksforgeeks.org/dynamic-programming/) - :green_book: [Finding the largest zero submatrix](https://cp-algorithms.com/dynamic_programming/zero_matrix.html) - :video_camera: [Best Dynamic Programming Playlist](https://youtube.com/playlist?list=PL_z_8CaSLPWekqhdCPmFohncHwz8TY2Go) ### Linear Algebra - :green_book: [Gauss & System of Linear Equations](https://cp-algorithms.com/linear_algebra/linear-system-gauss.html) - :green_book: [Gauss & Determinant](https://cp-algorithms.com/linear_algebra/determinant-gauss.html) - :green_book: [Kraut & Determinant](https://cp-algorithms.com/linear_algebra/determinant-kraut.html) - :green_book: [Rank of a matrix](https://cp-algorithms.com/linear_algebra/rank-matrix.html) ### String Processing - :green_book: [Aho-Corasick algorithm](https://cp-algorithms.com/string/aho_corasick.html) - :green_book: [Prefix function - Knuth-Morris-Pratt](https://cp-algorithms.com/string/prefix-function.html) - :green_book: [Rabin-Karp for String Matching](https://cp-algorithms.com/string/rabin-karp.html) - :green_book: [String Hashing](https://cp-algorithms.com/string/string-hashing.html) - :green_book: [Suffix Array](https://cp-algorithms.com/string/suffix-array.html) - :green_book: [Z-function](https://cp-algorithms.com/string/z-function.html) ### Graph Theory - :books: [Introduction to Graph Theory](https://www.udemy.com/course/graph-theory-algorithms/learn/) - :green_book: [Breadth First Search](https://cp-algorithms.com/graph/breadth-first-search.html) - :green_book: [Depth First Search](https://cp-algorithms.com/graph/depth-first-search.html) - :green_book: [Shortest Path (Dijkstra's Algorithm)](https://cp-algorithms.com/graph/dijkstra.html) - :green_book: [Shortest Path with Negative Weights (Bellman Ford Algorithm)](https://cp-algorithms.com/graph/bellman_ford.html) - :green_book: [Minimum Spanning Tree (Prim's Algorithm)](https://cp-algorithms.com/graph/mst_prim.html) - :green_book: [Minimum Spanning Tree (Kruskal's Algorithm)](https://cp-algorithms.com/graph/mst_kruskal.html) - :green_book: [Max Flow (Ford-Fulkerson and Edmonds-Karp Algorithms)](https://cp-algorithms.com/graph/edmonds_karp.html) - :video_camera: [Striver's Graph Series](https://www.youtube.com/playlist?list=PLgUwDviBIf0rGEWe64KWas0Nryn7SCRWw) --- **[⬆ Back to Index](#content)** ## Flutter - :green_book: [Adding Google Maps to a Flutter app](https://codelabs.developers.google.com/codelabs/google-maps-in-flutter/#0) - :video_camera: [Animation in Flutter](https://www.youtube.com/playlist?list=PLjxrf2q8roU2v6UqYlt_KPaXlnjbYySua) - :green_book: [Building beautiful UIs with Flutter](https://codelabs.developers.google.com/codelabs/flutter/#0) - :green_book: [Building Beautiful Transitions with Material Motion for Flutter](https://codelabs.developers.google.com/codelabs/material-motion-flutter/) - :green_book: [Building a Cupertino app with Flutter](https://codelabs.developers.google.com/codelabs/flutter-cupertino/#0) - :green_book: [Build a Photo Sharing app with Google Photos and Flutter](https://codelabs.developers.google.com/codelabs/google-photos-sharing/#0) - :green_book: [Firebase for Flutter](https://codelabs.developers.google.com/codelabs/flutter-firebase/#0) - :video_camera: [Flutter Tutorial for Beginners - YouTube](https://www.youtube.com/playlist?list=PL4cUxeGkcC9jLYyp2Aoh6hcWuxFDX6PBJ) - :video_camera: [Flutter Animation Tutorial - YouTube](https://www.youtube.com/playlist?list=PL4cUxeGkcC9gP1qg8yj-Jokef29VRCLt1) - :video_camera: [Flutter & Firebase App Build - YouTube](https://www.youtube.com/playlist?list=PL4cUxeGkcC9j--TKIdkb3ISfRbJeJYQwC) - :file_folder: [Flutter Documentation](https://flutter.dev/docs) - :green_book: [How to test a Flutter app](https://codelabs.developers.google.com/codelabs/flutter-app-testing/#0) - :video_camera: [Reactive Programming with Flutter](https://www.youtube.com/playlist?list=PL_Wj0DgxTlJc8E3ulwdekyVI4Wc819azh) - :file_folder: [Write your first Flutter app, Part 1](https://flutter.dev/docs/get-started/codelab) - :green_book: [Write your first Flutter app, Part 2](https://codelabs.developers.google.com/codelabs/first-flutter-app-pt2/#0) - :green_book: [Write a Flutter desktop application](https://codelabs.developers.google.com/codelabs/flutter-github-graphql-client/#0) - :video_camera: [Flutter Bloc Complete Course](https://www.youtube.com/watch?v=THCkkQ-V1-8) - :video_camera: [Flutter Bloc - from Zero To HERO](https://www.youtube.com/playlist?list=PLptHs0ZDJKt_T-oNj_6Q98v-tBnVf-S_o) --- **[⬆ Back to Index](#content)** ## Free Hosting - :wrench: [Netlify](https://www.netlify.com/) - :wrench: [Heroku](https://www.heroku.com/) - :wrench: [Vercel](https://vercel.com/) - :wrench: [Fly.io](https://fly.io/) - :wrench: [Github Pages](http://pages.github.com) - :wrench: [Gitlab Pages](http://docs.gitlab.com/ee/user/project/pages) - :wrench: [Deta](https://www.deta.sh/) - :wrench: [InfinityFree](https://infinityfree.net/) - :wrench: [Cyclic](https://www.cyclic.sh/) - :wrench: [Surge](https://surge.sh/) - :wrench: [Adaptable](https://adaptable.io/) --- **[⬆ Back to Index](#content)** ## GIT - :file_folder: [Pro Git Book](https://git-scm.com/book/en/v2/) - :books: [Udacity's Git Commit Style Guide](https://udacity.github.io/git-styleguide/) - :bulb: [Learn Git Branching](https://learngitbranching.js.org/): A beautiful visual guide to learn simple and advanced Git. - :bulb: [Git Explorer](https://gitexplorer.com/) - :bulb: [NPD Software :: Git Cheatsheet](http://ndpsoftware.com/git-cheatsheet.html#loc=index;) - :bulb: [Git notes for Professionals Book](https://goalkicker.com/GitBook/) - :books: [Introduction to Git and Github ebook - Bobby Iliev(Markdown, PDF)](https://github.com/bobbyiliev/introduction-to-git-and-github-ebook) - :books: [Introduction to Git and Github - Launch School](https://launchschool.com/books/git) - :books: [Git Immersion](https://gitimmersion.com/) - :bulb: [30SecondsOfCode Git Snippets](https://www.30secondsofcode.org/git/p/1) - :bulb: [Git - the simple guide](https://rogerdudler.github.io/git-guide/) - :bulb: [Oh My Git](https://blinry.itch.io/oh-my-git): Open source Git learning game. - :bulb: [Git Exercises by Fracz](https://gitexercises.fracz.com/) - :green_book: [A Visual Git Reference](https://marklodato.github.io/visual-git-guide/index-en.html) - :green_book: [GIT PURR! Git Commands Explained with Cats](https://girliemac.com/blog/2017/12/26/git-purr/) - :bulb: [Top GitHub best practices for developers](https://www.datree.io/resources/github-best-practices) - :books: [Learning Git By Atlassian](https://www.atlassian.com/git) - :video_camera: [An Introduction to Git and GitHub by Brian Yu](https://www.youtube.com/watch?v=MJUJ4wbFm_A) - :file_folder: [Git Documentaton](https://git-scm.com/docs) - :green_book: [Dangit, Git!?!](https://dangitgit.com/en) - :bulb: [Using multiple Git accounts with SSH keys](https://gist.github.com/oanhnn/80a89405ab9023894df7) - :green_book: [How to Write a Git Commit Message](https://chris.beams.io/posts/git-commit/) - :video_camera: [Kunal Kushwaha's Complete Git and GitHub tutorial](https://www.youtube.com/watch?v=apGV9Kg7ics) - :video_camera: [Git & GitHub Tutorial For Beginners In Hindi - हिंदी में](https://www.youtube.com/watch?v=gwWKnnCMQ5c) --- **[⬆ Back to Index](#content)** ## GitHub - :green_book: [How to create a pull request in GitHub](https://opensource.com/article/19/7/create-pull-request-github) - :green_book: [Squash mutilple commits into one in GitHub](https://www.internalpointers.com/post/squash-commits-into-one-git) - :books: [GitHub Learning Lab](https://lab.github.com/) - :video_camera: [Hands-on-experience-of-git-commands](https://www.youtube.com/watch?v=uj4fy4kpaOA) - :green_book: [Step by Step Guide to Contributing on GitHub](https://www.dataschool.io/how-to-contribute-on-github/) - :bulb: [GitHub Protips: Tips, tricks, hacks, and secrets from Lee Reilly](https://github.blog/2020-04-09-github-protips-tips-tricks-hacks-and-secrets-from-lee-reilly/) - :green_book: [GitHub Minesweeper](https://profy.dev/project/github-minesweeper/intro-overview): hands-on introduction to working with Git and GitHub in a team - :wrench: [Readme.so](https://readme.so/): Easiest way to make good readme for your github repos - :video_camera: [Complete Git and Github Tutorial](https://www.youtube.com/watch?v=apGV9Kg7ics) - :green_book: [How to Create Github Profile README](https://www.sitepoint.com/github-profile-readme/) --- **[⬆ Back to Index](#content)** ## Go - :file_folder: [A Tour of Go - A Complete Tour of the Go Programming Language.](https://tour.golang.org/) - :books: [Go by Example](https://gobyexample.com/) - :books: [Gophercises: Free Coding Exercises for Budding Gophers](https://gophercises.com/) - :books: [Learn Go with Tests](https://quii.gitbook.io/learn-go-with-tests/) - :bulb: [50 Shades of Go: Traps, Gotchas, and Common Mistakes for New Golang Devs](http://devs.cloudimmunity.com/gotchas-and-common-mistakes-in-go-golang/) - :video_camera: [Golang for begineers - YouTube playlist](https://www.youtube.com/playlist?list=PLRAV69dS1uWSR89FRQGZ6q9BR2b44Tr9N) - :video_camera: [Let's go with golang - YouTube playlist](https://www.youtube.com/playlist?list=PLRAV69dS1uWQGDQoBYMZWKjzuhCaOnBpa) - :file_folder: [Effective Go](https://go.dev/doc/effective_go) --- **[⬆ Back to Index](#content)** ## GraphQL - :video_camera: [GraphQL tutorial for beginners](https://www.howtographql.com/) - :books: [GraphQL Tutorials](https://www.tutorialspoint.com/graphql/index.htm) - :video_camera: [Complete App with GraphQl](https://www.youtube.com/playlist?list=PL55RiY5tL51rG1x02Yyj93iypUuHYXcB_) - :video_camera: [Learn GraphQL with React](https://www.youtube.com/playlist?list=PL4cUxeGkcC9iK6Qhn-QLcXCXPQUov1U7f) - :books: [Apollo Odyssey - GraphQL Tutorials](https://www.apollographql.com/tutorials/) --- **[⬆ Back to Index](#content)** ## HTML - :bulb: [HTML Cheat sheet by CodeWithHarry](https://www.codewithharry.com/blogpost/html-cheatsheet) - :bulb: [5 HTML Tricks Nobody is Talking About](https://javascript.plainenglish.io/5-html-tricks-nobody-is-talking-about-a0480104fe19) - :bulb: [11 Lifesaving HTML/CSS Tricks Every Developer Should Know](https://www.lambdatest.com/blog/html-css-tricks/) - :bulb: [HTML CheatSheet](https://htmlcheatsheet.com/) - :file_folder: [HTML documentation for beginners](https://html.com/) - :green_book: [Build your first HTML Project](https://www.freecodecamp.org/news/html-css-tutorial-build-a-recipe-website/) - :video_camera: [HTML tutorial for beginners](https://www.youtube.com/playlist?list=PL4cUxeGkcC9ibZ2TSBaGGNrgh4ZgYE6Cc) - :video_camera: [Introduction to HTML](https://www.youtube.com/playlist?list=PLgUwDviBIf0rGEWe64KWas0Nryn7SCRWw) - :video_camera: [Learn HTML! with 100Devs](https://www.youtube.com/watch?v=eCRbEILXXmE) - :books: [HTML Tutorial - Learn HTML in Detail](https://www.scaler.com/topics/html/) --- **[⬆ Back to Index](#content)** ## Ionic - :video_camera: [Angular to React for Ionic Developers](https://www.youtube.com/watch?v=r0OqtdjCUK8) - :green_book: [Add a Firebase Database to your Ionic App](https://ionicthemes.com/tutorials/add-a-firebase-database-to-your-ionic-app) - :bulb: [Awesome Ionic - A curated list of awesome Ionic libraries, resources, and solutions from Ionic 1 to the latest version of the framework](https://github.com/Alexintosh/Awesome-Ionic) - :green_book: [Building an Ionic JWT Refresh Token Flow](https://devdactic.com/ionic-jwt-refresh-token/) --- **[⬆ Back to Index](#content)** ## Java - :books: [Learn Java - Free Interactive Java Tutorial](https://www.learnjavaonline.org/) - :bulb: [10 Simple Java Projects for Beginners](https://javahungry.blogspot.com/2019/12/java-projects-for-beginners.html) - :video_camera: [Advanced Java Programming](https://www.udemy.com/course/advanced-java-programming/) - :books: [Learn Servlet Tutorials](https://www.javatpoint.com/servlet-tutorial) - :books: [Object Oriented Programming in Java](https://www.coursera.org/learn/object-oriented-java) - :books: [Learn Java Programming Language Step by Step](http://www.c4learn.com/javaprogramming/) - :video_camera: [Java Full Course](https://www.youtube.com/watch?v=xk4_1vDrzzo) - :books: [Java Programming - Test Automation University](https://testautomationu.applitools.com/java-programming-course) - :books: [Java Programming - University of Helsinki](https://java-programming.mooc.fi) - :video_camera: [Learn Java 8 - Full Tutorial for Beginners - freeCodeCamp](https://youtu.be/grEKMHGYyns) - :video_camera: [Java Beginner Course - freeCodeCamp](https://youtu.be/7WiJGTPuVeU) - :video_camera: [Java Tutorial for Beginners - Programming with Mosh](https://youtu.be/eIrMbAQSU34) - :video_camera: [Java + DSA + Interview Preparation Course](https://www.youtube.com/playlist?list=PL9gnSGHSqcnr_DxHsP7AW9ftq0AtAyYqJ) - :bulb: [Java Cheatsheet](https://www.codewithharry.com/blogpost/java-cheatsheet) - :books: [Java Tutorial - Learn Java Programming in Detail](https://www.scaler.com/topics/java/) - :books: [Java Programming Cheat sheet - Princeton](https://introcs.cs.princeton.edu/java/11cheatsheet/) --- **[⬆ Back to Index](#content)** ## Javascript - :video_camera: [Learn How JavaScripts works Behind the Scene by Akshay Saini](https://www.youtube.com/playlist?list=PLlasXeu85E9cQ32gLCvAvr9vNaUccPVNP) - :books: [CoderslangJS](https://js.coderslang.com/) - :bulb: [Beginner JavaScript Notes + Reference by Wes Bos](https://wesbos.com/javascript) - :green_book: [Learn Modern JavaScript ES6 \| ES7 \| ES8](https://codeloop.org/learn-modern-javascript-es6-es7-es8/) - :green_book: [Learn JavaScript through a game](https://dev.to/nitdgplug/learn-javascript-through-a-game-1beh) - :bulb: [JavaScript ES2020 - The Features You Should Know](https://catalins.tech/javascript-es2020-the-features-you-should-know) - :bulb: [S.O.L.I.D. Principles around You, in JavaScript](https://dev.to/francescoxx/s-o-l-i-d-principles-around-you-in-javascript-5gao) - :bulb: [The 30 days JavaScript Challenge](https://javascript30.com/) - :video_camera: [JavaScript: Understanding the Weird Parts](https://www.youtube.com/watch?v=Bv_5Zv5c-Ts&ab_channel=TonyAlicea) - :books: [Full Stack Javascript course by The Odin Project](https://www.theodinproject.com/paths/full-stack-javascript) - :books: [Building Front-End Web Apps with Plain JavaScript](https://web-engineering.info/tech/JsFrontendApp/book/) - :books: [The Modern JavaScript Tutorial](https://javascript.info/) - :bulb: [20 Killer JavaScript One Liners](https://dev.to/saviomartin/20-killer-javascript-one-liners-94f) - :books: [You Don't Know JS Yet (book series)](https://github.com/getify/You-Dont-Know-JS) - :bulb: [30SecondsOfCode JavaScript Snippets](https://www.30secondsofcode.org/js/p/1) - :books: [Full Stack open 2021](https://fullstackopen.com/en/) - :green_book: [Demystifying JavaScript Promises - A New Way to Learn](https://blog.greenroots.info/series/javascript-promises) - :bulb: [Favorite JavaScript Utilities in single line of code! No more!](https://1loc.dev/) - :bulb: [JavaScript CheatSheet by DaveChild](https://cheatography.com/davechild/cheat-sheets/javascript/) - :books: [Introduction to JavaScript](https://www.codecademy.com/learn/introduction-to-javascript/modules/learn-javascript-introduction/cheatsheet) - :wrench: [Free js.org Subdomain For Github Pages](https://github.com/js-org/js.org) - :books: [Eloquent JavaScript - A Modern Introduction to Programming](https://eloquentjavascript.net/) - :books: [JavaScript Garden](https://bonsaiden.github.io/JavaScript-Garden/) - :video_camera: [JavaScript by Example - Level 1 by Hussein Nasser](https://www.youtube.com/playlist?list=PLQnljOFTspQW9tY3eqBrmbY7CqxNrW-g3) - :video_camera: [JavaScript by Example - Level 2 by Hussein Nasser](https://www.youtube.com/playlist?list=PLQnljOFTspQWab0g3W6ZaDM6_Buh20EWM) - :video_camera: [Namaste JavaScript](https://www.youtube.com/playlist?list=PLlasXeu85E9cQ32gLCvAvr9vNaUccPVNP) - :books: [20+ Web Projects With Vanilla JavaScript](https://vanillawebprojects.com) - :bulb: [JavaScript plugins - jQuery & Vanilla](http://www.unheap.com) - :video_camera: [JavaScript tutorial for Beginners 😎](https://www.youtube.com/watch?v=lI1ae4REbFM&t=1s) - :books: [Modern JavaScript Explained For Dinosaurs](https://medium.com/the-node-js-collection/modern-javascript-explained-for-dinosaurs-f695e9747b70) - :books: [TheJSWay Book](https://github.com/thejsway/thejsway) - :video_camera: [Learn Javascript with 100Devs](https://www.youtube.com/watch?v=_A20kVsaqIk) - :books: [JavaScript Tutorial - Learn JavaScript in Detail](https://www.scaler.com/topics/javascript/) - :wrench: [Visualize JavaScript and Understand the Workflow](https://www.jsv9000.app/) - :books: [FreeCodeCamp - JavaScript Algorithms and Data Structures](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/) --- **[⬆ Back to Index](#content)** ## Kubernetes - :file_folder: [Kubernetes Documentation](https://kubernetes.io/docs/home/) - :green_book: [Understanding Kubernetes: Developer's Guide](https://blog.thewiz.net/understanding-kubernetes-developers-guide) - :books: [100 Days of Kubernetes](https://100daysofkubernetes.io/overview.html) --- **[⬆ Back to Index](#content)** ## OpenShift - :file_folder: [OpenShift Documentation](https://docs.openshift.com) - :books: [OpenShift Interactive Learning Portal](https://learn.openshift.com) - :books: [OpenShift Tutorials](https://developers.redhat.com) --- **[⬆ Back to Index](#content)** ## Laravel - :file_folder: [Official Documentation](https://laravel.com) - :video_camera: [Video Tutorials for Laravel](https://laracasts.com) - :wrench: [Serverless Deployment for Laravel](https://vapor.laravel.com) - :wrench: [Micro Laravel Framework for APIs](https://lumen.laravel.com) - :wrench: [Server Management for Laravel](https://forge.laravel.com) - :video_camera: [Creating "Laravel Checklister"](https://www.youtube.com/playlist?list=PLdXLsjL7A9k0D8fXpJl4Rc1ffmAs5XIEg) - :books: [Laravel Tutorial](https://www.javatpoint.com/laravel) - :books: [Laravel News](https://laravel-news.com) - :books: [LaraShout: Laravel Tutorials and Guides](https://www.larashout.com) - :bulb: [Laravel Daily](https://laraveldaily.com) - :books: [Laravel Bootcamp](https://bootcamp.laravel.com) --- **[⬆ Back to Index](#content)** ## LESS - :file_folder: [Official Documentation](http://lesscss.org/) - :books: [Complete tutorial from Tutorialpoint](https://www.tutorialspoint.com/less/index.htm) - :video_camera: [Less CSS Tutorials for Beginners Playlist](https://www.youtube.com/playlist?list=PL6gx4Cwl9DGCshbAx1JpBtNoKh8iKAAiy) --- **[⬆ Back to Index](#content)** ## Linux - :video_camera: [Introduction to Linux](https://training.linuxfoundation.org/resources/free-courses/introduction-to-linux/) - :video_camera: [Introduction to Linux & Terminal Commands - Full Course for Beginners](https://www.youtube.com/watch?v=iwolPf6kN-k&list=PL9gnSGHSqcnoqBXdMwUTRod4Gi3eac2Ak&index=4) - :books: [KodeKloud - Linux Foundation Certified System Administrator (LFCS)](https://kodekloud.com/courses/linux-foundation-certified-system-administrator-lfcs/) - :books: [Linux kernel and its insides](https://0xax.gitbooks.io/linux-insides/content/) - :bulb: [Interactive map of Linux Kernel](https://makelinux.github.io/kernel/map/) - :books: [Linux Device Drivers, Third Edition](https://lwn.net/Kernel/LDD3/) - :bulb: [Linux Commands Cheat Sheet](https://www.linuxtrainingacademy.com/linux-commands-cheat-sheet/) - :books: [Linux Fundamentals Part 1](https://tryhackme.com/room/linuxfundamentalspart1) - :books: [Linux Fundamentals Part 2](https://tryhackme.com/room/linuxfundamentalspart2) - :books: [Linux Fundamentals Part 3](https://tryhackme.com/room/linuxfundamentalspart3) --- **[⬆ Back to Index](#content)** ## Machine Learning - :books: [Google's Machine Learning Crash Course](https://developers.google.com/machine-learning/crash-course/) - :books: [Andrew Ng's Machine Learning Coursera Course](https://www.coursera.org/learn/machine-learning) - :books: [Intro to Machine Learning](https://www.kaggle.com/learn/intro-to-machine-learning) - :books: [Intermediate Machine Learning](https://www.kaggle.com/learn/intermediate-machine-learning) - :books: [Understanding Machine Learning: From Theory to Algorithms](https://www.cs.huji.ac.il/~shais/UnderstandingMachineLearning/copy.html) - :books: [Probability and Statistics](https://ocw.mit.edu/courses/mathematics/18-05-introduction-to-probability-and-statistics-spring-2014/index.htm) - :books: [freecodecamp's courses for machine learning](https://www.freecodecamp.org/learn/) - :bulb: [A quick review of the linear algebra concepts relevant to machine learning.](http://www.deeplearningbook.org/contents/linear_algebra.html) - :books: [Calculus](http://cs231n.stanford.edu/handouts/derivatives.pdf) - :books: [Statistical concepts for machine learning](http://www-bcf.usc.edu/~gareth/ISL/) - :bulb: [AWS Machine Learning Tools](https://www-freecodecamp-org.cdn.ampproject.org/c/s/www.freecodecamp.org/news/aws-machine-learning-tools-the-complete-guide/amp/) - :green_book: [Introductory Primer](https://www.toptal.com/machine-learning/machine-learning-theory-an-introductory-primer) - :bulb: [Machine Learning Roadmap](https://whimsical.com/machine-learning-roadmap-2020-CA7f3ykvXpnJ9Az32vYXva) - :books: [TinyML Course](https://www.edx.org/professional-certificate/harvardx-tiny-machine-learning) - :books: [Deep Learning - University of buffalo](https://cedar.buffalo.edu/~srihari/CSE676/index.html) - :books: [Machine Learning Introduction with Python](https://www.dataquest.io/path/machine-learning-intro-with-python/) - :speaker: [Machine Learning Guide Podcast](https://ocdevel.com/mlg) - :books: [An Introduction to Statistical Learning with Applications in R](https://www.statlearning.com/) - :video_camera: [Neural Networks Theory](https://youtube.com/playlist?list=PLblh5JKOoLUIxGDQs4LFFD--41Vzf-ME1) --- **[⬆ Back to Index](#content)** ## Magento - :wrench: [Fast Virtual Machine for Magento2](https://github.com/zepgram/magento2-fast-vm/) - :wrench: [Docker Configuration for Magento2](https://github.com/markshust/docker-magento) - :books: [Become Magento 2 Developer with Mage Mastery (online courses and workshops)](https://magemastery.net/) --- **[⬆ Back to Index](#content)** ## Markdown - :bulb: [List of Badges, in Markdown](https://github.com/Naereen/badges) - :bulb: [Markdown Cheatsheet](https://www.markdownguide.org/cheat-sheet/) --- **[⬆ Back to Index](#content)** ## MySQL - :books: [MySQL Tutorial](https://www.mysqltutorial.org) - :video_camera: [MySQL - The Basics // Learn SQL in 23 Easy Steps - Fireship](https://youtu.be/Cz3WcZLRaWc) - :video_camera: [MySQL Crash Course - Traversy Media](https://youtu.be/9ylj9NR0Lcg) - :video_camera: [MySQL Tutorial for Beginners - Programming with Mosh](https://youtu.be/7S_tz1z_5bA) - :video_camera: [SQL Tutorial - Full Database Course for Beginners - freeCodeCamp](https://youtu.be/HXV3zeQKqGY) - :video_camera: [MySQL Database - Full Course - freeCodeCamp](https://youtu.be/ER8oKX5myE0) - :bulb: [MySQL Cheatsheet](https://www.codewithharry.com/blogpost/mysql-cheatsheet) - :books: [SQLBolt](https://sqlbolt.com/) --- **[⬆ Back to Index](#content)** ## NodeJS - :books: [Introduction to nodejs](https://www.tutorialspoint.com/nodejs/nodejs_introduction.htm) - :books: [Beginners guide to nodejs (step by step)](https://www.w3schools.com/nodejs/nodejs_intro.asp) - :green_book: [Node JS Architecture](https://www.journaldev.com/7462/node-js-architecture-single-threaded-event-loop) - :green_book: [Deploy Node App on AWS EC2](https://jobin.hashnode.dev/deploy-your-node-js-app-into-production-with-nginx-and-ssl-installationstep-by-step-tutorial) - :bulb: [30SecondsOfCode Node JS Snippets](https://www.30secondsofcode.org/js/t/node/p/1) - :green_book: [The only NodeJs introduction you’ll ever need](https://codeburst.io/the-only-nodejs-introduction-youll-ever-need-d969a47ef219) - :video_camera: [Introduction to Node.js](https://www.youtube.com/playlist?list=PLZlA0Gpn_vH_uZs4vJMIhcinABSTUH2bY) - :green_book: [Back End Development and APIs](https://www.freecodecamp.org/learn/back-end-development-and-apis/) - :video_camera: [Backend Interview Series](https://youtube.com/playlist?list=PL-Jc9J83PIiHI7u_6G8j1oKyhQn_plX8i) - :books: [30 Days of Node](https://www.nodejsera.com/30-days-of-node.html) - :file_folder: [Node.js Documentation](https://nodejs.org/en/docs/) --- **[⬆ Back to Index](#content)** ## Operating Systems - :video_camera: [Operating Systems](https://youtube.com/playlist?list=PL-Jc9J83PIiEKfEI9f7afzCutT_3hPQP3) - :books: [Operating System Tutorial - Learn Operating System](https://www.scaler.com/topics/operating-system/) - :video_camera: [Operating System - For College](https://www.youtube.com/playlist?list=plxczcowd7aigz9donhrre9i3mwn6xdp8p) - :books: [Operating Systems: Three Easy Pieces](https://pages.cs.wisc.edu/~remzi/OSTEP/) - :video_camera: [Operating Systems: Operating Systems for Placements/Interview](https://youtube.com/playlist?list=PLDzeHZWIZsTr3nwuTegHLa2qlI81QweYG) --- **[⬆ Back to Index](#content)** ## PHP - :books: [PHP: The Right Way](https://phptherightway.com/) - :video_camera: [PHP Front to Back](https://www.youtube.com/playlist?list=PLillGF-Rfqbap2IB6ZS4BBBcYPagAjpjn) - :books: [PHP Apprentice: An Online Book For Learning PHP](https://phpapprentice.com/) - :books: [Learn PHP - SoloLearn](https://www.sololearn.com/Course/PHP/) - :bulb: [40+ Useful Php tips for beginners](https://www.binarytides.com/35-techniques-to-enhance-your-php-code/) - :bulb: [PHP Cheat Sheet](https://websitesetup.org/php-cheat-sheet/) - :green_book: [Design Patterns](https://refactoring.guru/design-patterns/php) --- **[⬆ Back to Index](#content)** ## PostgreSQL - :bulb: [SQL Cheat Sheet - ABZ-Aaron](https://github.com/ABZ-Aaron/CheatSheets/blob/main/SQL-V2-Light.pdf) - :books: [PostgreSQL Tutorial](https://www.postgresqltutorial.com) - :video_camera: [Learn PostgreSQL Tutorial - freeCodeCamp](https://youtu.be/qw--VYLpxG4) - :video_camera: [SQL Tutorial for Beginners - Ben Awad](https://youtu.be/tp_5c6jaNQE) - :video_camera: [SQL Tutorials - Corey Schafer](https://youtube.com/playlist?list=PL-osiE80TeTsKOdPrKeSOp4rN3mza8VHN) - :file_folder: [PostgreSQL SQL documentation](https://www.postgresql.org/docs/9.2/sql.html) - :bulb: [PostgreSQL exercises](https://pgexercises.com/) --- **[⬆ Back to Index](#content)** ## Power Automate - :file_folder: [Power Automate official documentation](https://learn.microsoft.com/en-us/power-automate) --- **[⬆ Back to Index](#content)** ## Python - :books: [CS50P - CS50's intro to Programing With Python](https://cs50.harvard.edu/python/2022/) - :books: [Automate The Boring Stuff With Python](https://automatetheboringstuff.com/2e/chapter0/) - :books: [Python Intermediate Tutorial](https://github.com/python-engineer/python-engineer-notebooks/tree/master/advanced-python) - :books: [Python Programming MOOC 2022(University of Helsinki)](https://programming-22.mooc.fi/) - :books: [Python Tutorial](https://www.w3schools.com/python/) - :video_camera: [Python for Everybody (14 hour course)](https://www.youtube.com/watch?v=8DvywoWv6fI&feature=emb_title) - :bulb: [Python Tips and Tricks for Beginners](https://towardsdatascience.com/python-tips-and-tricks-for-beginners-62473d569d0a) - :books: [The Hitchhiker's Guide to Python](https://docs.python-guide.org/) - :books: [Python Tutorials with online IDE - jobtensor](https://jobtensor.com/Tutorial/Python/en/Introduction) - :video_camera: [Python 3 Basics Tutorial Series - YouTube](https://www.youtube.com/playlist?list=PLQVvvaa0QuDe8XSftW-RAxdo6OmaeL85M) - :green_book: [Learning Python: From Zero To Hero](https://www.freecodecamp.org/news/learning-python-from-zero-to-hero-120ea540b567/) - :video_camera: [Complete Python Tutorial In Hindi - YouTube](https://www.youtube.com/playlist?list=PLwgFb6VsUj_lQTpQKDtLXKXElQychT_2j) - :bulb: [TheAlgorithms/Python: All Algorithms implemented in Python](https://github.com/TheAlgorithms/Python) - :bulb: [30SecondsOfCode Python Snippets](https://www.30secondsofcode.org/python/p/1) - :green_book: [Selenium with Python Tutorial](https://www.javatpoint.com/selenium-python#Selenium-with-python) - :video_camera: [Python Flask Tutorial](https://youtube.com/playlist?list=PLzMcBGfZo4-n4vJJybUVV3Un_NFS5EOgX) - :bulb: [Python Cheatsheet](https://www.codewithharry.com/blogpost/python-cheatsheet) - :bulb: [Python Cheatsheet](https://www.pythoncheatsheet.org/) - :books: [Python Tutorial - Learn Python Programming](https://www.scaler.com/topics/python/) - :books: [Python From Scratch](https://www.pythontutorial.net/) --- **[⬆ Back to Index](#content)** ## React - :books: [React Tutorial - W3Schools](https://www.w3schools.com/react/) - :books: [Egghead.io: Start Learning React](https://egghead.io/courses/start-learning-react) - :file_folder: [React Official Tutorial](https://facebook.github.io/react/docs/tutorial.html) - :file_folder: [Using React in Visual Studio Code](https://code.visualstudio.com/docs/nodejs/reactjs-tutorial) - :books: [Scrimba - Learn React for free interactively](https://scrimba.com/g/glearnreact) - :bulb: [FreeCodeCamp React Challenges](https://learn.freecodecamp.org/front-end-libraries/react) - :bulb: [React Cheatsheet](https://devhints.io/react) - :bulb: [React Patterns](https://reactpatterns.com/) - :bulb: [Useful Packages you should know in React](https://medium.com/better-programming/14-useful-packages-every-react-developer-should-know-55b47a325d3) - :books: [Learn React Test Driven Development](https://learntdd.in/react/) - :video_camera: [ReactJS Tutorial for Beginners](https://youtube.com/playlist?list=PLC3y8-rFHvwgg3vaYJgHGnModB54rxOk3) - :books: [The React Beginner's Handbook](https://flaviocopes.com/page/react-handbook/) - :video_camera: [React.js Clones by PAPA React](https://youtube.com/playlist?list=PLf16UKl7nR5AjcrYOe1niifJSAls3spDk) - :books: [Full-Stack Web Development with React Specialization](https://www.coursera.org/specializations/full-stack-react?) - :green_book: [React Custom Hooks Tutorial](https://usehooks.com/) - :video_camera: [10 react hooks explained](https://youtu.be/TNhaISOUy6Q) - :video_camera: [React Hooks](https://www.youtube.com/playlist?list=PLZlA0Gpn_vH8EtggFGERCwMY5u5hOjf-h) - :video_camera: [React JS Crash Course](https://youtube.com/watch?v=w7ejDZ8SWv8) - :books: [Become a React Developer - Linkedin Learning](https://www.linkedin.com/learning/paths/become-a-react-developer) - :video_camera: [React Testing Tutorial by Codevolution](https://www.youtube.com/playlist?list=PLC3y8-rFHvwirqe1KHFCHJ0RqNuN61SJd) - :video_camera: [React JS Full Course 2022 | Build an App and Master React in 1 Hour](https://www.youtube.com/watch?v=b9eMGE7QtTk) --- **[⬆ Back to Index](#content)** ## React Native - :file_folder: [React Native Tutorial](https://reactnative.dev/docs/tutorial) - :bulb: [Performance Limitations of React Native and How to Overcome Them](https://medium.com/@talkol/performance-limitations-of-react-native-and-how-to-overcome-them-947630d7f440) - :green_book: [VSCode setup for React Native](https://medium.com/react-native-training/vscode-for-react-native-526ec4a368ce) - :green_book: [Build E-Commerce App in React Native](https://hackernoon.com/building-an-e-commerce-search-app-with-react-native-2c87760a2315) - :green_book: [How to deploy react native apps](https://medium.com/react-native-training/understanding-react-native-deployments-6e54157920b7) - :video_camera: [React Native Tutorial For Beginners](https://www.youtube.com/playlist?list=PL4cUxeGkcC9ixPU-QkScoRBVxtPPzVjrQ) - :books: [Become a React Native Developer - Linkedin Learning](https://www.linkedin.com/learning/paths/become-a-react-native-developer) --- **[⬆ Back to Index](#content)** ## Regular Expressions - :wrench: [RegExr - an online tool to learn, build, & test Regular Expressions](https://regexr.com/) - :wrench: [Regex101 - Build, test, and debug regex](https://regex101.com/) - :books: [Regex Learn - Learn Regex step by step, from zero to advanced](https://regexlearn.com/) - :books: [Codecademy - Learn the Basics of Regular Expressions](https://www.codecademy.com/learn/introduction-to-regular-expressions) - :video_camera: [Net Ninja - Regex YT Playlist](https://youtube.com/playlist?list=PL4cUxeGkcC9g6m_6Sld9Q4jzqdqHd2HiD) --- **[⬆ Back to Index](#content)** ## Ruby - :books: [Ruby from Tutorialspoint](https://www.tutorialspoint.com/ruby/index.htm) - :video_camera: [Full course by freeCodeCamp.org](https://www.youtube.com/watch?v=t_ispmWmdjY) - :books: [Full Stack Ruby and Ruby on Rails course by The Odin Project](https://www.theodinproject.com/paths/full-stack-ruby-on-rails) --- **[⬆ Back to Index](#content)** ## Rust - :file_folder: [The Rust Programming Language book](https://doc.rust-lang.org/book/) - :bulb: [Rustlings - small exercises to get you used to reading and writing Rust code](https://github.com/rust-lang/rustlings) - :video_camera: [The Rust Lang Book video series by Let's Get Rusty](https://youtube.com/playlist?list=PLai5B987bZ9CoVR-QEIN9foz4QCJ0H2Y8) - :video_camera: [Rust Programming Course for Beginners - Tutorial](https://www.youtube.com/watch?v=MsocPEZBd-M) --- **[⬆ Back to Index](#content)** ## Sass - :file_folder: [Complete Documentation](https://sass-lang.com/documentation) - :wrench: [Zurb - Library to Create Transitions & Animations](https://zurb.com/playground/motion-ui) - :wrench: [Vanilla Framework](https://vanillaframework.io/) - :wrench: [Susy - Grid Layout Engine](https://www.oddbird.net/susy/) - :video_camera: [SASS Tutorial (Build Your Own CSS Library)](https://youtube.com/playlist?list=PL4cUxeGkcC9jxJX7vojNVK-o8ubDZEcNb) --- **[⬆ Back to Index](#content)** ## Spring - :file_folder: [Getting Started - Building an Application](https://spring.io/guides/gs/spring-boot/) - :file_folder: [Spring Security Architecture](https://spring.io/guides/topicals/spring-security-architecture/) - :file_folder: [Building a RESTful Web Service](https://spring.io/guides/gs/rest-service/) - :video_camera: [Spring Boot Tutorial for Beginners](https://www.youtube.com/watch?v=vtPkZShrvXQ&t=1551s) --- **[⬆ Back to Index](#content)** ## Svelte - :file_folder: [Introduction and basics of Svelte](https://svelte.dev/tutorial/basics) - :green_book: [Getting started with Svelte - MDN](https://developer.mozilla.org/en-US/docs/Learn/Tools_and_testing/Client-side_JavaScript_frameworks/Svelte_getting_started) - :video_camera: [Svelte for beginners - The Net Ninja](https://www.youtube.com/playlist?list=PL4cUxeGkcC9hlbrVO_2QFVqVPhlZmz7tO) - :video_camera: [Learn the Svelte JavaScript Framework: Full Course - Freecodecamp](https://www.youtube.com/watch?v=ujbE0mzX-CU) --- **[⬆ Back to Index](#content)** ## Swift - :books: [Swift Tutorial](https://www.w3schools.in/swift-tutorial/) - :books: [Build your very first iOS app](https://www.edx.org/course/build-your-very-first-ios-app) - :video_camera: [Swift Programming Tutorial for Beginners](https://www.youtube.com/watch?v=Ulp1Kimblg0) - :file_folder: [Documentation](https://swift.org/documentation/#the-swift-programming-language) - :green_book: [Swift UI quick start](https://www.hackingwithswift.com/quick-start/swiftui) - :video_camera: [SwiftUI Basics Tutorial](https://www.youtube.com/watch?v=HXoVSbwWUIk) --- **[⬆ Back to Index](#content)** ## System Design - :video_camera: [System Design Concepts](https://www.youtube.com/playlist?list=PLMCXHnjXnTnvo6alSjVkgxV-VH6EPyvoX) - :video_camera: [System Design Primer Course](https://www.youtube.com/playlist?list=PLTCrU9sGyburBw9wNOHebv9SjlE4Elv5a) - :video_camera: [System Design Interview Preparation Series by codeKarle](https://www.youtube.com/playlist?list=PLhgw50vUymycJPN6ZbGTpVKAJ0cL4OEH3) - :video_camera: [Basics of System Design by Coding Simplified](https://www.youtube.com/playlist?list=PLt4nG7RVVk1g_LutiJ8_LvE914rIE5z4u) --- **[⬆ Back to Index](#content)** ## Terraform - :bulb: [Terraform Study Guide](https://github.com/ari-hacks/terraform-study-guide) - :books: [HashiCorp Certified: Terraform Associate 2021 (Zeal Vora)](https://www.udemy.com/course/terraform-beginner-to-advanced/) - :video_camera: [Deep Dive - Terraform (Pluralsight)](https://www.pluralsight.com/courses/deep-dive-terraform) - :video_camera: [Terraform Course - Automate your AWS cloud infrastructure](https://youtu.be/SLB_c_ayRMo) - :video_camera: [Terraform for DevOps Beginners + Labs: Complete Step by Step Guide!](https://youtu.be/YcJ9IeukJL8) - :bulb: [250 Practice Questions For Terraform Associate Certification](https://medium.com/bb-tutorials-and-thoughts/250-practice-questions-for-terraform-associate-certification-7a3ccebe6a1a) --- **[⬆ Back to Index](#content)** ## Testing - :bulb: [How to Start a Career in Testing?](https://juniorlearnstocode.blogspot.com/2020/04/how-to-start-career-in-testing.html/) - :green_book: [Testing React with Jest and Enzyme](https://blog.bitsrc.io/how-to-test-react-components-with-jest-and-enzyme-in-depth-145fcd06b90?gi=3bb2d7ae19f4) - :wrench: [TestProject: Free Test Automation For All](https://testproject.io) - :wrench: [Apache JMeter](https://jmeter.apache.org) - :books: [API Testing 101: Learn The Basics](https://www.soapui.org/learn/functional-testing/api-testing-101/) - :bulb: [ISTQB Certification](https://www.istqb.com/) --- **[⬆ Back to Index](#content)** ## Typescript - :file_folder: [TypeScript Documentation: Handbook](https://www.typescriptlang.org/docs/) - :books: [Scrimba - Introduction to TypeScript](https://scrimba.com/learn/intrototypescript) - :video_camera: [Typescript - The Basics](https://www.youtube.com/watch?v=ahCwqrYpIuM) - :video_camera: [Typescript Basics - Course](https://www.youtube.com/playlist?list=PLqq-6Pq4lTTanfgsbnFzfWUhhAz3tIezU) - :bulb: [Clean Code concepts adapted for TypeScript](https://github.com/labs42io/clean-code-typescript) - :video_camera: [TypeScript Course for Beginners 2021 - Learn TypeScript from Scratch!](https://www.youtube.com/watch?v=BwuLxPH8IDs&t=1s) - :books: [Learn TypeScript Step by Step Tutorial](https://www.tutorialsteacher.com/typescript) - :books: [Learn TypeScript From Scratch](https://www.typescripttutorial.net/) - :books: [Type-Level TypeScript](https://type-level-typescript.com/) --- **[⬆ Back to Index](#content)** ## Unity - :file_folder: [Unity Docs](https://docs.unity3d.com/Manual/index.html) - :file_folder: [Official Unity Learn Page](https://learn.unity.com) - :books: [Unity for Beginners](https://www.raywenderlich.com/unity/paths/learn) --- **[⬆ Back to Index](#content)** ## Vue - :video_camera: [Vue JS 3 Tutorial for Beginners - Youtube Playlist of a Series of 12 Videos](https://www.youtube.com/playlist?list=PL4cUxeGkcC9hYYGbV60Vq3IXYNfDk8At1) - :bulb: [Using GitLab CI/CD to auto-deploy your Vue.js application to AWS S3](https://medium.com/@croo/using-gitlab-ci-cd-to-auto-deploy-your-vue-js-application-to-aws-s3-9affe1eb3457) - :bulb: [Dockerizing a Vue App](https://mherman.org/blog/dockerizing-a-vue-app/) - :green_book: [Deploying a Flask and Vue App to Heroku with Docker and Gitlab CI](https://testdriven.io/blog/deploying-flask-to-heroku-with-docker-and-gitlab/) - :bulb: [Large-scale Vuex application structures](https://medium.com/3yourmind/large-scale-vuex-application-structures-651e44863e2f) --- **[⬆ Back to Index](#content)** ## Web Accessibility - :bulb: [Web Accessibility Evaluation Tools List](https://www.w3.org/WAI/ER/tools/) - :green_book: [Mozilla Accessibility Guide](https://developer.mozilla.org/en-US/docs/Web/Accessibility) - :green_book: [Google Developers Guide on Accessibility](https://developers.google.com/web/fundamentals/accessibility) - :green_book: [Accessibility Testing Tutorial - A Complete Step By Step Guide](https://www.softwaretestingmaterial.com/accessibility-testing/) --- **[⬆ Back to Index](#content)** ## Web Development - :books: [IBM Full Stack Software Developer Specialization](https://www.coursera.org/professional-certificates/ibm-full-stack-cloud-developer) - :video_camera: [Frontend Interview Series](https://youtube.com/playlist?list=PL-Jc9J83PIiFXzRwSTSwqL7U2hoMk6K6F) - :video_camera: [Frontend Interview Series](https://youtube.com/playlist?list=PL-Jc9J83PIiFXzRwSTSwqL7U2hoMk6K6F) - :video_camera: [Frontend with HTML CSS JS & Browser APIs](https://youtube.com/playlist?list=PL-Jc9J83PIiHU9RkY9sfh3G64-bd0ptvC) - :bulb: [Frontendmentor.io Design To Code Frontend Challenges](https://www.frontendmentor.io) - :bulb: [Codewell.cc Design To Code Frontend Challenges](https://www.codewell.cc) --- **[⬆ Back to Index](#content)** ## Webpack - :green_book: [Getting Started Guide](https://www.valentinog.com/blog/webpack/) - :books: [Webpack Academy](https://webpack-academy.teachable.com/) - :file_folder: [Docs](https://webpack.js.org/guides/getting-started/) --- **[⬆ Back to Index](#content)** ## Others ### Cheat Sheets - :bulb: [Cheatsheet Collection - DevHints](https://devhints.io) - :bulb: [Cheat Sheets](http://www.cheat-sheets.org/) - :bulb: [Programming Cheat Sheets](https://cheatography.com/) - :bulb: [Codehouse - Cheatsheet Collection](https://codehouse.vercel.app/app) - :bulb: [Emmet](https://docs.emmet.io/cheat-sheet/) - :bulb: [LeetCode](https://leetcode.com/) ### Design - :bulb: [Freebie Supply](https://freebiesupply.com/) - :bulb: [unDraw](https://undraw.co/): Free illustrations, updated regularly - :bulb: [Bulbman](https://bulbman.art/): Free Artistic Illustrations for Designers - :bulb: [Feather Icons](https://feathericons.com/) - :bulb: [humaaans](https://humaaans.com/) - :bulb: [absurd](https://absurd.design/) - :bulb: [Crello Free Templates](https://crello.com/templates/) - :bulb: [404 Illustration](https://error404.fun/): Free illustrations for 404 pages - :bulb: [UI Design Daily](https://uidesigndaily.com/): Awesome UI Components of all types - :bulb: [Freepik](https://www.freepik.com/): Find Free Vectors, Stock Photos and PSD - :bulb: [Geometric Shapes](https://tool.graphics/shapes): Free Geometric Shapes to use in Figma and download - :bulb: [3D-Icons](https://free3dicon.com/): Free 3D - Icons to download - :bulb: [533 Hand-Picked Tools & Resources for Web Designers & Developers](https://toolkit.addy.codes/) - :bulb: [Illlustrations](https://illlustrations.co/): Awesome 120+ free illustrations - :bulb: [ls.graphics](https://www.ls.graphics/free-mockups): Free mockups for different type of products - :bulb: [Unsplash](https://unsplash.com/): Free high quality stock images and videos - :bulb: [Undesign](https://undesign.learn.uno/): Collection of free design tools and resources for makers, developers and designers - :bulb: [DopeUI](https://dopeui.co/): High quality website UI templates - :wrench: [Design Junction](https://designjunction.xyz/): Resource library for Designers and Creatives - :bulb: [Coolors](https://coolors.co/): The super fast color schemes generator - :bulb: [uiGradients](https://uigradients.com/): An awesome gradient generator - :bulb: [Glassmorphism Generator](https://ui.glass/generator/): Amazing tool to generate glassmorphism design. - :bulb: [Canva](https://www.canva.com/) - :bulb: [Photopea](https://www.photopea.com/): Free online editor supporting PSD, XCF, Sketch, XD and CDR formats. - :bulb: [Lorem Ipsum Generators](https://loremipsum.io/): Awesome collection of Lorem Ipsum Generators - :books: [Lapa Ninja](https://www.lapa.ninja/learn/): The best resources for Learning Design - :bulb: [Font Awesome](https://fontawesome.com/): Vector icons and social logos for your website - :bulb: [SVG Backgrounds](https://www.svgbackgrounds.com/): Customize and apply backgrounds fast. - :bulb: [Vecteezy](https://www.vecteezy.com/): Download Free Vector Art, Stock Photos & Stock Videos. - :bulb: [Haikei](https://app.haikei.app/): Multiple Shape Generator for UI. - :bulb: [Free Web Illustrations](https://freewebillustrations.com/): Discover 1,500+ Free High-Quality Web Illustrations ### Open Source - :green_book: [How to contribute to Open Source](https://kentcdodds.com/blog/introducing-how-to-contribute-to-open-source) - :bulb: [What open source projects should I contribute](https://kentcdodds.com/blog/what-open-source-project-should-i-contribute-to) - :green_book: [Why Open Source is Important for Students?](https://dev.to/mridulrb/series/11633) - :green_book: [What is Open Source?](https://opensource.com/resources/what-open-source) ### VS Code - :green_book: [How to run graphics.h in VS Code](https://github.com/ullaskunder3/Solution-to-graphics.h) - :bulb: [Top 5 VS Code extensions for web developers](https://jobin.hashnode.dev/top-5-vs-code-extension-for-web-developers-in-2021) - :video_camera: [VS Code Tutorial for Beginners](https://youtu.be/VqCgcpAypFQ?t=21) - :bulb: [The Best VS Code Extensions to Supercharge Your Git](https://betterprogramming.pub/the-best-vs-code-extensions-to-supercharge-your-git-5d5ab3f64f64) ### Tools - :wrench: [Tiny helpers](https://tiny-helpers.dev/): A collection of free single-purpose online tools for web developers - :wrench: [How To Set Up ESLint & Prettier In VS Code](https://dev.to/rahulshawdev/how-to-set-up-eslint-prettier-in-vs-code-1dc1) - :wrench: [Ray.so](https://ray.so/): Create beautiful images of your code snippets! - :wrench: [Squircley](https://squircley.app/): Start creating beautiful organic shapes ready to use for logos, icons and background images - :wrench: [BrandBird](https://www.brandbird.app/): An image editor for busy SaaS founders, who build in public! - :wrench: [Carbon](https://carbon.now.sh/): Create and share beautiful images of your source code. (An alternative of [Ray.so](https://ray.so/)) ### Talks and Podcasts - :video_camera: [Coding Better World Together Live Session with Uncle Bob (Robert C. Martin](https://www.youtube.com/playlist?list=PLmmYSbUCWJ4x1GO839azG_BBw8rkh-zOj) : Coding Better World Together is a set of master lessons from the famous Uncle Bob (Robert Cecil Martin), where he gives us a broad vision of the importance and future of Software in today's society. - :speaker: [Clean Code with Uncle Bob Martin](https://completedeveloperpodcast.com/episode-232/): When folks code long enough, in time they get themselves stuck in a code base that's kind of difficult to wrap thier heads around. In this podcast Uncle Bob Martin talks about the principles of clean code and how to not make a code base too difficult to understand.
3,332
An approachable introduction to Assembly
# Some Assembly Required ### An approachable introduction to assembly. <p align="center"> <img width="375" src="https://cloud-1b2fvx8fc-hack-club-bot.vercel.app/0cover.png"> </p> <br /> Since forever ago, I've wanted to try writing assembly, even if just to understand why the [Rollercoaster Tycoon creator would write 99% of the game](https://en.wikipedia.org/wiki/RollerCoaster_Tycoon_(video_game)#:~:text=Sawyer%20wrote%2099%25%20of%20the,%2C%20rendering%2C%20and%20paint%20programs.) in it. To be fair, even after all of this, I still don't understand why they did that. Embarking on this quest, I quickly found a lot of scattered and difficult to understand resources. It took compiling a bunch of different materials together to come to a high level understanding of what's happening in my computer. I wanted to write down my learnings for those who are new to this part of their computer (like me!), including [working code examples](/code). This is by no means an exhaustive guide, but instead serves as an approachable introduction to assembly. Going through this guide takes as little as **30 minutes**, but you can also spend a few hours going through it if you want to delve into the code examples. Enjoy! <br /> --- <p align="center"> <em> <b> <a href="/guide/table-of-contents.md"> What's inside? → </a> </b> </em> </p> --- <p align="center"> <a href="https://hackclub.com/"> <img width="35" src="https://cloud-l0g1cgz4b-hack-club-bot.vercel.app/0h.png"><br/> Made with love by Hack Club </a> </p>
3,333
Invoices, Expenses and Tasks built with Laravel, Flutter and React
<p align="center"> <img src="https://raw.githubusercontent.com/hillelcoren/invoice-ninja/master/public/images/round_logo.png" alt="Sublime's custom image"/> </p> # Invoice Ninja [![Build Status](https://travis-ci.org/invoiceninja/invoiceninja.svg?branch=master)](https://travis-ci.org/invoiceninja/invoiceninja) [![Docs](https://readthedocs.org/projects/invoice-ninja/badge/?version=latest)](https://invoice-ninja.readthedocs.io/en/latest/?badge=latest) ## [Hosted](https://www.invoiceninja.com) | [Self-Hosted](https://www.invoiceninja.org) ### We're on Slack, join us at [slack.invoiceninja.com](http://slack.invoiceninja.com) or if you like [StackOverflow](https://stackoverflow.com/tags/invoice-ninja/) Just make sure to add the `invoice-ninja` tag to your question. #### Note: v5 is now tagged Stable! To upgrade from v4 you need to [install v5](https://invoiceninja.github.io/docs/self-host-installation/) as a separate app and then use the migration tool in the latest version of v4 on Settings > Account Management. All Pro and Enterprise features from the hosted app are included in the open-code. We offer a $30 per year white-label license to remove the Invoice Ninja branding from client facing parts of the app. The self-host zip includes all third party libraries whereas downloading the code from GitHub requires using Composer to install the dependencies. * [Features](https://www.invoiceninja.com/invoicing-features/) * [Videos](https://www.youtube.com/channel/UCXAHcBvhW05PDtWYIq7WDFA/videos) * [User Guide](https://docs.invoiceninja.com/) * [Support Forum](https://www.invoiceninja.com/forums/forum/support/) * [StackOverflow](https://stackoverflow.com/tags/invoice-ninja/) ## Mobile App * [iPhone](https://apps.apple.com/us/app/invoice-ninja-v5/id1503970375#?platform=iphone) * [Android](https://play.google.com/store/apps/details?id=com.invoiceninja.app) * [Linux](https://github.com/invoiceninja/flutter-mobile) ## Desktop App * [MacOS](https://apps.apple.com/app/id1503970375) * [Windows](https://microsoft.com/en-us/p/invoice-ninja/9n3f2bbcfdr6) * [MacOS Desktop](https://snapcraft.io/invoiceninja) ## Installation Options * [Ansible](https://github.com/invoiceninja/ansible-installer) * [Self-Host Zip](https://invoice-ninja.readthedocs.io/en/latest/install.html) * [Docker File](https://hub.docker.com/r/invoiceninja/invoiceninja/) * [Cloudron](https://cloudron.io/store/com.invoiceninja.cloudronapp.html) * [Softaculous](https://www.softaculous.com/apps/ecommerce/Invoice_Ninja) * [Lando](https://github.com/invoiceninja/invoiceninja/issues/2880) * [Yunohost](https://github.com/YunoHost-Apps/invoiceninja_ynh) ## Recommended Providers * [Stripe](https://stripe.com/) * [Postmark](https://postmarkapp.com/) ## Development * [API Documentation](https://invoice-ninja.readthedocs.io/en/latest/api.html) * [PHP SDK](https://github.com/invoiceninja/sdk-php) * [Laminas Framework](https://github.com/alexz707/InvoiceNinjaModule) * [Custom Module](https://invoice-ninja.readthedocs.io/en/latest/custom_modules.html) | [Watch Video](https://www.youtube.com/watch?v=8jJ-PYuq85k) ## Third Party Modules * [Event Scheduler](https://github.com/cytech/Scheduler-InvoiceNinja) * [Manufacturer Module](https://github.com/dicarlosystems/manufacturer-invoiceninja) * [Point of Sale](https://github.com/dicarlosystems/pointofsale-invoiceninja) * [Invoice Design Import/Export](https://github.com/feyst/invoicedesignexport) > Feel free to email us for help if you're working on a module, we're happy to provide developer support. ## Third Party Tools * [InvoicePlane Import](https://github.com/turbo124/Plane2Ninja) * [Toggl Sync](https://github.com/Matth--/toggl-invoiceninja-sync) * [Shopping Cart](https://github.com/Scifabric/invoiceninjashoppingcart) ## Third Party Developers * [Bold Compass](https://boldcompass.com/customize-invoice-ninja/) ## Contributing All contributors are welcome! For information on how contribute to Invoice Ninja, please see our [contributing guide](CONTRIBUTING.md). ## Credits * [Hillel Coren](https://hillelcoren.com/) * [David Bomba](https://github.com/turbo124) * [All contributors](https://github.com/invoiceninja/invoiceninja/graphs/contributors) **Special thanks to:** * [Troels Liebe Bentsen](https://github.com/tlbdk) * [Jeramy Simpson](https://github.com/JeramyMywork) - [MyWork](https://www.mywork.com.au) * [Sigitas Limontas](https://lt.linkedin.com/in/sigitaslimontas) * [Joshua Dwire](https://github.com/joshuadwire) - [Bold Compass](https://boldcompass.com/) * [Holger Lösken](https://github.com/codedge) - [codedge](http://codedge.de) * [Samuel Laulhau](https://github.com/lalop) - [Lalop](http://lalop.co/) * [Alexander Zamponi](https://github.com/alexz707) * [Matthieu Calie](https://github.com/Matth--) * [Christopher Di Carlo](https://github.com/dicarlosystems) - [Di Carlo Systems Inc.](https://www.dicarlosystems.ca) * [Kristian Feldsam](https://github.com/feldsam) - [FeldHost™](https://www.feldhost.net) * [Suhas Sunil Gaikwad](https://github.com/Suhas-Gaikwad) * [Mike Skaggs](https://github.com/titan-fail) ## License Invoice Ninja is released under the Elastic License 2.0 See [LICENSE](LICENSE) for details.
3,334
The simple, flexible and friendly ASP.NET CMS used by more than 730.000 websites
Umbraco CMS =========== ## Watch a five minute introduction video ## [![ScreenShot](http://umbraco.com/images/whatisumbraco.png)](http://umbraco.org/help-and-support/video-tutorials/getting-started/what-is-umbraco) ## Umbraco - the simple, flexible and friendly ASP.NET CMS ## **More than 177,000 sites trust Umbraco** For the first time on the Microsoft platform a free user and developer friendly CMS that makes it quick and easy to create websites - or a breeze to build complex web applications. Umbraco has award-winning integration capabilities and supports ASP.NET MVC or Web Forms, including User and Custom Controls, out of the box. It's a developers dream and your users will love it too. Used by more than 177,000 active websites including [http://daviscup.com](http://daviscup.com), [http://heinz.com](http://heinz.com), [http://peugeot.com](http://peugeot.com), [http://www.hersheys.com/](http://www.hersheys.com/) and **The Official ASP.NET and IIS.NET website from Microsoft** ([http://asp.net](http://asp.net) / [http://iis.net](http://iis.net)) you can be sure that the technology is proven, stable and scales. To view more examples please visit [http://umbraco.com/why-umbraco/#caseStudies](http://umbraco.com/why-umbraco/#caseStudies) ## Downloading ## The downloadable Umbraco releases live at [http://our.umbraco.org/download](http://our.umbraco.org/download). ## Forums ## We have a forum running on [http://our.umbraco.org](http://our.umbraco.org). The discussions group on [Google Groups](https://groups.google.com/forum/#!forum/umbraco-dev) is for discussions on developing the core, and not on Umbraco-implementations or extensions in general. For those topics, please use [http://our.umbraco.org](http://our.umbraco.org). ## Contribute to Umbraco ## If you want to contribute back to Umbraco you should check out our [guide to contributing](http://our.umbraco.org/contribute). ## Found a bug? ## Another way you can contribute to Umbraco is by providing issue reports, for information on how to submit an issue report refer to our [online guide for reporting issues](http://our.umbraco.org/contribute/report-an-issue-or-request-a-feature). To view existing issues please visit [http://issues.umbraco.org](http://issues.umbraco.org)
3,335
Pokémon battle simulator.
Pokémon Showdown ======================================================================== Navigation: [Website][1] | **Server repository** | [Client repository][2] | [Dex repository][3] [1]: http://pokemonshowdown.com/ [2]: https://github.com/smogon/pokemon-showdown-client [3]: https://github.com/Zarel/Pokemon-Showdown-Dex [![Build Status](https://github.com/smogon/pokemon-showdown/workflows/Node.js%20CI/badge.svg)](https://github.com/smogon/pokemon-showdown/actions?query=workflow%3A%22Node.js+CI%22) [![Dependency Status](https://david-dm.org/smogon/pokemon-showdown.svg)](https://david-dm.org/smogon/pokemon-showdown) [![devDependency Status](https://david-dm.org/smogon/pokemon-showdown/dev-status.svg)](https://david-dm.org/smogon/pokemon-showdown?type=dev) Introduction ------------------------------------------------------------------------ Pokémon Showdown is many things: - A **web site** you can use for Pokémon battling - http://pokemonshowdown.com/ - A **JavaScript library** for simulating Pokémon battles and getting Pokédex data - [sim/README.md](./sim/README.md) - Some **command-line tools** for simulating Pokémon battles (which can be used in non-JavaScript programs) - [COMMANDLINE.md](./COMMANDLINE.md) - A **web API** for the web site for Pokémon battling - [pokemon-showdown-client: WEB-API.md](https://github.com/smogon/pokemon-showdown-client/blob/master/WEB-API.md) - A **game server** for hosting your own Pokémon Showdown community and game modes - [server/README.md](./server/README.md) Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8). Documentation quick links ------------------------------------------------------------------------ * [PROTOCOL.md][4] - How the client and server communicate with each other. * [sim/SIM-PROTOCOL.md][5] - The part of the protocol used for battles and battle messages. * [CONTRIBUTING.md][6] - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back). * [ARCHITECTURE.md][7] - A high-level overview of how the code works. * [Bot FAQ][8] - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots. [4]: ./PROTOCOL.md [5]: ./sim/SIM-PROTOCOL.md [6]: ./CONTRIBUTING.md [7]: ./ARCHITECTURE.md [8]: https://gist.github.com/Kaiepi/becc5d0ecd576f5e7733b57b4e3fa97e Community ------------------------------------------------------------------------ PS has a built-in chat service. Join our main server to talk to us! You can also visit the [Pokémon Showdown forums][9] for discussion and help. [9]: https://www.smogon.com/forums/forums/pok%C3%A9mon-showdown.209/ If you'd like to contribute to programming and don't know where to start, feel free to check out [Ideas for New Developers][10]. [10]: https://github.com/smogon/pokemon-showdown/issues/2444 License ------------------------------------------------------------------------ Pokémon Showdown's server is distributed under the terms of the [MIT License][11]. [11]: ./LICENSE Credits ------------------------------------------------------------------------ Owner - Guangcong Luo [Zarel] - Development, Design, Sysadmin Staff - Andrew Werner [HoeenHero] - Development - Annika L. [Annika] - Development - Chris Monsanto [chaos] - Development, Sysadmin - Leonard Craft III - Research (game mechanics) - Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development Contributors - See http://pokemonshowdown.com/credits
3,336
Better video player for Flutter, with multiple configuration options. Solving typical use cases!
<p align="center"> <img src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/logo.png"> </p> # Better Player [![pub package](https://img.shields.io/pub/v/better_player.svg)](https://pub.dartlang.org/packages/better_player) [![pub package](https://img.shields.io/github/license/jhomlala/betterplayer.svg?style=flat)](https://github.com/jhomlala/betterplayer) [![pub package](https://img.shields.io/badge/platform-flutter-blue.svg)](https://github.com/jhomlala/betterplayer) Advanced video player based on video_player and Chewie. It's solves many typical use cases and it's easy to run. <table> <tr> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/1.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/2.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/3.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/4.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/5.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/6.png"> </td> </tr> <tr> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/7.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/8.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/9.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/10.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/11.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/12.png"> </td> </tr> <tr> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/13.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/14.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/15.png"> </td> <td> <img width="250px" src="https://raw.githubusercontent.com/jhomlala/betterplayer/master/media/16.png"> </td> </tr> </table> ## Introduction This plugin is based on [Chewie](https://github.com/brianegan/chewie). Chewie is awesome plugin and works well in many cases. Better Player is a continuation of ideas introduced in Chewie. Better player fix common bugs, adds more configuration options and solves typical use cases. **Features:** ✔️ Fixed common bugs ✔️ Added advanced configuration options ✔️ Refactored player controls ✔️ Playlist support ✔️ Video in ListView support ✔️ Subtitles support: (formats: SRT, WEBVTT with HTML tags support; subtitles from HLS; multiple subtitles for video) ✔️ HTTP Headers support ✔️ BoxFit of video support ✔️ Playback speed support ✔️ HLS support (track, subtitles (also segmented), audio track selection) ✔️ DASH support (track, subtitles, audio track selection) ✔️ Alternative resolution support ✔️ Cache support ✔️ Notifications support ✔️ Picture in Picture support ✔️ DRM support (token, Widevine, FairPlay EZDRM). ✔️ ... and much more! ## Documentation * [Official documentation](https://jhomlala.github.io/betterplayer/) * [Example application](https://github.com/jhomlala/betterplayer/tree/master/example) * [API reference](https://pub.dev/documentation/better_player/latest/better_player/better_player-library.html) ## Important information This plugin development is in progress. You may encounter breaking changes each version. This plugin is developed part-time for free. If you need some feature which is supported by other players available in pub dev, then feel free to create PR. All valuable contributions are welcome!
3,337
An easy-to-use PHP QrCode generator with first-party support for Laravel.
Simple QrCode ======================== ![Unit Tests](https://github.com/SimpleSoftwareIO/simple-qrcode/workflows/Unit%20Tests/badge.svg) [![Latest Stable Version](https://poser.pugx.org/simplesoftwareio/simple-qrcode/v/stable.svg)](https://packagist.org/packages/simplesoftwareio/simple-qrcode) [![Latest Unstable Version](https://poser.pugx.org/simplesoftwareio/simple-qrcode/v/unstable.svg)](https://packagist.org/packages/simplesoftwareio/simple-qrcode) [![License](https://poser.pugx.org/simplesoftwareio/simple-qrcode/license.svg)](https://packagist.org/packages/simplesoftwareio/simple-qrcode) [![Total Downloads](https://poser.pugx.org/simplesoftwareio/simple-qrcode/downloads.svg)](https://packagist.org/packages/simplesoftwareio/simple-qrcode) ## [Deutsch](https://www.simplesoftware.io/#/docs/simple-qrcode/de) | [Español](https://www.simplesoftware.io/#/docs/simple-qrcode/es) | [Français](https://www.simplesoftware.io/#/docs/simple-qrcode/fr) | [Italiano](https://www.simplesoftware.io/#/docs/simple-qrcode/it) | [Português](https://www.simplesoftware.io/#/docs/simple-qrcode/pt-br) | [Русский](https://www.simplesoftware.io/#/docs/simple-qrcode/ru) | [日本語](https://www.simplesoftware.io/#/docs/simple-qrcode/ja) | [한국어](https://www.simplesoftware.io/#/docs/simple-qrcode/kr) | [हिंदी](https://www.simplesoftware.io/#/docs/simple-qrcode/hi) | [简体中文](https://www.simplesoftware.io/#/docs/simple-qrcode/zh-cn) Language files are currently out of date. We need volunteers to upgrade them to v4! Please submit a PR request! ### Try our dead simple, free file transfer service [keep.sh](https://keep.sh) [![keep.sh](https://user-images.githubusercontent.com/624784/95805291-1121e980-0cd3-11eb-9048-0264bd9f2fd7.gif)](https://keep.sh) Easy fast file sharing from the command line with a single curl command! `curl --upload-file your-local-file.txt https://keep.sh` ## Introduction Simple QrCode is an easy to use wrapper for the popular Laravel framework based on the great work provided by [Bacon/BaconQrCode](https://github.com/Bacon/BaconQrCode). We created an interface that is familiar and easy to install for Laravel users. ## Official Documentation Documentation for Simple QrCode can be found on our [website.](http://www.simplesoftware.io/#/docs/simple-qrcode) ## Examples ![Example 1](docs/imgs/example-1.png) ![Example 2](docs/imgs/example-2.png) ## Use Cases <p align="center"> <a href="https://www.rsvpify.com"> <img width="300" src="https://rsvpify.com/wp-content/uploads/2017/03/rsvpify-logo-header-rsvp.png"> </a> </p> <p align="center"> <a href="https://rsvpify.com/sell-tickets">Platform to sell tickets online</a> </p> ## Contributing Please submit all issues and pull requests to the [simplesoftwareio/simple-qrcode](https://github.com/simplesoftwareio/simple-qrcode) repository on the develop branch! ## License This software is released under the [MIT license.](https://opensource.org/licenses/MIT)
3,338
🤖 Keep your forks up-to-date via automated PRs
<p align="center"> <a href="https://github.com/apps/pull"> <img alt="Pull App" src="https://prod.download/pull-social-svg" /> </a> </p> <p align="center"> <a href="https://probot.github.io"> <img alt="Probot Featured" src="https://badgen.net/badge/probot/featured/orange?icon=dependabot&cache=86400" /> </a> <a href="https://github.com/wei/pull"> <img alt="GitHub Stars" src="https://badgen.net/github/stars/wei/pull?icon=github" /> </a> <br/> <a href="https://github.com/apps/pull"> <img alt="Managing" src="https://badgen.net/https/raw.githack.com/pull-app/stats/master/badges/managing.json" /> </a> <a href="https://github.com/apps/pull"> <img alt="Installations" src="https://badgen.net/https/raw.githack.com/pull-app/stats/master/badges/installed.json" /> </a> <a href="https://github.com/issues?q=author%3Aapp%2Fpull"> <img alt="Triggered #" src="https://badgen.net/runkit/pull-triggered-badge-5e55hqhkhmid" /> </a> </p> <h2>Table of Contents</h2> <!-- START doctoc generated TOC please keep comment here to allow auto update --> <!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE --> - [Introduction](#introduction) - [Features](#features) - [Prerequisites](#prerequisites) - [Getting Started](#getting-started) - [Basic Setup](#basic-setup) - [Advanced Setup (with config)](#advanced-setup-with-config) - [Most Common](#most-common) - [Advanced usage](#advanced-usage) - [For Repository Owners](#for-repository-owners) - [Author](#author) - [License](#license) <!-- END doctoc generated TOC please keep comment here to allow auto update --> ## Introduction [![GitHub Status](https://badgen.net/github/status/wei/pull?icon=github)](https://github.com/wei/pull) [![TravisCI](https://badgen.net/travis/wei/pull?icon=travis&label=build)](https://travis-ci.com/wei/pull) [![Codecov](https://badgen.net/codecov/c/github/wei/pull?icon=codecov)](https://codecov.io/gh/wei/pull) [![Probot](https://badgen.net/badge/built%20with/probot/orange?icon=dependabot&cache=86400)](https://probot.github.io/) [![JavaScript Style Guide](https://badgen.net/badge/code%20style/standard/f2a?cache=86400)](https://standardjs.com) [![jest](https://facebook.github.io/jest/img/jest-badge.svg)](https://github.com/facebook/jest) [![MIT License](https://badgen.net/badge/license/MIT/blue?cache=86400)](https://wei.mit-license.org) > 🤖 a GitHub App built with [probot](https://github.com/probot/probot) that keeps your forks up-to-date with upstream via automated pull requests. Trusted by [![Repository Count](https://badgen.net/https/raw.githack.com/pull-app/stats/master/badges/managing.plain.json?style=flat)](https://probot.github.io/apps/pull/) repositories, triggered [![Triggered #](https://badgen.net/runkit/pull-triggered-badge-5e55hqhkhmid?style=flat&label=)](https://github.com/issues?q=author%3Aapp%2Fpull). _Can you help keep this open source service alive? **[💖 Please sponsor : )](https://prod.download/pull-readme-sponsor)**_ ## Features - Ensure forks are updated. - Automatically integrate new changes from upstream. - Pull requests are created when upstreams are updated. - Automatically merge or hard reset pull requests to match upstream. - Add assignees and reviewers to pull requests. - Customize pull request label. - Honor branch protection rules. - Work well with pull request checks and reviews. ### Prerequisites - Upstream must be in the same fork network. - :warning: _Make a backup if you've made changes._ ## Getting Started **[⭐ Star this project](https://github.com/wei/pull)** (Highly recommended, starred users may receive priority over regular users) ### Basic Setup - Just install **[<img src="https://prod.download/pull-18h-svg" valign="bottom"/> Pull app](https://github.com/apps/pull)**. Pull app will automatically watch and pull in upstream's default (master) branch to yours using **hard reset** every few hours. You can also manually [trigger](#trigger-manually) it anytime. ### Advanced Setup (with config) 1. Create a new branch. 2. Setup the new branch as default branch under repository Settings > Branches. 3. Add `.github/pull.yml` to your default branch. #### Most Common (behaves the same as Basic Setup) ```yaml version: "1" rules: - base: master upstream: wei:master # change `wei` to the owner of upstream repo mergeMethod: hardreset ``` #### Advanced usage ```yaml version: "1" rules: # Array of rules - base: master # Required. Target branch upstream: wei:master # Required. Must be in the same fork network. mergeMethod: hardreset # Optional, one of [none, merge, squash, rebase, hardreset], Default: none. mergeUnstable: false # Optional, merge pull request even when the mergeable_state is not clean. Default: false - base: dev upstream: master # Required. Can be a branch in the same forked repo. assignees: # Optional - wei reviewers: # Optional - wei conflictReviewers: # Optional, on merge conflict assign a reviewer - wei label: ":arrow_heading_down: pull" # Optional conflictLabel: "merge-conflict" # Optional, on merge conflict assign a custom label, Default: merge-conflict ``` 4. Go to `https://pull.git.ci/check/${owner}/${repo}` to validate your `.github/pull.yml` (Public repos only). See [#234](https://github.com/wei/pull/issues/234) for another way to validate it. 5. Install **[![<img src="https://prod.download/pull-18h-svg" valign="bottom"/> Pull](https://prod.download/pull-18h-svg) Pull app](https://github.com/apps/pull)**. ### Trigger manually Go to `https://pull.git.ci/process/${owner}/${repo}` to manually trigger pull. **Note:** Nothing will happen if your branch is already even with upstream. ## For Repository Owners For the most common use case (a single `master` branch), you can just direct users to install Pull with no configurations. If you need a more advanced setup (such as a `docs` branch in addition to `master`), consider adding `.github/pull.yml` to your repository pointing to yourself (see example). This will allow forks to install Pull and stay updated automatically. Example (assuming `owner` is your user or organization name): ```yaml version: "1" rules: - base: master upstream: owner:master mergeMethod: hardreset - base: docs upstream: owner:docs mergeMethod: hardreset ``` ## Author [Wei He](https://github.com/wei) [email protected]_ ## License [MIT](LICENSE)
3,339
A component toolkit for creating live-running code editing experiences, using the power of CodeSandbox.
<img style="width:100%" src="https://user-images.githubusercontent.com/4838076/163777661-a44ec0a9-ee7c-483a-bdbb-7898ba665f68.gif" alt="Component toolkit for live running code editing experiences" /> # Sandpack Sandpack is a component toolkit for creating your own live running code editing experience powered by CodeSandbox. [Learn more about Sandpack](https://sandpack.codesandbox.io/) [![Edit in CodeSandbox](https://assets.codesandbox.io/github/button-edit-lime.svg)](https://codesandbox.io/p/github/codesandbox/sandpack) ## Sandpack Client This is a small foundation package that sits on top of the bundler. It is framework agnostic and facilitates the handshake between your context and the bundler iframe. [Read more](https://sandpack.codesandbox.io/docs/advanced-usage/client) ## Sandpack React React components that give you the power of editable sandboxes that run in the browser. ```jsx import { Sandpack } from "@codesandbox/sandpack-react"; <Sandpack template="react" />; ``` [Read more](https://sandpack.codesandbox.io/docs/advanced-usage/components) ## Sandpack Themes A list of themes to customize your Sandpack components. ```jsx import { githubLight } from "@codesandbox/sandpack-themes"; <Sandpack theme={githubLight} />; ``` [Read more](https://sandpack.codesandbox.io/docs/getting-started/themes) ## Documentation You can find the Sandpack documentation on [https://sandpack.codesandbox.io/docs/](https://sandpack.codesandbox.io/docs). Start with the [Sandpack introduction](https://sandpack.codesandbox.io/docs) page for a quick overview and you can kick the tyres as well. The documentation is divided into following sections: - [Getting Started](https://sandpack.codesandbox.io/docs/getting-started/install) - [Advanced Guides](https://sandpack.codesandbox.io/docs/advanced-usage/provider) - [API reference](https://sandpack.codesandbox.io/docs/api/client) - [Migration guide from v0.x to v1.x](https://sandpack.codesandbox.io/docs/releases/v1)
3,340
Declarative continuous deployment for Kubernetes.
**Releases:** [![Release Version](https://img.shields.io/github/v/release/argoproj/argo-cd?label=argo-cd)](https://github.com/argoproj/argo-cd/releases/latest) [![Artifact HUB](https://img.shields.io/endpoint?url=https://artifacthub.io/badge/repository/argo-cd)](https://artifacthub.io/packages/helm/argo/argo-cd) **Code:** [![Integration tests](https://github.com/argoproj/argo-cd/workflows/Integration%20tests/badge.svg?branch=master)](https://github.com/argoproj/argo-cd/actions?query=workflow%3A%22Integration+tests%22) [![codecov](https://codecov.io/gh/argoproj/argo-cd/branch/master/graph/badge.svg)](https://codecov.io/gh/argoproj/argo-cd) [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/4486/badge)](https://bestpractices.coreinfrastructure.org/projects/4486) [![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2Fargoproj%2Fargo-cd.svg?type=shield)](https://app.fossa.com/projects/git%2Bgithub.com%2Fargoproj%2Fargo-cd?ref=badge_shield) **Social:** [![Twitter Follow](https://img.shields.io/twitter/follow/argoproj?style=social)](https://twitter.com/argoproj) [![Slack](https://img.shields.io/badge/slack-argoproj-brightgreen.svg?logo=slack)](https://argoproj.github.io/community/join-slack) # Argo CD - Declarative Continuous Delivery for Kubernetes ## What is Argo CD? Argo CD is a declarative, GitOps continuous delivery tool for Kubernetes. ![Argo CD UI](docs/assets/argocd-ui.gif) [![Argo CD Demo](https://img.youtube.com/vi/0WAm0y2vLIo/0.jpg)](https://youtu.be/0WAm0y2vLIo) ## Why Argo CD? 1. Application definitions, configurations, and environments should be declarative and version controlled. 1. Application deployment and lifecycle management should be automated, auditable, and easy to understand. ## Who uses Argo CD? [Official Argo CD user list](USERS.md) ## Documentation To learn more about Argo CD [go to the complete documentation](https://argo-cd.readthedocs.io/). Check live demo at https://cd.apps.argoproj.io/. ## Community ### Contribution, Discussion and Support You can reach the Argo CD community and developers via the following channels: * Q & A : [Github Discussions](https://github.com/argoproj/argo-cd/discussions) * Chat : [The #argo-cd Slack channel](https://argoproj.github.io/community/join-slack) * Contributors Office Hours: [Every Thursday](https://calendar.google.com/calendar/u/0/[email protected]) | [Agenda](https://docs.google.com/document/d/1xkoFkVviB70YBzSEa4bDnu-rUZ1sIFtwKKG1Uw8XsY8) * User Community meeting: [First Wednesday of the month](https://calendar.google.com/calendar/u/0/[email protected]) | [Agenda](https://docs.google.com/document/d/1ttgw98MO45Dq7ZUHpIiOIEfbyeitKHNfMjbY5dLLMKQ) Participation in the Argo CD project is governed by the [CNCF Code of Conduct](https://github.com/cncf/foundation/blob/master/code-of-conduct.md) ### Blogs and Presentations 1. [Awesome-Argo: A Curated List of Awesome Projects and Resources Related to Argo](https://github.com/terrytangyuan/awesome-argo) 1. [Unveil the Secret Ingredients of Continuous Delivery at Enterprise Scale with Argo CD](https://blog.akuity.io/unveil-the-secret-ingredients-of-continuous-delivery-at-enterprise-scale-with-argo-cd-7c5b4057ee49) 1. [GitOps Without Pipelines With ArgoCD Image Updater](https://youtu.be/avPUQin9kzU) 1. [Combining Argo CD (GitOps), Crossplane (Control Plane), And KubeVela (OAM)](https://youtu.be/eEcgn_gU3SM) 1. [How to Apply GitOps to Everything - Combining Argo CD and Crossplane](https://youtu.be/yrj4lmScKHQ) 1. [Couchbase - How To Run a Database Cluster in Kubernetes Using Argo CD](https://youtu.be/nkPoPaVzExY) 1. [Automation of Everything - How To Combine Argo Events, Workflows & Pipelines, CD, and Rollouts](https://youtu.be/XNXJtxkUKeY) 1. [Environments Based On Pull Requests (PRs): Using Argo CD To Apply GitOps Principles On Previews](https://youtu.be/cpAaI8p4R60) 1. [Argo CD: Applying GitOps Principles To Manage Production Environment In Kubernetes](https://youtu.be/vpWQeoaiRM4) 1. [Creating Temporary Preview Environments Based On Pull Requests With Argo CD And Codefresh](https://codefresh.io/continuous-deployment/creating-temporary-preview-environments-based-pull-requests-argo-cd-codefresh/) 1. [Tutorial: Everything You Need To Become A GitOps Ninja](https://www.youtube.com/watch?v=r50tRQjisxw) 90m tutorial on GitOps and Argo CD. 1. [Comparison of Argo CD, Spinnaker, Jenkins X, and Tekton](https://www.inovex.de/blog/spinnaker-vs-argo-cd-vs-tekton-vs-jenkins-x/) 1. [Simplify and Automate Deployments Using GitOps with IBM Multicloud Manager 3.1.2](https://www.ibm.com/cloud/blog/simplify-and-automate-deployments-using-gitops-with-ibm-multicloud-manager-3-1-2) 1. [GitOps for Kubeflow using Argo CD](https://v0-6.kubeflow.org/docs/use-cases/gitops-for-kubeflow/) 1. [GitOps Toolsets on Kubernetes with CircleCI and Argo CD](https://www.digitalocean.com/community/tutorials/webinar-series-gitops-tool-sets-on-kubernetes-with-circleci-and-argo-cd) 1. [CI/CD in Light Speed with K8s and Argo CD](https://www.youtube.com/watch?v=OdzH82VpMwI&feature=youtu.be) 1. [Machine Learning as Code](https://www.youtube.com/watch?v=VXrGp5er1ZE&t=0s&index=135&list=PLj6h78yzYM2PZf9eA7bhWnIh_mK1vyOfU). Among other things, describes how Kubeflow uses Argo CD to implement GitOPs for ML 1. [Argo CD - GitOps Continuous Delivery for Kubernetes](https://www.youtube.com/watch?v=aWDIQMbp1cc&feature=youtu.be&t=1m4s) 1. [Introduction to Argo CD : Kubernetes DevOps CI/CD](https://www.youtube.com/watch?v=2WSJF7d8dUg&feature=youtu.be) 1. [GitOps Deployment and Kubernetes - using Argo CD](https://medium.com/riskified-technology/gitops-deployment-and-kubernetes-f1ab289efa4b) 1. [Deploy Argo CD with Ingress and TLS in Three Steps: No YAML Yak Shaving Required](https://itnext.io/deploy-argo-cd-with-ingress-and-tls-in-three-steps-no-yaml-yak-shaving-required-bc536d401491) 1. [GitOps Continuous Delivery with Argo and Codefresh](https://codefresh.io/events/cncf-member-webinar-gitops-continuous-delivery-argo-codefresh/) 1. [Stay up to date with Argo CD and Renovate](https://mjpitz.com/blog/2020/12/03/renovate-your-gitops/) 1. [Setting up Argo CD with Helm](https://www.arthurkoziel.com/setting-up-argocd-with-helm/) 1. [Applied GitOps with Argo CD](https://thenewstack.io/applied-gitops-with-argocd/) 1. [Solving configuration drift using GitOps with Argo CD](https://www.cncf.io/blog/2020/12/17/solving-configuration-drift-using-gitops-with-argo-cd/) 1. [Decentralized GitOps over environments](https://blogs.sap.com/2021/05/06/decentralized-gitops-over-environments/) 1. [How GitOps and Operators mark the rise of Infrastructure-As-Software](https://paytmlabs.com/blog/2021/10/how-to-improve-operational-work-with-operators-and-gitops/) 1. [Getting Started with ArgoCD for GitOps Deployments](https://youtu.be/AvLuplh1skA) 1. [Using Argo CD & Datree for Stable Kubernetes CI/CD Deployments](https://youtu.be/17894DTru2Y)
3,341
Google's Material Design in XAML & WPF, for C# & VB.Net.
