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30
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1M
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19 values
Acid Rain
LEG
{3}{U}
4
Sorcery
Destroy all Forests.
null
null
null
normal
Acid Web Spider
SOM
{3}{G}{G}
5
Creature β€” Spider
Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
3
5
null
normal
Acid-Spewer Dragon
DTK
{5}{B}
6
Creature β€” Dragon
Flying, deathtouch Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3
3
null
normal
Acidic Dagger
MIR
{4}
4
Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
null
null
null
normal
Acidic Slime
M10
{3}{G}{G}
5
Creature β€” Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2
2
null
normal
Acidic Sliver
STH
{B}{R}
2
Creature β€” Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
2
2
null
normal
Acidic Soil
USG
{2}{R}
3
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
null
null
null
normal
Acolyte Hybrid
40K
{2}{R}
3
Creature β€” Tyranid Human
Heavy Rock Cutter β€” Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
2
2
null
normal
Acolyte of Affliction
THB
{2}{B}{G}
4
Creature β€” Human Cleric
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
2
3
null
normal
Acolyte of Bahamut
CLB
{1}{G}
2
Legendary Enchantment β€” Background
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
null
null
null
normal
Acolyte of Xathrid
M10
{B}
1
Creature β€” Human Cleric
{1}{B}, {T}: Target player loses 1 life.
0
1
null
normal
Acolyte of the Inferno
ORI
{2}{R}
3
Creature β€” Human Monk
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
3
1
null
normal
Acolyte's Reward
BNG
{1}{W}
2
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
null
null
null
normal
Acorn Catapult
CMD
{4}
4
Artifact
{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
null
null
null
normal
Acorn Harvest
TOR
{3}{G}
4
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashbackβ€”{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
null
null
null
normal
Acornelia, Fashionable Filcher
UND
{3}{B}
4
Legendary Creature β€” Squirrel
Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter). Whenever a Squirrel you control enters the battlefield or dies, you get {A}. {2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn. {G}, Pay X {A}: Target creature gets +X/+X until end of turn.
3
3
null
normal
Acquire
5DN
{3}{U}{U}
5
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
null
null
null
normal
Acquisition Octopus
NEO
{2}{U}
3
Artifact Creature β€” Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2
2
null
normal
Acquisitions Expert
ZNR
{1}{B}
2
Creature β€” Human Rogue
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
1
2
null
normal
Acridian
USG
{1}{G}
2
Creature β€” Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2
4
null
normal
Acrobatic Maneuver
KLD
{2}{W}
3
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
null
null
null
normal
Act of Aggression
NPH
{3}{R/P}{R/P}
5
Instant
({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
null
null
null
normal
Act of Authority
C13
{1}{W}{W}
3
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
null
null
null
normal
Act of Heroism
HOU
{1}{W}
2
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
null
null
null
normal
Act of Treason
M10
{2}{R}
3
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
null
null
null
normal
Act on Impulse
M15
{2}{R}
3
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
null
null
null
normal
Activated Sleeper
DMC
{2}{B}
3
Creature β€” Phyrexian Shapeshifter
Flash You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
0
0
null
normal
Active Volcano
LEG
{R}
1
Instant
Choose one β€” β€’ Destroy target blue permanent. β€’ Return target Island to its owner's hand.
