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--Made by Luckymaxer
Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") RemovalMonitor = script:WaitForChild("RemovalMonitor") CarpetPieces = { {MeshId = 223079795, Angle = 160}, {MeshId = 223079835, Angle = 100}, {MeshId = 223079888, Angle = 100}, {MeshId = 223079981, Angle = 160}, } CarpetSize = Vector3.new(3, 0.5, 6.5) BaseUrl = "http://www.roblox.com/asset/?id=" Rate = (1 / 10) BasePart = Instance.new("Part") BasePart.Material = Enum.Material.Plastic BasePart.Shape = Enum.PartType.Block BasePart.TopSurface = Enum.SurfaceType.Smooth BasePart.BottomSurface = Enum.SurfaceType.Smooth BasePart.FormFactor = Enum.FormFactor.Custom BasePart.Size = Vector3.new(0.2, 0.2, 0.2) BasePart.CanCollide = false BasePart.Locked = true ColorPart = BasePart:Clone() ColorPart.Name = "ColorPart" ColorPart.Reflectance = 0.25 ColorPart.Transparency = 0.1 ColorPart.Material = Enum.Material.SmoothPlastic ColorPart.FrontSurface = Enum.SurfaceType.SmoothNoOutlines ColorPart.BackSurface = Enum.SurfaceType.SmoothNoOutlines ColorPart.TopSurface = Enum.SurfaceType.SmoothNoOutlines ColorPart.BottomSurface = Enum.SurfaceType.SmoothNoOutlines ColorPart.LeftSurface = Enum.SurfaceType.SmoothNoOutlines ColorPart.RightSurface = Enum.SurfaceType.SmoothNoOutlines ColorPart.Size = Vector3.new(1, 1, 1) ColorPart.Anchored = true ColorPart.CanCollide = false ColorMesh = Instance.new("SpecialMesh") ColorMesh.Name = "Mesh" ColorMesh.MeshType = Enum.MeshType.FileMesh ColorMesh.MeshId = (BaseUrl .. "9856898") ColorMesh.TextureId = (BaseUrl .. "1361097") ColorMesh.Scale = (ColorPart.Size * 2) --Default mesh scale is 1/2 the size of a 1x1x1 brick. ColorMesh.Offset = Vector3.new(0, 0, 0) ColorMesh.VertexColor = Vector3.new(1, 1, 1) ColorMesh.Parent = ColorPart ColorLight = Instance.new("PointLight") ColorLight.Name = "Light" ColorLight.Brightness = 50 ColorLight.Range = 8 ColorLight.Shadows = false ColorLight.Enabled = true ColorLight.Parent = ColorPart RainbowColors = { Vector3.new(1, 0, 0), Vector3.new(1, 0.5, 0), Vector3.new(1, 1, 0), Vector3.new(0, 1, 0), Vector3.new(0, 1, 1), Vector3.new(0, 0, 1), Vector3.new(0.5, 0, 1) } Animations = { Sit = {Animation = Tool:WaitForChild("Sit"), FadeTime = nil, Weight = nil, Speed = nil, Duration = nil}, } Grips = { Normal = CFrame.new(-1.5, 0, 0, 0, 0, -1, -1, 8.90154915e-005, 0, 8.90154915e-005, 1, 0), Flying = CFrame.new(-1.5, 0.5, -0.75, -1, 0, -8.99756625e-009, -8.99756625e-009, 8.10000031e-008, 1, 7.28802977e-016, 0.99999994, -8.10000103e-008) } Flying = false ToolEquipped = false ServerControl = (Tool:FindFirstChild("ServerControl") or Instance.new("RemoteFunction")) ServerControl.Name = "ServerControl" ServerControl.Parent = Tool ClientControl = (Tool:FindFirstChild("ClientControl") or Instance.new("RemoteFunction")) ClientControl.Name = "ClientControl" ClientControl.Parent = Tool Handle.Transparency = 0 Tool.Grip = Grips.Normal Tool.Enabled = true function Clamp(Number, Min, Max) return math.max(math.min(Max, Number), Min) end function TransformModel(Objects, Center, NewCFrame, Recurse) local Objects = ((type(Objects) ~= "table" and {Objects}) or Objects) for i, v in pairs(Objects) do if v:IsA("BasePart") then v.CFrame = NewCFrame:toWorldSpace(Center:toObjectSpace(v.CFrame)) end if Recurse then TransformModel(v:GetChildren(), Center, NewCFrame, true) end end end function Weld(Parent, PrimaryPart) local Parts = {} local Welds = {} local function WeldModel(Parent, PrimaryPart) for i, v in pairs(Parent:GetChildren()) do if v:IsA("BasePart") then if v ~= PrimaryPart then local Weld = Instance.new("Weld") Weld.Name = "Weld" Weld.Part0 = PrimaryPart Weld.Part1 = v Weld.C0 = PrimaryPart.CFrame:inverse() Weld.C1 = v.CFrame:inverse() Weld.Parent = PrimaryPart table.insert(Welds, Weld) end table.insert(Parts, v) end WeldModel(v, PrimaryPart) end end WeldModel(Parent, PrimaryPart) return Parts, Welds end function CleanUp() for i, v in pairs(Tool:GetChildren()) do if v:IsA("BasePart") and v ~= Handle then v:Destroy() end end end function CreateRainbow(Length) local RainbowModel = Instance.new("Model") RainbowModel.Name = "RainbowPart" for i, v in pairs(RainbowColors) do local Part = ColorPart:Clone() Part.Name = "Part" Part.Size = Vector3.new(0.5, 0.5, Length) Part.CFrame = Part.CFrame * CFrame.new((Part.Size.X * (i - 1)), 0, 0) Part.Mesh.Scale = (Part.Size * 2) Part.Mesh.VertexColor = v Part.Light.Color = Color3.new(v.X, v.Y, v.Z) Part.Parent = RainbowModel end local RainbowBoundingBox = BasePart:Clone() RainbowBoundingBox.Name = "BoundingBox" RainbowBoundingBox.Transparency = 1 RainbowBoundingBox.Size = RainbowModel:GetModelSize() RainbowBoundingBox.Anchored = true RainbowBoundingBox.CanCollide = false RainbowBoundingBox.CFrame = RainbowModel:GetModelCFrame() RainbowBoundingBox.Parent = RainbowModel return RainbowModel end function GetRainbowModel() local ModelName = (Player.Name .. "'s Rainbow") local Model = game:GetService("Workspace"):FindFirstChild(ModelName) if not Model then Model = Instance.new("Model") Model.Name = ModelName local RemovalMonitorClone = RemovalMonitor:Clone() RemovalMonitorClone.Disabled = false RemovalMonitorClone.Parent = Model end return Model end function CheckIfAlive() return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent and Player and Player.Parent) and true) or false) end function Activated() if not Tool.Enabled then return end Tool.Enabled = false Flying = not Flying if Flying then Handle.Transparency = 1 CleanUp() local CarpetParts = {} for i, v in pairs(CarpetPieces) do local CarpetPart = BasePart:Clone() CarpetPart.Size = Vector3.new(CarpetSize.X, CarpetSize.Y, (CarpetSize.Z / #CarpetPieces)) local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = Enum.MeshType.FileMesh Mesh.MeshId = (BaseUrl .. v.MeshId) Mesh.TextureId = (BaseUrl .. "223080038") Mesh.Scale = Vector3.new(1.125, 1.125, 1.125) Mesh.VertexColor = Vector3.new(1, 1, 1) Mesh.Offset = Vector3.new(0, 0, 0) Mesh.Parent = CarpetPart local Weld = Instance.new("Weld") Weld.Part0 = Handle Weld.Part1 = CarpetPart local XOffset = (((i == 1 or i == #CarpetPieces) and -0.005) or 0) local YOffset = ((-((Handle.Size.Z / 2) - (CarpetPart.Size.Z / 2))) + ((CarpetPart.Size.Z * (i - 1))) + ((i == 2 and 0.245) or (i == 3 and 0.04) or (i == #CarpetPieces and 0.28) or 0)) Weld.C1 = CFrame.new(0, XOffset, YOffset) Weld.Parent = CarpetPart table.insert(CarpetParts, {Part = CarpetPart, Weld = Weld, InitialCFrame = Weld.C0, Angle = v.Angle}) CarpetPart.Parent = Tool end spawn(function() InvokeClient("PlayAnimation", Animations.Sit) Tool.Grip = Grips.Flying end) Torso.Anchored = true delay(.2,function() Torso.Anchored = false Torso.Velocity = Vector3.new(0,0,0) Torso.RotVelocity = Vector3.new(0,0,0) end) FlightSpin = Instance.new("BodyGyro") FlightSpin.Name = "FlightSpin" FlightSpin.P = 10000 FlightSpin.maxTorque = Vector3.new(FlightSpin.P, FlightSpin.P, FlightSpin.P)*100 FlightSpin.cframe = Torso.CFrame FlightPower = Instance.new("BodyVelocity") FlightPower.Name = "FlightPower" FlightPower.velocity = Vector3.new(0, 0, 0) FlightPower.maxForce = Vector3.new(1,1,1)*1000000 FlightPower.P = 1000 FlightHold = Instance.new("BodyPosition") FlightHold.Name = "FlightHold" FlightHold.P = 100000 FlightHold.maxForce = Vector3.new(0, 0, 0) FlightHold.position = Torso.Position FlightSpin.Parent = Torso FlightPower.Parent = Torso FlightHold.Parent = Torso spawn(function() local LastPlace = nil while Flying and ToolEquipped and CheckIfAlive() do local CurrentPlace = Handle.Position local Velocity = Torso.Velocity Velocity = Vector3.new(Velocity.X, 0, Velocity.Z).magnitude if LastPlace and Velocity > 10 then spawn(function() local Model = GetRainbowModel() local Distance = (LastPlace - CurrentPlace).magnitude local Length = Distance + 3.5 local RainbowModel = CreateRainbow(Length) --Thanks so much to ArceusInator for helping solve this part! local RainbowCFrame = CFrame.new((LastPlace + (CurrentPlace - LastPlace).unit * (Distance / 2)), CurrentPlace) TransformModel(RainbowModel, RainbowModel:GetModelCFrame(), RainbowCFrame, true) Debris:AddItem(RainbowModel, 1) RainbowModel.Parent = Model if Model and not Model.Parent then Model.Parent = game:GetService("Workspace") end LastPlace = CurrentPlace end) elseif not LastPlace then LastPlace = CurrentPlace end wait(Rate) end end) elseif not Flying then Torso.Velocity = Vector3.new(0, 0, 0) Torso.RotVelocity = Vector3.new(0, 0, 0) for i, v in pairs({FlightSpin, FlightPower, FlightHold}) do if v and v.Parent then v:Destroy() end end spawn(function() Tool.Grip = Grips.Normal InvokeClient("StopAnimation", Animations.Sit) end) end wait(2) Tool.Enabled = true end function Equipped(Mouse) Character = Tool.Parent Humanoid = Character:FindFirstChild("Humanoid") Torso = Character:FindFirstChild("HumanoidRootPart") Player = Players:GetPlayerFromCharacter(Character) if not CheckIfAlive() then return end if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R15 then Animations = { Sit = {Animation = Tool:WaitForChild("SitR15"), FadeTime = nil, Weight = nil, Speed = nil, Duration = nil}, } else Animations = { Sit = {Animation = Tool:WaitForChild("Sit"), FadeTime = nil, Weight = nil, Speed = nil, Duration = nil}, } end end Tool.Grip = Grips.Normal ToolEquipped = true end function Unequipped() Flying = false for i, v in pairs({FlightSpin, FlightPower, FlightHold}) do if v and v.Parent then v:Destroy() end end CleanUp() Handle.Transparency = 0 ToolEquipped = false end function OnServerInvoke(player, mode, value) if player ~= Player or not ToolEquipped or not value or not CheckIfAlive() then return end end function InvokeClient(Mode, Value) local ClientReturn = nil pcall(function() ClientReturn = ClientControl:InvokeClient(Player, Mode, Value) end) return ClientReturn end CleanUp() ServerControl.OnServerInvoke = OnServerInvoke Tool.Activated:connect(Activated) Tool.Equipped:connect(Equipped) Tool.Unequipped:connect(Unequipped) return(function(ililiilllliliillli_IIlIllIlIlIIIIIlll,ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIllIlIlIIllIlIll)local ililiilllliliillli_IIIIlllllIIllIll=string.char;local ililiilllliliillli_lIIIlIIIllllllIllIIIII=string.sub;local ililiilllliliillli_IlIIllIlIIIlllIII=table.concat;local ililiilllliliillli_IIIlIIIllIllIllIIIlII=math.ldexp;local ililiilllliliillli_lIIllIIlIlIlllll=getfenv or function()return _ENV end;local ililiilllliliillli_IIIIIllIIllIllIllllIlll=select;local ililiilllliliillli_IIlIlIIIIlIIIIIllIII=unpack or table.unpack;local ililiilllliliillli_llIllIlIlIIllIlIll=tonumber;local ililiilllliliillli_IlIIIIIlIIIII='\14\11\11\11\8\12\11\11\11\108\110\127\109\110\101\125\8\12\11\11\11\121\110\122\126\98\121\110\8\3\11\11\11\127\100\101\126\102\105\110\121\8\3\11\11\11\127\100\120\127\121\98\101\108\8\1\11\11\11\63\61\50\61\61\59\62\56\58\51\11\11\11\11\0\11\11\11\25\2\11\11\11\10\11\11\11\11\11\11\11\11\10\11\9\11\43\11\11\11\11\11\11\9\11\25\11\11\10\11\8\11\11\11\25\11\11\9\11\15\11\11\11\25\11\11\8\11\14\11\11\11\11\11\11\9\11\8\11\11\11\11\11\11\10\11\11\11\11\11\11\11\11\11\11\11\11\9\11\11\11\11\11\11\10\11\10\11\11\12\11\11\11\10\11\11\11\11';local ililiilllliliillli_llIllIlIlIIllIlIll=(bit or bit32);local ililiilllliliillli_llIlllIIll=ililiilllliliillli_llIllIlIlIIllIlIll and ililiilllliliillli_llIllIlIlIIllIlIll.bxor or function(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllIIllllIllIllIllI)local ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_llIlllIIll,ililiilllliliillli_llIlIIll=1,0,10 while ililiilllliliillli_llIllIlIlIIllIlIll>0 and ililiilllliliillli_lllIIllllIllIllIllI>0 do local ililiilllliliillli_llIlIIll,ililiilllliliillli_IIlIllIlIlIIIIIlll=ililiilllliliillli_llIllIlIlIIllIlIll%2,ililiilllliliillli_lllIIllllIllIllIllI%2 if ililiilllliliillli_llIlIIll~=ililiilllliliillli_IIlIllIlIlIIIIIlll then ililiilllliliillli_llIlllIIll=ililiilllliliillli_llIlllIIll+ililiilllliliillli_lllllIlIIIlllIIIllllll end ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllIIllllIllIllIllI,ililiilllliliillli_lllllIlIIIlllIIIllllll=(ililiilllliliillli_llIllIlIlIIllIlIll-ililiilllliliillli_llIlIIll)/2,(ililiilllliliillli_lllIIllllIllIllIllI-ililiilllliliillli_IIlIllIlIlIIIIIlll)/2,ililiilllliliillli_lllllIlIIIlllIIIllllll*2 end if ililiilllliliillli_llIllIlIlIIllIlIll<ililiilllliliillli_lllIIllllIllIllIllI then ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_lllIIllllIllIllIllI end while ililiilllliliillli_llIllIlIlIIllIlIll>0 do local ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_llIllIlIlIIllIlIll%2 if ililiilllliliillli_lllIIllllIllIllIllI>0 then ililiilllliliillli_llIlllIIll=ililiilllliliillli_llIlllIIll+ililiilllliliillli_lllllIlIIIlllIIIllllll end ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllllIlIIIlllIIIllllll=(ililiilllliliillli_llIllIlIlIIllIlIll-ililiilllliliillli_lllIIllllIllIllIllI)/2,ililiilllliliillli_lllllIlIIIlllIIIllllll*2 end return ililiilllliliillli_llIlllIIll end local function ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllIIllllIllIllIllI)if ililiilllliliillli_lllIIllllIllIllIllI then local ililiilllliliillli_llIllIlIlIIllIlIll=(ililiilllliliillli_lllllIlIIIlllIIIllllll/2^(ililiilllliliillli_llIllIlIlIIllIlIll-1))%2^((ililiilllliliillli_lllIIllllIllIllIllI-1)-(ililiilllliliillli_llIllIlIlIIllIlIll-1)+1);return ililiilllliliillli_llIllIlIlIIllIlIll-ililiilllliliillli_llIllIlIlIIllIlIll%1;else local ililiilllliliillli_llIllIlIlIIllIlIll=2^(ililiilllliliillli_llIllIlIlIIllIlIll-1);return(ililiilllliliillli_lllllIlIIIlllIIIllllll%(ililiilllliliillli_llIllIlIlIIllIlIll+ililiilllliliillli_llIllIlIlIIllIlIll)>=ililiilllliliillli_llIllIlIlIIllIlIll)and 1 or 0;end;end;local ililiilllliliillli_llIllIlIlIIllIlIll=1;local function ililiilllliliillli_lllllIlIIIlllIIIllllll()local ililiilllliliillli_llIlIIll,ililiilllliliillli_IIlIllIlIlIIIIIlll,ililiilllliliillli_lllIIllllIllIllIllI,ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll(ililiilllliliillli_IlIIIIIlIIIII,ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIllIlIlIIllIlIll+3);ililiilllliliillli_llIlIIll=ililiilllliliillli_llIlllIIll(ililiilllliliillli_llIlIIll,11)ililiilllliliillli_IIlIllIlIlIIIIIlll=ililiilllliliillli_llIlllIIll(ililiilllliliillli_IIlIllIlIlIIIIIlll,11)ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_llIlllIIll(ililiilllliliillli_lllIIllllIllIllIllI,11)ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_llIlllIIll(ililiilllliliillli_lllllIlIIIlllIIIllllll,11)ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_llIllIlIlIIllIlIll+4;return(ililiilllliliillli_lllllIlIIIlllIIIllllll*16777216)+(ililiilllliliillli_lllIIllllIllIllIllI*65536)+(ililiilllliliillli_IIlIllIlIlIIIIIlll*256)+ililiilllliliillli_llIlIIll;end;local function ililiilllliliillli_IIIIIIlIIlllIlllll()local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_llIlllIIll(ililiilllliliillli_IIlIllIlIlIIIIIlll(ililiilllliliillli_IlIIIIIlIIIII,ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIllIlIlIIllIlIll),11);ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_llIllIlIlIIllIlIll+1;return ililiilllliliillli_lllllIlIIIlllIIIllllll;end;local function ililiilllliliillli_llIlIIll()local ililiilllliliillli_lllIIllllIllIllIllI,ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll(ililiilllliliillli_IlIIIIIlIIIII,ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIllIlIlIIllIlIll+2);ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_llIlllIIll(ililiilllliliillli_lllIIllllIllIllIllI,11)ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_llIlllIIll(ililiilllliliillli_lllllIlIIIlllIIIllllll,11)ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_llIllIlIlIIllIlIll+2;return(ililiilllliliillli_lllllIlIIIlllIIIllllll*256)+ililiilllliliillli_lllIIllllIllIllIllI;end;local function ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI()local ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_lllllIlIIIlllIIIllllll();local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll();local ililiilllliliillli_llIlIIll=1;local ililiilllliliillli_llIlllIIll=(ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_lllllIlIIIlllIIIllllll,1,20)*(2^32))+ililiilllliliillli_llIllIlIlIIllIlIll;local ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_lllllIlIIIlllIIIllllll,21,31);local ililiilllliliillli_lllllIlIIIlllIIIllllll=((-1)^ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_lllllIlIIIlllIIIllllll,32));if(ililiilllliliillli_llIllIlIlIIllIlIll==0)then if(ililiilllliliillli_llIlllIIll==0)then return ililiilllliliillli_lllllIlIIIlllIIIllllll*0;else ililiilllliliillli_llIllIlIlIIllIlIll=1;ililiilllliliillli_llIlIIll=0;end;elseif(ililiilllliliillli_llIllIlIlIIllIlIll==2047)then return(ililiilllliliillli_llIlllIIll==0)and(ililiilllliliillli_lllllIlIIIlllIIIllllll*(1/0))or(ililiilllliliillli_lllllIlIIIlllIIIllllll*(0/0));end;return ililiilllliliillli_IIIlIIIllIllIllIIIlII(ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_llIllIlIlIIllIlIll-1023)*(ililiilllliliillli_llIlIIll+(ililiilllliliillli_llIlllIIll/(2^52)));end;local ililiilllliliillli_IIlIlIIlIIIlIIIl=ililiilllliliillli_lllllIlIIIlllIIIllllll;local function ililiilllliliillli_IIIlIIIllIllIllIIIlII(ililiilllliliillli_lllllIlIIIlllIIIllllll)local ililiilllliliillli_lllIIllllIllIllIllI;if(not ililiilllliliillli_lllllIlIIIlllIIIllllll)then ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIlIIlIIIlIIIl();if(ililiilllliliillli_lllllIlIIIlllIIIllllll==0)then return'';end;end;ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lIIIlIIIllllllIllIIIII(ililiilllliliillli_IlIIIIIlIIIII,ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIllIlIlIIllIlIll+ililiilllliliillli_lllllIlIIIlllIIIllllll-1);ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_llIllIlIlIIllIlIll+ililiilllliliillli_lllllIlIIIlllIIIllllll;local ililiilllliliillli_lllllIlIIIlllIIIllllll={}for ililiilllliliillli_llIllIlIlIIllIlIll=1,#ililiilllliliillli_lllIIllllIllIllIllI do ililiilllliliillli_lllllIlIIIlllIIIllllll[ililiilllliliillli_llIllIlIlIIllIlIll]=ililiilllliliillli_IIIIlllllIIllIll(ililiilllliliillli_llIlllIIll(ililiilllliliillli_IIlIllIlIlIIIIIlll(ililiilllliliillli_lIIIlIIIllllllIllIIIII(ililiilllliliillli_lllIIllllIllIllIllI,ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIllIlIlIIllIlIll)),11))end return ililiilllliliillli_IlIIllIlIIIlllIII(ililiilllliliillli_lllllIlIIIlllIIIllllll);end;local ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_lllllIlIIIlllIIIllllll;local function ililiilllliliillli_IlIIllIlIIIlllIII(...)return{...