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30
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1M
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stringlengths
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stringlengths
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11 values
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stringclasses
19 values
A-Kenku Artificer
HBG
{2}{U}
3
Creature β€” Bird Artificer
Homunculus Servant β€” When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
1
3
null
normal
A-Knockout Blow
SNC
{2}{W}
3
Instant
This spell costs {2} less to cast if it targets a red creature. Destroy target tapped creature. You gain 2 life.
null
null
null
normal
A-Krydle of Baldur's Gate
AFR
{U}{B}
2
Legendary Creature β€” Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, target creature can't be blocked this turn.
1
3
null
normal
A-Lantern Bearer // A-Lanterns' Lift
VOW
{U}
1
Creature β€” Spirit
Flying Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1
1
null
transform
A-Lantern of Revealing
HBG
{3}
3
Artifact
{T}: Add one mana of any color. {3}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
null
null
null
normal
A-Lapis Orb of Dragonkind
HBG
{2}{U}
3
Artifact
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
null
null
null
normal
A-Lier, Disciple of the Drowned
MID
{3}{U}{U}
5
Legendary Creature β€” Human Wizard
Spells can't be countered. As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3
4
null
normal
A-Maelstrom Muse
STX
{U}{U/R}{R}
4
Creature β€” Djinn Wizard
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2
4
null
normal
A-Manticore
HBG
{3}{B}
4
Creature β€” Manticore
Flash Flying Tail Spikes β€” When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3
1
null
normal
A-Masked Bandits
SNC
{3}{B}{R}{G}
6
Creature β€” Raccoon Rogue
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
5
6
null
normal
A-Master of Winds
ZNR
{2}{U}{U}
4
Creature β€” Sphinx Wizard
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1
5
null
normal
A-Mentor's Guidance
STX
{1}{U}
2
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.
null
null
null
normal
A-Metropolis Angel
SNC
{3}{W}{U}
5
Creature β€” Angel Soldier
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
3
3
null
normal
A-Midnight Assassin
SNC
{2}{B}
3
Creature β€” Vampire Assassin
Flying, deathtouch
1
3
null
normal
A-Minsc & Boo, Timeless Heroes
HBG
{3}{R}{G}
5
Legendary Planeswalker β€” Minsc
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [βˆ’2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
null
null
3
normal
A-Mischievous Catgeist // A-Catlike Curiosity
VOW
{1}{U}
2
Creature β€” Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1
1
null
transform
A-Moon-Circuit Hacker
NEO
{1}{U}
2
Enchantment Creature β€” Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
2
1
null
normal
A-Moss-Pit Skeleton
ZNR
{B}{G}
2
Creature β€” Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
2
2
null
normal
A-Most Wanted
SNC
{2}{G}
3
Enchantment β€” Aura
Flash Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, create two Treasure tokens.
null
null
null
normal
A-Mr. Orfeo, the Boulder
SNC
{1}{B}{R}{G}
4
Legendary Creature β€” Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
3
4
null
normal
A-Nahiri, Heir of the Ancients
ZNR
{2}{R}{W}
4
Legendary Planeswalker β€” Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [βˆ’2]: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [βˆ’3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control.
null
null
4
normal
A-Narfi, Betrayer King
KHM
{2}{U}{B}
4
Legendary Snow Creature β€” Zombie Wizard
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4
3
null
normal
A-Nashi, Moon Sage's Scion
NEO
{1}{B}{B}
3
Legendary Creature β€” Rat Ninja
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3
2
null
normal
A-Navigation Orb
HBG
{3}
3
Artifact
{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
null
null
null
normal
A-Nezumi Prowler
NEO
{1}{B}
2
Artifact Creature β€” Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, put a deathtouch counter and a lifelink counter on target creature you control.
3
1
null
normal
A-Ochre Jelly
AFR
{X}{G}
1
Creature β€” Ooze
Trample Ward {2} Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split β€” When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0
0
null
normal
A-Ominous Parcel
SNC
{1}
1
Artifact
{1}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
null
null
null
normal
A-Omnath, Locus of Creation
ZNR
{1}{R}{G}{W}{U}
5
Legendary Creature β€” Elemental
When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall β€” Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4
4
null
normal
A-Oran-Rief Ooze
ZNR
{2}{G}
3
Creature β€” Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2
2
null
normal
A-Paragon of Modernity
SNC
{4}
4
Artifact Creature β€” Angel Warrior
Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2
3
null
normal
A-Patrician Geist
MID
{2}{U}
3
Creature β€” Spirit Knight
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {U} less to cast.
2
2
null
normal
A-Peerless Samurai
NEO
{1}{R}
2
Creature β€” Human Samurai
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
2
1
null
normal
A-Phantom Carriage
MID
{2}{U}{U}
4
Creature β€” Spirit
Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
4
4
null
normal
A-Phylath, World Sculptor
ZNR
{4}{R}{G}
6
Legendary Creature β€” Elemental
Trample When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall β€” Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.
