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Abandon Reason | EMN | {2}{R} | 3 | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | null | null | null | normal |
Abandon the Post | MID | {1}{R} | 2 | Sorcery | Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | null | null | null | normal |
Abandoned Outpost | ODY | null | 0 | Land | Abandoned Outpost enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color. | null | null | null | normal |
Abandoned Sarcophagus | HOU | {3} | 3 | Artifact | You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead. | null | null | null | normal |
Abattoir Ghoul | ISD | {3}{B} | 4 | Creature β Zombie | First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. | 3 | 2 | null | normal |
Abbey Gargoyles | HML | {2}{W}{W}{W} | 5 | Creature β Gargoyle | Flying, protection from red | 3 | 4 | null | normal |
Abbey Griffin | ISD | {3}{W} | 4 | Creature β Griffin | Flying, vigilance | 2 | 2 | null | normal |
Abbey Matron | HML | {2}{W} | 3 | Creature β Human Cleric | {W}, {T}: Abbey Matron gets +0/+3 until end of turn. | 1 | 3 | null | normal |
Abbot of Keral Keep | ORI | {1}{R} | 2 | Creature β Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. | 2 | 1 | null | normal |
Abdel Adrian, Gorion's Ward | CLB | {4}{W} | 5 | Legendary Creature β Human Warrior | When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.) | 4 | 4 | null | normal |
Abduction | WTH | {2}{U}{U} | 4 | Enchantment β Aura | Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control. | null | null | null | normal |
Aberrant | 40K | {X}{1}{G} | 2 | Creature β Tyranid Mutant | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer β Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. | 0 | 0 | null | normal |
Aberrant Mind Sorcerer | AFR | {4}{U} | 5 | Creature β Human Elf Shaman | Psionic Spells β When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1β9 | You may put that card on top of your library.
10β20 | Return that card to your hand. | 3 | 4 | null | normal |
Aberrant Researcher // Perfected Form | SOI | {3}{U} | 4 | Creature β Human Insect | Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. | 3 | 2 | null | transform |
Abeyance | WTH | {1}{W} | 2 | Instant | Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card. | null | null | null | normal |
Abhorrent Overlord | THS | {5}{B}{B} | 7 | Creature β Demon | Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature. | 6 | 6 | null | normal |
Abian, Luvion Usurper | CMB1 | {5}{R}{G} | 7 | Legendary Planeswalker β Abian | As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
[+3]: Discard your hand, then draw cards equal to the greatest power among creatures you control.
[+1]: Create a 3/2 red and green Spirit creature token.
[βX]: You deal X damage to any target. | null | null | 5 | normal |
Abiding Grace | MH2 | {2}{W} | 3 | Enchantment | At the beginning of your end step, choose one β
β’ You gain 1 life.
β’ Return target creature card with mana value 1 from your graveyard to the battlefield. | null | null | null | normal |
Abjure | WTH | {U} | 1 | Instant | As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell. | null | null | null | normal |
Abnormal Endurance | M19 | {1}{B} | 2 | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | null | null | null | normal |
Aboleth Spawn | CLB | {2}{U} | 3 | Creature β Fish Horror | Flash
Ward {2}
Probing Telepathy β Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy. | 2 | 3 | null | normal |
Abolish | PCY | {1}{W}{W} | 3 | Instant | You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment. | null | null | null | normal |
Abominable Treefolk | MH1 | {2}{G}{U} | 4 | Snow Creature β Treefolk | Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | * | * | null | normal |
Abomination | LEG | {3}{B}{B} | 5 | Creature β Horror | Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. | 2 | 6 | null | normal |
Abomination of Gudul | KTK | {3}{B}{G}{U} | 6 | Creature β Horror | Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | 3 | 4 | null | normal |
Abomination of Llanowar | CMR | {1}{B}{G} | 3 | Legendary Creature β Elf Horror | Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. | * | * | null | normal |
Aboroth | WTH | {4}{G}{G} | 6 | Creature β Elemental | Cumulative upkeepβPut a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | 9 | 9 | null | normal |
Aboshan's Desire | ODY | {U} | 1 | Enchantment β Aura | Enchant creature
Enchanted creature has flying.
Threshold β Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) | null | null | null | normal |
Aboshan, Cephalid Emperor | ODY | {4}{U}{U} | 6 | Legendary Creature β Cephalid Noble | Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying. | 3 | 3 | null | normal |
About Face | ULG | {R} | 1 | Instant | Switch target creature's power and toughness until end of turn. | null | null | null | normal |
Abrade | HOU | {1}{R} | 2 | Instant | Choose one β
β’ Abrade deals 3 damage to target creature.