# ![Alt text](web/images/MD4XAML64.png "Material Design In XAML Toolkit") Material Design In XAML Toolkit Comprehensive and easy to use Material Design theme and control library for the Windows desktop. ![Alt text](web/images/screen-home.png "Material Design Demo") ###### [More screenshots below](#Screenshots) # ![Alt text](web/images/MD4XAML28.png "Summary") Summary - Material Design styles for all major WPF Framework controls - Additional controls to support the theme, including Multi Action Button, Cards, Dialogs, Clock - Easy configuration of palette (at design _and_ runtime), according to [Google's guidelines](https://material.io/design/) - Full [Material Design Icons](https://materialdesignicons.com/) icon pack - Easy transition effects - Compatible with [Dragablz](https://github.com/ButchersBoy/Dragablz), [MahApps](https://github.com/MahApps/MahApps.Metro) - Demo applications included in the source project [![Backers on Open Collective](https://opencollective.com/materialdesigninxaml/backers/badge.svg)](#backers) [![Sponsors on Open Collective](https://opencollective.com/materialdesigninxaml/sponsors/badge.svg)](#sponsors) [![Gitter](https://img.shields.io/badge/Gitter-Join%20Chat,%20Get%20Help,%20Say%20Hello!-green.svg?style=flat-square)](https://gitter.im/ButchersBoy/MaterialDesignInXamlToolkit) [![NuGet-Themes](https://img.shields.io/nuget/v/MaterialDesignThemes.svg?label=NuGet:%20Themes&style=flat-square)](https://www.nuget.org/packages/MaterialDesignThemes/) [![NuGet-Themes](<https://img.shields.io/nuget/vpre/MaterialDesignThemes.svg?label=NuGet:%20Themes%20(CI)&style=flat-square>)](https://www.nuget.org/packages/MaterialDesignThemes/) [![NuGet-Themes](https://img.shields.io/nuget/vpre/MaterialDesignColors.svg?label=NuGet:%20Colours&style=flat-square)](https://www.nuget.org/packages/MaterialDesignColors/) [![Issues](https://img.shields.io/github/issues/MaterialDesignInXAML/MaterialDesignInXamlToolkit.svg?style=flat-square)](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/issues) # ![Alt text](web/images/MD4XAML28.png "How Can I Use The Themes?") Getting Started - Checkout the [Super Quick Start](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/wiki/Super-Quick-Start) - Or, the more comprehensive [Starting Guide](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/wiki/Getting-Started) guide. - Or, watch the [Material Design In XAML Toolkit An Introduction](https://www.youtube.com/watch?v=-n5yeEOsbCk) video. # ![Alt text](web/images/MD4XAML28.png "In Action") See It In Action - Download a pre-compiled demo from the [releases](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/releases) page. - Download the source and run the demo ([more information](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/wiki/Compiling-From-Source)). - Checkout [Keboo/MaterialDesign.Examples](https://github.com/Keboo/MaterialDesignInXaml.Examples) - Checkout [doobry](http://materialdesigninxaml.net/doobry). - Checkout [F1ix](http://materialdesigninxaml.net/f1ix). - Checkout [Motion List](https://github.com/MaterialDesignInXAML/MotionList). # ![Alt text](web/images/MD4XAML28.png "How Can I Use The Themes?") Source Code To load the source project you will need Visual Studio 2022. Don't worry if you have an earlier version, you can still use the compiled assemblies from NuGet (`Install-Package MaterialDesignThemes`). There are three demo projects in the solution, restore the necessary NuGet packages and correct the programming syntax that is not compatible with C# versions lower than C# 10.0 (`currently used in Visual Studio 2022`). Then, you should be able to fire the projects up. The first one is a "pure" Material Design 2 project. The second one shows how to combine with Dragablz and MahApps. The last one is a Material Design 3 project (`In Development`). # ![Alt text](web/images/MD4XAML28.png "Contributions") Contribution Guidelines - Before contributing code read the [Contribution Guidelines](.github/CONTRIBUTING.md) - GitHub issues are for bugs and feature requests. - For questions, help and chat in general, please use the [GitHub discussion tab](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/discussions) or the [Gitter chat room](https://gitter.im/ButchersBoy/MaterialDesignInXamlToolkit). - Stack Overflow tag: [material-design-in-xaml](http://stackoverflow.com/questions/tagged/material-design-in-xaml) - Want to say thanks? - Hit the :star: Star :star: button - If you'd like to make a very much appreciated financial donation please visit <a href='https://opencollective.com/materialdesigninxaml'>open collective</a> # ![Alt text](web/images/MD4XAML28.png "Mentions") Mentions - **[James Willock](https://github.com/ButchersBoy) [![Twitter](https://img.shields.io/badge/twitter-%40james__willock-55acee.svg?style=flat-square)](https://twitter.com/James_Willock)** - Founder of the project - **[Kevin Bost](https://github.com/Keboo) [![Twitter](https://img.shields.io/badge/twitter-%40kitokeboo-55acee.svg?style=flat-square)](https://twitter.com/kitokeboo)** - Maintainer of the repository - [Snalty](https://github.com/snalty) [![Twitter](https://img.shields.io/badge/twitter-%40snalty-55acee.svg?style=flat-square)](https://twitter.com/snalty) - Designer of the logo - Icon pack sourced from [Material Design Icons](https://materialdesignicons.com/) - [ControlzEx](https://github.com/ControlzEx/ControlzEx) - Library used in MaterialDesignInXAML - [Ignace Maes](https://github.com/IgnaceMaes) - Whose [Material Skin](https://github.com/IgnaceMaes/MaterialSkin) project inspired the original material design theme for [Dragablz](https://github.com/ButchersBoy/Dragablz), which in turn led James Willock start this project - [Material Design Extensions](https://github.com/spiegelp/MaterialDesignExtensions) - A community repository based on this library that provides additional controls and features. - **[Contributors](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/graphs/contributors)** - A big thank you to all the contributors of the project! # <a name="Screenshots"></a>![Alt text](web/images/MD4XAML28.png "Screenshots") Screenshots ![Alt text](web/images/screen-buttons.png "Buttons") ![Alt text](web/images/screen-toggles.png "Toggles") ![Alt text](web/images/screen-fields.png "Fields") ![Alt text](web/images/screen-comboboxes.png "ComboBoxes") ![Alt text](web/images/screen-palette.png "Palette") ![Alt text](web/images/screen-colortools.png "Color Tools") ![Alt text](web/images/screen-pickers.png "Pickers") ![Alt text](web/images/screen-iconpack.png "Icons") ![Alt text](web/images/screen-cards.png "Cards") ![Alt text](web/images/screen-menutoolbar.png "Menus and Toolbars") ![Alt text](web/images/screen-progress.png "Progress Bars") ![Alt text](web/images/screen-dialogs.png "Dialogs") ![Alt text](web/images/screen-lists.png "Lists") ![Alt text](web/images/screen-treeview.png "Tree View") ![Alt text](web/images/screen-sliders.png "Sliders") ![Alt text](web/images/screen-chips.png "Chips") ![Alt text](web/images/screen-typography.png "Typography") ![Alt text](web/images/screen-groupbox.png "Group Box") ![Alt text](web/images/screen-snackbars.png "Snackbars") ![Alt text](web/images/screen-elevation.png "Elevation") ## Contributors This project exists thanks to all the people who contribute. <a href="https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/graphs/contributors"> <img src="https://contrib.rocks/image?repo=MaterialDesignInXAML/MaterialDesignInXamlToolkit" /> </a> ## Backers Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/materialdesigninxaml#backer)] <a href="https://opencollective.com/materialdesigninxaml#backers" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/backers.svg?width=890"></a> ## Sponsors Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/materialdesigninxaml#sponsor)] <a href="https://opencollective.com/materialdesigninxaml/sponsor/0/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/0/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/1/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/1/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/2/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/2/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/3/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/3/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/4/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/4/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/5/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/5/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/6/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/6/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/7/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/7/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/8/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/8/avatar.svg"></a> <a href="https://opencollective.com/materialdesigninxaml/sponsor/9/website" target="_blank"><img src="https://opencollective.com/materialdesigninxaml/sponsor/9/avatar.svg"></a>
3,342
Python MUD/MUX/MUSH/MU* development system
# Evennia MUD/MU\* Creation System ![][logo] [![unittestciimg]][unittestcilink] [![Coverage Status][coverimg]][coverlink] [![Pypi Version][pypibadge]][pypilink] [Evennia][homepage] is a modern library for creating [online multiplayer text games][wikimudpage] (MUD, MUSH, MUX, MUCK, MOO etc) in pure Python. It allows game creators to design and flesh out their ideas with great freedom. Evennia does not impose a particular style, genre or game mechanic. Instead it solves the boring networking and basic stuff all online games need. It provides a framework and tools for you to build the game you want. Coding in Evennia is done using normal Python modules imported into the server at runtime. Evennia has [extensive documentation][docs]. It also has a very active community with [discussion forums][group] and a [discord server][chat] to help and support you! ## Installation pip install evennia (windows users once: py -m evennia) evennia --init mygame cd mygame evennia migrate evennia start / stop / reload See [the full installation instructions][installation] for more help. Next, browse to `http://localhost:4001` or use your third-party mud client to connect to to `localhost`, port `4000` to see your working (if empty) game! ![screenshot][screenshot] _A game website is created automatically. Connect to your Evennia game from your web browser as well as using traditional third-party clients_. ## Where to go next If this piqued your interest, there is a [lengthier introduction][introduction] to read. You can also read our [Evennia in pictures][evenniapictures] overview. After that, why not check out the [Evennia Beginner tutorial][beginnertutorial]. Welcome! [homepage]: https://www.evennia.com [docs]: https://www.evennia.com/docs/latest [screenshot]: https://user-images.githubusercontent.com/294267/205434941-14cc4f59-7109-49f7-9d71-0ad3371b007c.jpg [logo]: https://github.com/evennia/evennia/blob/master/evennia/web/website/static/website/images/evennia_logo.png [unittestciimg]: https://github.com/evennia/evennia/workflows/test-suite/badge.svg [unittestcilink]: https://github.com/evennia/evennia/actions?query=workflow%3Atest-suite [coverimg]: https://coveralls.io/repos/github/evennia/evennia/badge.svg?branch=main [coverlink]: https://coveralls.io/github/evennia/evennia?branch=main [pypibadge]: https://img.shields.io/pypi/v/evennia?color=blue [pypilink]: https://pypi.org/project/evennia/ [introduction]: https://www.evennia.com/docs/latest/Evennia-Introduction.html [license]: https://www.evennia.com/docs/latest/Licensing.html [group]: https://github.com/evennia/evennia/discussions [chat]: https://discord.gg/AJJpcRUhtF [wikimudpage]: http://en.wikipedia.org/wiki/MUD [evenniapictures]: https://www.evennia.com/docs/latest/Evennia-In-Pictures.html [beginnertutorial]: https://www.evennia.com/docs/latest/Howtos/Howtos-Overview.html#beginner-tutorial [installation]: https://www.evennia.com/docs/latest/Setup/Setup-Overview.html#installation-and-running
3,343
Enable Self-Service Operations: Give specific users access to your existing tools, services, and scripts
Rundeck ======== | Travis | Deb | RPM | War | |--------|-----|-----|-----| |[![Travis CI](https://travis-ci.org/rundeck/rundeck.svg?branch=master)](https://travis-ci.org/rundeck/rundeck/builds#)|[Download](https://www.rundeck.com/downloads)|[Download](https://www.rundeck.com/downloads)|[Download](https://www.rundeck.com/downloads)| Rundeck is an open source automation service with a web console, command line tools and a WebAPI. It lets you easily run automation tasks across a set of nodes. * Site: <https://www.rundeck.com> * Latest documentation: <https://docs.rundeck.com/docs/> * Get Help: <https://docs.rundeck.com/docs/introduction/getting-help.html> * Installation: <https://docs.rundeck.com/docs/administration/install/installing-rundeck.html> See the [Release Notes](https://docs.rundeck.com/docs/history/) for the latest version information. How To Build: ===== Primary build is supported with gradle. More info in the [wiki](https://github.com/rundeck/rundeck/wiki/Building-and-Testing). Requirements: Java 1.8, NodeJs 16 Build with Gradle --- Produces: `rundeckapp/build/libs/rundeck-X.Y.war` ./gradlew build Docker Build --- Uses the war artifact and produces a docker image. Creates image `rundeck/rundeck:SNAPSHOT`, you can define `-PdockerTags` to add additional tags ./gradlew :docker:officialBuild Documentation ====== Available online at <https://docs.rundeck.com/docs> FAQ: <https://github.com/rundeck/rundeck/wiki/FAQ> Development ====== Refer to the [IDE Development Environment](https://github.com/rundeck/rundeck/wiki/IDE-Development-Environment) to get set up using IntelliJ IDEA or Eclipse/STS. * [Issue tracker](https://github.com/rundeck/rundeck/issues) at github.com Do you have changes to contribute? Please see the [Development](https://github.com/rundeck/rundeck/wiki/Development) wiki page. License ====== Copyright 2020 Rundeck, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
3,344
Blog Posts from Wes Bos. If you make an edit to one of these posts, my blog will automatically update.
# ES6 Articles Blog posts and articles about ES6. These posts are derived from the video course available at [ES6.io](https://ES6.io). Professional transcripts of the videos are being made available. From those we are creating easy to reference blog posts that will live on Wesbos.com. Anyone is welcome to convert transcripts to blog posts as a means of solidifying their ES6 knowledge. Reviews, spelling corrections and re-wording is also welcome. ## Naming Conventions Prefix each article with the video number. Use a single leading zero for articles 1-9. The title should just use spaces as it shows in the video. Note the use of ` - ` in between the video number and the title. _example:_ - 12 - Article Name.md - 02 - I sure love Pizza.md # WIP Status | | Article Name | Captions | Blog Post | |----------|:-------------|:------:|:------:| | 1 | [var Scoping Refresher](http://wesbos.com/javascript-scoping/) | X | X | | 2 | [let VS const](http://wesbos.com/let-vs-const/) | X | X | | 3 | let and const in the Real World | X | X | | 4 | Temporal Dead Zone | X | X | | 5 | Is var Dead? What should I use? | X | X | | 6 | Arrow Functions Introduction | X | X | | 7 | More Arrow Function Examples | X | X | | 8 | Arrow Functions and `this` | X | X | | 9 | Default Function Arguments | X | X | | 10 | When NOT to use an Arrow Function | X | X | | 11 | Arrow Functions Exercises | X | | | 12 | Template Strings Introduction | X | X | | 13 | Creating HTML fragments with Template Literals | X | | | 14 | Tagged Template Literals | X | | | 15 | Tagged Templates Exercise | X | | | 16 | Santizing User Data with Tagged Templates | X | | | 17 | New String Methods | X | | | 18 | Destructuring Objects | X | X | | 19 | Destructing Arrays | X | X | | 20 | Swapping Variables with Destructuring | X | X | | 21 | Destructuring Functions - Multiple returns and named defaults | X | | | 22 | The for of loop | X | | | 23 | The for of Loop in Action | X | | | 24 | Using for of with Objects | X | | | 25 | Array.from() and Array.of() | X | | | 26 | Array. find() and .findIndex() | X | | | 27 | Array .some() and .every() | X | | | 28 | Spread Operator Introduction | X | | | 29 | Spread Exercise | X | | | 30 | More Spread Examples | X | | | 31 | Spreading into a function | X | | | 32 | The ...rest param in Functions and destructuring | X | | | 33 | Object Literal Upgrades | X | X | | 34 | Promises | X | | | 35 | Building your own Promises | X | | | 36 | Chaining Promises + Flow Control | X | | | 37 | Working with Multiple Promises | X | | | 38 | All About Symbols | X | X | | 39 | Getting Started with ESLint | X | | | 40 | Airbnb ESLint Settings | X | | | 41 | Line and File Specific Settings | X | | | 42 | ESLint Plugins | X | | | 43 | ESLint inside Atom and Sublime Text | X | | | 44 | Only Allow ESLint Passing Code into your git repos | X | | | 45 | JavaScript Modules and WebPack 2 Tooling Setup | X | | | 46 | Creating your own Modules | X | | | 47 | More ES6 Module Practice | X | | | 48 | Tool-Free Modules with SystemJS (+bonus BrowserSync setup) | X | | | 49 | All About Babel + npm scripts | X | | | 50 | Polyfilling ES6 for Older Browsers | X | | | 51 | Prototypal Inheritance Review | X | | | 52 | Say Hello to Classes | X | | | 53 | Extending Classes and using super() | X | | | 54 | Extending Arrays with Classes for Custom Collections | X | | | 55 | Introducing Generators | X | | | 56 | Using Generators for Ajax Flow Control | X | | | 57 | Looping Generators with for of | X | | | 58 | What are Proxies? | X | | | 59 | Another Proxy Example | X | | | 60 | Using Proxies to combat silly errors | X | | | 61 | Sets | X | | | 62 | Understanding Sets with Brunch | X | | | 63 | WeakSets | X | | | 64 | Maps | X | | | 65 | Map Metadata with DOM Node Keys | X | | | 66 | WeakMap and Garbage Collection | X | |
3,345
Reddit Enhancement Suite
# Reddit Enhancement Suite [![RES Pipeline](https://github.com/honestbleeps/Reddit-Enhancement-Suite/actions/workflows/pipeline.yml/badge.svg)](https://github.com/honestbleeps/Reddit-Enhancement-Suite/actions/workflows/pipeline.yml) [![Chat on Discord](https://img.shields.io/discord/681993947085799490?label=Discord)](https://discord.gg/UzkFNNa) ## [Please read this post before continuing.](https://www.reddit.com/r/RESAnnouncements/comments/sh83gx/announcement_life_of_reddit_enhancement_suite/) Reddit Enhancement Suite (RES) is a suite of modules that enhances your Reddit browsing experience. For general documentation, visit the [Reddit Enhancement Suite Wiki](https://www.reddit.com/r/Enhancement/wiki/index). ## Introduction Hi there! Thanks for checking out RES on GitHub. A few important notes: 1. RES is licensed under GPLv3, which means you're technically free to do whatever you wish in terms of redistribution as long as you maintain GPLv3 licensing. However, I ask out of courtesy that should you choose to release your own, separate distribution of RES, you please name it something else entirely. Unfortunately, I have run into problems in the past with people redistributing under the same name, and causing me tech support headaches. 2. I ask that you please do not distribute your own binaries of RES (e.g. with bugfixes, etc). The version numbers in RES are important references for tech support so that we can replicate bugs that users report using the same version they are, and when you distribute your own - you run the risk of polluting/confusing that. In addition, if a user overwrites his/her extension with your distributed copy, it may not properly retain their RES settings/data depending on the developer ID used, etc. I can't stop you from doing any of this. I'm just asking out of courtesy because I already spend a great deal of time providing tech support and chasing down bugs, and it's much harder when people think I'm the support guy for a separate branch of code. Thanks! Steve Sobel [email protected] ## Building and contributing See [CONTRIBUTING.md](/CONTRIBUTING.md). ## License See [LICENSE](/LICENSE). ## Changelog See the [`changelog/`](/changelog) directory for individual versions or https://redditenhancementsuite.com/releases/ for all versions.
3,346
:boom::computer::boom: A data-parallel functional programming language
<img src="assets/logo.svg" height="50px"/> The Futhark Programming Language ========== [![Join the chat at https://gitter.im/futhark-lang/Lobby](https://badges.gitter.im/futhark-lang/Lobby.svg)](https://gitter.im/futhark-lang/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)[![CI](https://github.com/diku-dk/futhark/workflows/CI/badge.svg)](https://github.com/diku-dk/futhark/actions)[![DOI](https://zenodo.org/badge/7960131.svg)](https://zenodo.org/badge/latestdoi/7960131) Futhark is a purely functional data-parallel programming language in the ML family. It can be compiled to typically very efficient parallel code, running on either a CPU or GPU. The language is developed at [DIKU](http://diku.dk) at the University of Copenhagen, originally as part of the [HIPERFIT centre](http://hiperfit.dk). It is quite stable and suitable for practical programming. For more information, see: * [A collection of code examples](https://futhark-lang.org/examples.html) * [Installation instructions](http://futhark.readthedocs.io/en/latest/installation.html) * [The main website](http://futhark-lang.org) * [Parallel Programming in Futhark](https://futhark-book.readthedocs.io/en/latest/), an extensive introduction and guide * [The Futhark User's Guide](http://futhark.readthedocs.io) * [Documentation for the built-in prelude](https://futhark-lang.org/docs/prelude) * [Futhark libraries](https://futhark-lang.org/pkgs/) [![Packaging status](https://repology.org/badge/vertical-allrepos/futhark.svg)](https://repology.org/project/futhark/versions) Hacking ======= Issues tagged with [good first issue](https://github.com/diku-dk/futhark/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22) do not require deep knowledge of the code base. For contributing code, see [the hacking instructions](HACKING.md).
3,347
A curated list of awesome projects related to eBPF.
null
3,348
An NLP library for building bots, with entity extraction, sentiment analysis, automatic language identify, and so more
![NLPjs logo](screenshots/nlplogo.gif) # NLP.js [![](https://github.com/axa-group/nlp.js/actions/workflows/node.js.yml/badge.svg?branch=master)](https://github.com/axa-group/nlp.js/actions/workflows/node.js.yml) [![Coverage Status](https://coveralls.io/repos/github/axa-group/nlp.js/badge.svg?branch=master)](https://coveralls.io/github/axa-group/nlp.js?branch=master) [![NPM version](https://img.shields.io/npm/v/node-nlp.svg?style=flat)](https://www.npmjs.com/package/node-nlp) [![NPM downloads](https://img.shields.io/npm/dm/node-nlp.svg?style=flat)](https://www.npmjs.com/package/node-nlp) [![Sonarcloud Status](https://sonarcloud.io/api/project_badges/measure?project=axa-group_nlp.js&metric=alert_status)](https://sonarcloud.io/dashboard?id=axa-group_nlp.js) [![Maintainability Rating](https://sonarcloud.io/api/project_badges/measure?project=axa-group_nlp.js&metric=sqale_rating)](https://sonarcloud.io/dashboard?id=axa-group_nlp.js) [![Reliability Rating](https://sonarcloud.io/api/project_badges/measure?project=axa-group_nlp.js&metric=reliability_rating)](https://sonarcloud.io/dashboard?id=axa-group_nlp.js) [![Security Rating](https://sonarcloud.io/api/project_badges/measure?project=axa-group_nlp.js&metric=security_rating)](https://sonarcloud.io/dashboard?id=axa-group_nlp.js) *If you're looking for the version 3 docs, you can find them here* [Version 3](docs/v3/README.md) "NLP.js" is a general natural language utility for nodejs. Currently supporting: - Guess the language of a phrase - Fast _Levenshtein_ distance of two strings - Search the best substring of a string with less _Levenshtein_ distance to a given pattern. - Get stemmers and tokenizers for several languages. - Sentiment Analysis for phrases (with negation support). - Named Entity Recognition and management, multi-language support, and acceptance of similar strings, so the introduced text does not need to be exact. - Natural Language Processing Classifier, to classify an utterance into intents. - NLP Manager: a tool able to manage several languages, the Named Entities for each language, the utterances, and intents for the training of the classifier, and for a given utterance return the entity extraction, the intent classification and the sentiment analysis. Also, it is able to maintain a Natural Language Generation Manager for the answers. - 40 languages natively supported, 104 languages supported with BERT integration - Any other language is supported through tokenization, even fantasy languages ![Hybrid bot](screenshots/hybridbot.gif) ## New in version 4`!` Version 4 is very different from previous versions. Before this version, NLP.js was a monolithic library. The big changes: - Now the library is split into small independent packages. - So every language has its own package - It provides a plugin system, so you can provide your own plugins or replace the existing ones. - It provides a container system for the plugins, settings for the plugins and also pipelines - A pipeline is code defining how the plugins interact. Usually it is linear: there is an input into the plugin, and this generates the input for the next one. As an example, the preparation of a utterance (the process to convert the utterance to a hashmap of stemmed features) is now a pipeline like this: `normalize -> tokenize -> removeStopwords -> stem -> arrToObj` - There is a simple compiler for the pipelines, but they can also be built using a modified version of javascript and python (compilers are also included as plugins, so other languages can be added as a plugin). - NLP.js now includes connectors, a connector is understood to be something that has at least 2 methods: `hear` and `say`. Examples of connectors included: Console Connector, Microsoft Bot Framework Connector and a Direct Line Offline Connector (this one allows you to build a web chatbot using the Microsoft Webchat, but without having to deploy anything in Azure). - Some plugins can be registered by language, so for different languages different plugins will be used. Also some plugins, like NLU, can be registered not only by language but also by domain (a functional set of intents that can be trained separately) - As an example of per-language/domain plugins, a Microsoft LUIS NLU plugin is provided. You can configure your chatbot to use the NLU from NLP.js for some languages/domains, and LUIS for other languages/domains. - Having plugins and pipelines makes it possible to write chatbots by only modifying the configuration and the pipelines file, without modifying the code. ### TABLE OF CONTENTS <!--ts--> - [Installation](#installation) - [QuickStart](docs/v4/quickstart.md) - [Install the library](docs/v4/quickstart.md#install-the-library) - [Create the code](docs/v4/quickstart.md#create-the-code) - [Extracting the corpus into a file](docs/v4/quickstart.md#extracting-the-corpus-into-a-file) - [Extracting the configuration into a file](docs/v4/quickstart.md#extracting-the-configuration-into-a-file) - [Creating your first pipeline](docs/v4/quickstart.md#creating-your-first-pipeline) - [Console Connector](docs/v4/quickstart.md#adding-your-first-connector) - [Extending your bot with the pipeline](docs/v4/quickstart.md#extending-your-bot-with-the-pipeline) - [Adding multiple languages](docs/v4/quickstart.md#adding-multilanguage) - [Adding API and WebChat](docs/v4/quickstart.md#adding-api-and-webchat) - [Using Microsoft Bot Framework](docs/v4/quickstart.md#using-microsoft-bot-framework) - [Recognizing the bot name and the channel](docs/v4/quickstart.md#recognizing-the-bot-name-and-the-channel) - [One bot per connector](docs/v4/quickstart.md#one-bot-per-connector) - [Different port for Microsoft Bot Framework and Webchat](docs/v4/quickstart.md#different-port-for-microsoft-bot-framework-and-webchat) - [Adding logic to an intent](docs/v4/quickstart.md#adding-logic-to-an-intent) - [Mini FAQ](docs/v4/mini-faq.md) - [Web and React Native](docs/v4/webandreact.md) - [Preparing to generate a bundle](docs/v4/webandreact.md#preparing-to-generate-a-bundle) - [Your first web NLP](docs/v4/webandreact.md#your-first-web-nlp) - [Creating a distributable version](docs/v4/webandreact.md#creating-a-distributable-version) - [Load corpus from URL](docs/v4/webandreact.md#load-corpus-from-url) - [QnA](docs/v4/qna.md) - [Install the library and the qna plugin](docs/v4/qna.md#install-the-library-and-the-qna-plugin) - [Train and test a QnA file](docs/v4/qna.md#train-and-test-a-qna-file) - [Extracting the configuration into a file](docs/v4/qna.md#extracting-the-configuration-into-a-file) - [Exposing the bot with a Web and API](docs/v4/qna.md#exposing-the-bot-with-a-web-and-api) - [NER Quickstart](docs/v4/ner-quickstart.md) - [Install the needed packages](docs/v4/ner-quickstart.md#install-the-needed-packages) - [Create the conf.json](docs/v4/ner-quickstart.md#create-the-confjson) - [Create the corpus.json](docs/v4/ner-quickstart.md#create-the-corpusjson) - [Create the heros.json](docs/v4/ner-quickstart.md#create-the-herosjson) - [Create the index.js](docs/v4/ner-quickstart.md#create-the-indexjs) - [Start the application](docs/v4/ner-quickstart.md#start-the-application) - [Stored context](docs/v4/ner-quickstart.md#stored-context) - [NeuralNetwork](docs/v4/neural.md) - [Introduction](docs/v4/neural.md#introduction) - [Installing](docs/v4/neural.md#installing) - [Corpus Format](docs/v4/neural.md#corpus-format) - [Example of use](docs/v4/neural.md#example-of-use) - [Exporting trained model to JSON and importing](docs/v4/neural.md#exporting-trained-model-to-json-and-importing) - [Options](docs/v4/neural.md#options) - [Logger](docs/v4/logger.md) - [Introduction](docs/v4/logger.md#introduction) - [Default logger in @nlpjs/core](docs/v4/logger.md#default-logger-in-nlpjscore) - [Default logger in @nlpjs/basic](docs/v4/logger.md#default-logger-in-nlpjsbasic) - [Adding your own logger to the container](docs/v4/logger.md#adding-your-own-logger-to-the-container) - [@nlpjs/emoji](docs/v4/emoji.md) - [Introduction](docs/v4/emoji.md#introduction) - [Installing](docs/v4/emoji.md#installing) - [Example of use](docs/v4/emoji.md#example-of-use) - [@nlpjs/console-connector](docs/v4/console-connector.md) - [Installation](docs/v4/console-connector.md#installation) - [Example of use inside NLP.js](docs/v4/console-connector.md#example-of-use-inside-nlpjs) - [Example of use of the package](docs/v4/console-connector.md#example-of-use-of-the-package) - [Example of use with @nlpjs/basic](docs/v4/console-connector.md#example-of-use-with-nlpjsbasic) - [@nlpjs/similarity](docs/v4/similarity.md) - [Installation](docs/v4/similarity.md#installation) - [leven](docs/v4/similarity.md#leven) - [similarity](docs/v4/similarity.md#similarity) - [SpellCheck](docs/v4/similarity.md#spellcheck) - [SpellCheck trained with words trained from a text](docs/v4/similarity.md#spellcheck-trained-with-words-trained-from-a-text) - [@nlpjs/nlu](docs/v4/nlu.md) - [Installation](docs/v4/nlu.md#installation) - [NluNeural](docs/v4/nlu.md#nluneural) - [DomainManager](docs/v4/nlu.md#domainmanager) - [NluManager](docs/v4/nlu.md#nlumanager) - [React Native](#react-native) - [Example of use](#example-of-use) - [False Positives](#false-positives) - [Log Training Progress](#log-training-progress) - [Benchmarking](docs/v3/benchmarking.md) - [Language Support](docs/v4/language-support.md) - [Supported languages](docs/v4/language-support.md#supported-languages) - [Sentiment Analysis](docs/v4/language-support.md#sentiment-analysis) - [Comparision with other NLP products](docs/v4/language-support.md#comparision-with-other-nlp-products) - [Example with several languages](docs/v4/language-support.md#example-with-several-languages) - [Language Guesser](docs/v3/language-guesser.md) - [Similar Search](docs/v3/similar-search.md) - [NLU](docs/v3/nlu-manager.md) - [NLU Manager](docs/v3/nlu-manager.md) - [Brain NLU](docs/v3/brain-nlu.md) - [Bayes NLU](docs/v3/bayes-nlu.md) - [Binary Relevance NLU](docs/v3/binary-relevance-nlu.md) - [Logistic Regression NLU](docs/v3/logistic-regression-nlu.md) - [NER Manager](docs/v4/ner-manager.md) - [Enum Named Entities](docs/v4/ner-manager.md#enum-entities) - [Regular Expression Named Entities](docs/v4/ner-manager.md#regex-entities) - [Trim Named Entities](docs/v4/ner-manager.md#trim-entities) - [Utterances with duplicated Entities](docs/v4/ner-manager.md#enum-entities) - [Integration with Duckling](docs/v3/builtin-duckling.md) - [Language support](docs/v3/builtin-duckling.md#language-support) - [How to integrate with duckling](docs/v3/builtin-duckling.md#how-to-integrate-with-duckling) - [Email Extraction](docs/v3/builtin-duckling.md#email-extraction) - [Phone Number Extraction](docs/v3/builtin-duckling.md#phone-number-extraction) - [URL Extraction](docs/v3/builtin-duckling.md#url-extraction) - [Number Extraction](docs/v3/builtin-duckling.md#number-extraction) - [Ordinal Extraction](docs/v3/builtin-duckling.md#ordinal-extraction) - [Dimension Extraction](docs/v3/builtin-duckling.md#dimension-extraction) - [Quantity Extraction](docs/v3/builtin-duckling.md#quantity-extraction) - [Amount of Money Extraction](docs/v3/builtin-duckling.md#amount-of-money-extraction) - [Date Extraction](docs/v3/builtin-duckling.md#date-extraction) - [Builtin Entity Extraction](docs/v3/builtin-entity-extraction.md) - [Email Extraction](docs/v3/builtin-entity-extraction.md#email-extraction) - [IP Extraction](docs/v3/builtin-entity-extraction.md#ip-extraction) - [Hashtag Extraction](docs/v3/builtin-entity-extraction.md#hashtag-extraction) - [Phone Number Extraction](docs/v3/builtin-entity-extraction.md#phone-number-extraction) - [URL Extraction](docs/v3/builtin-entity-extraction.md#url-extraction) - [Number Extraction](docs/v3/builtin-entity-extraction.md#number-extraction) - [Ordinal Extraction](docs/v3/builtin-entity-extraction.md#ordinal-extraction) - [Percentage Extraction](docs/v3/builtin-entity-extraction.md#percentage-extraction) - [Age Extraction](docs/v3/builtin-entity-extraction.md#age-extraction) - [Currency Extraction](docs/v3/builtin-entity-extraction.md#currency-extraction) - [Date Extraction](docs/v3/builtin-entity-extraction.md#date-extraction) - [Duration Extraction](docs/v3/builtin-entity-extraction.md#duration-extraction) - [Sentiment Analysis](docs/v3/sentiment-analysis.md) - [NLP Manager](docs/v4/nlp-manager.md) - [Load/Save](docs/v4/nlp-manager.md#loadsave) - [Import/Export](docs/v4/nlp-manager.md#importexport) - [Context](docs/v4/nlp-manager.md#context) - [Intent Logic (Actions, Pipelines)](docs/v4/nlp-intent-logics.md) - [Slot Filling](docs/v4/slot-filling.md) - [Loading from Excel](docs/v3/loading-from-excel.md) - [Microsoft Bot Framework](docs/v3/microsoft-bot-framework.md) - [Introduction](docs/v3/microsoft-bot-framework.md#introduction) - [Example of use](docs/v3/microsoft-bot-framework.md#example-of-use) - [Recognizer and Slot filling](docs/v3/microsoft-bot-framework.md#recognizer-and-slot-filling) - Languages - [English](https://github.com/axa-group/nlp.js/blob/master/packages/lang-en/README.md) - [Indonesian](https://github.com/axa-group/nlp.js/blob/master/packages/lang-id/README.md) - [Italian](https://github.com/axa-group/nlp.js/blob/master/packages/lang-it/README.md) - [Spanish](https://github.com/axa-group/nlp.js/blob/master/packages/lang-es/README.md) - [Contributing](#contributing) - [Contributors](#contributors) - [Code of Conduct](#code-of-conduct) - [Who is behind it](#who-is-behind-it) - [License](#license) <!--te--> ## Installation If you're looking to use NLP.js in your Node application, you can install via NPM like so: ```bash npm install node-nlp ``` ## React Native There is a version of NLP.js that works in React Native, so you can build chatbots that can be trained and executed on the mobile even without the internet. You can install it via NPM: ```bash npm install node-nlp-rn ``` Some limitations: - No Chinese - The Japanese stemmer is not the complete one - No Excel import - No loading from a file, or saving to a file, but it can still import from JSON and export to JSON. ## Example of use You can see a great example of use in the folder [`/examples/02-qna-classic`](https://github.com/axa-group/nlp.js/tree/master/examples/02-qna-classic). This example is able to train the bot and save the model to a file, so when the bot is started again, the model is loaded instead of being trained again. You can start to build your NLP from scratch with a few lines: ```javascript const { NlpManager } = require('node-nlp'); const manager = new NlpManager({ languages: ['en'], forceNER: true }); // Adds the utterances and intents for the NLP manager.addDocument('en', 'goodbye for now', 'greetings.bye'); manager.addDocument('en', 'bye bye take care', 'greetings.bye'); manager.addDocument('en', 'okay see you later', 'greetings.bye'); manager.addDocument('en', 'bye for now', 'greetings.bye'); manager.addDocument('en', 'i must go', 'greetings.bye'); manager.addDocument('en', 'hello', 'greetings.hello'); manager.addDocument('en', 'hi', 'greetings.hello'); manager.addDocument('en', 'howdy', 'greetings.hello'); // Train also the NLG manager.addAnswer('en', 'greetings.bye', 'Till next time'); manager.addAnswer('en', 'greetings.bye', 'see you soon!'); manager.addAnswer('en', 'greetings.hello', 'Hey there!'); manager.addAnswer('en', 'greetings.hello', 'Greetings!'); // Train and save the model. (async() => { await manager.train(); manager.save(); const response = await manager.process('en', 'I should go now'); console.log(response); })(); ``` This produces the following result in a console: ```bash { utterance: 'I should go now', locale: 'en', languageGuessed: false, localeIso2: 'en', language: 'English', domain: 'default', classifications: [ { label: 'greetings.bye', value: 0.698219120207268 }, { label: 'None', value: 0.30178087979273216 }, { label: 'greetings.hello', value: 0 } ], intent: 'greetings.bye', score: 0.698219120207268, entities: [ { start: 12, end: 14, len: 3, accuracy: 0.95, sourceText: 'now', utteranceText: 'now', entity: 'datetime', resolution: [Object] } ], sentiment: { score: 1, comparative: 0.25, vote: 'positive', numWords: 4, numHits: 2, type: 'senticon', language: 'en' }, actions: [], srcAnswer: 'Till next time', answer: 'Till next time' } ``` ## False Positives By default, the neural network tries to avoid false positives. To achieve that, one of the internal processes is that words never seen by the network are represented as a feature that gives some weight to the `None` intent. So, if you try the previous example with "_I have to go_" it will return the `None` intent because 2 of the 4 words have never been seen while training. If you don't want to avoid those false positives, and you feel more comfortable with classifications into the intents that you declare, then you can disable this behavior by setting the `useNoneFeature` to false: ```javascript const manager = new NlpManager({ languages: ['en'], nlu: { useNoneFeature: false } }); ``` ## Log Training Progress You can also add a log progress, so you can trace what is happening during the training. You can log the progress to the console: ```javascript const nlpManager = new NlpManager({ languages: ['en'], nlu: { log: true } }); ``` Or you can provide your own log function: ```javascript const logfn = (status, time) => console.log(status, time); const nlpManager = new NlpManager({ languages: ['en'], nlu: { log: logfn } }); ``` ## Contributing You can read the guide for how to contribute at [Contributing](CONTRIBUTING.md). ## Contributors [![Contributors](https://contributors-img.firebaseapp.com/image?repo=axa-group/nlp.js)](https://github.com/axa-group/nlp.js/graphs/contributors) Made with [contributors-img](https://contributors-img.firebaseapp.com). ## Code of Conduct You can read the Code of Conduct at [Code of Conduct](CODE_OF_CONDUCT.md). ## Who is behind it`?` This project is developed by AXA Group Operations Spain S.A. If you need to contact us, you can do it at the email [email protected] ## License Copyright (c) AXA Group Operations Spain S.A. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
3,349
Swagger UI is a collection of HTML, JavaScript, and CSS assets that dynamically generate beautiful documentation from a Swagger-compliant API.
# <img src="https://raw.githubusercontent.com/swagger-api/swagger.io/wordpress/images/assets/SWU-logo-clr.png" width="300"> [![NPM version](https://badge.fury.io/js/swagger-ui.svg)](http://badge.fury.io/js/swagger-ui) [![Build Status](https://jenkins.swagger.io/view/OSS%20-%20JavaScript/job/oss-swagger-ui-master/badge/icon?subject=jenkins%20build)](https://jenkins.swagger.io/view/OSS%20-%20JavaScript/job/oss-swagger-ui-master/) [![npm audit](https://jenkins.swagger.io/buildStatus/icon?job=oss-swagger-ui-security-audit&subject=npm%20audit)](https://jenkins.swagger.io/job/oss-swagger-ui-security-audit/lastBuild/console) ![total GitHub contributors](https://img.shields.io/github/contributors-anon/swagger-api/swagger-ui.svg) ![monthly npm installs](https://img.shields.io/npm/dm/swagger-ui.svg?label=npm%20downloads) ![total docker pulls](https://img.shields.io/docker/pulls/swaggerapi/swagger-ui.svg) ![monthly packagist installs](https://img.shields.io/packagist/dm/swagger-api/swagger-ui.svg?label=packagist%20installs) ![gzip size](https://img.shields.io/bundlephobia/minzip/swagger-ui.svg?label=gzip%20size) ## Introduction [Swagger UI](https://swagger.io/tools/swagger-ui/) allows anyone — be it your development team or your end consumers — to visualize and interact with the API’s resources without having any of the implementation logic in place. It’s automatically generated from your OpenAPI (formerly known as Swagger) Specification, with the visual documentation making it easy for back end implementation and client side consumption. ## General **👉🏼 Want to score an easy open-source contribution?** Check out our [Good first issue](https://github.com/swagger-api/swagger-ui/issues?q=is%3Aissue+is%3Aopen+label%3A%22Good+first+issue%22) label. **🕰️ Looking for the older version of Swagger UI?** Refer to the [*2.x* branch](https://github.com/swagger-api/swagger-ui/tree/2.x). This repository publishes three different NPM modules: * [swagger-ui](https://www.npmjs.com/package/swagger-ui) is a traditional npm module intended for use in single-page applications that are capable of resolving dependencies (via Webpack, Browserify, etc). * [swagger-ui-dist](https://www.npmjs.com/package/swagger-ui-dist) is a dependency-free module that includes everything you need to serve Swagger UI in a server-side project, or a single-page application that can't resolve npm module dependencies. * [swagger-ui-react](https://www.npmjs.com/package/swagger-ui-react) is Swagger UI packaged as a React component for use in React applications. We strongly suggest that you use `swagger-ui` instead of `swagger-ui-dist` if you're building a single-page application, since `swagger-ui-dist` is significantly larger. If you are looking for plain ol' HTML/JS/CSS, [download the latest release](https://github.com/swagger-api/swagger-ui/releases/latest) and copy the contents of the `/dist` folder to your server. ## Compatibility The OpenAPI Specification has undergone 5 revisions since initial creation in 2010. Compatibility between Swagger UI and the OpenAPI Specification is as follows: Swagger UI Version | Release Date | OpenAPI Spec compatibility | Notes ------------------ | ------------ | -------------------------- | ----- 4.0.0 | 2021-11-03 | 2.0, 3.0 | [tag v4.0.0](https://github.com/swagger-api/swagger-ui/tree/v4.0.0) 3.18.3 | 2018-08-03 | 2.0, 3.0 | [tag v3.18.3](https://github.com/swagger-api/swagger-ui/tree/v3.18.3) 3.0.21 | 2017-07-26 | 2.0 | [tag v3.0.21](https://github.com/swagger-api/swagger-ui/tree/v3.0.21) 2.2.10 | 2017-01-04 | 1.1, 1.2, 2.0 | [tag v2.2.10](https://github.com/swagger-api/swagger-ui/tree/v2.2.10) 2.1.5 | 2016-07-20 | 1.1, 1.2, 2.0 | [tag v2.1.5](https://github.com/swagger-api/swagger-ui/tree/v2.1.5) 2.0.24 | 2014-09-12 | 1.1, 1.2 | [tag v2.0.24](https://github.com/swagger-api/swagger-ui/tree/v2.0.24) 1.0.13 | 2013-03-08 | 1.1, 1.2 | [tag v1.0.13](https://github.com/swagger-api/swagger-ui/tree/v1.0.13) 1.0.1 | 2011-10-11 | 1.0, 1.1 | [tag v1.0.1](https://github.com/swagger-api/swagger-ui/tree/v1.0.1) ## Documentation #### Usage - [Installation](docs/usage/installation.md) - [Configuration](docs/usage/configuration.md) - [CORS](docs/usage/cors.md) - [OAuth2](docs/usage/oauth2.md) - [Deep Linking](docs/usage/deep-linking.md) - [Limitations](docs/usage/limitations.md) - [Version detection](docs/usage/version-detection.md) #### Customization - [Overview](docs/customization/overview.md) - [Plugin API](docs/customization/plugin-api.md) - [Custom layout](docs/customization/custom-layout.md) #### Development - [Setting up](docs/development/setting-up.md) - [Scripts](docs/development/scripts.md) #### Contributing - [Contributing](https://github.com/swagger-api/.github/blob/master/CONTRIBUTING.md) ##### Integration Tests You will need JDK of version 7 or higher as instructed here https://nightwatchjs.org/guide/getting-started/installation.html#install-selenium-server Integration tests can be run locally with `npm run e2e` - be sure you aren't running a dev server when testing! ### Browser support Swagger UI works in the latest versions of Chrome, Safari, Firefox, and Edge. ### Known Issues To help with the migration, here are the currently known issues with 3.X. This list will update regularly, and will not include features that were not implemented in previous versions. - Only part of the parameters previously supported are available. - The JSON Form Editor is not implemented. - Support for `collectionFormat` is partial. - l10n (translations) is not implemented. - Relative path support for external files is not implemented. ## Security contact Please disclose any security-related issues or vulnerabilities by emailing [[email protected]](mailto:[email protected]), instead of using the public issue tracker. ## License SwaggerUI is licensed under [Apache 2.0 license](https://github.com/swagger-api/swagger-ui/blob/master/LICENSE). SwaggerUI comes with an explicit [NOTICE](https://github.com/swagger-api/swagger-ui/blob/master/NOTICE) file containing additional legal notices and information.
3,350
📦 Get a clean, ready-to-go Linux box in seconds.
<p align="right">En | <a href="./docs/README-zh_cn.md">简</a> | <a href="./docs/README-zh_tw.md">繁</a></p> <div align="center"> ![logo](https://user-images.githubusercontent.com/5880908/53614582-6ebdfc80-3ba8-11e9-819e-d96a3f7c22f0.png) # instantbox Get a clean, ready-to-go Linux box in seconds. [![Travis CI](https://badgen.net/travis/instantbox/instantbox)](https://travis-ci.com/instantbox/instantbox) [![Docker](https://badgen.net/badge/icon/instantbox?icon=docker&label)](https://hub.docker.com/r/instantbox/instantbox) ![Python 3.6](https://badgen.net/badge/python/3.6/3776ab) ![Code Style Pep8](https://badgen.net/badge/code%20style/pep8/ffd343) [![Chat on Telegram](https://badgen.net/badge/chat/on%20telegram/0088cc)](https://t.me/joinchat/HtYtxRSerOwrMLg_2_wZTQ) [![MIT](https://badgen.net/badge/license/MIT/3da639)](LICENSE) </div> ## Introduction ### What is instantbox? It's a project that spins up temporary Linux systems with instant webshell access from any browser. ### What can an instantbox do? 1. provides a clean Linux environment for a presentation 2. let students experience the charm of Linux at your school or your next LUG meet 3. run with an inspiration in a clean environment 4. manage servers from any device 5. experiment with an open source project 6. test software performance under resource constraints and more! ideas are endless... ### Which Linux distributions are available? We currently supports various versions of Ubuntu, CentOS, Arch Linux, Debian, Fedora and Alpine. ## Quickstart ![Demo screenshot](https://user-images.githubusercontent.com/5880908/53613565-6237a500-3ba4-11e9-9e39-8ea48cee73ee.png) ## Deploy Prerequisite: docker [[More Information]](https://docs.docker.com/install/) ```bash mkdir instantbox && cd $_ bash <(curl -sSL https://raw.githubusercontent.com/instantbox/instantbox/master/init.sh) ``` ## Questions Please submit an issue or join the conversation on [telegram](https://t.me/joinchat/HtYtxRSerOwrMLg_2_wZTQ). ## Donations We are in urgent need for donations in the form of server resources. Please contact us at [email protected] if you are able to help. We appreciate it! ## Credits * [tsl0922/ttyd](https://github.com/tsl0922/ttyd) - webshell ## License [MIT](LICENSE)
3,351
An easy to use, free and open source laravel eCommerce platform to build your online shop in no time.
<p align="center"> <a href="http://www.bagisto.com"><img src="https://bagisto.com/wp-content/themes/bagisto/images/logo.png" alt="Total Downloads"></a> </p> <p align="center"> <a href="https://packagist.org/packages/bagisto/bagisto"><img src="https://poser.pugx.org/bagisto/bagisto/d/total.svg" alt="Total Downloads"></a> <a href="https://packagist.org/packages/bagisto/bagisto"><img src="https://poser.pugx.org/bagisto/bagisto/v/stable.svg" alt="Latest Stable Version"></a> <a href="https://packagist.org/packages/bagisto/bagisto"><img src="https://poser.pugx.org/bagisto/bagisto/license.svg" alt="License"></a> <a href="https://github.com/bagisto/bagisto/actions"><img src="https://github.com/bagisto/bagisto/workflows/CI/badge.svg" alt="Backers on Open Collective"></a> <a href="#backers"><img src="https://opencollective.com/bagisto/backers/badge.svg" alt="Backers on Open Collective"></a> <a href="#sponsors"><img src="https://opencollective.com/bagisto/sponsors/badge.svg" alt="Sponsors on Open Collective"></a> <a href="https://www.codetriage.com/bagisto/bagisto"><img src="https://www.codetriage.com/bagisto/bagisto/badges/users.svg" alt="Open Source Helpers"></a> </p> <p align="center"> <a href="https://twitter.com/intent/follow?screen_name=bagistoshop"><img src="https://img.shields.io/twitter/follow/bagistoshop?style=social"></a> <a href="https://www.youtube.com/channel/UCbrfqnhyiDv-bb9QuZtonYQ"><img src="https://img.shields.io/youtube/channel/subscribers/UCbrfqnhyiDv-bb9QuZtonYQ?style=social"></a> </p> <p align="center"> ➡️ <a href="https://bagisto.com/en/">Website</a> | <a href="https://devdocs.bagisto.com/">Documentation</a> | <a href="https://webkul.com/blog/laravel-ecommerce-website/">Installation Guide</a> | <a href="https://forums.bagisto.com/">Forums</a> | <a href="https://www.facebook.com/groups/bagisto/">Community</a> ⬅️ </p> <p align="center" style="display: inline;"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/ar.svg" alt="Arabic" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/de.svg" alt="German" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/us.svg" alt="English" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/es.svg" alt="Spanish" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/ir.svg" alt="Persian" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/it.svg" alt="Italian" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/nl.svg" alt="Dutch" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/pl.svg" alt="Polish" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/pt.svg" alt="Portuguese" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/tr.svg" alt="Turkish" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/eg.svg" alt="Egyptian" width="24" height="24"> <img class="flag-img" src="https://flagicons.lipis.dev/flags/4x3/cn.svg" alt="Chinese" width="24" height="24"> </p> <a href="https://www.youtube.com/watch?v=OHbte7hdxYU"> <img class="flag-img" src="https://raw.githubusercontent.com/bagisto/temp-media/master/bagisto-featured.png" alt="Chinese" width="100%"> </a> # Introduction [Bagisto](https://www.bagisto.com/) is a hand-tailored E-Commerce framework built on some of the hottest open-source technologies such as [Laravel](https://laravel.com/) (a [PHP](https://secure.php.net/) framework) and [Vue.js](https://vuejs.org/) a progressive Javascript framework. Bagisto can help you cut down your time, cost, and workforce for building online stores or migrating from physical stores to the ever-demanding online world. Your business—whether small or huge—can benefit. The best part, it's straightforward to set it up! ![enter image description here](https://raw.githubusercontent.com/bagisto/temp-media/master/stats.png) # Getting Started ![enter image description here](https://raw.githubusercontent.com/bagisto/temp-media/master/geting-starded.png) **[Install Bagisto](https://webkul.com/blog/laravel-ecommerce-website/)** with or without Composer (Check **[Requirement Details](https://bagisto.com/en/download/)**) Follow the **[Getting Started with Bagisto](https://www.youtube.com/watch?v=s_DhQrjK8Tw&list=PLe30vg_FG4OS3BU8rHUKQZ2mnX45xwSMc)** Tutorial You can browse through the Free **[Live Demo](https://demo.bagisto.com/)** # Headless Commerce The power of headless commerce now comes to Bagisto enabling you to experience seamless and easily scalable storefront performance. Backed by some of the hottest tech stacks (Vue and React), Bagisto commerce can now be used to build powerful headless commerce solutions offering blazing-fast speed and easy customization powered by Vue Storefront and Next.js ## Vue Storefront ![enter image description here](https://raw.githubusercontent.com/bagisto/temp-media/master/vue.png) Vue Storefront 2 integration for Bagisto: [https://github.com/bagisto/vuestorefront](https://github.com/bagisto/vuestorefront) ## Next.js Commerce ![enter image description here](https://raw.githubusercontent.com/bagisto/temp-media/master/next.png) Develop and deploy your next headless commerce storefronts with Next JS and Bagisto: [https://github.com/bagisto/nextjs-commerce](https://github.com/bagisto/nextjs-commerce) # Commerce For Every Need ![enter image description here](https://raw.githubusercontent.com/bagisto/temp-media/master/every-need.png) With Bagisto, you can easily create use cases for various commerce needs like Marketplaces, PWA, Native Mobile Apps, Multi-Tenants systems, and many more. # Built In Extensions ![enter image description here](https://raw.githubusercontent.com/bagisto/temp-media/master/extenstion.png) Make use of 100+ Bagisto pre built extensions from [Bagisto Extension Markeptlace](https://bagisto.com/en/extensions/) # Community ![enter image description here](https://raw.githubusercontent.com/bagisto/temp-media/master/community.png) Get Bagisto support on Facebook Group and [Forum](https://forum.sylius.com/) Would like to help us build the most developer-friendly E-Commerce platform? Start by reading our [Contributing Guide](https://github.com/bagisto/bagisto/blob/master/.github/CONTRIBUTING.md)! # License Bagisto is a truly open-source E-Commerce framework that will always be free under the [MIT License](https://github.com/bagisto/bagisto/blob/master/LICENSE). # Security Vulnerabilities If you think that you have found a security issue in Bagisto, please do not use the issue tracker and do not post it publicly. Instead, all security issues must be sent to [mailto:[email protected]](mailto:[email protected]). # Contributors This project is on [Open Collective](https://opencollective.com/bagisto), and it exists thanks to the people who contribute. <a href="https://github.com/bagisto/bagisto/graphs/contributors"><img src="https://opencollective.com/bagisto/contributors.svg?width=890&button=false"/></a> # Backers Thank you to all our backers! 🙏 <a href="https://opencollective.com/bagisto#contributors" target="_blank"><img src="https://opencollective.com/bagisto/backers.svg?width=890"></a> # Sponsors Support this project by becoming a sponsor. Your logo will show up here with a link to your website. <div> <a href="https://opencollective.com/bagisto/contribute/sponsor-7372/checkout" target="_blank"> <img src="https://images.opencollective.com/static/images/become_sponsor.svg"> </a> </div> <kbd> <a href="http://e.ventures/" target="_blank"> <img src="https://images.opencollective.com/e-ventures1/7d61db2/logo.png" height="75"> </a> </kbd>
3,352
Easy to maintain open source documentation websites.
<h1 align="center"> <p align="center">Docusaurus</p> <a href="https://docusaurus.io"><img src="https://docusaurus.io/img/slash-introducing.svg" alt="Docusaurus"></a> </h1> <p align="center"> <a href="https://twitter.com/docusaurus"><img src="https://img.shields.io/twitter/follow/docusaurus.svg?style=social" align="right" alt="Twitter Follow" /></a> <a href="#backers" alt="sponsors on Open Collective"><img src="https://opencollective.com/Docusaurus/backers/badge.svg" /></a> <a href="#sponsors" alt="Sponsors on Open Collective"><img src="https://opencollective.com/Docusaurus/sponsors/badge.svg" /></a> <a href="https://www.npmjs.com/package/@docusaurus/core"><img src="https://img.shields.io/npm/v/@docusaurus/core.svg?style=flat" alt="npm version"></a> <a href="https://github.com/facebook/docusaurus/actions/workflows/tests.yml"><img src="https://github.com/facebook/docusaurus/actions/workflows/tests.yml/badge.svg" alt="GitHub Actions status"></a> <a href="CONTRIBUTING.md#pull-requests"><img src="https://img.shields.io/badge/PRs-welcome-brightgreen.svg" alt="PRs Welcome"></a> <a href="https://discord.gg/docusaurus"><img src="https://img.shields.io/discord/102860784329052160.svg" align="right" alt="Discord Chat" /></a> <a href= "https://github.com/prettier/prettier"><img alt="code style: prettier" src="https://img.shields.io/badge/code_style-prettier-ff69b4.svg"></a> <a href="#license"><img src="https://img.shields.io/github/license/sourcerer-io/hall-of-fame.svg?colorB=ff0000"></a> <a href="https://github.com/facebook/jest"><img src="https://img.shields.io/badge/tested_with-jest-99424f.svg" alt="Tested with Jest"></a> <a href="https://gitpod.io/#https://github.com/facebook/docusaurus"><img src="https://img.shields.io/badge/Gitpod-Ready--to--Code-blue?logo=gitpod" alt="Gitpod Ready-to-Code"/></a> <a href="https://app.netlify.com/sites/docusaurus-2/deploys"><img src="https://api.netlify.com/api/v1/badges/9e1ff559-4405-4ebe-8718-5e21c0774bc8/deploy-status" alt="Netlify Status"></a> <a href="https://meercode.io/facebook/docusaurus"><img src="https://meercode.io/badge/facebook/docusaurus?type=ci-score" alt="CI Score"></a> <a href="https://vercel.com/new/clone?repository-url=https%3A%2F%2Fgithub.com%2Ffacebook%2Fdocusaurus%2Ftree%2Fmain%2Fexamples%2Fclassic&project-name=my-docusaurus-site&repo-name=my-docusaurus-site"><img src="https://vercel.com/button" alt="Deploy with Vercel"/></a> <a href="https://app.netlify.com/start/deploy?repository=https://github.com/slorber/docusaurus-starter"><img src="https://www.netlify.com/img/deploy/button.svg" alt="Deploy to Netlify"></a> </p> > **We are working hard on Docusaurus v2. If you are new to Docusaurus, try using the new version instead of v1. See the [Docusaurus v2 website](https://docusaurus.io/) for more details.** > Docusaurus v1 doc is available at [v1.docusaurus.io](https://v1.docusaurus.io) and code is available on branch [docusaurus-v1](https://github.com/facebook/docusaurus/tree/docusaurus-v1) ## Introduction Docusaurus is a project for building, deploying, and maintaining open source project websites easily. Short on time? Check out our [5-minute tutorial ⏱️](https://tutorial.docusaurus.io)! **Tip**: use **[docusaurus.new](https://docusaurus.new)** to test Docusaurus immediately in a playground. - **Simple to Start** > Docusaurus is built in a way so that it can [get running](https://docusaurus.io/docs/installation) in as little time as possible. We've built Docusaurus to handle the website build process so you can focus on your project. - **Localizable** > Docusaurus ships with [localization support](https://docusaurus.io/docs/i18n/introduction) via CrowdIn. Empower and grow your international community by translating your documentation. - **Customizable** > While Docusaurus ships with the key pages and sections you need to get started, including a home page, a docs section, a [blog](https://docusaurus.io/docs/blog), and additional support pages, it is also [customizable](https://docusaurus.io/docs/creating-pages) as well to ensure you have a site that is [uniquely yours](https://docusaurus.io/docs/styling-layout). ## Installation Use the initialization CLI to create your site: ```bash npm init docusaurus@latest ``` [Read the docs](https://docusaurus.io/docs/installation) for any further information. ## Contributing We've released Docusaurus because it helps us better scale and supports the many OSS projects at Facebook. We hope that other organizations can benefit from the project. We are thankful for any contributions from the community. ### [Code of Conduct](https://code.fb.com/codeofconduct) Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please read [the full text](https://code.fb.com/codeofconduct) so that you can understand what actions will and will not be tolerated. ### Contributing guide Read our [contributing guide](https://github.com/facebook/docusaurus/blob/main/CONTRIBUTING.md) to learn about our development process, how to propose bugfixes and improvements, and how to build and test your changes to Docusaurus. ### Beginner-friendly bugs To help you get your feet wet and get you familiar with our contribution process, we have a list of [beginner-friendly bugs](https://github.com/facebook/docusaurus/labels/good%20first%20issue) that might contain smaller issues to tackle first. This is a great place to get started. ## Contact We have a few channels for contact: - [Discord](https://discord.gg/docusaurus): - `#general` for those using Docusaurus. - `#contributors` for those wanting to contribute to the Docusaurus core. - [@docusaurus](https://twitter.com/docusaurus) on Twitter - [GitHub Issues](https://github.com/facebook/docusaurus/issues) ## Contributors This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)]. <a href="https://github.com/facebook/docusaurus/graphs/contributors"><img src="https://opencollective.com/Docusaurus/contributors.svg?width=890&button=false" /></a> ## Backers Thank you to all our backers! 🙏 [Become a backer](https://opencollective.com/Docusaurus#backer) <a href="https://opencollective.com/Docusaurus#backers" target="_blank"><img src="https://opencollective.com/Docusaurus/backers.svg?width=890"></a> ## Sponsors Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [Become a sponsor](https://opencollective.com/Docusaurus#sponsor) <a href="https://opencollective.com/Docusaurus/sponsor/0/website" target="_blank"><img src="https://opencollective.com/Docusaurus/sponsor/0/avatar.svg"></a> <a href="https://opencollective.com/Docusaurus/sponsor/1/website" target="_blank"><img src="https://opencollective.com/Docusaurus/sponsor/1/avatar.svg"></a> ## License Docusaurus is [MIT licensed](./LICENSE). The Docusaurus documentation (e.g., `.md` files in the `/docs` folder) is [Creative Commons licensed](./LICENSE-docs). ## Special thanks [![BrowserStack logo](./admin/img/browserstack-logo.png)](http://www.browserstack.com/) [BrowserStack](http://www.browserstack.com/) supports us with [free access for open source](https://www.browserstack.com/open-source). [![Rocket Validator logo](./admin/img/rocketvalidator-logo.png)](https://rocketvalidator.com/) [Rocket Validator](https://rocketvalidator.com/) helps us find HTML markup or accessibility issues.
3,353
Community-based GPL-licensed network monitoring system
[![Test Status](https://github.com/librenms/librenms/actions/workflows/test.yml/badge.svg?branch=master&event=push)](https://github.com/librenms/librenms/actions/workflows/test.yml?query=event%3Apush+branch%3Amaster) Introduction ------------ LibreNMS is an auto-discovering PHP/MySQL/SNMP based network monitoring which includes support for a wide range of network hardware and operating systems including Cisco, Linux, FreeBSD, Juniper, Brocade, Foundry, HP and many more. We intend LibreNMS to be a viable project and community that: - encourages contribution, - focuses on the needs of its users, and - offers a welcoming, friendly environment for everyone. The [Debian Social Contract][10] will be the basis of our priority system, and mutual respect is the basis of our behavior towards others. Documentation ------------- Documentation can be found in the [doc directory][5] or [docs.librenms.org][16], including instructions for installing and contributing. Participating ------------- You can participate in the project by: - Talking to us on [Discord][4] or [Twitter][3]. - Joining the [LibreNMS Community](https://community.librenms.org) - Improving the [documentation][5]. - Cloning the [repository][2] and filing [pull requests][19] on GitHub. - [Bug Reports](https://community.librenms.org) on our Community Forums - See [CONTRIBUTING][15] for more details. VM image -------- You can try LibreNMS by downloading a VM image. Currently, a Ubuntu-based image is supplied and has been tested with [VirtualBox][8]. Download one of the [VirtualBox images][11] we have available, documentation is provided which details login credentials and setup details. License ------- Copyright (C) 2006-2012 Adam Armstrong <[email protected]> Copyright (C) 2013-2022 by individual LibreNMS contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. [LICENSE.txt][14] contains a copy of the full GPLv3 licensing conditions. The following additional license conditions apply to LibreNMS (a GPL exception): As a special exception, you have permission to link or otherwise combine LibreNMS with the included copies of the following third-party software, and distribute modified versions, as long as you follow the requirements of the GNU GPL v3 in regard to all of the remaining software (comprising LibreNMS). Please see [Acknowledgements][17] [2]: https://github.com/librenms/librenms "Main LibreNMS GitHub repo" [3]: https://twitter.com/librenms "@LibreNMS on Twitter" [4]: https://discord.gg/librenms "Discord LibreNMS Server" [5]: https://github.com/librenms/librenms/tree/master/doc/ [8]: https://www.virtualbox.org/ "VirtualBox" [10]: http://www.debian.org/social_contract "Debian project social contract" [11]: https://www.librenms.org/#downloads [14]: https://github.com/librenms/librenms/tree/master/LICENSE.txt [15]: https://docs.librenms.org/General/Contributing/ [16]: https://docs.librenms.org/ [17]: https://docs.librenms.org/General/Acknowledgement/ [19]: https://github.com/librenms/librenms/pulls ## Backers Support us with a monthly donation and help us continue our activities. [[Become a backer](https://opencollective.com/librenms#backer)] <a href="https://opencollective.com/librenms/backer/0/website" target="_blank"><img src="https://opencollective.com/librenms/backer/0/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/1/website" target="_blank"><img src="https://opencollective.com/librenms/backer/1/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/2/website" target="_blank"><img src="https://opencollective.com/librenms/backer/2/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/3/website" target="_blank"><img src="https://opencollective.com/librenms/backer/3/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/4/website" target="_blank"><img src="https://opencollective.com/librenms/backer/4/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/5/website" target="_blank"><img src="https://opencollective.com/librenms/backer/5/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/6/website" target="_blank"><img src="https://opencollective.com/librenms/backer/6/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/7/website" target="_blank"><img src="https://opencollective.com/librenms/backer/7/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/8/website" target="_blank"><img src="https://opencollective.com/librenms/backer/8/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/9/website" target="_blank"><img src="https://opencollective.com/librenms/backer/9/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/10/website" target="_blank"><img src="https://opencollective.com/librenms/backer/10/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/11/website" target="_blank"><img src="https://opencollective.com/librenms/backer/11/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/12/website" target="_blank"><img src="https://opencollective.com/librenms/backer/12/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/13/website" target="_blank"><img src="https://opencollective.com/librenms/backer/13/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/14/website" target="_blank"><img src="https://opencollective.com/librenms/backer/14/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/15/website" target="_blank"><img src="https://opencollective.com/librenms/backer/15/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/16/website" target="_blank"><img src="https://opencollective.com/librenms/backer/16/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/17/website" target="_blank"><img src="https://opencollective.com/librenms/backer/17/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/18/website" target="_blank"><img src="https://opencollective.com/librenms/backer/18/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/19/website" target="_blank"><img src="https://opencollective.com/librenms/backer/19/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/20/website" target="_blank"><img src="https://opencollective.com/librenms/backer/20/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/21/website" target="_blank"><img src="https://opencollective.com/librenms/backer/21/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/22/website" target="_blank"><img src="https://opencollective.com/librenms/backer/22/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/23/website" target="_blank"><img src="https://opencollective.com/librenms/backer/23/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/24/website" target="_blank"><img src="https://opencollective.com/librenms/backer/24/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/25/website" target="_blank"><img src="https://opencollective.com/librenms/backer/25/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/26/website" target="_blank"><img src="https://opencollective.com/librenms/backer/26/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/27/website" target="_blank"><img src="https://opencollective.com/librenms/backer/27/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/28/website" target="_blank"><img src="https://opencollective.com/librenms/backer/28/avatar.svg"></a> <a href="https://opencollective.com/librenms/backer/29/website" target="_blank"><img src="https://opencollective.com/librenms/backer/29/avatar.svg"></a> ## Sponsors Become a sponsor and get your logo on our README on GitHub with a link to your site. [[Become a sponsor](https://opencollective.com/librenms#sponsor)] <a href="https://opencollective.com/librenms/sponsor/0/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/0/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/1/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/1/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/2/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/2/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/3/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/3/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/4/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/4/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/5/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/5/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/6/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/6/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/7/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/7/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/8/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/8/avatar.svg"></a> <a href="https://opencollective.com/librenms/sponsor/9/website" target="_blank"><img src="https://opencollective.com/librenms/sponsor/9/avatar.svg"></a>
3,354
A fast and easy-to-use status bar
<p align="center"> <img src="doc/_static/banner.png#gh-light-mode-only" alt="Polybar"> <img src="doc/_static/banner-dark-mode.png#gh-dark-mode-only" alt="Polybar"> </p> <p align="center"> A fast and easy-to-use tool for creating status bars. </p> <p align="center"> <a href="https://github.com/polybar/polybar/releases"><img src="https://img.shields.io/github/release/polybar/polybar.svg"></a> <a href="https://github.com/polybar/polybar/releases"><img alt="GitHub All Releases" src="https://img.shields.io/github/downloads/polybar/polybar/total" /></a> <a href="https://github.com/polybar/polybar/actions?query=workflow%3ACI"><img src="https://github.com/polybar/polybar/workflows/CI/badge.svg"></a> <a href="https://github.com/polybar/polybar/actions?query=workflow%3A%22Release+Workflow%22"><img src="https://github.com/polybar/polybar/workflows/Release%20Workflow/badge.svg?branch=master"></a> <a href="https://polybar.readthedocs.io"><img src="https://readthedocs.org/projects/polybar/badge/?version=latest"></a> <a href="https://gitter.im/polybar/polybar"><img src="https://badges.gitter.im/polybar/polybar.svg"></a> <a href="https://codecov.io/gh/polybar/polybar/branch/master"><img src="https://codecov.io/gh/polybar/polybar/branch/master/graph/badge.svg"></a> <a href="https://github.com/polybar/polybar/blob/master/LICENSE"><img src="https://img.shields.io/github/license/polybar/polybar.svg"></a> <a href="https://www.codetriage.com/polybar/polybar"><img src="https://www.codetriage.com/polybar/polybar/badges/users.svg"></a> <a href="https://opencollective.com/polybar"><img src="https://opencollective.com/polybar/tiers/badge.svg"></a> </p> **[Documentation](https://github.com/polybar/polybar/wiki/) | [Installation](#installation) | [Support](SUPPORT.md) | [Donate](#donations)** **Polybar** aims to help users build beautiful and highly customizable status bars for their desktop environment, without the need of having a black belt in shell scripting. ![default configuration screenshot](doc/_static/default.png) ## Table of Contents * [Introduction](#introduction) * [Getting Help](#getting-help) * [Contributing](#contributing) * [Getting started](#getting-started) * [Installation](#installation) * [First Steps](#first-steps) * [Community](#community) * [Contributors](#contributors) * [Donations](#donations) * [Sponsors](#sponsors) * [Backers](#backers) * [License](#license) * [Signatures](#signatures) ## Introduction The main purpose of **Polybar** is to help users create awesome status bars. It has built-in functionality to display information about the most commonly used services. Some of the services included so far: - Systray icons - Window title - Playback controls and status display for [MPD](https://www.musicpd.org/) using [libmpdclient](https://www.musicpd.org/libs/libmpdclient/) - [ALSA](https://www.alsa-project.org/main/index.php/Main_Page) and [PulseAudio](https://www.freedesktop.org/wiki/Software/PulseAudio/) volume controls - Workspace and desktop panel for [bspwm](https://github.com/baskerville/bspwm) and [i3](https://github.com/i3/i3) - Workspace module for [EWMH compliant](https://specifications.freedesktop.org/wm-spec/wm-spec-1.3.html#idm140130320786080) window managers - Keyboard layout and indicator status - CPU and memory load indicator - Battery display - Network connection details - Backlight level - Date and time label - Time-based shell script execution - Command output tailing - User-defined menu tree - Inter-process messaging - And more... [See the wiki for more details](https://github.com/polybar/polybar/wiki). ## Getting Help If you find yourself stuck, have a look at our [Support](SUPPORT.md) page for resources where you can find help. ## Contributing Read our [contributing guidelines](CONTRIBUTING.md) for how to get started with contributing to polybar. ## Getting started ### Installation <a href="https://repology.org/metapackage/polybar"> <img src="https://repology.org/badge/vertical-allrepos/polybar.svg" alt="Packaging status" align="right"> </a> Polybar is already available in the package manager for many repositories. We list some of the more prominent ones here. Also click the [image on the right](https://repology.org/project/polybar/versions) to see a more complete list of available polybar packages. If you are using **Debian** (bullseye/11/stable) or later, you can install [polybar](https://tracker.debian.org/pkg/polybar) using `sudo apt install polybar`. Newer releases of polybar are sometimes provided in the [backports](https://wiki.debian.org/Backports) repository for stable users, you need to enable [backports](https://wiki.debian.org/Backports) and then install using `sudo apt -t bullseye-backports install polybar`. If you are using **Ubuntu** 20.10 (Groovy Gorilla) or later, you can install polybar using `sudo apt install polybar`. If you are using **Arch Linux**, you can install [polybar](https://archlinux.org/packages/community/x86_64/polybar/) to get the latest stable release using `sudo pacman -S polybar`. The latest unstable changes are also available in the [`polybar-git`](https://aur.archlinux.org/packages/polybar-git) package in the AUR. If you are using **Manjaro**, you can install [polybar](https://software.manjaro.org/package/polybar) to get the latest stable release using `sudo pacman -S polybar`. If you are using **Void Linux**, you can install [polybar](https://github.com/void-linux/void-packages/blob/master/srcpkgs/polybar/template) using `xbps-install -S polybar`. If you are using **NixOS**, polybar is available in both the stable and unstable channels and can be installed with the command `nix-env -iA nixos.polybar`. If you are using **Slackware**, polybar is available from the [SlackBuilds](https://slackbuilds.org/repository/14.2/desktop/polybar/) repository. If you are using **Source Mage GNU/Linux**, polybar spell is available in test grimoire and can be installed via `cast polybar`. If you are using **openSUSE Leap** or **openSUSE Tumbleweed**, polybar is available from the [official repositories](https://build.opensuse.org/package/show/X11:Utilities/polybar) and can be installed via `zypper install polybar`. The package is available for openSUSE Leap 15.3 and above. If you are using **FreeBSD**, [polybar](https://svnweb.freebsd.org/ports/head/x11/polybar/) can be installed using `pkg install polybar`. Make sure you are using the `latest` package branch. If you are using **Gentoo**, both release and git-master versions are available in the [main](https://packages.gentoo.org/packages/x11-misc/polybar) repository. If you are using **Fedora**, you can install [polybar](https://src.fedoraproject.org/rpms/polybar) using `sudo dnf install polybar`. If you can't find your distro here, you will have to [build from source](https://github.com/polybar/polybar/wiki/Compiling). ### First Steps [See the wiki for details on how to run and configure polybar](https://github.com/polybar/polybar/wiki). ## Community Want to get in touch? * Visit our [Discussion page](https://github.com/polybar/polybar/discussions) * Join our Gitter room at [`gitter.im/polybar/polybar`](https://gitter.im/polybar/polybar) * We have our own subreddit at [`r/polybar`](https://www.reddit.com/r/polybar) * Chat with us in the `#polybar` IRC channel on the [`irc.libera.chat:6697`](https://libera.chat/) server ## Contributors ### Maintainers * Patrick Ziegler [**@patrick96**](https://github.com/patrick96) ### Owner * Michael Carlberg [**@jaagr**](https://github.com/jaagr/) ### Former Maintainers * [**@Lomadriel**](https://github.com/Lomadriel) * [**@NBonaparte**](https://github.com/NBonaparte) * Chase Geigle [**@skystrife**](https://github.com/skystrife) ### Logo Design by * [**@Tobaloidee**](https://github.com/Tobaloidee) ### [All Contributors](https://github.com/polybar/polybar/graphs/contributors) ## Donations Polybar accepts donations through [open collective](https://opencollective.com/polybar). [Become a backer](https://opencollective.com/polybar) and support polybar! ### Sponsors <a href="https://opencollective.com/polybar/sponsor/0/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/0/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/1/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/1/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/2/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/2/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/3/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/3/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/4/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/4/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/5/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/5/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/6/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/6/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/7/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/7/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/8/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/8/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/9/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/9/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/10/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/10/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/11/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/11/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/12/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/12/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/13/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/13/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/14/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/14/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/15/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/15/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/16/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/16/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/17/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/17/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/18/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/18/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/19/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/19/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/20/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/20/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/21/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/21/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/22/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/22/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/23/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/23/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/24/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/24/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/25/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/25/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/26/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/26/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/27/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/27/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/28/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/28/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/sponsor/29/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/sponsor/29/avatar.svg?requireActive=false"></a> ### Backers <a href="https://opencollective.com/polybar/backer/0/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/0/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/1/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/1/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/2/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/2/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/3/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/3/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/4/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/4/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/5/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/5/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/6/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/6/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/7/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/7/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/8/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/8/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/9/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/9/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/10/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/10/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/11/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/11/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/12/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/12/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/13/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/13/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/14/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/14/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/15/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/15/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/16/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/16/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/17/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/17/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/18/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/18/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/19/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/19/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/20/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/20/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/21/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/21/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/22/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/22/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/23/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/23/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/24/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/24/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/25/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/25/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/26/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/26/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/27/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/27/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/28/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/28/avatar.svg?requireActive=false"></a> <a href="https://opencollective.com/polybar/backer/29/website?requireActive=false" target="_blank"><img src="https://opencollective.com/polybar/backer/29/avatar.svg?requireActive=false"></a> ## License Polybar is licensed under the MIT license. [See LICENSE for more information](https://github.com/polybar/polybar/blob/master/LICENSE). ## Signatures Release archives and tags are signed by a maintainer using GPG. Currently everything is signed by [Patrick Ziegler](https://www.patrickziegler.ch/gpg) with fingerprint `1D5791352D51A228D4DDDBA4521E5E03AEBCA1A7`
3,355
Message Queue, Job Queue, Broadcasting, WebSockets packages for PHP, Symfony, Laravel, Magento. DEVELOPMENT REPOSITORY - provided by Forma-Pro
[![SWUbanner](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/banner-direct.svg)](https://github.com/vshymanskyy/StandWithUkraine/blob/main/docs/README.md) <p align="center"><a href="https://php-enqueue.github.io/" target="_blank"><img width="700" src="https://github.com/php-enqueue/logos/blob/master/Enqueue%20logo.png" alt="Enqueue logo" /></a></p> <p align="center"> <a href="https://gitter.im/php-enqueue/Lobby"><img src="https://badges.gitter.im/php-enqueue/Lobby.svg" alt="Enqueue Chat"></a> <a href="https://github.com/php-enqueue/enqueue-dev/actions?query=workflow%3ACI"><img src="https://img.shields.io/github/workflow/status/php-enqueue/enqueue-dev/CI" alt="Build Status"></a> <a href="https://packagist.org/packages/enqueue/enqueue/stats"><img src="https://poser.pugx.org/enqueue/enqueue/d/total.png?branch=master" alt="Total Downloads"></a> <a href="https://packagist.org/packages/enqueue/enqueue"><img src="https://poser.pugx.org/enqueue/enqueue/version.png" alt="Latest Stable Version"></a> <a href="./LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="License"></a> </p> <h2 align="center">Supporting Enqueue</h2> Enqueue is an MIT-licensed open source project with its ongoing development made possible entirely by the support of community and our customers. If you'd like to join them, please consider: - [Become our client](http://forma-pro.com/) --- ## Introduction **Enqueue** is production ready, battle-tested messaging solution for PHP. Provides a common way for programs to create, send, read messages. This is a main development repository. It provides a friendly environment for productive development and testing of all Enqueue related features&packages. Features: * [Feature rich](docs/quick_tour.md). * Adopts [queue interoperable](https://github.com/queue-interop/queue-interop) interfaces (inspired by [Java JMS](https://docs.oracle.com/javaee/7/api/javax/jms/package-summary.html)). * Battle-tested. Used in production. * Supported transports * [AMQP(s)](https://php-enqueue.github.io/transport/amqp/) based on [PHP AMQP extension](https://github.com/pdezwart/php-amqp) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/amqp-ext/CI)](https://github.com/php-enqueue/amqp-ext/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/amqp-ext/d/total.png)](https://packagist.org/packages/enqueue/amqp-ext/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/amqp-ext/version.png)](https://packagist.org/packages/enqueue/amqp-ext) * [AMQP](https://php-enqueue.github.io/transport/amqp_bunny/) based on [bunny](https://github.com/jakubkulhan/bunny) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/amqp-bunny/CI)](https://github.com/php-enqueue/amqp-bunny/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/amqp-bunny/d/total.png)](https://packagist.org/packages/enqueue/amqp-bunny/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/amqp-bunny/version.png)](https://packagist.org/packages/enqueue/amqp-bunny) * [AMQP(s)](https://php-enqueue.github.io/transport/amqp_lib/) based on [php-amqplib](https://github.com/php-amqplib/php-amqplib) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/amqp-lib/CI)](https://github.com/php-enqueue/amqp-lib/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/amqp-lib/d/total.png)](https://packagist.org/packages/enqueue/amqp-lib/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/amqp-lib/version.png)](https://packagist.org/packages/enqueue/amqp-lib) * [Beanstalk](https://php-enqueue.github.io/transport/pheanstalk/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/pheanstalk/CI)](https://github.com/php-enqueue/pheanstalk/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/pheanstalk/d/total.png)](https://packagist.org/packages/enqueue/pheanstalk/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/pheanstalk/version.png)](https://packagist.org/packages/enqueue/pheanstalk) * [STOMP](https://php-enqueue.github.io/transport/stomp/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/stomp/CI)](https://github.com/php-enqueue/stomp/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/stomp/d/total.png)](https://packagist.org/packages/enqueue/stomp/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/stomp/version.png)](https://packagist.org/packages/enqueue/stomp) * [Amazon SQS](https://php-enqueue.github.io/transport/sqs/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/sqs/CI)](https://github.com/php-enqueue/sqs/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/sqs/d/total.png)](https://packagist.org/packages/enqueue/sqs/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/sqs/version.png)](https://packagist.org/packages/enqueue/sqs) * [Amazon SNS](https://php-enqueue.github.io/transport/sns/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/sns/CI)](https://github.com/php-enqueue/sns/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/sns/d/total.png)](https://packagist.org/packages/enqueue/sns/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/sns/version.png)](https://packagist.org/packages/enqueue/sns) * [Amazon SNS\SQS](https://php-enqueue.github.io/transport/snsqs/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/snsqs/CI)](https://github.com/php-enqueue/snsqs/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/snsqs/d/total.png)](https://packagist.org/packages/enqueue/snsqs/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/snsqs/version.png)](https://packagist.org/packages/enqueue/snsqs) * [Google PubSub](https://php-enqueue.github.io/transport/gps/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/gps/CI)](https://github.com/php-enqueue/gps/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/gps/d/total.png)](https://packagist.org/packages/enqueue/gps/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/gps/version.png)](https://packagist.org/packages/enqueue/gps) * [Kafka](https://php-enqueue.github.io/transport/kafka/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/rdkafka/CI)](https://github.com/php-enqueue/rdkafka/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/rdkafka/d/total.png)](https://packagist.org/packages/enqueue/rdkafka/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/rdkafka/version.png)](https://packagist.org/packages/enqueue/rdkafka) * [Redis](https://php-enqueue.github.io/transport/redis/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/redis/CI)](https://github.com/php-enqueue/redis/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/redis/d/total.png)](https://packagist.org/packages/enqueue/redis/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/redis/version.png)](https://packagist.org/packages/enqueue/redis) * [Gearman](https://php-enqueue.github.io/transport/gearman/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/gearman/CI)](https://github.com/php-enqueue/gearman/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/gearman/d/total.png)](https://packagist.org/packages/enqueue/gearman/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/gearman/version.png)](https://packagist.org/packages/enqueue/gearman) * [Doctrine DBAL](https://php-enqueue.github.io/transport/dbal/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/dbal/CI)](https://github.com/php-enqueue/dbal/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/dbal/d/total.png)](https://packagist.org/packages/enqueue/dbal/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/dbal/version.png)](https://packagist.org/packages/enqueue/dbal) * [Filesystem](https://php-enqueue.github.io/transport/filesystem/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/fs/CI)](https://github.com/php-enqueue/fs/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/fs/d/total.png)](https://packagist.org/packages/enqueue/fs/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/fs/version.png)](https://packagist.org/packages/enqueue/fs) * [Mongodb](https://php-enqueue.github.io/transport/mongodb/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/mongodb/CI)](https://github.com/php-enqueue/mongodb/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/mongodb/d/total.png)](https://packagist.org/packages/enqueue/mongodb/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/mongodb/version.png)](https://packagist.org/packages/enqueue/mongodb) * [WAMP](https://php-enqueue.github.io/transport/wamp/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/wamp/CI)](https://github.com/php-enqueue/wamp/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/wamp/d/total.png)](https://packagist.org/packages/enqueue/wamp/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/wamp/version.png)](https://packagist.org/packages/enqueue/wamp) * [Null](https://php-enqueue.github.io/transport/null/) [![Build Status](https://img.shields.io/github/workflow/status/php-enqueue/null/CI)](https://github.com/php-enqueue/null/actions?query=workflow%3ACI) [![Total Downloads](https://poser.pugx.org/enqueue/null/d/total.png)](https://packagist.org/packages/enqueue/null/stats) [![Latest Stable Version](https://poser.pugx.org/enqueue/null/version.png)](https://packagist.org/packages/enqueue/null) * [the others are coming](https://github.com/php-enqueue/enqueue-dev/issues/284) * [Symfony bundle](https://php-enqueue.github.io/bundle/quick_tour/) * [Magento1 extension](https://php-enqueue.github.io/magento/quick_tour/) * [Magento2 module](https://php-enqueue.github.io/magento2/quick_tour/) * [Laravel extension](https://php-enqueue.github.io/laravel/quick_tour/) * [Yii2. Amqp driver](https://php-enqueue.github.io/yii/amqp_driver/) * [Message bus](https://php-enqueue.github.io/quick_tour/#client) support. * [RPC over MQ](https://php-enqueue.github.io/quick_tour/#remote-procedure-call-rpc) support. * [Monitoring](https://php-enqueue.github.io/monitoring/) * Temporary queues support. * Well designed, decoupled and reusable components. * Carefully tested (unit & functional). * For more visit [quick tour](https://php-enqueue.github.io/quick_tour/). ## Resources * [Site](https://enqueue.forma-pro.com/) * [Quick tour](https://php-enqueue.github.io/quick_tour/) * [Documentation](https://php-enqueue.github.io/) * [Blog](https://php-enqueue.github.io/#blogs) * [Chat\Questions](https://gitter.im/php-enqueue/Lobby) * [Issue Tracker](https://github.com/php-enqueue/enqueue-dev/issues) ## Developed by Forma-Pro Forma-Pro is a full stack development company which interests also spread to open source development. Being a team of strong professionals we have an aim an ability to help community by developing cutting edge solutions in the areas of e-commerce, docker & microservice oriented architecture where we have accumulated a huge many-years experience. Our main specialization is Symfony framework based solution, but we are always looking to the technologies that allow us to do our job the best way. We are committed to creating solutions that revolutionize the way how things are developed in aspects of architecture & scalability. If you have any questions and inquires about our open source development, this product particularly or any other matter feel free to contact at [email protected] ## License It is released under the [MIT License](LICENSE).
