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Beetrooper Sting Lancer | Effect Monster | During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn. | 2400 | 1800 | 7 | Insect | WIND | null | Beetrooper | null | null |
Beginning Knight | Effect Monster | A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
β Once per turn: You can target 1 monster your opponent controls; banish it.
β When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn. | 500 | 2000 | 4 | Warrior | LIGHT | null | Black Luster Soldier | null | null |
Beginning of Heaven and Earth | Trap Card | Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. | null | null | null | Normal | null | null | Black Luster Soldier | null | null |
Begone, Knave! | Trap Card | If a monster inflicts battle damage to a player: Return that monster to the hand. | null | null | null | Continuous | null | null | null | null | null |
Behegon | Normal Monster | With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. | 1350 | 1000 | 4 | Aqua | WATER | null | null | null | null |
Behemoth the King of All Animals | Effect Monster | This card can be Normal Summoned or Set with 1 Tribute. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. | 2700 | 1500 | 7 | Beast | EARTH | null | null | null | null |
Behemoth the King of a Hundred Battles | Effect Monster | You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK. | 2700 | 1500 | 10 | Beast | EARTH | null | null | null | null |
Behold, Gate Guardian! | Skill Card | Activate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and if you do, you can Special Summon up to 2 Level 7 monsters with different Attributes from your Deck and/or GY, but their ATK/DEF become 0, also their effects are negated. While you control "Gate Guardian", it gains the following effect.
β Once while face-up on the field, when this card is targeted for an attack: You can change the attacking monster's ATK to 0, until the end of the Damage Step. | null | null | null | Paradox Broth | null | null | Guardian | null | null |
Beiige, Vanguard of Dark World | Effect Monster | If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard. | 1600 | 1300 | 4 | Fiend | DARK | null | Dark World | null | null |
Belial - Marquis of Darkness | Effect Monster | Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects. | 2800 | 2400 | 8 | Fiend | DARK | null | null | null | null |
Believe in your Bro | Skill Card | Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control:
β "Elemental HERO": Discard 1 Trap, then add 1 Level 6 or lower Machine "roid" monster from your GY to your hand, then you can destroy 1 monster your opponent controls whose ATK is less than or equal to the added card's.
β Machine "roid": Discard 1 Spell, then Special Summon 1 Level 6 or lower Machine "roid" or "Elemental HERO" monster from your Deck in Defense Position, but negate its effects.
β Both: Discard 1 card, then Fusion Summon 1 Fusion Monster using only "roid" and "Elemental HERO" monsters you control.
Each of these Skills can only be used once per Duel. | null | null | null | null | null | null | null | null | null |
Bellcat Fighter | Link Monster | 3 monsters, including a Token
When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position. | 2000 | null | null | Machine | WIND | null | null | 3 | ['Top', 'Left', 'Right'] |
Bending Destiny | Trap Card | Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. | null | null | null | Counter | null | null | Fortune Lady | null | null |
Benghalancer the Resurgent | Link Monster | 2+ Plant monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn. | 2500 | null | null | Plant | LIGHT | null | null | 4 | ['Left', 'Bottom', 'Right', 'Top'] |
Berfomet | Effect Monster | When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand. | 1400 | 1800 | 5 | Fiend | DARK | null | null | null | null |
Berfomet the Mythical King of Phantom Beasts | Fusion Monster | 2 monsters with different Types (Beast, Fiend, or Illusion)
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it. | 2400 | 600 | 6 | Fiend | WIND | null | Chimera | null | null |
Berlineth the Firestorm Vassal | Effect Monster | You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn. | 800 | 1000 | 3 | Pyro | FIRE | null | Vassal | null | null |
Berry Magician Girl | Effect Monster | If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl". | 400 | 400 | 1 | Spellcaster | EARTH | null | Magician Girl | null | null |
Berserk Archfiend | Effect Monster | You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters. You can only use this effect of "Berserk Archfiend" once per turn. When a monster(s) is destroyed by this card's previous effect: You can target an equal number of face-up monsters your opponent controls; this card gains ATK equal to those monsters' total original ATK until the end of your next turn. | 2000 | 0 | 6 | Fiend | DARK | null | Archfiend | null | null |
Berserk Dragon | Effect Monster | Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. | 3500 | 0 | 8 | Zombie | DARK | null | null | null | null |
Berserk Gorilla | Effect Monster | If this card is in face-up Defense Position, destroy this card. This card must attack if able. | 2000 | 1000 | 4 | Beast | EARTH | null | null | null | null |
Berserk Scales | Spell Card | Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack your opponent directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK. | null | null | null | Quick-Play | null | null | null | null | null |
