0
stringlengths
10
18.3k
Wall of No in 3...2...1... e: Just for you, I dug up the Wall of No. THE WALL OF NO! Summary of Blizz’s public stance: Blizz does not believe there are enough people interested in utilizing this idea long term to justify the various costs necessary to bring it about. Blizz feels this idea is counter to the nature of MMO’s; non-progression equates to stagnation and eventual boredom. The original game code does not exist in that form anymore. All the old data has been replaced, with the newer data which was not saved (archived) for later reuse. It was over-written and destroyed. “There is no switch to flip on the realms to roll back years of patches and changes…” In keeping with the sentiment in expressed in #2, above, it’s gone, never to return. Even if it were “recoverable” by other means it would still require lengthy and expensive rewrite. They have no plans or desire to recreate the original version from scratch. They refer to the notion of attempting to do so as “a logistical nightmare,”… and in keeping with their stance in #1, above the time, money and resources required are prohibitive and unjustified. To paraphrase it all: “Too much cost, too little interest and it’s not what the game is about… we’re not doing it.” Proponents are adamant it is a good thing and continue to post it (in various forms), sometimes multiple times a day despite heavy resistance. Analogies: Those who argue for “Classic”, “Vanilla”, “Old Content”, “Old Style”, “Realm Specific”, “Locked Progression”, “Throwback”, “Retro”, “Premium” (or any other variant thereof) servers frequently fail to put real thought into their idea. Consider how this would work in similar situations in other venues. The movie industry: “The earliest days of film were so much better; we really had fun and such a sense of adventure. We really had to work at understanding what was going on and those that couldn’t read the subtitles were just bad. We want special theaters that play only silent films (Vanilla), those were so awesome and we miss them so much. For those that want black and white “talkies” (BC) we can maybe have some that do those too, but no further. Technicolor (WotLK) is where the studios went wrong and this fancy Bullet-Time fx (Cata) junk is just taking the whole thing in the wrong direction…Blizz, fix it now! Give us our silent films back!” The auto industry: We want our Model-T’s back (Vanilla)… Henry Ford’s stuff was so awesome (blah, blah)…We could support maybe the Mustang (BC), but no further (blah, blah)… Datsun’s 280Z (WotLK) is where it all went wrong (blah, blah)…Chrysler Minivans (Cata) are just too bad to deal with (blah, blah)… Proponents are asking either for (a) regression to the past where things were not better than they are now…and want to drag everyone else in the game with them… or (b) the ability to segregate themselves from everyone else so they can indulge in their nostalgia. Not only does the majority of the player base not want that, neither does Blizz. Not enough people want it to justify the costs of doing it and… most importantly… it goes against the progressive vision the company -- and players -- have for the game as a whole. You will have no better chance of getting Blizz to do this than you would convincing the movie industry to revert to silent or even black and white only films or the auto industry to revert to producing nothing but cars like the Model-T or Edsel. Blizzard specific references on the issue: They were going to, long ago… We were at one time internally discussing the possibility fairly seriously, but the long term interest in continued play on them couldn't justify the extremely large amount of development and support resources it would take to implement and maintain them. We'd effectively be developing and supporting two different games. Drysc (CM), Feb 21, 2008 We occasionally see requests for us to open pre-TBC realms, or classic realms if you prefer. Lately there have also been requests for pre-WotLK realms, and I am sure that once the next expansion pack is released there will be requests for pre-Cataclysm realms as well. We have answered these requests quite a few times now saying that we have no plans to open such realms, and this is still the case today. We have no plans to open classic realms or limited expansion content realms, and you should not expect to see the opening of such realms with the launch of Cataclysm either. We realize that some of you feel that the classic game was more fun than the current game, and as a result would like to revel in nostalgia; the developers however prefer to keep the game moving forward as they want the game to continuously evolve and progress. Vaneras (CM), Nov 28, 2009 We have no plans of making pre-TBC realms. This goes against the very nature of an MMO and would be a logistical nightmare. There's no switch to flip on the realms to roll back years of patches and changes, and we don't intend to invent one so that a very small minority of players can play what we feel would be an inferior cousin of the World of Warcraft of today. Zarhym (CM), April 27, 2010 Question: The whole topic of classic servers has been popping up on the forums, always on yours - I assume with the release of Cataclysm there's this huge wave of nostalgia here because you can't play in the old world anymore. Is this something you might consider doing after the Cataclysm launch? Chilton: Currently, my answer would be probably not. The reason I say that is because any massively multiplayer game that has pretty much ever existed and has ever done any expansions has always gotten the nostalgia of, "Oh God, wouldn't it be great if we could have classic servers!" and more than anything else that generally proves to be nostalgia. In most cases - in almost all cases - the way it ends up playing out is that the game wasn't as good back then as people remember it being and then when those servers become available, they go play there for a little bit and quickly remember that it wasn’t quite as good as what they remembered in their minds and they don’t play there anymore and you set up all these servers and you dedicated all this hardware to it and it really doesn't get much use. So, for me, the historical lesson is that it's not a very good idea to do laughs - it's a great idea to talk about. Tom Chilton (lead game designer), Aug 20, 2010 (approx. half way down page) Greg “Ghostcrawler” Street, Dec 31, 2012 Additionally, read this player post that might remind you of some of what you “miss” about Vanilla WoW: WowInsider has a similar negative view: May 2, 2012 Also – I work for a software company with corporate customers. Each of them has rather more invested in equipment than a PC gamer, and they like paying for upgrades even less. Our products have been advancing technologically over time in a gradual fashion, so as not to lose the customers with the oldest equipment. However, things like operating system support and hardware version support are outside our control--which means we have to keep slowly advancing the requirements, and adjust existing code to match. Over time that means stuff eventually falls off the list of what we can support, because our code, gradually upgraded as it is, starts to require OS or hardware features the oldest equipment can't support. We couldn't turn the clock back ten years, or probably even five, if we wanted to. Blizz is no doubt in the same pickle. They've changed their database structure, upgraded the graphics, and likely done a lot of more subtle stuff over the last seven years that makes it fundamentally impossible to support Vanilla code, even assuming that code still exists in pristine form somewhere. MOP will, as I understand it, very likely require at least a duo core CPU. That's another significant difference that can't be rolled back. Therefore: what the Vanilla crowd is actually asking for is the development of new code to duplicate old code. That's not easy or cheap, and is going to compete directly for resources with development of current content. There would have to be a monumental ground surge of interest to make it feasible, an order of magnitude greater than what has ever been exhibited on the forums.
That bug drives me nuts, but I just learned to get around it. Most of the time the tanks will be sitting in the first 2 spots of the raid, so it's easy to find them, if not I just remember where they are in the raid frames. Then I just bounce chain heals off them, or spam them with riptide/healing wave.
Ignoring badge items, since you said you want to hold onto them until 4.0 and ignoring BOP raid drops (in no particular order): Gloves: [Furious Gladiator's Chain Gauntlets]( Orgrimmar, 43.3k Honor [Gloves of the Dark Exile]( Heroic TOC5 [Rusted-Link Spiked Gauntlets]( BOE, Naxxramas 10 [Carpal Tunnelers]( Normal Halls of Reflection Ring: [Band of Stained Souls]( Heroic Pit of Saron [Ring of Carnelian and Bone]( Regular Pit of Saron Wrathful Gladiator's Band of Triumph [Band of the Kirin Tor]( Vendors in Dalaran [Titanium impact Band]( Crafted with Jewelcrafting [Uruka's Band of Zeal]( Regular TOC5 [Hemorrhaging Circle]( Heroic Gun Drak Cloak: Wrathful Gladiator's Cloak of Triumph [Cloak of the Untamed Predator]( BOE TOC25 [Shawl of the Shattered Giant]( BOE Ulduar 10 [Accursed Crawling Cape]( Regular Forge of Souls If you plan on playing this character a lot before Cata is out, I recommend picking up 2pc T9. Avoid the gloves (Hunters pre-4.0 get very little benefit from haste compared to other stats*). That's 80-100 badges for your 2pc (or some number of justice points), and you'll see a nice damage boost from the set bonus. Never gem haste (pre-4.0), gem straight Agility unless you decide to go Beast Mastery, in which case you'd gem Attack Power. Use a nightmare tear to meet your meta requirement (Relentless Earthsiege Diamond) and use it somewhere that you'd get a decent agility or attack power socket bonus, preferably in a blue socket. If there are no blue sockets that lead to an easy, decent socket bonus, place it in a yellow. NEVER put it in a red or prismatic socket. Regarding Haste, if you're interested: Haste, in theory, benefits Marksmanship the most compared to the other two specs. Survival spends the majority of its time casting instant shots which don't benefit from Haste. Beast Mastery, despite spending a lot of time casting Steady Shot, is at the Haste Cap with talents. Marksmanship spends the most time casting steady shot without being innately haste capped. The problem, though, is that Marksmanship benefits from a zillion other stats more than it does from Haste. Right off the top, Armor Penetration is the creme de la creme stat.. under certain conditions, primarily that you can get near or meet the soft or hard cap. If you don't have enough Armor Penetration to get near a cap, or if you're at a cap, Agility is superior, with Crit fairly close behind. (There's very little modifier scaling within the MM tree, so the difference between Agility, Attack Power, Crit, and Armor Penetration is a couple points of DPS per gem slot.) Because Agility and Crit are so close, when you're gemming Agility you aren't gemming pure red Agility gems. You're also gemming Agi/Crit (or Agi/Hit) in yellow sockets that give 3+ agility or 6+ attack power bonuses. Hunters don't have the same kind of crit cap that melee do. Melee have to worry about crit suppression due to a much higher (white) hit cap. Hunter auto shots NEVER miss so long as you're at the yellow hit cap (8% for raids), meaning we don't have a lower crit cap. Once you reach 104.8% crit (impossible) then you can stop stacking anything that provides crit. The reason it's 104.8% and not 100% is that raid bosses have an innate 4.8% crit suppression. Because there's no realistic crit cap for hunters and there is no attack power cap, Agility and Crit will never lose their value so much that Haste will be an option.
seriously - play what you want to play. Your boyfriend should be thanking his lucky stars he has a girl interested in the game and understanding of how time consuming it can be. I just convinced my fiance to buy the first 3 xpacs when they were on sale. If she should happen to roll a horde toon I will roll one right along with her, because this is something we can do together. I'm not saying I will stop playing alliance, but I'd dedicate a toon to play with just my wife to help her along as she levels.
shaman arena strat - bloodlust
I was a MT in WotLK and quit for a while and came back for Cataclysm. When I did come back I didnt start on my 80 tank because the wife wanted to make a character. So about a week after it came out i started back on my tank and thus behind in game progress. I decided to quest to 85 mostly since it took the least amount of commitment in terms of time. I just got to 85 and started doing dungeons for the gear. I let people know that I'm new to these new dungeons so please mark and tell me the fights. I'm a fast learner and so far got nothing but appreciation from the group for tanking and listening and not trying to wing it. Now that I have done a few of the same instances i have no problem doing the leading but there are still plenty of instances i havent done and then there are heroics which i just started so i will be repeating this whole process.
Thats not true. The latest numbers we got from blizz ( the only credible source) was pre 4.2 (or maybe just after 4.2 hit I cant remember) and they did have a drop. From what we know it was mostly casual players leaving since there was little to nothing to do at 85 besides raid. However with every recent patch they have been adding more and more content for both casual players and players who raid. 4.3 is probably going to bring the msot content for both casual and more hardcore players.