3,356
A neovim plugin to run lines/blocs of code (independently of the rest of the file), supporting multiples languages
<div style="text-align:center"><img src="ressources/visual_assets/Sniprun_transparent.png" /></div> <div align="center"><p> <a href="https://github.com/michaelb/sniprun/releases/latest"> <img alt="Latest release" src="https://img.shields.io/github/v/release/michaelb/sniprun" /> </a> <a href="https://github.com/michaelb/sniprun/actions"> <img alt="CI build" src="https://github.com/michaelb/sniprun/workflows/Rust/badge.svg" /> </a> <a href="https://github.com/michaelb/sniprun/releases"> <img alt="Total downloads" src="https://img.shields.io/github/downloads/michaelb/sniprun/total" /> </a> <a href="https://github.com/michaelb/sniprun/pulse"> <img alt="Last commit" src="https://img.shields.io/github/last-commit/michaelb/sniprun"/> </a> </p> </div> # Introduction Sniprun is a code runner plugin for neovim written in Lua and Rust. It aims to provide stupidly fast partial code testing for interpreted **and compiled** [languages](https://michaelb.github.io/sniprun/sources/README.html#support-levels-and-languages). Sniprun blurs the line between standard save/run workflow, jupyter-like notebook, and REPL/interpreters. </br> TLDR: `Plug 'michaelb/sniprun', {'do': 'bash install.sh'}`, `:SnipRun`, `:'<,'>SnipRun`, `:SnipInfo` # Installation, configuration, ... See [installation instructions](https://michaelb.github.io/sniprun/sources/README.html#installation), [configuration tips](https://michaelb.github.io/sniprun/sources/README.html#configuration), [usage explanations](https://michaelb.github.io/sniprun/sources/README.html#usage) and much more useful information on the [wiki](https://michaelb.github.io/sniprun/). ## Demos ##### Send to Sniprun snippets of any language. A very simple example (in C), play the .gif and look in the command area: ![](ressources/visual_assets/demo_c.gif) ##### The result can be returned in multiple (even at the same time) ways: [Classic](ressources/display_classic.md)| [Virtual Text](ressources/display_virtualtext.md) :------------------------------------------:|:------------------: ![](ressources/visual_assets/classic.png) | ![](ressources/visual_assets/virtual_text.png) [**Temporary Floating Window**](ressources/display_floating_window.md) | [**Terminal**](ressources/display_terminal.md) ![](ressources/visual_assets/floating_window.png) | ![](ressources/visual_assets/terminal.png) [**Notification**](ressources/display_notify.md) | [**API**](API.md) ![](ressources/visual_assets/nvimnotify.png) | ![](ressources/visual_assets/api.png) ##### REPL-like behavior is available for some languages Python, Julia, Lua, JavaScript & Typescript (via deno), Clojure, R, Mathematica, Sage, coming soon for many other interpreted (and compiled languages). With [REPL-like behavior](https://michaelb.github.io/sniprun/sources/README.html#repl-like-behavior), you can run code dependent on previously executed code, just like in a REPL, from within your favorite editor. ![](ressources/visual_assets/760091.png) ## Features **Sniprun is** a way to quickly run small snippets of code, on the fly, and iterate very quickly and conveniently. To learn a language, to quickly experiment with new features (not yet embedded in classes or a whole project etc...), or to develop simple code pipelines (like a machine learning exercise) that fit in a unique file, sniprun is probably _the_ best plugin out there. As a matter of proof, Sniprun : - supports [all these languages (compiled & interpreted)](https://michaelb.github.io/sniprun/sources/README.html#support-levels-and-languages) - can create and connect to REPLs in order to present an interactive and playful interface - can run things like GUI plots, networks requests or even Ansible playbooks - doesn't require even one line of configuration by default (but can be customized up to the tiniest things) - can run code from a part of a file which isn't complete / contains errors - can automatically fetch (in some languages) the `imports` necessary for your code snippet - can run [live](https://michaelb.github.io/sniprun/sources/README.html#live-mode) (at every keystroke) - lends itself to easy [mappings](https://michaelb.github.io/sniprun/sources/README.html#mappings-recommandations) and Vim motions - has an API (for running code, and displaying results) - has many result display modes that can be enabled at the same time, and for different output status if wanted - supports literate programming in Markdown and Orgmode ## Known limitations **Sniprun isn't** a way to run a whole 50k lines, 3 languages projects. A one-liner `:!make run` is better suited to do this most of the time. Due to its nature, Sniprun may have trouble with programs that : - Mess with standard output / stderr - Need to read from stdin - Print incorrect UTF8 characters, or just too many lines - Access files; sniprun does not run in a virtual environment, it accesses files just like your own code do, but since it does not run the whole program, something might go wrong. **Relative paths may cause issues**, as the current working directory for sniprun will be somewhere in ~/.cache/sniprun, and relative imports may miss. - No support for Windows, and MacOS users have to compile sniprun manually ## Changelog It's been quite a journey already! For history fans, see the [full changelog](CHANGELOG.md). ## Contributing Sniprun has been made contributor-friendly (see [CONTRIBUTING.md](CONTRIBUTING.md)), so it's relatively easy to create / fix interpreters for any language. But any (constructive) issue, discussion, or doc Pull Request is a welcome form of contribution !
3,357
An article sharing platform where you can personalize, subscribe to your favorite topics, get daily-read reminders, etc. App built using Kotlin, Dagger Hilt, Room Database, Coroutines, Flow, AndroidX Glance, WorkManager, Coil etc.
null
3,358
A simple React Native library, enabling the creation of fully customized header for your iOS and Android apps.
<div align="center"> <image align="center" src="./assets/readme_header.svg"/> </div> <div align="center"> <h1>Sticky Parallax Header</h1> </div> <div align="center"> <image src="https://app.bitrise.io/app/1ffc1637c8691f4f/status.svg?token=2vMEootz4cobIHmtr5UeYg&branch=develop"/> <image src="https://badge.fury.io/js/react-native-sticky-parallax-header.svg"/> <image src="https://img.shields.io/npm/dt/react-native-sticky-parallax-header"/> </div> <div align="center"> <br/><em>Brought with</em> &nbsp;❤️ <em>by</em> &nbsp; <a href="https://www.netguru.com"><img align="center" alt="Netguru logo" src='./assets/readme_netguru_logo.png' width='30'/></a> </div> # Introduction <p align="center"> react-native-sticky-parallax-header is a simple React Native library, enabling to create a fully custom header layout for your iOS, Android and web apps. </p> <div align="center"> <a href="#Docs">Documentation</a> &nbsp;|&nbsp; <a href="#Preview">Preview</a> &nbsp;|&nbsp; <a href="#Installation">Installation</a> &nbsp;|&nbsp; <a href="#Contributing">Contributing</a> &nbsp; </div> ## Documentation <a name="Docs"></a> Read the full Docs at: <a href="https://netguru.github.io/sticky-parallax-header/">https://netguru.github.io/sticky-parallax-header/</a> ## Preview Sticky Parallax Header ships with 3 different use cases for sticky headers and a possibility to create fully custom header! | Tabbed Header | Avatar Header | Details Header | | :----------------------------------------------------: | :----------------------------------------------------: | :------------------------------------------------------: | | ![Tabbed Header Gif](./assets/readme_TabbedHeader.gif) | ![Avatar Header Gif](./assets/readme_AvatarHeader.gif) | ![Details Header Gif](./assets/readme_DetailsHeader.gif) | ## In Use **Check the live demo on Expo Snack [here](https://snack.expo.dev/@netguru_rnd/sticky-parallax-header-example).** This is how you can display header in your app: ```tsx import * as React from 'react' import { DetailsHeaderScrollView } from 'react-native-sticky-parallax-header' import { SafeAreaProvider } from 'react-native-safe-area-context' const TestScreen = () => ( <SafeAreaProvider> <DetailsHeaderScrollView {...scrollProps} {...detailsHeaderProps}> {/** scroll view content */} </DetailsHeaderScrollView> </SafeAreaProvider> ) export default TestScreen ``` ## Installation ### Installation & requirements :information_source: Library supports react-native version 0.64+ #### Install latest library version ```sh $ yarn add react-native-sticky-parallax-header@rc ``` #### Install library's dependencies ```sh yarn add react-native-reanimated react-native-safe-area-context ``` After installation: - check Reanimated installation [guide](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/installation) - handle Pods installation with `npx pod-install` - wrap your root component with `SafeAreaProvider` from `react-native-safe-area-context` <h1 id="Contributing">Contributing</h1> [Contributing guidelines](CONTRIBUTING.md) # License This library is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
3,359
Litmus helps SREs and developers practice chaos engineering in a Cloud-native way. Chaos experiments are published at the ChaosHub (https://hub.litmuschaos.io). Community notes is at https://hackmd.io/a4Zu_sH4TZGeih-xCimi3Q
<img alt="LitmusChaos" src="https://avatars.githubusercontent.com/u/49853472?s=200&v=4" width="200" align="left"> # [LitmusChaos](https://litmuschaos.io/) ### Open Source Chaos Engineering Platform [![Slack Channel](https://img.shields.io/badge/Slack-Join-purple)](https://slack.litmuschaos.io) ![GitHub Workflow](https://github.com/litmuschaos/litmus/actions/workflows/push.yml/badge.svg?branch=master) [![Docker Pulls](https://img.shields.io/docker/pulls/litmuschaos/chaos-operator.svg)](https://hub.docker.com/r/litmuschaos/chaos-operator) [![GitHub stars](https://img.shields.io/github/stars/litmuschaos/litmus?style=social)](https://github.com/litmuschaos/litmus/stargazers) [![GitHub issues](https://img.shields.io/github/issues/litmuschaos/litmus)](https://github.com/litmuschaos/litmus/issues) [![Twitter Follow](https://img.shields.io/twitter/follow/litmuschaos?style=social)](https://twitter.com/LitmusChaos) [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/3202/badge)](https://bestpractices.coreinfrastructure.org/projects/3202) [![BCH compliance](https://bettercodehub.com/edge/badge/litmuschaos/litmus?branch=master)](https://bettercodehub.com/) [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2Flitmuschaos%2Flitmus.svg?type=shield)](https://app.fossa.io/projects/git%2Bgithub.com%2Flitmuschaos%2Flitmus?ref=badge_shield) [![YouTube Channel](https://img.shields.io/badge/YouTube-Subscribe-red)](https://www.youtube.com/channel/UCa57PMqmz_j0wnteRa9nCaw) <br><br><br><br> #### *Read this in [other languages](translations/TRANSLATIONS.md).* [🇰🇷](translations/README-ko.md) [🇨🇳](translations/README-chn.md) [🇧🇷](translations/README-pt-br.md) [🇮🇳](translations/README-hi.md) ## Overview LitmusChaos is an open source Chaos Engineering platform that enables teams to identify weaknesses & potential outages in infrastructures by inducing chaos tests in a controlled way. Developers & SREs can practice Chaos Engineering with LitmusChaos as it is easy to use, based on modern Chaos Engineering principles & community collaborated. It is 100% open source & a CNCF project. LitmusChaos takes a cloud-native approach to create, manage and monitor chaos. The platform itself runs as a set of microservices and uses Kubernetes custom resources to define the chaos intent, as well as the steady state hypothesis. At a high-level, Litmus comprises of: - **Chaos Control Plane**: A centralized chaos management tool called chaos-center, which helps construct, schedule and visualize Litmus chaos workflows - **Chaos Execution Plane Services**: Made up of a chaos agent and multiple operators that execute & monitor the experiment within a defined target Kubernetes environment. ![architecture summary](/images/litmus-control-and-execution-plane-overview.png) At the heart of the platform are the following chaos custom resources: - **ChaosExperiment**: A resource to group the configuration parameters of a particular fault. ChaosExperiment CRs are essentially installable templates that describe the library carrying out the fault, indicate permissions needed to run it & the defaults it will operate with. Through the ChaosExperiment, Litmus supports BYOC (bring-your-own-chaos) that helps integrate (optional) any third-party tooling to perform the fault injection. - **ChaosEngine**: A resource to link a Kubernetes application workload/service, node or an infra component to a fault described by the ChaosExperiment. It also provides options to tune the run properties and specify the steady state validation constraints using 'probes'. ChaosEngine is watched by the Chaos-Operator, which reconciles it (triggers experiment execution) via runners. The ChaosExperiment & ChaosEngine CRs are embedded within a Workflow object that can string together one or more experiments in a desired order. - **ChaosResult**: A resource to hold the results of the experiment run. It provides details of the success of each validation constraint, the revert/rollback status of the fault as well as a verdict. The Chaos-exporter reads the results and exposes information as prometheus metrics. ChaosResults are especially useful during automated runs. ChaosExperiment CRs are hosted on <a href="https://hub.litmuschaos.io" target="_blank">hub.litmuschaos.io</a>. It is a central hub where the application developers or vendors share their chaos experiments so that their users can use them to increase the resilience of the applications in production. ![chaos-operator-flow](/images/chaos-operator-flow.png) ## Use cases - **For Developers**: To run chaos experiments during application development as an extension of unit testing or integration testing. - **For CI/CD pipeline builders**: To run chaos as a pipeline stage to find bugs when the application is subjected to fail paths in a pipeline. - **For SREs**: To plan and schedule chaos experiments into the application and/or surrounding infrastructure. This practice identifies the weaknesses in the deployment system and increases resilience. ## Getting Started with Litmus To get started, check out the <a href="https://docs.litmuschaos.io/docs/introduction/what-is-litmus" target="_blank">Litmus Docs</a> and specifically the <a href="https://docs.litmuschaos.io/docs/getting-started/installation#prerequisites" target="_blank">Installation section</a> of the <a href="https://docs.litmuschaos.io/docs/getting-started/installation" target="_blank">Getting Started with Litmus</a> page. ## Contributing to Chaos Hub Check out the <a href="https://github.com/litmuschaos/community-charts/blob/master/CONTRIBUTING.md" target="_blank">Contributing Guidelines for the Chaos Hub</a> ## Community ### Community Resources: Feel free to reach out if you have any queries,concerns, or feature requests - Give us a star ⭐️ - If you are using LitmusChaos or think it is an interesting project, we would love a star ❤️ - Follow LitmusChaos on Twitter [@LitmusChaos](https://twitter.com/LitmusChaos). - Subscribe to the [LitmusChaos YouTube channel](https://www.youtube.com/channel/UCa57PMqmz_j0wnteRa9nCaw) for regular updates & meeting recordings. - To join our [Slack Community](https://slack.litmuschaos.io/) and meet our community members, put forward your questions & opinions, join the #litmus channel on the [Kubernetes Slack](https://slack.k8s.io/). ### Community Meetings The Litmus community meets on the third wednesday of every month at 10:00PM IST/6:30 PM CEST/9:30 AM PST. - [Sync Up Meeting Link](https://harness-io.zoom.us/j/95100368978?pwd=b2VrdCtaakE5U3dhOElFMUJOaXVOUT09) - [Sync Up Agenda & Meeting Notes](https://hackmd.io/a4Zu_sH4TZGeih-xCimi3Q) - [Release Tracker](https://github.com/litmuschaos/litmus/milestones) ### Videos - [Cloud Native Live: Litmus Chaos Engine and a microservices demo app](https://youtu.be/hOghvd9qCzI) - [Chaos Engineering hands-on - An SRE ideating Chaos Experiments and using LitmusChaos | July 2022](https://youtu.be/_x_7SiesjF0) - [Achieve Digital Product Resiliency with Chaos Engineering](https://youtu.be/PQrmBHgk0ps) - [How to create Chaos Experiments with Litmus | Litmus Chaos tutorial](https://youtu.be/mwu5eLgUKq4) @ [Is it Observable](https://www.youtube.com/c/IsitObservable) - [Cloud Native Chaos Engineering Preview With LitmusChaos](https://youtu.be/pMWqhS-F3tQ) - [Get started with Chaos Engineering with Litmus](https://youtu.be/5CI8d-SKBfc) @ [Containers from the Couch](https://www.youtube.com/c/ContainersfromtheCouch) - [Litmus 2 - Chaos Engineering Meets Argo Workflows](https://youtu.be/B8DfYnDh2F4) @ [DevOps Toolkit](https://youtube.com/c/devopstoolkit) - [Hands-on with Litmus 2.0 | Rawkode Live](https://youtu.be/D0t3emVLLko) @ [Rawkode Academy](https://www.youtube.com/channel/UCrber_mFvp_FEF7D9u8PDEA) - [Introducing LitmusChaos 2.0 / Dok Talks #74](https://youtu.be/97BiCNtJbDw) @ [DoK.community](https://www.youtube.com/channel/UCUnXJbHQ89R2uSfKsqQwGvQ) - [Introduction to Cloud Native Chaos Engineering](https://youtu.be/LK0oDLQE4S8) @ [Kunal Kushwaha](https://www.youtube.com/channel/UCBGOUQHNNtNGcGzVq5rIXjw) - [#EveryoneCanContribute cafe: Litmus - Chaos Engineering for your Kubernetes](https://youtu.be/IiyrEiK4stQ) @ [GitLab Unfiltered](https://www.youtube.com/channel/UCMtZ0sc1HHNtGGWZFDRTh5A) - [Litmus - Chaos Engineering for Kubernetes (CNCFMinutes 9)](https://youtu.be/rDQ9XKbSJIc) @ [Saiyam Pathak](https://www.youtube.com/channel/UCi-1nnN0eC9nRleXdZA6ncg) - [Chaos Engineering with Litmus Chaos by Prithvi Raj || HACKODISHA Workshop](https://youtu.be/eyAG0svCsQA) @ [Webwiz](https://www.youtube.com/channel/UC9yM_PkV0QIIsPA3qPrp) [And More....](https://www.youtube.com/channel/UCa57PMqmz_j0wnteRa9nCaw) ### Blogs - CNCF: [Introduction to LitmusChaos](https://www.cncf.io/blog/2020/08/28/introduction-to-litmuschaos/) - Hackernoon: [Manage and Monitor Chaos via Litmus Custom Resources](https://hackernoon.com/solid-tips-on-how-to-manage-and-monitor-chaos-via-litmus-custom-resources-5g1s33m9) - [Observability Considerations in Chaos: The Metrics Story](https://dev.to/ksatchit/observability-considerations-in-chaos-the-metrics-story-6cb) Community Blogs: - Daniyal Rayn: [Do I need Chaos Engineering on my environment? Trust me you need it!](https://maveric-systems.com/blog/do-i-need-chaos-engineering-on-my-environment-trust-me-you-need-it/) - LiveWyer: [LitmusChaos Showcase: Chaos Experiments in a Helm Chart Test Suite](https://livewyer.io/blog/2021/03/22/litmuschaos-showcase-chaos-experiments-in-a-helm-chart-test-suite/) - Jessica Cherry: [Test Kubernetes cluster failures and experiments in your terminal](https://opensource.com/article/21/6/kubernetes-litmus-chaos) - Yang Chuansheng(KubeSphere): [KubeSphere 部署 Litmus 至 Kubernetes 开启混沌实验](https://kubesphere.io/zh/blogs/litmus-kubesphere/) - Saiyam Pathak(Civo): [Chaos Experiments on Kubernetes using Litmus to ensure your cluster is production ready](https://www.civo.com/learn/chaos-engineering-kubernetes-litmus) - Andreas Krivas(Container Solutions):[Comparing Chaos Engineering Tools for Kubernetes Workloads](https://blog.container-solutions.com/comparing-chaos-engineering-tools) - Akram Riahi(WeScale):[Chaos Engineering : Litmus sous tous les angles](https://blog.wescale.fr/2021/03/11/chaos-engineering-litmus-sous-tous-les-angles/) - Prashanto Priyanshu(LensKart):[Lenskart’s approach to Chaos Engineering-Part 2](https://blog.lenskart.com/lenskarts-approach-to-chaos-engineering-part-2-6290e4f3a74e) - DevsDay.ru(Russian):[LitmusChaos at Kubecon EU '21](https://devsday.ru/blog/details/40746) - Ryan Pei(Armory): [LitmusChaos in your Spinnaker Pipeline](https://www.armory.io/blog/litmuschaos-in-your-spinnaker-pipeline/) - David Gildeh(Zebrium): [Using Autonomous Monitoring with Litmus Chaos Engine on Kubernetes](https://www.zebrium.com/blog/using-autonomous-monitoring-with-litmus-chaos-engine-on-kubernetes) ## Adopters Check out the <a href="https://github.com/litmuschaos/litmus/blob/master/ADOPTERS.md" target="_blank">Adopters of LitmusChaos</a> (_Send a PR to the above page if you are using Litmus in your chaos engineering practice_) ## License Litmus is licensed under the Apache License, Version 2.0. See [LICENSE](./LICENSE) for the full license text. Some of the projects used by the Litmus project may be governed by a different license, please refer to its specific license. [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2Flitmuschaos%2Flitmus.svg?type=large)](https://app.fossa.io/projects/git%2Bgithub.com%2Flitmuschaos%2Flitmus?ref=badge_large) Litmus Chaos is part of the CNCF Projects. [![CNCF](https://github.com/cncf/artwork/blob/master/other/cncf/horizontal/color/cncf-color.png)](https://landscape.cncf.io/?selected=litmus) ## Important Links <a href="https://docs.litmuschaos.io"> Litmus Docs <img src="https://avatars0.githubusercontent.com/u/49853472?s=200&v=4" alt="Litmus Docs" height="15"> </a> <br> <a href="https://landscape.cncf.io/?selected=litmus"> CNCF Landscape <img src="https://landscape.cncf.io/images/left-logo.svg" alt="Litmus on CNCF Landscape" height="15"> </a>
3,360
Drop-down terminal for GNOME
null
3,361
JASP aims to be a complete statistical package for both Bayesian and Frequentist statistical methods, that is easy to use and familiar to users of SPSS
<h2 align="center"> <img src="https://static.jasp-stats.org/green_logo_dark_text.png" height=150/> </h2> <h5 align="center"> <a target="_blank" href="https://jasp-stats.org">Home</a> | <a target="_blank" href="https://jasp-stats.org/download/">Download</a> | <a target="_blank" href="https://jasp-stats.org/how-to-use-jasp/">How to use</a> | <a target="_blank" href="https://jasp-stats.org/blog/">Blog</a> | <a target="_blank" href="http://github.com/jasp-stats/jasp-issues/issues">Issues</a> | <a target="_blank" href="https://jasp-stats.org/contact/">Contact</a> </h5> <div align="center"> <a target="_blank" href="https://travis-ci.org/jasp-stats/jasp-desktop"><img style="vertical-align:middle" src="https://travis-ci.org/jasp-stats/jasp-desktop.svg?branch=boutinb-patch-1" alt="TravisCI"></a> </div> <p align="justify"> <b>JASP</b> is a cross-platform software program which allows you to conduct statistical analyses in seconds, and without having to learn programming or risking a programming mistake. It aims to be a complete statistical package for both Bayesian and Frequentist statistical methods, that is easy to use and familiar to users of SPSS. </p> ### Issue tracker Did you find a bug in JASP or would really like something to be added to it? Head on over to our [issue tracker](http://github.com/jasp-stats/jasp-issues/issues)! ### User guide - [JASP User Guide](Docs/user-guide/index.md) ### Citation details <p align="justify"> One of the best ways that you can support the JASP project is by citing it (given below in BiBTeX format) </p> @MISC{JASP2019, AUTHOR = {{JASP Team}}, TITLE = {{JASP (Version 0.10.2)[Computer software]}}, YEAR = {2019}, URL = {https://jasp-stats.org/} } <p align="justify"> Citations are an important measure of how widely the software is used, and an important indicator to funding bodies of JASP’s relevance. </p> ### Development #### General - [Licensing](Docs/development/jasp-licensing.md) #### Building - [Guide to Building JASP](Docs/development/jasp-building-guide.md) - [Rebasing your Repository](Docs/development/git-guide.md) - [Nightly versions of JASP here](http://static.jasp-stats.org/Nightlies/) (built fresh every night) #### Modules - [Creating a Module](Docs/development/jasp-adding-module.md) - [Making a QML Interface](Docs/development/jasp-qml-guide.md) #### R - [Implementing Analyses in R](Docs/development/r-analyses-guide.md) - [The JASP R style guide](Docs/development/r-style-guide.md) - [The JASP Guide to Writing Analyses for Humans](Docs/development/jasp-human-guide.md) - [Writing Unit Tests for Analyses](JASP-Tests/README.md) - [The JASP R package list](https://jasp-stats.org/r-package-list/)
3,362
Wave - The Software as a Service Starter Kit, designed to help you build the SAAS of your dreams 🚀 💰
<p align="center"><a href="https://devdojo.com/wave" target="_blank"><img src="https://cdn.devdojo.com/assets/img/github-wave-logo.svg" width="240"></a></p> <p align="center"><a href="https://www.producthunt.com/posts/wave-2-0" target="_blank"><img src="https://cdn.devdojo.com/images/april2021/upvote-product-hunt-img.png" height="auto" width="auto"></a></p> ## Introduction [Wave](https://devdojo.com/wave) is a Software as a Service Starter Kit that can help you build your next great idea 💰. Wave is built with [Laravel](https://laravel.com), [Voyager](https://voyager.devdojo.com), [TailwindCSS](https://tailwindcss.com), and a few other awesome technologies. Here are some of the awesome features ✨: - [Authentication](https://wave.devdojo.com/docs/features/authentication) - [User Profiles](https://wave.devdojo.com/docs/features/user-profiles) - [User Impersonation](https://wave.devdojo.com/docs/features/user-impersonation) - [Subscriptions](https://wave.devdojo.com/docs/features/billing) - [Subscription Plans](https://wave.devdojo.com/docs/features/subscription-plans) - [User Roles](https://wave.devdojo.com/docs/features/user-roles) - [Notifications](https://wave.devdojo.com/docs/features/notifications) - [Announcements](https://wave.devdojo.com/docs/features/announcements) - [Fully Functional Blog](https://wave.devdojo.com/docs/features/blog) - [Out of the Box API](https://wave.devdojo.com/docs/features/api) - [Voyager Admin](https://wave.devdojo.com/docs/features/admin) - [Customizable Themes](https://wave.devdojo.com/docs/features/themes) ## Demo View a live [demo here](https://wave.devdojo.com), or deploy your own instance to DigitalOcean, by clicking the button below. <a href="https://cloud.digitalocean.com/apps/new?repo=https://github.com/thedevdojo/wave/tree/main" target="_blank"><img src="https://www.deploytodo.com/do-btn-blue.svg" width="240" alt="Deploy to DO"></a> ## Installation To install Wave, you'll want to clone or download this repo: ``` git clone https://github.com/thedevdojo/wave.git project_name ``` Next, we can install Wave with these **4 simple steps**: ### 1. Create a New Database We'll need to utilize a MySQL database during the installation. For the following stage, you'll need to create a new database and preserve the credentials. ```sql CREATE DATABASE wave; CREATE USER 'wave'@'localhost' IDENTIFIED BY 'wave_password'; GRANT ALL PRIVILEGES ON wave.* TO 'wave'@'localhost'; ``` ### 2. Copy the `.env.example` file We need to specify our Environment variables for our application. You will see a file named `.env.example`, you will need to duplicate that file and rename it to `.env`. Then, open up the `.env` file and update your *DB_DATABASE*, *DB_USERNAME*, and *DB_PASSWORD* in the appropriate fields. You will also want to update the *APP_URL* to the URL of your application. ```bash APP_URL=http://wave.test DB_CONNECTION=mysql DB_HOST=127.0.0.1 DB_PORT=3306 DB_DATABASE=wave DB_USERNAME=root DB_PASSWORD= ``` ### 3. Add Composer Dependencies First, you should ensure that your web server has the required PHP extensions installed: > [Laravel PHP Requirements](https://laravel.com/docs/9.x/deployment#server-requirements) Following that, we'll need to install all composer dependencies through the following command: ```php composer install ``` ### 4. Run Migrations and Seeds We must migrate our database schema into our database, which we can accomplish by running the following command: ```php php artisan migrate ``` <br> Finally, we will need to seed our database with the following command: ```php php artisan db:seed ``` <br> 🎉 And that's it! You will now be able to visit your URL and see your Wave application up and running. ## Watch, Learn, and Build We've also got a full video series on how you can setup, build, and configure Wave. 🍿 You can watch first few videos for free, and additional videos will require a [DevDojo Pro](https://devdojo.com/pro) subscription. By subscribing to a [DevDojo Pro](https://devdojo.com/pro) subscription you will also be supporting the ongoing development of this project. It's a win win! 🙌 [Click here to watch the Wave Video Series](https://devdojo.com/course/wave). ## Documentation Checkout the [official documentation here](https://wave.devdojo.com/docs).
3,363
Orchid is a @laravel package that allows for rapid application development of back-office applications, admin/user panels, and dashboards.
null
3,364
A curated list of awesome Clojure libraries and resources. Inspired by awesome-... stuff
# Awesome Clojure [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome) - [Awesome products in Clojure](#awesome-products-in-clojure) - [Penpot](https://penpot.app/): design and prototyping platform - [LightTable (IDE)](http://lighttable.com/) (archived) - [Maria.cloud (Online IDE for beginners)](https://www.maria.cloud/) - [Riemann (Monitoring)](http://riemann.io/) - [Precursor (Online prototyping tool)](https://precursorapp.com/) - [Puppet Server](https://github.com/puppetlabs/puppet-server) - [PuppetDB](https://github.com/puppetlabs/puppetdb) - [Metabase](https://github.com/metabase/metabase) - [Metabase Datomic](https://github.com/lambdaisland/metabase-datomic) - [CircleCI](https://circleci.com/) - [Avi (vim rewrite)](https://github.com/maitria/avi) - [Liquid (Text Editor)](https://github.com/mogenslund/liquid) - [Clojupyter](https://github.com/clojupyter/clojupyter) - [meins](https://github.com/matthiasn/meins) - [Jepsen](https://github.com/jepsen-io/jepsen) - [Braid](https://github.com/braidchat/braid): a team-chat app with a novel UI that leads to better conversations - [Accelerated Text](https://github.com/tokenmill/accelerated-text): a natural language generation environment (backend: Clojure, frontend: JS) - [Ziggurat](https://github.com/gojek/ziggurat): a framework built to simplify Stream processing on Kafka - [Nightcode](https://github.com/oakes/Nightcode): An IDE for Clojure (archived) - [Nightlight](https://github.com/oakes/Nightlight): text editor (archived) - [Atea](https://github.com/pkamenarsky/atea): a minimalistic menu bar time tracker for MacOS (legacy, requires jvm 1.6) - [herfi](https://github.com/ertugrulcetin/herfi) - 3D multiplayer game prototype written in Clojure and ClojureScript - [racing-game-cljs](https://github.com/ertugrulcetin/racing-game-cljs) - A 3D racing game built with ClojureScript, React and ThreeJS - [Awesome SaaS (partially OSS) in Clojure](#awesome-saas-in-clojure) - [Logseq](https://github.com/logseq/logseq): knowledge management and collaboration (open frontend) - [Languages written with Clojure](#languages-written-with-clojure) - [jank](https://github.com/jeaye/jank) - [lux](https://github.com/LuxLang/lux) - [mal](https://github.com/kanaka/mal/tree/master/impls/clojure) - [scheje](https://github.com/turbopape/scheje) - [eden](https://github.com/benzap/eden) - [ferret](https://ferret-lang.org) - [Awesome tools in Clojure](#awesome-tools-in-clojure) - [Awesome macros usage](#awesome-macros-usage) - [Advanced datastructures](#advanced-datastructures) - [Web Framework](#web-framework) - [Dependency injection](#dependency-injection) - [Build Automation and Package management](#build-automation-and-package-management) - [Version Control Management](#version-control-management) - [Date and Time](#date-and-time) - [GUI](#gui) - [Audio](#audio) - [HTTP](#http) - [Database](#database) - [Connection pools](#connection-pools) - [Structural Migrations](#structural-migrations) - [Redis](#redis) - [JSON](#json) - [Protocol Buffers and gRPC](#protocol-buffers-and-grpc) - [ORM and SQL generation](#orm-and-sql-generation) - [Security](#security) - [RESTful API](#restful-api) - [GraphQL API](#graphql-api) - [Emails](#emails) - [HTML Manipulation](#html-manipulation) - [Data Validation](#data-validation) - [Type System](#type-system) - [Pattern Matching](#pattern-matching) - [Async processing](#async-processing) - [Monads](#monads) - [WebSocket](#websocket) - [Testing](#testing) - [Webdriver automation](#webdriver-automation) - [Code Analysis and Linter](#code-analysis-and-linter) - [Science and Data Analysis](#science-and-data-analysis) - [Machine Learning](#machine-learning) - [Computer Vision](#computer-vision) - [Text Processing](#text-processing) - [Parsing](#parsing) - [Editor Plugins](#editor-plugins) - [Documentation](#documentation) - [Literate Programming](#literate-programming) - [Archives and Compression](#archives-and-compression) - [Miscellaneous](#miscellaneous) - [Debugging tools](#debugging) - [CI](#ci) - [Project Management](#project-management) - [Terminal UI](#terminal-ui) - [Graphviz](#graphviz) - [Resources](#resources) - [Guides](#guides) - [Video tutorials](#video-tutorials) - [Websites](#websites) - [Twitter](#twitter) - [Exercises](#exercises) ## Awesome macros usage *Answers why the lisp shines, killer features in action* * [core.async](https://github.com/clojure/core.async) - transforms AST into CSP programs * [cloroutine](https://github.com/leonoel/cloroutine) - suspends and continuations (coroutines) * [missionary](https://github.com/leonoel/missionary) - a reactive dataflow programming toolkit * [photon](https://github.com/venantius/photon) - realtime web, like Meteor, but for Clojure(Script) * [metaclj](https://github.com/brandonbloom/metaclj) - staged compilation * [meander](https://github.com/noprompt/meander) - transparent data transformation using datastructure pattermatching * [proteus](https://github.com/ztellman/proteus) - introduce mutable variables (don't use, just learn how to map your mind into immutable world) ## Advanced datastructures * [specter](https://github.com/redplanetlabs/specter): an elegant API for querying and transforming nested and recursive data * [meander](https://github.com/noprompt/meander): transparent data transformation (defined as pattern-matching) * [Persistent AVL trees](https://github.com/clojure/data.avl): persistent sorted maps and sets with log-time rank queries * [Finger Tree](https://github.com/clojure/data.finger-tree): double-list, counted-double-list, counted-sorted-set * [Hitchhiker Tree](https://github.com/datacrypt-project/hitchhiker-tree): create fast, snapshottable, massively scalable databases * [Hierarchical set](https://github.com/llasram/hier-set) * [Ordered](https://github.com/amalloy/ordered): ordered sets and maps * [Lazy Map](https://github.com/Malabarba/lazy-map-clojure): whose values are only calculated when accessed * [Duratom](https://github.com/jimpil/duratom): persisted atoms * [Durable Queue](https://github.com/Factual/durable-queue): queue persisted on disk * [bifurcan](https://github.com/lacuna/bifurcan): linear map/set/list (stores entries contiguously in memory), ;writtern in java, but test suite (read: usage examples) [in clojure](https://github.com/lacuna/bifurcan/blob/master/test/bifurcan) ## Web Framework *Actually don't search rails/django here, but compose them by yourself* * [Compojure](https://github.com/weavejester/compojure) * [Compojure-api](https://github.com/metosin/compojure-api) * [Luminus](http://www.luminusweb.net/) * [Duct](https://github.com/weavejester/duct) * [Pedestal](https://github.com/pedestal/pedestal) * [Datsys](https://github.com/metasoarous/datsys) * [yada](https://github.com/juxt/yada) * [Hoplon](http://hoplon.io/) * [Fulcro](https://github.com/fulcrologic/fulcro) * [Coast](http://coastonclojure.com/) * [Reitit](https://github.com/metosin/reitit) * [Tadam](https://www.tadam-framework.dev/) ## Dependency injection *Managed lifecycle of stateful objects* * [Component](https://github.com/stuartsierra/component) * [System](https://github.com/danielsz/system) * [mount](https://github.com/tolitius/mount) * [Integrant](https://github.com/weavejester/integrant) * [clip](https://github.com/juxt/clip) * [piotr-yuxuan/closeable-map](https://github.com/piotr-yuxuan/closeable-map) * [darkleaf/di](https://github.com/darkleaf/di) ## Build Automation and Package management *Libraries for project build automation and package/dependency management.* * [Leiningen](https://github.com/technomancy/leiningen) * [Boot](https://github.com/boot-clj/boot) * [tools.build](https://www.clojure.org/guides/tools_build) * [clojurephant](https://github.com/clojurephant/clojurephant) (Gradle plugin) * [shadow-cljs](https://github.com/thheller/shadow-cljs) (Clojurescript) ## Version Control Management *Code utilities for interacting with VCS software* * [clj-jgit](https://github.com/clj-jgit/clj-jgit) ## Date and Time *Libraries for working with dates and times.* * [clj-time](https://github.com/clj-time/clj-time) * [clojure.java-time](https://github.com/dm3/clojure.java-time) - Java 8 Date-Time API * [timewords](https://github.com/tokenmill/timewords) * [tick](https://github.com/juxt/tick): Clojure(Script) library, intended as replacement for clj-time ## GUI * [seesaw](https://github.com/daveray/seesaw) * [trikl](https://github.com/lambdaisland/trikl) * [fx-clj](https://github.com/aaronc/fx-clj) ## Audio * [Overtone](http://overtone.github.io/) * [Alda](https://github.com/alda-lang/alda) ## HTTP *Libraries for working with HTTP.* * [clj-http](https://github.com/dakrone/clj-http) : Apache HttpComponents client wrapper * [http-kit](https://github.com/http-kit/http-kit) : Simple, high-performance event-driven HTTP client and server * [ring](https://github.com/ring-clojure/ring) : HTTP server abstraction * [kvlt](https://github.com/nervous-systems/kvlt) : Uniform, asychronous client interface for HTTP across JVM / Node / browsers * [aleph](https://github.com/clj-commons/aleph) : Async client/server based on Netty, with defaults for HTTP, TCP and UDP * [hato](https://github.com/gnarroway/hato) : An HTTP client for Clojure, wrapping JDK 11's HttpClient ## Database *Databases and database client libraries* * [Datomic](http://www.datomic.com/) * [xtdb](https://github.com/xtdb/xtdb): bitemporal database for SQL, Datalog & graph queries * [Datahike](https://github.com/replikativ/datahike) * [Datascript](https://github.com/tonsky/datascript) * [Datalevin](https://github.com/juji-io/datalevin) * [next.jdbc](https://github.com/seancorfield/next-jdbc) * [clojure.java.jdbc](https://github.com/clojure/java.jdbc) * [clojure.jdbc](https://github.com/funcool/clojure.jdbc) * [cravendb](https://github.com/robashton/cravendb) * [Monger](http://clojuremongodb.info/): for MongoDB * [Monglorious](https://baumandm.github.io/monglorious/): for MongoDB * [clj-rethinkdb](https://github.com/apa512/clj-rethinkdb): for RethinkDB * [Revise](https://github.com/bitemyapp/revise): for RethinkDB * [Spandex](https://github.com/mpenet/spandex): for ElasticSearch * [Elastisch](http://clojureelasticsearch.info/): for ElasticSearch * [neocons](http://clojureneo4j.info/): for Neo4j * [Alia](https://github.com/mpenet/alia): for Cassandra * [aerospike-clj](https://github.com/AppsFlyer/aerospike-clj): for Aerospike ## Connection pools *Database connection pools* * [hikari-cp](https://github.com/tomekw/hikari-cp) * [metabase/connection-pool](https://github.com/metabase/connection-pool) ## Structural Migrations *Keeps database and others in sync* * [Lobos](https://github.com/budu/lobos) * [Ragtime](https://github.com/weavejester/ragtime) * [Joplin](https://github.com/juxt/joplin) * [Migratus](https://github.com/yogthos/migratus) * [Drift](https://github.com/macourtney/drift) ## Redis * [carmine](https://github.com/ptaoussanis/carmine) * [celtuce](https://github.com/lerouxrgd/celtuce) ## JSON * [cheshire](https://github.com/dakrone/cheshire) * [jsonista](https://github.com/metosin/jsonista) ## Protocol Buffers and gRPC * [pronto](https://github.com/AppsFlyer/pronto) * [lein-protodeps](https://github.com/AppsFlyer/lein-protodeps) ## Database Cli ## ORM and SQL generation *DSL for SQL generation.* * [Walkable](https://github.com/walkable-server/walkable) * [Korma](https://github.com/korma/Korma) * [Specql](https://github.com/tatut/specql/) * [stch-library/sql](https://github.com/stch-library/sql) * [sqlingvo](https://github.com/r0man/sqlingvo) * [sqlium](https://github.com/TheLadders/sqlium/) * [honeysql](https://github.com/jkk/honeysql) * [Toucan](https://github.com/metabase/toucan) ## Security *Authentication, authorization and other security related libraries.* * [Buddy](https://github.com/funcool/buddy) * [caesium](https://github.com/lvh/caesium) (libsodium bindings) * [Friend](https://github.com/cemerick/friend) * [secrets.clj](https://github.com/lk-geimfari/secrets.clj) * [bolt](https://github.com/juxt/bolt) ## RESTful API *Libraries for developing RESTful APIs.* * [Liberator](http://clojure-liberator.github.io/liberator/) * [Compojure-api](https://github.com/metosin/compojure-api) * [Friboo](https://github.com/zalando/friboo) * [yada](https://github.com/juxt/yada) * [router](https://github.com/darkleaf/router) * [reitit](https://github.com/metosin/reitit) ## GraphQL API *Libraries for developing GraphQL APIs.* * [Lacinia](https://lacinia.readthedocs.io/en/latest/) ## Emails * [postal](https://github.com/drewr/postal) ## HTML Manipulation *Libraries for working with HTML.* * [Enlive](https://github.com/cgrand/enlive/wiki) * [hiccup](https://github.com/weavejester/hiccup) * [clostache](https://github.com/fhd/clostache) * [selmer](https://github.com/yogthos/Selmer) ## Data Validation *Libraries for validating data.* * [Validateur](http://clojurevalidations.info/) * [Prismatic's schema](https://github.com/plumatic/schema) * [Bouncer](https://github.com/leonardoborges/bouncer) * [clova](https://github.com/markwoodhall/clova) * [Orchestra](https://github.com/jeaye/orchestra) * [struct](https://github.com/funcool/struct) * [domaintypes](https://github.com/friemen/domaintypes) ## Type System *Optional type system for Clojure* * [core.typed](https://github.com/clojure/core.typed) ## Pattern Matching * [core.match](https://github.com/clojure/core.match) * [defun](https://github.com/killme2008/defun) * [cats.match](https://github.com/zalando/cats.match) * [Akar](https://github.com/missingfaktor/akar) * [Meander](https://github.com/noprompt/meander) * [Verbal-Exprejon](https://github.com/WeshGuillaume/Verbal-Exprejon) ## Async processing * [core.async](https://github.com/clojure/core.async/) * [pulsar](https://github.com/puniverse/pulsar) * [manifold](https://github.com/ztellman/manifold) * [goose](https://github.com/nilenso/goose) ## Monads * [cats](https://github.com/funcool/cats) * [algo.monads](https://github.com/clojure/algo.monads) * [Fluokitten](https://github.com/uncomplicate/fluokitten) ## WebSocket * [Chord](https://github.com/jarohen/chord) * [Sente](https://github.com/ptaoussanis/sente) * [aleph](https://github.com/ztellman/aleph) ## Testing * [Expectations](https://github.com/clojure-expectations/expectations) * [Midje](https://github.com/marick/Midje) * [test-doubles](https://github.com/GreenPowerMonitor/test-doubles) * [kaocha](https://github.com/lambdaisland/kaocha) * [StateFlow](https://github.com/nubank/state-flow) ## Webdriver automation * [Etaoin](https://github.com/igrishaev/etaoin) ## Code Analysis and Linter * [Slamhound](https://github.com/technomancy/slamhound) * [eastwood](https://github.com/jonase/eastwood) * [kibit](https://github.com/jonase/kibit) * [yagni](https://github.com/venantius/yagni) * [lein-bikeshed](https://github.com/dakrone/lein-bikeshed) * [spectrum](https://github.com/arohner/spectrum) * [cloverage](https://github.com/cloverage/cloverage) * [clj-kondo](https://github.com/borkdude/clj-kondo) ## Science and Data Analysis *Libraries, extended REPLs, and other tools for scientific and statistical data anylysis and visualization.* * [Incanter](https://github.com/incanter/incanter) * [Cascalog](http://cascalog.org/) * [Onyx](https://github.com/onyx-platform/onyx) * [sparklling](https://github.com/gorillalabs/sparkling) * [flambo](https://github.com/yieldbot/flambo) * [Neanderthal](https://github.com/uncomplicate/neanderthal) * [Streaming Histograms](https://github.com/bigmlcom/histogram) * [Gorilla REPL](http://gorilla-repl.org/) * [Bayadera - Bayesian Data Analysis on the GPU](https://github.com/uncomplicate/bayadera) * [ClojureCUDA](https://github.com/uncomplicate/clojurecuda) * [Neanderthal - fast matrix and linear algebra](https://github.com/uncomplicate/neanderthal) * [ClojureCL - parallel computations with OpenCL](https://github.com/uncomplicate/clojurecl) * [Loom - graph library for Clojure](https://github.com/aysylu/loom) ## Machine Learning * [neanderthal](https://github.com/uncomplicate/neanderthal): fast matrix library * [clojurecuda](https://github.com/uncomplicate/clojurecuda) * [clojurecl](https://github.com/uncomplicate/clojurecl) * [bayadera](https://github.com/uncomplicate/bayadera): bayesian data analysis on the GPU * [cortex](https://github.com/originrose/cortex) * [Flare](https://github.com/aria42/flare) * [MXNet - Clojure API](https://mxnet.apache.org/versions/1.7.0/api/clojure) * [clj-bigml](https://github.com/bigmlcom/clj-bigml) * [Deeplearning4j](https://github.com/deeplearning4j/deeplearning4j) * [Enclog](https://github.com/jimpil/enclog) * [lambda-ml](https://github.com/cloudkj/lambda-ml) * [clojure-tensorflow](https://github.com/kieranbrowne/clojure-tensorflow) * [dl4clj (deeplearning4j to clojure)](https://github.com/yetanalytics/dl4clj) * [Anglican](https://probprog.github.io/anglican/) * [clj-ml](https://github.com/antoniogarrote/clj-ml) * [Clatern](https://github.com/rinuboney/clatern) * [k9](https://github.com/gigasquid/k9) * [Statistiker](https://github.com/clojurewerkz/statistiker) * [Synaptic](https://github.com/japonophile/synaptic) * [Infer](https://github.com/aria42/infer) * [clj-synapses](https://github.com/mrdimosthenis/clj-synapses) * [scicloj.ml](https://github.com/scicloj/scicloj.ml) ## Computer Vision * [origami](https://github.com/hellonico/origami): OpenCV 4 wrapper * [clj-tesseract](https://github.com/antoniogarrote/clj-tesseract) * [vision](http://nakkaya.com/vision.html) ## Text Processing * [clojure-opennlp](https://github.com/dakrone/clojure-opennlp) * [postagga](https://github.com/turbopape/postagga) * [beagle](https://github.com/tokenmill/beagle) * [lmgrep](https://github.com/dainiusjocas/lucene-grep) ## Parsing * [Instaparse](https://github.com/Engelberg/instaparse) * [kern](https://github.com/blancas/kern) * [duckling](https://github.com/wit-ai/duckling) * [buran](https://github.com/alekseysotnikov/buran) - RSS/Atom feed consumer and producer ## Exceptions and Error Handling * [Ex](https://github.com/mpenet/ex) * [Perseverance](https://github.com/grammarly/perseverance) * [Dire](https://github.com/MichaelDrogalis/dire) ## Rule-based Programming * [O'Doyle Rules](https://github.com/oakes/odoyle-rules) * [Clara Rules](https://github.com/cerner/clara-rules) * [Arete](https://github.com/yipeeio/arete) ## Editor Plugins * [Calva (VSCode)](https://github.com/BetterThanTomorrow/calva) * [clojure-lsp (multiple editors)](https://github.com/clojure-lsp/clojure-lsp) * [CIDER (Emacs)](https://github.com/clojure-emacs/cider) * [smartparens (Emacs)](https://github.com/Fuco1/smartparens) * [rainbow-delimiters (Emacs)](https://github.com/Fanael/rainbow-delimiters) * [aggressive-indent (Emacs)](https://github.com/Malabarba/aggressive-indent-mode) * [Conjure (Neovim)](https://github.com/Olical/conjure) * [vim-cljfmt (Vim)](https://github.com/venantius/vim-cljfmt) * [vim-eastwood (Vim)](https://github.com/venantius/vim-eastwood) * [vim-fireplace (Vim)](https://github.com/tpope/vim-fireplace) * [vim-redl (Vim)](https://github.com/dgrnbrg/vim-redl) * [vim-leiningen (Vim)](https://github.com/tpope/vim-salve) * [rainbow_parentheses.vim (Vim)](https://github.com/junegunn/rainbow_parentheses.vim) * [vim-iced (Vim)](https://github.com/liquidz/vim-iced) * [Cursive (IntelliJ)](https://cursive-ide.com/) * [proto-repl (Atom)](https://atom.io/packages/proto-repl) * [Parinfer (multiple editors)](http://shaunlebron.github.io/parinfer/) * [Bracket Pair Colorizer (VSCode)](https://marketplace.visualstudio.com/items?itemName=CoenraadS.bracket-pair-colorizer) * [clojureVSCode (VSCode)](https://github.com/avli/clojureVSCode) * [Notepad++](https://github.com/linpengcheng/ClojureBoxNpp): modified config files of Lisp ## Documentation *Utilities and libraries for (non-LP) code and project documentation* * [codox](https://github.com/weavejester/codox) ## Literate Programming * [marginalia](https://github.com/gdeer81/marginalia) * [klipse](https://github.com/viebel/klipse) ## Archives and Compression * [swindon (java.util.zip wrapper)](https://github.com/AeroNotix/swindon) ## Miscellaneous * [potemkin](https://github.com/ztellman/potemkin) - reexport vars in another ns / act like a clojure map * [clj-tuple](https://github.com/ztellman/clj-tuple) * [slingshot](https://github.com/scgilardi/slingshot) * [virgil](https://github.com/ztellman/virgil) * [javastar](https://github.com/tailrecursion/javastar) * [riddley](https://github.com/ztellman/riddley) * [kezban](https://github.com/ertugrulcetin/kezban) * [clj-grpc](https://github.com/otwieracz/clj-grpc) ## Debugging * [tools.trace](https://github.com/clojure/tools.trace) * [debugger](https://github.com/razum2um/clj-debugger) * [debug-repl](https://github.com/GeorgeJahad/debug-repl) * [ritz](https://github.com/pallet/ritz) * [redl](https://github.com/dgrnbrg/redl) * [limit-break](https://github.com/technomancy/limit-break) * [spyscope](https://github.com/dgrnbrg/spyscope) * [aprint](https://github.com/razum2um/aprint) * [packed-printer](https://github.com/cgrand/packed-printer) * [pretty](https://github.com/AvisoNovate/pretty) * [prone](https://github.com/magnars/prone) * [figwheel](https://github.com/bhauman/lein-figwheel) * [ultra](https://github.com/venantius/ultra) * [mate-clj](https://github.com/AppsFlyer/mate-clj) ## CI * [lambdacd](https://github.com/flosell/lambdacd) ## Project Management * [milestones](https://github.com/turbopape/milestones) ## Terminal UI * [clojure-lanterna](https://github.com/MultiMUD/clojure-lanterna) * [triki](https://github.com/lambdaisland/trikl) * [zaffre](https://github.com/aaron-santos/zaffre) * [closh](https://github.com/dundalek/closh) * [piotr-yuxuan/malli-cli](https://github.com/piotr-yuxuan/malli-cli) ## Graphviz * [zipper-viz](https://github.com/lambdaisland/zipper-viz) * [dorothy](https://github.com/daveray/dorothy) * [viz.cljc](https://github.com/jebberjeb/viz.cljc) * [fsmviz](https://github.com/jebberjeb/fsmviz) * [rhizome](https://github.com/ztellman/rhizome) * [re-frame-flow](https://github.com/ertugrulcetin/re-frame-flow) - Graph based visualization tool for re-frame event chains (ClojureScript) ## Game Development * [jme-clj](https://github.com/ertugrulcetin/jme-clj) - A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine * [play-cljc](https://github.com/oakes/play-cljc) - A Clojure and ClojureScript game library ## Guides * [The Clojure Style Guide](https://github.com/bbatsov/clojure-style-guide) * [Clojure Distilled](http://yogthos.github.io/ClojureDistilled.html) * [clojure-cookbook](https://github.com/clojure-cookbook/clojure-cookbook) * [A Brief Beginner's Guide To Clojure](http://www.unexpected-vortices.com/clojure/brief-beginners-guide/index.html) * [Clojure for the Brave and True](http://www.braveclojure.com/) * [Clojure from the ground up](https://aphyr.com/tags/Clojure-from-the-ground-up) * [Error message catalog](https://github.com/yogthos/clojure-error-message-catalog) * [Clojure by Example](https://kimh.github.io/clojure-by-example/) ## Video tutorials ### YouTube * [Misophistful's channel](https://www.youtube.com/user/Misophistful/videos): Understand concepts such as list comprehension, threading macros, generative testing, destructuring, core.match and introductions to Light Table, Datomic and Game development with Clojure * [Fred Overflow's channel](https://www.youtube.com/channel/UC9m7D4XKPJqTPCLSBym3BCg/search?query=Clojure): Introductions to Functional programming and TDD with Clojure * [Clojure Pills screencast](https://www.youtube.com/channel/UCH0CkLvbv6yEyrUnw9qujpQ/videos): Introduction to Clojure one function at a time * [Clojure Pills screencast](https://www.youtube.com/c/onthecodeagain/videos): Fun and beginner friendly content related to the overall clojure ecosystem * [Data persistance with Postgres, Clojure and JDBC](https://www.youtube.com/channel/UCrwwOZ4h2FQhAdTMfjyQfQA/playlists) * [Clojure Tutorials by Timothy Baldridge](https://www.youtube.com/channel/UC6yONKYeoE2P3bsahDtsimg/videos): More advanced videos on core.async, transducers, transients, logic programming and a "Function of the day" series. ## Websites * [Clojure](http://clojure.org/) * [Clojure Slack](http://clojurians.net/) * [clojuredocs](http://clojuredocs.org) * [clojure-doc](http://clojure-doc.org/) * [The Clojure Toolbox](http://www.clojure-toolbox.com/) * [ZEEF/Clojure](https://clojure.zeef.com/vlad.bokov) ## Twitter * [oss_clj](https://twitter.com/oss_clj) ## Exercises * [rich4clojure](https://github.com/PEZ/rich4clojure) * [Clojure Koans](http://clojurekoans.com) * [Clojure Katas](http://clojurekatas.org) * [exercism.io](http://exercism.io/languages/clojure) * [Codewars](https://www.codewars.com/kata/search/clojure)
3,365
Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..
# Prism Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, Uno Platform and WinUI. Separate releases are available for each platform and those will be developed on independent timelines. Prism provides an implementation of a collection of design patterns that are helpful in writing well-structured and maintainable XAML applications, including MVVM, dependency injection, commands, EventAggregator, and others. Prism's core functionality is a shared code base supported in .NET Standard 2.0, .NET Framework 4.5 / 4.7. Those things that need to be platform specific are implemented in the respective libraries for the target platform. Prism also provides great integration of these patterns with the target platform. For example, Prism for Xamarin Forms allows you to use an abstraction for navigation that is unit testable, but that layers on top of the platform concepts and APIs for navigation so that you can fully leverage what the platform itself has to offer, but done in the MVVM way. ## Help Support Prism As most of you know, it takes a lot of time and effort for our small team to manage and maintain Prism in our spare time. Even though Prism is open source and hosted on GitHub, there are a number of costs associated with maintaining a project such as Prism. Please be sure to Star the Prism repo and help sponsor Dan and Brian on GitHub. As a bonus GitHub sponsors get access to Sponsor Connect where you can access exclusive training content, all Prism CI builds, and a Sponsor Only Discord with Brian and Dan! Don't forget both Brian and Dan have content on YouTube and stream there from time to time. Be sure to subscribe to their channels and turn on notifications so you know when they do a Live Stream! | | Sponsor | Twitter | YouTube | |:-:|:--:|:--:|:--:| | Brian Lagunas | [![GitHub][OctoSponsor]](https://xam.dev/sponsor-prism-brian) | [![Twitter][TwitterLogo]](https://twitter.com/brianlagunas)<br /><span style="font-size:9px">Follow</span> | [![YouTube][YouTubeLogo]](https://youtube.com/brianlagunas)<br /><span style="font-size:9px">Subcribe & Ring the Bell</span> | Dan Siegel | [![GitHub][OctoSponsor]](https://xam.dev/sponsor-prism-dan) | [![Twitter][TwitterLogo]](https://twitter.com/DanJSiegel)<br /><span style="font-size:9px">Follow</span> | [![YouTube][YouTubeLogo]](https://youtube.com/dansiegel)<br /><span style="font-size:9px">Subscribe & Ring the Bell</span> ## Build Status | | Status | | -------- | ------ | | Full Build | [![Build Status](https://dev.azure.com/prismlibrary/Prism/_apis/build/status/Prism-CI?branchName=master&stageName=Build%20Prism%20Library)](https://dev.azure.com/prismlibrary/Prism/_build/latest?definitionId=9&branchName=master) | | Prism.Core | [![Build Status](https://dev.azure.com/prismlibrary/Prism/_apis/build/status/Prism-CI?branchName=master&stageName=Build%20%26%20Test&jobName=Prism.Core)](https://dev.azure.com/prismlibrary/Prism/_build/latest?definitionId=9&branchName=master) | | Prism.Wpf | [![Build Status](https://dev.azure.com/prismlibrary/Prism/_apis/build/status/Prism-CI?branchName=master&stageName=Build%20%26%20Test&jobName=Prism.Wpf)](https://dev.azure.com/prismlibrary/Prism/_build/latest?definitionId=9&branchName=master) | | Prism.Forms | [![Build Status](https://dev.azure.com/prismlibrary/Prism/_apis/build/status/Prism-CI?branchName=master&stageName=Build%20%26%20Test&jobName=Prism.Forms)](https://dev.azure.com/prismlibrary/Prism/_build/latest?definitionId=9&branchName=master) | | Prism.Uno | [![Build Status](https://dev.azure.com/prismlibrary/Prism/_apis/build/status/Prism-CI?branchName=master&stageName=Build%20%26%20Test&jobName=Prism.Uno)](https://dev.azure.com/prismlibrary/Prism/_build/latest?definitionId=9&branchName=master) | ## Support - Documentation is maintained in [the Prism-Documentation repo](https://github.com/PrismLibrary/Prism-Documentation) under /docs and can be found in a readable format on [the website](http://prismlibrary.com/docs/). - For general questions and support, post your questions on [StackOverflow](http://stackoverflow.com/questions/tagged/prism). - You can enter bugs and feature requests in our [Issues](https://github.com/PrismLibrary/Prism/issues/new/choose). - [Enterprise Support](https://avantipoint.com/contact?utm_source=github&utm_medium=prism-readme) is available exclusively from AvantiPoint, and helps to support this project. ## Videos &amp; Training By watching our courses, not only do you help support the project financially, but you might also learn something along the way. We believe this is a win-win for everyone. - [Introduction to Prism for WPF (NEW)](https://pluralsight.pxf.io/bE3rB) - [Introduction to Prism (Legacy)](https://pluralsight.pxf.io/W1Dz3) - [What's New in Prism 5.0](https://pluralsight.pxf.io/z7avm) - [Prism Problems & Solutions: Showing Multiple Shells](https://pluralsight.pxf.io/XVxR5) - [Prism Problems & Solutions: Mastering TabControl](https://pluralsight.pxf.io/B6X99) - [Prism Problems & Solutions: Loading Modules Based on User Roles](https://pluralsight.pxf.io/GvjkE) - [Prism Problems & Solutions: Loading Dependent Views](https://pluralsight.pxf.io/a01zj) We appreciate your support. ## NuGet Packages Official Prism releases are available on NuGet. Prism packages are also available on the SponsorConnect feed which will be updated with each merged PR. If you want to take advantage of a new feature as soon as it's merged into the code base, or if there is a critical bug you need fixed we invite you to try the packages on this feed. The SponsorConnect package feed is available to Sponsors only. ### Core Packages These are the base packages for each platform, together with the Prism's Core assembly as a cross-platform PCL. | Platform | Package | NuGet | SponsorConnect | | -------- | ------- | ------- | ----- | | Cross Platform | [Prism.Core][CoreNuGet] | [![CoreNuGetShield]][CoreNuGet] | [![CoreSponsorConnectShield]][CoreSponsorConnect] | | WPF | [Prism.Wpf][WpfNuGet] | [![WpfNuGetShield]][WpfNuGet] | [![WpfSponsorConnectShield]][WpfSponsorConnect] | | Xamarin.Forms | [Prism.Forms][FormsNuGet] | [![FormsNuGetShield]][FormsNuGet] | [![FormsSponsorConnectShield]][FormsSponsorConnect] | | Uno Platform and WinUI | [Prism.Uno][UnoNuGet] | [![UnoNuGetShield]][UnoNuGet] | [![UnoSponsorConnectShield]][UnoSponsorConnect] | ### Container-specific packages Each supported IoC container has its own package assisting in the setup and usage of that container together with Prism. The assembly is named using this convention: Prism.*Container.Platform*.dll, e.g. **Prism.Unity.Wpf.dll**. Starting with version 7.0, Prism is moving to separate packages for each platform. Be sure to install the package for the Container and the Platform of your choice. #### WPF | Package | NuGet | SponsorConnect | |---------|-------|-------| | [Prism.DryIoc][DryIocWpfNuGet] | [![DryIocWpfNuGetShield]][DryIocWpfNuGet] | [![DryIocWpfSponsorConnectShield]][DryIocWpfSponsorConnect] | | [Prism.Unity][UnityWpfNuGet] | [![UnityWpfNuGetShield]][UnityWpfNuGet] | [![UnityWpfSponsorConnectShield]][UnityWpfSponsorConnect] | #### Xamarin Forms | Package | NuGet | SponsorConnect | |---------|-------|-------| | [Prism.DryIoc.Forms][DryIocFormsNuGet] | [![DryIocFormsNuGetShield]][DryIocFormsNuGet] | [![DryIocFormsSponsorConnectShield]][DryIocFormsSponsorConnect] | | [Prism.Unity.Forms][UnityFormsNuGet] | [![UnityFormsNuGetShield]][UnityFormsNuGet] | [![UnityFormsSponsorConnectShield]][UnityFormsSponsorConnect] | | [Prism.Forms.Regions][PrismFormsRegionsNuget] | [![PrismFormsRegionsNuGetShield]][PrismFormsRegionsNuGet] | [![PrismFormsRegionsSponsorConnectShield]][PrismFormsRegionsSponsorConnect] | #### Uno Platform | Package | NuGet | SponsorConnect | |---------|-------|-------| | [Prism.DryIoc.Uno][DryIocUnoPlatformNuGet] | [![DryIocUnoPlatformNuGetShield]][DryIocUnoPlatformNuGet] | [![DryIocUnoPlatformSponsorConnectShield]][DryIocUnoPlatformSponsorConnect] | | [Prism.Unity.Uno][UnityUnoPlatformNuGet] | [![UnityUnoPlatformNuGetShield]][UnityUnoPlatformNuGet] | [![UnityUnoPlatformSponsorConnectShield]][UnityUnoPlatformSponsorConnect] | ![NuGet package tree](images/NuGetPackageTree.png) A detailed overview of each assembly per package is available [here](http://prismlibrary.github.io/docs/getting-started/NuGet-Packages.html). ## Prism Template Pack Prism integrates with Visual Studio to enable a highly productive developer workflow for creating WPF, and native iOS and Android applications using Xamarin.Forms. Jump start your Prism apps with code snippets, item templates, and project templates for your IDE of choice. > **NOTE** > > The Prism Templates are open source and available at > > https://github.com/PrismLibrary/Prism.Templates ### Visual Studio Gallery The Prism Template Pack is available on the [Visual Studio Gallery](https://marketplace.visualstudio.com/items?itemName=BrianLagunas.PrismTemplatePack). To install, just go to Visual Studio -> Tools -> Extensions and Updates... then search for **Prism** in the online gallery: ![Visual Studio Gallery](images/prism-visual-studio-gallery.jpg) ## Plugins There are certain things that cannot be added directly into Prism for various reasons. To handle these common tasks such as supporting PopupPage's in Xamarin Forms, there are Prism Plugins. You can find a number of Plugins available on NuGet from our maintainer [@DanJSiegel](https://twitter.com/DanJSiegel). - [Prism.Plugin.Popups](https://github.com/dansiegel/Prism.Plugin.Popups) (Forms Only) - [Prism.Popups.XCT](https://github.com/FileOnQ/Prism.Popups.XCT) (Forms Only) - Adds support for native popups using Xamarin Community Toolkits Popup API - [Prism.Plugin.Logging](https://github.com/dansiegel/Prism.Plugin.Logging) (Works on all Platforms) - Adds support for Syslog, Loggly, Graylog, Application Insights, &amp; App Center - [Prism.Container.Extensions](https://github.com/dansiegel/Prism.Container.Extensions) - Adds advanced Container Registration abstractions - Adds DryIoc & Unity ContainerExtension with support for Microsoft.DependencyInjection.Extensions. Uses a singleton pattern to allow initialization from a native platform - Provides an extended PrismApplication with additional error handling and platform specifics support for Prism.Forms - [Prism.Magician](https://sponsorconnect.dev/nuget/package/prism.magician) (Works with ALL Platforms) - The Magician works to reduce the amount of code you need to write with a collection of intelligent code generators that evaluate your codebase and references - It additionally provides a series of Roslyn Analyzers to help prevent you from making common mistakes - **NOTE:** This package is only available to Dan's [GitHub Sponsors](https://xam.dev/sponsor-prism-dan) and [Enterprise Support](https://avantipoint.com/contact) customers. ## Samples For stable samples be sure to check out the samples repo for the platform you are most interested in. - [Prism for WPF Samples](https://github.com/PrismLibrary/Prism-Samples-Wpf) - [Prism for Xamarim.Forms](https://github.com/PrismLibrary/Prism-Samples-Forms) - [Prism for Uno Platform](#) (Coming soon) ## Contributing We strongly encourage you to get involved and help us evolve the code base. - You can see what our expectations are for pull requests [here](https://github.com/PrismLibrary/Prism/blob/master/.github/CONTRIBUTING.md). [CoreNuGet]: https://www.nuget.org/packages/Prism.Core/ [WpfNuGet]: https://www.nuget.org/packages/Prism.Wpf/ [FormsNuGet]: https://www.nuget.org/packages/Prism.Forms/ [UnoNuGet]: https://www.nuget.org/packages/Prism.Uno/ [PrismFormsRegionsNuGet]: https://www.nuget.org/packages/Prism.Forms.Regions/ [PrismFormsRegionsSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Forms.Regions [PrismFormsRegionsNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Forms.Regions.svg [PrismFormsRegionsSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Forms.Regions%2Fvpre [DryIocWpfNuGet]: https://www.nuget.org/packages/Prism.DryIoc/ [UnityWpfNuGet]: https://www.nuget.org/packages/Prism.Unity/ [UnityFormsNuGet]: https://www.nuget.org/packages/Prism.Unity.Forms/ [DryIocFormsNuGet]: https://www.nuget.org/packages/Prism.DryIoc.Forms/ [DryIocUnoPlatformNuGet]: https://www.nuget.org/packages/Prism.DryIoc.Uno/ [UnityUnoPlatformNuGet]: https://www.nuget.org/packages/Prism.Unity.Uno/ [CoreNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Core.svg [WpfNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Wpf.svg [FormsNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Forms.svg [UnoNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Uno.svg [DryIocWpfNuGetShield]: https://img.shields.io/nuget/vpre/Prism.DryIoc.svg [UnityWpfNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Unity.svg [DryIocFormsNuGetShield]: https://img.shields.io/nuget/vpre/Prism.DryIoc.Forms.svg [UnityFormsNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Unity.Forms.svg [DryIocUnoPlatformNuGetShield]: https://img.shields.io/nuget/vpre/Prism.DryIoc.Uno.svg [UnityUnoPlatformNuGetShield]: https://img.shields.io/nuget/vpre/Prism.Unity.Uno.svg [CoreSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Core [WpfSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Wpf [FormsSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Forms [UnoSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Uno [DryIocWpfSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.DryIoc [UnityWpfSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Unity [UnityFormsSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Unity.Forms [DryIocFormsSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.DryIoc.Forms [DryIocUnoPlatformSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.DryIoc.Uno [UnityUnoPlatformSponsorConnect]: https://sponsorconnect.dev/nuget/package/Prism.Unity.Uno [CoreSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Core%2Fvpre [WpfSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Wpf%2Fvpre [FormsSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Forms%2Fvpre [UnoSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Uno%2Fvpre [DryIocWpfSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.DryIoc%2Fvpre [UnityWpfSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Unity%2Fvpre [DryIocFormsSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.DryIoc.Forms%2Fvpre [UnityFormsSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Unity.Forms%2Fvpre [DryIocUnoPlatformSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.DryIoc.Uno%2Fvpre [UnityUnoPlatformSponsorConnectShield]: https://img.shields.io/endpoint?url=https%3A%2F%2Fsponsorconnect.dev%2Fshield%2FPrism.Unity.Uno%2Fvpre [TwitterLogo]: https://dansiegelgithubsponsors.blob.core.windows.net/images/twitter.png [TwitchLogo]: https://dansiegelgithubsponsors.blob.core.windows.net/images/twitch.png [YouTubeLogo]: https://dansiegelgithubsponsors.blob.core.windows.net/images/youtube.png [OctoSponsor]: https://dansiegelgithubsponsors.blob.core.windows.net/images/octosponsor.png
3,366
Design patterns implemented in Java
<!-- the line below needs to be an empty line C: (its because kramdown isnt that smart and dearly wants an empty line before a heading to be able to display it as such, e.g. website) --> # Design patterns implemented in Java ![Java CI](https://github.com/iluwatar/java-design-patterns/workflows/Java%20CI/badge.svg) [![License MIT](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/iluwatar/java-design-patterns/master/LICENSE.md) [![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=ncloc)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns) [![Coverage](https://sonarcloud.io/api/project_badges/measure?project=iluwatar_java-design-patterns&metric=coverage)](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns) [![Join the chat at https://gitter.im/iluwatar/java-design-patterns](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) <!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section --> [![All Contributors](https://img.shields.io/badge/all_contributors-263-orange.svg?style=flat-square)](#contributors-) <!-- ALL-CONTRIBUTORS-BADGE:END --> <br/> Read in different language : [**zh**](localization/zh/README.md), [**ko**](localization/ko/README.md), [**fr**](localization/fr/README.md), [**tr**](localization/tr/README.md), [**ar**](localization/ar/README.md), [**es**](localization/es/README.md), [**pt**](localization/pt/README.md), [**id**](localization/id/README.md), [**ru**](localization/ru/README.md), [**de**](localization/de/README.md), [**ja**](localization/ja/README.md), [**vi**](localization/vi/README.md), [**bn**](localization/bn/README.md), [**np**](localization/ne/README.md), [**it**](localization/it/README.md) <br/> # Introduction Design patterns are the best, formalized practices a programmer can use to solve common problems when designing an application or system. Design patterns can speed up the development process by providing tested, proven development paradigms. Reusing design patterns help prevent subtle issues that cause major problems, and it also improves code readability for coders and architects who are familiar with the patterns. # Getting started This site showcases Java Design Patterns. The solutions have been developed by experienced programmers and architects from the open-source community. The patterns can be browsed by their high-level descriptions or by looking at their source code. The source code examples are well commented and can be thought of as programming tutorials on how to implement a specific pattern. We use the most popular battle-proven open-source Java technologies. Before you dive into the material, you should be familiar with various [Software Design Principles](https://java-design-patterns.com/principles/). All designs should be as simple as possible. You should start with KISS, YAGNI, and Do The Simplest Thing That Could Possibly Work principles. Complexity and patterns should only be introduced when they are needed for practical extensibility. Once you are familiar with these concepts you can start drilling down into the [available design patterns](https://java-design-patterns.com/patterns/) by any of the following approaches - Search for a specific pattern by name. Can't find one? Please report a new pattern [here](https://github.com/iluwatar/java-design-patterns/issues). - Using tags such as `Performance`, `Gang of Four` or `Data access`. - Using pattern categories, `Creational`, `Behavioral`, and others. Hopefully, you find the object-oriented solutions presented on this site useful in your architectures and have as much fun learning them as we had while developing them. # How to contribute If you are willing to contribute to the project you will find the relevant information in our [developer wiki](https://github.com/iluwatar/java-design-patterns/wiki). We will help you and answer your questions in the [Gitter chatroom](https://gitter.im/iluwatar/java-design-patterns). # License This project is licensed under the terms of the MIT license. # Contributors <!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section --> <!-- prettier-ignore-start --> <!