5
5
null
normal
A-Plate Armor
AFR
{1}{W}
2
Artifact β€” Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
null
null
null
normal
A-Precipitous Drop
AFR
{1}{B}
2
Enchantment β€” Aura
Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
null
null
null
normal
A-Prosperous Thief
NEO
{2}{U}
3
Creature β€” Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2
4
null
normal
A-Pseudodragon Familiar
HBG
{2}{U}
3
Creature β€” Dragon
Flying {2}{U}: Target creature gains flying until end of turn.
2
2
null
normal
A-Psionic Snoop
SNC
{2}{U}
3
Creature β€” Human Rogue
Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0
4
null
normal
A-Public Enemy
SNC
{2}{U}
3
Enchantment β€” Aura
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
null
null
null
normal
A-Pyre-Sledge Arsonist
SNC
{2}{R}
3
Creature β€” Viashino Shaman
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
2
3
null
normal
A-Queza, Augur of Agonies
SNC
{1}{W}{U}{B}
4
Legendary Creature β€” Cephalid Advisor
Vigilance Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
3
4
null
normal
A-Raiyuu, Storm's Edge
NEO
{2}{R}{W}
4
Legendary Creature β€” Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
4
4
null
normal
A-Rakish Revelers
SNC
{2}{R}{G}{W}
5
Creature β€” Elf Druid Rogue
When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. {1}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
5
3
null
normal
A-Ready to Rumble
SNC
{4}{R}
5
Instant
Choose one β€” β€’ Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. β€’ Destroy target artifact.
null
null
null
normal
A-Return Upon the Tide
KHM
{4}{B}
5
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens. Foretell {3}{B}
null
null
null
normal
A-Revel Ruiner
SNC
{3}{B}
4
Creature β€” Cephalid Rogue
Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
3
2
null
normal
A-Riveteers Initiate
SNC
{1}{R}
2
Creature β€” Viashino Citizen
{B/G}: Riveteers Initiate gains deathtouch until end of turn.
2
2
null
normal
A-Rockslide Sorcerer
ZNR
{2}{R}
3
Creature β€” Human Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
2
2
null
normal
A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost
STX
{2}{R}
3
Legendary Planeswalker β€” Rowan
Instant and sorcery spells you cast cost {1} less to cast. [+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. [βˆ’5]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."
null
null
3
modal_dfc
A-Satoru Umezawa
NEO
{1}{U}{B}
3
Legendary Creature β€” Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {1}{U}{B}.
3
4
null
normal
A-Security Rhox
SNC
{2}{R}{G}
4
Creature β€” Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
5
5
null
normal
A-Sepulcher Ghoul
AFR
{1}{B}
2
Creature β€” Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
2
2
null
normal
A-Sewer Crocodile
SNC
{5}{U}
6
Creature β€” Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4
7
null
normal
A-Shattered Seraph
SNC
{4}{W}{U}{B}
7
Creature β€” Angel Rogue
Flying When Shattered Seraph enters the battlefield, you gain 3 life. {1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4
5
null
normal
A-Shessra, Death's Whisper
AFR
{1}{B}{G}
3
Legendary Creature β€” Human Elf Warlock
Bewitching Whispers β€” When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave β€” At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1
4
null
normal
A-Shipwreck Sifters
MID
{1}{U}
2
Creature β€” Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
1
2
null
normal
A-Sigardian Paladin
VOW
{1}{G}{W}
3
Creature β€” Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4
3
null
normal
A-Sigil of Myrkul
HBG
{1}{B}
2
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
null
null
null
normal
A-Silver-Fur Master
NEO
{U}{B}
2
Creature β€” Rat Ninja
Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
2
2
null
normal
A-Sizzling Soloist
SNC
{3}{R}
4
Creature β€” Human Citizen
Alliance β€” Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
4
2
null
normal
A-Skemfar Avenger
KHM
{1}{B}
2
Creature β€” Elf Berserker
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
3
1
null
normal
A-Skemfar Elderhall
KHM
null
0
Land
Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
null
null
null
normal
A-Skull Skaab
VOW
{U}{B}
2
Creature β€” Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.
2
2
null
normal
A-Skyclave Shadowcat
ZNR
{2}{B}
3
Creature β€” Cat Horror
{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
3
3
null
normal
A-Social Climber
SNC
{2}{G}
3
Creature β€” Human Druid
Alliance β€” Whenever another creature enters the battlefield under your control, you gain 1 life.