Some of you know me as the lore geek but I also do game development so here we go. I don't think you can blame Cataclysm for the loss of subscriptions for WoW. First thing to look at is the age of the game itself, the half life of WoW has been long past due and the user drop they experienced so far is actually something they should be proud of as developers. If you compared it to the half life of any other MMORPG in terms of the major population or subscription drop over time then WoW has done extremely well to hold a strong income base out of WoW compared to other MMOs. Second Blizzard does not distinguish gold farming accounts banned from their subscription lose numbers nor do they can they determine the difference between an account of a gold farmer who cancels their account. By Blizzards own admit ion the majority of their losses during Cata have been Chinese accounts. The recent addition of sell able pets across the action house that can be bought from the micro transaction system has been a decent nail in the gold farmer market. Also the increase of gold revenue at the beginning of an expansion (player purse inflation) always hurts the black market for the first few months of a expansion and the Chinese may not have recovered like they would have wanted to and are not seeing the profit in continued subscription. Blizzard has however clearly identified a shift in their consumer base and clearly they as a company believe their their consumer base lies more strongly in the casual player. This fairly evident in the design philosophy of the team as evidence in Ghostcrawlers retrospective of what they learned from Cata. The safe money for them as a game has become apparent to Blizzard to make the game more friendly and not worry about catering as hard to their hardcore raid portion of the populace. Generally I think they are under the impression that some portion of their lose is due to players not being able to access all the content in the game and therefore don't see the warrant in the subscription fee. LFR is one of the changes trying to address this issue. The last real issue I see that can be cause of some player decline is fatigue in the games core game play mechanics. Realistically you can only do three things on WoW: PVP, Raid/instance, or farm. It is amazing how long these three avenues have managed to keep their player base afloat and entertained but they are recognizing this issue by adding more dynamic content play styles such as the instanced PVE pvp style events or PVE speed runs. Lastly you also have to consider the natural cyclic nature of the subscription base. We are gearing down this expansion and a portion of player base is going to end sub because they feel they have seen all the content they want to see. I don't feel Cata is responsible for people de-subbing but the proof will be in the re-sub at MoP numbers, because if it was the expansion content that made players leave specifically a new expansion will not return the majority of those players. Those down ticks can bet fairly timed with end of expansion cycles granted Cata has a sharper dip then the previous two but sadly I think the older WoW gets the dip towards the end of expansion is going to get stronger. The up tick of the next expansion is the proof of how strong your previous product was in terms of players still wanting your product.
I have played since vanilla, took a long break for almost all of bc, came back at end of bc and played through wotlk. I stopped playing at 80 right as 85 came out. I lost faith and it seemed like wow lost its way. I came back a few weeks ago thanks to some persuasive coworkers, and i must say i am saddened by the state of pvp. I have a feral and a disc that im currently playing and doing 2's & 3's with. Pvp has been "dumed" down so damn hard its sad. Makes for fun for casual to super casual players i suppose. But i feel like anyone can be a good rogue/dk/pally. I feel that i see high amounts of these guys in particular, i am not saying there are not good examples for good players of any of these classes but i feel like when you are bad you're still good and when you're great you can really shine but most people couldnt tell unless they understood what you just did. But it seems as whole that the pvp experience has been dumbed down. I keep reading into MoP and will probably buy the game and try it out but i feel that mop will just completely ruin whats left of the essence of skill based pvp in the game.
If you want to go to the very beginning: Sargeras corrupted two of the three great leaders of the Eredar: Kil'Jaeden and Archimonde. The third leader, Velen (now leader of the Draenei), knew something was fishy and he fled the planet. He called him and those of his people that followed "Draenei"... "exiled ones" KJ and Archimonde weren't happy with that and with the powers granted by Sargeras followed Velen wherever he went, killing everything in their path. Velen eventually arrived at Draenor, home of the semi-peaceful Orcs. Instead of just killing everything, KJ instead tricked the Orcs into becoming slaves for the Burning Legion. They formed a united army, a Horde, to kill their former trading allies, the Draenei. KJ trained Nerzhul and his apprentice Gul'dan in the art of warlocks. After almost wiping out the Draenei, Draenor began to fall apart. The once lush and green Hellfire peninsula became dry and barren, as did much of the rest of the planet. This because of the tainted energy wielded by the Warlocks. Then Medivh, posessed by Sargeras's spirit, helped the Orcs enter Azeroth. Because of the tainted corruption, the Horde had an unstoppable bloodlust. They simply HAD to kill or they would go insane. Thus they fought the humans twice and lost. After the second war the Orcs were encamped and meanwhile Thrall was being raised as a slave/gladiator by Aedelas Blackmoore (master of durnholde keep). After Thrall escaped he went on a quest to learn more of his people and his origins. He met Gromm Hellscream and later Orgrimm Doomhammer. Together they freed all the Orcs from the camps and formed a new Horde. After Orgrimm died, Thrall was named Warchief and he vowed to create a peaceful horde and would leave the humans alone if they did the same. Medivh, this time corruption-free, told Thrall of a land across the sea where he could let his people live in peace. ================================ I think you know most of what follows.
I've only recently started looking into WoW again so the specifics of how to play from my perspective will be highly outdated. However what I found pre-MOP when I played was that reading the guides for whatever role I wish to perform (in this case caster dps) in terms of max level would help me do better at whatever level I was at. The strategy for this is to read over what some of the main skills do, especially the ones you have available to you. One of the biggest mistakes new characters (whether to the game or class) make is not updating your meta as you level. Have him look up a few guides and see what they say about maintaining DPS and getting low level enchants/available glyphs. Now I did play a warlock for end of wrath and a lot of Cata as one of my alts so i hope at least some of this will help, but remember it is outdated. Your first priority is to get dots (curses, corruption, immolate if destruction, haunt and etc if afflic) onto your target. Then there is some sort of rotation to follow. For destruction it was something like immolate, chaos bolt, conflag. Affliction had to do with haunt, another dot I'm forgetting the name of and drain life. Do this rotation and refresh dots as needed. Having the right pet was also very important, i know they changed the pets available though so I'm unsure if it's situational or has a specific meta to go with.
Do people not like Anduin? I started playing Alliance at the start of MoP, and I kind of liked the "coming of age" story of his, and identified with the idea of the entire world sheltering you when all you want is to go out into the world and actually experience something for once. Plus, he's a pretty great example of what can happen when the prejudices of the past are cast aside in regards to Alliance/Horde relations - or at least, what I've seen would suggest he's 100x more open to the notion that the Horde are misunderstood, and the idea of peace between the factions, than his father. Now having played both factions, it's stunning how much ignorance and perpetuated violence and warfare goes on on both sides; one side retaliates for an attack the other side perpetrated in order to get back for another attack and it goes back like that forever, so far that nobody really remembers what started the fighting to begin with. I mean, look at fucking Icecrown Citadel. "Hey guys, look, it's the other group of people who are trying to kill the Lich King and end the evil he's caused. Let's shoot down their airship." What the fuck were they thinking? That said, I'm glad Garrosh is getting kicked the fuck out of Orgrimmar at the end of this xpac. He's cancerous, and maybe this makes me a pinko commie tree-hugger, but I really wish everyone would just get along. Things went so well for that split-second both sides were cooperating before the Wrathgate. "I was wondering when you'd show up." "We couldn't let the Alliance have all the fun!" EDIT: I just remembered a great example. There's a great quest chain in Southern Barrens that seems kind of mundane until you play through on both factions. I don't remember all of the specifics, but the
Lots of good info. Regarding addons: Use Tidyplates or Threatplates. It shows the threat you have on each mob on their nameplates, and the nameplates will change in color and size depending on your threat. You can therefore preemptively start threating harder on mobs you're about to lose, rather than only being able to react when they actually start running loose. As a bonus, the nameplates will also display your debuffs on them. >The Healer's Law (from plusheal) >The healer dies, it's the tanks fault. >The tank dies, it's the healers fault. >The DPS dies, it's their own damn fault." This is an old saying from BC times that I honestly believe went out of date in LK, and which I believe is more harmful than helpful to current new players. In BC, dps were expected to keep themselves alive by managing threat, and not standing in fire, and even bandaging themselves when necessary; healers had only enough mana for tanks and tanks needed various adds CC'd to stay alive. In LK came the new mechanics of constant raid-wide (or dungeon-wide) AOE damage that the dps could not avoid, nor have enough CDs to mitigate entirely. In Cata came the new mechanics of tanks generating 500% threat instead of 300%, and in MOP came the new mechanics of most dps losing threat-reducing abilities such as Cower or the baked-in threat reduction in Feint. The responsibility for keeping threat off dps and keeping them alive has moved from being entirely on the dps's shoulders to be shared with the healer and tank, and it is no longer true that if the dps dies, it is automatically their own fault. Added to this the fact that tanks are expected to use their abilities to mitigate damage instead of being 300k mana sponges, and it is no longer taken for granted that it must be the healer's fault if the tank dies. Nor is it the tank's fault if, for instance, the healer decides to pull 5 additional packs of adds, claiming he (the healer) can handle it, and the tank is unable to peel them all off the healer before the healer dies. Etc.
I use Glyph of the stars because I think its dumb for a Druid to be in animal form all the time. I think Feral should get an equivalent. I think druids should only take form when shit gets real. That happens when you have Glyph of the Stars and Incarnation. When I am about to fuck shit up thats when I become an armored moonkin, wreathed in leaves and stars, exploding the shit out of things. But I don't want to be stuck in that form all the time. I think Feral form would be great if they got like cat boots and paws kind of like the malfurion model and only go full cat with Incarnation. When I first started playing Wow I wanted to be a Druid of the Talon. A caster that had emphasis in bird forms. I want arm feathers like Malfurion. My cat and bearforms are utility. Something that I learned in Druid school. I feel most at home with glyph of the stars or in my swift flight form. I only use flying mounts in battle grounds or escaping from underwater (because you can cast bird form underwater). Who cares in pvp if there is confusion? I don't know if a paladin is a justice paladin until I get hit by a justice ability. I don't know if a shaman is an elemental shaman until they go all out. Why should people know what form I am in? Your going to know a feral druid when they sneak up and pounce your ass. You'll know a resto druid because they are healing everyone. the
Pro tip: Using fancy words incorrectly just makes you look dumber than not using fancy words. >No purpose other than the quest givers being obtusely far away from Methinks you got so proud of yourself for using it correctly the first time that you just got stuck on it. I mean, unless you really meant an angle greater than 90 degrees.. or dull, or dumb. "dumbly far away". "dully far away". No, don't think so. You are the one that is failing at reading comprehension. You state yourself >some people find old content boring. It's boring because it's old! Not because it's bad. If we agree that MoP is a great expansion, will it suddenly be a piece of shit when the next expansion comes out? Of course not, but it'll be boring as fuck to level an alt 86-90 when you have 90-95 content waiting for you. It's the same process, repeated. >And of course we can agree that some people don't like leveling. Some people don't like end-game. Some people don't like PVP, some people don't like PVE... saying "some people don't like leveling" is irrelevant to the quality of the quests, which this entire time has been my only beef. >What the fuck are you on about? That you objectively disagree with people not enjoying questing? Where is this going? That you're right? Sure. If your being right is that important to you.. You try to brag about reading comprehension, but you somehow take "everybody has a different opinion, yours isn't more valid than mine and is irrelevant to the quality of the quests" to be "You objectively disagree with people not enjoying questing"? How the fuck do you even get from one to the other? No shit people find old content boring. New, shiny loot and quests will always be more exciting than old quests that reward 3 silver and a glove of +3 agility. Duh? >The issue wasn't of the objective value of questing zones. Oh, really? You didn't say "I recently took my warrior 31-86, and found all pre cata content mind numbingly bad."? Which was the exact, specific line I was trying to reply to? The objective questing value of the zones? I could give a shit less who or why someone server transfers. If you are literate, you can see that NOWHERE in this thread have I said OP was dumb, or said xferring a low level was dumb, or ANYTHING of the sort. In fact, the ONLY comment I had was the "outdated" one, which has NOTHING to do with >It was that some people find them boring and therefore their investing in server xfers to avoid questing is a wise use of their money. Who fails at reading comprehension now? My first comment was: defending "pre-cata" quests, by saying they were fine... my second comment was: ..... defending pre-cata quests, by saying they were significantly better than vanilla. And you got out of this that I was disagreeing with how people can spend their money? Just because some OTHER people in the thread felt like that, doesn't mean I did. But, again... you know.. reading comprehension.
Dodge and Parry provide rng based damage reduction (you have X% chance to take no damage). While this was considered standard for tanks pre-mop (excluding DKs), its now obsolete for many tanks who now use the active mitigation model as the emphasis is on smooth damage reduction rather than less damage overall since its not longer possible to stack obscene amounts of dodge/parry and in cases where the rng gods arent smiling on you, its possible to be burst down by a boss before the healer can pick you up. Haste means you can cast your holy power generators faster and thus have higher uptime on your mitigation abilities. Basically the reasoning for the shift away from dodge/parry is that its better to have more consistent, lower damage than dodging a few big hits then being slammed by the boss.