-- markdownlint-disable --> <table> <tbody> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/iluwatar"><img src="https://avatars1.githubusercontent.com/u/582346?v=4?s=100" width="100px;" alt="Ilkka Seppälä"/><br /><sub><b>Ilkka Seppälä</b></sub></a><br /><a href="#projectManagement-iluwatar" title="Project Management">📆</a> <a href="#maintenance-iluwatar" title="Maintenance">🚧</a> <a href="#content-iluwatar" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="http://subho.xyz"><img src="https://avatars0.githubusercontent.com/u/13291222?v=4?s=100" width="100px;" alt="Subhrodip Mohanta"/><br /><sub><b>Subhrodip Mohanta</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ohbus" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aohbus" title="Reviewed Pull Requests">👀</a> <a href="#maintenance-ohbus" title="Maintenance">🚧</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/amit1307"><img src="https://avatars0.githubusercontent.com/u/23420222?v=4?s=100" width="100px;" alt="amit1307"/><br /><sub><b>amit1307</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=amit1307" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/npathai"><img src="https://avatars2.githubusercontent.com/u/1792515?v=4?s=100" width="100px;" alt="Narendra Pathai"/><br /><sub><b>Narendra Pathai</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=npathai" title="Code">💻</a> <a href="#ideas-npathai" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Anpathai" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/fluxw42"><img src="https://avatars1.githubusercontent.com/u/1545460?v=4?s=100" width="100px;" alt="Jeroen Meulemeester"/><br /><sub><b>Jeroen Meulemeester</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=fluxw42" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://www.joemccarthy.co.uk"><img src="https://avatars0.githubusercontent.com/u/4526195?v=4?s=100" width="100px;" alt="Joseph McCarthy"/><br /><sub><b>Joseph McCarthy</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mikulucky" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/thomasoss"><img src="https://avatars1.githubusercontent.com/u/22516154?v=4?s=100" width="100px;" alt="Thomas"/><br /><sub><b>Thomas</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=thomasoss" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/anuragagarwal561994"><img src="https://avatars1.githubusercontent.com/u/6075379?v=4?s=100" width="100px;" alt="Anurag Agarwal"/><br /><sub><b>Anurag Agarwal</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=anuragagarwal561994" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://markusmo3.github.io"><img src="https://avatars1.githubusercontent.com/u/3317416?v=4?s=100" width="100px;" alt="Markus Moser"/><br /><sub><b>Markus Moser</b></sub></a><br /><a href="#design-markusmo3" title="Design">🎨</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=markusmo3" title="Code">💻</a> <a href="#ideas-markusmo3" title="Ideas, Planning, & Feedback">🤔</a></td> <td align="center" valign="top" width="14.28%"><a href="https://twitter.com/i_sabiq"><img src="https://avatars1.githubusercontent.com/u/19510920?v=4?s=100" width="100px;" alt="Sabiq Ihab"/><br /><sub><b>Sabiq Ihab</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=isabiq" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://inbravo.github.io"><img src="https://avatars3.githubusercontent.com/u/5253764?v=4?s=100" width="100px;" alt="Amit Dixit"/><br /><sub><b>Amit Dixit</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=inbravo" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/piyushchaudhari04"><img src="https://avatars3.githubusercontent.com/u/10268029?v=4?s=100" width="100px;" alt="Piyush Kailash Chaudhari"/><br /><sub><b>Piyush Kailash Chaudhari</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=piyushchaudhari04" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/joshzambales"><img src="https://avatars1.githubusercontent.com/u/8704552?v=4?s=100" width="100px;" alt="joshzambales"/><br /><sub><b>joshzambales</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=joshzambales" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Crossy147"><img src="https://avatars2.githubusercontent.com/u/7272996?v=4?s=100" width="100px;" alt="Kamil Pietruszka"/><br /><sub><b>Kamil Pietruszka</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Crossy147" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="http://cs.joensuu.fi/~zkhayda"><img src="https://avatars2.githubusercontent.com/u/660742?v=4?s=100" width="100px;" alt="Zafar Khaydarov"/><br /><sub><b>Zafar Khaydarov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=zafarella" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=zafarella" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://kemitix.github.io/"><img src="https://avatars1.githubusercontent.com/u/1147749?v=4?s=100" width="100px;" alt="Paul Campbell"/><br /><sub><b>Paul Campbell</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=kemitix" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Argyro-Sioziou"><img src="https://avatars0.githubusercontent.com/u/22822639?v=4?s=100" width="100px;" alt="Argyro Sioziou"/><br /><sub><b>Argyro Sioziou</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Argyro-Sioziou" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/TylerMcConville"><img src="https://avatars0.githubusercontent.com/u/4946449?v=4?s=100" width="100px;" alt="TylerMcConville"/><br /><sub><b>TylerMcConville</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=TylerMcConville" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/saksham93"><img src="https://avatars1.githubusercontent.com/u/37399540?v=4?s=100" width="100px;" alt="saksham93"/><br /><sub><b>saksham93</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=saksham93" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/nikhilbarar"><img src="https://avatars2.githubusercontent.com/u/37332144?v=4?s=100" width="100px;" alt="nikhilbarar"/><br /><sub><b>nikhilbarar</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=nikhilbarar" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://colinbut.com"><img src="https://avatars2.githubusercontent.com/u/10725674?v=4?s=100" width="100px;" alt="Colin But"/><br /><sub><b>Colin But</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=colinbut" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ruslanpa"><img src="https://avatars2.githubusercontent.com/u/1503411?v=4?s=100" width="100px;" alt="Ruslan"/><br /><sub><b>Ruslan</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ruslanpa" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/JuhoKang"><img src="https://avatars1.githubusercontent.com/u/4745294?v=4?s=100" width="100px;" alt="Juho Kang"/><br /><sub><b>Juho Kang</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=JuhoKang" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/dheeraj-mummareddy"><img src="https://avatars2.githubusercontent.com/u/7002230?v=4?s=100" width="100px;" alt="Dheeraj Mummareddy"/><br /><sub><b>Dheeraj Mummareddy</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=dheeraj-mummareddy" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.bernardosulzbach.com"><img src="https://avatars0.githubusercontent.com/u/8271090?v=4?s=100" width="100px;" alt="Bernardo Sulzbach"/><br /><sub><b>Bernardo Sulzbach</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=bernardosulzbach" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/4lexis"><img src="https://avatars0.githubusercontent.com/u/19871727?v=4?s=100" width="100px;" alt="Aleksandar Dudukovic"/><br /><sub><b>Aleksandar Dudukovic</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=4lexis" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.yusufaytas.com"><img src="https://avatars2.githubusercontent.com/u/1049483?v=4?s=100" width="100px;" alt="Yusuf Aytaş"/><br /><sub><b>Yusuf Aytaş</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yusufaytas" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://futurehomes.hu"><img src="https://avatars2.githubusercontent.com/u/1001491?v=4?s=100" width="100px;" alt="Mihály Kuprivecz"/><br /><sub><b>Mihály Kuprivecz</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=qpi" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/kapinuss"><img src="https://avatars0.githubusercontent.com/u/17639945?v=4?s=100" width="100px;" alt="Stanislav Kapinus"/><br /><sub><b>Stanislav Kapinus</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=kapinuss" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/gvsharma"><img src="https://avatars1.githubusercontent.com/u/6648152?v=4?s=100" width="100px;" alt="GVSharma"/><br /><sub><b>GVSharma</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=gvsharma" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/SrdjanPaunovic"><img src="https://avatars1.githubusercontent.com/u/22815104?v=4?s=100" width="100px;" alt="Srđan Paunović"/><br /><sub><b>Srđan Paunović</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=SrdjanPaunovic" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://sideris.xyz/"><img src="https://avatars3.githubusercontent.com/u/5484694?v=4?s=100" width="100px;" alt="Petros G. Sideris"/><br /><sub><b>Petros G. Sideris</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=sideris" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/pramodgupta3/"><img src="https://avatars1.githubusercontent.com/u/2184241?v=4?s=100" width="100px;" alt="Pramod Gupta"/><br /><sub><b>Pramod Gupta</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AIAmPramod" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://amarnath510.github.io/portfolio"><img src="https://avatars0.githubusercontent.com/u/4599623?v=4?s=100" width="100px;" alt="Amarnath Chandana"/><br /><sub><b>Amarnath Chandana</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Amarnath510" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Anurag870"><img src="https://avatars1.githubusercontent.com/u/6295975?v=4?s=100" width="100px;" alt="Anurag870"/><br /><sub><b>Anurag870</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Anurag870" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=Anurag870" title="Documentation">📖</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="http://theerroris.me"><img src="https://avatars0.githubusercontent.com/u/1685953?v=4?s=100" width="100px;" alt="Wes Gilleland"/><br /><sub><b>Wes Gilleland</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Deathnerd" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Harshrajsinh"><img src="https://avatars2.githubusercontent.com/u/22811531?v=4?s=100" width="100px;" alt="Harshraj Thakor"/><br /><sub><b>Harshraj Thakor</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Harshrajsinh" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/MaVdbussche"><img src="https://avatars1.githubusercontent.com/u/26136934?v=4?s=100" width="100px;" alt="Martin Vandenbussche"/><br /><sub><b>Martin Vandenbussche</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=MaVdbussche" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://alexsomai.com"><img src="https://avatars1.githubusercontent.com/u/5720977?v=4?s=100" width="100px;" alt="Alexandru Somai"/><br /><sub><b>Alexandru Somai</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=alexsomai" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/amogozov"><img src="https://avatars3.githubusercontent.com/u/7372215?v=4?s=100" width="100px;" alt="Artur Mogozov"/><br /><sub><b>Artur Mogozov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=amogozov" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/anthonycampbell"><img src="https://avatars3.githubusercontent.com/u/10249255?v=4?s=100" width="100px;" alt="anthony"/><br /><sub><b>anthony</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=anthonycampbell" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://ccygnus.com/"><img src="https://avatars1.githubusercontent.com/u/9342724?v=4?s=100" width="100px;" alt="Christian Cygnus"/><br /><sub><b>Christian Cygnus</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=christophercolumbusdog" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://about.me/dzmitryh"><img src="https://avatars2.githubusercontent.com/u/5390492?v=4?s=100" width="100px;" alt="Dima Gubin"/><br /><sub><b>Dima Gubin</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=dzmitryh" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/jjjimenez100"><img src="https://avatars3.githubusercontent.com/u/22243493?v=4?s=100" width="100px;" alt="Joshua Jimenez"/><br /><sub><b>Joshua Jimenez</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=jjjimenez100" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://about.me/kaiwinter"><img src="https://avatars0.githubusercontent.com/u/110982?v=4?s=100" width="100px;" alt="Kai Winter"/><br /><sub><b>Kai Winter</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=kaiwinter" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/lbroman"><img src="https://avatars1.githubusercontent.com/u/86007?v=4?s=100" width="100px;" alt="lbroman"/><br /><sub><b>lbroman</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=lbroman" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://przemeknowak.com"><img src="https://avatars1.githubusercontent.com/u/3254609?v=4?s=100" width="100px;" alt="Przemek"/><br /><sub><b>Przemek</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=pnowy" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/prafful1"><img src="https://avatars0.githubusercontent.com/u/14350274?v=4?s=100" width="100px;" alt="Prafful Agarwal"/><br /><sub><b>Prafful Agarwal</b></sub></a><br /><a href="#content-prafful1" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/sankypanhale"><img src="https://avatars1.githubusercontent.com/u/6478783?v=4?s=100" width="100px;" alt="Sanket Panhale"/><br /><sub><b>Sanket Panhale</b></sub></a><br /><a href="#content-sankypanhale" title="Content">🖋</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/staillebois"><img src="https://avatars0.githubusercontent.com/u/23701200?v=4?s=100" width="100px;" alt="staillebois"/><br /><sub><b>staillebois</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=staillebois" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/valdar-hu"><img src="https://avatars3.githubusercontent.com/u/17962817?v=4?s=100" width="100px;" alt="Krisztián Nagy"/><br /><sub><b>Krisztián Nagy</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=valdar-hu" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.vanogrid.com"><img src="https://avatars0.githubusercontent.com/u/4307918?v=4?s=100" width="100px;" alt="Alexander Ivanov"/><br /><sub><b>Alexander Ivanov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vanogrid" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/yosfik"><img src="https://avatars3.githubusercontent.com/u/4850270?v=4?s=100" width="100px;" alt="Yosfik Alqadri"/><br /><sub><b>Yosfik Alqadri</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yosfik" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/7agustibm"><img src="https://avatars0.githubusercontent.com/u/8149332?v=4?s=100" width="100px;" alt="Agustí Becerra Milà"/><br /><sub><b>Agustí Becerra Milà</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=7agustibm" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Juaanma"><img src="https://avatars3.githubusercontent.com/u/7390500?v=4?s=100" width="100px;" alt="Juan Manuel Suárez"/><br /><sub><b>Juan Manuel Suárez</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Juaanma" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://www.devsedge.net/"><img src="https://avatars0.githubusercontent.com/u/9956006?v=4?s=100" width="100px;" alt="Luigi Cortese"/><br /><sub><b>Luigi Cortese</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=LuigiCortese" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Rzeposlaw"><img src="https://avatars2.githubusercontent.com/u/18425745?v=4?s=100" width="100px;" alt="Katarzyna Rzepecka"/><br /><sub><b>Katarzyna Rzepecka</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Rzeposlaw" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://adamski.pro"><img src="https://avatars1.githubusercontent.com/u/6537430?v=4?s=100" width="100px;" alt="adamski.pro"/><br /><sub><b>adamski.pro</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=akrystian" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/baislsl"><img src="https://avatars0.githubusercontent.com/u/17060584?v=4?s=100" width="100px;" alt="Shengli Bai"/><br /><sub><b>Shengli Bai</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=baislsl" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/besok"><img src="https://avatars2.githubusercontent.com/u/29834592?v=4?s=100" width="100px;" alt="Boris"/><br /><sub><b>Boris</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=besok" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/dmitraver"><img src="https://avatars3.githubusercontent.com/u/1798156?v=4?s=100" width="100px;" alt="Dmitry Avershin"/><br /><sub><b>Dmitry Avershin</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=dmitraver" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/fanofxiaofeng"><img src="https://avatars0.githubusercontent.com/u/3983683?v=4?s=100" width="100px;" alt="靳阳"/><br /><sub><b>靳阳</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=fanofxiaofeng" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/hoangnam2261"><img src="https://avatars2.githubusercontent.com/u/31692990?v=4?s=100" width="100px;" alt="hoangnam2261"/><br /><sub><b>hoangnam2261</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=hoangnam2261" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/jarpit96"><img src="https://avatars2.githubusercontent.com/u/10098713?v=4?s=100" width="100px;" alt="Arpit Jain"/><br /><sub><b>Arpit Jain</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=jarpit96" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://joningi.net"><img src="https://avatars2.githubusercontent.com/u/6115148?v=4?s=100" width="100px;" alt="Jón Ingi Sveinbjörnsson"/><br /><sub><b>Jón Ingi Sveinbjörnsson</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=joningiwork" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/kirill-vlasov"><img src="https://avatars3.githubusercontent.com/u/16112495?v=4?s=100" width="100px;" alt="Kirill Vlasov"/><br /><sub><b>Kirill Vlasov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=kirill-vlasov" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://mitchell-irvin.com"><img src="https://avatars0.githubusercontent.com/u/16233245?v=4?s=100" width="100px;" alt="Mitchell Irvin"/><br /><sub><b>Mitchell Irvin</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mitchellirvin" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://ranjeet-floyd.github.io"><img src="https://avatars0.githubusercontent.com/u/1992972?v=4?s=100" width="100px;" alt="Ranjeet"/><br /><sub><b>Ranjeet</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ranjeet-floyd" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://alwayswithme.github.io"><img src="https://avatars3.githubusercontent.com/u/3234786?v=4?s=100" width="100px;" alt="PhoenixYip"/><br /><sub><b>PhoenixYip</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Alwayswithme" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/MSaifAsif"><img src="https://avatars1.githubusercontent.com/u/6280554?v=4?s=100" width="100px;" alt="M Saif Asif"/><br /><sub><b>M Saif Asif</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=MSaifAsif" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/kanwarpreet25"><img src="https://avatars0.githubusercontent.com/u/39183641?v=4?s=100" width="100px;" alt="kanwarpreet25"/><br /><sub><b>kanwarpreet25</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=kanwarpreet25" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://leonmak.me"><img src="https://avatars3.githubusercontent.com/u/13071508?v=4?s=100" width="100px;" alt="Leon Mak"/><br /><sub><b>Leon Mak</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=leonmak" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://www.wramdemark.se"><img src="https://avatars2.githubusercontent.com/u/7052193?v=4?s=100" width="100px;" alt="Per Wramdemark"/><br /><sub><b>Per Wramdemark</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=perwramdemark" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/waisuan"><img src="https://avatars2.githubusercontent.com/u/10975700?v=4?s=100" width="100px;" alt="Evan Sia Wai Suan"/><br /><sub><b>Evan Sia Wai Suan</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=waisuan" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/AnaghaSasikumar"><img src="https://avatars2.githubusercontent.com/u/42939261?v=4?s=100" width="100px;" alt="AnaghaSasikumar"/><br /><sub><b>AnaghaSasikumar</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=AnaghaSasikumar" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://christofferh.com"><img src="https://avatars1.githubusercontent.com/u/767643?v=4?s=100" width="100px;" alt="Christoffer Hamberg"/><br /><sub><b>Christoffer Hamberg</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=christofferh" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/dgruntz"><img src="https://avatars0.githubusercontent.com/u/1516800?v=4?s=100" width="100px;" alt="Dominik Gruntz"/><br /><sub><b>Dominik Gruntz</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=dgruntz" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://bitbucket.org/hannespernpeintner/"><img src="https://avatars3.githubusercontent.com/u/1679437?v=4?s=100" width="100px;" alt="Hannes"/><br /><sub><b>Hannes</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=hannespernpeintner" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/leogtzr"><img src="https://avatars0.githubusercontent.com/u/1211969?v=4?s=100" width="100px;" alt="Leo Gutiérrez Ramírez"/><br /><sub><b>Leo Gutiérrez Ramírez</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=leogtzr" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/npczwh"><img src="https://avatars0.githubusercontent.com/u/14066422?v=4?s=100" width="100px;" alt="Zhang WH"/><br /><sub><b>Zhang WH</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=npczwh" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/oconnelc"><img src="https://avatars0.githubusercontent.com/u/1112973?v=4?s=100" width="100px;" alt="Christopher O'Connell"/><br /><sub><b>Christopher O'Connell</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=oconnelc" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/giorgosmav21"><img src="https://avatars2.githubusercontent.com/u/22855493?v=4?s=100" width="100px;" alt="George Mavroeidis"/><br /><sub><b>George Mavroeidis</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=giorgosmav21" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/hbothra15"><img src="https://avatars1.githubusercontent.com/u/7418012?v=4?s=100" width="100px;" alt="Hemant Bothra"/><br /><sub><b>Hemant Bothra</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=hbothra15" title="Code">💻</a> <a href="#design-hbothra15" title="Design">🎨</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.kevinpeters.net/about/"><img src="https://avatars1.githubusercontent.com/u/12736734?v=4?s=100" width="100px;" alt="Kevin Peters"/><br /><sub><b>Kevin Peters</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=igeligel" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://llorllale.github.io/"><img src="https://avatars1.githubusercontent.com/u/2019896?v=4?s=100" width="100px;" alt="George Aristy"/><br /><sub><b>George Aristy</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=llorllale" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/mookkiah"><img src="https://avatars1.githubusercontent.com/u/8975264?v=4?s=100" width="100px;" alt="Mahendran Mookkiah"/><br /><sub><b>Mahendran Mookkiah</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mookkiah" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Azureyjt"><img src="https://avatars2.githubusercontent.com/u/18476317?v=4?s=100" width="100px;" alt="Azureyjt"/><br /><sub><b>Azureyjt</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Azureyjt" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/vehpsr"><img src="https://avatars2.githubusercontent.com/u/3133265?v=4?s=100" width="100px;" alt="gans"/><br /><sub><b>gans</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vehpsr" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ThatGuyWithTheHat"><img src="https://avatars0.githubusercontent.com/u/24470582?v=4?s=100" width="100px;" alt="Matt"/><br /><sub><b>Matt</b></sub></a><br /><a href="#content-ThatGuyWithTheHat" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/gopinathlangote/"><img src="https://avatars2.githubusercontent.com/u/10210778?v=4?s=100" width="100px;" alt="Gopinath Langote"/><br /><sub><b>Gopinath Langote</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=gopinath-langote" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/hoswey"><img src="https://avatars3.githubusercontent.com/u/3689445?v=4?s=100" width="100px;" alt="Hoswey"/><br /><sub><b>Hoswey</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=hoswey" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/amit2103"><img src="https://avatars3.githubusercontent.com/u/7566692?v=4?s=100" width="100px;" alt="Amit Pandey"/><br /><sub><b>Amit Pandey</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=amit2103" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/gwildor28"><img src="https://avatars0.githubusercontent.com/u/16000365?v=4?s=100" width="100px;" alt="gwildor28"/><br /><sub><b>gwildor28</b></sub></a><br /><a href="#content-gwildor28" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://t.me/paul_docker"><img src="https://avatars1.githubusercontent.com/u/2404785?v=4?s=100" width="100px;" alt="田浩"/><br /><sub><b>田浩</b></sub></a><br /><a href="#content-llitfkitfk" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://twitter.com/StPitsios"><img src="https://avatars1.githubusercontent.com/u/6773603?v=4?s=100" width="100px;" alt="Stamatis Pitsios"/><br /><sub><b>Stamatis Pitsios</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=pitsios-s" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/qza"><img src="https://avatars3.githubusercontent.com/u/233149?v=4?s=100" width="100px;" alt="qza"/><br /><sub><b>qza</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=qza" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://tschis.github.io"><img src="https://avatars1.githubusercontent.com/u/20662669?v=4?s=100" width="100px;" alt="Rodolfo Forte"/><br /><sub><b>Rodolfo Forte</b></sub></a><br /><a href="#content-Tschis" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ankurkaushal"><img src="https://avatars2.githubusercontent.com/u/2236616?v=4?s=100" width="100px;" alt="Ankur Kaushal"/><br /><sub><b>Ankur Kaushal</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ankurkaushal" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/ovidijus-okinskas/"><img src="https://avatars0.githubusercontent.com/u/20372387?v=4?s=100" width="100px;" alt="Ovidijus Okinskas"/><br /><sub><b>Ovidijus Okinskas</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=okinskas" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/robertt240"><img src="https://avatars1.githubusercontent.com/u/9137432?v=4?s=100" width="100px;" alt="Robert Kasperczyk"/><br /><sub><b>Robert Kasperczyk</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=robertt240" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/trautonen"><img src="https://avatars3.githubusercontent.com/u/1641063?v=4?s=100" width="100px;" alt="Tapio Rautonen"/><br /><sub><b>Tapio Rautonen</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=trautonen" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://vk.com/yuri.orlov"><img src="https://avatars0.githubusercontent.com/u/1595733?v=4?s=100" width="100px;" alt="Yuri Orlov"/><br /><sub><b>Yuri Orlov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yorlov" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/varunu28/"><img src="https://avatars0.githubusercontent.com/u/7676016?v=4?s=100" width="100px;" alt="Varun Upadhyay"/><br /><sub><b>Varun Upadhyay</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=varunu28" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/PalAditya"><img src="https://avatars2.githubusercontent.com/u/25523604?v=4?s=100" width="100px;" alt="Aditya Pal"/><br /><sub><b>Aditya Pal</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=PalAditya" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/grzesiekkedzior"><img src="https://avatars3.githubusercontent.com/u/23739158?v=4?s=100" width="100px;" alt="grzesiekkedzior"/><br /><sub><b>grzesiekkedzior</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=grzesiekkedzior" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Agrzesiekkedzior" title="Reviewed Pull Requests">👀</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/sivasubramanim"><img src="https://avatars2.githubusercontent.com/u/51107434?v=4?s=100" width="100px;" alt="Sivasubramani M"/><br /><sub><b>Sivasubramani M</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=sivasubramanim" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/d4gg4d"><img src="https://avatars2.githubusercontent.com/u/99457?v=4?s=100" width="100px;" alt="Sami Airaksinen"/><br /><sub><b>Sami Airaksinen</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=d4gg4d" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/vertti"><img src="https://avatars0.githubusercontent.com/u/557751?v=4?s=100" width="100px;" alt="Janne Sinivirta"/><br /><sub><b>Janne Sinivirta</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vertti" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Bobo1239"><img src="https://avatars1.githubusercontent.com/u/2302947?v=4?s=100" width="100px;" alt="Boris-Chengbiao Zhou"/><br /><sub><b>Boris-Chengbiao Zhou</b></sub></a><br /><a href="#content-Bobo1239" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://jahhein.github.io"><img src="https://avatars2.githubusercontent.com/u/10779515?v=4?s=100" width="100px;" alt="Jacob Hein"/><br /><sub><b>Jacob Hein</b></sub></a><br /><a href="#content-Jahhein" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/iamrichardjones"><img src="https://avatars3.githubusercontent.com/u/14842151?v=4?s=100" width="100px;" alt="Richard Jones"/><br /><sub><b>Richard Jones</b></sub></a><br /><a href="#content-iamrichardjones" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://rachelcarmena.github.io"><img src="https://avatars0.githubusercontent.com/u/22792183?v=4?s=100" width="100px;" alt="Rachel M. Carmena"/><br /><sub><b>Rachel M. Carmena</b></sub></a><br /><a href="#content-rachelcarmena" title="Content">🖋</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://zd-zero.github.io"><img src="https://avatars0.githubusercontent.com/u/21978370?v=4?s=100" width="100px;" alt="Zaerald Denze Lungos"/><br /><sub><b>Zaerald Denze Lungos</b></sub></a><br /><a href="#content-zd-zero" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://webpro.nl"><img src="https://avatars1.githubusercontent.com/u/456426?v=4?s=100" width="100px;" alt="Lars Kappert"/><br /><sub><b>Lars Kappert</b></sub></a><br /><a href="#content-webpro" title="Content">🖋</a></td> <td align="center" valign="top" width="14.28%"><a href="https://xiaod.info"><img src="https://avatars2.githubusercontent.com/u/21277644?v=4?s=100" width="100px;" alt="Mike Liu"/><br /><sub><b>Mike Liu</b></sub></a><br /><a href="#translation-xiaod-dev" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/charlesfinley"><img src="https://avatars1.githubusercontent.com/u/6307904?v=4?s=100" width="100px;" alt="Matt Dolan"/><br /><sub><b>Matt Dolan</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=charlesfinley" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Acharlesfinley" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/MananS77"><img src="https://avatars3.githubusercontent.com/u/21033516?v=4?s=100" width="100px;" alt="Manan"/><br /><sub><b>Manan</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AMananS77" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/nishant"><img src="https://avatars2.githubusercontent.com/u/15331971?v=4?s=100" width="100px;" alt="Nishant Arora"/><br /><sub><b>Nishant Arora</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=nishant" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/raja-peeyush-kumar-singh"><img src="https://avatars0.githubusercontent.com/u/5496024?v=4?s=100" width="100px;" alt="Peeyush"/><br /><sub><b>Peeyush</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=raja-peeyush-kumar-singh" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ravening"><img src="https://avatars1.githubusercontent.com/u/10645273?v=4?s=100" width="100px;" alt="Rakesh"/><br /><sub><b>Rakesh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ravening" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aravening" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/vINCENT8888801"><img src="https://avatars0.githubusercontent.com/u/8037883?v=4?s=100" width="100px;" alt="Wei Seng"/><br /><sub><b>Wei Seng</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vINCENT8888801" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/ashish-trivedi-218379135/"><img src="https://avatars3.githubusercontent.com/u/23194128?v=4?s=100" width="100px;" alt="Ashish Trivedi"/><br /><sub><b>Ashish Trivedi</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ashishtrivedi16" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://rayyounghong.com"><img src="https://avatars1.githubusercontent.com/u/41055099?v=4?s=100" width="100px;" alt="洪月阳"/><br /><sub><b>洪月阳</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=RayYH" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://xdvrx1.github.io/"><img src="https://avatars0.githubusercontent.com/u/47092464?v=4?s=100" width="100px;" alt="xdvrx1"/><br /><sub><b>xdvrx1</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Axdvrx1" title="Reviewed Pull Requests">👀</a> <a href="#ideas-xdvrx1" title="Ideas, Planning, & Feedback">🤔</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/nahteb"><img src="https://avatars3.githubusercontent.com/u/13121570?v=4?s=100" width="100px;" alt="Bethan Palmer"/><br /><sub><b>Bethan Palmer</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=nahteb" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ToxicDreamz"><img src="https://avatars0.githubusercontent.com/u/45225562?v=4?s=100" width="100px;" alt="Toxic Dreamz"/><br /><sub><b>Toxic Dreamz</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ToxicDreamz" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="http://www.edycutjong.com"><img src="https://avatars1.githubusercontent.com/u/1098102?v=4?s=100" width="100px;" alt="Edy Cu Tjong"/><br /><sub><b>Edy Cu Tjong</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=edycutjong" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/mkrzywanski"><img src="https://avatars0.githubusercontent.com/u/15279585?v=4?s=100" width="100px;" alt="Michał Krzywański"/><br /><sub><b>Michał Krzywański</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mkrzywanski" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.stefan-birkner.de"><img src="https://avatars1.githubusercontent.com/u/711349?v=4?s=100" width="100px;" alt="Stefan Birkner"/><br /><sub><b>Stefan Birkner</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=stefanbirkner" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/fedorskvorcov"><img src="https://avatars3.githubusercontent.com/u/43882212?v=4?s=100" width="100px;" alt="Fedor Skvorcov"/><br /><sub><b>Fedor Skvorcov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=fedorskvorcov" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/samilAyoub"><img src="https://avatars0.githubusercontent.com/u/61546990?v=4?s=100" width="100px;" alt="samilAyoub"/><br /><sub><b>samilAyoub</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=samilAyoub" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/vdlald"><img src="https://avatars0.githubusercontent.com/u/29997701?v=4?s=100" width="100px;" alt="Vladislav Golubinov"/><br /><sub><b>Vladislav Golubinov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vdlald" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/swarajsaaj"><img src="https://avatars2.githubusercontent.com/u/6285049?v=4?s=100" width="100px;" alt="Swaraj"/><br /><sub><b>Swaraj</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=swarajsaaj" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="http://christophflick.de"><img src="https://avatars0.githubusercontent.com/u/4465376?v=4?s=100" width="100px;" alt="Christoph Flick"/><br /><sub><b>Christoph Flick</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ChFlick" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Ascenio"><img src="https://avatars1.githubusercontent.com/u/7662016?v=4?s=100" width="100px;" alt="Ascênio"/><br /><sub><b>Ascênio</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AAscenio" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/domenico-sibilio/"><img src="https://avatars2.githubusercontent.com/u/24280982?v=4?s=100" width="100px;" alt="Domenico Sibilio"/><br /><sub><b>Domenico Sibilio</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=dsibilio" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/akashchandwani"><img src="https://avatars2.githubusercontent.com/u/3483277?v=4?s=100" width="100px;" alt="Akash Chandwani"/><br /><sub><b>Akash Chandwani</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aakashchandwani" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="http://www.linkedin.com/in/manannikov"><img src="https://avatars2.githubusercontent.com/u/7019769?v=4?s=100" width="100px;" alt="Pavlo Manannikov"/><br /><sub><b>Pavlo Manannikov</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=manannikov" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/eimanip"><img src="https://avatars0.githubusercontent.com/u/20307301?v=4?s=100" width="100px;" alt="Eiman"/><br /><sub><b>Eiman</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=eimanip" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/OrangePants-R"><img src="https://avatars0.githubusercontent.com/u/42976136?v=4?s=100" width="100px;" alt="Rocky"/><br /><sub><b>Rocky</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=OrangePants-R" title="Documentation">📖</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://ibrahimalii.github.io/"><img src="https://avatars2.githubusercontent.com/u/21141301?v=4?s=100" width="100px;" alt="Ibrahim ali abdelghany"/><br /><sub><b>Ibrahim ali abdelghany</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AibrahimAlii" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/gkulkarni2020"><img src="https://avatars3.githubusercontent.com/u/5161548?v=4?s=100" width="100px;" alt="Girish Kulkarni"/><br /><sub><b>Girish Kulkarni</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=gkulkarni2020" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/omk13"><img src="https://avatars0.githubusercontent.com/u/59054172?v=4?s=100" width="100px;" alt="Omar Karazoun"/><br /><sub><b>Omar Karazoun</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=omk13" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/jeff303"><img src="https://avatars0.githubusercontent.com/u/3521562?v=4?s=100" width="100px;" alt="Jeff Evans"/><br /><sub><b>Jeff Evans</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=jeff303" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://viveksb007.github.io"><img src="https://avatars1.githubusercontent.com/u/12713808?v=4?s=100" width="100px;" alt="Vivek Singh"/><br /><sub><b>Vivek Singh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=viveksb007" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/siavashsoleymani"><img src="https://avatars2.githubusercontent.com/u/18074419?v=4?s=100" width="100px;" alt="siavash"/><br /><sub><b>siavash</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=siavashsoleymani" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ruchpeanuts"><img src="https://avatars0.githubusercontent.com/u/29301900?v=4?s=100" width="100px;" alt="ruchpeanuts"/><br /><sub><b>ruchpeanuts</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ruchpeanuts" title="Documentation">📖</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/warp125"><img src="https://avatars1.githubusercontent.com/u/48073115?v=4?s=100" width="100px;" alt="warp125"/><br /><sub><b>warp125</b></sub></a><br /><a href="#translation-warp125" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="http://libkhadir.fr"><img src="https://avatars1.githubusercontent.com/u/45130488?v=4?s=100" width="100px;" alt="KHADIR Tayeb"/><br /><sub><b>KHADIR Tayeb</b></sub></a><br /><a href="#translation-tkhadir" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ignite1771"><img src="https://avatars2.githubusercontent.com/u/59446563?v=4?s=100" width="100px;" alt="ignite1771"/><br /><sub><b>ignite1771</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ignite1771" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/demirhalil"><img src="https://avatars1.githubusercontent.com/u/22895118?v=4?s=100" width="100px;" alt="Halil Demir"/><br /><sub><b>Halil Demir</b></sub></a><br /><a href="#translation-demirhalil" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/rohit10000"><img src="https://avatars.githubusercontent.com/u/20845565?v=4?s=100" width="100px;" alt="Rohit Singh"/><br /><sub><b>Rohit Singh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=rohit10000" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/byoungju94"><img src="https://avatars.githubusercontent.com/u/42516378?v=4?s=100" width="100px;" alt="byoungju94"/><br /><sub><b>byoungju94</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=byoungju94" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/moustafafarhat"><img src="https://avatars.githubusercontent.com/u/38836727?v=4?s=100" width="100px;" alt="Moustafa Farhat"/><br /><sub><b>Moustafa Farhat</b></sub></a><br /><a href="#translation-moustafafarhat" title="Translation">🌍</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/richardmr36"><img src="https://avatars.githubusercontent.com/u/19147333?v=4?s=100" width="100px;" alt="Martel Richard"/><br /><sub><b>Martel Richard</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=richardmr36" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/va1m"><img src="https://avatars.githubusercontent.com/u/17025445?v=4?s=100" width="100px;" alt="va1m"/><br /><sub><b>va1m</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=va1m" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/noamgrinch"><img src="https://avatars.githubusercontent.com/u/31648669?v=4?s=100" width="100px;" alt="Noam Greenshtain"/><br /><sub><b>Noam Greenshtain</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=noamgrinch" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://xuyonghong.cn/"><img src="https://avatars.githubusercontent.com/u/14086462?v=4?s=100" width="100px;" alt="yonghong Xu"/><br /><sub><b>yonghong Xu</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=qfxl" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/jinisha-vora"><img src="https://avatars.githubusercontent.com/u/40777762?v=4?s=100" width="100px;" alt="jinishavora"/><br /><sub><b>jinishavora</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Ajinishavora" title="Reviewed Pull Requests">👀</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=jinishavora" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/eas5"><img src="https://avatars.githubusercontent.com/u/50836521?v=4?s=100" width="100px;" alt="Elvys Soares"/><br /><sub><b>Elvys Soares</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=eas5" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/zWeBrain"><img src="https://avatars.githubusercontent.com/u/46642512?v=4?s=100" width="100px;" alt="zWeBrain"/><br /><sub><b>zWeBrain</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=zWeBrain" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://al-assad.github.io/notion/"><img src="https://avatars.githubusercontent.com/u/22493821?v=4?s=100" width="100px;" alt="余林颖"/><br /><sub><b>余林颖</b></sub></a><br /><a href="#translation-Al-assad" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/STudio26"><img src="https://avatars.githubusercontent.com/u/6988911?v=4?s=100" width="100px;" alt="Alain"/><br /><sub><b>Alain</b></sub></a><br /><a href="#translation-STudio26" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/DEV-VRUPER"><img src="https://avatars.githubusercontent.com/u/30525467?v=4?s=100" width="100px;" alt="VR"/><br /><sub><b>VR</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=DEV-VRUPER" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/JackieNim"><img src="https://avatars.githubusercontent.com/u/4138836?v=4?s=100" width="100px;" alt="JackieNim"/><br /><sub><b>JackieNim</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=JackieNim" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/EdisonE3"><img src="https://avatars.githubusercontent.com/u/52118917?v=4?s=100" width="100px;" alt="EdisonE3"/><br /><sub><b>EdisonE3</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=EdisonE3" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/tao-sun2"><img src="https://avatars.githubusercontent.com/u/66189688?v=4?s=100" width="100px;" alt="Tao"/><br /><sub><b>Tao</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=tao-sun2" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/JuanManuelAbate"><img src="https://avatars.githubusercontent.com/u/16357060?v=4?s=100" width="100px;" alt="Juan Manuel Abate"/><br /><sub><b>Juan Manuel Abate</b></sub></a><br /><a href="#translation-JuanManuelAbate" title="Translation">🌍</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Xenilo137"><img src="https://avatars.githubusercontent.com/u/24865069?v=4?s=100" width="100px;" alt="Xenilo137"/><br /><sub><b>Xenilo137</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Xenilo137" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/souzasamuel/"><img src="https://avatars.githubusercontent.com/u/17254162?v=4?s=100" width="100px;" alt="Samuel Souza"/><br /><sub><b>Samuel Souza</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=samuelpsouza" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/marlo2222"><img src="https://avatars.githubusercontent.com/u/40809563?v=4?s=100" width="100px;" alt="Marlo Henrique"/><br /><sub><b>Marlo Henrique</b></sub></a><br /><a href="#translation-marlo2222" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/AndriyPyzh"><img src="https://avatars.githubusercontent.com/u/57706635?v=4?s=100" width="100px;" alt="AndriyPyzh"/><br /><sub><b>AndriyPyzh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=AndriyPyzh" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/karthikbhat13"><img src="https://avatars.githubusercontent.com/u/22431014?v=4?s=100" width="100px;" alt="karthikbhat13"/><br /><sub><b>karthikbhat13</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=karthikbhat13" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/mortezaadi"><img src="https://avatars.githubusercontent.com/u/1329687?v=4?s=100" width="100px;" alt="Morteza Adigozalpour"/><br /><sub><b>Morteza Adigozalpour</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mortezaadi" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://stackoverflow.com/users/308565/nagaraj-tantri"><img src="https://avatars.githubusercontent.com/u/3784194?v=4?s=100" width="100px;" alt="Nagaraj Tantri"/><br /><sub><b>Nagaraj Tantri</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=tan31989" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/frascu"><img src="https://avatars.githubusercontent.com/u/7107651?v=4?s=100" width="100px;" alt="Francesco Scuccimarri"/><br /><sub><b>Francesco Scuccimarri</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=frascu" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Conhan93"><img src="https://avatars.githubusercontent.com/u/71334757?v=4?s=100" width="100px;" alt="Conny Hansson"/><br /><sub><b>Conny Hansson</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Conhan93" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="http://muklasr.medium.com"><img src="https://avatars.githubusercontent.com/u/43443753?v=4?s=100" width="100px;" alt="Muklas Rahmanto"/><br /><sub><b>Muklas Rahmanto</b></sub></a><br /><a href="#translation-muklasr" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/VxDxK"><img src="https://avatars.githubusercontent.com/u/38704817?v=4?s=100" width="100px;" alt="Vadim"/><br /><sub><b>Vadim</b></sub></a><br /><a href="#translation-VxDxK" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/sims-keshri"><img src="https://avatars.githubusercontent.com/u/62168475?v=4?s=100" width="100px;" alt="Simran Keshri"/><br /><sub><b>Simran Keshri</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=sims-keshri" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://programacionymas.com"><img src="https://avatars.githubusercontent.com/u/3101238?v=4?s=100" width="100px;" alt="JCarlos"/><br /><sub><b>JCarlos</b></sub></a><br /><a href="#translation-JCarlosR" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.mrmoshkel.ir"><img src="https://avatars.githubusercontent.com/u/60359433?v=4?s=100" width="100px;" alt="Ali Ghasemi"/><br /><sub><b>Ali Ghasemi</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Dev-AliGhasemi" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="http://carlfx.wordpress.com"><img src="https://avatars.githubusercontent.com/u/1594624?v=4?s=100" width="100px;" alt="Carl Dea"/><br /><sub><b>Carl Dea</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=carldea" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Mozartuss"><img src="https://avatars.githubusercontent.com/u/32893711?v=4?s=100" width="100px;" alt="Mozartus"/><br /><sub><b>Mozartus</b></sub></a><br /><a href="#translation-Mozartuss" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ManviGoel26"><img src="https://avatars.githubusercontent.com/u/55682355?v=4?s=100" width="100px;" alt="Manvi Goel"/><br /><sub><b>Manvi Goel</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ManviGoel26" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/blueberry404"><img src="https://avatars.githubusercontent.com/u/39243539?v=4?s=100" width="100px;" alt="Anum Amin"/><br /><sub><b>Anum Amin</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=blueberry404" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://uh-zz.github.io/blog/"><img src="https://avatars.githubusercontent.com/u/47747828?v=4?s=100" width="100px;" alt="Reo Uehara"/><br /><sub><b>Reo Uehara</b></sub></a><br /><a href="#translation-uh-zz" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Fiordy"><img src="https://avatars.githubusercontent.com/u/53420573?v=4?s=100" width="100px;" alt="Fiordy"/><br /><sub><b>Fiordy</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Fiordy" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/harshalkh"><img src="https://avatars.githubusercontent.com/u/37841724?v=4?s=100" width="100px;" alt="Harshal"/><br /><sub><b>Harshal</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=harshalkh" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/abhinav-vashisth-06613b208/"><img src="https://avatars.githubusercontent.com/u/89785800?v=4?s=100" width="100px;" alt="Abhinav Vashisth"/><br /><sub><b>Abhinav Vashisth</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vashisthabhinav" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="http://no website"><img src="https://avatars.githubusercontent.com/u/47126749?v=4?s=100" width="100px;" alt="Kevin"/><br /><sub><b>Kevin</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AKevinyl3" title="Reviewed Pull Requests">👀</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=Kevinyl3" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Shrirang97"><img src="https://avatars.githubusercontent.com/u/28738668?v=4?s=100" width="100px;" alt="Shrirang"/><br /><sub><b>Shrirang</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3AShrirang97" title="Reviewed Pull Requests">👀</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=Shrirang97" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/interactwithankush"><img src="https://avatars.githubusercontent.com/u/18613127?v=4?s=100" width="100px;" alt="interactwithankush"/><br /><sub><b>interactwithankush</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=interactwithankush" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/yuhangbin"><img src="https://avatars.githubusercontent.com/u/17566866?v=4?s=100" width="100px;" alt="CharlieYu"/><br /><sub><b>CharlieYu</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yuhangbin" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Leisterbecker"><img src="https://avatars.githubusercontent.com/u/20650323?v=4?s=100" width="100px;" alt="Leisterbecker"/><br /><sub><b>Leisterbecker</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Leisterbecker" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://rosaecrucis.cn"><img src="https://avatars.githubusercontent.com/u/35420129?v=4?s=100" width="100px;" alt="DragonDreamer"/><br /><sub><b>DragonDreamer</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=castleKing1997" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ShivanshCharak"><img src="https://avatars.githubusercontent.com/u/96943825?v=4?s=100" width="100px;" alt="ShivanshCharak"/><br /><sub><b>ShivanshCharak</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ShivanshCharak" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/HattoriHenzo"><img src="https://avatars.githubusercontent.com/u/5141285?v=4?s=100" width="100px;" alt="HattoriHenzo"/><br /><sub><b>HattoriHenzo</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=HattoriHenzo" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://arnabsen.bio.link"><img src="https://avatars.githubusercontent.com/u/51032928?v=4?s=100" width="100px;" alt="Arnab Sen"/><br /><sub><b>Arnab Sen</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=arnabsen1729" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://javaforlife.wordpress.com/"><img src="https://avatars.githubusercontent.com/u/1470114?v=4?s=100" width="100px;" alt="MohanaRao SV"/><br /><sub><b>MohanaRao SV</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mohanaraosv" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/yonatankarp"><img src="https://avatars.githubusercontent.com/u/14914865?v=4?s=100" width="100px;" alt="Yonatan Karp-Rudin"/><br /><sub><b>Yonatan Karp-Rudin</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yonatankarp" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Ayonatankarp" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/GustavoOliani"><img src="https://avatars.githubusercontent.com/u/25756378?v=4?s=100" width="100px;" alt="Oliani"/><br /><sub><b>Oliani</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=GustavoOliani" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Liu-rj"><img src="https://avatars.githubusercontent.com/u/64826925?v=4?s=100" width="100px;" alt="Renjie LIU"/><br /><sub><b>Renjie LIU</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Liu-rj" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/TreeFireMen"><img src="https://avatars.githubusercontent.com/u/54127694?v=4?s=100" width="100px;" alt="perfect guy"/><br /><sub><b>perfect guy</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=TreeFireMen" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/xyllq999"><img src="https://avatars.githubusercontent.com/u/72729433?v=4?s=100" width="100px;" alt="xyllq999"/><br /><sub><b>xyllq999</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=xyllq999" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/dmdbilal"><img src="https://avatars.githubusercontent.com/u/91405690?v=4?s=100" width="100px;" alt="Mohamed Bilal"/><br /><sub><b>Mohamed Bilal</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=dmdbilal" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/karshilsheth/"><img src="https://avatars.githubusercontent.com/u/37497287?v=4?s=100" width="100px;" alt="Karshil sheth"/><br /><sub><b>Karshil sheth</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=karshil2309" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/kongleong86"><img src="https://avatars.githubusercontent.com/u/3745455?v=4?s=100" width="100px;" alt="kongleong86"/><br /><sub><b>kongleong86</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=kongleong86" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/aitorfi"><img src="https://avatars.githubusercontent.com/u/64830228?v=4?s=100" width="100px;" alt="Aitor Fidalgo Sánchez"/><br /><sub><b>Aitor Fidalgo Sánchez</b></sub></a><br /><a href="#translation-aitorfi" title="Translation">🌍</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=aitorfi" title="Documentation">📖</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Aaitorfi" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/HeVictor"><img src="https://avatars.githubusercontent.com/u/20733994?v=4?s=100" width="100px;" alt="Victor He"/><br /><sub><b>Victor He</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=HeVictor" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="http://m-inh.github.io/"><img src="https://avatars.githubusercontent.com/u/10632233?v=4?s=100" width="100px;" alt="Minh Nguyen"/><br /><sub><b>Minh Nguyen</b></sub></a><br /><a href="#translation-m-inh" title="Translation">🌍</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=m-inh" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/HeVictor"><img src="https://avatars.githubusercontent.com/u/20733994?v=4?s=100" width="100px;" alt="Victor He"/><br /><sub><b>Victor He</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=HeVictor" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/YichuanSun"><img src="https://avatars.githubusercontent.com/u/30886176?v=4?s=100" width="100px;" alt="yiichan"/><br /><sub><b>yiichan</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=YichuanSun" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/PanSem"><img src="https://avatars.githubusercontent.com/u/43316964?v=4?s=100" width="100px;" alt="Pan Sem"/><br /><sub><b>Pan Sem</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=PanSem" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/zhoumengyks"><img src="https://avatars.githubusercontent.com/u/111965739?v=4?s=100" width="100px;" alt="zhoumengyks"/><br /><sub><b>zhoumengyks</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=zhoumengyks" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/you"><img src="https://avatars.githubusercontent.com/u/57100752?v=4?s=100" width="100px;" alt="you"/><br /><sub><b>you</b></sub></a><br /><a href="#translation-you" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/thanks"><img src="https://avatars.githubusercontent.com/u/1121545?v=4?s=100" width="100px;" alt="Thanks"/><br /><sub><b>Thanks</b></sub></a><br /><a href="#translation-Thanks" title="Translation">🌍</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/lazy-pr0grammer"><img src="https://avatars.githubusercontent.com/u/87204946?v=4?s=100" width="100px;" alt="LazyProgrammer"/><br /><sub><b>LazyProgrammer</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=lazy-pr0grammer" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/mdfaizanahmed786"><img src="https://avatars.githubusercontent.com/u/85175130?v=4?s=100" width="100px;" alt="Mohammed Faizan Ahmed"/><br /><sub><b>Mohammed Faizan Ahmed</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=mdfaizanahmed786" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/burno1"><img src="https://avatars.githubusercontent.com/u/39165280?v=4?s=100" width="100px;" alt="Bruno Fernandes"/><br /><sub><b>Bruno Fernandes</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=burno1" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/SammanPali"><img src="https://avatars.githubusercontent.com/u/110753804?v=4?s=100" width="100px;" alt="SammanPali"/><br /><sub><b>SammanPali</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=SammanPali" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/LeseChe"><img src="https://avatars.githubusercontent.com/u/79553089?v=4?s=100" width="100px;" alt="Qixiang Chen"/><br /><sub><b>Qixiang Chen</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=LeseChe" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/shouryamanekar"><img src="https://avatars.githubusercontent.com/u/72398499?v=4?s=100" width="100px;" alt="Shourya Manekar"/><br /><sub><b>Shourya Manekar</b></sub></a><br /><a href="#translation-shouryamanekar" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://seongkyu-lim.github.io/Blog/"><img src="https://avatars.githubusercontent.com/u/55138532?v=4?s=100" width="100px;" alt="Alan"/><br /><sub><b>Alan</b></sub></a><br /><a href="#translation-seongkyu-lim" title="Translation">🌍</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/JanFidor"><img src="https://avatars.githubusercontent.com/u/66260538?v=4?s=100" width="100px;" alt="JanFidor"/><br /><sub><b>JanFidor</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=JanFidor" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/commits?author=JanFidor" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/drakulavich"><img src="https://avatars.githubusercontent.com/u/129260?v=4?s=100" width="100px;" alt="Anton Yakutovich"/><br /><sub><b>Anton Yakutovich</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=drakulavich" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/steph88ss"><img src="https://avatars.githubusercontent.com/u/111041594?v=4?s=100" width="100px;" alt="steph88ss"/><br /><sub><b>steph88ss</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=steph88ss" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="http://yujanranjitkar.com.np"><img src="https://avatars.githubusercontent.com/u/63731234?v=4?s=100" width="100px;" alt="Yujan Ranjitkar"/><br /><sub><b>Yujan Ranjitkar</b></sub></a><br /><a href="#translation-0xYujan" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/yusha-g"><img src="https://avatars.githubusercontent.com/u/110189579?v=4?s=100" width="100px;" alt="yusha-g"/><br /><sub><b>yusha-g</b></sub></a><br /><a href="#translation-yusha-g" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/robertvolkmann"><img src="https://avatars.githubusercontent.com/u/20912167?v=4?s=100" width="100px;" alt="Robert Volkmann"/><br /><sub><b>Robert Volkmann</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=robertvolkmann" title="Code">💻</a> <a href="https://github.com/iluwatar/java-design-patterns/pulls?q=is%3Apr+reviewed-by%3Arobertvolkmann" title="Reviewed Pull Requests">👀</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/bipin-k"><img src="https://avatars.githubusercontent.com/u/21119358?v=4?s=100" width="100px;" alt="Bipin Kumar Chaurasia"/><br /><sub><b>Bipin Kumar Chaurasia</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=bipin-k" title="Documentation">📖</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/KyleSong30"><img src="https://avatars.githubusercontent.com/u/100892032?v=4?s=100" width="100px;" alt="KyleSong30"/><br /><sub><b>KyleSong30</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=KyleSong30" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/u7281975"><img src="https://avatars.githubusercontent.com/u/111095623?v=4?s=100" width="100px;" alt="u7281975"/><br /><sub><b>u7281975</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=u7281975" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/harshalkhachane"><img src="https://avatars.githubusercontent.com/u/92866584?v=4?s=100" width="100px;" alt="harshalkhachane"/><br /><sub><b>harshalkhachane</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=harshalkhachane" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/ec-026"><img src="https://avatars.githubusercontent.com/u/95495584?v=4?s=100" width="100px;" alt="Tejas Singh"/><br /><sub><b>Tejas Singh</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ec-026" title="Documentation">📖</a> <a href="#translation-ec-026" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://journal.artfuldev.com"><img src="https://avatars.githubusercontent.com/u/3091087?v=4?s=100" width="100px;" alt="Sudarsan Balaji"/><br /><sub><b>Sudarsan Balaji</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=artfuldev" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/vaibhav-agr/"><img src="https://avatars.githubusercontent.com/u/78676331?v=4?s=100" width="100px;" alt="Vaibhav Agrawal"/><br /><sub><b>Vaibhav Agrawal</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=vaibhav-if" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/u7275858"><img src="https://avatars.githubusercontent.com/u/110969489?v=4?s=100" width="100px;" alt="u7275858"/><br /><sub><b>u7275858</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=u7275858" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://gist.github.com/prasad-333"><img src="https://avatars.githubusercontent.com/u/37048768?v=4?s=100" width="100px;" alt="prasad-333"/><br /><sub><b>prasad-333</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=prasad-333" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/JurenXu"><img src="https://avatars.githubusercontent.com/u/101047547?v=4?s=100" width="100px;" alt="JurenXu"/><br /><sub><b>JurenXu</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=JurenXu" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/murphShaw"><img src="https://avatars.githubusercontent.com/u/111167533?v=4?s=100" width="100px;" alt="murphShaw"/><br /><sub><b>murphShaw</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=murphShaw" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/XianWu99"><img src="https://avatars.githubusercontent.com/u/111103319?v=4?s=100" width="100px;" alt="XianWu99"/><br /><sub><b>XianWu99</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=XianWu99" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/JoshuaSinglaANU"><img src="https://avatars.githubusercontent.com/u/109902734?v=4?s=100" width="100px;" alt="JoshuaSinglaANU"/><br /><sub><b>JoshuaSinglaANU</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=JoshuaSinglaANU" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="http://www.linkedin.com/in/ricardo-ramos-moura"><img src="https://avatars.githubusercontent.com/u/36955909?v=4?s=100" width="100px;" alt="Ricardo Ramos"/><br /><sub><b>Ricardo Ramos</b></sub></a><br /><a href="#translation-ricardo-ramos-moura" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://zhrfrd.github.io/faridzouheir/"><img src="https://avatars.githubusercontent.com/u/72947724?v=4?s=100" width="100px;" alt="Farid Zouheir"/><br /><sub><b>Farid Zouheir</b></sub></a><br /><a href="#translation-zhrfrd" title="Translation">🌍</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/vinicius-beraldo/"><img src="https://avatars.githubusercontent.com/u/91766068?v=4?s=100" width="100px;" alt="Vinícius A. B."/><br /><sub><b>Vinícius A. B.</b></sub></a><br /><a href="#translation-Viniberaldo" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="http://www.linkedin.com/in/stefanel-stan/"><img src="https://avatars.githubusercontent.com/u/25990078?v=4?s=100" width="100px;" alt="Stefanel Stan"/><br /><sub><b>Stefanel Stan</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=StefanelStan" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/bhati00"><img src="https://avatars.githubusercontent.com/u/79313705?v=4?s=100" width="100px;" alt="Prince bhati"/><br /><sub><b>Prince bhati</b></sub></a><br /><a href="#translation-bhati00" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/wulangcode"><img src="https://avatars.githubusercontent.com/u/48200100?v=4?s=100" width="100px;" alt="WuLang"/><br /><sub><b>WuLang</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=wulangcode" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/hkattt"><img src="https://avatars.githubusercontent.com/u/54300585?v=4?s=100" width="100px;" alt="Hugo Kat"/><br /><sub><b>Hugo Kat</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=hkattt" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/shivu2002a"><img src="https://avatars.githubusercontent.com/u/88313126?v=4?s=100" width="100px;" alt="Shivanagouda Agasimani"/><br /><sub><b>Shivanagouda Agasimani</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=shivu2002a" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Ap284"><img src="https://avatars.githubusercontent.com/u/13827254?v=4?s=100" width="100px;" alt="Aparna"/><br /><sub><b>Aparna</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Ap284" title="Code">💻</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/girolamo-giordano"><img src="https://avatars.githubusercontent.com/u/56109364?v=4?s=100" width="100px;" alt="Girolamo Giordano"/><br /><sub><b>Girolamo Giordano</b></sub></a><br /><a href="#translation-girolamo-giordano" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Chak-C"><img src="https://avatars.githubusercontent.com/u/114961815?v=4?s=100" width="100px;" alt="Chak-C"/><br /><sub><b>Chak-C</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Chak-C" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/nakul251197"><img src="https://avatars.githubusercontent.com/u/39953357?v=4?s=100" width="100px;" alt="Nakul Nambiar"/><br /><sub><b>Nakul Nambiar</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=nakul251197" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/KarmaTashiCat"><img src="https://avatars.githubusercontent.com/u/76797146?v=4?s=100" width="100px;" alt="KarmaTashiCat"/><br /><sub><b>KarmaTashiCat</b></sub></a><br /><a href="#translation-KarmaTashiCat" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Marikattt"><img src="https://avatars.githubusercontent.com/u/49302558?v=4?s=100" width="100px;" alt="marikattt"/><br /><sub><b>marikattt</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Marikattt" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Harsh4902"><img src="https://avatars.githubusercontent.com/u/84663071?v=4?s=100" width="100px;" alt="Hashvardhan Parmar"/><br /><sub><b>Hashvardhan Parmar</b></sub></a><br /><a href="#translation-Harsh4902" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://hwan33.tistory.com/"><img src="https://avatars.githubusercontent.com/u/67625677?v=4?s=100" width="100px;" alt="YongHwan"/><br /><sub><b>YongHwan</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yongyongkr" title="Documentation">📖</a> <a href="#translation-yongyongkr" title="Translation">🌍</a></td> </tr> <tr> <td align="center" valign="top" width="14.28%"><a href="https://github.com/shogohida"><img src="https://avatars.githubusercontent.com/u/10365357?v=4?s=100" width="100px;" alt="Shogo Hida"/><br /><sub><b>Shogo Hida</b></sub></a><br /><a href="#translation-shogohida" title="Translation">🌍</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/Regyl"><img src="https://avatars.githubusercontent.com/u/48804404?v=4?s=100" width="100px;" alt="Eugene"/><br /><sub><b>Eugene</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Regyl" title="Code">💻</a></td> <td align="center" valign="top" width="14.28%"><a href="https://github.com/piyush280599"><img src="https://avatars.githubusercontent.com/u/118425491?v=4?s=100" width="100px;" alt="Piyush"/><br /><sub><b>Piyush</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=piyush280599" title="Documentation">📖</a></td> <td align="center" valign="top" width="14.28%"><a href="https://www.linkedin.com/in/rahulraj90/"><img src="https://avatars.githubusercontent.com/u/517415?v=4?s=100" width="100px;" alt="Rahul Raj"/><br /><sub><b>Rahul Raj</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=rahul-raj" title="Code">💻</a></td> </tr> </tbody> </table> <!-- markdownlint-restore --> <!-- prettier-ignore-end --> <!-- ALL-CONTRIBUTORS-LIST:END -->
3,367
A tool for reading, displaying and saving data from the NanoVNA
[![Latest Release](https://img.shields.io/github/v/release/NanoVNA-Saver/nanovna-saver.svg)](https://github.com/NanoVNA-Saver/nanovna-saver/releases/latest) [![License](https://img.shields.io/github/license/NanoVNA-Saver/nanovna-saver.svg)](https://github.com/NanoVNA-Saver/nanovna-saver/blob/master/LICENSE) [![Downloads](https://img.shields.io/github/downloads/NanoVNA-Saver/nanovna-saver/total.svg)](https://github.com/NanoVNA-Saver/nanovna-saver/releases/) [![GitHub Releases](https://img.shields.io/github/downloads/NanoVNA-Saver/nanovna-saver/latest/total)](https://github.com/NanoVNA-Saver/nanovna-saver/releases/latest) [![Donate](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=T8KTGVDQF5K6E&item_name=NanoVNASaver+Development&currency_code=EUR&source=url) NanoVNASaver ============ A multiplatform tool to save Touchstone files from the NanoVNA, sweep frequency spans in segments to gain more than 101 data points, and generally display and analyze the resulting data. - Copyright 2019, 2020 Rune B. Broberg - Copyright 2020ff NanoVNA-Saver Authors <a href="#built-with"></a> It's written in __Python 3__ using __PyQt5__ and __scipy__. <details open="open"> <summary>Table of Contents</summary> - [About](#nanovnasaver) - [Built With](#built-with) - [Introduction](#introduction) - [Current Features](#current-features) - [Screenshot](#screenshot) - [Binary Releases](#binary-releases) - [Installation](#installation) - [Detailed Installation Instructions](docs/INSTALLATION.md) - [Usage](#using-the-software) - [Calibration](#calibration) - [TDR](#tdr) - [Latest Changes](#latest-changes) - [Contributing](#contributing) - [Contribution Guidlines](docs/CONTRIBUTING.md) - [License](#license) - [References](#references) - [Acknowledgements](#acknowledgements) </details> Introduction ------------ This software connects to a NanoVNA and extracts the data for display on a computer and allows saving the sweep data to Touchstone files. <a href="#current-features"></a> ### Current features: - Reading data from a NanoVNA -- Compatible devices: NanoVNA, NanoVNA-H, NanoVNA-H4, NanoVNA-F, AVNA via Teensy - Splitting a frequency range into multiple segments to increase resolution (tried up to >10k points) - Averaging data for better results particularly at higher frequencies - Displaying data on multiple chart types, such as Smith, LogMag, Phase and VSWR-charts, for both S11 and S21 - Displaying markers, and the impedance, VSWR, Q, equivalent capacitance/inductance etc. at these locations - Displaying customizable frequency bands as reference, for example amateur radio bands - Exporting and importing 1-port and 2-port Touchstone files - TDR function (measurement of cable length) - including impedance display - Filter analysis functions for low-pass, high-pass, band-pass and band-stop filters - Display of both an active and a reference trace - Live updates of data from the NanoVNA, including for multi-segment sweeps - In-application calibration, including compensation for non-ideal calibration standards - Customizable display options, including "dark mode" - Exporting images of plotted values ### Screenshot ![Screenshot of version 0.1.4](https://i.imgur.com/ZoFsV2V.png) Running the application ----------------------- The software was written in Python on Windows, using Pycharm, and the modules PyQT5, numpy, scipy and pyserial. Main development is currently done on Linux (Mint 21 "Vanessa" Cinnamon) ### Binary releases You can find current binary releases for Windows, Linux and MacOS under <https://github.com/NanoVNA-Saver/nanovna-saver/releases/latest> The 32bit Windows binaries are somewhat smaller and seems to be a little bit more stable. Versions older than Windows 7 are not known to work. #### Windows 7 It requires Service Pack 1 and [Microsoft VC++ Redistributable]( https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads). For most users, this would already be installed. ### Installation and Use with pip Copy the link of the tgz from latest relaese and install it with pip install. e.g.: pip3 install https://github.com/NanoVNA-Saver/nanovna-saver/archive/refs/tags/v0.5.4.tar.gz Once completed run with the following command NanoVNASaver [Detailed installation instructions](docs/INSTALLATION.md) Using the software ------------------ Connect your NanoVNA to a serial port, and enter this serial port in the serial port box. If the NanoVNA is connected before the application starts, it should be automatically detected. Otherwise, click "Rescan". Click "Connect to device" to connect. The app can collect multiple segments to get more accurate measurements. Enter the number of segments to be done in the "Segments" box. Each segment is 101 data points, and takes about 1.5 seconds to complete. Frequencies are entered in Hz, or suffixed with k or M. Scientific notation (6.5e6 for 6.5MHz) also works. Markers can be manually entered, or controlled using the mouse. For mouse control, select the active marker using the radio buttons, or hold "shift" while clicking to drag the nearest marker. The marker readout boxes show the actual frequency where values are measured. Marker readouts can be hidden using the "hide data" button when not needed. Display settings are available under "Display setup". These allow changing the chart colours, the application font size and which graphs are displayed. The settings are saved between program starts. ### Calibration _Before using NanoVNA-Saver, please ensure that the device itself is in a reasonable calibration state._ A calibration of both ports across the entire frequency span, saved to save slot 0, is sufficient. If the NanoVNA is completely uncalibrated, its readings may be outside the range accepted by the application. In-application calibration is available, either assuming ideal standards or with relevant standard correction. To manually calibrate, sweep each standard in turn and press the relevant button in the calibration window. For assisted calibration, press the "Calibration Assistant" button. If desired, enter a note in the provided field describing the conditions under which the calibration was performed. Calibration results may be saved and loaded using the provided buttons at the bottom of the window. Notes are saved and loaded along with the calibration data. ![Screenshot of Calibration Window](https://i.imgur.com/p94cxOX.png) Users of known characterized calibration standard sets can enter the data for these, and save the sets. After pressing _Apply_, the calibration is immediately applied to the latest sweep data. \! _Currently, load capacitance is unsupported_ \! ### TDR To get accurate TDR measurements, calibrate the device, and attach the cable to be measured at the calibration plane - i.e. at the same position where the calibration load would be attached. Open the "Time Domain Reflectometry" window, and select the correct cable type, or manually enter a propagation factor. Latest Changes -------------- ### Changes in 0.5.4 - Bugfixes for Python3.11 compatability - Bugfix for Python3.8 compatability - use math instead of table for log step calculation - Support of NanoVNA V2 Plus5 on Windows - New SI prefixes added - Ronna, Quetta - addes a Makefile to build a packages - Simplyfied sweep worker - Fixed calibration data loading - Explicit import of scipy functions - #555 - Refactoring of Analysis modules ### Changes in 0.5.3 - Python 3.10 compatability fixes - Fix crash on open in use serial device - Use a Defaults module for all settings - ignores old .ini settings - Refactoring and unifying Chart classes - No more automatic update checks (more privacy) - Corrected error handling in NanaVNA\_V2 code - Fixed man float related crashes with Qt and Python 3.10 - Using more integer divisions to get right type for QPainter points - No more long lines in code (pycodestyle) Contributing ------------ First off, thanks for taking the time to contribute! Contributions are what make the open-source community such an amazing place to learn, inspire, and create. Any contributions you make will benefit everybody else and are **greatly appreciated**. Please read [our contribution guidelines](docs/CONTRIBUTING.md), and thank you for being involved! License ------- This software is licensed under version 3 of the GNU General Public License. It comes with NO WARRANTY. You can use it, commercially as well. You may make changes to the code, but I (and the license) ask that you give these changes back to the community. References ---------- - Ohan Smit wrote an introduction to using the application: [https://zs1sci.com/blog/nanovnasaver/] - HexAndFlex wrote a 3-part (thus far) series on Getting Started with the NanoVNA: [https://hexandflex.com/2019/08/31/getting-started-with-the-nanovna-part-1/] - Part 3 is dedicated to NanoVNASaver: [https://hexandflex.com/2019/09/15/getting-started-with-the-nanovna-part-3-pc-software/] - Gunthard Kraus did documentation in English and German: [http://www.gunthard-kraus.de/fertig_NanoVNA/English/] [http://www.gunthard-kraus.de/fertig_NanoVNA/Deutsch/] Acknowledgements ---------------- Original application by Rune B. Broberg (5Q5R) Contributions and changes by Holger Müller (DG5DBH), David Hunt and others. TDR inspiration shamelessly stolen from the work of Salil (VU2CWA) at <https://nuclearrambo.com/wordpress/accurately-measuring-cable-length-with-nanovna/> TDR cable types by Larry Goga. Bugfixes and Python installation work by Ohan Smit. Thanks to everyone who have tested, commented and inspired. Particular thanks go to the alpha testing crew who suffer the early instability of new versions. This software is available free of charge. If you read all this way, and you *still* want to support it, you may donate to the developer using the button below: [![Paypal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=T8KTGVDQF5K6E&item_name=NanoVNASaver+Development&currency_code=EUR&source=url)
3,368
Writing an OS in Rust
# Blog OS This repository contains the source code for the _Writing an OS in Rust_ series at [os.phil-opp.com](https://os.phil-opp.com). If you have questions, open an issue or chat with us [on Gitter](https://gitter.im/phil-opp/blog_os). ## Where is the code? The code for each post lives in a separate git branch. This makes it possible to see the intermediate state after each post. **The code for the latest post is available [here][latest-post].** [latest-post]: https://github.com/phil-opp/blog_os/tree/post-12 You can find the branch for each post by following the `(source code)` link in the [post list](#posts) below. The branches are named `post-XX` where `XX` is the post number, for example `post-03` for the _VGA Text Mode_ post or `post-07` for the _Hardware Interrupts_ post. For build instructions, see the Readme of the respective branch. You can check out a branch in a subdirectory using [git worktree]: [git worktree]: https://git-scm.com/docs/git-worktree ``` git worktree add code post-10 ``` The above command creates a subdirectory named `code` that contains the code for the 10th post ("Heap Allocation"). ## Posts The goal of this project is to provide step-by-step tutorials in individual blog posts. We currently have the following set of posts: **Bare Bones:** - [A Freestanding Rust Binary](https://os.phil-opp.com/freestanding-rust-binary/) ([source code](https://github.com/phil-opp/blog_os/tree/post-01)) - [A Minimal Rust Kernel](https://os.phil-opp.com/minimal-rust-kernel/) ([source code](https://github.com/phil-opp/blog_os/tree/post-02)) - [VGA Text Mode](https://os.phil-opp.com/vga-text-mode/) ([source code](https://github.com/phil-opp/blog_os/tree/post-03)) - [Testing](https://os.phil-opp.com/testing/) ([source code](https://github.com/phil-opp/blog_os/tree/post-04)) **Interrupts:** - [CPU Exceptions](https://os.phil-opp.com/cpu-exceptions/) ([source code](https://github.com/phil-opp/blog_os/tree/post-05)) - [Double Faults](https://os.phil-opp.com/double-fault-exceptions/) ([source code](https://github.com/phil-opp/blog_os/tree/post-06)) - [Hardware Interrupts](https://os.phil-opp.com/hardware-interrupts/) ([source code](https://github.com/phil-opp/blog_os/tree/post-07)) **Memory Management:** - [Introduction to Paging](https://os.phil-opp.com/paging-introduction/) ([source code](https://github.com/phil-opp/blog_os/tree/post-08)) - [Paging Implementation](https://os.phil-opp.com/paging-implementation/) ([source code](https://github.com/phil-opp/blog_os/tree/post-09)) - [Heap Allocation](https://os.phil-opp.com/heap-allocation/) ([source code](https://github.com/phil-opp/blog_os/tree/post-10)) - [Allocator Designs](https://os.phil-opp.com/allocator-designs/) ([source code](https://github.com/phil-opp/blog_os/tree/post-11)) **Multitasking**: - [Async/Await](https://os.phil-opp.com/async-await/) ([source code](https://github.com/phil-opp/blog_os/tree/post-12)) ## First Edition Posts The current version of the blog is already the second edition. The first edition is outdated and no longer maintained, but might still be useful. The posts of the first edition are: <details><summary><i>Click to expand</i></summary> **Bare Bones:** - [A Minimal x86 Kernel](https://os.phil-opp.com/multiboot-kernel.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_1)) - [Entering Long Mode](https://os.phil-opp.com/entering-longmode.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_2)) - [Set Up Rust](https://os.phil-opp.com/set-up-rust.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_3)) - [Printing to Screen](https://os.phil-opp.com/printing-to-screen.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_4)) **Memory Management:** - [Allocating Frames](https://os.phil-opp.com/allocating-frames.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_5)) - [Page Tables](https://os.phil-opp.com/modifying-page-tables.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_6)) - [Remap the Kernel](https://os.phil-opp.com/remap-the-kernel.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_7)) - [Kernel Heap](https://os.phil-opp.com/kernel-heap.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_8)) **Exceptions:** - [Handling Exceptions](https://os.phil-opp.com/handling-exceptions.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_9)) - [Double Faults](https://os.phil-opp.com/double-faults.html) ([source code](https://github.com/phil-opp/blog_os/tree/first_edition_post_10)) **Additional Resources:** - [Cross Compile Binutils](https://os.phil-opp.com/cross-compile-binutils.html) - [Cross Compile libcore](https://os.phil-opp.com/cross-compile-libcore.html) - [Set Up GDB](https://os.phil-opp.com/set-up-gdb) - [Handling Exceptions using Naked Functions](https://os.phil-opp.com/handling-exceptions-with-naked-fns.html) - [Catching Exceptions](https://os.phil-opp.com/catching-exceptions.html) ([source code](https://github.com/phil-opp/blog_os/tree/catching_exceptions)) - [Better Exception Messages](https://os.phil-opp.com/better-exception-messages.html) ([source code](https://github.com/phil-opp/blog_os/tree/better_exception_messages)) - [Returning from Exceptions](https://os.phil-opp.com/returning-from-exceptions.html) ([source code](https://github.com/phil-opp/blog_os/tree/returning_from_exceptions)) </details> ## License This project, with exception of the `blog/content` folder, is licensed under either of - Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or https://www.apache.org/licenses/LICENSE-2.0) - MIT license ([LICENSE-MIT](LICENSE-MIT) or https://opensource.org/licenses/MIT) at your option. For licensing of the `blog/content` folder, see the [`blog/content/README.md`](blog/content/README.md). ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
3,369
Experimental PlayStation Vita emulator
# Vita3K ![C/C++ CI](https://github.com/Vita3K/Vita3K/workflows/C/C++%20CI/badge.svg) [![Vita3K discord server](https://img.shields.io/discord/408916678911459329?color=5865F2&label=Vita3K%20&logo=discord&logoColor=white)](https://discord.gg/6aGwQzh) ## Introduction Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. * [Website](https://vita3k.org/) (information for users) * [Wiki](https://github.com/Vita3K/Vita3K/wiki) (information for developers) * [**Discord**](https://discord.gg/MaWhJVH) (recommended) * IRC `#vita3k` on **freenode** ([Web-based IRC client](https://webchat.freenode.net/?channels=%23vita3k)) * [Patreon](https://www.patreon.com/Vita3K) (support the project) ## Compatibility The emulator currently runs some homebrew programs. It is also able to load some decrypted commercial games. - [Homebrew compatibility page](https://vita3k.org/compatibility-homebrew.html) - [Commercial compatibility page](https://vita3k.org/compatibility.html) | **Persona 4 Golden** by Atlus | **A Rose in the Twilight** by Nippon Ichi Software | | :-----------------------------------------------------------: | :--------------------------------------------------------------------------------------------: | | ![Persona 4 Golden screenshot](./_readme/screenshots/P4G.png) | ![A Rose in the Twilight screenshot](./_readme/screenshots/A%20Rose%20in%20the%20Twilight.png) | | **Alone with You** by Benjamin Rivers | **VA-11 HALL-A** by Sukeban Games | | :------------------------------------------------------------------------: | :------------------------------------------------------------------: | | ![Alone with You screenshot](./_readme/screenshots/Alone%20With%20You.png) | ![VA-11 HALL-A screenshot](./_readme/screenshots/VA-11%20HALL-A.png) | | **Fruit Ninja** by Halfbrick Studios | **Jetpack Joyride** by Halfbrick Studios | | :----------------------------------------------------------------: | :------------------------------------------------------------------------: | | ![Fruit Ninja Screenshot](./_readme/screenshots/Fruit%20Ninja.png) | ![Jetpack Joyride Screenshot](./_readme/screenshots/Jetpack%20Joyride.png) | ## Licence Vita3K is licensed under the **GPLv2** license. This is largely dictated by external dependencies, most notably Unicorn. ## Downloads * Windows * [Scoop](https://scoop.sh/#/apps?q=vita3k&s=0&d=1&o=true) * Requirements: * [Microsoft Visual C++ 2015-2022 Redistributable](https://aka.ms/vs/17/release/vc_redist.x64.exe) * Linux * Arch based: * [vita3k-bin](https://aur.archlinux.org/packages/vita3k-bin)<sup><small>AUR</small></sup> * [vita3k-git](https://aur.archlinux.org/packages/vita3k-git)<sup><small>AUR</small></sup> * Requirements: * xdg-desktop-portal * Others * [Download Artifact](https://github.com/Vita3K/Vita3K/actions?query=event%3Apush+is%3Asuccess+branch%3Amaster) ## Building Please see [`building.md`](./building.md). ## Running Specify the path to a .vpk file as the first command line argument, or run `Vita3K --help` from the command-line for a full list of options. For more detailed instructions on running/installing games on all platforms, please read the **#info-faq** channel on our [Discord Server](https://discord.gg/MaWhJVH). ## Bugs and issues The project is in an early stage, so please be sensitive to that when opening new issues. Expect crashes, glitches, low compatibility and poor performance. ## Thanks Thanks go out to people who offered advice or otherwise made this project possible, such as Davee, korruptor, Rinnegatamante, ScHlAuChi, Simon Kilroy, TheFlow, xerpi, xyz, Yifan Lu and many others. ## Donations If you would like to show your appreciation or help fund development, the project has a [Patreon](https://www.patreon.com/Vita3K) page. ## Supporters Thank you to the following supporters: * Mored1984 * soiaf If you support us on Patreon and would like your name added, please get in touch or open a Pull Request. ## Note The purpose of this emulator is not to enable illegal activity. You can dump games by using [NoNpDrm](https://github.com/TheOfficialFloW/NoNpDrm)/[FAGDec](https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/FAGDec/build). You can get homebrew programs from [VitaDB](https://vitadb.rinnegatamante.it/). PlayStation, PlayStation Vita and PS Vita are trademarks of Sony Interactive Entertainment Inc. This emulator is not related to or endorsed by Sony, or derived from confidential materials belonging to Sony.
