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= = 1UP.com journalism = =
= = 1UP.com journalism = =
= = 1UP.com journalism = =
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Smith served as the news editor for 1UP.com , the sister site to the now @-@ defunct magazine Electronic Gaming Monthly . During his tenure at 1UP , Smith wrote extensively about the Halo video game franchise , as was considered a leading fan voice ; in one article , he declared Halo was the only game series he cared about . Smith wrote a feature story for 1UP in 2005 called " Broken Halo " , in which he explained how developer Bungie could fix problems he perceived with the game ; Crecente said the article put Smith " on the map " . Smith also became one of the panelists of the 1UP Yours show , a weekly video games podcast featuring gaming editors and experts . In 2006 , Edge named him one of gaming 's top 50 journalists .
Smith<a href='been_done' title='1'><mark></mark></a> served as the news editor for 1UP.com , the sister site to the now @-@ defunct magazine Electronic Gaming Monthly . During his tenure at 1UP , Smith wrote extensively about the Halo video game franchise , as was considered a leading fan voice ; in one article , he declared Halo was the only game series he cared about . Smith wrote a feature story for 1UP in 2005 called " Broken Halo " , in which he explained how developer Bungie could fix problems he perceived with the game ; Crecente said the article put Smith " on the map " . Smith also became one of the panelists of the 1UP Yours show , a weekly video games podcast featuring gaming editors and experts . In 2006 , Edge named him one of gaming <a href='null_genetive' title='2'><mark>'s</mark></a>top 50 journalists .
Smith done served as da news editor for 1UP.com , the sister site to the now @-@ defunct magazine Electronic Gaming Monthly . During his tenure at 1UP , Smith wrote extensively about the Halo video game franchise , as was considered a leading fan voice ; in one article , he declared Halo was tdaonly game series he cared about . Smith wrote a feature story for 1UP in 2005 called " Broken Halo " , in which he explained how developer Bungie could fix problems he perceived w/ the game ; Crecente said the article put Smith " on the map " . Smith also became one of the panelists of thdaUP Yours show , a weekly video games podcast featuring gaming editors and experts . In 2006 , Edge named him one of gaming top 50 journalists .
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Play.d magazine credited Smith with inspiring gamers to learn more about the game industry and not accept company promotion , as well as turning 1UP from " the bastard child of EGM " to an important part of the Ziff Davis Internet company 's gaming network . His style has been described as a " robust , direct approach " to journalism and is known for his scathing attacks on the industry . Smith , however , felt disheartened by the state of game journalism . " Video game journalism is just weird . You have guys married to women in marketing for the games they cover . Video game journalism is still very young , very early , still trying to find out what it is , " he said . In an interview with Michael Zenke of The Escapist , Smith said he felt game journalists were treated by developers as another part of the PR plan , with developers sending out information and the journalists " regurgitating " it . Worse , Smith felt that gamers had become used to this sort of information ; " We have to be responsible for our actions and held accountable when we manipulate the expectations of gamers , " he told Zenke .
Play.d magazine credited Smith with inspiring gamers to learn more about the game industry and not accept company <a href='negative_concord' title='1'><mark>promotion</mark></a> , as well as turning 1UP from " the bastard child of EGM " to an important part of the Ziff Davis Internet company <a href='null_genetive' title='2'><mark>'s</mark></a>gaming network . His style <a href='been_done' title='3'><mark>has</mark></a> been described as a " robust , direct approach " to journalism and is known for his scathing attacks on the industry . Smith , however , felt disheartened by the state of game journalism . " Video game journalism <a href='drop_aux' title='4'><mark>is</mark></a>just weird . You <a href='got' title='5'><mark>have</mark></a> guys married to women in marketing for the games they cover . Video game journalism is still very young , very early , still trying to find out what it is , " he said . In an interview with Michael Zenke of The Escapist , Smith said he felt game journalists <a href='uninflect' title='6'><mark>were</mark></a> treated by developers as another part of the PR plan , with developers sending out information and the journalists " regurgitating " it . Worse , Smith felt that gamers <a href='been_done' title='7'><mark>had</mark></a> become used to this sort of information ; " We have to be responsible for our actions and held accountable when we manipulate the expectations of gamers , " he told Zenke .