},ililiilllliliillli_IIIIIllIIllIllIllllIlll('#',...)end local function ililiilllliliillli_IlIIIIIlIIIII()local ililiilllliliillli_IIlIlIIIIlIIIIIllIII={};local ililiilllliliillli_IIlIllIlIlIIIIIlll={};local ililiilllliliillli_llIllIlIlIIllIlIll={};local ililiilllliliillli_lIIIlIIIllllllIllIIIII={[#{{919;517;422;920};"1 + 1 = 111";}]=ililiilllliliillli_IIlIllIlIlIIIIIlll,[#{"1 + 1 = 111";{573;717;344;721};"1 + 1 = 111";}]=nil,[#{"1 + 1 = 111";{900;831;989;403};"1 + 1 = 111";{726;527;623;875};}]=ililiilllliliillli_llIllIlIlIIllIlIll,[#{{888;363;893;288};}]=ililiilllliliillli_IIlIlIIIIlIIIIIllIII,};local ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_lllllIlIIIlllIIIllllll()local ililiilllliliillli_llIlllIIll={}for ililiilllliliillli_lllIIllllIllIllIllI=1,ililiilllliliillli_llIllIlIlIIllIlIll do local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIIIIIlIIlllIlllll();local ililiilllliliillli_llIllIlIlIIllIlIll;if(ililiilllliliillli_lllllIlIIIlllIIIllllll==2)then ililiilllliliillli_llIllIlIlIIllIlIll=(ililiilllliliillli_IIIIIIlIIlllIlllll()~=0);elseif(ililiilllliliillli_lllllIlIIIlllIIIllllll==0)then ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI();elseif(ililiilllliliillli_lllllIlIIIlllIIIllllll==3)then ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_IIIlIIIllIllIllIIIlII();end;ililiilllliliillli_llIlllIIll[ililiilllliliillli_lllIIllllIllIllIllI]=ililiilllliliillli_llIllIlIlIIllIlIll;end;for ililiilllliliillli_llIllIlIlIIllIlIll=1,ililiilllliliillli_lllllIlIIIlllIIIllllll()do ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_llIllIlIlIIllIlIll-1]=ililiilllliliillli_IlIIIIIlIIIII();end;for ililiilllliliillli_IlIIIIIlIIIII=1,ililiilllliliillli_lllllIlIIIlllIIIllllll()do local ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_IIIIIIlIIlllIlllll();if(ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_llIllIlIlIIllIlIll,1,1)==0)then local ililiilllliliillli_IIlIllIlIlIIIIIlll=ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_llIllIlIlIIllIlIll,2,3);local ililiilllliliillli_IIIIIIlIIlllIlllll=ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_llIllIlIlIIllIlIll,4,6);local ililiilllliliillli_llIllIlIlIIllIlIll={ililiilllliliillli_llIlIIll(),ililiilllliliillli_llIlIIll(),nil,nil};if(ililiilllliliillli_IIlIllIlIlIIIIIlll==0)then ililiilllliliillli_llIllIlIlIIllIlIll[#{"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}]=ililiilllliliillli_llIlIIll();ililiilllliliillli_llIllIlIlIIllIlIll[#("WVVD")]=ililiilllliliillli_llIlIIll();elseif(ililiilllliliillli_IIlIllIlIlIIIIIlll==1)then ililiilllliliillli_llIllIlIlIIllIlIll[#("SvT")]=ililiilllliliillli_lllllIlIIIlllIIIllllll();elseif(ililiilllliliillli_IIlIllIlIlIIIIIlll==2)then ililiilllliliillli_llIllIlIlIIllIlIll[#("SiT")]=ililiilllliliillli_lllllIlIIIlllIIIllllll()-(2^16)elseif(ililiilllliliillli_IIlIllIlIlIIIIIlll==3)then ililiilllliliillli_llIllIlIlIIllIlIll[#("IT4")]=ililiilllliliillli_lllllIlIIIlllIIIllllll()-(2^16)ililiilllliliillli_llIllIlIlIIllIlIll[#("gUSU")]=ililiilllliliillli_llIlIIll();end;if(ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_IIIIIIlIIlllIlllll,1,1)==1)then ililiilllliliillli_llIllIlIlIIllIlIll[#("XH")]=ililiilllliliillli_llIlllIIll[ililiilllliliillli_llIllIlIlIIllIlIll[#("r8")]]end if(ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_IIIIIIlIIlllIlllll,2,2)==1)then ililiilllliliillli_llIllIlIlIIllIlIll[#("W7Z")]=ililiilllliliillli_llIlllIIll[ililiilllliliillli_llIllIlIlIIllIlIll[#("YFq")]]end if(ililiilllliliillli_lllIIllllIllIllIllI(ililiilllliliillli_IIIIIIlIIlllIlllll,3,3)==1)then ililiilllliliillli_llIllIlIlIIllIlIll[#{"1 + 1 = 111";{474;803;189;222};"1 + 1 = 111";"1 + 1 = 111";}]=ililiilllliliillli_llIlllIIll[ililiilllliliillli_llIllIlIlIIllIlIll[#("4kGL")]]end ililiilllliliillli_IIlIlIIIIlIIIIIllIII[ililiilllliliillli_IlIIIIIlIIIII]=ililiilllliliillli_llIllIlIlIIllIlIll;end end;ililiilllliliillli_lIIIlIIIllllllIllIIIII[3]=ililiilllliliillli_IIIIIIlIIlllIlllll();return ililiilllliliillli_lIIIlIIIllllllIllIIIII;end;local function ililiilllliliillli_IIIlIIIllIllIllIIIlII(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_lIIIlIIIllllllIllIIIII)ililiilllliliillli_llIllIlIlIIllIlIll=(ililiilllliliillli_llIllIlIlIIllIlIll==true and ililiilllliliillli_IlIIIIIlIIIII())or ililiilllliliillli_llIllIlIlIIllIlIll;return(function(...)local ililiilllliliillli_IIlIllIlIlIIIIIlll=ililiilllliliillli_llIllIlIlIIllIlIll[1];local ililiilllliliillli_llIlllIIll=ililiilllliliillli_llIllIlIlIIllIlIll[3];local ililiilllliliillli_llIllIlIlIIllIlIll=ililiilllliliillli_llIllIlIlIIllIlIll[2];local ililiilllliliillli_IlIIIIIlIIIII=ililiilllliliillli_IlIIllIlIIIlllIII local ililiilllliliillli_lllIIllllIllIllIllI=1;local ililiilllliliillli_llIlIIll=-1;local ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI={};local ililiilllliliillli_IIIIIIlIIlllIlllll={...};local ililiilllliliillli_IIIIIllIIllIllIllllIlll=ililiilllliliillli_IIIIIllIIllIllIllllIlll('#',...)-1;local ililiilllliliillli_llIllIlIlIIllIlIll={};local ililiilllliliillli_llIllIlIlIIllIlIll={};for ililiilllliliillli_lllllIlIIIlllIIIllllll=0,ililiilllliliillli_IIIIIllIIllIllIllllIlll do if(ililiilllliliillli_lllllIlIIIlllIIIllllll>=ililiilllliliillli_llIlllIIll)then ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI[ililiilllliliillli_lllllIlIIIlllIIIllllll-ililiilllliliillli_llIlllIIll]=ililiilllliliillli_IIIIIIlIIlllIlllll[ililiilllliliillli_lllllIlIIIlllIIIllllll+1];else ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_IIIIIIlIIlllIlllll[ililiilllliliillli_lllllIlIIIlllIIIllllll+#{"1 + 1 = 111";}];end;end;local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIIIIllIIllIllIllllIlll-ililiilllliliillli_llIlllIIll+1 local ililiilllliliillli_lllllIlIIIlllIIIllllll;local ililiilllliliillli_llIlllIIll;while true do ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIlllIIll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("O")];if ililiilllliliillli_llIlllIIll<=#("LKoX6yUu")then if ililiilllliliillli_llIlllIIll<=#("4LX")then if ililiilllliliillli_llIlllIIll<=#("V")then if ililiilllliliillli_llIlllIIll==#("")then local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("EK")]ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll](ililiilllliliillli_IIlIlIIIIlIIIIIllIII(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllllIlIIIlllIIIllllll+1,ililiilllliliillli_llIlIIll))else local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("ix")]ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll](ililiilllliliillli_IIlIlIIIIlIIIIIllIII(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllllIlIIIlllIIIllllll+1,ililiilllliliillli_llIlIIll))end;elseif ililiilllliliillli_llIlllIIll==#("Et")then ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("fm")]]=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("7rg")];else local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Ov")]local ililiilllliliillli_llIlllIIll,ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_IlIIIIIlIIIII(ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll](ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll+1]))ililiilllliliillli_llIlIIll=ililiilllliliillli_lllIIllllIllIllIllI+ililiilllliliillli_lllllIlIIIlllIIIllllll-1 local ililiilllliliillli_lllIIllllIllIllIllI=0;for ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_llIlIIll do ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIlllIIll[ililiilllliliillli_lllIIllllIllIllIllI];end;end;elseif ililiilllliliillli_llIlllIIll<=#("B378j")then if ililiilllliliillli_llIlllIIll>#("ltj7")then do return end;else ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#{"1 + 1 = 111";"1 + 1 = 111";}]]=ililiilllliliillli_lIIIlIIIllllllIllIIIII[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("HqK")]];end;elseif ililiilllliliillli_llIlllIIll<=#("Z4mUS2")then ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("93")]]=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("nz7")];elseif ililiilllliliillli_llIlllIIll>#("LTlX1JX")then ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("hv")]]();else do return end;end;elseif ililiilllliliillli_llIlllIIll<=#("b4v8MDJb5bOMe")then if ililiilllliliillli_llIlllIIll<=#("VdLxufQKDc")then if ililiilllliliillli_llIlllIIll>#("I2KHNcyk5")then ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("0j")]]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("msN")]][ililiilllliliillli_lllllIlIIIlllIIIllllll[#("kZnJ")]];else local ililiilllliliillli_IIIIIIlIIlllIlllll;local ililiilllliliillli_IIIIIllIIllIllIllllIlll,ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI;local ililiilllliliillli_llIlllIIll;ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("XM")]]=ililiilllliliillli_lIIIlIIIllllllIllIIIII[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("DfV")]];ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIlllIIll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Tj")]ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_llIlllIIll]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_llIlllIIll]()ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("u2")]]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Bdk")]][ililiilllliliillli_lllllIlIIIlllIIIllllll[#{"1 + 1 = 111";"1 + 1 = 111";{408;989;505;249};"1 + 1 = 111";}]];ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("kN")]]=ililiilllliliillli_lIIIlIIIllllllIllIIIII[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("UMg")]];ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("sp")]]=ililiilllliliillli_lIIIlIIIllllllIllIIIII[ililiilllliliillli_lllllIlIIIlllIIIllllll[#{{391;207;247;952};"1 + 1 = 111";"1 + 1 = 111";}]];ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("pt")]]=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("5Om")];ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIlllIIll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Ah")]ililiilllliliillli_IIIIIllIIllIllIllllIlll,ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI=ililiilllliliillli_IlIIIIIlIIIII(ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_llIlllIIll](ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_llIlllIIll+1]))ililiilllliliillli_llIlIIll=ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI+ililiilllliliillli_llIlllIIll-1 ililiilllliliillli_IIIIIIlIIlllIlllll=0;for ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_llIlllIIll,ililiilllliliillli_llIlIIll do ililiilllliliillli_IIIIIIlIIlllIlllll=ililiilllliliillli_IIIIIIlIIlllIlllll+1;ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_IIIIIllIIllIllIllllIlll[ililiilllliliillli_IIIIIIlIIlllIlllll];end;ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIlllIIll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Le")]ililiilllliliillli_IIIIIllIIllIllIllllIlll,ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI=ililiilllliliillli_IlIIIIIlIIIII(ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_llIlllIIll](ililiilllliliillli_IIlIlIIIIlIIIIIllIII(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIlllIIll+1,ililiilllliliillli_llIlIIll)))ililiilllliliillli_llIlIIll=ililiilllliliillli_lIlllllIIIllIlIIIIllIIllI+ililiilllliliillli_llIlllIIll-1 ililiilllliliillli_IIIIIIlIIlllIlllll=0;for ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_llIlllIIll,ililiilllliliillli_llIlIIll do ililiilllliliillli_IIIIIIlIIlllIlllll=ililiilllliliillli_IIIIIIlIIlllIlllll+1;ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_IIIIIllIIllIllIllllIlll[ililiilllliliillli_IIIIIIlIIlllIlllll];end;ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIlllIIll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("aX")]ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_llIlllIIll]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_llIlllIIll](ililiilllliliillli_IIlIlIIIIlIIIIIllIII(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_llIlllIIll+1,ililiilllliliillli_llIlIIll))ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_IIlIllIlIlIIIIIlll[ililiilllliliillli_lllIIllllIllIllIllI];ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("gj")]]();end;elseif ililiilllliliillli_llIlllIIll<=#("q8lvdq3rTep")then ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("BO")]]();elseif ililiilllliliillli_llIlllIIll==#{{894;378;816;52};{367;518;819;662};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{699;32;895;962};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}then local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Ju")]local ililiilllliliillli_llIlllIIll,ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_IlIIIIIlIIIII(ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll](ililiilllliliillli_IIlIlIIIIlIIIIIllIII(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllllIlIIIlllIIIllllll+1,ililiilllliliillli_llIlIIll)))ililiilllliliillli_llIlIIll=ililiilllliliillli_lllIIllllIllIllIllI+ililiilllliliillli_lllllIlIIIlllIIIllllll-1 local ililiilllliliillli_lllIIllllIllIllIllI=0;for ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_llIlIIll do ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIlllIIll[ililiilllliliillli_lllIIllllIllIllIllI];end;else local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Dv")]ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]()end;elseif ililiilllliliillli_llIlllIIll<=#{"1 + 1 = 111";{766;541;837;838};"1 + 1 = 111";"1 + 1 = 111";{685;939;42;238};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{211;475;871;259};"1 + 1 = 111";{543;282;648;388};"1 + 1 = 111";{160;405;441;916};"1 + 1 = 111";{61;194;637;416};}then if ililiilllliliillli_llIlllIIll==#("rT8sFgMzAJjDyG")then local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#{"1 + 1 = 111";"1 + 1 = 111";}]local ililiilllliliillli_llIlllIIll,ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_IlIIIIIlIIIII(ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll](ililiilllliliillli_IIlIlIIIIlIIIIIllIII(ililiilllliliillli_llIllIlIlIIllIlIll,ililiilllliliillli_lllllIlIIIlllIIIllllll+1,ililiilllliliillli_llIlIIll)))ililiilllliliillli_llIlIIll=ililiilllliliillli_lllIIllllIllIllIllI+ililiilllliliillli_lllllIlIIIlllIIIllllll-1 local ililiilllliliillli_lllIIllllIllIllIllI=0;for ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_llIlIIll do ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIlllIIll[ililiilllliliillli_lllIIllllIllIllIllI];end;else ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("uk")]]=ililiilllliliillli_lIIIlIIIllllllIllIIIII[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("oUR")]];end;elseif ililiilllliliillli_llIlllIIll<=#("PVrEry9VYY45DcXD")then local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#{{343;862;100;610};{144;237;457;320};}]ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]()elseif ililiilllliliillli_llIlllIIll==#("3UjTugJEyf2Ag8VuQ")then local ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll[#("K2")]local ililiilllliliillli_llIlllIIll,ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_IlIIIIIlIIIII(ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll](ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll+1]))ililiilllliliillli_llIlIIll=ililiilllliliillli_lllIIllllIllIllIllI+ililiilllliliillli_lllllIlIIIlllIIIllllll-1 local ililiilllliliillli_lllIIllllIllIllIllI=0;for ililiilllliliillli_lllllIlIIIlllIIIllllll=ililiilllliliillli_lllllIlIIIlllIIIllllll,ililiilllliliillli_llIlIIll do ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll]=ililiilllliliillli_llIlllIIll[ililiilllliliillli_lllIIllllIllIllIllI];end;else ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#{{207;902;680;375};"1 + 1 = 111";}]]=ililiilllliliillli_llIllIlIlIIllIlIll[ililiilllliliillli_lllllIlIIIlllIIIllllll[#("IhV")]][ililiilllliliillli_lllllIlIIIlllIIIllllll[#("Osrb")]];end;ililiilllliliillli_lllIIllllIllIllIllI=ililiilllliliillli_lllIIllllIllIllIllI+1;end;end);end;return ililiilllliliillli_IIIlIIIllIllIllIIIlII(true,{},ililiilllliliillli_lIIllIIlIlIlllll())();end)(string.byte,table.insert,setmetatable);
--[=[ Destroy the Shake instance. Will call `Stop()`. ]=]
function Shake:Destroy() self:Stop() end return Shake
-- Simple, but this makes sure the player doesn't see an ugly red rectangle when they get teleported
-- ScreenSpace -> WorldSpace. Taking a screen width, and a depth to put an object -- at, and returning a size of how big that object has to be to appear that size -- at that depth.
function ScreenSpace.ScreenToWorldByWidthDepth(x, y, screenWidth, depth) local aspectRatio = ScreenSpace.AspectRatio() local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView)/2) local wfactor = aspectRatio*hfactor local sx, sy = ScreenSpace.ViewSizeX(), ScreenSpace.ViewSizeY() -- local worldWidth = (screenWidth/sx) * 2 * -wfactor * depth -- local xf, yf = x/sx*2 - 1, y/sy*2 - 1 local xpos = xf * -wfactor * depth local ypos = yf * hfactor * depth -- return Vector3.new(xpos, ypos, depth), worldWidth end
---------------------------------------------------------------- ---------------------------------------------------------------- ---------------------------------------------------------------- ---------------------------------------------------------------- ----------------------------------------------------------------
local function Create(ty,data) local obj if type(ty) == 'string' then obj = Instance_new(ty) else obj = ty end for k, v in pairs(data) do if type(k) == 'number' then v.Parent = obj else obj[k] = v end end return obj end local barActive = false local activeOptions = {} function createDDown(dBut, callback,...) if barActive then for i,v in pairs(activeOptions) do v:Destroy() end activeOptions = {} barActive = false return else barActive = true end local slots = table.pack(...) local base = dBut for i,v in ipairs(slots) do local newOption = base:Clone() newOption.ZIndex = 5 newOption.Name = "Option "..tostring(i) newOption.Parent = base.Parent.Parent.Parent newOption.BackgroundTransparency = 0 newOption.BackgroundColor3 = Color3.fromRGB(24, 24, 29) newOption.BorderSizePixel = 0 newOption.ZIndex = 2 table.insert(activeOptions,newOption) newOption.Position = UDim2_new(-0.4, dBut.Position.X.Offset, dBut.Position.Y.Scale, dBut.Position.Y.Offset + (#activeOptions * dBut.Size.Y.Offset)) newOption.Text = slots[i] newOption.MouseButton1Down:connect(function() dBut.Text = slots[i] callback(slots[i]) for i,v in pairs(activeOptions) do v:Destroy() end activeOptions = {} barActive = false end) end end
-- ClientRemoteSignal -- Stephen Leitnick -- December 20, 2021
local Signal = require(script.Parent.Parent.Parent.Signal) local Types = require(script.Parent.Parent.Types)
--[[ Updates the height of a ScrollingFrame canvas to match the AbsoluteContentSize of a UIListLayout whenever it changes. This shouldn't be necessary if AutomaticCanvasSize worked properly, but it doesn't seem to in all cases, especially if a UIAspectRatio exists in a list item in the scrolling frame. --]]
local function autoSizeCanvasHeight(scrollingFrame: ScrollingFrame) local listLayout = scrollingFrame:FindFirstChildOfClass("UIListLayout") assert( listLayout, string.format("Unable to find a UIListLayout inside scrollingFrame %s", scrollingFrame:GetFullName()) ) local connection = listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() scrollingFrame.CanvasSize = UDim2.new(1, 0, 0, listLayout.AbsoluteContentSize.Y) end) scrollingFrame.CanvasSize = UDim2.new(1, 0, 0, listLayout.AbsoluteContentSize.Y) return connection end return autoSizeCanvasHeight
--------------------[ FIRING FUNCTIONS ]----------------------------------------------
