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BIG Win!? | Trap Card | Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500. | null | null | null | Normal | null | null | null | null | null |
BM-4 Blast Spider | Effect Monster | Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn. | 1400 | 2200 | 4 | Machine | DARK | null | null | null | null |
BOXer | Effect Monster | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead. | 1800 | 1000 | 4 | Warrior | EARTH | null | null | null | null |
Baba Barber | Link Monster | 2 monsters
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn. | 200 | null | null | Fiend | DARK | null | null | 2 | ['Left', 'Bottom'] |
Baby Dragon | Normal Monster | Much more than just a child, this dragon is gifted with untapped power. | 1200 | 700 | 3 | Dragon | WIND | null | null | null | null |
Baby Mudragon | Tuner Monster | If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn. | 0 | 200 | 1 | Dragon | DARK | null | null | null | null |
Baby Raccoon Ponpoko | Effect Monster | When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters. | 800 | 0 | 2 | Beast | EARTH | null | null | null | null |
Baby Raccoon Tantan | Flip Effect Monster | FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan". | 0 | 800 | 2 | Beast | EARTH | null | null | null | null |
Baby Spider | Effect Monster | You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn. | 0 | 0 | 3 | Insect | DARK | null | Spider | null | null |
Baby Tiragon | XYZ Monster | 3 Level 1 monsters
During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly. | 900 | 900 | 1 | Dragon | EARTH | null | null | null | null |
Babycerasaurus | Effect Monster | If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck. | 500 | 500 | 2 | Dinosaur | EARTH | null | null | null | null |
Bachibachibachi | Effect Monster | An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | 800 | 800 | 3 | Insect | LIGHT | null | null | null | null |
Back Mutation | Spell Card | Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster with the same original Level from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Back Mutation" per turn. | null | null | null | Normal | null | null | null | null | null |
Back to Square One | Spell Card | Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck. | null | null | null | Normal | null | null | null | null | null |
Back to the Front | Trap Card | Target 1 monster in your GY | Special Summon it in Defense Position. | null | null | null | Normal | null | null | null | null |
Back-Up Rider | Spell Card | Target 1 face-up monster on the field | it gains 1500 ATK until the end of this turn. | null | null | null | Normal | null | null | null | null |
Backfire | Trap Card | If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent. | null | null | null | Continuous | null | null | null | null | null |
Background Dragon | Effect Monster | If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn. | 1600 | 1800 | 5 | Dragon | DARK | null | null | null | null |
Backlinker | Effect Monster | If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. | 1600 | 0 | 3 | Cyberse | DARK | null | null | null | null |
Backs to the Wall | Trap Card | Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control. | null | null | null | Normal | null | null | Six Samurai | null | null |
Backup Operator | Effect Monster | You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn. | 1200 | 800 | 3 | Cyberse | LIGHT | null | null | null | null |
Backup Secretary | Effect Monster | If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. | 1200 | 800 | 3 | Cyberse | LIGHT | null | null | null | null |
Backup Soldier | Trap Card | While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard | add them to your hand. | null | null | null | Normal | null | null | null | null |
Backup Squad | Spell Card | Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took. | null | null | null | Continuous | null | null | null | null | null |
Backup Supervisor | Link Monster | 2 monsters
If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn. | 1200 | null | null | Cyberse | LIGHT | null | null | 2 | ['Bottom', 'Right'] |
Backup Team | Trap Card | Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | null | null | null | Normal | null | null | null | null | null |
Backup Warrior | Effect Monster | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card. | 2100 | 0 | 5 | Warrior | EARTH | null | null | null | null |
Bacon Saver | Effect Monster | During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. | 700 | 600 | 2 | Zombie | DARK | null | null | null | null |
Bad Aim | Trap Card | When your opponent's card or effect is activated: Target 1 card on the field (other than that card) | destroy it. | null | null | null | Normal | null | null | null | null |
Bad Luck Blast | Trap Card | Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn. | null | null | null | Normal | null | null | null | null | null |
Bad Reaction to Simochi | Trap Card | As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | null | null | null | Continuous | null | null | null | null | null |
Baelgrill de Nouvelles | Ritual Effect Monster | You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a "Nouvelles" monster, you can Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 "Hungry Burger" from your hand or Deck. You can only use each effect of "Baelgrill de Nouvelles" once per turn. | 2400 | 1850 | 6 | Warrior | DARK | null | Nouvelles | null | null |
Bahalutiya, the Grand Radiance | Effect Monster | You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn. | 2000 | 2400 | 7 | Dragon | LIGHT | null | null | null | null |