Adding new classes may seem like an easy thing to do at times, especially since things have been fixed up a bit (Hunters only ranged weapons) leaving some aspects of the game to be... interesting. In actuality, it's actually really hard to do. If you look at the patch notes for DKs since release you'll find a bevy of changes ranging from minor to major. Remember when frost was the tanking spec in Wrath? Yeah. New classes always require a lot of time and changing to make it fair, unique, balanced, fun, and thematic. Now, there is only so much you can learn from changes in a beta as to live. When you go from 1,000 to >100,000 people using the changes, you can see the flaws. If they're major gamebreaking flaws, they can be corrected quickly with a hotfix. If they're things you want to tweak, you can let it wait until a patch. But this line of thinking has 3 major consequences: Hotfixes are expensive. Resources and time to perfect, test, and implement a hotfix aren't cheap. It takes programmers, (sometimes) artists, dev team, and server maintenance teams off of things in their queue such as connecting realms, new expansions, or patches. Changes to a class always polarize an audience. If spriests are under-performing, and get a buff, people will simultaneously cry out "PRIESTS OP" and "Thank you, we needed this". Keeping the flavour and feel of a class, balancing it, and keeping your customers happy are all things designers try to achieve. Changing a classes abilities can also affect their play style at times, something that devs want to avoid mid-expansion as it can really derail players, who expect more major changes with expansion cycles, not patches. Resources. At the end of the day WoW and Blizzard are a business. They can't just hire more devs, artists, and programmers on a whim. These are things that need to be approved by several people, and have a cost associated with them. And if they want to keep WoW at the ~$15 a month mark, that's just not a viable business model. Also, just throwing more people at a problem doesn't necessarily fix a problem, or allow more classes to be created. On the contrary, it can create more problems and allow poor content to be pushed through. WoW also has a pretty wide breadth of content to draw from in regards to new classes, but ask yourself: what's needed? A class that provides buffs and debuffs is a fun idea, but how would you implement that? How would you provide meaningful feedback that you're doing a good/bad job? How would your abilities be recorded in a tangible manner such a damage/healing meters? How does it affect raid composition? These are all things that designers need to take into account when deciding whether or not to make a new class.
I play duo main a mage (with a rogue) and i most say that mages treated me very well as a noob and they were quite easy to understand but took some time to become better then average with (like it is for every class). But if you this will be your first maxed toon in any xpac (or so it seems to me from what i have read here) warlock is alot more friendly when it comes to soloing old contet and as you will have no mounts or cool old stuff this might be something you would be interested in aswell. When i say more friendly i meen 10 times + as easy to solo stuff with thanks to the tankingpet. I dont have a lock in max ( will be my next max) so i cant help with exp of how hard they are in max. Also mages frost spec is beast in all ilvl's for both pve and pvp so you only have to learn one spec. But for locks i habe heard Aff for pvp and destro for pvp so u will have to learn two specs to be best in voth pvp and pve.
Nope. I was quite surprised when they announced it to be honest but I won't be holding my breath for AUS/NZ/Decent Oceanic servers for anything else. There have been many rumours over the years especially during the highest subscriber peaks in Burning Crusade but I seriously doubt at this stage of WoW that they're going to bother with it and from a business stand point you can't quite blame them. With dwindling subscriber numbers, extremely low-pop servers requiring merging, higher focus on new games, recent Vivendi split to name a few potential reasons there really is no NEED for a localised server here in the eyes of Blizzard otherwise it would have happened a long time a go. As a whole it's pretty average here in Australia with Blizzard games in comparison to NA/EU. When it comes to playing on the NA servers, be it WoW, SC2, Hearthstone and presumably D3 on a day-by-day basis most people rock between 200-300 ping, which is fine to play the game but the only time you really notice it is with PvP. People based in the US have an amazing advantage with PvP. Personally, I get a solid ~190-210ms all day every day here in Brisbane, Queensland. The only time this changes is when I get capped or when I'm uploading something. But poor upload speeds stemming from our internet service is a topic for another discussion. For SC2 the Oceanic server is in Singapore (AFAIK) which means slightly lower latency but the playing experience overall is amazingly better on NA servers. I haven't played Diablo III but once again AFAIK it's only NA.
You can't really say that half of the community flips out because let's be honest here. The people that whine and complain are a minority but it seems like much more when it's just them complaining. People that enjoy the game and enjoy the decisions by Blizzard are doing what they should be doing - they're enjoying the game.
The Crafting Profession Buildings currently grant access to 3 pieces of gear you can use while leveling as well as the ability to increase the level of these pieces to be useful at level 100. This does require an item from a work order, which you can only have a limited amount of each day. Each Work Order requires a certain amount of Raw Materials, depending on the profession in question. Every Profession building has Work Orders that grant something different. The Buildings will provide you with special crafting recipes if you have the proper skill for it, the recipes are retained even if you demolish the building where they're sold. If you're a Warrior with Herbalism and Alchemy you can still obtain Plate gear from a Blacksmithing Building, provided you have the plan to build it and the materials needed for the work order(s). I don't believe the items are better than what can be made from the proper profession, but they're not completely useless to people who doesn't have the profession. If you have Blacksmithing and build the Blacksmith's Building, you can buy plans to make some items in Draenor, while you can have them make you stuff if you don't have Blacksmithing.
The fires of hatred burn brightest with oldschool Horde players. When Belfs were added as the fifth Horde race, they brought with them the ability to have Paladins on the Horde. Since 100% of all Paladins had to be Belfs, in addition to the fact that they were "pretty," there was a massive glut of Belfs immediately. This may not have been so bad, except they were seen as interlopers, bringing over unwanted Alliance players who now had a pretty option on Horde. Additionally, Elves had been part of the Horde-persecuting force for a long time before hand. Suddenly having a ton of them, usually younger people and former Alliance, left a bad taste in many Horde players' mouths, especially if they wanted to be a Paladin and were forced to be a race they hated.
Because they're little shits that dps the shit out of you in battlegrounds when you haven't played in a while and are just trying to get back into casual pvp but have to deal with this little piece of shit with bright green hair and a squeaky voice destroying your health bar like a fat kid taking monster bites out of a green popsicle.
If my knowledge serves me correctly, Alleria and Turalyon ended up in (our) Draenor after the orcs had drank the blood, wasted the Draenor lands and then invaded Azeroth so logically, Alleria and Turalyon shouldn't be in WoD since that sequence of events never happens, but it looks likely that there WILL be an invasion due to Garrosh this time and NOT the blood. However, remember Alleria and Turalyon are on (our) Draenor, or Outland as we call it. And we do not know whether the dark portal being built in WoD will go to OUR Azeroth (where A and T are on Outland) or the alternate Azeroth (30 years in the past where A and T are on Azeroth).
Long answer? Negative. Short answer? Nope.
Personal opinion of mine. I don't think that the reps should be shared as I think of my characters as separate people rather than one person. Just because my belf mage is loved by the walrus people (The Kalu'ak) does not mean my orc hunter is. This might fall into the realm of "too RP" but again, just personal opinion. From the standpoint of making it easier to play alts or even make a main switch, account wide rep would be very helpful.
While I wish it was account wide to make my life easier. As I can't play to often to do school/work (Actually not even subbed right now but tempted too). I have a another idea for a solution to this. I used to play SWG. I loved space in that game. For those who do not know there was 3 different paths for pilot (Actually 3 for each 3 making it 9 total but that does not effect what I am saying at the moment). Either way each time you completed one you earned an achievement of sorts. Like some pilots on my main I wanted to master all. What SOE did to this is for each one you get a bonus to xp gain. For example master one the next time you get 2x xp and master two you get 3x xp. So my solution to this is for each character that reaches exalted you get a bonus. So your second alt going through you get 2x the xp, third 3x xp. So on so forth. To a cap of 5x or 6x. And it only works on realms not across the whole account.
I get where your coming from, but to apply to these guilds that are doing heroic content you have to be geared as such to be able to pull your weight, and if you've been gone long enough, your means to gear up is LFR. I appreciate the wishes of luck, the main point of this is not to burst to max level and jump straight into heroic content, one of the biggest lures of WoW is the social aspect of it, and starting a new with a group of people is a good way to build that up and make the other aspects of the game much more enjoyable. The guild won't fall apart since we won't be doing anything that the core members are not capable of.
but to apply to these guilds that are doing heroic content you have to be geared as such to be able to pull your weight Yes. You do need gear, but LFR isn't the only place to make that happen. It may not even be the most effective, and outside of completing a specific set bonus, LFR gear is not going to get you into a heroic raid. Try these options instead: You can craft/ buy crafted pieces. You can find a guild doing normals now with intentions of doing heroics. You can find a guild willing to gear you up or let you come in for the first few bosses they have on farm where no one needs anything. You can try to join their alt nights. You can put together your own normal runs in LFD. You'll likely have a few failed runs at first, but you'll find skilled players doing that. Keep them on your friends list and in a few months you'll have a raid group of consistent players. Find out if there are any casual groups organizing raids on websites. PM me and I'll give you an example from my server. Download oQueue or any of the other raid finder tools to let you get into the real raids. (I'm sorry LFR fans, I don't count LFR as a "raid" since you're guaranteed a win if you just wait long enough. It's a guided tour.) > one of the biggest lures of WoW is the social aspect of it, I agree, but where in your original post have you ever mentioned a draw to the social aspect? Solo LFR is as anti-social as you can get in end game content. At least make a friend. One friend. Who does LFR with you. Then add another. Pretty soon, you'll have your own guild or private channel. Problem solved. > The guild won't fall apart since we won't be doing anything that the core members are not capable of. ...? So how do you know you'll be able to raid heroics come WoD if no one actually raids heroics? >
I am a raid leader myself (we're 13/14h, should kill Garrosh tonight tho!) but of course I have more than just the one raid geared character and I enjoy raiding on nights aside from our scheduled three. I had another team in guild that had since disbanded due to some 25m mix-ups, and I had been joining some other guilds on their heroic runs. One of them that I got into had honestly lured me over with a pre-raid discussion about how their tanks were top notch and are super good at the game and they were US 60th or something... basically pretty good deal, right? We get into mumble and we're starting the instance and of course, people saying the n word because they think it makes them cooler, the other tank (who, to his credit, was pretty good) did ZERO communication with me, I always had to ask him what their strat was. On multiple occasions for wanting to do mechanics properly, I was called a pussy. And I don't mean I wasn't cool enough to do certain things; he wouldn't taunt off @ Wounded Pride and he'd laugh about it. And when we got to things like Thok and Blackfuse, where people could wipe the raid by being bad, they immediately flipped to "Stop being fucking retarded" instead of "Don't stand in X, if you get a sawblade on you, step this way."
Slurs aren't solely used by racists and homophobes though. Our guild is pretty damn young (in my early 20s I'm one of the eldest) and slurs fly out like candy at a Halloween party. None of us is offended and we aren't going to change our guild spirit and what works for us to accommodate newcomers. At the same time, we're pretty damn straightforward with what people can expect joining our team and we're not going to berate them if they feel they don't like the atmosphere.
The orcs are conquerers, and Garrosh's entire reign was built upon conquest. In addition, much of the issues with the other factions was either due to Thrall being a shit briefer or Vol'jin being a rebellious twat. The beef (lol) with the tauren came from Garrosh killing Cairne in a duel of honor. He won because Gorehowl was poisoned by Magatha, a fact unknown to Garrosh and something that caused him to bloody himself over. Garrosh would rather had lost to a hero than win through trickery. Vol'jin is just awful. Garrosh is a war hero from Northrend, plucked from Outland. He spends 18 months destroying Scourge and Alliance, one a power threatening the world, the other a historical enemy. Vol'jin later says "We did it!" And Garrosh says "You didn't do shit." A correct statement, but Garrosh is an orc true and true, not believing in carrying dead weight. Later Vol'jin gives Garrosh a death threat. So yeah, Vol'jin was always a rebel. Sylvanas is an unnatural monster. Garrosh dislikes raising the dead and the Scourge and the Plague. Sylvanas has all that. Lor'themar is much like Vol'jin, but with more grace, turning on Garrosh when it was clear civil war was coming. This is the Horde Garrosh was given. He was taught that the orcs were strong, that the orcish Horde held a warrior's code. Instead he was given mages, necromancers, and rebellious tricksters. He could not win honorably, with all the Horde pulling their weight, so the orcs found dark powers to make up for the slack. "All I did was for the Horde!" -Garrosh Hellscream, the most tragic Warchief.
The internal client builds have bridging functionalities to WowEdit and you can submit bug reports and write encounter/monster/object/item scripts directly from it and upload them to the server. Everything you edit through WowEdit is automatically applied to the internal client, allowing developers to edit everything more easily.
Myself I know two people that surpass what people would find acceptable, then, I suppose. Both have been diagnosed with conditions for it by a psychiatrist, however if you are willing to look past the social awkwardness, and I am, they are really the great kind of guys who are never out to harm you or say anything mean. I'd rather surround myself with people like that, if I had the choice, than the kind of rude and discriminating people that society appears to find acceptable today.
