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65
BIG Win!?
Trap Card
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
null
null
null
Normal
null
null
null
null
null
BM-4 Blast Spider
Effect Monster
Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
1400
2200
4
Machine
DARK
null
null
null
null
BOXer
Effect Monster
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.
1800
1000
4
Warrior
EARTH
null
null
null
null
Baba Barber
Link Monster
2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
200
null
null
Fiend
DARK
null
null
2
['Left', 'Bottom']
Baby Dragon
Normal Monster
Much more than just a child, this dragon is gifted with untapped power.
1200
700
3
Dragon
WIND
null
null
null
null
Baby Mudragon
Tuner Monster
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn.
0
200
1
Dragon
DARK
null
null
null
null
Baby Raccoon Ponpoko
Effect Monster
When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
800
0
2
Beast
EARTH
null
null
null
null
Baby Raccoon Tantan
Flip Effect Monster
FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
0
800
2
Beast
EARTH
null
null
null
null
Baby Spider
Effect Monster
You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.
0
0
3
Insect
DARK
null
Spider
null
null
Baby Tiragon
XYZ Monster
3 Level 1 monsters During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.
900
900
1
Dragon
EARTH
null
null
null
null
Babycerasaurus
Effect Monster
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
500
500
2
Dinosaur
EARTH
null
null
null
null
Bachibachibachi
Effect Monster
An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
800
800
3
Insect
LIGHT
null
null
null
null
Back Mutation
Spell Card
Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster with the same original Level from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Back Mutation" per turn.
null
null
null
Normal
null
null
null
null
null
Back to Square One
Spell Card
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
null
null
null
Normal
null
null
null
null
null
Back to the Front
Trap Card
Target 1 monster in your GY
Special Summon it in Defense Position.
null
null
null
Normal
null
null
null
null
Back-Up Rider
Spell Card
Target 1 face-up monster on the field
it gains 1500 ATK until the end of this turn.
null
null
null
Normal
null
null
null
null
Backfire
Trap Card
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
null
null
null
Continuous
null
null
null
null
null
Background Dragon
Effect Monster
If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.
1600
1800
5
Dragon
DARK
null
null
null
null
Backlinker
Effect Monster
If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
1600
0
3
Cyberse
DARK
null
null
null
null
Backs to the Wall
Trap Card
Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
null
null
null
Normal
null
null
Six Samurai
null
null
Backup Operator
Effect Monster
You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.
1200
800
3
Cyberse
LIGHT
null
null
null
null
Backup Secretary
Effect Monster
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
1200
800
3
Cyberse
LIGHT
null
null
null
null
Backup Soldier
Trap Card
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard
add them to your hand.
null
null
null
Normal
null
null
null
null
Backup Squad
Spell Card
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
null
null
null
Continuous
null
null
null
null
null
Backup Supervisor
Link Monster
2 monsters If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn.
1200
null
null
Cyberse
LIGHT
null
null
2
['Bottom', 'Right']
Backup Team
Trap Card
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.
null
null
null
Normal
null
null
null
null
null
Backup Warrior
Effect Monster
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.
2100
0
5
Warrior
EARTH
null
null
null
null
Bacon Saver
Effect Monster
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
700
600
2
Zombie
DARK
null
null
null
null
Bad Aim
Trap Card
When your opponent's card or effect is activated: Target 1 card on the field (other than that card)
destroy it.
null
null
null
Normal
null
null
null
null
Bad Luck Blast
Trap Card
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
null
null
null
Normal
null
null
null
null
null
Bad Reaction to Simochi
Trap Card
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
null
null
null
Continuous
null
null
null
null
null
Baelgrill de Nouvelles
Ritual Effect Monster
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a "Nouvelles" monster, you can Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 "Hungry Burger" from your hand or Deck. You can only use each effect of "Baelgrill de Nouvelles" once per turn.
2400
1850
6
Warrior
DARK
null
Nouvelles
null
null
Bahalutiya, the Grand Radiance
Effect Monster
You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn.
2000
2400
7
Dragon
LIGHT
null
null
null
null
Bahamut Shark
XYZ Monster
2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
2600
2100
4
Sea Serpent
WATER
null
null
null
null
Bait Doll
Spell Card
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
null
null
null
Normal
null
null
null
null
null
Baku the Beast Ninja
Effect Monster
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
1500
600
3
Beast
WIND
null
Ninja
null
null
Balameuniere de Nouvelles
Ritual Effect Monster
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can add 1 "Nouvelles" or "Recipe" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 "Nouvelles" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a "Nouvelles" monster. You can only use each effect of "Balameuniere de Nouvelles" once per turn.