Bahamut Shark | XYZ Monster | 2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. | 2600 | 2100 | 4 | Sea Serpent | WATER | null | null | null | null |
Bait Doll | Spell Card | Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard. | null | null | null | Normal | null | null | null | null | null |
Baku the Beast Ninja | Effect Monster | If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn. | 1500 | 600 | 3 | Beast | WIND | null | Ninja | null | null |
Balameuniere de Nouvelles | Ritual Effect Monster | You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can add 1 "Nouvelles" or "Recipe" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 "Nouvelles" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a "Nouvelles" monster. You can only use each effect of "Balameuniere de Nouvelles" once per turn. | 2000 | 1850 | 5 | Beast-Warrior | DARK | null | Nouvelles | null | null |
Balance of Judgment | Trap Card | If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn. | null | null | null | Normal | null | null | null | null | null |
Balancer Lord | Effect Monster | Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. | 1700 | 1200 | 4 | Cyberse | LIGHT | null | null | null | null |
Ballista Squad | Trap Card | Tribute 1 monster, then target 1 card your opponent controls; destroy it. | null | null | null | Normal | null | null | null | null | null |
Ballista of Rampart Smashing | Spell Card | If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. | null | null | null | Equip | null | null | null | null | null |
Balloon Lizard | Effect Monster | Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters X 400 points. | 500 | 1900 | 4 | Reptile | EARTH | null | null | null | null |
Bamboo Scrap | Trap Card | Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. | null | null | null | Normal | null | null | null | null | null |
Bandit | Skill Card | If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel. | null | null | null | Keith | null | null | null | null | null |
Banisher of the Light | Effect Monster | Any card sent to the Graveyard is banished instead. | 100 | 2000 | 3 | Fairy | LIGHT | null | null | null | null |
Banisher of the Radiance | Effect Monster | Any card sent to the Graveyard is banished instead. | 1600 | 0 | 3 | Fairy | LIGHT | null | null | null | null |
Banishing Trap Hole | Trap Card | When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down. | null | null | null | Normal | null | null | Trap Hole | null | null |
Banishment of the Darklords | Spell Card | Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. | null | null | null | Normal | null | null | Darklord | null | null |
Banner of Courage | Spell Card | All monsters you control gain 200 ATK during your Battle Phase only. | null | null | null | Continuous | null | null | null | null | null |
Banquet of Millions | Trap Card | Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn. | null | null | null | Normal | null | null | null | null | null |
Baobaboon | Effect Monster | If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck. | 1200 | 1000 | 3 | Plant | DARK | null | null | null | null |
Barbar, Malebranche of the Burning Abyss | Effect Monster | If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each. | 1700 | 1000 | 3 | Fiend | DARK | null | Burning Abyss | null | null |
Barbaroid, the Ultimate Battle Machine | Fusion Monster | 5 Machine-Type "roid" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. | 4000 | 4000 | 12 | Machine | EARTH | null | Roid | null | null |
Barian Untopia | Spell Card | (This card is always treated as a "Barian's" card.)
"Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material. | null | null | null | Field | null | null | Barian's | null | null |
Barian's Chaos Draw | Spell Card | To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;
● Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
● Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters. | null | null | null | Normal | null | null | Barian's | null | null |
Bark of Dark Ruler | Trap Card | If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. | null | null | null | Normal | null | null | null | null | null |
Barkion's Bark | Spell Card | Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn. | null | null | null | Normal | null | null | Naturia | null | null |
Baromet the Sacred Sheep Shrub | XYZ Monster | 2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn. | 1900 | 2000 | 4 | Plant | EARTH | null | null | null | null |
Baron of the Fiend Sword | Normal Monster | An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. | 1550 | 800 | 4 | Fiend | DARK | null | null | null | null |
Baronne de Fleur | Synchro Monster | 1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster. | 3000 | 2400 | 10 | Warrior | WIND | null | Fleur | null | null |
Barox | Fusion Monster | "Frenzied Panda" + "Ryu-Kishin" | 1380 | 1530 | 5 | Fiend | DARK | null | null | null | null |
Barrage Blast | Trap Card | Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200. | null | null | null | Continuous | null | null | Train | null | null |
Barrel Behind the Door | Trap Card | Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead. | null | null | null | Counter | null | null | null | null | null |
Barrel Dragon | Effect Monster | Once per turn: You can target 1 monster your opponent controls | toss a coin 3 times and destroy it if at least 2 of the results are heads. | 2600 | 2,200 | 7 | Machine | DARK | null | null | null |
Barrel Lily | Normal Monster | This wicked flower attacks enemies with pollen projectiles. | 1100 | 600 | 3 | Plant | EARTH | null | null | null | null |
Barrel Rock | Normal Monster | Shouldering a pair of machine guns, this monster is unstoppable. | 1000 | 1300 | 4 | Rock | EARTH | null | null | null | null |