3,370
Carefully curated list of awesome Appwrite resources 💪
# Awesome Appwrite [![Awesome](images/badge.svg)](https://github.com/sindresorhus/awesome) ![logo](images/logo.png "Logo") ## Table of Contents: - [Announcements and Official Blog Posts](#announcements-and-official-blog-posts) - [30 Days of Appwrite](#30-days-of-appwrite-) - [Almost Netflix](#almost-netflix-) - [Hacktoberfest 2021](#hacktoberfest-2021) - [Learning Resources](#learning-resources) - [Getting Started](#getting-started) - [Setup, Customization and Deployment](#setup-customization-and-deployment) - [Web Development](#web-development) - [Mobile Development](#mobile-development) - [Security and Authentication](#security-and-authentication) - [Appwrite Services](#appwrite-services) - [Showcase (Source Code)](#showcase-built-with-appwrite-) - [Angular](#angular) - [Cordova](#cordova) - [Express](#express) - [Flutter](#flutter) - [Godot](#godot) - [Golang](#golang) - [Python](#python) - [React](#react) - [Svelte](#svelte) - [Unity](#unity) - [Vue](#vue) - [Nuxt](#nuxt) - [Android](#android) - [Videos](#videos) - [Books](#books) - [Inspiration](#inspiration) - [Playgrounds and Snippets](#playgrounds-and-snippets) - [SDK](#sdk) - [Tools](#tools) - [Communities](#communities) ## Announcements and Official Blog Posts * [Announcing Appwrite 0.14 with 11 Cloud Function Runtimes! 🥳](https://dev.to/appwrite/announcing-appwrite-014-with-11-cloud-function-runtimes-36f5) * [Announcing the Appwrite SDK for Dart](https://dev.to/appwrite/announcing-appwrite-sdk-for-dart-3ehc) (Official) * [Announcing the Appwrite CLI 🚀](https://dev.to/appwrite/announcing-the-appwrite-cli-4m68) (Official) * [Learn How to Add Object Detection Capabilities to Your Appwrite Storage Using Cloud Functions](https://dev.to/appwrite/learn-how-to-add-object-detection-capabilities-to-your-appwrite-storage-using-cloud-functions-4j6j) (Official) * [Sending a Custom Welcome Email Using Appwrite Functions and Mailgun](https://dev.to/appwrite/sending-a-custom-welcome-email-using-appwrite-functions-and-mailgun-225a) (Official) * [Create an Appwrite File Backup Function Using the Dropbox API](https://dev.to/appwrite/create-an-appwrite-file-backup-function-using-the-dropbox-api-2pfo) (Official) * [Learn How to Create and Run Appwrite Functions With Dart](https://dev.to/appwrite/learn-how-to-create-and-run-appwrite-functions-with-dart-5668) (Official) * [Learn How to Disable ClamAV in Your Appwrite Stack and Reduce Memory Usage](https://dev.to/appwrite/learn-how-to-disable-clamav-in-your-appwrite-stack-and-reduce-memory-usage-2e37) (Official) * [Appwrite Releases a Native Svelte SDK for Its Open-Source BaaS](https://dev.to/appwrite/appwrite-releases-a-native-svelte-sdk-for-its-open-source-baas-5g0g) (Official) ### 30 Days of Appwrite ✨ * [Day 1 - Pilot](https://dev.to/appwrite/30daysofappwrite-4hh) * [Day 2 - Installation](https://dev.to/appwrite/installing-appwrite-366o) * [Day 3 - Appwrite’s building blocks](https://dev.to/appwrite/30daysofappwrite-appwrite-s-building-blocks-1936) * [Day 4 - Appwrite Dashboard](https://dev.to/appwrite/30daysofappwrite-appwrite-dashboard-15cc) * [Day 5 - Your First Request](https://dev.to/appwrite/30daysofappwrite-your-first-request-4oco) * [Day 6 - SSL Certificates](https://dev.to/appwrite/30daysofappwrite-ssl-certificates-c08) * [Day 7 - Server Side SDKs](https://dev.to/appwrite/30daysofappwrite-server-side-sdks-24di) * [Day 8 - Accounts & Users API](https://dev.to/appwrite/30daysofappwrite-accounts-users-api-4592) * [Day 9 - Login and Signup](https://dev.to/appwrite/30daysofappwrite-login-and-signup-2957) * [Day 10 - OAuth Providers](https://dev.to/appwrite/30daysofappwrite-oauth-providers-3jf6) * [Day 11 - Getting Started with SMTP](https://dev.to/appwrite/30daysofappwrite-getting-started-with-smtp-1e2e) * [Day 12 - Email Verification and Forgot Password](https://dev.to/appwrite/30daysofappwrite-email-verification-and-forgot-password-420o) * [Day 13 - Appwrite Teams](https://dev.to/appwrite/30daysofappwrite-appwrite-teams-2fjd) * [Day 14 - Using Team Invites](https://dev.to/appwrite/30daysofappwrite-using-team-invites-gk1) * [Day 15 - Appwrite Database](https://dev.to/appwrite/30daysofappwrite-appwrite-database-22an) * [Day 16 - Database Design 🧐](https://dev.to/appwrite/30daysofappwrite-database-design-140a) * [Day 17 - Create User Profiles](https://dev.to/appwrite/30daysofappwrite-create-user-profiles-1c3m) * [Day 18 - Create Blog Posts](https://dev.to/appwrite/30daysofappwrite-create-blog-posts-31fi) * [Day 19 - Appwrite Storage API](https://dev.to/appwrite/30daysofappwrite-appwrite-storage-api-hgm) * [Day 20 - File Uploads and Downloads](https://dev.to/appwrite/30daysofappwrite-file-uploads-and-downloads-1dld) * [Day 21 - Appwrite Avatars API](https://dev.to/appwrite/30daysofappwrite-appwrite-avatars-api-epi) * [Day 22 - Appwrite CLI](https://dev.to/appwrite/30daysofappwrite-appwrite-cli-2mde) * [Day 23 - Appwrite Cloud Functions](https://dev.to/appwrite/30daysofappwrite-appwrite-cloud-functions-1pf2) * [Day 24 - Our First Cloud Function](https://dev.to/appwrite/30daysofappwrite-our-first-cloud-function-59k6) * [Day 25 - Cloud Function with CRON](https://dev.to/appwrite/30daysofappwrite-cloud-function-with-cron-258c) * [Day 26 - JWT Support in Appwrite](https://dev.to/appwrite/30daysofappwrite-jwt-l08) * [Day 27 - Appwrite for Production](https://dev.to/appwrite/30daysofappwrite-appwrite-for-production-56hi) * [Day 28 - Docker Swarm Integration](https://dev.to/appwrite/30daysofappwrite-docker-swarm-integration-2io9) * [Day 29 - Grafana Integration](https://dev.to/appwrite/grafana-integration-50p9) Showcase for projects built during [#30DaysOfAppwrite](https://30days.appwrite.io/)!! * [Dart Online Compiler](https://github.com/aadarshadhakalg/BLoC-Appwrite) * [Ruitoque´s Food](https://ruitoquefood.com/) * [Todo With Flutter](https://github.com/SirusCodes/todo_appwrite) * [React Native Appwrite OAuth](https://github.com/DiegoBM/react-native-appwrite-oauth) * [Appwrite Todo With React Native](https://github.com/DiegoBM/appwrite-todo-with-react-native) * [Toodo - Appwrite with Ionic](https://github.com/Hrdtr/toodo-app) * [FoodMagic](https://github.com/Sameerkash/FoodMagic) * [Flutter Appwrite Auth System](https://github.com/devkishor8007/Auth_System_Appwrite) * [Flutter Appwrite Todo](https://github.com/devkishor8007/todo-with-flutter/tree/todo_appwrite/flutter_appwrite) * [KnowYourFood](https://github.com/LeBraveLittleToaster/KnowYourFood) * [Budgetist](https://github.com/intel-raja/budgetist_kakeibo#budgetist_kakeibo) ### Almost Netflix 🎬 The Almost Netflix series is a tutorial for building a Netflix clone with Appwrite version 0.12.0 and above. * [Did we just build a Netflix clone with Appwrite?](https://dev.to/appwrite/did-we-just-build-a-netflix-clone-with-appwrite-28ok) * [Introducing Almost Netflix: Netflix clone built with Vue and Appwrite](https://dev.to/appwrite/introducing-almost-netflix-a-netflix-clone-built-with-vue-and-appwrite-34nb) * [Almost Netflix: A Netflix clone built with Flutter + Appwrite](https://dev.to/appwrite/almost-netflix-a-netflix-clone-built-with-flutter-appwrite-4d8p) * [Almost Netflix: An iOS Netflix Clone built with Appwrite](https://dev.to/appwrite/almost-netflix-an-ios-netflix-clone-built-with-appwrite-5b7) ## Hacktoberfest 2021 * [What is Appwrite and how to contribute for Hacktoberfest](https://dev.to/mishmanners/four-projects-to-contribute-to-this-hacktoberfest-pep) * [Appwrite, giving it a shot this Hacktoberfest ‘21](https://medium.com/@anand26shweta/appwrite-giving-it-a-shot-ad1ef79ae44f) ## Hacktoberfest 2022 * [Featured on the GitHub Blog](https://github.blog/release-radar-sept-2022) ## Learning Resources ### Getting Started * [Getting Started for Flutter](https://appwrite.io/docs/getting-started-for-flutter) (Official) * [Getting Started for Server](https://appwrite.io/docs/getting-started-for-server) (Official) * [Getting Started for Apple](https://appwrite.io/docs/getting-started-for-apple) (Official) * [Getting Started for Android](https://appwrite.io/docs/getting-started-for-android) (Official) * [Getting Started for Web](https://appwrite.io/docs/getting-started-for-web) (Official) * [Appwrite Introduction](https://medium.com/@eldadfux/introducing-appwrite-an-open-source-backend-server-for-mobile-web-developers-4be70731575d?source=friends_link&sk=b6a2be384aafd1fa5b1b6ff12906082c) * [Introduction to AppWrite (in Portuguese)](https://medium.com/@fernandayukarikawasaki/uma-introdu%C3%A7%C3%A3o-ao-appwrite-ad90a127d7fa) * [Exploring Appwrite](https://dev.to/asmit2952/exploring-appwrite-1nh5) * [How to get started with Appwrite](https://medium.com/@devanshkajve123/appwrite-what-is-appwrite-how-to-get-started-with-it-contribution-guide-and-more-68ccffb1a2d3) * [What is Appwrite and what are its key feature?](https://knowlegdeninja.blogspot.com/2021/10/what-is-appwrite-and-what-are-its-key.html)(blog) * [Getting started with Appwrite](https://dev.to/asmit2952/getting-started-with-appwrite-3oic) * [Introduction To Appwrite: The Open-Source Firebase Alternative That Is Easy to Self-Host 🚀](https://muthuannamalai.tech/introduction-to-appwrite-the-open-source-firebase-alternative-that-is-easy-to-self-host) * [What is Appwrite and How to use it Efficiently](https://dev.to/noviicee/what-is-appwrite-and-how-to-use-it-efficiently-3o1m) * [What's new in Appwrite 0.7](https://ajith75.hashnode.dev/whats-new-in-appwrite-07) * [How to setup Appwrite in Windows?](https://dev.to/goheljay/why-i-used-appwrite-how-to-setup-appwrite-in-windows-o2l) * [Appwrite - macOS Installation and Debugging Guide](https://dev.to/kritikash18/appwrite-macos-installation-and-debugging-guide-28fm) * [Appwrite: All you need to know](https://krishguptadev.hashnode.dev/appwrite-all-you-need-to-know) * [Set up the backend for your first app in the no-code way using Appwrite!](https://medium.com/@vidushig2020/set-up-the-backend-for-your-first-app-in-the-no-code-way-6052b348d045) * [How to setup Appwrite on Ubuntu](https://dev.to/noviicee/how-to-setup-appwrite-on-ubuntu-3j67) * [Open Source Backend Server - Appwrite](https://dev.to/hardikchopra242/open-source-backend-server-appwrite-48b9) * [Python in Appwrite ](https://dev.to/robimez/python-in-appwrite-378h) * [Appwrite with Dart!](https://dev.to/timothy22000/appwrite-with-dart-3knc) * [Appwrite Frequently Asked Questions](https://medium.com/geekculture/appwrite-frequently-asked-questions-374ce81513fe) * [Everything you need to know to get Appwrite Functions works on PHP runtime](https://imknight.com/everything-you-need-to-know-to-get-appwrite-functions-works-on-php-runtime) * [My First Appwrite Function](https://imknight.com/my-first-appwrite-function) * [What is Appwrite? Featured in GitHub Blog](https://github.blog/release-radar-sept-2022) ### Setup, Customization and Deployment * [How to add custom Docker containers to Appwrite](https://dev.to/streamlux/adding-custom-docker-containers-to-appwrite-2chp) * [Appwrite VS Code extension](https://dev.to/streamlux/appwrite-vs-code-extension-1356) * [Host Appwrite Backend with DigitalOcean Droplet](https://medium.com/@vaytrex/host-your-appwrite-backend-with-digitalocean-droplet-f3d248c60815) * [Setting up Appwrite on DigitalOcean](https://joshuacook.netlify.app/post/appwrite-digital-ocean/) * [Tips for running Appwrite in Production](https://appwrite.io/docs/production) * [Run Your Appwrite Backend Server With Any SMTP Provider for Max Email Deliverability](https://medium.com/@eldadfux/learn-how-to-run-your-appwrite-backend-server-with-any-smtp-provider-for-max-email-deliverability-c6ab2c3efec8?source=friends_link&sk=c4ad7bffb3952547cfb89137da581310) * [Tutorial on how to use an SMTP provider to manage Appwrite end servers to enhance email delivery](https://knowlegdeninja.blogspot.com/2021/10/tutorial-on-how-to-use-smtp-provider-to.html) * [Deploy Appwrite to AWS using Terraform and Ansible](https://dev.to/rizkyrajitha/deploy-appwrite-to-aws-using-terraform-and-ansible-4af) * [Setup Appwrite on Linode](https://imknight.com/setup-appwrite-on-linode/) * [Manage Appwrite data with Appsmith](https://imknight.com/manage-appwrite-data-with-appsmith/) * [Appwrite + Zapier = Magic](https://dev.to/ruthlessruler/appwrite-zapier-magic-12gk) * [Import sample data to Appwrite through Integromat](https://imknight.com/import-data-to-appwrite-through-integromat/) * [Integrate Adalo with Appwrite](https://imknight.com/integrate-adalo-with-appwrite/) * [How to install and configure Appwrite on CyberPanel](https://tafadzwa.hashnode.dev/how-to-install-and-configure-appwrite-on-cyberpanel) * [How to install Appwrite on Amazon EC2 instance](https://awstip.com/installing-appwrite-on-amazon-ec2-instance-13f6744f2b48) * [Deploy Appwrite on Google Cloud](https://blog.wilfredalmeida.com/appwrite-on-google-cloud) * [Introduction to AWS (+run Appwrite)](https://rizkyrajitha.hashnode.dev/introduction-to-aws-run-appwrite) * [How to integrate Appwrite with Google Cloud](https://medium.com/@shahneel2409/integrating-appwrite-with-google-cloud-for-beginners-e62d2239c59) * [How to install Appwrite on a Linode cloud server](https://dev.to/gregordavies/how-to-install-appwrite-on-a-linode-cloud-server-2235) * [Things to do after Setup Appwrite on Digital Ocean](https://imknight.com/things-to-do-after-setup-appwrite-on-digital-ocean) ### Web Development * [Node.JS in Appwrite](https://dev.to/finnkr/nodejs-in-appwrite-21kk) * [Integrating with Appwrite HTTP API Using no-SDK](https://medium.com/appwrite-io/how-to-connect-with-the-appwrite-backend-server-directly-using-only-the-appwrite-http-api-1e720b567395?source=friends_link&sk=1568e3606160605b28274050618cd68f) * [Newsletter Form Application with Appwrite and React](https://thebeginner86.medium.com/newsletter-form-application-with-appwrite-and-react-2791bd38a457) * [Deno in Appwrite](https://dev.to/asiancat54x/deno-appwrite-5271/) * [Getting Started with Appwrite and creating a Login Page with Appwrite and React (Part-1)](https://dev.to/kunals131/getting-started-with-appwrite-and-creating-a-login-page-with-appwrite-and-react-part-1-536l) * [Getting Started with Appwrite and creating a Login Page with Appwrite and React (Part-2)](https://dev.to/kunals131/getting-started-with-appwrite-and-creating-a-login-page-with-appwrite-and-react-part-2-4fgd) * [Appwrite + React](https://anjalirohira.hashnode.dev/integrate-appwrite-inside-react-projects) * [Building A URL Shortener using Appwrite and Express](https://dev.to/dro1/building-a-url-shortener-using-appwrite-and-express-128i) * [Appwrite + React = 🔥](https://medium.com/@hardikchopra242/react-appwrite-23a34bcc52a9) * [Building a Web App with ReactJS and Appwrite](https://dev.to/drishtipeshwani/building-a-web-app-with-reactjs-and-appwrite-4cno) * [Build a Web app using Next.js and Appwrite](https://dev.to/harisarang/build-a-web-app-using-nextjs-and-appwrite-4a0l) * [Getting Started with Appwrite in NextJS by Building An App](https://dev.to/qwe123coder/getting-started-with-appwrite-in-nestjs-22gk) * [Integrate Appwrite Storage API with React](https://dev.to/harisarang/integrate-appwrite-storage-api-with-react-5dg3) * [How To Generate and Store Map Previews in Ruby with Appwrite](https://dev.to/oliverpham/how-to-generate-and-store-map-previews-in-ruby-with-appwrite-43ha) * [What is Appwrite and who i setup in my project?](https://dev.to/jordi5107/what-is-appwrite-and-who-i-setup-in-my-project-3af) * [How Appwrite real-time can make your CMS changes instant](https://sakshiuppoor.hashnode.dev/how-appwrite-real-time-can-make-your-cms-changes-instant) * [Build a Chat app with Appwrite and Nextjs](https://3dweb.hashnode.dev/build-a-chat-app-with-appwrite-and-nextjs) * [How to import Ghost Blog Users to Appwrite](https://dev.to/joysankar2001/importing-ghost-blog-users-to-appwrite-1hag) * [Appwrite + JQuery](https://dev.to/leonyangela/build-your-app-with-appwrite-jquery-55ij) ### Mobile Development * [Appwrite the best backend for mobile apps and its features](https://qr.ae/pGxRuF) * [Appwrite secure open-source backend server for Flutter example app](https://dev.to/netfirms/appwrite-and-flutter-example-app-42ce) * [How setup Appwrite for Android with Retrofit ( Direct HTTP Request )](https://medium.com/@developersm13/how-to-setup-appwrite-io-for-android-with-retrofit-e6271d770cad) * [How to use Appwrite's Flutter SDK](https://dev.to/yashp1210/appwrite-for-flutter-58kb) * [Introduction to Appwrite Cloud Functions with Android and Kotlin](https://hardiksachan.hashnode.dev/introduction-to-appwrite-cloud-functions-with-android-and-kotlin) * [Dart in Appwrite](https://dev.to/oshi36/dart-in-appwrite-47e) * [Appwrite + Appcelerator Titanium: A step by step guide](https://github.com/m1ga/from_zero_to_app/blob/master/appwrite_app.md) * [Write Unit Tests for Appwrite SDK on Flutter With Mockito](https://betterprogramming.pub/write-unit-test-for-appwrite-sdk-on-flutter-with-mockito-e0c3b403199e) * [Integrate Retool Mobile with Appwrite](https://imknight.com/integrate-retool-mobile-with-appwrite) ### Security and Authentication * [Restricting Access to Your Appwrite Console](https://medium.com/appwrite-io/you-can-now-restrict-access-to-your-appwrite-console-b8b447885289?source=friends_link&sk=95b78cf75ff633e0f32b8a76ea619b08) * [User authentication with React.js and Appwrite](https://medium.com/@e.wambugu192/user-authentication-with-react-js-and-appwrite-30c9096e92b2) * [Full List of Appwrite Environment Variables](https://appwrite.io/docs/environment-variables) * [How to Use Magic URL Login with Appwrite](https://muthuannamalai.tech/how-to-use-magic-url-login-with-appwrite) * [How to use Appwrite on React Native](https://dev.to/fernandoamz/appwrite-react-native-48cn) * [How to migrate Wordpress users to Appwrite](https://dev.to/joysankar2001/migrate-wordpress-users-to-appwrite-63j) ### Appwrite Services * [AppWrite Services](https://koulurunandakishorereddy.tech/appwrite-services) * [Image Resizing and Cropping with Appwrite](https://medium.com/appwrite-io/how-to-use-appwrite-open-source-platform-as-your-image-cropping-optimisation-service-2c5efab4edcb?source=friends_link&sk=11c8c6d50c2c24d0084f20f98a90a0bd) * [Cropping and Optimizing images with Appwrite](https://medium.com/@anand26shweta/cropping-and-optimizing-images-with-appwrite-1e3662c37eaa) * [Cloud Functions with Dart and Appwrite](https://dev.to/nehanshj/cloud-functions-with-dart-and-appwrite-2nob) * [Using database api (Contenido en español) ](https://medium.com/@devildeveloper/implementando-un-backend-en-menos-de-cinco-minutos-con-appwrite-7c6d6262cc87) * [Leveraging Power of Appwrite to Build Scheduling Applications](https://medium.com/@ujjwal26599/leveraging-power-of-appwrite-to-build-scheduling-applications-40615fa7e7f7) * [Avatar API support in Appwrite](https://dev.to/pretty19/avatar-api-support-in-appwrite-fc1) * [Appwrites Avatars service](https://dev.to/ashish4arora/appwrites-avatars-service-4gae) * [Appwrite User Services](https://dev.to/asiancat54x/appwrite-users-services-4ohk) * [Introduction to Appwrite's Avatar API](https://drishtip.hashnode.dev/introduction-to-appwrites-avatar-api) * [All you need to know about APPWRITE Team service](https://dev.to/devgossips/all-you-need-to-know-about-appwrite-team-service-client-side-1g1b) * [Send Messages With Telegram Using Appwrite Functions](https://rizkyrajitha.hashnode.dev/send-messages-with-telegram-using-appwrite-functions) * [Use Twilio with Appwrite Java Cloud Functions](https://dev.to/kkhitesh/use-twilio-with-appwrite-java-cloud-functions-123p) * [Appwrites database service](https://mbosnjak.hashnode.dev/appwrites-database-service) * [Appwrites' Storage Services](https://dev.to/kaid00/appwrite-storage-service-39pc) * [Using Appwrite Locale Service in your Next Project](https://dev.to/drishtipeshwani/using-appwrite-locale-service-in-your-next-project-3pcm) * [Appwrites Account Service](https://dev.to/finnkr/appwrites-account-service-2hhd) * [Appwrite Storage Service](https://dev.to/yashp1210/appwrites-storage-service-ned) * [Rick Roll Your Friends Using Appwrite, Twilio, and .NET](https://dev.to/adityaoberai/rick-roll-your-friends-using-appwrite-twilio-and-net-4180) * [Discord crypto price alert bot powered by Appwrite](https://github.com/RizkyRajitha/appwritediscorddemo) * [Six ways to test and call Dart Appwrite Cloud Functions](https://medium.com/@aschilken/free-and-easy-cloud-functions-in-dart-with-appwrite-part-1-190faa3dc7bf) | [Source Code of Flutter example App](https://github.com/schilken/appwrite_cloud_functions) ## Showcase (Built with Appwrite 📣) Share your apps here! Submit a pull request! ### Angular * **Appwrite + Angular Todo MVC** A simple todo app built with Appwrite and Angular. [Source Code](https://github.com/appwrite/todo-with-angular) [Demo](https://appwrite-todo-with-angular.vercel.app/) * **Appwrite + Angular - Simple Blog** - A simple blog example using Angular as the frontend and Appwrite as the backend! [Source Code](https://github.com/NeonSpork/appwrite-blog-example) * **Appwrite + Angular SimpleGrocery** - A simple app to create fast shopping-list. [Source Code](https://github.com/ffex/simple-grocery-demo) * **Appwrite + Angular Transcript This** - A simple app to transcribe Youtube videos from their links. [Source Code](https://github.com/ffex/Transcript-This-Demo) * **Appwrite + Angular VideoTopics** - A simple app to search topic about a Youtube video. [Source Code](https://github.com/ffex/VideoTopics) * **Appwrite + Angular PodBook** - A simple app to trascript podcasts from RSS feed. [Source Code](https://github.com/ffex/PodBook) ### Cordova * **Appwrite + Cordova + React** - A simple instagram clone built with Appwrite, Cordova and React (with vite). [Source Code](https://github.com/arnu515/instagram-clone-with-cordova-appwrite) ### Express * **URL Shortener(Express and Appwrite)** - A simple URL Shortener built with Express and Appwrite. [Source Code](https://github.com/dro-1/appwrite-url-shortener) * **Appwrite + ExpressJS** - A simple API made using Appwrite and ExpressJS. [Source Code](https://github.com/PyroCandy/pokemon-api-appwrite) [Blog Post](https://medium.com/@rushilshekhar1_/making-a-simple-api-using-appwrite-a7ceb096bf8f) * **Appwrite System Health** - A simple demo app to build an express nodejs rest api to monitor health on appwrite app. [Source Code](https://github.com/fernandoamz/node-express-server-rest-api) [Blog Post](https://dev.to/fernandoamz/appwrites-health-service-3lh7) ### Flutter - **Artistry** - Artistry is a demo app built with flutter and Appwrite backend that demonstrates how to perform crud operation,searching, authentication with touch of cool animations. [Source Code](https://github.com/dvmjoshi/artistry_appwrite) * **Flutter TODO App** - A TODO app with Flutter and Appwrite as a backend. [Source Code](https://github.com/Dev-Manny/Appwrite-Todo) * **AppNote** - Flutter notes app using Appwrite as a backend for storing documents. [Source Code](https://github.com/netfirms/appnote), [Blog Post](https://dev.to/netfirms/appwrite-and-flutter-example-app-42ce) * **Flutter Appwrite Quiz App** A simple Quiz App built with Flutter and Appwrite [Source Code](https://github.com/appwrite/quiz-with-flutter) * **Flutter Appwrite Social App** A Social App playground for testing the features of Appwrite. [Source Code](https://github.com/alistairholmes/flutter-appwrite-social-app) * Building **No Signal** - A chatting App using Flutter and Appwrite [Part 1](https://bishwajeet-techmaster.medium.com/building-no-signal-app-using-flutter-and-appwrite-8b31358b5975)| [Part 2](https://bishwajeet-parhi.medium.com/building-no-signal-using-flutter-and-appwrite-part-2-565c5eb3b484) | [Part 3](https://bishwajeet-parhi.medium.com/building-no-signal-using-flutter-and-appwrite-part-3-90b08db16ec) | [Source Code](https://github.com/2002Bishwajeet/no_signal) * **Gradely 2 - Grade Calculator** - A grade calulator app where you can monitor and store your grades, built with Appwrite and Flutter. [Source Code](https://github.com/generalxhd/Gradely2) * **Fitness Challenge App with Appwrite** - Create fitness challenges, invite friends, sync your health data from Apple Health/Google Fit and see who's winning. [Source Code](https://github.com/gireeshp/fitness_challenge) [Blog Post](https://medium.com/@gireeshputhumana/building-the-fitness-challenge-app-with-appwrite-367286790f64) * **Quit Smoking App with Flutter and Appwrite** - A simple Counting app with user auth [Source Code](https://github.com/Jonathanvanhaaften/flutter_appwrite_1) * **Almost Instagram with Flutter and Appwrite** - A functional clone of Instagram social media platform [Source Code](https://github.com/letsintegreat/Almost-Instagram) ### Godot * **Godot + Appwrite** - A demo app to showcase Godot's integration with Appwrite. [Source Code](https://github.com/lohanidamodar/godot-appwrite) ### Golang * **GoRest** A demo app to showcase integrating appwrite apis with golang. Using database endpoints and examples [Source Code](https://github.com/maliaga-pantoja/golang-appwrite-demo) ### Preact - **Blog App** - A simple blog app built with Appwrite and Preact. [Source Code](https://github.com/Sooraj-s-98/Preact-appwrite-blog) ### Python * **Database interactions with the Python SDK demo** - A demonstration of using an Appwrite backend with a FastAPI python web application focussing on using pydantic as the interface with the Database. [Source Code](https://github.com/jhrcook/coffee-counter-appwrite-demo) * **Anime list app with Appwrite and python-telegram-bot** - Created a telegram bot with python that handles searching and taking note of your anime watchlist. [Source Code](https://github.com/RobiMez/Better_anime_list) * **Discordly** A Discord-bot to readily and easily shorten links from Discord itself, made possible by Appwrite. [Source Code](https://github.com/Arpan-206/discordly) ### React - **Tourpal** - Tourpal is a travel journal web app in which you can store all your travel experiences at one place. The app is built with ReactJs and Appwrite. At the same time, it is a completely secure app and uses Google authentication. [Source Code](https://github.com/drishtipeshwani/Tourpal) - **Shuttery** - Shuttery is a web app which fetches and lets you download beautiful pictures from Unsplash to satisfy all your artistic needs. Secure App, with Google OAuth using an Appwrite backend. [Source Code](https://github.com/muKaustav/Appwrite-DemoApp-Hacktoberfest-2021) - **Taskwrite** -Taskwrite is a demo web app built with React JS and Appwrite backend for Hacktoberfest 2021, that demonstrates how to create a To-Do list, that lets users add, edit, and delete tasks. It demonstrates the use of Google OAuth and Database Management. [Source Code](https://github.com/muKaustav/Taskwrite-Appwrite-Hacktoberfest-2021) * **OAuth Provider Tester** - A Simple Appwrite OAuth Tester App built to make new oauth provider testing easy. [Source Code](https://github.com/AmreshSinha/OAuth-Tester-Appwrite) * **User Auth** - User auth is a simple user authentication for web applications. It was made as a guide for your next application. [Source Code](https://github.com/HelixHEX/reactjs-appwrite_userauth), [Blog Post](https://medium.com/@e.wambugu192/user-authentication-with-react-js-and-appwrite-30c9096e92b2) * **Appwrite + React Todo MVC** A simple todo app built with Appwrite and React. [Source Code](https://github.com/appwrite/todo-with-react) [Demo](https://appwrite-todo-with-react.vercel.app/) * **Appwrite + NextJs Todo** A simple login app built with Appwrite and Nextjs. [Source Code](https://github.com/Sooraj-s-98/appwrite-todo-with-nextjs) * **Made with Appwrite (Next.js)** This project can be used to collect information about projects which are built using Appwrite and can also be a place of a showcase for such projects. Built with Next.js and Appwrite. [Source Code](https://github.com/harisarang/madewithappwrite) [Demo](https://madewithappwrite.vercel.app/) [Tutorial](https://dev.to/harisarang/build-a-web-app-using-nextjs-and-appwrite-4a0l) * **Appwrite + NextJs +Nodejs Instagram clone** A instagram clone bulit with Appwrite , Nodejs and Nextjs. [Source Code](https://github.com/Sooraj-s-98/appwrite-instagram-clone) * **Building with Appwrite and Netlify** [Blog](https://medium.com/p/dcffb85ddcf8) * **Appwrite + NextJs Blog App** A Simple Blog App built with Appwrite and Nextjs. [Source Code](https://github.com/alceil/apppwrite-blogapp-with-nextjs) * **Appwrite + NextJs Social Media App** A Social Media App built with Appwrite and Nextjs. [Source Code](https://github.com/SanjayDevTech/appwrite-nextjs-demo) * **React TODO App** - React + Appwrite TODO App Demo by @christyjacob4. [Source Code](https://github.com/christyjacob4/todomvc-react) * **Quiz App (ReactJS and Appwrite)** - A demo web application built using React and integrated with Appwrite. [Source Code](https://github.com/shreyventure/quiz_app_write) * **Notes App with React + Appwrite** - A notes web app demo built with React and Appwrite. [Source Code](https://github.com/kunals131/notes-app-appwrite) * **Appwrite + React Google Drive Clone** - A simple google drive clone build with Appwrite and React. [Source Code](https://github.com/Emiliaaah/appwrite-auth-demo) * **Infinite Scrolling with React + Appwrite** - A simple project to demonstrate infinite scroll paging. [Source Code](https://github.com/SakshiUppoor/infinite-scroll-demo) * **Login Page App with React and Appwrite** - Created an App with complete tutorial [Source Code](https://github.com/kunals131/Login-App-With-Appwrite) * **Pastebin Clone built with Appwrite** - A simple pastebin clone built in React with Appwrite using Google OAuth for Authentication [Source Code](https://github.com/dro-1/appwrite-pastebin-clone) * **Chatwrite** -- A simple, no-login chat app made with Appwrite and React. [Source Code](https://github.com/DarthFloopy/Chatwrite) * **Real-Time CMS using React + Appwrite Real-Time API** - A blogging app to demonstrate how Appwrite's Real-time Service can be used to make CMS changes instant [Source Code](https://bitbucket.org/generic-team-name-23/real-time-cms/src/master/) * **useMindmap** - useMindmap is a mind mapping tool for individuals and teams to put their ideas or projects or whatever else a mind map can be used for. Built with React and Appwrite. [Source Code](https://github.com/benweier/use-mind-map) * **Taskly - better way to manage your tasks** - An app to better manage tasks across all of the different task/todo/issue/project applications. Connect all of your 3party task providers, save time and focus on actually doing your job. [Website](https://taskly.kickass.website/), [Blog post](https://dev.to/capjavert/taskly-better-way-to-manage-your-tasks-2d2m), [Source Code](https://github.com/kickassCoderz/taskly) * **Places** - A showcase of how to use Appwrite to build a location-based app with related Collections, Appwrite Functions to ensure data integrity, and Realtime subscriptions to fetch asynchronously. [Blog Post](https://levelup.gitconnected.com/building-a-location-based-app-with-appwrite-48a2e2b6d4c2) | [Demo](https://places.pages.dev/) | [Source Code](https://github.com/stnguyen90/places) * **Snake Arcade** - A retro themed snake game with a live highscore board built in React using Appwrite Database and Realtime feature. [Blog Post](https://dev.to/anomic30/retro-themed-snake-game-with-live-highscore-board-2lei) | [Demo](https://snake-arcade-bck7y.ondigitalocean.app/) | [Source Code](https://github.com/anomic30/Snake-arcade) * **ScheduMate** - A web application that allows you to easily see the classes that you have in common with your friends. Friends make classes so much better! [Website](https://schedumate.study) | [Source Code](https://github.com/The-Powerpuff-Boys/schedu-mate) * **Next Appwrite Users** - App that showcases how to use Next.js with Appwrite as its backend. Uses Appwrite for Auth both on the frontend and on API routes. [Source code](https://github.com/RobRuizR/next-appwrite-users) ### React Native * **Listr** - A react native mobile application that allows for simple task management using lists | [Source Code](https://github.com/HelixHEX/listr) ### Svelte * **OmniaWrite** - OmniaWrite is a next-generation plain text editor engineered for creative writing. It is perfect for writing novels, lyrics, poems, essays, drafts and screenplays. [Source Code](https://github.com/TorstenDittmann/OmniaWrite), [Blog Post](https://omniawrite.com/posts/update-1-0-0) * **Login Page using Appwrite + Svelte** - A login/register page to showcase Appwrite's JS API with Svelte. [Source Code](https://github.com/PineappleIOnic/appwrite-svelte) * **Appwrite + Svelte Todo MVC** A simple todo app built with Appwrite and Svelte. [Source Code](https://github.com/appwrite/todo-with-svelte) [Demo](https://appwrite-todo-with-svelte.vercel.app/) * **TMStats** A medal tracker for game Trackmania made with Appwrite and Svelte Kit. [Source Code](https://github.com/meldiron/tmstats) [Demo](https://www.tmstats.eu/) * **App-ly** App-ly is an open-source URL shortener made using Svelte and Appwrite. It is a web app that allows you to shorten long URLs, share them, and generate QR Codes for them. [Source Code](https://github.com/Arpan-206/app-ly) * **To You** - Another to-do app, where completing tasks lead to great rewards. Leverages SvelteKit progressive enhancement features to enable a zero-JS experience. [Source Code](https://github.com/tglide/to-you), [Demo](https://to-you-tgl.vercel.app/) ### Vue * **Appwrite + VueJS Whatsapp Clone** - A WhatsApp Web clone using Appwrite and VueJS. [Source Code](https://github.com/yaakov123/whatsapp-clone) * **Appwrite + Vue.js CRUD** This is a Vue.js App made to interact with a Appwrite Server [Source Code](https://github.com/Anstroy/countries-app-vue) * **Appwrite + Vue Todo MVC** A simple todo app built with Appwrite and Vue. [Source Code](https://github.com/appwrite/todo-with-vue) [Demo](https://appwrite-todo-with-vue.vercel.app/) * **Tailwinder** This an open-source complete community website project created for Appwrite hackathon. [Source Code](https://github.com/MooseSaeed/Tailwinder) [Demo](https://dev.to/moose_said/introducing-tailwinder-home-for-tailwind-fans-powered-with-appwrite-4c0o) [Video Demo](https://vimeo.com/manage/videos/709162501) * **Appwrite + Nuxt 3 Workout-Buddy** This is a Nuxt 3 App that uses Appwrite as a backend to showcase the uses of Appwrite Databases and Collections, Authentication, and Pinia stores through CRUD operations! [Source Code](https://github.com/EshaanAgg/workout-buddy) * **(Appwrite + Nuxt) DeUrl** A simple URL Shortener app made with appwrite and NuxtJs. [Source Code](https://github.com/AVDiv/appwrite_nuxtjs_url_shortner) * **Appwrite + Vue Podcast Transcript** A simple Podcast Transcript app built with Appwrite, Deepgram and Vue. [Source Code](https://github.com/timothee-durand/appwrite-transcript) ### Android * **Appwrite + Kotlin Android App -> Taleia** - A simple app that generates sets of random word combinations to fight the writer's block. It Allows to log in and save them with Appwrite to be able to retreive the liked combinations later. [Source Code](https://github.com/und1n3/taleia) ### Unity * **Unofficial Appwrite Unity Plugin** Features include: login, register, send verification mails and request JWT's. [Source Code](https://github.com/AlexMeesters/unity-appwrite-plugin) ### Android * **Appwrite + Kotlin Android App -> Taleia** - A simple app that generates sets of random word combinations to fight the writer's block. It Allows to log in and save them with Appwrite to be able to retreive the liked combinations later. [Source Code](https://github.com/und1n3/taleia) ## Videos * [Appwrite - Secure, Open-Source Backend Server - #techWebinarNepal](https://www.youtube.com/watch?v=OPkHCyq7nlw) * [Introducing Appwrite for Flutter](https://www.youtube.com/watch?v=KNQzncq10CI) (online meetup with [@eldadfux](https://github.com/eldadfux)) * [Appwrite - Services](https://youtu.be/if8f_Bf-Hlw) * [Overview and installation on Windows](https://youtu.be/cJonzmJkPlQ) * [Appwrite + Flutter EP00: Series Introduction](https://www.youtube.com/watch?v=eYXb_xbUjio) * [Appwrite + Flutter EP01: Setup Appwrite](https://www.youtube.com/watch?v=teUUt4ZqIvI) * [Appwrite + Flutter EP02: Wireframing](https://www.youtube.com/watch?v=RjE0tmyBdow) * [Appwrite + Flutter EP03: New Flutter project, UI designs](https://www.youtube.com/watch?v=HvcemJhSeE8) * [Appwrite + Flutter EP04: Let's Authenticate Users](https://www.youtube.com/watch?v=WcGQDmuwGMM) * [Appwrite + Flutter EP4.1: Quick fix for Permission Error](https://www.youtube.com/watch?v=EBevk7dfTjY) * [Appwrite + Flutter EP05: Proper State management & Routing and navigation setup](https://www.youtube.com/watch?v=kYpwnYY9Gf8) * [Appwrite + Flutter EP06: Routing, profile, logout](https://www.youtube.com/watch?v=4ZSX0VSg4bM) * [Appwrite + Flutter EP07: Querying and Listing Transactions](https://www.youtube.com/watch?v=X9vw4PGDbGc) * [Appwrite + Flutter EP08: Create, Read, Update, Delete Operations](https://www.youtube.com/watch?v=1HodtTldSdA) * [Appwrite + Flutter EP09: Searching, ordering and filtering documents](https://www.youtube.com/watch?v=bcG7G-1QBOk) * [Appwrite + Flutter EP10: Deploying Appwrite Server in VPS + Tips for Appwrite in Production](https://www.youtube.com/watch?v=WzHdvLItrEc) * [Appwrite + Flutter EP11: User preferences and Locale API](https://www.youtube.com/watch?v=qKkgXy3H7Mw) * [Appwrite + Flutter EP12: Storage, uploading files, image previews](https://www.youtube.com/watch?v=CNjvNNYWgGU) * [Appwrite ❤️ Flutter : A Trivia Application (Quiz Application)](https://www.youtube.com/watch?v=J3XSlYUhdqs) * [What's new in Appwrite 0.7 🥳 🚀](https://www.youtube.com/watch?v=uuZq3K4Wjrc&list=PLUiueC0kTFqI9WIeUSkKvM-a_3fyaIiuk&index=16&t=14s) * [Create and Run Appwrite Functions with Dart](https://www.youtube.com/watch?v=WNIeIYz30Bg&list=PLUiueC0kTFqI9WIeUSkKvM-a_3fyaIiuk&index=17&t=142s) * [Flutter + Appwrite Starter Application Template (Part 1)](https://www.youtube.com/watch?v=ECtoXQ50Ar0) * [Flutter + Appwrite Starter Application Template (Part 2)](https://www.youtube.com/watch?v=W_PH5tHbhhM) * [Flutter + Appwrite Starter Application Template (Part 3)](https://youtu.be/UZw4VVpt_ZI) * [Flutter + Appwrite Starter Application Template (Part 4)](https://www.youtube.com/watch?v=h3D40BQ4a2E&list=PLUiueC0kTFqLub-jXD3MK4Dy7tjUIQkIh&index=3) * [Flutter + Appwrite Gotchas - Common Issues We Might Run Into and Their Solutions](https://www.youtube.com/watch?v=bx8ifcXfMqA) * [#30DaysofAppwrite​ Video Series](https://www.youtube.com/playlist?list=PLUiueC0kTFqITusEntt8bjhm20hv30Fsa) * [Appwrite with Web.​ Video Series](https://www.youtube.com/playlist?list=PLUr_dKgYaKJbxDEf_SchTwukxb0FlHOFf) * [Using Appwrite with Flutter: A tutorial with examples](https://blog.logrocket.com/appwrite-flutter-tutorial-with-examples/) [Source Code](https://github.com/pinkeshdarji/appwrite) * [Using good-first-issues to contribute to Appwrite](https://youtu.be/k3l_rurKOXg) * [Setting Up Appwrite on Ubuntu](https://youtu.be/05Ykx-1bF_M) * [Appwrite + CloudConvert : How to integrate CloudConvert with Appwrite (with and without CloudConvert SDK)](https://youtu.be/_uSQdU-AVA8) ## Books * [Appwrite Up and Running by Alejandro Garcia](https://leanpub.com/appwrite-up-and-running/) ## Inspiration * [We Created Appwrite to Make Software Development Less Painful](https://medium.com/@eldadfux/software-development-is-harder-than-ever-so-we-created-an-open-source-backend-to-make-it-less-533f3e3b1461?source=friends_link&sk=fe1c6ddf391ecc1af5e0dc3c20c881be) * [How We Integrated Our Docs and SDKs as First-Class Citizens of Our Coding Process](https://medium.com/appwrite-io/how-we-integrated-our-docs-and-sdks-as-first-class-citizens-of-our-coding-process-8e343def0e9?source=friends_link&sk=6f99e56da66d9ddd79867a8974389a24) * [How We Use Snyk to Protect Appwrite's Open-Source Projects from *Evil* Dependencies](https://medium.com/@eldadfux/this-is-how-we-use-snyk-to-protect-our-open-source-projects-from-evil-dependencies-6ee258ca5815?source=friends_link&sk=6b024f64a1ed3caae9d72bccdaeed647) * [Scheduled Tasks: The Good Way (or: Why You Should Stop Using Crontab) ](https://medium.com/@eldadfux/background-tasks-the-good-way-or-why-you-should-stop-using-crontab-4d0e50b9781e?source=friends_link&sk=e7df29ade74b9be2b574acc770cd084e&fbclid=IwAR1ZTWexks_4y03uwG8rRTrFXg6hDm4jdCC0V2eBE_y4aHvqAXPWRF680Xk) * [Why I moved from BaaS to Appwrite (self-hosted Backend)](https://dev.to/torstendittmann/why-i-moved-from-baas-to-appwrite-self-hosted-backend-1e6b) * [Appwrite Setup and Email / Password Authentication](https://justinnoel.dev/2020/06/27/appwrite-setup-and-email-password-authentication/) * [Building Blocks for a Simplicity Driven Engineering Culture](https://medium.com/geekculture/building-blocks-for-a-simplicity-driven-engineering-culture-6725f07381c2) * [Appwrite and Open-Source](https://dev.to/sanketmathur/appwrite-and-open-source-5e7) * [Hacktoberfest (for Noobies) Guide](https://medium.com/@macallreevessmith/hacktoberfest-for-noobies-guide-f5e70b25c2e1) * [Appwrite and How It’s Changing the Mobile Application Development Industry – lofts.sh](https://lofts.sh/appwrite-and-how-its-changing-the-mobile-application-development-industry/) * [My Hacktoberfest journey with Appwrite](https://dev.to/jhrcook/my-hacktoberfest-journey-of-with-appwrite-1k52) * [The Best Open-Source Alternative to Firebase – Appwrite](https://instacodeblog.com/the-best-open-source-alternative-to-firebase-appwrite/) * [Hacktoberfest 2021 with AppWrite](https://dev.to/pretty19/hacktoberfest-2021-with-appwrite-3978) * [Brief introduction to Appwrite and it's features](https://dev.to/froostycodes/appwrite-must-try-obb) * [Hacktoberfest- What I learned by creating a Appwrite demo app](https://dev.to/jonathanvanhaaften/what-i-learned-by-creating-a-appwrite-flutter-demo-51ce) * [Contributing to Appwrite using Gitpod](https://bishwajeet-parhi.medium.com/how-i-used-gitpod-to-make-an-open-source-contribution-in-appwrite-9bc1f74ef155) ## Playgrounds and Snippets * [Playground for Web](https://github.com/appwrite/playground-for-web) * [Playground for Flutter](https://github.com/appwrite/playground-for-flutter) * [Playground for Deno](https://github.com/appwrite/playground-for-deno) * [Playground for Python](https://github.com/appwrite/playground-for-python) * [Playground for Node.js](https://github.com/appwrite/playground-for-node) * [Playground for Android with Retrofit](https://github.com/subhav13/Appwrite-Playground-for-Android-with-Retrofit) * [Playground for Android](https://github.com/appwrite/playground-for-android) * [Create a collection with Node.js](https://gist.github.com/eldadfux/0591d2205311b02966e5e365fbafad2a) * [Delete Appwrite Docker containers and volumes](https://gist.github.com/PedroCisnerosSantana/618a088f60a64f227363c6c10e80b366) ## SDK * [Appwrite Web SDK](https://github.com/appwrite/sdk-for-js) * [Appwrite Android SDK](https://github.com/appwrite/sdk-for-android) * [Appwrite Flutter SDK](https://github.com/appwrite/sdk-for-flutter) (beta) * [Appwrite PHP SDK](https://github.com/appwrite/sdk-for-php) * [Appwrite Svelte SDK](https://github.com/appwrite/sdk-for-svelte) * [Appwrite Node.js SDK](https://github.com/appwrite/sdk-for-node) * [Appwrite Python SDK](https://github.com/appwrite/sdk-for-python) (beta) * [Appwrite Ruby SDK](https://github.com/appwrite/sdk-for-ruby) (beta) * [Appwrite Deno SDK](https://github.com/appwrite/sdk-for-deno) (beta) * [Appwrite Appcelerator Titanium SDK](https://github.com/m1ga/ti.appwrite) * [Appwrite Kotlin SDK](https://github.com/appwrite/sdk-for-kotlin) (beta) * [Appwrite Dart SDK](https://github.com/appwrite/sdk-for-dart) * [Appwrite Go SDK](https://github.com/appwrite/sdk-for-go) * [Appwrite .NET SDK](https://github.com/appwrite/sdk-for-dotnet) * [Appwrite Swift SDK](https://github.com/appwrite/sdk-for-swift) * [Appwrite Apple SDK](https://github.com/appwrite/sdk-for-apple) * [Unoffical Appwrite Minecraft SDK](https://github.com/nCodesDotEU/Appwrite-Minecraft-Database) * [Unofficial Appwrite Godot Engine SDK](https://github.com/GodotNuts/appwrite-sdk) ## Tools * [Appwrite extension for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=Streamlux.vscode-appwrite) proudly built by [@alexweininger](https://github.com/alexweininger) and the [@streamlux](https://github.com/streamlux) team. * [Appwrite CLI](https://github.com/appwrite/sdk-for-cli) interact with your Appwrite server side APIs from your terminal. * [Flutter Appwrite Account Kit](https://github.com/lohanidamodar/flappwrite_account_kit) * [Appwrite Explorer](https://github.com/stnguyen90/appwrite-explorer) explore different aspects of an Appwrite project from the front end * [Deploy Appwrite function](https://github.com/marketplace/actions/deploy-appwrite-function) a GitHub action to deploy your function to Appwrite * [Appwrite Starter](https://www.npmjs.com/package/create-appwrite) start building faster with this initializer for web frameworks * [Appwrite React Admin Data Provider](https://www.npmjs.com/package/ra-appwrite) Data and Auth Providers to integrate [React Admin](https://marmelab.com/react-admin/) with Appwrite * [Awesome Appwrite snippets](https://marketplace.visualstudio.com/items?itemName=Biswa.awesome-appwrite-snippets) that adds Live Templates to your IDE saving time writing the boilerplate in Appwrite. ## Communities * [Appwrite Blog](https://medium.com/appwrite-io) (Official, global) * [Discord Server](https://appwrite.io/discord) (Official, global) * [Twitter](https://twitter.com/appwrite) (Official, global) * [Facebook](https://www.facebook.com/appwrite.io/) (Official, global) * [Appwrite Developers on Facebook](https://www.facebook.com/groups/appwrite.developers/?source_id=227046654430085) (Official, global) * [Gitter](https://gitter.im/appwrite/community) (Legacy, global) You can also find the [Appwrite Topic on GitHub](https://github.com/topics/appwrite)! * [DEV Community](https://dev.to/appwrite)
3,371
Download ScriptAnalyzer from PowerShellGallery
# PSScriptAnalyzer <img src="logo.png" width="180"> [![Build Status](https://dev.azure.com/powershell/psscriptanalyzer/_apis/build/status/psscriptanalyzer-ci?branchName=master)](https://dev.azure.com/powershell/psscriptanalyzer/_build/latest?definitionId=80&branchName=master) [![Build status](https://ci.appveyor.com/api/projects/status/h5mot3vqtvxw5d7l/branch/master?svg=true)](https://ci.appveyor.com/project/PowerShell/psscriptanalyzer/branch/master) [![Join the chat at https://gitter.im/PowerShell/PSScriptAnalyzer](https://badges.gitter.im/PowerShell/PSScriptAnalyzer.svg)](https://gitter.im/PowerShell/PSScriptAnalyzer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ## Table of Contents <!-- toc --> - [Introduction](#introduction) - [Documentation Notice](#documentation-notice) - [Installation](#installation) - [Contributions are welcome](#contributions-are-welcome) - [Creating a Release](#creating-a-release) - [Code of Conduct](#code-of-conduct) <!-- tocstop --> ## Introduction PSScriptAnalyzer is a static code checker for PowerShell modules and scripts. PSScriptAnalyzer checks the quality of PowerShell code by running a [set of rules](docs/Rules). The rules are based on PowerShell best practices identified by PowerShell Team and the community. It generates DiagnosticResults (errors and warnings) to inform users about potential code defects and suggests possible solutions for improvements. PSScriptAnalyzer ships with a collection of built-in rules that check various aspects of PowerShell code such as: - The presence of uninitialized variables - Use of **PSCredential** type - Use of `Invoke-Expression` - And many more [Back to ToC](#table-of-contents) ## DOCUMENTATION NOTICE Conceptual user documentation has been moved out of the source code repository and into the documentation repository so that it can be published on learn.microsoft.com. The goal of this migration is to have the user documentation on learn.microsoft.com. The source code repository should only contain documentation for the code base, such as how to build the code or how to contribute to the code. User documentation that has been migrated: - Most of the contents of this README can be found in the [PSScriptAnalyzer overview](https://learn.microsoft.com/powershell/utility-modules/psscriptanalyzer/overview) - For cmdlet reference, see [PSScriptAnalyzer](https://learn.microsoft.com/powershell/module/psscriptanalyzer) - For rules, see [Rules overview](https://learn.microsoft.com/powershell/utility-modules/psscriptanalyzer/rules/readme) - The `PowerShellBestPractices.md` content has been moved to [PSScriptAnalyzer rules and recommendations](https://learn.microsoft.com/powershell/utility-modules/psscriptanalyzer/rules-recommendations) - The `ScriptRuleDocumentation.md` content has been moved to [Creating custom rules](https://learn.microsoft.com/powershell/utility-modules/psscriptanalyzer/create-custom-rule) There is one exception - the documentation for the rules and cmdlets will remain in the [docs](docs) folder to facilitate build testing and to be archived as part of each release. Only the documentation for the latest release is published on on learn.microsoft.com. ## Installation To install **PSScriptAnalyzer** from the PowerShell Gallery, see [Installing PSScriptAnalyzer](https://learn.microsoft.com/powershell/utility-modules/psscriptanalyzer/overview#installing-psscriptanalyzer). To install **PSScriptAnalyzer** from source code: ### Requirements - [.NET Core 3.1.424 SDK](https://www.microsoft.com/net/download/dotnet-core/3.1#sdk-3.1.424) or newer patch release * If building for Windows PowerShell versions, then the .NET Framework 4.6.2 [targeting pack](https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462) (also referred to as developer/targeting pack) need to be installed. This is only possible on Windows. * Optionally but recommended for development: [Visual Studio 2017/2019](https://www.visualstudio.com/downloads) - [Pester v5 PowerShell module, available on PowerShell Gallery](https://github.com/pester/Pester) - [PlatyPS PowerShell module, available on PowerShell Gallery](https://github.com/PowerShell/platyPS/releases) - Optionally but recommended for development: [Visual Studio](https://www.visualstudio.com/downloads) ### Steps - Obtain the source - Download the latest source code from the [release page](https://github.com/PowerShell/PSScriptAnalyzer/releases) OR - Clone the repository (needs git) ```powershell git clone https://github.com/PowerShell/PSScriptAnalyzer ``` - Navigate to the source directory ```powershell cd path/to/PSScriptAnalyzer ``` - Building You can either build using the `Visual Studio` solution `PSScriptAnalyzer.sln` or build using `PowerShell` specifically for your platform as follows: - The default build is for the currently used version of PowerShell ```powershell .\build.ps1 ``` - Windows PowerShell version 5.0 ```powershell .\build.ps1 -PSVersion 5 ``` - Windows PowerShell version 4.0 ```powershell .\build.ps1 -PSVersion 4 ``` - Windows PowerShell version 3.0 ```powershell .\build.ps1 -PSVersion 3 ``` - PowerShell 7 ```powershell .\build.ps1 -PSVersion 7 ``` - Rebuild documentation since it gets built automatically only the first time ```powershell .\build.ps1 -Documentation ``` - Build all versions (PowerShell v3, v4, v5, and v6) and documentation ```powershell .\build.ps1 -All ``` - Import the module ```powershell Import-Module .\out\PSScriptAnalyzer\PSScriptAnalyzer.psd1 ``` To confirm installation: run `Get-ScriptAnalyzerRule` in the PowerShell console to obtain the built-in rules. - Adding/Removing resource strings For adding/removing resource strings in the `*.resx` files, it is recommended to use `Visual Studio` since it automatically updates the strongly typed `*.Designer.cs` files. The `Visual Studio 2017 Community Edition` is free to use but should you not have/want to use `Visual Studio` then you can either manually adapt the `*.Designer.cs` files or use the `New-StronglyTypedCsFileForResx.ps1` script although the latter is discouraged since it leads to a bad diff of the `*.Designer.cs` files. ### Tests Pester-based ScriptAnalyzer Tests are located in `path/to/PSScriptAnalyzer/Tests` folder. - Ensure [Pester](https://www.powershellgallery.com/packages/Pester) of at least version 5.3 is installed - In the root folder of your local repository, run: ```powershell ./build -Test ``` To retrieve the results of the run, you can use the tools which are part of the build module (`build.psm1`) ```powershell Import-Module ./build.psm1 Get-TestResults ``` To retrieve only the errors, you can use the following: ```powershell Import-Module ./build.psm1 Get-TestFailures ``` [Back to ToC](#table-of-contents) ## Using PSScriptAnalyzer The documentation in this section can be found in [Using PSScriptAnalyzer](https://learn.microsoft.com/powershell/utility-modules/psscriptanalyzer/using-scriptanalyzer). ## Contributions are welcome There are many ways to contribute: 1. Open a new bug report, feature request or just ask a question by opening a [new issue](https://github.com/PowerShell/PSScriptAnalyzer/issues/new/choose). 2. Participate in the discussions of [issues](https://github.com/PowerShell/PSScriptAnalyzer/issues), [pull requests](https://github.com/PowerShell/PSScriptAnalyzer/pulls) and test fixes or new features. 3. Submit your own fixes or features as a pull request but please discuss it beforehand in an issue. 4. Submit test cases. [Back to ToC](#table-of-contents) ## Creating a Release - Update changelog (`changelog.md`) with the new version number and change set. When updating the changelog please follow the same pattern as that of previous change sets (otherwise this may break the next step). - Import the ReleaseMaker module and execute `New-Release` cmdlet to perform the following actions. - Update module manifest (engine/PSScriptAnalyzer.psd1) with the new version number and change set - Update the version number in `Engine/Engine.csproj` and `Rules/Rules.csproj` - Create a release build in `out/` ```powershell Import-Module .\Utils\ReleaseMaker.psm1 New-Release ``` - Sign the binaries and PowerShell files in the release build and publish the module to [PowerShell Gallery](https://www.powershellgallery.com). - Draft a new release on github and tag `master` with the new version number. [Back to ToC](#table-of-contents) ## Code of Conduct This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments. [Back to ToC](#table-of-contents)
3,372
:memo: An awesome Data Science repository to learn and apply for real world problems.
null
3,373
Legacy code of the WebCatalog app.
# WebCatalog [![License: MPL 2.0](https://img.shields.io/badge/License-MPL%202.0-brightgreen.svg)](LICENSE) ## Archived This repository is archived. To help us better improve the product and protect our intellectual assets, WebCatalog app's development has been moved to a closed source code base. ## Introduction |macOS| |---| |[![macOS](https://github.com/webcatalog/webcatalog-app/workflows/macOS/badge.svg)](https://github.com/webcatalog/webcatalog-app/actions?query=workflow:%22macOS%22)| |Windows| |---| |[![Windows](https://github.com/webcatalog/webcatalog-app/workflows/Windows/badge.svg)](https://github.com/webcatalog/webcatalog-app/actions?query=workflow:%22Windows%22)| |Linux (x64)|Linux (arm64)| |---|---| |[![Linux (x64)](https://github.com/webcatalog/webcatalog-app/workflows/Linux%20(x64)/badge.svg)](https://github.com/webcatalog/webcatalog-app/actions?query=workflow%3A%22Linux+%28x64%29%22)|[![Linux (arm64)](https://github.com/webcatalog/webcatalog-app/workflows/Linux%20(arm64)/badge.svg)](https://github.com/webcatalog/webcatalog-app/actions?query=workflow%3A%22Linux+%28arm64%29%22)| **[WebCatalog](https://webcatalog.io/webcatalog/)** - Turn Websites into Desktop Apps. **master** branch only includes the source code of WebCatalog 13 and above. For older versions, check out the **legacy-** branches. --- ## Licensing ### Usage **WebCatalog is a commercial product.** [Learn more about our pricing](https://webcatalog.io/webcatalog/pricing/). ### Source Code On the other hand, **the source code is freely available** for use, modification and distribution under the permissions, limitations and conditions listed in the [Mozilla Public License 2.0](LICENSE). --- ## Development This repository only contains the source code of the WebCatalog app. For the source code of the core that powers the apps created with WebCatalog, check out <https://github.com/webcatalog/neutron>. For the app to be fully functional, set these environment variables: ``` REACT_APP_AMPLITUDE_API_KEY= REACT_APP_ELASTIC_CLOUD_APP_SEARCH_SEARCH_KEY= REACT_APP_ELASTIC_CLOUD_APP_SEARCH_API_ENDPOINT= REACT_APP_ELASTIC_CLOUD_APP_SEARCH_ENGINE_NAME= ELECTRON_APP_SENTRY_DSN= ``` Then, run: ```bash # clone the project: git clone https://github.com/webcatalog/webcatalog-app.git cd webcatalog-app # install the dependencies yarn # run the app yarn electron-dev # Build for production yarn dist ```
3,374
A browser extension for the Motrix Download Manager
# Motrix WebExtension This WebExtension allows you to automatically download all the files via [Motrix Download Manager](https://motrix.app/) instead of your browser's native download manager. You must download and install the Motrix download manager first to use this extension: [Releases](https://github.com/agalwood/Motrix/releases/latest) ![motrix-extension](https://user-images.githubusercontent.com/8397274/71557256-bed84a80-2a69-11ea-98d9-f2f20d2a0065.gif) ## How to use ### Demo video: - [Chrome](https://youtu.be/L0cEu-2LpOE) ### Text introduction: 1. Open the Motrix download manager installed on your computer, and go to `Preferences > Advanced > Security > RPC secret` and create a random secret key and copy it. <img src="https://user-images.githubusercontent.com/8397274/211193332-bc815b60-60a3-445c-bb0b-7547d1974de8.png" alt="how to use motrix step 1" valign="middle"> 2. Go to chrome extensions, go to Motrix WebExtension settings, paste the key and click on "SET KEY" button. You are ready to go! <img src="https://user-images.githubusercontent.com/8397274/211193337-96f7fa11-e660-48a7-b323-b800a7d64084.png" alt="how to use motrix step 2" valign="middle"> Note: **You should keep Motrix always running in the background for this extension to work. We cant launch motrix programmatically.** ## Installing ### Chrome / Opera / Edge [link-chrome]: https://chrome.google.com/webstore/detail/motrix-webextension/djlkbfdlljbachafjmfomhaciglnmkgj 'Version published on Chrome Web Store' [<img src="https://raw.githubusercontent.com/alrra/browser-logos/90fdf03c/src/chrome/chrome.svg" width="48" alt="Chrome" valign="middle">][link-chrome] [<img valign="middle" src="https://img.shields.io/chrome-web-store/v/djlkbfdlljbachafjmfomhaciglnmkgj.svg?label=%20">][link-chrome] also compatible with [<img src="https://raw.githubusercontent.com/alrra/browser-logos/90fdf03c/src/edge/edge.svg" width="24" alt="Edge" valign="middle">][link-chrome] [<img src="https://raw.githubusercontent.com/alrra/browser-logos/90fdf03c/src/opera/opera.svg" width="24" alt="Opera" valign="middle">][link-chrome] ### Firefox [link-firefox]: https://addons.mozilla.org/en-US/firefox/addon/motrixwebextension/ 'Version published on Mozilla Add-ons' [<img src="https://raw.githubusercontent.com/alrra/browser-logos/90fdf03c/src/firefox/firefox.svg" width="48" alt="Firefox" valign="middle">][link-firefox] [<img valign="middle" src="https://img.shields.io/amo/v/motrixwebextension.svg?label=%20">][link-firefox] ### Building from sources More info [here](installing-via-releases.md) ## Development ### Install ```shell yarn install ``` ### Starting the development server ```shell yarn run dev chrome yarn run dev firefox yarn run dev opera yarn run dev edge ``` ### Build ```shell yarn run build chrome yarn run build firefox yarn run build opera yarn run build edge ``` ### Environment The build tool also defines a variable named `process.env.NODE_ENV` in your scripts. ### Toolkit Docs * [webextension-toolbox](https://github.com/HaNdTriX/webextension-toolbox) ### License This project is licensed under the GPL License - see the [LICENSE](LICENSE) file for details ### Bugs If you are experiencing any bugs, don’t forget to open a [new issue](https://github.com/gautamkrishnar/motrix-webextension/issues/new). ### Maintainers - [@gautamkrishnar](https://github.com/gautamkrishnar) - [@JaroslawPokropinski](https://github.com/JaroslawPokropinski) ### Contributors Special thanks to these amazing people <a href="https://github.com/gautamkrishnar/motrix-webextension/graphs/contributors"> <img src="https://contrib.rocks/image?repo=gautamkrishnar/motrix-webextension" /> </a> ### Liked it? Hope you liked this project, don't forget to give it a star ⭐
3,375
Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
# Akka.NET ![Akka.NET logo](docs/shfb/icons/AkkaNetLogo.Normal.png) [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/akkadotnet/akka.net?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) <br/> **Akka.NET** is a professional-grade port of the popular Java/Scala framework [Akka](http://akka.io) distributed actor framework to .NET. Akka.NET is a [.NET Foundation](https://dotnetfoundation.org/) project. ![.NET Foundation Logo](docs/images/dotnetfoundationhorizontal.svg) ## Build Status | Stage | Status | |------------------------------------- |------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Build | [![Build Status](https://dev.azure.com/dotnet/Akka.NET/_apis/build/status/akka.net/PR%20Validation?branchName=dev&jobName=Windows%20Build)](https://dev.azure.com/dotnet/Akka.NET/_build/latest?definitionId=84&branchName=dev) | | NuGet Pack | [![Build Status](https://dev.azure.com/dotnet/Akka.NET/_apis/build/status/akka.net/PR%20Validation?branchName=dev&jobName=NuGet%20Pack)](https://dev.azure.com/dotnet/Akka.NET/_build/latest?definitionId=84&branchName=dev) | | .NET Framework Unit Tests | [![Build Status](https://dev.azure.com/dotnet/Akka.NET/_apis/build/status/akka.net/PR%20Validation?branchName=dev&jobName=.NET%20Framework%20Unit%20Tests%20(Windows))](https://dev.azure.com/dotnet/Akka.NET/_build/latest?definitionId=84&branchName=dev) | | .NET Framework MultiNode Tests | [![Build Status](https://dev.azure.com/dotnet/Akka.NET/_apis/build/status/akka.net/PR%20Validation?branchName=dev&jobName=.NET%20Framework%20Multi-Node%20Tests%20(Windows))](https://dev.azure.com/dotnet/Akka.NET/_build/latest?definitionId=84&branchName=dev) | | .NET Core (Windows) Unit Tests | [![Build Status](https://dev.azure.com/dotnet/Akka.NET/_apis/build/status/akka.net/PR%20Validation?branchName=dev&jobName=.NET%20Core%20Unit%20Tests%20(Windows))](https://dev.azure.com/dotnet/Akka.NET/_build/latest?definitionId=84&branchName=dev) | | .NET Core (Linux) Unit Tests | [![Build Status](https://dev.azure.com/dotnet/Akka.NET/_apis/build/status/akka.net/PR%20Validation?branchName=dev&jobName=.NET%20Core%20Unit%20Tests%20(Linux))](https://dev.azure.com/dotnet/Akka.NET/_build/latest?definitionId=84&branchName=dev) | | .NET Core (Windows) MultiNode Tests | [![Build Status](https://dev.azure.com/dotnet/Akka.NET/_apis/build/status/akka.net/PR%20Validation?branchName=dev&jobName=.NET%20Core%20Multi-Node%20Tests%20(Windows))](https://dev.azure.com/dotnet/Akka.NET/_build/latest?definitionId=84&branchName=dev) | | .NET Core (Linux) MultiNode Tests | | | Docs | [![Build Status](https://dev.azure.com/petabridge/akkadotnet-tools/_apis/build/status/Akka.NET%20Docs?branchName=dev)](https://dev.azure.com/petabridge/akkadotnet-tools/_build/latest?definitionId=82&branchName=dev) | ### Documentation and resources #### [Akka.NET Project Site](http://getakka.net) ### Install Akka.NET via NuGet If you want to include Akka.NET in your project, you can [install it directly from NuGet](https://www.nuget.org/packages/Akka) To install Akka.NET Distributed Actor Framework, run the following command in the Package Manager Console ``` PM> Install-Package Akka PM> Install-Package Akka.Remote ``` And if you need F# support: ``` PM> Install-Package Akka.FSharp ``` ## Builds Please see [Building Akka.NET](http://getakka.net/community/building-akka-net.html). To access nightly Akka.NET builds, please [see the instructions here](http://getakka.net/community/getting-access-to-nightly-builds.html). ## Support If you need help getting started with Akka.NET, there's a number of great community resources online: * Subscribe to the Akka.NET project feed on Twitter: https://twitter.com/AkkaDotNet (@AkkaDotNet) * Join the Akka.NET project Gitter chat: https://gitter.im/akkadotnet/akka.net * Ask Akka.NET questions on Stack Overflow: http://stackoverflow.com/questions/tagged/akka.net If you and your company are interested in getting professional Akka.NET support, you can [contact Petabridge for dedicated Akka.NET support](https://petabridge.com/).
3,376
📌 Conteúdos gratuitos compartilhados pela comunidade.
<!-- 📌 OLÁ, O READ.ME FICOU UM POUCO CONFUSO POR TER MUITAS INFORMAÇÕES ENTÃO ESTOU FAZENDO PEQUENOS COMENTÁRIOS PARA TE GUIAR UM POUCO!! --> <!-- 📌 ESTE PROJETO ESTÁ SENDO REFORMADO ENTÃO SE VOCÊ É UM COLABORADOR ANTIGO E SUA CONTRIBUIÇÃO NÃO ESTÁ AQUI, LOGO ELA SERA ADICIONADA, É UM PROCESSO UM POUCO DEMORADO, MAS ESTOU FAZENDO MEU MELHOR --> <!-- 📌 PARA FAZER CONTRIBUIÇÕES SUGIRO QUE SIGA O PADRÃO ATUAL DAS TABELAS, MAS SE TIVER UMA IDEIA PARA UMA NOVA TABELA OU ALGO DO GENERO, SUA IDEIA É SUPER BEM VINDA!!--> <!-- 📌 SUGIRO USAR O "CTRL + F" PARA SE LOCALIZAR NO READ ME COM MAIS FACILIDADE, APENAS PESQUISE PELO TITULO DA TABELA E ADICIONE SUA CONTRIBUIÇÃO --> <p align="center"> <img src="/assets/perifaCode.png" width="300px" alt="perifaCode Logo"> </p> <div align="center"> <!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section --> [![All Contributors](https://img.shields.io/badge/all_contributors-88-orange.svg?style=flat-square)](#contributors-) <!-- ALL-CONTRIBUTORS-BADGE:END --> </div> <p align="center"> Este Repositório foi criado pela comunidade da <a href="https://perifacode.com/">perifacode!</a><p> <p align="center"><b>Quem é a perifacode?</b></p> <p align="center">Uma comunidade que reúne pessoas que moram em periferias, favelas e guetos do Brasil para criar uma rede de apoio para conseguirmos vencer as barreiras sociais que nos limitam a entrada ou evolução na área de programação.</p> <p align="center"><a href=https://github.com/perifacode/comunidade> :sparkles: Saiba mais! :sparkles: </a></p> # :yellow_heart: Conteúdo gratuito <p>Esse repositório tem como objetivo listar conteúdos gratuitos, como livros, cursos entre outras coisas, que são compartilhados pela nossa comunidade.</p> <p><b>Quer contribuir com o repositório? 🔨 </b></p> [ -> Clique aqui para saber como <-](#pencil2-contribuição) # :pushpin: Sumário - [ :yellow_heart: Introdução](#yellow_heart-conteúdo-gratuito) - [ :books: Cursos](#books-cursos) - [Cursos de linguagens,lógica...](#seedling-cursos-de-linguagens) - [Sites](#mushroom-sites-de-cursos) - [ :four_leaf_clover: Desafios](#four_leaf_clover-desafios) - [ :sunflower: Recomendações](#sunflower-recomendações) - [ :pencil2: Contribuição](#pencil2-contribuição) - [ :bulb: Dicas](#bulb-dicas) - [ :sparkles: Contribuidores](#contribuidores-sparkles) # :books: Cursos ### :seedling: Cursos de linguagens Aqui você pode encontrar cursos especificos para uma linguagem, | Nome | Tipo (Curso, Livro, etc) | Certificado | Idioma | Gratuito | Tecnologia |Observação(opniões,experiência...etc) | ---------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------- | ----------- | -------- | -------- |----| :------------------------------------------------------------------------------------------------------------------------ | |[Curso Python Basico](https://solyd.com.br/treinamentos/python-basico/) | Curso | Sim | PT-BR| :white_check_mark:| ![Python](https://img.shields.io/badge/python-3670A0?style=for-the-badge&logo=python&logoColor=ffdd54)|Curso da linguagem de programação Python e lógica de programação para iniciantes.| | [AWS Training](https://aws.amazon.com/pt/training) | Cursos | Sim | EN-US | ✅| ![AWS](https://img.shields.io/badge/AWS-%23FF9900.svg?style=for-the-badge&logo=amazon-aws&logoColor=white)| Aprenda com especialistas da AWS. Desenvolva habilidades e conhecimentos. Construa seu futuro na Nuvem AWS. | [Beginner’s Guide to React](https://egghead.io/courses/the-beginner-s-guide-to-react) | Cursos | Não | EN | ✅ | ![React](https://img.shields.io/badge/react-%2320232a.svg?style=for-the-badge&logo=react&logoColor=%2361DAFB)| This course is for React newbies and anyone looking to build a solid foundation. It’s designed to teach you everything you need to start building web applications in React right away. | [Clean Code Javascript](https://github.com/felipe-augusto/clean-code-javascript) | Repositório | Não | PT-BR | ✅ | ![JavaScript](https://img.shields.io/badge/javascript-%23323330.svg?style=for-the-badge&logo=javascript&logoColor=%23F7DF1E)| Princípios da Engenharia de Software, do livro de Robert C. Martin Código Limpo, adaptados para JavaScript. Isto não é um guia de estilos. É um guia para se produzir código legível, reutilizável e refatorável em JavaScript. | [CS50's Introduction to Computer Science](https://www.edx.org/course/cs50s-introduction-to-computer-science) | Cursos | Sim | EN | ✅ |![HTML5](https://img.shields.io/badge/html5-%23E34F26.svg?style=for-the-badge&logo=html5&logoColor=white) ![Python](https://img.shields.io/badge/python-3670A0?style=for-the-badge&logo=python&logoColor=ffdd54) ![JavaScript](https://img.shields.io/badge/javascript-%23323330.svg?style=for-the-badge&logo=javascript&logoColor=%23F7DF1E) ![C](https://img.shields.io/badge/c-%2300599C.svg?style=for-the-badge&logo=c&logoColor=white) | An introduction to the intellectual enterprises of computer science and the art of programming. [ (voltar ao inicio) ](#pushpin-sumário) ## :mushroom: Sites de Cursos Sites que abrangeem vários cursos de várias linguaguens | Nome | Tipo (Curso, Livro, etc) | Certificado | Idioma | Gratuito | Tecnologia |Observação(opniões,experiência...etc) | ---------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------- | ----------- | -------- | -------- |----| :------------------------------------------------------------------------------------------------------------------------ | | [Balta.io](https://balta.io/cursos) | Cursos | Sim | PT-BR |✅ | | [CiberEducação Cisco Brasil](https://www.cisco.com/c/m/pt_br/brasil-digital-e-inclusivo/cibereducacao/aluno.html) | Curso | Sim | PT-BR |✅ | | [CIJUN Academy](https://cijun.sp.gov.br/academy/) | Cursos | Sim | PT-BR |✅ | | [Cod3r](https://www.cod3r.com.br/collections?category=cursos-gratuitos) | Cursos | Sim | PT-BR |✅ | | [CodeBook](https://fernandomachado90.github.io/codebook) | Cursos | Não | PT-BR |✅ | [Codecademy](https://www.codecademy.com/) | Cursos | Sim (Pago) | EN |✅ | | [Coursetro](https://coursetro.com/) | Cursos || |✅ [ (voltar ao inicio) ](#pushpin-sumário) ## :four_leaf_clover: Desafios Para colocar a mão na massa!! Sites para você colocar tudo que aprendeu na prática!! | Nome | Tipo (Curso, Livro, etc) | Certificado | Idioma | Gratuito | Tecnologia |Observação(opniões,experiência...etc) | ---------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------- | ----------- | -------- | -------- |----| :------------------------------------------------------------------------------------------------------------------------ | | [100 days CSS](https://100dayscss.com/) | Desafios | Não | PT-BR | :white_check_mark: | ![CSS3](https://img.shields.io/badge/css3-%231572B6.svg?style=for-the-badge&logo=css3&logoColor=white)| | [Ace Front End](https://www.acefrontend.com/challenges/) | Desafios | Não | EN | ✅ | | [App Ideas](https://github.com/florinpop17/app-ideas) | Desafios | Não | EN | [CodePen Challenges](https://codepen.io/challenges/) | Desafios | Não | EN | | [Coderbyte](https://coderbyte.com/) | Desafios | Não | EN | | [Codewars](https://www.codewars.com/) | Desafios | Não | EN | | [CodinGame](https://www.codingame.com/) | Desafios | Não | EN | | [Codier](https://codier.io/) | Desafios | Não | EN | [ (voltar ao inicio) ](#pushpin-sumário) ## :sunflower: Recomendações Recomendações de canais de youtube, podcasts e livros e muito mais!! | Nome | Tipo (Curso, Livro, etc) | Certificado | Idioma | Tecnologia |Observação(opniões,experiência...etc) | ---------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------- | ----------- | -------- | -------- | :------------------------------------------------------------------------------------------------------------------------ | |Canais do Youtube | [Academind](https://www.youtube.com/channel/UCSJbGtTlrDami-tDGPUV9-w) | Youtube | Não | EN | | [Algorithms Live!](https://www.youtube.com/channel/UCBLr7ISa_YDy5qeATupf26w) | Youtube | Não | EN | | [Amanda Vilela](https://www.youtube.com/channel/UCBHuWBJdB8HSh3_ZLwPq9_w) | Youtube | Não | PT-BR | | [Ask Lucas Montano Show](https://www.youtube.com/channel/UClSPuL8jrJGs7R99WpvVDGw) | YouTube | Não | PT-BR | | [Ana B. Neri](https://www.youtube.com/channel/UCBjoWT-P17Bl66D52RwqdGA) | Youtube | Não | PT-BR | | [Angular do iniciante ao Intermediário](https://loiane.training/curso/angular) | Youtube | Não | PT-BR | | [Aprenda Go](https://www.youtube.com/watch?v=WiGU_ZB-u0w&list=PLCKpcjBB_VlBsxJ9IseNxFllf-UFEXOdg) | Youtube | Não | PT-BR | | [ Ayushi Rawat - Python](https://www.youtube.com/c/AyushiRawat/videos) | Youtube | Não | EN-US | | [Azure na Prática](https://www.youtube.com/channel/UCdDXR2L48ZIfnHea207zoZw) | Youtube | Não | PT-BR | [Bora para prática!!!](https://www.youtube.com/user/boraparapratica/) | Youtube | Não | PT-BR | | [Bóson Treinamentos](https://www.youtube.com/channel/UCzOGJclZQvPVgYZIwERsf5g) | Youtube | Não | PT-BR | | [Brackeys](https://www.youtube.com/c/Brackeys) | YouTube | Não | EN | | [BrazilJS](https://www.youtube.com/user/BrazilJS) | YouTube | Não | PT-BR | | [C/C++ Brasil](https://www.youtube.com/channel/UCcS3HTXSQVPdzkOvGu7bgYg) | Youtube | Não | PT-BR | | [Canal dotNET](https://www.youtube.com/channel/UCIahKJr2Q50Sprk5ztPGnVg) | Youtube | Não | PT-BR | | [Canal Jackson Pires](https://www.youtube.com/c/JacksonPires/videos) | Youtube | Não | PT-BR | | [Canal TI](https://www.youtube.com/CanalTIoficial) | Youtube | Não | PT-BR | | [CaveiraTech](https://www.youtube.com/user/caveiratech2) | Youtube | Não | PT-BR | | [CFBCursos](https://www.youtube.com/c/cfbcursos) | Youtube | Não | PT-BR | [ChargeAhead - Java](https://www.youtube.com/channel/UCrTlRAWrnUrZOR7TEuZFbOw/playlists) | Youtube | Não | EN | | [Cod3r Cursos](https://www.youtube.com/channel/UCcMcmtNSSQECjKsJA1XH5MQ) | YouTube | Não | PT-BR | | [code_report](https://www.youtube.com/c/codereport) | Youtube | Não | EN | | [Code Show](https://www.youtube.com/user/brunovegan) | Youtube | Não | PT-BR | | [Código Fonte TV](https://www.youtube.com/user/codigofontetv) | Youtube | Não | PT-BR | | [Codin Night](https://www.youtube.com/channel/UCLoVnmvp0fYn-BCK7yKTxUQ) | Youtube | Não | PT-BR | | [Collabcode](https://www.youtube.com/channel/UCVheRLgrk7bOAByaQ0IVolg) | Youtube | Não | PT-BR | | [Collabplay](https://collabplay.online/br/) | Cursos/Youtube | [CS Dojo](https://www.youtube.com/c/CSDojo) | Youtube |Podcasts | [20.21](https://open.spotify.com/show/38aOCkDPBAQ6RT0ufXIDjE) | Podcast | Não | PT-BR | | [Cabeça de Lab](https://www.cabecadelab.com.br/) | Podcast | Não | PT-BR | | [Commit](https://radiopublic.com/commit-WYMXMl/episodes) | Podcast | Não | PT-BR | | Livros | [Automate the Boring Stuff with Python](https://automatetheboringstuff.com/) | Livro | Não | EN | | [Caelum](https://www.caelum.com.br/apostilas) | Apostilas | Não | PT-BR | | [Clojure for the Brave and True](https://www.braveclojure.com/) | Livro | Não | EN | | [Pyhton para todos](http://do1.dr-chuck.com/pythonlearn/PT_br/pythonlearn.pdf) | Livro | Não | PT-BR |![Python](https://img.shields.io/badge/python-3670A0?style=for-the-badge&logo=python&logoColor=ffdd54)|Ensina a programar a Python orientado à análise de dados| |Outros | [Baeldung](https://www.baeldung.com/) | Blog/Tutoriais | Não | EN | [Compiladoras de Cafeína](https://dev.to/compiladoras) | Blog | Não | PT-BR | | [Codepip - Flexbox Froggy](https://codepip.com/games/flexbox-froggy/)| Jogo | [Codepip - Grid Garden](https://codepip.com/games/grid-garden/) | Jogo | Não | EN | |[4noobs](https://github.com/he4rt/4noobs)| Repositório | Não | PT-BR |O intuito deste repositório é mostrar projetos desenvolvidos para facilitar o estudos dos devs iniciantes feitos pela nossa comunidade! [ (voltar ao inicio) ](#pushpin-sumário) # :pencil2: Contribuição ### Para contribuir com o repositório: <p align=>Faça um fork e abra um PR 🥰</p> #### :exclamation: Processo - para fazer uma fork apenas clicar acima no símbolo de "garfinho";<br> - crie uma nova branch com seu nome, siga o padrão de outras;<br> - faça sua edição no arquivo READ.ME; - clique na opção "contribution"; - E prontinho!! :rose: Contribuição feita com sucesso!! <i>ps: se alguém saber de uma forma mais simples de fazer ideias são bem vindas!!</i> </details> <p align="center"> ═════════════✪════════════ </p> # :bulb: Dicas - Veja qual tópico mais se encaixa com a contribuição que deseja, CUIDADO com os espaçamentos pois pode afetar a tabela inteira; - Para achar um tópico com mais facilidade você pode usar <b>CTRL + F</b>; - Copie e cole a descrição anterior e apenas altere os campos; - Tentar seguir uma ordem por <b>tipo, tecnologia</b> para ficar de mais fácil visualização; - Para adicionar uma <b>badge</b> de tecnologia pode acessar <a href="https://github.com/Ileriayo/markdown-badges#badges"> :link: aqui!!</a> E procurar pelas opção "tecnologies" ou pelo nome da tecnologia !!!; <i>ps: Se quiser ajudar com a edição de descrição, design...entre outros é muito mais que bem-vindo!!</i> <p>Seu nome será inserido na lista de contribuidores após a aprovação do PR 📝, através do [all-contributors](https://github.com/all-contributors/all-contributors)</p> [ (voltar ao inicio) ](#pushpin-sumário) <h4 align="center"> <p>═════════════════════════ </p> 🚧 Read Me Em construção!!! 🚧<br> <p>═════════════════════════</p> <i>Falta adicionar campos com suas devidas descrições...<br> Irá sendo atualizado mensalmente com os campos, de todas contribuições anteriores</i> </h4> <!-- este read.me está sendo desenvolvido pelo usuario @g4nor4, me levou um bom tempo para finalizar o básico, qualquer ajuda ou ideia são bem-vindas!! agradeço por ter lido até aqui <3 --> ## Contribuidores :sparkles: Agradecemos a todas essas pessoas maravilhosas 💗, que nos ajudam a manter esse repositório com suas contribuições 🎉 <!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section --> <!-- prettier-ignore-start --> <!-- markdownlint-disable --> <table> <tr> <td align="center"><a href="http://guilhermevieira.dev"><img src="https://avatars0.githubusercontent.com/u/37789845?v=4" width="100px;" alt=""/><br /><sub><b>Guilherme Vieira</b></sub></a><br /><a href="#content-gitlherme" title="Content">🖋</a></td> <td align="center"><a href="https://luisangelorjr.com.br"><img src="https://avatars3.githubusercontent.com/u/22268900?v=4" width="100px;" alt=""/><br /><sub><b>Luís Ângelo Rodrigues Jr.</b></sub></a><br /><a href="#content-luisangelorjr" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/kamila-santos-oliveira/"><img src="https://avatars2.githubusercontent.com/u/32311268?v=4" width="100px;" alt=""/><br /><sub><b>Kamila de fatima santos oliveira</b></sub></a><br /><a href="#content-Kamilahsantos" title="Content">🖋</a></td> <td align="center"><a href="http://jos3s.github.io"><img src="https://avatars2.githubusercontent.com/u/50359547?v=4" width="100px;" alt=""/><br /><sub><b>José Ulisses</b></sub></a><br /><a href="#content-jos3s" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/woliveiras"><img src="https://avatars1.githubusercontent.com/u/4243601?v=4" width="100px;" alt=""/><br /><sub><b>William Oliveira</b></sub></a><br /><a href="#content-woliveiras" title="Content">🖋</a></td> <td align="center"><a href="https://cavalcantigor.github.io"><img src="https://avatars2.githubusercontent.com/u/8291170?v=4" width="100px;" alt=""/><br /><sub><b>Igor Cavalcanti</b></sub></a><br /><a href="#content-cavalcantigor" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/tammy-fag%C3%A1-7229b7129/"><img src="https://avatars1.githubusercontent.com/u/23056026?v=4" width="100px;" alt=""/><br /><sub><b>Tammy Fagá</b></sub></a><br /><a href="#content-tammyfaga" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="http://about.me/naldson"><img src="https://avatars0.githubusercontent.com/u/43662415?v=4" width="100px;" alt=""/><br /><sub><b>Naldson Chagas</b></sub></a><br /><a href="#content-NaldsonChagas" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/CarlaPaiva"><img src="https://avatars0.githubusercontent.com/u/51243239?v=4" width="100px;" alt=""/><br /><sub><b>Carla Paiva</b></sub></a><br /><a href="#content-CarlaPaiva" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/juliomoreira666"><img src="https://avatars1.githubusercontent.com/u/10946155?v=4" width="100px;" alt=""/><br /><sub><b>Júlio Moreira</b></sub></a><br /><a href="#content-juliomoreira666" title="Content">🖋</a></td> <td align="center"><a href="https://hugoltsp.github.io/"><img src="https://avatars1.githubusercontent.com/u/10605391?v=4" width="100px;" alt=""/><br /><sub><b>Hugo Leonardo Teles</b></sub></a><br /><a href="#content-hugoltsp" title="Content">🖋</a></td> <td align="center"><a href="http://felipecastellimellao.epizy.com/"><img src="https://avatars2.githubusercontent.com/u/26828160?v=4" width="100px;" alt=""/><br /><sub><b>Felipe Mellão</b></sub></a><br /><a href="#content-MellonFive" title="Content">🖋</a></td> <td align="center"><a href="https://sourcerer.io/cadu12359"><img src="https://avatars2.githubusercontent.com/u/43688143?v=4" width="100px;" alt=""/><br /><sub><b>cadu12359</b></sub></a><br /><a href="#content-cadu12359" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/edsonbruno415"><img src="https://avatars0.githubusercontent.com/u/41022096?v=4" width="100px;" alt=""/><br /><sub><b>Edson Bruno</b></sub></a><br /><a href="#content-edsonbruno415" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://www.linkedin.com/in/vyamashiro/"><img src="https://avatars2.githubusercontent.com/u/15017935?v=4" width="100px;" alt=""/><br /><sub><b>Victor Katsuo Yamashiro</b></sub></a><br /><a href="#content-vyamashiro" title="Content">🖋</a></td> <td align="center"><a href="http://guilherme.codes"><img src="https://avatars2.githubusercontent.com/u/8797405?v=4" width="100px;" alt=""/><br /><sub><b>Guilherme de Andrade</b></sub></a><br /><a href="#content-guilhermedeandrade" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/jamessom"><img src="https://avatars0.githubusercontent.com/u/2079263?v=4" width="100px;" alt=""/><br /><sub><b>Jamessom Queiroz</b></sub></a><br /><a href="#content-jamessom" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/gfda"><img src="https://avatars3.githubusercontent.com/u/41340663?v=4" width="100px;" alt=""/><br /><sub><b>Gustavo Dias Alexandre</b></sub></a><br /><a href="#content-gfda" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/Zian25"><img src="https://avatars2.githubusercontent.com/u/45297168?v=4" width="100px;" alt=""/><br /><sub><b>Zian25</b></sub></a><br /><a href="#content-Zian25" title="Content">🖋</a></td> <td align="center"><a href="http://thaiane.github.io"><img src="https://avatars1.githubusercontent.com/u/5108244?v=4" width="100px;" alt=""/><br /><sub><b>Thaiane Braga</b></sub></a><br /><a href="#content-Thaiane" title="Content">🖋</a></td> <td align="center"><a href="https://sswellington.github.io/sswellington/"><img src="https://avatars2.githubusercontent.com/u/45939490?v=4" width="100px;" alt=""/><br /><sub><b>Wellington Silva</b></sub></a><br /><a href="#content-sswellington" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://github.com/tlsantiago"><img src="https://avatars2.githubusercontent.com/u/33438841?v=4" width="100px;" alt=""/><br /><sub><b>Thyago Lins Santiago</b></sub></a><br /><a href="#content-tlsantiago" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/Laribene"><img src="https://avatars1.githubusercontent.com/u/43556610?v=4" width="100px;" alt=""/><br /><sub><b>Larissa Benevides Vieira</b></sub></a><br /><a href="#content-Laribene" title="Content">🖋</a></td> <td align="center"><a href="https://victorradael.netlify.app/"><img src="https://avatars3.githubusercontent.com/u/53879758?v=4" width="100px;" alt=""/><br /><sub><b>Victor Radael</b></sub></a><br /><a href="#content-victorradael" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/douglasanro"><img src="https://avatars2.githubusercontent.com/u/4148526?v=4" width="100px;" alt=""/><br /><sub><b>Douglas Rosa</b></sub></a><br /><a href="#content-douglasanro" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/lucasrc98"><img src="https://avatars0.githubusercontent.com/u/18463011?v=4" width="100px;" alt=""/><br /><sub><b>Lucas Rodrigues</b></sub></a><br /><a href="#content-lucasrc98" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/SaLandini"><img src="https://avatars0.githubusercontent.com/u/62630050?v=4" width="100px;" alt=""/><br /><sub><b>Rafael Salandin</b></sub></a><br /><a href="#content-SaLandini" title="Content">🖋</a></td> <td align="center"><a href="http://cristuker.github.io/"><img src="https://avatars0.githubusercontent.com/u/42705870?v=4" width="100px;" alt=""/><br /><sub><b>Cristian Magalhães</b></sub></a><br /><a href="#content-Cristuker" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://github.com/laurielylourenco"><img src="https://avatars3.githubusercontent.com/u/49760702?v=4" width="100px;" alt=""/><br /><sub><b>lauriely lourenço</b></sub></a><br /><a href="#content-laurielylourenco" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/cleberolv/"><img src="https://avatars1.githubusercontent.com/u/18565015?v=4" width="100px;" alt=""/><br /><sub><b>Cleber Oliveira</b></sub></a><br /><a href="#content-cleberolv" title="Content">🖋</a></td> <td align="center"><a href="https://hellyson-ferreira.github.io/hellysonferreira.github.io/."><img src="https://avatars1.githubusercontent.com/u/37805353?v=4" width="100px;" alt=""/><br /><sub><b>Hellyson Ferreira</b></sub></a><br /><a href="#content-Hellyson-Ferreira" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/dwarfthief/"><img src="https://avatars3.githubusercontent.com/u/20383317?v=4" width="100px;" alt=""/><br /><sub><b>Brenno Barboza</b></sub></a><br /><a href="#content-DwarfThief" title="Content">🖋</a></td> <td align="center"><a href="https://www.quora.com/profile/Gabriel-Crispino"><img src="https://avatars3.githubusercontent.com/u/8827509?v=4" width="100px;" alt=""/><br /><sub><b>Gabriel Crispino</b></sub></a><br /><a href="#content-GCrispino" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/LetticiaNicoli"><img src="https://avatars3.githubusercontent.com/u/13442773?v=4" width="100px;" alt=""/><br /><sub><b>Letticia Nicoli</b></sub></a><br /><a href="#content-LetticiaNicoli" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/MilenaCarecho"><img src="https://avatars3.githubusercontent.com/u/37448340?v=4" width="100px;" alt=""/><br /><sub><b>Milena Carecho</b></sub></a><br /><a href="#content-MilenaCarecho" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://www.linkedin.com/in/gustavodomingueti/"><img src="https://avatars1.githubusercontent.com/u/36142371?v=4" width="100px;" alt=""/><br /><sub><b>Gustavo Domingueti</b></sub></a><br /><a href="#content-dominguetigs" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/fernandocalheirox"><img src="https://avatars2.githubusercontent.com/u/26009394?v=4" width="100px;" alt=""/><br /><sub><b>Fernando </b></sub></a><br /><a href="#content-fernandocalheirox" title="Content">🖋</a></td> <td align="center"><a href="https://twitter.com/FernanduAndrade"><img src="https://avatars0.githubusercontent.com/u/58053397?v=4" width="100px;" alt=""/><br /><sub><b>Fernando Andrade</b></sub></a><br /><a href="#content-fernanduandrade" title="Content">🖋</a></td> <td align="center"><a href="http://jpres.dev"><img src="https://avatars2.githubusercontent.com/u/58999202?v=4" width="100px;" alt=""/><br /><sub><b>João Pedro</b></sub></a><br /><a href="#content-jpbrab0" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/edersonferreira"><img src="https://avatars3.githubusercontent.com/u/54503981?v=4" width="100px;" alt=""/><br /><sub><b>Ederson Ferreira</b></sub></a><br /><a href="#content-edersonferreira" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/leonardossev/"><img src="https://avatars3.githubusercontent.com/u/22045061?v=4" width="100px;" alt=""/><br /><sub><b>Leonardo Santos</b></sub></a><br /><a href="#content-LeonardoSSev" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/feliper2002"><img src="https://avatars1.githubusercontent.com/u/64623273?v=4" width="100px;" alt=""/><br /><sub><b>Felipe Ribeiro</b></sub></a><br /><a href="#content-feliper2002" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://github.com/DoodlesEpic"><img src="https://avatars1.githubusercontent.com/u/37254797?v=4" width="100px;" alt=""/><br /><sub><b>Eduardo</b></sub></a><br /><a href="#content-DoodlesEpic" title="Content">🖋</a></td> <td align="center"><a href="https://linkedin.com/in/rayanepimentel"><img src="https://avatars1.githubusercontent.com/u/37915359?v=4" width="100px;" alt=""/><br /><sub><b>Rayane Pimentel</b></sub></a><br /><a href="#content-rayanepimentel" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/Giancarl021"><img src="https://avatars1.githubusercontent.com/u/44367174?v=4" width="100px;" alt=""/><br /><sub><b>Giancarlo Fontela da Luz</b></sub></a><br /><a href="#content-Giancarl021" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin/in/staelsabrina"><img src="https://avatars1.githubusercontent.com/u/70036949?v=4" width="100px;" alt=""/><br /><sub><b>Stael Sabrina</b></sub></a><br /><a href="#content-staelsabrina" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/lucasmc64"><img src="https://avatars1.githubusercontent.com/u/56159095?v=4" width="100px;" alt=""/><br /><sub><b>Lucas Marçal Coutinho</b></sub></a><br /><a href="#content-lucasmc64" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/fernandosutter"><img src="https://avatars2.githubusercontent.com/u/37943384?v=4" width="100px;" alt=""/><br /><sub><b>Fernando Sutter</b></sub></a><br /><a href="#content-fernandosutter" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/anderson-antunes-a612b954/"><img src="https://avatars2.githubusercontent.com/u/48885210?v=4" width="100px;" alt=""/><br /><sub><b>Anderson Antunes</b></sub></a><br /><a href="#content-andyantunes" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://elismarsilva.netlify.app"><img src="https://avatars3.githubusercontent.com/u/49734800?v=4" width="100px;" alt=""/><br /><sub><b>Elismar Silva</b></sub></a><br /><a href="#content-Elismar13" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/rfpe"><img src="https://avatars3.githubusercontent.com/u/5500912?v=4" width="100px;" alt=""/><br /><sub><b>Renan</b></sub></a><br /><a href="#content-rfpe" title="Content">🖋</a></td> <td align="center"><a href="http://kavalcante.github.io"><img src="https://avatars0.githubusercontent.com/u/13931503?v=4" width="100px;" alt=""/><br /><sub><b>Johnny Cavalcante</b></sub></a><br /><a href="#content-kavalcante" title="Content">🖋</a></td> <td align="center"><a href="https://programacaoemusica.wordpress.com/"><img src="https://avatars0.githubusercontent.com/u/28680369?v=4" width="100px;" alt=""/><br /><sub><b>HLAM</b></sub></a><br /><a href="#content-hemilioaraujo" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/Camilotk"><img src="https://avatars1.githubusercontent.com/u/30880723?v=4" width="100px;" alt=""/><br /><sub><b>Camilo Cunha de Azevedo</b></sub></a><br /><a href="#content-Camilotk" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/naslausky"><img src="https://avatars2.githubusercontent.com/u/17036003?v=4" width="100px;" alt=""/><br /><sub><b>Naslausky</b></sub></a><br /><a href="#content-naslausky" title="Content">🖋</a></td> <td align="center"><a href="https://juliabrazolim.github.io/"><img src="https://avatars2.githubusercontent.com/u/13179312?v=4" width="100px;" alt=""/><br /><sub><b>Julia Brazolim</b></sub></a><br /><a href="#content-JuliaBrazolim" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://github.com/fgemig"><img src="https://avatars3.githubusercontent.com/u/23200856?v=4" width="100px;" alt=""/><br /><sub><b>Fabio Gemignani</b></sub></a><br /><a href="#content-fgemig" title="Content">🖋</a></td> <td align="center"><a href="https://instagram.com/celycodes"><img src="https://avatars1.githubusercontent.com/u/70456452?v=4" width="100px;" alt=""/><br /><sub><b>Celenny Cristhyne </b></sub></a><br /><a href="#content-celenny" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/carvalhox"><img src="https://avatars2.githubusercontent.com/u/34722707?v=4" width="100px;" alt=""/><br /><sub><b>Laíse Carvalho</b></sub></a><br /><a href="#content-carvalhox" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/alexandre-cabral-bedeschi/"><img src="https://avatars0.githubusercontent.com/u/23153316?v=4" width="100px;" alt=""/><br /><sub><b>Alexandre Cabral</b></sub></a><br /><a href="#content-o-mago" title="Content">🖋</a></td> <td align="center"><a href="http://linkedin.com/in/leticiacamposs"><img src="https://avatars0.githubusercontent.com/u/34458509?v=4" width="100px;" alt=""/><br /><sub><b>Leticia Campos</b></sub></a><br /><a href="#content-leticiacamposs2" title="Content">🖋</a></td> <td align="center"><a href="http://linkedin.com/in/thalles-augusto"><img src="https://avatars2.githubusercontent.com/u/61105850?v=4" width="100px;" alt=""/><br /><sub><b>ThesllaDev</b></sub></a><br /><a href="#content-ThesllaDev" title="Content">🖋</a></td> <td align="center"><a href="https://www.linkedin.com/in/michel-bernardo/"><img src="https://avatars2.githubusercontent.com/u/42414475?v=4" width="100px;" alt=""/><br /><sub><b>Michel Bernardo</b></sub></a><br /><a href="#content-michelbernardods" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://linkedin.com/in/biancacpereira"><img src="https://avatars2.githubusercontent.com/u/16962057?v=4" width="100px;" alt=""/><br /><sub><b>Bianca Pereira</b></sub></a><br /><a href="#content-BiancaPereira" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/george124816"><img src="https://avatars1.githubusercontent.com/u/26443736?v=4" width="100px;" alt=""/><br /><sub><b>George Rodrigues</b></sub></a><br /><a href="#content-george124816" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/Annghell"><img src="https://avatars0.githubusercontent.com/u/55581633?v=4" width="100px;" alt=""/><br /><sub><b>Andressa Camargo</b></sub></a><br /><a href="#content-Annghell" title="Content">🖋</a></td> <td align="center"><a href="https://medium.com/@IranNeto"><img src="https://avatars0.githubusercontent.com/u/17055617?v=4" width="100px;" alt=""/><br /><sub><b>Iran Neto</b></sub></a><br /><a href="#content-IranNeto" title="Content">🖋</a></td> <td align="center"><a href="http://www.wferreiracosta.com"><img src="https://avatars0.githubusercontent.com/u/24726458?v=4" width="100px;" alt=""/><br /><sub><b>Wesley Costa</b></sub></a><br /><a href="#content-wferreiracosta" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/daviemboaba"><img src="https://avatars0.githubusercontent.com/u/37676885?v=4" width="100px;" alt=""/><br /><sub><b>Davi Emboaba</b></sub></a><br /><a href="#content-daviemboaba" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/DarlanCaruso"><img src="https://avatars1.githubusercontent.com/u/5831230?v=4" width="100px;" alt=""/><br /><sub><b>Darlan Caruso</b></sub></a><br /><a href="#content-DarlanCaruso" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://github.com/elaineestainer"><img src="https://avatars3.githubusercontent.com/u/55766627?v=4" width="100px;" alt=""/><br /><sub><b>Elaine Estainer</b></sub></a><br /><a href="#content-elaineestainer" title="Content">🖋</a></td> <td align="center"><a href="http://www.linkedin.com/in/COAB1"><img src="https://avatars0.githubusercontent.com/u/50220493?v=4" width="100px;" alt=""/><br /><sub><b>Carolina Brito</b></sub></a><br /><a href="#content-COAB1" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/JBNascimento"><img src="https://avatars0.githubusercontent.com/u/3236294?v=4" width="100px;" alt=""/><br /><sub><b>Jeferson Nascimento</b></sub></a><br /><a href="#content-JBNascimento" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/sheilagomes"><img src="https://avatars0.githubusercontent.com/u/26465317?v=4" width="100px;" alt=""/><br /><sub><b>Sheila Gomes</b></sub></a><br /><a href="#content-sheilagomes" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/czrpxr"><img src="https://avatars1.githubusercontent.com/u/27984831?v=4" width="100px;" alt=""/><br /><sub><b>Cezar Peixeiro</b></sub></a><br /><a href="#content-czrpxr" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/LuizCostaa"><img src="https://avatars1.githubusercontent.com/u/28596680?v=4" width="100px;" alt=""/><br /><sub><b>Luiz Guilherme</b></sub></a><br /><a href="#content-LuizCostaa" title="Content">🖋</a></td> <td align="center"><a href="http://matheusdoe.dev"><img src="https://avatars1.githubusercontent.com/u/58111490?v=4" width="100px;" alt=""/><br /><sub><b>Matheus do É Santos</b></sub></a><br /><a href="#content-Matheusdoe-dev" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://github.com/renan-assis-santos"><img src="https://avatars3.githubusercontent.com/u/61845573?v=4" width="100px;" alt=""/><br /><sub><b>Renan de Assis</b></sub></a><br /><a href="#content-renan-assis-santos" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/WSantos79"><img src="https://avatars0.githubusercontent.com/u/58752564?v=4" width="100px;" alt=""/><br /><sub><b>Wellington Santos</b></sub></a><br /><a href="#content-WSantos79" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/GabrielF9"><img src="https://avatars3.githubusercontent.com/u/36803662?v=4" width="100px;" alt=""/><br /><sub><b>Gabriel Ferreira</b></sub></a><br /><a href="#content-GabrielF9" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/leitoraincomum"><img src="https://avatars3.githubusercontent.com/u/52082710?v=4" width="100px;" alt=""/><br /><sub><b>Fernanda Souza</b></sub></a><br /><a href="#content-leitoraincomum" title="Content">🖋</a></td> <td align="center"><a href="https://dev.to/danieldeev"><img src="https://avatars3.githubusercontent.com/u/61810952?v=4" width="100px;" alt=""/><br /><sub><b>Daniel Pereira</b></sub></a><br /><a href="#content-danieldeev" title="Content">🖋</a></td> <td align="center"><a href="http://omark.dev"><img src="https://avatars2.githubusercontent.com/u/14936241?v=4" width="100px;" alt=""/><br /><sub><b>Marcos Felipe</b></sub></a><br /><a href="#content-omarkdev" title="Content">🖋</a></td> <td align="center"><a href="https://www.hackerrank.com/lucascruz96"><img src="https://avatars2.githubusercontent.com/u/9105042?v=4" width="100px;" alt=""/><br /><sub><b>Lucas Cruz</b></sub></a><br /><a href="#content-lucascruz96" title="Content">🖋</a></td> </tr> <tr> <td align="center"><a href="https://github.com/danielesreis"><img src="https://avatars2.githubusercontent.com/u/18349956?v=4" width="100px;" alt=""/><br /><sub><b>Daniele Reis</b></sub></a><br /><a href="#content-danielesreis" title="Content">🖋</a></td> <td align="center"><a href="http://angelobms.github.io"><img src="https://avatars1.githubusercontent.com/u/2703087?v=4" width="100px;" alt=""/><br /><sub><b>Angelo Brandão</b></sub></a><br /><a href="#content-angelobms" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/kellykn96"><img src="https://avatars0.githubusercontent.com/u/71232703?v=4" width="100px;" alt=""/><br /><sub><b>kellykn96</b></sub></a><br /><a href="#content-kellykn96" title="Content">🖋</a></td> <td align="center"><a href="https://github.com/ivanajuliao"><img src="https://avatars2.githubusercontent.com/u/10784704?v=4" width="100px;" alt=""/><br /><sub><b>Ivana A. Julião</b></sub></a><br /><a href="#content-ivanajuliao" title="Content">🖋</a></td> </tr> </table> <!-- markdownlint-enable --> <!-- prettier-ignore-end --> <!-- ALL-CONTRIBUTORS-LIST:END --> Esse projeto segue as especificações do [all-contributors](https://github.com/all-contributors/all-contributors). Contribuições são muito bem-vindas!