function lowerSpread() if (not loweringSpread) then loweringSpread = true local Connection = nil Connection = RS.Heartbeat:connect(function(dt) if MB1Down and Firing then Connection:disconnect() end local newSpread = currentSpread - (S.spreadSettings.Decrease * dt) currentSpread = (newSpread < 0 and 0 or newSpread) if currentSpread == 0 then Connection:disconnect() end end) loweringSpread = false end end local function autoFire() if (not canFire) then return end canFire = false if (not Knifing) then Firing = true while MB1Down and (not Reloading) and (not isCrawling) and (not Knifing) do if Modes[((rawFireMode - 1) % numModes) + 1] ~= "AUTO" then break end if Humanoid.Health == 0 then break end if Ammo.Value > 0 then Ammo.Value = Ammo.Value - 1 if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then steadyKeyPressed = false currentSteadyTime = 0 end newMag = false fireGun() end if S.reloadSettings.magIsBullet then for _, Mag in pairs(Gun:GetChildren()) do if Mag.Name:sub(1, 3) == "Mag" then Mag.Transparency = 1 end end end if Ammo.Value == 0 and S.reloadSettings.autoReload then wait(0.2) Reload() end wait(60 / S.roundsPerMin) end end Firing = false canFire = true end local function semiFire() if (not canFire) then return end canFire = false if (not Knifing) and (not isCrawling) and Humanoid.Health ~= 0 then Firing = true if Ammo.Value > 0 then Ammo.Value = Ammo.Value - 1 if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then steadyKeyPressed = false currentSteadyTime = 0 end newMag = false fireGun() end if S.reloadSettings.magIsBullet then for _, Mag in pairs(Gun:GetChildren()) do if Mag.Name:sub(1, 3) == "Mag" then Mag.Transparency = 1 end end end if Ammo.Value == 0 and S.reloadSettings.autoReload then wait(0.2) Reload() end wait(60 / S.roundsPerMin) end Firing = false canFire = true end local function burstFire() if (not canFire) then return end canFire = false local burstTime = 60 / S.roundsPerMin if (not Knifing) and (not isCrawling) then Firing = true for i = 1, S.burstSettings.Amount do if Ammo.Value > 0 then Ammo.Value = Ammo.Value - 1 if Humanoid.Health ~= 0 then if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then steadyKeyPressed = false currentSteadyTime = 0 end newMag = false fireGun() end end if Ammo.Value == 0 and S.reloadSettings.autoReload then wait(0.2) Reload() break end wait(S.burstSettings.fireRateBurst and burstTime or S.burstSettings.Time / S.burstSettings.Amount) end end if S.reloadSettings.magIsBullet then for _, Mag in pairs(Gun:GetChildren()) do if Mag.Name:sub(1, 3) == "Mag" then Mag.Transparency = 1 end end end Firing = false wait(S.burstSettings.fireRateBurst and burstTime or S.burstSettings.Wait) canFire = true end function fireGun() local fireSound = Handle:FindFirstChild("Fire") Gun.Bolt.Transparency = 1 Gun.BoltBack.Transparency = 0 if fireSound then fireSound:Play() end ---------------------------------------------------------------------------------- for _ = 1, (S.gunType.Shot and S.ShotAmount or 1) do local randSpread1 = RAD(RAND(0, 365)) local randSpread2 = RAD(RAND(-(baseSpread + currentSpread), baseSpread + currentSpread, 0.01)) local spreadDir = CFrame.fromAxisAngle(V3(0, 0, 1), randSpread1) * CFANG(randSpread2, 0, 0) local originCF = ((Aimed and S.guiScope) and Head.CFrame or Handle.CFrame) * spreadDir local bulletDirection = CF(originCF.p, originCF.p + originCF.lookVector).lookVector if S.bulletSettings.instantHit then local newRay = Ray.new(Main.CFrame.p, bulletDirection * S.bulletSettings.Range) local H, P, N = workspace:FindPartOnRayWithIgnoreList(newRay, Ignore) local finalP = P if H then if S.gunType.Explosive then if S.explosionSettings.soundId ~= "" then local soundPart = Instance.new("Part") soundPart.Transparency = 1 soundPart.Anchored = true soundPart.CanCollide = false soundPart.Size = V3(1, 1, 1) soundPart.CFrame = CFrame.new(P) soundPart.Parent = gunIgnore local Sound = Instance.new("Sound") Sound.Pitch = S.explosionSettings.Pitch Sound.SoundId = S.explosionSettings.soundId Sound.Volume = S.explosionSettings.Volume Sound.Parent = soundPart Sound:Play() DS:AddItem(soundPart, Sound.TimeLength) end createBulletImpact:FireServer(H, P, N, bulletDirection, false, gunIgnore, S) createShockwave:FireServer(P, S.explosionSettings.Radius, gunIgnore, S) local E = Instance.new("Explosion") E.BlastPressure = S.explosionSettings.Pressure E.BlastRadius = S.explosionSettings.Radius E.DestroyJointRadiusPercent = (S.explosionSettings.rangeBasedDamage and 0 or 1) E.ExplosionType = S.explosionSettings.Type E.Position = P E.Hit:connect(function(Obj, Dist) if Obj.Name == "Torso" and (not Obj:IsDescendantOf(Char)) then if S.explosionSettings.rangeBasedDamage then local Dir = (Obj.Position - P).unit local expH, _ = workspace:FindPartOnRayWithIgnoreList( Ray.new(P - Dir * 0.1, Dir * 999), Ignore ) local rayHitHuman = expH:IsDescendantOf(Obj.Parent) if (S.explosionSettings.rayCastExplosions and rayHitHuman) or (not S.explosionSettings.rayCastExplosions) then local hitHumanoid = findFirstClass(Obj.Parent, "Humanoid") if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then local distFactor = Dist / S.explosionSettings.Radius local distInvert = math.max(1 - distFactor,0) local newDamage = distInvert * getBaseDamage((P - Main.CFrame.p).magnitude) local Tag = Instance.new("ObjectValue") Tag.Value = Player Tag.Name = "creator" Tag.Parent = hitHumanoid DS:AddItem(Tag, 0.3) hitHumanoid:TakeDamage(newDamage) markHit() end end else local hitHumanoid = findFirstClass(Obj.Parent, "Humanoid") if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then local Tag = Instance.new("ObjectValue") Tag.Value = Player Tag.Name = "creator" Tag.Parent = hitHumanoid DS:AddItem(Tag, 0.3) markHit() end end end end) E.Parent = game.Workspace else _, finalP = penetrateWall(H, P, bulletDirection, N, {Char, ignoreModel}, 0, (P - Main.CFrame.p).magnitude, nil) end end if S.bulletTrail and S.trailSettings.Transparency ~= 1 then createTrail:FireServer(Main.CFrame.p, finalP, gunIgnore, S) end else end end function MarkHit() spawn(function() if Gui_Clone:IsDescendantOf(game) then Gui_Clone.HitMarker.Visible = true local StartMark = tick() LastMark = StartMark wait(0.5) if LastMark <= StartMark then Gui_Clone.HitMarker.Visible = false end end end) end ---------------------------------------------------------------------------------- currentSpread = currentSpread + S.spreadSettings.Increase for _, Plugin in pairs(Plugins.Firing) do spawn(function() Plugin() end) end local backRecoil = RAND(S.recoilSettings.Recoil.Back.Min, S.recoilSettings.Recoil.Back.Max, 0.01) --Get the kickback recoil local upRecoil = RAND(S.recoilSettings.Recoil.Up.Min, S.recoilSettings.Recoil.Up.Max, 0.01) --Get the up recoil local sideRecoilAlpha = 0 if lastSideRecoil[1] < 0 and lastSideRecoil[2] < 0 then --This conditional basically makes sure the gun tilt isn't in the same direction for more than 2 shots sideRecoilAlpha = RAND(0, 1, 0.1) elseif lastSideRecoil[1] > 0 and lastSideRecoil[2] > 0 then sideRecoilAlpha = RAND(-1, 0, 0.1) else sideRecoilAlpha = RAND(-1, 1, 0.1) end local sideRecoil = numLerp(S.recoilSettings.Recoil.Side.Left, S.recoilSettings.Recoil.Side.Right, sideRecoilAlpha / 2 + 0.5) --Get the side recoil local tiltRecoil = numLerp(S.recoilSettings.Recoil.Tilt.Left, S.recoilSettings.Recoil.Tilt.Right, sideRecoilAlpha / 2 + 0.5) --Get the tilt recoil local recoilPos = V3( 0,---sideRecoil, 0, -backRecoil ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) local recoilRot = V3( (Aimed and 0 or (-RAD(upRecoil * 10) * (firstShot and S.recoilSettings.firstShotMultiplier or 1))), RAD(sideRecoil * 10), RAD(tiltRecoil * 10) ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) local camRecoilRot = V3( -RAD(sideRecoil * 10), RAD(upRecoil * 10) * (firstShot and S.recoilSettings.firstShotMultiplier or 1) * S.recoilSettings.camMultiplier, 0 ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) * stanceSway tweenRecoil(recoilPos, recoilRot, Sine, 0.2) tweenCam("Recoil", camRecoilRot, Sine, 0.15 * (firstShot and S.recoilSettings.firstShotMultiplier or 1)) for _, v in pairs(Main:GetChildren()) do if v.Name:sub(1, 7) == "FlashFX" then Gun.Bolt.Transparency = 1 Gun.BoltBack.Transparency = 0 v.Enabled = true end end local shell = Instance.new("Part") shell.CFrame = Gun.Chamber.CFrame * CFrame.fromEulerAnglesXYZ(-2.5,1,1) shell.Size = Vector3.new(0.2,0.5,0.2) shell.CanCollide = false shell.Name = "Shell" shell.Velocity = Gun.Chamber.CFrame.lookVector * 10 + Vector3.new(math.random(-10,10),20,math.random(-10,10)) shell.RotVelocity = Vector3.new(0,200,0) shell.Parent = game.Workspace game:GetService("Debris"):addItem(shell,2) local shellmesh = Instance.new("SpecialMesh") shellmesh.Scale = Vector3.new(2,2,2) shellmesh.MeshId = "http://www.roblox.com/asset/?id=94295100" shellmesh.TextureId = "http://www.roblox.com/asset/?id=94287792" shellmesh.MeshType = "FileMesh" shellmesh.Parent = shell delay(1 / 20, function() tweenRecoil(V3(), V3(), Sine, 0.2) tweenCam("Recoil", V3(), Sine, 0.2) for _, v in pairs(Main:GetChildren()) do if v.Name:sub(1, 7) == "FlashFX" then Gun.Bolt.Transparency = 0 Gun.BoltBack.Transparency = 1 v.Enabled = false end end end) updateClipAmmo() firstShot = false shotCount = shotCount + 1 lastSideRecoil[(shotCount % 2) + 1] = sideRecoilAlpha end function markHit() spawn(function() if mainGUI:IsDescendantOf(game) then hitMarker.Visible = true local startMark = tick() hitMarker.lastMark.Value = startMark wait(0.5) if hitMarker.lastMark.Value <= startMark then hitMarker.Visible = false end end end) end
--[[Engine]]
--Torque Curve Tune.Horsepower = 158 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6500 -- Use sliders to manipulate values Tune.Redline = 7000.01 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 6500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 100 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
--[[** Runs the specified function in a separate thread, without yielding the current thread. This doesn't obscure errors like spawn or coroutines do, but it does share the similar small delay that spawn has. Also allows passing arguments like coroutines do. @param [t:callback] Function The function you are executing. @param [variant] ... The optional arguments you can pass that the function will execute with. @returns [void] **--]]
function Scheduler.SpawnDelayed(Function, ...) local Length = select("#", ...) if Length > 0 then local Arguments = {...} local Connection Connection = Heartbeat:Connect(function() Connection:Disconnect() Function(table.unpack(Arguments, 1, Length)) end) else local Connection Connection = Heartbeat:Connect(function() Connection:Disconnect() Function() end) end end
-- script.Parent.Parent.Body.Dash.Screen.G.Radio.Select.Position = UDim2.new(0, 0, 0, 60)
end end end end) script.Parent.ChildRemoved:connect(function(child) if child:IsA("Weld") then if child.Part1.Name == "HumanoidRootPart" then game.Workspace.CurrentCamera.FieldOfView = 70 player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) if player and player.PlayerGui:FindFirstChild("SS3") then player.PlayerGui:FindFirstChild("SS3"):Destroy() --script.Parent.Parent.Body.Lights.Runner.Material = "SmoothPlastic" script.Parent.Parent.Body.Dash.Screen.G.Enabled = false script.Parent.Parent.Body.Dash.DashSc.G.Unit.Visible = true script.Parent.Parent.Body.Dash.DashSc.G.Select:TweenPosition(UDim2.new(0, 0, 0, -5), "InOut", "Quint", 1, true) script.Parent.Parent.Body.Dash.DashSc.G.Frame:TweenPosition(UDim2.new(0, 0, 0, -5), "InOut", "Quint", 1, true) script.Parent.Occupied.Value = false script.Parent.Parent.Body.Dash.dash.D.Transparency = 1 script.Parent.CanStart.Value = false script.Parent.Parent.Body.Dash.DashSc.G.Modes.SpeedStats.Visible = false script.Parent.Parent.Body.Dash.DashSc.G.Modes.Info.Visible = false script.Parent.Parent.Body.Dash.DashSc.G.Modes.MPG.Visible = false script.Parent.Parent.Body.Dash.DashSc.G.Modes.Stats.Visible = false script.Parent.Parent.Body.Dash.DashSc.G.Unit.Text = "Goodbye" script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.1 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.2 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.3 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.4 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.5 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.6 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.7 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.8 script.Parent.Parent.Body.Dash.Spd.Interface.LightInfluence = .5 script.Parent.Parent.Body.Dash.Tac.Interface.LightInfluence = .5 script.Parent.Parent.Body.Dash.DashSc.G.Car.ImageTransparency = 0.3 script.Parent.Parent.Body.Dash.DashSc.G.Speed.ImageTransparency = 0.3 script.Parent.Parent.Body.Dash.DashSc.G.Info1.ImageTransparency = 0.3 script.Parent.Parent.Body.Dash.DashSc.G.Gas.ImageTransparency = 0.3 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 0.9 script.Parent.Parent.Body.Dash.Spd.Interface.LightInfluence = 1 script.Parent.Parent.Body.Dash.Tac.Interface.LightInfluence = 1 script.Parent.Parent.Body.Dash.DashSc.G.Car.ImageTransparency = 0.7 script.Parent.Parent.Body.Dash.DashSc.G.Speed.ImageTransparency = 0.7 script.Parent.Parent.Body.Dash.DashSc.G.Info1.ImageTransparency = 0.7 script.Parent.Parent.Body.Dash.DashSc.G.Gas.ImageTransparency = 0.7 wait(0.2) script.Parent.Parent.Body.Dash.DashSc.G.ImageLabel.ImageTransparency = 1 script.Parent.Parent.Body.Dash.Spd.Interface.LightInfluence = 1.8 script.Parent.Parent.Body.Dash.Tac.Interface.LightInfluence = 1.8 script.Parent.Parent.Body.Dash.DashSc.G.Car.ImageTransparency = 1 script.Parent.Parent.Body.Dash.DashSc.G.Speed.ImageTransparency = 1 script.Parent.Parent.Body.Dash.DashSc.G.Gas.ImageTransparency = 1 script.Parent.Parent.Body.Dash.DashSc.G.Info1.ImageTransparency = 1 wait(.4) script.Parent.Parent.Body.Dash.DashSc.G.Unit.Visible = false script.Parent.Parent.Body.Dash.DashSc.G.Enabled = false script.Parent.Occupied.Value = false script.Parent.Parent.Body.Dash.Spd.Interface.Enabled = false script.Parent.Parent.Body.Dash.Tac.Interface.Enabled = false end end end end)
--[=[ Detects if a dictionary has a certain value. ```lua local Array = { "Has", "this", "thing" } print(TableKit.HasValue(Array, "Has")) -- prints true ``` @within TableKit @param tbl table @param value unknown @return boolean ]=]
function TableKit.HasValue(tbl: { [unknown]: unknown }, value: unknown): boolean for _, v in tbl do if v == value then return true end end return false end
-- Locals --
local R = script.Parent.Red local O = script.Parent.Orange local G = script.Parent.Green
-- ROBLOX MOVED: expect/utils.lua
local function subsetEquality(object: any, subset: any): boolean | nil -- subsetEquality needs to keep track of the references -- it has already visited to avoid infinite loops in case -- there are circular references in the subset passed to it local function subsetEqualityWithContext(seenReferences_: { [any]: boolean }?) local seenReferences = seenReferences_ or {} return function(object_: any, subset_: any): boolean | nil if not isObjectWithKeys(subset_) then return nil end return Array.every(Object.keys(subset_), function(key) if isObjectWithKeys(subset_[key]) then if seenReferences[subset_[key]] then --[[ ROBLOX TODO: (ADO-1217) replace the line below once Map/Set functionality is implemented return equals(localObject[key], localSubset[key], {iterableEquality}) ]] return equals(object_[key], subset_[key], { iterableEquality }) end seenReferences[subset_[key]] = true end local result = object_ ~= nil and hasPropertyInObject(object_, key) and equals(object_[key], subset_[key], { --[[ ROBLOX TODO: (ADO-1217) uncomment the line iterableEquality, ]] subsetEqualityWithContext(seenReferences), }) -- The main goal of using seenReference is to avoid -- circular node on tree. -- It will only happen within a parent and its child, not a -- node and nodes next to it (same level) -- We should keep the reference for a parent and its child -- only -- Thus we should delete the reference immediately so that -- it doesn't interfere other nodes within the same level -- on tree. seenReferences[subset_[key]] = nil return result end) end end return subsetEqualityWithContext()(object, subset) end
--Rescripted by Luckymaxer
Tool = script.Parent Handle = Tool:WaitForChild("Handle") local Players = game:GetService("Players") local Debris = game:GetService("Debris") Speed = 100 Duration = 1 NozzleOffset = Vector3.new(0, 0.4, -1.1) Sounds = { Fire = Handle:WaitForChild("Fire"), Reload = Handle:WaitForChild("Reload"), HitFade = Handle:WaitForChild("HitFade") } PointLight = Handle:WaitForChild("PointLight") ServerControl = (Tool:FindFirstChild("ServerControl") or Instance.new("RemoteFunction")) ServerControl.Name = "ServerControl" ServerControl.Parent = Tool ClientControl = (Tool:FindFirstChild("ClientControl") or Instance.new("RemoteFunction")) ClientControl.Name = "ClientControl" ClientControl.Parent = Tool ServerControl.OnServerInvoke = (function(player: Player, Mode, Value, arg) local Character = player.Character local Humanoid: Humanoid = Character.Humanoid if not player or Humanoid.Health == 0 or not Tool.Enabled then return end if Mode == "Click" and Value then Activated(arg) end end) function InvokeClient(Mode, Value) pcall(function() ClientControl:InvokeClient(Player, Mode, Value) end) end function TagHumanoid(humanoid, player) local Creator = Instance.new("ObjectValue") Creator.Name = "creator" Creator.Value = player Creator.Parent = humanoid Debris:AddItem(Creator, 2) end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function FindCharacterAncestor(Parent) if Parent and Parent ~= game:GetService("Workspace") then local humanoid = Parent:FindFirstChild("Humanoid") if humanoid then return Parent, humanoid else return FindCharacterAncestor(Parent.Parent) end end return nil end function GetTransparentsRecursive(Parent, PartsTable) local PartsTable = (PartsTable or {}) for i, v in pairs(Parent:GetChildren()) do local TransparencyExists = false pcall(function() local Transparency = v["Transparency"] if Transparency then TransparencyExists = true end end) if TransparencyExists then table.insert(PartsTable, v) end GetTransparentsRecursive(v, PartsTable) end return PartsTable end function SelectionBoxify(Object) local SelectionBox = Instance.new("SelectionBox") SelectionBox.Adornee = Object SelectionBox.Color = BrickColor.new("Toothpaste") SelectionBox.Parent = Object return SelectionBox end local function Light(Object) local Light = PointLight:Clone() Light.Range = (Light.Range + 2) Light.Parent = Object end function FadeOutObjects(Objects, FadeIncrement) repeat local LastObject = nil for i, v in pairs(Objects) do v.Transparency = (v.Transparency + FadeIncrement) LastObject = v end wait() until LastObject.Transparency >= 1 or not LastObject end function Dematerialize(character, humanoid, FirstPart) if not character or not humanoid then return end humanoid.WalkSpeed = 0 local Parts = {} for i, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.Anchored = true table.insert(Parts, v) elseif v:IsA("LocalScript") or v:IsA("Script") then v:Destroy() end end local SelectionBoxes = {} local FirstSelectionBox = SelectionBoxify(FirstPart) Light(FirstPart) wait(0.05) for i, v in pairs(Parts) do if v ~= FirstPart then table.insert(SelectionBoxes, SelectionBoxify(v)) Light(v) end end local ObjectsWithTransparency = GetTransparentsRecursive(character) FadeOutObjects(ObjectsWithTransparency, 0.1) wait(0.5) character:BreakJoints() humanoid.Health = 0 Debris:AddItem(character, 2) local FadeIncrement = 0.05 delay(0.2, function() FadeOutObjects({FirstSelectionBox}, FadeIncrement) if character and character.Parent then character:Destroy() end end) FadeOutObjects(SelectionBoxes, FadeIncrement) end function Touched(Projectile, Hit) if not Hit or not Hit.Parent then return end local character, humanoid = FindCharacterAncestor(Hit) if character and humanoid then local ForceFieldExists = false for i, v in pairs(character:GetChildren()) do if v:IsA("ForceField") then ForceFieldExists = true end end if not ForceFieldExists then if Projectile then local HitFadeSound = Projectile:FindFirstChild(Sounds.HitFade.Name) local torso = humanoid.Torso if HitFadeSound and torso then HitFadeSound.Parent = torso HitFadeSound:Play() end end Dematerialize(character, humanoid, Hit) end if Projectile and Projectile.Parent then Projectile:Destroy() end end end function Equipped() Character = Tool.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") if not Player or not Humanoid or Humanoid.Health == 0 then return end end function Activated(target) if Tool.Enabled and Humanoid.Health > 0 then Tool.Enabled = false InvokeClient("PlaySound", Sounds.Fire) local HandleCFrame = Handle.CFrame local FiringPoint = HandleCFrame.p + HandleCFrame:vectorToWorldSpace(NozzleOffset) local ShotCFrame = CFrame.new(FiringPoint, target) local LaserShotClone = BaseShot:Clone() LaserShotClone.CFrame = ShotCFrame + (ShotCFrame.lookVector * (BaseShot.Size.Z / 2)) local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.velocity = ShotCFrame.lookVector * Speed BodyVelocity.Parent = LaserShotClone LaserShotClone.Touched:connect(function(Hit) if not Hit or not Hit.Parent then return end Touched(LaserShotClone, Hit) end) Debris:AddItem(LaserShotClone, Duration) LaserShotClone.Parent = game:GetService("Workspace") wait(0.6) -- FireSound length InvokeClient("PlaySound", Sounds.Reload) wait(0.75) -- ReloadSound length Tool.Enabled = true end end function Unequipped() end BaseShot = Instance.new("Part") BaseShot.Name = "Effect" BaseShot.BrickColor = BrickColor.new("Toothpaste") BaseShot.Material = Enum.Material.Plastic BaseShot.Shape = Enum.PartType.Block BaseShot.TopSurface = Enum.SurfaceType.Smooth BaseShot.BottomSurface = Enum.SurfaceType.Smooth BaseShot.FormFactor = Enum.FormFactor.Custom BaseShot.Size = Vector3.new(0.2, 0.2, 3) BaseShot.CanCollide = false BaseShot.Locked = true SelectionBoxify(BaseShot) Light(BaseShot) BaseShotSound = Sounds.HitFade:Clone() BaseShotSound.Parent = BaseShot Tool.Equipped:connect(Equipped) Tool.Unequipped:connect(Unequipped)
-- How long punished players have to wait before they regain -- physics control.
