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swain | Swain's pretty still. Swain is weak at the beginning of the rolling phase. |
caitlyn | Caitlyn falls off massively during the mid-game as she is extremely reliant on critical strike chance to dish out damage. Her counterparts can deal a lot of damage and have a lot of utility in the mid-game due to their kits. |
wukong | Pushing forward when not forward puts you at risk of becoming an easy target for enemy junglers. The monkey's early play is pretty decent. |
syndra | A person with syndra can collapse easily using multilayer crowd control (CC). If Syndra is CC'd, she can probably die with proper follow-up. |
lux | This will allow you to win turret tray. Lux won't have a lot of articles. |
aphelios | At this stage of the game, Aphelios can effectively melt tanks if he watches his positioning and doesn't get caught out. |
singed | The first element will give Singed a boost to its survival and overall damage, allowing it to use its l for an extended period of time. Hold the push in the middle of the game and try to secure the secondary goals. |
leona | Leona can easily commit to you if you are separated. It is important to stay attached to your ADC after level 6. |
garen | You can capitalise on this and look to trade with him while it's on cooldown. Garen's build path can be very different from game to game. |
fiddlesticks | An enemy team that can ward well will counter Fiddlesticks entirely and prevent him from all-in’ing the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly. |
ziggs | The enemy must remember suddenly because of Ziggs Q. At level 6, Ziggs has access to a finishing capacity that is AoE in nature. |
lucian | Lucian Level 2 has been recorded at Level 2. To reduce Lucian's ability to everything within you, make sure you touch Level 2 at the same time as he does. |
karma | Karma can easily CC someone with her d. Using the lane brushes allows Karma to land free poke on her enemy laner, asserting dominance in this lane. |
drmundo | His Ultimate R prevents him from dying or getting burst down quickly. drmundo is at his strongest when he is with his team, as he will get a lot of follow up damage and will be able to help his team get kills. |
aatrox | In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you're nowhere nearby. Play around your Ultimate R and avoid committing to fights while it's on cooldown. |
nunu | Do not clump together when it comes to team fighting. If you stand close to one another, Nunu will use his Snowball W to engage from afar and run into the enemy. |
talon | Talon will be extremely slippery during the fighting in this phase of the game. CC (crowd control) will be Talon's worst enemy during this phase of the game. |
draven | The cooldown for this damage output will be shorter if Draven has recently dropped an Axe. Draven's strength in the mid-game depends on how far or behind he is. |
renekton | Renekton is decent in the mid-game phase of the game. However, Renekton's strategy during this phase should focus on the end of the game during this phase itself. |
zoe | Being inside the minion line increases the risk of taking damage from Zoe Q. Keep an eye on Zoe's spells during trading. |
evelynn | Stay as a team if possible. Keep track of Evelyn's Ultimate R. |
shen | By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. His tenacity knows no limits during this stage of the game. |
warwick | Focus on achieving objectives. Take Rift Herald when you can! |
hwei | Hwei has many different abilities compared to any other champion. Many champions do not have as many abilities as Hwei. |
camille | This is mainly because Camille does not have any consistent AoE DPS ability in her kit. Her core items should allow her to take up any fight without significant hindrance. |
orianna | Orianna has a good auto attack animation. You should be able to pick up a lot of CS when playing Orianna. |
katarina | One of Katarina's weaknesses is her lack of range. When playing as a ranged champion, try to harass her with abilities and auto-attacks. |
zac | Zac has a lot of time on his engagement skills. For this reason, Zac can really use them as a tool for engagement or escape only once in a fight. |
cassiopeia | She will have a somewhat endless mana pool once it’s maxed out. At level 9, Cass will max out her E. |
yasuo | This will allow Yasuo to do more damage and also let him deal with tanks more effectively as the game continues. At level 9, Yasuo will have maximized his r. |
ksante | At level 11, putting the 2nd point in your Ultimate will help you get murders and choices with your team. K'Sante's strength lies in his ability to become a tankman and excel in team fighting in the middle of the game. |
masteryi | Try to reduce Master Yi's income to make the snowball more difficult and take control of the game. If someone invades you, step back because they can easily kill you, especially if you're behind. |
