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I myself play disc and have since I started in 4.2. Really only got into raiding in 4.3 though, so I'm still a baby in terms of wow players, but I'm up there in skill for sure. I've played around with all of the healing classes and disc priest healing is by far my favorite. I've had some days back in Dragon Soul where the other healer told me that he didn't even think the group needed him because A: disc priests are that good and B: I was that good. Healing wise they will be lower, unless you know what you're doing and start spamming the shit out of your heals. Absorbs wise though, with cooldowns you can negate literally all of the damage in damage intensive parts of raids. I've always used skada because it factors in absorbed damage and healed damage and I've always been top. It's a good idea to run recount as well though because it does tend to be more accurate in terms of healed damage, but is far off on absorbs. It's also fun to go atonement style and do 15k dps while keeping everyone alive.
It is. Don't know if this will help but here's what I've seen people say to do. Clear a path from Al'ar to Kael's room. Make sure you can run back through without adds trying to mount your face. Start encounter, run out through the door. I mean out - you do not want to be on the boss side of that barrier when he's done yammering on. Run back through to Al'ar's room, sit and wait for the first two guys, kill them there. Hell, drag them back to the entrance if you want. Run back to the barrier and kill missy knockback, leave room for you to get between her and the barrier. Run to the 2nd boss' corridor, kill the engineer there. AoE the weps down, LoS the bow to get it through the door. While Kael is talking pick up the weps and use the Staff of Disintegration, self-cast the buff. This way you won't get consta-cc'd. Advisors ress, mage-woman just knockbacks you into the barrier, problem of flying across half the room solved. Kill her, kill engi as he comes, kill mr. I can run fast and then if I were you I'd go and find the really slow walking one. He takes his time :D After that, just kill Kael. He runs to do his transformy thingy halfway through the fight so energy/mana & CDs aren't a terrible problem
We'd been running Molten Core for a couple of months, we'd just pulled the 2nd trash group on the left heading to Sulfuron after walking over 'Golemagg' bridge, behind us on the ramp a patrolling Corehound is seconds away from taking exception to what we are doing, it's sure to be a wipe and a run back, out of nowhere our offtank picks up the corehound and drags him up ramp away from the group, I follow with the rest of the raid down the bottom oblivious to what is happening out of their view, we use everything, healing potions, mana potions, tuber roots and dark runes, out of mana and health our cooldowns are used wisely to tag team this core hound for what seems like hours, finally the raid notice us when their combat flag doesn't drop after they kill the trash pack, they come finish off what's left of the now tired and weary core hound. me and the warrior say nothing but we have a whole new level of respect for each other after what just happened.
He is what we know as an "elitist fuckstick" honestly for 5 man heroics if you are over 20k dps and not wiping us I really don't care what you do. Some people just fail to grasp that people run heroics for gasp GEAR! I usually heal on my priest with Val'aynr and have had 3 groups so far with people wanting me vote kicked for healing with an ilvl 245 weapon. Granted I am nowhere near oom and no one dips below 80% HP. Some people just have a stick up their ass and get pissed when someone isn't in full 509 gear playing perfectly 100% of the time.
And yet, they won't let me move my toons from fucking spine breaker without dropping a hundred dollars. Because waiting in queue is definitely more annoying than not having flasks on the auction house or zero pugs competent enough to raid HoF. I cant believe I'm this infuriated by the fact that they're offering free transfers from that realm, but not free ones from the terribly dead server I play on.
Ele shamans are great at bats, but not so great at whirling. That is just the sad reality of it due to flame shock. You can time a chain lightning off tortos when they come out, but other than its hard to say since both links are dead for me. Also remember that the boss has a stacking buff so later in the fight you can spike due to turtles being kicked during burn. Our lower end dps were somewhere around 140k. Mostly because they were not on bats and were on turtles with a ton of movement.
The same as Conkur, I was not good at keybinding, I researched it for like 4 hours a month, getting tempted by it, but not knowing how to do it successfully. I've had a Naga since December 2011, and only used it for League of Legends Inventory items. So I decided to level a Priest, 1 - 90,, so I got a good action bar addon, called 'Dominoes', it makes it really easy to make action bars visible, bigger, makes keybinding the most simple thing in the universe. Got it to 90, and I now use the actionbar profile for all of my characters. It is brilliant, and I pull competitive DPS, even without amazing gear, simply because I don't have to look for a key. That was a bit long winded, but you get the jist, the Naga is fucking brilliant, and I simply cannot play games without it anymore. But of course, remember, getting used to keybinding might take a few weeks to get the muscle memory going. One of the best things to do, is to assign a key to an interrupt, say, 'Mind Freeze' on a DK, and 'Silence' on a priest, and only use that key as a silence button, then you can assign keys to escapes, and then main spells, etc etc, that has helped me no end. The Naga comes with small sticky pads, the same size as the thumb keys, that make one, or many of the thumb keys stick out, and those are really handy for remembering singular keys, and practicing just a key at a time.
The differences between the four are pretty small. The Epic and 2012 moved two of the buttons from next to the left click to under the scroll wheel. Not really a big deal, but it can be a bit of a stretch depending on the situation. Between those two, it really comes down to price. Wireless may be okay for most people, but there can be lag sometimes and you have to watch the battery life. Your mouse dying while playing is no bueno. The third option is the Molten, which has those two keybinds next to the LMB like the original. It's also older, so you could probably find it for cheaper than the Epic/2012. I would definitely advise against the Hex for playing WoW, as it removes 6 of the thumb buttons for the sake of easy access and was designed for games like LoL. Another good option is the Logitech G600, which has 12 thumb buttons like the Naga and a "G-Shift" button. From what I understand, the G-Shift button acts exactly like a keyboard's shift button, as in you hold it and press a button on the mouse for a different keybind. However this may be awkward to hold for some people. A good plus it has though, is the thumb buttons are separated into groups of 6. The two sets are curved, letting you know without looking exactly what button you're pressing.
I use the Molten Edition Naga, I would say any of the Naga collection would be fine, seeing as they all have the 12 mouse buttons. The Hex is more for MOBA games such as League of Legends. Even if you play League more than you play WoW, I would say go Naga still, I mean, sure, the Hex has igger buttons, but that means Jack once you get used to the mouse. I only use the first 6 keys too, I just find them easier to hit than the 7-12 keys. I use Q and E also, but they are the extent of the keys I use, I make extensive use of SHIFT - ALT - and CTRL modifiers, paired up with the thumb keys on the Naga. I would DEFINITELY say wired. The only bad thing about wired is you can't play from 10 meters away, and, unless you are playing on a cinema screen, that is nothing. Wired has lower MS response, no chance of battery running out unless your PC dies anyways, and there is no chance of signal being interfered with by TV remotes or other things like that. Also, keyboards are a must to pair with mice, I use a Logitech G510 to play WoW with. It has 18 'G' Keys, located to the left of the CAPS, TAB and ESC keys. and there are 3 different modes for them. They are able to be modified at any time with the memory record button at the top of the keyboard. But, in all honesty, I only use the closest three to my pinky for mounting up, they just seem like such an effort to reach over my hand to press a button. But personal preference, you can get compact keyboards that are relatively close keys and there are virtually no gaps on the keyboard. These keyboards are amazing for making use of most of the keys on the keyboard.
This picture triggered my OCD and made me have to clean stuff. I came back only to comment, but I saw it again, and feel the need to clean more. I guess I could mop the floors O_O
X posted from [/AskReddit]( ...Was joining a new guild, of which i knew no one, after my old one died out. Started some small talk and realized we were from the same state...same county....same part of the same county. After some hesitant sharing of personal info i realized 75% of the guild was made up of a bunch of guys who were friends with my brother and attended my high school. None of them knew i played WoW, and after that i no longer enjoyed hiding behind my male character :|
X posted from [/AskReddit]( Another one of mine: My college housemate, who was also a girl, talked about this boy from her HS she had always thought was a fine piece of ass. She'd talk about him constantly, telling me how sweet he was, and gentle. Around the same time i was heavily engaged in a 10man raiding group (during the first tier of cata), one of the tanks being a drunken, angry frat boy who lived in a far away state. My housemate told me so much about her HS heart throb that i started to notice a lot of similarities between him and my main tank, including the state of which he attended college. With some facebook stalking (i will not be ashamed), i realized they were the same guy, against all odds. She was THRILLED that i had an "in" with him...wanted me to set them up or something when they came home for holiday. He seemed less enthused, though liked the idea of getting drunk with me if we ended up in the same city. After he destroyed his desk and one of the walls in his room because we wiped, i think negatively on her choice of men...
Progression fights don't always last very long. And even if one did, it wouldn't be more than an hour tops before you either killed the boss or were ready for the next attempt after a wipe. Besides, unless you're sick or have some condition theres almost no way a normal, healthy person would end up shitting their pants that quickly if they just realized that they need to shit before, or right as the fight starts. If they were literally about to shit their pants, regardless, most guild members would understand. If you're back in a reasonable amount of time and say you had an emergency, most guilds would understand if one of their guild members had something urgent come up they couldn't avoid. Afterwards the raid is continued as usual, only having been delayed about 30 minutes.
The issue Blizzard is blaming all this on is stat inflation, going by current ilvl the difference between the tiers in vanilla was 5-10 ilvls the gap between (normal) ToT gear and (heroic) SoO gear is about 60. Hopefully the numbers crunch will make some change to this in 6.0. The same thing is why in an unscaled environment pvp gear will never beat Heroic Gear, which up until now was never possible. Ill admit the base resil changed is partly to blame but in 5.2 people were using the 522 SP-A trinkets over the pvp ones because the sheer increase in ilvl meant their base stats as well as their procs shit all over the inferior 496 pvp gear. Funnily enough when you could upgrade the pvp gear in 5.1 and the elite gear was a higher ilvl to start with it was better to use the fully upgraded 502 pvp armor than it was to use the 476 lfr gear.
Funny thing happened to me this week. I've been leveling my monk from 1-85 in the last 5 days and I've been killed by every god damn level 90 that was busy doing archeology or anything else for that manner. I always leave players that are more than 2 levels below me alone (I leave everyone alone at 80-85 because of the big health difference per level), simply because I don't find it fair to 1 shot someone without being able to fight back or do anything. Anyway, what happened to me was - I was in Icecrown and I just started doing the argent crusade quests. The small camp being shared amongst factions and guards not attacking you made it a great place for level 90s to camp lowbies. As soon as I arrived there some level 90 DK jumped off his mount and blood boiled me, hitting me for 11k. I just hit the 12 or 14k HP mark so I quickly flew off before he realised he didn't kill me. I came back, same thing happened and realised he was camping me. I quickly logged my hunter, went there and spotted him questing. I instantly killed him without any problems and just used simple commands like /question and /no on his corpse, hoping for him to look at my guild and realise I'm in the same guild as my alt, hoping he'd leave me alone for to do my quests. I logged to my monk, he instantly killed him. I decided to log my hunter again and I just went on a rampage, killing him over and over again. He got to the point where he logged over to his actual main (best geared character, full pvp gear aswell - arms warrior.) He popped everything he had, and I used every cooldown that wasn't still on CD (most minor ones were) He got me to 20%, I got him to 20% but then I realised he was full rage, ready to execute but with all his charges spent. I rocked bootsed away being an engineer and waited for my dots to bring him lower. Anyway, I eventually killed him and survived with 5k HP or so. he had 600k hp in total, I'm sitting on 540 and was wearing full Pve gear vs his full PvP. I camped him for a good hour or two untill he gave up, made a horde character and insulted me every way possible. I finally got him to calm down and explained the situation to him. He was mad as fuq at me still, but realised it was his own mistake for killing lowbies. He added me to real ID so we could talk and he told me he hadn't killed a single lowbie ever since, haha.
