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Beetrooper Sting Lancer
Effect Monster
During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.
2400
1800
7
Insect
WIND
null
Beetrooper
null
null
Beginning Knight
Effect Monster
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
500
2000
4
Warrior
LIGHT
null
Black Luster Soldier
null
null
Beginning of Heaven and Earth
Trap Card
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
null
null
null
Normal
null
null
Black Luster Soldier
null
null
Begone, Knave!
Trap Card
If a monster inflicts battle damage to a player: Return that monster to the hand.
null
null
null
Continuous
null
null
null
null
null
Behegon
Normal Monster
With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
1350
1000
4
Aqua
WATER
null
null
null
null
Behemoth the King of All Animals
Effect Monster
This card can be Normal Summoned or Set with 1 Tribute. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
2700
1500
7
Beast
EARTH
null
null
null
null
Behemoth the King of a Hundred Battles
Effect Monster
You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.
2700
1500
10
Beast
EARTH
null
null
null
null
Behold, Gate Guardian!
Skill Card
Activate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and if you do, you can Special Summon up to 2 Level 7 monsters with different Attributes from your Deck and/or GY, but their ATK/DEF become 0, also their effects are negated. While you control "Gate Guardian", it gains the following effect. ● Once while face-up on the field, when this card is targeted for an attack: You can change the attacking monster's ATK to 0, until the end of the Damage Step.
null
null
null
Paradox Broth
null
null
Guardian
null
null
Beiige, Vanguard of Dark World
Effect Monster
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
1600
1300
4
Fiend
DARK
null
Dark World
null
null
Belial - Marquis of Darkness
Effect Monster
Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.
2800
2400
8
Fiend
DARK
null
null
null
null
Believe in your Bro
Skill Card
Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control: ● "Elemental HERO": Discard 1 Trap, then add 1 Level 6 or lower Machine "roid" monster from your GY to your hand, then you can destroy 1 monster your opponent controls whose ATK is less than or equal to the added card's. ● Machine "roid": Discard 1 Spell, then Special Summon 1 Level 6 or lower Machine "roid" or "Elemental HERO" monster from your Deck in Defense Position, but negate its effects. ● Both: Discard 1 card, then Fusion Summon 1 Fusion Monster using only "roid" and "Elemental HERO" monsters you control. Each of these Skills can only be used once per Duel.
null
null
null
null
null
null
null
null
null
Bellcat Fighter
Link Monster
3 monsters, including a Token When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.
2000
null
null
Machine
WIND
null
null
3
['Top', 'Left', 'Right']
Bending Destiny
Trap Card
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
null
null
null
Counter
null
null
Fortune Lady
null
null
Benghalancer the Resurgent
Link Monster
2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.
2500
null
null
Plant
LIGHT
null
null
4
['Left', 'Bottom', 'Right', 'Top']
Berfomet
Effect Monster
When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
1400
1800
5
Fiend
DARK
null
null
null
null
Berfomet the Mythical King of Phantom Beasts
Fusion Monster
2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.
2400
600
6
Fiend
WIND
null
Chimera
null
null
Berlineth the Firestorm Vassal
Effect Monster
You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn.
800
1000
3
Pyro
FIRE
null
Vassal
null
null
Berry Magician Girl
Effect Monster
If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".
400
400
1
Spellcaster
EARTH
null
Magician Girl
null
null
Berserk Archfiend
Effect Monster
You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters. You can only use this effect of "Berserk Archfiend" once per turn. When a monster(s) is destroyed by this card's previous effect: You can target an equal number of face-up monsters your opponent controls; this card gains ATK equal to those monsters' total original ATK until the end of your next turn.
2000
0
6
Fiend
DARK
null
Archfiend
null
null
Berserk Dragon
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
3500
0
8
Zombie
DARK
null
null
null
null
Berserk Gorilla
Effect Monster
If this card is in face-up Defense Position, destroy this card. This card must attack if able.
2000
1000
4
Beast
EARTH
null
null
null
null
Berserk Scales
Spell Card
Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack your opponent directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK.
null
null
null
Quick-Play
null
null
null
null
null
Berserker Crush
Spell Card
Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn.
null
null
null
Quick-Play
null
null
Kuriboh
null
null
Berserker Soul
Spell Card
When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn.
null
null
null
Quick-Play
null
null
null
null
null
Berserker of the Tenyi
Link Monster
2+ monsters, including a Link Monster
3000
null
null
Wyrm
DARK
null
Tenyi
3
['Top', 'Top-Right', 'Bottom-Right']
Berserking
Trap Card
Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
null
null
null
Continuous
null
null
null
null
null
Berserkion the Electromagna Warrior
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
3000
2800
8
Rock
EARTH
null
Magnet Warrior
null
null
Beta Evolution Pill - Ultranscendance
Spell Card
Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn.
null
null
null
Normal
null
null
null
null
null
Beta The Electromagnet Warrior
Effect Monster
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
1500
1500
3
Rock
EARTH
null
Magnet Warrior
null
null
Beta The Magnet Warrior
Normal Monster
''Alpha, Beta, and Gamma meld as one to form a powerful monster.''
