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And this is why I love worgens. Darkflight's stacking with speed increase does insane results. I may have stated it already, but Warriors also benefit from that. Four Set Bonus Heroic Leap Sprint + Darkflight = 238% sprint. Then as soon as the Leap Sprint runs out I enrage (glyphed) for a roughly 180% sprint during the rest of my darkflight. Incidentally, Enrage lasts exactly as long as the Darkflight duration left if I pop it right when the Leap Sprint dies off. If I wasn't a worgen, my leap sprint would have been 170% for 3 seconds followed by a 5 seconds 120% movement buff (I don't use the enrage and leap sprint simultaneously because they do not stack together).
I use boots in regular old walking form. No stacking. Edit: Belt. sorry Glider always goes the same speed. No stacking. That's two times when the stacking is irrelevant. This leaves Darkflight, still an advantage. So while, mathematically, you may be technically correct, I'm pretty sure we still come out on top.
I have to say that honestly, this is just as much of a horde-centric storyline... It completely focuses on the Horde, with the most severe outcomes of it occuring within the Horde. I know Blizzard is trying to define this as a "Yeah! Go Alliance! We get to take out the Horde and cause internal strife!" But I get the feeling with the Darkspear Rebellion that they are going to be the ones to restore the Horde...and where do we go from there? The Horde will be restored, and at more of an ease with the Alliance? It is completely up to the Horde the way this is all panning out...it is their problem to fix, and they will continue after Garrosh is out...but what of the Alliance? We are helping them along to get Garrosh out of power, and pitting our "enemies" against one another...but we really aren't. We are helping the Darkspear beat the Kor'Kron. Alliance needs to make a move. Jaina's story at the beginning of the xpac is focused around how she develops from an attack, and I like how she has changed and how she has moved the Kirin Tor to the Alliance. This 5.3 storyline, however, disappoints me because we are moving back to old times. The story is narrowing to focus on Garrosh and Vol'jin. Where is the Alliance figure? WE GET A FRIGGIN NOTE FROM VARIAN CONCERNING OUR TALKS WITH THE DARKSPEAR AND HOW HE APPROVES! He doesn't come out...we don't get to go talk to him.
I'll try to recall an fairly awesome theory one of my guildies has on Garrosh that might help explain a bit... In the books, it's said that Garrosh's biggest weakness is that he's easily influenced by others -- when Saurfang was closest to him, he was all about honor. In WotLK, he began to be influenced by some of the more hot blooded orcs, egging on his hatred for the Alliance and encouraging him to shift his focus from the Scourge. In Cata... I want to say it was again in the books, but one of his commanders spits about the Horde being weak, Garrosh or Thrall one defends this by talking about how resource weak Durotar is, and suddenly... The Horde is renewing war efforts in Ashenvale! And now, it is tinfoil hat time. Garrosh's advisor, Malkorok. Formerly of the Blackrock orcs, very fond of forcing any dissenters into subjugation, is the only one Garrosh will meet with or really listen to... The Burning Legion seems to isolate leaders of potentially powerful forces, corrupt those leaders very, very subtly, and then turn these groups to their own purposes. The last group we saw this happen to was the Scarlet Onslaught, in WotLK. Abbendis grew more and more fanatical, to the point where if you weren't sided with the Onslaught, regardless of your lack of being a Scourge, you should die . Sound familiar yet? A little further on in the Scarlet Onslaught quest, we find out that Abbendis' advisor was none other than Mal'Ganis. Now, is your tinfoil hat secure? Good. I am suspecting, a bit, that Malkorok is Mal'Ganis. The names are the same length, and what is hapenning to Garrosh (his rising fanaticism, elitism, isolationism...) is eerily similar to what happened to Abbendis. Now, we know that the Nathrezim cannot truly be killed; the always come back, it seems like. Once he's defeated in Onlaught Harbor, he says "You'll never defeat the Lich King without my forces! I'll have my revenge...on him AND you!" He doesn't come back against the LK, but his revenge on us... What better way than tearing the Horde apart and further instigating the war between the Horde and Alliance? Another thought was that Malkorok was allied with the Shadow Council before becoming possessed by 'Ganis, which could help to explain Garrosh sudden use of Orc warlocks. Gah, I hope that made some tidbit of sense. My guildie explained it much more eloquently!
Basically, WoW has changed. They used to bring out more content even after the expansion was done. They don't have the funding to do that anymore. WoW has, at last official count, 8.3 million players. Depending on the amount of game time you purchase, you're spending between $12 and $15 a month. We'll go with $12, though, for the sake of lowballing it. That means that Blizzard is pulling in $1.1 billion a year just from the subscriptions alone. At WoW's height, it had 12 million players, which would've meant $1.73 billion a year just from subscriptions. That means that, since Burning Crusade, Blizzard has netted roughly $10 billion just from people paying to play WoW every month . [Diablo 3 & StarCraft 2, combined, pulled in nearly $650 million]( And I don't even know how much they're making from T-shirts & other clothing, books, gaming mice, battle chests, and all the other merchandise related to their big 3 properties. Still, that's almost $11 billion they've made in the last decade.
I am sorry Blizzard, but I shouldn't have to suffer for 2 hours through a BRD that can be FULLY cleared Prison to Emperor in under 20 minutes by more competent players. Now, give or take skill level and ability... if a dungeon takes longer than an hour, someone is being slow as molasses in the winter. I got this shit when I was leveling my Mage, terrible tanks who were either incompetent and not listening (Prot pallies who don't have RF up, Ret pally tanking w/o RF, arms warriors 2hand tanking, fury warriors tanking, WW/MW monks etc). When we ask them to spec right, and they ignore us (usually being from some tacoville server and not understanding what we are saying, or just being a heinous ignorant ass pulling and dying really fast and then trying to votekick the healer for 'not healing enough'.) If the dude is polite and tries to communicate with us, even if he is communicating in Spanish or Portuguese, I can tab into google translate and communicate with him/her. But when they just think their shit don't stink and keep on rolling blaming everyone else, or worse not even trying to communicate. We HAVE patience. There are just an ABUNDANCE of assholes and people wasting other peoples time by not learning a damn thing. I don't mind a new tank, I don't mind someone admitting they don't tank often and aren't very good. When I first started healing on my priest I ALWAYS told the group I was still new to healing and I wasn't sure of myself healing and to take it a little slower until I got the handle on myself with how much damage they were taking versus the amount of heals I was putting out. A little courtesy goes a LONG way when using Dungeon Finder, and the people who are not courteous don't deserve to be in the fucking party IMO...
I feel like I've rarely experienced harassment or special treatment (only "special treatment" I've gotten was from guys actually intent I getting to know me so thats really not the same) in the 6+ years I've played (I'm 22 now), let alone all the time on the Internet besides WoW (nerd forums). There have only been a handful of cases where guys have singled me out for creeping. I tend to almost entirely have male friends and in all those years I developed a similar sense of humor where I can be as ass in jest and really not take the creeper comments too seriously from some friends making jokes. In fact I find it funny and learned to shoot similar stabs back at them. I've never had a problem revealing my gender and in fact prefer it to be known if its somehow relevant. Emphasis on relevant. Partly because I enjoy getting to know people, if in a friendly situation, or in a neutral /hostile one because I tend to either not give an honest fuck or to use it against guys if I'm in a situation where I'm better than someone who is being an asshole. I suppose it's because if it's apparent or assumed that I'm female that it adds insult to injury if someone is "beat by a girl" in a game.
Hell, I didn't even use google. Although that would be the best idea. I just know the class I play well enough to try things and glyphs that, when using a little common sense, can make or break a solo attempt. For example, glyph of evasion for rogues allows me to tank and kill nearly every boss in BT without dropping below 95%. You may need to use abilities you wouldn't normally use in a raid, experiment a little and you'd be surprised what you can down in terms of older content.
Oh I'm sure he is here, reading these comments, taking notes on what to search for in the next ban wave EDIT: [He showed up below](
For the record I don't get notifications when people post in my topic, I don't know if that's a setting I actually turned off, or what, but I had no idea this was you.
As a long term magic player I've been considering quitting magic in favor of hearthstone.. More classes than magic has colors, I like the math more.. having 30 cards and limit 2 cuts down on getting 4 of a legendary card, no land screw, it's ungodly cheaper, and having a larger pool of communal cards any class/color can pick from while still having cards limited is something I would enjoy in Magic. Magic in my mind has boiled down to control vs aggro, over simplified I know, but hearthstone has nailed down the concept of forcing people to do both creatures and spells. You simply can't win if you do only creatures or only spells like in magic, you are forced to diversify your deck. With the communal cards you can even heal on a mage if you thought it would empower your deck. Red will never be able to heal in magic, and in that I think magic is far too rigid while hearthstone is full of possibilities. Oh and.. They don't need to worry about pissing people off from banning cards, they can patch! I bet you anything that's why they wanted to develop hearthstone after the paper WoW TCG. Blizzard is so keen on tweaking balance, paper just always seemed a wrong move for the company in my opinion. Holy crap I should stop rambling.
I boosted a resto shaman and absolutely hated it. So I switched to elemental which is fun but I really prefer healing. So I bit the bullet switched and forced myself to heal raids. I was 498 at this point. Now sitting at 533 about halfway to my cloak and I love it. With ascendance and healing tide you have massive oh shit buttons. On top of potent spells and done right you get some serious mana regen.
For me, the solution was to add a starter account. Leveling 1-20 is fast, and there is great gear available for 20s. Plus, the f2p twinking community is very large, so if PvP is your thing, the queues for WSG pop very quickly. AB not quite as fast, but they do pop. Queue times for dungeons range from instant for tanks, to very quickly for healers, to 10 minutes for DPS. Competition for chests and rare spawns depends on server type and population. Aerie Peak is the most populous trial community, so much so that Blizzard named it an official New Players realm lol. Personally, I roll on PvP and RPPvP realms (Vashj and Emerald Dream.) Why? Because ganking Mor'Shan Ramparts on a lvl 20 ally rogue is SO MUCH FUN. there's quite a bit of satisfaction to be had from driving those lvl 24s to so much of a frenzy that they get on their 90s to hunt you down. Yes, WPvP is alive and well. The thing about the level 20 restrictions, is that they actually open up the game in a new way. Slogging up to level cap, and then getting on the gear treadmill just sucks the life out of me. But hunting achieves or running to Area 52 on a level 20 for a Blue Dragonhawk Hatchling? Yes, please.