Barricadeborg Blocker | Link Monster | 2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects. | 1000 | null | null | Machine | DARK | null | null | 2 | ['Left', 'Bottom'] |
Barrier Resonator | Tuner Monster | During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Tuner monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it. | 300 | 800 | 1 | Fiend | LIGHT | null | Resonator | null | null |
Barrier Statue of the Abyss | Effect Monster | No monsters can be Special Summoned, except for DARK monsters. | 1000 | 1000 | 4 | Fiend | DARK | null | null | null | null |
Barrier Statue of the Drought | Effect Monster | No monsters can be Special Summoned, except for EARTH monsters. | 1000 | 1000 | 4 | Rock | EARTH | null | null | null | null |
Barrier Statue of the Heavens | Effect Monster | No monsters can be Special Summoned, except for LIGHT monsters. | 1000 | 1000 | 4 | Fairy | LIGHT | null | null | null | null |
Barrier Statue of the Inferno | Effect Monster | Neither player can Special Summon monsters, except FIRE monsters. | 1000 | 1000 | 4 | Pyro | FIRE | null | null | null | null |
Barrier Statue of the Stormwinds | Effect Monster | No monsters can be Special Summoned, except for WIND monsters. | 1000 | 1000 | 4 | Winged Beast | WIND | null | null | null | null |
Barrier Statue of the Torrent | Effect Monster | Neither player can Special Summon monsters, except WATER monsters. | 1000 | 1000 | 4 | Aqua | WATER | null | null | null | null |
Barrier Wave | Trap Card | Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF. | null | null | null | Normal | null | null | null | null | null |
Basal Rose Shoot | Spell Card | Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn. | null | null | null | Quick-Play | null | null | Rose | null | null |
Bashing Shield | Spell Card | Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. | null | null | null | Equip | null | null | null | null | null |
Basic Insect | Normal Monster | Usually found traveling in swarms, this creature's ideal environment is the forest. | 500 | 700 | 2 | Insect | EARTH | null | null | null | null |
Basilius, Familiar of the Evil Eye | Effect Monster | If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn. | 400 | 2000 | 3 | Fiend | DARK | null | Evil Eye | null | null |
Basiltrice, Familiar of the Evil Eye | Effect Monster | If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn. | 1000 | 2000 | 3 | Fiend | DARK | null | Evil Eye | null | null |
Bat | Normal Monster | A mechanical bat that drops blasts from its wings. | 300 | 350 | 1 | Machine | WIND | null | null | null | null |
Battery Charger | Spell Card | Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard. | null | null | null | Normal | null | null | Batteryman | null | null |
Batteryman 9-Volt | Effect Monster | When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card. | 1000 | 1000 | 4 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman AA | Effect Monster | If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. | 0 | 0 | 3 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman AAA | Effect Monster | When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard. | 0 | 0 | 4 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman C | Effect Monster | If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control. | 0 | 0 | 2 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman Charger | Effect Monster | When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. | 1800 | 1200 | 5 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman D | Effect Monster | Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D"). | 0 | 1900 | 1 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman Fuel Cell | Effect Monster | If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand. | 2100 | 0 | 6 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman Industrial Strength | Effect Monster | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. | 2600 | 0 | 8 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman Micro-Cell | Flip Effect Monster | FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | 100 | 100 | 1 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman Solar | Effect Monster | If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn. | 1500 | 1500 | 4 | Thunder | LIGHT | null | Batteryman | null | null |
Batteryman Token | Token | Special Summoned with the effect of "Batteryman Solar". | 0 | 0 | 1 | Thunder | LIGHT | null | Batteryman | null | null |
Battle Break | Trap Card | When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase. | null | null | null | Normal | null | null | null | null | null |
Battle Eagle Token | Token | Special Summoned with the effect of "Number 42: Galaxy Tomahawk". Destroy this Token during the End Phase of the turn it is Special Summoned. | 2000 | 0 | 6 | Machine | WIND | null | null | null | null |
Battle Fader | Effect Monster | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field. | 0 | 0 | 1 | Fiend | DARK | null | null | null | null |
Battle Footballer | Normal Monster | A cyborg with high defense power. Originally it was invented for a football machine. | 1000 | 2100 | 4 | Machine | FIRE | null | null | null | null |
Battle Fusion | Spell Card | When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn. | null | null | null | Quick-Play | null | null | null | null | null |
Battle Instinct | Trap Card | Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position. | null | null | null | Normal | null | null | null | null | null |
Battle Mania | Trap Card | Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. | null | null | null | Normal | null | null | null | null | null |