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Battle Ox | Normal Monster | A monster with tremendous power, it destroys enemies with a swing of its axe. | 1700 | 1000 | 4 | Beast-Warrior | EARTH | null | null | null | null |
Battle Royal Mode - Joining | Spell Card | Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.
● Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP. | null | null | null | Continuous | null | null | null | null | null |
Battle Shogun of the Six Samurai | Link Monster | 2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field. | 1000 | null | null | Warrior | EARTH | null | Six Samurai | 2 | ['Bottom-Left', 'Bottom-Right'] |
Battle Steer | Normal Monster | A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. | 1800 | 1300 | 5 | Beast-Warrior | EARTH | null | null | null | null |
Battle Survivor | Effect Monster | At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn. | 1600 | 800 | 4 | Warrior | EARTH | null | null | null | null |
Battle Teleportation | Trap Card | Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. | null | null | null | Normal | null | null | null | null | null |
Battle Tuned | Spell Card | Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. | null | null | null | Quick-Play | null | null | null | null | null |
Battle Waltz | Spell Card | Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token. | null | null | null | Normal | null | null | null | null | null |
Battle Warrior | Normal Monster | A warrior that fights with his bare hands!!! | 700 | 1000 | 3 | Warrior | EARTH | null | null | null | null |
Battle of Sleeping Spirits | Spell Card | Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn. | null | null | null | Quick-Play | null | null | null | null | null |
Battle of the Elements | Trap Card | Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute. | null | null | null | Normal | null | null | null | null | null |
Battle-Scarred | Trap Card | Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card. | null | null | null | Continuous | null | null | Archfiend | null | null |
Battlecruiser Dianthus | XYZ Monster | 3 Level 3 monsters
You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn. | 2100 | 1800 | 3 | Plant | EARTH | null | null | null | null |
Battlefield Tragedy | Spell Card | During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 "Battlefield Tragedy" directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Battlefield Tragedy" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY. | null | null | null | Continuous | null | null | null | null | null |
Battleguard Cadet | Effect Monster | All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand. | 50 | 100 | 1 | Warrior | EARTH | null | Battleguard | null | null |
Battleguard Howling | Trap Card | When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | null | null | null | Normal | null | null | Battleguard | null | null |
Battleguard King | Effect Monster | Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn. | 3000 | 1100 | 8 | Warrior | EARTH | null | Battleguard | null | null |
Battleguard Rage | Trap Card | Activate this card by targeting 1 Warrior-Type monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card. | null | null | null | Continuous | null | null | Battleguard | null | null |
Battlestorm | Effect Monster | This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls | destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect. | 1700 | 1,000 | 4 | Winged Beast | DARK | null | null | null |
Battlewasp - Arbalest the Rapidfire | Effect Monster | When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn. | 1800 | 800 | 4 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Azusa the Ghost Bow | Synchro Tuner Monster | 1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. | 2200 | 1600 | 5 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Ballista the Armageddon | Synchro Monster | 1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters. | 3000 | 800 | 12 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Dart the Hunter | Effect Monster | When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn. | 100 | 100 | 1 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Halberd the Charge | Synchro Monster | 1 Insect Tuner + 1+ non-Tuner monsters
Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn. | 2500 | 800 | 6 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Hama the Conquering Bow | Synchro Monster | 1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY. | 2800 | 2000 | 8 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Nest | Trap Card | When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. | null | null | null | Continuous | null | null | Battlewasp | null | null |
Battlewasp - Pin the Bullseye | Effect Monster | If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn. | 200 | 300 | 1 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Sting the Poison | Tuner Monster | If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn. | 400 | 800 | 2 | Insect | WIND | null | Battlewasp | null | null |
Battlewasp - Twinbow the Attacker | Effect Monster | During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase. | 1000 | 500 | 3 | Insect | WIND | null | Battlewasp | null | null |
Battlin' Boxer Big Bandage | Effect Monster | Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. | 1100 | 1400 | 2 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Cheat Commissioner | XYZ Monster | 2 Level 3 monsters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field. | 0 | 1300 | 3 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Chief Second | Effect Monster | During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn. | 500 | 2000 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Counterpunch | Effect Monster | During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn. | 0 | 1100 | 3 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Glassjaw | Effect Monster | When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand. | 2000 | 0 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Headgeared | Effect Monster | When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle. | 1000 | 1800 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer King Dempsey | XYZ Monster | 2 Level 4 monsters
If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect.
● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn.
You can only use each effect of "Battlin' Boxer King Dempsey" once per turn. | 2300 | 1800 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Lead Yoke | XYZ Monster | 2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK. | 2200 | 2000 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Promoter | Effect Monster | If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters. | 1700 | 800 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Rabbit Puncher | Effect Monster | At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. | 800 | 1000 | 3 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Rib Gardna | Effect Monster | During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase. | 100 | 1400 | 3 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Shadow | Effect Monster | During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn. | 1800 | 1400 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Sparrer | Effect Monster | If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn. | 1200 | 1400 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Switchitter | Effect Monster | When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters. | 1500 | 1400 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Uppercutter | Effect Monster | If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects;
● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin’ Boxer Uppercutter".
