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1M
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Abandon Reason
EMN
{2}{R}
3
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
null
null
null
normal
Abandon the Post
MID
{1}{R}
2
Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
null
null
null
normal
Abandoned Outpost
ODY
null
0
Land
Abandoned Outpost enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Abandoned Outpost: Add one mana of any color.
null
null
null
normal
Abandoned Sarcophagus
HOU
{3}
3
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
null
null
null
normal
Abattoir Ghoul
ISD
{3}{B}
4
Creature β€” Zombie
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3
2
null
normal
Abbey Gargoyles
HML
{2}{W}{W}{W}
5
Creature β€” Gargoyle
Flying, protection from red
3
4
null
normal
Abbey Griffin
ISD
{3}{W}
4
Creature β€” Griffin
Flying, vigilance
2
2
null
normal
Abbey Matron
HML
{2}{W}
3
Creature β€” Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
1
3
null
normal
Abbot of Keral Keep
ORI
{1}{R}
2
Creature β€” Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2
1
null
normal
Abdel Adrian, Gorion's Ward
CLB
{4}{W}
5
Legendary Creature β€” Human Warrior
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
4
4
null
normal
Abduction
WTH
{2}{U}{U}
4
Enchantment β€” Aura
Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
null
null
null
normal
Aberrant
40K
{X}{1}{G}
2
Creature β€” Tyranid Mutant
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer β€” Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
0
0
null
normal
Aberrant Mind Sorcerer
AFR
{4}{U}
5
Creature β€” Human Elf Shaman
Psionic Spells β€” When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1β€”9 | You may put that card on top of your library. 10β€”20 | Return that card to your hand.
3
4
null
normal
Aberrant Researcher // Perfected Form
SOI
{3}{U}
4
Creature β€” Human Insect
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
3
2
null
transform
Abeyance
WTH
{1}{W}
2
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
null
null
null
normal
Abhorrent Overlord
THS
{5}{B}{B}
7
Creature β€” Demon
Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
6
6
null
normal
Abian, Luvion Usurper
CMB1
{5}{R}{G}
7
Legendary Planeswalker β€” Abian
As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) [+3]: Discard your hand, then draw cards equal to the greatest power among creatures you control. [+1]: Create a 3/2 red and green Spirit creature token. [βˆ’X]: You deal X damage to any target.
null
null
5
normal
Abiding Grace
MH2
{2}{W}
3
Enchantment
At the beginning of your end step, choose one β€” β€’ You gain 1 life. β€’ Return target creature card with mana value 1 from your graveyard to the battlefield.
null
null
null
normal
Abjure
WTH
{U}
1
Instant
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
null
null
null
normal
Abnormal Endurance
M19
{1}{B}
2
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
null
null
null
normal
Aboleth Spawn
CLB
{2}{U}
3
Creature β€” Fish Horror
Flash Ward {2} Probing Telepathy β€” Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2
3
null
normal
Abolish
PCY
{1}{W}{W}
3
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
null
null
null
normal
Abominable Treefolk
MH1
{2}{G}{U}
4
Snow Creature β€” Treefolk
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
*
*
null
normal
Abomination
LEG
{3}{B}{B}
5
Creature β€” Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2
6
null
normal
Abomination of Gudul
KTK
{3}{B}{G}{U}
6
Creature β€” Horror
Flying Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3
4
null
normal
Abomination of Llanowar
CMR
{1}{B}{G}
3
Legendary Creature β€” Elf Horror
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
*
*
null
normal
Aboroth
WTH
{4}{G}{G}
6
Creature β€” Elemental
Cumulative upkeepβ€”Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
9
9
null
normal
Aboshan's Desire
ODY
{U}
1
Enchantment β€” Aura
Enchant creature Enchanted creature has flying. Threshold β€” Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
null
null
null
normal
Aboshan, Cephalid Emperor
ODY
{4}{U}{U}
6
Legendary Creature β€” Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying.