1700
1600
4
Rock
EARTH
null
Magnet Warrior
null
null
Beware the Brothers Paradox!
Skill Card
Apply the following Skills: ● You can Normal Summon Level 7 monsters for 1 less Tribute. ● You can Tribute Summon 1 Level 7 monster face-up, in addition to your Normal Summon/Set. ● Your opponent takes no effect damage. ● You can only attack with 1 monster each turn, but that monster can make a second attack on monsters during each Battle Phase.
null
null
null
Paradox Broth
null
null
null
null
null
Beyond the Pendulum
Link Monster
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
1200
null
null
Spellcaster
DARK
null
Pendulum
2
['Bottom-Left', 'Bottom-Right']
Bi'an, Earth of the Yang Zing
Effect Monster
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
1600
0
3
Wyrm
EARTH
null
Yang Zing
null
null
Bickuribox
Fusion Monster
"Crass Clown" + "Dream Clown"
2300
2000
7
Fiend
DARK
null
null
null
null
Bicorn Re'em
Effect Monster
If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.
800
1600
4
Beast
DARK
null
null
null
null
Bicular
Effect Monster
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.
200
200
2
Machine
EARTH
null
null
null
null
Big Bang Shot
Spell Card
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.
null
null
null
Equip
null
null
null
null
null
Big Belly Knight
Effect Monster
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
1000
1600
4
Warrior
EARTH
null
null
null
null
Big Burn
Trap Card
You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
null
null
null
Normal
null
null
null
null
null
Big Evolution Pill
Spell Card
After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing.
null
null
null
Normal
null
null
null
null
null
Big Eye
Flip Effect Monster
FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
1200
1000
4
Fiend
DARK
null
null
null
null
Big Insect
Normal Monster
A giant ant that dwells in the jungle, it is powerful whether attacking or defending.
1200
1500
4
Insect
EARTH
null
null
null
null
Big Jaws
Effect Monster
At the end of the Battle Phase, if this card attacked: Banish it.
1800
300
3
Fish
WATER
null
null
null
null
Big Koala
Normal Monster
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
2700
2000
7
Beast
EARTH
null
Koala
null
null
Big One Warrior
Effect Monster
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
100
600
1
Warrior
LIGHT
null
null
null
null
Big Piece Golem
Effect Monster
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes.
2100
0
5
Rock
EARTH
null
null
null
null
Big Shield Gardna
Effect Monster
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
100
2600
4
Warrior
EARTH
null
null
null
null
Big Wave Small Wave
Spell Card
Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
null
null
null
Normal
null
null
null
null
null
Big Welcome Labrynth
Trap Card
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Labrynth
null
null
Big Whale
Effect Monster
When this card is Tribute Summoned: You can Tribute this card
Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated.
1000
3,000
9
Fish
WATER
null
null
null
Big-Tusked Mammoth
Effect Monster
Monsters your opponent controls cannot attack the turn they are Summoned.
2000
1000
5
Beast
EARTH
null
null
null
null
Big-Winged Berfomet
Effect Monster
If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.
1400
1800
5
Fiend
DARK
null
null
null
null
Binary Blader
Link Monster
2 Normal Monsters This card gains these effects based on the number of monsters co-linked to this card. ● 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle. ● 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster.
1800
null
null
Cyberse
EARTH
null
null
2
['Left', 'Right']
Binary Sorceress
Link Monster
2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. ● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
1600
null
null
Cyberse
EARTH
null
null
2
['Left', 'Right']
Binding Chain
Normal Monster
The mystic links of this chain can rob enemies of their power.
1000
1100
3
Fairy
LIGHT
null
null
null
null
Bingo Machine, Go!!!
Spell Card
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
null
null
null
Normal
null
null
Blue-Eyes
null
null
Bio Plant
Normal Monster
A monster created from a major accident in an underground lab.
600
1300
3
Fiend
DARK
null
null
null
null
Bio-Insect Armor
Effect Monster
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.
1500
2000
5
Insect
EARTH
null
null
null
null
Bio-Mage
Normal Monster
A mysterious priest created as a result of the latest advances in biotechnology.
1150
1000
3
Fairy
LIGHT
null
null
null
null
Biofalcon
Effect Monster
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
1700
1200
4
Machine
LIGHT
null
null
null
null
Bird of Paradise Lost
Tuner Monster
This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase.