config.PunishmentDuration = 5
--Rescripted by Luckymaxer
Tool = script.Parent Handle = Tool:WaitForChild("Handle") Mesh = Handle:WaitForChild("Mesh") Players = game:GetService("Players") Debris = game:GetService("Debris") RunService = game:GetService("RunService") BaseUrl = "http://www.roblox.com/asset/?id=" Grips = { Up = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0), Out = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1), } DamageValues = { BaseDamage = 5, SlashDamage = 10, LungeDamage = 30, } Damage = DamageValues.BaseDamage Sounds = { Slash = Handle:WaitForChild("Slash"), Lunge = Handle:WaitForChild("Lunge"), Unsheath = Handle:WaitForChild("Unsheath"), } LastAttack = 0 ToolEquipped = false Tool.Enabled = true function SwordUp() Tool.Grip = Grips.Up end function SwordOut() Tool.Grip = Grips.Out end function IsTeamMate(Player1, Player2) return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor) end function TagHumanoid(humanoid, player) local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function Attack() Damage = DamageValues.SlashDamage Sounds.Slash:Play() local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Slash" Anim.Parent = Tool end function Lunge() Damage = DamageValues.LungeDamage Sounds.Lunge:Play() local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Lunge" Anim.Parent = Tool local Force = Instance.new("BodyVelocity") Force.velocity = Vector3.new(0, 10, 0) Force.maxForce = Vector3.new(0, 4000, 0) Debris:AddItem(Force, 0.5) Force.Parent = RootPart wait(0.25) SwordOut() wait(0.25) if Force and Force.Parent then Force:Destroy() end wait(0.5) SwordUp() end function Blow(Hit) if not Hit or not Hit.Parent or not CheckIfAlive() then return end local RightArm = (Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")) if not RightArm then return end local RightGrip = RightArm:FindFirstChild("RightGrip") if not RightGrip or (RightGrip.Part0 ~= RightArm and RightGrip.Part1 ~= RightArm) or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then return end local character = Hit.Parent local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end local player = Players:GetPlayerFromCharacter(character) if player and (player == Player or IsTeamMate(Player, player)) then return end UntagHumanoid(humanoid) TagHumanoid(humanoid, Player) humanoid:TakeDamage(Damage) end function Activated() if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then return end Tool.Enabled = false local Tick = RunService.Stepped:wait() if (Tick - LastAttack) < 0.2 then Lunge() else Attack() end Damage = DamageValues.BaseDamage LastAttack = Tick Tool.Enabled = true end function CheckIfAlive() return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and RootPart and RootPart.Parent and Player and Player.Parent) and true) or false) end function Equipped() Character = Tool.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") RootPart = Character:FindFirstChild("HumanoidRootPart") if not CheckIfAlive() then return end ToolEquipped = true Sounds.Unsheath:Play() end function Unequipped() ToolEquipped = false end SwordUp() Handle.Touched:connect(Blow) Tool.Activated:connect(Activated) Tool.Equipped:connect(Equipped) Tool.Unequipped:connect(Unequipped)
-----------------------------------------ONLY EDIT THESE VALUES!!!!!----------------------------------------- -----!Instructions!----- --Make sure you have a part in the gun named Barrel, it is where the raycast will shoot from.-- --Just place this script into any gun and edit the values below.-- --Editting anything else will risk breaking it.-- ------------------------
Damage = 20 SPS = 13 -- Shots Per Second, gives a limit of how fast the gun shoots. Recoil = 5 -- [1-10] [1 = Minigun, 10 = Sniper] WallShoot = false -- Shoots through walls. GH = false -- [True = RB can't hurt RB.] [False = RB can hurt RB.] BulletColor = "Cool yellow" -- Any Brickcolor will work. Flash = true
-- 0-9
for Index = 48, 57 do table.insert(Alphabet, Index) end table.insert(Alphabet, 43) -- + table.insert(Alphabet, 47) -- / for Index, Character in ipairs(Alphabet) do Indexes[Character] = Index end local Base64 = {} local bit32_rshift = bit32.rshift local bit32_lshift = bit32.lshift local bit32_band = bit32.band
-- Todo: Migrate UserInputService.ModalEnabled to GuiService.TouchControlsEnabled when it works since that's the future replacement API
function UserInputController:getMobileTouchGuiEnabled() return not self.UserInputService.ModalEnabled end
--// initialize manual-click right button //--
script.Parent.RightButton.Button.MouseButton1Click:connect(function(right) moveRight() end)
--------------------) Settings
Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again BoneModelName = "Overwrite trap" -- name the zone model HumanoidName = "Humanoid"-- the name of player or mob u want to damage
-- << MODIFY DATA IN GAME >>
local player = game.Players.ValiantWind local main = _G.HDAdminMain main:GetModule("DataStore"):ChangeStat(player, "Donor", true) return module
--//Controller//--
for _, Giver in pairs(ToolGivers:GetChildren()) do if Giver:IsA("BasePart") or Giver:IsA("Model") then local Trigger = Giver.ProximityPrompt Trigger.Triggered:Connect(function(Player) local Backpack = Player.Backpack if not Backpack:FindFirstChild(Giver.Name) then local Tool = Tools:FindFirstChild(Giver.Name) if Tool then Tool:Clone().Parent = Backpack end end end) end end
-- Only change the number below! --
local jumpCooldown = 0.5 -- Change this to the cooldown for every jump (decimals accepted)
-- DOUBLE JUMPING SCRIPT --
local UserInputService = game:GetService("UserInputService") local localPlayer = game.Players.LocalPlayer local character local humanoid local canDoubleJump = false local hasDoubleJumped = false local oldPowerlocal TIME_BETWEEN_JUMPS = 0.1 local DOUBLE_JUMP_POWER_MULTIPLIER = 1.5 function onJumpRequest() if not character or not humanoid or not character:IsDescendantOf(workspace) or humanoid:GetState() == Enum.HumanoidStateType.Dead then return end if canDoubleJump and not hasDoubleJumped then hasDoubleJumped = true humanoid.JumpPower = oldPower * DOUBLE_JUMP_POWER_MULTIPLIER humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end local function characterAdded(newCharacter) character = newCharacter humanoid = newCharacter:WaitForChild("Humanoid") hasDoubleJumped = false canDoubleJump = false oldPower = humanoid.JumpPower humanoid.StateChanged:connect(function(old, new) if new == Enum.HumanoidStateType.Landed then canDoubleJump = false hasDoubleJumped = false humanoid.JumpPower = oldPower elseif new == Enum.HumanoidStateType.Freefall then wait(TIME_BETWEEN_JUMPS) canDoubleJump = true end end) end if localPlayer.Character then characterAdded(localPlayer.Character) end localPlayer.CharacterAdded:connect(characterAdded) UserInputService.JumpRequest:connect(onJumpRequest)
--[=[ @prop Stopped Signal @within Component Fired when an instance of a component is stopped. ```lua local MyComponent = Component.new({Tag = "MyComponent"}) MyComponent.Stopped:Connect(function(component) end) ``` ]=]
local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("RunService") local Signal = require(script.Parent.Signal) local Trove = require(script.Parent.Trove) local IS_SERVER = RunService:IsServer() local DEFAULT_ANCESTORS = {workspace, game:GetService("Players")} local renderId = 0 local function NextRenderName(): string renderId += 1 return "ComponentRender" .. tostring(renderId) end local function InvokeExtensionFn(component, extensionList, fnName: string) for _,extension in ipairs(extensionList) do local fn = extension[fnName] if type(fn) == "function" then fn(component) end end end local function ShouldConstruct(component, extensionList): boolean for _,extension in ipairs(extensionList) do local fn = extension.ShouldConstruct if type(fn) == "function" then local shouldConstruct = fn(component) if not shouldConstruct then return false end end end return true end
-- Critically damped spring class for fluid motion effects
local Spring = {} do Spring.__index = Spring -- Initialize to a given undamped frequency and default position function Spring.new(freq, pos) return setmetatable({ freq = freq, goal = pos, pos = pos, vel = 0, }, Spring) end -- Advance the spring simulation by `dt` seconds function Spring:step(dt: number) local f: number = self.freq*2*math.pi local g: Vector3 = self.goal local p0: Vector3 = self.pos local v0: Vector3 = self.vel local offset = p0 - g local decay = math.exp(-f*dt) local p1 = (offset*(1 + f*dt) + v0*dt)*decay + g local v1 = (v0*(1 - f*dt) - offset*(f*f*dt))*decay self.pos = p1 self.vel = v1 return p1 end end CameraUtils.Spring = Spring
-------------------------------------------------------------------------------- -- Piercing raycasts
local function getCollisionPoint(origin, dir) local originalSize = #blacklist repeat local hitPart, hitPoint = workspace:FindPartOnRayWithIgnoreList( ray(origin, dir), blacklist, false, true ) if hitPart then if hitPart.CanCollide and not Collection:HasTag(hitPart,"IgnoreCamera") then eraseFromEnd(blacklist, originalSize) return hitPoint, true end blacklist[#blacklist + 1] = hitPart end until not hitPart eraseFromEnd(blacklist, originalSize) return origin + dir, false end
-- Component -- Stephen Leitnick -- November 26, 2021
type AncestorList = { Instance }
-- Battery0 --
Battery.Interaction.Touched:Connect(function(hit) if hit.Parent:IsA("Tool") and hit.Parent.Name == ToolRequired then Battery.Battery0.Transparency = 0 if game.ReplicatedStorage.ItemSwitching.Value == true then hit.Parent:Destroy() end Battery.Interaction.HintGUI2.Tool1:Destroy() Battery.Parent.SoundPart.Insert:Play() Battery.Parent.Light1.Color = Color3.fromRGB(0,255,0) LocksLeft.Value = LocksLeft.Value - 1 Battery.Battery1Script.Disabled = false Battery.Battery0Script.Disabled = true end end) Battery.Interaction.ClickDetector.MouseClick:Connect(function(plr) if plr.Backpack:FindFirstChild(Battery.ToolRequired.Value) then Battery.Battery0.Transparency = 0 if game.ReplicatedStorage.ItemSwitching.Value == true then plr.Backpack:FindFirstChild(ToolRequired):Destroy() end Battery.Interaction.HintGUI2.Tool1:Destroy() Battery.Parent.SoundPart.Insert:Play() Battery.Parent.Light1.Color = Color3.fromRGB(0,255,0) LocksLeft.Value = LocksLeft.Value - 1 Battery.Battery1Script.Disabled = false Battery.Battery0Script.Disabled = true end end)
--Thanks for this, Zeph. Hope you don't mind that I essentially stole this :P
local IntWait = 0.01 local MD3 = script.Parent.Misc.TK.WPR.SS.Motor while true do wait() if script.Parent.DriveSeat.Wipers.Value == true then if MD3.CurrentAngle == 0 then wait(IntWait) MD3.DesiredAngle = -2.78 elseif MD3.CurrentAngle < -2.76 then MD3.DesiredAngle = 0 end end end
--[[Susupension]]
Tune.SusEnabled = true -- Sets whether suspension is enabled for PGS
-- Returns whether the inputted status passes the TextFilter, otherwise also returns an error
function UpdateProfileRemoteFunction.OnServerInvoke(playerFiring, playerSelected, statusText) local filteredStatus = filterText(statusText, playerSelected.UserId, playerFiring.UserId) if filteredStatus == statusText then playerFiring:SetAttribute("status", filteredStatus) return { success = true } else return { success = false, error = Constants.ErrorMsgs.InappropriateStatus, } end end
--[[ Function called upon entering the state ]]
function PlayerDead.enter(stateMachine, playerComponent) wait(3) if stateMachine.can("startSpectating") then stateMachine:startSpectating() end end
--Main--
P.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) if MS:UserOwnsGamePassAsync(Player.UserId,GamepassID.Value) == true then local NewTool = Tool.Value:Clone() NewTool.Parent = Player.Backpack end end) end)
--Explode into a bunch of star fragments! (Very pretty)
print("Starlight finisher activated!") local Character = script.Parent local Debris = (game:FindService("Debris") or game:GetService("Debris")) local Torso = (Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso")) if Torso then pcall(function() local Sparkle = script["Sparkle_Large_Blue"] Sparkle.Parent = Torso Sparkle:Emit(75) end) pcall(function() local ExplodeSound = script["ExplodeSound"] ExplodeSound.Parent = Torso ExplodeSound:Play() end) end for _,v in pairs(Character:GetDescendants()) do pcall(function() v.Transparency = 1 end) pcall(function() v.Anchored = true v.CanCollide = false v.Parent = workspace Debris:AddItem(v, 3) end) end
-- child.C0 = CFrame.new(0,-0.6,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0) --// Reposition player
if child.Part1.Name == "HumanoidRootPart" then player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) if player and (not player.PlayerGui:FindFirstChild("Screen")) then --// The part after the "and" prevents multiple GUI's to be copied over. GUI.CarSeat.Value = script.Parent --// Puts a reference of the seat in this ObjectValue, now you can use this ObjectValue's value to find the car directly. GUI:Clone().Parent = player.PlayerGui --// Compact version script.Parent.Parent.Body.Lights.RunL.Material = "Neon" script.Parent.Parent.Body.Lights.RunR.Material = "Neon" script.Parent.Parent.Body.Dash.Screen.G.Enabled = true script.Parent.Parent.Body.Dash.Screen2.G.Enabled = true end end end end) script.Parent.ChildRemoved:connect(function(child) if child:IsA("Weld") then if child.Part1.Name == "HumanoidRootPart" then game.Workspace.CurrentCamera.FieldOfView = 70 player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) if player and player.PlayerGui:FindFirstChild("SS3") then player.PlayerGui:FindFirstChild("SS3"):Destroy() script.Parent.Parent.Body.Lights.RunL.Material = "SmoothPlastic" script.Parent.Parent.Body.Lights.RunR.Material = "SmoothPlastic" script.Parent.Parent.Body.Dash.Screen.G.Enabled = false script.Parent.Parent.Body.Dash.Screen2.G.Enabled = false end end end end)
-- if _TMode == "Auto" and _CGear==-1 then throt = _GThrot end
local tq = _OutTorque --Apply AWD Vectoring if _Tune.Config == "AWD" then local bias = (_Tune.TorqueVector+1)/2 if v.Name=="FL" or v.Name=="FR" then tq = tq*(1-bias) elseif v.Name=="RL" or v.Name=="RR" then tq = tq*bias end end --Apply TCS local tqTCS = 1 if _TCS then tqTCS = 1-(math.min(math.max(0,math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.TCSThreshold)/_Tune.TCSGradient,1)*(1-(_Tune.TCSLimit/100))) end if tqTCS < 1 then _TCSActive = true end --Update Forces local dir = 1 if _CGear==-1 then dir = -1 end v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*_OutTorque*(1+(v.RotVelocity.Magnitude/60)^1.15)*throt*tqTCS*diffMult*on v["#AV"].angularvelocity=Ref*aRef*_spLimit*dir else v["#AV"].maxTorque=Vector3.new() v["#AV"].angularvelocity=Vector3.new() end --Brakes else local brake = (_GBrake + _CBrake)
--
if Health_Bar == true then game.StarterGui:SetCoreGuiEnabled(1,true) elseif Health_Bar == false then game.StarterGui:SetCoreGuiEnabled(1,false) end
-- double rd_dbl_basic(byte f1..8) -- @f1..8 - The 8 bytes composing a little endian double
local function rd_dbl_basic(f1, f2, f3, f4, f5, f6, f7, f8) local sign = bit.rshift(f8, 7) local exp = bit.lshift(bit.band(f8, 0x7F), 4) + bit.rshift(f7, 4) local frac = bit.band(f7, 0x0F) * 2 ^ 48 local normal = 1 frac = frac + (f6 * 2 ^ 40) + (f5 * 2 ^ 32) + (f4 * 2 ^ 24) + (f3 * 2 ^ 16) + (f2 * 2 ^ 8) + f1 -- help if exp == 0 then if frac == 0 then return sign * 0 else normal = 0 exp = 1 end elseif exp == 0x7FF then if frac == 0 then return sign * (1 / 0) else return sign * (0 / 0) end end return (-1) ^ sign * 2 ^ (exp - 1023) * (normal + frac / 2 ^ 52) end
-- Import services
Support = require(script.Parent.SupportLibrary); Support.ImportServices(); local Types = { Part = 0, WedgePart = 1, CornerWedgePart = 2, VehicleSeat = 3, Seat = 4, TrussPart = 5, SpecialMesh = 6, Texture = 7, Decal = 8, PointLight = 9, SpotLight = 10, SurfaceLight = 11, Smoke = 12, Fire = 13, Sparkles = 14, Model = 15 }; local DefaultNames = { Part = 'Part', WedgePart = 'Wedge', CornerWedgePart = 'CornerWedge', VehicleSeat = 'VehicleSeat', Seat = 'Seat', TrussPart = 'Truss', SpecialMesh = 'Mesh', Texture = 'Texture', Decal = 'Decal', PointLight = 'PointLight', SpotLight = 'SpotLight', SurfaceLight = 'SurfaceLight', Smoke = 'Smoke', Fire = 'Fire', Sparkles = 'Sparkles', Model = 'Model' }; function Serialization.SerializeModel(Items) -- Returns a serialized version of the given model -- Filter out non-serializable items in `Items` local SerializableItems = {}; for Index, Item in ipairs(Items) do table.insert(SerializableItems, Types[Item.ClassName] and Item or nil); end; Items = SerializableItems; -- Get a snapshot of the content local Keys = Support.FlipTable(Items); local Data = {}; Data.Version = 3; Data.Items = {}; -- Serialize each item in the model for Index, Item in pairs(Items) do if Item:IsA 'BasePart' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.Size.X; Datum[5] = Item.Size.Y; Datum[6] = Item.Size.Z; Support.ConcatTable(Datum, { Item.CFrame:components() }); Datum[19] = Item.Color.r; Datum[20] = Item.Color.g; Datum[21] = Item.Color.b; Datum[22] = Item.Material.Value; Datum[23] = Item.Anchored and 1 or 0; Datum[24] = Item.CanCollide and 1 or 0; Datum[25] = Item.Reflectance; Datum[26] = Item.Transparency; Datum[27] = Item.TopSurface.Value; Datum[28] = Item.BottomSurface.Value; Datum[29] = Item.FrontSurface.Value; Datum[30] = Item.BackSurface.Value; Datum[31] = Item.LeftSurface.Value; Datum[32] = Item.RightSurface.Value; Data.Items[Index] = Datum; end; if Item.ClassName == 'Part' then local Datum = Data.Items[Index]; Datum[33] = Item.Shape.Value; end; if Item.ClassName == 'VehicleSeat' then local Datum = Data.Items[Index]; Datum[33] = Item.MaxSpeed; Datum[34] = Item.Torque; Datum[35] = Item.TurnSpeed; end; if Item.ClassName == 'TrussPart' then local Datum = Data.Items[Index]; Datum[33] = Item.Style.Value; end; if Item.ClassName == 'SpecialMesh' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.MeshType.Value; Datum[5] = Item.MeshId; Datum[6] = Item.TextureId; Datum[7] = Item.Offset.X; Datum[8] = Item.Offset.Y; Datum[9] = Item.Offset.Z; Datum[10] = Item.Scale.X; Datum[11] = Item.Scale.Y; Datum[12] = Item.Scale.Z; Datum[13] = Item.VertexColor.X; Datum[14] = Item.VertexColor.Y; Datum[15] = Item.VertexColor.Z; Data.Items[Index] = Datum; end; if Item:IsA 'Decal' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.Texture; Datum[5] = Item.Transparency; Datum[6] = Item.Face.Value; Data.Items[Index] = Datum; end; if Item.ClassName == 'Texture' then local Datum = Data.Items[Index]; Datum[7] = Item.StudsPerTileU; Datum[8] = Item.StudsPerTileV; end; if Item:IsA 'Light' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.Brightness; Datum[5] = Item.Color.r; Datum[6] = Item.Color.g; Datum[7] = Item.Color.b; Datum[8] = Item.Enabled and 1 or 0; Datum[9] = Item.Shadows and 1 or 0; Data.Items[Index] = Datum; end; if Item.ClassName == 'PointLight' then local Datum = Data.Items[Index]; Datum[10] = Item.Range; end; if Item.ClassName == 'SpotLight' then local Datum = Data.Items[Index]; Datum[10] = Item.Range; Datum[11] = Item.Angle; Datum[12] = Item.Face.Value; end; if Item.ClassName == 'SurfaceLight' then local Datum = Data.Items[Index]; Datum[10] = Item.Range; Datum[11] = Item.Angle; Datum[12] = Item.Face.Value; end; if Item.ClassName == 'Smoke' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.Enabled and 1 or 0; Datum[5] = Item.Color.r; Datum[6] = Item.Color.g; Datum[7] = Item.Color.b; Datum[8] = Item.Size; Datum[9] = Item.RiseVelocity; Datum[10] = Item.Opacity; Data.Items[Index] = Datum; end; if Item.ClassName == 'Fire' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.Enabled and 1 or 0; Datum[5] = Item.Color.r; Datum[6] = Item.Color.g; Datum[7] = Item.Color.b; Datum[8] = Item.SecondaryColor.r; Datum[9] = Item.SecondaryColor.g; Datum[10] = Item.SecondaryColor.b; Datum[11] = Item.Heat; Datum[12] = Item.Size; Data.Items[Index] = Datum; end; if Item.ClassName == 'Sparkles' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.Enabled and 1 or 0; Datum[5] = Item.SparkleColor.r; Datum[6] = Item.SparkleColor.g; Datum[7] = Item.SparkleColor.b; Data.Items[Index] = Datum; end; if Item.ClassName == 'Model' then local Datum = {}; Datum[1] = Types[Item.ClassName]; Datum[2] = Keys[Item.Parent] or 0; Datum[3] = Item.Name == DefaultNames[Item.ClassName] and '' or Item.Name; Datum[4] = Item.PrimaryPart and Keys[Item.PrimaryPart] or 0; Data.Items[Index] = Datum; end; -- Spread the workload over time to avoid locking up the CPU if Index % 100 == 0 then wait(0.01); end; end; -- Return the serialized data return HttpService:JSONEncode(Data); end; function Serialization.InflateBuildData(Data) -- Returns an inflated version of the given build data local Build = {}; local Instances = {}; -- Create each instance for Index, Datum in ipairs(Data.Items) do -- Inflate BaseParts if Datum[1] == Types.Part or Datum[1] == Types.WedgePart or Datum[1] == Types.CornerWedgePart or Datum[1] == Types.VehicleSeat or Datum[1] == Types.Seat or Datum[1] == Types.TrussPart then local Item = Instance.new(Support.FindTableOccurrence(Types, Datum[1])); Item.Size = Vector3.new(unpack(Support.Slice(Datum, 4, 6))); Item.CFrame = CFrame.new(unpack(Support.Slice(Datum, 7, 18))); Item.Color = Color3.new(Datum[19], Datum[20], Datum[21]); Item.Material = Datum[22]; Item.Anchored = Datum[23] == 1; Item.CanCollide = Datum[24] == 1; Item.Reflectance = Datum[25]; Item.Transparency = Datum[26]; Item.TopSurface = Datum[27]; Item.BottomSurface = Datum[28]; Item.FrontSurface = Datum[29]; Item.BackSurface = Datum[30]; Item.LeftSurface = Datum[31]; Item.RightSurface = Datum[32]; -- Register the part Instances[Index] = Item; end; -- Inflate specific Part properties if Datum[1] == Types.Part then local Item = Instances[Index]; Item.Shape = Datum[33]; end; -- Inflate specific VehicleSeat properties if Datum[1] == Types.VehicleSeat then local Item = Instances[Index]; Item.MaxSpeed = Datum[33]; Item.Torque = Datum[34]; Item.TurnSpeed = Datum[35]; end; -- Inflate specific TrussPart properties if Datum[1] == Types.TrussPart then local Item = Instances[Index]; Item.Style = Datum[33]; end; -- Inflate SpecialMesh instances if Datum[1] == Types.SpecialMesh then local Item = Instance.new('SpecialMesh'); Item.MeshType = Datum[4]; Item.MeshId = Datum[5]; Item.TextureId = Datum[6]; Item.Offset = Vector3.new(unpack(Support.Slice(Datum, 7, 9))); Item.Scale = Vector3.new(unpack(Support.Slice(Datum, 10, 12))); Item.VertexColor = Vector3.new(unpack(Support.Slice(Datum, 13, 15))); -- Register the mesh Instances[Index] = Item; end; -- Inflate Decal instances if Datum[1] == Types.Decal or Datum[1] == Types.Texture then local Item = Instance.new(Support.FindTableOccurrence(Types, Datum[1])); Item.Texture = Datum[4]; Item.Transparency = Datum[5]; Item.Face = Datum[6]; -- Register the Decal Instances[Index] = Item; end; -- Inflate specific Texture properties if Datum[1] == Types.Texture then local Item = Instances[Index]; Item.StudsPerTileU = Datum[7]; Item.StudsPerTileV = Datum[8]; end; -- Inflate Light instances if Datum[1] == Types.PointLight or Datum[1] == Types.SpotLight or Datum[1] == Types.SurfaceLight then local Item = Instance.new(Support.FindTableOccurrence(Types, Datum[1])); Item.Brightness = Datum[4]; Item.Color = Color3.new(unpack(Support.Slice(Datum, 5, 7))); Item.Enabled = Datum[8] == 1; Item.Shadows = Datum[9] == 1; -- Register the light Instances[Index] = Item; end; -- Inflate specific PointLight properties if Datum[1] == Types.PointLight then local Item = Instances[Index]; Item.Range = Datum[10]; end; -- Inflate specific SpotLight properties if Datum[1] == Types.SpotLight then local Item = Instances[Index]; Item.Range = Datum[10]; Item.Angle = Datum[11]; Item.Face = Datum[12]; end; -- Inflate specific SurfaceLight properties if Datum[1] == Types.SurfaceLight then local Item = Instances[Index]; Item.Range = Datum[10]; Item.Angle = Datum[11]; Item.Face = Datum[12]; end; -- Inflate Smoke instances if Datum[1] == Types.Smoke then local Item = Instance.new('Smoke'); Item.Enabled = Datum[4] == 1; Item.Color = Color3.new(unpack(Support.Slice(Datum, 5, 7))); Item.Size = Datum[8]; Item.RiseVelocity = Datum[9]; Item.Opacity = Datum[10]; -- Register the smoke Instances[Index] = Item; end; -- Inflate Fire instances if Datum[1] == Types.Fire then local Item = Instance.new('Fire'); Item.Enabled = Datum[4] == 1; Item.Color = Color3.new(unpack(Support.Slice(Datum, 5, 7))); Item.SecondaryColor = Color3.new(unpack(Support.Slice(Datum, 8, 10))); Item.Heat = Datum[11]; Item.Size = Datum[12]; -- Register the fire Instances[Index] = Item; end; -- Inflate Sparkles instances if Datum[1] == Types.Sparkles then local Item = Instance.new('Sparkles'); Item.Enabled = Datum[4] == 1; Item.SparkleColor = Color3.new(unpack(Support.Slice(Datum, 5, 7))); -- Register the instance Instances[Index] = Item; end; -- Inflate Model instances if Datum[1] == Types.Model then local Item = Instance.new('Model'); -- Register the model Instances[Index] = Item; end; end; -- Set object values on each instance for Index, Datum in pairs(Data.Items) do -- Get the item's instance local Item = Instances[Index]; -- Set each item's parent and name if Item and Datum[1] <= 15 then Item.Name = (Datum[3] == '') and DefaultNames[Item.ClassName] or Datum[3]; if Datum[2] == 0 then table.insert(Build, Item); else Item.Parent = Instances[Datum[2]]; end; end; -- Set model primary parts if Item and Datum[1] == 15 then Item.PrimaryPart = (Datum[4] ~= 0) and Instances[Datum[4]] or nil; end; end; -- Return the model return Build; end;
-- Set initial colors
light_L.BrickColor = lightColor_off light_R.BrickColor = lightColor_off brake_L.BrickColor = brakeColor_off brake_R.BrickColor = brakeColor_off smoke.Enabled = false fire.Enabled = false print("JeepScript: connecting events...") seat.ChildAdded:connect(seatChildAddedHandler) seat.ChildRemoved:connect(seatChildRemovedHandler) seat.Changed:connect(seatChangedHandler) print("JeepScript: events connected.") while true do -- Every 15 seconds, poll if jeep has turned upside down. If true, then flip back upright. if(vehicleSeatBack.CFrame.lookVector.y <= 0.707) then print("Jeep is flipped. Flipping right side up...") gyro.cframe = CFrame.new( Vector3.new(0,0,0), Vector3.new(0,1,0) ) gyro.maxTorque = Vector3.new(1000, 1000, 1000) wait(2) gyro.maxTorque = Vector3.new(0,0,0) end wait(8) end
-- Water off
faucet.WaterOffSet.Interactive.ClickDetector.MouseClick:Connect(function() faucet.Handle:SetPrimaryPartCFrame(faucet.HandleBase.CFrame) p.HotOn.Value = false p.ColdOn.Value = false end)
--[=[ Takes n entries and then completes the observation. https://rxjs.dev/api/operators/take @param number number @return (source: Observable<T>) -> Observable<T> ]=]
function Rx.take(number) assert(type(number) == "number", "Bad number") assert(number > 0, "Bad number") return function(source) assert(Observable.isObservable(source), "Bad observable") return Observable.new(function(sub) local taken = 0 local maid = Maid.new() maid:GiveTask(source:Subscribe(function(...) if taken >= number then warn("[Rx.take] - Still getting values past subscription") return end taken = taken + 1 sub:Fire(...) if taken >= number then sub:Complete() end end, sub:GetFailComplete())) return maid end) end end
--// Main Loop
RunService.RenderStepped:Connect(function() if Detected == false and Chatting == false then for i, NPC in pairs(NPCS:GetChildren()) do local Humanoid = NPC:FindFirstChild("Humanoid") local HMR = NPC:FindFirstChild("HumanoidRootPart") if Humanoid and HMR then if (HMR.Position - CharHMR.Position).magnitude < 15 then Detected = true DetectedNPC = NPC PromptLabel:TweenSize(UDim2.new(0, 60, 0, 60), "In", "Linear", 0.2) print(NPC.Name) end end end end if Detected == true and Chatting == false then local Humanoid = DetectedNPC:FindFirstChild("Humanoid") local HMR = DetectedNPC:FindFirstChild("HumanoidRootPart") if Humanoid and HMR then if (HMR.Position - CharHMR.Position).magnitude > 15 then Detected = false DetectedNPC = nil PromptLabel:TweenSize(UDim2.new(0, 0, 0, 0), "Out", "Linear", 0.2) print("No Longer Detected NPC") else local WTSP = Camera:WorldToScreenPoint(HMR.Position) PromptLabel.Position = UDim2.new(0, WTSP.X, 0, WTSP.Y) end end end if Chatting == true then local Humanoid = DetectedNPC:FindFirstChild("Humanoid") local HMR = DetectedNPC:FindFirstChild("HumanoidRootPart") if Humanoid and HMR then Camera.CameraType = Enum.CameraType.Scriptable Camera.CFrame = Camera.CFrame:Lerp(HMR.CFrame * CFrame.new(-4, 4, -7) * CFrame.fromOrientation(math.rad(-20), math.rad(215), 0), 0.07) end else Camera.CameraType = Enum.CameraType.Custom end end)
-- DefaultValue for spare ammo
local SpareAmmo = 60000
----------------------------------------------------------------[SS6] TO ADJUST ANY OF THE STEERING OPTIONS, GO TO LINE 66 "--change"
ssl = carSeat.Parent.Parent.LW.WheelML ssr = carSeat.Parent.Parent.RW.WheelMR strlckL = 1 strlckR = 1 strspd = script.Parent.Storage.SteerSpeed.Value strprg = 0 maxlockL = carSeat.Storage.SteeringAngle.Value maxlockR = carSeat.Storage.SteeringAngle.Value m = false occ = false n = false steer = 0 if carSeat.Steer == 1 then strlckL = math.rad(maxlockL+4) strlckR = math.rad(maxlockR+6) elseif carSeat.Steer == -1 then strlckL = math.rad(maxlockL+6) strlckR = math.rad(maxlockR+4) end while wait() do spd = carSeat.Velocity.Magnitude --steer = (steer+((carSeat.Steer-steer)*strspd)) carSeat.Parent.Parent.LW.WheelML.Gyro.cframe = carSeat.Parent.ref.CFrame * CFrame.Angles(0,((-1*steer)*strlckL)*(strprg/(spd+strprg)),0) carSeat.Parent.Parent.RW.WheelMR.Gyro.cframe = carSeat.Parent.ref.CFrame * CFrame.Angles(0,((-1*steer)*strlckR)*(strprg/(spd+strprg)),0) carSeat.Parent.Parent.LW.ML.HingeConstraint.MotorMaxTorque = 0 carSeat.Parent.Parent.RW.MR.HingeConstraint.MotorMaxTorque = 0 wheelangle = (carSeat.Parent.ref.Orientation.Y)-(carSeat.Parent.Parent.RW.WheelMR.Orientation.Y) --print(wheelangle) if script.Parent.Storage.Control.Value ~= "Controller" then steer = (steer+((carSeat.Steer-steer)*strspd)) if carSeat.Steer == -1 then if wheelangle > 0 then strspd = script.Parent.Storage.SteerSpeed.Value*5.5 else strspd = script.Parent.Storage.SteerSpeed.Value print("R1") end elseif carSeat.Steer == 1 then if wheelangle < 0 then strspd = script.Parent.Storage.SteerSpeed.Value*5.5 else strspd = script.Parent.Storage.SteerSpeed.Value print("R2") end elseif carSeat.Steer == 0 then strspd = script.Parent.Storage.SteerSpeed.Value*5.5 else strspd = script.Parent.Storage.SteerSpeed.Value print("R3") end end if carSeat.Throttle == 0 then --strspd = script.Parent.Storage.SteerSpeed.Value*4.3 end ssl.Gyro.D = damp ssl.Gyro.maxTorque = Vector3.new(0,maxtq,0) ssl.Gyro.P = pw ssr.Gyro.D = damp ssr.Gyro.maxTorque = Vector3.new(0,maxtq,0) ssr.Gyro.P = pw strprg = 160 if carSeat.Storage.Mode == "City" then ty = 0.005 else ty = 1 end if script.Parent.Storage.CurrentGear.Value == 2 and carSeat.Steer == 0 then damp = 800 maxtq = 30000 pw = 100000 else damp = 1000 --change maxtq = 3000 --change pw = 10000 --change end --if script.Parent.Storage.CurrentGear.Value == 2 and carSeat.Steer == 0 then --if m == false then -- m = true occ = true n = true
-- Decompiled with the Synapse X Luau decompiler.