3
3
null
normal
About Face
ULG
{R}
1
Instant
Switch target creature's power and toughness until end of turn.
null
null
null
normal
Abrade
HOU
{1}{R}
2
Instant
Choose one β€” β€’ Abrade deals 3 damage to target creature. β€’ Destroy target artifact.
null
null
null
normal
Abrupt Decay
RTR
{B}{G}
2
Instant
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
null
null
null
normal
Absolute Grace
USG
{1}{W}
2
Enchantment
All creatures have protection from black.
null
null
null
normal
Absolute Law
USG
{1}{W}
2
Enchantment
All creatures have protection from red.
null
null
null
normal
Absolver Thrull
GPT
{3}{W}
4
Creature β€” Thrull Cleric
Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2
3
null
normal
Absorb
INV
{W}{U}{U}
3
Instant
Counter target spell. You gain 3 life.
null
null
null
normal
Absorb Energy
YMID
{1}{U}{U}
3
Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
null
null
null
normal
Absorb Identity
KHM
{1}{U}
2
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
null
null
null
normal
Absorb Vis
CON
{6}{B}
7
Sorcery
Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
null
null
null
normal
Abstract Iguanart
UND
{1}{R}
2
Creature β€” Art Lizard
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
1
1
null
normal
Abstruse Archaic
CMM
{4}
4
Creature β€” Avatar
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
3
4
null
normal
Abstruse Interference
OGW
{2}{U}
3
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
null
null
null
normal
Abu Ja'far
ARN
{W}
1
Creature β€” Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0
1
null
normal
Abuna Acolyte
SOM
{1}{W}
2
Creature β€” Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
1
1
null
normal
Abuna's Chant
5DN
{3}{W}
4
Instant
Choose one β€” β€’ You gain 5 life. β€’ Prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.)
null
null
null
normal
Abundance
USG
{2}{G}{G}
4
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
null
null
null
normal
Abundant Growth
AVR
{G}
1
Enchantment β€” Aura
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."
null
null
null
normal
Abundant Harvest
MH2
{G}
1
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
null
null
null
normal
Abundant Maw
EMN
{8}
8
Creature β€” Eldrazi Leech
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
6
4
null
normal
Abyssal Gatekeeper
WTH
{1}{B}
2
Creature β€” Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
1
1
null
normal
Abyssal Horror
USG
{4}{B}{B}
6
Creature β€” Horror
Flying When Abyssal Horror enters the battlefield, target player discards two cards.
2
2
null
normal
Abyssal Hunter
MIR
{3}{B}
4
Creature β€” Human Assassin
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
1
1
null
normal
Abyssal Nightstalker
P02
{3}{B}
4
Creature β€” Nightstalker
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
2
2
null
normal
Abyssal Nocturnus
GPT
{1}{B}{B}
3
Creature β€” Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2
2
null
normal
Abyssal Persecutor
WWK
{2}{B}{B}
4
Creature β€” Demon
Flying, trample You can't win the game and your opponents can't lose the game.
6
6
null
normal
Abyssal Specter
ICE
{2}{B}{B}
4
Creature β€” Specter
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
2
3
null
normal
Abzan Advantage
FRF
{1}{W}
2
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
null
null
null
normal
Abzan Ascendancy
KTK
{W}{B}{G}
3
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
null
null
null
normal
Abzan Banner
KTK
{3}
3
Artifact
{T}: Add {W}, {B}, or {G}. {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
null
null
null
normal
Abzan Battle Priest
KTK
{3}{W}
4
Creature β€” Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
3
2
null
normal
Abzan Beastmaster
FRF
{2}{G}
3
Creature β€” Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
2
1
null
normal
Abzan Charm
KTK
{W}{B}{G}
3
Instant
Choose one β€” β€’ Exile target creature with power 3 or greater. β€’ You draw two cards and you lose 2 life. β€’ Distribute two +1/+1 counters among one or two target creatures.