I could say the same for the alliance, but that's the point of the pvp server isn't it? The ally on my server kill every single fucking low level horde they see. Relentlessly. But that's amazing because you see massive guild wars randomly happening with people ranging from lvl 80-90 duking it out to protect their lower levels. I've been hunted by 6 alliance for 30 minutes before I could finally meet up with my high level guild members (was on my lvl 81 orc warrior) and I led them into an ambush by 16 of my guild mates. Sadly I was too excited over what was happening to remember to take screen shots.
if you are planing investment style money making which i presume when he gave you 25k just start doing the normal buy low sell high sometimes you use profs to later the item into somthing else and sell that to make money. there really isn't many tricks to turn a profit on investments. just calculate out if you will make money on the deal and remeber the AH costs and then spend a ton of time making the AH yours. i had a guy back in WotLK who spent all day on the AH since he could have WoW running in the background at his job to check the AH every 10-20 mintues. raiding actually fucked him over really badly as he lost alot of controll over the AH. hell i spent a day making ghost iron ore into bars and just relisting them was turning 10G profit per stack of that. i am not saying you need to activly play it is more of a every half hour check the AH for those low deals and things you can easly turn a profit on normaly takes a minute and then back to whatever you were doing. also weekends are a gold mine as you can normally buy things under normal price as there are more people farming stuff during the weekend the prices drop and then when it is back to normal weekdays you simply drip out your stock from the weekend and you can't just flood the market with everything you got during the weekend as again the would crash the market you need to put out a few stacks every now and then again too keep the price at which you can turn a profit. so
I would offer my assistance but I recently quit, however I can give you some advice. Getting 9/9 gold is absolutely no where near as hard as people make it out to be, people asking for 9/9 exp is similar to people asking for 540+ for Flex. I have had groups where only 2 people have exp and we have still one-shot gold. Now that I've got that out of the way I'm sure you're still wondering where you need to start. The [guides] ( I used were extremely helpful. The guy narrating has kind of a monotone voice which drags on a bit sometimes, and they make it seem slightly more challenging than it actually is, but in the long run it leaves you quite prepared for the CMs. Now, for assembling your group. A lot of people talk about comps, and while it is important to have a good comp, you really don't need to worry too much about it unless you're going for a record. Gold is quite manageable with pretty much any comp but I will warn you that melee dps can be somewhat of a crutch. If you still need more people after finding a few guildies, I have found that openraid is the best place to do this. You will find a lot of people who are experienced and looking for CMs. I recommend bringing at least one person with thorough experience, not to carry you, but just for some guidance as the dungeon progresses. Some consumables you will need are food buffs (I usually just bring pandaren treasure noodle carts), flasks (tanks should usually go with the dps flasks for help holding aggro and doing more damage), and invisibility potions. You can usually get away with lessers but the normal ones are sometimes needed, for example, getting to the bridge in SPM. Like many other people will tell you, trash tends to be the hardest part of challenge modes. A lot of mobs in various dungeons do heavy damage/cleave damage (again why melee is kind of a crutch) so you want a lot of AoE cc. It is usually in your best interest to run with talents that help you with trash because the bosses generally are not too difficult, I'm talking abilities like shockwave, remorseless winter, etc. I'm also not sure if you know this part or not but for each challenge mode you need a specific kill-count, this is so you can't just skip any mobs you please. This is where the guides really come in handy because they help you pick the best mobs to kill. That is pretty much all you need to know going into them, and to answer your question I think Scholomance is a great first challenge mode. It isn't short, but it has a forgiving timer, and it has a good variety of skill-checks. If your group gets gold on Scholo fairly easily you should be set to do the other ones. The ones I would save for last are definitely Siege, Shado-Pan Monastery, Stormstout Brewery, and Gate of the Setting Sun. Siege is just a really long one and the 3rd boss usually causes some trouble, SPM is also very long with some harder mechanics towards the end, SSB has a very tight timer, so it needs to be very well executed, and Gate has some very difficult trash on the first pull and before the 3rd boss (I think) that you will end up spending a lot of time on. Sorry for the wall of text I really hope this helped, good luck!
The dailies at the Cradle of Chi-ji are for the August Celestials faction. What is intended is that you go to Shrine, pick up a daily quest from their quartermaster that directs you to an area near one of the four celestial temples in Pandaria (Temple of White Tiger, Black Ox, Jade Serpent, and Cradle of Chi-Ji). Then you go to that area, and do the 3-4 quests that have spawned there that day. Each day, the system randomly chooses a different celestial area in which the dailies will be active. Sometimes, you may be directed to go to the same area multiple days in the row, since it's all random. My guess is that you stumbled across the dailies at Cradle of Chi-Ji on a day they were active but didn't realise that you're meant to talk to the dude at Shrine first to be told where the dailies are on that day. And the following days you went back, the RNG on your realm just so happened to reactivate those dailies each time. Now they've finally activated in a different location, hence your visit to the Cradle was fruitless. Blizz's comment on the Temple of the White Tiger may have been an indicator that the August Celestial dailies that were active that day were up there (as they sometimes can be).
If you can do Heroics, many guilds will be happy to raid with you. Maybe even some would like to do it crossrealm. Have respect for yourself and put on an ultimatum. Either fair loot, or you leave. And if you really want to hurt them - make the scandal in Vent/TS when a lot of people are on it. This will hurt the guild badly. Then bail and find a guild that respects you.
Sounds to me like you're being a bit sarcastic so let's have a quick go at this; It has nothing to do with opinion. I personally wouldn't get this tattoo because I don't find it aesthetically pleasing. But that is my taste. Clearly this guy likes it, if he went out and spent $200+(?), then sat through it getting needled into his leg. Who are you to judge him because you don't like it? Are you really so mature as to try to make him feel bad because you think its cringey to get this tattoo? Pfft. If you were to say shit like this to people in the "adult world" with tattoos, at the very minimum you would get a ear full (if they have the backbone to say something), and you've offended them to say the least.
Because it doesn't make business sense yet. The amount that they stand to lose from dropping the sub as it stands is massive. There is likely a line drawn where they will, but I am fairly certain we aren't near it. Especially since the store still sells stuff for absurd amounts with the sub in place. Also the industry disagrees. WildStar, and elder scrolls both have a sub. If it sticks is another story, but they likely aren't pulling in close to the money.
If you'll have the time, level Inscription and make bank when WoD launches. Don't bother getting double gathering as you can only gather with one character at a time anyway. Engineering has never been and probably will never be a huge money maker, but it is probably the most personally practical/useful profession in the game.
My friends and I just got the mounts a few weeks ago and it took us about 5 tries before we figured it out. It's really simple, actually. You are going to need a healer more than likely, or a really buff tank, and let arthas keep spawning adds. Let him do this at least 10 times as that will be 30 mobs. Now, while the tank is taking all the adds and arthas everyone should be away from the tank and the boss. Once you hit 30 or more adds wait for the plague to get onto you or one of your teammates and have that person run into the tank and boss. Dispel the disease, have that player run back out. From there the DPS will find what add has the plague and kill that add before the plague runs out. Keep finding the plague and killing the add until one of the adds/players/arthas has 30 stacks of the plague then nuke that mother fucker down.
Yeah, with full heirlooms dps are actually tankier than true tanks from what I've seen of the 6.0 patch. Basically, DPS defensive cds are really strong. And because they are dps, shit dies during the duration of the cds. I was healing on my druid the other day... the tank would pull a pack of 6 mobs, got stunned by one and instantly died, but those same mobs started punching the dps (granted each dps only had 1 or 2 on them and I was tanking 2 of them), but a single rejuv on each person was enough to keep everyone topped off... I even had time to moonfire spam.
back in cata I decided I wanted to get every argent tournament mount or whatever that I could. on my FINAL day of doing the damn dailies, I was flying back from doing the one daily that sent you out of icecrown. I did so in a derpy manner and crossed into storm peaks. next thing I knew I had some kind of aggro from something and woke up from my daydream to realize that tlpd was biting my face. five minutes before that I had been talking about said mount with a guildie who would regularly camp for it but still didn't have it.
This question comes up every time. Pretty easy to answer. Most gear, including pants, could be equipped on them in the WoW model viewer. Pants: The texture for leg armor is actually already in a wrap-around format. It's just a matter of if the person is wearing robes or pants. Note some leg armor kilts have the same texture as leg-shaped armor, just shaped differently.
Yes, their name means "High Elves" but physiologically speaking, they are a different race. She actually pledged the Kirin Tor to the Alliance. It is an Alliance faction in lore. The only "friendly" in lore relation the Kirin Tor has with the Horde at this point is through the Everbloom, and this is because Khadgar personally vouches for the adventurers running the dungeon. The decision is not appreciated by Jaina or the rest of the Council of Six.
They are descended from Highborne, but have evolved from them? I would say the evolution from Night Elf to Highborne to High Elf is a lot more like the jump from Troll to Night Elf. There are clear physiological changes in the High Elves from the Highborne (differences not observed between Night Elves and Highborne) These include a change in the body type (ie. a totally different model in game terms), skin color (probably the least important change), eye glow, power source, and height. On the other hand the Mag'har orcs and the Green Orcs are virtually the same, difference in skin color aside. This probably has something to do with the fact that the green orcs have existed since the First War, where the divergence between the High Elves And Night Elves has been increasing for something like 10,000 years. The Highborne are just, "The missing link"....albeit a link that is much, much closer to one side.
Watch the videos of every fight before you queue up or go with a group or whatever. If you know the mechanics, then you know the fight. After that, if you make a mistake, own up to it and don't make the same mistake twice.
I lead raids since vanilla and tank in raids since wotlk. I've done lots of mistakes and saw others do a lot more .. ;) For me there are two important things to do after you did a mistake (that caused a wipe): Say sorry to your raid: 'sorry guys, I screwed up ... [reason why I screwed up]'. It helps your raid and it makes yourself reflect about your mistake. Both leads to 2 ... Learn something from it! Thats even more important than (1). It's ok to make mistakes, as long as you learn from them and keep improving yourself. Thats why I always ask people what happened if they die during a try (even if I know/saw what happened). Sometimes this is misunderstood by them .. they think I want to 'blame' them in front of the others, but thats not the case ..
The best thing to do is simply know your class and know the mechanics of each fight, watch some videos to get an idea of both things I mentioned and be sure to get your Raid leader to explain the strategy they are currently going with, if you are doing LFR and the strategy falls to the tanks then you should still be fine since you did your research.