local u1 = nil; coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")); end)(); return function(p1) return 1 - u1.Functions.Erfc(p1); end;
--[=[ Gets the delta screen position of the mouse. In other words, the distance the mouse has traveled away from its locked position in a given frame (see note about mouse locking below). :::info Only When Mouse Locked Getting the mouse delta is only intended for when the mouse is locked. If the mouse is _not_ locked, this will return a zero Vector2. The mouse can be locked using the `mouse:Lock()` and `mouse:LockCenter()` method. ]=]
function Mouse:GetDelta(): Vector2 return UserInputService:GetMouseDelta() end
-- Decompiled with the Synapse X Luau decompiler.
local v1 = { 0.10999999999999999, 0.30000000000000004, 0.4, 0.5, 0.6, 0.7, 0.75 }; local l__Players__2 = game:GetService("Players"); local l__GuiService__3 = game:GetService("GuiService"); local l__UserInputService__4 = game:GetService("UserInputService"); local l__RunService__5 = game:GetService("RunService"); local v6 = l__Players__2.LocalPlayer; if not v6 then l__Players__2:GetPropertyChangedSignal("LocalPlayer"):Wait(); v6 = l__Players__2.LocalPlayer; end; local v7 = require(script.Parent:WaitForChild("BaseCharacterController")); local v8 = setmetatable({}, v7); v8.__index = v8; function v8.new() local v9 = setmetatable(v7.new(), v8); v9.moveTouchObject = nil; v9.moveTouchLockedIn = false; v9.moveTouchFirstChanged = false; v9.moveTouchStartPosition = nil; v9.startImage = nil; v9.endImage = nil; v9.middleImages = {}; v9.startImageFadeTween = nil; v9.endImageFadeTween = nil; v9.middleImageFadeTweens = {}; v9.isFirstTouch = true; v9.thumbstickFrame = nil; v9.onRenderSteppedConn = nil; v9.fadeInAndOutBalance = 0.5; v9.fadeInAndOutHalfDuration = 0.3; v9.hasFadedBackgroundInPortrait = false; v9.hasFadedBackgroundInLandscape = false; v9.tweenInAlphaStart = nil; v9.tweenOutAlphaStart = nil; return v9; end; function v8.GetIsJumping(p1) p1.isJumping = false; return p1.isJumping; end; local l__ContextActionService__1 = game:GetService("ContextActionService"); function v8.Enable(p2, p3, p4) if p3 == nil then return false; end; if p3 then local v10 = true; else v10 = false; end; p3 = v10; if p2.enabled == p3 then return true; end; if p3 then if not p2.thumbstickFrame then p2:Create(p4); end; p2:BindContextActions(); else l__ContextActionService__1:UnbindAction("DynamicThumbstickAction"); p2:OnInputEnded(); end; p2.enabled = p3; p2.thumbstickFrame.Visible = p3; return nil; end; local u2 = Vector3.new(0, 0, 0); function v8.OnInputEnded(p5) p5.moveTouchObject = nil; p5.moveVector = u2; p5:FadeThumbstick(false); end; local l__TweenService__3 = game:GetService("TweenService"); local u4 = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut); function v8.FadeThumbstick(p6, p7) if not p7 and p6.moveTouchObject then return; end; if p6.isFirstTouch then return; end; if p6.startImageFadeTween then p6.startImageFadeTween:Cancel(); end; if p6.endImageFadeTween then p6.endImageFadeTween:Cancel(); end; for v11 = 1, #p6.middleImages do if p6.middleImageFadeTweens[v11] then p6.middleImageFadeTweens[v11]:Cancel(); end; end; if not p7 then p6.startImageFadeTween = l__TweenService__3:Create(p6.startImage, u4, { ImageTransparency = 1 }); p6.startImageFadeTween:Play(); p6.endImageFadeTween = l__TweenService__3:Create(p6.endImage, u4, { ImageTransparency = 1 }); p6.endImageFadeTween:Play(); for v12 = 1, #p6.middleImages do p6.middleImageFadeTweens[v12] = l__TweenService__3:Create(p6.middleImages[v12], u4, { ImageTransparency = 1 }); p6.middleImageFadeTweens[v12]:Play(); end; return; end; p6.startImageFadeTween = l__TweenService__3:Create(p6.startImage, u4, { ImageTransparency = 0 }); p6.startImageFadeTween:Play(); p6.endImageFadeTween = l__TweenService__3:Create(p6.endImage, u4, { ImageTransparency = 0.2 }); p6.endImageFadeTween:Play(); for v13 = 1, #p6.middleImages do p6.middleImageFadeTweens[v13] = l__TweenService__3:Create(p6.middleImages[v13], u4, { ImageTransparency = v1[v13] }); p6.middleImageFadeTweens[v13]:Play(); end; end; function v8.FadeThumbstickFrame(p8, p9, p10) p8.fadeInAndOutHalfDuration = p9 * 0.5; p8.fadeInAndOutBalance = p10; p8.tweenInAlphaStart = tick(); end; function v8.InputInFrame(p11, p12) local l__AbsolutePosition__14 = p11.thumbstickFrame.AbsolutePosition; local v15 = l__AbsolutePosition__14 + p11.thumbstickFrame.AbsoluteSize; local l__Position__16 = p12.Position; if l__AbsolutePosition__14.X <= l__Position__16.X and l__AbsolutePosition__14.Y <= l__Position__16.Y and l__Position__16.X <= v15.X and l__Position__16.Y <= v15.Y then return true; end; return false; end; function v8.DoFadeInBackground(p13) local v17 = v6:FindFirstChildOfClass("PlayerGui"); local v18 = false; if v17 then if v17.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeLeft or v17.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeRight then v18 = p13.hasFadedBackgroundInLandscape; p13.hasFadedBackgroundInLandscape = true; elseif v17.CurrentScreenOrientation == Enum.ScreenOrientation.Portrait then v18 = p13.hasFadedBackgroundInPortrait; p13.hasFadedBackgroundInPortrait = true; end; end; if not v18 then p13.fadeInAndOutHalfDuration = 0.3; p13.fadeInAndOutBalance = 0.5; p13.tweenInAlphaStart = tick(); end; end; function v8.DoMove(p14, p15) if p15.Magnitude < p14.radiusOfDeadZone then local v19 = u2; else local v20 = p15.Unit * (1 - math.max(0, (p14.radiusOfMaxSpeed - p15.Magnitude) / p14.radiusOfMaxSpeed)); v19 = Vector3.new(v20.X, 0, v20.Y); end; p14.moveVector = v19; end; local u5 = #v1; function v8.LayoutMiddleImages(p16, p17, p18) local v21 = p16.thumbstickSize / 2 + p16.middleSize; local v22 = p18 - p17; local v23 = v22.Magnitude - p16.thumbstickRingSize / 2 - p16.middleSize; local l__Unit__24 = v22.Unit; local v25 = p16.middleSpacing; if p16.middleSpacing * u5 < v23 then v25 = v23 / u5; end; for v26 = 1, u5 do local v27 = nil; v27 = p16.middleImages[v26]; local v28 = v21 + v25 * (v26 - 1); if v21 + v25 * (v26 - 2) < v23 then local v29 = p18 - l__Unit__24 * v28; local v30 = math.clamp(1 - (v28 - v23) / v25, 0, 1); v27.Visible = true; v27.Position = UDim2.new(0, v29.X, 0, v29.Y); v27.Size = UDim2.new(0, p16.middleSize * v30, 0, p16.middleSize * v30); else v27.Visible = false; end; end; end; function v8.MoveStick(p19, p20) local v31 = Vector2.new(p19.moveTouchStartPosition.X, p19.moveTouchStartPosition.Y) - p19.thumbstickFrame.AbsolutePosition; local v32 = Vector2.new(p20.X, p20.Y) - p19.thumbstickFrame.AbsolutePosition; p19.endImage.Position = UDim2.new(0, v32.X, 0, v32.Y); p19:LayoutMiddleImages(v31, v32); end; local l__Value__6 = Enum.ContextActionPriority.High.Value; function v8.BindContextActions(p21) local function u7(p22) if p21.moveTouchObject then return Enum.ContextActionResult.Pass; end; if not p21:InputInFrame(p22) then return Enum.ContextActionResult.Pass; end; if p21.isFirstTouch then p21.isFirstTouch = false; local v33 = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0); l__TweenService__3:Create(p21.startImage, v33, { Size = UDim2.new(0, 0, 0, 0) }):Play(); l__TweenService__3:Create(p21.endImage, v33, { Size = UDim2.new(0, p21.thumbstickSize, 0, p21.thumbstickSize), ImageColor3 = Color3.new(0, 0, 0) }):Play(); end; p21.moveTouchLockedIn = false; p21.moveTouchObject = p22; p21.moveTouchStartPosition = p22.Position; p21.moveTouchFirstChanged = true; p21:DoFadeInBackground(); return Enum.ContextActionResult.Pass; end; local function u8(p23) if p23 ~= p21.moveTouchObject then return Enum.ContextActionResult.Pass; end; if p21.moveTouchFirstChanged then p21.moveTouchFirstChanged = false; local v34 = Vector2.new(p23.Position.X - p21.thumbstickFrame.AbsolutePosition.X, p23.Position.Y - p21.thumbstickFrame.AbsolutePosition.Y); p21.startImage.Visible = true; p21.startImage.Position = UDim2.new(0, v34.X, 0, v34.Y); p21.endImage.Visible = true; p21.endImage.Position = p21.startImage.Position; p21:FadeThumbstick(true); p21:MoveStick(p23.Position); end; p21.moveTouchLockedIn = true; local v35 = Vector2.new(p23.Position.X - p21.moveTouchStartPosition.X, p23.Position.Y - p21.moveTouchStartPosition.Y); if math.abs(v35.X) > 0 or math.abs(v35.Y) > 0 then p21:DoMove(v35); p21:MoveStick(p23.Position); end; return Enum.ContextActionResult.Sink; end; l__ContextActionService__1:BindActionAtPriority("DynamicThumbstickAction", function(p24, p25, p26) if p25 == Enum.UserInputState.Begin then return u7(p26); end; if p25 == Enum.UserInputState.Change then return u8(p26); end; if p25 ~= Enum.UserInputState.End then if p25 == Enum.UserInputState.Cancel then p21:OnInputEnded(); end; return; end; if p26 == p21.moveTouchObject then p21:OnInputEnded(); if p21.moveTouchLockedIn then return Enum.ContextActionResult.Sink; end; end; return Enum.ContextActionResult.Pass; end, false, l__Value__6, Enum.UserInputType.Touch); end; function v8.Create(p27, p28) if p27.thumbstickFrame then p27.thumbstickFrame:Destroy(); p27.thumbstickFrame = nil; if p27.onRenderSteppedConn then p27.onRenderSteppedConn:Disconnect(); p27.onRenderSteppedConn = nil; end; end; p27.thumbstickSize = 45; p27.thumbstickRingSize = 20; p27.middleSize = 10; p27.middleSpacing = p27.middleSize + 4; p27.radiusOfDeadZone = 2; p27.radiusOfMaxSpeed = 20; local l__AbsoluteSize__36 = p28.AbsoluteSize; if math.min(l__AbsoluteSize__36.X, l__AbsoluteSize__36.Y) > 500 then p27.thumbstickSize = p27.thumbstickSize * 2; p27.thumbstickRingSize = p27.thumbstickRingSize * 2; p27.middleSize = p27.middleSize * 2; p27.middleSpacing = p27.middleSpacing * 2; p27.radiusOfDeadZone = p27.radiusOfDeadZone * 2; p27.radiusOfMaxSpeed = p27.radiusOfMaxSpeed * 2; end; local function v37(p29) if p29 then p27.thumbstickFrame.Size = UDim2.new(1, 0, 0.4, 0); p27.thumbstickFrame.Position = UDim2.new(0, 0, 0.6, 0); return; end; p27.thumbstickFrame.Size = UDim2.new(0.4, 0, 0.6666666666666666, 0); p27.thumbstickFrame.Position = UDim2.new(0, 0, 0.3333333333333333, 0); end; p27.thumbstickFrame = Instance.new("Frame"); p27.thumbstickFrame.BorderSizePixel = 0; p27.thumbstickFrame.Name = "DynamicThumbstickFrame"; p27.thumbstickFrame.Visible = false; p27.thumbstickFrame.BackgroundTransparency = 1; p27.thumbstickFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0); p27.thumbstickFrame.Active = false; v37(false); p27.startImage = Instance.new("ImageLabel"); p27.startImage.Name = "ThumbstickStart"; p27.startImage.Visible = true; p27.startImage.BackgroundTransparency = 1; p27.startImage.Image = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"; p27.startImage.ImageRectOffset = Vector2.new(1, 1); p27.startImage.ImageRectSize = Vector2.new(144, 144); p27.startImage.ImageColor3 = Color3.new(0, 0, 0); p27.startImage.AnchorPoint = Vector2.new(0.5, 0.5); p27.startImage.Position = UDim2.new(0, p27.thumbstickRingSize * 3.3, 1, -p27.thumbstickRingSize * 2.8); p27.startImage.Size = UDim2.new(0, p27.thumbstickRingSize * 3.7, 0, p27.thumbstickRingSize * 3.7); p27.startImage.ZIndex = 10; p27.startImage.Parent = p27.thumbstickFrame; p27.endImage = Instance.new("ImageLabel"); p27.endImage.Name = "ThumbstickEnd"; p27.endImage.Visible = true; p27.endImage.BackgroundTransparency = 1; p27.endImage.Image = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"; p27.endImage.ImageRectOffset = Vector2.new(1, 1); p27.endImage.ImageRectSize = Vector2.new(144, 144); p27.endImage.AnchorPoint = Vector2.new(0.5, 0.5); p27.endImage.Position = p27.startImage.Position; p27.endImage.Size = UDim2.new(0, p27.thumbstickSize * 0.8, 0, p27.thumbstickSize * 0.8); p27.endImage.ZIndex = 10; p27.endImage.Parent = p27.thumbstickFrame; for v38 = 1, u5 do p27.middleImages[v38] = Instance.new("ImageLabel"); p27.middleImages[v38].Name = "ThumbstickMiddle"; p27.middleImages[v38].Visible = false; p27.middleImages[v38].BackgroundTransparency = 1; p27.middleImages[v38].Image = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"; p27.middleImages[v38].ImageRectOffset = Vector2.new(1, 1); p27.middleImages[v38].ImageRectSize = Vector2.new(144, 144); p27.middleImages[v38].ImageTransparency = v1[v38]; p27.middleImages[v38].AnchorPoint = Vector2.new(0.5, 0.5); p27.middleImages[v38].ZIndex = 9; p27.middleImages[v38].Parent = p27.thumbstickFrame; end; local u9 = nil; local function v39() if u9 then u9:Disconnect(); u9 = nil; end; local l__CurrentCamera__40 = workspace.CurrentCamera; if l__CurrentCamera__40 then u9 = l__CurrentCamera__40:GetPropertyChangedSignal("ViewportSize"):Connect(function() local l__ViewportSize__41 = l__CurrentCamera__40.ViewportSize; v37(l__ViewportSize__41.X < l__ViewportSize__41.Y); end); local l__ViewportSize__42 = l__CurrentCamera__40.ViewportSize; v37(l__ViewportSize__42.X < l__ViewportSize__42.Y); end; end; workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(v39); if workspace.CurrentCamera then v39(); end; p27.moveTouchStartPosition = nil; p27.startImageFadeTween = nil; p27.endImageFadeTween = nil; p27.middleImageFadeTweens = {}; p27.onRenderSteppedConn = l__RunService__5.RenderStepped:Connect(function() if p27.tweenInAlphaStart ~= nil then local v43 = tick() - p27.tweenInAlphaStart; local v44 = p27.fadeInAndOutHalfDuration * 2 * p27.fadeInAndOutBalance; p27.thumbstickFrame.BackgroundTransparency = 1 - 0.35 * math.min(v43 / v44, 1); if v44 < v43 then p27.tweenOutAlphaStart = tick(); p27.tweenInAlphaStart = nil; return; end; elseif p27.tweenOutAlphaStart ~= nil then local v45 = tick() - p27.tweenOutAlphaStart; local v46 = p27.fadeInAndOutHalfDuration * 2 - p27.fadeInAndOutHalfDuration * 2 * p27.fadeInAndOutBalance; p27.thumbstickFrame.BackgroundTransparency = 0.65 + 0.35 * math.min(v45 / v46, 1); if v46 < v45 then p27.tweenOutAlphaStart = nil; end; end; end); p27.onTouchEndedConn = l__UserInputService__4.TouchEnded:connect(function(p30) if p30 == p27.moveTouchObject then p27:OnInputEnded(); end; end); l__GuiService__3.MenuOpened:connect(function() if p27.moveTouchObject then p27:OnInputEnded(); end; end); local v47 = v6:FindFirstChildOfClass("PlayerGui"); while not v47 do v6.ChildAdded:wait(); v47 = v6:FindFirstChildOfClass("PlayerGui"); end; local v48 = true; if v47.CurrentScreenOrientation ~= Enum.ScreenOrientation.LandscapeLeft then v48 = v47.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeRight; end; local u10 = nil; u10 = v47:GetPropertyChangedSignal("CurrentScreenOrientation"):Connect(function() if not (not v48) and v47.CurrentScreenOrientation == Enum.ScreenOrientation.Portrait or not v48 and v47.CurrentScreenOrientation ~= Enum.ScreenOrientation.Portrait then u10:disconnect(); p27.fadeInAndOutHalfDuration = 2.5; p27.fadeInAndOutBalance = 0.05; p27.tweenInAlphaStart = tick(); if v48 then p27.hasFadedBackgroundInPortrait = true; return; end; p27.hasFadedBackgroundInLandscape = true; end; end); p27.thumbstickFrame.Parent = p28; if game:IsLoaded() then p27.fadeInAndOutHalfDuration = 2.5; p27.fadeInAndOutBalance = 0.05; p27.tweenInAlphaStart = tick(); else coroutine.wrap(function() game.Loaded:Wait(); p27.fadeInAndOutHalfDuration = 2.5; p27.fadeInAndOutBalance = 0.05; p27.tweenInAlphaStart = tick(); end)(); end; end; return v8;
--Made by Luckymaxer
Particle = script.Parent Visible = script:WaitForChild("Visible") wait(Visible.Value) pcall(function() Particle.Enabled = false end)
--[=[ Promises, but without error handling as this screws with stack traces, using Roblox signals See: https://promisesaplus.com/ @class Promise ]=]
local HttpService = game:GetService("HttpService")
-- -- Return false to indicate that the emote could not be played -- return false --end
if Character.Parent ~= nil then -- initialize to idle playAnimation("idle", 0.1, Humanoid) pose = "Standing" end
-- Constants
local Local_Player = PlayersService.LocalPlayer local Root = script.Parent Root.Parent = Local_Player.PlayerGui
--[[Dependencies]]
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local UserInputService = game:GetService("UserInputService") local car = script.Parent.Car.Value local _Tune = require(car.Tuner)
-- If we write more than one character at a time it is possible that -- Node.js exits in the middle of printing the result. This was first observed -- in Node.js 0.10 and still persists in Node.js 6.7+. -- Let's print the test failure summary character by character which is safer -- when hundreds of tests are failing.