Play.d magazine credited Smith wit inspiring gamers to learn more bou da game industry and not accept company no promotion , as well as turning 1UP from " tdabastard child of EGM " to an important part of the Ziff Davis Internet company gaming network . His style done been described as a " robust , direct approach " to journalism and is known for his scathing attacks on thdandustry . Smith , however , felt disheartened by the state of game journalism . " Video game journalism jus weird . youu got guys married to women in marketing for the games they cover . Video game journalism is still very young , very early , still tryna find outt what it is , " he said . In an interview with Michael Zenke of The Escapist , Smith said he felt game journalists was treated by developers as anotha part of the PR plan , wwitdevelopers sendingouttt information and the journalists " regurgitating " it . Worse , Smith felt that gamers done become used to dis sort of information ; " We gotta be responsible for our actions and held accountable when we manipulate thedapectations of gamers , " he told Zenke .
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While he was becoming more frustrated with the field at 1UP , game developer Bungie contacted Smith about employment . After sending the company his resume , Smith stopped writing about Bungie and Microsoft to avoid a conflict of interest . Smith accepted a job offer a month later .
While he was becoming more frustrated with the field at 1UP , game developer Bungie contacted Smith about employment . After sending the company his resume , Smith stopped writing about Bungie and Microsoft to avoid a conflict of interest . Smith accepted a job offer a month later .
While he was becoming more frustrated with the field at 1UP , game developer Bungie contacted Smith about employment . After sending the company his resume , Smith stopped writing bout Bungie and Microsoft to avoid a conflict of interest . Smith accepted a job offer a month later .
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= = Bungie = =
= = Bungie = =
= = Bungie = =
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In April 2007 , Smith announced on a 1UP podcast he was leaving the site to work for Bungie . Reaction to Smith 's announcement varied ; some were happy or sad to see him leave , while others felt he had " sold out . " Smith joined the ranks of other former game journalists who left to work for game companies , including 1UP expatriate Che Chou , who joined Microsoft Game Studios , and former GameSpot chief Greg Kasavin , who became an associate producer for Electronic Arts .
In April 2007 , Smith announced on a 1UP podcast he was leaving the site to work for Bungie . Reaction to Smith <a href='null_genetive' title='1'><mark>'s</mark></a>announcement varied ; some <a href='uninflect' title='2'><mark>were</mark></a> happy or sad to see him leave , while others felt he <a href='been_done' title='3'><mark>had</mark></a> " sold out . " Smith joined the ranks of other former game journalists <a href='null_relcl' title='4'><mark>who</mark></a>left to work for game companies , including 1UP expatriate Che Chou , <a href='null_relcl' title='5'><mark>who</mark></a>joined Microsoft Game Studios , and former GameSpot chief Greg Kasavin , <a href='null_relcl' title='6'><mark>who</mark></a>became an associate producer for Electronic Arts .
In April 2007 , Smith announced on a 1UP podcast he was leavin the site to wrk for Bungie . Reaction to Smith announcement varied ; some was happy or sad to see him leave , while others felt he done " sold out . " Smith joined the ranks of other former game journalists left to wwrkfor game companies , including 1UP expatriate Che Chou , joined Microsoft Game Studios , and former GameSpot chief Greg Kasavin , became an associate producer for Electronic Arts .
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Bungie staff hinted in a weekly update that Smith might play a role in the developer 's podcast . Smith officially began work on May 7 , 2007 , as content editor , providing fans and the Bungie readership with information about Bungie 's game and staff . Smith believed that there was a special opportunity for game developers , " for someone to come in and tell the stories that people want to know [ ... ] Right now you have four bridges between developer and reader : Developer to PR , to journalist to reader . [ This position ] could get rid of those middle two bridges . "
Bungie staff hinted in a weekly update that Smith might play a role in the developer <a href='null_genetive' title='1'><mark>'s</mark></a>podcast . Smith officially began work on May 7 , 2007 , as content editor , providing fans and the Bungie readership with information about Bungie <a href='null_genetive' title='2'><mark>'s</mark></a>game and staff . Smith believed that <a href='dey_it' title='3'><mark>there</mark></a> was a special opportunity for game developers , " for someone to come in and tell the stories that people want to know [ ... ] Right now you <a href='got' title='4'><mark>have</mark></a> four bridges between developer and reader : Developer to PR , to journalist to reader . [ This position ] could get rid of those middle two bridges . "
Bungie staff hinted in a weekly update dat Smith might play a role in the developer podcast . Smith officially began work on May 7 , 2007 , as content editor , providing fans and the Bungie readership w information about Bungie game and staff . Smith believed that it was a special opportunity fir game developers , " for some1 to come in and tell da stories that people want to knoe [ ... ] Right now youu got four bridges between developer and reader : Developer to PR , to journalist to reader . [ This position ] could get rid of those middle two bridges . "
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While Bungie had historically been good at letting fans interact via forums and provided updates and artwork via their site , Bungie.net , the company 's releases had a " corporate and muted tone to it , " and made less effort and been less successful historically at providing access to the inner workings of the game studio . As part of a change to become more transparent , Bungie took steps repeated throughout the industry to allow fans more say and recruiting respected voices from the community — namely , Smith . Robertson credited Smith 's tenure as aiding Bungie 's greater focus on , " building , supporting and learning from the Halo 3 community . " He is credited as a writer on Halo 3 .