Berserker Crush | Spell Card | Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. | null | null | null | Quick-Play | null | null | Kuriboh | null | null |
Berserker Soul | Spell Card | When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn. | null | null | null | Quick-Play | null | null | null | null | null |
Berserker of the Tenyi | Link Monster | 2+ monsters, including a Link Monster | 3000 | null | null | Wyrm | DARK | null | Tenyi | 3 | ['Top', 'Top-Right', 'Bottom-Right'] |
Berserking | Trap Card | Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK. | null | null | null | Continuous | null | null | null | null | null |
Berserkion the Electromagna Warrior | Effect Monster | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | 3000 | 2800 | 8 | Rock | EARTH | null | Magnet Warrior | null | null |
Beta Evolution Pill - Ultranscendance | Spell Card | Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn. | null | null | null | Normal | null | null | null | null | null |
Beta The Electromagnet Warrior | Effect Monster | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | 1500 | 1500 | 3 | Rock | EARTH | null | Magnet Warrior | null | null |
Beta The Magnet Warrior | Normal Monster | ''Alpha, Beta, and Gamma meld as one to form a powerful monster.'' | 1700 | 1600 | 4 | Rock | EARTH | null | Magnet Warrior | null | null |
Beware the Brothers Paradox! | Skill Card | Apply the following Skills:
β You can Normal Summon Level 7 monsters for 1 less Tribute.
β You can Tribute Summon 1 Level 7 monster face-up, in addition to your Normal Summon/Set.
β Your opponent takes no effect damage.
β You can only attack with 1 monster each turn, but that monster can make a second attack on monsters during each Battle Phase. | null | null | null | Paradox Broth | null | null | null | null | null |
Beyond the Pendulum | Link Monster | 2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn. | 1200 | null | null | Spellcaster | DARK | null | Pendulum | 2 | ['Bottom-Left', 'Bottom-Right'] |
Bi'an, Earth of the Yang Zing | Effect Monster | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. | 1600 | 0 | 3 | Wyrm | EARTH | null | Yang Zing | null | null |
Bickuribox | Fusion Monster | "Crass Clown" + "Dream Clown" | 2300 | 2000 | 7 | Fiend | DARK | null | null | null | null |
Bicorn Re'em | Effect Monster | If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard. | 800 | 1600 | 4 | Beast | DARK | null | null | null | null |
Bicular | Effect Monster | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck. | 200 | 200 | 2 | Machine | EARTH | null | null | null | null |
Big Bang Shot | Spell Card | The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster. | null | null | null | Equip | null | null | null | null | null |
Big Belly Knight | Effect Monster | If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. | 1000 | 1600 | 4 | Warrior | EARTH | null | null | null | null |
Big Burn | Trap Card | You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. | null | null | null | Normal | null | null | null | null | null |
Big Evolution Pill | Spell Card | After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing. | null | null | null | Normal | null | null | null | null | null |
Big Eye | Flip Effect Monster | FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. | 1200 | 1000 | 4 | Fiend | DARK | null | null | null | null |
Big Insect | Normal Monster | A giant ant that dwells in the jungle, it is powerful whether attacking or defending. | 1200 | 1500 | 4 | Insect | EARTH | null | null | null | null |
Big Jaws | Effect Monster | At the end of the Battle Phase, if this card attacked: Banish it. | 1800 | 300 | 3 | Fish | WATER | null | null | null | null |
Big Koala | Normal Monster | A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. | 2700 | 2000 | 7 | Beast | EARTH | null | Koala | null | null |
Big One Warrior | Effect Monster | During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. | 100 | 600 | 1 | Warrior | LIGHT | null | null | null | null |
Big Piece Golem | Effect Monster | If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes. | 2100 | 0 | 5 | Rock | EARTH | null | null | null | null |
Big Shield Gardna | Effect Monster | When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | 100 | 2600 | 4 | Warrior | EARTH | null | null | null | null |
Big Wave Small Wave | Spell Card | Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect. | null | null | null | Normal | null | null | null | null | null |
Big Welcome Labrynth | Trap Card | Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. | null | null | null | Normal | null | null | Labrynth | null | null |
Big Whale | Effect Monster | When this card is Tribute Summoned: You can Tribute this card | Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated. | 1000 | 3,000 | 9 | Fish | WATER | null | null | null |
Big-Tusked Mammoth | Effect Monster | Monsters your opponent controls cannot attack the turn they are Summoned. | 2000 | 1000 | 5 | Beast | EARTH | null | null | null | null |
Big-Winged Berfomet | Effect Monster | If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn. | 1400 | 1800 | 5 | Fiend | DARK | null | null | null | null |
Binary Blader | Link Monster | 2 Normal Monsters
This card gains these effects based on the number of monsters co-linked to this card.