2000
1850
5
Beast-Warrior
DARK
null
Nouvelles
null
null
Balance of Judgment
Trap Card
If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.
null
null
null
Normal
null
null
null
null
null
Balancer Lord
Effect Monster
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
1700
1200
4
Cyberse
LIGHT
null
null
null
null
Ballista Squad
Trap Card
Tribute 1 monster, then target 1 card your opponent controls; destroy it.
null
null
null
Normal
null
null
null
null
null
Ballista of Rampart Smashing
Spell Card
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
null
null
null
Equip
null
null
null
null
null
Balloon Lizard
Effect Monster
Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters X 400 points.
500
1900
4
Reptile
EARTH
null
null
null
null
Bamboo Scrap
Trap Card
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
null
null
null
Normal
null
null
null
null
null
Bandit
Skill Card
If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel.
null
null
null
Keith
null
null
null
null
null
Banisher of the Light
Effect Monster
Any card sent to the Graveyard is banished instead.
100
2000
3
Fairy
LIGHT
null
null
null
null
Banisher of the Radiance
Effect Monster
Any card sent to the Graveyard is banished instead.
1600
0
3
Fairy
LIGHT
null
null
null
null
Banishing Trap Hole
Trap Card
When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
null
null
null
Normal
null
null
Trap Hole
null
null
Banishment of the Darklords
Spell Card
Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.
null
null
null
Normal
null
null
Darklord
null
null
Banner of Courage
Spell Card
All monsters you control gain 200 ATK during your Battle Phase only.
null
null
null
Continuous
null
null
null
null
null
Banquet of Millions
Trap Card
Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.
null
null
null
Normal
null
null
null
null
null
Baobaboon
Effect Monster
If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
1200
1000
3
Plant
DARK
null
null
null
null
Barbar, Malebranche of the Burning Abyss
Effect Monster
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
1700
1000
3
Fiend
DARK
null
Burning Abyss
null
null
Barbaroid, the Ultimate Battle Machine
Fusion Monster
5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
4000
4000
12
Machine
EARTH
null
Roid
null
null
Barian Untopia
Spell Card
(This card is always treated as a "Barian's" card.) "Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
null
null
null
Field
null
null
Barian's
null
null
Barian's Chaos Draw
Spell Card
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects; ● Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. ● Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.
null
null
null
Normal
null
null
Barian's
null
null
Bark of Dark Ruler
Trap Card
If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
null
null
null
Normal
null
null
null
null
null
Barkion's Bark
Spell Card
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
null
null
null
Normal
null
null
Naturia
null
null
Baromet the Sacred Sheep Shrub
XYZ Monster
2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.
1900
2000
4
Plant
EARTH
null
null
null
null
Baron of the Fiend Sword
Normal Monster
An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
1550
800
4
Fiend
DARK
null
null
null
null
Baronne de Fleur
Synchro Monster
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
3000
2400
10
Warrior
WIND
null
Fleur
null
null
Barox
Fusion Monster
"Frenzied Panda" + "Ryu-Kishin"
1380
1530
5
Fiend
DARK
null
null
null
null
Barrage Blast
Trap Card
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
null
null
null
Continuous
null
null
Train
null
null
Barrel Behind the Door
Trap Card
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
null
null
null
Counter
null
null
null
null
null
Barrel Dragon
Effect Monster
Once per turn: You can target 1 monster your opponent controls
toss a coin 3 times and destroy it if at least 2 of the results are heads.
2600
2,200
7
Machine
DARK
null
null
null
Barrel Lily
Normal Monster
This wicked flower attacks enemies with pollen projectiles.
1100
600
3
Plant
EARTH
null
null
null
null
Barrel Rock
Normal Monster
Shouldering a pair of machine guns, this monster is unstoppable.
1000
1300
4
Rock
EARTH
null
null
null
null
Barricadeborg Blocker
Link Monster
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
1000
null
null
Machine
DARK
null
null
2
['Left', 'Bottom']
Barrier Resonator
Tuner Monster
During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Tuner monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it.