I'm looking for any and all advice, rotations, talent specs, etc. Spec, try something like [this]( but adjusting glyphs and talents to your team AND to your oppoenents is crucial. As far as rotation goes, try to 'rotate' your cooldowns so you always have something up your sleeve. For example, Riptide, Unleash, Healing Stream (and Cloudburst if using it) are your short CDs, try not to use them all at the same time, but rather Rpitide, then fakecast/kite, then Unleash, then fakecast or kite again or Hex/Surge if not receiving pressure/fakecast succeeded, then, if you need the extra healing and both Riptide and Unleash are stlll on CD, go for Healing Stream, fakecast some more, juke some CCs, etc..., by now Riptide is off CD for sure and you didn't really have to cast anything. It's the same with your longer CDs (Ancestral Swiftness, Spirit Link, Healing Tide), while Tide+Link is very powerful, you generally want to Swiftness a big heal (after an Unleash for best effect) as your first go-to CD, then only use either Spirit Link or Healing Tide if you have no other choice, generally waiting for Ancestral Swiftness to come back off CD. It's again the same thing with 'Defensive CDs', like your Trinket, Tremor, Windwalk/Earthgrab, Stoneform (if Dwarf), Spiritwalker's Grace, etc... (nb.: some of them can be used offensively, to support teammates, too), try to 'rotate' them as much as possible, although most are used on a 'need' basis, obviously. > When interrupts and stuns come flying at me I tend to have trouble getting any spells off. No offense, but if that's the case, you're going to have a very bad time in arenas, it's all about interrupts and stuns right now. Problem is, while Shamans have an interrupt, its shorter range forces you into a vulnerable position if you intend to use it on another healer, you'll normally rotate Grounding Totem and Wind Shear to counter CCs against you, when playing against casters, anyways. > I still win about 50% of what I've played I just feel like my reaching in the dark at what I should be doing is not really reaching full potential of my class. That's how MMR works, they match you against people your own strength. In the end, the more you play, the closer you get to the 50% win average, unless you're a beast and never stop climbing, but even beasts know to stop playing when they reach the summit... In other words, no matter if you're a '1600/1800/2200 or 2700 player', you'll initially be way over 50% win while climbing your CR up to your MMR, and as long as you win, your MMR will keep rising, so your CR will take time to catch up, but as soon as your CR and MMR are equal, you should be around 50% win (from that point on). If you play with friends (always play with the same people/classes), you could try to find good players who play the same comp and who stream or post videos, that's really the best way to get good, watch what good people do and practice to be able to do the same. Make sure you run RBGs every week, your first 3 wins grant you a chance for a free Conquest piece (try LFG YOLOs if you don't care about rating and only want the free gear).
Monks can doing good for sure but our monks are probably a better DPS than a heal so we cant choose to have a monk heal for now. For us the only reason for a disc over anything is that you have (use your imagination) a about 60-100k buffer on a lot of people to pre shield dmg. A monk can only heal dmg as most healers can but the disc fills the niche here because if you know, 10secs until pulverize, the disc can make the life of the other healers easier and instead dealing 150k dmg to everyone in the raid, thanks to disc, we only drop by round about half of this dmg so its not as dangerous as it would be if you can have this additional live. Otherwise, i think the better the gear of all healers will get, the more the disc will go behind and monks will play a good role for sure when we go into the next mythic raid. And for most bosses with dmg spikes a disc bubble for the whole raid is just... i can kiss that buggle anytime, markog exploding mobs like 18 of them? Disc bubble helps so much to not make it that hard to deal with... If mythic would be a 30 man raid, i probably would choose to have 1 of each healer for the synergizes between them, sadly its only 20 man so at some point you have to make a call...
It may be he's not understanding the concept of Disc Priest since he's always played Holy and Disc priest healing were pretty irrelevant back in vanilla and BC. I should preface this by saying I've done 40k HPS on Heroic Butcher with an ilvl 645 disc priest and I also recently got back to the game since vanilla /BC as a Holy Priest. I had to fully understand what a Disc priest does which is to prevent damage, also back then (and even now) as a Holy Priest, power word shield was completely rubbish as you only used it for some real emergencies or when you were on the move because it was mana inefficient and doesn't last very long. You need to break it to Bob that PW:S is now his best friend as a Disc priest; it gives an extremely high absorb, instant cast and mana efficient! On the Butcher fight alone, you'll see me using PW:S 70% of the time by blanketing the two tanks and the two groups taking cleave damage, I try to use Penance every CD on a person that is below 30% health but otherwise I let the other healers top people off as my job is to shield and soften the blow with PW:S. I also don't spec in Clarity of Will on Butcher because of how hectic and fast the damage comes in I find that casting CoW is time consuming when I can be doing other things so I pick up Words of Mending instead. So I'll have multiple PoMs just rolling through the raid in addition to my PW:S spams and the occasional Penance. A Disc Priest shouldn't ever find a time when he's standing around idly. In other fights I like to pick up Clarity of Will and if I find myself not doing anything, I'll be precasting CoW on the two tanks and PW:S'ing the raid when I foresee raid damage happening. I've done 7/7H as a tank so it has helped me figure out raid damage in advance. If he's doing his job right, Bob should be able to top or nearly top the meters with the least amount of overhealing done. Looking at the meters you posted, Bob is casting Flash Heals and Heals too much, if he's got Clarity of Will (which he does from the meters) he need to substitute out Heal for CoW because it will absorb far more damage and has the same cast time. He also needs to be using Penance a lot more as it is his most mana efficient healing spell to top people off and use PW:S more. Most of the time my meter will look like I'm doing something around 30%-50% PW:S, 30%-40% CoW, 20% Penance and the rest a mixture of Flash Heals, Prayer of Mending, Cascade etc except Butcher where my PW:S is much much higher than that. Also to answer your other question, if it's a 3 healer team, I like to have a Disc Priest, Resto Druid and Resto Shaman. If it's a 4 healer team, I like to have a Disc Priest, Resto Druid, Resto Shaman and Holy Pally. If we have serious trouble with raid healing, I like to have a Holy Priest instead of the Pally.
When I started healing in Disc this expansion I was shit. I ended up looking at a top healer in a raid I was in and noticed that it was a disc priest and 70%+ of his heals were PW:S. Tell Bob that literally the only spell he has to actually cast is PW:S and the other healers will take care of the rest. Tell bob also to use Power Word: Solace (if talented) or Mindbender on CD when he's below 80% mana (for mindbender) or below 90% mana for solace. I find Disc to be slightly jarring at first because it's just weird that you only have to cast one spell basically, but Holy is a huge amount of spells that you have to worry about. That being said: Bob should stay Disc. Tell Bob to visit Icy Veins and have a heart to heart with him. Be Direct and tell him exactly what you said here. Maybe minus the "we're gonna kick you" part. But tell him you need him to work better and you'll do anything in your power to work with him and help him figure it out. Make sure you have guild groups running LFR to practise classes and just be a positive aspect in this transition for him. I'm sure he'll get used to it in no time.
Not only do you get "it" but this is the same idea behind the old talents being changed back when. Also, It's not how many abilities. It's how utilized, take league of legends for example. The argument that an rts controlling "only one character with four abilities" is boring or shallow when it rather helps focus on a games true aspects. There may have been some over-pruning of abilities but only in some cases/classes, I hear shaman and warlocks thematics feel stripped.
Noxxic is piece of crap and should be avoided like the plague. Understatement of the week, I think. They are terrible . I glanced at their blood DK guide the other day - what a joke: -It rates stamina as the highest mitigative stat (it has zero mitigative value whatsoever, it's only good for making spike damage less dangerous). -It rates regular armor above bonus armor. Bonus armor is literally one point of regular armor plus one point of attack power - it is always better. -All of its other stat weightings are completely out of whack. Strength is the strongest mitigative stat, it rates it 3/4 of the way down the list. For damage it rates crit strike (which is mathematically identical to multistrike except it doesn't benefit from our 5% attunement or class-specific multistrike mechanics) as the #1 DPSing stat. Literally every stat weighting is just flat-out wrong, and if they had bothered to read the in-game mouseovers and do a little math or just plug a character into a simulator - they'd know that. -They also give terrible talent and glyph advice. It's hard to believe it, but this advice is even worse than their stat weighting advice. Unholy Blight (which applies diseases and mitigates zero damage) is called the best mitigation talent in its tier, compared to another talent that actually gives free Death Strikes . They recommend the situational Anti-Magic Zone as a go-to over our "get out of death free card". They think post-nerf Conversion (which you will never have enough RP to use effectively) is a better option than Death Pact (which requires no resources and is an amazing 'oh-shit!' button). They also make idiotic recommendations like recommending a glyph that lets us burn our runic power to put tiny shields on other players, alongside their recommendation of a talent that forces us to burn our runic power for a tiny amount of self-heals. Which is it? Which ineffective use of resources should we be doing? ...I could probably go on about this all day. They are absolutely terrible, and under no circumstances should anybody take anything written there as informed advice. Their forums are a joke too, which is why I'm only bitching about it here on reddit. There is no name attached to any of the guides, probably because no prominent raiders or theorycrafters would be willing to stake their reputation on such garbage. <
It was pretty obvious thats what happened How so? Other people read this subreddit, at the time I am writing this, there are 3591 other people besides myself. How could you possibly know what one specific user voted on? Let alone the thousands of others who are browsing this subreddit. Just because he commented his disagreed with another users post (notice he doesn't mentioned how he voted) doesn't mean anything. You are making assumptions. The comment you are saying not to downvote because the reader disagrees. >Can't upvote enough times. If you want a real answer and not some thinly veiled insult of "LULZ l2P bettar nubcak" then just armory Paragon and do what they do. According to the reddiquette you brought up, is downvote worthy. Comments like 'This!' or 'can't upvote enough times' are just noise. They don't add anything that an upvote wouldn't add. The user is also insinuated that everyone else who is commenting is doing so to put other players down instead of genuinely helping them improve. That is a toxic attitude that has no place here. From one of your other comments >Thanks. It gets annoying when downvote turns into a dislike button. If the information was wholly incorrect, i could understand but its an opinion based matter where some might agree and some wont. The thing is, this is not an opinion. He is giving sound advice. Pro players are on another level of skill and dedication to this game. They will use gear that works for the specific spec /rotation they feel is best on each individual encounter. Which means it is the best for the pro player in that specific encounter. They play to be the best and will use any little theoretical boost to maximize their DPS. The will re spec and reglyph for many encounters to maximize their dps which also means changing up their secondary stats to better compliment their play style. Just because it works for the pro doesn't mean it is good for the average player. There are plenty of actual discussions and guides online that go in depth into stat weighting. Not only that, but you won't improve just by copying them.
It really depends on your relationship with a friend; this summer I low-sided on my motorcycle ...nothing serious.. The bike flopped and I slid on my back about 20 feet. Yay back protectors. I came too very quickly and see him looking over me. He is looking down at me and I look up and say, 'am I still pretty?'. Ended up cracking jokes even though my knee was killing me. Ended up riding the bike home. We ripped into each other the rest of the night. I've known this man for ten years now...been through a lot of ish together. Play WoW, ride, hang out..etc. I don't mind him cracking jokes at me. That is our interaction. Whereas if it was someone else other than that guy? Probably won't want someone ripping into me.
The Horde (which players are part of) is not the same horde that came to azeroth in the invasions, although it bears the same name. We all kicked garrosh's butt in last expansion because he was turning the horde into the ORC horde with some lesser races to serve them. There are 2 options for the azeroth Horde Option 1: somehow convince the Iron Horde that they are buddies, which makes no sense, because just months ago they were mortal enemies (technically not the same iron horde but kinda the same). Not to mention Garrosh is verry pissed with "his" people not recognising his greatness and the awesomesauce his iron horde was. He could have easily lived "peacefully" on that alternative draenor after ridding himself of that pesky dragon and forget all about the meanies back on azeroth. Brutal revenge is all he can think of. Alliance with anyone or anything even remotely old world related is very unlikely. Option 2: Defend their home and kick Garrosh and his newfound buddies for good. And in the process show everyone that they are not weaklings even after the events in Orgrimmar. Also to build the new warchief some "streed cred" in front of outsiders and maybe even some of the horde members(orcs) that stayed somewhat "neutral" during the iron horde times.
