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65
Battle Ox
Normal Monster
A monster with tremendous power, it destroys enemies with a swing of its axe.
1700
1000
4
Beast-Warrior
EARTH
null
null
null
null
Battle Royal Mode - Joining
Spell Card
Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect. ● Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP.
null
null
null
Continuous
null
null
null
null
null
Battle Shogun of the Six Samurai
Link Monster
2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
1000
null
null
Warrior
EARTH
null
Six Samurai
2
['Bottom-Left', 'Bottom-Right']
Battle Steer
Normal Monster
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
1800
1300
5
Beast-Warrior
EARTH
null
null
null
null
Battle Survivor
Effect Monster
At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
1600
800
4
Warrior
EARTH
null
null
null
null
Battle Teleportation
Trap Card
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
null
null
null
Normal
null
null
null
null
null
Battle Tuned
Spell Card
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
null
null
null
Quick-Play
null
null
null
null
null
Battle Waltz
Spell Card
Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token.
null
null
null
Normal
null
null
null
null
null
Battle Warrior
Normal Monster
A warrior that fights with his bare hands!!!
700
1000
3
Warrior
EARTH
null
null
null
null
Battle of Sleeping Spirits
Spell Card
Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.
null
null
null
Quick-Play
null
null
null
null
null
Battle of the Elements
Trap Card
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
null
null
null
Normal
null
null
null
null
null
Battle-Scarred
Trap Card
Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
null
null
null
Continuous
null
null
Archfiend
null
null
Battlecruiser Dianthus
XYZ Monster
3 Level 3 monsters You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
2100
1800
3
Plant
EARTH
null
null
null
null
Battlefield Tragedy
Spell Card
During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 "Battlefield Tragedy" directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Battlefield Tragedy" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY.
null
null
null
Continuous
null
null
null
null
null
Battleguard Cadet
Effect Monster
All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.
50
100
1
Warrior
EARTH
null
Battleguard
null
null
Battleguard Howling
Trap Card
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
null
null
null
Normal
null
null
Battleguard
null
null
Battleguard King
Effect Monster
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
3000
1100
8
Warrior
EARTH
null
Battleguard
null
null
Battleguard Rage
Trap Card
Activate this card by targeting 1 Warrior-Type monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.
null
null
null
Continuous
null
null
Battleguard
null
null
Battlestorm
Effect Monster
This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls
destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.
1700
1,000
4
Winged Beast
DARK
null
null
null
Battlewasp - Arbalest the Rapidfire
Effect Monster
When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
1800
800
4
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Azusa the Ghost Bow
Synchro Tuner Monster
1 Tuner + 1+ non-Tuner monsters When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
2200
1600
5
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Ballista the Armageddon
Synchro Monster
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
3000
800
12
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Dart the Hunter
Effect Monster
When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.
100
100
1
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Halberd the Charge
Synchro Monster
1 Insect Tuner + 1+ non-Tuner monsters Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
2500
800
6
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Hama the Conquering Bow
Synchro Monster
1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
2800
2000
8
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Nest
Trap Card
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.
null
null
null
Continuous
null
null
Battlewasp
null
null
Battlewasp - Pin the Bullseye
Effect Monster
If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
200
300
1
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Sting the Poison
Tuner Monster
If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.
400
800
2
Insect
WIND
null
Battlewasp
null
null
Battlewasp - Twinbow the Attacker
Effect Monster
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
1000
500
3
Insect
WIND
null
Battlewasp
null
null
Battlin' Boxer Big Bandage
Effect Monster
Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.
1100
1400
2
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Cheat Commissioner
XYZ Monster
2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
0
1300
3
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Chief Second
Effect Monster
During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.
500
2000
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Counterpunch
Effect Monster
During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
0
1100
3
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Glassjaw
Effect Monster
When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
2000
0
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Headgeared
Effect Monster
When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
1000
1800
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer King Dempsey
XYZ Monster
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
2300
1800
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Lead Yoke
XYZ Monster
2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
2200
2000
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Promoter
Effect Monster
If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.
1700
800
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Rabbit Puncher
Effect Monster
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
800
1000
3
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Rib Gardna
Effect Monster
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
100
1400
3
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Shadow
Effect Monster
During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.