I don't care if my stuff gets sold before or after the other guy. I will be happy as long as it gets sold at a price point im willing to accept. Undercutting by 1c simply makes mine the most visible while still maintaining a high profit margin. Undercutting by 1g has the same effect on the original post (less likely to be sold). Its even less likely that the original will be sold because people like you wont buy it since its only 1c more expensive. There are 2 outcomes of large undercuts - someone buys it out quickly and reposts it just barely undercutting the first one (often times the first poster), or people don't take that risk and simply undercut the new price (meaning there is no way in hell the first one gets bought soon).
I was against CoP at first because it did not feel like shadow. I even started referring to myself as a "Shadowmage". Although it has grown on me and I like how complex the new rotation is compared to old. That isn't to say I don't have issues with our class. I am not at all happy with our AoE DPS. CoP buffs mindsear and it feels like it heals the mobs. It is really only viable at 6+ adds. That means if I I want to at least look like I am doing damage on anything lessential than 6 adds I need to keep two dots up on 4 targets while Mindspike/dot weave on the 5th. Then we have our ninety talents Having talents that require distance to do damage is so limiting. Constantly running out and into the raid group to cast halo. Hoping the adds are positioned correctly to use cascade. They used to be alright when they healed. Worst case scenario you sacrificed damage but still got heals out for the raid I hate that they took away our off-healing. I didn't roll a mage. I didn't roll a warlock. I rolled a Shadow PRIEST. I loved being a hybrid. Healing as I did damage. Sure I wasn't on top of the meters but I brought something to the raid few others could. I still miss old VE. Losing Halo/DS hybrid damage/healing was like cutting the final thread that connecting us to our former glory as hybrid kings. I feel like Shadow Priest have lost their identities. Playing in a game that no longer wants them.
Considering it was not full mount speed, you couldn't use it in BGs or Arenas, and cancelled when you were out of combat, there was no reason for this fix.
From what I understand, he is a hardcore PvP'er, sponsored and streams a whole bunch. Always giving a bunch of shit away on his stream as well. That's the
Maybe I'm still bitter You are, but you have to realize it's your own goddamn fault. Blizzard (back then especially) only bans for account sharing in a few very rare cases. Either you triggered a China warning (don't try logging in from Asian countries on a US/EU account) or what's VASTLY more likely is that you made the mistake of admitting in text to someone that it wasn't the account owner playing and they reported you. There were no automated flagging systems inplace (or rather weren't at the time) that Blizzard banned behind. Report + textual admission or SEVERE geographical disparity were just about the only ways to get banned during that era. Or the original account owner submitted a report which wasn't the case here.
Tmorphing is strictly client side, and he briefly did it for a time period. One can argue that it's less of an offense than sharing an account is. Blizzard said they have warned him before, but he showed his email and he had ONE from 2010. Now I don't know about you, but it doesn't seem to follow their ideals posted here: He had one minor warning prior, one minor offense currently. If Blizzard followed this chart, he couldn't possibly have had more than a 72 hour suspension. Now if you consider that maybe they compiled old stream VoDs together and counted the offenses, maybe you could make an arguement for the permaban, I don't know. But do you think that's the case? And if that were the case, it seems pretty easy for Blizzard to tell us so. He is a victim, he's playing the victim card because all of his achievements from his 10 years of playing this game, nearly half his life, were taken from him. Do you really think that if something happened to you that you spent 10 years doing got taken away, that it would sit right with you? No, of course not.
That is actually a good question, but the answer has lots of nuances and caveats. It is partially a matter of fairness, because you are using an unauthorized method to get something- whether you pay IRL money or just have a friend boost on your account, without allowing everyone to do so, one person is getting something which he either could not get, or could not as easily get through legitimate or valid means. Than there is the question of people who buy boosts, and the fairness of that. That too is a good question to raise. In one sense it isn't "fair" in that it isn't earned in the same method, but the stronger argument than that is a twofold one, first that it is fair because it is an option open to anyone (anyone can use their gold to purchase boosts/carries in game, meaning there is no illicit barrier giving an advantage to those willing to break the rules) and second that in order to prevent it you have to limit a player's freedom to use gold as a medium for exchange within the game in some matter- which is bad. I'd even argue that carries are good overall for the economy, as they give people who enjoy making gold but have little to spend it on, or people with lots of gold but little time, something to spend it on, and increasing gold to raiders/PvPers overall, increasing demand and increasing prices, but that is a whole different matter. (My guild spent 8-10m made from carries in SoO on BoE/crafted/consumables at the start of WoD- without that guild gold we'd probably have spend 25% of that) As for this specific instance, it's more then simply carries or boosting or playing on a different account. It's a case of egregious ToS breaches, after at least one warning, in front of an audience. Those parts all add up to a fair more serious offense than someone simply playing on a friend's account once.
a GM may have said something along the lines of "There will usually be warnings or suspensions before a ban" But trust me they (Blizzard) reserves the right to ban anyone for any reason what-so-ever, and they don't have to provide the reason for said ban. Read the ToS and EULA sometime it may be eye opening. You don't own your characters, you don't even own a copy of World of Warcraft, Blizzard owns it all and is letting you use it for a fee. Sure, there will USUALLY be warnings before a permanent ban, but I would like you to point out where on their website it states they can't ban you without multiple warnings and suspensions.
Oke let me sum this up for you guys. There is a few issues with the Reckful ban. He got banned without a single warning or a serious strike on his account. In the past countless other high level arena players have used other's people accounts to play various classes. This was never considered an issue and this is also the first time someone got punished. This wasnt a arena boost it was just him asking a viewer to use his account, even tho in the past people have done arena carries on stream. I remember 1 time Sodapoppin did 3 with zionsfall to carry a different hunters account to 2700. Admitting on stream it was a glad carry. Blizzard said themselves they are not allowed to use stream footage as evidence to ban people same reason they dont accept screenshots from people to act on. Cause of this Blizzard has no PROOF that it was Reckful playing "Maximus" since he shares his home with a few other wow players, Talbadar, Sodah and Tosan i think?
Blizzard bans have always been a bit iffy. Take, for example, the launch of WoL. People were getting 72 hour bans for attacking training posts / mobs in low-level dungeons. Questionable, I guess. But given the 6+ hour queue times, I can hardly fault them for doing this when they needed to take 15 minute bio / RL breaks. That said... to my knowledge no bans were given out for people who avoided AFK by turning on a fishing bot. I'd argue that's a worse offense than just attacking a post -- but because the bots are sophisticated enough not to get flagged, no bans were given. Anyway there's a spectrum of "bad stuff" in the game. Botting is pretty horrible and unforgivable. But playing another account... I don't think the average player sees much harm in that / is harmed by that. I didn't know who Reckful was before this drama, but it'll take him a grand total of 24 hours played to have a shiny new 100 with full 670 gear. Bans like this have no lasting value other than just being a slap on the wrist in the form of a time-sink to the account owner. Hard to get too worked up about it either way.
When I first started playing back in BC, I was a bright eyed Undead warlock, slaying Slaying all the natural and unique wildlife I could fine, marveling at how different this game was to anything I had ever played before! My cousin a Blood Elf Pally, told me that he just made his first gold! Always needing to one up him, I increased my one man extinction army efforts in the zone. While looking for new mobs to kill I found a nifty town called Brill, totally forgetting what a quest was, when something caught my eye... Was it? no it couldn't be, is that a FLYING MACHINE!? I scale the tower, running up to the funny looking dudes at the top, scrambling to get on board... OH MY GOD ITS MOVING!!! Here I am, in Orgrimmar for the first time looking at all of these strange new people, finding all of these cool new vendors! Vendors that sell me gear! weapons! I was like a kid in a candy store, and I had all of this rare produce, meat from creatures from a far, far away land. I sold it to the vendors, everything I had. Pleased with myself I left the city, slaying Boars and scorpions in this strange desert. Heading back to the undead starting zone to sell this rare and tasty boar meat! I did this until I was level 24, when I was complaining in guild chat that it takes so long to get to "org" to sell all of my stuff, but a profit is a profit. After many lols, I couldn't believe my mistake.
I was in a similar position; there were a few of us who took it upon ourselves to learn the fights and make sure there was enough food and flasks to go around for everyone. We knew our classes, we watched and read plenty of guides, we were clear with instructions and we announced everything shortly before it was going to happen and we still couldn't count on people to not stand in bad stuff, follow mechanics or do a passable amount of dps. This created a lot of frustration between the more serious raid members and the more casual raid members. I personally ended up leaving my guild for a more hardcore raiding guild, but I did it in a pursuit of knowledge. I wanted to know what we were doing differently than more serious guilds and the main difference is dedication, which the old guild was seriously lacking. Nowadays the dedicated members gather up who they can and pug whatever they're missing and I help them clean up on weekends, if they are having trouble on any bosses. I would offer to take over as their raid leader, but I still have a lot to learn about leading and I'd rather not lead if I'm not 100% sure of how the fight needs to be handled. The other huge difference between my old guild and my new one is that the more serious guild leader asks people if they mind sitting out if they're causing the fight to be harder than it should be, for whatever reason. My old guild was more about 'do the best you can', even though several people were barely hitting 10k dps in normal highmaul.
I've only rage quit a guild/raid once, it was back in vanilla. I was the offtank in a top 40man raiding guild, we were working on AQ40 and Naxx, but in this case we were clearing MC for BoE's. The main tank/guild leader wasn't there, and thunderfury binding dropped from Garr. Almost everyone assumed I would get it because I was the next in line. Long story short, the guild officers master looted it to their friend instead who was almost never even there for raids. I hearthed out and /gquit on the spot after raiding with them for 9 months.
Wish DKP was more common, and even built in. I don't know whether you two are talking about two completely different concepts here or you just don't realise the difference. GDKP is the concept of paying wow gold for items and has only recently been implemented in wow (last year or so). DKP is the concept of paying arbitrary points which your guild allocates you for attending raids (and sometimes achieving guild objectives) it has been implemented in wow for years. The point I am making is that you said 'DKP' and the guy responding started talking about 'GDKP'. Totally confusing the situation. Did you mean DKP or GDKP in your first post? To clarify (as some below have): GDKP is a good system for pugs and casual scenarios. It allows casual players who have a lot of gold to gain items they don't have the time to obtain themselves while rewarding players who have put in the effort by giving them gold to spend on their alts or vanity items. DKP is great for raiding guilds (I still believe a 'loot-council' system is better if you have trustworthy people in charge) and is one of the only systems which provides an adequate measure of a players worth to the guild. Similar to how democracy isn't perfect but still the best we have form of goverment.
I'm not sure why 9th is getting downvoted. He's accurate. The title of the post is not "If you're really skilled, will I be able to outdps other people with any spec?" which is clearly true. He's asking what the best and worst class and specs are for PvE dps, and on a class basis, paladins are the worst dps at high levels. That's it.
this. you could have been honest with him, and firm, and said look.. these exspansions came out and i want to play them. play for like 3 months or whatever and just let it die off again when you got your fill. i mean, im sure there are things he does that you don't enjoy doing. but you still allow it to some extent because you want him to be happy. my boyfriend started playing wow with me again because my account got hacked a while ago, and because cataclysm came out. for a while it did effect our relationship in a negative way because i did get addicted for a while. i quit when i went back to school, and since i started playing again i have been monitoring my time i spend on it, and making everything else a priority.
I can't tell you where or how, but I suggest that you look around a little yourself before hand. I have multiple 85' all on different realms, and personally can't seem to find a home. I started playing in Vanilla on Bleeding Hollow, and loved the community. When jumping around Org you knew every person around you in some way shape or form from some past event. I than took an extended break, and came back to a complete different game. Since than I have lost the entire sense of community. No matter what realm I'm on, no matter what my gear, I never feel like I fit in like I used to.
I was doing 2v2 with a resto shammy friends once. I was a newish DK, definitely new to arena. (still haven't done much) We were fighting a warrior and resto druid, killed the warrior fairly easily. That damn druid managed to kite us for the rest of the game. Ended in a draw! Took so long my wife actually ordered and picked up pizza and beer for me. No amount of death grip / silence / chains of ice could keep this bastard down. We had him to less than 1k HP once and he still slipped away.
I was going to write up something really long, but it boils down to this: Some classes can only DPS. If they aren't top DPS and/or are more difficult to play than others classes why would you play them? Why would you risk investing time in a class that might be benched because you need an offhealer or tank when you have perfectly viable DPS alternatives (Druid and Priest) that can fill multiple other roles in a pinch? Almost every single Warlock I know rerolled as a Druid or Priest because of this. Better DPS and more utility - with a touch of a button they can now heal for those fights where you need an extra healer.