β’ Destroy target artifact. | null | null | null | normal |
Abrupt Decay | RTR | {B}{G} | 2 | Instant | This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less. | null | null | null | normal |
Absolute Grace | USG | {1}{W} | 2 | Enchantment | All creatures have protection from black. | null | null | null | normal |
Absolute Law | USG | {1}{W} | 2 | Enchantment | All creatures have protection from red. | null | null | null | normal |
Absolver Thrull | GPT | {3}{W} | 4 | Creature β Thrull Cleric | Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. | 2 | 3 | null | normal |
Absorb | INV | {W}{U}{U} | 3 | Instant | Counter target spell. You gain 3 life. | null | null | null | normal |
Absorb Energy | YMID | {1}{U}{U} | 3 | Instant | Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." | null | null | null | normal |
Absorb Identity | KHM | {1}{U} | 2 | Instant | Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn. | null | null | null | normal |
Absorb Vis | CON | {6}{B} | 7 | Sorcery | Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | null | null | null | normal |
Abstract Iguanart | UND | {1}{R} | 2 | Creature β Art Lizard | Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. | 1 | 1 | null | normal |
Abstruse Archaic | CMM | {4} | 4 | Creature β Avatar | Vigilance
{1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.) | 3 | 4 | null | normal |
Abstruse Interference | OGW | {2}{U} | 3 | Instant | Devoid (This card has no color.)
Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) | null | null | null | normal |
Abu Ja'far | ARN | {W} | 1 | Creature β Human | When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. | 0 | 1 | null | normal |
Abuna Acolyte | SOM | {1}{W} | 2 | Creature β Cat Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. | 1 | 1 | null | normal |
Abuna's Chant | 5DN | {3}{W} | 4 | Instant | Choose one β
β’ You gain 5 life.
β’ Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.) | null | null | null | normal |
Abundance | USG | {2}{G}{G} | 4 | Enchantment | If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. | null | null | null | normal |
Abundant Growth | AVR | {G} | 1 | Enchantment β Aura | Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color." | null | null | null | normal |
Abundant Harvest | MH2 | {G} | 1 | Sorcery | Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. | null | null | null | normal |
Abundant Maw | EMN | {8} | 8 | Creature β Eldrazi Leech | Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life. | 6 | 4 | null | normal |
Abyssal Gatekeeper | WTH | {1}{B} | 2 | Creature β Horror | When Abyssal Gatekeeper dies, each player sacrifices a creature. | 1 | 1 | null | normal |
Abyssal Horror | USG | {4}{B}{B} | 6 | Creature β Horror | Flying
When Abyssal Horror enters the battlefield, target player discards two cards. | 2 | 2 | null | normal |
Abyssal Hunter | MIR | {3}{B} | 4 | Creature β Human Assassin | {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. | 1 | 1 | null | normal |
Abyssal Nightstalker | P02 | {3}{B} | 4 | Creature β Nightstalker | Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. | 2 | 2 | null | normal |
Abyssal Nocturnus | GPT | {1}{B}{B} | 3 | Creature β Horror | Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | 2 | 2 | null | normal |
Abyssal Persecutor | WWK | {2}{B}{B} | 4 | Creature β Demon | Flying, trample
You can't win the game and your opponents can't lose the game. | 6 | 6 | null | normal |
Abyssal Specter | ICE | {2}{B}{B} | 4 | Creature β Specter | Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card. | 2 | 3 | null | normal |
Abzan Advantage | FRF | {1}{W} | 2 | Instant | Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | null | null | null | normal |
Abzan Ascendancy | KTK | {W}{B}{G} | 3 | Enchantment | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. | null | null | null | normal |
Abzan Banner | KTK | {3} | 3 | Artifact | {T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. | null | null | null | normal |
Abzan Battle Priest | KTK | {3}{W} | 4 | Creature β Human Cleric | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink. | 3 | 2 | null | normal |
Abzan Beastmaster | FRF | {2}{G} | 3 | Creature β Dog Shaman | At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. | 2 | 1 | null | normal |
Abzan Charm | KTK | {W}{B}{G} | 3 | Instant | Choose one β
β’ Exile target creature with power 3 or greater.
β’ You draw two cards and you lose 2 life.