That is a good summary and I wanted to add a bit to it. The portals openings/closings (1,2,3,(4?)) between the worlds went though the Twisting Nether which was poisoning the land. (You see Outland's Hellfire was once dense jungle and via Caverns of Time you saw Blastedlands on Azeroth also use to be green swamp land. On Draenor (soon to be Outland) the land was dying from both twisting nether seepage of the dark portal and the abundance of fel magic. The same was happening on Azeroth's side. The Alliance closed the portal on Azeroth's side thus saving the world of rot. Things are not so good on Draenor's (soon to be Outland's) side. Ner'zhul, using Gul'dan's skull reopens the portal for the sole reason of gathering highly powerful items that will allow the opening of additional portals that he can lead his Horde though, off of their dying planet to conquer other worlds. They succeed in getting the stuff they need from Azeroth and go back to Draenor (soon to be Outland) but are being chased by the Alliance. Ner'zhul finds he needs a considerable amount of power to open a portal and heads to the Black Temple (I think). Alliance are getting close. Ner'zhul realizes that by opening a portal he will unleash power that will destroy Draenor. He doesn't care consumed with his own power as well as avoiding the Alliance at his heels. Right before he is caught he opens a portal and jumps in with a couple of other orcs and gets away. By opening this portal it turns the remaining life of Draenor into the Outland that we know it today. Burning legion pit lord takes command as well as Kil'jaden of the Burning Legion who was already pissed at Ner'zhul for trying to betray him in the past was right there waiting for him. The no name orcs are instantly destroyed and Ner'zhul was ripped apart over and over for a while for fun and eventually turned into the first Lich King. Pre-The Burning Crusade expansion there is some stuff about Outland (it is actually Outland at this time). The famous trio Illidan, Kael'thas, and Lady Vashj went there and stuff happened.... but this should already answer most of Abino_bama about the difference of Outland and Draenor. Oh yeah, I missed out current Draenor from WoD. This is not the same Draenor/Outland that I just discussed. This is another dimension of the same place but a little different. We got here because a "crazy" bronze dragon did some space/time travel who then put into motion the Orcs of this time to do space/time travel to lead back to our Azeroth. He wanted to go to infinite worlds and make infinite Iron Hordes to fight the burning legion threat. But he is dead because a grumpy orc killed him but not before we now have to deal with the consequences.
Then I'll quit and go play Elder Scrolls online. Week 1: Super excited to reach level 50. Weeks 2-3: Still grinding out the levels but finally got my vampire form! Week 4: Just got to 50 and learned I now have to do Veteran Ranks! Weeks 5-6: Finally Veteran Rank 2! Weeks 6-12: Mindlessly grinding out Veteran Ranks 2 through 14. Week 13: Finally hit Veteran Rank 14, join a guild to do veteran raiding content! Weeks 14-16: Cleared all content and realized how poorly done it is and remember the good times I had doing old content on WoW. Week 17: Quit ESO and rejoin WoW to continue the endless fun.
Yea I'd.... I mean, someone with pvp gear would love to bump into someone like you, purely because of your gear. What can you do? Well, if you have adequate resources and gold, get the Gladiators Sanctum building in your garrison. You will be able to open work orders using 'Broken Bones' as currency. What you'll get in return is not ore or herbs, but: some honor, some conquest, blue pvp gear and a little gold. You'll get the bones from Ashran (you probably have hundreds already)? PVP gear scales in battlegrounds or when in any pvp situation, including Ashran. So many people are running around Ashran with 680+ ilvl. Of course you can't compete against that if you are a new 100, even though your gear will scale up too. Go to random battlegrounds, work on your PVP rotation and learn what other classes seem to do, it's different to how you do damage in PVE. Get on the edges of fights and then you'll end up with more one on one situations, practice! You will die, we all do, laugh at it and go find that guy on his own and take a friend.
Wowhead has a tiny button on each page that will close all the ads on the page. I don't have a screenshot, but look on the right margin down the page about an inch, right by where the ads tend to show up. There's a little vertical rectangle button with an arrow on it. Click that and it will close the ads on that page. You do need to do it for each page, but it really helps me when I want to keep a window open for reference, but don't want to keep loading ads.
We've switched ad providers a few times in the past couple of years, but the one we left earlier this year definitely hurt our reputation the most due to delivering loads of garbage ads and giving us no control over the ad streams. Every ad provider sells as much inventory they can; the highest bidder (these are typically the good ads) will get run first and we'll inevitably burn through the good stock and be left with the lowest bidders (not all bad, of course, but it only takes one). We recently went with a provider that allows us the most control with individual network streams and it's been helping quite a bit. If you do happen to get a bad one, we have a [feedback link]( on the site that goes directly to our adops person who then disables that particular ad network's stream. As a matter of fact, someone reported what was likely the 'straw that broke the camel's back' roughly around the time this thread went up and [we disabled it]( right away. It's a really difficult balance - We have to serve ads to support the network, but bad ads steer users towards using adblock. We can switch providers again but, frankly, it's not going to make a difference. What makes the difference is being able to disable the individual streams that serve autosound ads and redirects, and we have that ability now... we just need people to report them. If you're on the fence about disabling your adblocker on Wowhead, consider using [this grey button]( located on the side of the page instead.
I really miss vanilla if I tell the truth. I loved the expansions to a point. (WotLK) last one I fell in love with. I didn't mind instances in vanilla, but also it took so much more to level, and up till WotLK... was when the people I loved to play with played. That makes such a difference. So much has changed, I just feel old now. Reminiscing on the vanilla instances and the beautiful landscape of winterspring. It was so fantastic! but now I just can't get absorbed into the game anymore. The last few years I have been renewing my subscription, quitting, renewing... etc I just find... in truth. I miss Vanilla. What I first fell for.
You said you had trouble with dps, and healing, etc. You didn't particularly ask for help with what I will explain but I believe it can be very helpful towards achieving your goals. You are new and the great majority of new players click their spells, so I assume you click. Now, there's always the bunch that say they click and they're just fine. And there's the bunch that insist learning keybinds is better. I am an example of the latter.. even though I used to click. The truth is that learning keybinds in world of warcraft for the first time can be much like learning to play a small piano. For the same reasons as learning to play the piano, people tend to give up with keybinds. However, you find me a person who plays an excellent piano with a mouse and I will be very impressed. It takes time, it takes effort, but it pays off. Immensely. There are of course many ways to improve your overall gameplay, but keybindings allow your muscle memory to do some of the work for you when doing a certain action. It is one thing to think, 'i want to do such spell' then look for it, then move the cursor there, then click it and then return the cursor to what you were previously doing - instead of than to think 'i want to do a spell' and your hand will unconsciously move to hit that button pretty effortlessly. Clicking also brings the troubles that you might occasionally misclick a spell. Now i'm going out of my way to explain why I believe it is better, instead of just stating so and leaving you wondering about it. Judging by your gear choices and the chat with your buddy, you strike me as a player who enjoys pvp. If so, then you probably understand that being not just efficient, but effective in combat is of uppermost importance. If you pvp as a ranged class, you could get away with clicking and strafing. However, you're a shaman and might one day play melee as enhancement. In wow pvp, a player in melee combat who clicks their stuff (and therefore rotate with a and d) stands out to veteran players like a sore thumb, said player would immediately get taken advantage of, all it takes is standing behind one while they try to rotate slowly or while (even for a fraction of a second) they stop to click something. Keybinds erase this problem, the mouse becomes a tool to target enemies or allies but for the most part it is a tool to quickly rotate your character while holding the right click. As an extension, holding right click and pressing a and d allows you to strafe your character. In a pve environment, the enhanced mobility might not provide such a large advantage, but i'm not quite done yet. There is a far more subtle thing that keybinds got over clicks. While reading this sentence, don't get your eyes off the words in them, try seeing if you can also read 2 consecutive words from the previous paragraph. You probably couldn't do it, or perhaps had a hard time. When our eyes look at something, everything else around it gradually looks more blurry as it is farther away from that point. So, if you click.. you've got to look at your cursor and what you click. Assuming you have the action bars of the bottom of your screen, this brings the middle and upper parts of your screen out of focus, which is where normally the mechanics of a raid fight would be flashing all over the screen and you absolutely need to be aware of them. I play shaman like you, and I can turn off the entire UI and still play just fine.. except I need to know when certain spells are off-cooldown, therefore about 1/2 of my spells are hidden on the UI, it keeps the screen clear and it helps a ton. (This particular piece of information can be applied to many things/games besides wow.)
Had a rough time in Heroic VP on the drake boss (TORNADOES Y U NO MAKE IT EZ) with 3 guildies and 2 pugs. We had a pug dps leave after a few wipes (understandable) and another one shows up. Well we put in many attempts but just didnt have the DPS for the boss. Now up to this point everything had gone smoothly and even had a couple rainsongs drop. I happened to win em both, and asked if anybody wanted one at the time and nobody spoke up. So after the last attempt, i traded one to the pug dps that had stuck with us from the beginning. Hopefully they were able to sell it!
The Aegwynn kill isn't legit, as you can infer from the kill time (0:25 sec). Hagara 10M Normal has 34.4M health. If a group killed her in 25 seconds, assuming 1 tank + 2 heals + 7 DPS and the tank does about 1/2 the damage of a dps and they get no water/lightning phases, each DPS will need to deal 4.6M damage and the tank will need to do 2.15M damage, not 1.669M damage as is in the screen shot. In order to make that damage in the time allotted (25 seconds), each DPS would need to pull an average 184.3K dps. Due to player/class variance, the top DPS for that kill would pull 3-10% more DPS, which would be well above 69.5k shown.
Oh my god I had this happen to a friend of mine in Dalaran. I think it was his warrior vs my warlock, he ended up fearing me outside the dueling area downstairs into the sewers, and it was ticking down "return to the duel area or forfeit" so I ran back in with my dots ticking on him. And then he just fell over dead. Turned out he had Intimidating shouted a frog, that's right, a fucking frog and just as I won, it hit him and he just died in the underbelly. He thought I was exploiting, but after reading the combat log of "Frog hits you for 1. You die." we just burst out laughing over vent, it was probably one of the funniest things I've had happen just because it was sheer randomness.
Maybe. It's been a very long time since I did any programming, I'm mostly on the support end of things right now ("Have you tried turning it off and back on again?") while I finish up school because I decided computers wasn't what I wanted to ultimately do... so admittedly I'm not as learned as I probably should be making statements like those, but its the general consensus where I work that IE is a POS. We have to use IE 8 (I think) when we're testing new scripts or when production comes up with a new product (because in addition to support for EMS, we also handle production of GPS units for a large, well known company in the same building and a lot of us over lap for both companies) and there's just always issues with it, internally and externally. I haven't been on the programming side for about four years because I went back to school, but I just remember constantly getting call because someone in sales or CS had been using IE (we give our employees options and usually the entry level "front desk" girls pick IE and the more seasoned folks would pick Firefox and then chrome when that became available, usually, but not always) and it had locked up their entire system. I tend to speak of experience as if it's fact.
For this story we go back to the days of WotLK. More specifically the days of ICC. This story is about a guild running 10 man progression, and about two of its members. We'll call them Tom the Mage and Bill the Shaman. We had just finished fighting the trash that comes before Sindragosa. The healers and the casters had stopped to restore their mana, and the others had gone back to repair their gear and sell their unneeded items. I was a Warlock, so I stayed back with the other mana-users. Tom the Mage, who unsurprisingly was a Mage, was sitting restoring his mana. He was new to the guild and had only been in our group for the past two runs. He was a quiet member and never really spoke durring raids unless he needed loot or went OOM. He had finished drinking and was sitting waiting for the others to return. During this time Bill the Shaman, or main healer and one of the more popular and senior members of the guild, had been afk for a few minutes and was just now going to restore his mana. He had been standing infront of Tom this whole time and sat down to drink his water. Suddenly in the chat, a loud "GET OFF MY TOON!" echoes thru everybody's headset. Bill's character had mistakenly sat ontop of Tom's character and was completely hiding his model (troll sitting on undead). Tom continues to yell and complain. He insists that he would not be able to tolerate this kind of harassment from his guild members. The Guildleaders, who were just silenced in astonishment, did not even have the time to calm him down before he rage-quit the raid group and the guild. Everyone just stayed silent in confusion for a good 5 minutes. After that time had elapsed, everyone burst out in laughter simultaneously. We could not believe that he would storm out of the guild like that over such a tiny little thing. Afterwards that event would continue to be an ongoing joke between the members of our raid group. We pretty much brought it up every time we fought Sindragosa until the guild collapsed a few months later. The few of us that still play still joke about it every once in a while because it really was that funny. We never even found out what happened to Tom the Mage.