3,377
Jenkins Configuration as Code Plugin
# Jenkins Configuration as Code (a.k.a. JCasC) Plugin [![Build Status](https://ci.jenkins.io/job/Plugins/job/configuration-as-code-plugin/job/master/badge/icon)](https://ci.jenkins.io/job/Plugins/job/configuration-as-code-plugin/job/master/) [![Contributors](https://img.shields.io/github/contributors/jenkinsci/configuration-as-code-plugin.svg)](https://github.com/jenkinsci/configuration-as-code-plugin/graphs/contributors) [![Jenkins Plugin](https://img.shields.io/jenkins/plugin/v/configuration-as-code.svg)](https://plugins.jenkins.io/configuration-as-code) [![GitHub release](https://img.shields.io/github/release/jenkinsci/configuration-as-code-plugin.svg?label=changelog)](https://github.com/jenkinsci/configuration-as-code-plugin/releases/latest) [![Jenkins Plugin Installs](https://img.shields.io/jenkins/plugin/i/configuration-as-code.svg?color=blue)](https://plugins.jenkins.io/configuration-as-code) [![Gitter](https://badges.gitter.im/jenkinsci/configuration-as-code-plugin.svg)](https://gitter.im/jenkinsci/configuration-as-code-plugin) <img src="plugin/src/main/webapp/img/logo-head.svg" width="192"> - [Introduction](#introduction) - [Getting Started](#getting-started) - [Examples and demos](./demos) - [Handling Secrets](./docs/features/secrets.adoc) - [Security considerations](#security-considerations) - [Exporting configurations](./docs/features/configExport.md) - [Validating configurations](./docs/features/jsonSchema.md) - [Merge Strategy](./docs/features/mergeStrategy.md) - [Triggering Configuration Reload](./docs/features/configurationReload.md) - [Installing plugins](#installing-plugins) - [Supported Plugins](#supported-plugins) - [Adding JCasC support to a plugin](#adding-jCasC-support-to-a-plugin) - [Configuration-as-Code extension plugins](#configuration-as-Code-extension-plugins) - [Jenkins Enhancement Proposal](#jenkins-enhancement-proposal) ## Introduction Setting up Jenkins is a complex process, as both Jenkins and its plugins require some tuning and configuration, with dozens of parameters to set within the web UI `manage` section. Experienced Jenkins users rely on groovy init scripts to customize Jenkins and enforce the desired state. Those scripts directly invoke Jenkins API and, as such, can do everything (at your own risk). But they also require you to know Jenkins internals and are confident in writing groovy scripts on top of Jenkins API. The Configuration as Code plugin is an _**opinionated**_ way to configure Jenkins based on human-readable declarative configuration files. Writing such a file should be feasible without being a Jenkins expert, just translating into _code_ a configuration process one is used to executing in the web UI. The below configuration file includes root entries for various components of your primary Jenkins installation. The `jenkins` one is for the root Jenkins object, and the other ones are for different global configuration elements. ```yaml jenkins: systemMessage: "Jenkins configured automatically by Jenkins Configuration as Code plugin\n\n" globalNodeProperties: - envVars: env: - key: VARIABLE1 value: foo - key: VARIABLE2 value: bar securityRealm: ldap: configurations: - groupMembershipStrategy: fromUserRecord: attributeName: "memberOf" inhibitInferRootDN: false rootDN: "dc=acme,dc=org" server: "ldaps://ldap.acme.org:1636" nodes: - permanent: name: "static-agent" remoteFS: "/home/jenkins" launcher: jnlp: workDirSettings: disabled: true failIfWorkDirIsMissing: false internalDir: "remoting" workDirPath: "/tmp" slaveAgentPort: 50000 agentProtocols: - "jnlp2" tool: git: installations: - name: git home: /usr/local/bin/git credentials: system: domainCredentials: - credentials: - basicSSHUserPrivateKey: scope: SYSTEM id: ssh_with_passphrase_provided username: ssh_root passphrase: ${SSH_KEY_PASSWORD} description: "SSH passphrase with private key file. Private key provided" privateKeySource: directEntry: privateKey: ${SSH_PRIVATE_KEY} ``` Additionally, we want to have a well-documented syntax file and tooling to assist in writing and testing, so end users have full guidance in using this toolset and do not have to search for examples on the Internet. See the [presentation slides](https://docs.google.com/presentation/d/1VsvDuffinmxOjg0a7irhgJSRWpCzLg_Yskf7Fw7FpBg/edit?usp=sharing) from DevOps World - Jenkins World 2018 for an overview. ## Getting Started First, start a Jenkins instance with the [Configuration as Code](https://plugins.jenkins.io/configuration-as-code) plugin installed. - Those running Jenkins as a [Docker](https://github.com/jenkinsci/docker) container (and maybe also [pre-installing plugins](https://github.com/jenkinsci/docker#preinstalling-plugins)), do include [Configuration as Code](https://plugins.jenkins.io/configuration-as-code) plugin. Second, the plugin looks for the `CASC_JENKINS_CONFIG` environment variable. The variable points to a comma-separated list of any of the following: - Path to a folder containing a set of config files. For example, `/var/jenkins_home/casc_configs`. - A full path to a single file. For example, `/var/jenkins_home/casc_configs/jenkins.yaml`. - A URL pointing to a file served on the web. For example, `https://acme.org/jenkins.yaml`. If an element of `CASC_JENKINS_CONFIG` points to a folder, the plugin will recursively traverse the folder to find file(s) with .yml,.yaml,.YAML,.YML suffix. It will exclude hidden files or files that contain a hidden folder in **any part** of the full path. It follows symbolic links for both files and directories. <details><summary>Exclusion examples</summary> `CASC_JENKINS_CONFIG=/jenkins/casc_configs` :heavy_check_mark: `/jenkins/casc_configs/jenkins.yaml` :heavy_check_mark: `/jenkins/casc_configs/dir1/config.yaml` :x: `/jenkins/casc_configs/.dir1/config.yaml` :x: `/jenkins/casc_configs/..dir2/config.yaml` `CASC_JENKINS_CONFIG=/jenkins/.configs/casc_configs` contains hidden folder `.config` :x: `/jenkins/.configs/casc_configs/jenkins.yaml` :x: `/jenkins/.configs/casc_configs/dir1/config.yaml` :x: `/jenkins/.configs/casc_configs/.dir1/config.yaml` :x: `/jenkins/.configs/casc_configs/..dir2/config.yaml` </details> All configuration files that are discovered MUST be supplementary. They cannot overwrite each other's configuration values. This creates a conflict and raises a `ConfiguratorException`. Thus, the order of traversal does not matter to the final outcome. Instead of setting the `CASC_JENKINS_CONFIG` environment variable, you can also define using the `casc.jenkins.config` Java property. This is useful when installing Jenkins via a package management tool and can't set an environment variable outside of a package-managed file, which could be overwritten by an update. For RHEL/CentOS systems, you can append the following to the `JENKINS_JAVA_OPTIONS` entry in `/etc/sysconfig/jenkins` `-Dcasc.jenkins.config=/jenkins/casc_configs` If you do not set the `CASC_JENKINS_CONFIG` environment variable or the `casc.jenkins.config` Java property, the plugin will default to looking for a single config file in `$JENKINS_HOME/jenkins.yaml`. If set up correctly, you should be able to browse the Configuration as Code page `Manage Jenkins` -> `Configuration as Code`. ## Initial Configuration When configuring the first Jenkins instance, browse the examples shown in the [demos](demos) directory of this repository. If you have a plugin that does not have an example, consult the reference help document. Click the `Documentation` link at the bottom of the Configuration as Code page. ![Reference Page](images/reference.png) If you want to configure a specific plugin, search the page for the name of the plugin. The page will show you which root element belongs to the configuration. Most installed plugins belong under the `unclassified` root element. ![Unclassified Section](images/unclassified.png) ## Examples See [demos](demos) folder with various samples. ### LDAP Replace user interface based configuration for LDAP with the text-based configuration. ![configuration form](images/sample_form.png) ```yaml jenkins: securityRealm: ldap: configurations: - groupMembershipStrategy: fromUserRecord: attributeName: "memberOf" inhibitInferRootDN: false rootDN: "dc=acme,dc=org" server: "ldaps://ldap.acme.org:1636" ``` ### Yaml Aliases and Anchors Replace repeated elements with yaml anchors. Anchor keys must be prefixed with `x-` due to JCasC handling unknown root elements. ```yaml x-jenkins-linux-node: &jenkins_linux_node_anchor remoteFS: "/home/jenkins" launcher: jnlp: workDirSettings: disabled: true failIfWorkDirIsMissing: false internalDir: "remoting" workDirPath: "/tmp" jenkins: nodes: - permanent: name: "static-agent1" <<: *jenkins_linux_node_anchor - permanent: name: "static-agent2" <<: *jenkins_linux_node_anchor ``` Which produces two permanent agent nodes which can also be written like this. ```yaml jenkins: nodes: - permanent: name: "static-agent1" remoteFS: "/home/jenkins" launcher: jnlp: workDirSettings: disabled: true failIfWorkDirIsMissing: false internalDir: "remoting" workDirPath: "/tmp" - permanent: name: "static-agent2" remoteFS: "/home/jenkins" launcher: jnlp: workDirSettings: disabled: true failIfWorkDirIsMissing: false internalDir: "remoting" workDirPath: "/tmp" ``` ## Security considerations Only Jenkins administrators are able to create or update a Jenkins instance using configuration as code configuration files. However, in some environments, administrators may choose to allow less privileged users to modify portions of the configuration files, for example by storing them in an SCM repository that those users have access to. Allowing non-administrators to edit these configuration files can pose various security risks, so any changes made by non-administrators must be reviewed for safety before they are applied. Here are some examples of changes that could be problematic: - Modification of the security realm or authorization strategy settings could give users higher permissions than intended. - Interpolation of secrets in unprotected contexts may expose sensitive data. For example, a snippet like `systemMessage: "${SENSITIVE_VARIABLE}"` could expose the value of a sensitive environment variable to all users who are able to access Jenkins. ## Installing plugins We don't support installing plugins with JCasC, so you need to use something else for this, Dockers users can use:\ [https://github.com/jenkinsci/docker/#preinstalling-plugins](https://github.com/jenkinsci/docker/#preinstalling-plugins) Kubernetes users:\ [https://github.com/jenkinsci/helm-charts](https://github.com/jenkinsci/helm-charts) ## Supported Plugins Most plugins should be supported out-of-the-box or maybe require some minimal changes. See this [dashboard](https://issues.jenkins.io/secure/Dashboard.jspa?selectPageId=18341) for known compatibility issues. ## Adding JCasC support to a plugin Plugin developers wanting to support JCasC in their plugin should [check out our how-to guide](docs/PLUGINS.md). ## Configuration-as-Code extension plugins - [configuration-as-code-groovy-plugin](https://github.com/jenkinsci/configuration-as-code-groovy-plugin)\ Allows specifying groovy code that should run on during configuration. ## Jenkins Enhancement Proposal As configuration as code is demonstrated to be a highly requested topic in the Jenkins community, we have published [JEP 201](https://github.com/jenkinsci/jep/tree/master/jep/201) as a proposal to make this a standard component of the Jenkins project. The proposal was accepted. :tada:
3,378
An Awesome list of posts, videos and tutorials on Micro Frontends
# Awesome Micro-Frontends [![Awesome](https://awesome.re/badge.svg)](https://github.com/sindresorhus/awesome) An awesome list of resources about **Micro-Frontends** architecture such as tools, books, posts, videos, talks and more. Hoping to keep this list updated as much as possible, any new links through PRs are appreciated. ## Contents - [Slack Workspaces](#slack-workspaces) - [Websites](#websites) - [Tools](#tools) - [Books](#books) - [Posts](#posts) - [Videos](#videos) - [Slides](#slides) - [Experience Reports](#experience-reports) - [Follow on Twitter](#follow-on-twitter) - [Courses and Tutorials](#courses-and-tutorials) - [Podcasts](#podcasts) ## Slack Workspaces - [Micro-frontends](https://join.slack.com/t/micro-frontendsgroup/shared_invite/enQtNzA0NjM2NjA5NjU0LWQ5MjFiNjkxZTRhYTU3ZjQ3NWU1Njg3MWFjYzhjZjVhNjAxMzdkODJiZTMzNDZiYmYwZjUwZTk1ZmU3M2M2NDI) - [Single-Spa](https://join.slack.com/t/single-spa/shared_invite/zt-j4c38g92-JmV7O~35dkN1CnaBkK7NTw) ## Websites - [micro-frontends.org](http://micro-frontends.org) - [Micro Frontends by Elisabeth Engel](https://micro-frontends.zeef.com/elisabeth.engel?ref=elisabeth.engel&share=ee53d51a914b4951ae5c94ece97642fc) ## Tools ### Projects - [Project Mosaic](https://www.mosaic9.org/) - A set of services, libraries together with a specification by Zalando. - [Bit](https://github.com/teambit/bit) - A tool for developing and composing / integrating independently versioned components. ### Frameworks - [Ara Framework](https://ara-framework.github.io/website/) - [Garfish](https://github.com/modern-js-dev/garfish) - A powerful micro front-end framework. - [icestark, a micro frontends solution for large application](https://github.com/ice-lab/icestark) - [Isomorphic Layout Composer](https://github.com/namecheap/ilc) - Complete solution for Micro Frontends composition into SPA with SSR support. - [Misk Web: a Micro-Frontends React + Redux + Typescript Framework](https://cashapp.github.io/misk-web/) - [NUT](https://github.com/nut-project/nut) - [OpenComponents, a framework for developing and distributing html components](https://github.com/opencomponents/oc) - [PuzzleJs](https://github.com/puzzle-js/puzzle-js) - [Single-Spa](https://single-spa.js.org/) - [qiankun, probably the most complete micro-frontends solution you ever met](https://qiankun.umijs.org/) - [One-app by American Express](https://github.com/americanexpress/one-app) - [Scalecube-js: Toolkit for working in micro-services/micro-frontends architecture](https://github.com/scalecube/scalecube-js) - [Berial - Simple micro-front end framework](https://github.com/berialjs/berial) - [Podium](https://podium-lib.io) - Easy server side composition of microfrontends. - [Nuz is an open-source project, the runtime package manager for web platform.](https://docs.nuz.app/introduction/overview) - WIP. - [Luigi - technology agnostic, open-source micro-frontend framework](https://luigi-project.io/) - [VoltranJS](https://github.com/hepsiburada/VoltranJS) ### Platforms - [Mashroom Server](https://www.mashroom-server.com) - [Piral](https://piral.io) ### Related - [Angular_MicroApps_Different_Technologies](https://github.com/manfredsteyer/Angular_MicroApps_Different_Technologies) - [A tiny, fast, zero-dependency event emitter](https://github.com/chrisdavies/eev) - [Exercises for course "Integrating microservices on the frontend"](https://github.com/0xR/micro-frontend) - [Extending the microservice paradigms to web development](https://github.com/neuland/micro-frontends) - [Micromono](https://github.com/lsm/micromono) - [Microservices in the frontend with BFFs providing their own bundles and API.](https://github.com/dactylographsy/browser-dactylographsy) - [Proxy middleware for express that enables composition of microservices.](https://github.com/tes/compoxure) - [Service Oriented Front-end](https://github.com/CanopyTax/sofe) - [Simulate a micro frontend project using Node.js, React and NGinx Reverse Proxy in Alpine Docker images](https://github.com/willmendesneto/micro-frontend-pages) - [Micro-Frontends architecture](https://docs.nuz.app/guides/micro-frontends-architecture) ## Books - [Micro Frontends in Action](https://www.manning.com/books/micro-frontends-in-action) - [Building Micro-Frontends](https://www.buildingmicrofrontends.com/) - [Micro Frontend & Micro Services - Build applications with Micro FE & Services](https://www.google.de/books/edition/Micro_Frontend_Micro_Services/pOvtDwAAQBAJ?hl=de&gbpv=0) - By Muralikrishna T. - [The Art of Micro Frontends](https://www.packtpub.com/product/the-art-of-micro-frontends/9781800563568) - By Florian Rappl. - [Practical Module Federation](https://module-federation.myshopify.com/products/practical-module-federation) - By Zack Jackson & Jack Herrington. - [Enterprise Angular - DDD, Nx Monorepos and Micro Frontends](https://leanpub.com/enterprise-angular) - By Manfred Steyer. - [Micro Frontends Architecture: Introduction, Design, Techniques & Technology](https://www.amazon.de/Micro-Frontends-Architecture-Introduction-Techniques/dp/1097927989/) - By Ajay Kumar. ## Posts - [The Future of Micro-Frontends](https://betterprogramming.pub/the-future-of-micro-frontends-2f527f97d506) - [Building Micro-Frontends With Single-spa, React, and Vue](https://dzone.com/articles/building-micro-frontends-with-single-spa-and-react) - [6 Patterns for Microfrontends](https://blog.bitsrc.io/6-patterns-for-microfrontends-347ae0017ec0) - [Micro Frontends by Cam Jackson](https://martinfowler.com/articles/micro-frontends.html) - [Micro frontends - a microservice approach to front-end web development](https://medium.com/@tomsoderlund/micro-frontends-a-microservice-approach-to-front-end-web-development-f325ebdadc16) - [Cookie Cutter Scaling](https://paulhammant.com/categories.html#Cookie_Cutter_Scaling) - [Microservice Websites](https://gustafnk.github.io/microservice-websites/) - [What is a micro frontend](https://hub.packtpub.com/what-micro-frontend/) - [ThoughtWorks Technology Radar](https://www.thoughtworks.com/de/radar/techniques/micro-frontends) - [Dynamic vs. static ui composition](https://medium.com/@heartfor.it/dynamic-vs-static-ui-composition-4325282c760d) - [Micro-libraries: The Future of front-end development](http://blog.wolksoftware.com/microlibraries-the-future-of-web-development) - [The monolithic frontend in the microservices architecture](https://xebia.com/blog/the-monolithic-frontend-in-the-microservices-architecture/) - [A Software Architect's Approach towards MicroFrontends](https://www.softwarearchitekt.at/post/2017/12/28/a-software-architect-s-approach-towards-using-angular-and-spas-in-general-for-microservices-aka-microfrontends.aspx) - [An approach to building Scalable Web Apps](https://medium.com/@areai51/microfrontends-an-approach-to-building-scalable-web-apps-e8678e2acdd6) - [A Take on Micro-Frontends](https://x-team.com/blog/micro-frontend/) - [Building Microfrontends - Series](https://medium.com/@_rchaves_/building-microfrontends-part-i-creating-small-apps-710d709b48b7) - [Including Front-End Web Components Into Microservices](https://technologyconversations.com/2015/08/09/including-front-end-web-components-into-microservices/) - [Microservice Grid and Micro Frontends](https://dejanglozic.com/2017/02/22/microservice-grid-and-micro-frontends/) - [Microservice Websites](http://microservice-websites.netlify.com/) - [Microservices to Micro-Frontends by Sandeep Jain](http://www.agilechamps.com/microservices-to-micro-frontends/) - [Front-end microservices with Web Components](https://hackernoon.com/front-end-microservices-with-web-components-597759313393) - [Supporting Micro-frontends with ASP.NET Core MVC](https://blogs.msdn.microsoft.com/premier_developer/2018/03/09/supporting-micro-frontends-with-asp-net-core-mvc/) - [Building micro frontends — angular elements](https://itnext.io/building-micro-frontend-applications-with-angular-elements-34483da08bcb) - [Micro Front-Ends: Webpack Manifest](https://medium.embengineering.com/micro-front-ends-webpack-manifest-b05fc63a0d53) - [My experience using micro frontends by David Den Toom](https://medium.com/@daviddentoom/my-experience-using-micro-frontends-e99a1ad6ed32) - [Page Building using Micro-Frontends and Server-Side Include](https://medium.com/js-dojo/page-building-using-micro-frontends-c13c157958c8) - [Strangling a Monolith to Micro-frontends with Laravel, Vue.js, and Hypernova](https://medium.com/js-dojo/strangling-a-monolith-to-micro-frontends-decoupling-presentation-layer-18a33ddf591b) - [Serverless Micro-frontends using Vue.js, AWS Lambda, and Hypernova](https://medium.com/js-dojo/serverless-micro-frontends-using-vue-js-aws-lambda-and-hypernova-835d6f2b3bc9) - [Using Micro-Frontends in WordPress with Gutenberg Blocks](https://itnext.io/using-micro-frontends-in-wordpress-with-gutenberg-blocks-882faad8cd62) - [Taming the Frontend Monolith](https://blog.logrocket.com/taming-the-front-end-monolith-dbaede402c39/) - [Micro-frontend Architecture: Replacing a Monolith from the Inside Out](https://levelup.gitconnected.com/micro-frontend-architecture-replacing-a-monolith-from-the-inside-out-61f60d2e14c1) - [Breaking down the last Monolith - Micro Frontends](https://dev.to/aregee/breaking-down-the-last-monolith-micro-frontends-hd4) - [Micro Frontends in Action](https://medium.com/swlh/micro-frontends-in-action-221d4ed81c35) - [How to build your first Micro Frontend with SSR in minutes](https://levelup.gitconnected.com/how-to-build-your-first-micro-frontend-with-ssr-in-minutes-95cd57788529) - [You probably don't need a micro-frontend](https://blog.scottlogic.com/2021/02/17/probably-dont-need-microfrontends.html) ## Videos - [Micro-Frontends Antipatterns](https://www.youtube.com/watch?v=7qQQUcG9fqo) - Talk by Luca Mezzalira in CityJS conference 2022. - [The Microfrontend Revolution: Using Webpack 5 Module Federation](https://www.youtube.com/watch?v=sJGADUuLk5Y) - A talk by Manfred Steyer in JS Poland 2022. - [Micro-Frontends with Module Federation: Beyond the Basics](https://hasgeek.com/jsfoo/microfrontends-conf/schedule/micro-frontends-with-module-federation-beyond-the-basics-9ax2jaoaxMo2bNcbuuNXdo) - Talk by Manfred Steyer in Micro Frontends Conference in JSFoo 2022. - [Micro Frontend - Web Rebels, Oslo 2018](https://www.youtube.com/watch?v=dTW7eJsIHDg) - [Break Up With Your Frontend Monolith - JS Kongress 2017](https://www.youtube.com/watch?v=W3_8sxUurzA) - [YouTube Playlist - Micro Frontend Talks](https://www.youtube.com/playlist?list=PLI1AtZo9B3YL_xpi19IuxFcTuCi2_thQT) - [Micro­service Websites by Gustaf Nilsson Kotte](https://vimeo.com/242458365) - [Breaking The Monolith](https://vimeo.com/97666093) - [Microservice UI Composition](https://www.oio.de/m/konf/wjax2016/Microservice-UI_WJAX2016.pdf) - [Introduction to Piral](https://www.youtube.com/watch?v=SkKvpBHy_5I) - [Micro Frontend Architecture - Building an Extensible UI Platform](https://www.youtube.com/watch?v=9Xo-rGUq-6E) - A talk by Erik Grijzen on how New Relic implemented Micro Frontends. - [Microfrontends and single spa](https://www.youtube.com/playlist?list=PLLUD8RtHvsAOhtHnyGx57EYXoaNsxGrTU) - Playlist by Joel Denning. - [Micro-Frontends: Whay, why and how?](https://www.youtube.com/watch?v=w58aZjACETQ) - A Video by Jack Herrington. - [Web Components for Micro Frontends](https://www.youtube.com/watch?v=XUtCnA9WEgQ) - Jack Herrington using Web Components for Micro Frontends. - [Micro Frontends using single-spa](https://www.youtube.com/watch?v=wU06eTMQ6yI) - Jack Herrington using single-spa. - [Micro Frontends using Open Components](https://www.youtube.com/watch?v=9CG0LeswOoM) - Jack Herrington on using Open Components. - [DIY Micro FE Framework](https://www.youtube.com/watch?v=4U067O3_fYk) - Jack Herrington on building a Micro-FE Framework. - [Micro-FEs in Zoid](https://www.youtube.com/watch?v=2jhTHjF-e2Y) - Jack Herrington on using Zoid. - [Edge Side Includes for Micro-FEs](https://www.youtube.com/watch?v=4PoNBZl4t0Y) - Jack Herrington on using ESI. - [The one right way to do microfrontends - two opinions](https://www.youtube.com/watch?v=u4SSOZhZ-3k) - A Talk by Mario Fernandez for Thoughtworks Presents. ## Slides - [Micro Frontend - Web Rebels, Oslo 2018](https://noti.st/naltatis/HxcUfZ/micro-frontends-think-smaller-avoid-the-monolith-love-the-backend) - [Migrating from Monolith to Microfrontends](http://slides.com/yaprakayazoglu/monolith-to-microfrontend) - [Microservice Websites (microXchg 2017)](https://www.slideshare.net/GustafKotte/microservice-websites-microxchg-2017) - [Microservice Websites Presentation](https://www.slideshare.net/GustafKotte/microservice-websites-redev-2017-81811987) - [Avoid the Monolith by Michael Geers](https://noti.st/naltatis/HxcUfZ/slides) - [Micro Frontends by Michael Geers](https://speakerdeck.com/naltatis/micro-frontends-yglf-tel-aviv) - [Micro Frontends - The Nitty Gritty Details or Frontend, Backend, 🌈 Happyend](https://noti.st/naltatis/zQb2m5/micro-frontends-the-nitty-gritty-details-or-frontend-backend-happyend) - [Micro Frontends by Assaf Gannon](https://de.slideshare.net/AssafGannon/micro-frontends) - [Micro Frontends by Srikanth Jallapuram](https://de.slideshare.net/SrikanthJallapuram/micro-frontends-78813796) - [Micro Frontends: Building a modern webapp with multiple teams by Michael Geers](https://speakerdeck.com/naltatis/micro-frontends-building-a-modern-webapp-with-multiple-teams) - [Introduction to micro frontends by Kuba Holak](https://slides.com/kubaholak/introduction-to-micro-frontends) - [Microfrontends architecture by Lucca Mezzalira](https://docs.google.com/presentation/d/1-SGjpuL6TibMlnawW42nFA9rDXclLrC_vQrn2cBJMo8/edit#slide=id.g35f391192_00) - [Lets talk about Micro Frontends](https://microfrontend.deckset.net/) - [Building micro-frontends by Luca Mezzalira](https://docs.google.com/presentation/d/1DgK2mjJ9IYbCmjgzJH5ru5YLv88zKpcCxKrMozqnT3A/edit#slide=id.g42f50ce565_0_651) - [Micro Frontend Architecture - Building an Extensible UI Platform](https://speakerdeck.com/erikgrijzen/micro-frontend-architecture-building-an-extensible-ui-platform) - A talk by Erik Grijzen on how New Relic implemented Micro Frontends. ## Experience Reports - [Upwork: Modernizing Upwork with Micro Frontends](https://www.upwork.com/blog/2017/05/modernizing-upwork-micro-frontends/) - [allegro: Managing Frontend in the Microservices Architecture](https://allegro.tech/2016/03/Managing-Frontend-in-the-microservices-architecture.html) - [Hello Fresh: Front-end Microservices](https://engineering.hellofresh.com/front-end-microservices-at-hellofresh-23978a611b87) - [OpenTable: Microservices in the Frontend World](http://tech.opentable.co.uk/blog/2016/04/27/opencomponents-microservices-in-the-front-end-world/) - [OpenTable: Dismantling the monolith](http://tech.opentable.co.uk/blog/2015/02/09/dismantling-the-monolith-microsites-at-opentable/) - [5 years of OpenComponents](https://medium.com/@matteofigus/5-years-of-opencomponents-3114e6d6a35b) - [AutoScout24: UI Composition](https://medium.com/scout24-engineering) - [Klarna Checkout](https://news.ycombinator.com/item?id=13012916) - [Spotify: Technology Stack](https://www.quora.com/What-is-the-technology-stack-behind-the-Spotify-web-client/answer/Andreas-Blixt) - [Let's build a Webshop out of Micro Frontends](https://blog.senacor.com/microfrontends/) - [Using Micro-Frontends to Permanently Solve the Legacy JavaScript Problem](https://medium.com/hacking-talent/using-micro-frontends-to-permanently-solve-the-legacy-javascript-problem-5fba18b0ceac) - [Micro Frontends with Gustaf Nilsson Kotte](https://www.case-podcast.org/22-micro-frontends-with-gustaf-nilsson-kotte) - [Experiences Using Micro Frontends at IKEA](https://www.infoq.com/news/2018/08/experiences-micro-frontends/) ## Follow on Twitter ### Hashtags - [#microfrontend hashtag on Twitter](https://twitter.com/hashtag/microfrontend) - [#microfrontends hashtag on Twitter](https://twitter.com/hashtag/microfrontends) ### People - [Amanda Muñoz (@amandamunoz)](https://twitter.com/amandamunoz) - [Assaf Gannon (@assafga1)](https://twitter.com/assafga1) - [Cam Jackson (@thecamjackson)](https://twitter.com/thecamjackson) - [David Leitner (@duffleit)](https://twitter.com/duffleit) - [Elisabeth Engel (@\_lizzelo\_)](https://twitter.com/\_lizzelo\_) - [Elmar 🐼 🇪🇺 (@elmarburke)](https://twitter.com/elmarburke) - [Emanuel Indermühle (@inthemill)](https://twitter.com/inthemill) - [Felipe Guizar Diaz (@felipeguizard)](https://twitter.com/felipeguizard) - [Florian Rappl (@FlorianRappl)](https://twitter.com/FlorianRappl) - [Gil Fink (@gilfink)](https://twitter.com/gilfink) - [Gustaf Nilsson Kotte (@gustaf_nk)](https://twitter.com/gustaf_nk) - [Hans-Christian Otto (@muhdiekuh)](https://twitter.com/muhdiekuh) - [Ivan Jovanovic (@ivanjov96)](https://twitter.com/ivanjov96) - [Joel Denning (@Joelbdenning)](https://twitter.com/Joelbdenning) - [Kuba Holak (@kubaholak)](https://twitter.com/kubaholak) - [Luca Mezzalira (@lucamezzalira)](https://twitter.com/lucamezzalira) - [Lucas Dohmen (@moonbeamlabs)](https://twitter.com/moonbeamlabs) - [Manfred Steyer (@ManfredSteyer)](https://twitter.com/ManfredSteyer) - [Michael Geers (@naltatis)](https://twitter.com/naltatis) - [Micro Frontend News on Twitter](https://twitter.com/_lizzelo_/lists/micro-frontend-news) - [Matteo Figus (@matteofigus)](https://twitter.com/matteofigus) - [Nils Röhrig (@drunknzombiecow)](https://twitter.com/drunknzombiecow) - [Rui Marques (@ruimarques84)](https://twitter.com/ruimarques84) - [Rustam Aliyev (@rstml)](https://twitter.com/rstml) - [Will Mendes (@willmendesneto)](https://twitter.com/willmendesneto) - [Yaprak Ayazoğlu (@yaprakaya)](https://twitter.com/yaprakaya) - [Zack Jackson (@ScriptedAlchemy)](https://twitter.com/ScriptedAlchemy) - [Rahul Gaur (@iamaregee)](https://twitter.com/iamaregee) - [Lam Hieu (@_lamhieu)](https://twitter.com/_lamhieu) ## Courses and Tutorials - [Micro Frontends Architecture](https://www.pluralsight.com/courses/micro-frontends-architecture) - [Building micro-frontends](https://learning.oreilly.com/live-training/courses/building-micro-frontends/0636920358800/) - [Micro-frontends Decisions Framework](https://www.pluralsight.com/courses/ng-conf-enterprise-session-10) - [Microfrontends with React: A Complete Developer's Guide](https://www.udemy.com/course/microfrontend-course/) - [Learn all about Micro-Frontends](https://www.freecodecamp.org/news/learn-all-about-micro-frontends/) ## Podcasts - [Micro-Frontends with Luca Mezzalira on Software Engineering Daily](https://softwareengineeringdaily.com/2022/02/14/micro-frontends-with-luca-mezzalira/) - [Michael Geers on Micro Frontends](https://www.se-radio.net/2020/08/episode-422-michael-geers-on-micro-frontends/) - Episode 422 in SE-Radio. - [What even is a micro frontend?](https://changelog.com/jsparty/121) - Michael Geers in JS Party. - [So You wanna use Monorepos and Micro Frontends](https://realtalkjavascript.simplecast.com/episodes/episode-99-so-you-wanna-use-monorepos-and-micro-frontends-in-your-enterprise-architecture-with-manfred-steyer) - Manfred Steyer in Real Talk JavaScript. - [What's so cool about Micro frontends](https://www.thoughtworks.com/podcasts/micro-frontends) - Thoughtworks Technology Podcasts. - [Micro-Front Ends with Natlia Venditto](https://webrush.io/episodes/episode-113-micro-front-ends-with-natlia-venditto) - Web Rush Podcast Episode 113 about Micro Front-ends.
3,379
Entity Framework Core Power Tools - reverse engineering, migrations and model visualization for EF Core
# EF Core Power Tools Reverse engineering, model visualization and migrations UI for EF Core. For Visual Studio 2022. Aims to lower the bar for getting started with EF Core, by providing GUI based assistance with reverse engineering of an existing database, creating migrations and visualizing your DbContext model. [![Visual Studio Marketplace](http://vsmarketplacebadge.apphb.com/version/ErikEJ.EFCorePowerTools.svg)](https://marketplace.visualstudio.com/items?itemName=ErikEJ.EFCorePowerTools) [![Visual Studio Marketplace Rating](http://vsmarketplacebadge.apphb.com/rating-short/ErikEJ.EFCorePowerTools.svg)](https://marketplace.visualstudio.com/items?itemName=ErikEJ.EFCorePowerTools&ssr=false#review-details) ![Visual Studio Marketplace Downloads](https://vsmarketplacebadge.apphb.com/installs-short/ErikEJ.EFCorePowerTools.svg) [![Twitter Follow](https://img.shields.io/twitter/follow/ErikEJ.svg?style=social&label=Follow)](https://twitter.com/ErikEJ) [Quick Start and 10 minute intro video](https://github.com/ErikEJ/EFCorePowerTools/wiki/Reverse-Engineering-Quick-Start) [Demo video - Introduction](https://youtu.be/uph-AGyOd8c) [![Demo at .NET Conf](https://img.youtube.com/vi/uph-AGyOd8c/2.jpg)](https://youtu.be/uph-AGyOd8c "Demo") [Demo video - Advanced features](https://youtu.be/3-Izu_qLDqY) [![Demo at EF Core Community Standup](https://img.youtube.com/vi/3-Izu_qLDqY/1.jpg)](https://youtu.be/3-Izu_qLDqY "Demo") [EF Core Power Tools presentation](https://erikej.github.io/EFCorePowerTools/index.html) [My tools and utilities for embedded database development](https://erikej.github.io/SqlCeToolbox/) The tool and GitHub based support is free, but I would be very grateful for a [rating or review here](https://marketplace.visualstudio.com/items?itemName=ErikEJ.EFCorePowerTools&ssr=false#review-details), and I also appreciate [sponsorships](https://github.com/sponsors/ErikEJ) # Documentation [Reverse Engineering Quick Start](https://github.com/ErikEJ/EFCorePowerTools/wiki/Reverse-Engineering-Quick-Start) [User guide](https://github.com/ErikEJ/EFCorePowerTools/wiki) [Release notes](https://github.com/ErikEJ/EFCorePowerTools/wiki/Release-notes) # Downloads/builds ## Requirements .NET Framework 4.8 or later is required. For EF Core reverse engineering, .NET Core 3.1 or .NET 6.0 x64 runtime must be installed. ## Release Download the latest version of the Visual Studio extension from [Visual Studio MarketPlace](https://marketplace.visualstudio.com/items?itemName=ErikEJ.EFCorePowerTools) Or simply install from the Extensions dialog in Visual Studio. I have also published [EF Core Power Pack](https://marketplace.visualstudio.com/items?itemName=ErikEJ.EFCorePowerPack) which includes some helpful DDEX providers as well as EF Core Power Tools. ## Daily build You can download the daily build from [Open VSIX Gallery](https://www.vsixgallery.com/extension/f4c4712c-ceae-4803-8e52-0e2049d5de9f) Ensure you always have the latest daily build (if you are brave) by installing [this extension](https://marketplace.visualstudio.com/items?itemName=MadsKristensen.VSIXGallery-nightlybuilds) ## Related NuGet packages [ErikEJ.EntityFrameworkCore.DgmlBuilder](https://github.com/ErikEJ/EFCorePowerTools/blob/master/src/GUI/ErikEJ.EntityFrameworkCore.DgmlBuilder/readme.md) Adds the AsDgml() extension method to any derived DbContext. The method will create a DGML graph of your DbContext Model, that you can then view in the Visual Studio DGML viewer [ErikEJ.EntityFrameworkCore.SqlServer.Dacpac](https://github.com/ErikEJ/EFCorePowerTools/blob/master/src/GUI/ErikEJ.EntityFrameworkCore.SqlServer.Dacpac/readme.md) Reverse engineer a SQL Server .dacpac with the EF Core tooling [ErikEJ.EntityFrameworkCore.SqlServer.SqlQuery](https://github.com/ErikEJ/EFCorePowerTools/blob/master/src/GUI/ErikEJ.EntityFrameworkCore.SqlServer.SqlQuery/readme.md) Materialize abritary classes and scalar values from EF Core using raw SQL # How do I contribute If you encounter a bug or have a feature request, please use the [Issue Tracker](https://github.com/ErikEJ/EFCorePowerTools/issues/new). The project is also open for pull requests following [standard pull request guidelines](https://github.com/dotnet/aspnetcore/blob/master/CONTRIBUTING.md#identifying-the-scale) # Building and debugging To build and debug, run latest version of Visual Studio as Administrator with the "Visual Studio extension development workload" installed. Make EFCorePowerTools the startup project, and ensure your build configuration is Debug, AnyCPU. # Smoke testing changes to reverse engineering You can smoke test changes to reverse engineering. Launch one of the efreveng console apps in the debugger using the name of a file in the TestFiles folder as parameter. In the ScaffoldingTester solution there are scripts to populate Northwind and Chinook databases with the required objects.
3,380
A community-led mentorship initiative to help beginners kickstarting their open-source journey by completing Hacktoberfest'21 challenge | Curated list of beginner-friendly issues for Hacktoberfest 2021 | Raise PR to add your issues
[![Hacktoberfest 2021](./assets/logo.png)](https://vinitshahdeo.dev/hacktoberfest-2021) # Hacktoberfest 2021 [![Open Source Love](https://badges.frapsoft.com/os/v2/open-source.svg?v=103)](https://github.com/vinitshahdeo) [![GitHub license](https://img.shields.io/github/license/vinitshahdeo/HacktoberFest2K19?logo=GITHUB&style=flat)](https://github.com/vinitshahdeo/Hacktoberfest2021/blob/master/LICENSE) [![Hits](https://hits.seeyoufarm.com/api/count/incr/badge.svg?url=https%3A%2F%2Fgithub.com%2Fvinitshahdeo%2FHacktoberfest2021&count_bg=%23DD8524&title_bg=%23555555&icon=github.svg&icon_color=%23E7E7E7&title=visitors&edge_flat=false)](https://vinitshahdeo.github.io/Hacktoberfest2021/) [![Check out blog on Hashnode](https://img.shields.io/badge/Check%20blog-2962FF?logo=hashnode&logoColor=white)](https://vinitshahdeo.dev/beginner-friendly-issues-for-hacktoberfest-2021) [![Join our Discord](https://img.shields.io/badge/Join-Discord-8CA1A5?logo=discord&logoColor=white)](https://discord.gg/MgA48yUjVK) > ### A community-led mentorship [initiative](https://dev.to/vinitshahdeo/calling-out-beginners-for-a-community-led-mentorship-opportunity-for-hacktoberfest-16gh) to help beginners kickstarting their open-source journey by completing Hacktoberfest'21 challenge. 👉 **How can you [get on board as a mentor](https://vinitshahdeo.dev/hacktoberfest-2021).** ✨ 👉 **Kindly [submit your details](https://forms.gle/GJSUTPBJ4Rw4DTMk9) if you're beginner who's looking for a mentor**. 🌈 👉 **[Win exciting goodies(GitHub stickers)](https://github.com/vinitshahdeo/hacktoberfest-issue-hunt/discussions/3) by building an application**. 🚨 ### Quick Links | EXPLORE | CONNECT | BLOG POSTS | MEDIA ASSETS | |---|---|---|---| | [`ISSUES.md`](./explore/ISSUES.md) | [Mentors](./MENTORS.md) | [A curated list of beginner-friendly issues for Hacktoberfest 2021](https://vinitshahdeo.dev/beginner-friendly-issues-for-hacktoberfest-2021) | [Posters](./assets/posters/mentors) | | [`PROJECTS.md`](./explore/PROJECTS.md) | [Mentees](./contributors/MENTEES.md) | [Muddle through Hacktoberfest 2021 like a Pro](https://vinitshahdeo.dev/hacktoberfest-2021) 🎉 | [PPTs](./deck) | | [`EVENTS.md`](./explore/EVENTS.md) | [Admin](https://twitter.com/Vinit_Shahdeo) | [Introduction to Git & Github. Create your first PR.](https://thisisamank.me/git-intro-hacktoberfest-2021) | [Mentor Pictures](./assets/pictures) | Here's a home to your queries and quest for potential issues to contribute. We've compiled a handpicked list of **beginner-friendly issues** (& repositories) ahead of time so that you can get the ball rolling once Hacktoberfest kicks off! 🚀 If you are a beginner, the [mentors](./MENTORS.md) will guide you on getting started with open source and completing your Hacktoberfest challenge. You can begin by introducing yourself [here](https://github.com/vinitshahdeo/Hacktoberfest2021/discussions/127). If you happen to be experienced in this field, we would be more than grateful to onboard you as a mentor. Please go through "[Muddle through Hacktoberfest 2021 like a Pro](https://vinitshahdeo.dev/hacktoberfest-2021) 🎉" blog post to learn more or find the quick links below: ❯ [Your First PR](#your-first-pr) 🔥 ❯ [Ask Your Doubts](https://github.com/vinitshahdeo/Hacktoberfest2021/discussions/1) 💬 ❯ [Share on Twitter](https://twitter.com/intent/tweet?url=https%3A%2F%2Fgithub.com%2Fvinitshahdeo%2FHacktoberfest2021&via=Vinit_Shahdeo&text=Here%27s%20a%20handpicked%20list%20of%20beginner-friendly%20issues%20%28%26%20repositories%29%20ahead%20of%20time%20so%20that%20you%20can%20get%20the%20ball%20rolling%20once%20Hacktoberfest%20kicks%20off%21%21&hashtags=Hacktoberfest%2Copensource%2Chacktoberfest2021%2CyourfirstPR) 📣 ❯ [Find your mentor](./MENTORS.md) 🤝 ❯ [Become a mentor](#mentoring) 🙌 ❯ [Add beginner-friendly issues](#contributing) 🙏 ❯ [Read the blog](https://vinitshahdeo.dev/beginner-friendly-issues-for-hacktoberfest-2021) 📖 ❯ [Request an event](https://github.com/vinitshahdeo/Hacktoberfest2021/issues/new?assignees=vinitshahdeo&labels=event-request&template=event-request.md&title=Request+for+an+event) ⭐ Hope we help each other to complete the [Hacktoberfest](https://hacktoberfest.digitalocean.com/) challenge! ## Beginner-friendly issues | Serial No. | Repository| Link to Issue | Language | |:--|:--|:--|:--| | 1. | [inspirational-quotes](https://github.com/vinitshahdeo/inspirational-quotes) | [Add More Inspirational Quotes](https://github.com/vinitshahdeo/inspirational-quotes/issues/4) | `JavaScript` | | 2. | [inspirational-quotes](https://github.com/vinitshahdeo/inspirational-quotes) | [Configure ESLint](https://github.com/vinitshahdeo/inspirational-quotes/issues/277) | `JavaScript` | | 3. | [inspirational-quotes](https://github.com/vinitshahdeo/inspirational-quotes) | [Test to avoid repetition of Quotes](https://github.com/vinitshahdeo/inspirational-quotes/issues/120) | `JavaScript` | | 4. | [jobtweets](https://github.com/vinitshahdeo/jobtweets/) | [Taking query(#hashtags) as input from user](https://github.com/vinitshahdeo/jobtweets/issues/3) | `Python` | | 5. | [jobtweets](https://github.com/vinitshahdeo/jobtweets/) | [[Pie Chart] Graphical representation of the results](https://github.com/vinitshahdeo/jobtweets/issues/28) | `Python` | | 6. | [Email-Signature-Template](https://github.com/vinitshahdeo/Email-Signature-Template) | [Add some more template](https://github.com/vinitshahdeo/Email-Signature-Template/issues/1) | `HTML` `CSS` | | 7. | [Hackathon-Timer](https://github.com/vinitshahdeo/Hackathon-Timer) | [Use GitHub webhooks](https://github.com/vinitshahdeo/Hackathon-Timer/issues/1) | `NodeJS` | | 8. | [Cookie-Manager](https://github.com/vinitshahdeo/Cookie-Manager/) | [Prompt a confirmation before clearing all cookies](https://github.com/vinitshahdeo/Cookie-Manager/issues/5) | `JavaScript` | | 9. | [Cookie-Manager](https://github.com/vinitshahdeo/Cookie-Manager/) | [Delete cookies for a single domain](https://github.com/vinitshahdeo/Cookie-Manager/issues/4) | `JavaScript` | | 10. | [Cookie-Manager](https://github.com/vinitshahdeo/Cookie-Manager/) | [Display cookies based on the filter i.e. regex(say github.com)](https://github.com/vinitshahdeo/Cookie-Manager/issues/3) | `JavaScript` | | 11. | [Cookie-Manager](https://github.com/vinitshahdeo/Cookie-Manager/) | [Refactor code in background.js](https://github.com/vinitshahdeo/Cookie-Manager/issues/12) | `JavaScript` | | 12. | [Cookie-Manager](https://github.com/vinitshahdeo/Cookie-Manager/) | [[Documentation Missing] Add JSDoc](https://github.com/vinitshahdeo/Cookie-Manager/issues/13) | `JavaScript` | | 13. | [NASA-Media-Search](https://github.com/suryapratapsinghsuryavanshi/NASA-Media-Search)| [Beginner-friendly issues](https://github.com/suryapratapsinghsuryavanshi/NASA-Media-Search/issues/1) | `ReactJs Redux Jest`| | 14. | [Caucus](https://github.com/Rishabh-malhotraa/caucus/) | [Adding Zen Mode](https://github.com/Rishabh-malhotraa/caucus/issues/8) | `TypeScript` | | 15. | [Caucus](https://github.com/Rishabh-malhotraa/caucus/) | [Improving Contrast on Hover](https://github.com/Rishabh-malhotraa/caucus/issues/30) | `CSS` | | 16. | [DSA-Java](https://github.com/utkarsh1504/DSA-Java/) | [new lesson: Introduction to Arrays](https://github.com/utkarsh1504/DSA-Java/issues/1) | `Java`,`Markdown`,`Images` | | 17. | [Quotter](https://github.com/vinitshahdeo/Quotter/) | [Auto follower (Follow for Follow)](https://github.com/vinitshahdeo/Quotter/issues/6) | `NodeJS` | | 18. | [Quotter](https://github.com/vinitshahdeo/Quotter/) | [Adding a feature to DM the quotes to all the followers](https://github.com/vinitshahdeo/Quotter/issues/5) | `NodeJS` | | 19. | [Quotter](https://github.com/vinitshahdeo/Quotter/) | [.gitignore is missing](https://github.com/vinitshahdeo/Quotter/issues/12) | `NodeJS` | | 20. | [SimpleBio](https://github.com/vinitshahdeo/SimpleBio) | [Add more templates](https://github.com/vinitshahdeo/SimpleBio/issues/4) | `HTML` `CSS` `JS` | | 21. | [HBD](https://github.com/vinitshahdeo/HBD/) | [Coder's Way of Wishing Happy Birthday](https://github.com/vinitshahdeo/HBD/issues/1) | `Any Language` | | 22. | [Hashtagify](https://github.com/vinitshahdeo/Hashtagify) | [Suggest #Hashtags for Video](https://github.com/vinitshahdeo/Hashtagify/issues/3) | `JavaScript` | | 23. | [online-debate-system](https://github.com/vinitshahdeo/online-debate-system) | [UI Improvements](https://github.com/vinitshahdeo/online-debate-system/issues/3) | `HTML` `CSS` `JS` | | 24. | [MiniYouTube](https://github.com/vinitshahdeo/MiniYouTube) | [Add ESLint](https://github.com/vinitshahdeo/MiniYouTube/issues/1) | `React` | | 25. | [TwitterSentimentAnalysis](https://github.com/vinitshahdeo/TwitterSentimentAnalysis) | [[HacktoberFest] UI Improvements](https://github.com/vinitshahdeo/TwitterSentimentAnalysis/issues/1) | `PHP` | | 26. | [ProgressiveNewsApp](https://github.com/vinitshahdeo/ProgressiveNewsApp) | [Sort news on the basis of popularity and Date published](https://github.com/vinitshahdeo/ProgressiveNewsApp/issues/3) | `JavaScript` | | 27. | [ProgressiveNewsApp](https://github.com/vinitshahdeo/ProgressiveNewsApp) | [UI Improvements](https://github.com/vinitshahdeo/ProgressiveNewsApp/issues/5) | `CSS` | | 28. | [ProgressiveNewsApp](https://github.com/vinitshahdeo/ProgressiveNewsApp) | [Add Date published in News Card](https://github.com/vinitshahdeo/ProgressiveNewsApp/issues/4) | `HTML` `JavaScript` | | 29. | [Map Of India](https://github.com/vinitshahdeo/Map-of-India/) | [Union territories are missing from the Map of India](https://github.com/vinitshahdeo/Map-of-India/issues/1) | `Node.js` | | 30. | [Map Of India](https://github.com/vinitshahdeo/Map-of-India/) | [Add a script to print the National Flag of India :india:](https://github.com/vinitshahdeo/Map-of-India/issues/4) | `Node.js` | | 31. | [Map Of India](https://github.com/vinitshahdeo/Map-of-India/) | [Just border of Map of India](https://github.com/vinitshahdeo/Map-of-India/issues/2) | `Node.js` | | 32. | [myFaculty](https://github.com/vinitshahdeo/myFaculty/) | [List content overflows from the container](https://github.com/vinitshahdeo/myFaculty/issues/1) | `CSS` | | 33. | [myFaculty](https://github.com/vinitshahdeo/myFaculty/) | [UI improvisation](https://github.com/vinitshahdeo/myFaculty/issues/2) | `React` | | 34. | [myFaculty](https://github.com/vinitshahdeo/myFaculty/) | [Responsive UI](https://github.com/vinitshahdeo/myFaculty/issues/3) | `CSS` | | 35. | [Water Monitoring System](https://github.com/vinitshahdeo/water-monitoring-system/) | [UI Enhancements](https://github.com/vinitshahdeo/water-monitoring-system/issues/2) | `HTML` `CSS` `JS` | | 36. | [Water Monitoring System](https://github.com/vinitshahdeo/water-monitoring-system/) | [Project Documentation](https://github.com/vinitshahdeo/water-monitoring-system/issues/3) | `Markdown` | | 37. | [Water Monitoring System](https://github.com/vinitshahdeo/water-monitoring-system/) | [Setting up Cloud APIs to send/receive data](https://github.com/vinitshahdeo/water-monitoring-system/issues/4) | `Node.js` `MongoDB` | | 38. | [Water Monitoring System](https://github.com/vinitshahdeo/water-monitoring-system/) | [Admin Dashboard](https://github.com/vinitshahdeo/water-monitoring-system/issues/5) | `HTML` `CSS` `JS` | | 39. | [Water Monitoring System](https://github.com/vinitshahdeo/water-monitoring-system/) | [Notify stakeholders](https://github.com/vinitshahdeo/water-monitoring-system/issues/6) | `Node.js` | | 40. | [Recruitment Portal](https://github.com/vinitshahdeo/Recruitment-Portal/) | [Put a timer for quizzes](https://github.com/vinitshahdeo/covid19api/issues/2) | `PHP` `JavaScript` | | 41. | [covid19api](https://github.com/vinitshahdeo/covid19api/) | [Add a query to latest data for COVID-19 cases](https://github.com/vinitshahdeo/covid19api/issues/5) | `GraphQL` | | 42. | [covid19api](https://github.com/vinitshahdeo/covid19api/) | [Add a query to get particular state data](https://github.com/vinitshahdeo/covid19api/issues/6) | `GraphQL` | | 43. | [Resizrr](https://github.com/thisisamank/resizrr/) | [Add dark mode to `resizrr` app.](https://github.com/thisisamank/resizrr/issues/4) | `Dart` `Flutter` | | 44. | [Classified-ads-48](https://github.com/bacloud14/Classified-ads-48/) | [Correct Bootstrap layout and forms](https://github.com/bacloud14/Classified-ads-48/issues/6) | `HTML` `JavaScript` `Bootstrap` `Node.js` | | 45. | [Classified-ads-48](https://github.com/bacloud14/Classified-ads-48/) | [Improve Google Lighthouse score and other SEO audits](https://github.com/bacloud14/Classified-ads-48/issues/8) | `HTML` `JavaScript` `Bootstrap` `Node.js` | | 46. | [CODINGSPACE](https://github.com/rishipurwar1/coding-space) | [Create a Join Discord Community button](https://github.com/rishipurwar1/coding-space/issues/28) | `REACTJS` `TAILWINDCSS` `FIREBASE`| | 47. | [CODINGSPACE](https://github.com/rishipurwar1/coding-space) | [Fix challenge details page blank screen](https://github.com/rishipurwar1/coding-space/issues/24) | `REACTJS` `TAILWINDCSS` `FIREBASE`| | 48. | [CODINGSPACE](https://github.com/rishipurwar1/coding-space) | [Card and button lack hover effect](https://github.com/rishipurwar1/coding-space/issues/26) | `REACTJS` `TAILWINDCSS` `FIREBASE`| | 49. | [dry-python/classes](https://github.com/dry-python/classes) | [Add `Any` alias to `object`](https://github.com/dry-python/classes/issues/307) | `Python` | | 50. | [Attack on Web](https://github.com/felixfaisal/attack-on-web) | [Fix Linting](https://github.com/felixfaisal/attack-on-web/issues/31) | `JavaScript` `NodeJs` | | 51. | [Formica](https://github.com/felixfaisal/formica)| [Use Docker Volumes instead of Copy](https://github.com/felixfaisal/formica/issues/55) | `Docker` | | 52. | [Express-autodocs](https://github.com/prafulla-codes/express-autodocs)| [Adding a sidebar index in standard output](https://github.com/prafulla-codes/express-autodocs/issues/19) | `Javascript ExpressJs` | | 53. | [Express-autodocs](https://github.com/prafulla-codes/express-autodocs)| [Beautify standard documentation page](https://github.com/prafulla-codes/express-autodocs/issues/2) | `Javascript ExpressJs`| | 54. | [SolverJs](https://github.com/suryapratapsinghsuryavanshi/solverjs)| [Provide more relative Method](https://github.com/suryapratapsinghsuryavanshi/solverjs/issues/2) | `Javascript NodeJs`| ### Find complete list of beginner-friendly issues at [`ISSUES.md`](https://github.com/vinitshahdeo/Hacktoberfest2021/blob/main/explore/ISSUES.md) ## Beginner-friendly repositories | Serial No. | Repository | Issues | Pull Requests | Forks | |:--|:--|:--|:--|:--| | 1. | [inspirational-quotes](https://github.com/vinitshahdeo/inspirational-quotes) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/inspirational-quotes?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/inspirational-quotes/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/inspirational-quotes?style=social&logo=github)](https://github.com/vinitshahdeo/inspirational-quotes/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/inspirational-quotes?style=flat-square&logo=git)](https://github.com/vinitshahdeo/inspirational-quotes/network) | | 2. | [jobtweets](https://github.com/vinitshahdeo/jobtweets/) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/jobtweets?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/jobtweets/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/jobtweets?style=social&logo=github)](https://github.com/vinitshahdeo/jobtweets/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/jobtweets?style=flat-square&logo=git)](https://github.com/vinitshahdeo/jobtweets/network) | | 3. | [Email-Signature-Template](https://github.com/vinitshahdeo/Email-Signature-Template) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Email-Signature-Template?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Email-Signature-Template/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Email-Signature-Template?style=social&logo=github)](https://github.com/vinitshahdeo/Email-Signature-Template/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Email-Signature-Template?style=flat-square&logo=git)](https://github.com/vinitshahdeo/Email-Signature-Template/network) | | 4. | [Hackathon-Timer](https://github.com/vinitshahdeo/Hackathon-Timer) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Hackathon-Timer?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Hackathon-Timer/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Hackathon-Timer?style=social&logo=github)](https://github.com/vinitshahdeo/Hackathon-Timer/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Hackathon-Timer?style=flat-square&logo=git)](https://github.com/vinitshahdeo/Hackathon-Timer/network) | | 5. | [Cookie-Manager](https://github.com/vinitshahdeo/Cookie-Manager/) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Cookie-Manager?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Cookie-Manager/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Cookie-Manager?style=social&logo=github)](https://github.com/vinitshahdeo/Cookie-Manager/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Cookie-Manager?style=flat-square&logo=git)](https://github.com/vinitshahdeo/Cookie-Manager/network) | | 6. | [Hacktoberfest-21-Open-First-PR](https://github.com/iamdevvalecha/Hacktoberfest-21-Open-First-PR) | [![GitHub issues](https://img.shields.io/github/issues/iamdevvalecha/Hacktoberfest-21-Open-First-PR?color=red&logo=github&style=flat-square)](https://github.com/iamdevvalecha/Hacktoberfest-21-Open-First-PR/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/iamdevvalecha/Hacktoberfest-21-Open-First-PR?style=social&logo=github)](https://github.com/iamdevvalecha/Hacktoberfest-21-Open-First-PR/pulls) | [![GitHub forks](https://img.shields.io/github/forks/iamdevvalecha/Hacktoberfest-21-Open-First-PR?style=flat-square&logo=git)](https://github.com/iamdevvalecha/Hacktoberfest-21-Open-First-PR/network) | | 7. | [Caucus](https://github.com/Rishabh-malhotraa/caucus) | [![GitHub issues](https://img.shields.io/github/issues/Rishabh-malhotraa/caucus?color=red&logo=github&style=flat-square)](https://github.com/Rishabh-malhotraa/caucus) | [![GitHub PRs](https://img.shields.io/github/issues-pr/Rishabh-malhotraa/caucus?style=social&logo=github)](https://github.com/Rishabh-malhotraa/caucus/pulls) | [![GitHub forks](https://img.shields.io/github/forks/Rishabh-malhotraa/caucus?style=flat-square&logo=git)](https://github.com/Rishabh-malhotraa/caucus/) | | 8. | [DSA-Java](https://github.com/utkarsh1504/DSA-Java) | [![GitHub issues](https://img.shields.io/github/issues/utkarsh1504/DSA-Java?color=red&logo=github&style=flat-square)](https://github.com/utkarsh1504/DSA-Java) | [![GitHub PRs](https://img.shields.io/github/issues-pr/utkarsh1504/DSA-Java?style=social&logo=github)](https://github.com/utkarsh1504/DSA-Java/pulls) | [![GitHub forks](https://img.shields.io/github/forks/utkarsh1504/DSA-Java?style=flat-square&logo=git)](https://github.com/utkarsh1504/DSA-Java/) | | 9. | [Quotter](https://github.com/vinitshahdeo/Quotter/) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Quotter?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Quotter/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Quotter?style=social&logo=github)](https://github.com/vinitshahdeo/Quotter/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Quotter?style=flat-square&logo=git)](https://github.com/vinitshahdeo/Quotter/network) | | 10. | [SimpleBio](https://github.com/vinitshahdeo/SimpleBio/) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/SimpleBio?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/SimpleBio/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/SimpleBio?style=social&logo=github)](https://github.com/vinitshahdeo/SimpleBio/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/SimpleBio?style=flat-square&logo=git)](https://github.com/vinitshahdeo/SimpleBio/network) | | 11. | [HBD](https://github.com/vinitshahdeo/HBD) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/HBD?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/HBD/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/HBD?style=social&logo=github)](https://github.com/vinitshahdeo/HBD/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/HBD?style=flat-square&logo=git)](https://github.com/vinitshahdeo/HBD/network) | | 12. | [Hashtagify](https://github.com/vinitshahdeo/Hashtagify) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Hashtagify?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Hashtagify/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Hashtagify?style=social&logo=github)](https://github.com/vinitshahdeo/Hashtagify/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Hashtagify?style=flat-square&logo=git)](https://github.com/vinitshahdeo/Hashtagify/network) | | 13. | [online-debate-system](https://github.com/vinitshahdeo/online-debate-system) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/online-debate-system?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/online-debate-system/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/online-debate-system?style=social&logo=github)](https://github.com/vinitshahdeo/online-debate-system/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/online-debate-system?style=flat-square&logo=git)](https://github.com/vinitshahdeo/online-debate-system/network) | | 14. | [MiniYouTube](https://github.com/vinitshahdeo/MiniYouTube) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/MiniYouTube?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/MiniYouTube/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/MiniYouTube?style=social&logo=github)](https://github.com/vinitshahdeo/MiniYouTube/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/MiniYouTube?style=flat-square&logo=git)](https://github.com/vinitshahdeo/MiniYouTube/network) | | 15. | [TwitterSentimentAnalysis](https://github.com/vinitshahdeo/TwitterSentimentAnalysis) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/TwitterSentimentAnalysis?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/TwitterSentimentAnalysis/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/TwitterSentimentAnalysis?style=social&logo=github)](https://github.com/vinitshahdeo/TwitterSentimentAnalysis/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/TwitterSentimentAnalysis?style=flat-square&logo=git)](https://github.com/vinitshahdeo/TwitterSentimentAnalysis/network) | | 16. | [PortScanner](https://github.com/vinitshahdeo/PortScanner) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/PortScanner?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/PortScanner/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/PortScanner?style=social&logo=github)](https://github.com/vinitshahdeo/PortScanner/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/PortScanner?style=flat-square&logo=git)](https://github.com/vinitshahdeo/PortScanner/network) | | 17. | [Water-Monitoring-System](https://github.com/vinitshahdeo/Water-Monitoring-System) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Water-Monitoring-System?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Water-Monitoring-System/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Water-Monitoring-System?style=social&logo=github)](https://github.com/vinitshahdeo/Water-Monitoring-System/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Water-Monitoring-System?style=flat-square&logo=git)](https://github.com/vinitshahdeo/Water-Monitoring-System/network) | | 18. | [Map-of-India](https://github.com/vinitshahdeo/Map-of-India) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Map-of-India?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Map-of-India/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Map-of-India?style=social&logo=github)](https://github.com/vinitshahdeo/Map-of-India/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Map-of-India?style=flat-square&logo=git)](https://github.com/vinitshahdeo/Map-of-India/network) | | 19. | [ProgressiveNewsApp](https://github.com/vinitshahdeo/ProgressiveNewsApp) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/ProgressiveNewsApp?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/ProgressiveNewsApp/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/ProgressiveNewsApp?style=social&logo=github)](https://github.com/vinitshahdeo/ProgressiveNewsApp/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/ProgressiveNewsApp?style=flat-square&logo=git)](https://github.com/vinitshahdeo/ProgressiveNewsApp/network) | | 20. | [covid19api](https://github.com/vinitshahdeo/covid19api) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/covid19api?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/covid19api/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/covid19api?style=social&logo=github)](https://github.com/vinitshahdeo/covid19api/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/covid19api?style=flat-square&logo=git)](https://github.com/vinitshahdeo/covid19api/network) | | 21. | [myFaculty](https://github.com/vinitshahdeo/myFaculty) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/myFaculty?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/myFaculty/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/myFaculty?style=social&logo=github)](https://github.com/vinitshahdeo/myFaculty/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/myFaculty?style=flat-square&logo=git)](https://github.com/vinitshahdeo/myFaculty/network) | | 22. | [Recruitment Portal](https://github.com/vinitshahdeo/Recruitment-Portal) | [![GitHub issues](https://img.shields.io/github/issues/vinitshahdeo/Recruitment-Portal?color=red&logo=github&style=flat-square)](https://github.com/vinitshahdeo/Recruitment-Portal/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/vinitshahdeo/Recruitment-Portal?style=social&logo=github)](https://github.com/vinitshahdeo/Recruitment-Portal/pulls) | [![GitHub forks](https://img.shields.io/github/forks/vinitshahdeo/Recruitment-Portal?style=flat-square&logo=git)](https://github.com/vinitshahdeo/myFaculty/network) | | 23. | [Resizrr](https://github.com/thisisamank/resizrr/) | [![GitHub issues](https://img.shields.io/github/issues/thisisamank/resizrr?color=red&logo=github&style=flat-square)](https://github.com/thisisamank/resizrr) | [![GitHub PRs](https://img.shields.io/github/issues-pr/thisisamank/resizrr?style=social&logo=github)](https://github.com/thisisamank/resizrr/pulls) | [![GitHub forks](https://img.shields.io/github/forks/thisisamank/resizrr?style=flat-square&logo=git)](https://github.com/thisisamank/resizrr/) | | 24. | [Classified-ads-48](https://github.com/bacloud14/Classified-ads-48/) | [![GitHub issues](https://img.shields.io/github/issues/bacloud14/Classified-ads-48?color=red&logo=github&style=flat-square)](https://github.com/bacloud14/Classified-ads-48/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/bacloud14/Classified-ads-48?style=social&logo=github)](https://github.com/bacloud14/Classified-ads-48/pulls) | [![GitHub forks](https://img.shields.io/github/forks/bacloud14/Classified-ads-48?style=flat-square&logo=git)](https://github.com/bacloud14/Classified-ads-48/network) | | 25. | [T-Picker-Frontend](https://github.com/Binary-Cumates/T-Picker-Frontend) | [![GitHub issues](https://img.shields.io/github/issues/Binary-Cumates/T-Picker-Frontend?color=red&logo=github&style=flat-square)](https://github.com/Binary-Cumates/T-Picker-Frontend) | [![GitHub PRs](https://img.shields.io/github/issues-pr/Binary-Cumates/T-Picker-Frontend?style=social&logo=github)](https://github.com/Binary-Cumates/T-Picker-Frontend/pulls) | [![GitHub forks](https://img.shields.io/github/forks/Binary-Cumates/T-Picker-Frontend?style=flat-square&logo=git)](https://github.com/Binary-Cumates/T-Picker-Frontend/network) | | 26. | [T-Picker-Backend](https://github.com/Binary-Cumates/T-Picker-Backend) | [![GitHub issues](https://img.shields.io/github/issues/Binary-Cumates/T-Picker-Backend?color=red&logo=github&style=flat-square)](https://github.com/Binary-Cumates/T-Picker-Backend) | [![GitHub PRs](https://img.shields.io/github/issues-pr/Binary-Cumates/T-Picker-Backend?style=social&logo=github)](https://github.com/Binary-Cumates/T-Picker-Backend/pulls) | [![GitHub forks](https://img.shields.io/github/forks/Binary-Cumates/T-Picker-Backend?style=flat-square&logo=git)](https://github.com/Binary-Cumates/T-Picker-Backend/network) | | 27. | [CODINGSPACE](https://github.com/rishipurwar1/coding-space) | [![GitHub issues](https://img.shields.io/github/issues/rishipurwar1/coding-space?color=red&logo=github&style=flat-square)](https://github.com/rishipurwar1/coding-space/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/rishipurwar1/coding-space?style=social&logo=github)](https://github.com/rishipurwar1/coding-space/pulls) | [![GitHub forks](https://img.shields.io/github/forks/rishipurwar1/coding-space?style=flat-square&logo=git)](https://github.com/rishipurwar1/coding-space/network) | | 28. | [Data-Structures-and-Algorithms](https://github.com/thepranaygupta/Data-Structures-and-Algorithms) | [![GitHub issues](https://img.shields.io/github/issues/thepranaygupta/Data-Structures-and-Algorithms?color=red&logo=github&style=flat-square)](https://github.com/thepranaygupta/Data-Structures-and-Algorithms/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/thepranaygupta/Data-Structures-and-Algorithms?style=social&logo=github)](https://github.com/thepranaygupta/Data-Structures-and-Algorithms/pulls) | [![GitHub forks](https://img.shields.io/github/forks/thepranaygupta/Data-Structures-and-Algorithms?style=flat-square&logo=git)](https://github.com/thepranaygupta/Data-Structures-and-Algorithms/network/members) | | 29. | [wemake-python-styleguide](https://github.com/wemake-services/wemake-python-styleguide) | [![GitHub issues](https://img.shields.io/github/issues/wemake-services/wemake-python-styleguide?color=red&logo=github&style=flat-square)](https://github.com/wemake-services/wemake-python-styleguide/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/wemake-services/wemake-python-styleguide?style=social&logo=github)](https://github.com/wemake-services/wemake-python-styleguide/pulls) | [![GitHub forks](https://img.shields.io/github/forks/wemake-services/wemake-python-styleguide?style=flat-square&logo=git)](https://github.com/wemake-services/wemake-python-styleguide/network/members) | | 30. | [Opentek Organization](https://github.com/Opentek-Org/opentek) | [![GitHub issues](https://img.shields.io/github/issues/Opentek-Org/opentek?color=red&logo=github&style=flat-square)](https://github.com/Opentek-Org/opentek/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/Opentek-Org/opentek?style=social&logo=github)](https://github.com/Opentek-Org/opentek/pulls) | [![GitHub forks](https://img.shields.io/github/forks/Opentek-Org/opentek?style=flat-square&logo=git)](https://github.com/Opentek-Org/opentek/network/members) | | 31. | [express-autodocs](https://github.com/prafulla-codes/express-autodocs) | [![GitHub issues](https://img.shields.io/github/issues/prafulla-codes/express-autodocs?color=red&logo=github&style=flat-square)](https://github.com/prafulla-codes/express-autodocs/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/prafulla-codes/express-autodocs?style=social&logo=github)](https://github.com/prafulla-codes/express-autodocs/pulls) | [![GitHub forks](https://img.shields.io/github/forks/prafulla-codes/express-autodocs?style=flat-square&logo=git)](https://github.com/prafulla-codes/express-autodocs/network/members) | | 32. | [Website](https://github.com/FayasNoushad/Website) | [![GitHub issues](https://img.shields.io/github/issues/FayasNoushad/Website?color=red&logo=github&style=flat-square)](https://github.com/FayasNoushad/Website/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/FayasNoushad/Website?style=social&logo=github)](https://github.com/FayasNoushad/Website/pulls) | [![GitHub forks](https://img.shields.io/github/forks/FayasNoushad/Website?style=flat-square&logo=git)](https://github.com/FayasNoushad/Website/network/members) | | 33. | [SolverJS](https://github.com/suryapratapsinghsuryavanshi/solverjs) | [![GitHub issues](https://img.shields.io/github/issues/suryapratapsinghsuryavanshi/solverjs?color=red&logo=github&style=flat-square)](https://github.com/suryapratapsinghsuryavanshi/solverjs/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/suryapratapsinghsuryavanshi/solverjs?style=social&logo=github)](https://github.com/suryapratapsinghsuryavanshi/solverjs/pulls) | [![GitHub forks](https://img.shields.io/github/forks/suryapratapsinghsuryavanshi/solverjs?style=flat-square&logo=git)](https://github.com/suryapratapsinghsuryavanshi/solverjs/network/members) | | 34. | [NASA-Media-Search](https://github.com/suryapratapsinghsuryavanshi/NASA-Media-Search) | [![GitHub issues](https://img.shields.io/github/issues/suryapratapsinghsuryavanshi/NASA-Media-Search?color=red&logo=github&style=flat-square)](https://github.com/suryapratapsinghsuryavanshi/NASA-Media-Search/issues) | [![GitHub PRs](https://img.shields.io/github/issues-pr/suryapratapsinghsuryavanshi/NASA-Media-Search?style=social&logo=github)](https://github.com/suryapratapsinghsuryavanshi/NASA-Media-Search/pulls) | [![GitHub forks](https://img.shields.io/github/forks/suryapratapsinghsuryavanshi/NASA-Media-Search?style=flat-square&logo=git)](https://github.com/suryapratapsinghsuryavanshi/NASA-Media-Search/network/members) | <sup>DISCLAIMER: We keep a check on all the projects being added to the list but there might still be a few projects which is excluded. Please be cautious about the same. Thanks for your cooperation to make this space better.</sup> ### Find complete list of beginner-friendly repositories at [`PROJECTS.md`](https://github.com/vinitshahdeo/Hacktoberfest2021/blob/main/explore/PROJECTS.md) ## Your First PR All you need to know is an inspirational quote! Voila, you're just a step away from opening your first pull request! **Here's the issue: [Add More Inspirational Quotes](https://github.com/vinitshahdeo/inspirational-quotes/issues/4)** [![inspirational-quotes](https://github-readme-stats.vercel.app/api/pin/?username=vinitshahdeo&repo=inspirational-quotes)](https://github.com/vinitshahdeo/inspirational-quotes) ## Contributing - Feel free to [raise a PR](https://github.com/vinitshahdeo/Hacktoberfest2021/pulls) to add beginner-friendly issues (& repos). - Kindly follow [this format](https://github.com/vinitshahdeo/Hacktoberfest2021/blob/main/.github/PULL_REQUEST_TEMPLATE/ADD_NEW_ISSUE.md) to raise the PR. - Add your issues to [`ISSUES.md`](./explore/ISSUES.md) - Add your repositores to [`PROJECTS.md`](./explore/PROJECTS.md) - Resolve the beginner's queries [here](https://github.com/vinitshahdeo/Hacktoberfest2021/discussions/1). - Are you willing to be a mentor to help beginners? **Raise a pull request** to add your name to [`MENTORS.md`](./MENTORS.md). - Kindly follow [this format](https://github.com/vinitshahdeo/Hacktoberfest2021/blob/main/.github/PULL_REQUEST_TEMPLATE/ADD_NEW_MENTOR.md) to raise the PR. ## Mentoring > **[Learn more](https://vinitshahdeo.dev/hacktoberfest-2021) about the initiative**. If you're interested to become a mentor to help beginners kickstart their open-source journey, **please submit your details [here](https://forms.gle/ejsMiFFuHbQbpGNGA)**. Post the Google form submission, please raise a PR ([template](https://github.com/vinitshahdeo/Hacktoberfest2021/blob/main/.github/PULL_REQUEST_TEMPLATE/ADD_NEW_MENTOR.md)) to add your name to [`MENTORS.md`](./MENTORS.md). As a mentor, you will: 🙏 **resolve beginner's doubts** 👍 **share beginner-friendly issues (& repositories)**. 💬 **engage with other community members**. 🤝 **welcome and help others to finish the Hacktoberfest challenge**. Please refer to [this blog](https://vinitshahdeo.dev/hacktoberfest-2021) to learn more. ## Need help Are you a beginner looking for help in kickstarting your open-source journey? [Start a discussion here](https://github.com/vinitshahdeo/Hacktoberfest2021/discussions/1). The community will always welcome your doubts! Watch this repo, I will keep adding new beginner-friendly issues. - Additionally, you can reach out to the mentors to get 1:1 help to resolve your queries. **Find your mentor [here](./MENTORS.md)**. - Follow [GitHub - We love OSS 💙](https://www.clubhouse.com/club/github-we-love-oss) on Clubhouse and join the rooms to interact with the mentors. - Join us on [Discord](https://discord.gg/HFbr3pnqxj). ## Support [!["Buy Me A Coffee"](https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png)](https://www.buymeacoffee.com/vinitshahdeo) --------- ```javascript if (isAwesome) { // thanks in advance :p starThisRepository(); } ``` ----------- [![GitHub followers](https://img.shields.io/github/followers/vinitshahdeo.svg?label=Follow%20@vinitshahdeo&style=social)](https://github.com/vinitshahdeo/) [![Twitter Follow](https://img.shields.io/twitter/follow/Vinit_Shahdeo.svg?style=social)](https://twitter.com/Vinit_Shahdeo)
3,381
:shell: Python-powered, cross-platform, Unix-gazing shell
null
3,382
Some examples how to use bpmn-js
# bpmn-js Examples This repository contains a number of examples showing how use and integrate [bpmn-js](https://github.com/bpmn-io/bpmn-js) into your applications. ## Starter * [starter](./starter) - Getting started with [bpmn-js](https://github.com/bpmn-io/bpmn-js) using our [pre-packaged distribution](./pre-packaged). ## Basic * [bundling](./bundling) - an example how to install bpmn-js via [npm](http://npmjs.org), use it in a node-style application and package it and the application code for the browser with [Webpack](https://webpack.js.org/). * [colors](./colors) - Showcases different ways to add colors to your BPMN diagram. * [interaction](./interaction) - Listen to diagram events and react to them. * [overlays](./overlays) - Attach overlays to BPMN 2.0 diagrams to provide custom buttons or showing additional information. * [url-viewer](./url-viewer) - A simple url viewer for BPMN 2.0 process diagrams. ## Intermediate * [modeler](./modeler) - A simple BPMN 2.0 modeler. Gains more features as time passes by. * [commenting](./commenting) - A simple commenting application build on top of BPMN 2.0 diagrams * [bpmn-properties](./bpmn-properties) - Read and write BPMN properties with bpmn-js. * [i18n](./i18n) - Use a custom translation module with bpmn-js. * [properties-panel](./properties-panel) - Add a properties panel and edit execution related BPMN 2.0 properties. * [theming](./theming) - an example that showcases the different aspects of theming bpmn-js. * [modeling-api](./modeling-api) - How to create, connect and edit elements using the API. ## Advanced * [bpmn-js-nyan](https://github.com/nikku/bpmn-js-nyan) - Model nyan cats instead of service tasks, resize elements and assign custom element colors. * [bpmn-js-task-priorities](https://github.com/bpmn-io/bpmn-js-task-priorities) - persistent task colors, diagram interaction and custom extension elements demo. * [bpmn-js-in-color](https://github.com/bpmn-io/bpmn-js-in-color) - Adding color support for BPMN based on the [BPMN in Color](https://github.com/bpmn-miwg/bpmn-in-color) proposal. * [custom-bundle](./custom-bundle) - How to build a custom version of bpmn-js * [bpmn-js-example-model-extension](https://github.com/bpmn-io/bpmn-js-example-model-extension) - An example of creating a model extension for bpmn-js. * [bpmn-js-example-custom-rendering](https://github.com/bpmn-io/bpmn-js-example-custom-rendering) - An example of creating custom rendering for bpmn-js. * [bpmn-js-example-custom-controls](https://github.com/bpmn-io/bpmn-js-example-custom-controls) - An example of creating custom controls for bpmn-js. * [custom-elements](./custom-elements) - An introduction to custom elements, their use cases and implementation approaches. * [custom-modeling-rules](./custom-modeling-rules) - Add custom rules to the bpmn-js modeler. * [deep-linking](./deep-linking) - An example of how to switch between different diagram layers. ### Properties Panel * [properties-panel-extension](./properties-panel-extension) - An example showing how to extend the properties panel with custom controls. * [properties-panel-async-extension](./properties-panel-async-extension) - An example showing how to handle asynchronous data loading inside the properties panel. * [properties-panel-list-extension](./properties-panel-list-extension) - An example showing how to extend the properties panel with lists. * [bpmn-js-example-react-properties-panel](https://github.com/bpmn-io/bpmn-js-example-react-properties-panel) - An example how to build a simple properties panel for bpmn-js using React. ## Featuring Libraries * [minimap](./minimap) - Adding a minimap to bpmn-js. * [transaction-boundaries](./transaction-boundaries) - Visualizing transaction boundaries in bpmn-js. ## Integrations * [bpmn-js-example-angular](https://github.com/bpmn-io/bpmn-js-example-angular) - Showing a possible integration of the toolkit into an [Angular](https://angular.io/) application. * [vue-bpmn](https://github.com/bpmn-io/vue-bpmn) - Showing a possible integration of the toolkit into a [Vue.js](https://vuejs.org) application. * [react-bpmn](https://github.com/bpmn-io/react-bpmn) - Showing a possible integration of the toolkit into a [React](https://reactjs.org/) application. * [svelte-bpmn](https://github.com/bpmn-io/svelte-bpmn) - Showing a possible integration of the toolkit into a [Svelte](https://svelte.dev/) application. ## Additional Resources * [bpmn-js Walkthrough](https://bpmn.io/toolkit/bpmn-js/walkthrough/) - A full guide through the library and its underlying foundation. * [bpmn.io Awesome List](https://github.com/bpmn-io/awesome-bpmn-io) - Links to great libraries and additional learning resources ## License MIT _(unless noted otherwise)_
3,383
openHAB client for Android
<p align="center"> <a href="https://github.com/openhab/openhab-android/actions?query=workflow%3A%22Build+App%22"><img alt="GitHub Action" src="https://github.com/openhab/openhab-android/workflows/Build%20App/badge.svg"></a> <a href="https://crowdin.com/project/openhab-android"><img alt="Crowdin" src="https://d322cqt584bo4o.cloudfront.net/openhab-android/localized.svg"></a> <a href="https://www.bountysource.com/teams/openhab/issues?tracker_ids=968858"><img alt="Bountysource" src="https://www.bountysource.com/badge/tracker?tracker_id=968858"></a> <br> <img alt="Logo" src="fastlane/metadata/android/en-US/images/icon.png" width="100"> <br> <b>openHAB client for Android</b> </p> ## Introduction This app is a native client for openHAB which allows easy access to your sitemaps. The documentation is available at [www.openhab.org/docs/](https://www.openhab.org/docs/apps/android.html). <a href="https://play.google.com/store/apps/details?id=org.openhab.habdroid"><img src="https://play.google.com/intl/en_us/badges/images/generic/en_badge_web_generic.png" alt="Get it on Play Store" height="80"></a> <a href="https://f-droid.org/app/org.openhab.habdroid"><img src="docs/images/get-it-on-fdroid.png" alt="Get it on F-Droid" height="80"></a> <a href="https://github.com/openhab/openhab-android/releases"><img src="assets/direct-apk-download.png" alt="Get it on GitHub" height="80"></a> ## Features * Control your openHAB server and/or [openHAB Cloud instance](https://github.com/openhab/openhab-cloud), e.g., an account with [myopenHAB](http://www.myopenhab.org/) * Receive notifications through an openHAB Cloud connection, [read more](https://www.openhab.org/docs/configuration/actions.html#cloud-notification-actions) * Change items via NFC tags * Send voice commands to openHAB * [Send alarm clock time to openHAB](https://www.openhab.org/docs/apps/android.html#alarm-clock) * [Supports wall mounted tablets](https://www.openhab.org/docs/apps/android.html#permanent-deployment) * [Tasker](https://play.google.com/store/apps/details?id=net.dinglisch.android.taskerm) action plugin included <img src="docs/images/main-menu.png" alt="Demo Overview" width=200px> <img src="docs/images/widget-overview.png" alt="Widget Overview" width=200px> <img src="docs/images/main-ui.png" alt="Main UI" width=200px> ## Beta builds Beta builds are distributed via [GitHub](https://github.com/openhab/openhab-android/releases) and [F-Droid](https://f-droid.org/packages/org.openhab.habdroid.beta). Those builds can be installed alongside the stable version. On Google Play you can opt-in to get updates of stable versions before others: https://play.google.com/apps/testing/org.openhab.habdroid ## Localization Concerning all `strings.xml` files at [mobile/src/\*/res/values-\*/](mobile/src/main/res/) All language/regional translations are managed with [Crowdin](https://crowdin.com/). Please do NOT contribute translations as pull requests against the `mobile/src/*/res/values-*/strings.xml` files directly, but submit them through the Crowdin web service: - [https://crowdin.com/project/openhab-android](https://crowdin.com/project/openhab-android) Thanks for your consideration and contribution! ## Setting up development environment If you want to contribute to Android application we are here to help you to set up development environment. openHAB client for Android is developed using Android Studio. - Download and install [Android Studio](https://developer.android.com/studio) - Check out the latest code from GitHub via Android Studio - Install SDKs and Gradle if you get asked - Click on "Build Variants" on the left side and change the build variant of the module "mobile" to "fullStableDebug". You are ready to contribute! Before producing any amount of code please have a look at [contribution guidelines](CONTRIBUTING.md) ## Build flavors An optional build flavor "foss" is available for distribution through F-Droid. This build has FCM and crash reporting removed and will not be able to receive push notifications from openHAB Cloud. For using map view support in the "full" build flavor, you need to visit the [Maps API page](https://developers.google.com/maps/android) and generate an API key via the 'Get a key' button at the top. Then add a line in the following format to the 'gradle.properties' file (either in the same directory as this readme file, or in $HOME/.gradle): `mapsApiKey=<key>`, replacing `<key>` with the API key you just obtained. ## Trademark Disclaimer Product names, logos, brands and other trademarks referred to within the openHAB website are the property of their respective trademark holders. These trademark holders are not affiliated with openHAB or our website. They do not sponsor or endorse our materials. Google Play and the Google Play logo are trademarks of Google Inc.