I just remember the hunters I raided with in vanilla, including me, where some of the most cut throat people I've ever been around. This guy said he'd let me have Crown of destruction, if I didn't bid on the Dragonstalker leggings. I didn't bid on the leggings and the ass bid up up to 80dkp, this is when the people with the most dkp in the guild only had like 200, and I'm bidding more than half of mine. He took a break from wow for a bit and then came back right when we started clearing bwl, i got revenge.
Hey man, I know this shit is annoying and instantly what comes to my mind is what a fucking shithead but i hope your not raging seriously, just take it as it is and move on, I don't know about you but I've played video games long enough where I've met tons of shitheads and you can't really change them, you can try and 9 times out of 10 it most likely won't make a difference but sometimes people are willing to change.
Ive come back after quitting during wrath. I thought tanking was easy then, but now its frustrating and not very engaging. when doing solo play youre basically unkillable, but thats not the problem. I started levelling a druid and tanking was awful until about level 28 when i got both thrash and swipe. Until then i had locks and mages and whatever else has any form of aoe running ahead pulling everything. My druid is currently around 80 and i dont really want to play it because tanks are useless.
Two entirely different games from a genre thats known for pushing graphical limitations especially during a time of massive hardware capability improvements all compared too one game being updated over 10 years of a genre that requires less than cutting edge graphics. Even after that yes, old org looks incredibly different compared to now but thats mainly because of fidelity, vanilla WoW hadnt developed an art style quite yet. Modern WoW (I'd argue since WotLK) has a very unique art style.
Lets see, Martin purchases 2 apples and 4 oranges. Michelle purchases 8 apples and 2 oranges. If Michelle pays twice as much as Martin. How many apples can be purchased for the price of 9 oranges? let cost of apples = x let cost of oranges = y let b = how much martin pays let g = how much michelle pays b = 2x + 4y g = 8x + 2y the assumption is that they both pay the same price per apple and the same price per orange. michelle pays twice as much as martin so: g = 2*b if g = 2*b then: 8x +2y = 2*(2x + 4y) this becomes: 8x + 2y = 4x + 8y subtract 4x from both sides of the equation and subtract 2y from both sides of the equation to get: 8x - 4x = 8y - 2y which results in: 4x = 6y the question is: how many apples can be purchased for the price of 9 oranges. To find that you need to find the price of oranges in comparison to the price of apples. Since y is the price of oranges, then solve for y in the equation of: 4x = 6y Dividing both sides of this equation by 6 gets: Y = 4x/6 = (2/3)*x The price of 9 oranges would then be 9 y = 9 (2/3)*x This results in (18/3) * x Which reduces to: 6*x The price of 9 oranges is 6 apples. One way to check your answer is to place this results in the original equations and see what comes out. The original cost to Martin was: 2x + 4y since y = (2/3)*x then this cost becomes: 2x + 4 (2/3) x which becomes: 2x + (8/3)*x which becomes: (14/3)*x the original cost to Michelle was:" 8x + 2y since y = (2/3)*x then this cost becomes: 8x + (2 (2/3) x which becomes: 8x + (4/3)*x which becomes: (28/3)*x since michelle paid twice as much as martin, and: (28/3) x is 2 times (14/3) x, then the equation looks good and you can say with reasonable confidence that the price of 9 oranges is 6 apples.
I'm not trying to defend the launch; but personally this stuff just doesn't bother me. I have come to expect that launch week will be a shitshow. I get in skype with my friends and talk about how cool the loading screen looks, how great the quests & zones will be, joke about how badly the servers are fucked up, ect. To me the fun of the launch is experiencing all of the bullshit that goes along with it. I remember D3 launch day, we had 6 people in a skype call for 8 hours before one of us got in. we had a blast anyways!
A) I think they wanted stats to be more understandable and not require the player to be a mathematician to figure out their stats. They also reevaluated how the game has changed since they first added stats like hit and realized it didn't have as much a point to it as other secondary stats. B) they changed the talent tree so the options felt real instead of superficial. Back then we did look at that tree and think we has a lot of choices, but most of them increased crit by %2 or something along those lines, while each of these talents change how you play your character (bladestorm, for example) and now a lot of the talents can depend on how you want to play instead of the best build, or at least more so than back then. Like first tier Druid talents for mobility, each are viable in situations, the blink is good for getting out of those hot spots against raid bosses, but the shadow step-esque one really helps you get in position. There are draw backs and aids, that's what they decided was better than most of the talents being pointless and then there being one viable build.
This is way too broad of a statement. This was absolutely true going from heroic gear into normal+ raid gear, but when the difference is only one tier's worth of item levels apart, sockets and itemization play a much bigger role as to whether an item is an upgrade or not. 655 crit/mastery boots for a plate tank is going to come out better than a set of 670 haste/multistrike in most cases, for example. Of course, this is completely dependent on stat weightings for your class and gear level, but it's definitely not unheard of for lower ilvl gear to be better than higher ilvl gear simply because the lower ilvl piece is itemized better. In fact, this was historically the case until they added reforging (among other things to make primary stats worth more) during Cata, and while it still stuck around for MoP.
I play a healer, which is very similar to ranged DPS in positioning and stuff like that. It's pretty much always worth it to avoid shit and interrupt a cast. Boss mechanics that target ranged players usually are either deadly and avoidable or they hurt a lot and will piss your healers off if you stand in them. You will learn with practice and watching boss timers when to start casting a long spell and when to cast quick stuff because some shit is about to hit the fan and nobody wants to be spread with shit now do they? For exemple, the mines on Impregnator. Get the fuck out. They don't target melee so you're not used to that, but if there's a mine, stop casting whatever you're casting and GTFO. Now this is only 1 exemple but there are many other mechanics on other bosses which have similar effects. Never forget that Dead DPS does no DPS.
I disagree entirely. Your putting your own needs and wants above anyone else's, and deeming them as more important. I know maybe 1 or 2 people in real life or in my guild who have actually significantly levelled more then 3 or 4 toons, and that's not including them.doing it purely through dungeons (which really just need a loot system update and a recheck since the stat squish). Max level content is stupidly important because it's what the majority of the playerbase do and want. I've ran dungeons and quested in all the zones countless times, and I barely have alts. So the amount of resources, time and money needed to upgrade old content like you are suggesting simply does not warrant the small reward. This game is huge , and chunks of it are left behind as the game moves on. 1-10 content got updates, and the new races have different systems, so that is fine. 10-60 has several remade dungeons thanks to current content heroics . The rest is zipped by in less than 12 hours if in looms, hell I went 1-56 the other day with 2 mates in less than 8 hours played. I've dome all the content before, and doing a remade version would be fresh once or twice, then it's same old same old, just with a slightly changed path in the dungeon. The graphics stay updated, and the new features transfer to old content. Other than that, it simply isn't worth the amount of effort which you are underestimating.
We are soon to siege the Tanaan Jungle, but as we enter, things aren't quite right. Iron Horde corpses litter the landscape, though show relatively few signs of struggle. Everything is quiet. Too quiet- save for the occasional tremor beneath your feet. As you get closer and closer to the Iron Horde Stronghold, things get downright weird. The trees in this dense part of the jungle have very strange, blue vines- leading up to the point where you find an enslaved Genesaur, its head replaced by that of a Faceless one. The jungle itself raises up around you as Kilrogg's laughter echoes, haunting. You look up to see that Kilrogg has torn out his other eye and now has a C'thun style eye in his formerly removed socket. Tendrils are wrapped around his body, providing significantly more clothing than what he was wearing before, so that's at least working in our favor.
I wrote this a few weeks ago, but based on everyone's comments coming clooossssseeee, but not exact, I will maintain this ending is the real one. Calling it now, we fight Grommash as the final boss, but before we can deal the final death blow, Prince Malchezzar comes and steals Gorehowl, and opens a portal to Our Azeroth dimension, but the same time long ago in which we are currently on Draenor. We are forced to follow him through the portal BACK to OUR dimension, but backwards in time, reverting us to level 70, and having us assault Karazan AGAIN, which explains how he had Gorehowl in BC, and blizz doesn't need to design any new content for 2 years, since we have to RE-LEARN everything on the way to 100, at which point the Zandalari have managed to follow us BACK to AU Draenor, and by the time we get back to AU the 2nd time, the trolls have overthrown the iron horde, and we will get what Blizzard has been prepping us for for 10 years..... A 2 year long completely troll raid oriented expansion, with 12 new troll 5 mans, 37 new troll scenarios, and a whopping 9 tier Zandalari troll raid, which will be hailed as game of the year 2020, and the pinnacle of WoW.
No we haven't, we've been collecting shit to empower his spell to track guldan, getting the ring was more "here have a 680 ring because you'll need it to do what I'm about to tell you next" "you're going to take out highmaul" "while jaina is here, why don't we empower your ring with the might of the kiri tor".
I'm 17/17H by only pugging as a tank. The trick is to make the group yourself and lead. Know your shit tho, noone likes a leader that made a group to carry him through. Act confident and assume your errors, if you fuck something up, tell them what happened, dont ignore People bashing you, nothing is worse than somebody Who fucked up, made the raid wipe and says its not his fault, especially a tank.
Fuck Twin Ogrons in highmaul. It isn't the fact I'm a caster and have to avoid the fire, ITS THE FACT THAT THE SHIT IS GLITCHY AS HELL AND DOESNT EVEN FIT INTO THE FIGHT! I'll get burned when I'm a yard away from the fire and that is shitty. And where the fuck does that fire come from? "Lol I'll throw my sword on ground and fire come out hehe". No fuck you Phemos get your shit out of here. Someone give me an explanation for the fire in that fight!!!
What kind of flavor of Orcs do you prefer? We got: Green orcs (the good guys) Good brown orcs from Outland (except for that Garrosh feller and his guys) Red orcs (super bad, mmkay) Gollum orcs (they could use to gain a couple pounds) Wolfskin orcs (they're pretty cool guys) Spooky orcs in dresses that like demons and dark stars (screw flashlights, amirite?) Swordy-stabby hand orcs (so metal) Dark grey orcs that like fire and mountains (they probably got sweet-ass saunas) Crazy-as-fuck skull orcs (might be good guys, but I only trust them as far as they can fly, which apparently they think is pretty far cuz they're crazy) Steroid orcs that like tribal tattoos (what are they, frat bros?) Wolf-rider orcs that apparently like war more than the others (not sure if their leader is a cool guy or not, he was pretty cool in our universe after axe'ing that giant pit lord) Oh and now we got more demon orcs who should be red/green but they're grey for some reason.