Way back in BC I was part of a small group of friends that decided to xfer servers as ours was a little slow on progression at the time, and the guilds that were doing well were filled with people we were not interested in raiding with. Once transferring, we found a guild recruiting really quickly. The first night raiding with this guild we were all slated to run the Kara farm. Without the option of all raids being 10, we were a 25 man guild, and thus had to form 2 main groups for those Kara farms. The guild leader put my group of 3 into what at the time they called the "B" team, as they weren't sure what we were capable of accomplishing. Needless to say, we cleared Kara much faster than the supposed "A" team, and from that day on we 3 become a large part of the core progression raid. We jump forward a month or two, and we've been working on TK, but for some reason have skipped Mag's. At this time it had been two weeks or so since I'd been on due to work, and I was just getting pretty sick from the flu or something. Oh and I forgot to mention, at the time I played a BM hunter and was always the top DPS. Being sick as I was I had not planned on raiding, but just wanted to get on WoW to say hi and do some dailies, the guild had other plans. I received a raid invite the moment I logged in, and was told to head to Hellfire. Because I had not planned on raiding or being on long, I had taken a bit of Nyquil, and as sick as I was I took a bit more than is instructed. By the time we started the first pulls, I was getting a bit cloudy, and by the time we reach Magtheridon himself I have pretty much submerged into a dark-dense fog. Truthfully, I can't remember much past the initial pull, a few images could be recalled after that night but not many, I was a sleeping hunter as far as I was concerned. Well, the next morning came and I had somehow made it to my bed at some point in the night, and went to log in to see what had happened the night before, in the raid. I was one of the few people running logs for the guild and it seems I had captured the log for that night as well. I uploaded said log and was shocked to see it was my best night as a DPS in a really long time. As previously mentioned, I hadn't been on in a few weeks, so I expected to be both a little rusty and have had a few guildies build up some extra gear and be able to pass me, but Nyquil had other plans this night.
Because you first go into horde saying this is cool and stuff with giant bulls and undead people, and then you come to the realization that everyone on the horde is retarded. So you try alliance and people are all nice and shit and they actually ask before they roll need on gear and dont steal like your quest monsters. and your just like, "This is a piece of shit, these people are too nice."
Ran BT as hunter with a friend after the glaives while I wanted the bow. Had only run BT a couple of times before as wasn't too fussed about the bow but figured I'll speed things up for him (he's been running it for weeks and weeks) and it's always more fun to run it with a buddy. Week 1 - OH drops. He's ecstatic, I'm amazed at seeing the orange drop so soon (for me). Week 2 - OH again. Both amazed at the RNG and I get an unequippable glaive in the bank. Week 3 - OH drops. Both completely amazed here and neither of us can pick it up or vendor it as it's unique. He then informs me he'll be on holiday for the next couple of weeks so won't be around for our little runs. Week 4 - Decide I'll give it a go and see if the bow drops while he is away. MH drops. Felt so bad especially as I couldn't equip. He wasn't best pleased when he got back...
So allowing Xp locked twinks to forever farm people (which can be done by bypassing the xp lock by using a macro found online but it cost's 20g each time you do it) also solves nothing. your argument says that they should allow XP locked players to fight against non xp locked players. True twinks want to fight other twinks, that is why there are twenty seven page long threads on multiple forum sections on the World of Warcraft forums. it is a community, not a "we want to be twinks so we can crush low geared people" I should know, I have multiple twinks at levels 19, 29 60, and 70. In twink battle grounds we don't have to worry about 7 people from each side fighting it out in the middle of warsong gulch, or 6 people standing on one cap point in eye of the storm while the enemy has 3. People who twink not only do it because of the community, they do it so they can have a enjoyable pvp experience where one does not see "OMFG you noobs, when I say ENEMY INC you are supposed to go back you dumb ass's"
Having heirlooms and AH greens does not make you a twink. Having BIS gear and killing people fast does. In order to get BiS gear while using heirlooms requires the use of the 10g turn off / on function. So let's pretend that they do it at each level from 10 - 80 (not 90 due to low 80 mop gear) That would be 1,400 gold alone in just turning it on and off. Lets say they buy 50% of their gear (which would be BiS for this example) off the AH, so 8 peice's of gear at a conservative 30g per peice of gear (even though at higher levels it would be into the 90-120g at level 60-70 gear) that would mean they spent 16,800 gold on gear alone. Add in a conservative 1000g for repairs from level 10 to 80. Now then, lets talk about the time it would take to get that BiS gear, so for the 50% of it got off the AH at a low 2 minuets per level assuming the BiS gear is available for them 100% of the time. they would have spent 140 minuets on the AH alone. Now for dungeons, Assuming that they get one BiS item from a dungeon once out of every two dungeons, and they can only get one BiS item from one dungeon at a time so they would have to do the same dungeon more then once (so lets say twice, which would mean four times if they only get the BiS item once out of every two times) they would have to do 280 dungeons from level 10 to 80. Now for the time it takes to do a dungeon, conservatively it is 35 mins (more so if the tank is not a heirloom tank) they would have spent 9,800 minuets in dungeons to get the BiS gear. For the example above the person spent 19,200 gold to pvp. If someone wants to spend nineteen thousand two hundred gold, to have the BiS gear while leveling in battle grounds and spend over nine thousand nine hundred minuets to make sure they are the best in the battle ground. Then i say, "all the power to you" The above are the people that oneshot ( 1 - 3 shot ) people in battlegrounds NOT people in heirlooms and questing greens. Just because someone in questing greens gets destroyed by someone in heirlooms and blues / green's does not make them a twink.
I don't understand the frustration with the pet battle system I guess. The tournament and Lil' Oondasta are supposed to be the upper limit to a pve pet battle system. The best part about it is that Blizz let everyone know well in advance that this was going to be difficult and they set a restriction of AT LEAST 15 pets (which I believe they should have made a little higher so people truely got the message). Certain fights can be done easier with strategies that are found online, but there are multiple strategies for each boss. If the tournament and oondasta were so easy that everyone could just walk up and be handed the coins and rewards for it then the forums would be filled with "Good job Blizz I guess you can't make fun/challenging solo content".
I have 1 main, 1 main alt and the rest are alts. My main is always the priority. My main alt is the alt I do some stuff with, maybe get to some raids, but I just play a little each week/day. Then I have a bunch of alts that I level/gear when I feel like it or am done with everything else on the other two. I prefer to have one char that I concentrate on to get gear and learn how to become as good as I can with that class. However I do like to play other classes just for the variation. This is also why I have 1 main alt. Usually you don't have time to gear up too many characters if you have real life commitments so I choose 1 other that I can gear up and raid with if I want to. You can always change the characters you concentrate on, but I prefer to have just a few to concentrate on. How ever having only 1 or 2 would get me bored.
Not when your own teammate uses it against you D: Backstory: Friend of mine, super into magic, has this super trollsy deck that really doesn't do anything but runs a fuck ton of counterspells. We're playing 2v2 EDH. I'm about to swing for lethal and he's like.. "Nope. Board wipe." "Try to play your stuff again. Counter." "Make it uncounterable? Bounce with Big Daddy Jace." I'm still mad about that game.
realm pop is not the be all end all information about servers. Many realms now a days are very dead but have many 90s who have stopped playing. For example my realm of blackhand, if you look it up on realm pop looks decently split but if you look at wow progress or the realm forums you'll find out that the alliance side is pretty dead.
Right at the start of a 10man MSV, I (a monk tank) rolled towards the first trash pull but had a problem with the roll. I did not stop rolling and rolled across the entire room and stopped at the locked door that's just past the first boss. What i saw was one continuous roll, everyone saw a monk that was running really really fast. Needless to say, everything in the room was pulled and most people were able to zone, while laughing their ass off.
Back in wrath I was in a Pvp guild that sometimes did ICC 10 for fun. We usually couldn't fill the raid but would instead just go with like 6-8 people and get fairly far. Well one time around Halloween, our friend went on his DK to tank and is just a really funny guy. So when we were going to pull Marrowgar, another friend of ours pointed out to the tank that he was wearing a Halloween mask. So he just responds "oh yeah I am. Better change it." He instantly changes the mask to the male troll mask and just says "okay pulling!" And just goes straight to the boss to pull. The entire boss fight, we all just see this tiny troll mask staring at us at the bottom of the boss's unit frame, and it was downright hilarious.
In terms of raiding, I would say probably not, but maybe. It really depends on what you're looking for. The problem with resubbing now (if you plan on raiding at all) is that the legendary item in MoP, the legendary cloak, is essentially mandatory for all raiders. You can get by without it, but it really gives you a huge boost. And the thing is, nearly everyone has it, so not having it really makes you stick out in a bad way. If you started from scratch and did as much of the quest each week as you possibly could, you'd probably be looking at around 10 weeks (rough estimation) before you get your cloak, and you get practically nothing to show for it until then. Also, since gear is so easy to obtain these days and most people have had so much time to gear up, it's hard to get raid spots if you're under 540, and that's just if you want to do Flex. Pretty much every flex PUG I've seen in the last two weeks required a 545+ ilvl to get in. It's ridiculous and unnecessary, but that's just how people are. You can usually talk your way into the group if your gear is a bit lower but you have experience, but as someone without experience, you're going to have a hard time getting in. Now, that being said, LFR is always an open door. If you enjoy the LFR experience, you definitely won't have any problems getting in there. And if you're willing to stick to LFR for a while to gear up and learn fights, you should be able to start doing flexes in a few weeks. And if you find a guild that's friendly to new and returning players, they could definitely help you get started. Normal mode might be a bit tough, but Flex is very accessible in my opinion (it's just an issue of getting into groups, since most set such unreasonably high standards).
I started healing back in Wrath with Grid and Clique, as mentioned by others. Grid is good in that you can make it as powerful as you want it to be, but it is playable out of the box. As you go along, you can make tweaks. Clique makes frame healing considerably easier, as you don't have to individually target players and can bind spells to your mouse, as well as use modifiers (left click heal, shift left click greater heal, mouse scroll up dispel magic, mouse scroll down cure disease, etc). The combo of add-ons can make QoL much better and free up lots of action bar space for other abilities or clickies you might want to use. The major downside is patch days. Unless the add-ons get updated quickly, your healing comes to a halt. This lead me to shift to macro healing. Macro healing is very similar to healing with Clique. You will end up using more action bar slots for necessary spells, so your action bars become prime real estate. This will drive you to learning to use modifier macros, where you can bundle things like dispel magic and mass dispel into one macro with a modifier of your choice to toggle between the two. Macro healing takes longer to setup, but it doesn't borked on patch days. My favorite heal macro for example: showtooltip (add a pound sign before showtooltip to actually show which spell is active for the macro) /cast [mod:alt,@player][@mouseover, help][] Alt to cast on myself, else cast at my mouseover, else cast normally.