2700
1500
8
Wyrm
DARK
null
null
null
null
Bird of Roses
Effect Monster
When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
1800
1500
4
Plant
WIND
null
Rose Dragon
null
null
Birdface
Effect Monster
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
1600
1600
4
Winged Beast
WIND
null
Harpie
null
null
Birth of the Prominence Flame
Spell Card
Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn.
null
null
null
Normal
null
null
null
null
null
Birthright
Trap Card
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
null
null
null
Continuous
null
null
null
null
null
Bite Bug
Effect Monster
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK.
300
1000
3
Insect
EARTH
null
null
null
null
Bite Shoes
Flip Effect Monster
FLIP: Change the battle position of 1 face-up monster on the field.
500
300
2
Fiend
DARK
null
null
null
null
Bitelon
Effect Monster
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
2400
1000
6
Reptile
WATER
null
null
null
null
Bitron
Normal Monster
A new species found in electronic space. There's not much information on it.
200
2000
2
Cyberse
EARTH
null
null
null
null
Bitrooper
Effect Monster
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.
1500
2000
4
Cyberse
EARTH
null
null
null
null
Bixi, Water of the Yang Zing
Effect Monster
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
0
2000
2
Wyrm
WATER
null
Yang Zing
null
null
Black Brachios
Effect Monster
When this card is Normal Summoned: You can target 1 monster on the field
change that target to face-up Defense Position.
1800
1,100
4
Dinosaur
EARTH
null
null
null
Black Brutdrago
Synchro Monster
1 Tuner + 1 or more non-Tuner Gemini monsters Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
3000
2600
8
Dragon
FIRE
null
null
null
null
Black Cat-astrophe
Trap Card
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
null
null
null
Normal
null
null
Prediction Princess
null
null
Black Dragon Collapserpent
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
1800
1700
4
Dragon
DARK
null
null
null
null
Black Dragon Ninja
Effect Monster
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
2800
1600
7
Beast
DARK
null
Ninja
null
null
Black Dragon's Chick
Effect Monster
You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.
800
500
1
Dragon
DARK
null
Red-Eyes
null
null
Black Fang Magician
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.
1700
800
4
Spellcaster
DARK
8
Magician
null
null
Black Feather Beacon
Trap Card
Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand.
null
null
null
Normal
null
null
Blackwing
null
null
Black Feather Whirlwind
Spell Card
Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.
null
null
null
Continuous
null
null
null
null
null
Black Garden
Spell Card
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
null
null
null
Field
null
null
Rose Dragon
null
null
Black Horn of Heaven
Trap Card
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
null
null
null
Counter
null
null
null
null
null
Black Illusion
Trap Card
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
null
null
null
Normal
null
null
null
null
null
Black Illusion Ritual
Spell Card
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
null
null
null
Ritual
null
null
Eyes Restrict
null
null
Black Luster Ritual
Spell Card
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
null
null
null
Ritual
null
null
Black Luster Soldier
null
null
Black Luster Soldier
Ritual Monster
You can Ritual Summon this card with "Black Luster Ritual".
3000
2500
8
Warrior
EARTH
null
Black Luster Soldier
null
null
Black Luster Soldier - Envoy of the Beginning
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
3000
2500
8
Warrior
LIGHT
null
Black Luster Soldier
null
null
Black Luster Soldier - Envoy of the Evening Twilight
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ● LIGHT: Target 1 monster on the field; banish it. ● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
3000
2500
8
Warrior
DARK
null
Black Luster Soldier
null
null
Black Luster Soldier - Legendary Swordsman
Ritual Effect Monster
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.
3000
2500
8
Warrior
EARTH
null
Black Luster Soldier
null
null
Black Luster Soldier - Sacred Soldier
Effect Monster
When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.
3000
2500
8
Warrior
LIGHT
null
Black Luster Soldier
null
null
Black Luster Soldier - Soldier of Chaos
Link Monster
3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.
3000
null
null
Warrior
EARTH
null
Black Luster Soldier
3
['Top', 'Bottom-Left', 'Bottom-Right']
Black Luster Soldier - Super Soldier
Ritual Effect Monster
You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
3000
2500
8
Warrior
EARTH
null
Black Luster Soldier
null
null
Black Magic Ritual
Spell Card
This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
null
null
null
Ritual
null
null
Dark Magician
null
null
Black Mamba
Effect Monster
If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.
1300
1000
3
Reptile
DARK
null
null
null
null
Black Metal Dragon
Effect Monster
You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
600
600
1
Dragon
DARK
null
Red-Eyes
null
null
Black Pendant
Spell Card
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
null
null
null
Equip
null
null
null
null
null
Black Potan
Effect Monster
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
200
100
1
Fiend
DARK
null
null
null
null
Black Ptera
Effect Monster
If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand.
1000
500
3
Dinosaur
WIND
null
null
null
null
Black Ray Lancer
XYZ Monster
2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.
2100
600
3
Beast-Warrior
DARK
null
null
null
null
Black Return
Trap Card
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand.
null
null
null
Normal
null
null
Blackwing
null
null