This is exactly my experience. I loved nearly every tier of Wrath, from the perspective of someone who loves to theorycraft every aspect of the game. From the 5-dot craziness of 3.0 Affliction, to the resurgence of Demo/Destro in 3.1, every tier seemed to reward good play. I sat at the top of the meters, not comfortably, but after lots of hard work and research. As a warlock, I felt that I was playing a hard-mode class, and was rewarded for it. In Cata, things seemed to change pretty quickly. The meters seemed much more even than before, and 1st was no longer a guarantee in any respect. At first, this seemed like a good thing. "They must be doing a much better job balancing now," I thought. And that's true, in a way. If you just look at the numbers, DPS is balanced more now than it ever has been before. As the tiers progressed though, it became much harder to remain an optimist about the state of things. Now, in Dragon Soul, I have to fight tooth and nail to remain even relevant. I respec, reforge, and reglyph for almost every single fight in hard mode DS, spending almost 1.5k a week on just our two raid nights. I have to do everything absolutely perfectly in an encounter to stay close to the top 3 in the meters. Ultraxion is the only fight where I consistently hit 1st. And this is while doing a flawless Demo play, which includes ELEVEN rotational abilities, along with 3 cooldowns on top of that (plus potions, and racials). And even on Ultraxion, our Spriest and Feral Druid are both constantly right on my ass. Meanwhile, every other fight is dominated by the superior multi-dotting of the Spriest and Boomkin. And then on H Spine, the Spriest does top tendon damage using literally two spells, because of an overpowered tier bonus. A multidotter. Doing top burst damage. Two spells. In summary, I'm working twice as hard in Cataclysm than in Wrath, to do mid-tier damage. It's like running harder and harder to catch the carrot dangling in front of your face, only to have it move slightly further away. It's demoralizing.
well depends what you wanna do as a shaman. do you want a melee class with high, steady numbers with hardly any ability to burst outside of Hero/BL and decent AOE? or do you want a ranged spellcaster class with ok numbers with a small ability to burst with Elemental Mastery and UNGODLY AOE? as for number 2, Blizzards balancing act makes it to where everyone gets buffed and nerfed to help balance the game out. sometimes it works in Shaman's favor, sometimes it doesn't. the most recent Shaman change for both specs is that in the Enhancement tree, Improved Lava Lash spreads Flame Shock to all targets within 8 yards or so. combined with Fire Nova after that, you got decent numbers for AOE with more than, say, 4 mobs. now Elemental got a Passive talent change (one you get when you spec into the Ele tree) that removes the cooldown from Chain Lightning. combined with Rolling Thunder(chance to regain mana on spell hit and gaining Lightning Shield charges) and Fulminations(spending those gained charges to deal damage with Earth Shock) you can go from hardly any mana, use Thunderstorm to regain some, and Chain Lightning to regain it all back, all while doing crazy numbers on 4 or more mobs. plus with Ele's mastery, if everything procs right, you look like you're casting Force Lightning. no joke. Single target DPS is meh for em right now, but its still up there
I had something very similar happen to me. An alt paladin, just like you, I was tanking Ultrax for the first time, I had Healed it before. I was a little confused about the fading light mechanic (note first time there) I get the hang of it after I die the first time. Other tank is extremly well geared, NEVER ONCE does it properly and dies 3 times. So here I am constantly 1 tanking it in my so-so gear, good enough for lfr, but not good enough to 1 tank. I point out that yea I made ONE mistake, but the other tank cant figure it out, so I procede to explain it. Next thing I know, im in Org.
Edit This Post is incorrect, I spoke to soon before doing my research, a few posts down I have linked to a talent calc that does infact have a shield talent as well as a defense talent, so it looks like Enhance was going to be a tank. First off Rockbiter wasn't always the spell it was today, so don't let that fool you. A long long time ago enhance shamans could either dual wield or Use Two Handers, but Blizz decided that dual wielding was good enough, and got rid of any buffs to using Two Handed weapons. But never did they give shamans a serious boost using a shield, which is what they would have needed to be a viable tank. They also never gave shamans a defense talent and no end game mail gear had Defense on it.
It takes 1-2 days /played Maybe for you it does. Some people just aren't that good at leveling, and it can take a lot longer. Recently, I got my warrior up to 85 in about 3 days in-game time, and a lot of my friends thought that was pretty fast. I did some googleing, and I couldn't find a definitive world record for least time spent leveling, but most people seem to be saying that their fastest time is 3-4 days with heirlooms. A few people were in the 2-3 day range, and I only saw a couple people below 2 days. Of course, not one of them posted a screenshot to verify, so take that as you will. I'm not calling you a liar, but I think you may be misremembering how long it took you to level most of your chars. At any rate, I wouldn't believe this "1-2 days" figure without a screenshot to prove it.
Our intention here is not to artificially extend the life of the 5.0 content, but rather to pace it better than we have in previous releases. They're not artificially extending the life of 5.0 content, simply because it's not ready yet. Furthermore it wouldn't have been ready by the time they plan to rush the game out of the door to appease stockholders.
That's my point though. With wrath and cataclysm people just want to "go knock out a dungeon." It's implied that you're going to finish it. In classic there was no implied finish. Dungeons were longer and more difficult, and it wasn't uncommon at all to not finish or to have to find new people to come in and replace other players. When you did get a group that could finish a dungeon without having to find replacements or that took several hours you felt great. It was an accomplishment you were proud of and would tell your friends about. It was as much about the clearing as it was about the actual loot that dropped. Granted, it also led to more social interaction and adding people to your friends list for being a great healer or a great tank, which doesn't really work with the LFD system.
What'd you miss... welp, let's get started. Lore-wise, you missed formation of the Shattered Sun Offensive, which is the collaboration of the Aldor and Scryer to defeat the Burning Legion. Also, Illidan died and Hunters cried because they didn't get to use the Warglaives of Azzinoth. You missed the rise of the Lich King, the consecration of Ashbringer, and the fall of the Lich King, the near decimation of the planet when we beat the shit out of an Old God locked in the Dwarves' basement (don't fuck with them), and we also kicked the messenger's ass who was gonna snitch on us for killing the Old God. Also, lots of Dorf dungeons and a raid. After that, Deathwing, after getting punked out by some dude with a badass sword and hiding under ground, got all armored up so that shit wouldn't happen again. He came out, torched our turf, fucked up Stormwind (they forgot how to rebuild shit so it's still probably smoldering with humans running around patting their heads yelling "oh fuck oh fuck oh fuck") and Garrosh became Warchief of the Horde. Also, Varian is back and more racist than ever. They killed Deathwing. PuG'ed him within a month if I remember correctly.
Most of the accounts have only 1 review under them. To me that assumes it's either a competing MMO's street team simply bashing the game to draw people to their own (lulz), or it's a small group with a vendetta against Blizzard (rage behind rose tinted glasses, banned players). A bit more on the later, could also be closet racists who hate Asian culture with a passion, and thus their primary joy in life was snatched away when Blizzard decided upon Pandaria.
It's really your choice. A lot of your stuff is instant, if you miss, it was a GCD. But it can screw up Agony or debuffs. Haunt can't be kept up 100% anyway, I'm fairly certain, at least it would be rough doing so. I had mentioned only getting 6-8% hit before my edit. If you are sitting at 8% Hit you have a 93% chance to land your spells on a raid boss. 7/100 casts will miss. In 10 casts I can't guarantee one will miss the boss, in 20 I know for a fact one will. Only Haunt and UA are spells with a cast time. The rest are instant or channeled. So you have a total of 7 abilities that you would be using on the boss for your direct DPS and 2 with a cast time. Most if they miss you will lose a GCD and I guarantee you will reapply it on the next cast with instants. No questions. This happens on 5/7 of your misses. But what about the cast time spells? This will happen on 2/7 of your misses. Big deal. It means instants will miss 5% of your total casts, cast times will miss 2% of your total casts.
Vol'jin is understandably pissed at Garrosh for trying to kill him and enslave his people, and has called Thrall in to keep an eye on things while he recovers from near-death. Jaina is mad at Garrosh for bombing Theramore and carrying out a covert operation from within neutral Dalaran to retrieve the Mogu bell artifact from Darnassus, and has banished all blood elves from Dalaran. Lorethemar is mad at Garrosh for abusing his people in his quest for power, and mad at Jaina for attacking and expelling innocent Sunreavers who had nothing to do with Garrosh's seedy acts. Rommath is all too familiar with Garrosh's fascination with unknown magics, having worked under Kael'Thalas before, and is growing skeptical of the orc's intentions. Baine is trying to keep a level head and prevent anyone from doing anything too drastic, but he isn't around much. Garrosh and his orcs are getting a bit too intimate with the Sha, and the young Prince Wrynn has gone missing, assumed dead, after being crushed by Garrosh.
I agree. back when I first started playing back in vanilla, I had a bunch of ingame friends. But one by one, they quit or simply disappeared. I quit the game for about a year after one of the last ones quit. Then back in Cata, I started playing again. Rerolled horde, joined a new guild, and made new friends. While I miss my friends and guildies back in TBC, my new WoW friends are just as important to me as the old ones ever were.
I have the inverse problem: I used to run a friends and family guild which started in Vanilla. By the time Wrath dropped, we grew large enough to regularly run 10 mans and occasionally 25s. At some point, though, some of us got "too good" and we started contending for 10 man progression on our backwater server. At this point, the less skilled players started feeling left out because they couldn't keep up with the progression and the "elite" ones got frustrated that we were being held back. Long story short, by the time Cata hit we fell apart to the point where I rolled a toon on the opposing faction just to mess with the remaining guildies so we'd have something to do. SWToR came out and a bunch of us tried that but it wasn't the same and numbers dwindled quickly. GW2 then came out and I reluctently joined some old guildies. To my surprise, I loved it but others didn't share my enthusiasm. I tried to get the band back together with the promise that it was a casual, fun game, but not enough people bit. Flash forward another few months and now a bunch of us are back to WoW (including my two brothers) and I'm still enjoying GW2 alone (WoW sucks me in too much and I really do enjoy GW2's gameplay). The only happy ending so far, besides my own personal enjoyment of the game, is my GF started playing with me on occasion on GW2. Though she isn't a gamer, it's still a lot if fun.
I don't roleplay, but everyone does have that feeling of playing your character to some extent, and while this is how I feel as well, I didn't quit, because it is how the game has changed, like a real world changes. There is sort of a melancoly as I walk around Stormwind, remembering knowing a lot of people on my server. This will sound pretty corny, but I look at my real world years playing as decades in the game. I have slowly altered my main horse mount from the simple brown horse I first purchased, to the grey armored mount I have now, and consider him the same, aged horse. My character went from the short blond hair and shaved face I started with, to increasing levels of facial hair, from goatee to beard to full faced longbeard, and make his hair longer as time goes on. He went from the bright yellow blond to darker yellow when I traveled to Northrend, and after defeating Deathwing, my hair went grey. I look like an older, wiser version of myself. Looking at old screenshots makes it seem like I was just out of priest high school when I began, and now I look like a seasoned vet (and not just because of gear). Soon, when I complete the content on the continent of Pandaria, my mount, the horse I have traveled with since I first bought him at level 40 all those years ago, will die. I think I will be finishing up my Loremaster achievment sometime this year, which will act as a pilgramage/quest, where I will finally purchase the spectral steed, the ghost of my old horse, and he will be with me forever. Also, once I am loremaster, I will finally transmog my priest set that I have been waiting for. I would like to do it now, but it will mean a lot more if I accomplish something big before I wear it. It will be the equivelent to becoming the highest ranking priest. These are little goals I set for myself in my own meta game, and it breaths such life into my character and the world. So, I too feel sad that my friends and partners are gone, but life is like that, you lose friends. That feeling in this game, walking around a world where most of my friends are gone, lends a serious credibility to my character, and while it makes me feel different than it used to, it is still good to play.
Basically unrelated, but a friend and I have been two-manning old raids lately, on their 90 monk and my 86 prot pally. I've been away from the class since early Cata; we were in Sunwell, and wiped on a boss. I called time, read up on my long-unplayed class, moved some spells around, and we smoked everything from there on out.