Any of the Hippogryph mounts. Here is my practical reasoning: They are modest but still interesting looking; A lot of mounts, are just too over the top looking for my taste. I want a flying creature that looks cool yeah, but not one with 5 sets of wings, shoots electricity from its face and as you fly with it, begins playing "Eye of the Tiger" played entirely by a orchestra that only uses kazoos.. When on a PVP server where ganking is a constant threat, I can spot your big ass glowing self days away while my Hippogryph ( minus the Flameward ) stays low profile. You can use them as ground mounts in Battlegrounds and for lower level alts Their "buck" move when standing still and pressing space bar looks awesome. Here is my biased reasoning: -Story Incoming- In Burning Crusade, I spent so many hours running around on the 100% ground mount ( because the starting flyers then flew at a horrible 60% speed ) farming Adamantite and Motes of Air via those Engineering clouds in Nagrand. I don't know how long it took, felt like years, but finally I saved up the 5000 gold to learn 280% flying skill. It was amazing, moving that fast anywhere you wanted was worth all the farming. Well after that, farming became a breeze because I could beat many of the farmers to nodes. So I decided to save an addition 2000 gold and work towards a different looking mount, Gryphons just didn't look very cool to me, ugly brown lion-bats.. So while farming I made sure to build Cenarion Expedition Rep, finding groups for Steamvault was easy because that place was needed to attune to Karazhan. So finally after grinding to Exalted and saving over 7000 gold, the Cenarion Hippogryph was mine! I loved flying around on it, showing it off a bit lol. I actually played that character more then I might have normally because my other toons didn't have the mount. Well some WoW drama happens for me at the start of Wrath of the Lich King and I basically stop playing on that server. I go to another and get to raiding; ToC comes out and I see one of the rewards is a different skinned Hippogryph. I'm really tempted to grind the dailies to get it but at the time I was into raiding 5 nights a weeks and was to burned out to do much other then that. Before ICC comes out I quit the game for a couple years, come back when I find out a friend started playing again. Then I learned ANY mount on ANY character was now account wide and usable by all your characters, I was very excited to have the Cenarion Hippogryph back! Now I have the Flameward Hippogryph as well, which goes great with my Crown of Destruction transmog set, and am about two days away of dailies away from getting the Argent Hippogryph as well. If I had some friends interested in WoW I would RaF for the Emerald Hippogryph as well haha.
Usually just 2 tank 2 heal dn 6 dps whatever - I've 1 tanked 1 healed 8 dps'd too in the past Stack PHase1/2/3 (kite out of weapon phase 3 but remained stacked and move around for adds and such phase 3 but come back together as a grp) Ignore killing weps in phase 3 In intermission phases do whatever grps you want grp1 left 2 right whatever You must must must dps weps in phase 2 and remained stacked, coordinate healer CDS for whirling because there will be one with a wep+whirling+mc - just deal with it. Shaman HTT, Holy Prist DH, disc bubblez, druid tranq, pally devo, banners, demos, dps shamans AG+HTT, sp VE - you know...USE COOL DOWNS uhhhhhhhhhh DPS has to not be retarded ,but if are you stacking and not moving at all in phase 1/2 , there should be zero down time on dps for range - just keep pew pew'ing forever. Last time i pugged garrosh I was dps on my shaman and we ended up phase 3 RIGHT after 2nd intermission - we all had 300-380k dps substained. We only had 1 set of adds phase 1 and only 1 set of MC phase 3. 3 healers is overkill for 10m garry esp at 560+570++ilvl's Healing CDs? Shits easy - lets say you have to do 3 weapons on phase 1, use those 3 cds for the 3 cds for whirling shit too in phase 2. Exp: Resto Shaman HTT Resto Druid Tranq Resto Shaman Ascendance (spam dat chain heal) + druid hotting up the raid like a mad man When the first whriling comes out (this is assuming you get only 3 weps in phase 1) HTT will be off cd and you can just rotate those 3 ((((but but...we stacking in phase 2 and we have no healing cds for weps landing on us - deal with it with your AOE healing rain and whatever the green shit from the druid is - healers might actually use some mana here :( )))) Obviously you DONT have to use healer cds in phase 1 or phase 2 wepaons , but you should use them on whirls. I know a resto shaman can cover all of them with HTT, Ascendance and SLT and your other healer can cover one + make use of DPS raid cds such as dps shamans, wars, rogues, shadow priest, dps druids (lol tranq), pallies devo aura - whatever Also when my guild does do a clean up garrosh 25m - OUr last kill was 4mins:44 seconds with 3 healing off spec I was instead of resto I was ele Q_Q - just gotta play smart and use all cds. if you plan on raid leading? try to get either hermes or blood legion's cd timer add on, it will let u know all raid cds taht you have and if anyone has used them and when they are up My picture shows it in action : anyways I 'm sure i rambled on and didn't make much points or I made too many of the same points over and over
Pretty much every HDD is terrible when it comes down to anecdotal evidence. That's what I thought until this:
I started playing WoW in 7th grade, and I had no idea a game could actually be a part of my life (A REAL part, something I'll remember forever.) Now I got addicted during middle school all the way throughout junior year, and I wish I would have been a little bit more social with classmates at the time but... looking back at it I had more fun sitting endless hours in front of that computer screen; getting that last bit of rep, getting that rating in arena to acquire that piece, or generally just having a good time with other players. It feels good, knowing you completed something like that, because you are the only one standing in your way, that's the greatness of this wonderful game.
Honestly r/realwow is full of pointless and irrelevant posts as well. I think people here are overreacting big time. Its not like he committed a crime or anything. He made a mistake. Let him apologize and get on with it. Its a sub for game ffs no reason no reason to witch hunt.
Going off of your math, (which i did not look into it's accuracy) $5mil a day, would be around 1.8billion a year. (i know that's not taking into account the fluctuations of the market, its a rough estimate). That should be enough to not have to deal with this. If i had to pay more i'd stop playing, with the way online gaming is nowadays 15 a month is still pretty high compared to games like League that dont even have a sub fee. I know they're two completely different games, its just a small comparison. If you can make due with short of 2 billion dollars i dont even know what to say.
You jumped the gun a bit from "led Draenei genocide" to "turned into Lich King" Ner'zhul is imprisoned, bodily, but alive for a long time after Gul'dan turns him in to KJ. At this point. Gul'dan is now in Ner'zhul's position. Gul'dan fucks up and allows Ner'zhul to be privy to top secret information (that the Orcs are going to drink Mannoroth's blood, and the consequences of that), which he shares with Durotan. This leads Durotan, Doomhammer, and the Frostwolves to reject drinking Mannoroth's blood. Edit: Gul'dan's Treachery happened the evening before the Orcs sacked Shattrath. He was alive and kicking for a long time during the Second War, but he was eventually injured when the dark portal was closed and the Horde defeated. Years later, he becomes the Warchief (or at least the "leader") of the Horde still on Draenor (at this point Blackhand and Gul'dan are dead, and Doomhammer is Warchief the Horde on Azeroth, he's either imprisoned or he's free and just wandering) and THEN paints his face white and attempts to return the Horde to its pre-blood drinking roots. Influenced by Teron Gorefiend, he then somehow gets a few powerful artifacts, including the Skull of Gul'dan, and is corrupted by Gul'dan's influence (whom is speaking to him through the skull) and goes power hungry. He decides to open new portals to other worlds for the Horde to conqueror. It is then, as he's opening the portals, that Kil'jadean captures him and tears his soul from his body as he steps foot on another world. The portals Ner'zhul opened ended up tearing Draenor apart, creating Outland. And THEN the Lich King was born. And then the Nerubians got genocided and raised to undeath, and then Kel'thuzad answered the Lich King's call, and then WC3 and TFT happens. Not that any of it has any bearing what-so-ever on the Alternate Draenor(AD) story. AD is alternate in far more ways than merely the stopping of Gul'dan's treachery, even though in-game it's (heavily) implied that that's the turning point.
In case you missed it in my wall of text (or just didn't read it), Alternate Draenor (AD) is not the exact same as Our Draenor (OD). By that, I mean, the timelines were not 100% equivalent up to the point of Garrosh's arrival in AD. More details: It's more a parallel universe that was supposed to at least share the event of Gul'dan selling out the Horde to the Burning Legion, but that was interrupted by Garrosh's arrival. Kairoz and Wrathion were looking for the perfect timelines, where there existed the right set of circumstances for them to cultivate a "New Horde", free from the Legion's taint, to bring to Our Azeroth to face the Burning Legion. If you recall during the legendary cloak line, Wrathion hints that a powerful force is closing in on Azeroth; a reasonable assumption is that we've really pissed off the Legion, and Kil'jadean is coming. Kairoz's first stop was AD. His plan involved practically infinite ADs, though, all of which were averted from drinking Mannoroth's blood. Garrosh messed that plan up by murdering Kairoz and setting into motion the events that lead to the Iron Horde.
What happenes in AU Draenor isn't the same as what happened in the universe our characters come from. Ner'zhul in the original universe was contacted by the spirit of his mate Rulkan(Kil'Jaden impersonating her) and was told tales of the treachery of the Draenai. Hearing these stories Ner'zhul gathered the original horde and they butchered the Draenai. But he began to notice that Kil'Jaden bore a similar appearance to the Draenai as well as an intense hatred for Velen(his former friend and "brother") that Ner'Zhul felt was strange for a God. Later Ner'Zhul trys to commune with his ancestors however they treat him like a monster and a fuck up and the true spirit of his mate tells him of the deception. But then when Ner'zhul plans to put a stop to all of what is happening Gul'Dan double crosses him and Kil'Jaden tears his soul from his body and forces him to watch as the Orcs begin their blood corruption and drink the Blood of Mannoroth. As a final punishment Kil'Jaden enslaves Ner'Zhul forever and binds him to the Helm of Domination(Lich King helmet). Thus beginning the events of Warcraft 3. So
The only things that could possible work are events that had large armies. Anything like dungeons or raids wouldn't be usable content. When you think of Warcraft 1-3 you don't think "Hey I'd love to play 24 missions of just my hero unit". You think of "Base building and armies with a powerful hero unit at its center. Dungeons and raids just don't offer that. Key important missions can be brought down to that level. Everyone remembers the missions where it was 2-3 hero units + a small group of normal units, and those were always kept for key moments. Gameplay would probably be delivered in the same way it is in Wc3, and it would probably transition into a system more like SC2's expansion pack of rather then spending resource to revive your hero it would probably just be time based. The campaign would probably be reduced to 2 campaigns, Alliance and Horde, but probably in the same story manner of WC3's constant race changes. With the game switching between them with 4 "sets" of campaigns(think wc3's manner of doing it, but just swapping between two factions). For story I honestly don't feel like it could fit well into any portion of WoW's story line. Very rarely is there a large battle that takes place that the actual factions take care of. Sure each faction has its big army at the end of each expansion pack but more or less everything is taken care of by random heros(players). You don't have a large amount of armies clashing without large gaps in between the battles. Wc 1 - 3 was just a constant onslaught of battles with breaks in going from one battle ground to another with breaks only happening during the "short" travel time from one fight to another. I personally don't want to only play the very start and then the very end of each expansion pack. They would really have to create new story content if they wanted to have a fully playable story without large gaps.
Because at the time I got those pieces had had a decent amount of multistrike on gear but with highmaul being shit itemization I lost it all with the more gear I got and haven't changed it yet.