β’ Distribute two +1/+1 counters among one or two target creatures. | null | null | null | normal |
Abzan Falconer | KTK | {2}{W} | 3 | Creature β Human Soldier | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying. | 2 | 3 | null | normal |
Abzan Guide | KTK | {3}{W}{B}{G} | 6 | Creature β Human Warrior | Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | 4 | 4 | null | normal |
Abzan Kin-Guard | FRF | {3}{G} | 4 | Creature β Human Warrior | Abzan Kin-Guard has lifelink as long as you control a white or black permanent. | 3 | 3 | null | normal |
Abzan Runemark | FRF | {2}{W} | 3 | Enchantment β Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent. | null | null | null | normal |
Abzan Skycaptain | FRF | {3}{W} | 4 | Creature β Bird Soldier | Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) | 2 | 2 | null | normal |
Academic Dispute | STX | {R} | 1 | Instant | Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | null | null | null | normal |
Academic Probation | STX | {1}{W} | 2 | Sorcery β Lesson | Choose one β
β’ Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
β’ Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. | null | null | null | normal |
Academy Drake | DOM | {2}{U} | 3 | Creature β Drake | Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. | 2 | 2 | null | normal |
Academy Elite | CNS | {3}{U} | 4 | Creature β Human Wizard | Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. | 0 | 0 | null | normal |
Academy Journeymage | DOM | {4}{U} | 5 | Creature β Human Wizard | This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. | 3 | 2 | null | normal |
Academy Loremaster | DMU | {U}{U} | 2 | Creature β Human Wizard | At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. | 2 | 3 | null | normal |
Academy Manufactor | MH2 | {3} | 3 | Artifact Creature β Assembly-Worker | If you would create a Clue, Food, or Treasure token, instead create one of each. | 1 | 3 | null | normal |
Academy Raider | M14 | {2}{R} | 3 | Creature β Human Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. | 1 | 1 | null | normal |
Academy Rector | UDS | {3}{W} | 4 | Creature β Human Cleric | When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle. | 1 | 2 | null | normal |
Academy Researchers | USG | {1}{U}{U} | 3 | Creature β Human Wizard | When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. | 2 | 2 | null | normal |
Academy Ruins | TSP | null | 0 | Legendary Land | {T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. | null | null | null | normal |
Academy Wall | DMU | {2}{U} | 3 | Creature β Wall | Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. | 0 | 5 | null | normal |
Academy at Tolaria West | OHOP | null | 0 | Plane β Dominaria | At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever chaos ensues, discard your hand. | null | null | null | planar |
Accelerate | TOR | {1}{R} | 2 | Instant | Target creature gains haste until end of turn.
Draw a card. | null | null | null | normal |
Accelerated Mutation | SCG | {3}{G}{G} | 5 | Instant | Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control. | null | null | null | normal |
Acceptable Losses | ODY | {3}{R} | 4 | Sorcery | As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature. | null | null | null | normal |
Access Denied | NEC | {3}{U}{U} | 5 | Instant | Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. | null | null | null | normal |
Access Tunnel | STX | null | 0 | Land | {T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn. | null | null | null | normal |
Accessories to Murder | UST | null | 0 | Artifact β Contraption | Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. | null | null | null | normal |
Accident-Prone Apprentice // Amphibian Accident | YWOE | {1}{R} | 2 | Creature β Otter Wizard | Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. | 1 | 1 | null | adventure |
Acclaimed Contender | ELD | {2}{W} | 3 | Creature β Human Knight | When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | 3 | 3 | null | normal |
Accomplished Alchemist | STX | {3}{G} | 4 | Creature β Elf Druid | {T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn. | 2 | 5 | null | normal |
Accomplished Automaton | KLD | {7} | 7 | Artifact Creature β Construct | Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) | 5 | 7 | null | normal |
Accorder Paladin | MBS | {1}{W} | 2 | Creature β Human Knight | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) | 3 | 1 | null | normal |
Accorder's Shield | SOM | {0} | 0 | Artifact β Equipment | Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | null | null | null | normal |
Accumulated Knowledge | NEM | {1}{U} | 2 | Instant | Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. | null | null | null | normal |
Accursed Centaur | ONS | {B} | 1 | Creature β Zombie Centaur | When Accursed Centaur enters the battlefield, sacrifice a creature. | 2 | 2 | null | normal |
Accursed Horde | HOU | {3}{B} | 4 | Creature β Zombie | {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) | 3 | 3 | null | normal |
Accursed Spirit | M14 | {3}{B} | 4 | Creature β Spirit | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) | 3 | 2 | null | normal |
Accursed Witch // Infectious Curse | SOI | {3}{B} | 4 | Creature β Human Shaman | Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. | 4 | 2 | null | transform |
Ace's Baseball Bat | WHO | {2} | 2 | Legendary Artifact β Equipment | Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3} | null | null | null | normal |
Ace, Fearless Rebel | WHO | {3}{G} | 4 | Legendary Creature β Human Rebel | Nitro-9 β Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.) | 2 | 2 | null | normal |
Acererak the Archlich | AFR | {2}{B} | 3 | Legendary Creature β Zombie Wizard | When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. | 5 | 5 | null | normal |