null
null
null
normal
Ad Nauseam
ALA
{3}{B}{B}
5
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
null
null
null
normal
Adamant Will
DOM
{1}{W}
2
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
null
null
null
normal
Adamaro, First to Desire
SOK
{1}{R}{R}
3
Legendary Creature β€” Spirit
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
*
*
null
normal
Adanto Vanguard
XLN
{1}{W}
2
Creature β€” Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1
1
null
normal
Adaptive Automaton
M12
{3}
3
Artifact Creature β€” Construct
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
2
2
null
normal
Adaptive Shimmerer
IKO
{5}
5
Creature β€” Insect
Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
0
0
null
normal
Adaptive Snapjaw
GTC
{4}{G}
5
Creature β€” Lizard Beast
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
6
2
null
normal
Adaptive Sporesinger
ONE
{2}{G}
3
Creature β€” Phyrexian Druid
Vigilance When Adaptive Sporesinger enters the battlefield, choose one β€” β€’ Target creature gets +2/+2 and gains vigilance until end of turn. β€’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2
2
null
normal
Adarkar Sentinel
ICE
{5}
5
Artifact Creature β€” Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
3
3
null
normal
Adarkar Unicorn
ICE
{1}{W}{W}
3
Creature β€” Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
2
2
null
normal
Adarkar Valkyrie
CSP
{4}{W}{W}
6
Snow Creature β€” Angel
Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4
5
null
normal
Adarkar Wastes
ICE
null
0
Land
{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
null
null
null
normal
Adarkar Windform
CSP
{4}{U}
5
Snow Creature β€” Illusion
Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)
3
3
null
normal
Adder-Staff Boggart
LRW
{1}{R}
2
Creature β€” Goblin Warrior
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2
1
null
normal
Addle
INV
{1}{B}
2
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
null
null
null
normal
Adeline, Resplendent Cathar
MID
{1}{W}{W}
3
Legendary Creature β€” Human Knight
Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*
4
null
normal
Adeliz, the Cinder Wind
DOM
{1}{U}{R}
3
Legendary Creature β€” Human Wizard
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
2
2
null
normal
Adherent of Hope
M21
{1}{W}
2
Creature β€” Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
2
1
null
normal
Adipose Offspring
WHO
{3}{W}
4
Creature β€” Alien
Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
2
2
null
normal
Admiral Beckett Brass
XLN
{1}{U}{B}{R}
4
Legendary Creature β€” Human Pirate
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
3
3
null
normal
Admiral's Order
RIX
{1}{U}{U}
3
Instant
Raid β€” If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.
null
null
null
normal
Admonition Angel
WWK
{3}{W}{W}{W}
6
Creature β€” Angel
Flying Landfall β€” Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6
6
null
normal
Adorable Kitten
UST
{W}
1
Host Creature β€” Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1
1
null
host
Adorned Pouncer
HOU
{1}{W}
2
Creature β€” Cat
Double strike Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
1
1
null
normal
Adriana's Valor
CN2
null
0
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
null
null
null
normal
Adriana, Captain of the Guard
CN2
{3}{R}{W}
5
Legendary Creature β€” Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4
4
null
normal
Adric, Mathematical Genius
WHO
{1}{U}
2
Legendary Creature β€” Human Artificer
{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice β€” {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.)
1
1
null
normal
Adrix and Nev, Twincasters
OC21
{2}{G}{U}
4
Legendary Creature β€” Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2
2
null
normal
Adult Gold Dragon
AFR
{3}{R}{W}
5
Creature β€” Dragon
Flying, lifelink, haste
4
3
null
normal
Adun Oakenshield
LEG
{B}{R}{G}
3
Legendary Creature β€” Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
1
2
null
normal
Advance Scout
TMP
{1}{W}
2
Creature β€” Human Soldier Scout
First strike {W}: Target creature gains first strike until end of turn.
1
1
null
normal
Advanced Hoverguard
5DN
{3}{U}
4
Creature β€” Drone
Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
2
2
null
normal
Advanced Stitchwing
EMN
{3}{U}{U}
5
Creature β€” Zombie Horror
Flying {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
3
4
null
normal
Advantageous Proclamation
CNS
null
0
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.
null
null
null
normal
Advent of the Wurm
DGM
{1}{G}{G}{W}
4
Instant
Create a 5/5 green Wurm creature token with trample.