I love Thrall. I don't want him dead. I just want them to stop writing him so fucking stupid. He's never had the best writing and has been more or less a Gary Stu since Day One. But during WCIII it was excusable since his story was just a mechanism for the action on the screen and didn't have to be much deeper. And for most of Vanilla and going into BC he was a leader who stayed in the background and delegated so he didn't need much more development. Burning Crusade gave him so development in actually seeing a bit of his past and then bringing him home at the end of Nagrand which was a pretty awesome little moment. But I also think that is exactly where the wheels came off. They saw how a lot of people reacted to it and wanted more. Instead of giving other important but mostly background characters moments like that they doubled down on Thrall and if anyone else got dragged along for the ride they were just collateral damage. Garrosh was pretty much setup as a foil to Thrall from his appearance in the pre-Wrath event onwards despite the fact that in Nagrand he was basically in tears seeing his father dying a hero after all those years of thinking he was only their damnation. Sylvanas was always rather creppy to me, but they dialed it up so that Wrathgate could be his biggest mistake... until his next one. And boy was that a doozy of a mistake. Making Garrosh into the temporary Warchief was beyond stupid. He didn't have Saurfang at the time because of the events in ICC, but he had two trusted friends and fellow leaders eh could have easily picked to lead in his stead. But instead he picked Garrosh because why, he was an orc and the people saw him as some hero. Even though he saw firsthand that Garrosh was not suited to lead the Horde in the ways that he wanted his people to go. And ignoring Garrosh's own doubts about being able to do the job. Garrosh is incapable of being modest so when he spoke up like that, Thrall should have listened. Only shody writing leading to a crappy payoff allowed him to ignore it. And boy did that payoff suck. They made Cairne into a moron who overreacted when he had always been betrayed as a calm voice who if anything was slow to act so that they could have Garrosh kill him. But oh no, it was betrayal by that bitch Magatha who we all knew was always up to something. And now I'm ranting... Ok, my point was before I got long winded was that Thrall doesn't need to and shouldn't die. They just need to let him be for a while. Let him slip back into the background so other characters get a chance to shine. Vol'jin was pretty awesome at the end of Mists and now he's Warchief. Let him do something. Let Baine have some screentime or Lor'themar Theron. Set Ji Firepaw and Aysa Cloudsinger up as proper leaders for their respective factions of Pandaren finally. Just let someone other characters have the spotlight for a while and maybe hire a real writing team. Please!
I, personally, like Thrall as a character, probably due to the novels more than WoW. That being said, he is the focal point a tad too much atm. I'd like to see him captured/out of commission (coma or something) next expac so someone(s) else gets the spotlight and we work towards reviving/rescuing him at the end of it (maybe as part of the next legendary quest, replace finding/defeating Guldan with reviving/rescuing Thrall).
I'm aware. I'm saying that it is imbalanced in both PvE AND PvP, meaning that disabling it in PvP doesn't fix the issue of Humans being massively over represented. It would absolutely NOT be a good idea. The race you choose SHOULD matter. Just like the class you choose matters. It would be the laziest and most pathetic balance change they could make. But I supposed they've proved time and time again they can't balance PvP and at this point I don't think they care, so I wouldn't put it passed them to do this. The problem is that for someone who want's to succeed at some of the highest levels of PvP there is no choice, you damn near have to be human if you can be. But at lower levels skill is 1000x more important than racials. I quite like a lot of the racials and find them very fun, so why should 12 races suffer for 1 races imbalance. Speaking personally now; I was maining a NE before I quit, I would be pissed if I lost shadowmeld even in exchange for humans losing their trinket.
As a new player to WoW, this is something I could easily do mistakenly, unless the item is tagged "Quest Item". Using the Dungeon Finder is great for finding groups for instances, but a really poor way to learn an instance and its quests. Most of the time, I don't even have the quests for the instance I'm dropped into. 100% of the time, everyone else knows the instance inside/out and runs around AOE killing everything and I do my best to just keep up and keep my DPS respectable and not pull aggro, or just stare at health bars and heal depending on my role. It's a completely unimmersive experience in the quest itself, and with the chaos chain AOE-pulls (for a relative beginner like myself) I don't really have the opportunity to be thinking about the quest or learning the ins and outs of each dungeon.
I knew about training & professions, but earned the gold by vendoring the copper ore I'd been mining. Imagine my horror when I learned about the auction house. >_> I also didn't know about the tram, so to get to southshore (back in the day) I flew to Booty Bay, sailed to Ratchet, flew to theramore, then took the boat to Menethil, and flew to Southshore... because without IF as a hub you couldn't reach the northern flightpoints from the southern ones. >_<
Yeah great review of the leveling in wow, but he failed to touch upon endgame because he hasn't quite been there before. A lot of players play for this endgame. The thrill of exploration has seemed to die for the masses of wow making leveling a bit of a sidenote in terms of the value of the gameplay. Even with the new zones lots of players still find it difficult to get that good old fuzzy feeling. That feeling when you truly don't know how big the world is. For all you know it could be the size of planet Earth, or the size of a table. That innocence allows us to truly get immersed. That being said, if he actually gave raiding a shot, and saw the immense amounts of groupwork and communication it takes to down a boss then he might see wow in a different light. For those players who simply want "phat loot" and care little about mechanics, then they might find this expansion a bit lackluster.
They basically perfected WoW with Cataclysm. I shit myself going 1-80 again with how smooth and clean it was, how they removed much of the grind feeling. The only part that's painful now is 70-80, and I suspect they will change that soon. Do it, it's that good. Ninja edit:
We ( 8 RL friends ) use to have a guild in Wotlk .. we did 10man ICC. We can only raid once a week .. 4 to 5 hours. We are so close and making jokes instead of seriously killing the bosses ... almost all runs are fun .. but we only reach 6/12 in 4 hours. I'm GM ( actually Banker due to my OCDish sorting of things in GBank. ) One serious tanking guy is Master looter and best one among us is raid leader. After a few weeks later .. we still didn't pass professor .. he cracked. He told me (mage) to tank .. so I lvl my DK and tank for him. That friend start yelling in vent and a couple of our friend start avoiding RL raid. At that time he was one of the raider in a top raiding guild. Later that week .. I hosted a party just for most of us and while we all drunk .. I told him that .. He is a very good player and near-perfect raider. But half of us won't be up to his standard in near future. Instead of swearing our own friends .. why don't we just stop raiding with RL friends. All agreed and we all moved to different other guilds. I end up PUGGing until I got KS just before Cata. We still call out each other .. if we need to fill up a raid spot. Anyway .. We all don't want to lose him as a friend and we all don't want him to suffer from our stupidities.
My best was pugging ZA at 4am in the morning on my pally. Twas my first time tanking in like two months so I was still a little... out of it. I had just exalted myself with the guardians of Hyjal and bought my cape to bring me past the 346 ailevel. Queued for a zandalari heroic and got ZA. I've done all the fights before on my hunter/priest so I knew every single fight. Walked in at 346 ailevel. Walked out at 350 ailevel. Just about every single boss gave me something and the healer complimented me on my tanking skills. I've fallen in love with pally tanking since then and have tanked ZG/ZA multiple times. My worst experience was doing ZG with three friends, all dps. We all have the achievements and we've done the place multiple time. We get to Jin'do and the healer finally tells us he's never done the place. Which was fine, I explained the fight and we went to it. Healer kept running into ghosts and begins to blame me. We kick him out for being an asshat and get a lovable priest from Illidan. All three of my friends are casters: lock, shaman, mage. During phase one the healer kept typing us the entire fight, explaining what should be done. We wipe 'cause the healer was typing this out instead of avoiding Shadow of Hakkar. Healer goes on an angry tirade about our sub-par deeps and we're doing only 8k dps. Despite the fact that during phase 1, spellcasting dps can be shit 'cause of the stupid bubble (I move him out of it but sometimes you have to move him far before it finally falls off) It's almost always like this. Their dps is decent 8 - 10k during phase 1, but phase 2 their dps shoots up to 16 - 18k easily while killing ghosts and stuffs. But the healer didn't want none of it. He kept telling our shaman to switch to heals (doesn't have a spec for it) and he'll spriest. We told him he can't, so he switches to spriest and pulls Jin'do. Wiping us. I've never been this frustrated since the ICC 5man pugs. New kicking rule prevented him from being kicked for 2 hours and so we just leave, reformed, get ZG again and finish the place with no problem with a healer who never did the place but was willing to listen. Good times.
My problems are with all the people that would be classified as "elitist jerks." These are the ones that are always complaining about content getting easier to telling people to learn to play. I've completed more ZA/ZGs with noobs then I have with these people. Just the other day, I had a tank in min ilvl pulling without CC, and a healer doing 8k hps (in full 359 gear) yelling at each other about who's the noob. The healer even said, "I can't heal through that kind of damage." He wasn't even trying. On one I tanked, I had a druid healer (full t11) that was only casting lifebloom. He was quick to point out all the faults of everyone else, yelling at people for standing in fire even after they'd already moved out and reacted quite well to it. Yelled at me for not getting my Farie Fire up and that he had to do it for me, because I was too busy managing my CDs trying to stay alive while he was wasting 3 GCDs stacking FF. Today I was on my furry warrior on Mandokir, and the decked out warlock insists that melee (I'm the only one) should be taking out the raptor, even through a) when I get rezzed I have no rage and can't burst right away, and b) half the time the raptor is sitting in the cone attack. Then he proceeds to tell everyone how he can really do 30k dps (he was doing 11k) but won't because he knows the tank can't hold it. I LOVE groups that have problems standing in fire. Why? Because usually you tell them, don't stand in that (nicely) and they stop standing in it. The elists asshats who think they are king and won't adjust whatsoever to what they think is "right" have wiped me more than I care to imagine.
What really drives me mad is when people are rude to new tanks. I've seen it when I've DPS'd or healed with my main and when I've gone to tank with an alt. If you're not an overgeared tank who will make it a super fast mindless run then some people start making snide comments about you. I've entered heroics with the gear level people had when Cata was first released and had people be rude to me for it because I don't have 160k hp unbuffed. I have no time for rude people any more. If someone insists on being rude to me I just say something like "oh you don't like that more people are trying out tanking and creating shorter queues for everyone else, ok then enjoy queuing again for another tank while I tab out to reddit until my deserter debuff is gone only to get another instant queue with hopefully nicer people".