● Set 1 "Counter" Counter Trap from your GY to your field.
You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn. | 1600 | 200 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxer Veil | Effect Monster | When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. | 0 | 1800 | 4 | Warrior | FIRE | null | Battlin' Boxer | null | null |
Battlin' Boxing Cross Counter | Trap Card | When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect.
● Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material.
You can only activate 1 "Battlin' Boxing Cross Counter" per turn. | null | null | null | Counter | null | null | Battlin' Boxing | null | null |
Battlin' Boxing Spirits | Spell Card | Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn. | null | null | null | Normal | null | null | Battlin' Boxer | null | null |
Baxia, Brightness of the Yang Zing | Synchro Monster | 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard. | 2300 | 2600 | 8 | Wyrm | LIGHT | null | Yang Zing | null | null |
Bayerock Dragon | Effect Monster | If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn. | 2300 | 1800 | 6 | Dinosaur | EARTH | null | null | null | null |
Bayonater, the Baneful Barrel | Effect Monster | Once per turn: You can target 1 face-up monster your opponent controls | it loses 1000 ATK for each monster your opponent controls. | 500 | 0 | 1 | Zombie | DARK | null | null | null |
Bayonet Punisher | Spell Card | Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.
● Fusion: Banish 1 monster your opponent controls.
● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.
● Xyz: Banish 1 Spell/Trap your opponent controls.
● Link: Banish up to 3 cards from your opponent's GY.
You can only activate 1 "Bayonet Punisher" per turn. | null | null | null | Quick-Play | null | null | null | null | null |
Bazoo the Soul-Eater | Effect Monster | Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn. | 1600 | 900 | 4 | Beast | EARTH | null | null | null | null |
Beacon of White | Spell Card | If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase. | null | null | null | Equip | null | null | Blue-Eyes | null | null |
Beaked Snake | Normal Monster | This monster wraps itself around an opponent and pecks away with its huge beak. | 800 | 900 | 3 | Reptile | EARTH | null | null | null | null |
Bean Soldier | Normal Monster | A plant-warrior that attacks with seeds and sword. | 1400 | 1300 | 4 | Plant | EARTH | null | null | null | null |
Bearblocker | Effect Monster | During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. | 1600 | 0 | 3 | Fiend | DARK | null | null | null | null |
Beargram, Shelled Emperor of the Forest Crown | Effect Monster | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn. | 3400 | 2900 | 9 | Insect | EARTH | null | null | null | null |
Beast Fangs | Spell Card | A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. | null | null | null | Equip | null | null | null | null | null |
Beast King Barbaros | Effect Monster | You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls. | 3000 | 1200 | 8 | Beast-Warrior | EARTH | null | Barbaros | null | null |
Beast King Unleashed | Trap Card | Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain. | null | null | null | Continuous | null | null | null | null | null |
Beast Machine King Barbaros Ür | Effect Monster | You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage. | 3800 | 1200 | 8 | Beast-Warrior | EARTH | null | Barbaros | null | null |
Beast Magic Attack | Spell Card | Remove Spell Counters from your field to activate 1 of these effects.
● 2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand.
● 4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.
● 6: Special Summon 1 face-up Pendulum Monster from your Extra Deck.
You can only activate 1 "Beast Magic Attack" per turn. | null | null | null | Quick-Play | null | null | null | null | null |
Beast Rage | Spell Card | All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters. | null | null | null | Normal | null | null | null | null | null |
Beast Rising | Trap Card | Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect. | null | null | null | Continuous | null | null | null | null | null |
Beast Soul Swap | Trap Card | Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. | null | null | null | Normal | null | null | null | null | null |
Beast Striker | Effect Monster | Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck. | 1850 | 400 | 4 | Beast | EARTH | null | null | null | null |
Beast of Talwar | Normal Monster | Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
(This card is always treated as an "Archfiend" card.) | 2400 | 2150 | 6 | Fiend | DARK | null | Archfiend | null | null |
Beast of the Pharaoh | Effect Monster | If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY | Special Summon that target. | 400 | 600 | 3 | Zombie | EARTH | null | null | null |
Beast-Eyes Pendulum Dragon | Fusion Monster | 1 DARK Dragon-Type monster + 1 Beast-Type monster
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon. | 3000 | 2000 | 8 | Dragon | EARTH | null | Pendulum Dragon | null | null |
Beast-Warrior Puma | Effect Monster | You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand. | 1600 | 1000 | 4 | Beast-Warrior | LIGHT | null | null | null | null |
Beastking of the Swamps | Effect Monster | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). | 1000 | 1100 | 4 | Aqua | WATER | null | null | null | null |
Beastly Mirror Ritual | Spell Card | This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. | null | null | null | Ritual | null | null | null | null | null |
Beasts of Phantom | Skill Card | During your Main Phase, discard 1 card, then Fusion Summon 1 "Chimera the Flying Mythical Beast" from your Extra Deck, using monsters from your hand or field as Fusion Material. During your End Phase, if "Chimera the Flying Mythical Beast" was Fusion Summoned this turn, you can add 1 "Phantom Beast" monster from your GY to your hand. Each of these Skills can only be used once per turn. | null | null | null | Yami Yugi | null | null | Chimera | null | null |
Beat Cop from the Underworld | Link Monster | 2 monsters
If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect.
● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.) | 1000 | null | null | Fiend | DARK | null | null | 2 | ['Bottom-Left', 'Bottom-Right'] |
Beat, Bladesman Fur Hire | Effect Monster | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | 1200 | 500 | 3 | Warrior | EARTH | null | Fur Hire | null | null |
Beatdown! | Skill Card | [If you control a Level 5 or higher monster, you can activate this Skill.]
All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over. | null | null | null | Kaiba | null | null | null | null | null |
Beatraptor | Effect Monster | Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn. | 1400 | 2000 | 4 | Dinosaur | EARTH | null | null | null | null |
Beatrice, Lady of the Eternal | XYZ Monster | 2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions. | 2500 | 2800 | 6 | Fairy | LIGHT | null | Burning Abyss | null | null |
Beautiful Beast Trainer | Normal Monster | A rare female beast-master with a very dangerous whip. | 1750 | 1500 | 5 | Warrior | EARTH | null | null | null | null |
Beautiful Headhuntress | Normal Monster | A vicious creature that has decapitated numerous enemy monsters. | 1600 | 800 | 4 | Warrior | EARTH | null | null | null | null |
Beautunaful Princess | Effect Monster | When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. | 0 | 0 | 1 | Fish | WATER | null | null | null | null |
Beaver Warrior | Normal Monster | What this creature lacks in size it makes up for in defense when battling in the prairie. | 1200 | 1500 | 4 | Beast-Warrior | EARTH | null | null | null | null |
Beckoned by the World Chalice | Normal Monster | His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him. | 1800 | 0 | 4 | Warrior | EARTH | null | World Chalice | null | null |
Beckoning Light | Trap Card | Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand. | null | null | null | Normal | null | null | null | null | null |
Bee List Soldier | Effect Monster | You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards. | 500 | 400 | 1 | Insect | WIND | null | null | null | null |
Beelze Frog | Effect Monster | This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard. | 1200 | 800 | 3 | Aqua | WATER | null | Frog | null | null |
Beelze of the Diabolic Dragons | Synchro Monster | 1 DARK Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took. | 3000 | 3000 | 8 | Dragon | DARK | null | null | null | null |
Beelzeus of the Diabolic Dragons | Synchro Monster | 1 DARK Tuner + 2+ non-Tuner monsters
Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK. | 4000 | 4000 | 10 | Dragon | DARK | null | null | null | null |
Beetron | Effect Monster | You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn. | 1600 | 900 | 4 | Insect | DARK | null | null | null | null |
Beetrooper Armor Horn | Link Monster | 2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field. | 1000 | null | null | Insect | EARTH | null | Beetrooper | 2 | ['Bottom', 'Top'] |
Beetrooper Assault Roller | Effect Monster | You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn. | 1600 | 1400 | 4 | Insect | EARTH | null | Beetrooper | null | null |
Beetrooper Cruel Saturnas | Fusion Monster | 1 "Beetrooper" monster + 1 Insect monster
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it. | 2400 | 2000 | 5 | Insect | DARK | null | Beetrooper | null | null |
Beetrooper Descent | Spell Card | Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn. | null | null | null | Normal | null | null | Beetrooper | null | null |
Beetrooper Fly & Sting | Trap Card | When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn. | null | null | null | Counter | null | null | Beetrooper | null | null |
Beetrooper Formation | Spell Card | You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn. | null | null | null | Field | null | null | Beetrooper | null | null |
Beetrooper Landing | Spell Card | Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn. | null | null | null | Normal | null | null | Beetrooper | null | null |
Beetrooper Light Flapper | Effect Monster | If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn. | 2000 | 2200 | 6 | Insect | WATER | null | Beetrooper | null | null |
Beetrooper Scale Bomber | Effect Monster | If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn. | 1200 | 2000 | 3 | Insect | FIRE | null | Beetrooper | null | null |
Beetrooper Scout Buggy | Effect Monster | You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn. | 1000 | 300 | 3 | Insect | WIND | null | Beetrooper | null | null |
Beetrooper Squad | Trap Card | Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn. | null | null | null | Normal | null | null | Beetrooper | null | null |