3,384
freeCodeCamp.org's open-source codebase and curriculum. Learn to code for free.
[![freeCodeCamp Social Banner](https://s3.amazonaws.com/freecodecamp/wide-social-banner.png)](https://www.freecodecamp.org/) [![Pull Requests Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat)](http://makeapullrequest.com) [![first-timers-only Friendly](https://img.shields.io/badge/first--timers--only-friendly-blue.svg)](http://www.firsttimersonly.com/) [![Open Source Helpers](https://www.codetriage.com/freecodecamp/freecodecamp/badges/users.svg)](https://www.codetriage.com/freecodecamp/freecodecamp) [![Setup Automated](https://img.shields.io/badge/setup-automated-blue?logo=gitpod)](https://gitpod.io/from-referrer/) [![Discord](https://img.shields.io/discord/692816967895220344)](https://discord.gg/PRyKn3Vbay) ## freeCodeCamp.org's open-source codebase and curriculum [freeCodeCamp.org](https://www.freecodecamp.org) is a friendly community where you can learn to code for free. It is run by a [donor-supported 501(c)(3) charity](https://www.freecodecamp.org/donate) to help millions of busy adults transition into tech. Our community has already helped more than 40,000 people get their first developer job. Our full-stack web development and machine learning curriculum is completely free and self-paced. We have thousands of interactive coding challenges to help you expand your skills. ## Table of Contents - [Certifications](#certifications) - [The Learning Platform](#the-learning-platform) - [Reporting Bugs and Issues](#reporting-bugs-and-issues) - [Reporting Security Issues and Responsible Disclosure](#reporting-security-issues-and-responsible-disclosure) - [Contributing](#contributing) - [Platform, Build and Deployment Status](#platform-build-and-deployment-status) - [License](#license) ### Certifications freeCodeCamp.org offers several free developer certifications. Each of these certifications involves building 5 required web app projects, along with hundreds of optional coding challenges to help you prepare for those projects. We estimate that each certification will take a beginner programmer around 300 hours to earn. Each of these 50 projects in the freeCodeCamp.org curriculum has its own agile user stories and automated tests. These help you build up your project incrementally and ensure you've fulfilled all the user stories before you submit it. You can pull in these test suites through [freeCodeCamp's CDN](https://cdn.freecodecamp.org/testable-projects-fcc/v1/bundle.js). This means you can build these projects on websites like CodePen and Replit - or even on your local computer's development environment. Once you've earned a certification, you will always have it. You will always be able to link to it from your LinkedIn or resume. And when your prospective employers or freelance clients click that link, they'll see a verified certification specific to you. The one exception to this is if we discover violations of our [Academic Honesty Policy](https://www.freecodecamp.org/news/academic-honesty-policy/). When we catch people unambiguously plagiarizing (submitting other people's code or projects as their own without citation), we do what all rigorous institutions of learning should do - we revoke their certifications and ban those people. Here are our ten core certifications: #### 1. [Responsive Web Design Certification](https://www.freecodecamp.org/learn/2022/responsive-web-design/) - [Learn HTML by Building a Cat Photo App](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-html-by-building-a-cat-photo-app) - [Learn Basic CSS by Building a Cafe Menu](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-basic-css-by-building-a-cafe-menu) - [Learn CSS Colors by Building a Set of Colored Markers](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-css-colors-by-building-a-set-of-colored-markers) - [Learn HTML Forms by Building a Registration Form](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-html-forms-by-building-a-registration-form) - [Learn the CSS Box Model by Building a Rothko Painting](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-the-css-box-model-by-building-a-rothko-painting) - [Learn CSS Flexbox by Building a Photo Gallery](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-css-flexbox-by-building-a-photo-gallery) - [Learn Typography by Building a Nutrition Label](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-typography-by-building-a-nutrition-label) - [Learn Accessibility by Building a Quiz](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-accessibility-by-building-a-quiz) - [Learn More About CSS Pseudo Selectors By Building A Balance Sheet](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-more-about-css-pseudo-selectors-by-building-a-balance-sheet) - [Learn Intermediate CSS by Building a Picasso Painting](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-intermediate-css-by-building-a-picasso-painting) - [Learn Responsive Web Design by Building a Piano](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-responsive-web-design-by-building-a-piano) - [Learn CSS Variables by Building a City Skyline](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-css-variables-by-building-a-city-skyline) - [Learn CSS Grid by Building a Magazine](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-css-grid-by-building-a-magazine) - [Learn CSS Transforms by Building a Penguin](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-css-transforms-by-building-a-penguin) - [Learn CSS Animations by Building a Ferris Wheel](https://www.freecodecamp.org/learn/2022/responsive-web-design/#learn-css-animation-by-building-a-ferris-wheel) <br /> <br /> **Projects**: [Survey Form](https://www.freecodecamp.org/learn/2022/responsive-web-design/build-a-survey-form-project/build-a-survey-form), [Tribute Page](https://www.freecodecamp.org/learn/2022/responsive-web-design/build-a-tribute-page-project/build-a-tribute-page), [Technical Documentation Page](https://www.freecodecamp.org/learn/2022/responsive-web-design/build-a-technical-documentation-page-project/build-a-technical-documentation-page), [Product Landing Page](https://www.freecodecamp.org/learn/2022/responsive-web-design/build-a-product-landing-page-project/build-a-product-landing-page), [Personal Portfolio Webpage](https://www.freecodecamp.org/learn/2022/responsive-web-design/build-a-personal-portfolio-webpage-project/build-a-personal-portfolio-webpage) #### 2. [JavaScript Algorithms and Data Structures Certification](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/) - [Basic JavaScript](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#basic-javascript) - [ES6](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#es6) - [Regular Expressions](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#regular-expressions) - [Debugging](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#debugging) - [Basic Data Structures](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#basic-data-structures) - [Basic Algorithm Scripting](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#basic-algorithm-scripting) - [Object-Oriented Programming](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#object-oriented-programming) - [Functional Programming](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#functional-programming) - [Intermediate Algorithm Scripting](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/#intermediate-algorithm-scripting) <br /> <br /> **Projects**: [Palindrome Checker](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/javascript-algorithms-and-data-structures-projects/palindrome-checker),[ Roman Numeral Converter](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/javascript-algorithms-and-data-structures-projects/roman-numeral-converter), [Caesar's Cipher](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/javascript-algorithms-and-data-structures-projects/caesars-cipher), [Telephone Number Validator](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/javascript-algorithms-and-data-structures-projects/telephone-number-validator), [Cash Register](https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/javascript-algorithms-and-data-structures-projects/cash-register) #### 3. [Front End Libraries Certification](https://www.freecodecamp.org/learn/front-end-development-libraries/) - [Bootstrap](https://www.freecodecamp.org/learn/front-end-development-libraries/#bootstrap) - [jQuery](https://www.freecodecamp.org/learn/front-end-development-libraries/#jquery) - [Sass](https://www.freecodecamp.org/learn/front-end-development-libraries/#sass) - [React](https://www.freecodecamp.org/learn/front-end-development-libraries/#react) - [Redux](https://www.freecodecamp.org/learn/front-end-development-libraries/#redux) - [React and Redux](https://www.freecodecamp.org/learn/front-end-development-libraries/#react-and-redux) <br /> <br /> **Projects**: [Random Quote Machine](https://www.freecodecamp.org/learn/front-end-development-libraries/front-end-development-libraries-projects/build-a-random-quote-machine), [Markdown Previewer](https://www.freecodecamp.org/learn/front-end-development-libraries/front-end-development-libraries-projects/build-a-markdown-previewer), [Drum Machine](https://www.freecodecamp.org/learn/front-end-development-libraries/front-end-development-libraries-projects/build-a-drum-machine), [JavaScript Calculator](https://www.freecodecamp.org/learn/front-end-development-libraries/front-end-development-libraries-projects/build-a-javascript-calculator), [25 + 5 Clock](https://www.freecodecamp.org/learn/front-end-development-libraries/front-end-development-libraries-projects/build-a-25--5-clock) #### 4. [Data Visualization Certification](https://www.freecodecamp.org/learn/data-visualization/) - [Data Visualization with D3](https://www.freecodecamp.org/learn/data-visualization/#data-visualization-with-d3) - [JSON APIs and Ajax](https://www.freecodecamp.org/learn/data-visualization/#json-apis-and-ajax) <br /> <br /> **Projects**: [Bar Chart](https://www.freecodecamp.org/learn/data-visualization/data-visualization-projects/visualize-data-with-a-bar-chart), [Scatterplot Graph](https://www.freecodecamp.org/learn/data-visualization/data-visualization-projects/visualize-data-with-a-scatterplot-graph), [Heat Map](https://www.freecodecamp.org/learn/data-visualization/data-visualization-projects/visualize-data-with-a-heat-map), [Choropleth Map](https://www.freecodecamp.org/learn/data-visualization/data-visualization-projects/visualize-data-with-a-choropleth-map), [Treemap Diagram](https://www.freecodecamp.org/learn/data-visualization/data-visualization-projects/visualize-data-with-a-treemap-diagram) #### 5. [APIs and Microservices Certification](https://www.freecodecamp.org/learn/back-end-development-and-apis/) - [Managing Packages with Npm](https://www.freecodecamp.org/learn/back-end-development-and-apis/#managing-packages-with-npm) - [Basic Node and Express](https://www.freecodecamp.org/learn/back-end-development-and-apis/#basic-node-and-express) - [MongoDB and Mongoose](https://www.freecodecamp.org/learn/back-end-development-and-apis/#mongodb-and-mongoose) <br /> <br /> **Projects**: [Timestamp Microservice](https://www.freecodecamp.org/learn/back-end-development-and-apis/back-end-development-and-apis-projects/timestamp-microservice), [Request Header Parser](https://www.freecodecamp.org/learn/back-end-development-and-apis/back-end-development-and-apis-projects/request-header-parser-microservice), [URL Shortener](https://www.freecodecamp.org/learn/back-end-development-and-apis/back-end-development-and-apis-projects/url-shortener-microservice), [Exercise Tracker](https://www.freecodecamp.org/learn/back-end-development-and-apis/back-end-development-and-apis-projects/exercise-tracker), [File Metadata Microservice](https://www.freecodecamp.org/learn/back-end-development-and-apis/back-end-development-and-apis-projects/file-metadata-microservice) #### 6. [Quality Assurance Certification](https://www.freecodecamp.org/learn/quality-assurance/) - [Quality Assurance and Testing with Chai](https://www.freecodecamp.org/learn/quality-assurance/#quality-assurance-and-testing-with-chai) - [Advanced Node and Express](https://www.freecodecamp.org/learn/quality-assurance/#advanced-node-and-express) <br /> <br /> **Projects**: [Metric-Imperial Converter](https://www.freecodecamp.org/learn/quality-assurance/quality-assurance-projects/metric-imperial-converter), [Issue Tracker](https://www.freecodecamp.org/learn/quality-assurance/quality-assurance-projects/issue-tracker), [Personal Library](https://www.freecodecamp.org/learn/quality-assurance/quality-assurance-projects/personal-library), [Sudoku Solver](https://www.freecodecamp.org/learn/quality-assurance/quality-assurance-projects/sudoku-solver), [American British Translator](https://www.freecodecamp.org/learn/quality-assurance/quality-assurance-projects/american-british-translator) #### 7. [Scientific Computing with Python Certification](https://www.freecodecamp.org/learn/scientific-computing-with-python/) - [Introduction to Python for Everybody](https://www.freecodecamp.org/learn/scientific-computing-with-python/#python-for-everybody) <br /> <br /> **Projects**: [Arithmetic Formatter](https://www.freecodecamp.org/learn/scientific-computing-with-python/scientific-computing-with-python-projects/arithmetic-formatter), [Time Calculator](https://www.freecodecamp.org/learn/scientific-computing-with-python/scientific-computing-with-python-projects/time-calculator), [Budget App](https://www.freecodecamp.org/learn/scientific-computing-with-python/scientific-computing-with-python-projects/budget-app), [Polygon Area Calculator](https://www.freecodecamp.org/learn/scientific-computing-with-python/scientific-computing-with-python-projects/polygon-area-calculator), [Probability Calculator](https://www.freecodecamp.org/learn/scientific-computing-with-python/scientific-computing-with-python-projects/probability-calculator) #### 8. [Data Analysis with Python Certification](https://www.freecodecamp.org/learn/data-analysis-with-python/) - [Data Analysis with Python Course](https://www.freecodecamp.org/learn/data-analysis-with-python/#data-analysis-with-python-course) - [NumPy](https://www.freecodecamp.org/learn/data-analysis-with-python/#numpy) <br /> <br /> **Projects**: [Mean-Variance-Standard Deviation Calculator](https://www.freecodecamp.org/learn/data-analysis-with-python/data-analysis-with-python-projects/mean-variance-standard-deviation-calculator), [Demographic Data Analyzer](https://www.freecodecamp.org/learn/data-analysis-with-python/data-analysis-with-python-projects/demographic-data-analyzer), [Medical Data Visualizer](https://www.freecodecamp.org/learn/data-analysis-with-python/data-analysis-with-python-projects/medical-data-visualizer), [Page View Time Series Visualizer](https://www.freecodecamp.org/learn/data-analysis-with-python/data-analysis-with-python-projects/page-view-time-series-visualizer), [Sea Level Predictor](https://www.freecodecamp.org/learn/data-analysis-with-python/data-analysis-with-python-projects/sea-level-predictor) #### 9. [Information Security Certification](https://www.freecodecamp.org/learn/information-security/) - [Information Security with HelmetJS](https://www.freecodecamp.org/learn/information-security/#information-security-with-helmetjs) - [Python for Penetration Testing](https://www.freecodecamp.org/learn/information-security/#python-for-penetration-testing) <br /> <br /> **Projects**: [Stock Price Checker](https://www.freecodecamp.org/learn/information-security/information-security-projects/stock-price-checker), [Anonymous Message Board](https://www.freecodecamp.org/learn/information-security/information-security-projects/anonymous-message-board), [Port Scanner](https://www.freecodecamp.org/learn/information-security/information-security-projects/port-scanner), [SHA-1 Password Cracker](https://www.freecodecamp.org/learn/information-security/information-security-projects/sha-1-password-cracker), [Secure Real Time Multiplayer Game ](https://www.freecodecamp.org/learn/information-security/information-security-projects/secure-real-time-multiplayer-game) #### 10. [Machine Learning with Python Certification](https://www.freecodecamp.org/learn/machine-learning-with-python/) - [TensorFlow](https://www.freecodecamp.org/learn/machine-learning-with-python/#tensorflow) - [How Neural Networks Work](https://www.freecodecamp.org/learn/machine-learning-with-python/#how-neural-networks-work) <br /> <br /> **Projects**: [Rock Paper Scissors](https://www.freecodecamp.org/learn/machine-learning-with-python/machine-learning-with-python-projects/rock-paper-scissors), [Cat and Dog Image Classifier](https://www.freecodecamp.org/learn/machine-learning-with-python/machine-learning-with-python-projects/cat-and-dog-image-classifier), [Book Recommendation Engine using KNN](https://www.freecodecamp.org/learn/machine-learning-with-python/machine-learning-with-python-projects/book-recommendation-engine-using-knn), [Linear Regression Health Costs Calculator](https://www.freecodecamp.org/learn/machine-learning-with-python/machine-learning-with-python-projects/linear-regression-health-costs-calculator), [Neural Network SMS Text Classifier](https://www.freecodecamp.org/learn/machine-learning-with-python/machine-learning-with-python-projects/neural-network-sms-text-classifier) #### Legacy Full Stack Development Certification Once you have earned the Responsive Web Design, Algorithms and Data Structures, Front End Development Libraries, Data Visualization, Back End Development and APIs, and Legacy Information Security and Quality Assurance certifications, you'll be able to claim your freeCodeCamp.org Full Stack Development Certification. This distinction signifies that you've completed around 1,800 hours of coding with a wide range of web development tools. #### Legacy Certifications We also have 4 legacy certifications dating back to our 2015 curriculum, which are still available. All of the required projects for these legacy certifications will remain available on freeCodeCamp.org. - Legacy Front End Development Certification - Legacy Data Visualization Certification - Legacy Back End Development Certification - Legacy Information Security and Quality Assurance Certification ### The Learning Platform This code is running live at [freeCodeCamp.org](https://www.freecodecamp.org). Our community also has: - A [forum](https://forum.freecodecamp.org) where you can usually get programming help or project feedback within hours. - A [YouTube channel](https://youtube.com/freecodecamp) with free courses on Python, SQL, Android, and a wide variety of other technologies. - A [technical publication](https://www.freecodecamp.org/news) with thousands of programming tutorials and articles about mathematics and computer science. - A [Discord server](https://discord.gg/Z7Fm39aNtZ) where you can hang out and talk with developers and people who are learning to code. > #### [Join the community here](https://www.freecodecamp.org/signin). ### Reporting Bugs and Issues If you think you've found a bug, first read the [how to report a bug](https://forum.freecodecamp.org/t/how-to-report-a-bug/19543) article and follow its instructions. If you're confident it's a new bug and have confirmed that someone else is facing the same issue, go ahead and create a new GitHub issue. Be sure to include as much information as possible so we can reproduce the bug. ### Reporting Security Issues and Responsible Disclosure We appreciate responsible disclosure of vulnerabilities that might impact the integrity of our platforms and users. > #### [Read our security policy and follow these steps to report a vulnerability](https://contribute.freecodecamp.org/#/security). ### Contributing The freeCodeCamp.org community is possible thanks to thousands of kind volunteers like you. We welcome all contributions to the community and are excited to welcome you aboard. > #### [Please follow these steps to contribute](https://contribute.freecodecamp.org). ### Platform, Build, and Deployment Status The general platform status for all our applications is available at [`status.freecodecamp.org`](https://status.freecodecamp.org). The build and deployment status for the code is available in [our DevOps Guide](https://contribute.freecodecamp.org/#/devops). ### License Copyright © 2023 freeCodeCamp.org The content of this repository is bound by the following licenses: - The computer software is licensed under the [BSD-3-Clause](LICENSE.md) license. - The learning resources in the [`/curriculum`](/curriculum) directory including their subdirectories thereon are licensed under the [CC-BY-SA-4.0](/curriculum/LICENSE.md) license.
3,385
Elder driver Xposed Framework.
# EdXposed Framework [![Latest builds](https://ci.appveyor.com/api/projects/status/qu3vj1d64nqia1b8/branch/master?svg=true)](https://ci.appveyor.com/project/ElderDrivers/edxposed/branch/master) ![Android CI](https://github.com/ElderDrivers/EdXposed/workflows/Android%20CI/badge.svg) [![中文说明文档](art/README_CN.png)](README_CN.md) ## Introduction A Riru module trying to provide an ART hooking framework (initially for Android Pie) which delivers consistent APIs with the OG Xposed, leveraging YAHFA (or SandHook) hooking framework, supports Android 8.0 ~ **11**. > Xposed is a framework for modules that can change the behavior of the system and apps without touching any APKs. That's great because it means that modules can work for different versions and even ROMs without any changes (as long as the original code was not changed too much). It's also easy to undo. As all changes are done in the memory, you just need to deactivate the module and reboot to get your original system back. There are many other advantages, but here is just one more: Multiple modules can do changes to the same part of the system or app. With modified APKs, you to decide for one. No way to combine them, unless the author builds multiple APKs with different combinations. ## Supported Versions [Wiki: Available Android versions](https://github.com/ElderDrivers/EdXposed/wiki/Available-Android-versions) ## Build [Wiki: Build](https://github.com/ElderDrivers/EdXposed/wiki/Build) ## Install 1. Install Magisk v21+ 2. Install [Riru](https://github.com/RikkaApps/Riru/releases) v23+ from Magisk repo. 3. [Download](#download) and install EdXposed in Magisk Manager or recovery. 4. Install [EdXposed Manager](https://github.com/ElderDrivers/EdXposedManager). 4. Reboot. 5. Have fun! :) ## Download Edxposed has three different builds - Stable:Stable version after passing the test, suitable for general users, update slowly. ***Download Stable version in Magisk Manager's [Downloads] tab*** - Alpha: Test version with multiple commits. ***Download Alpha version in [[Github Releases](https://github.com/ElderDrivers/EdXposed/releases)]*** - Canary: Debug version. Automatically build by CI. ***Download Canary version in [[EdXposed Manager](https://github.com/ElderDrivers/EdXposedManager)]*** ## Useful Links - [List of Xposed Modules For Android Pie Working With EdXposed](https://forum.xda-developers.com/xposed/list-xposed-modules-android-pie-ed-t3892768) (thanks to Uraniam9 @ xda-developers) ## Known Issues See [Issues](https://github.com/ElderDrivers/EdXposed/issues) ## Get Help - GitHub issues: [Issues](https://github.com/ElderDrivers/EdXposed/issues/) - Notice(for Chinese): In view of the low quality of issues submitted, please read the Chinese user report first[EdXposedIssuesReport_cn](http://edxp.meowcat.org/assets/EdXposedIssuesReport_cn.txt)(If you don't read the instructions, the submitted issue is likely to be closed) ## For Developers Developers are welcomed to write Xposed modules with hooks based on EdXposed Framework. Module written based on EdXposed framework is fully compatible with the original Xposed Framework, so contrary a Xposed Framework-based module will work well with the EdXposed framework too. - [Xposed Framework API](https://api.xposed.info/) We use the module repository of the original Xposed, so you simply upload the module to repository, then you can download your module in EdXposed. - [Xposed Module Repository](https://repo.xposed.info/) ## Community Discussion - QQ Group: [855219808](http://shang.qq.com/wpa/qunwpa?idkey=fae42a3dba9dc758caf63e971be2564e67bf7edd751a2ff1c750478b0ad1ca3f) - Telegram: [@Code_of_MeowCat](http://t.me/Code_of_MeowCat) Notice: These community group don't accept any bug report, please use [Get help](#get-help) to report. ## Contribute - Apparently this framework is far from stable and all kinds of PRs are welcome. :) - [Buy me a coffee](https://www.paypal.me/givin2u) if you like my work. ## Credits - [YAHFA](https://github.com/rk700/YAHFA): the core ART hooking framework - [Magisk](https://github.com/topjohnwu/Magisk/): makes all these possible - [Riru](https://github.com/RikkaApps/Riru): provides a way to inject codes into zygote process - [XposedBridge](https://github.com/rovo89/XposedBridge): the OG xposed framework APIs - [dexmaker](https://github.com/linkedin/dexmaker) and [dalvikdx](https://github.com/JakeWharton/dalvik-dx): to dynamiclly generate YAHFA hooker classes - [SandHook](https://github.com/ganyao114/SandHook/): ART hooking framework for SandHook variant - [Dobby](https://github.com/jmpews/Dobby): used for inline hooking
3,386
Extension to mason.nvim that makes it easier to use lspconfig with mason.nvim. Strongly recommended for Windows users.
[![GitHub CI](https://github.com/williamboman/mason-lspconfig.nvim/workflows/Tests/badge.svg)](https://github.com/williamboman/mason-lspconfig.nvim/actions?query=workflow%3ATests+branch%3Amain+event%3Apush) ![Platforms](https://img.shields.io/badge/platform-linux%20macOS%20windows-blue) ![Repository size](https://img.shields.io/github/repo-size/williamboman/mason-lspconfig.nvim) [![Sponsors](https://img.shields.io/github/sponsors/williamboman?style=flat-square)](https://github.com/sponsors/williamboman) # mason-lspconfig.nvim <p align="center"> <code>mason-lspconfig</code> bridges <a href="https://github.com/williamboman/mason.nvim"><code>mason.nvim</code></a> with the <a href="https://github.com/neovim/nvim-lspconfig"><code>lspconfig</code></a> plugin - making it easier to use both plugins together.<br /> <code>:help mason-lspconfig.nvim</code> </p> # Table of Contents - [Introduction](#introduction) - [Requirements](#requirements) - [Installation](#installation) - [Setup](#setup) - [Automatic server setup (advanced feature)](#automatic-server-setup-advanced-feature) - [Commands](#commands) - [Configuration](#configuration) - [Default configuration](#default-configuration) - [Available LSP servers](#available-lsp-servers) # Introduction > `:h mason-lspconfig-introduction` `mason-lspconfig.nvim` closes some gaps that exist between `mason.nvim` and `lspconfig`. Its main responsibilities are to: - register a setup hook with `lspconfig` that ensures servers installed with `mason.nvim` are set up with the necessary configuration - provide extra convenience APIs such as the `:LspInstall` command - allow you to (i) automatically install, and (ii) automatically set up a predefined list of servers - translate between `lspconfig` server names and `mason.nvim` package names (e.g. `sumneko_lua <-> lua-language-server`) It is recommended to use this extension if you use `mason.nvim` and `lspconfig` (it's strongly recommended for Windows users). **Note: this plugin uses the `lspconfig` server names in the APIs it exposes - not `mason.nvim` package names. [See this table for a complete mapping.](./doc/server-mapping.md)** # Requirements > `:h mason-lspconfig-requirements` - neovim `>= 0.7.0` - `mason.nvim` - `lspconfig` # Installation ## [Packer](https://github.com/wbthomason/packer.nvim) ```lua use { "williamboman/mason.nvim", "williamboman/mason-lspconfig.nvim", "neovim/nvim-lspconfig", } ``` ## vim-plug ```vim Plug 'williamboman/mason.nvim' Plug 'williamboman/mason-lspconfig.nvim' Plug 'neovim/nvim-lspconfig' ``` # Setup > `:h mason-lspconfig-quickstart` It's important that you set up the plugins in the following order: 1. `mason.nvim` 2. `mason-lspconfig.nvim` 3. Setup servers via `lspconfig` Pay extra attention to this if you lazy-load plugins, or somehow "chain" the loading of plugins via your plugin manager. ```lua require("mason").setup() require("mason-lspconfig").setup() -- After setting up mason-lspconfig you may set up servers via lspconfig -- require("lspconfig").sumneko_lua.setup {} -- require("lspconfig").rust_analyzer.setup {} -- ... ``` Refer to the [Configuration](#configuration) section for information about which settings are available. ## Automatic server setup (advanced feature) > `:h mason-lspconfig-automatic-server-setup` `mason-lspconfig` provides extra, opt-in, functionality that allows you to automatically set up LSP servers installed via `mason.nvim` without having to manually add each server setup to your Neovim configuration. Refer to `:h mason-lspconfig-automatic-server-setup` for more details. # Commands > `:h mason-lspconfig-commands` - `:LspInstall [<server>...]` - installs the provided servers - `:LspUninstall <server> ...` - uninstalls the provided servers # Configuration > `:h mason-lspconfig-settings` You may optionally configure certain behavior of `mason-lspconfig.nvim` when calling the `.setup()` function. Refer to the [default configuration](#default-configuration) for a list of all available settings. Example: ```lua require("mason-lspconfig").setup { ensure_installed = { "sumneko_lua", "rust_analyzer" }, } ``` ## Default configuration ```lua local DEFAULT_SETTINGS = { -- A list of servers to automatically install if they're not already installed. Example: { "rust_analyzer@nightly", "sumneko_lua" } -- This setting has no relation with the `automatic_installation` setting. ensure_installed = {}, -- Whether servers that are set up (via lspconfig) should be automatically installed if they're not already installed. -- This setting has no relation with the `ensure_installed` setting. -- Can either be: -- - false: Servers are not automatically installed. -- - true: All servers set up via lspconfig are automatically installed. -- - { exclude: string[] }: All servers set up via lspconfig, except the ones provided in the list, are automatically installed. -- Example: automatic_installation = { exclude = { "rust_analyzer", "solargraph" } } automatic_installation = false, } ``` # Available LSP servers | Language | Server name | | ----------------------------------- | -------------------------- | | AWK | `awk_ls` | | Ada | `als` | | Angular | `angularls` | | Ansible | `ansiblels` | | Apex | `apex_ls` | | Arduino | `arduino_language_server` | | Assembly (GAS/NASM, GO) | `asm_lsp` | | Astro | `astro` | | Bash | `bashls` | | Beancount | `beancount` | | Bicep | `bicep` | | BrighterScript | `bright_script` | | Buf | `bufls` | | C | `clangd` | | C# | `csharp_ls` | | C# [(docs)][omnisharp] | `omnisharp_mono` | | C# [(docs)][omnisharp] | `omnisharp` | | C++ | `clangd` | | CMake | `cmake` | | CMake | `neocmake` | | CSS | `cssls` | | CSS | `cssmodules_ls` | | CSS | `unocss` | | Clarity | `clarity_lsp` | | Clojure | `clojure_lsp` | | CodeQL | `codeqlls` | | Crystal | `crystalline` | | Cucumber | `cucumber_language_server` | | Cue | `dagger` | | Deno | `denols` | | Dhall | `dhall_lsp_server` | | Diagnostic (general purpose server) | `diagnosticls` | | Dlang | `serve_d` | | Docker | `dockerls` | | Dot | `dotls` | | Drools | `drools_lsp` | | EFM (general purpose server) | `efm` | | ESLint | `eslint` | | Elixir | `elixirls` | | Elm | `elmls` | | Ember | `ember` | | Emmet | `emmet_ls` | | Erg | `erg_language_server` | | Erlang | `erlangls` | | F# | `fsautocomplete` | | Flux | `flux_lsp` | | Foam (OpenFOAM) | `foam_ls` | | Fortran | `fortls` | | Glint | `glint` | | Go | `golangci_lint_ls` | | Go | `gopls` | | Gradle | `gradle_ls` | | Grammarly | `grammarly` | | GraphQL | `graphql` | | Groovy | `groovyls` | | HTML | `html` | | Haskell | `hls` | | Haxe | `haxe_language_server` | | Hoon | `hoon_ls` | | JSON | `jsonls` | | Java | `jdtls` | | JavaScript | `quick_lint_js` | | JavaScript | `tsserver` | | JavaScript | `vtsls` | | Jsonnet | `jsonnet_ls` | | Julia [(docs)][julials] | `julials` | | Kotlin | `kotlin_language_server` | | LaTeX | `ltex` | | LaTeX | `texlab` | | Lelwel | `lelwel_ls` | | Lua | `sumneko_lua` | | Luau | `luau_lsp` | | Markdown | `marksman` | | Markdown | `prosemd_lsp` | | Markdown | `remark_ls` | | Markdown | `zk` | | Metamath Zero | `mm0_ls` | | Move | `move_analyzer` | | Nickel | `nickel_ls` | | Nim | `nimls` | | Nix | `nil_ls` | | Nix | `rnix` | | OCaml | `ocamllsp` | | OneScript, 1C:Enterprise | `bsl_ls` | | OpenAPI | `spectral` | | OpenCL | `opencl_ls` | | OpenSCAD | `openscad_lsp` | | PHP | `intelephense` | | PHP | `phpactor` | | PHP | `psalm` | | Perl | `perlnavigator` | | Powershell | `powershell_es` | | Prisma | `prismals` | | Puppet | `puppet` | | PureScript | `purescriptls` | | Python | `jedi_language_server` | | Python | `pyre` | | Python | `pyright` | | Python | `sourcery` | | Python [(docs)][pylsp] | `pylsp` | | Python | `ruff_lsp` | | R | `r_language_server` | | Raku | `raku_navigator` | | ReScript | `rescriptls` | | Reason | `reason_ls` | | Robot Framework | `robotframework_ls` | | Rome | `rome` | | Ruby | `ruby_ls` | | Ruby | `solargraph` | | Rust | `rust_analyzer` | | SQL | `sqlls` | | SQL | `sqls` | | Salt | `salt_ls` | | Shopify Theme Check | `theme_check` | | Slint | `slint_lsp` | | Smithy | `smithy_ls` | | Solidity | `solang` | | Solidity | `solc` | | Solidity | `solidity` | | Sorbet | `sorbet` | | Sphinx | `esbonio` | | Stylelint | `stylelint_lsp` | | Svelte | `svelte` | | SystemVerilog | `svlangserver` | | SystemVerilog | `svls` | | SystemVerilog | `verible` | | TOML | `taplo` | | Tailwind CSS | `tailwindcss` | | Teal | `teal_ls` | | Terraform | `terraformls` | | Terraform [(docs)][tflint] | `tflint` | | TypeScript | `tsserver` | | TypeScript | `vtsls` | | V | `vls` | | Vala | `vala_ls` | | Veryl | `veryl_ls` | | VimL | `vimls` | | Visualforce | `visualforce_ls` | | Vue | `volar` | | Vue | `vuels` | | WGSL | `wgsl_analyzer` | | XML | `lemminx` | | YAML | `yamlls` | | Zig | `zls` | [julials]: ./lua/mason-lspconfig/server_configurations/julials/README.md [omnisharp]: ./lua/mason-lspconfig/server_configurations/omnisharp/README.md [pylsp]: ./lua/mason-lspconfig/server_configurations/pylsp/README.md [tflint]: ./lua/mason-lspconfig/server_configurations/tflint/README.md
3,387
AuthPass - Password Manager based on Flutter for all platforms. Keepass 2.x (kdbx 3.x) compatible.
[![Contribute](https://img.shields.io/badge/contribute-now-green?logo=discourse&style=for-the-badge)](https://forum.authpass.app/c/contributors/contribute/13) [![Contribute](https://img.shields.io/discourse/topics?label=Forum%20Discussions&logo=discourse&server=https%3A%2F%2Fforum.authpass.app&style=for-the-badge)](https://forum.authpass.app/) [<img align="right" src="https://badges.crowdin.net/e/df2e0329a54542fef35ab5412a893d23/localized.svg">](https://authpass.crowdin.com/authpass) [![AuthPass.app](_docs/logo-header.png)](https://authpass.app) # AuthPass.app - Open Source Password Manager for mobile and desktop AuthPass - Password Manager based on Flutter for all platforms. Keepass 2.x (kdbx 3.x) compatible. * Mac Desktop: [Mac App Store](https://apps.apple.com/app/authpass-password-manager/id1478552452?ls=1&mt=12) or [check the releases](https://github.com/authpass/authpass/releases) * Android: [Google Play Store](https://play.google.com/store/apps/details?id=design.codeux.authpass) * iOS: [App Store](https://apps.apple.com/app/authpass-password-manager/id1479297675?ls=1&at=11l8ru) * Linux Desktop: [Snapcraft Store](https://snapcraft.io/authpass), [Flathub flatpak](https://flathub.org/apps/details/app.authpass.AuthPass) [Check out our blog post for installation instructions](https://authpass.app/articles/linux-desktop-release-authpass-1.6.3/) * Windows Desktop: [Microsoft Store](https://www.microsoft.com/store/apps/9P5N6ZNPSFBN?cid=readme) or [Windows Install Guide](https://authpass.app/docs/install/windows-installation/) * Browser/Web: https://web.authpass.app/ ![Mac OS, iOS and Android Screenshot](_docs/authpass-platform-composition.png) ## Contribute to AuthPass [Need ideas how to contribute? Visit the forum for many different ways to contribute.](https://forum.authpass.app/c/contributors/contribute/13) [![Contribute](https://img.shields.io/badge/contribute-now-green?logo=discourse)](https://forum.authpass.app/c/contributors/contribute/13) If you like AuthPass, and want to contribute. First, spread the word ;-) Writing reviews, vote or share AuthPass on twitter, reddit, etc. * Help us translate AuthPass (work in progress): [![Crowdin](https://badges.crowdin.net/e/df2e0329a54542fef35ab5412a893d23/localized.svg)](https://authpass.crowdin.com/authpass) * [Contact us for new languages](https://authpass.app/docs/contact/) * Interested in writing documentation? Let us know in our [discord channel](https://authpass.app/go/discord) * Want to code? See [CONTRIBUTING.md](https://github.com/authpass/authpass/blob/master/CONTRIBUTING.md). * If you need some slight introduction to the code, ask in the [discord channel](https://authpass.app/go/discord). * Good at design? Or marketing? Just get in contact ;-) ## Roadmap/TODOs see also https://github.com/authpass/authpass/issues [![GitHub issues](https://img.shields.io/github/issues-raw/authpass/authpass)](https://github.com/authpass/authpass/issues) * [x] Read/Decrypt kdbx 3.x using password * [x] Download of kdbx files through url * [x] Parse decrypted XML/handle protected values * [x] Flutter scaffold for mobile (ios/android) * [X] Platforms 🎉️👍️✅️ * [x] iOS: [App Store](https://apps.apple.com/app/authpass-password-manager/id1479297675?ls=1&at=11l8ru) * [x] Android: [Google Play Store](https://play.google.com/store/apps/details?id=design.codeux.authpass) * [x] Mac OS [Mac App Store](https://apps.apple.com/app/authpass-password-manager/id1478552452?ls=1&mt=12) * [x] [Windows](https://authpass.app/articles/authpass-released-for-windows-desktop-authpass-1.7.0/) https://github.com/authpass/authpass/issues/27 * [x] [Linux](https://authpass.app/articles/linux-desktop-release-authpass-1.6.3/) https://github.com/authpass/authpass/issues/26 * [x] Decrypt with keyfile https://github.com/authpass/authpass/issues/3 * [x] List of password entries * [x] 👆️ Search through entries * [x] 👆️ Entry details * [x] 👆️ mobile: copy usernames, passwords * [x] mobile: integrate with biometrics (fingerprint) * [ ] mac: Auto-Type https://github.com/authpass/authpass/issues/13 * [ ] 👆️ Auto-lock after x minutes of inactivity. https://github.com/authpass/authpass/issues/14 * [x] Editing existing entries * [x] Saving of changes into kdbx file. * [x] Creating of new kdbx files. * [ ] Syncing of kdbx files via custom cloud service and QR codes. https://github.com/authpass/authpass/issues/29 * [x] Syncing with cloud services like dropbox or google drive? * [x] 👆️ CI pipeline/continous builds, releases * [x] kdbx 4 support (missing argon2) compatibility https://github.com/authpass/authpass/issues/4 * [x] Android: Auto Fill https://github.com/authpass/authpass/issues/30 * [ ] iOS: Auto Fill https://github.com/authpass/authpass/issues/31 # Donations If you like AuthPass check out the [website for ways to support us](https://authpass.app/docs/support-authpass-get-involved/). * Bitcoin: 3NcBacCmJbYWpwxj6rWzpM7sx48etMrPtc * GitHub Sponsor: https://github.com/sponsors/hpoul (Or just hit the *Sponsor* button up top).
3,388
A curated list of resources on software architecture
null
3,389
Examples and Tutorials of Event Sourcing in .NET
[![Twitter Follow](https://img.shields.io/twitter/follow/oskar_at_net?style=social)](https://twitter.com/oskar_at_net) [![Join the chat at https://gitter.im/EventSourcing-NetCore/community](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/EventSourcing-NetCore/community?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![Github Actions](https://github.com/oskardudycz/EventSourcing.NetCore/actions/workflows/build.dotnet.yml/badge.svg?branch=main) [![blog](https://img.shields.io/badge/blog-event--driven.io-brightgreen)](https://event-driven.io/?utm_source=event_sourcing_net) [![blog](https://img.shields.io/badge/%F0%9F%9A%80-Architecture%20Weekly-important)](https://www.architecture-weekly.com/?utm_source=event_sourcing_net) # EventSourcing .NET Tutorial, practical samples and other resources about Event Sourcing in .NET. See also my similar repositories for [JVM](https://github.com/oskardudycz/EventSourcing.JVM) and [NodeJS](https://github.com/oskardudycz/EventSourcing.NodeJS). - [EventSourcing .NET](#eventsourcing-net) - [1. Event Sourcing](#1-event-sourcing) - [1.1 What is Event Sourcing?](#11-what-is-event-sourcing) - [1.2 What is Event?](#12-what-is-event) - [1.3 What is Stream?](#13-what-is-stream) - [1.4 Event representation](#14-event-representation) - [1.5 Event Storage](#15-event-storage) - [1.6 Retrieving the current state from events](#16-retrieving-the-current-state-from-events) - [1.7 Strongly-Typed ids with Marten](#17-strongly-typed-ids-with-marten) - [2. Videos](#2-videos) - [2.1. Practical Event Sourcing with Marten](#21-practical-event-sourcing-with-marten) - [2.2. Let's build event store in one hour!](#22-lets-build-event-store-in-one-hour) - [2.3. Practical Introduction to Event Sourcing with EventStoreDB](#23-practical-introduction-to-event-sourcing-with-eventstoredb) - [2.4 Let's build the worst Event Sourcing system!](#24-lets-build-the-worst-event-sourcing-system) - [2.5 The Light and The Dark Side of the Event-Driven Design](#25-the-light-and-the-dark-side-of-the-event-driven-design) - [2.6 Implementing Distributed Processes](#26-implementing-distributed-processes) - [2.7 Conversation with Yves Lorphelin about CQRS](#27-conversation-with-yves-lorphelin-about-cqrs) - [2.8. CQRS is Simpler than you think with C#9 \& NET5](#28-cqrs-is-simpler-than-you-think-with-c9--net5) - [2.9. Never Lose Data Again - Event Sourcing to the Rescue!](#29-never-lose-data-again---event-sourcing-to-the-rescue) - [2.10. How to deal with privacy and GDPR in Event-Sourced systems](#210-how-to-deal-with-privacy-and-gdpr-in-event-sourced-systems) - [3. Support](#3-support) - [4. Prerequisites](#4-prerequisites) - [5. Tools used](#5-tools-used) - [6. Samples](#6-samples) - [6.1 Pragmatic Event Sourcing With Marten](#61-pragmatic-event-sourcing-with-marten) - [6.2 ECommerce with Marten](#62-ecommerce-with-marten) - [6.3 Simple EventSourcing with EventStoreDB](#63-simple-eventsourcing-with-eventstoredb) - [6.4 Implementing Distributed Processes](#64-implementing-distributed-processes) - [6.5 ECommerce with EventStoreDB](#65-ecommerce-with-eventstoredb) - [6.6 Warehouse](#66-warehouse) - [6.7 Warehouse Minimal API](#67-warehouse-minimal-api) - [6.8 Event Versioning](#68-event-versioning) - [6.9 Event Pipelines](#69-event-pipelines) - [6.10 Meetings Management with Marten](#610-meetings-management-with-marten) - [6.11 Cinema Tickets Reservations with Marten](#611-cinema-tickets-reservations-with-marten) - [6.12 SmartHome IoT with Marten](#612-smarthome-iot-with-marten) - [7. Self-paced training Kits](#7-self-paced-training-kits) - [7.1 Introduction to Event Sourcing](#71-introduction-to-event-sourcing) - [7.2 Build your own Event Store](#72-build-your-own-event-store) - [8. Articles](#8-articles) - [9. Event Store - Marten](#9-event-store---marten) - [10. CQRS (Command Query Responsibility Separation)](#10-cqrs-command-query-responsibility-separation) - [11. NuGet packages to help you get started.](#11-nuget-packages-to-help-you-get-started) - [12. Other resources](#12-other-resources) - [12.1 Introduction](#121-introduction) - [12.2 Event Sourcing on production](#122-event-sourcing-on-production) - [12.3 Projections](#123-projections) - [12.4 Snapshots](#124-snapshots) - [12.5 Versioning](#125-versioning) - [12.6 Storage](#126-storage) - [12.7 Design \& Modeling](#127-design--modeling) - [12.8 GDPR](#128-gdpr) - [12.9 Conflict Detection](#129-conflict-detection) - [12.10 Functional programming](#1210-functional-programming) - [12.12 Testing](#1212-testing) - [12.13 CQRS](#1213-cqrs) - [12.14 Tools](#1214-tools) - [12.15 Event processing](#1215-event-processing) - [12.16 Distributed processes](#1216-distributed-processes) - [12.17 Domain Driven Design](#1217-domain-driven-design) - [12.18 Whitepapers](#1218-whitepapers) - [12.19 This is NOT Event Sourcing (but Event Streaming)](#1219-this-is-not-event-sourcing-but-event-streaming) - [12.20 Event Sourcing Concerns](#1220-event-sourcing-concerns) - [12.21 Architecture Weekly](#1221-architecture-weekly) ## 1. Event Sourcing ### 1.1 What is Event Sourcing? Event Sourcing is a design pattern in which results of business operations are stored as a series of events. It is an alternative way to persist data. In contrast with state-oriented persistence that only keeps the latest version of the entity state, Event Sourcing stores each state change as a separate event. Thanks to that, no business data is lost. Each operation results in the event stored in the database. That enables extended auditing and diagnostics capabilities (both technically and business-wise). What's more, as events contains the business context, it allows wide business analysis and reporting. In this repository I'm showing different aspects and patterns around Event Sourcing from the basic to advanced practices. Read more in my articles: - 📝 [How using events helps in a teams' autonomy](https://event-driven.io/en/how_using_events_help_in_teams_autonomy/?utm_source=event_sourcing_net) - 📝 [When not to use Event Sourcing?](https://event-driven.io/en/when_not_to_use_event_sourcing/?utm_source=event_sourcing_net) ### 1.2 What is Event? Events represent facts in the past. They carry information about something accomplished. It should be named in the past tense, e.g. _"user added"_, _"order confirmed"_. Events are not directed to a specific recipient - they're broadcasted information. It's like telling a story at a party. We hope that someone listens to us, but we may quickly realise that no one is paying attention. Events: - are immutable: _"What has been seen, cannot be unseen"_. - can be ignored but cannot be retracted (as you cannot change the past). - can be interpreted differently. The basketball match result is a fact. Winning team fans will interpret it positively. Losing team fans - not so much. Read more in my articles: - 📝 [What's the difference between a command and an event?](https://event-driven.io/en/whats_the_difference_between_event_and_command/?utm_source=event_sourcing_net) - 📝 [Events should be as small as possible, right?](https://event-driven.io/en/events_should_be_as_small_as_possible/?utm_source=event_sourcing_net) - 📝 [Anti-patterns in event modelling - Property Sourcing](https://event-driven.io/en/property-sourcing/?utm_source=event_sourcing_net) - 📝 [Anti-patterns in event modelling - State Obsession](https://event-driven.io/en/state-obsession/?utm_source=event_sourcing_net) ### 1.3 What is Stream? Events are logically grouped into streams. In Event Sourcing, streams are the representation of the entities. All the entity state mutations end up as the persisted events. Entity state is retrieved by reading all the stream events and applying them one by one in the order of appearance. A stream should have a unique identifier representing the specific object. Each event has its own unique position within a stream. This position is usually represented by a numeric, incremental value. This number can be used to define the order of the events while retrieving the state. It can also be used to detect concurrency issues. ### 1.4 Event representation Technically events are messages. They may be represented, e.g. in JSON, Binary, XML format. Besides the data, they usually contain: - **id**: unique event identifier. - **type**: name of the event, e.g. _"invoice issued"_. - **stream id**: object id for which event was registered (e.g. invoice id). - **stream position** (also named _version_, _order of occurrence_, etc.): the number used to decide the order of the event's occurrence for the specific object (stream). - **timestamp**: representing a time at which the event happened. - other metadata like `correlation id`, `causation id`, etc. Sample event JSON can look like: ```json { "id": "e44f813c-1a2f-4747-aed5-086805c6450e", "type": "invoice-issued", "streamId": "INV/2021/11/01", "streamPosition": 1, "timestamp": "2021-11-01T00:05:32.000Z", "data": { "issuedTo": { "name": "Oscar the Grouch", "address": "123 Sesame Street" }, "amount": 34.12, "number": "INV/2021/11/01", "issuedAt": "2021-11-01T00:05:32.000Z" }, "metadata": { "correlationId": "1fecc92e-3197-4191-b929-bd306e1110a4", "causationId": "c3cf07e8-9f2f-4c2d-a8e9-f8a612b4a7f1" } } ``` Read more in my articles: - 📝 [Mapping event type by convention](https://event-driven.io/en/how_to_map_event_type_by_convention/?utm_source=event_sourcing_net) - 📝 [Explicit events serialisation in Event Sourcing](https://event-driven.io/en/explicit_events_serialisation_in_event_sourcing/?utm_source=event_sourcing_net) ### 1.5 Event Storage Event Sourcing is not related to any type of storage implementation. As long as it fulfills the assumptions, it can be implemented having any backing database (relational, document, etc.). The state has to be represented by the append-only log of events. The events are stored in chronological order, and new events are appended to the previous event. Event Stores are the databases' category explicitly designed for such purpose. Read more in my articles: - 📝 [Let's build event store in one hour!](https://event-driven.io/en/lets_build_event_store_in_one_hour/?utm_source=event_sourcing_net) - 📝 [What if I told you that Relational Databases are in fact Event Stores?](https://event-driven.io/en/relational_databases_are_event_stores/?utm_source=event_sourcing_net) ### 1.6 Retrieving the current state from events In Event Sourcing, the state is stored in events. Events are logically grouped into streams. Streams can be thought of as the entities' representation. Traditionally (e.g. in relational or document approach), each entity is stored as a separate record. | Id | IssuerName | IssuerAddress | Amount | Number | IssuedAt | | -------- | ---------------- | ----------------- | ------ | -------------- | ---------- | | e44f813c | Oscar the Grouch | 123 Sesame Street | 34.12 | INV/2021/11/01 | 2021-11-01 | In Event Sourcing, the entity is stored as the series of events that happened for this specific object, e.g. `InvoiceInitiated`, `InvoiceIssued`, `InvoiceSent`. ```json [ { "id": "e44f813c-1a2f-4747-aed5-086805c6450e", "type": "invoice-initiated", "streamId": "INV/2021/11/01", "streamPosition": 1, "timestamp": "2021-11-01T00:05:32.000Z", "data": { "issuer": { "name": "Oscar the Grouch", "address": "123 Sesame Street", }, "amount": 34.12, "number": "INV/2021/11/01", "initiatedAt": "2021-11-01T00:05:32.000Z" } }, { "id": "5421d67d-d0fe-4c4c-b232-ff284810fb59", "type": "invoice-issued", "streamId": "INV/2021/11/01", "streamPosition": 2, "timestamp": "2021-11-01T00:11:32.000Z", "data": { "issuedTo": "Cookie Monster", "issuedAt": "2021-11-01T00:11:32.000Z" } }, { "id": "637cfe0f-ed38-4595-8b17-2534cc706abf", "type": "invoice-sent", "streamId": "INV/2021/11/01", "streamPosition": 3, "timestamp": "2021-11-01T00:12:01.000Z", "data": { "sentVia": "email", "sentAt": "2021-11-01T00:12:01.000Z" } } ] ``` All of those events share the stream id (`"streamId": "INV/2021/11/01"`), and have incremented stream positions. In Event Sourcing each entity is represented by its stream: the sequence of events correlated by the stream id ordered by stream position. To get the current state of an entity we need to perform the stream aggregation process. We're translating the set of events into a single entity. This can be done with the following steps: 1. Read all events for the specific stream. 2. Order them ascending in the order of appearance (by the event's stream position). 3. Construct the empty object of the entity type (e.g. with default constructor). 4. Apply each event on the entity. This process is called also _stream aggregation_ or _state rehydration_. We could implement that as: ```csharp public record Person( string Name, string Address ); public record InvoiceInitiated( double Amount, string Number, Person IssuedTo, DateTime InitiatedAt ); public record InvoiceIssued( string IssuedBy, DateTime IssuedAt ); public enum InvoiceSendMethod { Email, Post } public record InvoiceSent( InvoiceSendMethod SentVia, DateTime SentAt ); public enum InvoiceStatus { Initiated = 1, Issued = 2, Sent = 3 } public class Invoice { public string Id { get;set; } public double Amount { get; private set; } public string Number { get; private set; } public InvoiceStatus Status { get; private set; } public Person IssuedTo { get; private set; } public DateTime InitiatedAt { get; private set; } public string IssuedBy { get; private set; } public DateTime IssuedAt { get; private set; } public InvoiceSendMethod SentVia { get; private set; } public DateTime SentAt { get; private set; } public void When(object @event) { switch (@event) { case InvoiceInitiated invoiceInitiated: Apply(invoiceInitiated); break; case InvoiceIssued invoiceIssued: Apply(invoiceIssued); break; case InvoiceSent invoiceSent: Apply(invoiceSent); break; } } private void Apply(InvoiceInitiated @event) { Id = @event.Number; Amount = @event.Amount; Number = @event.Number; IssuedTo = @event.IssuedTo; InitiatedAt = @event.InitiatedAt; Status = InvoiceStatus.Initiated; } private void Apply(InvoiceIssued @event) { IssuedBy = @event.IssuedBy; IssuedAt = @event.IssuedAt; Status = InvoiceStatus.Issued; } private void Apply(InvoiceSent @event) { SentVia = @event.SentVia; SentAt = @event.SentAt; Status = InvoiceStatus.Sent; } } ``` and use it as: ```csharp var invoiceInitiated = new InvoiceInitiated( 34.12, "INV/2021/11/01", new Person("Oscar the Grouch", "123 Sesame Street"), DateTime.UtcNow ); var invoiceIssued = new InvoiceIssued( "Cookie Monster", DateTime.UtcNow ); var invoiceSent = new InvoiceSent( InvoiceSendMethod.Email, DateTime.UtcNow ); // 1,2. Get all events and sort them in the order of appearance var events = new object[] {invoiceInitiated, invoiceIssued, invoiceSent}; // 3. Construct empty Invoice object var invoice = new Invoice(); // 4. Apply each event on the entity. foreach (var @event in events) { invoice.When(@event); } ``` and generalise this into `Aggregate` base class: ```csharp public abstract class Aggregate<T> { public T Id { get; protected set; } protected Aggregate() { } public virtual void When(object @event) { } } ``` The biggest advantage of _"online"_ stream aggregation is that it always uses the most recent business logic. So after the change in the apply method, it's automatically reflected on the next run. If events data is fine, then it's not needed to do any migration or updates. In Marten `When` method is not needed. Marten uses naming convention and call the `Apply` method internally. It has to: - have single parameter with event object, - have `void` type as the result. See samples: - [Generic stream aggregation](/Core.Tests/AggregateWithWhenTests.cs) - [Marten](/Marten.Integration.Tests/EventStore/Aggregate/EventsAggregation.cs) - [EventStoreDB](/Core.EventStoreDB/Events/AggregateStreamExtensions.cs) Read more in my article: - 📝 [How to get the current entity state from events?](https://event-driven.io/en/how_to_get_the_current_entity_state_in_event_sourcing/?utm_source=event_sourcing_net) - 📝 [Should you throw an exception when rebuilding the state from events?](https://event-driven.io/en/should_you_throw_exception_when_rebuilding_state_from_events/?utm_source=event_sourcing_net) ### 1.7 Strongly-Typed ids with Marten Strongly typed ids (or, in general, a proper type system) can make your code more predictable. It reduces the chance of trivial mistakes, like accidentally changing parameters order of the same primitive type. So for such code: ```csharp var reservationId = "RES/01"; var seatId = "SEAT/22"; var customerId = "CUS/291"; var reservation = new Reservation( reservationId, seatId, customerId ); ``` the compiler won't catch if you switch `reservationId` with `seatId`. If you use strongly typed ids, then compile will catch that issue: ```csharp var reservationId = new ReservationId("RES/01"); var seatId = new SeatId("SEAT/22"); var customerId = new CustomerId("CUS/291"); var reservation = new Reservation( reservationId, seatId, customerId ); ``` They're not ideal, as they're usually not playing well with the storage engines. Typical issues are: serialisation, Linq queries, etc. For some cases they may be just overkill. You need to pick your poison. To reduce tedious, copy/paste code, it's worth defining a strongly-typed id base class, like: ```csharp public class StronglyTypedValue<T>: IEquatable<StronglyTypedValue<T>> where T: IComparable<T> { public T Value { get; } public StronglyTypedValue(T value) { Value = value; } public bool Equals(StronglyTypedValue<T>? other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return EqualityComparer<T>.Default.Equals(Value, other.Value); } public override bool Equals(object? obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; if (obj.GetType() != this.GetType()) return false; return Equals((StronglyTypedValue<T>)obj); } public override int GetHashCode() { return EqualityComparer<T>.Default.GetHashCode(Value); } public static bool operator ==(StronglyTypedValue<T>? left, StronglyTypedValue<T>? right) { return Equals(left, right); } public static bool operator !=(StronglyTypedValue<T>? left, StronglyTypedValue<T>? right) { return !Equals(left, right); } } ``` Then you can define specific id class as: ```csharp public class ReservationId: StronglyTypedValue<Guid> { public ReservationId(Guid value) : base(value) { } } ``` You can even add additional rules: ```csharp public class ReservationNumber: StronglyTypedValue<string> { public ReservationNumber(string value) : base(value) { if (string.IsNullOrEmpty(value) || value.StartsWith("RES/") || value.Length <= 4) throw new ArgumentOutOfRangeException(nameof(value)); } } ``` The base class working with Marten, can be defined as: ```csharp public abstract class Aggregate<TKey, T> where TKey: StronglyTypedValue<T> where T : IComparable<T> { public TKey Id { get; set; } = default!; [Identity] public T AggregateId { get => Id.Value; set {} } public int Version { get; protected set; } [JsonIgnore] private readonly Queue<object> uncommittedEvents = new(); public object[] DequeueUncommittedEvents() { var dequeuedEvents = uncommittedEvents.ToArray(); uncommittedEvents.Clear(); return dequeuedEvents; } protected void Enqueue(object @event) { uncommittedEvents.Enqueue(@event); } } ``` Marten requires the id with public setter and getter of `string` or `Guid`. We used the trick and added `AggregateId` with a strongly-typed backing field. We also informed Marten of the [Identity](https://martendb.io/documents/identity.html#document-identity) attribute to use this field in its internals. Example aggregate can look like: ```csharp public class Reservation : Aggregate<ReservationId, Guid> { public CustomerId CustomerId { get; private set; } = default!; public SeatId SeatId { get; private set; } = default!; public ReservationNumber Number { get; private set; } = default!; public ReservationStatus Status { get; private set; } public static Reservation CreateTentative( SeatId seatId, CustomerId customerId) { return new Reservation( new ReservationId(Guid.NewGuid()), seatId, customerId, new ReservationNumber(Guid.NewGuid().ToString()) ); } // (...) } ``` See the full sample [here](./Marten.Integration.Tests/CompositeIds/CompositeIdsTests.cs). Read more in the article: - 📝 [Using strongly-typed identifiers with Marten](https://event-driven.io/en/using_strongly_typed_ids_with_marten//?utm_source=event_sourcing_net) - 📝 [Immutable Value Objects are simpler and more useful than you think!](https://event-driven.io/en/immutable_value_objects/?utm_source=event_sourcing_net) ## 2. Videos ### 2.1. Practical Event Sourcing with Marten <a href="https://www.youtube.com/watch?v=Lc2zV8KA16A&list=PLw-VZz_H4iiqUeEBDfGNendS0B3qIk-ps&index=11" target="_blank"><img src="https://img.youtube.com/vi/Lc2zV8KA16A/0.jpg" alt="Pragmatic Event Sourcing with Marten" width="320" height="240" border="10" /></a> ### 2.2. Let's build event store in one hour! <a href="https://www.youtube.com/watch?v=gaoZdtQSOTo&list=PLw-VZz_H4iiqUeEBDfGNendS0B3qIk-ps&index=2" target="_blank"><img src="https://img.youtube.com/vi/gaoZdtQSOTo/0.jpg" alt="Let's build event store in one hour!" width="320" height="240" border="10" /></a> ### 2.3. Practical Introduction to Event Sourcing with EventStoreDB <a href="https://www.youtube.com/watch?v=rqYPVzjoxqI" target="_blank"><img src="https://img.youtube.com/vi/rqYPVzjoxqI/0.jpg" alt="Practical introduction to Event Sourcing with EventStoreDB" width="320" height="240" border="10" /></a> ### 2.4 Let's build the worst Event Sourcing system! <a href="https://www.youtube.com/watch?v=Lu-skMQ-vAw" target="_blank"><img src="https://img.youtube.com/vi/Lu-skMQ-vAw/0.jpg" alt="Let's build the worst Event Sourcing system!" width="320" height="240" border="10" /></a> ### 2.5 The Light and The Dark Side of the Event-Driven Design <a href="https://www.youtube.com/watch?v=ZGugOiYcq8k" target="_blank"><img src="https://img.youtube.com/vi/ZGugOiYcq8k/0.jpg" alt="The Light and The Dark Side of the Event-Driven Design" width="320" height="240" border="10" /></a> ### 2.6 Implementing Distributed Processes <a href="https://www.architecture-weekly.com/p/webinar-3-implementing-distributed" target="_blank"><img src="https://substackcdn.com/image/fetch/w_1920,h_1080,c_fill,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-video.s3.amazonaws.com%2Fvideo_upload%2Fpost%2F69413446%2F526b9100-7271-4482-99e7-9559416e9848%2Ftranscoded-00624.png" alt="Implementing Distributed Processes" width="320" border="10" /></a> ### 2.7 Conversation with [Yves Lorphelin](https://github.com/ylorph/) about CQRS <a href="https://www.youtube.com/watch?v=D-3N2vQ7ADE" target="_blank"><img src="https://img.youtube.com/vi/D-3N2vQ7ADE/0.jpg" alt="Event Store Conversations: Yves Lorphelin talks to Oskar Dudycz about CQRS (EN)" width="320" height="240" border="10" /></a> ### 2.8. CQRS is Simpler than you think with C#9 & NET5 <a href="https://www.youtube.com/watch?v=eOPlg-eB4As" target="_blank"><img src="https://img.youtube.com/vi/eOPlg-eB4As/0.jpg" alt="CQRS is Simpler than you think with C#9 & NET5" width="320" height="240" border="10" /></a> ### 2.9. Never Lose Data Again - Event Sourcing to the Rescue! <a href="https://www.youtube.com/watch?v=fDC465jJoDk" target="_blank"><img src="https://img.youtube.com/vi/fDC465jJoDk/0.jpg" alt="Never Lose Data Again - Event Sourcing to the Rescue!" width="320" height="240" border="10" /></a> ### 2.10. How to deal with privacy and GDPR in Event-Sourced systems <a href="https://www.youtube.com/watch?v=CI7JPFLlpBw" target="_blank"><img src="https://img.youtube.com/vi/CI7JPFLlpBw/0.jpg" alt="How to deal with privacy and GDPR in Event-Sourced systems" width="320" height="240" border="10" /></a> ## 3. Support Feel free to [create an issue](https://github.com/oskardudycz/EventSourcing.NetCore/issues/new) if you have any questions or request for more explanation or samples. I also take **Pull Requests**! 💖 If this repository helped you - I'd be more than happy if you **join** the group of **my official supporters** at: 👉 [Github Sponsors](https://github.com/sponsors/oskardudycz) ⭐ Star on GitHub or sharing with your friends will also help! ## 4. Prerequisites For running the Event Store examples you need to have: 1. .NET 6 installed - https://dotnet.microsoft.com/download/dotnet/6.0 2. [Docker](https://store.docker.com/search?type=edition&offering=community) installed. Then going to the `docker` folder and running: ``` docker-compose up ``` **More information about using .NET, WebApi and Docker you can find in my other tutorials:** [WebApi with .NET](https://github.com/oskardudycz/WebApiWith.NETCore) ## 5. Tools used 1. [Marten](https://martendb.io/) - Event Store and Read Models 2. [EventStoreDB](https://eventstore.com) - Event Store 3. [Kafka](https://kafka.apache.org/) - External Durable Message Bus to integrate services 4. [ElasticSearch](https://www.elastic.co/guide/en/elasticsearch/client/net-api/current/nest-getting-started.html) - Read Models ## 6. Samples See also fully working, real-world samples of Event Sourcing and CQRS applications in [Samples folder](https://github.com/oskardudycz/EventSourcing.NetCore/tree/main/Sample). Samples are using CQRS architecture. They're sliced based on the business modules and operations. Read more about the assumptions in ["How to slice the codebase effectively?"](https://event-driven.io/en/how_to_slice_the_codebase_effectively/?utm_source=event_sourcing_net). ### 6.1 [Pragmatic Event Sourcing With Marten](./Sample/Helpdesk) - Simplest CQRS and Event Sourcing flow using Minimal API, - Cutting the number of layers and boilerplate complex code to bare minimum, - Using all Marten helpers like `WriteToAggregate`, `AggregateStream` to simplify the processing, - Examples of all the typical Marten's projections, - Example of how and where to use C# Records, Nullable Reference Types, etc, - No Aggregates. Commands are handled in the domain service as pure functions. ### 6.2 [ECommerce with Marten](./Sample/ECommerce) - typical Event Sourcing and CQRS flow, - DDD using Aggregates, - microservices example, - stores events to Marten, - distributed processes coordinated by Saga ([Order Saga](./Sample/ECommerce/Orders/Orders/Orders/OrderSaga.cs)), - Kafka as a messaging platform to integrate microservices, - example of the case when some services are event-sourced ([Carts](./Sample/ECommerce/Carts), [Orders](./Sample/ECommerce/Orders), [Payments](./Sample/ECommerce/Payments)) and some are not ([Shipments](./Sample/ECommerce/Shipments) using EntityFramework as ORM) ### 6.3 [Simple EventSourcing with EventStoreDB](./Sample/EventStoreDB/Simple) - typical Event Sourcing and CQRS flow, - functional composition, no aggregates, just data and functions, - stores events to EventStoreDB, - Builds read models using [Subscription to `$all`](https://developers.eventstore.com/clients/grpc/subscribing-to-streams/#subscribing-to-all), - Read models are stored as Postgres tables using EntityFramework. ### 6.4 [Implementing Distributed Processes](./Sample/HotelManagement) - orchestrate and coordinate business workflow spanning across multiple aggregates using [Saga pattern](https://event-driven.io/en/saga_process_manager_distributed_transactions/), - handle distributed processing both for asynchronous commands scheduling and events publishing, - getting at-least-once delivery guarantee, - implementing command store and outbox pattern on top of Marten and EventStoreDB, - unit testing aggregates and Saga with a little help from [Ogooreck](https://github.com/oskardudycz/Ogooreck), - testing asynchronous code. ### 6.5 [ECommerce with EventStoreDB](./Sample/EventStoreDB/ECommerce) - typical Event Sourcing and CQRS flow, - DDD using Aggregates, - stores events to EventStoreDB, - Builds read models using [Subscription to `$all`](https://developers.eventstore.com/clients/grpc/subscribing-to-streams/#subscribing-to-all). - Read models are stored as Marten documents. ### 6.6 [Warehouse](./Sample/Warehouse) - simplest CQRS flow using .NET Endpoints, - example of how and where to use C# Records, Nullable Reference Types, etc, - No Event Sourcing! Using Entity Framework to show that CQRS is not bounded to Event Sourcing or any type of storage, - No Aggregates! CQRS do not need DDD. Business logic can be handled in handlers. ### 6.7 [Warehouse Minimal API](./Sample/Warehouse.MinimalAPI/) Variation of the previous example, but: - using Minimal API, - example how to inject handlers in MediatR like style to decouple API from handlers. - 📝 Read more [CQRS is simpler than you think with .NET 6 and C# 10](https://event-driven.io/en/cqrs_is_simpler_than_you_think_with_net6/?utm_source=event_sourcing_net) ### 6.8 [Event Versioning](./Sample/EventsVersioning) Shows how to handle basic event schema versioning scenarios using event and stream transformations (e.g. upcasting): - [Simple mapping](./Sample/EventsVersioning/#simple-mapping) - [New not required property](./Sample/EventsVersioning/#new-not-required-property) - [New required property](./Sample/EventsVersioning/#new-required-property) - [Renamed property](./Sample/EventsVersioning/#renamed-property) - [Upcasting](./Sample/EventsVersioning/#upcasting) - [Changed Structure](./Sample/EventsVersioning/#changed-structure) - [New required property](./Sample/EventsVersioning/#new-required-property-1) - [Downcasters](./Sample/EventsVersioning/#downcasters) - [Events Transformations](./Sample/EventsVersioning/#events-transformations) - [Stream Transformation](./Sample/EventsVersioning/#stream-transformation) - [Summary](./Sample/EventsVersioning/#summary) - 📝 [Simple patterns for events schema versioning](https://event-driven.io/en/simple_events_versioning_patterns/?utm_source=event_sourcing_net) ### 6.9 [Event Pipelines](./Sample/EventPipelines) Shows how to compose event handlers in the processing pipelines to: - filter events, - transform them, - NOT requiring marker interfaces for events, - NOT requiring marker interfaces for handlers, - enables composition through regular functions, - allows using interfaces and classes if you want to, - can be used with Dependency Injection, but also without through builder, - integrates with MediatR if you want to. - 📝 Read more [How to build a simple event pipeline](https://event-driven.io/en/how_to_build_simple_event_pipeline/?utm_source=event_sourcing_net) ### 6.10 [Meetings Management with Marten](./Sample/MeetingsManagement/) - typical Event Sourcing and CQRS flow, - DDD using Aggregates, - microservices example, - stores events to Marten, - Kafka as a messaging platform to integrate microservices, - read models handled in separate microservice and stored to other database (ElasticSearch) ### 6.11 [Cinema Tickets Reservations with Marten](./Sample/Tickets/) - typical Event Sourcing and CQRS flow, - DDD using Aggregates, - stores events to Marten. ### 6.12 [SmartHome IoT with Marten](./Sample/AsyncProjections/) - typical Event Sourcing and CQRS flow, - DDD using Aggregates, - stores events to Marten, - asynchronous projections rebuild using AsyncDaemon feature. ## 7. Self-paced training Kits I prepared the self-paced training Kits for the Event Sourcing. See more in the [Workshop description](./Workshops/BuildYourOwnEventStore/Readme.md). ### 7.1 [Introduction to Event Sourcing](./Workshops/IntroductionToEventSourcing) Event Sourcing is perceived as a complex pattern. Some believe that it's like Nessie, everyone's heard about it, but rarely seen it. In fact, Event Sourcing is a pretty practical and straightforward concept. It helps build predictable applications closer to business. Nowadays, storage is cheap, and information is priceless. In Event Sourcing, no data is lost. The workshop aims to build the knowledge of the general concept and its related patterns for the participants. The acquired knowledge will allow for the conscious design of architectural solutions and the analysis of associated risks. The emphasis will be on a pragmatic understanding of architectures and applying it in practice using Marten and EventStoreDB. You can do the workshop as a self-paced kit. That should give you a good foundation for starting your journey with Event Sourcing and learning tools like Marten and EventStoreDB. If you'd like to get full coverage with all nuances of the private workshop, feel free to contact me via [email](mailto:[email protected]). 1. [Events definition](./Workshops/IntroductionToEventSourcing/01-EventsDefinition). 2. [Getting State from events](./Workshops/IntroductionToEventSourcing/02-GettingStateFromEvents). 3. Appending Events: * [Marten](./Workshops/IntroductionToEventSourcing/03-AppendingEvents.Marten) * [EventStoreDB](./Workshops/IntroductionToEventSourcing/04-AppendingEvents.EventStoreDB) 4. Getting State from events * [Marten](./Workshops/IntroductionToEventSourcing/05-GettingStateFromEvents.Marten) * [EventStoreDB](./Workshops/IntroductionToEventSourcing/06-GettingStateFromEvents.EventStoreDB) 5. Business logic: * [General](./Workshops/IntroductionToEventSourcing/07-BusinessLogic) * [Marten](./Workshops/IntroductionToEventSourcing/08-BusinessLogic.Marten) * [EventStoreDB](./Workshops/IntroductionToEventSourcing/09-BusinessLogic.EventStoreDB) 6. Optimistic Concurrency: * [Marten](./Workshops/IntroductionToEventSourcing/10-OptimisticConcurrency.Marten) * [EventStoreDB](./Workshops/IntroductionToEventSourcing/11-OptimisticConcurrency.EventStoreDB) 7. Projections: * [General](./Workshops/IntroductionToEventSourcing/12-Projections) * [Idempotency](./Workshops/IntroductionToEventSourcing/13-Projections.Idempotency) * [Eventual Consistency](./Workshops/IntroductionToEventSourcing/14-Projections.EventualConsistency) ### 7.2 [Build your own Event Store](./Workshops/BuildYourOwnEventStore) It teaches the event store basics by showing how to build your Event Store on top of Relational Database. It starts with the tables setup, goes through appending events, aggregations, projections, snapshots, and finishes with the `Marten` basics. 