If you want a good guild - a really, really good guild, you have to build it up one member at a time. There is no other way to do it right. People think they have a good guild, but those usually come and go every expansion, or worse, every patch. I ran a guild from Wrath to Mists, then turned it over to someone else and it only just now stopped functioning at a high level. We were regularly top 5 for horde progression on our server. We were casual, fun, friendly and all cared a lot for one another. How we got started: I was part of a guild, and through exceptional effort became raid leader. Guild leader crapped out, we left with some folks, they brought their friends, and a new guild was born from the ashes of the old one. How we maintained: We were more fun than other groups. We pugged in people (vent is required to sustain a strong guild) and we slowly got them, one by one, to leave their groups and run with us. You have to be available, interesting, around for the fun, open to cool ideas, stay cool, succeed at tasks, and be better than the other options out there. There is no reason to run a guild if you can get the same exact experience somewhere else. Just save yourself the pain and join some other guild. Never recruit for recruitments sake - it looks desperate and it hurts your own members. Always recruit with intent, or recruit because someone is cool. Whisper people during raids, start up side conversations, make friends on trade - then extend an offer to your guild, because the person is a cool person, not just to do it. Edit: Some other thoughts. You should build the bonds that last. You should make the right call for the right situations (casual content? casual players. Serious content? time to sit people and make a competitive push. You can have both types in the guild, the ones who quit because they don't understand will just create drama later anyway). You want to make sure the guild mission is clear - if you're going to be first on the realm, you need to play like it. If you're fine being the 1,984th guild to clear a boss, then you should also set that expectation so people don't pissed when you bring a 12k dps that clicks the buttons and is only 1/7 normal. Don't ever let anyone into your precious guild who you think won't be a good fit. Withhold the ability to recruit from everyone you don't explicitly trust to be discerning in the recruiting process - you want to know who is in your guild as guild leader. You should have had at least one conversation with this new guy, otherwise you have no idea what trouble they might stir up. You want your guild to be known as the guild with the ninja who stole Invincible off Arthas 25man? Get 1 officer for every 10 people in your guild. Make sure this is someone you can trust. You should always feel like you can promote more officers - that means your guild has people you value and appreciate. If you look at your roster of 50, and need a 5th officer and can't pick one, then it means you messed up your recruiting. Officers are key people in growing a guild, they are your eyes, ears, and hands when you can't be online to deal with things. They will find you your recruits, just like farming precious legendaries, and they will be there for you when you have real life come up. Also, don't promote someone to officer just because they're your friend, or have been around forever. Make it clear "Officer" means work - otherwise they'll make your other officers resentful, or even worse, lazy. Always let your crew hold real life first. Nothing makes a good player jump ship faster than someone who puts the game over real life. If you feel that the game comes over real life, you will have to be comfortable with pissing a LOT of people off and having a fairly immature guild, or have the best of the best playing with you as you climb to server first.
Really depends on a spec, from my experience: Elemental: You can bet 99% of the time you'll be the target to focus, while you can perform at a decent level, you are less likely to be the one contributing to a victory. If you still want to play elemental, by all means... go for it. But i wouldn't really recommend 2s, in 3s you have much more breathing room and this is where you can shine. Enhancement: As for the dps specs in pvp, right now this is the one to go for. You're not as vulnerable to everything as you're when playing ele. Enhancement has decent sustained damage with a decent burst potential, not saying elemental does not have that quality, but it's just... better. Feral Spirits also give you that extra bit of survivability, and their healing bad. It's a more difficult spec to play, but has greater potential in 2s. And when it's just you and the other guy alive, you're pretty good 1v1. Haven't played resto in pvp. :(
The level flow used to be better though. Now if I finish questing through a zone I'm already three levels stronger than mobs in that zone, and if I wanted to quest with the intended level I'd have to leave halfway through the main questline of the zone. Without heirlooms, that is. With heirlooms everything it just too damn fast, but that's what they're intended for after all. They're for impatient people who want a quick 100 toon. Also, leveling up used to feel better back when we had talent points. I like the current talent system as long as I'm at level 100, but while leveling it just doesn't feel as good. Being able to spend a point every other level felt great. You had the impression of your character actually getting stronger instead of just watching numbers become bigger. Now the only thing that gives you part of this feeling is when you get new baseline abilities... but that has become worse too after the ability pruning.
Ganking was incredibly prevalent and pvp was incredibly fun on pvp servers before the honor system or battlegrounds existed. But as a level 40 in stranglethorn vale, you couldn't go 10 minutes without getting wrecked by a level 60. I ended up waking up at 4 am a few nights in a row to power through the zone.
Look I get how we're all bitter about how the game is all piecemeal since it was added and updated out of order. But let's not go crazy here. I played Vanilla, BC, and Wrath and then disappeared for a while, coming back for Cata and WoD for a couple months each. I really enjoyed all the content I've done but I'm just too busy nowadays to play. Nonetheless, Vanilla and BC is the content I am most familiar with and we are kidding ourselves if we are saying old vanilla had "really great flow". Just look at Eastern Kingdoms around Stormwind. The Defias quests certainly flowed. But Redridge? It was just ok, sortof fit in. And then Duskwood? The worgen were interesting, but that quest line never went anywhere (until worgen came back in Cata). And then Stranglethorn had pretty much 0 connection to any of the other human areas right next to it. There were some cool epic long quest chains that spanned zones, like the level 30 warrior quest to get the Whirlwind axe, and the Missing Diplomat quest line, etc. But part of this was because it took so long to level up (and we had less levels to reach). Super awesome quest lines can still be found in game. And there were tons of logistical issues. Some quest hubs had no connecting quests to them at all, you just had to stumble upon them. Spontaneity and exploration? Sure! "Flowing"? Not so much. And this isn't even bringing up all the issues with questing; it was fucking terrible. Kill 10 dudes. I need 6 of these. Cool, kill a hard mob. Now you can try and do this rare escort quest that will take 5 tries. That was it. Do you realize how revolutionary bombing runs were in BC? It expanded the types of quests from like 4 to 5! It was a 25% increase in quest variability! Questing was so bad, that if you didn't have time to sit around cities spamming "LFG SM Library" for an hour, you had to try stuff like [Jame's leveling guide]( Seriously look at that thing. That guy was a pro and still at the end of each section it says "just mindlessly kill mobs around here until you ding 40". That was literally all you could do. Sorry this became a huge rant.
I just played on the server my friends did and I had no idea what 70 levels into the game looked like. The point I'm trying to make is that it doesn't feel very well thought out even with pvp. Questing shouldn't have to be slowed to a halt because there is a 30 person brawl outside the quest hub. it was just a really jarring transition from occasionally getting attacked in higher level stuff in Kalimdor to seeing armies of 100s constantly fighting in out lands
Is it possible to keep real life and WoW balanced and be successful/happy with both? Obvious answer is yes. The key thing here is that other from WoW and your GF, it doesn't look like you have anything else that is your passion or really drives you or motivates you (going from just your original post). College is a strange time because there's all this pressure to "have fun" and people get worried when they're not having it. Partying is obviously the first thing on everyone's mind, but as you said, it can get repetitive and uncomfortable. You can always attempt to "have fun" through other non-obvious means - find another passion. Since your college sounds like it parties a lot, you're bound to find an eclectic group of people to share differing interests with. Think of something you've always been interested in doing, and go for it. Ever wanted to play guitar? There's ALWAYS that guy with an acoustic guitar who can play ever single Beatles song at the drop of the hat to learn from. Paint / draw / try to act? Art / theatre students. Want to challenge yourself physically? There's probably a wrestling club / ultimate frisbee / Brazilian Jiu Jitsu / pickup softballbaseballbasketball clubs etc. there to try out.
Here is my balance: Back in 2005-2006 I played constantly like 75 hours a week. Fast forward today and I probably don't play 75 hours in 2 months. I'm lucky to get 10 hours a week with 5-6 of those being early morning (think 6am-9a) on the weekends. I login and run 5 man heroics mostly, I do the weekly raid if I can fit it in if my wife happens to be out doing clinicals or something of that sort. Basically I play when my wife isn't home, in the rare event that I do login while she's home, it's while she is watching TV or doing homework and I'm only doing mindless things like playing the auction house, fishing deviates outside WC, buzzing around gathering ore, or farming raptor pets (have sold 4 so far this week for about 1.5K). I just keep it so that i'm not doing anything that requires a commitment from me if I'm playing for a half hour while she watches TV. As far as raids go, I didn't raid in vanilla. I did kara/za/mags/gruuls in BC and in wrath I think all i've done is gluth in naxx25, saph in naxx 10, voa, flame leviathan in uld 10 so I've kept it relaxed. I think the "secret" if you would call it that is that I want to play in large chunks. If I can't sit down for 2+ hours and really feel like i've accomplished something, I don't even want to log in. I mean sure, i'll come home on lunch once a week maybe and check my auctions just to watch the gold come in but I don't need to login everyday before work or on lunch to "get my fix".
As a warrior tank all I look at in recount is the current fight. In heroics, as long as all the dps classes are about 2k dps on trash. Same on single target boss fights. It's the people not doing 2k that get the funny looks. Now raid bosses is where is counts. Usually dps classes are way above the 2k and you should shoot for that too.
I think you are confusing overall damage done with damage done for specific fights. I don't think anyone really cares what kind of damage you do on trash. Usually, in a 5 man (at least when I'm tanking), you'll have the tank chain pulling mobs and disregarding dps mana pools and no one really cares if you are evocating instead of dpsing for some pulls. Just don't autofollow and go make yourself a sammich or something. People want to get their 2 badges ASAP. You should be more concerned with overall damage done vs dps for boss fights because DPS is calculated using your active time in the fight. If you start dpsing late or die early, your dps could be high, but you could have shit for damage done. To do better damage in a smaller time frame, AoE (flamestrike and blizzard) for groups. If you aren't doing AoE, make sure you don't waste MB procs because the mobs die while you are waiting for 4 stacks of AB.
Depends on how good are with keybinds. If you dislike modifiers, it'll probably make a big impact. If you're like me with funky hands / better with a touchpad than a mouse / touchpad allows for bnmghjkltyuiop7890-= to be used as keybinds, then a good mouse won't make a bit of difference. In fact, it'll hurt.
Yeah I'm the same way. I have a 5 button mouse and I can barely manage that. All the buttons, plus Ctrl/Alt/Shift variations, are bound but I inevitably fat-finger a lot of it on some of the more awkward presses. I can't imagine my fingers hunting for Button #14 hidden on the underside of the mouse or whatever. I like to keep my hand in the same general position on the mouse, not stretch to reach awkwardly placed buttons and fail. /
I've run into a few bad groups as a tank, but I've run countless dungeons and I'm bound to eventually. I've been playing alts and only tank raids as of late, but my brother (holy priest) asked me to tank a random for him today. When we got into Grim Batol, none of the DPS said much and I just went on as normal with my marking. The trash went fine and the mage liked to toss his big circle of freezing crap into the mobs instead of sheeping, but no one was dying, so I figure no harm, no foul. The hunter did the trademark hunter auto-shot pull a couple times, but I just picked them up and shrugged it off. Once we got to Umbriss, I asked if any one needed me to tell them the strategy and no one spoke up, so I kindly asked the hunter to pull the purple trogg and trap it. He didn't and we ended up wiping after all three DPS died to Umbriss' siege and blitz. I told the rogue he could avoid the siege by moving. No one said much else, but when I asked the hunter again to please pick up the purple trogg he dropped group. We then got a druid who seemed a little more seasoned than the other two. So, we continued on to Throngus. I explained the mechanics and the other two DPS died during the fight. It was just me, my brother, and the new druid alive. I thought for sure we were doomed because all this time, the rogue and mage were at or under 7k DPS and the druid was pulling maybe 10K on a good pull. With these guys not entirely understanding the mechanics and low DPS, it seemed hopeless that they'd be able to pull off Erudax or even Drahga. We decided to try Drahga any way and we one-shot him. We also went on to one-shot Erudax. So the hunter pulled adds, the druid pulled adds once, the mage was AOEing everything, and the rogue was impatient saying "go go" once in a while, but with a little patience, everything went better than expected.