β 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.
β 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster. | 1800 | null | null | Cyberse | EARTH | null | null | 2 | ['Left', 'Right'] |
Binary Sorceress | Link Monster | 2 monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
β 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
β 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. | 1600 | null | null | Cyberse | EARTH | null | null | 2 | ['Left', 'Right'] |
Binding Chain | Normal Monster | The mystic links of this chain can rob enemies of their power. | 1000 | 1100 | 3 | Fairy | LIGHT | null | null | null | null |
Bingo Machine, Go!!! | Spell Card | Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
β "Blue-Eyes" monster
β Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!" | null | null | null | Normal | null | null | Blue-Eyes | null | null |
Bio Plant | Normal Monster | A monster created from a major accident in an underground lab. | 600 | 1300 | 3 | Fiend | DARK | null | null | null | null |
Bio-Insect Armor | Effect Monster | If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. | 1500 | 2000 | 5 | Insect | EARTH | null | null | null | null |
Bio-Mage | Normal Monster | A mysterious priest created as a result of the latest advances in biotechnology. | 1150 | 1000 | 3 | Fairy | LIGHT | null | null | null | null |
Biofalcon | Effect Monster | When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand. | 1700 | 1200 | 4 | Machine | LIGHT | null | null | null | null |
Bird of Paradise Lost | Tuner Monster | This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase. | 2700 | 1500 | 8 | Wyrm | DARK | null | null | null | null |
Bird of Roses | Effect Monster | When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position. | 1800 | 1500 | 4 | Plant | WIND | null | Rose Dragon | null | null |
Birdface | Effect Monster | When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand. | 1600 | 1600 | 4 | Winged Beast | WIND | null | Harpie | null | null |
Birth of the Prominence Flame | Spell Card | Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn. | null | null | null | Normal | null | null | null | null | null |
Birthright | Trap Card | Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | null | null | null | Continuous | null | null | null | null | null |
Bite Bug | Effect Monster | If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK. | 300 | 1000 | 3 | Insect | EARTH | null | null | null | null |
Bite Shoes | Flip Effect Monster | FLIP: Change the battle position of 1 face-up monster on the field. | 500 | 300 | 2 | Fiend | DARK | null | null | null | null |
Bitelon | Effect Monster | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | 2400 | 1000 | 6 | Reptile | WATER | null | null | null | null |
Bitron | Normal Monster | A new species found in electronic space. There's not much information on it. | 200 | 2000 | 2 | Cyberse | EARTH | null | null | null | null |
Bitrooper | Effect Monster | You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | 1500 | 2000 | 4 | Cyberse | EARTH | null | null | null | null |
Bixi, Water of the Yang Zing | Effect Monster | When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. | 0 | 2000 | 2 | Wyrm | WATER | null | Yang Zing | null | null |
Black Brachios | Effect Monster | When this card is Normal Summoned: You can target 1 monster on the field | change that target to face-up Defense Position. | 1800 | 1,100 | 4 | Dinosaur | EARTH | null | null | null |
Black Brutdrago | Synchro Monster | 1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect. | 3000 | 2600 | 8 | Dragon | FIRE | null | null | null | null |
Black Cat-astrophe | Trap Card | During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position. | null | null | null | Normal | null | null | Prediction Princess | null | null |
Black Dragon Collapserpent | Effect Monster | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. | 1800 | 1700 | 4 | Dragon | DARK | null | null | null | null |
Black Dragon Ninja | Effect Monster | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | 2800 | 1600 | 7 | Beast | DARK | null | Ninja | null | null |
Black Dragon's Chick | Effect Monster | You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand. | 800 | 500 | 1 | Dragon | DARK | null | Red-Eyes | null | null |
Black Fang Magician | Pendulum Effect Monster | [ Pendulum Effect ]
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card.