aatrox | Aatrox has long cooldowns on his Q and E in the early game, if used abuse them look to trade with him while they're down If you're ranged use your range advantage to harass Aatrox with basic attacks whenever he walks forward to last hit |
jax | Level 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling. |
kassadin | Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down. Kassadin lacks wave clear in the early game. |
tryndamere | Taking the Rift Herald is not recommended During the middle of the game, keep crashing and see if you can get tracks around the map. |
riven | Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate ability in the later parts of the game. |
jinx | If you see her use her Ultimate R and it’s headed topside ping your team. At level 9 Jinx’s auto-attacks will deal lots of damage as she would’ve maxed Q by then. |
yone | Don't forget to stay away when possible. He doesn't manage very early against various matches, as he can be swiped quite easily. |
karthus | His Ultimate ability (e) deals basically no damage in the early game. This isn’t good for Karthus as he only wishes to use it when the enemy is super low. |
riven | Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. |
lulu | That's because her Ultimate R will now have two points and won't let her die so easily. Its effectiveness in team fighting really comes into play during this phase of the game. |
ashe | Use Ashe's lack of escape abilities and sustain to your advantage by poking her down frequently Look for an all-in on Ashe when she is low on health. |
quinn | She can quite possibly land a five-man blind, which will be huge for her team. In late game team fights, peeling for your carries can increase the chances of winning the fight. |
heimerdinger | Heimerdinger can one-shot enemies with ease after getting the first mythic item. Heimerdinger maxes out his Q at level 9. |
riven | If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler. The first element allows him to do a lot of damage and to survive the way. |
jax | Aim to trade when Jax has used his E. |
wukong | Wukong is quite intense during this stage of the game. Wukong will find it hard to kill his enemies because of the purchase of defensive items. |
morgana | Morgana can start crashing after she reaches level 3. The more levels under Morgana's belt, the better. |
annie | She starts to fall off in the late game as champions start to build defensive items Champions will have defensive items |
nasus | Nasus is at his weakest at the beginning of the game. Refusing Nasus batteries is crucial because it prevents it from spreading quickly. |
shen | Be careful because Shen has a potential for ambush in the middle of the game thanks to his E capability. Avoid walking or watching parts of the card that have not been received if you know Shen was nearby, for fear that it will result in your death. |
twistedfate | Level 6 is important to Twisted Fate. Twisted Fate, level 6 is important to him. |
jarvan | Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly. |
galio | Galio’s R is harder to use effectively during team fights due to its unique mechanics. Use the lane brushes to hide and poke the enemy with your Q every chance you get. |
blitzcrank | Blitz’s Ultimate d will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition. |
naafiri | Your first power peak is at level 3 when you unlock the 3 of your basic capabilities. You can start looking to fight at level 3. |
jhin | When using your Ultimate R, be close to your team to avoid being killed by an enemy assassin. Once Jhin gets two points in his Ultimate R, he will secure picks with ease and help his team catch up to enemies. |
orianna | orianna's level six will enable her to spam her abilities due to increased mana. The level six component is a massive spike for orianna. |
talon | Enemies have an important advantage in getting goals from you. Keep the enemies at hand to detect them before they secure the goal. |
hecarim | At level 11, Hecarim's Ultimate t will be more robust and can be used frequently. More frequent use of Ultimate t means more dead enemy carries. |
lucian | Every time Lucian's E is down, he's much weaker and he'll have more trouble defending himself. A heavy power peak at Level 2 occurs in Champion Lucian. |
vladimir | Try to finish the game as quickly as you can so it can't peak. You should push the first wave, then pull the second one towards the tower, and just freeze there, so Vladimir stays overstretched. |
aatrox | This will make the enemy's life hell in this matchup. Aatrox suffers from long cooldowns and is easily abusable when they’re on cooldown. |
gragas | Having deep vision around the map to spot him early will also come in handy. Gragas can start ganking once he has access to all 3 core abilities. |
xerath | It is unlikely that you can stack Spellthief effectively. Xerath often goes to pupil goals alone. |
kogmaw | If Kogmaw's e is broken, it will be useless unless it has some kind of element or digital advantage. Kogmaw's forms the core of his entire kit. |
camille | When sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages. Camille Support can be aggressive from level 1, 2 and 3. |