300
800
1
Fiend
LIGHT
null
Resonator
null
null
Barrier Statue of the Abyss
Effect Monster
No monsters can be Special Summoned, except for DARK monsters.
1000
1000
4
Fiend
DARK
null
null
null
null
Barrier Statue of the Drought
Effect Monster
No monsters can be Special Summoned, except for EARTH monsters.
1000
1000
4
Rock
EARTH
null
null
null
null
Barrier Statue of the Heavens
Effect Monster
No monsters can be Special Summoned, except for LIGHT monsters.
1000
1000
4
Fairy
LIGHT
null
null
null
null
Barrier Statue of the Inferno
Effect Monster
Neither player can Special Summon monsters, except FIRE monsters.
1000
1000
4
Pyro
FIRE
null
null
null
null
Barrier Statue of the Stormwinds
Effect Monster
No monsters can be Special Summoned, except for WIND monsters.
1000
1000
4
Winged Beast
WIND
null
null
null
null
Barrier Statue of the Torrent
Effect Monster
Neither player can Special Summon monsters, except WATER monsters.
1000
1000
4
Aqua
WATER
null
null
null
null
Barrier Wave
Trap Card
Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.
null
null
null
Normal
null
null
null
null
null
Basal Rose Shoot
Spell Card
Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.
null
null
null
Quick-Play
null
null
Rose
null
null
Bashing Shield
Spell Card
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
null
null
null
Equip
null
null
null
null
null
Basic Insect
Normal Monster
Usually found traveling in swarms, this creature's ideal environment is the forest.
500
700
2
Insect
EARTH
null
null
null
null
Basilius, Familiar of the Evil Eye
Effect Monster
If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
400
2000
3
Fiend
DARK
null
Evil Eye
null
null
Basiltrice, Familiar of the Evil Eye
Effect Monster
If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn.
1000
2000
3
Fiend
DARK
null
Evil Eye
null
null
Bat
Normal Monster
A mechanical bat that drops blasts from its wings.
300
350
1
Machine
WIND
null
null
null
null
Battery Charger
Spell Card
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
null
null
null
Normal
null
null
Batteryman
null
null
Batteryman 9-Volt
Effect Monster
When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
1000
1000
4
Thunder
LIGHT
null
Batteryman
null
null
Batteryman AA
Effect Monster
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
0
0
3
Thunder
LIGHT
null
Batteryman
null
null
Batteryman AAA
Effect Monster
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
0
0
4
Thunder
LIGHT
null
Batteryman
null
null
Batteryman C
Effect Monster
If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
0
0
2
Thunder
LIGHT
null
Batteryman
null
null
Batteryman Charger
Effect Monster
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
1800
1200
5
Thunder
LIGHT
null
Batteryman
null
null
Batteryman D
Effect Monster
Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
0
1900
1
Thunder
LIGHT
null
Batteryman
null
null
Batteryman Fuel Cell
Effect Monster
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.
2100
0
6
Thunder
LIGHT
null
Batteryman
null
null
Batteryman Industrial Strength
Effect Monster
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
2600
0
8
Thunder
LIGHT
null
Batteryman
null
null
Batteryman Micro-Cell
Flip Effect Monster
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
100
100
1
Thunder
LIGHT
null
Batteryman
null
null
Batteryman Solar
Effect Monster
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
1500
1500
4
Thunder
LIGHT
null
Batteryman
null
null
Batteryman Token
Token
Special Summoned with the effect of "Batteryman Solar".
0
0
1
Thunder
LIGHT
null
Batteryman
null
null
Battle Break
Trap Card
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
null
null
null
Normal
null
null
null
null
null
Battle Eagle Token
Token
Special Summoned with the effect of "Number 42: Galaxy Tomahawk". Destroy this Token during the End Phase of the turn it is Special Summoned.
2000
0
6
Machine
WIND
null
null
null
null
Battle Fader
Effect Monster
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
0
0
1
Fiend
DARK
null
null
null
null
Battle Footballer
Normal Monster
A cyborg with high defense power. Originally it was invented for a football machine.
1000
2100
4
Machine
FIRE
null
null
null
null
Battle Fusion
Spell Card
When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
null
null
null
Quick-Play
null
null
null
null
null
Battle Instinct
Trap Card
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position.
null
null
null
Normal
null
null
null
null
null
Battle Mania
Trap Card
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
null
null
null
Normal
null
null
null
null
null