I KNOW YOUR FEELS. I was raid assist and recently took over as raid leader. We have a warlocks that cries about not being able to survive a lot of mechanics. He will do this constantly, citing a semi-plausible scenario of why this or that won't work. Now that I am in charge, I go army on him. I cut him off midsentence with "just say 'roger' and get to it." I am not asking him to perform miracles, just to use his waygates to help others and use his demonic circle to help himself. I also have vent admin access. We have a very brief, aesthetically pleasing raiding guide available, and along with voice chat, is mandatory for raiders. Not only had 13 of 20 potential raiders not read it, they hadn't "known about it" despite regular advertising. They missed flex runs. Our former raid leader did not have vent access or dual monitors. He would call "clear vent" for mouthy folks. I give a single warning at the beginning of raids. "I am a dick. If I yell, learn from it, but don't internalize the criticism. Do your job, keep the channel clear for strats." We have a bubbly 12-year-old kid serving as one of our tanks these days, and a second warlock coming for flex, or regular if a slot is free. He regularly interrupts our youngster with "Shut Up Billy" (WoWCrendor). It was funny in the casual chat channel once or twice. A month later it has gotten old. He brought this attitude into raid. At first, I globally muted him and told him to hush up. The first week of 5.4 he comes along and does it again, except that this time I'm not assist, I'm running the show. I'm calling all the timers from DBM setting up markers, and doing everything I can to get a pile of folks through content. Babysitting is not on that list. I removed him from raid and told him we would try him again the next night. My team is incredibly casual. We do a total of 7 hours of raiding each week. For ToT runs, summons only go out to guests (such as a pug tank/healer), and the fifteen people in guild now RACE to get there. At this point, I really want to have a warlock on the team, but our current warlock is a whiney baby and the next lock in line is loud mouth with little experience. However, I have 6 other people gunning for the spot. To make things fair, events are at standard times and scheduled well in advance. We are currently working on flex difficulty due to our gear/skill level as-a-whole. We are otherwise a casual/social guild which seeks to teach motivated up-and-comers. I really want a warlock, but I won't sacrifice the team's morale just for a green rock and a Stargate (especially if I have to nag for it each time). I really hope your raid leader solves this. That priest is a loser that behaves very immaturely, and is doing your team no favors.
Spock is the bridge between the two different universes that share similarities. In the new ST Universe, you see the same characters, ships, and space to the original universe, but you know that it's just... different. Pike didn't go live in his delusional utopia. And Khan dresses better. Or like Planet of the Apes, where we all thought he was in different world but we found out he was in an alternate earth where apes ruled the world. I never found an actual use to this reference so I'm using it now: "Yes, you've finalllllyyyy made a monkeeeyyy out of meeeee!" The only difference is that Garrosh found a way back (herp derp red portal). And that's where we step in. So yea there will be two Velen's, two Akama's, two Greatmother Geyah's, and whoever is old enough to exist at the time; but one will be the one you know and the other you don't.
Nazgrim's defensive stance keeps reminding me of one time we had a stupid as fish Mage. I noticed first that he was still dps'ing in D stance and as expected, wiped. Called him out before we retried and he just basically said Fuck you, I was dps'ing adds. No adds were even near nazgrim but fine, maybe my eyes my screwbally. Next round, wipe again but thank goodness 5 others also noticed the douchebag, vote kick and hell yeah! We still didn't defeat nazgrim in the end though.
Started a few months after release on my own, and eventually found out a friend of mine was playing, jumped to his server and started a troll priest on Zul'Jin. Guilded with him (Natures Fury I think.) and slowly made my way to 60. Struggled as a priest cause I was the suck didn't understand my class really. The guild disbanded and we went to seperate guilds. I ended up in Dawn of the Dead (Oddly they still exist) and raided with them on and off until Naxx was released. Quit playing due to a deployment and real life kept me out of wow until WotLK was released around ToC patch. Came back to a different server same toon, leveled up to 80, jumped to another server with my no IRL friends and have been there ever since. The changes are for the better in most regards. No longer taking months to get to max level, mounts are earlier and money is easier to aquire. The raids themselves even with less people have become more complex and a lot more fun then standing around and spamming decursive (OP has fuck in Vanilla). PVP has become something to actually strive for. The PVP at launch was a joke, the world PVP was fun but nothing really to gain other then bragging rights has you defended or attacked a quest hub (I'm looking at you crossroads.) The only draw back from all this with the dungeon finder, LFR, and the que system the communtiy has gotten horrible. No patients, go go go, and no one bothering to explain things just a quick kick and wait for fillers isn't what the original community was. As for your question, it is enjoyable, but there is no longer a sense of wonder, and exploration after my first character hits the max level. The community is a train wreck of its former self. Making a name for yourself on servers other then being a trade chat troll is difficult. Legendaries, are not legendary anymore, just another check the box for raiding purposes.
Two things, 690k hp is more than enough for LFR. My DK is rocking 750k and he's 30 ilvls ahead of you, and it's always been no problem. You're good to go plate tank brother :) Second, NEVER be afraid to call out healers. I never used to. I was scared of them. I had only ever tanked, and the healers were this mystical, magical group of people that controlled the lifeblood of the raid. I didn't understand them. I didn't know their craft. I couldn't tell good from bad, and placated to their every demand, treating them like an upper class citizen. Then I rolled Holy Pally. Two weeks later I am pulling 90k HPS and absorbing 45k per second. This is without using my cooldowns (which I still don't entirely understand) and while bottoming out on the overheal chart. Healing is easy. If someone isn't healing well CALL THEM OUT ON THAT SHIT. I can't think of any conceivable reason on God's green earth why anyone would be pulling 50k hps or less by the time they get to SoO other than incompetence/laziness.
I played from the start. My best friends from school and I played all the time together. Well school was starting and I was spending too much time in wow. I stopped my account and left. A few years pass and TBC comes and goes. WotLK is in full swing. I had left school and joined the Navy. I decide I want to get back into wow. My account password wasn't working. No problem I go in and change the password. I log on and realize I was hacked. I contacted blizzard and there was nothing they could do. The time I had spent on that character was gone. the only thing I ever really cared about was the title I earned doing pvp stuff with my friends.
So your tanking classes are as follows in order of least difficult to most difficult. Guardian Druids As a druid which i currently tank with you have great single target and AE threat generation. Plenty of survival cooldowns, aswell as the ability to heal yourself using rage (Which is your primary resource) when you are low or in trouble. You also have great mobility during fights which is something else to consider when choosing what class you want to play. When you first start tanking you should be rotation your short cooldowns in order to keep yourself alive and not take to much flak from your healers.< Protection Paladins I played a protection paladin all through Cata and its one of my favorite characters to tank with. As with druid tanking your single target threat generation is pretty solid, the real issue comes into play with AE threat generation, if you're under geared its going to make things very difficult as consecration deals light holy damage, holy nova deals light holy damage, and your shield toss ability only hits 3 targets, all of these abilities also have a long cooldown so you cant spam like you can as a druid. As a holy paladin you also have to manage your stacks of holy power which you get from using certain abilities, as well as in some cases manage your mana (But that never happens once you become geared). You also have some healing Cool downs and some raid-wide damage reduction abilities. Protection Warriors Here is where things start to become challenging, warriors are a different breed of tank in my opinion and from what ive experienced so far playing them i'm constantly starved for rage and i get hit like a truck. (Granted im undergeared) They play fairly simular to paladins but offer greater mobility and some greater crowd control abilities which make them beneficial for raiding and some of the best tanks in the game. Your primary resource is RAGE!!!! which you use to damage your targets and generate threat, you also have stances Battle, protection (Where you will spend most of your time), and berserker stance. I tend to find myself switching to battle stance to put out some extra dps when im not tanking and then switching back to protection before i taunt. Warriors also have a good mix of defensive cooldowns simular to the druid but have a raidwide buff to help reduce damage. Blood Death Knights I've never tanked with a blood DK before from what i know of them you have to manage your runes and diseases, in recent years blizz has made it much easier to tank with them by combining some of the abilites to reduce bloat and difficulty. They are avoidance base which means until you have reasonable gear you're going to get hit pretty hard. They don't really have a lot of mobility but you can peal mobs off your group members with deathgrip. You're single target and AE threat gen are very good its like 2 abilities you need to spam to do aoe damage. If you're trying to solo something you are also practically indestructible giving the right build and rotation. Brewmaster Monk Alright now here comes what i personally believe to be the most difficult class/spec combination to play. First off if you dont know what you're doing and you dont keep your buffs up you're probably going to die... lots... especially if you are undergeared. Once you become geared however monks are probably the best tanks in the game right now, although they also require the highest skill cap. You have energy and CHI, use energy to generate chi which you use to do damage or apply your self-buffs to reduce damage. If these self-buffs fall off of you or you forget to wipe your stacks of stutter your going to take a shit tonne of damage and your healers are going to chew you out. I would say they play like a druid but with the highest mobility and the highest amount of AE damage. One of the largest issues i have with monk tanking is that you have no defensive stat, and when i say this i mean, druids have lots of armor, warriors and paladins have shields they can block with and DKs have a mix of armor and parry, monks being leather wears get no shield, no block, and no high amounts of armor to help mitigate the damage. So to recap or
I would like to join a group for at least 3 (Siege, SM, Scholo) and would be willing to help out with others as well. While I am no pro myself, I would like the people in our group to have at least watched the videos, know the strat, and know what is basically expected of them.
WW isnt the easiest class, maybe read a guide or 2 about the right rotation and FoF usage and gearing up, WW atm is solid pure DPS class and beaing hardly beatable im pvp, the 2nd part will change in Wod and the PVE side will increase since we'll have a LOT more add/multiatarget raid fights+ mobility fights (no more sha of pride/galakras stand in 1 place press buttons loot boss) with 20 man there will be room for DPS w/o utility (WW) but even WW will bring a small movement speed aura that can be handy for the casters since most of them lost mobility.
Hummm.... maybe, for once, I can advocate for ignorance. Why do I say this? Because I'm a shaman player (mainly restoration and enhancement for leveling) ever since I've started one during WotLK, and I must say that my love for the class has NOT waned since then. Granted I'm just a casual player who just plays what I enjoy (spell interactions and mechanics) and tend to not look at the numbers when I perform (as a healer, my sole motto is to maintain people alive, I care little if I make less hps than someone who is better or worse gear than me - that doesn't mean I don't perform well though, I just plain refuse to look at it "as pure numbers").
I felt that way too. I started in pandaria and fell in love with the class, so no matter how low or high i was hitting i stuck to it. The thing about enhance is that it needs alot of mastery in order to play well, and raid trinkets helped smooth out the rotation on top of set bonuses. In SoO i was topping DPS in heroic/mythic in burst phases while undergeared because of 4-piece and one heroic/mythic trinket. my piece of advice to her would be to stick to it, master her rotation, and know when to pop her cooldowns (eg. always try to always have ghost wolf out when she has a haste CD such as berserking or bloodlust running) and know when to use the AoE rotation or the single target rotation. if she sticks to it, and you have a raiding guild that she can run with, her damage will spike significantly as she gets gear with mastery on it. On top of that, any fight where the raid/party lusts on pull, enhance shaman will be #1 if she pops all the CDs that are relevant. I cleared most of SoO on heroic/mythic with some LFR and flex pieces. just let her know that they are very gear dependent. I may not be the best enhancement shaman, but I'm the best in my guild and a core mythic raider, so if you want to shoot me a PM I'd be glad to share some of the things ive learned and my rotation.
Because they always are. Even with balance patches don't expect your shaman to be topping the dps charts unless you really out skill and gear your competition. There are problems with the class that don't have to do with numbers that makes it very hard to play well. If they balanced the numbers to where your average Joe is competitive in a raid the really elite of the elite, I'm talking top 5% guys would wreck shop in arenas and pve progression. And while those guys and their teammates and competitors don't make up a lot of the population they are some of the loudest and most listened to when it comes to class balance. They aren't easy problems to fix with out redesigning some of the core mechanics of the class. That's why we're here if it was just balancing numbers blizzard would have done that already, the class needs an overhaul like a lot of people have been saying since before beta but especially when they say the changes that were being implemented.
The thing with Shadow Priests is it is the only dps spec available for them. To make up for this fact Blizzard made the level 100 talents in a way that makes the class play very different depending on what talent you take. The people who say they are not enjoying Shadow Priest are either people who genuinely do not like the class at all or are people who pick up the talent that does the most dps instead of the talent that suits their preferred style of play.