corki | When no team fights are occurring, go to a side lane and push. Continue to farm during the mid-game to get items quickly. |
teemo | Engaging enemies in the fight near your infested areas Ultimate t will allow you to self-win a major fight due to the amount of damage your Ultimate t traps do. Make sure your ultimate traps are in the bottlenecks during neutral objective fights. |
skarner | It is not acceptable to fall late in the middle of the game as Jungler. As Jungler, it is necessary to continue to cultivate jungle camps. |
hwei | When you hit level 6, you will unlock your R. You can start playing more aggressively with your R and get your Jungler to gank your lane, too. |
yasuo | With the additional powerspike element, Yasuo becomes a force to count with even if it is behind the track. Misuse of Yasuo's W can cause him to kill in the way. |
gragas | You should assist your Jungler whenever possible. This is especially true when your Jungler tries to take the Rift Herald or invades the enemy jungle. |
ryze | Level sixteen is a decent peak when it comes to macro-based games. He can quickly jump from one goal to another, which can easily lead to victories for him. |
aatrox | Aatrox gains an extra haste with this capacity This capacity has very short cooling due to reduced cooling and additional precipitation |
senna | Senna can extinguish a lot of damage with capacity if it can align it properly. All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs. |
masteryi | When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible. |
briar | In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon. |
anivia | Anivia relies heavily on the mana throughout all stages of the game. Getting every blue buff after the first is crucial to maintaining Anivia's mana. |
kindred | Your champion is very good at taking them alone. While you are a strong and good fighter in early play, you need to make sure that you take time to focus on agriculture and win gold and XP. |
rakan | Play slightly apart when possible. Do not fight inside the jungle or around objectives when Rakan has his Ultimate R up, because your team will be grouped closer together. |
ahri | Ahri is a Mage Assassin. A brilliant Mage Assassin can secure peaks on sketched targets throughout the middle of the game. |
sion | Use a strong duellage potential in the middle of the game to fight and duel anyone who tries to prevent a player from sharing the push. A player is a very strong split pusher in the middle of the game. |
ivern | Daisy will cause many issues for the enemy team. The enemy Jungler will get knocked up by Daisy if Ivern sends her at them while he finishes a neutral objective. |
akshan | A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, charge him, and try to fight him. |
zac | Don't regroup too closely. If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R. |
brand | Brand has good ganks in the early game. As long as he gets close to the enemy before using his Q, ganks should always work in his favour. |
reksai | Her AoE damage will help her close fights quickly. A maxed-out Ultimate r will allow Rek'Sai to use the ability frequently and assassinate targets frequently. |
swain | Be careful when facing Swain at level 6, as his death pressure increases considerably with the power of his ultimate. Adjust the game style to be more defensive and safer during this phase of the game. |
kayn | It is recommended to try to achieve goals as often as possible during the early play period. Once Kayn gets 2 points in his Ultimate R, he will be able to all enemies much more frequently. |
gragas | You can prevent Gragas from ganking by having good vision around the map. Good vision will allow you to spot Gragas before he gets to a lane. |
sejuani | avoid sejuani is the best bet in terms of early gambling success. sejuani are stronger gankers than you in early play. |
aphelios | He will find it much easier to take down the enemy frontline during the mid-game. Aphelios is a good mid-game champion, especially when paired with a utility Support. |
velkoz | Don't get caught trying to harass and bring down the enemy. Having three points in his Ultimate R is another important power peak for Vel'Koz. This will allow him to melt throughout everyone like a hot butter knife. |
kayn | This will help you snowball the game quickly. Kayn isn't very early. |
fizz | A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent. When no team fights are occurring, you will split push and draw the enemies' attention to yourself while your team sieges or makes plays on the other side of the map. |
ezreal | The earlier you stack Tear, the better. Harass and poke the enemy as often as possible with Q. |
warwick | reduce Warwick's chances of crashing and killing you. Investing in healing reduction can do a lot in this matchup. |
sion | Peel for your carts in the team fights at the end of the game to increase the chances of winning the fight. If they die at first, you won't be able to win the fight alone. |