null
null
null
normal
Adventure Awaits
ZNR
{1}{G}
2
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
null
null
null
normal
Adventurers' Guildhouse
LEG
null
0
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
null
null
null
normal
Adventuring Gear
ZEN
{1}
1
Artifact β€” Equipment
Landfall β€” Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
null
null
null
normal
Adventurous Impulse
DOM
{G}
1
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
null
null
null
normal
Adverse Conditions
BFZ
{3}{U}
4
Instant
Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
null
null
null
normal
Advice from the Fae
SHM
{2/U}{2/U}{2/U}
6
Sorcery
({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
null
null
null
normal
Advocate of the Beast
M14
{2}{G}
3
Creature β€” Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
2
3
null
normal
Aegar, the Freezing Flame
KHM
{1}{U}{R}
3
Legendary Creature β€” Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3
3
null
normal
Aegis Angel
M12
{4}{W}{W}
6
Creature β€” Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5
5
null
normal
Aegis Automaton
AER
{2}
2
Artifact Creature β€” Construct
{4}{W}: Return another target creature you control to its owner's hand.
0
3
null
normal
Aegis Turtle
IKO
{U}
1
Creature β€” Turtle
null
0
5
null
normal
Aegis of Honor
ODY
{W}
1
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
null
null
null
normal
Aegis of the Gods
JOU
{1}{W}
2
Enchantment Creature β€” Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2
1
null
normal
Aegis of the Heavens
M19
{1}{W}
2
Instant
Target creature gets +1/+7 until end of turn.
null
null
null
normal
Aegis of the Meek
ICE
{3}
3
Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
null
null
null
normal
Aeolipile
FEM
{2}
2
Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
null
null
null
normal
Aeon Chronicler
PLC
{3}{U}{U}
5
Creature β€” Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend Xβ€”{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
*
*
null
normal
Aeon Engine
C19
{5}
5
Artifact
Aeon Engine enters the battlefield tapped. {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
null
null
null
normal
Aerathi Berserker
LEG
{2}{R}{R}{R}
5
Creature β€” Human Berserker
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
2
4
null
normal
Aerial Assault
M20
{2}{W}
3
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
null
null
null
normal
Aerial Boost
MOM
{1}{W}
2
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
null
null
null
normal
Aerial Caravan
MMQ
{4}{U}{U}
6
Creature β€” Human Soldier
Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4
3
null
normal
Aerial Engineer
M19
{2}{W}{U}
4
Creature β€” Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
2
4
null
normal
Aerial Extortionist
NCC
{3}{W}{W}
5
Creature β€” Bird Soldier
Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
4
3
null
normal
Aerial Formation
JOU
{U}
1
Instant
Strive β€” This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
null
null
null
normal
Aerial Guide
HOU
{2}{U}
3
Creature β€” Drake
Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2
2
null
normal
Aerial Maneuver
GTC
{1}{W}
2
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
null
null
null
normal
Aerial Modification
AER
{4}{W}
5
Enchantment β€” Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
null
null
null
normal
Aerial Predation
RTR
{2}{G}
3
Instant
Destroy target creature with flying. You gain 2 life.
null
null
null
normal
Aerial Responder
KLD
{1}{W}{W}
3
Creature β€” Dwarf Soldier
Flying, vigilance, lifelink
2
3
null
normal
Aerial Surveyor
NEC
{2}{W}
3
Artifact β€” Vehicle
Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
3
4
null
normal
Aerial Toastmaster
UST
{3}{W}
4
Artifact Creature β€” Cyborg Rigger
Flying {3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3
2
null
normal
Aerial Volley
ORI
{G}
1
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
null
null
null
normal
Aerialephant
UNF
{3}{W}
4
Creature β€” Elephant Performer
Flying When Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
3
2
null
normal
Aerie Bowmasters
DTK
{2}{G}{G}
4
Creature β€” Dog Archer
Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3
4
null
normal
Aerie Mystics
CON
{4}{W}
5
Creature β€” Bird Wizard
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
3
3
null
normal
Aerie Ouphes
EVE
{4}{G}
5
Creature β€” Ouphe
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3
3
null
normal