Because of how much money people currently make, Blizzard is throwing in as many gold sinks as they can. These new battle pets, black market, the void storage, and more BoE mounts. They're trying to make people LOSE gold, because people are becoming bored with it. An idea like this could make people MORE gold, which is good for average spender, but the gold FARMERS, who are a majority of the WoW population would become bored, and the idea is that they would stop paying to play, and blizzard loses money. Blizzard doesn't like to lose money. The idea, if tweaked a bit could accomodate everyone. But in it's present state, it's far too much of a good money making idea to get anywhere. At the same time, the value of metals could decrease so rapibly that doing, plus all the ore/bars already being farmed could cause such a rapid decline in product value that farming would be rendered useless. Mining/Blacksmithing becomes dead proffesions, and people start moving on to other things. I think it could be incredibly beneficial to everyone, it just needs some work so that Blizz can be content with it.
But you're just one type of player. I'm not big on raiding, but I like doing things like pet and mount collecting. People like me still have our subs going because they aren't dependent on raid tiers. Then there's the altoholics who try to get 85s of all the classes. Then there are the PvPers. Then there are the role players.
And you're talking to someone with 8.5k achievement points and lots of reps to boost up. Not everyone, hell most people, aren't playing at your level. Not everyone wants to play the shit out of the expansion pack before it's even released.
I've always played feral and I've had my current character for two years now. She's a beautiful feral (cat) troll druid and she's pretty special to me. Before I sent a drawing of her into Swifty, no one had a character with the same name. Now there's about 20. I have the orignal ;) My favourite Machinima video will always be Hard Like Heroic and last time I played my favourite 5 man was Xin the Weaponmaster. :) As far as least favourite change in an expansion, least favourite PvP and most hated boss fight, nothing in particular comes to mind. Before my sub ended a raiding guild had taken me under their wing. The goal was to become good enough so that I could be on my boyfriend's level (who had left the server for an exclusive raiding guild). It was pretty exciting >:3 Besides that, I spent a lot of my time in WoW just enjoying the scenery. My boyfriend and I have in-game "WoW dates" where we meet up in our special spot in Azeroth and chat, then we might go off and farm drakes or something. :3 I think I miss this the most, irl and in-game (neither of us have gametime right now). Some of our adventures in WoW: [Hello beautiful] ( [Sitting in the Temple of Earth]( [WTB reins]( [Free ride!]( [Being magestic] ( [I'm a beast]( [/sleep]( [I don't think she minded :3]( [Happysnaps with Thrall]( [We killed Blazewing!]( [WoW date]( [Riding my boyfriend (NSFW?)] ( [Adorbs: Now available in Dalaran] ( I won't go on about why I can't afford to re-sub right now. I just wanted to say thankyou for giving people this opportunity. Whoever does get the sub should pass on this kindness somehow. :)
I've been playing, just before BC came out. Originally, I had tried it because my b/f at the time had bought it for himself, and had gotten bored with it. He had time left on it, so I built myself a human mage and played for a while, thinking that I was doing it right. I was wrong, of course, but still had a laugh when I managed to get to Shattrah with gear from when I was level 30. No idea how I survived. After that, I built a BELF Rogue and ran a guild for a while. Things were great, until I had finally had enough of my b/f (7 years of a bad relationship going nowhere) and I decided that we needed to go our separate ways. Even after had I had all ready bought all the expansions (including Limited Edition Cata) and all the game time. Even though he did not once touch the game after his initial purchase and start time. He refused to transfer the account to my own email address. Thousands of gold for nothing. The guild had likely been ninja-looted by now. My poor BELF is all alone, never to be played again. I wound up having to re-buy everything from the ground up. Start fresh and all of that. It's not so bad though. I've started running new characters now. I'm part of a friendly guild that I enjoy working with (Avalon - Bladefist). The only downside is that I'm currently unemployed ( I was laid off back in June and haven't had much luck since then) but I'm trying my best. I blip in and out of the game, when I can afford the time. Thankfully my guild understands.
Hey there, wow that's mad generous of you. I would like to put my name in the hat in contention for this prize. As a veteran player since TBC was released, I've enjoyed this game for a long long time. I've met many friends that have extended past the game and into real life, love these guys and gals. Unfortunately, right before MoP came out I had to quit playing due to a shitty turn of events leading to being forced to stop due to financial reasons. Being able to return and play with all the friends I've made over the years would be absolutely fantastic, recently have been just playing a lot of F2P games with no one I know simply due to not being able to afford the sub fee. Again, thanks for being this generous to the community!
I don't comment much on threads, I mostly just lurk around. But an opportunity like this is one that I can not miss out on. I am a student in college at the moment. I need to pay all the books i need for school, for my food, etc. My parents pay my rent and my college education which I thank them for. After school i work in a restaurant to earn some cash to pay for decent food, so I can go out with friends and to pay small things for my girlfriend (example her ticket/food for cinema, that's the least I can do for her, she's awesome!). Because I need to go to college I don't have a lot of time to work so my money is limited to the hours can work at the restaurant. I don't go out much because it costs a lot. I have to pass out on game-nights with friends because I can't afford to bring my own drinks. That's the reason why I play wow, I can always do something there, I got friends there also and it costs less then what you would spend when going out for a whole month. I really could use it. Some people might think it is nothing, but everything helps to make life easier when you are a student. I would really appreciate it. But I know I am defiantly not the only one in this situation.
Considering the two brewmaster bonuses interact together, it's pretty darn amazing. And with a bit of RNG luck you can keep going between the evasive and the more stagger with the occasional free purifying. I just hope the purifying proc has some time on it so I'm not forced to use the immediate next GCD on it.
Healthy wandering isle pandas would want nothing to do with a mana bombing horde. I kind of agree with you. You have to remember that the Huojin believe that "[inaction is the greatest injustice, and that there is no shame in defending one's homes and loved ones regardless of cost.]( Ji Firepaw saw a spiritual brother in the Tauren, Korga Strongmane. At this point, his experience with the Horde was of the Tauren's philosophies, which matched his own. Thus he decided to join the horde, not knowing of Garrosh's ways. (...I was going to say more, but I would have spoiled part of the Siege of Orgrimmar raid that's been datamined. If you want to know, you can find info on sites like Wowpedia.org)
Okay, I'll bite. My then-girlfriend, now-wife was leveling a feral cat druid back in Cata. She's not a pro, but she's a fast learner and she puts forth her best effort. We entered Throne of the Tides on normal when she hit 81 or so (I was already an 85 mage and LFR-geared, but I figured they'd welcome the extra dps). We get placed with a random guild group from some other server, all still leveling. The first two bosses go down without a hitch. Then come the large trash mobs before Erunak, the ones with the aoe attack. My girlfriend, having never been in the instance before, doesn't dodge it. She lives, but the healer types out something to the effect of "I won't heal stupid, noob," and proceeds to heal only her guildmates. Whatever, girlfriend can off-heal herself, and I'm over-geared for the instance anyway. We down Erunak's mindbender, but my girlfriend is still pretty sore from the rude comment. I'm pretty much looking for any way to put that healer in her place. And then, on Neptulon, the spirit off-hand (bioluminescent lamp) drops. Healer /cheers and rolls need. I need-roll against her. RNG comes out in my favor, and I win the lamp. "NOOOOOOOOOOOOOOOOOOO" is all I see in party chat as I disenchant that sucker right in front of her. My parting words were, "You got what you deserve."
Back in TBC I grew sick of farming gold and got the stupid idea to try hussle people. Every day I saw people trying to find engineer's to make the very popular tank ranged weapon: Gyro-Balanced Khorium Destroyer. I quickly realised that there was alot of money to make but most people were smart enough to check armory if I actually had engineering (which I did not). Like the entrepreneur I am, I removed my blacksmithing and went to the engineering trainer. Now it said I had engineering on the armory but what most people did not notice is that I had engineering skill: 1. I took every opportunity i saw and the money was flowing. Trade after trade with expensive mats, everything straight to the auction house. Until... After a few days the dream ended when a GM contacted me and suspended my account for 24 hours. He also said the he had "tracked" all the gold I had earned and removed it. However, the story does not end here. Devious as I am, I came up with a new plan. The suspension I did not mind, I was only disappointed I lost the gold. So as any master criminal would do, I adapted and learned to cover up my tracks. After recieving the mats I quickly sent these to a premade level 1 character on my friends account, who then traded this back to a premade level 1 character on my account. I then sold the mats and sent the gold to my main character again. Delete both level 1's involved and viola! IT WORKED! Took about 2 months before the GM's once again caught up to me and this time it was final. *
Guild kicked my friend because they decided to raid with another guild for a raid we haddn't even progressed too (with no way of hitting it for a good 3 months minimum. We couldn't even clear fucking Opera, and they raided Grull. GM also refused to joint op with another guild so we couldn't even gather enough men for Grully.) So after they threw a fit and kicked my friend, I proceeded to make a 6 macro 'Fuck this I quit' post and post it in prime time, when they had about 150 members on, including our ENTIRE core raid team. Oh...and did I mention I was the raid leader? (It was our group's gear that held us back, many of them were first time raiders who didn't understand "greens wont get you raiding" and wanted to just TRY every week. So we tried, but we got at least to opera.) In the long run all but 2 of their raid team members left, EVEN the bench players left with me. Half of them joined my next guild and I find out a few weeks later another 20ish something members left within an hour. It took the guild another two expansion packs and a merger to finally get a raid team up, and even then they couldn't clear anything past the first raid.
I could not have said this better. I am currently in the scenario you just outlined. I do not PvP and I don't see why I have to for a PvE legendary quest line. Lore wise it seems completely arbitrary and design wise it seems like a ridiculous plug and makes zero sense. I should add that I've read up on the two different bg's and that I am a Prot Pally with no viable offspec and no pvp gear, so I am essentially useless in dealing any damage whatsoever and only marginally useful in Temple.