4
2
null
normal
A-Sorcerer Class
AFR
{U}{R}
2
Enchantment β€” Class
(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
null
null
null
class
A-Spara's Adjudicators
SNC
{2}{G}{W}{U}
5
Creature β€” Cat Citizen
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. {1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4
4
null
normal
A-Speakeasy Server
SNC
{4}{W}
5
Creature β€” Bird Citizen
Flying When Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.
3
3
null
normal
A-Spell Satchel
STX
{2}
2
Artifact
Magecraft β€” Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
null
null
null
normal
A-Split the Spoils
HBG
{1}{G}
2
Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
null
null
null
normal
A-Steadfast Unicorn
HBG
{W}
1
Creature β€” Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1
2
null
normal
A-Stimulus Package
SNC
{2}{R}{G}
4
Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
null
null
null
normal
A-Stitched Assistant
VOW
{1}{U}
2
Creature β€” Zombie
Exploit When Stitched Assistant exploits a creature, scry 2, then draw a card.
2
1
null
normal
A-Symmetry Sage
STX
{U}
1
Creature β€” Human Wizard
Flying Magecraft β€” Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0
3
null
normal
A-Syndicate Infiltrator
SNC
{2}{U}{B}
4
Creature β€” Vampire Wizard
Flying, ward {2} As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
3
3
null
normal
A-Tanazir Quandrix
STX
{3}{G}{U}
5
Legendary Creature β€” Elder Dragon
Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
5
5
null
normal
A-Teferi, Time Raveler
WAR
{2}{W}{U}
4
Legendary Planeswalker β€” Teferi
Your opponents can't cast spells during your turn. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [βˆ’3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
null
null
5
normal
A-Tenured Inkcaster
STX
{3}{B}
4
Creature β€” Vampire Warlock
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
3
3
null
normal
A-The Meathook Massacre
MID
{X}{B}{B}
2
Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life.
null
null
null
normal
A-Thornmantle Striker
KHM
{3}{B}
4
Creature β€” Elf Rogue
When Thornmantle Striker enters the battlefield, choose one β€” β€’ Remove X counters from target permanent, where X is the number of Elves you control. β€’ Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4
3
null
normal
A-Thousand-Faced Shadow
NEO
{U}
1
Creature β€” Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
1
1
null
normal
A-Tome Shredder
STX
{1}{R}
2
Creature β€” Wolf
Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2
1
null
normal
A-Triumphant Adventurer
AFR
{W}{B}
2
Creature β€” Human Knight
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
2
1
null
normal
A-Tyvar Kell
KHM
{2}{G}{G}
4
Legendary Planeswalker β€” Tyvar
Elves you control have "{T}: Add {B}." [+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [βˆ’7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
null
null
4
normal
A-Umara Mystic
ZNR
{1}{U}{R}
3
Creature β€” Merfolk Wizard
Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
1
3
null
normal
A-Unholy Heat
MH2
{R}
1
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium β€” Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.
null
null
null
normal
A-Vampire Scrivener
SNC
{3}{B}
4
Creature β€” Vampire Warlock
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
2
2
null
normal
A-Vega, the Watcher
KHM
{1}{W}{U}
3
Legendary Creature β€” Bird Spirit
Flying Ward {2} Whenever you cast a spell from anywhere other than your hand, draw a card.
2
2
null
normal
A-Warm Welcome
SNC
{3}{G}
4
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.
null
null
null
normal
A-Winota, Joiner of Forces
IKO
{2}{R}{W}
4
Legendary Creature β€” Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4
4
null
normal
A-Wizard Class
AFR
{U}
1
Enchantment β€” Class
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
null
null
null
normal
A-You Come to a River
HBG
{2}{U}
3
Sorcery
Choose one β€” β€’ Fight the Current β€” The owner of target nonland permanent puts it on the top or bottom of their library. β€’ Find a Crossing β€” Target creature gets +1/+0 until end of turn and can't be blocked this turn.
null
null
null
normal
A-Young Blue Dragon // A-Sand Augury
HBG
{4}{U}
5
Creature β€” Dragon
Flying
3
4
null
adventure
A-Young Red Dragon // A-Bathe in Gold
HBG
{3}{R}
4
Creature β€” Dragon
Flying
3
1
null
adventure
AWOL
UNH
{2}{W}
3
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
null
null
null
normal
Aarakocra Sneak
CLB
{3}{U}
4
Creature β€” Bird Rogue
Flying When Aarakocra Sneak enters the battlefield, you take the initiative.
1
4
null
normal
Aardwolf's Advantage
UNF
{2}{R}
3
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
null
null
null
normal
Abaddon the Despoiler
40K
{2}{U}{B}{R}
5
Legendary Creature β€” Astartes Warrior
Trample Mark of Chaos Ascendant β€” During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
5
5
null
normal
Abandon Hope
TMP
{X}{1}{B}
2
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
null
null
null
normal