Hello and welcome to WoW! Do you have an idea of what you want to do when you hit level cap? I'm going to assume PvE, as that's a great place to start. Just quest as normal. Once you hit 98 go to Nagrand and start doing the quests there. The quest rewards from Nagrand have a higher item level (iLvl) and will help you get into dungeons faster. Starting your Legendary Once you hit 100 first thing you're going to want to do is find [Khadgar's Servant]( He'll be roaming around your garrison. He will give you a quest, [Call of the Archmage]( that will have you go meet Khadgar in Talador. Khadgar will you give a quest, [Spires of the Betrayer]( which requires you to go into the dungeon Skyreach and loot the last boss. This can be done on normal. Once you've finished and returned to him you'll receive a [640 ring]( and a set of quests that have you loot items from heroic dungeons and collect Apexis Crystals. Apexis Crystals In your garrison's town hall there will be a [daily quest]( to receive Apexis Crystals. Apexis Crystals are a form of currency used for many things, including your Legendary Ring. The daily quest will give you two choices of how to gather the crystals. Usually if you pick the group quest and go to the zone it wants you to complete it in you can find people advertising in general chat that they're LFM for that quest. Gearing There are world bosses that you can do once a week. [Drov the Ruiner]( and [Tarlna the Ageless]( spawn in Gorgrond. Only one will be up each week. [Rukhmar]( spawns in Spires of Arak. I'm unsure if this one also alternates spawns with the other two. Just go to the zone the boss is in and hit it. You do not need to be in a group to tag them and get loot. They have a chance to drop 650 items. Dungeons You'll want to start out in normal dungeons. You can't enter heroic dungeons until your item level is 610. You can purchase a few items from vendors to help boost your iLvl, such as a multistrike [615 trinket]( for 500g from [Shadow-Sage Brakoss]( or a crit [615 trinket]( from [Vindicator Nuurem]( Both are reputation vendors and require at least honored reputation, but you should already have it through questing. You can also PvP for iLvl 620 items. PvP gear no longer has PvP power on it, and is fine to use in PvE. Doing Arenas/RBGs for Conquest will allow you to get 660 conquest gear. Once you hit 610 you can begin doing Heroic dungeons. Looking for Raid Depending on how long it takes you to level and gear you may have time to do Molten Core at 615 iLvl. Once you hit 615 just queue through the [Dungeon Finder]( for Molten Core. It awards a 640 helm at the end, as well as a neat [core hound mount]( The first wing of Highmaul LFR will be released tomorrow, December 9th. This will also require a 615 item level to enter, and will reward you with 640 gear. The first wing of LFR has Kargath, Butcher, Brackenspore open. Kargath - [Icy Veins Strat Guide]( [Fatboss Video Guide]( Butcher - [Icy Veins Strat Guide]( [Fatboss Video Guide]( Brackenspore - [Icy Veins Strat Guide]( [Fatboss Video Guide]( Challenge Modes Once you hit around 630-635 item level you can start looking for challenge mode groups. Now you can enter challenge modes before you're 630, but I've found most people pugging it require at least 630. Challenge mode groups are more difficult versions of Heroic/Normal dungeons and require you to have completed the dungeon on Heroic before being able to enter. You'll need to pick up the daily challenge mode quest from [Challenger Savina]( and then complete the dungeon it requires. This will award you with a bag that contains a random 640 epic item. Raids Around 630 you can also begin doing Normal Highmaul. This is the next step up from LFR and requires you to actually be in a raid group and go to the physical entrance. Normal Highmaul bosses drop 655 items. Around 640+ you can start Heroic Highmaul. This is more difficult than Normal or LFR. If you need people to do raids/challenge modes with then the in game Premade Groups and click Premade Groups on the left you can choose several different options depending on what group you're looking for. You can also look at [Openraid]( It's a site where you can find players on other realms to complete dungeons/raids. Garrisons Invasions If you farm enough of an enemy faction you have a chance to spawn an invasion on your garrison. After farming enough of the enemy you'll be given a quest by [Sergeant Crowler]( when you return to your garrison. Once you accept and activate the quest enemies will begin attacking your garrison. You receive points for the enemies you kill and the objectives you complete. You get a bag depending on what rank you achieved (Bronze(300 points), Silver(600 points), or Gold(1000 points)). The [gold bag]( has a chance to drop a 645 item. Missions You can also get follower missions that reward you with gear. Once your follower reaches 100 you can start getting missions that reward you with gear. The higher your follower's item level, the higher your mission reward's item level. You increase your follower's item level through [Armor Enhancement Tokens]( and [Weapon Enhancement Tokens]( When your follower hits 630 iLvl it'll open missions that reward 645 pieces, and at 655 iLvl missions will open that reward you with Highmaul gear. The Highmaul gear will always be 1 level above the raids you complete. So if you only do LFR the mission will reward you with normal. If you do LFR and Normal it will reward you with Heroic, and so forth. Crafted Gear With garrisons you can craft gear without needing to have and level the profession. Just pick the profession building that has the gear you want to craft and keep up with your work orders. With a level 2 garrison you'll have access to Mines for Ore and an herb garden for Herbs. You can also make a barn in your medium space to collect Fur or Leather. You can equip up to 3 crafted 640 BoEs. World Drop BoEs do not have a limit on how many you can equip. Additional Help [WoWhead Legendary Ring Guide]( [Icy Veins Class Guides]( [MMO-Champion Class Forums]( [Icy Veins Class Forums]( [Icy Veins Garriosn Invasion Guide]( [WoWhead Follower Guide]( [WoWhead Gearing Guide](
Your evidence and numbers are made up at worst and anecdotal at best. I would argue the main reason there is a limit to what you can buy with honor is because it's so easily farmable. The same system was used for justice points, and is the same concept used for apexis crystals now, you can farm it relentlessly, but there will come a time when there won't be anything useful from your efforts. It's to help support individual player's progression, but it comes with a natural gate. People have given you alternatives for your excess honor, you're just not listening, that didn't mean they don't exist.
When I think of Ulduar, where heroic was a choice during the fight. As much as its cool all it does is add a play style switch midway through. It only increases technical competency, making each player play their role effectively once that switch happens. At least with a heroic switch at the start, the boss and encounter get tuned for heroic (now mythic) from the start, and tune I mean not only new skills and abilities, but even mechanics where strategy really differs from the start of the encounter and so new ways to beat the boss compared to normal, AS well as increase damage overall because boss and adds and skill hits harder from the start. Specifically that last note, you can't do that with a choice mid way through, yea you take more damage but damage isn't tuned in hard mode to hit any harder than normal.
You're more or less just trying to get conquest in all honesty. 200 bonus conquest each week is only accessible in Ashran. One side (usually horde) mostly go to events as they pop up. Each event grants conquest and honor, but that's about it. Events don't actually give you an advantage on the main battle like say... Isle of Conquest (besides the rare spawns at and between events which give fragments to be used to summon the guardians Kronus/Fangral and to summon strong player-like NPCs called captains). There are 4 events. Each has about a 30-40 minute cooldown, and most of the time they pop up one after the other. 1.) Stadium Racing: Amphitheater of Annihilation - Stay in the circle of your factions racer. The more people in the circle, the faster they will go. First one to finish 3 laps wins. 2.) Risen Spirits: Ashmaul Burial Grounds - You will get an extra action button that's a gun. When you see any of the neutral spirits, you use your gun to channel a beam to capture the spirit. First team to capture 10 spirits wins 3.) Empowered Ore: Molten Quarry - You will see ore with auras around them and faction-specific mine carts near the cave. Grab the ore and bring them to your mine cart. First to collect 10 ores win. 4.) Ogre Fires: Brute's Rise - Stand next to one of 5 fires to accumulate points. First team to 1500 points wins. 5.) Kor'Lok - This is technically not an event but a way to summon an Ogre guardian to fight for you in the main road. Simply kill the other faction's champion first to gain Kor'Lok's favor. The other team will usually just focus on the main road (usually Alliance) by capping nodes until they finally kill the enemy base's boss. By killing the enemy boss you get 350 conquest (once per day) and an epic strongbox (once a day, max 3 times a week) which may contain an epic piece of PvP gear, but the chance is pretty low. To accomplish this you must make your advance to the enemy base in stages by capturing the nodes leading up to the main base. If the nodes are not captured then the enemy npcs and gladiators will most likely overpower your whole team pretty fast: Stage 1: Crossroads - This is the middle spot and the first node that must be captured first. Stage 2: Stand Fast - This is where must break the enemy's front line of defense. Stage 3: Tower Defense - Here you must destroy the enemy's main defense tower. Stage 4: Hold your Ground - This is when you can enter the enemy's base and kill High Warlord Voltrath if alliance, or Grand Marshal Tremblade if horde. Once Voltrath/Tremblade is defeated, you have about 3 minutes to leave before the gladiator npcs respawn and kill you. Please Note: if you die you may not get credit for the kill. On my ally DK i failed to receive my reward after dying and releasing. Most melee will just let hunter pets tank the boss while they simply tag and wait for the kill because of this. If you think you will be fine then feel free to contribute to the kill, but be wary of aggroing the boss if you aren't a tank, and watch out for enemy player's focusing you or death gripping you into a pack of them. There are also a lot of goodies in ashran that you can find. 1.) The Ancient Artifact is an item that will increase your damage by about 3X and your healing by about 2x. Players who hold the fragment will have a large beam and icon over their heads to dignify that they have the fragment (P.S. Stealthies can stealth with the fragment without being seen). If you kill a player holding a fragment, it will be dropped and can be picked up by anyone. You will inherit the lime left on the fragment so it isn't indefinite. 2.) Many wands/scrolls/etc can be looted off of mobs and rares. These include mass invisibility scrolls that work similar to a rogue's shroud of concealment. As well as spores that can reduce a target's healing by 90%, and even a wand that will automatically kill all lvl 100 npcs within an area. Note: Most of these are being removed in 6.1, so have fun while you can! 3.) Class specific books/tomes can also be looted from rares. These include Druid flight form in ashran, Unlimited Dark Sims for DKs, stealth wolves for shaman, and even a spell for paladins to send other paladins to jail. They Usually last 1 hr and are only usable in ashran. 4.) Fragment items. All nps and looted players drop artifact fragments. these fragments can be used to summon the guardian, portals for faster transport around ashran, captains to fight for you, etc. Turning in these fragments also gives a good bit of honor and reputation to your Ashran Faction. Rares often drop 60-80 fragments (this is being nerfed in 6.1 by about 50%), the ogres at the Ring of Conquest give about 10-15 fragments each (also being nerfed in 6.1), and all other mobs/players give around 1 or 2 fragments. Rogues can acquire the ability to pickpocket fragments from enemy players (yes, you lose the fragments if you're pickpocketed). Note: If you die you lose half of your fragments, so either turn them in often, use the helicopter item you get to turn them in, or don't die :p This is just a brief rundown of how it goes, but if you want more info this guide has a lot of great info: As mentioned already most of the time alliance and horde teams keep to themselves in ashran though. Unfortunately very little pvp happens most of the time. Over the past few weeks the timers on events and bosses has increased to try to promote more fighting between players, but usually the event team will just sit at the next event waiting for it to begin, while the main road team will wait until they can kill the boss again. The reason things have become this way are a number of reasons. 1.) Ashran becomes very, very laggy when all players are fighting over the same thing, whether it be the middle push or an event. Even at lower settings the average computer can expect to see 1-10 fps when you have 100+ players on each side fighting as well as a lot of the NPCs in ashran. 2.) Ashran tends to favor one side over the other (usually alliance will have the advantage, but there are certain realm clusters that the horde dominate ashran). A lot of this is due to the alliance tree guardian, Fangral, being much stronger than the horde rock guardian, Kronus. Fangral used to have an ability that, whenever a horde player died, a trent npc would spawn from them and attack horde players (this ability was removed later though), and he also has an ability that will place a green aura under players and will deal a good bit of damage and root anyone who is still in the aura. The problem with this is that when many players are stacked up, it may be hard to see or move due to the lag mentioned earlier. Kronus's main weakness is that his main ability can be interrupted. With 100+ players attacking kronus, his main ability is rarely ever seen. Both guardians can easily one-shot many melee players. 3.) The main reason this became a thing is because after waiting in really long queues, most players just want to get their bonus 200 conquest and get out. Blizzard has made attempts to improve ashran and promote more fighting for mid/events, but I think most players just have a bad taste in their mouths about ashran so everyone usually just keeps to the same unwritten agreement. Sometimes things do get interesting though. Alliance may try to push for an event, at which you will have large teams brawling over campfires, rooting/fearing each other as the pass by in the race, etc, or the event/rare team may come together and all at one time summon the main guardian & 40+ captains to push for the enemy base. That is usually when ashran is actually fun, but unfortunately it's pretty rare.