I'm saying that dungeons are literally the staple of MMO's in general, not just WoW. And I disagree with this completely. But before that, let me get this out of the way: >When you have only 6 dungeons, you don't exactly have a lot of options for what to run. Assuming that the next expansion after WoD will come out in 18 months, "grinding 12 dungeons to death" is hardly a better alternative to "grinding 6 dungeons to death". It's akin to asking me whether I prefer to be tortured with 120 volts or 240 volts, i.e., it is ultimately the same either way. But moving on: First of all, my opinion is that Timeless Isle is a great place. The gear drop rates are decent, the challenges are actually challenging, there are plenty of interesting sights and rewards, etc. Certainly, this is a subjective assessment, but so is "dungeons are integral to WoW". Now, you said "people are angry over the lack of dungeons", but if there are things to supplement dungeons, wouldn't that be a good thing? If you want team work, wouldn't raids offer a much better experience? If you want team work with less people, wouldn't heroic scenarios fit the bill just as well? If we can get VP from other sources apart from dungeons, it's all right then, wouldn't it? If there are no alternatives at all then yes, I would get angry too. But
I'm mulling over both your arguments right now and seeing if it changes anything. I'll compose a response when I've given it enough time. Thanks for the coherent responses. Edit: Okay, so I've read and reread your arguments. I definitely agree that dungeons offer a very fun experience (like I said, I thought cata and some MoP dungeons had mechanics that offered group activity and synergy). They may even have decent replay value for some players. However, I think dungeons are a very niche thing. You guys focused on scenarios as face roll, and I agree. But I think scenarios are offering LORE, and not gameplay difficulty. Being in an event, where you are a nameless soldier and not the heroic band that slayed LK or whatever end game boss. IMHO, the difficulty of scenarios I just fine, because the difficulty of the instance determines your importance: Scenario = faceless soldier Dungeon = brave adventurer Raid = heroic warrior, vanguard of heroes At the end of the day though, dungeons will lose their replay value. Wotlk and cata, as much as I enjoyed the dungeons and ran them for mounts/achievements, became stale content. Even raids, at some point, become stale content. If blizz wants to offer more dynamic content like timeless isle (the other isles were kinda iffy, some better than others), I welcome it. When you consider that blizz is adding SIGNIFICANTLY more content than they sacrifice through dungeons, I just feel like the trade off is worth it. I've had more reason to group up, whether with strangers or friends, in MoP than wrath/cata combined. Timeless was a huge reason, warbringer had battles fought, world bosses sometimes made 2 40 mans collide, rares got competitive, etc. On my server, I saw 90s helping lowbies while running this content. I saw a rise of world pvp again. My experience might be different, but from what I see on this sub, it's because I'm more outgoing than the average joe. The content is out there, people are out there to play with, you just have to adjust your view.
Whether you enjoy dungeons or not, to suggest that dungeons aren't an integral part of this game genre is ignorant. What is a raid, if it's not a bigger dungeon? What is a scenario, if it's not a smaller dungeon? Now, I am not aware if you actually did play the tabletop game that you cited, but you do realize that actual D&D dungeons involve a lot more than just dps and ccs, right? You have everything from spotting traps to making Knowledge:Religion checks. Do these things exist in WoW? No, of course not. "Derived" doesn't mean it must exist in its "pure" form from its parent, because if it does, then I say D&D-style dungeons never existed in WoW in the first place, due to limitations placed on the MMO genre. >What if next expansion they only released one raid for the entire expansion? Would you try to claim that having more quests is sufficient to as a supplement if it rewarded epics? No, they provide different experiences. Would this not depend on how epic the quest is? If they can implement a LotR-style, multi-player quest I'd say "screw raids". > This is one of the most worthless statements that I've ever seen. It means absolutely nothing. Do you must lose your temper in a polite discourse? I'm going to chalk this one up to your nerves. To reiterate, because I don't think you understood my point, doubling the number of mind-numbing grind is not the solution when the problem is the mind-numbedness . > No for a lot of reasons but primarily because these things that are supplementing dungeons don't even provide close to the same gameplay as dungeons. Scenarios are blatantly not dungeons in any way, they don't require tanks or healers and boss fights aren't even remotely close in design. LFR is raiding and raiding is clearly not the same as a 5 man dungeon. Really now, dungeons are tank-and-spank. Early Cata need a lot of CCs, and if that's the sort of strategy you want, I'm sure you can find a lot of need there in heroic scenarios (or regular scenarios, if you're not decked to the hilt). Indeed, I would say dungeons are inferior to raids in terms of gameplay experience. > Please tell me all about the teamwork that's involved in LFR? Last time I checked, running a heroic 5 man dungeon required a lot more personal effort than LFR since you can literally do absolutely nothing and no one would notice in LFR. You're being disingenuous. Please compare challenge mode dungeons with normal/flex/mythic raiding. LFR is equivalent to tank-and-spank dungeons. Well, not "equal" exactly, but you get my point. > Heroic scenarios don't even come close to the amount of teamwork used in 5 man dungeons. Scenarios are literally 3 people fending for themselves in almost every single scenario out there. Again, I really want to know how you can even convince yourself that these things are even close the same as dungeons because what you've said is so far beyond ridiculous that it's not even funny. And you're being overly dramatic. Dungeons aren't as hard as you think it is, and heroic scenarios aren't as easy as you would think it is. >Whether you can get VP from other avenues or not doesn't change the fact that dungeons have been blatantly subpar with MoP and are already looking that way for WoD. Then perhaps we shouldn't ask for more subpar stuff? > Dungeons are a very specific gameplay design. The things they are implementing to supplement their lack of dungeons ARE NOT providing that same gameplay design. And I think you're making mountains out of molehills. What is it that is so sacrosanct about dungeons? D&D heritage? No dungeons in WoW, ever, is as complex and immersive as an actual tabletop D&D. Loot? Certainly not, there are better sources. Teamwork? Non-LFR raids would say hello. So does battleground and arenas, if you want the PvP equivalent.
I think the simplification they are working is actually good. Bear with me. The challenge should not be about knowing what to fill every single gcd with. It should be more about tactics and maneuvers. For PvE the challenge should be about knowing where to position yourself and for PvP it should be about knowing who to focus and who to stay away from. If you also need to glance down at your action bars every 1,5 second (every 1 for some) you can lose precious information such as fire suddenly appearing under you, or your healer getting jumped hard.
Well gear helps immensely in zoned PvP areas like battlegrounds, open PvP well if they are a PvE Hero in heroic gear they'll tear anything apart when they get the first hit in because that shits scaling is off it's tits. So before you have at least 1/2 PvP honor gear expect to lose pretty much every fight you walk into. But back to the point you sound like you probably don't know about all the other classes/specs abilities, I can usually do very well in BGs even in a mix of PvE/PvP gear and only honor gear cause I rarely ever do arenas let alone PvP. Reason being is that I've played this game for years, hit 90 on all classes and played around with all of them but a couple in raids before so I know all the abilities that hit me and rough idea of the cooldowns. Currently there is a huge ability bloat in the game and the more you play, the more you die you'll look back on your mistakes and go "Oh shit I forgot to use x then" or "What if I used x when he did x I could of stopped a faceroll"
Try this [thread]( it had very good pointers.
so i spent maybe 3 hours pvping last night. i play horde so we won most of them which was nice, got maybe 7 gold lock boxes, 2 silver, 1 bronze. while doing that i also did all the ashran events for 500/625 honor per event. in total i managed 9 pieces of gear in that time. 5 from gold lock boxes (one warforged) which were the higher ilvl, 1 from silver which was the lower ilvl. i think it was 620 and 600, but they get scaled way up in bgs. the gold box also gave +150 honor, and silver +50. Currently i think the only way to get conquest is a +25/50 conq point repeatable event in the middle of ashran.
I'm actually incredibly upset over the Shattrath cutscene. I feel like we had a great character in Maraad and the writers cast him away far to soon. That's twice now that fairly big name characters have died for Yrel and I was never that interested in her. Why is it that as soon as the Alliance gets an interesting nontraditional character that he has to get killed off? Is it just because we can't be cool like the Horde?
Hey man I always top off a tank once they hit 50%, it's just Shaman mastery heals more when the target is low on health, so why spam cast Healing Wave when I could let them drop a little further and have that same cast do more and give me time to heal everyone else. I've never let a tank hit below 65% intentionally. In a good group my Healing Stream totem is enough to keep everyone topped off so I literally wait for the tank to have their skills on CD. Other groups it's a whole different play style I use so please don't misunderstand. Shamans are also lowest on meters so there ain't no ego to stroke, especially when we're all heroic geared doing dungeons to pass the time. edit: and yes 50% is low in my book, letting a tank drop a bit when the whole group is 645+ isn't going to do any harm in mere heroics, especially when we're all dicking around anyways
Yeah I'm leveling up a holy paladin and it's my first healer. I got to say it is so frustrating sometimes, I like healing, it's a nice job and it's kinda rewarding and challenging which I like, but the people are the WORST, mostly the dps. Today I rage quit a group before the last boss because I just couldn't take it anymore, the dps aggroed about 10 guys, I cast flash of light and I get all the aggro, then they run away and leave me with all the mobs, I stand there is disbelief and can't believe how fucking retarded some people are and then we wipe, I tell them what happened and they one of them accuses me of being the one that pulled and that I got myself killed even though the mobs were already aggroed when I healed and got the aggro myself, then another dps starts insulting me and acting like I'm making shit up. God damn it was so infuriating I just had to quit even though I punished myself as well in the process.
For what it's worth, on my MBP, the file exists, but I don't believe it has my password in it. Keystroke events are logged like this: 351351.3257120 (World of Warcraft): CGSGetNextEventRecordInternal: 351351.3255972 loc (1163.0, 491.0) conn 0x6022f KeyDown win 0x0 flags 0x100 set 252 char 27; key 53 data 27 special 0 repeat 0 keybd 43 It's an educated guess, but I'm pretty sure that "char 27" there is the ASCII value of the key pressed. First of all, the ASCII sequence of my password doesn't appear in the file. Second of all, the file begins with: 351283.7260084 (World of Warcraft): CGSGetNextEventRecordInternal: 351283.7255731 loc (993.0, 398.0) conn 0x6022f KeyDown win 0x0 Secure It has exactly the number of those that is the length of my password, plus one (the enter key). I have "remember my username" turned on, so I don't type it. I'd speculate that the password box is marked as "secure" and thus the actual keypress data doesn't get logged.
Roina at 7k is off too, idk if they're just spamming moonfire but Moonkins are probably one of the best DPS specs at the moment If played properly. It is a HARD class to get down right, so I'm not trying to bash them. At 630, they could easily be doubling that, I'd expect at least 13k-15k with that gear. We had a 659 Moonkin pull 32k DPS on Butcher, I understand Roina and my guildmate's druid are completely off by 30 ilevels but still, he was lower than us but pulling more, I was blown away. (Our average raider is about 665) I was floating around 9k for a while up to 630 ilvl. The problem, as you've stated, isn't gear. It's playstyle. Getting the timing down, and being able to mentally adjust to missed casts due to movement or instant cast procs is the key. Knowing when to blow Incarnation then Celestial Alignment in that order is very important, too. Once I "got it" mentally, I jumped from 9k on average, to 13 or so. I've been gearing since, and perfecting. Now, I'm able to keep up with or beat our MM hunter (small guild) in most of our normal runs. (He beats the pants off of me on trash due to long boomer cast times.)
I disagree. It's much easier to co-ordinate PuGs to not stand in bad shit and deal with multiple primary targets (see: pugging Twin Ogron) and multiple phases. It's actually really fucking hard to co-ordinate PuGs to not have stupid people stand in the middle when the boss is about to recharge, to make sure that (assuming they charged their shield in the first place) soakers are juggling the balls, to make sure people aren't killing the adds outside the zones, to get people to use personal cooldowns consistently during expel:shadow.