1. [Streams Table](./Workshops/BuildYourOwnEventStore/01-CreateStreamsTable) 2. [Events Table](./Workshops/BuildYourOwnEventStore/02-CreateEventsTable) 3. [Appending Events](./Workshops/BuildYourOwnEventStore/03-CreateAppendEventFunction) 4. [Optimistic Concurrency Handling](./Workshops/BuildYourOwnEventStore/03-OptimisticConcurrency) 5. [Event Store Methods](./Workshops/BuildYourOwnEventStore/04-EventStoreMethods) 6. [Stream Aggregation](./Workshops/BuildYourOwnEventStore/05-StreamAggregation) 7. [Time Travelling](./Workshops/BuildYourOwnEventStore/06-TimeTraveling) 8. [Aggregate and Repositories](./Workshops/BuildYourOwnEventStore/07-AggregateAndRepository) 9. [Snapshots](./Workshops/BuildYourOwnEventStore/08-Snapshots) 10. [Projections](./Workshops/BuildYourOwnEventStore/09-Projections) 11. [Projections With Marten](./Workshops/BuildYourOwnEventStore/10-ProjectionsWithMarten) ## 8. Articles Read also more on the **Event Sourcing** and **CQRS** topics in my [blog](https://event-driven.io/?utm_source=event_sourcing_net) posts: - 📝 [Introduction to Event Sourcing - Self Paced Kit](https://event-driven.io/en/introduction_to_event_sourcing/?utm_source=event_sourcing_net) - 📝 [Never Lose Data Again - Event Sourcing to the Rescue!](https://event-driven.io/en/never_lose_data_with_event_sourcing/?utm_source=event_sourcing_net) - 📝 [What's the difference between a command and an event?](https://event-driven.io/en/whats_the_difference_between_event_and_command/?utm_source=event_sourcing_net) - 📝 [Event Streaming is not Event Sourcing!](https://event-driven.io/en/event_streaming_is_not_event_sourcing/?utm_source=event_sourcing_net) - 📝 [Events should be as small as possible, right?](https://event-driven.io/en/events_should_be_as_small_as_possible/?utm_source=event_sourcing_net) - 📝 [How to get the current entity state from events?](https://event-driven.io/en/how_to_get_the_current_entity_state_in_event_sourcing/?utm_source=event_sourcing_net) - 📝 [Should you throw an exception when rebuilding the state from events?](https://event-driven.io/en/should_you_throw_exception_when_rebuilding_state_from_events/?utm_source=event_sourcing_net) - 📝 [Let's build event store in one hour!](https://event-driven.io/en/lets_build_event_store_in_one_hour/?utm_source=event_sourcing_net) - 📝 [How to effectively compose your business logic](https://event-driven.io/en/how_to_effectively_compose_your_business_logic/?utm_source=event_sourcing_net) - 📝 [Slim your aggregates with Event Sourcing!](https://event-driven.io/en/slim_your_entities_with_event_sourcing/?utm_source=event_sourcing_net) - 📝 [Testing business logic in Event Sourcing, and beyond!](https://event-driven.io/en/testing_event_sourcing/?utm_source=event_sourcing_net) - 📝 [Writing and testing business logic in F#](https://event-driven.io/en/writing_and_testing_business_logic_in_fsharp/?utm_source=event_sourcing_net) - 📝 [How to ensure uniqueness in Event Sourcing](https://event-driven.io/en/uniqueness-in-event-sourcing/?utm_source=event_sourcing_net) - 📝 [Anti-patterns in event modelling - Property Sourcing](https://event-driven.io/en/property-sourcing/?utm_source=event_sourcing_net) - 📝 [Anti-patterns in event modelling - State Obsession](https://event-driven.io/en/state-obsession/?utm_source=event_sourcing_net) - 📝 [Why a bank account is not the best example of Event Sourcing?](https://event-driven.io/en/bank_account_event_sourcing/?utm_source=event_sourcing_net) - 📝 [When not to use Event Sourcing?](https://event-driven.io/en/when_not_to_use_event_sourcing/?utm_source=event_sourcing_net) - 📝 [CQRS facts and myths explained](https://event-driven.io/en/cqrs_facts_and_myths_explained/?utm_source=event_sourcing_net) - 📝 [How to slice the codebase effectively?](https://event-driven.io/en/how_to_slice_the_codebase_effectively/?utm_source=event_sourcing_net) - 📝 [Generic does not mean Simple?](https://event-driven.io/en/generic_does_not_mean_simple/?utm_source=event_sourcing_net) - 📝 [Can command return a value?](https://event-driven.io/en/can_command_return_a_value/?utm_source=event_sourcing_net) - 📝 [CQRS is simpler than you think with .NET 6 and C# 10](https://event-driven.io/en/cqrs_is_simpler_than_you_think_with_net6/?utm_source=event_sourcing_net) - 📝 [Union types in C#](https://event-driven.io/en/union_types_in_csharp/?utm_source=event_sourcing_net) - 📝 [How to register all CQRS handlers by convention](https://event-driven.io/en/how_to_register_all_mediatr_handlers_by_convention/?utm_source=event_sourcing_net) - 📝 [How to use ETag header for optimistic concurrency](https://event-driven.io/en/how_to_use_etag_header_for_optimistic_concurrency/?utm_source=event_sourcing_net) - 📝 [Dealing with Eventual Consistency and Idempotency in MongoDB projections](https://event-driven.io/en/dealing_with_eventual_consistency_and_idempotency_in_mongodb_projections/?utm_source=event_sourcing_net) - 📝 [Long-polling, how to make our async API synchronous](https://event-driven.io/en/long_polling_and_eventual_consistency/?utm_source=event_sourcing_net) - 📝 [A simple trick for idempotency handling in the Elastic Search read model](https://event-driven.io/en/simple_trick_for_idempotency_handling_in_elastic_search_readm_model/?utm_source=event_sourcing_net) - 📝 [How events can help in making the state-based approach efficient](https://event-driven.io/en/how_events_can_help_on_making_state_based_approach_efficient/?utm_source=event_sourcing_net) - 📝 [How to do snapshots in Marten?](https://event-driven.io/en/how_to_do_snapshots_in_Marten/?utm_source=event_sourcing_net) - 📝 [Integrating Marten with other systems](https://event-driven.io/en/integrating_Marten/?utm_source=event_sourcing_net) - 📝 [Mapping event type by convention](https://event-driven.io/en/how_to_map_event_type_by_convention/?utm_source=event_sourcing_net) - 📝 [Explicit events serialisation in Event Sourcing](https://event-driven.io/en/explicit_events_serialisation_in_event_sourcing/?utm_source=event_sourcing_net) - 📝 [How to (not) do the events versioning?](https://event-driven.io/en/how_to_do_event_versioning/?utm_source=event_sourcing_net) - 📝 [Event Versioning with Marten](https://event-driven.io/en/event_versioning_with_marten/?utm_source=event_sourcing_net) - 📝 [Simple patterns for events schema versioning](https://event-driven.io/en/simple_events_versioning_patterns/?utm_source=event_sourcing_net) - 📝 [How to build a simple event pipeline](https://event-driven.io/en/how_to_build_simple_event_pipeline/?utm_source=event_sourcing_net) - 📝 [Persistent vs catch-up, EventStoreDB subscriptions in action](https://event-driven.io/en/persistent_vs_catch_up_eventstoredb_subscriptions_in_action/?utm_source=event_sourcing_net) - 📝 [How to create projections of events for nested object structures?](https://event-driven.io/en/how_to_create_projections_of_events_for_nested_object_structures/?utm_source=event_sourcing_net) - 📝 [How to scale projections in the event-driven systems?](https://event-driven.io/en/how_to_scale_projections_in_the_event_driven_systems/?utm_source=event_sourcing_net) - 📝 [Immutable Value Objects are simpler and more useful than you think!](https://event-driven.io/en/immutable_value_objects/?utm_source=event_sourcing_net) - 📝 [Notes about C# records and Nullable Reference Types](https://event-driven.io/en/notes_about_csharp_records_and_nullable_reference_types/?utm_source=event_sourcing_net) - 📝 [Using strongly-typed identifiers with Marten](https://event-driven.io/en/using_strongly_typed_ids_with_marten/?utm_source=event_sourcing_net) - 📝 [How using events helps in a teams' autonomy](https://event-driven.io/en/how_using_events_help_in_teams_autonomy/?utm_source=event_sourcing_net) - 📝 [What texting your Ex has to do with Event-Driven Design?](https://event-driven.io/en/what_texting_ex_has_to_do_with_event_driven_design/?utm_source=event_sourcing_net) - 📝 [What if I told you that Relational Databases are in fact Event Stores?](https://event-driven.io/en/relational_databases_are_event_stores/?utm_source=event_sourcing_net) - 📝 [Optimistic concurrency for pessimistic times](https://event-driven.io/en/optimistic_concurrency_for_pessimistic_times/?utm_source=event_sourcing_net) - 📝 [Outbox, Inbox patterns and delivery guarantees explained](https://event-driven.io/en/outbox_inbox_patterns_and_delivery_guarantees_explained/?utm_source=event_sourcing_net) - 📝 [Saga and Process Manager - distributed processes in practice](https://event-driven.io/en/saga_process_manager_distributed_transactions/?utm_source=event_sourcing_net) - 📝 [Event-driven distributed processes by example](https://event-driven.io/en/event_driven_distributed_processes_by_example/?utm_source=event_sourcing_net) - 📝 [Testing asynchronous processes with a little help from .NET Channels](https://event-driven.io/en/testing_asynchronous_processes_with_a_little_help_from_dotnet_channels/?utm_source=event_sourcing_net) ## 9. Event Store - Marten - **[Creating event store](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/General/StoreInitializationTests.cs)** - **Event Stream** - is a representation of the entity in event sourcing. It's a set of events that happened for the entity with the exact id. Stream id should be unique, can have different types but usually is a Guid. - **[Stream starting](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Stream/StreamStarting.cs)** - stream should be always started with a unique id. Marten provides three ways of starting the stream: - calling StartStream method with a stream id ```csharp var streamId = Guid.NewGuid(); documentSession.Events.StartStream<IssuesList>(streamId); ``` - calling StartStream method with a set of events ```csharp var @event = new IssueCreated { IssueId = Guid.NewGuid(), Description = "Description" }; var streamId = documentSession.Events.StartStream<IssuesList>(@event); ``` - just appending events with a stream id ```csharp var @event = new IssueCreated { IssueId = Guid.NewGuid(), Description = "Description" }; var streamId = Guid.NewGuid(); documentSession.Events.Append(streamId, @event); ``` - **[Stream loading](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Stream/StreamLoading.cs)** - all events that were placed on the event store should be possible to load them back. [Marten](https://github.com/JasperFx/marten) allows to: - get list of event by calling FetchStream method with a stream id ```csharp var eventsList = documentSession.Events.FetchStream(streamId); ``` - geting one event by its id ```csharp var @event = documentSession.Events.Load<IssueCreated>(eventId); ``` - **[Stream loading from exact state](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Stream/StreamLoadingFromExactState.cs)** - all events that were placed on the event store should be possible to load them back. Marten allows to get stream from exact state by: - timestamp (has to be in UTC) ```csharp var dateTime = new DateTime(2017, 1, 11); var events = documentSession.Events.FetchStream(streamId, timestamp: dateTime); ``` - version number ```csharp var versionNumber = 3; var events = documentSession.Events.FetchStream(streamId, version: versionNumber); ``` - **Event stream aggregation** - events that were stored can be aggregated to form the entity once again. During the aggregation, process events are taken by the stream id and then replayed event by event (so eg. NewTaskAdded, DescriptionOfTaskChanged, TaskRemoved). At first, an empty entity instance is being created (by calling default constructor). Then events based on the order of appearance are being applied on the entity instance by calling proper Apply methods. - **[Online Aggregation](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Aggregate/EventsAggregation.cs)** - online aggregation is a process when entity instance is being constructed on the fly from events. Events are taken from the database and then aggregation is being done. The biggest advantage of online aggregation is that it always gets the most recent business logic. So after the change, it's automatically reflected and it's not needed to do any migration or updates. - **[Inline Aggregation (Snapshot)](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Aggregate/InlineAggregationStorage.cs)** - inline aggregation happens when we take the snapshot of the entity from the DB. In that case, it's not needed to get all events. Marten stores the snapshot as a document. This is good for performance reasons because only one record is being materialized. The con of using inline aggregation is that after business logic has changed records need to be reaggregated. - **[Reaggregation](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Aggregate/Reaggregation.cs)** - one of the biggest advantages of the event sourcing is flexibility to business logic updates. It's not needed to perform complex migration. For online aggregation it's not needed to perform reaggregation - it's being made always automatically. The inline aggregation needs to be reaggregated. It can be done by performing online aggregation on all stream events and storing the result as a snapshot. - reaggregation of inline snapshot with Marten ```csharp var onlineAggregation = documentSession.Events.AggregateStream<TEntity>(streamId); documentSession.Store<TEntity>(onlineAggregation); documentSession.SaveChanges(); ``` - **Event transformations** - **[One event to one object transformations](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Transformations/OneToOneEventTransformations.cs)** - **[Inline Transformation storage](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Transformations/InlineTransformationsStorage.cs)** - **Events projection** - **[Projection of single stream](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/EventStore/Projections/AggregationProjectionsTest.cs)** - **[Multitenancy per schema](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/Marten.Integration.Tests/Tenancy/TenancyPerSchema.cs)** ## 10. CQRS (Command Query Responsibility Separation) - **[Command handling](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/CQRS.Tests/Commands/Commands.cs)** - **[Query handling](https://github.com/oskardudycz/EventSourcing.NetCore/blob/main/CQRS.Tests/Queries/Queries.cs)** ## 11. NuGet packages to help you get started. I gathered and generalized all of the practices used in this tutorial/samples in Nuget Packages maintained by me [GoldenEye Framework](https://github.com/oskardudycz/GoldenEye). See more in: - [GoldenEye DDD package](https://github.com/oskardudycz/GoldenEye/tree/main/src/Core/Core) - it provides a set of base and bootstrap classes that helps you to reduce boilerplate code and help you focus on writing business code. You can find all classes like Commands/Queries/Event handlers and many more. To use it run: `dotnet add package GoldenEye` - [GoldenEye Marten package](https://github.com/oskardudycz/GoldenEye/tree/main/src/Marten/Marten) - contains helpers, and abstractions to use Marten as document/event store. Gives you abstractions like repositories etc. To use it run: `dotnet add package GoldenEye.Marten` ## 12. Other resources ### 12.1 Introduction - 📝 [Event Store - A Beginner's Guide to Event Sourcing](https://www.eventstore.com/event-sourcing) - 🎞 [Greg Young - CQRS & Event Sourcing](https://youtube.com/watch?v=JHGkaShoyNs) - 📰 [Lorenzo Nicora - A visual introduction to event sourcing and cqrs](https://www.slideshare.net/LorenzoNicora/a-visual-introduction-to-event-sourcing-and-cqrs) - 🎞 [Mathew McLoughlin - An Introduction to CQRS and Event Sourcing Patterns](https://www.youtube.com/watch?v=9a1PqwFrMP0) - 🎞 [Emily Stamey - Hey Boss, Event Sourcing Could Fix That!](https://www.youtube.com/watch?v=mw7D6OJpsIA) - 🎞 [Derek Comartin - Event Sourcing Example & Explained in plain English](https://www.youtube.com/watch?v=AUj4M-st3ic) - 🎞 [Duncan Jones - Introduction to event sourcing and CQRS](https://www.youtube.com/watch?v=kpM5gCLF1Zc) - 🎞 [Roman Sachse - Event Sourcing - Do it yourself series](https://www.youtube.com/playlist?list=PL-nSd-yeckKh7Ts5EKChek7iXcgyUGDHa) - 📝 [Jay Kreps - Why local state is a fundamental primitive in stream processing](https://www.oreilly.com/ideas/why-local-state-is-a-fundamental-primitive-in-stream-processing) - 📝 [Jay Kreps - The Log: What every software engineer should know about real-time data's unifying abstraction](https://engineering.linkedin.com/distributed-systems/log-what-every-software-engineer-should-know-about-real-time-datas-unifying) - 🎞 [Duncan Jones - Event Sourcing and CQRS on Azure serverless functions](https://www.youtube.com/watch?v=jIbfm9TuzIE) - 📝 [Christian Stettler - Domain Events vs. Event Sourcing](https://www.innoq.com/en/blog/domain-events-versus-event-sourcing/) - 🎞 [Martin Fowler - The Many Meanings of Event-Driven Architecture](https://www.youtube.com/watch?v=STKCRSUsyP0&t=822s) - 📝 [Martin Fowler - Event Sourcing](https://martinfowler.com/eaaDev/EventSourcing.html) - 📝 [Dennis Doomen - 16 design guidelines for successful Event Sourcing](https://www.continuousimprover.com/2020/06/guidelines-event-sourcing.html) - 🎞 [Martin Kleppmann - Event Sourcing and Stream Processing at Scale](https://www.youtube.com/watch?v=avi-TZI9t2I) - 📝 [Dennis Doomen - The Good, The Bad and the Ugly of Event Sourcing](https://www.continuousimprover.com/2017/11/event-sourcing-good-bad-and-ugly.html) - 🎞 [Alexey Zimarev - DDD, Event Sourcing and Actors](https://www.youtube.com/watch?v=58_Ehl3oETY) - 🎞 [Thomas Bøgh Fangel - Event Sourcing: Traceability, Consistency, Correctness](https://www.youtube.com/watch?v=Q-RGrWTN5M4) - 📝 [Joseph Choe - Event Sourcing, Part 1: User Registration](https://josephchoe.com/event-sourcing-part-1) - 🎞 [Steven Van Beelen - Intro to Event-Driven Microservices using DDD, CQRS & Event sourcing](https://www.youtube.com/watch?v=F0g5B4F9MMs) - 📝 [Yves Lorphelin - The Inevitable Event-Centric Book ](https://github.com/ylorph/The-Inevitable-Event-Centric-Book/issues) - 📝 [Microsoft - Exploring CQRS and Event Sourcing](https://docs.microsoft.com/en-us/previous-versions/msp-n-p/jj554200(v=pandp.10)) <a href='#event-sourcing-on-production' id='event-sourcing-on-production' class='anchor' aria-hidden='true'></a> ### 12.2 Event Sourcing on production - 🎞 [Alexey Zimarev - Event Sourcing in Production](https://youtu.be/DDefPUCB9ao?t=238) - 📝 [Leo Gorodinski - Scaling Event-Sourcing at Jet](https://medium.com/@eulerfx/scaling-event-sourcing-at-jet-9c873cac33b8) - 📝 [EventStoreDB - Customers' case studies](https://www.eventstore.com/case-studies) - 🎞 [P. Avery, R. Reta - Scaling Event Sourcing for Netflix Downloads](https://www.youtube.com/watch?v=rsSld8NycCU) - 📝 [Netflix - Scaling Event Sourcing for Netflix Downloads, Episode 1](https://netflixtechblog.com/scaling-event-sourcing-for-netflix-downloads-episode-1-6bc1595c5595) - 📝 [Netflix - Scaling Event Sourcing for Netflix Downloads, Episode 2](https://netflixtechblog.com/scaling-event-sourcing-for-netflix-downloads-episode-2-ce1b54d46eec) - 📝 [M. Overeem, M. Spoor, S. Jansen, S. Brinkkemper - An Empirical Characterization of Event Sourced Systems and Their Schema Evolution -- Lessons from Industry](https://arxiv.org/abs/2104.01146) - 🎞 [Michiel Overeem - Event Sourcing after launch](https://www.youtube.com/watch?v=JzWJI8kW2kc) - 🎞 [Greg Young - A Decade of DDD, CQRS, Event Sourcing](https://m.youtube.com/watch?v=LDW0QWie21s) - 📝 [M. Kadijk, J. Taal - The beautiful headache called event sourcing](https://engineering.q42.nl/event-sourcing/) - 📝 [Thomas Weiss - Planet-scale event sourcing with Azure Cosmos DB](https://medium.com/@thomasweiss_io/planet-scale-event-sourcing-with-azure-cosmos-db-48a557757c8d) - 🎞 [D. Kuzenski, N. Piani - Beyond APIs: Re-architected System Integrations as Event Sourced](https://www.youtube.com/watch?v=MX4_41yLuG0) - 🎞 [Greg Young - Why Event Sourced Systems Fail](https://www.youtube.com/watch?v=FKFu78ZEIi8) - 🎞 [Joris Kuipers - Day 2 problems in CQRS and event sourcing](https://www.youtube.com/watch?v=73KxyTUU4nU) - 🎞 [Kacper Gunia - War Story: How a Large Corporation Used DDD to Replace a Loyalty System](https://www.youtube.com/watch?v=a1pRsAi9UVs) - 🎞 [Vladik Khononov - The Dark Side of Events](https://www.youtube.com/watch?v=URYPpY3SgS8) - 📝 [Pedro Costa - Migrating to Microservices and Event-Sourcing: the Dos and Dont's](https://hackernoon.com/migrating-to-microservices-and-event-sourcing-the-dos-and-donts-195153c7487d) - 🎞 [Dennis Doomen - An Event Sourcing Retrospective - The Good, The Bad and the Ugly](https://www.youtube.com/watch?v=goknSHnTD4M) - 🎞 [David Schmitz - Event Sourcing You are doing it wrong](https://www.youtube.com/watch?v=GzrZworHpIk) - 📝 [Dennis Doomen - A recipe for gradually migrating from CRUD to Event Sourcing](https://www.eventstore.com/blog/a-recipe-for-gradually-migrating-from-crud-to-event-sourcing) - 🎞 [Nat Pryce - Mistakes made adopting event sourcing (and how we recovered)](https://www.youtube.com/watch?v=osk0ZBdBbx4) ### 12.3 Projections - 📝 [Alexey Zimarev - Projections in Event Sourcing](https://zimarev.com/blog/event-sourcing/projections/) - 🎞 [Derek Comartin - Projections in Event Sourcing: Build ANY model you want!](https://www.youtube.com/watch?v=bTRjO6JK4Ws) - 🎞 [Alexey Zimarev - Understanding read models](https://www.youtube.com/watch?v=rRYwvWig-L4) - 📝 [Kacper Gunia - Event Sourcing: Projections](https://domaincentric.net/blog/event-sourcing-projections) - 📝 [Kacper Gunia - Event Sourcing Projections patterns: Deduplication strategies](https://domaincentric.net/blog/event-sourcing-projection-patterns-deduplication-strategies) - 📝 [Kacper Gunia - Event Sourcing Projections patterns: Consumer scaling](https://domaincentric.net/blog/event-sourcing-projections-patterns-consumer-scaling) - 📝 [Kacper Gunia - Event Sourcing Projections patterns: Side effect handling](https://domaincentric.net/blog/event-sourcing-projection-patterns-side-effect-handling) - 📝 [Kacper Gunia - Event Sourcing patterns: Replay side effect handling](https://domaincentric.net/blog/event-sourcing-projections-patterns-replay-side-effect-handling) - 📝 [Anton Stöckl - Live Projections for Read Models with Event Sourcing and CQRS](https://medium.com/@TonyBologni/live-projections-for-read-models-with-event-sourcing-and-cqrs-42dd18b19fd0) ### 12.4 Snapshots - 📝 [Kacper Gunia - Event Sourcing: Snapshotting](https://domaincentric.net/blog/event-sourcing-snapshotting) - 🎞 [Derek Comartin - Event Sourcing: Rehydrating Aggregates with Snapshots](https://www.youtube.com/watch?v=eAIkomEid1Y) ### 12.5 Versioning - 📝 [Greg Young - Versioning in an Event Sourced System](https://leanpub.com/esversioning/read) - 📝 [Kacper Gunia - Event Sourcing: Snapshotting](https://domaincentric.net/blog/event-sourcing-snapshotting) - 📝 [M. Overeem, M. Spoor - The dark side of event sourcing: Managing data conversion](https://www.researchgate.net/publication/315637858_The_dark_side_of_event_sourcing_Managing_data_conversion) - 📝 [Savvas Kleanthous - Event immutability and dealing with change](https://www.eventstore.com/blog/event-immutability-and-dealing-with-change) - 📝 [Versioning in an Event Sourced System](http://blog.approache.com/2019/02/versioning-in-event-sourced-system-tldr_10.html?m=1) ### 12.6 Storage - 📝 [Greg Young - Building an Event Storage](https://cqrs.wordpress.com/documents/building-event-storage/) - 📝 [Yves Lorphelin - Requirements for the storage of events](https://www.eventstore.com/blog/requirements-for-the-storage-of-events), - 📝 [Anton Stöckl - Essential features of an Event Store for Event Sourcing](https://medium.com/itnext/essential-features-of-an-event-store-for-event-sourcing-13e61ca4d066) - 📝 [Adam Warski - Implementing event sourcing using a relational database](https://softwaremill.com/implementing-event-sourcing-using-a-relational-database/) - 🎞 [Greg Young - How an EventStore actually works](https://www.youtube.com/watch?v=YUjO1wM0PZM) - 🎞 [Andrii Litvinov - Event driven systems backed by MongoDB](https://www.youtube.com/watch?v=w8Z-kPz1cXw) - 📝 [Dave Remy - Turning the database inside out with Event Store](https://www.eventstore.com/blog/turning-the-database-inside-out) - 📝 [AWS Architecture Blog - How The Mill Adventure Implemented Event Sourcing at Scale Using DynamoDB](https://aws.amazon.com/blogs/architecture/how-the-mill-adventure-implemented-event-sourcing-at-scale-using-dynamodb/) - 🎞 [Sander Molenkamp: Practical CQRS and Event Sourcing on Azure](https://www.youtube.com/watch?v=3XcB-5CrRe8) ### 12.7 Design & Modeling - 📝 [Mathias Verraes - DDD and Messaging Architectures](http://verraes.net/2019/05/ddd-msg-arch/) - 📝 [David Boike - Putting your events on a diet](https://particular.net/blog/putting-your-events-on-a-diet) - 🎞 [Thomas Pierrain - As Time Goes By… (a Bi-temporal Event Sourcing story)](https://youtube.com/watch?v=xzekp1RuZbM) - 🎞 [Thomas Ploch - The One Question To Haunt Everyone: What is a DDD Aggregate?](https://www.youtube.com/watch?v=zlFqjD2LKlE) - 📝 [Vaughn Vernon - Effective Aggregate Design Part I: Modeling a Single Aggregate](https://dddcommunity.org/wp-content/uploads/files/pdf_articles/Vernon_2011_1.pdf) - 🎞 [Derek Comartin - Aggregate (Root) Design: Separate Behavior & Data for Persistence](https://www.youtube.com/watch?v=GtWVGJp061A) - 🎞 [Mauro Servienti - All our aggregates are wrong](https://www.youtube.com/watch?v=hev65ozmYPI) - 📝 [Microsoft - Domain events: design and implementation](https://docs.microsoft.com/en-us/dotnet/standard/microservices-architecture/microservice-ddd-cqrs-patterns/domain-events-design-implementation) - 📝 [Event Storming](https://leanpub.com/introducing_eventstorming) - 📝 [Event Modeling](https://eventmodeling.org/posts/what-is-event-modeling/) - 📝 [Wojciech Suwała - Building Microservices On .NET Core – Part 5 Marten An Ideal Repository For Your Domain Aggregates](https://altkomsoftware.pl/en/blog/building-microservices-domain-aggregates/) ### 12.8 GDPR - 📝 [Michiel Rook - Event sourcing and the GDPR: a follow-up](https://www.michielrook.nl/2017/11/event-sourcing-gdpr-follow-up/) ### 12.9 Conflict Detection - 🎞 [James Geall - Conflict Detection and Resolution in an EventSourced System](https://www.youtube.com/watch?v=-zaa6FUYIQM) - 🎞 [Lightbend - Data modelling for Replicated Event Sourcing](https://www.youtube.com/watch?v=8PnJxTlOP6o) - 📰 [Bartosz Sypytkowski - Collaborative Event Sourcing](https://www.slideshare.net/BartoszSypytkowski1/collaborative-replication) ### 12.10 Functional programming - 📝 [Jérémie Chassaing - Functional Programming and Event Sourcing](https://www.youtube.com/watch?v=kgYGMVDHQHs) ### 12.12 Testing - 🎞 [N. Rauch & A. Bailly - From Front to Back: Homomorphic Event Sourcing](https://www.youtube.com/watch?v=KyOvBQ87aP4) ### 12.13 CQRS - 📝 [Greg Young - CQRS](https://cqrs.files.wordpress.com/2010/11/cqrs_documents.pdf) - 📝 [Jimmy Bogard - CQRS and REST: the perfect match](https://lostechies.com/jimmybogard/2016/06/01/cqrs-and-rest-the-perfect-match/) - 📝 [Mark Seemann - CQS versus server-generated IDs](http://blog.ploeh.dk/2014/08/11/cqs-versus-server-generated-ids/) - 📝 [Julie Lerman - Data Points - CQRS and EF Data Models](https://msdn.microsoft.com/en-us/magazine/mt788619.aspx) - 📝 [Marco Bürckel - Some thoughts on using CQRS without Event Sourcing](https://medium.com/@mbue/some-thoughts-on-using-cqrs-without-event-sourcing-938b878166a2) - 📝 [Bertrand Meyer - Eiffel: a language for software engineering (CQRS introduced)](http://laser.inf.ethz.ch/2012/slides/Meyer/eiffel_laser_2013.pdf) - 🎞 [Udi Dahan - CQRS – but different](https://vimeo.com/131199089) - 📝 [Greg Young - CQRS, Task Based UIs, Event Sourcing agh!](http://codebetter.com/gregyoung/2010/02/16/cqrs-task-based-uis-event-sourcing-agh/) ### 12.14 Tools - 🛠️ [Marten - .NET Transactional Document DB and Event Store on PostgreSQL](https://eventuous.dev/) - 🛠️ [EventStoreDB - The stream database built for Event Sourcing ](https://developers.eventstore.com/) - 🛠️ [GoldenEye - The CQRS flavoured framework that will speed up your WebAPI and Microservices development ](https://eventuous.dev/) - 🛠️ [Eventuous - Event Sourcing for .NET](https://eventuous.dev/) - 🛠️ [SQLStreamStore - Stream Store library targeting RDBMS based implementations for .NET ](https://github.com/SQLStreamStore/SQLStreamStore) - 🛠️ [Equinox - .NET Event Sourcing library with CosmosDB, EventStoreDB, SqlStreamStore and integration test backends](https://github.com/jet/equinox) ### 12.15 Event processing - 📝 [Kamil Grzybek - The Outbox Pattern](http://www.kamilgrzybek.com/design/the-outbox-pattern/) - 🎞 [Dev Mentors - Inbox & Outbox pattern - transactional message processing](https://www.youtube.com/watch?v=ebyR5RPKciw) - 📝 [Jeremy D. Miller - Jasper's "Outbox" Pattern Support](https://jeremydmiller.com/2018/04/16/jaspers-outbox-pattern-support/) - 📝 [Gunnar Morling - Reliable Microservices Data Exchange With the Outbox Pattern](https://debezium.io/blog/2019/02/19/reliable-microservices-data-exchange-with-the-outbox-pattern/) - 📝 [Microsoft - Asynchronous message-based communication](https://docs.microsoft.com/en-us/dotnet/architecture/microservices/architect-microservice-container-applications/asynchronous-message-based-communication) - 📝 [NServiceBus - Outbox](https://docs.particular.net/nservicebus/outbox/) - 📝 [Alvaro Herrera - Implement SKIP LOCKED for row-level locks](https://www.depesz.com/2014/10/10/waiting-for-9-5-implement-skip-locked-for-row-level-locks/) ### 12.16 Distributed processes - 📝 [Héctor García-Molina, Kenneth Salem - Sagas](https://www.cs.cornell.edu/andru/cs711/2002fa/reading/sagas.pdf) - 🎞 [Caitie McCaffrey - Applying the Saga Pattern](https://www.youtube.com/watch?v=xDuwrtwYHu8) - 🎞 [Chris Condron - Process Managers Made Simple](https://www.youtube.com/watch?v=8dRwF_MbEMs) - 🎞 [Martin Schimak - Know the Flow! Events, Commands & Long-Running Services](https://www.youtube.com/watch?v=uSF5hyfez60) - 📝 [Martin Schimak - Aggregates and Sagas are Processes](https://medium.com/plexiti/aggregates-and-sagas-are-process-owners-e8c8ba973da7) - 🎞 [Udi Dahan - If (domain logic) then CQRS or Saga?](https://www.youtube.com/watch?v=fWU8ZK0Dmxs&app=desktop) - 🎞 [Gregor Hohpe - Starbucks Does Not Use Two-Phase Commit](https://www.enterpriseintegrationpatterns.com/ramblings/18_starbucks.html) - 🎞 [Derek ComartinDo you need a Distributed Transaction? Working through a Design Problem](https://www.youtube.com/watch?v=Trl4--FO7Yo) - 📝 [Thanh Le - What is SAGA Pattern and How important is it?](https://medium.com/swlh/microservices-architecture-what-is-saga-pattern-and-how-important-is-it-55f56cfedd6b) - 📝 [Jimmy Bogard - Life Beyond Distributed Transactions: An Apostate's Implementation - Relational Resources](https://jimmybogard.com/life-beyond-distributed-transactions-an-apostates-implementation-relational-resources/) - 📝 [Microsoft - A Saga on Sagas](https://docs.microsoft.com/en-us/previous-versions/msp-n-p/jj591569(v=pandp.10)) - 📝 [Microsoft - Design Patterns - Saga distributed transactions pattern](https://docs.microsoft.com/en-us/azure/architecture/reference-architectures/saga/saga) - 📝 [Microsoft - Design Patterns - Choreography](https://docs.microsoft.com/en-us/azure/architecture/patterns/choreography) - 🎞 [Chris Richardson - Using sagas to maintain data consistency in a microservice architecture](https://www.youtube.com/watch?v=YPbGW3Fnmbc) - 📝 [NServiceBus - Sagas](https://docs.particular.net/nservicebus/sagas/) - 📝 [NServiceBus sagas: Integrations](https://docs.particular.net/tutorials/nservicebus-sagas/3-integration) - 📝 [Denis Rosa (Couchbase) - Saga Pattern | Application Transactions Using Microservices](https://blog.couchbase.com/saga-pattern-implement-business-transactions-using-microservices-part/) ### 12.17 Domain Driven Design - 📖 [Eric Evans - DDD Reference](https://www.domainlanguage.com/ddd/reference/) - 📝 [Eric Evans - DDD and Microservices: At Last, Some Boundaries!](https://www.infoq.com/presentations/ddd-microservices-2016) - 📖 [Domain-Driven Design: The First 15 Years](https://leanpub.com/ddd_first_15_years/) - 🎞 [Jimmy Bogard - Domain-Driven Design: The Good Parts](https://www.youtube.com/watch?v=U6CeaA-Phqo) - 💻 [Jakub Pilimon - DDD by Examples](https://github.com/ddd-by-examples/library) - 📖 [DDD Quickly](https://www.infoq.com/minibooks/domain-driven-design-quickly) - 📝 [Vaughn Vernon - Reactive DDD: Modeling Uncertainty](https://www.infoq.com/presentations/reactive-ddd-distributed-systems) ### 12.18 Whitepapers - 📖 [Pat Helland - Immutability Changes Everything](http://cidrdb.org/cidr2015/Papers/CIDR15_Paper16.pdf) - 📖 [C. Mohan, D. Haderle, B. Lindsay, H. Pirahesh and P. Schwarz - ARIES: A Transaction Recovery Method Supporting Fine-Granularity Locking and Partial Rollbacks Using Write-Ahead Logging](http://db.csail.mit.edu/madden/html/aries.pdf) - 📖 [P. O'Neil, E. Cheng, D. Gawlick, E. O'Neil - The Log-Structured Merge-Tree (LSM-Tree)](https://www.cs.umb.edu/~poneil/lsmtree.pdf) - 📖 [S. Copei, A. Zündorf - Commutative Event Sourcing vs. Triple Graph Grammars](https://arxiv.org/abs/2101.08626) <a href='#this-is-not-event-sourcing' id='this-is-not-event-sourcing' class='anchor' aria-hidden='true'></a> ### 12.19 This is NOT Event Sourcing (but Event Streaming) - 📝 [Confluent - Event sourcing, CQRS, stream processing and Apache Kafka: What's the connection?](https://www.confluent.io/blog/event-sourcing-cqrs-stream-processing-apache-kafka-whats-connection/) - 🎞 [InfoQ - Building Microservices with Event Sourcing and CQRS](https://www.infoq.com/presentations/microservices-event-sourcing-cqrs/) - 📝 [Chris Kiehl - Don't Let the Internet Dupe You, Event Sourcing is Hard](https://chriskiehl.com/article/event-sourcing-is-hard) - 📝 [AWS - Event sourcing pattern](https://docs.aws.amazon.com/prescriptive-guidance/latest/modernization-data-persistence/service-per-team.html) - 📝 [Event sourcing with Kafka Streams](https://medium.com/dna-technology/event-sourcing-with-kafka-streams-660e5e64ec33) - 📝 [Event Sourcing with Kafka and ksqlDB](https://github.com/evgeniy-khist/ksqldb-event-souring) - 📝 [Hands On: Trying Out Event Sourcing with Confluent Cloud](https://developer.confluent.io/learn-kafka/event-sourcing/hands-on-confluent-cloud/) - 📝 [Andela - Building Scalable Applications Using Event Sourcing and CQRS](https://andela.com/insights/building-scalable-applications-using-event-sourcing-and-cqrs/) - 📝 [WiX Engineering - The Reactive Monolith - How to Move from CRUD to Event Sourcing](https://www.wix.engineering/post/the-reactive-monolith-how-to-move-from-crud-to-event-sourcing) - 📝 [Nexocode - CQRS and Event Sourcing as an antidote for problems with retrieving application states](https://nexocode.com/blog/posts/cqrs-and-event-sourcing/) - 📝 [coMakeIT - Event sourcing and CQRS in Action](https://www.comakeit.com/blog/event-sourcing-and-cqrs-in-action/) - 📝 [Debezium - Distributed Data for Microservices — Event Sourcing vs. Change Data Capture](https://debezium.io/blog/2020/02/10/event-sourcing-vs-cdc/) - 📝 [Codurance - CQRS and Event Sourcing for dummies](https://www.codurance.com/publications/2015/07/18/cqrs-and-event-sourcing-for-dummies) - 📝 [Slalom Build - Event Sourcing with AWS Lambda](https://www.slalombuild.com/blueprint-articles/lambda) - 📝 [AWS Prescriptive Guidance - Decompose monoliths into microservices by using CQRS and event sourcing](https://docs.aws.amazon.com/prescriptive-guidance/latest/patterns/decompose-monoliths-into-microservices-by-using-cqrs-and-event-sourcing.html) - 📝 [Zartis - Event Sourcing with CQRS](https://www.zartis.com/event-sourcing-with-cqrs/) - 📝 [Nordstrom - Event-sourcing at Nordstrom: Part 1](https://medium.com/tech-at-nordstrom/adventures-in-event-sourced-architecture-part-1-cc21d06187c7) - 📝 [Nordstrom - Event-sourcing at Nordstrom: Part 2](https://medium.com/tech-at-nordstrom/event-sourcing-at-nordstrom-part-2-f64c416d1885) - 🎞 [Techtter - CQRS - Event Sourcing || Deep Dive on Building Event Driven Systems](https://www.youtube.com/watch?v=3TwLEoLtpw0) - 🎞 [Tech Mind Factory - Event Sourcing with Azure SQL and Entity Framework Core](https://www.youtube.com/watch?v=-BhDW3GeSqg) - 🎞 [Tech Primers - Event Sourcing & CQRS | Stock Exchange Microservices Architecture | System Design Primer](https://www.youtube.com/watch?v=E-7TBZxmkXE) - 🎞 [International JavaScript Conference - DDD, event sourcing and CQRS – theory and practice](https://www.youtube.com/watch?v=rolfJR9ERxo) - 🎞 [Event Sourcing in NodeJS / Typescript - ESaucy](https://www.youtube.com/watch?v=3TMRIzxWF_8) - 🎞 [Kansas City Spring User Group - Event Sourcing from Scratch with Apache Kafka and Spring](https://www.youtube.com/watch?v=pRUxU5OSB0c) - 🎞 [jeeconf - Building event sourced systems with Kafka Streams](https://www.youtube.com/watch?v=b17l7LvrTco) - 🎞 [Jfokus - Event sourcing in practise - lessons learned](https://www.youtube.com/watch?v=_d4mAi3qkDA) - 🎞 [MecaHumArduino - Event Sourcing on AWS - Serverless Patterns YOU HAVE To Know About](https://www.youtube.com/watch?v=NvuZoDfuoBc) - 🎞 [Oracle Developers - Event Sourcing, Distributed Systems, and CQRS with Java EE](https://www.youtube.com/watch?v=yql-VL1rJWY) - 🎞 [Creating a Blueprint for Microservices and Event Sourcing on AWS](https://itnext.io/creating-a-blueprint-for-microservices-and-event-sourcing-on-aws-291d4d5a5817) - 🎞 [Azure Cosmos DB Conf - Implementing an Event Sourcing strategy on Azure](https://channel9.msdn.com/Events/Azure-Cosmos-DB/Azure-Cosmos-DB-Conf/Implementing-an-Event-Sourcing-strategy-on-Azure) - 📝 [CosmosDB DevBlog - Create a Java Azure Cosmos DB Function Trigger using Visual Studio Code in 2 minutes!](https://devblogs.microsoft.com/cosmosdb/create-a-java-azure-cosmos-db-function-trigger-using-visual-studio-code-in-2-minutes/) - 📝 [Towards Data Science - The Design of an Event Store](https://towardsdatascience.com/the-design-of-an-event-store-8c751c47db6f) - 📝 [Aspnetrun - CQRS and Event Sourcing in Event Driven Architecture of Ordering Microservices](https://medium.com/aspnetrun/cqrs-and-event-sourcing-in-event-driven-architecture-of-ordering-microservices-fb67dc44da7a) - 📝 [Why Microservices Should use Event Sourcing](https://blog.bitsrc.io/why-microservices-should-use-event-sourcing-9755a54ebfb4) - 📝 [Event-driven architecture with microservices using event sourcing and CQRS](https://medium.com/@tprkvolkan/event-driven-architecture-with-microservices-using-event-sourcing-and-cqrs-1cc516c20143) - 📝 [Datomic: Event Sourcing without the hassle](https://vvvvalvalval.github.io/posts/2018-11-12-datomic-event-sourcing-without-the-hassle.html) ### 12.20 Event Sourcing Concerns - 📝 [Kacper Gunia - EventStoreDB vs Kafka](https://domaincentric.net/blog/eventstoredb-vs-kafka) - 📝 [Anton Stöckl - Event Sourcing: Why Kafka is not suitable as an Event Store](https://medium.com/@TonyBologni/event-sourcing-why-kafka-is-not-suitable-as-an-event-store-796e5d9ab63c) - 📝 [Vijay Nair - Axon and Kafka - How does Axon compare to Apache Kafka?](https://axoniq.io/blog-overview/axon-and-kafka-how-does-axon-compare-to-apache-kafka) - 📝 [Jesper Hammarbäck - Apache Kafka is not for Event Sourcing](https://serialized.io/blog/apache-kafka-is-not-for-event-sourcing/) - 🎞 [Udi Dahan - Event Sourcing @ DDDEU 2020 Keynote](https://channel9.msdn.com/Events/Azure-Cosmos-DB/Azure-Cosmos-DB-Conf/Implementing-an-Event-Sourcing-strategy-on-Azure) - 🎞 [Andrzej Ludwikowski - Event Sourcing - what could possibly go wrong?](https://www.youtube.com/watch?v=_V3C-e0gKoI) - 📝 [Vikas Hazrati - Event Sourcing – Does it make sense for your business?](https://blog.knoldus.com/event-sourcing-does-it-make-sense-for-your-business/) - 📝 [Mikhail Shilkov - Event Sourcing and IO Complexity](https://mikhail.io/2016/11/event-sourcing-and-io-complexity/) - 📝 [Dennis Doomen - The Ugly of Event Sourcing - Real-world Production Issues](https://www.linkedin.com/pulse/ugly-event-sourcing-real-world-production-issues-dennis-doomen/) - 📝 [Hugo Rocha - What they don’t tell you about event sourcing](https://medium.com/@hugo.oliveira.rocha/what-they-dont-tell-you-about-event-sourcing-6afc23c69e9a) - 📝 [Oskar uit de Bos - Stop overselling Event Sourcing as the silver bullet to microservice architectures](https://medium.com/swlh/stop-overselling-event-sourcing-as-the-silver-bullet-to-microservice-architectures-f43ca25ff9e7) ### 12.21 Architecture Weekly If you're interested in Architecture resources, check my other repository: https://github.com/oskardudycz/ArchitectureWeekly/. It contains a weekly updated list of materials I found valuable and educational. --- **EventSourcing.NetCore** is Copyright &copy; 2017-2022 [Oskar Dudycz](http://event-driven.io) and other contributors under the [MIT license](LICENSE).
3,390
Manage large fleets of Kubernetes clusters
# Introduction [![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2Francher%2Ffleet.svg?type=shield)](https://app.fossa.com/projects/git%2Bgithub.com%2Francher%2Ffleet?ref=badge_shield) [![Unit](https://github.com/rancher/fleet/actions/workflows/ci.yml/badge.svg)](https://github.com/rancher/fleet/actions/workflows/ci.yml) [![E2E Examples](https://github.com/rancher/fleet/actions/workflows/e2e-ci.yml/badge.svg?event=schedule)](https://github.com/rancher/fleet/actions/workflows/e2e-ci.yml) [![E2E Multi-Cluster Examples](https://github.com/rancher/fleet/actions/workflows/e2e-multicluster-ci.yml/badge.svg?event=schedule)](https://github.com/rancher/fleet/actions/workflows/e2e-multicluster-ci.yml) [![golangci-lint](https://github.com/rancher/fleet/actions/workflows/golangci-lint.yml/badge.svg?event=schedule)](https://github.com/rancher/fleet/actions/workflows/golangci-lint.yml) ![](./docs/arch.png) Fleet is GitOps at scale. Fleet is designed to manage up to a million clusters. It's also lightweight enough that it works great for a [single cluster](https://fleet.rancher.io/single-cluster-install/) too, but it really shines when you get to a large scale. By large scale we mean either a lot of clusters, a lot of deployments, or a lot of teams in a single organization. Fleet can manage deployments from git of raw Kubernetes YAML, Helm charts, or Kustomize or any combination of the three. Regardless of the source all resources are dynamically turned into Helm charts and Helm is used as the engine to deploy everything in the cluster. This gives a high degree of control, consistency, and auditability. Fleet focuses not only on the ability to scale, but to give one a high degree of control and visibility to exactly what is installed on the cluster. # Quick Start Who needs documentation, let's just run this thing! ## Install Get helm if you don't have it. Helm 3 is just a CLI and won't do bad insecure things to your cluster. ``` brew install helm ``` Install the Fleet Helm charts (there's two because we separate out CRDs for ultimate flexibility.) ```shell helm -n cattle-fleet-system install --create-namespace --wait \ fleet-crd https://github.com/rancher/fleet/releases/download/v0.5.1/fleet-crd-0.5.1.tgz helm -n cattle-fleet-system install --create-namespace --wait \ fleet https://github.com/rancher/fleet/releases/download/v0.5.1/fleet-0.5.1.tgz ``` ## Add a Git Repo to watch Change `spec.repo` to your git repo of choice. Kubernetes manifest files that should be deployed should be in `/manifests` in your repo. ```bash cat > example.yaml << "EOF" apiVersion: fleet.cattle.io/v1alpha1 kind: GitRepo metadata: name: sample # This namespace is special and auto-wired to deploy to the local cluster namespace: fleet-local spec: # Everything from this repo will be ran in this cluster. You trust me right? repo: "https://github.com/rancher/fleet-examples" paths: - simple EOF kubectl apply -f example.yaml ``` ## Get Status Get status of what fleet is doing ```shell kubectl -n fleet-local get fleet ``` You should see something like this get created in your cluster. ``` kubectl get deploy frontend ``` ``` NAME READY UP-TO-DATE AVAILABLE AGE frontend 3/3 3 3 116m ``` Enjoy and read the [docs](https://fleet.rancher.io/). ## License [![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2Francher%2Ffleet.svg?type=large)](https://app.fossa.com/projects/git%2Bgithub.com%2Francher%2Ffleet?ref=badge_large) For developer and maintainer documentation, see [DEVELOPING.md](./DEVELOPING.md).=======
3,391
python parser for human readable dates
null
3,392
Fast and idiomatic client-driven REST APIs.
<h1 align="center"><img src="vulcain.svg" alt="Vulcain: Use HTTP/2 Server Push to create fast and idiomatic client-driven REST APIs" title="Use HTTP/2 Server Push to create fast and idiomatic client-driven REST APIs"></h1> Vulcain is a brand new protocol using HTTP/2 Server Push to create fast and idiomatic **client-driven REST** APIs. An open source gateway server which you can put on top of **any existing web API** to instantly turn it into a Vulcain-compatible one is also provided! It supports [hypermedia APIs](https://restfulapi.net/hateoas/) but also any "legacy" API by documenting its relations [using OpenAPI](docs/gateway/openapi.md). [![Plant Tree](https://img.shields.io/badge/dynamic/json?color=brightgreen&label=Plant%20Tree&query=%24.total&url=https%3A%2F%2Fpublic.offset.earth%2Fusers%2Ftreeware%2Ftrees)](https://plant.treeware.earth/dunglas/vulcain) [![PkgGoDev](https://pkg.go.dev/badge/github.com/dunglas/vulcain/gateway)](https://pkg.go.dev/github.com/dunglas/vulcain) [![Build Status](https://github.com/dunglas/vulcain/workflows/CI/badge.svg)](https://github.com/dunglas/vulcain/actions) [![codecov](https://codecov.io/gh/dunglas/vulcain/branch/master/graph/badge.svg)](https://codecov.io/gh/dunglas/vulcain) [![Go Report Card](https://goreportcard.com/badge/github.com/dunglas/vulcain)](https://goreportcard.com/report/github.com/dunglas/vulcain) ![Vulcain Schema](schemas/vulcain.png) Grab What You Need... Burn The REST! * [Introduction](#introduction) * [Pushing Relations](#pushing-relations) * [Filtering Resources](#filtering-resources) * [Gateway Server](docs/gateway/) * [Caddy Web Server Module](docs/caddy.md) * [Mapping a Non-Hypermedia API using OpenAPI](docs/gateway/openapi.md) * [Legacy Standalone Server](docs/gateway/install.md) * [Legacy Configuration](docs/gateway/config.md) * [Comparison with GraphQL and Other API Formats](docs/graphql.md) * [Using GraphQL as Query Language for Vulcain](docs/graphql.md#using-graphql-as-query-language-for-vulcain) * [Demo API](CONTRIBUTING.md) * [Cache Considerations](docs/cache.md) * [Formal Specification](spec/vulcain.md) * [Getting Help](docs/help.md) The protocol has been published as [an Internet Draft](https://datatracker.ietf.org/doc/draft-dunglas-vulcain/) that [is maintained in this repository](spec/vulcain.md). A reference, production-grade, implementation [**gateway server**](docs/gateway/install.md) is also available in this repository. It's free software (AGPL) written in Go. A Docker image is provided. ## Introduction Over the years, several formats have been created to fix performance bottlenecks impacting web APIs: [over fetching, under fetching](https://stackoverflow.com/a/44568365/1352334), [the n+1 problem](https://restfulapi.net/rest-api-n-1-problem/)... [Current solutions for these problems (GraphQL, JSON:API's embedded resources and sparse fieldsets, ...)](docs/graphql.md) are smart [network hacks](https://apisyouwonthate.com/blog/lets-stop-building-apis-around-a-network-hack) for HTTP/1. But these hacks come with (too) many drawbacks when it comes to HTTP cache, logs and even security. Fortunately, thanks to the new features introduced in HTTP/2, it's now possible to create true REST APIs fixing these problems with ease and class! Here comes Vulcain! See also [the comparison between Vulcain and GraphQL and other API formats](docs/graphql.md). ## Pushing Relations ![Preload Schema](schemas/preload-header.png) Considering the following resources: `/books` ```json { "member": [ "/books/1", "/books/2" ] } ``` `/books/1` ```json { "title": "1984", "author": "/authors/1" } ``` `/books/2` ```json { "title": "Homage to Catalonia", "author": "/authors/1" } ``` `/authors/1` ```json { "givenName": "George", "familyName": "Orwell" } ``` The `Preload` HTTP header introduced by Vulcain can be used to ask the server to immediately push resources related to the requested one using HTTP/2 Server Push: ```http GET /books/ HTTP/2 Preload: "/member/*/author" ``` In addition to `/books`, a Vulcain server will use HTTP/2 Server Push to push the `/books/1`, `/books/2` and `/authors/1` resources! Example in JavaScript: ```javascript const bookResp = await fetch("/books/1", { headers: { Preload: `"/author"` } }); const bookJSON = await bookResp.json(); // Returns immediately, the resource has been pushed and is already in the push cache const authorResp = await fetch(bookJSON.author); // ... ``` [Full example, including collections](fixtures/static/main.js), see also [use GraphQL as query language for Vulcain](docs/graphql.md#using-graphql-as-query-language-for-vulcain). Thanks to [HTTP/2 multiplexing](https://stackoverflow.com/a/36519379/1352334), pushed responses will be sent in parallel. When the client will follow the links and issue a new HTTP request (for instance using `fetch()`), the corresponding response will already be in cache, and will be used instantly! For non-hypermedia APIs (when the identifier of the related resource is a simple string or int), [use an OpenAPI specification to configure links between resources](docs/gateway/openapi.md). Tip: the easiest way to create a hypermedia API is to use [the API Platform framework](https://api-platform.com) (by the same author as Vulcain). [More than 90% of users](https://caniuse.com/#feat=http2) have devices supporting HTTP/2. However, for the remaining 10%, and for cases where using HTTP/2 Server Push isn't allowed such as when resources are [served by different authorities](https://tools.ietf.org/html/rfc7540#section-10.1), Vulcain allows to gracefully fallback to [`preload` links](https://www.w3.org/TR/preload/), which can be used together with [the 103 status code](https://tools.ietf.org/html/rfc8297). ### Query Parameter Alternatively to HTTP headers, the `preload` query parameter can be used: ![Preload Query Schema](schemas/preload-query.png) ## Filtering Resources ![Fields Schema](schemas/fields-header.png) The `Fields` HTTP header allows the client to ask the server to return only the specified fields of the requested resource, and of the preloaded related resources. Multiple `Fields` HTTP headers can be passed. All fields matching at least one of these headers will be returned. Other fields of the resource will be omitted. Considering the following resources: `/books/1` ```json { "title": "1984", "genre": "novel", "author": "/authors/1" } ``` `/authors/1` ```json { "givenName": "George", "familyName": "Orwell" } ``` And the following HTTP request: ```http GET /books/1 HTTP/2 Preload: "/author" Fields: "/author/familyName", "/genre" ``` A Vulcain server will return a response containing the following JSON document: ```json { "genre": "novel", "author": "/authors/1" } ``` It will also push the following filtered `/authors/1` resource: ```json { "familyName": "Orwell" } ``` ### Query Parameter Alternatively to HTTP headers, the `fields` query parameter can be used to filter resources: ![Preload Query Schema](schemas/fields-query.png) ## See Also * [Mapping a non-hypermedia API using OpenAPI](docs/gateway/openapi.md) * [Cache considerations](docs/cache.md) * [Using GraphQL with Vulcain](docs/graphql.md#using-graphql-as-query-language-for-vulcain) * [Using other selectors such as XPath and CSS selectors for non-JSON documents](spec/vulcain.md#selectors) (only JSON Pointer [is currently supported](https://github.com/dunglas/vulcain/issues/3) by the Gateway Server) ## License and Copyright tl;dr: * proprietary software **can** implement the Vulcain specification * proprietary software **can** be used behind the Vulcain Gateway Server without having to share their sources * modifications made to the Vulcain Gateway Server **must** be shared * alternatively, a commercial license is available for the Vulcain Gateway Server [The specification](spec/vulcain.md) is available under [the IETF copyright policy](https://trustee.ietf.org/copyright-faq.html). The Vulcain **specification** can be implemented by any software, including proprietary software. The Vulcain Gateway Server is licensed under [AGPL-3.0](LICENSE). This license implies that if you modify the Vulcain Gateway Server, you must share those modifications. However, the AGPL-3.0 license applies only to the gateway server itself, **not to software used behind the gateway**. For companies not wanting, or not able to use AGPL-3.0 licensed software, commercial licenses are also available. [Contact us for more information](mailto:[email protected]). ## Treeware This package is [Treeware](https://treeware.earth). If you use it in production, then we ask that you [**buy the world a tree**](https://plant.treeware.earth/dunglas/vulcain) to thank us for our work. By contributing to the Treeware forest you’ll be creating employment for local families and restoring wildlife habitats. ## Credits Created by [Kévin Dunglas](https://dunglas.fr). Sponsored by [Les-Tilleuls.coop](https://les-tilleuls.coop). Some ideas and code used in Vulcain's reference implementation have been taken from [Hades](https://github.com/gabesullice/hades) by [Gabe Sullice](https://github.com/gabesullice), an HTTP/2 reverse proxy for JSON:API backend. See also [the prior arts](docs/prior-art.md).
3,393
A simple, fun, and interactive way to learn the PowerShell language through Pester unit testing.
# PowerShell Koans | | Build Status | | ------------------------------------ | ----------------------------------------------------------------------------------------------- | | [![PSKoans Logo][logo-64]][logo-svg] | [![Build Status][build-badge]][build-link]<br/>[![Coverage Status][coverage-badge]][build-link] | ## About the Author ### Joel Sallow - [Blog][blog] - [Twitter][twitter] ## Synopsis Inspired by Chris Marinos' **fantastic** [F# koans][fsharp-koans], the goal of the PowerShell koans is to teach you PowerShell by presenting you with a set of questions. Each [kōan][define-koan] (each question) is represented by a failing Pester test. Your goal is to make those tests pass by filling out the correct answer, or writing the correct code. The koans start very simple to get you familiar with the basic concepts and progress towards more difficult. Teaching you multiple beginner, intermediate and advanced aspects of PowerShell in the process. To get started please navigate to [prerequisites](#prerequisites) and [getting started](#getting-started). ## Command Reference View the PSKoans [Command Reference Documentation][reference-docs]. ## Prerequisites - PowerShell version 5.1 / PowerShell 6+ - NuGet (Windows only) - Pester v4.x Windows only: If you've never installed PowerShell modules before, you need to first install the NuGet PackageProvider to enable modules to be installed: ```PowerShell Install-PackageProvider -Name NuGet -MinimumVersion 2.8.5.201 -Force ``` To install the latest version of Pester, use the appropriate command for your version of PowerShell: ```PowerShell # PS 5.1 (upgrade to latest Pester) Install-Module Pester -Force -SkipPublisherCheck -Scope CurrentUser -MinimumVersion 5.0.2 # PS 6.0+ (Install Pester under current user) Install-Module Pester -Scope CurrentUser -MinimumVersion 5.0.2 ``` ## Getting Started ### Install from Gallery ```PowerShell Install-Module PSKoans -Scope CurrentUser ``` ### Or Download the Repo 1. `git clone` the repository into your desired directory, or download the module zip file from the build artifacts available on [this page](https://dev.azure.com/SallowCode/PSKoans/_build/latest?definitionId=1). 2. From a normal powershell session run `Get-ChildItem -Recurse | Unblock-File` in that directory to remove the "downloaded from internet" flag that blocks them from running. 3. Check `Get-ExecutionPolicy`: if it says 'Restricted' or 'Undefined', you need to also run `Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser` in order to allow the scripts to run. 4. Add the repository folder to `$env:PSModulePath` so that PowerShell can see it. - From the repository main folder, run: `$env:PSModulePath = "$(Get-Location)$([IO.Path]::PathSeparator)${env:PSModulePath}"` ## Start your Journey ### 1. Run `Show-Karma` to start your journey towards PowerShell enlightenment You will be presented with a page describing your goal: ![Show-Karma result screen, showing zero completed koans][show-karma-1] Inspect the red messages carefully, most importantly the last one. The error message contains path to the file that you need to edit in order to progress forward. In this case, you'll need to examine `Introduction\AboutAssertions.Koans.ps1`. ### 2. Run `Show-Karma -Contemplate` to open your Koans folder Navigate to `Introduction\AboutAssertions.Koans.ps1`. Near the top you'll see: ```powershell It 'is a simple comparison' { # Some truths are absolute. $____ | Should -Be $true } ``` The `$___` represents a blank for you to fill, and `| Should -Be $true` shows the expected result. To pass this koan you need to replace `$____` with `$true` to fulfil the assertion: `$true | Should -Be $true` ### 3. Run `Show-Karma` again to see how you did You passed your first koan! You'll notice that your overall progress updated to `1/635` and you are presented with the next challenge. ![Show-Karma result screen after completing a single koan, showing one completed koan][show-karma-2] You are on your own from here, but the progression should be fairly smooth. If you need help, you can always ask around in the PowerShell communities: - [Slack][ps-slack] - [Discord][ps-discord] - [Reddit][ps-reddit] - [Twitter][ps-twitter] - [PowerShell.org Forums][ps-forum] Good luck! ## Backing Up Your Progress You can see the current folder your copy of the koans is stored in by calling `Get-PSKoanLocation`. If you want to save a backup of your current progress, simply make a copy of this folder and store it in a safe location. For example: ```powershell Get-PSKoanLocation | Copy-Item -Recurse -Destination "D:\Backups\PSKoans" ``` ## Maintaining Multiple Koan Libraries Just as you can `Get-PSKoanLocation`, you can also use `Set-PSKoanLocation` to change the directory that PSKoans will look for. This allows you to have any number of in-progress libraries of koans on a single machine without moving any folders. However, be aware that the module does not retain any information about _previous_ locations specified, only the current location. To change the set location, call `Set-PSKoanLocation` with the path you would like to set. If the specified folder does not exist, it will be created the next time you call `Show-Karma`. ```powershell $oldLocation = Get-PSKoanLocation Set-PSKoanLocation "~/New/PSKoans" # Call Show-Karma to create the directory and populate it with a fresh koan library Show-Karma # Restore the old location $newLocation = Get-PSKoanLocation Set-PSKoanLocation $oldLocation # Call Show-Karma again to check the progress on the old library once again Show-Karma ``` ## Uninstallation You can uninstall the PSKoans module the usual way you uninstall PowerShell modules, with `Uninstall-Module -Name PSKoans` This **will not** remove your copy of the koans themselves, which are stored in your user folder, and it will also not remove the configuration file. To completely remove all of these files, call these commands _before_ you uninstall PSKoans: ```powershell # To remove configuration settings Remove-Item -Path "~/.config/PSKoans" -Recurse # To remove your koan files (THIS WILL COMPLETELY DELETE YOUR PROGRESS) Get-PSKoanLocation | Remove-Item -Recurse ``` ## Contributing If you would like to contribute to PSKoans, please check out the [Contributing][contributing] document. ## Support the Project If you would like to support the project, you can: - [Sponsor me on Github][github-sponsor] - [Become a Patreon Patron][patreon] - [Donate with Ko-fi][ko-fi] [blog]: https://vexx32.github.io [build-badge]: https://dev.azure.com/SallowCode/PSKoans/_apis/build/status/PSKoans%20CI?branchName=main [build-link]: https://dev.azure.com/SallowCode/PSKoans/_build/latest?definitionId=1&branchName=main [contributing]: CONTRIBUTING.md [coverage-badge]: https://img.shields.io/azure-devops/coverage/SallowCode/PSKoans/1 [define-koan]: https://en.wikipedia.org/wiki/K%C5%8Dan [fsharp-koans]: https://github.com/ChrisMarinos/FSharpKoans [github-sponsor]: https://github.com/sponsors/vexx32 [ko-fi]: https://ko-fi.com/joelsallow [logo-64]: images/logo-64px.png [logo-128]: images/logo-128px.png [logo-full]: images/logo.png [logo-svg]: images/logo.svg [patreon]: https://patreon.com/PSKoans [ps-discord]: https://j.mp/psdiscord [ps-forum]: https://powershell.org/forums/forum/windows-powershell-qa/ [ps-reddit]: https://www.reddit.com/r/PowerShell/ [ps-slack]: https://j.mp/psslack [ps-twitter]: https://twitter.com/hashtag/powershell [reference-docs]: docs/PSKoans.md [show-karma-1]: images/Show-Karma_1.png [show-karma-2]: images/Show-Karma_2.png [twitter]: https://twitter.com/vexx32
3,394
An analysis tool for Python that blurs the line between testing and type systems.
<img src="doc/source/logo-gray.png" width="5%" align="left"> # CrossHair [![Join the chat at https://gitter.im/Cross_Hair/Lobby](https://badges.gitter.im/Cross_Hair/Lobby.svg)](https://gitter.im/Cross_Hair/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Check status](https://github.com/pschanely/CrossHair/workflows/Check/badge.svg)](https://github.com/pschanely/CrossHair/actions?query=workflow%3ACheck) [![Downloads](https://pepy.tech/badge/crosshair-tool)](https://pepy.tech/project/crosshair-tool) An analysis tool for Python that blurs the line between testing and type systems. > **_THE LATEST NEWS:_** The new CrossHair VSCode extension can work in the background and provide in-line errors when it finds a counterexample, just like a linter or type-checker. [Try it out](https://marketplace.visualstudio.com/items?itemName=CrossHair.crosshair) and tell me what you think! If you have a function with [type annotations](https://www.python.org/dev/peps/pep-0484/) and add a contract [in a supported syntax](https://crosshair.readthedocs.io/en/latest/kinds_of_contracts.html), CrossHair will attempt to find counterexamples for you: ![Animated GIF demonstrating the verification of a python function](doc/source/duplicate_list.gif) CrossHair works by repeatedly calling your functions with symbolic inputs. It uses an [SMT solver] (a kind of theorem prover) to explore viable execution paths and find counterexamples for you. This is not a new idea; a Python approach was first described in [this paper]. However, to my knowledge, CrossHair is the most complete implementation: it can use symbolic reasoning for the built-in types, user-defined classes, and much of the standard library. [SMT solver]: https://en.wikipedia.org/wiki/Satisfiability_modulo_theories [this paper]: https://hoheinzollern.files.wordpress.com/2008/04/seer1.pdf Try CrossHair right now, in your browser, at [crosshair-web.org]! CrossHair has [IDE integrations] for [VS Code], [PyCharm], and more. Finally, CrossHair can do more than check contracts. It can also [generate unit tests](https://crosshair.readthedocs.io/en/latest/cover.html) and [find behavioral differences](https://crosshair.readthedocs.io/en/latest/diff_behavior.html) between functions. [IDE integrations]: https://crosshair.readthedocs.io/en/latest/ide_integrations.html [VS Code]: https://marketplace.visualstudio.com/items?itemName=CrossHair.crosshair [PyCharm]: https://plugins.jetbrains.com/plugin/16266-crosshair-pycharm [crosshair-web.org]: https://crosshair-web.org Want to help? Sign up for [email](http://eepurl.com/hGTLRH) or [RSS](https://pschanely.github.io/feed.xml) updates. Star ⭐️ the repository. There are [other ways to help](https://crosshair.readthedocs.io/en/latest/how_can_i_help.html) too. ## [Documentation](https://crosshair.readthedocs.io/en/latest) * [Introduction](https://crosshair.readthedocs.io/en/latest/introduction.html) * [Get Started](https://crosshair.readthedocs.io/en/latest/get_started.html) * [The Details: Contracts](https://crosshair.readthedocs.io/en/latest/contracts.html) * [The Details: cover](https://crosshair.readthedocs.io/en/latest/cover.html) * [The Details: diffbehavior](https://crosshair.readthedocs.io/en/latest/diff_behavior.html) * [Kinds of Contracts](https://crosshair.readthedocs.io/en/latest/kinds_of_contracts.html) * [Hints for Your Classes](https://crosshair.readthedocs.io/en/latest/hints_for_your_classes.html) * [IDE Integrations](https://crosshair.readthedocs.io/en/latest/ide_integrations.html) * [Case Studies](https://crosshair.readthedocs.io/en/latest/case_studies.html) * [Limitations](https://crosshair.readthedocs.io/en/latest/limitations.html) * [Plugins](https://crosshair.readthedocs.io/en/latest/plugins.html) * [How Does It Work?](https://crosshair.readthedocs.io/en/latest/how_does_it_work.html) * [How Can I Help?](https://crosshair.readthedocs.io/en/latest/how_can_i_help.html) * [Related Work](https://crosshair.readthedocs.io/en/latest/related_work.html) * [Contributing](https://crosshair.readthedocs.io/en/latest/contributing.html) * [Changelog](https://crosshair.readthedocs.io/en/latest/changelog.html)
3,395
Network recon framework. Build your own, self-hosted and fully-controlled alternatives to Shodan / ZoomEye / Censys and GreyNoise, run your Passive DNS service, collect and analyse network intelligence from your sensors, and much more!
[![Join the chat at Gitter](https://badges.gitter.im/ivre/ivre.svg)](https://gitter.im/ivre/ivre) [![Follow on Twitter](https://img.shields.io/twitter/follow/IvreRocks.svg?logo=twitter)](https://twitter.com/IvreRocks) ![Follow on Mastodon](https://img.shields.io/mastodon/follow/109349639355238149?domain=https%3A%2F%2Finfosec.exchange&style=social) [![GitHub stars](https://img.shields.io/github/stars/ivre/ivre?style=social)](https://github.com/ivre/ivre) [![PyPI downloads](https://pepy.tech/badge/ivre)](https://pypi.org/project/ivre/) [![Docker pulls](https://img.shields.io/docker/pulls/ivre/web)](https://hub.docker.com/u/ivre/) [![MongoDB tests](https://github.com/ivre/ivre/actions/workflows/mongodb.yml/badge.svg?branch=master)](https://github.com/ivre/ivre/actions/workflows/mongodb.yml/?branch=master) [![Elasticsearch tests](https://github.com/ivre/ivre/actions/workflows/elastic.yml/badge.svg?branch=master)](https://github.com/ivre/ivre/actions/workflows/elastic.yml/?branch=master) [![PostgreSQL tests](https://github.com/ivre/ivre/actions/workflows/postgres.yml/badge.svg?branch=master)](https://github.com/ivre/ivre/actions/workflows/postgres.yml/?branch=master) [![TinyDB tests](https://github.com/ivre/ivre/actions/workflows/tinydb.yml/badge.svg?branch=master)](https://github.com/ivre/ivre/actions/workflows/tinydb.yml/?branch=master) [![SQLite tests](https://github.com/ivre/ivre/actions/workflows/sqlite.yml/badge.svg?branch=master)](https://github.com/ivre/ivre/actions/workflows/sqlite.yml/?branch=master) [![Maxmind tests](https://github.com/ivre/ivre/actions/workflows/maxmind.yml/badge.svg?branch=master)](https://github.com/ivre/ivre/actions/workflows/maxmind.yml/?branch=master) [![Linting tests](https://github.com/ivre/ivre/actions/workflows/linting.yml/badge.svg?branch=master)](https://github.com/ivre/ivre/actions/linting/mongodb.yml/?branch=master) [![Documentation Status](https://readthedocs.org/projects/ivre/badge/?version=latest)](https://doc.ivre.rocks/en/latest/?badge=latest) # IVRE # <img align="right" src="https://ivre.rocks/logo.png" alt="Logo"/> IVRE (Instrument de veille sur les réseaux extérieurs) or DRUNK (Dynamic Recon of UNKnown networks) is a network recon framework, including tools for passive and active recon. IVRE can use data from: - Passive tools: - [Zeek](https://zeek.org/) - [Argus](http://qosient.com/argus/) - [Nfdump](https://github.com/phaag/nfdump) - [p0f](https://lcamtuf.coredump.cx/p0f3/) - [airodump-ng](https://www.aircrack-ng.org/) - Active tools: - [Nmap](https://nmap.org/) - [Masscan](https://github.com/robertdavidgraham/masscan) - [ZGrab2](https://github.com/zmap/zgrab2) - [ZDNS](https://github.com/zmap/zdns) - [Nuclei](https://nuclei.projectdiscovery.io/) - [httpx](https://github.com/projectdiscovery/httpx) - [dnsx](https://github.com/projectdiscovery/dnsx) - [tlsx](https://github.com/projectdiscovery/tlsx) - [Dismap](https://github.com/zhzyker/dismap/) The advertising slogans are: - (in French): IVRE, il scanne Internet. - (in English): Know the networks, get DRUNK! - (in Latin): Nunc est bibendum. The names IVRE and DRUNK have been chosen as a tribute to "Le Taullier". ## Overview ## You can have a look at the [project homepage](https://ivre.rocks/), the **[screenshot gallery](https://doc.ivre.rocks/en/latest/overview/screenshots.html)**, and the [quick video introduction](https://www.youtube.com/watch?v=GBu5QMq6ewY) for an overview of the Web interface. We have a **demonstration instance**, just [contact us](#contact) to get an access. A few **[blog posts](http://pierre.droids-corp.org/blog/html/tags/ivre.html)** have been written to show some features of IVRE. ## Documentation ## [IVRE's documentation](https://doc.ivre.rocks/) is hosted by Read The Docs, based on files from the [doc/](doc/) directory of the repository. On an IVRE web server, the `doc/*` files are available, rendered, under `/doc/`. On a system with IVRE installed, you can use a `--help` option with most IVRE CLI tools, and `help(ivre.module)` with most IVRE Python sub-modules. ## License ## IVRE is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IVRE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License [along with IVRE](doc/license.rst). If not, see [the gnu.org web site](http://www.gnu.org/licenses/). ## Support ## Try `--help` for the CLI tools, `help()` under Python and the "HELP" button in the web interface. Have a look at the [FAQ](https://doc.ivre.rocks/en/latest/overview/faq.html)! Feel free to contact the author and offer him a beer if you need help! If you don't like beer, a good scotch or any other good alcoholic beverage will do (it is the author's unalienable right to decide whether a beverage is good or not). ## Contributing ## Code contributions (pull-requests) are of course welcome! The project needs scan results and capture files that can be provided as examples. If you can contribute some samples, or if you want to contribute some samples and would need some help to do so, or if you can provide a server to run scans, please contact the author. ## Contact ## For both support and contribution, the [repository](https://github.com/ivre/ivre) on Github should be used: feel free to create a new issue or a pull request! You can also join the [Gitter conversation](https://gitter.im/ivre/ivre) (that is the preferred way to get in touch for questions), or use the e-mail `dev` on the domain `ivre.rocks`. ## Talking about IVRE ## ### Research ### If you are using IVRE in you research, please cite it as follows: IVRE contributors. *IVRE, a network recon framework*. [https://github.com/ivre/ivre](https://github.com/ivre/ivre), 2011-2022. Here is the appropriate bibtex entry: @MISC{ivre, title = {{IVRE}, a network recon framework}, author={IVRE contributors}, url = {https://ivre.rocks/}, howpublished = {\url{https://github.com/ivre/ivre/}}, year = {2011--2022}, } ### Technical documents & blog posts ### You can mention "IVRE, a network recon framework", together with the project homepage, [https://ivre.rocks/](https://ivre.rocks/) and/or the repository, [https://github.com/ivre/ivre](https://github.com/ivre/ivre). On twitter, you can follow and/or mention [@IvreRocks](https://twitter.com/IvreRocks).
3,396
Get Started with Kubernetes
# Get Started with Kubernetes | Ultimate Hands-on Labs and Tutorials ![stars](https://img.shields.io/github/stars/collabnix/kubelabs) ![forks](https://img.shields.io/github/forks/collabnix/kubelabs) ![issues](https://img.shields.io/github/issues/collabnix/kubelabs) ![GitHub contributors](https://img.shields.io/github/contributors/collabnix/kubelabs) ![Visitor count](https://shields-io-visitor-counter.herokuapp.com/badge?page=collabnix.kubelabs) ![Twitter](https://img.shields.io/twitter/follow/collabnix?style=social) ## Pre-requisite: - [Introductory Slides](./Kubernetes_Intro_slides-1/Kubernetes_Intro_slides-1.html) - [Deep Dive into Kubernetes Architecture](./Kubernetes_Architecture.md) ## Preparing 5-Node Kubernetes Cluster ### PWK: - [Preparing 5-Node Kubernetes Cluster](./kube101.md) - [Setting up WeaveScope For Visualization on Kubernetes](./weave-pwk.md) - [Running Portainer on 5 Node Kubernetes Cluster](https://github.com/collabnix/kubelabs/tree/master/portainer#running-portainer-on-5-node-kubernetes-cluster) ### GKE - [Setting up GKE Cluster](./gke-setup.md) - [Setting up Weavescope for Visualization on GKE](./weave.md) ### Docker Desktop for Mac - [Setting up Kubernetes Cluster on AWS using Kops running on Docker Desktop for Mac](./dockerdesktopformac/README.md) ### Ubuntu - [Setting up Kubernetes on Ubuntu](https://github.com/collabnix/kubelabs/blob/master/install/ubuntu/README.md) ## Using Kubectl - [Kubectl for Docker Beginners](./kubectl-for-docker.md) - [Accessing Kubernetes API](./api.md) ## Pods101 - [Introductory Slides](https://collabnix.github.io/kubelabs/Pods101_slides/Pods101.html) - [Deploying Your First Nginx Pod](./pods101/deploy-your-first-nginx-pod.md) - [Viewing Your Pod](./pods101/deploy-your-first-nginx-pod.md#viewing-your-pods) - [Where is your Pod running on?](./pods101/deploy-your-first-nginx-pod.md#which-node-is-this-pod-running-on) - [Pod Output in JSON](./pods101/deploy-your-first-nginx-pod.md#output-in-json) - [Executing Commands against Pod](./pods101/deploy-your-first-nginx-pod.md#executing-commands-against-pods) - [Terminating a Pod](./pods101/deploy-your-first-nginx-pod.md#deleting-the-pod) - [Adding a 2nd container to a Pod](./pods101/deploy-your-first-nginx-pod.md#ading-a-2nd-container-to-a-pod) ## ReplicaSet101 - [Introductory Slides](https://collabnix.github.io/kubelabs/SlidesReplicaSet101/ReplicaSet101.html) - [Creating Your First ReplicaSet - 4 Pods serving Nginx](./replicaset101/README.md#how-does-replicaset-manage-pods) - [Removing a Pod from ReplicaSet](./replicaset101/README.md#removing-a-pod-from-a-replicaset) - [Scaling & Autoscaling a ReplicaSet](./replicaset101/README.md#scaling-and-autoscaling-replicasets) - [Best Practices](./replicaset101/README.md#best-practices) - [Deleting ReplicaSets](./replicaset101/README.md#deleting-replicaset) ## Deployment101 - [Introductory Slides](https://collabnix.github.io/kubelabs/Deployment101_slides/Deployment101.html) - [Creating Your First Deployment](./Deployment101/README.md) - [Checking the list of application deployment](./Deployment101/README.md#checking-the-list-of-application-deployment) - [Scale up/down application deployment](./Deployment101/README.md#step-2-scale-updown-application-deployment) - [Scaling the service to 2 Replicas](./Deployment101/README.md#scaling-the-service-to-2-replicas) - [Perform rolling updates to application deployment](./Deployment101/README.md#step-3-perform-rolling-updates-to-application-deployment) - [Rollback updates to application deployment](./Deployment101/README.md#step-4-rollback-updates-to-application-deployment) - [Cleaning Up](./Deployment101/README.md#step-5-cleanup) ## Scheduler101 - [How Kubernetes Selects the Right node?](./Scheduler101/README.md) - [Node Affinity](./Scheduler101/node_affinity.md) - [Anti-Node Affinity](./Scheduler101/Anti-Node-Affinity.md) - [Nodes taints and tolerations](./Scheduler101/Nodes_taints_and_tolerations.md) ## Services101 - [Introductory Slides](https://collabnix.github.io/kubelabs/Slides_Services101/Services101.html) - [Deploy a Kubernetes Service?](./Services101/README.md#deploying--a-kubernetes-service) - [Service Exposing More Than One Port](./Services101/README.md#service-exposing-more-than-one-port) - [Kubernetes Service Without Pods?](./Services101/README.md#kubernetes-service-without-pods) - [Service Discovery](./Services101/README.md#service-discovery) - [Connectivity Methods](./Services101/README.md#connectivity-methods) - [Headless Service In Kubernetes?](./Services101/README.md#headless-service-in-kubernetes) ## StatefulSets101 - [The difference between a Statefulset and a Deployment](./StatefulSets101/README.md#what-is-statefulset-and-how-is-it-different-from-deployment) - [Deploying a Stateful Application Using Kubernetes Statefulset?](./StatefulSets101/README.md#deploying-a-stateful-application-using-kubernetes-statefulset) - [Deploying NFS Server](./StatefulSets101#deploying-nfs-server) - [Deploying PV](./StatefulSets101#deploying-persistent-volume) - [Deploying PVC](./StatefulSets101#deploying-persistent-volume-claim) - [Using Volume](./StatefulSets101#using-volume) - [Recreate Pod](./StatefulSets101#recreate-pod) ## DaemonSet101 - [Why DaemonSets in Kubernetes?](./DaemonSet101/README.md) - [Creating your first DeamonSet Deployment](./DaemonSet101/README.md#creating-your-first-deamonset-deployment) - [Restrict DaemonSets To Run On Specific Nodes](./DaemonSet101/README.md#restrict-daemonsets-to-run-on-specific-nodes) - [How To Reach a DaemonSet Pod](./DaemonSet101/README.md#how-to-reach-a-daemonset-pod) ## Jobs101 - [Creating Your First Kubernetes Job](./Jobs101/README.md#creating-your-first-kubernetes-job) - [Multiple Parallel Jobs (Work Queue)](./Jobs101/README.md#multiple-parallel-jobs-work-queue) ## Ingress101 - [What is Kubernetes ingress?](./Ingress101/README.md) - [NodePort](./Ingress101#nodeport) - [Load Balancer](./Ingress101#loadbalancer) - [Ingress](./Ingress101#ingress) - [How to Use Nginx Ingress Controller](./Ingress101#how-to-use-nginx-ingress-controller) - [Ingress Controllers and Ingress Resources](./Ingress101#ingress-controllers-and-ingress-resources) ## RBAC101 - [Role-Based Access Control (RBAC) Overview](./RBAC101/#role-based-access-control-rbac) - [Creating a Kubernetes User Account Using X509 Client Certificate](./RBAC101/#creating-a-kubernetes-user-account-using-x509-client-certificate) ## Service Catalog101 - [What is Kubernetes Service Catalog?](./ServiceCatalog101/what-is-service-catalog.md) - [Creating a sample Service Catalog](./ServiceCatalog101/Create-Service-Catalog.md) - [Installing Service Catalog Helm Chart](./ServiceCatalog101/Install-Service-Catalog-Helm.md) ## Cluster Networking101 - [What Is Cluster Networking In Kubernetes Sense?](./ClusterNetworking101/README.md/#Cluster-Networking) - [Kubernetes Networking Rules](./ClusterNetworking101/README.md/#Kubernetes-Networking-Rules) - [Types of Networks](./ClusterNetworking101/README.md/#Types-of-Networks) - [Underlay Network](./ClusterNetworking101/README.md/#Underlay-Network) - [Overlay Network](./ClusterNetworking101/README.md/#Overlay-Network) - [What is a Container Network Interface (CNI)?](./ClusterNetworking101/README.md/#What-is-a-Container-Network-Interface-(CNI)) - [AWS VPC CNI for Kubernetes](./ClusterNetworking101/README.md/#AWS-VPC-CNI-for-Kubernetes) - [AZURE CNI for Kubernetes](./ClusterNetworking101/README.md/#Azure-CNI-for-Kubernetes) - [Calico](./ClusterNetworking101/README.md/#Calico) - [Cilium](./ClusterNetworking101/README.md/#Cilium) - [Weave Net from WeaveWorks](./ClusterNetworking101/README.md/#Weave-Net-from-WeaveWorks) - [Flannel](./ClusterNetworking101/README.md/#Flannel) - [LAB- Weave Net Implementation](./ClusterNetworking101/README.md/#LAB-Weave-Net-Implementation) ## Network Policies101 - [What is a Kubernetes Network Policy?](./Network_Policies101/README.md) - [Creating Your First NetworkPolicy Definition](./Network_Policies101/First_Network_Policy.md) - [How can we fine-tune Network Policy using selectors?](./Network_Policies101/how_can_we_fine-tune_network_policy_using_selectors.md) - [Deny Ingress Traffic That Has No Rules](./Network_Policies101/Deny_ingress_traffic_that_has_no_rules.md) - [Deny Egress Traffic That Has No Rules](./Network_Policies101/Deny_egress_traffic_that_has_no_rules.md) - [Allow All Ingress Traffic Exclusively](./Network_Policies101/allow_all_ingress_traffic_exclusively.md) - [Allow All Egress Traffic Exclusively](./Network_Policies101/allow_all_egress_traffic_exclusively.md) ## Monitoring101 - [Monitoring in Kubernetes](./Monitoring101/README.md/#Monitoring-in-Kubernetes) - [Core Monitoring Pipeline](./Monitoring101/README.md/#Core-Monitoring-Pipeline) - [Services Monitoring Pipeline](./Monitoring101/README.md/#Service-Monitoring-Pipeline) - [What should you consider in Kubernetes Services Pipeline?](./Monitoring101/README.md/#What-should-you-consider-in-Kubernetes-Services-Pipeline) - [What about Metrics Visualization?](./Monitoring101/README.md/#Metrics-Visulization) - [Changes To Watch For](./Monitoring101/README.md/#Changes-To-Watch-For) - [Heapster is Going Away](./Monitoring101/README.md/#Heapster-is-going-away) - [Metrics Server Will Get More Cool Features](./Monitoring101/README.md/#Metrics-Server-Will-Get-More-Cool-Features) ## Logging101 - [Logging introduction](./Logging101/logging-intro.md) - [Elasticsearch](./Logging101/what-is-elasticsearch.md) - [Fluentd](./Logging101/fluentd.md) - [Fluent Bit](./Logging101/fluentdbit.md) ## Helm101 - [What is Helm?](./Helm101/what-is-helm.md) - [Installing a Helm Chart](./Helm101/installing-a-chart.md) - [Helm Charts](./Helm101/helm-charts.md) - [Helm Chart Hooks](./Helm101/chart-hooks.md) - [Helm Chart Testing](./Helm101/test-charts.md) - [Helm Chart Repository](./Helm101/chart-repos.md) ## AKS101 - [What is AKS?](./AKS101/what-is-aks.md) - [AKS Networking](./AKS101/aks-networking.md) - [AKS IAM](./AKS101/aks-iam.md) - [AKS Storage](./AKS101/aks-storage.md) - [AKS Service Mesh](./AKS101/aks-service-mesh.md) - [AKS KEDA](./AKS101/aks-keda.md) ## Security101 - [What is DevSecOps?](./Security101/devsecops.md) - [Securing your cluster](./Security101/kubernetes-security.md) ## GitOps101 - [What is GitOps](./GitOps101/what-is-gitops.md) - [ArgoCD](./GitOps101/argocd.md) ## Managed Kubernetes Service - [Managed Kubernetes Service Intro](./ManagedKubernetes/readme.md) ## EKS101 - [What is EKS](./EKS101/what-is-eks.md) ## LKE101 - [What is LKE](./LKE101/what-is-lke.md) ## GKE101 - [What is GKE](./GKE101/what-is-gke.md) - [Google Cloud Run](./GKE101/cloud-run.md) - [GKE Service Mesh](./GKE101/gke-service-mesh.md) ## Loft101 - [What is Loft](./Loft101/what-is-loft.md) - [Loft Lab](./Loft101/loft-lab.md) ## Shipa101 - [What is Shipa](./Shipa101/what-is-shipa.md) - [Shipa Lab](./Shipa101/shipa-lab.md) ## DevSpace101 - [What is DevSpace](./DevSpace101/what-is-devspace.md) - [DevSpace Lab](./DevSpace101/devspace-lab.md) ## Kubernetes with GitLab 101 - [What is GitLab](./GitLab101/what-is-gitlab.md) - [Kubernetes with GitLab](./GitLab101/kubernetes-with-gitlab.md) - [GitLab runner on Kubernetes](./GitLab101/runner-on-kubernetes.md) ## Kubernetes with Jenkins - [Jenkins on Kubernetes](./Jenkins101/jenkins-on-kubernetes.md) - [Using Jenkins on Kubernetes](./Jenkins101/jenkins-ci.md) ## Strimzi (Kafka on Kubernetes) - [What is Kafka](./Strimzi101/kafka.md) - [Running Kafka on Kubernetes](./Strimzi101/kafka-on-kubernetes.md) ## Kubernetes Cheat Sheet - [Kubernetes Cheat Sheet](./Kubernetes%20Cheat%20Sheet/Kubernetes%20Cheat%20Sheet.md) # Contributors - [Ajeet Singh Raina](https://twitter.com/ajeetsraina) - [Sangam Biradar](https://twitter.com/BiradarSangam) - [Mewantha Bandara](http://linkedin.com/in/mewantha-bandara) - [Rachit Mehrotra](https://www.linkedin.com/in/rachit-mehrotra-08a92819/?originalSubdomain=in) - [Saiyam Pathak](https://twitter.com/SaiyamPathak) - [Divyajeet Singh](https://www.linkedin.com/in/divyajeet-singh) - [Apurva Bhandari](https://www.linkedin.com/in/apurvabhandari-linux) # Further References: - [Kubetools](https://kubetools.collabnix.com) [Next: Kubernetes201](https://github.com/collabnix/kubelabs/blob/master/201/README.md)
3,397
Add a stalin sort algorithm in any language you like ❣️ if you like give us a ⭐️
null
3,398
makes creating API responses in Rails easy and fun
acts_as_api makes creating XML/JSON responses in Rails 3, 4, 5 and 6 easy and fun. It provides a simple interface to determine the representation of your model data, that should be rendered in your API responses. In addition to Rails it theoretically can be used with any ruby app and any database (__ActiveRecord__, __Mongoid__ and __ActiveResource__ are supported out of the box) as it only has few dependencies. The lib is _very_ fast in generating your responses and battle tested in production with platforms like [Diaspora](https://joindiaspora.com) or [flinc](https://flinc.org). ## Introduction acts_as_api enriches the models and controllers of your app in a Rails-like way so you can easily determine how your API responses should look like: ```ruby class User < ActiveRecord::Base acts_as_api api_accessible :public do |template| template.add :first_name template.add :age end # will render json: { "user": { "first_name": "John", "age": 26 } } api_accessible :private, extend: :public do |template| template.add :last_name template.add :email end # will render json: { "user": { "first_name": "John", "last_name": "Doe", "age": 26, "email": "[email protected]" } } end ``` ## Getting started A nice introduction about acts_as_api with examples can be found here: http://fabrik42.github.com/acts_as_api See the Wiki for a lot of usage examples and features: https://github.com/fabrik42/acts_as_api/wiki There are a lot of how-tos like: * [Extending existing api templates](https://github.com/fabrik42/acts_as_api/wiki/Extending-an-existing-api-template) * [Include attributes and all other kinds of methods of your model](https://github.com/fabrik42/acts_as_api/wiki/Calling-a-method-of-the-model) * [Include child associations (if they also act_as_api this will be considered)](https://github.com/fabrik42/acts_as_api/wiki/Including-a-child-association) * [Rename attributes, methods, associations](https://github.com/fabrik42/acts_as_api/wiki/Renaming-an-attribute) * [Keep your API templates out of your models](https://github.com/fabrik42/acts_as_api/wiki/Keep-your-api-templates-out-of-your-models) * [and much more...](https://github.com/fabrik42/acts_as_api/wiki) ## Features: * DRY templates for your api responses * Ships with support for __ActiveRecord__ and __Mongoid__ * Support for Rails 3/4 Responders (extracted to responders gem since Rails 5) * Plays very well together with client libs like [Backbone.js](http://documentcloud.github.com/backbone), [RestKit](http://restkit.org) (iOS) or [gson](http://code.google.com/p/google-gson) (Android). * Easy but very flexible syntax for defining the templates * XML, JSON and JSON-P support out of the box, easy to extend * Minimal dependecies (you can also use it without Rails) * Supports multiple api rendering templates per model. This is especially useful for API versioning or for example for private vs. public access points to a user’s profile. ### Requirements: * ActiveModel (>= 3.0.0) * ActiveSupport (>= 3.0.0) * Rack (>= 1.1.0) ### Links * Introduction: http://fabrik42.github.com/acts_as_api * Docs: http://rdoc.info/projects/fabrik42/acts_as_api * Found a bug? http://github.com/fabrik42/acts_as_api/issues * Wiki: https://github.com/fabrik42/acts_as_api/wiki * Want to contribute - the spec suite is explained here: https://github.com/fabrik42/acts_as_api/tree/master/spec ### Downwards Compatibility Note that upgrading to 0.3.0 will break code that worked with previous versions due to a complete overhaul of the lib. For a legacy version of this readme file look here: https://github.com/fabrik42/acts_as_api/wiki/legacy-acts_as_api-0.2-readme
3,399
Object-based searching.
# ![Ransack](./docs/static/logo/ransack-h.png "Ransack") [![Build Status](https://github.com/activerecord-hackery/ransack/workflows/test/badge.svg)](https://github.com/activerecord-hackery/ransack/actions) [![Gem Version](https://badge.fury.io/rb/ransack.svg)](http://badge.fury.io/rb/ransack) [![Code Climate](https://codeclimate.com/github/activerecord-hackery/ransack/badges/gpa.svg)](https://codeclimate.com/github/activerecord-hackery/ransack) [![Backers on Open Collective](https://opencollective.com/ransack/backers/badge.svg)](#backers) [![Sponsors on Open Collective](https://opencollective.com/ransack/sponsors/badge.svg)](#sponsors) # Introduction Ransack will help you easily add **searching to your Rails application**, without any additional dependencies. There are advanced searching solutions around, like ElasticSearch or Algolia. **Ransack** will do the job for many Rails websites, without the need to run additional infrastructure or work in a different language. With Ransack you do it all with standard Ruby and ERB. Ready to move beyond the basics? Use **advanced features** like i18n and extensive configuration options. Ransack is supported for Rails 7.0, 6.1 on Ruby 2.7 and later. ## Installation To install `ransack` and add it to your Gemfile, run ```ruby title='Gemfile' gem 'ransack' ``` ### Bleeding edge If you would like to use the latest updates not yet published to RubyGems, use the `main` branch: ```ruby title='Gemfile' gem 'ransack', :github => 'activerecord-hackery/ransack', :branch => 'main' ``` ### Documentation There is [extensive documentation on Ransack](https://activerecord-hackery.github.io/ransack/), which is a [Docusaurus](https://docusaurus.io/) project and run as a GitHub Pages site. ## Issues tracker * Before filing an issue, please read the [Contributing Guide](CONTRIBUTING.md). * File an issue if a bug is caused by Ransack, is new (has not already been reported), and _can be reproduced from the information you provide_. * Please consider adding a branch with a failing spec describing the problem. * Contributions are welcome. :smiley: * Please do not use the issue tracker for personal support requests. Stack Overflow or [GitHub Discussions](https://github.com/activerecord-hackery/ransack/discussions) is a better place for that where a wider community can help you! ## Contributions To support the project: * Consider supporting us via [Open Collective](https://opencollective.com/ransack/backers/badge.svg) * Use Ransack in your apps, and let us know if you encounter anything that's broken or missing. A failing spec to demonstrate the issue is awesome. A pull request with passing tests is even better! * Before filing an issue or pull request, be sure to read and follow the [Contributing Guide](CONTRIBUTING.md). * Please use Stack Overflow or [GitHub Discussions](https://github.com/activerecord-hackery/ransack/discussions) for questions or discussion not directly related to bug reports, pull requests, or documentation improvements. * Spread the word on social media if Ransack's been useful to you. The more people who are using the project, the quicker we can find and fix bugs! ## Contributors Ransack was created by [Ernie Miller](http://twitter.com/erniemiller) and is developed and maintained by: * [Sean Carroll](https://github.com/scarroll32) * [Deivid Rodriguez](https://github.com/deivid-rodriguez) * [Greg Molnar](https://github.com/gregmolnar) * [A great group of contributors](https://github.com/activerecord-hackery/ransack/graphs/contributors). - Ransack's logo is designed by [Anıl Kılıç](https://github.com/anilkilic). Alumni Maintainers - [Jon Atack](http://twitter.com/jonatack) - [Ryan Bigg](http://twitter.com/ryanbigg) This project exists thanks to all the people who contribute. <img src="https://opencollective.com/ransack/contributors.svg?width=890&button=false" /> ## Backers Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/ransack#backer)] <a href="https://opencollective.com/ransack#backers" target="_blank"><img src="https://opencollective.com/ransack/backers.svg?width=890" /></a> ## Sponsors Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/ransack#sponsor)] <a href="https://opencollective.com/ransack/sponsor/0/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/0/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/1/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/1/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/2/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/2/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/3/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/3/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/4/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/4/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/5/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/5/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/6/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/6/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/7/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/7/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/8/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/8/avatar.svg" /></a> <a href="https://opencollective.com/ransack/sponsor/9/website" target="_blank"><img src="https://opencollective.com/ransack/sponsor/9/avatar.svg" /></a>