1800
1400
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Sparrer
Effect Monster
If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
1200
1400
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Switchitter
Effect Monster
When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
1500
1400
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Uppercutter
Effect Monster
If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin’ Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.
1600
200
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxer Veil
Effect Monster
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
0
1800
4
Warrior
FIRE
null
Battlin' Boxer
null
null
Battlin' Boxing Cross Counter
Trap Card
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ● Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn.
null
null
null
Counter
null
null
Battlin' Boxing
null
null
Battlin' Boxing Spirits
Spell Card
Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
null
null
null
Normal
null
null
Battlin' Boxer
null
null
Baxia, Brightness of the Yang Zing
Synchro Monster
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
2300
2600
8
Wyrm
LIGHT
null
Yang Zing
null
null
Bayerock Dragon
Effect Monster
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn.
2300
1800
6
Dinosaur
EARTH
null
null
null
null
Bayonater, the Baneful Barrel
Effect Monster
Once per turn: You can target 1 face-up monster your opponent controls
it loses 1000 ATK for each monster your opponent controls.
500
0
1
Zombie
DARK
null
null
null
Bayonet Punisher
Spell Card
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. ● Fusion: Banish 1 monster your opponent controls. ● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up. ● Xyz: Banish 1 Spell/Trap your opponent controls. ● Link: Banish up to 3 cards from your opponent's GY. You can only activate 1 "Bayonet Punisher" per turn.
null
null
null
Quick-Play
null
null
null
null
null
Bazoo the Soul-Eater
Effect Monster
Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.
1600
900
4
Beast
EARTH
null
null
null
null
Beacon of White
Spell Card
If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.
null
null
null
Equip
null
null
Blue-Eyes
null
null
Beaked Snake
Normal Monster
This monster wraps itself around an opponent and pecks away with its huge beak.
800
900
3
Reptile
EARTH
null
null
null
null
Bean Soldier
Normal Monster
A plant-warrior that attacks with seeds and sword.
1400
1300
4
Plant
EARTH
null
null
null
null
Bearblocker
Effect Monster
During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn.
1600
0
3
Fiend
DARK
null
null
null
null
Beargram, Shelled Emperor of the Forest Crown
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.
3400
2900
9
Insect
EARTH
null
null
null
null
Beast Fangs
Spell Card
A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
null
null
null
Equip
null
null
null
null
null
Beast King Barbaros
Effect Monster
You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
3000
1200
8
Beast-Warrior
EARTH
null
Barbaros
null
null
Beast King Unleashed
Trap Card
Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain.
null
null
null
Continuous
null
null
null
null
null
Beast Machine King Barbaros Ür
Effect Monster
You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
3800
1200
8
Beast-Warrior
EARTH
null
Barbaros
null
null
Beast Magic Attack
Spell Card
Remove Spell Counters from your field to activate 1 of these effects. ● 2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. ● 4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. ● 6: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn.
null
null
null
Quick-Play
null
null
null
null
null
Beast Rage
Spell Card
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.
null
null
null
Normal
null
null
null
null
null
Beast Rising
Trap Card
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
null
null
null
Continuous
null
null
null
null
null
Beast Soul Swap
Trap Card
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
null
null
null
Normal
null
null
null
null
null
Beast Striker
Effect Monster
Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
1850
400
4
Beast
EARTH
null
null
null
null
Beast of Talwar
Normal Monster
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. (This card is always treated as an "Archfiend" card.)
2400
2150
6
Fiend
DARK
null
Archfiend
null
null
Beast of the Pharaoh
Effect Monster
If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY
Special Summon that target.
400
600
3
Zombie
EARTH
null
null
null
Beast-Eyes Pendulum Dragon
Fusion Monster
1 DARK Dragon-Type monster + 1 Beast-Type monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.
3000
2000
8
Dragon
EARTH
null
Pendulum Dragon
null
null
Beast-Warrior Puma
Effect Monster
You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.