The fact that your comment has any upvotes at all is hilarious. Saying that Blizz makes more than some countries is a total red herring; it has absolutely no relevance to the facts. Those small countries use their resources for things that are far less cost-intensive than Blizzard. You think that 100% of all subscription fees go straight into Mr. Big-CEO's pockets? Do you have any idea the amount of money it requires to keep a company like Blizzard running? Hundred of thousands of Blizzard employees worldwide need to be paid; hundreds of servers that are on nearly 24 hours a day, that require frequent maintenance and updates, and sometimes replacements; development costs - the developers experiment with so much more ideas for content than they could ever possibly fit into the game. Not only things related directly to the game, but real world shit too. How do you think they pay their property taxes - and likely land rental in many parts. Blizzard is based out of Irvine, CA. THE ENTIRE CITY IS LITERALLY OWNED BY ONE FUCKING COMPANY. Can't imagine it's cheap keeping your HQ in a city like that. Wanna talk government? Licenses, inspections, more than I can think of off the top of my head - there is an asston of paperwork and money required to keep a multinational company legal. And I'm just talking about all the paperwork crap that is required simply for the US - that's not even mentioning the hoops they had to jump through for China, S.Korea, and all the other countries that require bureaucratic bullshit in order for an American product to be sold in their companies. And guess what - since the game launched 10 years ago in 2004, every single goddamned one of these costs has increased , but our subscription fees haven't. If they wanted to, Blizzard would have every right to increase the subscription fee. But they don't - they are trying everything they can to make up the difference between 2004-$15 and 2015-$15. If that includes adding in expensive things that I won't want to buy, but hundred of thousands of people who can afford it do want to buy, I'm ok with that. It allows me, in my broke-assness, to continue playing this game for the same amount that it has cost me since I was 13 and spending half my monthly allowance on this damn game.
I just updated my BiS lists with sims for 6.1. Working on new info to give to Vlad for Icy Veins for 6.1 right now. EDIT: Here's a link to the new 6.1 BiS Threads. All the others in this thread are old (for 6.0). It is also worth mentioning that the 6.0 weights that were on those lists did not include the change of 1% haste = 100 rating down to 1% haste = 90 rating.
Hey Pllen, I am not so sure some of these replies are super helpful as they use a lot of WoW specific termenology (LFR=Looking for Raid, Icy Veins=Icy-veins.com a class/raid guide site). The Warloards of Draenor expansion should include with it the previous ones, so in terms of real money merchandise that should be all you need. There is currently a level cap of 100. This can seem daunting, but with the new expansion it gives you the option to automatically level up a character to 90, and start him in the new expansion questing zone. I, personally, would urge you to NOT use this level boost as a new player. More than anything, appreciation for the game and a fun experience will be derived from leveling up your first character to 100 through questing and dungeons. Finding an active guild with helpful members will also contribute to an awesome first experience. Additionally, the leveling experience will give you the chance learn the class you pick to play. There is a major problem right now with new players boosting level 90's and then having no real idea how interact with basic game mechanics. This skills come from the leveling and dungeon experience. I would also suggest not rushing through the leveling/questing process because its honestly one of the best features of this game. There is a massive, diverse world in WoW that begs to be explored for the first time and rewards players for doing it. Don't feel too rushed to hit endgame and start raiding.
Do you smoke? my friend is a pack a day... If he just didnt smoke for one day a month, he could cover his WoW. I dont think that of it as "spending" $15 a month, i think of it as a cheap time sink that saves me hundreds a month. I used to go out drinking twice a week, i would spend hmm.... say 10 drinks or so at 5$ each, maybe the place has a 10$ cover charge, taxis there and back, $40 and i might want some food while i am out, so another $10... thats $110 on a pretty average night.... now i raid on one of my going out nights and the other one is only a sometimes thing.
Lol if you really got confused at people whispering their stats, then you sir must be new (joined during LK) cause everyone before cross servers whispered their stats, it's what actually tells us that you know what you're doing by telling the most important stats, like for warriors it's crit, ARP, and either AP or your weapons. Also what's wrong with pvp gear, some people (like hunters) have the best weapons from pvp, so as long as they know how to do it, GS don't mean shit. For instance, I found a hunter who had his top rank pvp gun, but was in pvp epics with gems, yet he was breaking 12k single target dps, so what does pvp gear have to do with anything? Even shamans benefited from pvp gear, and druid tanks as well, so pvp isn't for pvp only.
GS rolls all stats into one stat, which makes it far easier to take a chance on a guy/gal. this just shows you how dumb you are, GS doesn't roll ANY stats, it just adds the total that your gear has, you can be unenchanted/gemmed and still have a 6k GS. Pvp gear is not only for pvp, enough said, anyone who knows anything about theorycrafting will tell you pvp gear is a viable source for weapons or armor (depending which trade off is a better dps/hps improvement), resilience works for druids decently (forgot what my friend in midwinter told me but he made some very valid points) and if you can attain pve gear from HM ICC then good for you, as far as I remember (so basically everything except ruby sanctum) hunters best weapon is still pvp. Also I was 9/12 HM ICC25 with 13k dps regular (cept melee heavy movement fights which I rounded 10-11k). Also anyone who doesn't go "zomg look at me I have a high GS" will tell you GS isn't a general basis for raiding, which is why any guild asks for armory link, not GS link, so they can see if you know what gems you should be going, and the better guilds ( like midwinter of ysera which I did some ICC heroics with) will ask you your rotation, not one will ask you for your gearscore cause those who know this game know that gear isn't what makes the player, it's whether or not you know shit about your class. As for you being in beta, I doubt it, cause you would know how much sp is needed for every class, unless you didn't give a shit about the game and didn't put any interest in any knowledge of other classes, making you redundant in raids, cause if you have a feral druid in your raid always, are you gonna spec into a rampage warrior? No, cause there's already 5% crit, and you can spend another point into anything.
I had that before back when I was playing DK tank. And believe me, patch 3.3.0 and the cross realm dungeon system had made me lose hope in humanity. In mid-Wrath (around the 3.2 eta), I was an 80 Blood DK tank, tanking as Blood due to the superior single target threat and stamina bonuses. While I found raids pretty good to raid and managed to show off my skills as a tank on numerous occasions, I found harder HCs (Trial of the Crusader) almost impossible to clear. And I was often blamed by shitty puggers for apparently "not being defense capped." Thats right, these underhealing pugtards blamed me for not stacking a stat high enough which I actually had capped. The spiky damage was due to the 20% armor scaling nerf on Frost Presence and the health nerf making us the tanking class with the lowest effective health in the game. I was also in Naxx/Early Ulduar gear too which really should have made ToC HC trivial.... The other thing that burned me out was the fact that the DK tank rotation was far too similar to a DPS rotation. I felt like I was playing a DPS class but dealing merely a fraction of the damage your average DK DPS would do. At least Paladins, Druids and Warriors are dramatically different gameplay wise as tanks then their DPS counterparts. To tell another story, I switched to paladin in 3.3.0 (First as a successful healer then as an offspecced tank), and truly witnessed the lowest points of the WoW community. When I was a terribly geared Paladin tank in mostly blue gear with token epics, I was at the mercy of overgeared elitist wankshafts who would often either slag me off for not having 6500GS and kick me from the group for bullshit reasons or ninja any gear which I'd actually find useful for their "offspecs" or their personal shard bank ignoring the fact that I am the fucking main tank of the group and hence I should morally have first dibs on tank items. Considering the fact that I had 23k selfbuffed health, I did some pretty impressive shit including tanking the entirety of Pit of Saron HC without anybody in the group dying. Honestly, I would have skipped that instance until a higher gear level but because I cleared it as a healer before, I was at the mercy of the random dungeon finder... I've had plenty of items mercilessly taken from me from retards who try to justify it with their whiny bullshit. And I met my fair share of cunts in WoW as well.
Yeah it's been said Shadowmourne will get your to 83, after that you'll prolly drop it for a blue. If the best wep in the game is getting replaced then, you can bet your ass the rest of your shit will be. Just look at ilvl, the highest blue/lowest epic at lauch on WotLk were ilvl 200, the highest blue/lowest epics in Cata look to be in the 330s, so they have a whole lot more wiggle room to add in greens/blues to make your purples obsolete.
last night .. I met a DK tank with Unholy spec in fucking Violet Hold. Went AFK half the fight and hold aggro for about 2 seconds each pull. As a hunter ... I always misdirect tank and pet pull => trash kill in no pain but for the other dps (mage) suffer with blink/iceblock/death. Another mDPS warrior died twice and leave, got rogue and died several time but he move on with us. Heal keep saying "Fuck" all the time but we can't kick since the instance is designed to do continuous pull. Crappy tank died a lot too but thanks to misdirect, tankable pet and huge pull mage .. we finished the instance in the most crappiest way.
Heartsong awards 200 Spirt for 15 sec and has a 20sec ICD and results in about a 57% uptime. This means you gain an additional 121 mp5 every time it procs. Over the course of a five minute fight, this averages out to about 4356 additional mana. Figure that each proc will give you 3 ticks of your mp5 boost. Power Torrent awards 500 INT for 12 sec and enchant has a 45 sec ICD and results in about a 17% uptime. This averages out to about an additional 185 mp5. That said - if you time PT procs with your other output/regen procs it becomes much more valuable.
I can't quite remember how much threat it generated pre-cata, but when I came back after stopping at 70 I found that I could tank entire instances just by thunderclapping. There's also a new talent that spreads your rend to all non-rended mobs when you thunderclap them, if a rended mob is in the thunderclap as well.
Gear isn't the issue. Look at my character. Neither do I need to be told how to DPS. As for why do I need a guild? I love downing content on heroic when it's current and having a spot in a guild, where you know you're going to be there from the first pull to the second the boss dies for the first time is awesome. It's a feeling I rather refuse leaving up to chance. And seeing as I've never heard of a single guild inviting people from out of guild into a progression boss on the levels of Sinestra and Heroic Rag I'm not exactly keen on "proving myself in PuGs and hoping for an invite into the content I want based on performance."
RShammies are in one of the best places they have been in since SWP. They are in such a good spot for pvp, most arena teams had their healer roll a shammy just to complete with others. For PvE shammies are arguably seconded to none in tank healing and group healing. Slightly different glyphs are needed for each role of healing, but still. It is hard to pass up on a healer that if gemed/specced correctly can never run out of mana and still top healing charts without shitting on the overhealing charts. Don't get me wrong, the other 3 healers are not terrible. Just in my, and friends', oppinion shammies pull ahead a little bit. But resto is not in a bad place, at all. Elemental on the other hand, blizz seemed to not care about them all that much. Now I havent raided with a eleshammy since FL but at that point, and since the start of cata, ele was absolute shit. Example a good friend and fellow raider in t11 got a top 200 record for ele on H-Halfus25. His dps was 32k. That attempt he looked through his logs and said that was just about a perfect attempt for him. We had a boomkin doing close to 50k and didn't get a top 200. things could and prolly have changed. I have been told ele is fun to play, but not if you are worried about your dps. Enhance I have had no experience with since late wrath so I wont add input to that. But I don't think they are bad, maybe middle-of-the-line?
I don't know, I guess I find them more epic in a sense? The short form games, whilst having mechanics to advance/win the battle (flags, king of the hill), are essentially (in my experience!) short, sharp battles between small groups over quickly. Whereas with AV, IoC & SotA you have to work together as a large group to achieve a single target - kill the boss, breach the final room etc. Personally I just enjoy that more - if you prefer the other form then more power to you!
on my last Gara'jal kill i did 48k dps, but i'm about 487ilvl. (holy shit just checked & that ranks me #78 for prot wars) Anyway, Hit / Exp capping will do a ton for both his threat & dps. both should be @ 7.5% Shield Slam & Revenge are our two main rage generating abilities, when you use those abilities and they miss, that = 0 rage & 0 dps. With higher gear levels i'd suggest even going for 15% expertise, (He'll have to reforge & probably use an exp gem or 2) as that removes the possibility for his attacks to be dodged or parried. All that goes into dps & threat. But he needs to be @ 7.5% for both at the minimum. As for his abilities used, noticed he didnt use Beserker Rage once. It grants 10 rage & increases physical dmg done by 10% for 6 seconds. It should be used on CD. he also didnt use avatar. He has Shield Block glyphed (so his Shield Slam does 50% more dmg when Shield block is active) So he needs to make sure that he tries to have shield block up for as many Shield Slams as possible. It's also important when he's tanking the boss, besides the Shield Slam dmg boost, the extra blocks from shield slam could proc a crit block, which procs Revenge, for more dps goodness. But besides all that, as soon as he sees the other tank banished, he should be taunting.