I play enhancement. I hate Elemental. I do well as enhancement, i win some and lose some like normal. even though enhancement "sucks" i still play and enjoy it. Elemental just does more damage because the haste and mastery benefits are great. IMO enhancement if done correctly you can live out the burst. Elemental just has better stat benefits.
Le melee privilege right? Ranged on mythic Brack have a brain aneurysm when you need help with an int because the fungal is inside of a wave. Ranged sperg out about all of the fire during enfeebling roar on Ogron. Ranged actually have to do something on Kargath so that fight is actually melee privilege. Ranged make a living of fucking up Tectus for everyone else, "wait I wasn't supposed to trap the tanks and melee in a corner without a healer and inundate the entire exit with barrage?" Ranged stand still and drop fire on Ko'ragh, have a six second window to move when he's placing down silence zones. Imperator is pretty much the same for Ranged and melee depending on what kind of tank you have, if warrior or monk then no need to move for chaos, if otherwise then melee has to follow boss to the other side of the room, occasionally dodging retarded mines.
I'm a mage main. My warlock just hit level 20, so I am definitely not in a place to speak about 'locks. So, let's talk mages. I levelled as Frost through straight questing and did not start having problems until early Nagrand. My first death this expansion was at level 98ish, and it was from being cocky and pulling way too much. So, for a clothie, I felt super strong. Those built-in slows are great for kiting and ranged combat. As a raider, I'm pulling consistently decent DPS. I'm not topping charts (though, that's probably because I'm up against five. fucking. paladins) but I'm usually top 10. Pushing 22k sustained easily. Frost was definitely the spec to go at the beginning of the expac, but with recent balancing changes any of them are viable now, with Frost trailing slightly behind well-itemized Fires and Arcanes. I personally love the proc-based rotation, but it isn't for everyone, and at first it's frustrating if you aren't geared correctly. Your secondaries are king, and if you have the wrong ones for your spec you won't be pulling the numbers or procs that you need to. Frost definitely became more fun after aggressively stacking Multistrike to avoid "dead spots" in the rotation. One of my favorite things about mages are the portals and teleports, I'm not going to lie; it's a huge perk. When your biggest problem in moving around the world is that you don't know where to set your regular Hearthstone anymore because you can get everywhere, you're in a good place. Plus when you're bored you can sit in any major city and sell portals for some easy, if not substantial, money. We get Time Warp, too, for groups that don't have a shaman or hunter, so there's that. Free mana food for our healers and Arcanes (if you're worrying about mana as Frost or Fire, you're doing something wrong). This is a bit long as it is, so I'll leave it.
Mistweaver is the most engaging of the healing classes. The other healing classes follow the same basic system. This isn't to say that they're the same, because they are most definitely not. Mistweavers specialize in raid healing, and have crazy burst when groups are clumped together. They are also very mobile. They can spread their HoT, Renewing Mist, in seconds, and their main AoE heal, Uplift, plays off of that. The thing about being a mistweaver is that you have direct control over every one of your heals. We are reactive healers with a splash of proactive healing. With the other healing classes, you have heals that you cast, and they kind of work by them selves. With Resto Shamans, you have your Healing Stream, Healing Tide, Spirit Link, Chain Heal, so on. Holy Priests have healing that places a HoT on whoever was healed. Holy paladins have a shield that is placed based on a percentage of their healing. And Resto Druids, almost everything they do is a HoT. Mistweavers have Renewing mist, which spreads like a smart heal, but doesn't heal for much with each tick. Most of your healing comes from Uplift, which nuke heals whoever has Renewing Mist on them. And, IMO, with them being the most engaging, they are also the most fun and rewarding.
In Wrath I saw a guild fall apart over [Black Ice.]( Our hunter wanted it so god damn bad. So my guild was pugging 25m Maly at the time because I was in fairly small casual guild. The only content we ran together was 10m content and that wasn't even that regular. So we're have like 20 people in group at this point, less than half of them are guildies. We invite another hunter to the group and all hell breaks loose. Our hunter some how got it in his head that this raid was for him and him alone. That the only reason we were even going in there was solely to get Black Ice and give it to him. No one stated anything like that before the raid. So the hunter get's invited and our hunter fucking loses his shit and starts throwing a temper tantrum in vent. So this anger spills over and he ends up gquitting after raid and he took half the guild with him. The best part of all of this? We killed Maly AND BLACK ICE DIDN'T EVEN FUCKING DROP!
Happened this past Sunday in my guild. I'll keep it short, but the blowup was ridiculous and I've been raiding since vanilla. Basically my guild merged with another who raided similar times. A couple people we had absorbed that wanted to raid were openly gay. Which is fine, none of us hate gays or are homophobes by any means, but we are rather vulgar and use words that they didn't like. We were warned beforehand about it and tried to tone it down as much as possible to accommodate them and make it a peaceful raid environment. Every now and then things slipped out, but it was never towards them or directed at anybody in a hateful way. Sunday rolls around and in the middle of mythic kromog attempts, one of us says something bad according to them and then all of the sudden all hell broke loose. They were spamming "leave the hateful to themselves"! And things like that and about 6 of the raid tream up and gquit and were children about it.
When I started playing WoW one of my best friends invited me to a guild (he was also my RaF partner). I then later found out that another best friend of mine and his girlfriend also played WoW so I invited them to the guild. BF2, BF1 and GF1 we'll call them. Now BF2 is a very flirty person, it's who he is, it's how I know him to be and he'll probably never change. BF1 didn't really like BF1 flirting with both him AND GF1 though, even if it was just playfully and not out of genuine romantic or sexual interest. So because of this "he's flirting with my girlfriend!" business BF1 really didn't like BF2. So he acted like a jerk: ignoring BF2, wanting to take BF2's MT spot in our little raid group, taking stuff from the guild bank to spite BF2, etc etc. BF2 started hating BF1 because of this, referred to him as "childish asshole".& Obviously GF1 noticed BF1's behavior so one day me, BF1 and GF1 were just chatting in our TS3 server and one way or another we started talking about BF2, very much to the disliking of BF1. GF1 had had enough and scolded BF1 for being a jealous piece of shit and telling him he should trust her blah blah blah. Ever since then BF1 and GF1's relationship started to deteriorate. Eventually GF1 confessed to me that she started to fall in love with BF2. This didn't come as a surprise to me because BF1 did act very overprotective and jealous and, let's be honest, nobody would want to stay with a guy like that. BF1 didn't know however. So eventually the break-up happened and BF1 got really mad and took everything from the guild bank including the gold and hundreds of thousands of gold worth of rare pets and mounts the 4 of us had collected. Naturally this pissed off BF2 and they got in a heated 'discussion' and broke contact. I tried talking sense into BF1 to make him return the pets and the mounts at least but that just made him think I was 'supporting' GF1 and BF2 getting together so he broke all contact with me. The guild fell apart and I lost a friend. 10/10 would be in a raiding guild again.
Now gather round children while I tell you a tale of the first Ashkandi to drop on Twisting Nether. Back in the days of yore I was but a warlock in a guild called Crazy 88. We were one of the top 3 guilds for alliance progression on the server. One day, trade chat and general chat exploded with excitement and insanity as one of the other 2 guilds imploded just the night before. I took the internet with anxious hands to find if there was a reasoning for this guild exploding listed on the realm forums. What I found was more than a reason. What I found was a recording of the vent conversation that caused the implosion. In this several hour long recording we heard of how Ashkandi, greatsword of the brotherhood had dropped! The best 2-handed sword available to present content! The one who wielded that sword would dominate in pvp and be a terror on the battlegrounds of Hillsbrad! However, this sword must have been cursed because the guild started fighting over it. A paladin had decided that they wanted it, and was willing to blow all their DKP right there for it. (At this time, Ret Paladins were only good in PvP and had no place in a raid). The main tank was furious and stated that he should have it, because the guild would be mocked for giving a legendary weapon to a lowly paladin! The fight raged on in ventrilo as the Paladin stated that since Arms nor Ret were good in PVE that it didn't matter anyways. He proclaimed that his loyalty and many runs with hard-earned DKP should give him the right to have the weapon! After 4 hours of conversation, the main tank took his toys and went home, leaving the guild. Upon his departure, the rest of the guild got hit with a fissure right down the middle. Like wounded beast, the lifeblood of the raiders trickled away until the guild was no more. I may have not been a part of this drama, but it was talked about and remembered for years on the server. Some say this recording still exists, but I have not been able to find it. Maybe it ended up in the Nether itself?
Once upon a time, I was in a semi-decent guild. Managed to get heroic Imperator down, and we decided to try mythic Kargath on a different day... only to realise that only about 14 people could come that day, so we pugged the last 6 people - 5 DPS and 1 healer. All of the DPS were melee, but they were all we could find... but it left us with too much clutter in the melee group with the flame jets. Wasted about 2 hours wiping to the easiest mythic boss, and despite acknowledging the problems we had with that night specifically we were a little frustrated to say the least. About 4 days later of still no good organization on a raid night I can't attend, the GM and 3 of the officers all announce that they plan to leave the guild at the exact same time and the next time I log on the guild is empty.
A married woman in our guild started an online relationship with someone else in the guild during BC, first in secret, then more and more openly in gchat until it was practically ERPing. She thought she was safe -- her husband also played WoW, but his main was in another guild and he had only low-level alts in our guild. Several of us tipped her husband off about what was going on, and one day he purposefully logged in on one of his guild alts and caught her in the act. We knew that their marriage was rocky, but that sealed it for her husband. He confided to us a few days later that they were filing for divorce. The wife, furious at being caught, jumped in the car and started driving the 1,000 or so miles to be with the guy she was having the affair with. But that's not where it ended. In the meantime, we also discovered that the guy the wife was having the online relationship with was married as well! His wife didn't play WoW, but somehow she caught wind of what was going on. She found the guild's Facebook page and decided that ANOTHER one of our guildies was the one having the affair with her husband. She stalked that guildie for several days, sending her harassing messages and threatening photos, and even found out where she worked and made calls to her boss trying to get her fired. Then the real cheating wife shows up on their doorstep. The guy passes off his own wife as "oh, it's just my ex who lives here, she's crazy, don't believe what she says." AND HE HAS THE CHEATING WIFE GUILDIE MOVE IN WITH THEM. They would log into WoW and chirp about how happy they were, but they'd also go days without a word. I don't know how this ended and I really wish I did. I just know that within a few months, we'd cringe when either of them logged into WoW because they'd start yelling at each other in gchat, or scream at each other on Vent. The guy started hitting on and sexually harassing the other female guildies through pst, but of course nobody wanted to touch him with a ten-foot pole. At this point our guild leader kicked them both from the guild for being so disruptive and I never heard from either one again. But there's one happy ending: The husband of the cheating wife has remarried to the sweetest woman in the world -- who he had met in our guild! -- and they are very, very happy together eight years later.