1600
1000
4
Beast-Warrior
LIGHT
null
null
null
null
Beastking of the Swamps
Effect Monster
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
1000
1100
4
Aqua
WATER
null
null
null
null
Beastly Mirror Ritual
Spell Card
This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.
null
null
null
Ritual
null
null
null
null
null
Beasts of Phantom
Skill Card
During your Main Phase, discard 1 card, then Fusion Summon 1 "Chimera the Flying Mythical Beast" from your Extra Deck, using monsters from your hand or field as Fusion Material. During your End Phase, if "Chimera the Flying Mythical Beast" was Fusion Summoned this turn, you can add 1 "Phantom Beast" monster from your GY to your hand. Each of these Skills can only be used once per turn.
null
null
null
Yami Yugi
null
null
Chimera
null
null
Beat Cop from the Underworld
Link Monster
2 monsters If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. ● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)
1000
null
null
Fiend
DARK
null
null
2
['Bottom-Left', 'Bottom-Right']
Beat, Bladesman Fur Hire
Effect Monster
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
1200
500
3
Warrior
EARTH
null
Fur Hire
null
null
Beatdown!
Skill Card
[If you control a Level 5 or higher monster, you can activate this Skill.] All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.
null
null
null
Kaiba
null
null
null
null
null
Beatraptor
Effect Monster
Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.
1400
2000
4
Dinosaur
EARTH
null
null
null
null
Beatrice, Lady of the Eternal
XYZ Monster
2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
2500
2800
6
Fairy
LIGHT
null
Burning Abyss
null
null
Beautiful Beast Trainer
Normal Monster
A rare female beast-master with a very dangerous whip.
1750
1500
5
Warrior
EARTH
null
null
null
null
Beautiful Headhuntress
Normal Monster
A vicious creature that has decapitated numerous enemy monsters.
1600
800
4
Warrior
EARTH
null
null
null
null
Beautunaful Princess
Effect Monster
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.
0
0
1
Fish
WATER
null
null
null
null
Beaver Warrior
Normal Monster
What this creature lacks in size it makes up for in defense when battling in the prairie.
1200
1500
4
Beast-Warrior
EARTH
null
null
null
null
Beckoned by the World Chalice
Normal Monster
His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
1800
0
4
Warrior
EARTH
null
World Chalice
null
null
Beckoning Light
Trap Card
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
null
null
null
Normal
null
null
null
null
null
Bee List Soldier
Effect Monster
You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.
500
400
1
Insect
WIND
null
null
null
null
Beelze Frog
Effect Monster
This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
1200
800
3
Aqua
WATER
null
Frog
null
null
Beelze of the Diabolic Dragons
Synchro Monster
1 DARK Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
3000
3000
8
Dragon
DARK
null
null
null
null
Beelzeus of the Diabolic Dragons
Synchro Monster
1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.
4000
4000
10
Dragon
DARK
null
null
null
null
Beetron
Effect Monster
You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn.
1600
900
4
Insect
DARK
null
null
null
null
Beetrooper Armor Horn
Link Monster
2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
1000
null
null
Insect
EARTH
null
Beetrooper
2
['Bottom', 'Top']
Beetrooper Assault Roller
Effect Monster
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.
1600
1400
4
Insect
EARTH
null
Beetrooper
null
null
Beetrooper Cruel Saturnas
Fusion Monster
1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.
2400
2000
5
Insect
DARK
null
Beetrooper
null
null
Beetrooper Descent
Spell Card
Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.
null
null
null
Normal
null
null
Beetrooper
null
null
Beetrooper Fly & Sting
Trap Card
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.
null
null
null
Counter
null
null
Beetrooper
null
null
Beetrooper Formation
Spell Card
You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn.
null
null
null
Field
null
null
Beetrooper
null
null
Beetrooper Landing
Spell Card
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.
null
null
null
Normal
null
null
Beetrooper
null
null
Beetrooper Light Flapper
Effect Monster
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.
2000
2200
6
Insect
WATER
null
Beetrooper
null
null
Beetrooper Scale Bomber
Effect Monster
If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
1200
2000
3
Insect
FIRE
null
Beetrooper
null
null
Beetrooper Scout Buggy
Effect Monster
You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.
1000
300
3
Insect
WIND
null
Beetrooper
null
null
Beetrooper Squad
Trap Card
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn.
null
null
null
Normal
null
null
Beetrooper
null
null