While Bungie had historically been good at letting fans interact via forums and provided updates and artwork via their site , Bungie.net , the company <a href='null_genetive' title='1'><mark>'s</mark></a>releases had a " corporate and muted tone to it , " and made less effort and been less successful historically at providing access to the inner workings of the game studio . As part of a change to become more transparent , Bungie took steps repeated throughout the industry to allow fans more say and recruiting respected voices from the community — namely , Smith . Robertson credited Smith <a href='null_genetive' title='2'><mark>'s</mark></a>tenure as aiding Bungie <a href='null_genetive' title='3'><mark>'s</mark></a>greater focus on , " building , supporting and learning from the Halo 3 community . " He is credited as a writer on Halo 3 .
While Bungie had historically been gud at letting fans interact via forums and provided updates and artwork via their site , Bungie.net , the company releases had a " corporate and muted tone to it , " and made less effort and been less successful historically at providing access to the inner workings of the game studio . As part of a change to become more transparent , Bungie took steps repeated throughout da industry to allow fans more say and recruiting respected voices from the community — namely , Smith . Robertson credited Smith tenure as aiding Bungie greater focus on , " building , supporting and learnin from tdaHalo 3 community . " He is credited as a writer on Halo 3 .
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Smith also hosted Bungie 's podcast show along with co @-@ host Brian Jarrard ; in an interview with his former coworkers at 1UP , Smith said of the Bungie podcast , " we [ Bungie ] are focusing on getting our listeners and fans familiar with a bunch of the different faces at Bungie studios . " Brought back after close to a year @-@ long hiatus , the podcast now features Bungie news and interviews with staff members about their jobs and working at the studio . Smith had the title of " Bungie Community Manager " at Bungie , and has given interviews with the press about the company 's recent products , including Halo 3 : ODST . Smith was among other writers @-@ turned @-@ game developers who held a discussion on the topic at the 2009 Game Developers Conference . Smith worked on player investment for Halo : Reach .
Smith also hosted Bungie <a href='null_genetive' title='1'><mark>'s</mark></a>podcast show along with co @-@ host Brian Jarrard ; in an interview with his former coworkers at 1UP , Smith said of the Bungie podcast , " we [ Bungie ] are focusing on getting our listeners and fans familiar with a bunch of the different faces at Bungie studios . " Brought back after close to a year @-@ long hiatus , the podcast now <a href='uninflect' title='2'><mark>features</mark></a> Bungie news and interviews with staff members about their jobs and working at the studio . Smith had the title of " Bungie Community Manager " at Bungie , and <a href='been_done' title='3'><mark>has</mark></a> given interviews with the press about the company <a href='null_genetive' title='4'><mark>'s</mark></a>recent products , including Halo 3 : ODST . Smith was among other writers @-@ turned @-@ game developers <a href='null_relcl' title='5'><mark>who</mark></a>held a discussion on the topic at the 2009 Game Developers Conference . Smith<a href='been_done' title='6'><mark></mark></a> worked on player investment for Halo : Reach .
Smith also hosted Bungie podcast show along witt co @-@ host Brian Jarrard ; in an interview with his former coworkers at 1UP , Smith said of the Bungie podcast , " we [ Bungie ] are focusing on gettin our listeners and fans familiar w/ a bunch of the different faces at Bungie studios . " Brought back after close to a year @-@ long hiatus , the podcast now feature Bungie news and interviews with staff members bout their jobs and working at the studio . Smith had the title of " Bungie Community Manager " at Bungie , and done given interviews with the press about the company recent products , including Halo 3 : ODST . Smith was among other writers @-@ turned @-@ game developers held a discussion on da topic at tda2009 Game Developers Conference . Smith been worked on player investment fir Halo : Reach .
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He worked as design lead on Bungie 's 2014 video game Destiny .
He worked as design lead on Bungie <a href='null_genetive' title='1'><mark>'s</mark></a>2014 video game Destiny .
He worked as design lead on Bungie 2014 video game Destiny .
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