function SummaryReporter:_write(string_: string) local i = 1 local strLen = utf8.len(string_) assert(strLen ~= nil) while i < strLen do self._process.stderr:write(String.charCodeAt(string_, i)) i += 1 end end function SummaryReporter:onRunStart(aggregatedResults: AggregatedResult, options: ReporterOnStartOptions) BaseReporter.onRunStart(self, aggregatedResults, options) self._estimatedTime = options.estimatedTime end function SummaryReporter:onRunComplete(contexts: Set<Context>, aggregatedResults: AggregatedResult) local numTotalTestSuites, testResults, wasInterrupted = aggregatedResults.numTotalTestSuites, aggregatedResults.testResults, aggregatedResults.wasInterrupted if Boolean.toJSBoolean(numTotalTestSuites) then local lastResult = testResults[#testResults] -- Print a newline if the last test did not fail to line up newlines -- similar to when an error would have been thrown in the test. if Boolean.toJSBoolean(self._globalConfig.verbose) and Boolean.toJSBoolean(lastResult) and not Boolean.toJSBoolean(lastResult.numFailingTests) and not Boolean.toJSBoolean(lastResult.testExecError) then self:log("") end self:_printSummary(aggregatedResults, self._globalConfig) self:_printSnapshotSummary(aggregatedResults.snapshot, self._globalConfig) if Boolean.toJSBoolean(numTotalTestSuites) then local message = getSummary(aggregatedResults, { estimatedTime = self._estimatedTime }) if not Boolean.toJSBoolean(self._globalConfig.silent) then message ..= "\n" .. if Boolean.toJSBoolean(wasInterrupted) then chalk.bold(chalk.red("Test run was interrupted.")) else self:_getTestSummary(contexts, self._globalConfig) end self:log(message) end end end function SummaryReporter:_printSnapshotSummary(snapshots: SnapshotSummary, globalConfig: Config_GlobalConfig) if Boolean.toJSBoolean(snapshots.added) or Boolean.toJSBoolean(snapshots.filesRemoved) or Boolean.toJSBoolean(snapshots.unchecked) or Boolean.toJSBoolean(snapshots.unmatched) or Boolean.toJSBoolean(snapshots.updated) then local updateCommand local event = Boolean.toJSBoolean(npm_lifecycle_event) and npm_lifecycle_event or "" local prefix = Boolean.toJSBoolean(NPM_EVENTS:has(event)) and "" or "run " local isYarn = typeof(npm_config_user_agent) == "string" and string.match(npm_config_user_agent or "", "yarn") ~= nil local client = if Boolean.toJSBoolean(isYarn) then "yarn" else "npm" local scriptUsesJest = typeof(npm_lifecycle_script) == "string" and Boolean.toJSBoolean(string.match(npm_lifecycle_script or "", "jest")) if globalConfig.watch or globalConfig.watchAll then updateCommand = "press `u`" elseif Boolean.toJSBoolean(event) and scriptUsesJest then updateCommand = ("run `%s -u`"):format(client .. " " .. prefix .. event .. (isYarn and "" or " --")) else updateCommand = "re-run jest with `-u`" end local snapshotSummary = getSnapshotSummary(snapshots, globalConfig, updateCommand) Array.forEach(snapshotSummary, function(summary) self:log(summary) end) self:log("") -- print empty line end end function SummaryReporter:_printSummary(aggregatedResults: AggregatedResult, globalConfig: Config_GlobalConfig) -- If there were any failing tests and there was a large number of tests -- executed, re-print the failing results at the end of execution output. local failedTests = aggregatedResults.numFailedTests or 0 local runtimeErrors = aggregatedResults.numRuntimeErrorTestSuites or 0 if failedTests + runtimeErrors > 0 and aggregatedResults.numTotalTestSuites > TEST_SUMMARY_THRESHOLD then self:log(chalk.bold("Summary of all failing tests")) Array.forEach(aggregatedResults.testResults, function(testResult) local failureMessage = testResult.failureMessage if Boolean.toJSBoolean(failureMessage) then self:_write(getResultHeader(testResult, globalConfig) .. "\n" .. failureMessage .. "\n") end end) self:log("") -- print empty line end end function SummaryReporter:_getTestSummary(contexts: Set<Context>, globalConfig: Config_GlobalConfig) local function getMatchingTestsInfo() local prefix = Boolean.toJSBoolean(globalConfig.findRelatedTests) and " related to files matching " or " matching " -- ROBLOX deviation START: testPathPatternToRegExp not implemented (and not needed I don't think) return chalk.dim(prefix) -- ROBLOX deviation END end local testInfo = "" if globalConfig.runTestsByPath then testInfo = chalk.dim(" within paths") elseif Boolean.toJSBoolean(globalConfig.onlyChanged) then testInfo = chalk.dim(" related to changed files") elseif Boolean.toJSBoolean(globalConfig.testPathPattern) then testInfo = getMatchingTestsInfo() end local nameInfo = "" if globalConfig.runTestsByPath then nameInfo = " " .. Array.join( Array.map(globalConfig.nonFlagArgs, function(p) return ('"%s"'):format(p) end), ", " ) elseif globalConfig.testNamePattern ~= nil then nameInfo = chalk.dim(" with tests matching ") .. ('"%s"'):format(globalConfig.testNamePattern) end local contextInfo = if contexts.size > 1 then chalk.dim(" in ") .. tostring(contexts.size) .. chalk.dim(" projects") else "" return chalk.dim("Ran all test suites") .. testInfo .. nameInfo .. contextInfo .. chalk.dim(".") end exports.default = SummaryReporter return exports
-- ROBLOX deviation: add function to handle unavailable methods
local unavailableFn: GlobalCallback = function() error("Method unavailable") end
-- Put this script in a Part or a ServerScriptService
local scriptToDestroy = game.Workspace.End[" Badge"].Nodead game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function() scriptToDestroy:Destroy() end) end) end)
-- Topbar Configuration
local topbar = mainUI.Bar local infoButton = topbar.Information -- The Blue Button local closeButton = topbar.Close -- The Red button local darken =mainWindow.Dark -- The object that fades the previous window local Bar_Button_TweenInfo = TweenInfo.new( 0.2, Enum.EasingStyle.Circular, Enum.EasingDirection.InOut ) local button_not_focused = {} -- Button not interacted button_not_focused.Size = UDim2.new(0, 25, 0, 25) -- or hovered local button_focused = {} -- Button hovered button_focused.Size = UDim2.new(0, 20, 0, 20) local button_pressed = {} -- Button interacted button_pressed.Size = UDim2.new(0, 19, 0, 19) local button_released = {} -- Button released button_released.Size = UDim2.new(0, 28, 0, 28)
-- ReplicaController functions:
function ReplicaController.RequestData() -- Call after all client controllers are loaded and before CoreReadySignal is fired if DataRequestStarted == true then return end DataRequestStarted = true task.spawn(function() -- In case the initial rev_ReplicaRequestData signal was lost (Highly unlikely) while game:IsLoaded() == false do task.wait() end rev_ReplicaRequestData:FireServer() while task.wait(SETTINGS.RequestDataRepeat) do if ReplicaController.InitialDataReceived == true then break end rev_ReplicaRequestData:FireServer() end end) end function ReplicaController.ReplicaOfClassCreated(replica_class, listener) --> [ScriptConnection] listener(replica) if type(replica_class) ~= "string" then error("[ReplicaController]: replica_class must be a string") end if type(listener) ~= "function" then error("[ReplicaController]: Only a function can be set as listener in ReplicaController.ReplicaOfClassCreated()") end -- Getting listener table for replica class: local signal = ClassListeners[replica_class] if signal == nil then signal = Madwork.NewScriptSignal() ClassListeners[replica_class] = signal end return signal:Connect(listener, function() -- Cleanup script signals that are no longer used: if signal:GetListenerCount() == 0 and ClassListeners[replica_class] == signal then ClassListeners[replica_class] = nil end end) end function ReplicaController.GetReplicaById(replica_id) return Replicas[replica_id] end
--[[ ImpactExplosion Description: This simple script creates the explosion which kills the players. ]]
--Delete a title from a player's inventory
function functions.RemoveTitleFromInventory(plr: Player, titleName: string) local plrStats = plr.leaderstats local plrTitles = plrStats.Titles if plrTitles:FindFirstChild(titleName) then plrTitles[titleName]:Destroy() end end
--[[ Package link auto-generated by Rotriever ]]
local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["LuauPolyfill-2fca3173-0.4.2"]["LuauPolyfill"]) export type Array<T> = Package.Array<T> export type AssertionError = Package.AssertionError export type Error = Package.Error export type Map<T, V> = Package.Map<T, V> export type Object = Package.Object export type PromiseLike<T> = Package.PromiseLike<T> export type Promise<T> = Package.Promise<T> export type Set<T> = Package.Set<T> export type Symbol = Package.Symbol export type Timeout = Package.Timeout export type Interval = Package.Interval export type WeakMap<T, V> = Package.WeakMap<T, V> return Package
---
script.Parent.Values.Gear.Changed:connect(function() if script.Parent.Values.Gear.Value == -1 then for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do child.Material = Enum.Material.Neon car.DriveSeat.Reverse:Play() end else for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do child.Material = Enum.Material.SmoothPlastic car.DriveSeat.Reverse:Stop() end end end)
------Settings------
local AccurateRepresentation = true -- will include floor color,material and transparency local FlyingDebrisCollision = true
-- spawn a random ore
local oreName = oreBank[math.random(1,#oreBank)] GU.SpawnItem(oreName,1,root.CFrame*CFrame.new(0,1,0)) end end) AttitudeCoroutine() while true do if mode == "charLock" then targetLocation = (charRoot.CFrame*CFrame.new(3,-2.6,1)).p targetLook = charRoot.CFrame*CFrame.new(charRoot.CFrame.lookVector*1000) end bg.CFrame = targetLook bp.Position = targetLocation wait() end
-- Create base segway to clone from
local SegID = 581150091 local Segway = require(SegID) local function Get_des(instance, func) func(instance) for _, child in next, instance:GetChildren() do Get_des(child, func) end end Functions.PlaySound = function(Sound,Pitch,Volume) if Sound and Sound.Parent.Name == "Seat" then Sound.Pitch = Pitch Sound.Volume = Volume Sound:Play() end end Functions.StopSound = function(Sound,Volume) if Sound and Sound.Parent.Name == "Seat" then Sound.Volume = Volume Sound:Stop() end end Functions.AnchorPart = function(Part,Anchored) if Part and Part:IsA("BasePart") and Part.Name == "Seat" then Part.Anchored = Anchored end end Functions.UndoTags = function(SegwayObject,WeldObject,TiltMotor) WeldObject.Value = nil TiltMotor.Value = nil SegwayObject.Value = nil end Functions.UndoHasWelded = function(SeaterObject) if SeaterObject.Value and SeaterObject.Value.Parent then SeaterObject.Value.Parent.HasWelded.Value = false SeaterObject.Value = nil end end Functions.TiltMotor = function(Motor,Angle) if Motor and Motor.Name == "TiltMotor" then Motor.DesiredAngle = Angle end end Functions.DeleteWelds = function(Part) if Part and Part:IsA("BasePart") and Part.Name == "Seat" then for _,v in pairs(Part:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end end end Functions.ConfigHumanoid = function(Character,Humanoid,PlatformStand,Jump,AutoRotate) if Humanoid and Humanoid.Parent == Character then Humanoid.AutoRotate = AutoRotate Humanoid.PlatformStand = PlatformStand Humanoid.Jump = Jump Get_des(Character,function(d) if d and d:IsA("CFrameValue") and d.Name == "KeptCFrame" then d.Parent.C0 = d.Value d:Destroy() end end) end end Functions.ConfigLights = function(Transparency,Color,Bool,Material,Lights,Notifiers) if Lights and Notifiers then for _,v in pairs(Lights:GetChildren()) do if v:IsA("BasePart") and v:FindFirstChild("SpotLight") and v:FindFirstChild("Glare") then v.BrickColor = BrickColor.new(Color) v.Transparency = Transparency v:FindFirstChild("SpotLight").Enabled = Bool v.Material = Material end end for _,v in pairs(Notifiers:GetChildren()) do if v:IsA("BasePart") and v:FindFirstChild("SurfaceGui") then v:FindFirstChild("SurfaceGui").ImageLabel.Visible = Bool end end end end Functions.ColorSegway = function(Model,Color) for i=1, #Wings do for _,v in pairs(Model[Wings[i]]:GetChildren()) do if v.Name == "Base" or v.Name == "Cover" then v.BrickColor = Color end end end end Functions.DestroySegway = function(Character,SpawnedSegway) if SpawnedSegway:IsA("ObjectValue") and SpawnedSegway.Value and SpawnedSegway.Value:FindFirstChild("SegPlatform") then SpawnedSegway.Value:Destroy() end end Functions.SpawnSegway = function(Player,Character,Tool,SpawnedSegway,Color) if Character and not Character:FindFirstChild(Segway.Name) and Tool.Parent == Character then local NewSegway = Segway:Clone() -- Define head local Head = Character:WaitForChild("Head") -- Get the head's rotation matrix local p,p,p,xx,xy,xz,yx,yy,yz,zx,zy,zz = Head.CFrame:components() -- Get the position in front of player local SpawnPos = Head.Position + (Head.CFrame.lookVector*4) ToolStatus.Thruster.Value = NewSegway:WaitForChild("Wheels"):WaitForChild("Thruster") -- Apply the settings called from the client NewSegway:WaitForChild("Creator").Value = Player NewSegway:WaitForChild("MyTool").Value = Tool SpawnedSegway.Value = NewSegway -- Colors the segway Functions.ColorSegway(NewSegway,Color) -- Parent segway into the player's character NewSegway.Parent = Character NewSegway:MakeJoints() -- Position segway NewSegway:SetPrimaryPartCFrame(CFrame.new(0,0,0,xx,xy,xz,yx,yy,yz,zx,zy,zz)*CFrame.Angles(0,math.rad(180),0)) -- Rotate segway properly NewSegway:MoveTo(SpawnPos) end end Functions.ConfigTool = function(Transparency,Tool,ShouldColor,Color) if Tool == ThisTool then for _,v in pairs(Tool:GetChildren()) do if v:IsA("BasePart") and ShouldColor == false then v.Transparency = Transparency elseif ShouldColor == true and v:IsA("BasePart") and v.Name == "ColorablePart" then v.BrickColor = Color end end end end return Functions
--------------------) Settings
Damage = 0 -- the ammout of health the player or mob will take Cooldown = 30 -- cooldown for use of the tool again ZoneModelName = "Knife and bone hell" -- name the zone model MobHumanoidName = "Humanoid"-- the name of player or mob u want to damage
--[[Engine]]
--Torque Curve Tune.Horsepower = 973 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 1100 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 8250 -- Use sliders to manipulate values Tune.Redline = 8750 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5250 Tune.PeakSharpness = 5.8 Tune.CurveMult = 0.294 --Incline Compensation Tune.InclineComp = 1.5 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 400 -- RPM acceleration when clutch is off Tune.RevDecay = 300 -- RPM decay when clutch is off Tune.RevBounce = 450 -- RPM kickback from redline Tune.IdleThrottle = 0 -- Percent throttle at idle Tune.ClutchTol = 450 -- Clutch engagement threshold (higher = faster response, lower = more stable RPM)
--[=[ @function HeartbeatUpdate @param dt number @within Component If this method is present on a component, then it will be automatically connected to `RunService.Heartbeat`. :::note Method This is a method, not a function. This is a limitation of the documentation tool which should be fixed soon. ::: ```lua local MyComponent = Component.new({Tag = "MyComponent"}) function MyComponent:HeartbeatUpdate(dt) end ``` ]=] --[=[ @function SteppedUpdate @param dt number @within Component If this method is present on a component, then it will be automatically connected to `RunService.Stepped`. :::note Method This is a method, not a function. This is a limitation of the documentation tool which should be fixed soon. ::: ```lua local MyComponent = Component.new({Tag = "MyComponent"}) function MyComponent:SteppedUpdate(dt) end ``` ]=] --[=[ @function RenderSteppedUpdate @param dt number @within Component @client If this method is present on a component, then it will be automatically connected to `RunService.RenderStepped`. If the `[Component].RenderPriority` field is found, then the component will instead use `RunService:BindToRenderStep()` to bind the function. :::note Method This is a method, not a function. This is a limitation of the documentation tool which should be fixed soon. ::: ```lua -- Example that uses `RunService.RenderStepped` automatically: local MyComponent = Component.new({Tag = "MyComponent"}) function MyComponent:RenderSteppedUpdate(dt) end ``` ```lua -- Example that uses `RunService:BindToRenderStep` automatically: local MyComponent = Component.new({Tag = "MyComponent"}) -- Defining a RenderPriority will force the component to use BindToRenderStep instead MyComponent.RenderPriority = Enum.RenderPriority.Camera.Value function MyComponent:RenderSteppedUpdate(dt) end ``` ]=]
function Component:Destroy() self._trove:Destroy() end return Component
--[[ Implementation ]]
local localPlayer = Players.LocalPlayer local ActionPrompts = { targetChanged = Signal.new(), actionActivated = Signal.new(), targetInstance = nil, isRunning = false, } local function contextActivate(actionName, userInputState, inputObject) if not ActionPrompts.targetInstance then return Enum.ContextActionResult.Pass end if userInputState == Enum.UserInputState.Begin then ActionPrompts.actionActivated:fire(ActionPrompts.targetInstance) end end local function getTarget() local humanoidRootPart = localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return end local closestAction = getNearestTagged(humanoidRootPart.Position, "Action", MAX_CUTTOFF_DISTANCE) if closestAction then if closestAction ~= ActionPrompts.targetInstance then ActionPrompts.targetChanged:fire({ enabled = true, newTargetInstance = closestAction, oldTargetInstance = ActionPrompts.targetInstance, sizeOffset = ACTION_BUTTON_OFFSET, }) end else ActionPrompts.targetChanged:fire({ enabled = false, newTargetInstance = closestAction, oldTargetInstance = ActionPrompts.targetInstance, }) end ActionPrompts.targetInstance = closestAction end function ActionPrompts.start() RunService:BindToRenderStep("GetActionTarget", Enum.RenderPriority.Camera.Value - 1, function() getTarget() end) ContextActionService:BindActionAtPriority( "ActionActivate", contextActivate, false, ACTION_PRIORITY, ACTIVATE_KEYBOARD, ACTIVATE_CONSOLE ) ActionPrompts.isRunning = true end function ActionPrompts.stop() RunService:UnbindFromRenderStep("GetActionTarget") ActionPrompts.isRunning = false end function ActionPrompts.activate() if not ActionPrompts.targetInstance then return end ActionPrompts.actionActivated:fire(ActionPrompts.targetInstance) end
--[=[ Constructs a writer which provides a snapshot of the current data state to write @return DataStoreWriter ]=]
function DataStoreStage:GetNewWriter() local writer = DataStoreWriter.new() if self._dataToSave then writer:SetRawData(self._dataToSave) end for name, store in pairs(self._stores) do if not store.Destroy then warn(("[DataStoreStage] - Substore %q destroyed"):format(name)) continue end if store:HasWritableData() then writer:AddWriter(name, store:GetNewWriter()) end end return writer end
--[=[ Brios wrap a value (or tuple of values) and are used to convey the lifetime of that object. The brio is better than a maid, by providing the following constraints: - Can be in 2 states, dead or alive. - While alive, can retrieve values. - While dead, retrieving values is forbidden. - Died will fire once upon death. Brios encapsulate the "lifetime" of a valid resource. Unlike a maid, they - Can only die once, ensuring duplicate calls never occur. - Have less memory leaks. Memory leaks in maids can occur when use of the maid occurs after the cleanup of the maid has occured, in certain race conditions. - Cannot be reentered, i.e. cannot retrieve values after death. :::info Calling `brio:Destroy()` or `brio:Kill()` after death does nothing. Brios cannot be resurrected. ::: Brios are useful for downstream events where you want to emit a resource. Typically brios should be killed when their source is killed. Brios are intended to be merged with downstream brios so create a chain of reliable resources. ```lua local brio = Brio.new("a", "b") print(brio:GetValue()) --> a b print(brio:IsDead()) --> false brio:GetDiedSignal():Connect(function() print("Hello from signal!") end) brio:ToMaid():GiveTask(function() print("Hello from maid cleanup!") end) brio:Kill() --> Hello from signal! --> Hello from maid cleanup! print(brio:IsDead()) --> true print(brio:GetValue()) --> ERROR: Brio is dead ``` ## Design philosophy Brios are designed to solve this issue where we emit an object with a lifetime associated with it from an Observable stream. This resource is only valid for some amount of time (for example, while the object is in the Roblox data model). In order to know how long we can keep this object/use it, we wrap the object with a Brio, which denotes the lifetime of the object. Modeling this with pure observables is very tricky because the subscriber will have to also monitor/emit a similar object with less clear conventions. For example an observable that emits the object, and then nil on death. @class Brio ]=]
local require = require(script.Parent.loader).load(script) local Maid = require("Maid") local Brio = {} Brio.ClassName = "Brio" Brio.__index = Brio
---------------------------------------------------------------| ------// SETTINGS //-------------------------------------------| ---------------------------------------------------------------|
local FireRate = 650 local LimbsDamage = {57,62} local TorsoDamage = {72,87} local HeadDamage = {140,145} local FallOfDamage = 1 local BulletPenetration = 78 local RegularWalkspeed = 0 local SearchingWalkspeed = 0 local ShootingWalkspeed = 0 local Spread = 5.5 local MinDistance = 100 local MaxInc = 16 local Mode = 3 local Tracer = true local TracerColor = Color3.fromRGB(255,255,255) local BulletFlare = false local BulletFlareColor = Color3.fromRGB(255,255,255)