null
null
null
normal
Abzan Falconer
KTK
{2}{W}
3
Creature β€” Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
2
3
null
normal
Abzan Guide
KTK
{3}{W}{B}{G}
6
Creature β€” Human Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4
4
null
normal
Abzan Kin-Guard
FRF
{3}{G}
4
Creature β€” Human Warrior
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
3
3
null
normal
Abzan Runemark
FRF
{2}{W}
3
Enchantment β€” Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
null
null
null
normal
Abzan Skycaptain
FRF
{3}{W}
4
Creature β€” Bird Soldier
Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2
2
null
normal
Academic Dispute
STX
{R}
1
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
null
null
null
normal
Academic Probation
STX
{1}{W}
2
Sorcery β€” Lesson
Choose one β€” β€’ Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. β€’ Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
null
null
null
normal
Academy Drake
DOM
{2}{U}
3
Creature β€” Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
2
2
null
normal
Academy Elite
CNS
{3}{U}
4
Creature β€” Human Wizard
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
0
0
null
normal
Academy Journeymage
DOM
{4}{U}
5
Creature β€” Human Wizard
This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
3
2
null
normal
Academy Loremaster
DMU
{U}{U}
2
Creature β€” Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
2
3
null
normal
Academy Manufactor
MH2
{3}
3
Artifact Creature β€” Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1
3
null
normal
Academy Raider
M14
{2}{R}
3
Creature β€” Human Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1
1
null
normal
Academy Rector
UDS
{3}{W}
4
Creature β€” Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1
2
null
normal
Academy Researchers
USG
{1}{U}{U}
3
Creature β€” Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2
2
null
normal
Academy Ruins
TSP
null
0
Legendary Land
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
null
null
null
normal
Academy Wall
DMU
{2}{U}
3
Creature β€” Wall
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0
5
null
normal
Academy at Tolaria West
OHOP
null
0
Plane β€” Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
null
null
null
planar
Accelerate
TOR
{1}{R}
2
Instant
Target creature gains haste until end of turn. Draw a card.
null
null
null
normal
Accelerated Mutation
SCG
{3}{G}{G}
5
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
null
null
null
normal
Acceptable Losses
ODY
{3}{R}
4
Sorcery
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
null
null
null
normal
Access Denied
NEC
{3}{U}{U}
5
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
null
null
null
normal
Access Tunnel
STX
null
0
Land
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
null
null
null
normal
Accessories to Murder
UST
null
0
Artifact β€” Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
null
null
null
normal
Accident-Prone Apprentice // Amphibian Accident
YWOE
{1}{R}
2
Creature β€” Otter Wizard
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
1
1
null
adventure
Acclaimed Contender
ELD
{2}{W}
3
Creature β€” Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3
3
null
normal
Accomplished Alchemist
STX
{3}{G}
4
Creature β€” Elf Druid
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
2
5
null
normal
Accomplished Automaton
KLD
{7}
7
Artifact Creature β€” Construct
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
5
7
null
normal
Accorder Paladin
MBS
{1}{W}
2
Creature β€” Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3
1
null
normal
Accorder's Shield
SOM
{0}
0
Artifact β€” Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
null
null
null
normal
Accumulated Knowledge
NEM
{1}{U}
2
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
null
null
null
normal
Accursed Centaur
ONS
{B}
1
Creature β€” Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
2
2
null
normal
Accursed Horde
HOU
{3}{B}
4
Creature β€” Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3
3
null
normal
Accursed Spirit
M14
{3}{B}
4
Creature β€” Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3
2
null
normal
Accursed Witch // Infectious Curse
SOI
{3}{B}
4
Creature β€” Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4
2
null
transform
Ace's Baseball Bat
WHO
{2}
2
Legendary Artifact β€” Equipment
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}
null
null
null
normal
Ace, Fearless Rebel
WHO
{3}{G}
4
Legendary Creature β€” Human Rebel
Nitro-9 β€” Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)
2
2
null
normal
Acererak the Archlich
AFR
{2}{B}
3
Legendary Creature β€” Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
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