[ Monster Effect ]
(This card is always treated as an "Xyz Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it. | 1700 | 800 | 4 | Spellcaster | DARK | 8 | Magician | null | null |
Black Feather Beacon | Trap Card | Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand. | null | null | null | Normal | null | null | Blackwing | null | null |
Black Feather Whirlwind | Spell Card | Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead. | null | null | null | Continuous | null | null | null | null | null |
Black Garden | Spell Card | If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster. | null | null | null | Field | null | null | Rose Dragon | null | null |
Black Horn of Heaven | Trap Card | When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it. | null | null | null | Counter | null | null | null | null | null |
Black Illusion | Trap Card | Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. | null | null | null | Normal | null | null | null | null | null |
Black Illusion Ritual | Spell Card | This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more. | null | null | null | Ritual | null | null | Eyes Restrict | null | null |
Black Luster Ritual | Spell Card | This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | null | null | null | Ritual | null | null | Black Luster Soldier | null | null |
Black Luster Soldier | Ritual Monster | You can Ritual Summon this card with "Black Luster Ritual". | 3000 | 2500 | 8 | Warrior | EARTH | null | Black Luster Soldier | null | null |
Black Luster Soldier - Envoy of the Beginning | Effect Monster | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
β Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
β If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. | 3000 | 2500 | 8 | Warrior | LIGHT | null | Black Luster Soldier | null | null |
Black Luster Soldier - Envoy of the Evening Twilight | Effect Monster | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
β LIGHT: Target 1 monster on the field; banish it.
β DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase. | 3000 | 2500 | 8 | Warrior | DARK | null | Black Luster Soldier | null | null |
Black Luster Soldier - Legendary Swordsman | Ritual Effect Monster | You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck. | 3000 | 2500 | 8 | Warrior | EARTH | null | Black Luster Soldier | null | null |
Black Luster Soldier - Sacred Soldier | Effect Monster | When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand. | 3000 | 2500 | 8 | Warrior | LIGHT | null | Black Luster Soldier | null | null |
Black Luster Soldier - Soldier of Chaos | Link Monster | 3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
β This card gains 1500 ATK.
β This card can make a second attack during the Battle Phase of your next turn.
β Banish 1 card on the field. | 3000 | null | null | Warrior | EARTH | null | Black Luster Soldier | 3 | ['Top', 'Bottom-Left', 'Bottom-Right'] |
Black Luster Soldier - Super Soldier | Ritual Effect Monster | You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn. | 3000 | 2500 | 8 | Warrior | EARTH | null | Black Luster Soldier | null | null |
Black Magic Ritual | Spell Card | This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | null | null | null | Ritual | null | null | Dark Magician | null | null |
Black Mamba | Effect Monster | If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn. | 1300 | 1000 | 3 | Reptile | DARK | null | null | null | null |
Black Metal Dragon | Effect Monster | You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand. | 600 | 600 | 1 | Dragon | DARK | null | Red-Eyes | null | null |
Black Pendant | Spell Card | The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. | null | null | null | Equip | null | null | null | null | null |
Black Potan | Effect Monster | If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points. | 200 | 100 | 1 | Fiend | DARK | null | null | null | null |
Black Ptera | Effect Monster | If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand. | 1000 | 500 | 3 | Dinosaur | WIND | null | null | null | null |
Black Ray Lancer | XYZ Monster | 2 Level 3 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase. | 2100 | 600 | 3 | Beast-Warrior | DARK | null | null | null | null |
Black Return | Trap Card | When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. | null | null | null | Normal | null | null | Blackwing | null | null |