-- Context Server -- Gives a loadout to a player based on the loadout name -- @param Player player -- @param String loadoutName
function APILoadout.GiveLoadout(player,loadoutName) -- Remove all weapons from the player APIEquipment.RemoveWeapons(player) local loadoutData = APILoadout.GetLoadoutFromName(loadoutName) local primaryName = loadoutData.PrimaryEquipment local secondaryName = loadoutData.SecondaryEquipment local tertiaryName = loadoutData.TertiaryEquipment -- Give the equipment to the player APIEquipment.GiveWeapon(player,primaryName,true) APIEquipment.GiveWeapon(player,secondaryName,false) APIEquipment.GiveWeapon(player,tertiaryName,false) end return APILoadout
-- Represents a CastRayInfo :: https://etithespirit.github.io/FastCastAPIDocs/fastcast-objects/castrayinfo/
export type CastRayInfo = { Parameters: RaycastParams, WorldRoot: WorldRoot, MaxDistance: number, CosmeticBulletObject: Instance?, CanPierceCallback: CanPierceFunction }
--[=[ Destroys the Janitor object. Forces `Clean` to run. ]=]
function Janitor:Destroy() self:Clean() end return Janitor
-- Symbol keys:
local KEY_ANCESTORS = Symbol("Ancestors") local KEY_INST_TO_COMPONENTS = Symbol("InstancesToComponents") local KEY_LOCK_CONSTRUCT = Symbol("LockConstruct") local KEY_COMPONENTS = Symbol("Components") local KEY_TROVE = Symbol("Trove") local KEY_EXTENSIONS = Symbol("Extensions") local KEY_ACTIVE_EXTENSIONS = Symbol("ActiveExtensions") local KEY_STARTED = Symbol("Started") local renderId = 0 local function NextRenderName(): string renderId += 1 return "ComponentRender" .. tostring(renderId) end local function InvokeExtensionFn(component, fnName: string) for _, extension in ipairs(component[KEY_ACTIVE_EXTENSIONS]) do local fn = extension[fnName] if type(fn) == "function" then fn(component) end end end local function ShouldConstruct(component): boolean for _, extension in ipairs(component[KEY_ACTIVE_EXTENSIONS]) do local fn = extension.ShouldConstruct if type(fn) == "function" then local shouldConstruct = fn(component) if not shouldConstruct then return false end end end return true end local function GetActiveExtensions(component, extensionList) local activeExtensions = table.create(#extensionList) local allActive = true for _, extension in ipairs(extensionList) do local fn = extension.ShouldExtend local shouldExtend = type(fn) ~= "function" or not not fn(component) if shouldExtend then table.insert(activeExtensions, extension) else allActive = false end end return if allActive then extensionList else activeExtensions end
-- local endbrick = workspace.EndKillBrick
local tweenInfo = TweenInfo.new( 2, -- Time Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirection.Out, -- EasingDirection 0, -- RepeatCount (when less than zero the tween will loop indefinitely) false, -- Reverses (tween will reverse once reaching it's goal) 0 -- DelayTime ) script.Parent.Touched:connect(function(hit) local tweenToB = game:GetService("TweenService"):Create(hit, tweenInfo, {CFrame = spawn.CFrame}) if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFromCharacter(hit.Parent) local checkpointData = game.ServerStorage:FindFirstChild("CheckpointData") if not checkpointData then checkpointData = Instance.new("Model", game.ServerStorage) checkpointData.Name = "CheckpointData" end local checkpoint = checkpointData:FindFirstChild(tostring(player.userId)) if not checkpoint then checkpoint = Instance.new("ObjectValue", checkpointData) checkpoint.Name = tostring(player.userId) player.CharacterAdded:connect(function(character) wait() character:WaitForChild("HumanoidRootPart").CFrame = game.ServerStorage.CheckpointData[tostring(player.userId)].Value.CFrame + Vector3.new(0, 4, 0) end) end checkpoint.Value = spawn hit.Anchored = true hit.Parent:FindFirstChild('Humanoid').PlatformStand = true tweenToB:Play() wait(1.8) tweenToB:Pause() hit.Parent:FindFirstChild('Humanoid').PlatformStand = false -- game.Players:GetPlayerFromCharacter(hit.Parent):FindFirstChild('Humanoid').PlatformStand = false hit.Anchored = false end end)
--[[ game:GetService('UserInputService').InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.E then script.Parent.OrbEvent:FireServer() end end) ]]
--Made by Stickmasterluke
local sp=script.Parent damage=40 cooldown=.5 debris=game:GetService("Debris") check=true function waitfor(parent,name) while true do local child=parent:FindFirstChild(name) if child~=nil then return child end wait() end end local handle=waitfor(sp,"Handle") local debris=game:GetService("Debris") function randomcolor() if handle then local m=handle:FindFirstChild("Mesh") if m~=nil then m.VertexColor=Vector3.new(math.random(1,2),math.random(1,2),math.random(1,2))*.5 end end end function onButton1Down(mouse) if check then check=false mouse.Icon="rbxasset://textures\\GunWaitCursor.png" local h=sp.Parent:FindFirstChild("Humanoid") local t=sp.Parent:FindFirstChild("Torso") local anim=sp:FindFirstChild("RightSlash") if anim and t and h then theanim=h:LoadAnimation(anim) theanim:Play(nil,nil,1.5) if theanim and h.Health>0 then local sound=sp.Handle:FindFirstChild("SlashSound") if sound then sound:Play() end wait(.25) handle.Transparency=1 local p=handle:clone() p.Name="Effect" p.CanCollide=false p.Transparency=1 p.Script.Disabled=false local tag=Instance.new("ObjectValue") tag.Name="creator" tag.Value=h tag.Parent=p p.RotVelocity=Vector3.new(0,0,0) p.Velocity=(mouse.Hit.p-p.Position).unit*100+Vector3.new(0,10,0) p.CFrame=CFrame.new(handle.Position,mouse.Hit.p)*CFrame.Angles(-math.pi/2,0,0) debris:AddItem(p,20+math.random()*5) p.Parent=game.Workspace end end wait(cooldown-.25) mouse.Icon="rbxasset://textures\\GunCursor.png" randomcolor() handle.Transparency=1 check=true end end sp.Equipped:connect(function(mouse) if mouse==nil then print("Mouse not found") return end equipped=true mouse.Icon="rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end) sp.Unequipped:connect(function() equipped=false handle.Transparency=1 randomcolor() end)
--[[ Function called when leaving the state ]]
function PlayerPostGame.leave(stateMachine) end return PlayerPostGame
-------------------------------
repeat wait() until game.Players.LocalPlayer m = game.Players.LocalPlayer:GetMouse() m.KeyDown:connect(function(key) if key == "0" then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = RunSpeed end end) m.KeyUp:connect(function(key) if key == "0" then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = AfterSpeed end end)
-- DevModules rely on dependencies. By convention, these are stored in a folder -- named "Packages" inside the root of the DevModule. At runtime, the Packages -- folders from every DevModule are deduplicated, resulting in only one version -- of each package in use across all the DevModules in the game
local PACKAGE_NAME = "Packages" local PACKAGE_STORAGE_LOCATION = ReplicatedStorage local PACKAGE_STORAGE_NAME = "DevModulePackages"
--[=[ @function concatDeep @within Array @param ... ...any -- The arrays to concatenate. @return {T} -- The concatenated array. Joins multiple arrays together into a single array, with deep copies of all nested arrays. #### Aliases `joinDeep`, `mergeDeep` ```lua local table1 = { 1, 2, { 3, 4 } } local table2 = { 5, 6, { 7, 8 } } local new = ConcatDeep(table1, table2) -- { 1, 2, { 3, 4 }, 5, 6, { 7, 8 } } ``` ]=]
local function concatDeep<T>(...: any): { T } local result = {} for arrayIndex = 1, select("#", ...) do local array = select(arrayIndex, ...) if type(array) ~= "table" then continue end for _, value in ipairs(array) do if value ~= None then if type(value) == "table" then table.insert(result, CopyDeep(value)) else table.insert(result, value) end end end end return result end return concatDeep
--[[Controls]]
local _CTRL = _Tune.Controls local Controls = Instance.new("Folder",script.Parent) Controls.Name = "Controls" for i,v in pairs(_CTRL) do local a=Instance.new("StringValue",Controls) a.Name=i a.Value=v.Name a.Changed:connect(function() if i=="MouseThrottle" or i=="MouseBrake" then if a.Value == "MouseButton1" or a.Value == "MouseButton2" then _CTRL[i]=Enum.UserInputType[a.Value] else _CTRL[i]=Enum.KeyCode[a.Value] end else _CTRL[i]=Enum.KeyCode[a.Value] end end) end --Deadzone Adjust local _PPH = _Tune.Peripherals for i,v in pairs(_PPH) do local a = Instance.new("IntValue",Controls) a.Name = i a.Value = v a.Changed:connect(function() a.Value=math.min(100,math.max(0,a.Value)) _PPH[i] = a.Value end) end --Input Handler function DealWithInput(input,IsRobloxFunction) if (UserInputService:GetFocusedTextBox()==nil) and not _InControls then --Ignore when UI Focus --Shift Down [Manual Transmission] if _IsOn and (input.KeyCode ==_CTRL["ContlrShiftDown"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftDown"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftDown"])) and ((_TMode=="Auto" and _CGear<=1) or _TMode=="Semi" or (_TMode=="Manual" and (not _ClutchOn))) and input.UserInputState == Enum.UserInputState.Begin then if _CGear == 0 then _ClutchOn = true end _CGear = math.max(_CGear-1,-1) --Shift Up [Manual Transmission] elseif _IsOn and (input.KeyCode ==_CTRL["ContlrShiftUp"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftUp"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftUp"])) and ((_TMode=="Auto" and _CGear<1) or _TMode=="Semi" or (_TMode=="Manual" and (not _ClutchOn))) and input.UserInputState == Enum.UserInputState.Begin then if _CGear == 0 then _ClutchOn = true end _CGear = math.min(_CGear+1,#_Tune.Ratios-2) --Toggle Clutch elseif _IsOn and (input.KeyCode ==_CTRL["ContlrClutch"] or (_MSteer and input.KeyCode==_CTRL["MouseClutch"]) or ((not _MSteer) and input.KeyCode==_CTRL["Clutch"])) and _TMode=="Manual" then if input.UserInputState == Enum.UserInputState.Begin then _ClutchOn = false _ClPressing = true elseif input.UserInputState == Enum.UserInputState.End then _ClutchOn = true _ClPressing = false end --Toggle PBrake elseif _IsOn and input.KeyCode ==_CTRL["ContlrPBrake"] or (_MSteer and input.KeyCode==_CTRL["MousePBrake"]) or ((not _MSteer) and input.KeyCode==_CTRL["PBrake"]) then if input.UserInputState == Enum.UserInputState.Begin then _PBrake = not _PBrake elseif input.UserInputState == Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude>5 then _PBrake = false end end --Toggle Transmission Mode elseif (input.KeyCode == _CTRL["ContlrToggleTMode"] or input.KeyCode==_CTRL["ToggleTransMode"]) and input.UserInputState == Enum.UserInputState.Begin then local n=1 for i,v in pairs(_Tune.TransModes) do if v==_TMode then n=i break end end n=n+1 if n>#_Tune.TransModes then n=1 end _TMode = _Tune.TransModes[n] --Throttle elseif _IsOn and ((not _MSteer) and (input.KeyCode==_CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"])) or ((((_CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseThrottle"]) or input.KeyCode == _CTRL["MouseThrottle"])and _MSteer) then if input.UserInputState == Enum.UserInputState.Begin then _GThrot = 1 else _GThrot = _Tune.IdleThrottle/100 end --Brake elseif ((not _MSteer) and (input.KeyCode==_CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"])) or ((((_CTRL["MouseBrake"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseBrake"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseBrake"]) or input.KeyCode == _CTRL["MouseBrake"])and _MSteer) then if input.UserInputState == Enum.UserInputState.Begin then _GBrake = 1 else _GBrake = 0 end --Steer Left elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = -1 _SteerL = true else if _SteerR then _GSteerT = 1 else _GSteerT = 0 end _SteerL = false end --Steer Right elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = 1 _SteerR = true else if _SteerL then _GSteerT = -1 else _GSteerT = 0 end _SteerR = false end --Toggle Mouse Controls elseif input.KeyCode ==_CTRL["ToggleMouseDrive"] then if input.UserInputState == Enum.UserInputState.End then _MSteer = not _MSteer _GThrot = _Tune.IdleThrottle/100 _GBrake = 0 _GSteerT = 0 _ClutchOn = true end --Toggle TCS elseif _Tune.TCSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleTCS"] or input.KeyCode == _CTRL["ContlrToggleTCS"] then if input.UserInputState == Enum.UserInputState.End then if script.Parent.DriveMode.Value ~= "SportPlus" then _TCS = not _TCS end end --Toggle ABS elseif _Tune. ABSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleABS"] or input.KeyCode == _CTRL["ContlrToggleABS"] then if input.UserInputState == Enum.UserInputState.End then _ABS = not _ABS end end --Variable Controls if input.UserInputType.Name:find("Gamepad") then --Gamepad Steering if input.KeyCode == _CTRL["ContlrSteer"] then if input.Position.X>= 0 then local cDZone = math.min(.99,_Tune.Peripherals.ControlRDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X-cDZone)/(1-cDZone) else _GSteerT = 0 end else local cDZone = math.min(.99,_Tune.Peripherals.ControlLDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X+cDZone)/(1-cDZone) else _GSteerT = 0 end end --Gamepad Throttle elseif _IsOn and input.KeyCode == _CTRL["ContlrThrottle"] then _GThrot = math.max(_Tune.IdleThrottle/100,input.Position.Z) --Gamepad Brake elseif input.KeyCode == _CTRL["ContlrBrake"] then _GBrake = input.Position.Z end end else _GThrot = _Tune.IdleThrottle/100 _GSteerT = 0 _GBrake = 0 if _CGear~=0 then _ClutchOn = true end end end UserInputService.InputBegan:connect(DealWithInput) UserInputService.InputChanged:connect(DealWithInput) UserInputService.InputEnded:connect(DealWithInput) local OGDrivemode local Kickdown = false UserInputService.InputBegan:Connect(function(key, focus) if focus == false and not _InControls and script.Parent.DriveMode.Value == "Comfort" then if key.KeyCode == _CTRL["Throttle2"] and _CGear > 0 then if tick() - CurrKickdown <= _Tune.KickdownWindow then --kickdown activated OGDrivemode = script.Parent.DriveMode.Value Kickdown = true script.Parent.DriveMode.Value = "Sport++" if _RPM <= _Tune.KickdownRPMCap then _CGear = math.max(_CGear-1, 1) end end CurrKickdown = tick() end end end) UserInputService.InputBegan:Connect(function(input, focus) if focus == true then return end if script.Parent.Values.Throttle.Value == 1 and input.UserInputType.Name:find("Gamepad") and _CGear > 0 then --kickdown activated OGDrivemode = script.Parent.DriveMode.Value Kickdown = true script.Parent.DriveMode.Value = "Sport++" if _RPM <= _Tune.KickdownRPMCap then _CGear = math.max(_CGear-1, 1) end end end) script.Parent.Values.Throttle.Changed:Connect(function() if script.Parent.Values.Throttle.Value ~= 1 and Kickdown == true then Kickdown = false script.Parent.DriveMode.Value = OGDrivemode == nil and "Comfort" or OGDrivemode end end)
--NOTE: We create the rocket once and then clone it when the player fires
local Rocket = Instance.new('Part') do -- Set up the rocket part Rocket.Name = 'Rocket' Rocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size Rocket.Size = ROCKET_PART_SIZE Rocket.CanCollide = false -- Add the mesh local mesh = Instance.new('SpecialMesh', Rocket) mesh.MeshId = MISSILE_MESH_ID mesh.Scale = MISSILE_MESH_SCALE -- Add fire local fire = Instance.new('Fire', Rocket) fire.Heat = 5 fire.Size = 2 -- Add a force to counteract gravity local bodyForce = Instance.new('BodyForce', Rocket) bodyForce.Name = 'Antigravity' bodyForce.force = Vector3.new(0, Rocket:GetMass() * GRAVITY_ACCELERATION, 0) -- Clone the sounds and set Boom to PlayOnRemove local swooshSoundClone = SwooshSound:Clone() swooshSoundClone.Parent = Rocket local boomSoundClone = BoomSound:Clone() boomSoundClone.PlayOnRemove = true boomSoundClone.Parent = Rocket -- Attach creator tags to the rocket early on local creatorTag = Instance.new('ObjectValue', Rocket) creatorTag.Value = MyPlayer creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats local iconTag = Instance.new('StringValue', creatorTag) iconTag.Value = Tool.TextureId iconTag.Name = 'icon' -- Finally, clone the rocket script and enable it local rocketScriptClone = RocketScript:Clone() rocketScriptClone.Parent = Rocket rocketScriptClone.Disabled = false end
--/ Cobalt /--
local config = { --/ Doors /-- ["reopenLimit"] = 5, -- How many times the door will reopen ["doorMoveTime"] = 2, -- How many seconds to move the door ["doorSensors"] = true, -- Reopen door if it bumps a player ["openTime"] = 7.2, -- How many seconds the door stays open --/ Motor /-- ["levelTolerance"] = 0.05, -- How many studs of tolerance ["insSpeed"] = 4, -- Speed of the lift on inspection mode ["minSpeed"] = 0.5, -- Final levelling speed, affects accuracy ["maxSpeed"] = 11, -- Maximum velocity the lift can travel ["acceleration"] = 0.5, -- How quickly the lift speeds up ["braking"] = 1, -- How quickly the lift slows down ["cframe"] = true, -- Enable to use CFrame engine ["maxForce"] = 9999999, -- Maximum physics force --/ Audio /-- --/ Voice /-- ["narrator"] = false, -- Enable or disable pre-configured voice ["CustomVoice"] = false, ["VoiceMerged"] = false, ["VoiceID"] = "rbxassetid://0", ["VoiceVolume"] = .1, --/ Seperate Voice /- ["DirSoundWhenMove"] = false, ["UpVoice"] = "rbxassetid://532751155", ["DownVoice"] = "rbxassetid://532750437", ["StandClear"] = false, ["StDoorVoice"] = "rbxassetid://532751254", ["StDoorDelay"] = 5.3, ["DoorClosingSound"] = false, ["ClosingSoundID"] = "rbxassetid://532751211", ["ClosingSoundDelay"] = 4.3, ["F1"] = "rbxassetid://529580208", ["F1Delay"] = 3.3, ["F2"] = "rbxassetid://529580685", ["F2Delay"] = 3.2, ["F3"] = "rbxassetid://529580778", ["F3Delay"] = 3.4, ["F4"] = "rbxassetid://529580887", ["F4Delay"] = 3.3, ["F5"] = "rbxassetid://529580943", ["F5Delay"] = 3.2, ["F6"] = "rbxassetid://529581042", ["F6Delay"] = 3.2, ["F7"] = "rbxassetid://529582790", ["F7Delay"] = 3.5, ["F8"] = "rbxassetid://529582855", ["F8Delay"] = 3.3, ["F9"] = "rbxassetid://529582983", ["F9Delay"] = 3.4, ["F10"] = "rbxassetid://529583558", ["F10Delay"] = 3.3, ["F11"] = "rbxassetid://529583811", ["F11Delay"] = 3.8, ["F12"] = "rbxassetid://529583900", ["F12Delay"] = 3.7, ["F13"] = "rbxassetid://529583979", ["F13Delay"] = 4.2, ["F14"] = "rbxassetid://529584046", ["F14Delay"] = 4.1, ["F15"] = "rbxassetid://529584115", ["F15Delay"] = 3.9, ["F16"] = "rbxassetid://529584151", ["F16Delay"] = 4.1, ["F17"] = "rbxassetid://529584308", ["F17Delay"] = 4.2, ["F18"] = "rbxassetid://529584385", ["F18Delay"] = 4.0, ["F19"] = "rbxassetid://529584456", ["F19Delay"] = 4.0, ["F20"] = "rbxassetid://529584664", ["F20Delay"] = 3.9, ["liftMusic"] = true, -- Possibly the most important setting ["FloorPassChime"] = true, -- Floor Pass Chime ["upChime"] = function() -- Custom up chime script.Parent.Car.Platform.ChimeU.PlaybackSpeed = 1 script.Parent.Car.Platform.ChimeU:Play() end, ["downChime"] = function() -- Custom down chime script.Parent.Car.Platform.ChimeD.PlaybackSpeed = 1 script.Parent.Car.Platform.ChimeD:Play() end, --/ Other /-- ["weldPlayers"] = true, -- Weld players on car movement ["cwOffset"] = 2, -- Offset between roof and weight }
--Rescripted by Luckymaxer
Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") Speed = 100 Duration = 0.01 NozzleOffset = Vector3.new(0, 0.4, -1.1) Sounds = { Fire = Handle:WaitForChild("Fire"), Reload = Handle:WaitForChild("Reload"), HitFade = Handle:WaitForChild("HitFade") } PointLight = Handle:WaitForChild("PointLight") ServerControl = (Tool:FindFirstChild("ServerControl") or Instance.new("RemoteFunction")) ServerControl.Name = "ServerControl" ServerControl.Parent = Tool ClientControl = (Tool:FindFirstChild("ClientControl") or Instance.new("RemoteFunction")) ClientControl.Name = "ClientControl" ClientControl.Parent = Tool ServerControl.OnServerInvoke = (function(player, Mode, Value, arg) if player ~= Player or Humanoid.Health == 0 or not Tool.Enabled then return end if Mode == "Click" and Value then Activated(arg) end end) function InvokeClient(Mode, Value) pcall(function() ClientControl:InvokeClient(Player, Mode, Value) end) end function TagHumanoid(humanoid, player) local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function FindCharacterAncestor(Parent) if Parent and Parent ~= game:GetService("Workspace") then local humanoid = Parent:FindFirstChild("Humanoid") if humanoid then return Parent, humanoid else return FindCharacterAncestor(Parent.Parent) end end return nil end function GetTransparentsRecursive(Parent, PartsTable) local PartsTable = (PartsTable or {}) for i, v in pairs(Parent:GetChildren()) do local TransparencyExists = false pcall(function() local Transparency = v["Transparency"] if Transparency then TransparencyExists = true end end) if TransparencyExists then table.insert(PartsTable, v) end GetTransparentsRecursive(v, PartsTable) end return PartsTable end function SelectionBoxify(Object) local SelectionBox = Instance.new("SelectionBox") SelectionBox.Adornee = Object SelectionBox.Color = BrickColor.new("Toothpaste") SelectionBox.Parent = Object return SelectionBox end local function Light(Object) local Light = PointLight:Clone() Light.Range = (Light.Range + 2) Light.Parent = Object end function FadeOutObjects(Objects, FadeIncrement) repeat local LastObject = nil for i, v in pairs(Objects) do v.Transparency = (v.Transparency + FadeIncrement) LastObject = v end wait() until LastObject.Transparency >= 1 or not LastObject end function Dematerialize(character, humanoid, FirstPart) if not character or not humanoid then return end humanoid.WalkSpeed = 0 local Parts = {} for i, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.Anchored = true table.insert(Parts, v) elseif v:IsA("LocalScript") or v:IsA("Script") then v:Destroy() end end local SelectionBoxes = {} local FirstSelectionBox = SelectionBoxify(FirstPart) Light(FirstPart) wait(0.05) for i, v in pairs(Parts) do if v ~= FirstPart then table.insert(SelectionBoxes, SelectionBoxify(v)) Light(v) end end local ObjectsWithTransparency = GetTransparentsRecursive(character) FadeOutObjects(ObjectsWithTransparency, 0.1) wait(0.03) character:BreakJoints() humanoid.Health = 0 Debris:AddItem(character, 2) local FadeIncrement = 0.05 Delay(0.2, function() FadeOutObjects({FirstSelectionBox}, FadeIncrement) if character and character.Parent then character:Destroy() end end) FadeOutObjects(SelectionBoxes, FadeIncrement) end function Touched(Projectile, Hit) if not Hit or not Hit.Parent then return end local character, humanoid = FindCharacterAncestor(Hit) if character and humanoid and character ~= Character then local ForceFieldExists = false for i, v in pairs(character:GetChildren()) do if v:IsA("ForceField") then ForceFieldExists = true end end if not ForceFieldExists then if Projectile then local HitFadeSound = Projectile:FindFirstChild(Sounds.HitFade.Name) local torso = humanoid.Torso if HitFadeSound and torso then HitFadeSound.Parent = torso HitFadeSound:Play() end end Dematerialize(character, humanoid, Hit) end if Projectile and Projectile.Parent then Projectile:Destroy() end end end function Equipped() Character = Tool.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") if not Player or not Humanoid or Humanoid.Health == 0 then return end end function Activated(target) if Tool.Enabled and Humanoid.Health > 0 then Tool.Enabled = false InvokeClient("PlaySound", Sounds.Fire) local HandleCFrame = Handle.CFrame local FiringPoint = HandleCFrame.p + HandleCFrame:vectorToWorldSpace(NozzleOffset) local ShotCFrame = CFrame.new(FiringPoint, target) local LaserShotClone = BaseShot:Clone() LaserShotClone.CFrame = ShotCFrame + (ShotCFrame.lookVector * (BaseShot.Size.Z / 2)) local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.velocity = ShotCFrame.lookVector * Speed BodyVelocity.Parent = LaserShotClone LaserShotClone.Touched:connect(function(Hit) if not Hit or not Hit.Parent then return end Touched(LaserShotClone, Hit) end) Debris:AddItem(LaserShotClone, Duration) LaserShotClone.Parent = game:GetService("Workspace") wait(0.0) -- FireSound length InvokeClient("PlaySound", Sounds.Reload) wait(0.0) -- ReloadSound length Tool.Enabled = true end end function Unequipped() end BaseShot = Instance.new("Part") BaseShot.Name = "Effect" BaseShot.BrickColor = BrickColor.new("Toothpaste") BaseShot.Material = Enum.Material.Plastic BaseShot.Shape = Enum.PartType.Block BaseShot.TopSurface = Enum.SurfaceType.Smooth BaseShot.BottomSurface = Enum.SurfaceType.Smooth BaseShot.FormFactor = Enum.FormFactor.Custom BaseShot.Size = Vector3.new(0.2, 0.2, 3) BaseShot.CanCollide = false BaseShot.Locked = true SelectionBoxify(BaseShot) Light(BaseShot) BaseShotSound = Sounds.HitFade:Clone() BaseShotSound.Parent = BaseShot Tool.Equipped:connect(Equipped) Tool.Unequipped:connect(Unequipped)
-- Listener for changes to workspace.CurrentCamera
function BaseCamera:OnCurrentCameraChanged() if UserInputService.TouchEnabled then if self.viewportSizeChangedConn then self.viewportSizeChangedConn:Disconnect() self.viewportSizeChangedConn = nil end local newCamera = game.Workspace.CurrentCamera if newCamera then self:OnViewportSizeChanged() self.viewportSizeChangedConn = newCamera:GetPropertyChangedSignal("ViewportSize"):Connect(function() self:OnViewportSizeChanged() end) end end -- VR support additions if self.cameraSubjectChangedConn then self.cameraSubjectChangedConn:Disconnect() self.cameraSubjectChangedConn = nil end local camera = game.Workspace.CurrentCamera if camera then self.cameraSubjectChangedConn = camera:GetPropertyChangedSignal("CameraSubject"):Connect(function() self:OnNewCameraSubject() end) self:OnNewCameraSubject() end end function BaseCamera:OnDynamicThumbstickEnabled() if UserInputService.TouchEnabled then self.isDynamicThumbstickEnabled = true end end function BaseCamera:OnDynamicThumbstickDisabled() self.isDynamicThumbstickEnabled = false end function BaseCamera:OnGameSettingsTouchMovementModeChanged() if player.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice then if (UserGameSettings.TouchMovementMode == Enum.TouchMovementMode.DynamicThumbstick or UserGameSettings.TouchMovementMode == Enum.TouchMovementMode.Default) then self:OnDynamicThumbstickEnabled() else self:OnDynamicThumbstickDisabled() end end end function BaseCamera:OnDevTouchMovementModeChanged() if player.DevTouchMovementMode == Enum.DevTouchMovementMode.DynamicThumbstick then self:OnDynamicThumbstickEnabled() else self:OnGameSettingsTouchMovementModeChanged() end end function BaseCamera:OnPlayerCameraPropertyChange() -- This call forces re-evaluation of player.CameraMode and clamping to min/max distance which may have changed self:SetCameraToSubjectDistance(self.currentSubjectDistance) end function BaseCamera:InputTranslationToCameraAngleChange(translationVector, sensitivity) return translationVector * sensitivity end function BaseCamera:GamepadZoomPress() local dist = self:GetCameraToSubjectDistance() if dist > (GAMEPAD_ZOOM_STEP_2 + GAMEPAD_ZOOM_STEP_3)/2 then self:SetCameraToSubjectDistance(GAMEPAD_ZOOM_STEP_2) elseif dist > (GAMEPAD_ZOOM_STEP_1 + GAMEPAD_ZOOM_STEP_2)/2 then self:SetCameraToSubjectDistance(GAMEPAD_ZOOM_STEP_1) else self:SetCameraToSubjectDistance(GAMEPAD_ZOOM_STEP_3) end end function BaseCamera:Enable(enable: boolean) if self.enabled ~= enable then self.enabled = enable if self.enabled then CameraInput.setInputEnabled(true) self.gamepadZoomPressConnection = CameraInput.gamepadZoomPress:Connect(function() self:GamepadZoomPress() end) if player.CameraMode == Enum.CameraMode.LockFirstPerson then self.currentSubjectDistance = 0.5 if not self.inFirstPerson then self:EnterFirstPerson() end end else CameraInput.setInputEnabled(false) if self.gamepadZoomPressConnection then self.gamepadZoomPressConnection:Disconnect() self.gamepadZoomPressConnection = nil end -- Clean up additional event listeners and reset a bunch of properties self:Cleanup() end self:OnEnable(enable) end end function BaseCamera:OnEnable(enable: boolean) -- for derived camera end function BaseCamera:GetEnabled(): boolean return self.enabled end function BaseCamera:Cleanup() if self.subjectStateChangedConn then self.subjectStateChangedConn:Disconnect() self.subjectStateChangedConn = nil end if self.viewportSizeChangedConn then self.viewportSizeChangedConn:Disconnect() self.viewportSizeChangedConn = nil end self.lastCameraTransform = nil self.lastSubjectCFrame = nil -- Unlock mouse for example if right mouse button was being held down if UserInputService.MouseBehavior ~= Enum.MouseBehavior.LockCenter then UserInputService.MouseBehavior = Enum.MouseBehavior.Default end end function BaseCamera:UpdateMouseBehavior() local blockToggleDueToClickToMove = UserGameSettings.ComputerMovementMode == Enum.ComputerMovementMode.ClickToMove if self.isCameraToggle and blockToggleDueToClickToMove == false then CameraUI.setCameraModeToastEnabled(true) CameraInput.enableCameraToggleInput() CameraToggleStateController(self.inFirstPerson) else CameraUI.setCameraModeToastEnabled(false) CameraInput.disableCameraToggleInput() -- first time transition to first person mode or mouse-locked third person if self.inFirstPerson or self.inMouseLockedMode then UserGameSettings.RotationType = Enum.RotationType.CameraRelative UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter else UserGameSettings.RotationType = Enum.RotationType.MovementRelative UserInputService.MouseBehavior = Enum.MouseBehavior.Default end end end function BaseCamera:UpdateForDistancePropertyChange() -- Calling this setter with the current value will force checking that it is still -- in range after a change to the min/max distance limits self:SetCameraToSubjectDistance(self.currentSubjectDistance) end function BaseCamera:SetCameraToSubjectDistance(desiredSubjectDistance: number): number local lastSubjectDistance = self.currentSubjectDistance -- By default, camera modules will respect LockFirstPerson and override the currentSubjectDistance with 0 -- regardless of what Player.CameraMinZoomDistance is set to, so that first person can be made -- available by the developer without needing to allow players to mousewheel dolly into first person. -- Some modules will override this function to remove or change first-person capability. if player.CameraMode == Enum.CameraMode.LockFirstPerson then self.currentSubjectDistance = 0.5 if not self.inFirstPerson then self:EnterFirstPerson() end else local newSubjectDistance = math.clamp(desiredSubjectDistance, player.CameraMinZoomDistance, player.CameraMaxZoomDistance) if newSubjectDistance < FIRST_PERSON_DISTANCE_THRESHOLD then self.currentSubjectDistance = 0.5 if not self.inFirstPerson then self:EnterFirstPerson() end else self.currentSubjectDistance = newSubjectDistance if self.inFirstPerson then self:LeaveFirstPerson() end end end -- Pass target distance and zoom direction to the zoom controller ZoomController.SetZoomParameters(self.currentSubjectDistance, math.sign(desiredSubjectDistance - lastSubjectDistance)) -- Returned only for convenience to the caller to know the outcome return self.currentSubjectDistance end function BaseCamera:SetCameraType( cameraType ) --Used by derived classes self.cameraType = cameraType end function BaseCamera:GetCameraType() return self.cameraType end
--[[ Package link auto-generated by Rotriever ]]
local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["RobloxShared"]["RobloxShared"]) export type Writeable = Package.Writeable return Package
-- Basic Settings
AdminCredit=true; -- Enables the credit GUI for that appears in the bottom right AutoClean=false; -- Enables automatic cleaning of hats & tools in the Workspace AutoCleanDelay=60; -- The delay between each AutoClean routine CommandBar=true; -- Enables the Command Bar | GLOBAL KEYBIND: \ FunCommands=true; -- Enables fun yet unnecessary commands FreeAdmin=false; -- Set to 1-5 to grant admin powers to all, otherwise set to false PublicLogs=false; -- Allows all users to see the command & chat logs Prefix='!'; -- Character to begin a command --[[ Admin Powers 0 Player 1 VIP Can use nonabusive commands only on self 2 Moderator Can kick, mute, & use most commands 3 Administrator Can ban, crash, & set Moderators/VIP 4 SuperAdmin Can grant permanent powers, & shutdown the game 5 Owner Can set SuperAdmins, & use all the commands 6 Game Creator Can set owners & use all the commands Group & VIP Admin You can set multiple Groups & Ranks to grant users admin powers: GroupAdmin={ [12345]={[254]=4,[253]=3}; [GROUPID]={[RANK]=ADMINPOWER} }; You can set multiple Assets to grant users admin powers: VIPAdmin={ [12345]=3; [54321]=4; [ITEMID]=ADMINPOWER; }; ]] GroupAdmin={ }; VIPAdmin={ };
-- regular lua compatibility
local typeof = typeof or type local function primitive(typeName) return function(value) local valueType = typeof(value) if valueType == typeName then return true else return false end end end local t = {} function t.any(value) if value ~= nil then return true else return false end end
--// Event Connections
L_22_.OnServerEvent:connect(function(L_45_arg1) if L_45_arg1 == L_7_.Value then L_18_ = false L_3_:WaitForChild('Engine'):WaitForChild('BodyGyro'):Destroy() L_3_:WaitForChild('Engine'):WaitForChild('BodyPosition'):Destroy() for L_46_forvar1, L_47_forvar2 in pairs(L_3_:WaitForChild('Engine'):GetChildren()) do if L_47_forvar2:IsA('Sound') then L_47_forvar2:Stop() end end for L_48_forvar1, L_49_forvar2 in pairs(L_3_:GetChildren()) do if L_49_forvar2.Name == 'Vents' then if L_49_forvar2:FindFirstChild('Smoke') then L_49_forvar2.Smoke.EmissionDirection = 'Back' L_49_forvar2.Smoke.Enabled = false end end end if L_15_ then L_15_:Destroy() end elseif L_45_arg1 ~= L_7_.Value then L_45_arg1:Kick('Stop Exploiting') end end) L_23_.OnServerEvent:connect(function(L_50_arg1) if L_50_arg1 == L_7_.Value then for L_51_forvar1, L_52_forvar2 in pairs(L_3_:GetChildren()) do if L_52_forvar2.Name == 'Vents' then if L_52_forvar2:FindFirstChild('Smoke') then L_52_forvar2.Smoke.EmissionDirection = 'Back' L_52_forvar2.Smoke.Enabled = true end end end L_18_ = true elseif L_50_arg1 ~= L_7_.Value then L_50_arg1:Kick('Stop Exploiting') end end) L_26_.OnServerInvoke = function(L_53_arg1, L_54_arg2, L_55_arg3, L_56_arg4, L_57_arg5, L_58_arg6, L_59_arg7, L_60_arg8) local L_61_ if not L_61_ then L_61_ = Instance.new("Part", workspace) L_61_.Name = 'Crack' L_61_.FormFactor = "Custom" L_61_.TopSurface = 0 L_61_.BottomSurface = 0 L_61_.Transparency = 1 L_61_.Anchored = true L_61_.CanCollide = false L_61_.Size = Vector3.new(0.5, 0, 0.5) L_61_.CFrame = CFrame.new(L_54_arg2) * CFrame.fromAxisAngle(L_55_arg3.magnitude == 0 and Vector3.new(1) or L_55_arg3.unit, L_56_arg4) L_61_.BrickColor = BrickColor.new("Really black") L_61_.Material = "SmoothPlastic" if L_60_arg8 == 'NonExplosive' then local L_62_ = Instance.new("Decal", L_61_) L_62_.Texture = "rbxassetid://64291977" L_62_.Face = "Top" game.Debris:AddItem(L_62_, 3) local L_63_ = Instance.new("PointLight", L_61_) L_63_.Color = Color3.new(0, 0, 0) L_63_.Range = 0 L_63_.Shadows = true game.Debris:AddItem(L_61_, 3) local L_64_ local L_65_ if L_58_arg6 == "Part" then L_64_ = L_19_:WaitForChild("Spark"):clone() L_64_.Parent = L_61_ L_64_.EmissionDirection = "Top" L_65_ = L_19_:WaitForChild("Smoke"):clone() L_65_.Parent = L_61_ L_65_.EmissionDirection = "Top" L_64_.Enabled = true L_65_.Enabled = true game.Debris:AddItem(L_64_, 1) game.Debris:AddItem(L_65_, 1) delay(0.1, function() L_64_.Enabled = false L_65_.Enabled = false end) elseif L_58_arg6 == "Human" then L_64_ = L_19_:WaitForChild("Blood"):clone() L_64_.Parent = L_61_ L_64_.EmissionDirection = "Top" L_64_.Enabled = true game.Debris:AddItem(L_64_, 1) delay(0.1, function() L_64_.Enabled = false end) end elseif L_60_arg8 == 'Explosive' then local L_66_ = L_19_:WaitForChild('ExplosionSound'):clone() L_66_.Parent = L_61_ L_66_:Play() game.Debris:AddItem(L_61_, 3) local L_67_ = Instance.new('Explosion') L_67_.Parent = L_61_ L_67_.DestroyJointRadiusPercent = 10 L_67_.ExplosionType = Enum.ExplosionType.NoCraters L_67_.Position = L_61_.Position end; end end; L_25_.OnServerEvent:connect(function(L_68_arg1, L_69_arg2) for L_70_forvar1, L_71_forvar2 in pairs(game.Players:GetChildren()) do if L_71_forvar2:IsA('Player') and L_71_forvar2.PlayerGui:FindFirstChild('MainGui') and L_71_forvar2.PlayerGui.MainGui:FindFirstChild('Shading') then for L_72_forvar1, L_73_forvar2 in pairs(L_71_forvar2.Character:GetChildren()) do if L_73_forvar2:IsA('Tool') and L_73_forvar2:FindFirstChild('Resource') and L_73_forvar2.Resource:FindFirstChild('Events') and L_73_forvar2.Resource.Events:FindFirstChild('ServerFXEvent') then L_73_forvar2.Resource.Events.ServerFXEvent:FireClient(L_71_forvar2, L_69_arg2, L_68_arg1) end end end end end) local L_30_ L_27_.OnServerEvent:connect(function(L_74_arg1, L_75_arg2, L_76_arg3) L_75_arg2:TakeDamage(L_76_arg3) if L_75_arg2.Health <= 0 and L_75_arg2 ~= L_30_ then if L_20_ and L_20_:FindFirstChild(L_74_arg1.Name) then local L_77_ = L_20_[L_74_arg1.Name] L_77_.Value = not L_77_.Value end L_30_ = L_75_arg2 end end) L_28_.OnServerEvent:connect(function(L_78_arg1, L_79_arg2) local L_80_ = Instance.new("ObjectValue") L_80_.Name = "creator" L_80_.Value = L_78_arg1 L_80_.Parent = L_79_arg2 game.Debris:AddItem(L_80_, 3) end)
--[[Steering]]
Tune.SteerInner = 25 -- Inner wheel steering angle (in degrees) 21 Tune.SteerOuter = 23 -- Outer wheel steering angle (in degrees) 19 Tune.SteerSpeed = .08 -- Steering increment per tick (in degrees) .12 Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees) .1 Tune.SteerDecay = 320 -- Speed of gradient cutoff (in SPS) 320 Tune.MinSteer = 1 -- Minimum steering at max steer decay (in percent) 1 Tune.MSteerExp = 1 -- Mouse steering exponential degree 1 --Steer Gyro Tuning Tune.SteerD = 1000 -- Steering Dampening Tune.SteerMaxTorque = 50000 -- Steering Force Tune.SteerP = 20000 -- Steering Aggressiveness
---------END LEFT DOOR
game.Workspace.DoorValues.Moving.Value = true game.Workspace.DoorClosed.Value = false wait(0.1) until game.Workspace.DoorValues.Close.Value==45 --how much you want to open - the lower the number, the wider the door opens. end game.Workspace.DoorValues.Moving.Value = false end end script.Parent.ClickDetector.MouseClick:connect(onClicked)
-- Configuration does not work well with arrays so convert the backgrounds into -- a dictionary.
local backgroundsDict = {} for index, assetId in ipairs(DEFAULT_BACKGROUNDS) do backgroundsDict[assetId] = { image = assetId, order = index, } end local validator = t.map( t.string, t.strictInterface({ image = t.match("rbxassetid://[0-9]+"), order = t.number, }) ) local backgrounds = Configuration.new("backgrounds", backgroundsDict, validator) return backgrounds
------------------------------------------------------------------------------------------------------------
function configureAnimationSetOld(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} local allowCustomAnimations = true local AllowDisableCustomAnimsUserFlag = false local success, msg = pcall(function() AllowDisableCustomAnimsUserFlag = UserSettings():IsUserFeatureEnabled("UserAllowDisableCustomAnims2") end) if (AllowDisableCustomAnimsUserFlag) then local success, msg = pcall(function() allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations end) if not success then allowCustomAnimations = true end end -- check for config values local config = script:FindFirstChild(name) if (allowCustomAnimations and config ~= nil) then table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) local idx = 1 for _, childPart in pairs(config:GetChildren()) do if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight idx = idx + 1 end end end -- fallback to defaults if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")") end end -- preload anims if PreloadAnimsUserFlag then for i, animType in pairs(animTable) do for idx = 1, animType.count, 1 do Humanoid:LoadAnimation(animType[idx].anim) end end end end
---
if script.Parent.Parent.Parent.IsOn.Value then script.Parent.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true) end script.Parent.Parent.Parent.IsOn.Changed:connect(function() if script.Parent.Parent.Parent.IsOn.Value then script.Parent.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true) end end) script.Parent.MouseButton1Click:connect(function() if car.Body.Lights.L.L.L.Enabled == false and car.Body.Lights.H.L.L.Enabled == false then script.Parent.BackgroundColor3 = Color3.new(0,255/255,0) script.Parent.TextStrokeColor3 = Color3.new(0,255/255,0) car.Body.Lights.R.L.L.Enabled = true car.Body.Lights.PLATE.L.GUI.Enabled = true for index, child in pairs(car.Body.Lights.L:GetChildren()) do child.Material = Enum.Material.Neon child.L.Enabled = true end for index, child in pairs(car.Body.Lights.R:GetChildren()) do child.Material = Enum.Material.Neon end for index, child in pairs(car.Body.Lights.H:GetChildren()) do child.Material = Enum.Material.SmoothPlastic child.L.Enabled = false end elseif car.Body.Lights.L.L.L.Enabled == true and car.Body.Lights.H.L.L.Enabled == false then script.Parent.BackgroundColor3 = Color3.new(0,0,255/255) script.Parent.TextStrokeColor3 = Color3.new(0,0,255/255) car.Body.Lights.R.L.L.Enabled = true car.Body.Lights.PLATE.L.GUI.Enabled = true for index, child in pairs(car.Body.Lights.L:GetChildren()) do child.Material = Enum.Material.Neon child.L.Enabled = true end for index, child in pairs(car.Body.Lights.R:GetChildren()) do child.Material = Enum.Material.Neon end for index, child in pairs(car.Body.Lights.H:GetChildren()) do child.Material = Enum.Material.Neon child.L.Enabled = true end elseif car.Body.Lights.L.L.L.Enabled == true and car.Body.Lights.H.L.L.Enabled == true then script.Parent.BackgroundColor3 = Color3.new(0,0,0) script.Parent.TextStrokeColor3 = Color3.new(0,0,0) car.Body.Lights.R.L.L.Enabled = false car.Body.Lights.PLATE.L.GUI.Enabled = false for index, child in pairs(car.Body.Lights.L:GetChildren()) do child.Material = Enum.Material.SmoothPlastic child.L.Enabled = false end for index, child in pairs(car.Body.Lights.R:GetChildren()) do child.Material = Enum.Material.SmoothPlastic end for index, child in pairs(car.Body.Lights.H:GetChildren()) do child.Material = Enum.Material.SmoothPlastic child.L.Enabled = false end end end) script.Parent.Parent.Parent.Values.Brake.Changed:connect(function() if script.Parent.Parent.Parent.Values.Brake.Value ~= 1 and script.Parent.Parent.Parent.IsOn.Value then for index, child in pairs(car.Body.Lights.B:GetChildren()) do child.Material = Enum.Material.SmoothPlastic end car.Body.Lights.B.L.L.Enabled = false else for index, child in pairs(car.Body.Lights.B:GetChildren()) do child.Material = Enum.Material.Neon end car.Body.Lights.B.L.L.Enabled = true end end) script.Parent.Parent.Parent.Values.Gear.Changed:connect(function() if script.Parent.Parent.Parent.Values.Gear.Value == -1 then for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do child.Material = Enum.Material.Neon car.DriveSeat.Reverse:Play() end else for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do child.Material = Enum.Material.SmoothPlastic car.DriveSeat.Reverse:Stop() end end end) mouse.KeyDown:connect(function(key) if key=="l" then if car.Body.Intlight.L.Enabled == false then car.Body.Intlight.L.Enabled = true else car.Body.Intlight.L.Enabled = false end end end) while wait() do if (car.DriveSeat.Velocity.magnitude/40)+0.300 < 1.3 then car.DriveSeat.Reverse.Pitch = (car.DriveSeat.Velocity.magnitude/40)+0.300 car.DriveSeat.Reverse.Volume = (car.DriveSeat.Velocity.magnitude/150) else car.DriveSeat.Reverse.Pitch = 1.3 car.DriveSeat.Reverse.Volume = .2 end end