I was officer and paladin class lead in a fairly casual guild between ZA (TBC) and Uld (Wrath). The mage class lead felt we didn't raid often enough and started raiding with progression guilds. He tried to implement their methodology in our guild, and when the GM refused, he tried to stage a coup to wrestle control of the guild (he'd form his own and steal the officers, CLs, and raid team) with a campaign of rumors and shitty behavior. He must have had some sort of respect for me, since I was one of the very few he did not pass rumors about. He offered me officer position in his guild, priority on all plate, and offered to split whatever spoils he could get from the guild vault (GM had everyone on a limited number of withdrawals). I refused, not so much out of self-righteousness or anything similar, but from neutrality I guess: his issue was with the GM and I didn't have such. When the mage inevitably left our guild, I got tells from all ranks asking what's going on. Apparently when I was offline, he had tried to project himself onto me, stating the crap he was trying/wanting to do was my idea. When I asked him about it, he denied and proceeded to /ignore me. After Wrath hit, the mage found another way to meddle in our guild's business: he started manipulating/convincing our druid class lead that the guild didn't want, like, or need him around. The druid's journey all but mirrored the mage's, with the primary difference of the latter being the former's "puppetmaster". The end result was the same. The druid, our first 80, left to join the mage in whatever he was doing. Our OT (paladin) rolled a DK to pick up the MT role, while I picked up a shield to fulfill the OT role. One of our priests picked up DPS and another paladin picked up heals. It was enough to eventually get Naxx on farm and down Auri in Uld, but not much more. Around that time, RL started hitting me hard, as my gf at the time (wife now) threatened to leave me over spending too much time on WoW (her argument was that she couldn't talk to me while I was playing - she'd send me a text and I wouldn't send a reply until 45-60 mins later).
Joined a guild back in vanilla had an officer constantly being a dick to me ragging on me for being 'a stupid farmer' mocking my accent being from the south west of england. Anyway I tolerate it and just sit and watch bide my time, I notice he has been constantly flirting with one of the female members. Giving her very prefferential treatment etc. So during a raid on vent I let her know if she has been made a bomb to move away from other members so as to not kill them. Before she can even respond this Orifcer goes ape shit at me (defending her honour) anyway I casually apologise for this with the words 'I didn't mean to upset your girlfriend' with that all hell breaks loose in vent. The GM pipes up saying she's not his GF she's mine, to which some random guildie responds 'not when your offline lol' I'm now in deadly silence and just sit and listen as there is the most glorious domestic I have ever bore witness to. Turns out the officer and the GM's GF had been having an affair behind his back, the officer then informs the GM if he paid any attention to her it wouldn't have happened, turns out she had just been playing both of them in the end. Raid is abandoned but the night is still young! so most of the 40 man raid sit in vent for 30 minutes listening to the arguement with screaming, crying, death threats the works! Anyway guild ends up being destroyed within 24 hours all from a few choice innocent words(or so they appeared).
Not wanting to carry a dude is the "
It's also possible that Wrathion is yet uncorrupt or not conscious of his own inner Old God self, or that N'zoth will assume control of him later. Also, with the fathering of Wrathion still in question, that N'zoth's magical tampering created or allowed for Wrathion to be born. While we don't contest that Deathwing is likely related to Wrathion, it is never addressed that Deathwing is directly responsible for fathering him.
Well, some people play this way. I have 3 80's and am working on a fourth. Alliance this time, so it doesn't count. My boyfriend, who is a beast at most video games, has a lot of 80's. I believe he has 11. He only plays 3 of them. The rest were there to kill time when I was asleep (he's an insomniac). 3 of them are geared out the ass. He was in a 4th world ranked server for a long time. He loves how op they are. However, the primary source of enjoyment for him is playing with other people. We're leveling together on alliance right now (literally, one won't play without the other), we're taking our time, following the lore, maxing our professions as we go, for once, and we're really enjoying it as a game.
I played bc, and it took me months to level a shadow priest to 45. months. My friend IRL is in an awesome guild, back in the day, like one of the top guilds in the us realms, watermelon felons? Anyways, I played for a few months then quit for years. I got into DC ultimate online a few months back and forgot how fun a MMO was. PSN went down, no MMO for me. I had a free trial sitting around for LC, and with a scroll of resurrection I jumped back on, this time with my Wife in tow. She absolutely loves it, questing together. And, there is no doubt in my mind, if it was still has time consuming, not difficult, time consuming to level, like it had been for me years ago, she would not have enjoyed it. That being said I am a 72 troll hunter after 3 weeks, and she is a lvl 72 troll huntard. Of course, we have our accounts linked as well, so got 300% xp bonus until 60, which was like 2 levels per bc dungeon. But, I enjoy the new content and system, and I understand why they did it. I don't really care if it broke the game or not, since I am not hardcore raiding, hell I think I've only raided once, on my friends toon a long time ago. Anyways
Wow is not more susceptible than those other things. The difference is in the value of the commodity of a stolen wow account versus a stolen bank account. Federal bureaus tends to be much more interested in the latter since their theft can have much greater consequences. Businesses that operate solely to steal bank accounts over overseas people would attract federal interest both from the operating nation and the target nation and force higher operating costs on the part of criminals in order to avoid being caught. Businesses that operate solely to steal WoW accounts tend to attract far less attention because of differing laws and the lesser value of the commodity being stolen.
That is true, but look at the Vanilla line. Compared to BC, LK, Cata it's not as squished. With those stats Vanilla would be only have slightly less stats as it does currently. It's going to effect the way players currently solo that content since at the high end stats and gear are at high end BC levels in this chart. So high end geared tanks would probably have around 25k-27k+ HP and well geared dps/heals would hover around 14k-16k HP. We're talking the heroic mode stuff here. Normal and raid finder would be even less. Not to mention the lower combat ratings. Since Vanilla content (gear, mobs, dungeons, stats) is not overinflated like the rest of the expansions, the squish will be less. The cream of the crop Vanilla gear you can get at the moment is ilvl 88 from AQ40. I'm going to err on the the lower side and say that those items would be squished to ilvl 65. That's approx. a 26% drop. Now since mobs will be adjusted too let's see what Ragnaros' HP will be squished to. Ragnaros right now has 1,099,230 HP. 26% is 285,799.8 off that (round up to 285,800). Ragnaros would have 813,430 HP post-squish. His damage will be lowered too, right? For example, Ragnaros' Elemental Fire on live. Nerfed 26% it would be 1599 to 1954 damage and 444 per sec for 8 sec (3552 total). Unless you can heal or absorb this damage (not to mention his other attacks) regularly your HP (14k-27k) won't last long. Also, you'd have to burn through 813k HP while staying alive. In BC the highest ilvl epics are 164. They are squished to under ilvl 100 in this chart at about current Vanilla gear. I'm going to say that they are at ilvl 92 (Naxx40). That's an approx. 44% drop. Kil'jaeden in Sunwell has 9,347,800 HP in Cata. He would have 5,234,768 HP after squish. A loss of 4,113,032. In Wrath the highest ilvl is 284 in heroic 25 Lich King. Heroic 25 LK has 103,151,168 HP. (Talk about inflation!) Those items are squished to just a wee over 100 ilvl, say 105 ilvl, a 63% drop. H25LK's HP would be 38,165,932 HP. A loss of 64,985,236. Now in Cata the highest ilvl from PTR data will be 416 from heroic mode Deathwing. In the squish they drop way down to current BC levels, just a bit better than Sunwell at max. So around ilvl 175. Drop of 58%. The Deathwing raid is not on live yet (the numbers haven't been finalized), however it's pretty consistent in his quest appearances that he has 858,920,000 HP. Squished he would have 360,746,400 HP. A 498,173,600 HP decrease. While all this is approximate, what this all shows is that mobs (especially bosses) are going to have to have a different scaling than players. As it is on that chart it would just get increasingly more difficult as you progressed if the scaling was the same. Could you imagine trying to kill a boss with 306m HP with BC gear? That's ultra mega super hard mode right there.
I feel your pain OP. I've been a GM/Officer/Raid Leader off and on for the better part of the last two years in various states of progression. Most weeks its not so bad, as people at least start to understand that progressing means wiping over and over as long as you're at least making some progress towards that next goal. And then there are those special weeks where you get that sense of dread that nothing's going to go right. We just had one this week. The raid group had been wanting to push more HM content but had been basically incapable of sustaining the DPS required. Myself and the other officers had set up two possible options for the raid group: a) Keep the 25 man roster and make a 10 man HC progression team (with the 10 man's alts filling in the empty spots in the 25 man..so basically no alt geared enough for 1/7 7/7 or no spot) or b) Do 25m hard modes. Personally I was in favor of option c) just farm out what we have on farm til Dragon Soul so I can get my raid leading duties set up and taken care of so come patch day we don't have our pants around our ankles. The people who would've made up the 10 man HC group were fine with option A but enough people raised a stink about option B that the officers (myself included) decided to give them exactly what they wanted on the grounds that for us to go back to any bosses we had on farm that they had to kill at least one new boss. Tuesday was HM Rhyolith and we had 3 hours of attempts that were so far from even being close that its hard to call them attempts. Hitting the 5 minute mark with Rhyo still at ~60%; people dying to the magma lines from downed volcanos; liquid obsidum not being slowed. Just a general fuckfest. 3 healers and 2 dps gquit citing that they didn't want to do "hardcore progression." Wednesday- Since Rhyolith was such an AMAZING success, we decided to give the raid some more rope to hang itself with by going to HM Aly. 3 hours, and only one attempt did we get to the 2nd air phase. Had tanks dying to lava spew, dps dying to lava spew, tanks and dps dying to the meteors, people not getting behind the meteors we did kill to avoid firestorm. Thursday- Thankfully no more gquits but we did have a few "cat is on fire" dps for normal mode clear + hm shannox (supposedly). Killed Beth no problems (well, minimal problems); killed Alysrazor on the first ground phase; Killed Rhyolith in like 3 minutes; spawned Shannox & 2-shot Baleroc (first wipe was because people got a case of the full-blown retard wrt shard soaking and tank healing). And then there came HM Shannox. 4 wipes of incomprehensible levels of failure later we kill him on normal and move on to Staghelm (who's also on long-time farm)....or should have been. Apparently "Stack up" and "Spread out" are exceptionally difficult concepts to grasp, and even harder when the stack/spread times are dictated before the pull and then counted down during the fight. "The specials order is going to be 11-7-5-5" and "Spread in 3 slashes...Spread in 2 slashes....spread after this slash.....Spread now" (similar instructions for cat phase). Somehow, in spite of ourselves we managed to clear out the rest of the instance (we got over our derps on domo and the THREE wipes to rag trash) to 3 shot rag. Basically the
That quest is bothersome to those of us who own canes and sit in rocking chairs all day (aka people who've played since vanilla). "Back in my day, we used to have to work for our Argent Dawn rep by grinding for bone fragments and other items. Kids these days have it too easy. All they have to do is finish a quest and they get all of the reward but none of the effort. Also, worgen." It was fun doing that on my main. Although, it was nice to see that sort of change when I dragged one of my alts through the whole WPL/EPL quest lines. It felt somewhat cheap but I suppose the drastic questing changes there were worth it.