You're explaining an entirely different situation and projecting it onto what I'm talking about. Stop. I've had parties like that, I tough it out with them and try to explain things. Sometimes I get a bit impatient after a while but that's not what I'm talking about at all. I'm talking about DPS who think they're the shit but can't seem to stop making every pull sloppy or deadly. People who can't execute a strat but still feel the need to yell at their tank. They're not in every single party, but these shit bags take all the pleasure out of the game for me when I run across them. What should be enjoyable turns into something incredibly frustrating and the only way around it is to drop group and turn the damn thing off until some guildies want to run something.
I figure since a picture is worth a thousand words, that makes a video even more fitting. I'd have to say rogue. I've played all of the classes and specs at top level, and this one always has me coming back to it. It just has so much to offer in the idea of linking together combos and pre-planning your opponents counters / attacks to twist them to your advantage.
Happy cakeday! God made earthquakes, but people made skyscrapers and nuclear reactors and all sorts of things that can catastrophically fail in the event of an earthquake. If you live in a humble one-story building, or are hanging out in a field, maybe tending your crops, an earthquake is not a big deal. To refine your salad metaphor, you're blaming the chef for making the salad, even though he knows some of the olives are going to decide to build complicated structures out of the lettuce that will collapse and crush them when you toss the salad. You go ahead and and make your salad, knowing that all olives have the choice to live humble lives according to the way the salad works. Some will pridefully think that they can out-engineer the salad's sometimes chaotic nature, and may suffer when the salad is tossed, but the suffering is an opportunity to learn how to better live harmoniously within the salad.
Let's see, I started some time back in 2010, probably not what you were wondering, but I did the Bloodsail Buccaneers pre-cata when it was quite easier to kill the guards in Booty Bay. After Bloodsail at honored and the goblins rep trashed, I moved on to get those back up by turning in the silk cloth repeatable quests up until neutral... then started the grind. Imo, this was the worst part. Along the way I had started running Dire Maul for the Shen'dralar rep, but upon finding out that it was being removed from the criteria come Cata, I had no problem giving up on that faction. (Props to anyone who did complete this pre-cata) Then I finished DMF easily with all of the dailies there, which was nice because this was the faction I was the least looking forward to doing before the revamp of the DMF. After that, slayed some syndicates at Stromgarde Keep in Arathi Highlands and went pretty much non-stop to pickpocket the 1200+ lockboxes to finish it up. Being a human was definitely nice, as well as my own rogue.
That I will admit and the whole dragon soul raid in CoT was such BS. When did we kill Deathwing 100 years later? Also getting the Dragon Soul back at the Well of Eternity, well doesn't that fuck up the space time continuum where the Dragon Soul no longer exists past the Well of Eternity then there should no longer be twilight dragons. This is exactly why we watched Back to the Future so paradox shit like this doesn't happen! Anyway, Blizzard will prob make Chromie the next leader of the Bronze, and idk about the rest cause Bronze Dragons is all I ever follow. I mean Malygos went apeshit and died and when he did the blue dragons didn't lose their power, they just set Kalecgos as the new leader and now that he's mortal someone will take his place, same with red and green and some MoP shit about the son of Deathwing being the last black dragon reviving his race.
I understand where you're coming from with this. I have always had similar anxiety. I have a story that might make you laugh and ease some anxiety. I I had been playing a healer since vanilla and after we got done with T5 content and about to start T6, I was just tired of playing it. I had an alt warrior tank geared to just enter T5 content but I had a friend as an officer in the #2 guild on realm that was working through BT that lost their MT. He convinced his guild to take me in as their MT even though I was in T4 gear on it. Ended up gearing up very quickly in BT as we had nothing but protector drop so it wasn't a problem... however, my very first time raiding with them... Was just starting pulls after akama when they summoned me in. I am nervous as it was the first time tanking in a real progression raid and with the #2 guild as their MT. First pull.... charge in... WoW disconnects soon as I reach the mob. Bad start. So imagine how nervous I was ;) Story turns out well though. RL and officers didn't mind and we carried on. Eventually became officer and we ended up clearing Sunwell during BC. Most fun I ever had in WoW was with that guild.
Tanking is a very daunting spec to pick up. I remember my first tank, I was so scared I was going to do bad. I ground up the gear, jumped into a low level dungeon with my healer friend so he could tell me how I was doing, and went at it. We did fine, and he said I was easy to heal, so we queue up for a heroic. I proceed to get facerocked and he is saying that he just can't heal through the damage I am taking! I was so upset at myself that after I died the 3rd time I asked the group if they would rather just replace me since I am new at tanking and obviously not that good. They all replied with "No, stay. We will start CCing more and doing our best to take the load off you. Just worry about these two adds for now, we will slowly give you more and more until you can handle it all." We proceeded through the dungeon fairly easy, thanks to our dps doing everything possible to make sure the damage load was taken off of me. After the run, they all asked if my healer and me if we would like to do more. Knowing that they just carried me through this Heroic, I told them thanks but I will leave so they can have a good tank. They proceeded to tell me that the only reason they want to keep running stuff is to help me, so after some humility from me we proceed into the next heroics. We ended up running heroics for hours, and by the end I was taking all the adds without them ever really helping. I was making strong pulls and learning how to control the fight to better help them DPS and my healer heal. I still wasn't the greatest, but I was doing better! After our last run, we all said our goodbyes, I can't tell you how many times I thanked them. For about 2 months after that, I would just hop into heroics and let everyone know that I hadn't been tanking long and constructive feedback would be greatly appreciated, but if they weren't in the mood to work with me I would just leave and let them get another tank. You would be surprised by how many people are willing to help! (Especially when they know it will take 30+ minutes to find another one of you.) ;) Now a days, I can walk into heroics and raids and tank without issue, because I know that I can do well. I do try to ask the healer at least once through the run if I am doing alright, how my damage intake is and what not. The healers are going to be your best source of feedback since they are really the only way you can tell if you are doing good. You don't have damage meters like the dps and you can't just look at the group and see everyone topped off to know you are doing your job. The healers are everything to you so learn to be best buddies with them. Some times I get negative feedback, but most of the time now they are saying I am taking their job away because of how easy I am to heal! (I play DK so self heals ftw?) The
A little late on this, but I've got to tell you, I had the same thing happen to me, more or less. I've also dealt with mild depression and anxiety, and still do to this day. The first character I made was a prot warrior. My friend that got me into the game was always complaining about unreliable tanks, so I wanted to be able to help him out. I leveled as prot, and whenever I decided to try queuing for a dungeon, it was an ordeal. I would start sweating and shaking and I would be nervous as hell throughout the whole dungeon, especially if I had no idea where I was going. I'd often times have to stop and ask for help. It was more stress inducing than anything, so I decided to level by questing for the most part. When I hit 80, the real challenge started. New dungeons, starting to get into dungeons where you need to know some things about the fights, I was terrified. My friend ran me through dungeons with fellow guild members to get used to it. To help me deal with stressful situations as a tank, like bad pulls, he put me through "tank school." As a hunter, he would run ahead of me, pull everything in the room, and misdirect to the healer or clothies. I would freak out, yell at him, actually get angry a few times, but damn if I didn't become a better tank for it. (Our mage friend got really good at ice blocking too) When I finally got around to raiding, the anxiety was awful. Especially pugs. I was okay if I had some friends with me so I could ask about things I was uncertain of, but pugs were brutal. Especially since if something goes wrong in the fight, tanks/healers are usually the first to be blamed. I always talked to the other tank before fights, asked for tips or if there was anything to make the fight easier. Sometimes they didn't say anything, but sometimes they were very helpful. And tanking with someone who you know is nice and understanding, even if you do mess up, takes the pressure off a lot. Eventually the guild I was in -- which was a progression guild, so they were pretty good raiders -- got an ICC10 group together for alts, and I was able to tank for it. I did a lot of research on fights, and the other tank's main was a prot warrior, so he helped me out with what cooldowns are good to use at certain times in a fight. The whole group was pretty understanding of my being new to tanking/raiding in general, and I learned a lot from them. Eventually the scariness of raiding ICC10 wore off, but it was back in full force when Cata heroics came out. I did the same thing to overcome it -- run through with friends, ask questions if I was uncertain about something (especially if I was tanking correctly), and, well, try not to beat myself up too much if we wiped. Now I've been recruited to guilds based on my tanking skills, and I get complimented enough to confidently say I'm a decent tank. That first prot warrior I leveled is still my main, and I love tanking now. If tanking is something you really want to do, just stick with it. Soon things will become routine, you'll instinctively know when to pop your cooldowns, and you won't worry about health so much. Playing a healer helped me understand the health thing more -- much as I'd love to keep a player topped off, it just doesn't work that way. But just because you're not topped off doesn't mean you aren't in good hands. It's best not to think about healer's mana too much once you're in the fight either, since that's something they have to manage on their own. (Always make sure they're full on mana before a fight though!) It helps to talk to other tanks of your class or have them critique your tanking, and it's less stressful if you have friends along with you. All in all -- the stress goes away. Don't get me wrong, I still get butterflies from time to time when I raid with a new group of people, but it's not a big deal anymore for me. If anything I just complain about dps not killing things fast enough now. If you keep at it, you'll get to understand your class better and know what you can take. Practicing, running dungeons and heroics whenever you can, will only make things easier in the long run. Keep in mind you are probably being overcritical of your own tanking, too. What you might think is subpar, your friends probably think is pretty good tanking. If you ever doubt that, ask them how they thought your tanking was. Unless you are wiping every other pull, they're probably say "you're doing fine."
At 90 Ret pallies have really good burst damage, but can also have periods where you're just sitting around waiting for a button to light up. I personally prefer Holy, but I haven't had issues doing dailies or scenarios as Ret. if you're having fun, keep doing what's fun :D BOA gear comes in several flavors. There's chest, shoulder, weapon, and trinkets that you buy with tokens or legs, hats, capes that you buy with gold from the guild vendor. The token gear you can get by doing lots of pvp while leveling, from darkmoon faire tickets you earn by doing quests at the monthly darkmoon faire, from crusader tokens you earn from level 80 dailies, or from justice points that you'll get from running dungeons at level 70+. Sadly each token is its own thing so you can't combine 25 darkmoon tickets with 700 justice points to get some BOA gear (but you can convert honor into justice to buy justice BOA gear). The guild stuff costs ~1300 gold per item once you're exalted with the guild and your guild has the required achievements.
I suffer from ADD, and there are a great many of us (and ADHD) that have these same issues so I say this not for sympathy but to explain how WoW helped me become more focused in an odd way on the job. I am a network designer by trade and have self-medicated (according to my physician) with caffeinated products for years in various forms. The resulting stimulants focus me long enough to accomplish small tasks, but my attention quickly wanders during long projects. So, in order to combat the daily tasks and projects I faced I have adopted the same manner in which I grind levels in WoW. In WoW, I gather all of the available quests from a base camp and then basically do a full sweep around the perimeter of the zone and accomplish these quests before returning to base camp. To apply this on the job, I open/prep all of the work I need to accomplish and simply work on each one as the day goes by; switching modes and attention as differing calls, meetings and such - distract me. All the while swilling my favorite caffeinated beverages of course. By the end of the day, I have accomplished my 'quests' - or at least a good portion of them - and then focus on what I have completed to gains a sense of what I have accomplished and goals I need to prepare for the next day. Any day in which I accomplish a task is a good day, even if it took me starting and stopping it 15 times.