There are a few reasons that i can think of as to why, in my opinion, LFD tool has hurt the community on each server. there is no need, at all, to talk to anyone players have gotten lazy community, includes but is not limited to your guild/friends reputation Addressing my first point, there is absolutely no reason to talk to anyone for the duration of you being logged in. Before, you needed to take the time and build a solid group. This a lot of times took a while, atleast at the beginnings. As more and more people wanted to run instances and find people they could count on, they made friends. This is gone. You can queue up for an instance, do said instance with people you will most likely never see/talk to them again, and not say a word at the same time. On to point number two. Dungeon finder has made people lazy. I have talked to people that wont go run Scholo, because they lvl'd up too quickly and can no longer get it in randoms and/or can not queue for it specifically. the sense of exploration, and vast-ness of the world has dramatically dropped once people get ported to the instance they queued for. "For social interaction I have always looked to my guild, or my allies". This select group of people for you, does not equal all of the community, they are part of it, but not all. Reason i say this is because, just because the group of people you talk to the most are usually caring and helpful people, does not mean the rest of the server is. 'The rest of the server' has declined in character since the LFG tool has been implemented, which goes with my last point. Reputation. People do not care about their reputation anymore, or atleast a very large group doesnt. People can be utter douches to people on their server and not care, because they dont have to group with people on their server. They dont need to be worried that word will spread and they get blacklisted on their server. Reputation is why Ninja'ing wasnt happening all over the place, specially before they added realm and/or faction changes. It made people be decent to one another or else the whole server would gang up on them (in the example of ninja'ing). It pisses me off to no end to see the ammount of tools we have in trade not giving two shits about what they say, because LFD gives them the means to keep doing instances (and now raids) with out worrying about finding groups that will accept them. While as much as i hate the LFD tool, it is now needed, and i accept that. Wow is known for being a game that you can log in for an hour a day and still do something. Making instance more accessible to more people, is needed to keep such a larger player base as they do have.
I can remember years ago hearing one of the developers expressing frustration with how old, out of date, and difficult the current engine for WoW is to develop for. This had to be during BC or maybe Wrath, either way it was a WHILE ago. I can imagine they started Titan specifically to address the production issues they have with WoW. There are a lot of limitations for expanding WoW's future, if you think about it. They have to make sure any ideas they come up with can both fit into a pre-established storyline that has both a well-defined and distinct style and a large and dedicated fanbase scrutinizing every new addition (you can already see the struggles they've had with that in the retcons they've had to do for the draenei race and naxx), AND it has to be feasible within the technical constraints of an outdated and inefficient engine. WoW sent shockwaves through the industry and redefined the standard for MMOs when it was launched, and still has quite a bit of life left in it. Now they're trying to pave the way into the future by watching player behavior and carefully measured metrics. But WoW can only bend so far, and I have a feeling they're developing Titan to have much more room to grow both in storyline and flexibility of the engine.
It used to be a great time sink for me, really liked the atmosphere. Then I got tired of games revolving around killing stuff (esp. if for no reason at all). I know it sounds lame but would really like to play some games that help you create something rather than destroy it. To some extent you create stuff in WoW too: organisation for a raid, tactics etc. But this is greatly diminished by readily-available number cruncing and strats available on the web. It all ends up a bit like executing someone else's plans for no real or imaginary gain.
From how I understand it both entities are separate from one another as they are both handled by different moderation teams. You can be banned permanently from the Blizzard forums while still being able to play WoW. Theoretically I'm sure you can get banned from both at the same time for doing something astronomically shitty but it'd require coordination between both the CMs and GMs. For Emerald Dream a bunch of the regular forum posters were victims of a semi-coordinated downvote/reporting spree which resulted in many people getting perma'd over random bullshit (as an example: one got perma'd for asking for more Trolls for a Troll-themed RP guild which she was trying to promote for a recruitment drive). All appeals were rejected. RP threads, which contained no posts that could even be considered trolling, were deleted as they were marked as 'spam.' So, no, not overblown. Fortunately for ED a bunch of coders who devised emeralddrama and just about everyone who had anything to do with the old ED boards jumped ship onto the new forums. There are still some hold-outs but they'll eventually pop over.
There are a few things. Back story of me, started leveling my first couple of toons two patches before the exp boost in BC. I quit after a month. I couldn't stand the fact that it was confusing. I was in middle school at the time, so that may have played into it, but still. I would also say, the game today appeals to new comers that have friends that already play as well. Also, the idea of the best tank, heals, and deeps, well, that's true still today. I have friends that I have on real ID because I enjoyed them the first raid and they were pretty good at their role. I am willing to say though back in BC I would say I never made a friend. Sure, I had a guild, but I didn't know the first thing about dungeons or parties(this is when I came back and I was at the level 50 range). I remember leveling and seeing people in trade asking for more in a group, but I figured the people were just like the people in Halo 2, where I addictively just came from. On that assumption and with no real life friends, this game early on was nothing more than a single player game to me. I did almost everything on my own. Fast forward a year(Wrath comes out in about 3 months) I meet a kid at school, who became a best friend, and that's when WoW became enjoyable. We did raids by ourselves, even though we had guilds. We started our on raids for that matter. Learned the fights before hand and just hit up trade. Honestly, without him, I would not have played WoW ever again.
I thought it was mostly the same old rehashed rose-colored glasses bullshit. WoW is still just as difficult as it ever was, with less of a grind. All the people that bitch about WoW being too easy usually conveniently fail to mention how hard Heroic level raids are. They're just pissy because they did the Vanilla grind but new players don't have to. They also fail to listen when you point out that the most probable reason for a decline is the fact that, as an expansion nears its end, subscribers get bored and go do something else until the next one comes out. It happens everytime in every MMO.
Seemed to me that the guy who wrote the article and most other people don't give a crap about the grind in vanilla. What people miss the most, me included, is it was a lot more social back then. Additionally, as someone with decent DS heroic progression I would say that the raiding was a LOT more fun back then. Blizzard have just reached a point where they are so lazy that people have no interest in putting in the effort if the developers don't themselves. Also while subs do decline at the end of an expansion, there are overall less subs/less interest in the game.
Same as the difficulty level. WoW is what you make of it, whether that's difficulty or how social it is or whatever. Want friends to do stuff with? Find a guild. Want a challenge? Do Heroic raids and Arena. It's not Blizzard that is lazy. It's the players.
I.. Can't stand his voice.. Could you make a
If your someone who likes PvP queue up for BG's while leveling so you can have some honor before you hit level cap. If you enjoy PvE try to level as a decent pace and hit end game, atm Dragon Soul is extremely easy in normal and a bit harder on heroic. If you plan on having a successful endgame resources like elitistjerks and noxxic are invaluable. Another thing is find a guild with people you can relate too, the best part for me when I play WoW is communicating with friends.
Reading comments a couple things: Stagger applies to physical damage only, same as parry and dodge, which makes up the majority of a brewmaster's mitigation. This is best supplemented with the glyph of guard so that you are not only gaining the godly physical avoidance of shuffle and EB, but also full protection from all magic damage over a longer duration. I thought glyph of guard looked weak while leveling but it changes a lot when you hit 90. Stagger is not a weak mechanic. 30-40% constant mitigation is no joke, the only problem is you need to be incredibly diligent with your purifies, which is hard to do while trying to keep stagger, guard, and EB going while stacking tiger palms, etc.
idk if this helps. but our guild just killed all the pillars and ran to a specific spot and waited for elegon to let us enter while we let every creep run close the grp. no dps would attack em, that would give our tanks time to threat. When Elegon lets us enter, everyone runs in and starts dpsing from the inside out while 1 tank holds the creeps outside (the other tank ofc got some on him, but we just kill em inside, no big deal.) it's a really heavy healing time so everyone runs inside for the 50% healingbonus. so yeah.. thats about it.
Sooo you can refresh to max with 1 hopo? Or it simply doesn't let you cast inq below 3 hopo once a max level inq goes out? I'm guessing the latter. PS if any of you think playing any class is "hard", you think a little too highly of yourself. I prefer old style ret, if I wanted combo points I would have picked another class. But I am faithful to my pally and have always rolled with the changes. I'm sure we have all played this game long enough to do well with any character, liking older character play styles doesn't make you a scrub. It means you know what you like.
Honestly, you have to set strict boundaries for this sort of thing. Getting positive attention from people is addictive and while she may not plan on cheating, it feels great to bask in the praise from others. She might not be aware of how the nerd rush works and how many peoples' attitudes change towards someone once they find out they are female. I've had 2 girlfriends who have played WoW with me. Both seemed to mistake people flirting with them for them just being friendly. For both I had to intervene and be firm about what boundaries I had and what I am comfortable with as far as their interactions with others. I don't really blame them either because I know that if I had a bunch of women constantly praising me, wanting to help me with things, and giving me stuff for free then I'd probably fall right into the same traps as my girlfriends had. One big one is no battle-tag sharing since we use our real life names in our emails for it. I'm not okay with anyone knowing my name or my girlfriend's name outside of WoW. Once WoW-relationships cross over into real life, you're bound to have a problem. I'd rather come off as possessive and overly cautious than have to deal with a real life stalker. Another thing is that you should look for guilds with other couples in them. The guild I am in now is about 70/30 men/women. With so many women around, it lessens the nerd rush. That and none of the women have a chance to be in the role of "omg I'm a gamergurl, I'm so special" and soak up the attention of the guild, cause drama, etc just because they're female - when you have 15-20 other women in the guild, you're just another member.